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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192496</id>
		<title>The Fractal Continuum (Hard)</title>
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		<summary type="html">&lt;p&gt;Cloud7050: Mention burns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
The minotaurs and chimeras do the usual mechanics for their enemy type, and can be more deadly than the average dungeon trash mob, especially when fighting more than one of them at once. Some notable attacks:&lt;br /&gt;
* The minotaurs use &#039;&#039;&#039;16-tonze Swipe&#039;&#039;&#039;/&#039;&#039;&#039;11-tonze Swipe&#039;&#039;&#039;, a large untelegraphed cleave with knockback.&lt;br /&gt;
* The Servomechanical Chimeras before the first boss use &#039;&#039;&#039;The Dragon&#039;s Voice&#039;&#039;&#039;, an interruptible donut AoE that inflicts 15s of {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* The Proto-chimeras after the second boss use &#039;&#039;&#039;The Lion&#039;s Breath&#039;&#039;&#039;, an instant cleave, and &#039;&#039;&#039;The Ram&#039;s Voice&#039;&#039;&#039;, an interruptible point-blank AoE that inflicts 15s of {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. They cannot be attacked.&lt;br /&gt;
** Odd pattern: Some adds target random players with line AoEs, while others damage the tank a few times.&lt;br /&gt;
** Even pattern: The adds form a horizontal or vertical line, splitting the arena in half. This is comboed with &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;:  The boss and adds join together with an orange tether and turn to face the same direction, then start charging a massive attack that hits half the arena. When the adds form a line after &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;, go near the center of the arena in advance, then watch where they face to move behind to the safe half. It&#039;s important to do this quickly as halfway through the cast, the ground under the adds will turn into a brown line. Touching it will deal moderate damage, inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross once this line appears. If you still try to cross or are crossing when it appears, you will likely die to the charged attack unless you are healed up in time. This attack also inflicts 20s of uncleansable {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE, inflicting a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Tethers to one of the green projections of [[Warring Triad]] primals outside the arena, absorbing it and mimicking its abilities temporarily. Each can only be absorbed once, after which its projection disappears. The primal&#039;s name will be mentioned in an NPC announcement.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Touching these orbs will repeatedly deal light damage and inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. Try to place these markers near the edge of the arena and not too far apart, to maximize the safe area you have left once the orbs expand. The boss uses &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; twice during this.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a random player with a shrinking black ring marker and another with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Doing so successfully will show black text stating &amp;quot;Equilibrium between sin and punishment maintained.&amp;quot;. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the other two players who have not yet been marked. The boss uses &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; followed by &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; twice during this.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should stand under the meteor that &#039;&#039;&#039;matches&#039;&#039;&#039; their debuff (fire with fire, ice with ice). Doing so cleanses the debuff, with black text stating &amp;quot;The seal is broken! Infinity fades...&amp;quot;. Failing to soak the correct meteor instead inflicts 12s of [[Infinite Anguish]]. If a meteor is not correctly soaked by at least one player, it will explode, dealing moderate raidwide damage and inflicting a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. The boss uses &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during this.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly pick between two untelegraphed attacks with no castbar, with black text stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be picked randomly and will inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. This puddle inflicts {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; while staying in it, and subsequent uses will replace the previous puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): Once the boss drops below 10% HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
...Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned our researchers a patent under article 42─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192482</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192482"/>
		<updated>2026-01-18T06:29:27Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add Sophia black text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
The minotaurs and chimeras do the usual mechanics for their enemy type, and can be more deadly than the average dungeon trash mob, especially when fighting more than one of them at once. Some notable attacks:&lt;br /&gt;
* The minotaurs use &#039;&#039;&#039;16-tonze Swipe&#039;&#039;&#039;/&#039;&#039;&#039;11-tonze Swipe&#039;&#039;&#039;, a large untelegraphed cleave with knockback.&lt;br /&gt;
* The Servomechanical Chimeras before the first boss use &#039;&#039;&#039;The Dragon&#039;s Voice&#039;&#039;&#039;, an interruptible donut AoE that inflicts 15s of {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* The Proto-chimeras after the second boss use &#039;&#039;&#039;The Lion&#039;s Breath&#039;&#039;&#039;, an instant cleave, and &#039;&#039;&#039;The Ram&#039;s Voice&#039;&#039;&#039;, an interruptible point-blank AoE that inflicts 15s of {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. They cannot be attacked.&lt;br /&gt;
** Odd pattern: Some adds target random players with line AoEs, while others damage the tank a few times.&lt;br /&gt;
** Even pattern: The adds form a horizontal or vertical line, splitting the arena in half. This is comboed with &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;:  The boss and adds join together with an orange tether and turn to face the same direction, then start charging a massive attack that hits half the arena. When the adds form a line after &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;, go near the center of the arena in advance, then watch where they face to move behind to the safe half. It&#039;s important to do this quickly as halfway through the cast, the ground under the adds will turn into a brown line. Touching it will deal moderate damage, inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross once this line appears. If you still try to cross or are crossing when it appears, you will likely die to the charged attack unless you are healed up in time. This attack also inflicts 20s of uncleansable {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE, inflicting a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Tethers to one of the green projections of [[Warring Triad]] primals outside the arena, absorbing it and mimicking its abilities temporarily. Each can only be absorbed once, after which its projection disappears. The primal&#039;s name will be mentioned in an NPC announcement.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Touching these orbs will repeatedly deal light damage and inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. Try to place these markers near the edge of the arena and not too far apart, to maximize the safe area you have left once the orbs expand. The boss uses &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; twice during this.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a random player with a shrinking black ring marker and another with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Doing so successfully will show black text stating &amp;quot;Equilibrium between sin and punishment maintained.&amp;quot;. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the other two players who have not yet been marked. The boss uses &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; followed by &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; twice during this.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should stand under the meteor that &#039;&#039;&#039;matches&#039;&#039;&#039; their debuff (fire with fire, ice with ice). Doing so cleanses the debuff, with black text stating &amp;quot;The seal is broken! Infinity fades...&amp;quot;. Failing to soak the correct meteor instead inflicts 12s of [[Infinite Anguish]]. If a meteor is not correctly soaked by at least one player, it will explode, dealing moderate raidwide damage and inflicting a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. The boss uses &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during this.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly pick between two untelegraphed attacks with no castbar, with black text stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be picked randomly and will inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. Subsequent uses will clear the previous magma puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): Once the boss drops below 10% HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
...Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned our researchers a patent under article 42─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192477</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192477"/>
		<updated>2026-01-18T06:20:51Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Update and fix info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
The minotaurs and chimeras do the usual mechanics for their enemy type, and can be more deadly than the average dungeon trash mob, especially when fighting more than one of them at once. Some notable attacks:&lt;br /&gt;
* The minotaurs use &#039;&#039;&#039;16-tonze Swipe&#039;&#039;&#039;/&#039;&#039;&#039;11-tonze Swipe&#039;&#039;&#039;, a large untelegraphed cleave with knockback.&lt;br /&gt;
* The Servomechanical Chimeras before the first boss use &#039;&#039;&#039;The Dragon&#039;s Voice&#039;&#039;&#039;, an interruptible donut AoE that inflicts 15s of {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* The Proto-chimeras after the second boss use &#039;&#039;&#039;The Lion&#039;s Breath&#039;&#039;&#039;, an instant cleave, and &#039;&#039;&#039;The Ram&#039;s Voice&#039;&#039;&#039;, an interruptible point-blank AoE that inflicts 15s of {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. They cannot be attacked.&lt;br /&gt;
** Odd pattern: Some adds target random players with line AoEs, while others damage the tank a few times.&lt;br /&gt;
** Even pattern: The adds form a horizontal or vertical line, splitting the arena in half. This is comboed with &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;:  The boss and adds join together with an orange tether and turn to face the same direction, then start charging a massive attack that hits half the arena. When the adds form a line after &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;, go near the center of the arena in advance, then watch where they face to move behind to the safe half. It&#039;s important to do this quickly as halfway through the cast, the ground under the adds will turn into a brown line. Touching it will deal moderate damage, inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross once this line appears. If you still try to cross or are crossing when it appears, you will likely die to the charged attack unless you are healed up in time. This attack also inflicts 20s of uncleansable {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE, inflicting a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Tethers to one of the green projections of [[Warring Triad]] primals outside the arena, absorbing it and mimicking its abilities temporarily. Each can only be absorbed once, after which its projection disappears. The primal&#039;s name will be mentioned in an NPC announcement.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Touching these orbs will repeatedly deal light damage and inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. Try to place these markers near the edge of the arena and not too far apart, to maximize the safe area you have left once the orbs expand. The boss uses &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; twice during this.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a random player with a shrinking black ring marker and another with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the other two players who have not yet been marked. The boss uses &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; followed by &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; twice during this.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should stand under the meteor that &#039;&#039;&#039;matches&#039;&#039;&#039; their debuff (fire with fire, ice with ice). Doing so cleanses the debuff, with black text stating &amp;quot;The seal is broken! Infinity fades...&amp;quot;. Failing to soak the correct meteor instead inflicts 12s of [[Infinite Anguish]]. If a meteor is not correctly soaked by at least one player, it will explode, dealing moderate raidwide damage and inflicting a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack. The boss uses &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during this.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly use two untelegraphed attacks with no castbar. Black text will appear on your screen stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be randomly picked and will inflict a 60s {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up|vuln]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. Subsequent uses will clear the previous magma puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): Once the boss drops below 10% HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
...Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned our researchers a patent under article 42─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192448</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192448"/>
		<updated>2026-01-18T04:14:40Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix log typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
The minotaurs and chimeras do the usual mechanics for their enemy type, and can be more deadly than the average dungeon trash mob, especially when fighting more than one of them at once. Some notable attacks:&lt;br /&gt;
* The minotaurs use &#039;&#039;&#039;16-tonze Swipe&#039;&#039;&#039;/&#039;&#039;&#039;11-tonze Swipe&#039;&#039;&#039;, a large untelegraphed cleave with knockback.&lt;br /&gt;
* The Servomechanical Chimeras before the first boss use &#039;&#039;&#039;The Dragon&#039;s Voice&#039;&#039;&#039;, an interruptible donut AoE that inflicts 15s of {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* The Proto-chimeras after the second boss use &#039;&#039;&#039;The Lion&#039;s Breath&#039;&#039;&#039;, an instant cleave, and &#039;&#039;&#039;The Ram&#039;s Voice&#039;&#039;&#039;, an interruptible point-blank AoE that inflicts 15s of {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Briefly tethers to one of the green projections of [[Warring Triad]] primals, absorbing it and gaining its abilities. The boss will use &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; or &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during these abilities, making their mechanics harder to resolve.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Try to place these markers near the edge of the arena, and not too far apart, to maximize the safe area you have left once the orbs expand.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a support with a shrinking black ring marker and a dps with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the remaining two players who have not been marked yet.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should stand under the meteor that &#039;&#039;&#039;matches&#039;&#039;&#039; their debuff (fire with fire, ice with ice). Players who fail to soak the correct meteor will be afflicted with 12s of [[Infinite Anguish]]. If a meteor is not correctly soaked by at least one player, it will explode, dealing moderate raidwide damage and inflicting a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly use two untelegraphed attacks with no castbar. Black text will appear on your screen stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be randomly picked and will inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. Subsequent uses will clear the previous magma puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): When the boss reaches low HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
...Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned our researchers a patent under article 42─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192447</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192447"/>
		<updated>2026-01-18T04:13:24Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix dialogue typo and match in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
The minotaurs and chimeras do the usual mechanics for their enemy type, and can be more deadly than the average dungeon trash mob, especially when fighting more than one of them at once. Some notable attacks:&lt;br /&gt;
* The minotaurs use &#039;&#039;&#039;16-tonze Swipe&#039;&#039;&#039;/&#039;&#039;&#039;11-tonze Swipe&#039;&#039;&#039;, a large untelegraphed cleave with knockback.&lt;br /&gt;
* The Servomechanical Chimeras before the first boss use &#039;&#039;&#039;The Dragon&#039;s Voice&#039;&#039;&#039;, an interruptible donut AoE that inflicts 15s of {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* The Proto-chimeras after the second boss use &#039;&#039;&#039;The Lion&#039;s Breath&#039;&#039;&#039;, an instant cleave, and &#039;&#039;&#039;The Ram&#039;s Voice&#039;&#039;&#039;, an interruptible point-blank AoE that inflicts 15s of {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Briefly tethers to one of the green projections of [[Warring Triad]] primals, absorbing it and gaining its abilities. The boss will use &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; or &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during these abilities, making their mechanics harder to resolve.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Try to place these markers near the edge of the arena, and not too far apart, to maximize the safe area you have left once the orbs expand.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a support with a shrinking black ring marker and a dps with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the remaining two players who have not been marked yet.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should stand under the meteor that &#039;&#039;&#039;matches&#039;&#039;&#039; their debuff (fire with fire, ice with ice). Players who fail to soak the correct meteor will be afflicted with 12s of [[Infinite Anguish]]. If a meteor is not correctly soaked by at least one player, it will explode, dealing moderate raidwide damage and inflicting a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly use two untelegraphed attacks with no castbar. Black text will appear on your screen stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be randomly picked and will inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. Subsequent uses will clear the previous magma puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): When the boss reaches low HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
..Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned our researchers a patent under article 42─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate─ &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192445</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192445"/>
		<updated>2026-01-18T04:10:04Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Clarify meteor wording instead of tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
The minotaurs and chimeras do the usual mechanics for their enemy type, and can be more deadly than the average dungeon trash mob, especially when fighting more than one of them at once. Some notable attacks:&lt;br /&gt;
* The minotaurs use &#039;&#039;&#039;16-tonze Swipe&#039;&#039;&#039;/&#039;&#039;&#039;11-tonze Swipe&#039;&#039;&#039;, a large untelegraphed cleave with knockback.&lt;br /&gt;
* The Servomechanical Chimeras before the first boss use &#039;&#039;&#039;The Dragon&#039;s Voice&#039;&#039;&#039;, an interruptible donut AoE that inflicts 15s of {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* The Proto-chimeras after the second boss use &#039;&#039;&#039;The Lion&#039;s Breath&#039;&#039;&#039;, an instant cleave, and &#039;&#039;&#039;The Ram&#039;s Voice&#039;&#039;&#039;, an interruptible point-blank AoE that inflicts 15s of {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Briefly tethers to one of the green projections of [[Warring Triad]] primals, absorbing it and gaining its abilities. The boss will use &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; or &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during these abilities, making their mechanics harder to resolve.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Try to place these markers near the edge of the arena, and not too far apart, to maximize the safe area you have left once the orbs expand.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a support with a shrinking black ring marker and a dps with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the remaining two players who have not been marked yet.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should stand under the meteor that &#039;&#039;&#039;matches&#039;&#039;&#039; their debuff (fire with fire, ice with ice). Players who fail to soak the correct meteor will be afflicted with 12s of [[Infinite Anguish]]. If a meteor is not correctly soaked by at least one player, it will explode, dealing moderate raidwide damage and inflicting a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly use two untelegraphed attacks with no castbar. Black text will appear on your screen stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be randomly picked and will inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. Subsequent uses will clear the previous magma puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): When the boss reaches low HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
..Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online...&lt;br /&gt;
 &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned out researchers a patent under article 42—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &lt;br /&gt;
 &amp;lt;buzzzzz&amp;gt; &amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192441</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192441"/>
		<updated>2026-01-18T03:57:56Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add notable attack mechanics for deadlier trash mobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
The minotaurs and chimeras do the usual mechanics for their enemy type, and can be more deadly than the average dungeon trash mob, especially when fighting more than one of them at once. Some notable attacks:&lt;br /&gt;
* The minotaurs use &#039;&#039;&#039;16-tonze Swipe&#039;&#039;&#039;/&#039;&#039;&#039;11-tonze Swipe&#039;&#039;&#039;, a large untelegraphed cleave with knockback.&lt;br /&gt;
* The Servomechanical Chimeras before the first boss use &#039;&#039;&#039;The Dragon&#039;s Voice&#039;&#039;&#039;, an interruptible donut AoE that inflicts 15s of {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* The Proto-chimeras after the second boss use &#039;&#039;&#039;The Lion&#039;s Breath&#039;&#039;&#039;, an instant cleave, and &#039;&#039;&#039;The Ram&#039;s Voice&#039;&#039;&#039;, an interruptible point-blank AoE that inflicts 15s of {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Briefly tethers to one of the green projections of [[Warring Triad]] primals, absorbing it and gaining its abilities. The boss will use &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; or &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during these abilities, making their mechanics harder to resolve.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Try to place these markers near the edge of the arena, and not too far apart, to maximize the safe area you have left once the orbs expand.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a support with a shrinking black ring marker and a dps with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the remaining two players who have not been marked yet.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should soak their correct tower by &#039;&#039;&#039;matching&#039;&#039;&#039; their debuffs with the same meteor (fire with fire, ice with ice). Players who fail to soak the correct tower will be afflicted with 12s of [[Infinite Anguish]]. If a tower is not soaked correctly by at least one player, it will explode, dealing moderate raidwide damage and inflicting a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly use two untelegraphed attacks with no castbar. Black text will appear on your screen stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be randomly picked and will inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. Subsequent uses will clear the previous magma puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): When the boss reaches low HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
..Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online...&lt;br /&gt;
 &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned out researchers a patent under article 42—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &lt;br /&gt;
 &amp;lt;buzzzzz&amp;gt; &amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192434</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192434"/>
		<updated>2026-01-18T03:44:02Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Overhaul boss 3 details and fix puddle inaccuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Briefly tethers to one of the green projections of [[Warring Triad]] primals, absorbing it and gaining its abilities. The boss will use &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; or &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during these abilities, making their mechanics harder to resolve.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with green AoE markers. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Try to place these markers near the edge of the arena, and not too far apart, to maximize the safe area you have left once the orbs expand.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a support with a shrinking black ring marker and a dps with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the remaining two players who have not been marked yet.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should soak their correct tower by &#039;&#039;&#039;matching&#039;&#039;&#039; their debuffs with the same meteor (fire with fire, ice with ice). Players who fail to soak the correct tower will be afflicted with 12s of [[Infinite Anguish]]. If a tower is not soaked correctly by at least one player, it will explode, dealing moderate raidwide damage and inflicting a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss will randomly use two untelegraphed attacks with no castbar. Black text will appear on your screen stating &amp;quot;The Ultima Beast is gathering aetherial energy...&amp;quot;. You can tell the attacks apart by watching the boss&#039;s animations or reading the battle log.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Point-blank AoE hitting anyone in melee range - move away. Its animation is the boss raising its right claw and holding it high up in the air.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Donut AoE hitting anyone outside the boss&#039;s hitbox - move in. Its animation is the boss standing upright on its hind legs.&lt;br /&gt;
&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Death Spin&#039;&#039;&#039; followed by &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;. Subsequent uses will be randomly picked and will inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball near the edge of the arena with a proximity marker under it, which leaves behind a large magma puddle. Subsequent uses will clear the previous magma puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets all players with black AoE markers, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Targets a random player with a small circle AoE, with 8 more similar circles pointing outwards around it. These telegraphs go off quickly, followed by the 8 AoEs continue to travel quickly outwards in their respective lines. Each AoE does light damage.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Grants the boss a permanent {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;: High raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets the tank with a proximity raidwide marker.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039; (enrage): When the boss reaches low HP, it will begin to long cast &#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;. This is a dps race; if the boss manages to finish its cast, it will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
..Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online...&lt;br /&gt;
 &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned out researchers a patent under article 42—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &lt;br /&gt;
 &amp;lt;buzzzzz&amp;gt; &amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192428</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192428"/>
		<updated>2026-01-18T03:14:36Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Overhaul boss 2 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: AoE tankbuster. Avoid standing near the tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Targets a random player with an untelegraphed line AoE. Dodge to the side of where the boss is facing.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Raidwide with large knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Briefly tethers to one of the green projections of [[Warring Triad]] primals, absorbing it and gaining its abilities. The boss will use &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039; or &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039; during these abilities, making their mechanics harder to resolve.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: Targets all players with a green AoE marker. When they go off (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;), they place an expanding green orb under each player. Try to place these markers near the edge of the arena, and not too far apart, to maximize the safe area you have left once the orbs expand.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Targets a support with a shrinking black ring marker and a dps with a similar white ring. These players must stay stacked as the rings finish shrinking to cancel out their effects. Otherwise, the black ring inflicts 20s of {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; (&#039;&#039;&#039;Dischordant Cleansing&#039;&#039;&#039;) and the white ring inflicts 20s of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. This occurs twice, the second time targeting the remaining two players who have not been marked yet.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Afflicts two players with [[Infinite Fire]] and two with [[Infinite Ice]]. A fire meteor (&#039;&#039;&#039;Southern Star&#039;&#039;&#039;) and an ice meteor (&#039;&#039;&#039;Northern Star&#039;&#039;&#039;) then start slowly descending on opposite sides of the arena. &#039;&#039;&#039;All&#039;&#039;&#039; players should soak their correct tower by &#039;&#039;&#039;matching&#039;&#039;&#039; their debuffs with the same meteor (fire with fire, ice with ice). Players who fail to soak the correct tower will be afflicted with 12s of [[Infinite Anguish]]. If a tower is not soaked correctly by at least one player, it will explode, dealing moderate raidwide damage and inflicting a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Targets a random player with a stack marker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Untelegraphed point-blank AoE hitting anyone in melee range - move away.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Untelegraphed donut AoE hitting anyone outside its hitbox - move in.&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball with a proximity marker under it. Move away to mitigate damage. The fireball will leave behind a persistent fire puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Spread out from others and move away from gravity puddles after.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Untelegraphed expanding AoEs from center - Dodge as it moves across platform.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Adds {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buffs on boss and inflicts party-wide damage (&#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets Tank - Move away to reduce damage.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima (enrage)&#039;&#039;&#039;: The boss must be defeated before this slow cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
..Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online...&lt;br /&gt;
 &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned out researchers a patent under article 42—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &lt;br /&gt;
 &amp;lt;buzzzzz&amp;gt; &amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192423</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192423"/>
		<updated>2026-01-18T02:42:20Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add missing Sephirot dialogue &amp;amp; fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: Tankbuster + Damage around Tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Aims at a random player with an untelegraphed line AoE. Do not be in front of the boss in line with its hitbox.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Group-wide damage &amp;amp; knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Channels power from a Primal Statue and gains special abilities.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: All players targeted with a green AoE telegraph that expands (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;). Spread out and avoid the expanding AoEs.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Stack Black &amp;amp; White markers together.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Players affected by fire or ice must stand in an appropriate tower matching their debuff. ex Fire &amp;gt; Fire or Ice &amp;gt; Ice. Towers that are not soaked will explode for high damage.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Stack marker on random player.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Untelegraphed point-blank AoE hitting anyone in melee range - move away.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Untelegraphed donut AoE hitting anyone outside its hitbox - move in.&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball with a proximity marker under it. Move away to mitigate damage. The fireball will leave behind a persistent fire puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Spread out from others and move away from gravity puddles after.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Untelegraphed expanding AoEs from center - Dodge as it moves across platform.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Adds {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buffs on boss and inflicts party-wide damage (&#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets Tank - Move away to reduce damage.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima (enrage)&#039;&#039;&#039;: The boss must be defeated before this slow cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
..Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online...&lt;br /&gt;
 &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This humanoid prototype can perfectly replicate eikon abilities. In fact, it&#039;s already loading our data on Sephirot.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Its ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned out researchers a patent under article 42—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &lt;br /&gt;
 &amp;lt;buzzzzz&amp;gt; &amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192422</id>
		<title>The Fractal Continuum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum_(Hard)&amp;diff=1192422"/>
		<updated>2026-01-18T02:30:04Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Overhaul boss 1 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|The Fractal Continuum|the landmark in [[Azys Lla]]|The Fractal Continuum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 310&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 40 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 22.5,39.0,7.1&lt;br /&gt;
| req-quest = An Unwanted Truth&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Reality Augmentation Bay: 0/1&lt;br /&gt;
#Defeat [[Motherbit]]: 0/1&lt;br /&gt;
#Arrive at Exhibit Level VIII: 0/1&lt;br /&gt;
#Defeat [[the Ultima Warrior]]: 0/1&lt;br /&gt;
#Arrive at the Genesis Engine: 0/1&lt;br /&gt;
#Defeat [[the Ultima Beast]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Immortalized Predator]]&lt;br /&gt;
* [[Prototype Claw]]&lt;br /&gt;
* [[Servomechanical Minotaur (enemy)|Servomechanical Minotaur]]&lt;br /&gt;
* [[Servomechanical Chimera (enemy)|Servomechanical Chimera]]&lt;br /&gt;
* [[Lone Shabti]]&lt;br /&gt;
* [[Prototype Mirrorknight]]&lt;br /&gt;
* [[Rinkhals]]&lt;br /&gt;
* [[Prototype Empusa]]&lt;br /&gt;
* [[Biomanufactured Naga]]&lt;br /&gt;
* [[Biopellet]]&lt;br /&gt;
* [[Proto-chimera]]&lt;br /&gt;
* [[Biomanufactured Minotaur]]&lt;br /&gt;
* [[Biomanufactured Brobinyak]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=j8UrWFjhmI0|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Motherbit]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrochemical Transfer&#039;&#039;&#039;: The adds reactivate and move into a new pattern. Some of them target random players with line AoEs, while others damage the tank a few times. The adds cannot be attacked.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Targets a random player with a large circle AoE that leaves behind a black puddle. Stepping in the puddle will cause it to detonate, dealing high damage and inflicting 40s of {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, after which it disperses. If the puddle gets detonated, the healer should help cleanse the debuffed player(s) so they can dodge upcoming mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: The adds form a horizontal or vertical line, splitting the arena in half. All the adds along with the boss will turn to face the same direction, then start charging a massive attack hitting half the arena, so go near the center of the arena and watch for where they face to move to the safe half. It&#039;s important to do this quickly as halfway through the castbar, the ground under the adds will turn into an orange line. Touching it will deal moderate damage, inflict a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack, and do massive knockback towards the direction you came from, so you can no longer cross the arena once this line appears. If you still try to cross or are crossing when the line appears, you will likely die to the charged attack unless you are healed up in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
* &#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: Tankbuster + Damage around Tank.&lt;br /&gt;
* &#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Aims at a random player with an untelegraphed line AoE. Do not be in front of the boss in line with its hitbox.&lt;br /&gt;
* &#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Group-wide damage &amp;amp; knockback.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Aether&#039;&#039;&#039;: Channels power from a Primal Statue and gains special abilities.&lt;br /&gt;
** &#039;&#039;&#039;Sephirot&#039;&#039;&#039;: All players targeted with a green AoE telegraph that expands (&#039;&#039;&#039;Ratzon&#039;&#039;&#039;). Spread out and avoid the expanding AoEs.&lt;br /&gt;
** &#039;&#039;&#039;Sophia&#039;&#039;&#039;: Stack Black &amp;amp; White markers together.&lt;br /&gt;
** &#039;&#039;&#039;Zurvan&#039;&#039;&#039;: Players affected by fire or ice must stand in an appropriate tower matching their debuff. ex Fire &amp;gt; Fire or Ice &amp;gt; Ice. Towers that are not soaked will explode for high damage.&lt;br /&gt;
* &#039;&#039;&#039;Mass Aetheroplasm&#039;&#039;&#039;: Stack marker on random player.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
* &#039;&#039;&#039;Death Spin&#039;&#039;&#039;: Untelegraphed point-blank AoE hitting anyone in melee range - move away.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039;: Untelegraphed donut AoE hitting anyone outside its hitbox - move in.&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Spawns a fireball with a proximity marker under it. Move away to mitigate damage. The fireball will leave behind a persistent fire puddle.&lt;br /&gt;
* &#039;&#039;&#039;Allagan Gravity&#039;&#039;&#039;: Spread out from others and move away from gravity puddles after.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039;: Untelegraphed expanding AoEs from center - Dodge as it moves across platform.&lt;br /&gt;
* &#039;&#039;&#039;Forborn Beast&#039;&#039;&#039;: Adds {{status effect|buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buffs on boss and inflicts party-wide damage (&#039;&#039;&#039;Demi Ultima&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Allagan Flare&#039;&#039;&#039;: Targets Tank - Move away to reduce damage.&lt;br /&gt;
* &#039;&#039;&#039;Demi Ultima (enrage)&#039;&#039;&#039;: The boss must be defeated before this slow cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Farlander Armor|Farlander Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Motherbit]]===&lt;br /&gt;
*{{Item reward|7|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Motherbit}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Ultima Warrior]]===&lt;br /&gt;
*{{Item reward|13|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Ultima Warrior}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[The Ultima Beast]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Guidance Node Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|The Ultima Beast}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.7 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Sollerets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Boots of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.0 Y: 11.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Wings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Hood of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Hat of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Mail of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Surcoat of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Top of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Top of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Acton of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Farlander Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Fending}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Casting}}&lt;br /&gt;
{{Drops table row|Farlander Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Fractal Continuum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Unbreakable (Duality)}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Hell’s Lid The Fractal Continuum (Hard) Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Fractal Continuum (Hard)2.jpg&lt;br /&gt;
Image:The Fractal Continuum (Hard)3.jpg|Holograms of the [[Warring Triad]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)4.jpg|The [[Motherbit]]&lt;br /&gt;
Image:The Fractal Continuum (Hard)1.jpg|[[The Ultima Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Torn Navigator&#039;s Log Page 1===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
Navigator&#039;s Log, Day 1&lt;br /&gt;
&lt;br /&gt;
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...}}&lt;br /&gt;
&lt;br /&gt;
===Torn Navigator&#039;s Log Page 2===&lt;br /&gt;
{{quotation|Torn Navigator&#039;s Log Page|&lt;br /&gt;
..Filled with drones, the sky was. Swift and sure, their attacks were.&lt;br /&gt;
&lt;br /&gt;
By some miracle I&#039;m alive, but severely damaged, the airship was. Parts for repairs, I need...}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Warning. Warning. Armed intruder detected. Activating defense systems.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Initiating electrochemical transfer...&lt;br /&gt;
 Activating drone attack sequence.&lt;br /&gt;
 &#039;&#039;&#039;Motherbit:&#039;&#039;&#039; Critical error occured. Unable to continue electro chemical transfer.&lt;br /&gt;
 Please submit system logs to the Allagan Research Council for analysis.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online...&lt;br /&gt;
 &amp;lt;buzzzzzz&amp;gt; &amp;lt;buzzzzzz&amp;gt;&lt;br /&gt;
 Hello there. I see you&#039;ve activated Ultima Prototype IV.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Successfully mimicking the Demon Zurvan earned out researchers a patent under article 42—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; It&#039;s ability to seamlessly switch between sets of data will keep enemies guessing.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Utilizing our data on Sophia, we can at last tip the scales in our favor.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant offline...&lt;br /&gt;
 Please vacate Exhibit Level VIII: Maintenance will begin shortly. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; Automated assistant online... &lt;br /&gt;
 &amp;lt;buzzzzz&amp;gt; &amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
 Hello again. Oh dear, you&#039;ve disturbed Ultima Prototype VI.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; This prototype is the result of years of research in genetic augmentation. Its preternatural vitality is not to be trifled with.&lt;br /&gt;
 &#039;&#039;&#039;Vocal Guidance System:&#039;&#039;&#039; A number of roborants can also be administered to bolster its strength further, making it the ultimate—&amp;lt;buzzzzz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V4.0&amp;diff=1184806</id>
		<title>Sigmascape V4.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V4.0&amp;diff=1184806"/>
		<updated>2026-01-02T06:00:25Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix numbering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Sigmascape V4.0 (Savage)|the second tier of [[Omega]] in general|Omega: Sigmascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Sigmascape V4.0&lt;br /&gt;
| description = The looming face of the Sigmascape, “Kefka” will be your final opponent in this test world. Analysis of his data reveals that, despite his comical appearance, this cackling jester once rose to godhood and cast his entire planet into ruin. His is a power not to be underestimated. Nero has also alerted you to the villain&#039;s propensity for trickery, and promised to watch for deadly feints through his enhanced monitor. You can only hope that his warnings come in time... &lt;br /&gt;
| image = Test_World_of_Ruin.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Yawn&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Upper Tower of Ruin, Sigmascape V4.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Test World of Ruin&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Sigmascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O8N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=bU01ItYjMuU|dimensions=350|align=right|description=Sigmascape V4.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Kefka]]===&lt;br /&gt;
Players will find themselves in an otherworldly location atop a circular platform, suspended over an endless drop into interdimensional space. Should any player fall over the edge for any reason, they will suffer an immediate KO, though they can be raised after a moderate delay. After some playful boasting, Kefka gives his signature laugh from &#039;&#039;Final Fantasy VI&#039;&#039;. Once engaged in battle, Kefka will employ deceitful abilities and eventually summon the infamous &#039;&#039;&#039;Statue of the Gods&#039;&#039;&#039; to a glorious rendition of &#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all mechanics you will encounter during the Sigmascape finale.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;General Mechanics&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
*&#039;&#039;&#039;Hyper Drive&#039;&#039;&#039; - a tankbuster against Kefka&#039;s primary target, causing the demonic clown to drop numerous heavy weights in comedic fashion onto the targets head. Be sure to mitigate this with defensive cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Blitz&#039;&#039;&#039; - can either be a huge donut AoE or a point-blank AoE from Kefka&#039;s current location, forcing everyone to move close to (or away from) his hitbox depending on which variant is used. Once unleashed, a razor-sharp mountain of icicles will impale anyone out of position for heavy damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flagrant Fire&#039;&#039;&#039; - marks four random players with orange markers. After a delay, all four players will suffer moderate fire damage that will also clip anyone standing too close to the victims. As a result, make sure to move away from the rest of your team whenever you have these orange markers. &#039;&#039;&#039;Flagrant Fire&#039;&#039;&#039; will (initially) be unleashed at the same time as &#039;&#039;&#039;Thrumming Thunder&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thrumming Thunder&#039;&#039;&#039; - creates two large straight-line AoE telegraphs across the arena with visibly noticeable purple effects. After a delay, anyone standing within the telegraphed areas will be blasted by waves of thunder. Simply stand beside or in-between the telegraphs to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultima Upsurge&#039;&#039;&#039; - an unavoidable blast of AoE from Kefka, damaging the entire raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Timely Teleport&#039;&#039;&#039; - Kefka leisurely floats in mid-air whilst two large black-and-white circles appear - one around Kefka, and another somewhere else in the arena. After a delay, Kefka will teleport from his circle to the other and use one of two abilities: an instantaneous cone-AoE across the platform that damages anyone who was standing in front of him, or alternatively, charge up an &#039;&#039;&#039;Aero Assault&#039;&#039;&#039; that will knock back the entire raid. As a rule of thumb, all players should move behind the second circle as soon as possible and, if Kefka doesn&#039;t unleash the AoE attack as soon as he re-appears, move in front of him to avoid being knocked off the platform by the delayed &#039;&#039;&#039;Aero Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Trick Attacks&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
Having witnessed Kefka&#039;s elemental arsenal of abilities, Kefka will begin to deceive the raid by using the same abilities but with telegraphs decorated in question marks (???). In short, whenever you see question marks during mechanics, make sure to do the opposite of what you would normally do in those situations. For example:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Tricky) Thrumming Thunder&#039;&#039;&#039; - creates two large straight-line AoE telegraphs across the arena just like before, except they both contain question marks (???). Rather than avoid the columns, players must stand inside one to avoid the trick attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Tricky) Blizzard Blitz&#039;&#039;&#039; - creates the same donut AoE or point-blank AoE telegraph from Kefka&#039;s current location (covered in question marks). Regardless of which is used, players must actually move into the telegraph (rather than avoid it). After a brief delay, Kefka will unleash a razor-sharp blizzard to impale anyone who moved out of the questionable telegraph for major damage.&lt;br /&gt;
&lt;br /&gt;
Once an introductory bout of &#039;&#039;&#039;Trick Attacks&#039;&#039;&#039; have been displayed, Kefka will begin to rotate between standard and trick versions at random, so remain vigilant!&lt;br /&gt;
&lt;br /&gt;
====Statue of the Gods====&lt;br /&gt;
-----&lt;br /&gt;
Once Kefka has displayed most of his basic abilities, the &#039;&#039;&#039;Statue of the Gods&#039;&#039;&#039; will violently erupt in the background and loom over the entire raid. As Kefka&#039;s health decreases, the raid will ascend higher up the tower to the next tier. Bear in mind that each tier (bottom, middle, and top) has its own unique abilities that will be used in combination with Kefka&#039;s above-mentioned mechanics.&lt;br /&gt;
&lt;br /&gt;
Kefka will periodically cast &#039;&#039;&#039;Graven Image&#039;&#039;&#039;, with black text stating &amp;quot;Power builds in the graven image...&amp;quot;, indicating a tower mechanic is coming up:&lt;br /&gt;
*Bottom tier: The statue&#039;s hand moves and charges a blue orb west of the arena. The orb will either stay there or cross to the east in a flash of lightning. While this is happening, the center of the statue will also charge a second blue orb, which shoots 2 telegraphed line AoEs at players. Finally, the first orb will do a raidwide and knock all players towards the side of the arena opposite from it. To handle this, move towards the first orb, then dodge the 2 line AoEs and any other mechanics Kefka may be doing, before getting knocked back.&lt;br /&gt;
*Middle tier: The statue charges an orb in front of it, closer to either the west (purple orb) or east (yellow orb) of the arena. That half of the arena will then get hit by a raidwide. To handle this, move to the half of the arena without the orb.&lt;br /&gt;
*Top tier: The statue uses a gaze attack (&#039;&#039;&#039;Indolent Will&#039;&#039;&#039;), telegraphed by a purple eye icon. To handle this, as with other gaze mechanics, look away from the tower to avoid taking damage. However, the gaze attack also has a trick version (&#039;&#039;&#039;Ave Maria&#039;&#039;&#039;), where the eye icon is instead yellow with a question mark on it. To handle the trick version, look at the tower instead.&lt;br /&gt;
&lt;br /&gt;
Having witnessed all mechanics from Kefka and the tower itself, they will loop until Kefka has been defeated, or the raid wipes.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*1 {{Item icon|Alpha&#039;s Feather}} (drops directly from boss, must be synced)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Crank}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Pedal}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Kefka}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement I Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement II Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement III Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I wield the greatest power in existence!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; You may as well be the dirt on the bottom of my boots! Or the dirt stuck to the bottom of that dirt!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I will destroy everything! I will create a monument to non–existence!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Destroy! Destroy! Destroy!&lt;br /&gt;
 I will destroy it all!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Poke a god and pay the price!&lt;br /&gt;
 I&#039;ll bury you in tombs of ice!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Oho, you&#039;ve figured out my tells, have you?&lt;br /&gt;
 ...Or have you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; His posture... The change is slight, but it&#039;s shifted somehow.&lt;br /&gt;
 Keep an eye out for tricks! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Quick, now! Make your peace with death!&lt;br /&gt;
 Because I&#039;m making your death with all these pieces!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Blow them all away! Whoosh!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Am I here? Or over there!? I really could be ANYWHERE!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Look lively, now!&lt;br /&gt;
 Ugh, must I give you a &#039;&#039;push&#039;&#039;?&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Did you think you&#039;d won?&lt;br /&gt;
 Oh no no no, we&#039;ve just begun!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Scorch just half for twice the fun!&lt;br /&gt;
 Run, run, or you&#039;ll be well done!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Still alive? Unbelieeevable!&lt;br /&gt;
 I really must insist you die!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Are you looking? Why are you looking? YOU SHOULDN&#039;T BE LOOKING!&lt;br /&gt;
&lt;br /&gt;
===Post—battle Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I lost? How can I lose!?&lt;br /&gt;
 I just can&#039;t believe it!&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega I}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega II}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Phase 2|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Phase 3|Dancing Mad - Movement III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V4.0&amp;diff=1184538</id>
		<title>Sigmascape V4.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V4.0&amp;diff=1184538"/>
		<updated>2026-01-01T13:25:48Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add gaze attack names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Sigmascape V4.0 (Savage)|the second tier of [[Omega]] in general|Omega: Sigmascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Sigmascape V4.0&lt;br /&gt;
| description = The looming face of the Sigmascape, “Kefka” will be your final opponent in this test world. Analysis of his data reveals that, despite his comical appearance, this cackling jester once rose to godhood and cast his entire planet into ruin. His is a power not to be underestimated. Nero has also alerted you to the villain&#039;s propensity for trickery, and promised to watch for deadly feints through his enhanced monitor. You can only hope that his warnings come in time... &lt;br /&gt;
| image = Test_World_of_Ruin.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Yawn&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Upper Tower of Ruin, Sigmascape V4.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Test World of Ruin&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Sigmascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O8N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=bU01ItYjMuU|dimensions=350|align=right|description=Sigmascape V4.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Kefka]]===&lt;br /&gt;
Players will find themselves in an otherworldly location atop a circular platform, suspended over an endless drop into interdimensional space. Should any player fall over the edge for any reason, they will suffer an immediate KO, though they can be raised after a moderate delay. After some playful boasting, Kefka gives his signature laugh from &#039;&#039;Final Fantasy VI&#039;&#039;. Once engaged in battle, Kefka will employ deceitful abilities and eventually summon the infamous &#039;&#039;&#039;Statue of the Gods&#039;&#039;&#039; to a glorious rendition of &#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all mechanics you will encounter during the Sigmascape finale.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;General Mechanics&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
*&#039;&#039;&#039;Hyper Drive&#039;&#039;&#039; - a tankbuster against Kefka&#039;s primary target, causing the demonic clown to drop numerous heavy weights in comedic fashion onto the targets head. Be sure to mitigate this with defensive cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Blitz&#039;&#039;&#039; - can either be a huge donut AoE or a point-blank AoE from Kefka&#039;s current location, forcing everyone to move close to (or away from) his hitbox depending on which variant is used. Once unleashed, a razor-sharp mountain of icicles will impale anyone out of position for heavy damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flagrant Fire&#039;&#039;&#039; - marks four random players with orange markers. After a delay, all four players will suffer moderate fire damage that will also clip anyone standing too close to the victims. As a result, make sure to move away from the rest of your team whenever you have these orange markers. &#039;&#039;&#039;Flagrant Fire&#039;&#039;&#039; will (initially) be unleashed at the same time as &#039;&#039;&#039;Thrumming Thunder&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thrumming Thunder&#039;&#039;&#039; - creates two large straight-line AoE telegraphs across the arena with visibly noticeable purple effects. After a delay, anyone standing within the telegraphed areas will be blasted by waves of thunder. Simply stand beside or in-between the telegraphs to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultima Upsurge&#039;&#039;&#039; - an unavoidable blast of AoE from Kefka, damaging the entire raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Timely Teleport&#039;&#039;&#039; - Kefka leisurely floats in mid-air whilst two large black-and-white circles appear - one around Kefka, and another somewhere else in the arena. After a delay, Kefka will teleport from his circle to the other and use one of two abilities: an instantaneous cone-AoE across the platform that damages anyone who was standing in front of him, or alternatively, charge up an &#039;&#039;&#039;Aero Assault&#039;&#039;&#039; that will knock back the entire raid. As a rule of thumb, all players should move behind the second circle as soon as possible and, if Kefka doesn&#039;t unleash the AoE attack as soon as he re-appears, move in front of him to avoid being knocked off the platform by the delayed &#039;&#039;&#039;Aero Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Trick Attacks&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
Having witnessed Kefka&#039;s elemental arsenal of abilities, Kefka will begin to deceive the raid by using the same abilities but with telegraphs decorated in question marks (???). In short, whenever you see question marks during mechanics, make sure to do the opposite of what you would normally do in those situations. For example:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Tricky) Thrumming Thunder&#039;&#039;&#039; - creates two large straight-line AoE telegraphs across the arena just like before, except they both contain question marks (???). Rather than avoid the columns, players must stand inside one to avoid the trick attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Tricky) Blizzard Blitz&#039;&#039;&#039; - creates the same donut AoE or point-blank AoE telegraph from Kefka&#039;s current location (covered in question marks). Regardless of which is used, players must actually move into the telegraph (rather than avoid it). After a brief delay, Kefka will unleash a razor-sharp blizzard to impale anyone who moved out of the questionable telegraph for major damage.&lt;br /&gt;
&lt;br /&gt;
Once an introductory bout of &#039;&#039;&#039;Trick Attacks&#039;&#039;&#039; have been displayed, Kefka will begin to rotate between standard and trick versions at random, so remain vigilant!&lt;br /&gt;
&lt;br /&gt;
====Statue of the Gods====&lt;br /&gt;
-----&lt;br /&gt;
Once Kefka has displayed most of his basic abilities, the &#039;&#039;&#039;Statue of the Gods&#039;&#039;&#039; will violently erupt in the background and loom over the entire raid. As Kefka&#039;s health decreases, the raid will ascend higher up the tower to the next tier. Bear in mind that each tier (bottom, middle, and top) has its own unique abilities that will be used in combination with Kefka&#039;s above-mentioned mechanics.&lt;br /&gt;
&lt;br /&gt;
Kefka will periodically cast &#039;&#039;&#039;Graven Image&#039;&#039;&#039;, with black text stating &amp;quot;Power builds in the graven image...&amp;quot;, indicating a tower mechanic is coming up:&lt;br /&gt;
*Bottom tier: The statue&#039;s hand moves and charges a blue orb west of the arena. The orb will either stay there or cross to the east in a flash of lightning. While this is happening, the center of the statue will also charge a second blue orb, which shoots 2 telegraphed line AoEs at players. Finally, the first orb will do a raidwide and knock all players towards the side of the arena opposite from it. To handle this, move towards the first orb, then dodge the 2 line AoEs and any other mechanics Kefka may be doing, before getting knocked back.&lt;br /&gt;
*Middle tier: The statue charges an orb in front of it, closer to either the west (purple orb) or east (yellow orb) of the arena. That half of the arena will then get hit by a raidwide. To handle this, move to the half of the arena without the orb.&lt;br /&gt;
*Top tier: The statue uses a gaze attack (&#039;&#039;&#039;Indolent Will&#039;&#039;&#039;), telegraphed by a purple eye icon. To handle this, as with other gaze mechanics, look away from the tower to avoid taking damage. However, the gaze attack also has a trick version (&#039;&#039;&#039;Ave Maria&#039;&#039;&#039;), where the eye icon is instead yellow with a question mark on it. To handle the trick version, look at the tower instead.&lt;br /&gt;
&lt;br /&gt;
Having witnessed all mechanics from Kefka and the tower itself, they will loop until Kefka has been defeated, or the raid wipes.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*1 {{Item icon|Alpha&#039;s Feather}} (drops directly from boss, must be synced)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Crank}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Pedal}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Kefka}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement I Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement II Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement III Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I wield the greatest power in existence!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; You may as well be the dirt on the bottom of my boots! Or the dirt stuck to the bottom of that dirt!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I will destroy everything! I will create a monument to non–existence!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Destroy! Destroy! Destroy!&lt;br /&gt;
 I will destroy it all!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Poke a god and pay the price!&lt;br /&gt;
 I&#039;ll bury you in tombs of ice!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Oho, you&#039;ve figured out my tells, have you?&lt;br /&gt;
 ...Or have you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; His posture... The change is slight, but it&#039;s shifted somehow.&lt;br /&gt;
 Keep an eye out for tricks! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Quick, now! Make your peace with death!&lt;br /&gt;
 Because I&#039;m making your death with all these pieces!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Blow them all away! Whoosh!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Am I here? Or over there!? I really could be ANYWHERE!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Look lively, now!&lt;br /&gt;
 Ugh, must I give you a &#039;&#039;push&#039;&#039;?&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Did you think you&#039;d won?&lt;br /&gt;
 Oh no no no, we&#039;ve just begun!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Scorch just half for twice the fun!&lt;br /&gt;
 Run, run, or you&#039;ll be well done!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Still alive? Unbelieeevable!&lt;br /&gt;
 I really must insist you die!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Are you looking? Why are you looking? YOU SHOULDN&#039;T BE LOOKING!&lt;br /&gt;
&lt;br /&gt;
===Post—battle Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I lost? How can I lose!?&lt;br /&gt;
 I just can&#039;t believe it!&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega I}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega II}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Phase 2|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Phase 3|Dancing Mad - Movement III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V4.0&amp;diff=1184536</id>
		<title>Sigmascape V4.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V4.0&amp;diff=1184536"/>
		<updated>2026-01-01T12:41:36Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Update tower mechanics and add detail. Split into exact tiers and describe bottom tier mechanics in combination.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Sigmascape V4.0 (Savage)|the second tier of [[Omega]] in general|Omega: Sigmascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Sigmascape V4.0&lt;br /&gt;
| description = The looming face of the Sigmascape, “Kefka” will be your final opponent in this test world. Analysis of his data reveals that, despite his comical appearance, this cackling jester once rose to godhood and cast his entire planet into ruin. His is a power not to be underestimated. Nero has also alerted you to the villain&#039;s propensity for trickery, and promised to watch for deadly feints through his enhanced monitor. You can only hope that his warnings come in time... &lt;br /&gt;
| image = Test_World_of_Ruin.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Yawn&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Upper Tower of Ruin, Sigmascape V4.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Test World of Ruin&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Sigmascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O8N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=bU01ItYjMuU|dimensions=350|align=right|description=Sigmascape V4.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Kefka]]===&lt;br /&gt;
Players will find themselves in an otherworldly location atop a circular platform, suspended over an endless drop into interdimensional space. Should any player fall over the edge for any reason, they will suffer an immediate KO, though they can be raised after a moderate delay. After some playful boasting, Kefka gives his signature laugh from &#039;&#039;Final Fantasy VI&#039;&#039;. Once engaged in battle, Kefka will employ deceitful abilities and eventually summon the infamous &#039;&#039;&#039;Statue of the Gods&#039;&#039;&#039; to a glorious rendition of &#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all mechanics you will encounter during the Sigmascape finale.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;General Mechanics&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
*&#039;&#039;&#039;Hyper Drive&#039;&#039;&#039; - a tankbuster against Kefka&#039;s primary target, causing the demonic clown to drop numerous heavy weights in comedic fashion onto the targets head. Be sure to mitigate this with defensive cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Blitz&#039;&#039;&#039; - can either be a huge donut AoE or a point-blank AoE from Kefka&#039;s current location, forcing everyone to move close to (or away from) his hitbox depending on which variant is used. Once unleashed, a razor-sharp mountain of icicles will impale anyone out of position for heavy damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flagrant Fire&#039;&#039;&#039; - marks four random players with orange markers. After a delay, all four players will suffer moderate fire damage that will also clip anyone standing too close to the victims. As a result, make sure to move away from the rest of your team whenever you have these orange markers. &#039;&#039;&#039;Flagrant Fire&#039;&#039;&#039; will (initially) be unleashed at the same time as &#039;&#039;&#039;Thrumming Thunder&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thrumming Thunder&#039;&#039;&#039; - creates two large straight-line AoE telegraphs across the arena with visibly noticeable purple effects. After a delay, anyone standing within the telegraphed areas will be blasted by waves of thunder. Simply stand beside or in-between the telegraphs to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultima Upsurge&#039;&#039;&#039; - an unavoidable blast of AoE from Kefka, damaging the entire raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Timely Teleport&#039;&#039;&#039; - Kefka leisurely floats in mid-air whilst two large black-and-white circles appear - one around Kefka, and another somewhere else in the arena. After a delay, Kefka will teleport from his circle to the other and use one of two abilities: an instantaneous cone-AoE across the platform that damages anyone who was standing in front of him, or alternatively, charge up an &#039;&#039;&#039;Aero Assault&#039;&#039;&#039; that will knock back the entire raid. As a rule of thumb, all players should move behind the second circle as soon as possible and, if Kefka doesn&#039;t unleash the AoE attack as soon as he re-appears, move in front of him to avoid being knocked off the platform by the delayed &#039;&#039;&#039;Aero Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Trick Attacks&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
Having witnessed Kefka&#039;s elemental arsenal of abilities, Kefka will begin to deceive the raid by using the same abilities but with telegraphs decorated in question marks (???). In short, whenever you see question marks during mechanics, make sure to do the opposite of what you would normally do in those situations. For example:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Tricky) Thrumming Thunder&#039;&#039;&#039; - creates two large straight-line AoE telegraphs across the arena just like before, except they both contain question marks (???). Rather than avoid the columns, players must stand inside one to avoid the trick attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Tricky) Blizzard Blitz&#039;&#039;&#039; - creates the same donut AoE or point-blank AoE telegraph from Kefka&#039;s current location (covered in question marks). Regardless of which is used, players must actually move into the telegraph (rather than avoid it). After a brief delay, Kefka will unleash a razor-sharp blizzard to impale anyone who moved out of the questionable telegraph for major damage.&lt;br /&gt;
&lt;br /&gt;
Once an introductory bout of &#039;&#039;&#039;Trick Attacks&#039;&#039;&#039; have been displayed, Kefka will begin to rotate between standard and trick versions at random, so remain vigilant!&lt;br /&gt;
&lt;br /&gt;
====Statue of the Gods====&lt;br /&gt;
-----&lt;br /&gt;
Once Kefka has displayed most of his basic abilities, the &#039;&#039;&#039;Statue of the Gods&#039;&#039;&#039; will violently erupt in the background and loom over the entire raid. As Kefka&#039;s health decreases, the raid will ascend higher up the tower to the next tier. Bear in mind that each tier (bottom, middle, and top) has its own unique abilities that will be used in combination with Kefka&#039;s above-mentioned mechanics.&lt;br /&gt;
&lt;br /&gt;
Kefka will periodically cast &#039;&#039;&#039;Graven Image&#039;&#039;&#039;, with black text stating &amp;quot;Power builds in the graven image...&amp;quot;, indicating a tower mechanic is coming up:&lt;br /&gt;
*Bottom tier: The statue&#039;s hand moves and charges a blue orb west of the arena. The orb will either stay there or cross to the east in a flash of lightning. While this is happening, the center of the statue will also charge a second blue orb, which shoots 2 telegraphed line AoEs at players. Finally, the first orb will do a raidwide and knock all players towards the side of the arena opposite from it. To handle this, move towards the first orb, then dodge the 2 line AoEs and any other mechanics Kefka may be doing, before getting knocked back.&lt;br /&gt;
*Middle tier: The statue charges an orb in front of it, closer to either the east (yellow orb) or west (purple orb) of the arena. That half of the arena will then get hit by a raidwide. To handle this, move to the half of the arena without the orb.&lt;br /&gt;
*Top tier: The statue uses a &#039;&#039;&#039;Gaze Attack&#039;&#039;&#039;, telegraphed by a purple eye icon. To handle this, as with other gaze mechanics, look away from the tower to avoid taking damage. However, the gaze attack also has a &#039;&#039;&#039;Trick&#039;&#039;&#039; version, where the eye icon is instead yellow with a question mark on it. To handle the trick version, look at the tower instead.&lt;br /&gt;
&lt;br /&gt;
Having witnessed all mechanics from Kefka and the tower itself, they will loop until Kefka has been defeated, or the raid wipes.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*1 {{Item icon|Alpha&#039;s Feather}} (drops directly from boss, must be synced)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Crank}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Pedal}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Kefka}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement I Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement II Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dancing Mad - Movement III Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I wield the greatest power in existence!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; You may as well be the dirt on the bottom of my boots! Or the dirt stuck to the bottom of that dirt!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I will destroy everything! I will create a monument to non–existence!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Destroy! Destroy! Destroy!&lt;br /&gt;
 I will destroy it all!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Poke a god and pay the price!&lt;br /&gt;
 I&#039;ll bury you in tombs of ice!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Oho, you&#039;ve figured out my tells, have you?&lt;br /&gt;
 ...Or have you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; His posture... The change is slight, but it&#039;s shifted somehow.&lt;br /&gt;
 Keep an eye out for tricks! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Quick, now! Make your peace with death!&lt;br /&gt;
 Because I&#039;m making your death with all these pieces!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Blow them all away! Whoosh!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Am I here? Or over there!? I really could be ANYWHERE!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Look lively, now!&lt;br /&gt;
 Ugh, must I give you a &#039;&#039;push&#039;&#039;?&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Did you think you&#039;d won?&lt;br /&gt;
 Oh no no no, we&#039;ve just begun!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Scorch just half for twice the fun!&lt;br /&gt;
 Run, run, or you&#039;ll be well done!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Still alive? Unbelieeevable!&lt;br /&gt;
 I really must insist you die!&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; Are you looking? Why are you looking? YOU SHOULDN&#039;T BE LOOKING!&lt;br /&gt;
&lt;br /&gt;
===Post—battle Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Kefka:&#039;&#039;&#039; I lost? How can I lose!?&lt;br /&gt;
 I just can&#039;t believe it!&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega I}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega II}}&lt;br /&gt;
{{achievement table row|I Am the Sigma, I Am the Omega III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Phase 2|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Phase 3|Dancing Mad - Movement III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Unending_Coil_of_Bahamut_(Ultimate)&amp;diff=1021735</id>
		<title>The Unending Coil of Bahamut (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Unending_Coil_of_Bahamut_(Ultimate)&amp;diff=1021735"/>
		<updated>2025-09-14T05:19:50Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix quote typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = There once were brave souls who uncovered the truth of the Seventh Umbral Calamity. Such trials as they overcame were not to be recorded in history, but far from fading with the passage of time, they have been imagined in vivid detail by the wandering minstrel. As his lilting melody caresses your mind&#039;s eye, you cannot help but be transported to the scene of struggle against the elder primal Bahamut...&lt;br /&gt;
| image = The Unending Coil of Bahamut (Ultimate)1.png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 345&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 345&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 100 Poetics&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Binding Coil of Bahamut&lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 4.11&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;UCoB&#039;&#039;&#039; and is based on [[the Coils of Bahamut]] raid series from &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{questlink|raid|Deltascape V4.0 (Savage)}}, speak with the [[Wandering Minstrel]] in [[Kugane]] (X:11.6 Y:12.6) as a level 70 Disciple of War or Magic.&lt;br /&gt;
*Can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{questlink|raid|Deltascape V4.0 (Savage)}}.&lt;br /&gt;
*This duty is &#039;&#039;&#039;not&#039;&#039;&#039; available on the [[Free Trial]].&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*Having more than one of any [[job]] in the party will eliminate passive [[limit break]] generation&lt;br /&gt;
*While the duty has an item level sync of 345, equipment with an [[item level]] of at least &#039;&#039;&#039;470&#039;&#039;&#039; will maximize [[substat]]s due to item level sync calculations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|EG9NxD6bxWs|350|right|Visual guide by Tessan Twintails - Light PF Does Ultimate Strategies}}&lt;br /&gt;
The arena is surrounded by a wall that will instantly kill any player who touches it, although there will be initially be a barrier that will prevent players from touching the wall. The barrier will disappear when the party initiates combat. It is advised that players pre-place markers to know where to have the first boss drop &#039;&#039;&#039;Neurolink Puddles&#039;&#039;&#039;. Players should also assign a ranged DPS player to bait &#039;&#039;&#039;Liquid Hells&#039;&#039;&#039; around the edge of the arena. Players should also assign clock positions to avoid knockback from &#039;&#039;&#039;Raven&#039;s Dive&#039;&#039;&#039; in the second phase. Finally, players should break into two light parties to handle breaking into safe zones to bait &#039;&#039;&#039;Twisters&#039;&#039;&#039; in later phases.&lt;br /&gt;
It is important to note that there are several different ways to handle mechanics for this fight. This guide will explain mechanics and recommend a basic strategy; however, it is best to see what works for your raid group.&lt;br /&gt;
 &lt;br /&gt;
===Phase 1: [[Twintania]]===&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Plummet&#039;&#039;&#039; (no cast bar): Frontal tankbuster cleave dealing heavy damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Fireball&#039;&#039;&#039; (no cast bar): A player is marked, and the boss fires a large fireball at that player dealing heavy magic damage. This attack can be split to mitigate damage.&lt;br /&gt;
*&#039;&#039;&#039;Twister&#039;&#039;&#039;: Four random players will have small, dark green tornadoes dropped under where they were standing when the cast bar finishes. Touching these causes instant death and causes a heavy knockback on any player nearby, which will also kill them.&lt;br /&gt;
*&#039;&#039;&#039;Death Sentence&#039;&#039;&#039;: Heavy-hitting tankbuster that also debuffs with a [[File:Slashing resistance down ii icon1.png|link=]] &#039;&#039;&#039;[[Slashing Resistance Down]] II&#039;&#039;&#039; debuff, causing the boss&#039;s auto-attacks to hit much harder. Requires a tank swap.&lt;br /&gt;
*&#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; (no cast bar): A random player past a certain distance from the boss is targeted with five fireball spits, with each spit dealing moderate damage and dropping a large persistent fire puddle. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, killing them after a tick. In a later usage of this ability, a random player regardless of distance will be targeted.&lt;br /&gt;
*&#039;&#039;&#039;Neurolink&#039;&#039;&#039; (no cast bar): The boss will drop a small black &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle at its current location. Players who stand in this will receive the [[File:Neurolink icon1.png|link=]] &#039;&#039;&#039;Neurolink&#039;&#039;&#039; debuff, decreasing their damage dealt by 90% but allowing them to survive &#039;&#039;&#039;Hatch&#039;&#039;&#039; orb explosion, and in phase 3, &#039;&#039;&#039;Aetheric Profusion&#039;&#039;&#039;. This boss will drop a total of three &#039;&#039;&#039;Neurolinks&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Generate&#039;&#039;&#039;: A random DPS player is marked, and a black orb will slowly move towards them. If the player is standing in a &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle, the orb will explode in a medium-sized AoE (&#039;&#039;&#039;Hatch&#039;&#039;&#039;), dealing minimal damage and inflicting [[File:Mana hypersensitivity icon1.png|link=]] &#039;&#039;&#039;Mana Hypersensitivity&#039;&#039;&#039;, which causes being hit by another orb to be fatal until the debuff wears off. Any other players not in a &#039;&#039;&#039;Neurolink&#039;&#039;&#039; that are caught in the orb explosion will die. If a player hit is not standing in a &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle, or if the orb is allowed to linger for too long, the orb will explode and instantly wipe the raid (&#039;&#039;&#039;Deep Hatch&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Profusion&#039;&#039;&#039;: Enrage. If the boss is not defeated in time, it will become untargetable and cast this ability, wiping the party. In phase 3, this ability deals lethal partywide damage that requires standing in a &#039;&#039;&#039;Neurolink&#039;&#039;&#039; to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% - 74% % HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The boss will start off by using &#039;&#039;&#039;Plummet&#039;&#039;&#039;, followed by &#039;&#039;&#039;Twister&#039;&#039;&#039; and &#039;&#039;&#039;Fireball&#039;&#039;&#039;. Players should drop their &#039;&#039;&#039;Twister&#039;&#039;&#039; AoE at the edge of the arena, then group up to split the &#039;&#039;&#039;Fireball&#039;&#039;&#039; damage. The boss will then use &#039;&#039;&#039;Death Sentence&#039;&#039;&#039; on the main tank. Players should tankswap during the cast. The boss will then repeat these attacks until it reaches 74%, where it will drop its first &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;74% - 44% HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From here the boss will start using &#039;&#039;&#039;Generate&#039;&#039;&#039; and &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039;.&lt;br /&gt;
The tank should move the boss away from the puddle so players can step into the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; without immediately colliding with the &#039;&#039;&#039;Generate&#039;&#039;&#039; orb and accidentally hitting anyone with the blast. There are several strategies on where to have the boss drop the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle, so players should predetermine where they are going to drop it. From here, an assigned player (usually the physical ranged DPS) should stand furthest away from the boss to bait &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; puddles, dropping them around the edge of the arena. After dropping the &#039;&#039;&#039;Neurolink&#039;&#039;&#039;, the boss will immediately cast &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039;. Have the targeted player move out of the attack and make sure other players don&#039;t step into the puddles while moving out of mechanics. The boss will then cast &#039;&#039;&#039;Generate&#039;&#039;&#039; and mark a DPS with three small orbs rotating above them. The boss will then send the &#039;&#039;&#039;Hatch&#039;&#039;&#039; orb towards the player. The DPS needs to move inside the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; and everyone else needs to move away to avoid the splash from the explosion. After sending the orb towards the marked player, the boss will cast another &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039;. If the assigned &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; baiter is targeted by the first &#039;&#039;&#039;Hatch&#039;&#039;&#039;, another player should move to bait the next set of &#039;&#039;&#039;Liquid Hells&#039;&#039;&#039;. Alternatively, the assigned baiter can stand at the wall behind the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; while another player (usually a caster or healer) enters the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle to intercept the orb. The boss will then follow up with &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, requiring another tankswap. The boss will then cast another &#039;&#039;&#039;Generate&#039;&#039;&#039; and &#039;&#039;&#039;Twister&#039;&#039;&#039;. Players will have to bait this attack and wait for the &#039;&#039;&#039;Hatch&#039;&#039;&#039; to explode before moving back into the center of the arena. The boss will finally use another &#039;&#039;&#039;Plummet&#039;&#039;&#039;, and repeat these attacks in this order until it reaches 44% HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44% - 0% HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the boss&#039;s HP is below 44% it will drop another &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle. From here, the boss will have variations for its two newest attacks. The boss will fire two &#039;&#039;&#039;Generate&#039;&#039;&#039; orbs at two different players, and a random player will be targeted by &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; and cannot be baited. The variable &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; will always come out in the same order in the rotation. After dropping the second &#039;&#039;&#039;Neurolink&#039;&#039;&#039;, the boss will start by firing a &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; at the furthest player, then follow up with a &#039;&#039;&#039;Generate&#039;&#039;&#039;. Once the orbs are cast, the boss will then immediately target a random player and use the variant of &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039;. Once the players&#039; marked for &#039;&#039;&#039;Generate&#039;&#039;&#039; have handled their orbs, all players except the one targeted by &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; should stack for &#039;&#039;&#039;Fireball&#039;&#039;&#039; to mitigate the damage. The boss will then cast &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;. requiring a tankswap, another set of orbs on two marked DPS players with &#039;&#039;&#039;Twister&#039;&#039;&#039;, then finally a &#039;&#039;&#039;Plummet&#039;&#039;&#039; to end the rotation. The boss will then cycle through these attacks starting with the first &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; and continue until it is either defeated or enrages.&lt;br /&gt;
If the boss is not defeated after 3 minutes, it will enrage, becoming intangible and cast &#039;&#039;&#039;Aetheric Profusion&#039;&#039;&#039;, wiping the party.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[Nael Deus Darnus]]===&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Heavensfall&#039;&#039;&#039;: Raid-wide proximity damage that causes a knockback from the center of the arena and spawns a pillar. Being too close the center will cause lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Thermionic Burst&#039;&#039;&#039;: The &#039;&#039;&#039;Heavensfall&#039;&#039;&#039; pillar hits parts of the arena with telegraped conal AoEs, dealing massive damage and inflicting {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Bahamut&#039;s Claw&#039;&#039;&#039;: Heavy-hitting tankbuster that hits the main target 5 times.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Stream&#039;&#039;&#039;: An attack that hits four random players, followed by the remaining four. These deal splash damage so players must spread out. If not all eight players are alive, a random player will be hit twice in a row and will likely die.&lt;br /&gt;
*&#039;&#039;&#039;Lunar Dynamo&#039;&#039;&#039;: A large donut AoE with no cast bar. the only safe zones are under the boss or far away.&lt;br /&gt;
*&#039;&#039;&#039;Iron Chariot&#039;&#039;&#039;: A point-blank AoE with no cast bar or size indicator. Deals lethal damage with a knockback.&lt;br /&gt;
*&#039;&#039;&#039;Dalamud Dive&#039;&#039;&#039;: Leaps on tank dealing heavy damage with splash damage. Move away from tank to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;s Dive&#039;&#039;&#039;: Leaps on a random player, dealing damage in a small AoE. Anyone else except the primary target in the AoE will be knocked into the wall and killed.&lt;br /&gt;
*&#039;&#039;&#039;Thermionic Beam&#039;&#039;&#039;: Boss fires a laser at a random player, dealing massive damage that needs to be split across other party members. Has no cast bar.&lt;br /&gt;
*&#039;&#039;&#039;Hypernova&#039;&#039;&#039;: A random player will be targeted and an puddle will drop on them. Lingering inside a puddle for too long will inflict a lethal {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Ravensbeak&#039;&#039;&#039;: Heavy-hitting tankbuster that inflicts [[File:Piercing resistance down ii icon1.png|link=]] &#039;&#039;&#039;[[Piercing Resistance Down]] II&#039;&#039;&#039;, requiring a tankswap.&lt;br /&gt;
*&#039;&#039;&#039;Bahamut&#039;s Favor&#039;&#039;&#039;: Buffs the boss with {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; and summons five dragons around the edge of the arena. Dragons will appear at random cardinals and intercardinals.&lt;br /&gt;
** The &#039;&#039;&#039;Ice Dragon&#039;&#039;&#039; sequentially uses &#039;&#039;&#039;Iceball&#039;&#039;&#039; on all players, starting from one random player, debuffing with [[File:Icebitten icon1.png|link=]] &#039;&#039;&#039;Icebitten&#039;&#039;&#039;. If a player is hit by a second &#039;&#039;&#039;Iceball&#039;&#039;&#039;, they will die. The debuff can only be removed by the &#039;&#039;&#039;Firescorched&#039;&#039;&#039; debuff and will cancel it out as well.&lt;br /&gt;
** The &#039;&#039;&#039;Fire Dragon&#039;&#039;&#039; tethers to a random player and hits them with &#039;&#039;&#039;Fireball&#039;&#039;&#039;, which deals splash damage and debuffs anyone hit with [[File:Firescorched icon1.png|link=]] &#039;&#039;&#039;Firescorched&#039;&#039;&#039;. Any players with &#039;&#039;&#039;Firescorched&#039;&#039;&#039; who are hit will die. This can only be removed by &#039;&#039;&#039;Icebitten&#039;&#039;&#039; and also cancels it out.&lt;br /&gt;
** The &#039;&#039;&#039;Thunder Dragon&#039;&#039;&#039; inflicts the debuff [[File:Thunderstruck icon1.png|link=]] &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039; on two random players, which resolves in a small AoE around the player. While this AoE does no damage to the afflicted player, it will deal massive damage and inflict {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; to anyone caught in the AoE.&lt;br /&gt;
** The &#039;&#039;&#039;Light Dragon&#039;&#039;&#039; will cast &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;, dropping puddles underneath random players. If players are in these circles when they expire, they will die. When the puddles resolve, they leave behind white circles that players can step into to dispel the {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; debuff, which will consume the puddles. Note that players without {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; can still step into and consume the puddles, which will make them unavailable for cleanses and lead to deaths.&lt;br /&gt;
** The &#039;&#039;&#039;Dark Dragon&#039;&#039;&#039; will cast &#039;&#039;&#039;{{action icon|Doom}}&#039;&#039;&#039; on random players with random durations. If the debuff resolves, the player will die. This can be dispelled by walking into the white circles from &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039;: The &#039;&#039;&#039;dragons&#039;&#039;&#039; at the edge of the arena will sequentially mark 3 random players except for the highest enmity player with green markers. When the marker disappears, they will use a massive line AoE aimed the player&#039;s location, knocking back and killing anyone hit. Starting from true north, the first two dragons going clockwise will dive at the first marked player, the third dragon will dive at the second marked player, and the fourth and fifth dragon will dive at the third marked player.&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: Enrage. If the boss is not defeated in time, it will become untargetable and cast this ability, wiping the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nael&#039;&#039;&#039; has many attacks that don&#039;t have any cast bar or indicator that they are coming out. The boss will, however, call out a quote that indicates what attacks will follow the quote. Players need to still be familiar with what attacks follow each quote, but this lets players prepare and position themselves to some degree.&lt;br /&gt;
The quotes and their associated attacks are as follows:&lt;br /&gt;
* &#039;&#039;&#039;O hallowed moon, take fire and scorch my foes!&#039;&#039;&#039; - &#039;&#039;&#039;Lunar Dynamo, Thermionic Beam&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;O hallowed moon, shine you the iron path!&#039;&#039;&#039; - &#039;&#039;&#039;Lunar Dynamo, Iron Chariot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take fire, O hallowed moon!&#039;&#039;&#039; - &#039;&#039;&#039;Thermionic Beam, Lunar Dynamo&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Blazing path, lead me to iron rule!&#039;&#039;&#039; - &#039;&#039;&#039;Thermionic Beam, Iron Chariot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleeting light! Amid a rain of stars, exalt you the red moon!&#039;&#039;&#039; - &#039;&#039;&#039;Meteor Stream, Dalamud Dive&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fleeting light! &#039;Neath the red moon, scorch you the earth!&#039;&#039;&#039; - &#039;&#039;&#039;Dalamud Dive, Thermionic Beam&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;From on high I descend, the iron path to call/walk!&#039;&#039;&#039; - &#039;&#039;&#039;Raven&#039;s Dive, Iron Chariot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;From on high I descend, the hallowed moon to call!&#039;&#039;&#039; - &#039;&#039;&#039;Raven&#039;s Dive, Lunar Dynamo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It helps to have someone calling the attacks and how players need to move to minimize players taking damage.&lt;br /&gt;
The boss will start the phase by immediately dropping a proximity marker in the center of the room, indicating that &#039;&#039;&#039;Heavensfall&#039;&#039;&#039; is about to come out. Players should mitigate this damage and use knockback resistance if they have it. After this, glowing conal AoEs will fire from the center where the pillar fell. Players need to avoid these, as if they are hit, the AoE will deal lethal damage, and if a player manages to survive, they are debuffed with &#039;&#039;&#039;Paralysis&#039;&#039;&#039;. While the AoEs are resolving, the boss will cast &#039;&#039;&#039;Meteor Stream&#039;&#039;&#039;, so players should spread out to avoid overlapping damage. Following this, the boss will use &#039;&#039;&#039;Dalamud Dive&#039;&#039;&#039; on the last player who held enmity on &#039;&#039;&#039;Twintania&#039;&#039;&#039;. This also deals splash damage, so players need to stay away.&lt;br /&gt;
&lt;br /&gt;
The boss will land and cast &#039;&#039;&#039;Bahamut&#039;s Claw&#039;&#039;&#039; on the main target, then immediately cast &#039;&#039;&#039;Bahamut&#039;s Favor&#039;&#039;&#039;, spawning the 5 dragons at the edge of the arena. The boss will call one of it&#039;s quotes, then the &#039;&#039;&#039;Thunder Dragon&#039;&#039;&#039; will inflict two players with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. Meanwhile, the boss will cast &#039;&#039;&#039;Lunar Dynamo&#039;&#039;&#039;. To avoid overlapping players with the &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039; splash, the boss should be pulled to the middle of the arena, the two inflicted players should stand on the flanks of the boss while the party stands in front of the boss. &lt;br /&gt;
&lt;br /&gt;
At this point, the quote attacks will come out, so move accordingly to avoid. The &#039;&#039;&#039;Fire Dragon&#039;&#039;&#039; will tether to a player at this time as well, so make sure to move players in or out depending on what strategy is being used to handle the dragon&#039;s debuffs. At this time, two random players will be inflicted with &#039;&#039;&#039;Doom&#039;&#039;&#039;, while &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039; will drop puddles that players need to move out of until they resolve, then the &#039;&#039;&#039;Doomed&#039;&#039;&#039; players can dispel the debuff. The circles will appear at staggered times, so the player with the shorter version of &#039;&#039;&#039;Doom&#039;&#039;&#039; will need to take the first circle, and the player with the longer debuff takes the second. The boss will then use &#039;&#039;&#039;Bahamut&#039;s Claws&#039;&#039;&#039; on the main tank, and the &#039;&#039;&#039;Fire Dragon&#039;&#039;&#039; will tether to another player, while the &#039;&#039;&#039;Thunder Dragon&#039;&#039;&#039; marks two players for &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. These players can simply move away from the rest of the party as the boss will not have a &#039;&#039;&#039;Lunar Dynamo&#039;&#039;&#039; up at this time.&lt;br /&gt;
&lt;br /&gt;
The boss will call another quote, and players will have to adjust. The boss will be casting &#039;&#039;&#039;Thermionic Beam&#039;&#039;&#039; first, so players should stack for that, then move to avoid the second attack. The &#039;&#039;&#039;Light Dragon&#039;&#039;&#039; and &#039;&#039;&#039;Dark Dragon&#039;&#039;&#039; will cycle through casting &#039;&#039;&#039;Doom&#039;&#039;&#039; and &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;, however this time, three players will be debuffed with &#039;&#039;&#039;Doom&#039;&#039;&#039; so players will still need to dispel in accordance with who has the shortest duration on their &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff. Another two players will be marked for &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;, and a player will be tethered for &#039;&#039;&#039;Fireball&#039;&#039;&#039;. However, this time, the &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039; debuff will resolve before the &#039;&#039;&#039;Fire Dragon&#039;&#039;&#039; casts &#039;&#039;&#039;Fireball&#039;&#039;&#039;, so players will have to spread for &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;, then stack in for &#039;&#039;&#039;Fireball&#039;&#039;&#039; if players are debuffing with this one. The boss will follow up with another &#039;&#039;&#039;Bahamut&#039;s Claw&#039;&#039;&#039; on the main tank.&lt;br /&gt;
&lt;br /&gt;
The boss will say another quote to determine if &#039;&#039;&#039;Lunar Dynamo&#039;&#039;&#039; or &#039;&#039;&#039;Iron Chariot&#039;&#039;&#039; will follow &#039;&#039;&#039;Raven&#039;s Dive&#039;&#039;&#039;. Since the boss will always use &#039;&#039;&#039;Raven&#039;s Dive&#039;&#039;&#039; here, players should stack close to the boss in their assigned clock positions. This lets players avoid getting knocked back and extra damage, while staying close enough to still react to mechanics. When the second attack fires, a tether will come out for another &#039;&#039;&#039;Fireball&#039;&#039;&#039; while two more players are marked by &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. Like last time, the &#039;&#039;&#039;Fireball&#039;&#039;&#039; will cast after &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039; resolves, so separate first. Immediately after the &#039;&#039;&#039;Fireball&#039;&#039;&#039; resolves, three more players will be marked with &#039;&#039;&#039;Doom&#039;&#039;&#039;, while other players are marked with &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;. After all the wings resolve, &#039;&#039;&#039;Nael Deus Darnus&#039;&#039;&#039; will cast &#039;&#039;&#039;Ravensbeak&#039;&#039;&#039; so the tanks will need to swap mid cast. Following this, the boss will say a fourth quote, then 3 random players will be marked with green markers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebombs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These green markers indicate that three dragons will use &#039;&#039;&#039;Cauterize&#039;&#039;&#039; (i.e., divebomb). Marked players should position these at the edge of the arena, spread far out from each other, and between the dragons. The goal is to have the dragons dive across the edges of the arena while keeping the center safe. While players are setting up for &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, the boss will fire &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at the players furthest away. Since players moving for &#039;&#039;&#039;Cauterize&#039;&#039;&#039; will most likely be furthest away, so to handle both these mechanics, wait until the green markers disappear before moving out of the way of &#039;&#039;&#039;Hypernova&#039;&#039;&#039;.&lt;br /&gt;
At this point, the attacks for the fourth quote will come out. Players need to pay attention so they know whether to spread for &#039;&#039;&#039;Meteor Stream&#039;&#039;&#039; or stack to mitigate &#039;&#039;&#039;Thermionic Beam&#039;&#039;&#039;. Either way, players should move away from the main tank to avoid the splash from &#039;&#039;&#039;Dalamud Dive&#039;&#039;&#039; from either the first or second attack. &lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Cauterizes&#039;&#039;&#039; have resolved, the dragons&#039; won&#039;t be present for the rest of the fight. The boss will use &#039;&#039;&#039;Bahamut&#039;s Claw&#039;&#039;&#039;, then call out two quotes chosen completely at random from any of the boss&#039;s quotes, so players need to pay attention in order to be ready to move. A &#039;&#039;&#039;Ravensbeak&#039;&#039;&#039; will follow this, so be ready to tankswap. This will be followed by another &#039;&#039;&#039;Bahamut&#039;s Claw&#039;&#039;&#039;, then the boss will enrage, become intangible and cast &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, wiping the party, so defeat the boss before then.&lt;br /&gt;
Once the Nael is defeated, the boss will jump away. Players should heal and prepare to mitigate an incoming attack.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Bahamut Prime]]===&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: Hard-hitting conal cleave dealing magic damage.&lt;br /&gt;
*&#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;: The boss will tether to a random target, then hits the player with an attack that deals splash damage. Anyone hit by the splash damage is also knocked back and stunned. The tether can be picked up by other players.&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: Heavy-hitting tankbuster. Mitigate to survive.&lt;br /&gt;
*&#039;&#039;&#039;Earthshaker&#039;&#039;&#039;: A random player will get a marker over their head, and the boss will fire a massive conal AoE at the target, inflicting damage and {{status effect|Earth Resistance Down}} &#039;&#039;&#039;[[Earth Resistance Down]] II&#039;&#039;&#039;. This AoE will also drop a puddle, which inflicts the {{status effect|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; debuff if players stand in it. {{status effect|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; is a heavy Damage over Time debuff that will prove lethal to anyone who gets it.&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: Random players are marked with a circle AoE. These players need to stack, while everyone else needs to spread out, as the attack randomly hits players with splash damage. If an unintended player is hit by this splash damage, they will die. Players will also have to dodge AoEs that appear on the ground.&lt;br /&gt;
*&#039;&#039;&#039;Gigaflare&#039;&#039;&#039;: Deals high raid-wide damage, requiring mitigation.&lt;br /&gt;
&lt;br /&gt;
The boss will also occasionally leave the arena and call back the previous bosses to perform their mechanics all at once.&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Bahamut Prime&#039;&#039;&#039; will appear and cast &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; and &#039;&#039;&#039;Flatten&#039;&#039;&#039;, then summon &#039;&#039;&#039;Nael Deus Darnus&#039;&#039;&#039; and &#039;&#039;&#039;Twintania&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quickmarch Trio&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All three bosses will appear next to each other at the edge of the arena and dash through the middle of the arena. This will create safe zones at the adjacent edges to the bosses. The boss will cast &#039;&#039;&#039;Twister&#039;&#039;&#039; at the same time in the safe zone that players need to dodge. It is recommended that players split into their light parties and move to each side to avoid overcrowding of &#039;&#039;&#039;Twisters&#039;&#039;&#039; in one area. Watch the enemy list to see when the cast will finish. Once &#039;&#039;&#039;Twisters&#039;&#039;&#039; resolve, &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will cast &#039;&#039;&#039;Megaflare&#039;&#039;&#039; and &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which will target both healers and a DPS. The boss will also tether players with &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;.&lt;br /&gt;
The best way to handle these mechanics is to have any players marked for &#039;&#039;&#039;Megaflare&#039;&#039;&#039; move to the southern part of the arena, leaving space in between them to avoid excess splash damage. Have one healer each move to the northeast and northwest of the arena, along with tanks. Be sure to avoid the direct north and south of the arena, as the charge through the arena is quite wide. Move away from where the &#039;&#039;&#039;Twisters&#039;&#039;&#039; drop, and space out for &#039;&#039;&#039;Megaflare&#039;&#039;&#039; splash damage, while the marked player’s stack. Have the &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; players move to the north, east and west, closer to the edge of the arena. Finally, have the tanks grab the tethers for &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;. Earthshaker will fire, so be careful about overlapping the AoEs, as this will cause lethal damage. &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will perform &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; and &#039;&#039;&#039;Flatten&#039;&#039;&#039; again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackfire Trio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player will be marked with a &#039;&#039;&#039;Divebomb&#039;&#039;&#039; marker. Instead of moving to where players drop the marker, the boss will move to where it &#039;&#039;&#039;appears&#039;&#039;&#039; instead. &#039;&#039;&#039;Twintania&#039;&#039;&#039; will also mark players for &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039;, and &#039;&#039;&#039;Nael&#039;&#039;&#039; will cast &#039;&#039;&#039;Thermionic Beam&#039;&#039;&#039; after that. To handle this mechanic, players should group together and move around the edge of the arena away from &#039;&#039;&#039;Bahamut&#039;&#039;&#039; to bait where the marker appears. Once the &#039;&#039;&#039;Divebomb&#039;&#039;&#039; marker pops up, players can move around the arena to drop the &#039;&#039;&#039;Liquid Hell&#039;&#039;&#039; puddles at the edge of the arena to avoid them at a later point, then &#039;&#039;&#039;Nael&#039;&#039;&#039; will hit a player with &#039;&#039;&#039;Thermionic Beam&#039;&#039;&#039;, but since everyone&#039;s stacked, the damage will be mitigated well. &#039;&#039;&#039;Nael&#039;&#039;&#039; will then mark 2 DPS, a healer and a tank with &#039;&#039;&#039;Megaflare&#039;&#039;&#039; markers while four pillars will spawn around the arena. Each tower needs a player inside it before it explodes, or it will wipe the party. &#039;&#039;&#039;Nael&#039;&#039;&#039; will also cast &#039;&#039;&#039;Hypernovas&#039;&#039;&#039; at players, so players need to dodge out of the &#039;&#039;&#039;Hypernovas&#039;&#039;&#039; before standing in the towers. The &#039;&#039;&#039;Megaflare&#039;&#039;&#039; players need to stack away from the group at this point.&lt;br /&gt;
After the towers resolve, &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, so shields and mitigation is required. After casting &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; three times in a row, the other bosses will return once again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fellruin Trio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The three bosses will land in a triangle around the center of the arena. &#039;&#039;&#039;Nael&#039;&#039;&#039; will use either the &#039;&#039;&#039;Raven&#039;s Dive/Lunar Dynamo&#039;&#039;&#039; quote, or the reverse of that. &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will cast &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, putting out two tethers that need to be picked up by the tanks. &#039;&#039;&#039;Twintania&#039;&#039;&#039; will then cast &#039;&#039;&#039;Aetheric Profusion&#039;&#039;&#039;. The only way to survive is to mitigate using the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddles. The tanks will take a puddle each, while the rest of the party will step into the remaining &#039;&#039;&#039;Neurolink&#039;&#039;&#039;. Immediately after these attacks resolve, &#039;&#039;&#039;Nael&#039;&#039;&#039; will cast &#039;&#039;&#039;Meteor Stream&#039;&#039;&#039;, so players need to spread out to avoid splash damage. &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will follow this up with another &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, so shields and healing are required. The boss will cast &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;, &#039;&#039;&#039;Flatten&#039;&#039;&#039; and another &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavensfall Trio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The three bosses will spawn in a line at the edge of the arena. &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Twintania&#039;&#039;&#039; will mark players with &#039;&#039;&#039;Divebomb&#039;&#039;&#039; markers, then charge through the arena towards them. Immediately after, &#039;&#039;&#039;Twintania&#039;&#039;&#039; will cast &#039;&#039;&#039;Twister&#039;&#039;&#039;, and &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will spawn 8 towers around the arena near the edge. Shortly after, &#039;&#039;&#039;Heavensfall&#039;&#039;&#039; will cast, dropping a large pillar in the center of the arena, causing knockback. Finally, a player will be marked for &#039;&#039;&#039;Fireball&#039;&#039;&#039;, then another &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;.&lt;br /&gt;
To handle these mechanics, players will need to stack in the center of the arena to bait the bosses charging through the arena. Players should observe the order in which the bosses spawned at the edge. If &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Twintania&#039;&#039;&#039; are next to one another, players can split into light parties and move to either side of the arena. If &#039;&#039;&#039;Nael Deus Darnus&#039;&#039;&#039; is between them, the bosses will charge across the arena in a cross pattern, meaning two players in the north, east, south and west is the maximum amount of players that can be in each safe zone. Once &#039;&#039;&#039;Twisters&#039;&#039;&#039; drop, players will move closer to the center of the arena, putting their backs to a tower, so when &#039;&#039;&#039;Heavensfall&#039;&#039;&#039; resolves, players will be knocked back into their towers. After the towers resolve, players need to be ready to dodge the AoEs that fire from the pillar in the center of the arena. &#039;&#039;&#039;Nael&#039;&#039;&#039; will cast &#039;&#039;&#039;Hypernova&#039;&#039;&#039; three times at random players, so move along the edge of the arena to bait these. Following this, a random player will be marked for &#039;&#039;&#039;Fireball&#039;&#039;&#039;, so players need to stack to mitigate this. Finally, players will need to mitigate the &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; that follows. The boss will return to the arena and cast &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; three times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenstrike Trio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twintania&#039;&#039;&#039; will spawn in the center of the arena and mark three players for &#039;&#039;&#039;Generate&#039;&#039;&#039;, then fire two orbs per marked player. The only way to avoid the orbs exploding and causing fatal damage is to have three players stand in the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddles and intercept an orb each. While this is resolving, &#039;&#039;&#039;Nael&#039;&#039;&#039; will cast &#039;&#039;&#039;Meteor Stream&#039;&#039;&#039; on each player, and divebomb each of the DPS, the healers, then the tanks. To handle this, players should spread to their clock positions to avoid splash damage and soak the meteors. Following this, four players will be marked for &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;. Marked players should move to the intercardinals to create safe zones at the north and south of the arena. Following this, the other four players will be marked for &#039;&#039;&#039;Earthshakers&#039;&#039;&#039;, and players will need to quickly swap places. It is recommended to quickly call out where each player is going. After this resolves, the boss will cast &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, &#039;&#039;&#039;Flatten&#039;&#039;&#039; and &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;, before moving into the final move of the phase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Octet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5 dragons and 3 bosses will spawn randomly around the arena. Each player alive will be marked at least once for &#039;&#039;&#039;Divebomb&#039;&#039;&#039;. If any player is downed, a random player will take more than one hit. &#039;&#039;&#039;Nael&#039;&#039;&#039; will dive across the arena first, in the direction where the marker appears. The 5 dragons will dive in an order based on where &#039;&#039;&#039;Bahamut&#039;&#039;&#039; spawned. If it is at a cardinal position, the dragons will dive counter-clockwise. If &#039;&#039;&#039;Bahamut&#039;&#039;&#039; is at an intercardinal, the dragons will dive in a clockwise order. The dragons dive in the direction when their marker disappears. Following the dragons, &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will dive in the direction where its marker appeared. Finally, &#039;&#039;&#039;Twintania&#039;&#039;&#039; will dive last, in the direction where the marker appeared. &#039;&#039;&#039;Megaflare&#039;&#039;&#039; will cast at the same time.&lt;br /&gt;
There are many ways to handle this, however a common strategy to handle this is to start stacked in the middle. Take note of where &#039;&#039;&#039;Bahamut&#039;&#039;&#039; has spawned, so players can tell which direction the dragons will begin diving from, wait for the first dive marker to appear, then move to the opposite wall, away from &#039;&#039;&#039;Bahamut&#039;&#039;&#039;. If &#039;&#039;&#039;Nael&#039;&#039;&#039; is there, move out of the way towards the first dragon to the left of &#039;&#039;&#039;Bahamut&#039;&#039;&#039;, or to the first dragon to the right if &#039;&#039;&#039;Bahamut&#039;&#039;&#039; is at an intercardinal, then move back to the opposite of &#039;&#039;&#039;Bahamut&#039;&#039;&#039;. Once &#039;&#039;&#039;Bahamut&#039;s&#039;&#039;&#039; red dive marker appears, move back to the center of the arena. Once &#039;&#039;&#039;Nael&#039;&#039;&#039; dives, players will move around the edge of the arena either clockwise or counter-clockwise based on which order the dragons will be diving. After everyone but &#039;&#039;&#039;Twintania&#039;&#039;&#039; has dived, the only player that hasn&#039;t been marked should move to the right of &#039;&#039;&#039;Twintania&#039;&#039;&#039; to bait its dive to the edge of the arena. While this is happening, players will be marked for &#039;&#039;&#039;Megaflare&#039;&#039;&#039; and towers will spawn around the arena. Have marked players stack up on the left of &#039;&#039;&#039;Twintania&#039;&#039;&#039; and the final player bait the attack to the right, then move to the nearest tower. The other players will move to the other towers. &#039;&#039;&#039;Twintania&#039;&#039;&#039; will also cast &#039;&#039;&#039;Twister&#039;&#039;&#039;, so players will need to dodge out of towers to avoid these. Once all these attacks have resolved, the boss will leave the arena and begin casting &#039;&#039;&#039;Teraflare&#039;&#039;&#039;. It is important to note that if &#039;&#039;&#039;Bahamut&#039;&#039;&#039; is not pushed to at least 60% HP, it will gain a {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff that will make &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; nearly impossible to survive.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Teraflare===&lt;br /&gt;
At this point, &#039;&#039;&#039;Nael Deus Darnus&#039;&#039;&#039; and &#039;&#039;&#039;Twintania&#039;&#039;&#039; will both be targetable, and a gauge will appear and begin charging, representing how much the boss has charged &#039;&#039;&#039;Aetherial Attunement&#039;&#039;&#039;. If the gauge reaches 100%, the party will be wiped. Each tank should grab one of the bosses and tank them back-to-back. Each boss needs to be defeated at roughly the same time, otherwise the other will enrage and cast &#039;&#039;&#039;Twin Fury/White Fury&#039;&#039;&#039;, completely healing the remaining boss to full, and buffing them with {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; and {{buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039;, essentially leading to a wipe. The bosses both share an enmity table with &#039;&#039;&#039;Bahamut Prime&#039;&#039;&#039;, so the off tank will have to provoke one of the bosses. The bosses have all the abilities they had before, and they can be handled the same way. &#039;&#039;&#039;Twintania&#039;&#039;&#039; will still use the &#039;&#039;&#039;Generate/Twister&#039;&#039;&#039; combo, firing 3 &#039;&#039;&#039;Hatches&#039;&#039;&#039; this time. Have players resolve &#039;&#039;&#039;Generate&#039;&#039;&#039; before dodging out to bait &#039;&#039;&#039;Twisters&#039;&#039;&#039;. Have a ranged player bait &#039;&#039;&#039;Liquid Hells&#039;&#039;&#039; to the edge of the arena. It is recommended to have a way marker down to set a location to stack to soak &#039;&#039;&#039;Thermionic Beam&#039;&#039;&#039; and spread to clock positions to avoid &#039;&#039;&#039;Raven&#039;s Dive&#039;&#039;&#039; knockback. After &#039;&#039;&#039;Twisters&#039;&#039;&#039; resolve, &#039;&#039;&#039;Nael&#039;&#039;&#039; will call out one of four quotes, this time each quote will be three attacks instead of two:&lt;br /&gt;
*&#039;&#039;&#039;Unbending iron, take fire and descend!&#039;&#039;&#039; - &#039;&#039;&#039;Iron Chariot, Thermionic Beam, Raven&#039;s Dive&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unbending iron, descend with fiery edge!&#039;&#039;&#039; - &#039;&#039;&#039;Iron Chariot, Raven&#039;s Dive, Thermionic Beam&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;From hallowed moon I bare iron, in my descent to wield!&#039;&#039;&#039; - &#039;&#039;&#039;Lunar Dynamo, Iron Chariot, Raven&#039;s Dive&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;From hallowed moon I descend, upon burning earth to tread!&#039;&#039;&#039; - &#039;&#039;&#039;Lunar Dynamo, Raven&#039;s Dive, Thermionic Beam&#039;&#039;&#039;&lt;br /&gt;
The boss will cycle through these moves very quickly, so players need to be aware of what moves are coming out and how to handle them. After these attacks resolve, &#039;&#039;&#039;Nael&#039;&#039;&#039; will cast &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, then the bosses will both use their tankbusters, both of which require tankswaps. From here the bosses will repeat their rotations one more time until &#039;&#039;&#039;Twister&#039;&#039;&#039;, at which time the bosses will use their tankbusters, then cast &#039;&#039;&#039;Megaflare&#039;&#039;&#039;. By the end of these cycles the boss will have filled its gauge and cast &#039;&#039;&#039;Teraflare&#039;&#039;&#039;, wiping the raid. If the bosses are both dead and the gauge reaches 100%, the party will still be wiped, but everyone will still be raised by &#039;&#039;&#039;Phoenix&#039;&#039;&#039; casting &#039;&#039;&#039;Flames of Rebirth&#039;&#039;&#039;. Players will lose all debuffs, regain full HP and a full Limit Break gauge, as well as the buff &#039;&#039;&#039;Phoenix&#039;s Blessing&#039;&#039;&#039;, doubling the damage players deal. If a player dies in the final phase, this buff will resolve.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: [[Golden Bahamut Prime]]===&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;&#039;&#039;: A random player will be hit with an untelegraphed stack AoE that deals massive damage and requires additional party mitigation to survive.&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: A heavy-hitting tankbuster AoE that targets the highest enmity target. Can be shared by both tanks with mitigation or taken by one tank with an invulnerability cooldown. The attack will add one additional hit per use.&lt;br /&gt;
*&#039;&#039;&#039;Exaflare&#039;&#039;&#039;: Three pairs of two medium-sized circle AoEs will sequentially spawn on a random cardinal or intercardinal of the map, in random patterns. These AoEs will travel across the map and kill anyone hit. Tanks may survive with cooldowns but will receive a -50% Damage Down debuff. Players need to watch to see in what order they fire in and move out of the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
Note: It is important to avoid deaths early in the phase, as players who die will lose the &#039;&#039;&#039;Phoenix Blessing&#039;&#039;&#039; buff and deal significantly less damage to the boss (along with the Weakness debuff), probably leading to an enrage wipe. Currently, the DPS check is lenient enough where most parties can afford a handful of deaths, but it is still beneficial to avoid them. &lt;br /&gt;
&lt;br /&gt;
When golden &#039;&#039;&#039;Bahamut Prime&#039;&#039;&#039; spawns, it will have the [[File:Lohs daih icon1.png|link=]] &#039;&#039;&#039;Lohs Daih&#039;&#039;&#039; buff, increasing damage dealt. It immediately will begin casting &#039;&#039;&#039;Morn Afah&#039;&#039;&#039;, requiring players to stack for mitigation and shielding. The boss will fire 5 &#039;&#039;&#039;Morn Afah&#039;s&#039;&#039;&#039; through the fight, so being prepared to mitigate these is crucial to this phase. Because the DPS check is lenient, it may be worthwhile to use a Tank Limit Break for each &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; to help with mitigation, as the Limit Break guage fills very quickly in this phase. After this resolves, every player other than the tanks need to move away from the boss. &#039;&#039;&#039;Bahamut&#039;&#039;&#039; will fire 3 &#039;&#039;&#039;Akh Morn&#039;s&#039;&#039;&#039;. These also need to be mitigated correctly, however, tanks should save their invulnerability skills for the next &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;. After this, the boss will fire &#039;&#039;&#039;Exaflare&#039;&#039;&#039;. Watch to see where the first one fires from, then try to get behind the second one. Some players will pull the boss to the area where the first AoE exploded, since that area is now safe. However, This can be risky, if players move into the area too quickly, or don&#039;t move out of the following explosion fast enough, players can take lethal damage.&lt;br /&gt;
These attacks will continue in sequence 5 times until the boss enrages. Once the boss enrages, the boss will continuously fire lethal damage &#039;&#039;&#039;Morn Afah&#039;s&#039;&#039;&#039; until the party wipes. To help in the last few seconds, have players spread out so &#039;&#039;&#039;Bahamut&#039;&#039;&#039; kills players one by one to help push DPS until the boss is defeated. The boss will target players in order of decreasing enmity, so it may be beneficial to have the tanks use Shirk on the healers to ensure the DPS are killed last.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{Item icon|Dreadwyrm Totem}}&lt;br /&gt;
* [[Unending Coil of Bahamut Adventurer Plate]]&lt;br /&gt;
&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in The Unending Coil of Bahamut (Ultimate). This restriction was removed in [[Patch 4.2]]&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8) for [[Ultimate Dreadwyrm Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The following [[achievements]] are associated with this duty:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Resistance Is Futile (Achievement)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1: Twintania|Thunderer}}&lt;br /&gt;
{{music table row|Phase 2: Nael deus Darnus|Rise of the White Raven}}&lt;br /&gt;
{{music table row|Phases 3 and 4: Bahamut Prime and Company|Answers}}&lt;br /&gt;
{{music table row|Phoenix Cutscene|The Coil Tightens|roll=n}}&lt;br /&gt;
{{music table row|Phase 5: Golden Bahamut Prime|Beyond Redemption}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
{{#ev:youtube|qa3iK4Gnxqo|400|right|World First Clear Video}}&lt;br /&gt;
*&#039;&#039;Dysnomia&#039;&#039; (JP) on November 4, 2017.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:The Unending Coil of Bahamut (Ultimate)1.jpg&lt;br /&gt;
File:The Unending Coil of Bahamut (Ultimate)2.jpg&lt;br /&gt;
File:Twintania.png&lt;br /&gt;
File:Nael Deus Darnus.png&lt;br /&gt;
File:Bahamut Prime.png&lt;br /&gt;
File:All Ultimates Weapons.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Due to numerous job changes and power creep since this encounter was first released, the DPS checks are essentially non-existent, which has allowed players to clear using non-standard methods:&lt;br /&gt;
**On July 7, 2020, the fight was cleared using a 7 player party.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jGZ-wFZ5cM8&amp;lt;/ref&amp;gt;&lt;br /&gt;
**On August 13, 2020, the fight was cleared using 8 tanks.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=0gi05HqdMSs&amp;amp;t=969s&amp;lt;/ref&amp;gt;&lt;br /&gt;
**On January 15, 2023, the fight was cleared with 103 player deaths during a single pull.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=3fEFO5HEYrI&amp;amp;t=272s&amp;lt;/ref&amp;gt;&lt;br /&gt;
**On March 8, 2024, the fight was cleared by intentionally failing the DPS check for phase 3, causing Golden Bahamut to receive a 5x damage buff.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=0ivLvPhZ7DQ&amp;amp;feature=youtu.be&amp;lt;/ref&amp;gt;&lt;br /&gt;
**On March 14, 2024, the fight was cleared with &amp;quot;one&amp;quot; neurolink (i.e. all three neurolinks stacked at one location), requiring major modifications to strategies for Twintania, Fellruin Trio, Tenstrike Trio, and Adds.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-RlB53osba4&amp;lt;/ref&amp;gt;&lt;br /&gt;
**On April 13, 2024, the fight was cleared with no tanks (using a composition of 4 DPS and 4 healers).&amp;lt;ref&amp;gt;https://www.twitch.tv/videos/2119272861&amp;lt;/ref&amp;gt;&lt;br /&gt;
**On May 26, 2024, the fight was cleared using a 6 player party.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=f51OZH5aDqA&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In Japanese data centers, the preferred party composition is to use either three tanks or three healers, exchanging one DPS.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&#039;&#039;&#039;[https://ultistrats.com/guides/ucob/ North America Party Finder Strategies]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://wtfdig.info/ultimates/ucob#naur Positioning quick reference - WTFDIG]&#039;&#039;&#039;&lt;br /&gt;
*Phase 1: [https://raidplan.io/plan/9WEG4AEGVdru3hyF Twintania]&lt;br /&gt;
**Both tanks and one healer will stay out of the first fireball stack for increased limit break generation.&lt;br /&gt;
**Please note that if the physical ranged DPS is marked for the first Hatch, the magical ranged DPS will stand in the Neurolink to intercept it.&lt;br /&gt;
*Phase 2: [https://raidplan.io/plan/DpoJr4oE_kGz_gRU Nael]&lt;br /&gt;
**[https://raidplan.io/plan/vi2rSC6mwW_d_QJF Divebombs]&lt;br /&gt;
**Divebombs can be skipped with sufficiently high DPS.&lt;br /&gt;
*Phase 3: Bahamut&lt;br /&gt;
**[https://raidplan.io/plan/3zSKK0DXeJgCLadx Quickmarch Trio - Uptime]&lt;br /&gt;
**[https://raidplan.io/plan/BJPnHRQMEsmOyapB Blackfire Trio]&lt;br /&gt;
**[https://raidplan.io/plan/-83d6AilbZGqba3j Fellruin Trio]&lt;br /&gt;
**[https://raidplan.io/plan/NGpZ9S-3kiLsDzAY Heavensfall Trio]&lt;br /&gt;
***If not all players are alive after the knockback, a Level 3 Tank Limit Break should be used to mitigate damage from the tower explosion and potentially save the run. All surviving players will receive a -50% Damage Down debuff, but this is  usually a non-issue due to the incredibly lenient DPS check for the phase and the fact that it will fall off before Phase 4.&lt;br /&gt;
***If there are more than two deaths coming into the Fireball stack, the marked player should take the stack solo and sacrifice themselves to prevent killing the rest of the party.&lt;br /&gt;
**[https://raidplan.io/plan/2wu2LOy8wKhG29Tr Tenstrike Trio]&lt;br /&gt;
**[https://raidplan.io/plan/iunTUxGNwjAGF_7K Grand Octet]&lt;br /&gt;
***If a level 3 tank limit break is used, the Megaflare stack can be ignored. At least one player should soak each tower. It is recommended to use knockback immunity as a precaution if Twintania&#039;s Twisting Dive is baited through the middle to prevent being knocked into the death wall. The limit break also allows one to survive the damage from Twisting Dive. Note that knockback resist will &#039;&#039;&#039;not&#039;&#039;&#039; prevent death from touching a Twister.&lt;br /&gt;
*Phase 4: [https://raidplan.io/plan/AMEhnLbUmlTb7ij3 Adds]&lt;br /&gt;
*Phase 5: [https://raidplan.io/plan/Y4WRFLhdHSQ7oLN_ Golden Bahamut]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raids]] [[Category:Stormblood]]&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V1.0&amp;diff=1012429</id>
		<title>Sigmascape V1.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V1.0&amp;diff=1012429"/>
		<updated>2025-08-29T12:17:24Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix target count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Sigmascape V1.0 (Savage)|the second tier of [[Omega]] in general|Omega: Sigmascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Sigmascape V1.0&lt;br /&gt;
| description = You are once more summoned to Omega&#039;s rift between dimensions, this time to conquer the denizens of the Sigmascape. With no spatial anchor to help pinpoint the correct segment of data, you are forced to enter the first battle bereft of any insightful analysis. Senses straining and nerves taut, you could swear you hear a high-pitched whistle echoing within the arena beyond...&lt;br /&gt;
| image = Sigmascape V1.0.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Yawn&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Phantom Forest, Sigmascape V1.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = No Slowing Down&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Sigmascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O5N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Ssi3Eik6WQk|350|right|Sigmascape V1.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phantom Train]]===&lt;br /&gt;
Players will find themselves within a rectangular-shaped arena in the form of a moving train cart. It is impossible to fall over the edge during normal mode, though players can be whisked away from the battle should they fail specific mechanics, resulting in them being locking within a train carriage away from the main battle, at least until the player defeats a ghostly threat that is also contained within.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all mechanics encountered during the battle.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
*&#039;&#039;&#039;Ghost Block&#039;&#039;&#039; - creates four squared telegraphs through the center of the arena (from front-to-back) which will soon be inhabited by ghosts. Once fully spawned, players will be unable to traverse through the squares, which will remain as impassable obstacles for as long as they persist. Take note - any player who remains within the square once the ghosts have fully formed will immediately be slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Head-On Collision&#039;&#039;&#039; - creates a proximity marker at the front of the arena, encouraging players to retreat. After a brief delay, the mysterious Ghost Train will ram the cart, inflicting unavoidable damage and knocking back the entire raid. All players will suffer damage relative to how close they were to the point of impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spotlights #1&#039;&#039;&#039; - after ramming the arena, the Ghost Train will emit two circular spotlights on the platform. The introductory spotlights will always be static and aimed at the front two &#039;&#039;&#039;Ghost Blocks&#039;&#039;&#039;. Once detonated, the ghosts hit by the light will vanish, removing the obstacles they once provided. Keep this in mind for later. Also, players caught within spotlights (once they detonate) will suffer very high damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spotlights #2&#039;&#039;&#039; - marks three random players, then tracks each of them with a circular spotlight. Typically targets a melee/tank, a ranged dps, and a healer. Unlike the previous (static) spotlights, these will begin to move towards marked players, following their movements for a brief period. After a few seconds, the spotlights will finally cease movement and detonate, inflicting very high damage upon anyone caught within them. As mentioned above, players will be able to utilize spotlights to vanquish any ghosts within the arena, such as the two remaining &#039;&#039;&#039;Ghost Blocks&#039;&#039;&#039; at the back of the train, though this isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Headlamp&#039;&#039;&#039; - marks a random player with a line stack marker. After a brief delay, the Ghost Train will emit a &#039;&#039;&#039;{{action icon|Saintly Beam}}&#039;&#039;&#039; of blinding light in the direction of the marked player that must be shared by the raid. Unlike regular stack markers, the damage will be shared so long as players are &#039;lined up&#039;, meaning anyone can help share the damage so long as they are within the line, no matter how far away they are from the initial target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Whistle #1&#039;&#039;&#039; - creates two new ghosts within the arena that immediately tether themselves to random players. After fully forming, the ghosts will slowly begin to chase their tethered victim around the arena. Simultaneously, two other players will be marked for &#039;&#039;&#039;Spotlights&#039;&#039;&#039;, which will also track their movement around the platform. Having witnessed the spotlights destroying ghosts earlier in the encounter, players should utilize this knowledge and coordinate themselves so that the ghosts move inside the spotlight(s) as they detonate. If successful, the ghosts will be destroyed. If unsuccessful, the remaining ghost(s) will slowly begin to gather speed until it becomes impossible to avoid them. In such a case, the tethered victim(s) will eventually be caught and whisked away to a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Passenger Car&#039;&#039;&#039; - a micro-arena containing a ghostly threat - either one of two forms of ghosts (similar to those encountered earlier) or &#039;&#039;&#039;Siegfried&#039;&#039;&#039;, a ghostly swordsman. No matter what encounter awaits, players will be unable to exit the passenger car until the ghostly presence has been vanquished.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doom Strike&#039;&#039;&#039; - a tankbuster against the Ghost Train&#039;s primary target which should be mitigated via cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Wind&#039;&#039;&#039; - marks two random players with moderate-sized green circles. After a delay, both players will be bombarded with gusts of wind, inflicting damage to the target and any other overlapped players. If marked, simply move away from the rest of the group to avoid inflicting unnecessary damage to your teammates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Whistle #2&#039;&#039;&#039; - spawns numerous ghosts to the east and west of the platform that will eventually begin to travel towards the opposite side, forcing the raid to weave in-between them. Should any player collide with a ghost for any reason, they will immediately be whisked away to a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039; (see above).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Light&#039;&#039;&#039; - marks two random players with large pulsating circles which, after a brief delay, cause said players to drop proximity markers at their current location. Once the proximity markers have dropped, the raid will have a brief moment to retreat away from their location. Once detonated, all players will suffer unavoidable damage (relative to how close they were to each marker). It is wise to have players drop their proximity markers to the far south, allowing the raid to maintain uptime on the Ghost Train to the far north. Either way, the raid should ensure that they are as far away from the proximity markers as possible before they detonate to reduce overall damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acid Rain&#039;&#039;&#039; - bombards the arena with &#039;&#039;acid rain&#039;&#039;, inflicting raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Add Phase===&lt;br /&gt;
After disappearing into the distance, the Ghost Train will pull up alongside the cart via the side tracks. Once it has arrived, several &#039;&#039;&#039;putrid passengers&#039;&#039;&#039; (adds) will begin to leap from the Ghost Train and invade the arena. Whilst being invaded, random players will periodically be marked for &#039;&#039;&#039;Diabolical Wind&#039;&#039;&#039;, forcing them to move away from the rest of the group to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
After all passengers have been eliminated, an interactable object will appear which, once clicked, allows players to leap aboard the Ghost Train&#039;s roof. Once there, everyone must make their way to the head of the train and destroy the Ghost Train&#039;s &#039;&#039;&#039;Doom Chimney&#039;&#039;&#039;. Once destroyed, all players will be returned to the arena whilst the Ghost Train veers off into the distance, leaving behind unavoidable clouds of smog that will slowly begin to suffocate the entire raid (&#039;&#039;&#039;Throttle&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
While asphyxiating, eight ghosts will spawn within the arena. Unlike previous mechanics, all players should now &#039;&#039;intentionally&#039;&#039; be caught by a ghost (before they disappear) to be teleported to the safety of a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039;, allowing them to breath again. Anyone who avoids ghosts out of habit will choke to death instead. However, players teleporting to a passenger car will still need to defeat the ghostly presence within. By doing so, players can return safely to the arena (which will now be free of smog), allowing the fight to resume as normal.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Having survived the ordeal, mechanics from earlier in the battle will now begin to cycle with a few overlapping variations, but nothing you haven&#039;t witnessed already.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Lens}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Lens}}&lt;br /&gt;
{{Drops table row|Sigmascape Crank}}&lt;br /&gt;
{{Drops table row|Sigmascape Pedal}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Drops table row|A Battle Decisively Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; [Forename], we&#039;ve located the correct data! Your opponent appears to be...a train!? Here it comes!&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; That light! The data suggests extraordinary purification properties!&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; We&#039;ve detected significant spectral activity!&lt;br /&gt;
 Find a way to banish them!&lt;br /&gt;
 &#039;&#039;&#039;Siegfried:&#039;&#039;&#039; I am Siegfried, the greatest swordsman in all the world!&lt;br /&gt;
 &#039;&#039;&#039;Siegfried:&#039;&#039;&#039; You should have fled! Now feel my wrath!&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; Traveler from afar...&lt;br /&gt;
 Thank you for Doma.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Opening Cutscene|The Phantom Train to Sigmascape|roll=n}}&lt;br /&gt;
{{music table row|Main|A Battle Decisively}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V1.0&amp;diff=1012427</id>
		<title>Sigmascape V1.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V1.0&amp;diff=1012427"/>
		<updated>2025-08-29T12:10:43Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Damage is not fatal even for a healer at minimum item level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Sigmascape V1.0 (Savage)|the second tier of [[Omega]] in general|Omega: Sigmascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Sigmascape V1.0&lt;br /&gt;
| description = You are once more summoned to Omega&#039;s rift between dimensions, this time to conquer the denizens of the Sigmascape. With no spatial anchor to help pinpoint the correct segment of data, you are forced to enter the first battle bereft of any insightful analysis. Senses straining and nerves taut, you could swear you hear a high-pitched whistle echoing within the arena beyond...&lt;br /&gt;
| image = Sigmascape V1.0.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Yawn&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Phantom Forest, Sigmascape V1.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = No Slowing Down&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Sigmascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O5N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Ssi3Eik6WQk|350|right|Sigmascape V1.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phantom Train]]===&lt;br /&gt;
Players will find themselves within a rectangular-shaped arena in the form of a moving train cart. It is impossible to fall over the edge during normal mode, though players can be whisked away from the battle should they fail specific mechanics, resulting in them being locking within a train carriage away from the main battle, at least until the player defeats a ghostly threat that is also contained within.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all mechanics encountered during the battle.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
*&#039;&#039;&#039;Ghost Block&#039;&#039;&#039; - creates four squared telegraphs through the center of the arena (from front-to-back) which will soon be inhabited by ghosts. Once fully spawned, players will be unable to traverse through the squares, which will remain as impassable obstacles for as long as they persist. Take note - any player who remains within the square once the ghosts have fully formed will immediately be slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Head-On Collision&#039;&#039;&#039; - creates a proximity marker at the front of the arena, encouraging players to retreat. After a brief delay, the mysterious Ghost Train will ram the cart, inflicting unavoidable damage and knocking back the entire raid. All players will suffer damage relative to how close they were to the point of impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spotlights #1&#039;&#039;&#039; - after ramming the arena, the Ghost Train will emit two circular spotlights on the platform. The introductory spotlights will always be static and aimed at the front two &#039;&#039;&#039;Ghost Blocks&#039;&#039;&#039;. Once detonated, the ghosts hit by the light will vanish, removing the obstacles they once provided. Keep this in mind for later. Also, players caught within spotlights (once they detonate) will suffer very high damage, so avoid at all costs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spotlights #2&#039;&#039;&#039; - two random players will find themselves being marked while two more circular spotlights materialize within the arena. Unlike the previous (static) spotlights, these will begin to move towards marked players, following their movements for a brief period. After a few seconds, the spotlights will finally cease movement and detonate, inflicting massive damage upon anyone caught within them. As mentioned above, players will be able to utilize spotlights to vanquish any ghosts within the arena, such as the two remaining &#039;&#039;&#039;Ghost Blocks&#039;&#039;&#039; at the back of the train, though this isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Headlamp&#039;&#039;&#039; - marks a random player with a stack marker. After a brief delay, the Ghost Train will emit a &#039;&#039;&#039;{{action icon|Saintly Beam}}&#039;&#039;&#039; of blinding light in the direction of the marked player that must be shared by the raid. Unlike regular stack markers, the damage will be shared so long as players are &#039;lined up&#039;, meaning anyone can help share the damage so long as they are within the line, no matter how far away they are from the initial target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Whistle #1&#039;&#039;&#039; - creates two new ghosts within the arena that immediately tether themselves to random players. After fully forming, the ghosts will slowly begin to chase their tethered victim around the arena. Simultaneously, two other players will be marked for &#039;&#039;&#039;Spotlights&#039;&#039;&#039;, which will also track their movement around the platform. Having witnessed the spotlights destroying ghosts earlier in the encounter, players should utilize this knowledge and coordinate themselves so that the ghosts move inside the spotlight(s) as they detonate. If successful, the ghosts will be destroyed. If unsuccessful, the remaining ghost(s) will slowly begin to gather speed until it becomes impossible to avoid them. In such a case, the tethered victim(s) will eventually be caught and whisked away to a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Passenger Car&#039;&#039;&#039; - a micro-arena containing a ghostly threat - either one of two forms of ghosts (similar to those encountered earlier) or &#039;&#039;&#039;Siegfried&#039;&#039;&#039;, a ghostly swordsman. No matter what encounter awaits, players will be unable to exit the passenger car until the ghostly presence has been vanquished.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doom Strike&#039;&#039;&#039; - a tankbuster against the Ghost Train&#039;s primary target which should be mitigated via cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Wind&#039;&#039;&#039; - marks two random players with moderate-sized green circles. After a delay, both players will be bombarded with gusts of wind, inflicting damage to the target and any other overlapped players. If marked, simply move away from the rest of the group to avoid inflicting unnecessary damage to your teammates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Whistle #2&#039;&#039;&#039; - spawns numerous ghosts to the east and west of the platform that will eventually begin to travel towards the opposite side, forcing the raid to weave in-between them. Should any player collide with a ghost for any reason, they will immediately be whisked away to a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039; (see above).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Light&#039;&#039;&#039; - marks two random players with large pulsating circles which, after a brief delay, cause said players to drop proximity markers at their current location. Once the proximity markers have dropped, the raid will have a brief moment to retreat away from their location. Once detonated, all players will suffer unavoidable damage (relative to how close they were to each marker). It is wise to have players drop their proximity markers to the far south, allowing the raid to maintain uptime on the Ghost Train to the far north. Either way, the raid should ensure that they are as far away from the proximity markers as possible before they detonate to reduce overall damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acid Rain&#039;&#039;&#039; - bombards the arena with &#039;&#039;acid rain&#039;&#039;, inflicting raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Add Phase===&lt;br /&gt;
After disappearing into the distance, the Ghost Train will pull up alongside the cart via the side tracks. Once it has arrived, several &#039;&#039;&#039;putrid passengers&#039;&#039;&#039; (adds) will begin to leap from the Ghost Train and invade the arena. Whilst being invaded, random players will periodically be marked for &#039;&#039;&#039;Diabolical Wind&#039;&#039;&#039;, forcing them to move away from the rest of the group to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
After all passengers have been eliminated, an interactable object will appear which, once clicked, allows players to leap aboard the Ghost Train&#039;s roof. Once there, everyone must make their way to the head of the train and destroy the Ghost Train&#039;s &#039;&#039;&#039;Doom Chimney&#039;&#039;&#039;. Once destroyed, all players will be returned to the arena whilst the Ghost Train veers off into the distance, leaving behind unavoidable clouds of smog that will slowly begin to suffocate the entire raid (&#039;&#039;&#039;Throttle&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
While asphyxiating, eight ghosts will spawn within the arena. Unlike previous mechanics, all players should now &#039;&#039;intentionally&#039;&#039; be caught by a ghost (before they disappear) to be teleported to the safety of a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039;, allowing them to breath again. Anyone who avoids ghosts out of habit will choke to death instead. However, players teleporting to a passenger car will still need to defeat the ghostly presence within. By doing so, players can return safely to the arena (which will now be free of smog), allowing the fight to resume as normal.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Having survived the ordeal, mechanics from earlier in the battle will now begin to cycle with a few overlapping variations, but nothing you haven&#039;t witnessed already.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Lens}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Lens}}&lt;br /&gt;
{{Drops table row|Sigmascape Crank}}&lt;br /&gt;
{{Drops table row|Sigmascape Pedal}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Drops table row|A Battle Decisively Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; [Forename], we&#039;ve located the correct data! Your opponent appears to be...a train!? Here it comes!&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; That light! The data suggests extraordinary purification properties!&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; We&#039;ve detected significant spectral activity!&lt;br /&gt;
 Find a way to banish them!&lt;br /&gt;
 &#039;&#039;&#039;Siegfried:&#039;&#039;&#039; I am Siegfried, the greatest swordsman in all the world!&lt;br /&gt;
 &#039;&#039;&#039;Siegfried:&#039;&#039;&#039; You should have fled! Now feel my wrath!&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; Traveler from afar...&lt;br /&gt;
 Thank you for Doma.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Opening Cutscene|The Phantom Train to Sigmascape|roll=n}}&lt;br /&gt;
{{music table row|Main|A Battle Decisively}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V1.0&amp;diff=1012426</id>
		<title>Sigmascape V1.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sigmascape_V1.0&amp;diff=1012426"/>
		<updated>2025-08-29T12:01:18Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add Siegfried dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Sigmascape V1.0 (Savage)|the second tier of [[Omega]] in general|Omega: Sigmascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Sigmascape V1.0&lt;br /&gt;
| description = You are once more summoned to Omega&#039;s rift between dimensions, this time to conquer the denizens of the Sigmascape. With no spatial anchor to help pinpoint the correct segment of data, you are forced to enter the first battle bereft of any insightful analysis. Senses straining and nerves taut, you could swear you hear a high-pitched whistle echoing within the arena beyond...&lt;br /&gt;
| image = Sigmascape V1.0.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Yawn&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Phantom Forest, Sigmascape V1.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = No Slowing Down&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Sigmascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O5N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Ssi3Eik6WQk|350|right|Sigmascape V1.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phantom Train]]===&lt;br /&gt;
Players will find themselves within a rectangular-shaped arena in the form of a moving train cart. It is impossible to fall over the edge during normal mode, though players can be whisked away from the battle should they fail specific mechanics, resulting in them being locking within a train carriage away from the main battle, at least until the player defeats a ghostly threat that is also contained within.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all mechanics encountered during the battle.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
*&#039;&#039;&#039;Ghost Block&#039;&#039;&#039; - creates four squared telegraphs through the center of the arena (from front-to-back) which will soon be inhabited by ghosts. Once fully spawned, players will be unable to traverse through the squares, which will remain as impassable obstacles for as long as they persist. Take note - any player who remains within the square once the ghosts have fully formed will immediately be slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Head-On Collision&#039;&#039;&#039; - creates a proximity marker at the front of the arena, encouraging players to retreat. After a brief delay, the mysterious Ghost Train will ram the cart, inflicting unavoidable damage and knocking back the entire raid. All players will suffer damage relative to how close they were to the point of impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spotlights #1&#039;&#039;&#039; - after ramming the arena, the Ghost Train will emit two circular spotlights on the platform. The introductory spotlights will always be static and aimed at the front two &#039;&#039;&#039;Ghost Blocks&#039;&#039;&#039;. Once detonated, the ghosts hit by the light will vanish, removing the obstacles they once provided. Keep this in mind for later. Also, players caught within spotlights (once they detonate) will suffer tremendous (typically fatal) damage, so avoid at all costs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spotlights #2&#039;&#039;&#039; - two random players will find themselves being marked while two more circular spotlights materialize within the arena. Unlike the previous (static) spotlights, these will begin to move towards marked players, following their movements for a brief period. After a few seconds, the spotlights will finally cease movement and detonate, inflicting massive damage upon anyone caught within them. As mentioned above, players will be able to utilize spotlights to vanquish any ghosts within the arena, such as the two remaining &#039;&#039;&#039;Ghost Blocks&#039;&#039;&#039; at the back of the train, though this isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Headlamp&#039;&#039;&#039; - marks a random player with a stack marker. After a brief delay, the Ghost Train will emit a &#039;&#039;&#039;{{action icon|Saintly Beam}}&#039;&#039;&#039; of blinding light in the direction of the marked player that must be shared by the raid. Unlike regular stack markers, the damage will be shared so long as players are &#039;lined up&#039;, meaning anyone can help share the damage so long as they are within the line, no matter how far away they are from the initial target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Whistle #1&#039;&#039;&#039; - creates two new ghosts within the arena that immediately tether themselves to random players. After fully forming, the ghosts will slowly begin to chase their tethered victim around the arena. Simultaneously, two other players will be marked for &#039;&#039;&#039;Spotlights&#039;&#039;&#039;, which will also track their movement around the platform. Having witnessed the spotlights destroying ghosts earlier in the encounter, players should utilize this knowledge and coordinate themselves so that the ghosts move inside the spotlight(s) as they detonate. If successful, the ghosts will be destroyed. If unsuccessful, the remaining ghost(s) will slowly begin to gather speed until it becomes impossible to avoid them. In such a case, the tethered victim(s) will eventually be caught and whisked away to a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Passenger Car&#039;&#039;&#039; - a micro-arena containing a ghostly threat - either one of two forms of ghosts (similar to those encountered earlier) or &#039;&#039;&#039;Siegfried&#039;&#039;&#039;, a ghostly swordsman. No matter what encounter awaits, players will be unable to exit the passenger car until the ghostly presence has been vanquished.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doom Strike&#039;&#039;&#039; - a tankbuster against the Ghost Train&#039;s primary target which should be mitigated via cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Wind&#039;&#039;&#039; - marks two random players with moderate-sized green circles. After a delay, both players will be bombarded with gusts of wind, inflicting damage to the target and any other overlapped players. If marked, simply move away from the rest of the group to avoid inflicting unnecessary damage to your teammates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Whistle #2&#039;&#039;&#039; - spawns numerous ghosts to the east and west of the platform that will eventually begin to travel towards the opposite side, forcing the raid to weave in-between them. Should any player collide with a ghost for any reason, they will immediately be whisked away to a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039; (see above).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diabolical Light&#039;&#039;&#039; - marks two random players with large pulsating circles which, after a brief delay, cause said players to drop proximity markers at their current location. Once the proximity markers have dropped, the raid will have a brief moment to retreat away from their location. Once detonated, all players will suffer unavoidable damage (relative to how close they were to each marker). It is wise to have players drop their proximity markers to the far south, allowing the raid to maintain uptime on the Ghost Train to the far north. Either way, the raid should ensure that they are as far away from the proximity markers as possible before they detonate to reduce overall damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acid Rain&#039;&#039;&#039; - bombards the arena with &#039;&#039;acid rain&#039;&#039;, inflicting raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Add Phase===&lt;br /&gt;
After disappearing into the distance, the Ghost Train will pull up alongside the cart via the side tracks. Once it has arrived, several &#039;&#039;&#039;putrid passengers&#039;&#039;&#039; (adds) will begin to leap from the Ghost Train and invade the arena. Whilst being invaded, random players will periodically be marked for &#039;&#039;&#039;Diabolical Wind&#039;&#039;&#039;, forcing them to move away from the rest of the group to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
After all passengers have been eliminated, an interactable object will appear which, once clicked, allows players to leap aboard the Ghost Train&#039;s roof. Once there, everyone must make their way to the head of the train and destroy the Ghost Train&#039;s &#039;&#039;&#039;Doom Chimney&#039;&#039;&#039;. Once destroyed, all players will be returned to the arena whilst the Ghost Train veers off into the distance, leaving behind unavoidable clouds of smog that will slowly begin to suffocate the entire raid (&#039;&#039;&#039;Throttle&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
While asphyxiating, eight ghosts will spawn within the arena. Unlike previous mechanics, all players should now &#039;&#039;intentionally&#039;&#039; be caught by a ghost (before they disappear) to be teleported to the safety of a &#039;&#039;&#039;Passenger Car&#039;&#039;&#039;, allowing them to breath again. Anyone who avoids ghosts out of habit will choke to death instead. However, players teleporting to a passenger car will still need to defeat the ghostly presence within. By doing so, players can return safely to the arena (which will now be free of smog), allowing the fight to resume as normal.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Having survived the ordeal, mechanics from earlier in the battle will now begin to cycle with a few overlapping variations, but nothing you haven&#039;t witnessed already.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Lens}}&lt;br /&gt;
{{Drops table row|Sigmascape Shaft}}&lt;br /&gt;
{{Drops table row|Sigmascape Spring}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sigmascape Lens}}&lt;br /&gt;
{{Drops table row|Sigmascape Crank}}&lt;br /&gt;
{{Drops table row|Sigmascape Pedal}}&lt;br /&gt;
{{Drops table row|Sigmascape Bolt}}&lt;br /&gt;
{{Drops table row|A Battle Decisively Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; [Forename], we&#039;ve located the correct data! Your opponent appears to be...a train!? Here it comes!&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; That light! The data suggests extraordinary purification properties!&lt;br /&gt;
 &#039;&#039;&#039;Nero:&#039;&#039;&#039; We&#039;ve detected significant spectral activity!&lt;br /&gt;
 Find a way to banish them!&lt;br /&gt;
 &#039;&#039;&#039;Siegfried:&#039;&#039;&#039; I am Siegfried, the greatest swordsman in all the world!&lt;br /&gt;
 &#039;&#039;&#039;Siegfried:&#039;&#039;&#039; You should have fled! Now feel my wrath!&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; Traveler from afar...&lt;br /&gt;
 Thank you for Doma.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Opening Cutscene|The Phantom Train to Sigmascape|roll=n}}&lt;br /&gt;
{{music table row|Main|A Battle Decisively}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Platinum-haloed_Sack&amp;diff=1011891</id>
		<title>Platinum-haloed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Platinum-haloed_Sack&amp;diff=1011891"/>
		<updated>2025-08-26T22:25:25Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Data crowdsourced, compiled &amp;amp; published by the community from plugins/Discord. Sample size in the tens of thousands. List then sorted &amp;amp; formatted in VSCode for placement here. https://docs.google.com/spreadsheets/d/1VfncSL5gf9E7ehgND5nZgguUyUAmZiAMbQllLKcoxTQ/edit?gid=750112797#gid=750112797&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Platinum-haloed Sack&lt;br /&gt;
| icon = platinum-haloed sack icon1.png&lt;br /&gt;
| description = This radiant bag containing a portion of [[Heaven-on-High]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.&lt;br /&gt;
| type = Other&lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| patch = 4.35&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = a8d7e188d1c&lt;br /&gt;
| id-gt = 23225&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Heaven-on-High}} floors 71-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Confederate Appraiser]] at [[Crick]] in [[The Ruby Sea]] (X:21.3, Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|A Light in the Storm Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Apologies Orchestrion Roll}}&lt;br /&gt;
*{{contains|Astrometer of the Round}}&lt;br /&gt;
*{{contains|Axe of the Fiend}}&lt;br /&gt;
*{{contains|Axe of the Round}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Bibliophobia Orchestrion Roll}}&lt;br /&gt;
*{{contains|Blade of the Fiend}}&lt;br /&gt;
*{{contains|Bow of the Fiend}}&lt;br /&gt;
*{{contains|Bow of the Round}}&lt;br /&gt;
*{{contains|Cane of the Fiend}}&lt;br /&gt;
*{{contains|Cane of the Round}}&lt;br /&gt;
*{{contains|Claymore of the Round}}&lt;br /&gt;
*{{contains|Codex of the Round}}&lt;br /&gt;
*{{contains|Daggers of the Round}}&lt;br /&gt;
*{{contains|Dark Vows Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deception Orchestrion Roll}}&lt;br /&gt;
*{{contains|Dodo Horn}}&lt;br /&gt;
*{{contains|Down the Up Staircase Orchestrion Roll}}&lt;br /&gt;
*{{contains|Down Where Daemons Dwell Orchestrion Roll}}&lt;br /&gt;
*{{contains|Edge of the Fiend}}&lt;br /&gt;
*{{contains|Empyrean Clay}}&lt;br /&gt;
*{{contains|Empyrean Pine Log}}&lt;br /&gt;
*{{contains|Far From Home Orchestrion Roll}}&lt;br /&gt;
*{{contains|Fire of the Fiend}}&lt;br /&gt;
*{{contains|Fire of the Round}}&lt;br /&gt;
*{{contains|Fists of the Fiend}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Grimoire of the Round}}&lt;br /&gt;
*{{contains|Halberd of the Round}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Horizons Calling Orchestrion Roll}}&lt;br /&gt;
*{{contains|Imagination Orchestrion Roll}}&lt;br /&gt;
*{{contains|Ink Long Dry Orchestrion Roll}}&lt;br /&gt;
*{{contains|Katana of the Fiend}}&lt;br /&gt;
*{{contains|Katana of the Round}}&lt;br /&gt;
*{{contains|Knuckles of the Round}}&lt;br /&gt;
*{{contains|Miniature Heaven-on-High}}&lt;br /&gt;
*{{contains|Most Unworthy Orchestrion Roll}}&lt;br /&gt;
*{{contains|Parting Ways Orchestrion Roll}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Piety Materia VI}}&lt;br /&gt;
*{{contains|Pike of the Fiend}}&lt;br /&gt;
*{{contains|Points of the Fiend}}&lt;br /&gt;
*{{contains|Poison Ivy Orchestrion Roll}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Rapier of the Fiend}}&lt;br /&gt;
*{{contains|Rapier of the Round}}&lt;br /&gt;
*{{contains|Riptide Orchestrion Roll}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;br /&gt;
*{{contains|Shield of the Fiend}}&lt;br /&gt;
*{{contains|Shield of the Round}}&lt;br /&gt;
*{{contains|Silver Tears Orchestrion Roll}}&lt;br /&gt;
*{{contains|Slumber Eternal Orchestrion Roll}}&lt;br /&gt;
*{{contains|Song of the Fiend}}&lt;br /&gt;
*{{contains|Staff of the Fiend}}&lt;br /&gt;
*{{contains|Staff of the Round}}&lt;br /&gt;
*{{contains|Star of the Fiend}}&lt;br /&gt;
*{{contains|Sword of the Round}}&lt;br /&gt;
*{{contains|The Dark&#039;s Embrace Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Open Box Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Scars of Battle Orchestrion Roll}}&lt;br /&gt;
*{{contains|Their Deadly Mission Orchestrion Roll}}&lt;br /&gt;
*{{contains|Unbreakable (Duality) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Wind-up Garuda}}&lt;br /&gt;
*{{contains|Wind-up Ifrit}}&lt;br /&gt;
*{{contains|Wind-up Titan}}&lt;br /&gt;
*{{contains|Word of the Fiend}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-haloed_Sack&amp;diff=1011890</id>
		<title>Gold-haloed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-haloed_Sack&amp;diff=1011890"/>
		<updated>2025-08-26T22:25:12Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Data crowdsourced, compiled &amp;amp; published by the community from plugins/Discord. Sample size in the tens of thousands. List then sorted &amp;amp; formatted in VSCode for placement here. https://docs.google.com/spreadsheets/d/1VfncSL5gf9E7ehgND5nZgguUyUAmZiAMbQllLKcoxTQ/edit?gid=750112797#gid=750112797&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Gold-haloed Sack&lt;br /&gt;
| icon = gold-haloed sack icon1.png&lt;br /&gt;
| description = This radiant bag containing a portion of [[Heaven-on-High]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.&lt;br /&gt;
| type = Other&lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| patch = 4.35&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = 531ac866292&lt;br /&gt;
| id-gt = 23224&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Heaven-on-High}} floors 31-70.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Confederate Appraiser]] at [[Crick]] in [[The Ruby Sea]] (X:21.3, Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|A Light in the Storm Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Ao Dai}}&lt;br /&gt;
*{{contains|Apologies Orchestrion Roll}}&lt;br /&gt;
*{{contains|Baby Brachiosaur}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Bibliophobia Orchestrion Roll}}&lt;br /&gt;
*{{contains|Bom Boko}}&lt;br /&gt;
*{{contains|Bombfish}}&lt;br /&gt;
*{{contains|Castaway Chocobo Chick}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Cropped Flannel Slops}}&lt;br /&gt;
*{{contains|Cropped Wool Slops}}&lt;br /&gt;
*{{contains|Dark Vows Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deception Orchestrion Roll}}&lt;br /&gt;
*{{contains|Down the Up Staircase Orchestrion Roll}}&lt;br /&gt;
*{{contains|Down Where Daemons Dwell Orchestrion Roll}}&lt;br /&gt;
*{{contains|Dwarf Rabbit}}&lt;br /&gt;
*{{contains|Eastern Teahouse Bench}}&lt;br /&gt;
*{{contains|Empyrean Clay}}&lt;br /&gt;
*{{contains|Empyrean Pine Log}}&lt;br /&gt;
*{{contains|Extreme Survival Shirt}}&lt;br /&gt;
*{{contains|Extreme Survival Slops}}&lt;br /&gt;
*{{contains|Far From Home Orchestrion Roll}}&lt;br /&gt;
*{{contains|Flannel Knit Cap}}&lt;br /&gt;
*{{contains|Flannel Suspenders}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Gestahl}}&lt;br /&gt;
*{{contains|Ghido}}&lt;br /&gt;
*{{contains|Guoc}}&lt;br /&gt;
*{{contains|Hannish Wool}}&lt;br /&gt;
*{{contains|Hatamoto Card}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Hiruko Card}}&lt;br /&gt;
*{{contains|Horizons Calling Orchestrion Roll}}&lt;br /&gt;
*{{contains|Hunting Hawk}}&lt;br /&gt;
*{{contains|Imagination Orchestrion Roll}}&lt;br /&gt;
*{{contains|Ink Long Dry Orchestrion Roll}}&lt;br /&gt;
*{{contains|Korpokkur Kid}}&lt;br /&gt;
*{{contains|Miniature Minecart}}&lt;br /&gt;
*{{contains|Morpho}}&lt;br /&gt;
*{{contains|Most Unworthy Orchestrion Roll}}&lt;br /&gt;
*{{contains|New World Armlets}}&lt;br /&gt;
*{{contains|New World Headdress}}&lt;br /&gt;
*{{contains|New World Hose}}&lt;br /&gt;
*{{contains|New World Jacket}}&lt;br /&gt;
*{{contains|New World Moccasins}}&lt;br /&gt;
*{{contains|Non La}}&lt;br /&gt;
*{{contains|Odder Otter}}&lt;br /&gt;
*{{contains|Oriental Dressing Case}}&lt;br /&gt;
*{{contains|Oriental Pipe Box}}&lt;br /&gt;
*{{contains|Oriental Rice Ball Lunch}}&lt;br /&gt;
*{{contains|Oriental Soba Lunch}}&lt;br /&gt;
*{{contains|Oriental Sushi Lunch}}&lt;br /&gt;
*{{contains|Oriental Udon Lunch}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Piety Materia VI}}&lt;br /&gt;
*{{contains|Poison Ivy Orchestrion Roll}}&lt;br /&gt;
*{{contains|Pteroskin Shoes}}&lt;br /&gt;
*{{contains|Quan}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Raptorskin Shoes}}&lt;br /&gt;
*{{contains|Riptide Orchestrion Roll}}&lt;br /&gt;
*{{contains|Road Sparrow}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;br /&gt;
*{{contains|Shaggy Shoat}}&lt;br /&gt;
*{{contains|Silver Tears Orchestrion Roll}}&lt;br /&gt;
*{{contains|Slumber Eternal Orchestrion Roll}}&lt;br /&gt;
*{{contains|Thavnairian Wool}}&lt;br /&gt;
*{{contains|The Dark&#039;s Embrace Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Open Box Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Scars of Battle Orchestrion Roll}}&lt;br /&gt;
*{{contains|Their Deadly Mission Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Tatsunoko}}&lt;br /&gt;
*{{contains|Unbreakable (Duality) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Wanyudo &amp;amp; Katasharin Card}}&lt;br /&gt;
*{{contains|Wind-up Bismarck}}&lt;br /&gt;
*{{contains|Wind-up Garuda}}&lt;br /&gt;
*{{contains|Wind-up Ifrit}}&lt;br /&gt;
*{{contains|Wind-up Lakshmi}}&lt;br /&gt;
*{{contains|Wind-up Leviathan}}&lt;br /&gt;
*{{contains|Wind-up Ramuh}}&lt;br /&gt;
*{{contains|Wind-up Shiva}}&lt;br /&gt;
*{{contains|Wind-up Susano}}&lt;br /&gt;
*{{contains|Wind-up Titan}}&lt;br /&gt;
*{{contains|Wool Knit Cap}}&lt;br /&gt;
*{{contains|Wool Suspenders}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-haloed_Sack&amp;diff=1011889</id>
		<title>Silver-haloed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-haloed_Sack&amp;diff=1011889"/>
		<updated>2025-08-26T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Data crowdsourced, compiled &amp;amp; published by the community from plugins/Discord. Sample size in the tens of thousands. List then sorted &amp;amp; formatted in VSCode for placement here. https://docs.google.com/spreadsheets/d/1VfncSL5gf9E7ehgND5nZgguUyUAmZiAMbQllLKcoxTQ/edit?gid=750112797#gid=750112797&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Silver-haloed Sack&lt;br /&gt;
| icon = silver-haloed sack icon1.png&lt;br /&gt;
| description = This radiant bag containing a portion of Heaven-on-High&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.&lt;br /&gt;
| type = Other&lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| patch = 4.35&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = 2c96e929353&lt;br /&gt;
| id-gt = 23223&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Heaven-on-High}} floors 1-30.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Confederate Appraiser]] at [[Crick]] in [[The Ruby Sea]] (X:21.3, Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Baby Brachiosaur}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Black Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Blissful Barding}}&lt;br /&gt;
*{{contains|Blue Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Bom Boko}}&lt;br /&gt;
*{{contains|Bombfish}}&lt;br /&gt;
*{{contains|Castaway Chocobo Chick}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Dried Black Oldrose}}&lt;br /&gt;
*{{contains|Dried Blue Oldrose}}&lt;br /&gt;
*{{contains|Dried Green Oldrose}}&lt;br /&gt;
*{{contains|Dried Orange Oldrose}}&lt;br /&gt;
*{{contains|Dried Purple Oldrose}}&lt;br /&gt;
*{{contains|Dried Red Oldrose}}&lt;br /&gt;
*{{contains|Dried White Oldrose}}&lt;br /&gt;
*{{contains|Dried Yellow Oldrose}}&lt;br /&gt;
*{{contains|Dwarf Rabbit}}&lt;br /&gt;
*{{contains|Empyrean Pine Log}}&lt;br /&gt;
*{{contains|Expanse Barding}}&lt;br /&gt;
*{{contains|Falconer&#039;s Boots}}&lt;br /&gt;
*{{contains|Falconer&#039;s Bottoms}}&lt;br /&gt;
*{{contains|Falconer&#039;s Shirt}}&lt;br /&gt;
*{{contains|Gestahl}}&lt;br /&gt;
*{{contains|Ghido}}&lt;br /&gt;
*{{contains|Green Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Gridanian Sparkler}}&lt;br /&gt;
*{{contains|Hatamoto Card}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Hive Barding}}&lt;br /&gt;
*{{contains|Horde Barding}}&lt;br /&gt;
*{{contains|Hunting Hawk}}&lt;br /&gt;
*{{contains|Ice Barding}}&lt;br /&gt;
*{{contains|Korpokkur Kid}}&lt;br /&gt;
*{{contains|Levin Barding}}&lt;br /&gt;
*{{contains|Lominsan Sparkler}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Harbor Herald)}}&lt;br /&gt;
*{{contains|Magicked Prism (Immortal Flames)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Maelstrom)}}&lt;br /&gt;
*{{contains|Magicked Prism (Mythril Eye)}}&lt;br /&gt;
*{{contains|Magicked Prism (The Raven)}}&lt;br /&gt;
*{{contains|Magicked Prism (Twin Adder)}}&lt;br /&gt;
*{{contains|Miniature Minecart}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Gyr Abanian Plait}}&lt;br /&gt;
*{{contains|Morpho}}&lt;br /&gt;
*{{contains|Odder Otter}}&lt;br /&gt;
*{{contains|Oldrose Corsage}}&lt;br /&gt;
*{{contains|Orange Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Parting Ways Orchestrion Roll}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Piety Materia VI}}&lt;br /&gt;
*{{contains|Pink Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Purple Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Red Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Reveler&#039;s Barding}}&lt;br /&gt;
*{{contains|Road Sparrow}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;br /&gt;
*{{contains|Sephirotic Barding}}&lt;br /&gt;
*{{contains|Shaggy Shoat}}&lt;br /&gt;
*{{contains|Sophic Barding}}&lt;br /&gt;
*{{contains|Thavnairian Armlets}}&lt;br /&gt;
*{{contains|Thavnairian Babouches}}&lt;br /&gt;
*{{contains|Thavnairian Bolero}}&lt;br /&gt;
*{{contains|Thavnairian Bustier}}&lt;br /&gt;
*{{contains|Thavnairian Gloves}}&lt;br /&gt;
*{{contains|Thavnairian Headdress}}&lt;br /&gt;
*{{contains|Thavnairian Sandals}}&lt;br /&gt;
*{{contains|Thavnairian Sarouel}}&lt;br /&gt;
*{{contains|Thavnairian Tights}}&lt;br /&gt;
*{{contains|Thavnairian Turban}}&lt;br /&gt;
*{{contains|Tidal Barding}}&lt;br /&gt;
*{{contains|Tiny Tatsunoko}}&lt;br /&gt;
*{{contains|Ul&#039;dahn Sparkler}}&lt;br /&gt;
*{{contains|Wanyudo &amp;amp; Katasharin Card}}&lt;br /&gt;
*{{contains|White Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Wind-up Bismarck}}&lt;br /&gt;
*{{contains|Wind-up Lakshmi}}&lt;br /&gt;
*{{contains|Wind-up Leviathan}}&lt;br /&gt;
*{{contains|Wind-up Ramuh}}&lt;br /&gt;
*{{contains|Wind-up Shiva}}&lt;br /&gt;
*{{contains|Wind-up Susano}}&lt;br /&gt;
*{{contains|Yellow Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Zurvanite Barding}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-trimmed_Sack&amp;diff=1011888</id>
		<title>Gold-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-trimmed_Sack&amp;diff=1011888"/>
		<updated>2025-08-26T22:23:43Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Data crowdsourced, compiled &amp;amp; published by the community from plugins/Discord. Sample size in the tens of thousands. List then sorted &amp;amp; formatted in VSCode for placement here. https://docs.google.com/spreadsheets/d/1VfncSL5gf9E7ehgND5nZgguUyUAmZiAMbQllLKcoxTQ/edit?gid=815874673#gid=815874673&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Gold-trimmed Sack&lt;br /&gt;
| icon = gold-trimmed sack icon1.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = fa557b1cce8&lt;br /&gt;
| id-gt = 16173&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 151-200.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Expedition Bishop]] at [[Quarrymill]] in the [[South Shroud]] (X:25.1, Y:20.6) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Abigail Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Blackbosom Orchestrion Roll}}&lt;br /&gt;
*{{contains|Dead Hive Battleaxe}}&lt;br /&gt;
*{{contains|Dead Hive Bow}}&lt;br /&gt;
*{{contains|Dead Hive Cane}}&lt;br /&gt;
*{{contains|Dead Hive Claws}}&lt;br /&gt;
*{{contains|Dead Hive Claymore}}&lt;br /&gt;
*{{contains|Dead Hive Codex}}&lt;br /&gt;
*{{contains|Dead Hive Grimoire}}&lt;br /&gt;
*{{contains|Dead Hive Katana}}&lt;br /&gt;
*{{contains|Dead Hive Kris}}&lt;br /&gt;
*{{contains|Dead Hive Longpole}}&lt;br /&gt;
*{{contains|Dead Hive Musketoon}}&lt;br /&gt;
*{{contains|Dead Hive Planisphere}}&lt;br /&gt;
*{{contains|Dead Hive Rapier}}&lt;br /&gt;
*{{contains|Dead Hive Scutum}}&lt;br /&gt;
*{{contains|Dead Hive Shamshir}}&lt;br /&gt;
*{{contains|Dead Hive Spear}}&lt;br /&gt;
*{{contains|Endless Expanse Astrometer}}&lt;br /&gt;
*{{contains|Endless Expanse Battleaxe}}&lt;br /&gt;
*{{contains|Endless Expanse Cane}}&lt;br /&gt;
*{{contains|Endless Expanse Codex}}&lt;br /&gt;
*{{contains|Endless Expanse Greatsword}}&lt;br /&gt;
*{{contains|Endless Expanse Grimoire}}&lt;br /&gt;
*{{contains|Endless Expanse Katana}}&lt;br /&gt;
*{{contains|Endless Expanse Longbow}}&lt;br /&gt;
*{{contains|Endless Expanse Longpole}}&lt;br /&gt;
*{{contains|Endless Expanse Machetes}}&lt;br /&gt;
*{{contains|Endless Expanse Partisan}}&lt;br /&gt;
*{{contains|Endless Expanse Patas}}&lt;br /&gt;
*{{contains|Endless Expanse Rapier}}&lt;br /&gt;
*{{contains|Endless Expanse Shield}}&lt;br /&gt;
*{{contains|Endless Expanse Sword}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|High Adjudicator&#039;s Gavel}}&lt;br /&gt;
*{{contains|High Adjudicator&#039;s Staff}}&lt;br /&gt;
*{{contains|Majestic Moggle Mogtome}}&lt;br /&gt;
*{{contains|Maleficent Moggle Mogstaff}}&lt;br /&gt;
*{{contains|Maliferous Moggle Mogtana}}&lt;br /&gt;
*{{contains|Malignant Moggle Mogaxe}}&lt;br /&gt;
*{{contains|Manipulative Moggle Mogfoil}}&lt;br /&gt;
*{{contains|Melancholy Moggle Mogfork}}&lt;br /&gt;
*{{contains|Menacing Moggle Mog Gun}}&lt;br /&gt;
*{{contains|Mighty Moggle Mogrod}}&lt;br /&gt;
*{{contains|Mighty Thunderbolt}}&lt;br /&gt;
*{{contains|Mighty Thunderclap}}&lt;br /&gt;
*{{contains|Mighty Thundercrack}}&lt;br /&gt;
*{{contains|Mighty Thunderdart}}&lt;br /&gt;
*{{contains|Mighty Thunderdome}}&lt;br /&gt;
*{{contains|Mighty Thunderhead}}&lt;br /&gt;
*{{contains|Mighty Thundershower}}&lt;br /&gt;
*{{contains|Mighty Thundersparks}}&lt;br /&gt;
*{{contains|Mighty Thunderstone}}&lt;br /&gt;
*{{contains|Mighty Thunderstorm}}&lt;br /&gt;
*{{contains|Mighty Thunderstrike}}&lt;br /&gt;
*{{contains|Mighty Thunderstroke}}&lt;br /&gt;
*{{contains|Mischievous Moggle Mogbow}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Samsonian Locks}}&lt;br /&gt;
*{{contains|Monstrous Moggle Mogsword}}&lt;br /&gt;
*{{contains|Moonlit Moggle Moglobe}}&lt;br /&gt;
*{{contains|Morbid Moggle Mogblade}}&lt;br /&gt;
*{{contains|Mortal Moggle Mogknives}}&lt;br /&gt;
*{{contains|Munificent Moggle Mogtome}}&lt;br /&gt;
*{{contains|Murderous Moggle Mogfists}}&lt;br /&gt;
*{{contains|Night Pegasus Whistle}}&lt;br /&gt;
*{{contains|Ona Ramuhda First Edition}}&lt;br /&gt;
*{{contains|Palace of the Dead Flooring}}&lt;br /&gt;
*{{contains|Palace of the Dead Interior Wall}}&lt;br /&gt;
*{{contains|Palace Pedestal}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Replica High Allagan Baghnakhs}}&lt;br /&gt;
*{{contains|Replica High Allagan Blade}}&lt;br /&gt;
*{{contains|Replica High Allagan Cleavers}}&lt;br /&gt;
*{{contains|Replica High Allagan Composite Bow}}&lt;br /&gt;
*{{contains|Replica High Allagan Crook}}&lt;br /&gt;
*{{contains|Replica High Allagan Grimoire of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Grimoire of Healing}}&lt;br /&gt;
*{{contains|Replica High Allagan Pistol}}&lt;br /&gt;
*{{contains|Replica High Allagan Spear}}&lt;br /&gt;
*{{contains|Replica High Allagan Star Globe}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Scream of the Vortex}}&lt;br /&gt;
*{{contains|Spine of the Vortex}}&lt;br /&gt;
*{{contains|Stuffed Edda}}&lt;br /&gt;
*{{contains|Talons of the Vortex}}&lt;br /&gt;
*{{contains|The Greater Key of Tremors}}&lt;br /&gt;
*{{contains|The Holy Key of Tremors}}&lt;br /&gt;
*{{contains|The Law of Levin First Edition}}&lt;br /&gt;
*{{contains|Tremor Axe}}&lt;br /&gt;
*{{contains|Tremor Bow}}&lt;br /&gt;
*{{contains|Tremor Cane}}&lt;br /&gt;
*{{contains|Tremor Cleavers}}&lt;br /&gt;
*{{contains|Tremor Culverin}}&lt;br /&gt;
*{{contains|Tremor Foil}}&lt;br /&gt;
*{{contains|Tremor Guillotine}}&lt;br /&gt;
*{{contains|Tremor Katana}}&lt;br /&gt;
*{{contains|Tremor Knuckles}}&lt;br /&gt;
*{{contains|Tremor Spear}}&lt;br /&gt;
*{{contains|Tremor Staff}}&lt;br /&gt;
*{{contains|Tremor Star Globe}}&lt;br /&gt;
*{{contains|Van of the Vortex}}&lt;br /&gt;
*{{contains|Will of the Vortex}}&lt;br /&gt;
*{{contains|Wind-up Edda}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-trimmed_Sack&amp;diff=1011887</id>
		<title>Silver-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-trimmed_Sack&amp;diff=1011887"/>
		<updated>2025-08-26T22:23:34Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Data crowdsourced, compiled &amp;amp; published by the community from plugins/Discord. Sample size in the tens of thousands. List then sorted &amp;amp; formatted in VSCode for placement here. https://docs.google.com/spreadsheets/d/1VfncSL5gf9E7ehgND5nZgguUyUAmZiAMbQllLKcoxTQ/edit?gid=815874673#gid=815874673&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Silver-trimmed Sack&lt;br /&gt;
| icon = silver-trimmed sack icon1.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = ed2a0aeb60c&lt;br /&gt;
| id-gt = 16172&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 101-150.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Expedition Bishop]] at [[Quarrymill]] in the [[South Shroud]] (X:25.1, Y:20.6) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Abandon of the Vortex}}&lt;br /&gt;
*{{contains|Abigail Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Beak of the Vortex}}&lt;br /&gt;
*{{contains|Blackbosom Orchestrion Roll}}&lt;br /&gt;
*{{contains|Blood of the Vortex}}&lt;br /&gt;
*{{contains|Embrace of the Vortex}}&lt;br /&gt;
*{{contains|Gaze of the Vortex}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Heart of the Vortex}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Honor of the Vortex}}&lt;br /&gt;
*{{contains|Inferno Battleaxe}}&lt;br /&gt;
*{{contains|Inferno Blade}}&lt;br /&gt;
*{{contains|Inferno Bow}}&lt;br /&gt;
*{{contains|Inferno Cane}}&lt;br /&gt;
*{{contains|Inferno Claws}}&lt;br /&gt;
*{{contains|Inferno Codex}}&lt;br /&gt;
*{{contains|Inferno Faussar}}&lt;br /&gt;
*{{contains|Inferno Grimoire}}&lt;br /&gt;
*{{contains|Inferno Harpoon}}&lt;br /&gt;
*{{contains|Inferno Katana}}&lt;br /&gt;
*{{contains|Inferno Kris}}&lt;br /&gt;
*{{contains|Inferno Musketoon}}&lt;br /&gt;
*{{contains|Inferno Rapier}}&lt;br /&gt;
*{{contains|Inferno Rod}}&lt;br /&gt;
*{{contains|Inferno Star Globe}}&lt;br /&gt;
*{{contains|Lift of the Vortex}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Samsonian Locks}}&lt;br /&gt;
*{{contains|Pain of the Vortex}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Plumes of the Vortex}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Replica Allagan Baghnakhs}}&lt;br /&gt;
*{{contains|Replica Allagan Battleaxe}}&lt;br /&gt;
*{{contains|Replica Allagan Blade}}&lt;br /&gt;
*{{contains|Replica Allagan Daggers}}&lt;br /&gt;
*{{contains|Replica Allagan Grimoire of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Grimoire of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Pistol}}&lt;br /&gt;
*{{contains|Replica Allagan Rod}}&lt;br /&gt;
*{{contains|Replica Allagan Round Shield}}&lt;br /&gt;
*{{contains|Replica Allagan Spear}}&lt;br /&gt;
*{{contains|Replica Allagan Star Globe}}&lt;br /&gt;
*{{contains|Replica Heavy High Allagan Coat}}&lt;br /&gt;
*{{contains|Replica High Allagan Boots of Aiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Boots of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Breeches of Aiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Breeches of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Circlet of Fending}}&lt;br /&gt;
*{{contains|Replica High Allagan Circlet of Healing}}&lt;br /&gt;
*{{contains|Replica High Allagan Coat of Aiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Coat of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Coat of Healing}}&lt;br /&gt;
*{{contains|Replica High Allagan Cuirass of Maiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Cuirass of Striking}}&lt;br /&gt;
*{{contains|Replica High Allagan Gauntlets of Fending}}&lt;br /&gt;
*{{contains|Replica High Allagan Gauntlets of Maiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Gauntlets of Striking}}&lt;br /&gt;
*{{contains|Replica High Allagan Gloves of Aiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Gloves of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Gloves of Healing}}&lt;br /&gt;
*{{contains|Replica High Allagan Headgear of Maiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Headgear of Striking}}&lt;br /&gt;
*{{contains|Replica High Allagan Mask of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Pantaloons of Healing}}&lt;br /&gt;
*{{contains|Replica High Allagan Sabatons of Fending}}&lt;br /&gt;
*{{contains|Replica High Allagan Sabatons of Maiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Thighboots of Healing}}&lt;br /&gt;
*{{contains|Replica High Allagan Trousers of Fending}}&lt;br /&gt;
*{{contains|Replica High Allagan Trousers of Maiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Trousers of Striking}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Scream of the Vortex}}&lt;br /&gt;
*{{contains|Spine of the Vortex}}&lt;br /&gt;
*{{contains|Stuffed Edda}}&lt;br /&gt;
*{{contains|Talons of the Vortex}}&lt;br /&gt;
*{{contains|The Greater Key of Tremors}}&lt;br /&gt;
*{{contains|The Holy Key of Tremors}}&lt;br /&gt;
*{{contains|Tremor Axe}}&lt;br /&gt;
*{{contains|Tremor Bow}}&lt;br /&gt;
*{{contains|Tremor Cane}}&lt;br /&gt;
*{{contains|Tremor Cleavers}}&lt;br /&gt;
*{{contains|Tremor Culverin}}&lt;br /&gt;
*{{contains|Tremor Foil}}&lt;br /&gt;
*{{contains|Tremor Guillotine}}&lt;br /&gt;
*{{contains|Tremor Katana}}&lt;br /&gt;
*{{contains|Tremor Knuckles}}&lt;br /&gt;
*{{contains|Tremor Spear}}&lt;br /&gt;
*{{contains|Tremor Staff}}&lt;br /&gt;
*{{contains|Tremor Star Globe}}&lt;br /&gt;
*{{contains|Van of the Vortex}}&lt;br /&gt;
*{{contains|Will of the Vortex}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron-trimmed_Sack&amp;diff=1011886</id>
		<title>Iron-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron-trimmed_Sack&amp;diff=1011886"/>
		<updated>2025-08-26T22:22:27Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Data crowdsourced, compiled &amp;amp; published by the community from plugins/Discord. Sample size in the tens of thousands. List then sorted &amp;amp; formatted in VSCode for placement here, but found to be identical so no changes needed. https://docs.google.com/spreadsheets/d/1VfncSL5gf9E7ehgND5nZgguUyUAmZiAMbQllLKcoxTQ/edit?gid=815874673#gid=815874673&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Iron-trimmed Sack&lt;br /&gt;
| icon = iron-trimmed sack icon1.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = c72837d69f8&lt;br /&gt;
| id-gt = 16171&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 51-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Expedition Bishop]] at [[Quarrymill]] in the [[South Shroud]] (X:25.1, Y:20.6) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Battledance Materia IV}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Blackbosom Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Dinosaur Leather Gloves}}&lt;br /&gt;
*{{contains|Dinosaur Leather Shoes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Cap}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Coat}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Gloves}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Kecks}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Moccasins}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Pantalettes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Tabard}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Thighboots}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Gridanian Sparkler}}&lt;br /&gt;
*{{contains|Gryphonskin Breastguard}}&lt;br /&gt;
*{{contains|Gryphonskin Pantalettes}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IV}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Lominsan Sparkler}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Harbor Herald)}}&lt;br /&gt;
*{{contains|Magicked Prism (Immortal Flames)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Maelstrom)}}&lt;br /&gt;
*{{contains|Magicked Prism (Mythril Eye)}}&lt;br /&gt;
*{{contains|Magicked Prism (The Raven)}}&lt;br /&gt;
*{{contains|Magicked Prism (Twin Adder)}}&lt;br /&gt;
*{{contains|Moonfire Caligae}}&lt;br /&gt;
*{{contains|Moonfire Halter}}&lt;br /&gt;
*{{contains|Moonfire Hat}}&lt;br /&gt;
*{{contains|Moonfire Sandals}}&lt;br /&gt;
*{{contains|Moonfire Tanga}}&lt;br /&gt;
*{{contains|Moonfire Trunks}}&lt;br /&gt;
*{{contains|Moonfire Vest}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia IV}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia IV}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia IV}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Replica Allagan Boots of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Boots of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Breeches of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Breeches of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Circlet of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Circlet of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Gloves of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Gloves of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Helm}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Tunic of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Tunic of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Striking}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Armor}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Cuisses}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Sollerets}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Gauntlets}}&lt;br /&gt;
*{{contains|Savage Aim Materia IV}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia IV}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Survival Boots}}&lt;br /&gt;
*{{contains|Survival Halfslops}}&lt;br /&gt;
*{{contains|Survival Hat}}&lt;br /&gt;
*{{contains|Survival Shirt}}&lt;br /&gt;
*{{contains|Ul&#039;dahn Sparkler}}&lt;br /&gt;
*{{contains|Uraeus Body Armor}}&lt;br /&gt;
*{{contains|Uraeus Breeches}}&lt;br /&gt;
*{{contains|Wind Silk Bottoms}}&lt;br /&gt;
*{{contains|Wind Silk Coatee}}&lt;br /&gt;
*{{contains|Wind Silk Wedge Cap}}&lt;br /&gt;
*{{contains|Wind-up Edda}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-trimmed_Sack&amp;diff=1011885</id>
		<title>Bronze-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-trimmed_Sack&amp;diff=1011885"/>
		<updated>2025-08-26T22:19:16Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Data crowdsourced, compiled &amp;amp; published by the community from plugins/Discord. Sample size in the tens of thousands. List then sorted &amp;amp; formatted in VSCode for placement here. https://docs.google.com/spreadsheets/d/1VfncSL5gf9E7ehgND5nZgguUyUAmZiAMbQllLKcoxTQ/edit?gid=815874673#gid=815874673&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Bronze-trimmed Sack&lt;br /&gt;
| icon = Bronze-trimmed Sack.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = cf49da29c51&lt;br /&gt;
| id-gt = 16170&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 1-50.&lt;br /&gt;
&lt;br /&gt;
== Potential Contents ==&lt;br /&gt;
Players can take these items to the [[Expedition Bishop]] at [[Quarrymill]] in the [[South Shroud]] (X:25.1, Y:20.6) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Baby Opo-opo}}&lt;br /&gt;
*{{contains|Battledance Materia IV}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Bluebird}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Dinosaur Leather Gloves}}&lt;br /&gt;
*{{contains|Dinosaur Leather Shoes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Cap}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Coat}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Gloves}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Kecks}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Moccasins}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Pantalettes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Tabard}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Thighboots}}&lt;br /&gt;
*{{contains|Falconer&#039;s Boots}}&lt;br /&gt;
*{{contains|Falconer&#039;s Bottoms}}&lt;br /&gt;
*{{contains|Falconer&#039;s Shirt}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Gaelikitten}}&lt;br /&gt;
*{{contains|Gridanian Sparkler}}&lt;br /&gt;
*{{contains|Gryphonskin Breastguard}}&lt;br /&gt;
*{{contains|Gryphonskin Pantalettes}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IV}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|High House Boots}}&lt;br /&gt;
*{{contains|High House Breeches}}&lt;br /&gt;
*{{contains|High House Bustle}}&lt;br /&gt;
*{{contains|High House Cloche}}&lt;br /&gt;
*{{contains|High House Halfboots}}&lt;br /&gt;
*{{contains|High House Justaucorps}}&lt;br /&gt;
*{{contains|Lesser Panda}}&lt;br /&gt;
*{{contains|Lominsan Sparkler}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Harbor Herald)}}&lt;br /&gt;
*{{contains|Magicked Prism (Immortal Flames)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Maelstrom)}}&lt;br /&gt;
*{{contains|Magicked Prism (Mythril Eye)}}&lt;br /&gt;
*{{contains|Magicked Prism (The Raven)}}&lt;br /&gt;
*{{contains|Magicked Prism (Twin Adder)}}&lt;br /&gt;
*{{contains|Minute Mindflayer}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Samsonian Locks}}&lt;br /&gt;
*{{contains|Moonfire Caligae}}&lt;br /&gt;
*{{contains|Moonfire Halter}}&lt;br /&gt;
*{{contains|Moonfire Hat}}&lt;br /&gt;
*{{contains|Moonfire Sandals}}&lt;br /&gt;
*{{contains|Moonfire Tanga}}&lt;br /&gt;
*{{contains|Moonfire Trunks}}&lt;br /&gt;
*{{contains|Moonfire Vest}}&lt;br /&gt;
*{{contains|Mummy&#039;s Little Mummy}}&lt;br /&gt;
*{{contains|Nutkin}}&lt;br /&gt;
*{{contains|Owlet}}&lt;br /&gt;
*{{contains|Page 63}}&lt;br /&gt;
*{{contains|Paissa Brat}}&lt;br /&gt;
*{{contains|Palace of the Dead Flooring}}&lt;br /&gt;
*{{contains|Palace of the Dead Interior Wall}}&lt;br /&gt;
*{{contains|Palace Pedestal}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia IV}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia IV}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia IV}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia IV}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia IV}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Survival Boots}}&lt;br /&gt;
*{{contains|Survival Halfslops}}&lt;br /&gt;
*{{contains|Survival Hat}}&lt;br /&gt;
*{{contains|Survival Shirt}}&lt;br /&gt;
*{{contains|Thavnairian Armlets}}&lt;br /&gt;
*{{contains|Thavnairian Babouches}}&lt;br /&gt;
*{{contains|Thavnairian Bolero}}&lt;br /&gt;
*{{contains|Thavnairian Bustier}}&lt;br /&gt;
*{{contains|Thavnairian Gloves}}&lt;br /&gt;
*{{contains|Thavnairian Headdress}}&lt;br /&gt;
*{{contains|Thavnairian Sandals}}&lt;br /&gt;
*{{contains|Thavnairian Sarouel}}&lt;br /&gt;
*{{contains|Thavnairian Tights}}&lt;br /&gt;
*{{contains|Thavnairian Turban}}&lt;br /&gt;
*{{contains|Tight-beaked Parrot}}&lt;br /&gt;
*{{contains|Tiny Bulb}}&lt;br /&gt;
*{{contains|Ugly Duckling}}&lt;br /&gt;
*{{contains|Ul&#039;dahn Sparkler}}&lt;br /&gt;
*{{contains|Unicolt}}&lt;br /&gt;
*{{contains|Uraeus Body Armor}}&lt;br /&gt;
*{{contains|Uraeus Breeches}}&lt;br /&gt;
*{{contains|Wind Silk Bottoms}}&lt;br /&gt;
*{{contains|Wind Silk Coatee}}&lt;br /&gt;
*{{contains|Wind Silk Wedge Cap}}&lt;br /&gt;
*{{contains|Wind-up Tonberry}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Burn&amp;diff=1011570</id>
		<title>The Burn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Burn&amp;diff=1011570"/>
		<updated>2025-08-25T19:46:00Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Mention vuln/ice block for Deep Fog. Telegraph is not orange&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert. But even in an unforgiving environment such as this, life has endured. In a fierce struggle for what little aether yet remains, the Burn&#039;s beastly denizens have grown uncommonly savage, and you and your comrades must contend with their dangerous ilk as you scour its white sands.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 340&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 70 Poetics&lt;br /&gt;
| entrance = Yanxia&lt;br /&gt;
| entrance-coordinates = 28.1, 10.8&lt;br /&gt;
| req-quest = Feel the Burn&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| base-exp = 187,500&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! [[Hien]]&lt;br /&gt;
! [[Y&#039;shtola]]&lt;br /&gt;
! [[Alisaie]]&lt;br /&gt;
! [[Yugiri]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Hien1.png]]&lt;br /&gt;
| [[File:DS Y&#039;shtola1.png]]&lt;br /&gt;
| [[File:DS Alisaie1.png]]&lt;br /&gt;
| [[File:DS Yugiri1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| [[File:Blue samurai.png|Samurai|20px|link=]] [[Samurai]]&lt;br /&gt;
| {{CNJ}} Archon&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{NIN}} [[Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive in the Scorpion&#039;s Den: 0/1&lt;br /&gt;
#Clear the Scorpion&#039;s Den: 0/1&lt;br /&gt;
#Arrive in the Gamma Segregate: 0/1&lt;br /&gt;
#Clear the Gamma Segregate: 0/1&lt;br /&gt;
#Arrive in the Aspersory: 0/1&lt;br /&gt;
#Defeat the [[Mist Dragon|mist dragon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Kukulkan (Enemy)|Kukulkan]]&lt;br /&gt;
*[[Dancing Marionette]]&lt;br /&gt;
*[[Charred Luminare]]&lt;br /&gt;
*[[Desert Desman]]&lt;br /&gt;
*[[Charred Droid]]&lt;br /&gt;
*[[Charred Paladin]]&lt;br /&gt;
*[[Charred Drone]]&lt;br /&gt;
*[[Charred Dreadnaught]]&lt;br /&gt;
*[[Charred Coblyn]]&lt;br /&gt;
*[[Charred Doblyn]]&lt;br /&gt;
*[[Mining Drone (Enemy)|Mining Drone]]&lt;br /&gt;
*[[Rock Biter]]&lt;br /&gt;
*[[Repurposed Dreadnaught]]&lt;br /&gt;
*[[Gigaworm Stalker]]&lt;br /&gt;
*[[Gigaworm]]&lt;br /&gt;
*[[Veiled Gigaworm]]&lt;br /&gt;
*[[Worm Stalker]]&lt;br /&gt;
*[[Mist (Enemy)|Mist]]&lt;br /&gt;
*[[Draconic Regard]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|3-sNWdtFebw|350|right|Video guide (6.5 update)}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Hedetet]]===&lt;br /&gt;
Take note of the four white crystals jutting from the ground, as these serve as shields for some of the boss&#039;s attacks. Be warned that the crystals explode after being hit by one of Hedetet&#039;s attacks. New crystals fall from the ceiling, but be prepared to move out of their way.&lt;br /&gt;
* &#039;&#039;&#039;Crystal Needle:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Hailfire:&#039;&#039;&#039; Places a crosshair on a random target. After a short delay, Hedetet blasts sand at the targeted player, damaging the first thing it hits. Standing behind a crystal blocks all damage.&lt;br /&gt;
** All subsequent casts of &#039;&#039;&#039;Hailfire&#039;&#039;&#039; begin with Hedetet jumping to a random spot in the arena before targeting a player.&lt;br /&gt;
* &#039;&#039;&#039;Shardfall:&#039;&#039;&#039; Arena-wide area of effect. Stand behind a crystal to protect yourself. Hedetet casts &#039;&#039;&#039;Dissonance&#039;&#039;&#039; immediately after this attack.&lt;br /&gt;
* &#039;&#039;&#039;Dissonance:&#039;&#039;&#039; Another arena-wide area of effect. This time the safe zone is inside Hedetet&#039;s hitbox. Deals high damage and inflicts {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; if it connects.&lt;br /&gt;
* &#039;&#039;&#039;Shardstrike:&#039;&#039;&#039; Places an AoE marker on all players. Spread out to avoid damage overlap, but also position as to not hit any of the crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note for {{BLU}} [[Blue Mage]]s:&#039;&#039;&#039; this boss is vulnerable to {{action icon|Missile}}.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Defective Drone]]===&lt;br /&gt;
The Defective Drone&#039;s arena is smaller than most, and the left and right sides of the arena are constantly burning, inflicting {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for as long as the player stands in it. Additionally, take note of the &amp;quot;lanes&amp;quot; the arena is separated into.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Flame:&#039;&#039;&#039; High party-wide damage. Mitigate and heal through this.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Coil:&#039;&#039;&#039; Tankbuster that hits an arc in front of the boss.&lt;br /&gt;
* Prior to the next move, the Defective Drone will launch a glob of sludge towards a random player that inflicts &#039;&#039;&#039;Leaden&#039;&#039;&#039; while inside of it.&lt;br /&gt;
* &#039;&#039;&#039;Full Throttle:&#039;&#039;&#039; The Defective Drone moves out of the arena, showing up with five smaller &#039;&#039;&#039;[[Mining Drone (Enemy)|Mining Drones]]&#039;&#039;&#039; on one of the sides. Determine which of the smaller drones is sparking and does not have lights above it, and move into its lane. Getting run over by the drones inflicts massive damage and knockback guaranteed to push you into the fire.&lt;br /&gt;
* &#039;&#039;&#039;Rock Busters:&#039;&#039;&#039; Summons [[Rock Biter]]s (chakrams) on the sides of the arena that launch across in a straight line after a short time. Simply don&#039;t stand in front of them.&lt;br /&gt;
* After a while, the boss summons a &#039;&#039;&#039;[[Repurposed Dreadnaught]]&#039;&#039;&#039; that has the standard Dreadnaught attacks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Mist Dragon]]===&lt;br /&gt;
* &#039;&#039;&#039;Rime Wreath:&#039;&#039;&#039; High party-wide damage, mitigate and heal through this. &lt;br /&gt;
* &#039;&#039;&#039;Frost Breath:&#039;&#039;&#039; Two distinct attacks cast one after another. The first attack targets a non-tank and damages everything in a line from the boss to the targeted player. The second marks the tank and hits a wide arc in the tank&#039;s direction. Several ice puddles appear in the areas the attacks hit. The attack itself inflicts a dispellable {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;, while the puddles also inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039; for as long as a player stands in them.&lt;br /&gt;
* &#039;&#039;&#039;Fog Plume:&#039;&#039;&#039; Star-shaped AoE placed towards the south of the arena. There is an initial circular AoE at the landing point (though this may not be obvious from the telegraph). Then, four line AoEs will originate from it. Getting hit by any of these AoEs inflicts a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack and traps you in a block of ice called &#039;&#039;&#039;[[Mist (Enemy)|Mist]]&#039;&#039;&#039; for up to 10s. While trapped, you suffer from {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; damage over time. The Mist is extremely brittle and can be attacked by others to free its trapped player.&lt;br /&gt;
** Later on in the fight, the boss will instead place 2 of these star-shaped AoEs in a randomly rotated but fixed pattern.&lt;br /&gt;
* &#039;&#039;&#039;Vaporize:&#039;&#039;&#039; The Mist Dragon turns into mist in the center of the arena. Three &#039;&#039;&#039;[[Draconic Regard]]&#039;&#039;&#039; adds will spawn and tether to the Mist Dragon. &#039;&#039;&#039;Attempting to attack the Mist Dragon in this form will cause it to counterattack, trapping you in an ice block.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Cold Fog}}:&#039;&#039;&#039; An area of effect centered on the Mist Dragon&#039;s misty form that gradually expands. Slaying all of the &#039;&#039;&#039;Draconic Regard&#039;&#039;&#039; adds will prevent the attack&#039;s area from expanding further.&lt;br /&gt;
* &#039;&#039;&#039;Deep Fog:&#039;&#039;&#039; The arena becomes shrouded in thick fog that gives an indefinite {{status effect|dropsy}} &#039;&#039;&#039;[[Dropsy]]&#039;&#039;&#039; debuff, and the Mist Dragon leaves the arena. The Mist Dragon will spray a wide line through the center of the arena with ice, dealing high damage and freezing anyone caught in it. The boss will swoop twice before the fog disperses. Players should run around the edge of the arena until they see the dragon and its telegraph, which will only appear when they are close enough. Getting hit inflicts a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack and traps you in an ice block.&lt;br /&gt;
* &#039;&#039;&#039;Touchdown:&#039;&#039;&#039; A proximity marker will appear on the ground, indicating where the Mist Dragon is about to slam down. Free anyone still trapped in Mist and move as quickly as you can to the opposite side of the arena.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Royal Volunteer&#039;s Armor|Royal Volunteer&#039;s Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Hedetet]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
* {{exp|37,500}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Hedetet}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Defective Drone]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
* {{exp|65,000}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Defective Drone}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Mist Dragon]]===&lt;br /&gt;
*{{Item reward|35|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Mist Dragon Card}} (Drops at a fixed rate.)&lt;br /&gt;
* {{exp|85,000}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Mist Dragon}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.1 Y: 13.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Heavy Boots of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Heavy Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.4 Y: 10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Helm of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Hood of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Scope of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Halfmask of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Beret of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Armguards of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Fingerless Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 9.0 Y: 7.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Coat of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 5.3 Y: 5.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Burn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|A Land Long Dead}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Saint Mocianne&#039;s Arboretum (Hard) The Burn Gear1.jpg||center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Burn1.jpg&lt;br /&gt;
Image:The Burn2.jpg&lt;br /&gt;
The Burn Duty Support.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Make ready, friends. We are come to the Burn!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; Everyone! Land where you can! We must wait out the storm! &lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Excavatory Node:&#039;&#039;&#039; Reinforcements required. &amp;lt;buzzzzzz&amp;gt; Deploying auxiliary drones.&lt;br /&gt;
 &#039;&#039;&#039;Excavatory Node:&#039;&#039;&#039; Deploying rock biters. &amp;lt;buzzzzzz&amp;gt; Initiating obstacle removal protocol.&lt;br /&gt;
 &#039;&#039;&#039;Excavatory Node:&#039;&#039;&#039; Reinforcements required. &amp;lt;buzzzzzz&amp;gt; Deploying auxiliary drones.&lt;br /&gt;
&lt;br /&gt;
===Optional Post Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Please be safe, Alphinaud... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Dragons at Allagan ruins are seldom a coincidence.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; That there in the distance...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; That dragon was as much mist as it was flesh...&lt;br /&gt;
&lt;br /&gt;
===Duty Support===&lt;br /&gt;
====Y&#039;shtola, Yugiri, and Alisaie=====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That was quite a sandstorm... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Falling rocks! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Watch your heads, everyone! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We&#039;ve fallen quite a ways... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Amazing that life could adapt to such a harsh environment. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; One cannot underestimate the will to survive. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Is this Allagan...? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Aye. The aether here is unmistakable.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; It seems we&#039;ve trespassed upon their lair. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Both machina and facility are still operational. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Not for much longer, they won&#039;t be! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Those blades could do some serious damage. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; No matter the odds, life always finds a way... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; That a sandworm could have grown to such proportions... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m glad we don&#039;t have to face it alive. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That dragon formed from the mist! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Another of Allag&#039;s pitiable slaves, I&#039;d wager. &lt;br /&gt;
&lt;br /&gt;
====Hien, Alisaie, Yugiri====&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; All present and accounted for?&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; I believe so. Let us continue on foot. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Falling rocks! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Watch your heads, everyone! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We&#039;ve fallen quite a ways...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; What did it have to feed upon here? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Quite an abrupt change in surrounds... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Ugh, repulsive creatures... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Such an immense facility... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Nothing to it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; The sand here is as pale as those enormous bones. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; &#039;Tis easy to see why they say this place was “bled dry.” &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; That a sandworm could have grown to such proportions... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m glad we don&#039;t have to face it alive.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That dragon formed from the mist! &lt;br /&gt;
&lt;br /&gt;
====Hien, Y&#039;shtola and Alisaie====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That was quite a sandstorm... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The sand above gives way. Have care. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; I daresay we&#039;re in that creature&#039;s home. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; A scorpion clad in crystal. How curious.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Amazing that life could adapt to such a harsh environment. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Is this Allagan...? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Aye. The aether here is unmistakable.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; It seems we&#039;ve trespassed upon their lair. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; Never a dull moment in this cavern! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Both machina and facility are still operational. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Not for much longer, they won&#039;t be!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; As much as I would like to examine this place, we should press on. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; Indeed. Perhaps there will be time later. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; No matter the odds, life always finds a way...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Are sandworms descended from this creature, I wonder.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That dragon formed from the mist! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Another of Allag&#039;s pitiable slaves, I&#039;d wager. &lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Burn&amp;diff=1011569</id>
		<title>The Burn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Burn&amp;diff=1011569"/>
		<updated>2025-08-25T19:39:34Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fog Plume no longer lands on players. Overhaul description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert. But even in an unforgiving environment such as this, life has endured. In a fierce struggle for what little aether yet remains, the Burn&#039;s beastly denizens have grown uncommonly savage, and you and your comrades must contend with their dangerous ilk as you scour its white sands.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 340&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 70 Poetics&lt;br /&gt;
| entrance = Yanxia&lt;br /&gt;
| entrance-coordinates = 28.1, 10.8&lt;br /&gt;
| req-quest = Feel the Burn&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| base-exp = 187,500&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! [[Hien]]&lt;br /&gt;
! [[Y&#039;shtola]]&lt;br /&gt;
! [[Alisaie]]&lt;br /&gt;
! [[Yugiri]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Hien1.png]]&lt;br /&gt;
| [[File:DS Y&#039;shtola1.png]]&lt;br /&gt;
| [[File:DS Alisaie1.png]]&lt;br /&gt;
| [[File:DS Yugiri1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| [[File:Blue samurai.png|Samurai|20px|link=]] [[Samurai]]&lt;br /&gt;
| {{CNJ}} Archon&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{NIN}} [[Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive in the Scorpion&#039;s Den: 0/1&lt;br /&gt;
#Clear the Scorpion&#039;s Den: 0/1&lt;br /&gt;
#Arrive in the Gamma Segregate: 0/1&lt;br /&gt;
#Clear the Gamma Segregate: 0/1&lt;br /&gt;
#Arrive in the Aspersory: 0/1&lt;br /&gt;
#Defeat the [[Mist Dragon|mist dragon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Kukulkan (Enemy)|Kukulkan]]&lt;br /&gt;
*[[Dancing Marionette]]&lt;br /&gt;
*[[Charred Luminare]]&lt;br /&gt;
*[[Desert Desman]]&lt;br /&gt;
*[[Charred Droid]]&lt;br /&gt;
*[[Charred Paladin]]&lt;br /&gt;
*[[Charred Drone]]&lt;br /&gt;
*[[Charred Dreadnaught]]&lt;br /&gt;
*[[Charred Coblyn]]&lt;br /&gt;
*[[Charred Doblyn]]&lt;br /&gt;
*[[Mining Drone (Enemy)|Mining Drone]]&lt;br /&gt;
*[[Rock Biter]]&lt;br /&gt;
*[[Repurposed Dreadnaught]]&lt;br /&gt;
*[[Gigaworm Stalker]]&lt;br /&gt;
*[[Gigaworm]]&lt;br /&gt;
*[[Veiled Gigaworm]]&lt;br /&gt;
*[[Worm Stalker]]&lt;br /&gt;
*[[Mist (Enemy)|Mist]]&lt;br /&gt;
*[[Draconic Regard]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|3-sNWdtFebw|350|right|Video guide (6.5 update)}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Hedetet]]===&lt;br /&gt;
Take note of the four white crystals jutting from the ground, as these serve as shields for some of the boss&#039;s attacks. Be warned that the crystals explode after being hit by one of Hedetet&#039;s attacks. New crystals fall from the ceiling, but be prepared to move out of their way.&lt;br /&gt;
* &#039;&#039;&#039;Crystal Needle:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Hailfire:&#039;&#039;&#039; Places a crosshair on a random target. After a short delay, Hedetet blasts sand at the targeted player, damaging the first thing it hits. Standing behind a crystal blocks all damage.&lt;br /&gt;
** All subsequent casts of &#039;&#039;&#039;Hailfire&#039;&#039;&#039; begin with Hedetet jumping to a random spot in the arena before targeting a player.&lt;br /&gt;
* &#039;&#039;&#039;Shardfall:&#039;&#039;&#039; Arena-wide area of effect. Stand behind a crystal to protect yourself. Hedetet casts &#039;&#039;&#039;Dissonance&#039;&#039;&#039; immediately after this attack.&lt;br /&gt;
* &#039;&#039;&#039;Dissonance:&#039;&#039;&#039; Another arena-wide area of effect. This time the safe zone is inside Hedetet&#039;s hitbox. Deals high damage and inflicts {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; if it connects.&lt;br /&gt;
* &#039;&#039;&#039;Shardstrike:&#039;&#039;&#039; Places an AoE marker on all players. Spread out to avoid damage overlap, but also position as to not hit any of the crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note for {{BLU}} [[Blue Mage]]s:&#039;&#039;&#039; this boss is vulnerable to {{action icon|Missile}}.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Defective Drone]]===&lt;br /&gt;
The Defective Drone&#039;s arena is smaller than most, and the left and right sides of the arena are constantly burning, inflicting {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for as long as the player stands in it. Additionally, take note of the &amp;quot;lanes&amp;quot; the arena is separated into.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Flame:&#039;&#039;&#039; High party-wide damage. Mitigate and heal through this.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Coil:&#039;&#039;&#039; Tankbuster that hits an arc in front of the boss.&lt;br /&gt;
* Prior to the next move, the Defective Drone will launch a glob of sludge towards a random player that inflicts &#039;&#039;&#039;Leaden&#039;&#039;&#039; while inside of it.&lt;br /&gt;
* &#039;&#039;&#039;Full Throttle:&#039;&#039;&#039; The Defective Drone moves out of the arena, showing up with five smaller &#039;&#039;&#039;[[Mining Drone (Enemy)|Mining Drones]]&#039;&#039;&#039; on one of the sides. Determine which of the smaller drones is sparking and does not have lights above it, and move into its lane. Getting run over by the drones inflicts massive damage and knockback guaranteed to push you into the fire.&lt;br /&gt;
* &#039;&#039;&#039;Rock Busters:&#039;&#039;&#039; Summons [[Rock Biter]]s (chakrams) on the sides of the arena that launch across in a straight line after a short time. Simply don&#039;t stand in front of them.&lt;br /&gt;
* After a while, the boss summons a &#039;&#039;&#039;[[Repurposed Dreadnaught]]&#039;&#039;&#039; that has the standard Dreadnaught attacks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Mist Dragon]]===&lt;br /&gt;
* &#039;&#039;&#039;Rime Wreath:&#039;&#039;&#039; High party-wide damage, mitigate and heal through this. &lt;br /&gt;
* &#039;&#039;&#039;Frost Breath:&#039;&#039;&#039; Two distinct attacks cast one after another. The first attack targets a non-tank and damages everything in a line from the boss to the targeted player. The second marks the tank and hits a wide arc in the tank&#039;s direction. Several ice puddles appear in the areas the attacks hit. The attack itself inflicts a dispellable {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039;, while the puddles also inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039; for as long as a player stands in them.&lt;br /&gt;
* &#039;&#039;&#039;Fog Plume:&#039;&#039;&#039; Star-shaped AoE placed towards the south of the arena. There is an initial circular AoE at the landing point (though this may not be obvious from the telegraph). Then, four line AoEs will originate from it. Getting hit by any of these AoEs inflicts a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack and traps you in a block of ice called &#039;&#039;&#039;[[Mist (Enemy)|Mist]]&#039;&#039;&#039; for up to 10s. While trapped, you suffer from {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; damage over time. The Mist is extremely brittle and can be attacked by others to free its trapped player.&lt;br /&gt;
** Later on in the fight, the boss will instead place 2 of these star-shaped AoEs in a randomly rotated but fixed pattern.&lt;br /&gt;
* &#039;&#039;&#039;Vaporize:&#039;&#039;&#039; The Mist Dragon turns into mist in the center of the arena. Three &#039;&#039;&#039;[[Draconic Regard]]&#039;&#039;&#039; adds will spawn and tether to the Mist Dragon. &#039;&#039;&#039;Attempting to attack the Mist Dragon in this form will cause it to counterattack, trapping you similar to the effects of Fog Plume.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Cold Fog}}:&#039;&#039;&#039; An area of effect centered on the Mist Dragon&#039;s misty form that gradually expands. Slaying all of the &#039;&#039;&#039;Draconic Regard&#039;&#039;&#039; adds will prevent the attack&#039;s area from expanding further.&lt;br /&gt;
* &#039;&#039;&#039;Deep Fog:&#039;&#039;&#039; The arena becomes shrouded in thick fog that gives an indefinite {{status effect|dropsy}} &#039;&#039;&#039;[[Dropsy]]&#039;&#039;&#039; debuff, and the Mist Dragon leaves the arena. The Mist Dragon will spray a wide line through the center of the arena with ice, dealing high damage and freezing anyone caught in it. The boss will swoop twice before the fog disperses. Players should run around the edge of the arena until they see the orange AoE indicators, which will appear when they are close enough. This will allow them to dodge the AoEs without having to guess.&lt;br /&gt;
* &#039;&#039;&#039;Touchdown:&#039;&#039;&#039; A proximity marker will appear on the ground, indicating where the Mist Dragon is about to slam down. Free anyone still trapped in Mist and move as quickly as you can to the opposite side of the arena.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Royal Volunteer&#039;s Armor|Royal Volunteer&#039;s Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Hedetet]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
* {{exp|37,500}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Hedetet}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Defective Drone]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
* {{exp|65,000}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Defective Drone}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Mist Dragon]]===&lt;br /&gt;
*{{Item reward|35|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Mist Dragon Card}} (Drops at a fixed rate.)&lt;br /&gt;
* {{exp|85,000}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Mist Dragon}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.1 Y: 13.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Heavy Boots of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Heavy Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.4 Y: 10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Helm of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Hood of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Scope of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Halfmask of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Beret of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Armguards of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Fingerless Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 9.0 Y: 7.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Coat of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 5.3 Y: 5.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Burn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|A Land Long Dead}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Saint Mocianne&#039;s Arboretum (Hard) The Burn Gear1.jpg||center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Burn1.jpg&lt;br /&gt;
Image:The Burn2.jpg&lt;br /&gt;
The Burn Duty Support.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Make ready, friends. We are come to the Burn!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; Everyone! Land where you can! We must wait out the storm! &lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Excavatory Node:&#039;&#039;&#039; Reinforcements required. &amp;lt;buzzzzzz&amp;gt; Deploying auxiliary drones.&lt;br /&gt;
 &#039;&#039;&#039;Excavatory Node:&#039;&#039;&#039; Deploying rock biters. &amp;lt;buzzzzzz&amp;gt; Initiating obstacle removal protocol.&lt;br /&gt;
 &#039;&#039;&#039;Excavatory Node:&#039;&#039;&#039; Reinforcements required. &amp;lt;buzzzzzz&amp;gt; Deploying auxiliary drones.&lt;br /&gt;
&lt;br /&gt;
===Optional Post Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Please be safe, Alphinaud... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Dragons at Allagan ruins are seldom a coincidence.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; That there in the distance...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; That dragon was as much mist as it was flesh...&lt;br /&gt;
&lt;br /&gt;
===Duty Support===&lt;br /&gt;
====Y&#039;shtola, Yugiri, and Alisaie=====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That was quite a sandstorm... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Falling rocks! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Watch your heads, everyone! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We&#039;ve fallen quite a ways... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Amazing that life could adapt to such a harsh environment. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; One cannot underestimate the will to survive. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Is this Allagan...? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Aye. The aether here is unmistakable.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; It seems we&#039;ve trespassed upon their lair. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Both machina and facility are still operational. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Not for much longer, they won&#039;t be! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Those blades could do some serious damage. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; No matter the odds, life always finds a way... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; That a sandworm could have grown to such proportions... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m glad we don&#039;t have to face it alive. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That dragon formed from the mist! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Another of Allag&#039;s pitiable slaves, I&#039;d wager. &lt;br /&gt;
&lt;br /&gt;
====Hien, Alisaie, Yugiri====&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; All present and accounted for?&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; I believe so. Let us continue on foot. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Falling rocks! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Watch your heads, everyone! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We&#039;ve fallen quite a ways...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; What did it have to feed upon here? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Quite an abrupt change in surrounds... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Ugh, repulsive creatures... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Such an immense facility... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; Nothing to it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; The sand here is as pale as those enormous bones. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; &#039;Tis easy to see why they say this place was “bled dry.” &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; That a sandworm could have grown to such proportions... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m glad we don&#039;t have to face it alive.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That dragon formed from the mist! &lt;br /&gt;
&lt;br /&gt;
====Hien, Y&#039;shtola and Alisaie====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That was quite a sandstorm... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The sand above gives way. Have care. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; I daresay we&#039;re in that creature&#039;s home. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; A scorpion clad in crystal. How curious.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Amazing that life could adapt to such a harsh environment. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Is this Allagan...? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Aye. The aether here is unmistakable.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; It seems we&#039;ve trespassed upon their lair. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; Never a dull moment in this cavern! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Both machina and facility are still operational. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Not for much longer, they won&#039;t be!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; As much as I would like to examine this place, we should press on. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Hien:&#039;&#039;&#039; Indeed. Perhaps there will be time later. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; No matter the odds, life always finds a way...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Are sandworms descended from this creature, I wonder.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That dragon formed from the mist! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Another of Allag&#039;s pitiable slaves, I&#039;d wager. &lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1010022</id>
		<title>The Temple of the Fist</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1010022"/>
		<updated>2025-08-21T16:41:20Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add more mechanic combo for slow dps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Inner Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead.&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 280&lt;br /&gt;
| ilvl-sync = 340&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = Rhalgr&#039;s Reach&lt;br /&gt;
| entrance-coordinates = 12.2, 5.5&lt;br /&gt;
| req-quest = To Kill a Coeurl&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Rhalgr&#039;s Shoulder: 0/1&lt;br /&gt;
#Defeat the [[Coeurl Smriti|coeurls]]: 0/1&lt;br /&gt;
#Arrive at Harmony: 0/1&lt;br /&gt;
#Defeat [[Arbuda]]: 0/1&lt;br /&gt;
#Clear the Closed Fist: 0/1&lt;br /&gt;
#Defeat [[Ivon Coeurlfist]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Despite the claims of NPCs, there really aren&#039;t that many traps in the dungeon per se - most of the danger comes from mobs. That said, there are a few stone pistons on the upper pathways that you&#039;ll want to avoid. They have clearly marked AoEs though, so they&#039;re very easy to dodge.&lt;br /&gt;
&lt;br /&gt;
Only other thing you really need to watch out for are the giant blobs of moss in the early phases (tripping over these inflicts [[Slow]]/[[Heavy]] for a few seconds), and the Spirit Flames in the latter stage. The Spirit Flames are non-targetable enemies and work much like the Bombfish in [[Shisui of the Violet Tides]], except they home in on a player first.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Temple Pup]]&lt;br /&gt;
*[[Temple Coeurl]]&lt;br /&gt;
*[[Moss Barrier]]&lt;br /&gt;
*[[Temple Mossling]]&lt;br /&gt;
*[[Carmine Wamouracampa]]&lt;br /&gt;
*[[Bloodglider Monk]]&lt;br /&gt;
*[[Moss Wall]]&lt;br /&gt;
*[[Gyr Abanian Vulture]]&lt;br /&gt;
*[[Gyr Abanian Zu]]&lt;br /&gt;
*[[Dancing Bear]]&lt;br /&gt;
*[[Temple Doblyn]]&lt;br /&gt;
*[[Singha (Enemy)|Singha]]&lt;br /&gt;
*[[Singha Cub]]&lt;br /&gt;
*[[The Way of the Fist]]&lt;br /&gt;
*[[The Way of the Blade]]&lt;br /&gt;
*[[The Way of the Lance]]&lt;br /&gt;
*[[Spirit Flame]]&lt;br /&gt;
*[[Coeurl Prana]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|qsvyVRhQ-pc|350|right|The Temple of the Fist Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
Coeurl Sruti is a straight forward Boss. His attack are based on claws and jumping without a marker, though he will also use an AoE around him called &#039;&#039;&#039;Radial Blaster&#039;&#039;&#039;; if you get hit by it, you gain stacks of &amp;quot;Magical Damage received up&amp;quot;. Also uses the {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Basic Instinct}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
At around 77% he will summon his minion [[Coeurl Smriti]] who will claw and jump around like Coeurl Sruti. Instead of Radial Blaster, he uses &#039;&#039;&#039;Windblaster&#039;&#039;&#039; in a cone of aprox 150° in front of him. &lt;br /&gt;
&lt;br /&gt;
Smriti has health comparable to Sruti, so you should treat this like the Giruveganaus fight in [[The Stone Vigil (Hard)]]; focus on the wounded Sruti and finish him off, then engage Smriti.&lt;br /&gt;
&lt;br /&gt;
Around every 20% Coeurl Sruti will cast &#039;&#039;&#039;Electric Blaster&#039;&#039;&#039;, which places purple markers on players. After a short time, there will be an AoE Thunder hit on the marker that applies &amp;quot;Physical Damage received up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Arbuda]]===&lt;br /&gt;
&#039;&#039;&#039;Arbuda&#039;&#039;&#039; is a massive, four-armed, sword-wielding statue with powerful attacks. Non-tank players should stand at approximately 45 degrees off any of Arbuda&#039;s cardinal directions; if you consider his front heading to be 0 degrees, you want to be at 45, 135, 225. or 315. This ensures you&#039;ll have plenty of time to reposition to avoid two of Arbuda&#039;s main attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Port and Star&#039;&#039;&#039;: Massive unmarked cone AoE to Arbuda&#039;s left and right sides. Inflicts considerable damage and knockback. Stand in front or behind him.&lt;br /&gt;
*&#039;&#039;&#039;Fore and Aft&#039;&#039;&#039;:  Massive unmarked cone AoE to Arbuda&#039;s front and back sides. Inflicts considerable damage and knockback. Stand to either side of him. &lt;br /&gt;
*&#039;&#039;&#039;Fourfold Shear&#039;&#039;&#039;: is a slice on the tank, even if you move Arbuda follows you so buff up and get healed.&lt;br /&gt;
*&#039;&#039;&#039;Hellseal&#039;&#039;&#039;: Works identically to the Liquid Flame&#039;s &#039;Seal of Night and Day&#039; from Great Gubal Library (Hard). Simply move to the corresponding glowing symbol to dodge the attack. The timing is fairly tight, but the damage tick doesn&#039;t apply the instant the cast ends, so you have a little wiggle room.&lt;br /&gt;
*&#039;&#039;&#039;Tapas&#039;&#039;&#039;: Chases each player with telegraphed AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;: Arbuda assumes a defensive stance, similiar to [[Ravana]]. 1 side will be open to attack; attacking any other side will cause him to parry the attack back at you - even spells can be deflected. Whilst this is active, he is also capable of parrying area-effect Limit Breaks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Wave&#039;&#039;&#039;: Light raidwide that also spawns a persistent whirlwind on a random player - usually the ranged DPS or healer. After a short moment, it starts to repeatedly inflict damage and {{status effect|vulnerability up}} [[Vulnerability Up]] stacks on players still in it. Just move out and avoid the area.&lt;br /&gt;
*&#039;&#039;&#039;Hurricane Kick&#039;&#039;&#039;: A close-ranged 270° cleave aimed at a random player, leaving a 90° safe spot behind the boss. Inflicts a short {{status effect|stun}} [[Stun]] if it hits you. Dodge either behind or away from the boss.&lt;br /&gt;
*&#039;&#039;&#039;Touch of Slaughter&#039;&#039;&#039;: Targets a random player with a green marker, then leaps at them and sets their HP to a single digit number. The healer should heal them up ASAP, especially as this gets comboed with &#039;&#039;&#039;Hurricane Kick&#039;&#039;&#039; in the next phase, potentially killing the target.&lt;br /&gt;
*&#039;&#039;&#039;Coeurl Whisper&#039;&#039;&#039;: Spawns a line of dragon heads that slowly move across the arena, with some gaps between them (similar to [[Kugane Ohashi]] or [[The Vault]]&#039;s horses). They deal damage and inflict a {{status effect|vulnerability up}} [[Vulnerability Up]] stack on players they pass through. Watch out for and weave between the gaps to avoid them.&lt;br /&gt;
** In the next phase, two perpendicular lines will spawn instead, each only having dragons in one half of the line. They will cross each other during &#039;&#039;&#039;Rhalgr&#039;s Piece&#039;&#039;&#039;, leaving only one corner of the arena safely free of dragons.&lt;br /&gt;
** If your party&#039;s damage is low, in the next phase, you will also see a line of dragon heads with a tiny gap, paired with &#039;&#039;&#039;The Rose of Destruction&#039;&#039;&#039;, requiring your party to stack together while also aligned with the gap, letting the dragons safely pass around you.&lt;br /&gt;
*&#039;&#039;&#039;Silent Roar&#039;&#039;&#039;: Wide, blue-telegraphed line AoE aimed at a random player, which also knocks back and inflicts a {{status effect|vulnerability up}} [[Vulnerability Up]] stack. Try to dodge sideways.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Piece&#039;&#039;&#039;: Proximity AoE marker in the center of the arena. Run to the corners of the arena.&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|The Rose of Destruction}}&#039;&#039;&#039;: Places a stack marker on a random player. Stack together to split the damage. If your party does a lot of damage, you may skip this entirely!&lt;br /&gt;
*&#039;&#039;&#039;Furious Fists&#039;&#039;&#039;: Ivon begins powering up for a super attack, filling the room with glowing chakra orbs that are tethered to him. Collecting the orbs reduces the strength of this attack and will grant you a short-lived stacking {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff. Once the cast completes, Ivon will float over the center of the arena and punch down around 5 times, followed by a finishing &#039;&#039;Impact&#039;&#039; strike that does significantly more damage. This marks his phase change, after which the mechanics you have seen so far will be comboed together in trickier ways.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Crimson Lotus Weapons|Arhat Armor|Arhat Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
*{{tomestone|Poetics|4}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Coeurl Sruti}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arbuda]]===&lt;br /&gt;
*{{tomestone|Poetics|6}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Arbuda}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Ivon Coeurlfist}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 14.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.4 Y: 13.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.1 Y: 9.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 14.0 Y: 8.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Temple of the Fist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Their Deadly Mission}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:The Temple of the Fist1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Path To Rhalgr===&lt;br /&gt;
During the great deluge of the Sixth Umbral Calamity, it is said that Rhalgr sent a star to guide the forebears of the Ala Mhigan people to safety in the mountains of Gyr Abania. The ground where the star came to its rest was held as sacred and drew pilgrims from far and wide. Seeking to be closer to the Destroyer, this loose congregation of worshipers built a temple at the summit of a mountain by carving back the bare rock. Thus was born the Temple of the Fist, the main bastion of the Fist of Rhalgr.&lt;br /&gt;
&lt;br /&gt;
Ere long, the climb to pay pilgrimage to the temple came to be regarded as part of the spiritual journey for the faithful, and for this purpose a dedicated path was created: the Way of Enlightenment. Yet this was no leisurely stroll. Aside from being precariously steep, the way was outfitted with an array of traps and obstacles which tested flesh and faith both. In time, this grueling route would be adopted as a trial for those who aspired to monkhood.&lt;br /&gt;
&lt;br /&gt;
Alas, the Fist of Rhalgr would incur the wrath of King Theodoric, who saw the Temple of the Fist razed and its inhabitants slaughtered. Imperial rule further saw all religious practices oppressed, and for two decades nary a soul has set foot within its grounds.&lt;br /&gt;
&lt;br /&gt;
===Arbuda===&lt;br /&gt;
This four-armed golem was created to train monks, who competed to defeat it in the shortest possible time. Contests were awarded ranks, named for various beasts which were, in ascending order: mossling, chapuli, gazelle, coeurl, griffin, and two-headed coeurl. One last rank exists to crown them all, and it is named for the Destroyer Himself.&lt;br /&gt;
&lt;br /&gt;
===Ivon Coeurlfist===&lt;br /&gt;
A legend among monks, Ivon Coeurlfist honed his martial prowess by wandering the mountains and fighting coeurls. He is also credited for creating a powerful pair of gloves made from the hide of coeurls. According to scripture, such was his dedication to his faith and art that, even after his death, his essence persisted in the corporeal realm to continue his training forevermore. There are reports that an adventurer fought his spirit in the Temple of the Fist, but there is little in the way of details.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Within the innermost sanctum of the temple lies a chamber named Guidance. Scripture holds that those who make it this far are given the chance to prove themselves further—against the spirit of a great monk of eld. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
====Duty Dialogue==== &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; One legendary monk trained by fighting coeurls.&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Another coeurl! It seems rather angry, doesn&#039;t it?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Did you know Ivon Coeurlfist used a pair of Sphairai crafted fists shaped like coeurls?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; A stronger warrior I have not seen!&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; The monks used that golem to test their speed. It is called &amp;quot;Arbuda.&amp;quot; &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; I&#039;ll time you long each trial takes you, comparing your performance with that of previous monks. &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Look at that! Your time was perfectly average. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; A new challenger? Very well.&lt;br /&gt;
 Ready your fists! &lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You are quite the fighter.&lt;br /&gt;
 Let us see if you can handle this!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; The time has come to open all my chakra!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; Taste the power of the coeurl!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You will not survive this!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1006412</id>
		<title>The Temple of the Fist</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1006412"/>
		<updated>2025-08-17T16:28:06Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Overhaul section and fix outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Inner Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead.&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 280&lt;br /&gt;
| ilvl-sync = 340&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = Rhalgr&#039;s Reach&lt;br /&gt;
| entrance-coordinates = 12.2, 5.5&lt;br /&gt;
| req-quest = To Kill a Coeurl&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Rhalgr&#039;s Shoulder: 0/1&lt;br /&gt;
#Defeat the [[Coeurl Smriti|coeurls]]: 0/1&lt;br /&gt;
#Arrive at Harmony: 0/1&lt;br /&gt;
#Defeat [[Arbuda]]: 0/1&lt;br /&gt;
#Clear the Closed Fist: 0/1&lt;br /&gt;
#Defeat [[Ivon Coeurlfist]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Despite the claims of NPCs, there really aren&#039;t that many traps in the dungeon per se - most of the danger comes from mobs. That said, there are a few stone pistons on the upper pathways that you&#039;ll want to avoid. They have clearly marked AoEs though, so they&#039;re very easy to dodge.&lt;br /&gt;
&lt;br /&gt;
Only other thing you really need to watch out for are the giant blobs of moss in the early phases (tripping over these inflicts [[Slow]]/[[Heavy]] for a few seconds), and the Spirit Flames in the latter stage. The Spirit Flames are non-targetable enemies and work much like the Bombfish in [[Shisui of the Violet Tides]], except they home in on a player first.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Temple Pup]]&lt;br /&gt;
*[[Temple Coeurl]]&lt;br /&gt;
*[[Moss Barrier]]&lt;br /&gt;
*[[Temple Mossling]]&lt;br /&gt;
*[[Carmine Wamouracampa]]&lt;br /&gt;
*[[Bloodglider Monk]]&lt;br /&gt;
*[[Moss Wall]]&lt;br /&gt;
*[[Gyr Abanian Vulture]]&lt;br /&gt;
*[[Gyr Abanian Zu]]&lt;br /&gt;
*[[Dancing Bear]]&lt;br /&gt;
*[[Temple Doblyn]]&lt;br /&gt;
*[[Singha (Enemy)|Singha]]&lt;br /&gt;
*[[Singha Cub]]&lt;br /&gt;
*[[The Way of the Fist]]&lt;br /&gt;
*[[The Way of the Blade]]&lt;br /&gt;
*[[The Way of the Lance]]&lt;br /&gt;
*[[Spirit Flame]]&lt;br /&gt;
*[[Coeurl Prana]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|qsvyVRhQ-pc|350|right|The Temple of the Fist Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
Coeurl Sruti is a straight forward Boss. His attack are based on claws and jumping without a marker, though he will also use an AoE around him called &#039;&#039;&#039;Radial Blaster&#039;&#039;&#039;; if you get hit by it, you gain stacks of &amp;quot;Magical Damage received up&amp;quot;. Also uses the {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Basic Instinct}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
At around 77% he will summon his minion [[Coeurl Smriti]] who will claw and jump around like Coeurl Sruti. Instead of Radial Blaster, he uses &#039;&#039;&#039;Windblaster&#039;&#039;&#039; in a cone of aprox 150° in front of him. &lt;br /&gt;
&lt;br /&gt;
Smriti has health comparable to Sruti, so you should treat this like the Giruveganaus fight in [[The Stone Vigil (Hard)]]; focus on the wounded Sruti and finish him off, then engage Smriti.&lt;br /&gt;
&lt;br /&gt;
Around every 20% Coeurl Sruti will cast &#039;&#039;&#039;Electric Blaster&#039;&#039;&#039;, which places purple markers on players. After a short time, there will be an AoE Thunder hit on the marker that applies &amp;quot;Physical Damage received up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Arbuda]]===&lt;br /&gt;
&#039;&#039;&#039;Arbuda&#039;&#039;&#039; is a massive, four-armed, sword-wielding statue with powerful attacks. Non-tank players should stand at approximately 45 degrees off any of Arbuda&#039;s cardinal directions; if you consider his front heading to be 0 degrees, you want to be at 45, 135, 225. or 315. This ensures you&#039;ll have plenty of time to reposition to avoid two of Arbuda&#039;s main attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Port and Star&#039;&#039;&#039;: Massive unmarked cone AoE to Arbuda&#039;s left and right sides. Inflicts considerable damage and knockback. Stand in front or behind him.&lt;br /&gt;
*&#039;&#039;&#039;Fore and Aft&#039;&#039;&#039;:  Massive unmarked cone AoE to Arbuda&#039;s front and back sides. Inflicts considerable damage and knockback. Stand to either side of him. &lt;br /&gt;
*&#039;&#039;&#039;Fourfold Shear&#039;&#039;&#039;: is a slice on the tank, even if you move Arbuda follows you so buff up and get healed.&lt;br /&gt;
*&#039;&#039;&#039;Hellseal&#039;&#039;&#039;: Works identically to the Liquid Flame&#039;s &#039;Seal of Night and Day&#039; from Great Gubal Library (Hard). Simply move to the corresponding glowing symbol to dodge the attack. The timing is fairly tight, but the damage tick doesn&#039;t apply the instant the cast ends, so you have a little wiggle room.&lt;br /&gt;
*&#039;&#039;&#039;Tapas&#039;&#039;&#039;: Chases each player with telegraphed AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;: Arbuda assumes a defensive stance, similiar to [[Ravana]]. 1 side will be open to attack; attacking any other side will cause him to parry the attack back at you - even spells can be deflected. Whilst this is active, he is also capable of parrying area-effect Limit Breaks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Wave&#039;&#039;&#039;: Light raidwide that also spawns a persistent whirlwind on a random player - usually the ranged DPS or healer. After a short moment, it starts to repeatedly inflict damage and {{status effect|vulnerability up}} [[Vulnerability Up]] stacks on players still in it. Just move out and avoid the area.&lt;br /&gt;
*&#039;&#039;&#039;Hurricane Kick&#039;&#039;&#039;: A close-ranged 270° cleave aimed at a random player, leaving a 90° safe spot behind the boss. Inflicts a short {{status effect|stun}} [[Stun]] if it hits you. Dodge either behind or away from the boss.&lt;br /&gt;
*&#039;&#039;&#039;Touch of Slaughter&#039;&#039;&#039;: Targets a random player with a green marker, then leaps at them and sets their HP to a single digit number. The healer should heal them up ASAP, especially as this gets comboed with &#039;&#039;&#039;Hurricane Kick&#039;&#039;&#039; in the next phase, potentially killing the target.&lt;br /&gt;
*&#039;&#039;&#039;Coeurl Whisper&#039;&#039;&#039;: Spawns a line of dragon heads that slowly move across the arena, with some gaps between them (similar to [[Kugane Ohashi]] or [[The Vault]]&#039;s horses). They deal damage and inflict a {{status effect|vulnerability up}} [[Vulnerability Up]] stack on players they pass through. Watch out for and weave between the gaps to avoid them.&lt;br /&gt;
** In the next phase, two perpendicular lines will spawn instead, each only having dragons in one half of the line. They will cross each other during &#039;&#039;&#039;Rhalgr&#039;s Piece&#039;&#039;&#039;, leaving only one corner of the arena safely free of dragons.&lt;br /&gt;
*&#039;&#039;&#039;Silent Roar&#039;&#039;&#039;: Wide, blue-telegraphed line AoE aimed at a random player, which also knocks back and inflicts a {{status effect|vulnerability up}} [[Vulnerability Up]] stack. Try to dodge sideways.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Piece&#039;&#039;&#039;: Proximity AoE marker in the center of the arena. Run to the corners of the arena.&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|The Rose of Destruction}}&#039;&#039;&#039;: Places a stack marker on a random player. Stack together to split the damage. If your party does a lot of damage, you may skip this entirely!&lt;br /&gt;
*&#039;&#039;&#039;Furious Fists&#039;&#039;&#039;: Ivon begins powering up for a super attack, filling the room with glowing chakra orbs that are tethered to him. Collecting the orbs reduces the strength of this attack and will grant you a short-lived stacking {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff. Once the cast completes, Ivon will float over the center of the arena and punch down around 5 times, followed by a finishing &#039;&#039;Impact&#039;&#039; strike that does significantly more damage. This marks his phase change, after which the mechanics you have seen so far will be comboed together in trickier ways.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Crimson Lotus Weapons|Arhat Armor|Arhat Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
*{{tomestone|Poetics|4}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Coeurl Sruti}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arbuda]]===&lt;br /&gt;
*{{tomestone|Poetics|6}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Arbuda}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Ivon Coeurlfist}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 14.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.4 Y: 13.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.1 Y: 9.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 14.0 Y: 8.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Temple of the Fist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Their Deadly Mission}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:The Temple of the Fist1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Path To Rhalgr===&lt;br /&gt;
During the great deluge of the Sixth Umbral Calamity, it is said that Rhalgr sent a star to guide the forebears of the Ala Mhigan people to safety in the mountains of Gyr Abania. The ground where the star came to its rest was held as sacred and drew pilgrims from far and wide. Seeking to be closer to the Destroyer, this loose congregation of worshipers built a temple at the summit of a mountain by carving back the bare rock. Thus was born the Temple of the Fist, the main bastion of the Fist of Rhalgr.&lt;br /&gt;
&lt;br /&gt;
Ere long, the climb to pay pilgrimage to the temple came to be regarded as part of the spiritual journey for the faithful, and for this purpose a dedicated path was created: the Way of Enlightenment. Yet this was no leisurely stroll. Aside from being precariously steep, the way was outfitted with an array of traps and obstacles which tested flesh and faith both. In time, this grueling route would be adopted as a trial for those who aspired to monkhood.&lt;br /&gt;
&lt;br /&gt;
Alas, the Fist of Rhalgr would incur the wrath of King Theodoric, who saw the Temple of the Fist razed and its inhabitants slaughtered. Imperial rule further saw all religious practices oppressed, and for two decades nary a soul has set foot within its grounds.&lt;br /&gt;
&lt;br /&gt;
===Arbuda===&lt;br /&gt;
This four-armed golem was created to train monks, who competed to defeat it in the shortest possible time. Contests were awarded ranks, named for various beasts which were, in ascending order: mossling, chapuli, gazelle, coeurl, griffin, and two-headed coeurl. One last rank exists to crown them all, and it is named for the Destroyer Himself.&lt;br /&gt;
&lt;br /&gt;
===Ivon Coeurlfist===&lt;br /&gt;
A legend among monks, Ivon Coeurlfist honed his martial prowess by wandering the mountains and fighting coeurls. He is also credited for creating a powerful pair of gloves made from the hide of coeurls. According to scripture, such was his dedication to his faith and art that, even after his death, his essence persisted in the corporeal realm to continue his training forevermore. There are reports that an adventurer fought his spirit in the Temple of the Fist, but there is little in the way of details.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Within the innermost sanctum of the temple lies a chamber named Guidance. Scripture holds that those who make it this far are given the chance to prove themselves further—against the spirit of a great monk of eld. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
====Duty Dialogue==== &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; One legendary monk trained by fighting coeurls.&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Another coeurl! It seems rather angry, doesn&#039;t it?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Did you know Ivon Coeurlfist used a pair of Sphairai crafted fists shaped like coeurls?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; A stronger warrior I have not seen!&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; The monks used that golem to test their speed. It is called &amp;quot;Arbuda.&amp;quot; &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; I&#039;ll time you long each trial takes you, comparing your performance with that of previous monks. &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Look at that! Your time was perfectly average. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; A new challenger? Very well.&lt;br /&gt;
 Ready your fists! &lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You are quite the fighter.&lt;br /&gt;
 Let us see if you can handle this!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; The time has come to open all my chakra!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; Taste the power of the coeurl!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You will not survive this!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1006404</id>
		<title>The Temple of the Fist</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1006404"/>
		<updated>2025-08-17T15:38:17Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Remove tip to tank at edge of arena. Makes some mechanics harder to resolve especially for unfamiliar players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Inner Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead.&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 280&lt;br /&gt;
| ilvl-sync = 340&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = Rhalgr&#039;s Reach&lt;br /&gt;
| entrance-coordinates = 12.2, 5.5&lt;br /&gt;
| req-quest = To Kill a Coeurl&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Rhalgr&#039;s Shoulder: 0/1&lt;br /&gt;
#Defeat the [[Coeurl Smriti|coeurls]]: 0/1&lt;br /&gt;
#Arrive at Harmony: 0/1&lt;br /&gt;
#Defeat [[Arbuda]]: 0/1&lt;br /&gt;
#Clear the Closed Fist: 0/1&lt;br /&gt;
#Defeat [[Ivon Coeurlfist]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Despite the claims of NPCs, there really aren&#039;t that many traps in the dungeon per se - most of the danger comes from mobs. That said, there are a few stone pistons on the upper pathways that you&#039;ll want to avoid. They have clearly marked AoEs though, so they&#039;re very easy to dodge.&lt;br /&gt;
&lt;br /&gt;
Only other thing you really need to watch out for are the giant blobs of moss in the early phases (tripping over these inflicts [[Slow]]/[[Heavy]] for a few seconds), and the Spirit Flames in the latter stage. The Spirit Flames are non-targetable enemies and work much like the Bombfish in [[Shisui of the Violet Tides]], except they home in on a player first.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Temple Pup]]&lt;br /&gt;
*[[Temple Coeurl]]&lt;br /&gt;
*[[Moss Barrier]]&lt;br /&gt;
*[[Temple Mossling]]&lt;br /&gt;
*[[Carmine Wamouracampa]]&lt;br /&gt;
*[[Bloodglider Monk]]&lt;br /&gt;
*[[Moss Wall]]&lt;br /&gt;
*[[Gyr Abanian Vulture]]&lt;br /&gt;
*[[Gyr Abanian Zu]]&lt;br /&gt;
*[[Dancing Bear]]&lt;br /&gt;
*[[Temple Doblyn]]&lt;br /&gt;
*[[Singha (Enemy)|Singha]]&lt;br /&gt;
*[[Singha Cub]]&lt;br /&gt;
*[[The Way of the Fist]]&lt;br /&gt;
*[[The Way of the Blade]]&lt;br /&gt;
*[[The Way of the Lance]]&lt;br /&gt;
*[[Spirit Flame]]&lt;br /&gt;
*[[Coeurl Prana]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|qsvyVRhQ-pc|350|right|The Temple of the Fist Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
Coeurl Sruti is a straight forward Boss. His attack are based on claws and jumping without a marker, though he will also use an AoE around him called &#039;&#039;&#039;Radial Blaster&#039;&#039;&#039;; if you get hit by it, you gain stacks of &amp;quot;Magical Damage received up&amp;quot;. Also uses the {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Basic Instinct}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
At around 77% he will summon his minion [[Coeurl Smriti]] who will claw and jump around like Coeurl Sruti. Instead of Radial Blaster, he uses &#039;&#039;&#039;Windblaster&#039;&#039;&#039; in a cone of aprox 150° in front of him. &lt;br /&gt;
&lt;br /&gt;
Smriti has health comparable to Sruti, so you should treat this like the Giruveganaus fight in [[The Stone Vigil (Hard)]]; focus on the wounded Sruti and finish him off, then engage Smriti.&lt;br /&gt;
&lt;br /&gt;
Around every 20% Coeurl Sruti will cast &#039;&#039;&#039;Electric Blaster&#039;&#039;&#039;, which places purple markers on players. After a short time, there will be an AoE Thunder hit on the marker that applies &amp;quot;Physical Damage received up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Arbuda]]===&lt;br /&gt;
&#039;&#039;&#039;Arbuda&#039;&#039;&#039; is a massive, four-armed, sword-wielding statue with powerful attacks. Non-tank players should stand at approximately 45 degrees off any of Arbuda&#039;s cardinal directions; if you consider his front heading to be 0 degrees, you want to be at 45, 135, 225. or 315. This ensures you&#039;ll have plenty of time to reposition to avoid two of Arbuda&#039;s main attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Port and Star&#039;&#039;&#039;: Massive unmarked cone AoE to Arbuda&#039;s left and right sides. Inflicts considerable damage and knockback. Stand in front or behind him.&lt;br /&gt;
*&#039;&#039;&#039;Fore and Aft&#039;&#039;&#039;:  Massive unmarked cone AoE to Arbuda&#039;s front and back sides. Inflicts considerable damage and knockback. Stand to either side of him. &lt;br /&gt;
*&#039;&#039;&#039;Fourfold Shear&#039;&#039;&#039;: is a slice on the tank, even if you move Arbuda follows you so buff up and get healed.&lt;br /&gt;
*&#039;&#039;&#039;Hellseal&#039;&#039;&#039;: Works identically to the Liquid Flame&#039;s &#039;Seal of Night and Day&#039; from Great Gubal Library (Hard). Simply move to the corresponding glowing symbol to dodge the attack. The timing is fairly tight, but the damage tick doesn&#039;t apply the instant the cast ends, so you have a little wiggle room.&lt;br /&gt;
*&#039;&#039;&#039;Tapas&#039;&#039;&#039;: Chases each player with telegraphed AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;: Arbuda assumes a defensive stance, similiar to [[Ravana]]. 1 side will be open to attack; attacking any other side will cause him to parry the attack back at you - even spells can be deflected. Whilst this is active, he is also capable of parrying area-effect Limit Breaks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
A powerful ancient monk in search of worthy challengers, Ivon is a formidable challenge even for veteran adventurers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Wave&#039;&#039;&#039;: Drop a whirlwind with an AoE Windzone on one random player, typically Ranged DPS or the Healer. Just move out of it. Doesn&#039;t last very long.&lt;br /&gt;
*&#039;&#039;&#039;Hurricane Kick&#039;&#039;&#039;: A short-ranged 270° roundhouse kick AoE, front-facing, leaving a 90° safe-spot for melee. Inflicts Stun for a short time if it hits you.&lt;br /&gt;
*&#039;&#039;&#039;Touch of Slaughter&#039;&#039;&#039;: Marks one player at random and knocks them down to 1 HP, typically either the Tank or one of the DPS. Rarely directly fatal by itself, but healers should heal the victim up immediately.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Piece&#039;&#039;&#039;:  places a mine that causes AoE damage if triggered, best move away to the outer edge of the platform.&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|The Rose of Destruction}}&#039;&#039;&#039;: Will mark one player with a large orange crosshair marker, requiring the party to stack to split damage.&lt;br /&gt;
*&#039;&#039;&#039;Furious Fist&#039;&#039;&#039;: Ivon begins powering up for a super attack, filling the room with glowing chakra orbs that are tethered to him. Collecting the orbs reduces the strength of this attack and will grant you a short-lived stacking {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff. Once the cast completes, Ivon will float over the center of the arena and punch down around 4-5 times, followed by a finishing &#039;&#039;Impact&#039;&#039; strike that does significantly more damage.&lt;br /&gt;
*&#039;&#039;&#039;Silent Roar&#039;&#039;&#039;: will mark one player and casts a tidalwave towards that player. Getting hit by the wave will knock you back with a chance to fall off&lt;br /&gt;
&lt;br /&gt;
Ivon will also periodically summon glowing white heads that travel across the room, similar to the walls of mummies in [[The Sunken Temple of Qarn (Hard)]]. These aren&#039;t too hard to avoid as they are fairly slow-moving. Later on he&#039;ll summon two waves at once, crossing the arena perpendicular to each other.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Crimson Lotus Weapons|Arhat Armor|Arhat Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
*{{tomestone|Poetics|4}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Coeurl Sruti}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arbuda]]===&lt;br /&gt;
*{{tomestone|Poetics|6}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Arbuda}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Ivon Coeurlfist}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 14.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.4 Y: 13.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.1 Y: 9.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 14.0 Y: 8.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Temple of the Fist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Their Deadly Mission}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:The Temple of the Fist1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Path To Rhalgr===&lt;br /&gt;
During the great deluge of the Sixth Umbral Calamity, it is said that Rhalgr sent a star to guide the forebears of the Ala Mhigan people to safety in the mountains of Gyr Abania. The ground where the star came to its rest was held as sacred and drew pilgrims from far and wide. Seeking to be closer to the Destroyer, this loose congregation of worshipers built a temple at the summit of a mountain by carving back the bare rock. Thus was born the Temple of the Fist, the main bastion of the Fist of Rhalgr.&lt;br /&gt;
&lt;br /&gt;
Ere long, the climb to pay pilgrimage to the temple came to be regarded as part of the spiritual journey for the faithful, and for this purpose a dedicated path was created: the Way of Enlightenment. Yet this was no leisurely stroll. Aside from being precariously steep, the way was outfitted with an array of traps and obstacles which tested flesh and faith both. In time, this grueling route would be adopted as a trial for those who aspired to monkhood.&lt;br /&gt;
&lt;br /&gt;
Alas, the Fist of Rhalgr would incur the wrath of King Theodoric, who saw the Temple of the Fist razed and its inhabitants slaughtered. Imperial rule further saw all religious practices oppressed, and for two decades nary a soul has set foot within its grounds.&lt;br /&gt;
&lt;br /&gt;
===Arbuda===&lt;br /&gt;
This four-armed golem was created to train monks, who competed to defeat it in the shortest possible time. Contests were awarded ranks, named for various beasts which were, in ascending order: mossling, chapuli, gazelle, coeurl, griffin, and two-headed coeurl. One last rank exists to crown them all, and it is named for the Destroyer Himself.&lt;br /&gt;
&lt;br /&gt;
===Ivon Coeurlfist===&lt;br /&gt;
A legend among monks, Ivon Coeurlfist honed his martial prowess by wandering the mountains and fighting coeurls. He is also credited for creating a powerful pair of gloves made from the hide of coeurls. According to scripture, such was his dedication to his faith and art that, even after his death, his essence persisted in the corporeal realm to continue his training forevermore. There are reports that an adventurer fought his spirit in the Temple of the Fist, but there is little in the way of details.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Within the innermost sanctum of the temple lies a chamber named Guidance. Scripture holds that those who make it this far are given the chance to prove themselves further—against the spirit of a great monk of eld. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
====Duty Dialogue==== &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; One legendary monk trained by fighting coeurls.&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Another coeurl! It seems rather angry, doesn&#039;t it?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Did you know Ivon Coeurlfist used a pair of Sphairai crafted fists shaped like coeurls?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; A stronger warrior I have not seen!&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; The monks used that golem to test their speed. It is called &amp;quot;Arbuda.&amp;quot; &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; I&#039;ll time you long each trial takes you, comparing your performance with that of previous monks. &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Look at that! Your time was perfectly average. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; A new challenger? Very well.&lt;br /&gt;
 Ready your fists! &lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You are quite the fighter.&lt;br /&gt;
 Let us see if you can handle this!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; The time has come to open all my chakra!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; Taste the power of the coeurl!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You will not survive this!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1006403</id>
		<title>The Temple of the Fist</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Temple_of_the_Fist&amp;diff=1006403"/>
		<updated>2025-08-17T15:25:38Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Replace typo with new description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Inner Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead.&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 280&lt;br /&gt;
| ilvl-sync = 340&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = Rhalgr&#039;s Reach&lt;br /&gt;
| entrance-coordinates = 12.2, 5.5&lt;br /&gt;
| req-quest = To Kill a Coeurl&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Rhalgr&#039;s Shoulder: 0/1&lt;br /&gt;
#Defeat the [[Coeurl Smriti|coeurls]]: 0/1&lt;br /&gt;
#Arrive at Harmony: 0/1&lt;br /&gt;
#Defeat [[Arbuda]]: 0/1&lt;br /&gt;
#Clear the Closed Fist: 0/1&lt;br /&gt;
#Defeat [[Ivon Coeurlfist]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Despite the claims of NPCs, there really aren&#039;t that many traps in the dungeon per se - most of the danger comes from mobs. That said, there are a few stone pistons on the upper pathways that you&#039;ll want to avoid. They have clearly marked AoEs though, so they&#039;re very easy to dodge.&lt;br /&gt;
&lt;br /&gt;
Only other thing you really need to watch out for are the giant blobs of moss in the early phases (tripping over these inflicts [[Slow]]/[[Heavy]] for a few seconds), and the Spirit Flames in the latter stage. The Spirit Flames are non-targetable enemies and work much like the Bombfish in [[Shisui of the Violet Tides]], except they home in on a player first.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Temple Pup]]&lt;br /&gt;
*[[Temple Coeurl]]&lt;br /&gt;
*[[Moss Barrier]]&lt;br /&gt;
*[[Temple Mossling]]&lt;br /&gt;
*[[Carmine Wamouracampa]]&lt;br /&gt;
*[[Bloodglider Monk]]&lt;br /&gt;
*[[Moss Wall]]&lt;br /&gt;
*[[Gyr Abanian Vulture]]&lt;br /&gt;
*[[Gyr Abanian Zu]]&lt;br /&gt;
*[[Dancing Bear]]&lt;br /&gt;
*[[Temple Doblyn]]&lt;br /&gt;
*[[Singha (Enemy)|Singha]]&lt;br /&gt;
*[[Singha Cub]]&lt;br /&gt;
*[[The Way of the Fist]]&lt;br /&gt;
*[[The Way of the Blade]]&lt;br /&gt;
*[[The Way of the Lance]]&lt;br /&gt;
*[[Spirit Flame]]&lt;br /&gt;
*[[Coeurl Prana]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|qsvyVRhQ-pc|350|right|The Temple of the Fist Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
Coeurl Sruti is a straight forward Boss. His attack are based on claws and jumping without a marker, though he will also use an AoE around him called &#039;&#039;&#039;Radial Blaster&#039;&#039;&#039;; if you get hit by it, you gain stacks of &amp;quot;Magical Damage received up&amp;quot;. Also uses the {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Basic Instinct}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
At around 77% he will summon his minion [[Coeurl Smriti]] who will claw and jump around like Coeurl Sruti. Instead of Radial Blaster, he uses &#039;&#039;&#039;Windblaster&#039;&#039;&#039; in a cone of aprox 150° in front of him. &lt;br /&gt;
&lt;br /&gt;
Smriti has health comparable to Sruti, so you should treat this like the Giruveganaus fight in [[The Stone Vigil (Hard)]]; focus on the wounded Sruti and finish him off, then engage Smriti.&lt;br /&gt;
&lt;br /&gt;
Around every 20% Coeurl Sruti will cast &#039;&#039;&#039;Electric Blaster&#039;&#039;&#039;, which places purple markers on players. After a short time, there will be an AoE Thunder hit on the marker that applies &amp;quot;Physical Damage received up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Arbuda]]===&lt;br /&gt;
&#039;&#039;&#039;Arbuda&#039;&#039;&#039; is a massive, four-armed, sword-wielding statue with powerful attacks, and is best tanked at one end of the arena. Non-tank players should stand at approximately 45 degrees off any of Arbuda&#039;s cardinal directions; if you consider his front heading to be 0 degrees, you want to be at 45, 135, 225. or 315. This ensures you&#039;ll have plenty of time to reposition to avoid two of Arbuda&#039;s main attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Port and Star&#039;&#039;&#039;: Massive unmarked cone AoE to Arbuda&#039;s left and right sides. Inflicts considerable damage and knockback. Stand in front or behind him.&lt;br /&gt;
*&#039;&#039;&#039;Fore and Aft&#039;&#039;&#039;:  Massive unmarked cone AoE to Arbuda&#039;s front and back sides. Inflicts considerable damage and knockback. Stand to either side of him. &lt;br /&gt;
*&#039;&#039;&#039;Fourfold Shear&#039;&#039;&#039;: is a slice on the tank, even if you move Arbuda follows you so buff up and get healed.&lt;br /&gt;
*&#039;&#039;&#039;Hellseal&#039;&#039;&#039;: Works identically to the Liquid Flame&#039;s &#039;Seal of Night and Day&#039; from Great Gubal Library (Hard). Simply move to the corresponding glowing symbol to dodge the attack. The timing is fairly tight, but the damage tick doesn&#039;t apply the instant the cast ends, so you have a little wiggle room.&lt;br /&gt;
*&#039;&#039;&#039;Tapas&#039;&#039;&#039;: Chases each player with telegraphed AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;: Arbuda assumes a defensive stance, similiar to [[Ravana]]. 1 side will be open to attack; attacking any other side will cause him to parry the attack back at you - even spells can be deflected. Whilst this is active, he is also capable of parrying area-effect Limit Breaks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
A powerful ancient monk in search of worthy challengers, Ivon is a formidable challenge even for veteran adventurers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Wave&#039;&#039;&#039;: Drop a whirlwind with an AoE Windzone on one random player, typically Ranged DPS or the Healer. Just move out of it. Doesn&#039;t last very long.&lt;br /&gt;
*&#039;&#039;&#039;Hurricane Kick&#039;&#039;&#039;: A short-ranged 270° roundhouse kick AoE, front-facing, leaving a 90° safe-spot for melee. Inflicts Stun for a short time if it hits you.&lt;br /&gt;
*&#039;&#039;&#039;Touch of Slaughter&#039;&#039;&#039;: Marks one player at random and knocks them down to 1 HP, typically either the Tank or one of the DPS. Rarely directly fatal by itself, but healers should heal the victim up immediately.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Piece&#039;&#039;&#039;:  places a mine that causes AoE damage if triggered, best move away to the outer edge of the platform.&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|The Rose of Destruction}}&#039;&#039;&#039;: Will mark one player with a large orange crosshair marker, requiring the party to stack to split damage.&lt;br /&gt;
*&#039;&#039;&#039;Furious Fist&#039;&#039;&#039;: Ivon begins powering up for a super attack, filling the room with glowing chakra orbs that are tethered to him. Collecting the orbs reduces the strength of this attack and will grant you a short-lived stacking {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff. Once the cast completes, Ivon will float over the center of the arena and punch down around 4-5 times, followed by a finishing &#039;&#039;Impact&#039;&#039; strike that does significantly more damage.&lt;br /&gt;
*&#039;&#039;&#039;Silent Roar&#039;&#039;&#039;: will mark one player and casts a tidalwave towards that player. Getting hit by the wave will knock you back with a chance to fall off&lt;br /&gt;
&lt;br /&gt;
Ivon will also periodically summon glowing white heads that travel across the room, similar to the walls of mummies in [[The Sunken Temple of Qarn (Hard)]]. These aren&#039;t too hard to avoid as they are fairly slow-moving. Later on he&#039;ll summon two waves at once, crossing the arena perpendicular to each other.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Crimson Lotus Weapons|Arhat Armor|Arhat Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coeurl Sruti]]===&lt;br /&gt;
*{{tomestone|Poetics|4}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Coeurl Sruti}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arbuda]]===&lt;br /&gt;
*{{tomestone|Poetics|6}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Arbuda}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ivon Coeurlfist]]===&lt;br /&gt;
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops list|Ivon Coeurlfist}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 14.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Kyahan of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.4 Y: 13.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Kabuto of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Sandogasa of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hanbo of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Kote of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Tekko of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.1 Y: 9.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 14.0 Y: 8.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Earring of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Temple of the Fist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Their Deadly Mission}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:The Temple of the Fist1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Path To Rhalgr===&lt;br /&gt;
During the great deluge of the Sixth Umbral Calamity, it is said that Rhalgr sent a star to guide the forebears of the Ala Mhigan people to safety in the mountains of Gyr Abania. The ground where the star came to its rest was held as sacred and drew pilgrims from far and wide. Seeking to be closer to the Destroyer, this loose congregation of worshipers built a temple at the summit of a mountain by carving back the bare rock. Thus was born the Temple of the Fist, the main bastion of the Fist of Rhalgr.&lt;br /&gt;
&lt;br /&gt;
Ere long, the climb to pay pilgrimage to the temple came to be regarded as part of the spiritual journey for the faithful, and for this purpose a dedicated path was created: the Way of Enlightenment. Yet this was no leisurely stroll. Aside from being precariously steep, the way was outfitted with an array of traps and obstacles which tested flesh and faith both. In time, this grueling route would be adopted as a trial for those who aspired to monkhood.&lt;br /&gt;
&lt;br /&gt;
Alas, the Fist of Rhalgr would incur the wrath of King Theodoric, who saw the Temple of the Fist razed and its inhabitants slaughtered. Imperial rule further saw all religious practices oppressed, and for two decades nary a soul has set foot within its grounds.&lt;br /&gt;
&lt;br /&gt;
===Arbuda===&lt;br /&gt;
This four-armed golem was created to train monks, who competed to defeat it in the shortest possible time. Contests were awarded ranks, named for various beasts which were, in ascending order: mossling, chapuli, gazelle, coeurl, griffin, and two-headed coeurl. One last rank exists to crown them all, and it is named for the Destroyer Himself.&lt;br /&gt;
&lt;br /&gt;
===Ivon Coeurlfist===&lt;br /&gt;
A legend among monks, Ivon Coeurlfist honed his martial prowess by wandering the mountains and fighting coeurls. He is also credited for creating a powerful pair of gloves made from the hide of coeurls. According to scripture, such was his dedication to his faith and art that, even after his death, his essence persisted in the corporeal realm to continue his training forevermore. There are reports that an adventurer fought his spirit in the Temple of the Fist, but there is little in the way of details.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Within the innermost sanctum of the temple lies a chamber named Guidance. Scripture holds that those who make it this far are given the chance to prove themselves further—against the spirit of a great monk of eld. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
====Duty Dialogue==== &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; One legendary monk trained by fighting coeurls.&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Another coeurl! It seems rather angry, doesn&#039;t it?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Did you know Ivon Coeurlfist used a pair of Sphairai crafted fists shaped like coeurls?&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; A stronger warrior I have not seen!&lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; The monks used that golem to test their speed. It is called &amp;quot;Arbuda.&amp;quot; &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; I&#039;ll time you long each trial takes you, comparing your performance with that of previous monks. &lt;br /&gt;
 &#039;&#039;&#039;Marjorie:&#039;&#039;&#039; Look at that! Your time was perfectly average. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; A new challenger? Very well.&lt;br /&gt;
 Ready your fists! &lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You are quite the fighter.&lt;br /&gt;
 Let us see if you can handle this!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; The time has come to open all my chakra!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; Taste the power of the coeurl!&lt;br /&gt;
 &#039;&#039;&#039;Ivon Coeurlfist:&#039;&#039;&#039; You will not survive this!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cold_Fog&amp;diff=1000021</id>
		<title>Cold Fog</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cold_Fog&amp;diff=1000021"/>
		<updated>2025-08-11T14:30:16Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Cold Fog imprisons you but does almost no damage. No mitigation is required, just don&amp;#039;t be low HP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Cold Fog&lt;br /&gt;
| icon = Cold Fog.png&lt;br /&gt;
| description = Grants ``Cold Fog`` to self.&lt;br /&gt;
| facts = {{Action fact|duration|5}}{{Action fact|Effect changes to ``Touch of Frost`` if damage is taken.}}{{Action fact|Touch of Frost Effect|Action changes from ```[[Cold Fog]]``` to ```[[White Death]]```}}{{Action fact|duration|15}}&lt;br /&gt;
| facts-2 = &amp;lt;br/&amp;gt;{{Action fact|```[[White Death]]```}}{{Action fact|Deals ice damage with a potency of 400.}}{{Action fact|additional|``[[Deep Freeze]]``}}{{Action fact|duration|10}}{{Action fact|Can only be executed while under the effect of ``Touch of Frost``.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 84&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = Ice&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 90&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
A mist dragon will instinctively cloak itself in a chilling fog, which allows it to freeze any aggressor foolish enough to test its defenses. Practitioners of this spell have discovered that the trick to not freezing oneself in the process is to surround the body with a pocket of warm air.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* White Death is an instant cast on the global cooldown, and can be spammed for the duration of Touch of Frost.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Mist Dragon]] (Last Boss) from {{questlink|dungeon|The Burn}}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
When the Mist Dragon begins casting Vaporize, it will summon 3 Draconic Regards (white dragon heads). You must leave at least one head alive in order for the cast to go off, otherwise the Mist Dragon will cast White Death instead and you will not get the spell.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.45}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auto-Translate&amp;diff=1000020</id>
		<title>Auto-Translate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auto-Translate&amp;diff=1000020"/>
		<updated>2025-08-11T13:17:47Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix wrong word and add new General Actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|Guides}}&lt;br /&gt;
[[Auto-Translate]] translates various phrases into the native language for the viewer. Auto-Translate has 4 languages: English, Japanese, French and German. the function can be accessed from the &#039;&#039;&#039;Auto Translator&#039;&#039;&#039;. Players can access the Auto Translator by pressing the TAB key while in chat window.&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
Once you hit &amp;quot;Tab&amp;quot; with the chat box active, you are presented with a list of options, numbered 1 to a maximum of 9. If more than 9 options are available, the remaining options will be listed on another &amp;quot;page&amp;quot;. If this happens, the list will start from 1 again.&lt;br /&gt;
&lt;br /&gt;
If there are more than 9 options in the current list of options, the options are grouped in &amp;quot;pages.&amp;quot; Using the &amp;quot;left&amp;quot; and &amp;quot;right&amp;quot; arrow keys, you can navigate to the next and previous page. Using the &amp;quot;down&amp;quot; and &amp;quot;up&amp;quot; arrows keys, you can navigate to the next and previous item in the list. You may also use the &amp;quot;pageup&amp;quot; and &amp;quot;pagedown&amp;quot; keys.&lt;br /&gt;
&lt;br /&gt;
Pressing the &amp;quot;enter&amp;quot; key will select the highlighted item. You can also use the number shown next to the item to select it directly, or use the mouse to select an item.&lt;br /&gt;
&lt;br /&gt;
If the selected item is shown in square brackets, you will be presented with a sublist. Otherwise, the item will be placed into the chat bar.&lt;br /&gt;
&lt;br /&gt;
If you are in a sublist, and you want to go back a level, press the &amp;quot;escape&amp;quot; key once per level.&lt;br /&gt;
&lt;br /&gt;
==List of Phrases==&lt;br /&gt;
===Languages===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Please use the auto-translate function.|| 定型文辞書を使ってください。 (Teikei bun jisho o tsukatte kudasai.*) || Utilisez la traduction automatique || Bitte benutze die Auto-Translate-Funktion.&lt;br /&gt;
|-&lt;br /&gt;
|Japanese language|| 日本語 (Nihongo) || Japonais || Japanische Sprache&lt;br /&gt;
|-&lt;br /&gt;
|English language|| 英語 (Eigo) || Anglais || Englische Sprache&lt;br /&gt;
|-&lt;br /&gt;
|French language|| フランス語 (&#039;&#039;France&#039;&#039;go) || Français || Französische Sprache&lt;br /&gt;
|-&lt;br /&gt;
|German language|| ドイツ語 (&#039;&#039;Deutsch&#039;&#039;go) || Allemand || Deutsche Sprache&lt;br /&gt;
|-&lt;br /&gt;
|Please listen.|| 聞いてください。(Kiite kudasai.) || Veuillez m&#039;écouter. || Hör bitte zu.&lt;br /&gt;
|-&lt;br /&gt;
|Can you hear me?|| 聞こえていますか？ (Kikoete imasu ka?) || M&#039;entendez-vous ? || Kannst du mich verstehen?&lt;br /&gt;
|-&lt;br /&gt;
|I can speak a little.|| 少し話せます。(Sukoshi hanasemasu.) || Je parle un peu. || Ich kann ein bisschen sprechen.&lt;br /&gt;
|-&lt;br /&gt;
|I can understand a little.|| 少しなら理解できます。 (Sukoshinara rikai dekimasu.*) || Je comprends un peu. || Ich kann ein wenig verstehen.&lt;br /&gt;
|-&lt;br /&gt;
|Please use simple words.|| 簡単な単語で話してください。 (Kantan&#039;na tango de hanashite kudasai.*) || Utilisez des mots simples. || Bitte verwende einfache Wörter.&lt;br /&gt;
|-&lt;br /&gt;
|Please do not abbreviate your words.|| 省略形ではなくフルスペルでお願いします。 (Shouryaku katachide wa naku &#039;&#039;full spell&#039;&#039; de onegaishimasu.*) || Évitez les abbréviations. || Bitte kürze deine Wörter nicht ab&lt;br /&gt;
|-&lt;br /&gt;
|I need some time to put together my answer.|| 返事するのでちょっと待ってください。 (Henji surunode chottomatte kudasai.*) || J&#039;ai besoin de temps pour répondre. || Ich brauche etwas Zeit, um meine Antwort zusammenzustellen.&lt;br /&gt;
|-&lt;br /&gt;
|What is your native language?|| 母国語は何ですか？ (Haha kokugo wa nanidesu ka?*) || Quelle est votre langue maternelle? || Was ist deine Muttersprache?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak Japanese?|| 日本語は話せますか？ (Nihongo wa hanasemasu ka?) || Parlez-vous japonais ? || Kannst du japanisch sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak English?|| 英語は話せますか？ (Eigo wa hanasemasu ka?) || Parlez-vous anglais ? || Kannst du englische sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak French?|| フランス語は話せますか？ (&#039;&#039;France&#039;&#039;go wa hanasemasu ka?) || Parlez-vous français ? || Kannst du Französisch sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak German?|| ドイツ語は話せますか？ (&#039;&#039;Deutsch&#039;&#039;go wa hanasemasu ka?) || Parlez-vous allemand ? || Kannst du Deutsch sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any Japanese.|| 私は日本語が話せません。 (Watashi wa nihongo ga hanasemasen.) || Je ne parle pas japonais. || Ich spreche kein Japanisch&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any English.|| 私は英語が話せません。 (Watashi wa eigo ga hanasemasen.) || Je ne parle pas anglais. || Ich spreche kein Englisch&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any French.|| 私はフランス語が話せません。 (Watashi wa &#039;&#039;France&#039;&#039;go ga hanasemasen.) || Je ne parle pas français. || Ich spreche kein Französisch.&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any German.|| 私はドイツ語が話せません。 (Watashi wa &#039;&#039;Deutsch&#039;&#039;go ga hanasemasen.) || Je ne parle pas allemand. || Ich spreche kein deutsch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greetings===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Nice to meet you.|| はじめまして。 (Hajimemashite.) || Enchanté(e). || Freut mich, dich kennenzulernen.&lt;br /&gt;
|-&lt;br /&gt;
|Good morning!|| おはよう。 (Ohayou.) || Bonjour ! || Guten Morgen!&lt;br /&gt;
|-&lt;br /&gt;
|Hello!|| こんにちは。 (Konnichi wa.) || Salut ! || Hallo!&lt;br /&gt;
|-&lt;br /&gt;
|Good evening!|| こんばんは。 (Konban wa.) || Bonsoir ! || Guten Abend!&lt;br /&gt;
|-&lt;br /&gt;
|Good night!|| おやすみなさい。 (Oyasuminasai.) || Bonne nuit ! || Gute Nacht!&lt;br /&gt;
|-&lt;br /&gt;
|Good-bye.|| さようなら。 (Sayounara.) || Au revoir ! || Auf Wiedersehen.&lt;br /&gt;
|-&lt;br /&gt;
|I had fun today!|| 今日は楽しかったです。 (Kyou wa tanoshikatta desu.) || Je me suis bien amusé(e). || Ich hatte heute Spaß!&lt;br /&gt;
|-&lt;br /&gt;
|See you again!|| また会いましょう！ (Mata aimashou!) || À la prochaine ! || Wir sehen uns wieder!&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s play together again sometime!|| また遊びましょう。 (Mata asobimashou.) || Rejouons ensemble une prochaine fois. || Lass uns irgendwann wieder zusammen spielen!&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m back!|| ただいま。 (Tadaima.) || Je suis de retour. || Ich bin zurück!&lt;br /&gt;
|-&lt;br /&gt;
|Welcome back.|| おかえり。 (Okaeri.) || Ça fait plaisir de vous revoir. || Willkommen zurück!&lt;br /&gt;
|-&lt;br /&gt;
|Congratulations!|| おめでとう！ (Omedetou!) || Félicitations ! || Herzliche Glückwünsche!&lt;br /&gt;
|-&lt;br /&gt;
|Good job!|| よくやった！ (Yoku yatta!) || Bien joué ! || Gute Arbeit!&lt;br /&gt;
|-&lt;br /&gt;
|Good luck!|| がんばって！ (Ganbatte!) || Bon courage ! || Viel Glück!&lt;br /&gt;
|-&lt;br /&gt;
|All right!|| やったー！ (Yattaa!) || Super ! || Gut!/In Ordnung!&lt;br /&gt;
|-&lt;br /&gt;
|Thank you.|| ありがとう。 (Arigatou.) || Merci. || Dankeschön!/Danke!&lt;br /&gt;
|-&lt;br /&gt;
|You&#039;re welcome.|| どういたしまして。 (Douitashimashite.) || De rien. || Bitte.&lt;br /&gt;
|-&lt;br /&gt;
|Take care.|| 気を付けてください。 (Ki o tsukete kudasai.*) || Prenez soin de vous. || Pass auf.&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m sorry.|| ごめんなさい。 (Gomennasai.) || Je suis désolé. || Es tut mir leid!&lt;br /&gt;
|-&lt;br /&gt;
|Please forgive me.|| 許してください。(Yurushitekudasai.*) || Pardonnez-moi. || Bitte vergib mir!&lt;br /&gt;
|-&lt;br /&gt;
|That&#039;s too bad.|| 残念です。 (Zan&#039;nendesu.*) || C&#039;est dommage. || Das ist sehr schade.&lt;br /&gt;
|-&lt;br /&gt;
|Excuse me...|| ちょっといいですか？ (Chotto ii desu ka?) || Excusez-moi, vous avez un instant ? || Entschuldigen Sie...&lt;br /&gt;
|-&lt;br /&gt;
|Have a safe journey.|| それではよい旅を。 (Sore dewa yoi tabi wo.) || Bonne continuation ! || Gute Reise.&lt;br /&gt;
|-&lt;br /&gt;
|This is my first time here.|| ここに来るのは初めてです。 (Koko ni kuru no wa hajimete desu.) || C&#039;est la première fois que je viens ici. || Dies ist mein erstes Mal hier.&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m looking forward to it!|| 楽しみです！ (Tanoshimidesu!*) || J&#039;ai hâte ! || Ich freue mich darauf!&lt;br /&gt;
|-&lt;br /&gt;
|Good game!|| お疲れ様でした。 (Otsukaresamadeshita.) || C&#039;était génial ! || Gute Partie!&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s do it!|| よろしくお願いします！ (Yoroshiku onegaishimasu!) || Faisons de notre mieux ! || Machen wir das!&lt;br /&gt;
|-&lt;br /&gt;
|Thank you. I must now take my leave.|| ありがとうございました。これで失礼します。 (Arigatou gozaimashita. Kore de shitsureishimasu.*) || Merci pour tout, et à bientôt peut-être. || Ich muss mich jetzt verabschieden.&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s have some fun!|| 気楽にやりましょう！ (Kiraku ni yarimashou!*) || Allons nous amuser ! || Lass uns etwas Spaß haben!&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s give it our best shot!|| 一緒にがんばりましょう！ (Issho ni ganbarimashou!*) || On réussira ensemble ! || Geben wir unser Bestes!&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll do my best!|| がんばります！ (Ganbarimasu!) || Je ferai de mon mieux ! || Ich werde mein Bestes geben!&lt;br /&gt;
|-&lt;br /&gt;
|This should be fun!|| 楽しみましょう！ (Tanoshimimashou!) || On va bien s&#039;amuser ! || Das sollte Spaß machen!&lt;br /&gt;
|-&lt;br /&gt;
|If we stay cool, everything will be fine!|| 落ち着いていきましょう！ (Ochitsuite ikimashou!*) || Allons-y tranquillement, ça va aller ! || Wenn wir cool bleiben, wird alles gut!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Who?|| 誰ですか？ (Dare desu ka?) || Qui ? || Wer?&lt;br /&gt;
|-&lt;br /&gt;
|Which?|| どちらですか？ (Dochira desu ka?) || Lequel ? || Welche?&lt;br /&gt;
|-&lt;br /&gt;
|How?|| どうすればいいですか？ (Dou sureba ii desu ka?) || Comment faire ? || Wie?&lt;br /&gt;
|-&lt;br /&gt;
|What?|| 何ですか？ (Nani desu ka?) || Qu&#039;est-ce que c&#039;est ? || Was?&lt;br /&gt;
|-&lt;br /&gt;
|When?|| いつですか？(Itsu desu ka?) || Quand ? || Wann?&lt;br /&gt;
|-&lt;br /&gt;
|How many?|| いくつですか？ (Ikutsu desu ka?) || Combien ? || Wie viele?&lt;br /&gt;
|-&lt;br /&gt;
|Where?|| どこですか？ (Doko desu ka?) || Où ? || Wo?&lt;br /&gt;
|-&lt;br /&gt;
|Why?|| なぜですか？ (Naze desu ka?) || Pourquoi ? || Warum?&lt;br /&gt;
|-&lt;br /&gt;
|How come?|| どうしてですか？ (Doushite desu ka?) || Pour quelle raison ? || Woher?&lt;br /&gt;
|-&lt;br /&gt;
|Where shall we go?|| どこに行きますか？ (Doko ni ikimasu ka?) || Où allez-vous ? || Wohin sollen wir gehen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you do it?|| できますか？ (Dekimasu ka?) || Pouvez-vous le faire ? || Kannst du es machen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you need any help?|| 助けはいりますか？ (Tasuke hairimasu ka?) || Avez-vous besoin d&#039;aide ? || Brauchst du Hilfe?&lt;br /&gt;
|-&lt;br /&gt;
|Which levequest shall we do?|| どのコンテンツをやりますか？ (Dono &#039;&#039;contents&#039;&#039; o yarimasu ka?*) || Quelle mission voulez-vous faire ? || Welche Level-Quest sollen wir tun?&lt;br /&gt;
|-&lt;br /&gt;
|Which duties can you do?|| どのコンテンツならできますか？ (Dono &#039;&#039;contents&#039;&#039; nara dekimasu ka?*) || Quelles missions pouvez-vous faire ? || Welche Aufgaben kannst du erledigen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you have it?|| 持っていますか？ (Motte imasu ka?*) || L&#039;avez-vous ? || Hast du es?&lt;br /&gt;
|-&lt;br /&gt;
|What weapons can you use?|| 今どんな武器を持っていますか？ (Ima donna buki o motte imasu ka?*) || Quelles armes possédez-vous ? || Welche Waffen kannst du benutzen?&lt;br /&gt;
|-&lt;br /&gt;
|What other classes can you use?|| 他にどのクラスができますか？ (Hoka ni dono &#039;&#039;class&#039;&#039; ga dekimasu ka?*) || Quelles autres classes pouvez-vous jouer ? || Welche anderen Klassen kannst du verwenden?&lt;br /&gt;
|-&lt;br /&gt;
|What other roles can you cover?|| 他にどのロールができますか？ (Hoka ni dono &#039;&#039;role&#039;&#039; ga dekimasu ka?*) || Quels autres rôles pouvez-vous jouer ? || Welche anderen Rollen kannst du übernehmen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you have it set?|| セットしていますか？ (&#039;&#039;Set&#039;&#039; shite imasu ka?) || Avez-vous enregistré toutes vos actions ? || Hast du es eingestellt?&lt;br /&gt;
|-&lt;br /&gt;
|What&#039;s the battle plan?|| どんな戦術でいきますか？ (Donna senjutsu de ikimasu ka?*) || Quel est le plan de bataille ? || Was ist der Schlachtplan?&lt;br /&gt;
|-&lt;br /&gt;
|Can I add you to my friend list?|| フレンドになってくれませんか？ (&#039;&#039;Friend&#039;&#039; ni natte kuremasen ka?*) || Puis-je t&#039;ajouter à ma liste d&#039;amis ? || Kann ich dich zu meiner Freundesliste hinzufügen?&lt;br /&gt;
|-&lt;br /&gt;
|Shall we take a break?|| 休憩しませんか？ (Kyuukei shimasen ka?*)  || Pouvons-nous faire une pause ? || Sollen wir eine Pause machen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want me to repair it?|| 修理しましょうか？ (Shuuri shimashou ka?*) || Voulez-vous que je le répare ? || Soll ich es reparieren?&lt;br /&gt;
|-&lt;br /&gt;
|Can you repair it for me?|| 修理してくれませんか？ (Shuuri shite kuremasen ka?*) || Pouvez-vous réparer quelquechose pour moi ? || Kannst du es für mich reparieren?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want me to meld materia to it?|| マテリア装着しましょうか？ (&#039;&#039;Materia&#039;&#039; souchaku shimashou ka?*) || Voulez-vous que je sertisse une materia ? || Soll ich Materia damit einsetzten?&lt;br /&gt;
|-&lt;br /&gt;
|Can you meld materia for me?|| マテリア装着してくれませんか？ (&#039;&#039;Materia&#039;&#039; souchaku shite kuremasen ka?*) || Pouvez-vous sertir une materia pour moi ? || Kannst du Materia für mich einsetzten?&lt;br /&gt;
|-&lt;br /&gt;
|Would you join my party?|| パーティに入りませんか？ (&#039;&#039;Party&#039;&#039; ni hairimasen ka?*) || Voulez-vous rejoindre mon équipe ? || Würdest du meiner Gruppe beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I join your party?|| パーティに入れてくれませんか？ (&#039;&#039;Party&#039;&#039; ni irete kuremasen ka?*) || Pourriez-vous m&#039;ajouter dans votre équipe ? || Kann ich mich deiner Gruppe anschließen?&lt;br /&gt;
|-&lt;br /&gt;
|Should we disband?|| パーティを解散しますか？ (&#039;&#039;Party&#039;&#039; o kaisan shimasu ka?*) || Est-ce qu&#039;on dissout l&#039;équipe ? || Sollen wir uns auflösen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want to join my linkshell?|| リンクシェルに入りませんか？ (&#039;&#039;Linkshell&#039;&#039; ni hairimasen ka?*) || Voulez-vous rejoindre ma linkshell ? || Möchtest du meiner Kontaktkreis beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I join your linkshell?|| リンクシェルに入れてくれませんか？ (&#039;&#039;Linkshell&#039;&#039; ni irete kuremasen ka?*) || Puis-je rejoindre votre linkshell ? || Kann ich deinem Kontaktkreis beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want to join my free company?|| フリーカンパニーに入りませんか？ (&#039;&#039;Free company&#039;&#039; ni hairimasen ka?*) || Voulez-vous rejoindre ma compagnie libre ? || Möchtest du meiner freien Gesellschaft beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I join your free company?|| フリーカンパニーに入れてくれませんか？ (&#039;&#039;Free company&#039;&#039; ni irete kuremasen ka?*) || Puis-je rejoindre votre compagnie libre ? || Kann ich deiner freien Gesellschaft beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|What are you doing?|| 何をしていますか？ (Nani o shite imasu ka?) || Que faites-vous ? || Was machst du?&lt;br /&gt;
|-&lt;br /&gt;
|How about a game of Triple Triad?|| カード対戦しませんか？ (&#039;&#039;Card&#039;&#039; taisen shimasen ka?*) ||Voulez-vous jouer à Triple Triade ? || Wie wäre es mit einer Partie Triple Triad?&lt;br /&gt;
|-&lt;br /&gt;
|Can we change the rules?|| ルールを変えませんか？ (&#039;&#039;Rule&#039;&#039; o kaemasen ka?) || Peut-on changer les règles ? || Können wir die Regeln ändern?&lt;br /&gt;
|-&lt;br /&gt;
|How about joining a Triple Triad tournament?|| 大会の対戦をしませんか？ (Taikai no taisen o shimasen ka?*) || Voulez-vous faire un match de tournoi ? || Wie wäre es mit einem Triple Triad-Turnier?&lt;br /&gt;
|-&lt;br /&gt;
|Do you have enough MP?|| MPは大丈夫ですか？ (&#039;&#039;MP&#039;&#039; wa daijoubudesuka?) || Avez-vous assez de MP ? || Hast du genug MP?&lt;br /&gt;
|-&lt;br /&gt;
|Is there anything you don&#039;t understand?|| わからないことはありますか？ (Wakaranai koto wa arimasu ka?) || Y a t-il quelquechose que vous voulez savoir ? || Gibt es etwas, das du nicht verstehst?&lt;br /&gt;
|-&lt;br /&gt;
|Did you see it?|| 見ましたか？ (Mimashita ka?) || Vous l&#039;avez vu(e) ? || Hast du es verstanden?&lt;br /&gt;
|-&lt;br /&gt;
|How should we handle this?|| 攻略方法はわかりますか？ (Kouryaku houhou wa wakarimasu ka?*) || ???? || Wie sollen wir damit umgehen?&lt;br /&gt;
|-&lt;br /&gt;
|What&#039;s our strategy?|| 作戦を立てませんか？ (Sakusen o tatemasen ka?*) || Quelle est la stratégie ? || Was ist unsere Strategie?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want to ride together?|| 相乗りしませんか？ (Ainori shimasen ka?*) || Vous pourriez monter avec moi, qu&#039;en dites-vous ? || Möchtest du zusammen fahren/reiten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I ride with you?|| 相乗りさせてくれませんか？ (Ainori sa sete kuremasen ka?*) || Pourrais-je monter avec vous ? || Kann ich es mit dir zusammen fahren/reiten?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Answers===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t understand.|| わかりません。 (Wakarimasen.) || Je ne comprends pas. || ????&lt;br /&gt;
|-&lt;br /&gt;
|No thanks.|| いりません。 (Irimasen.) || Non, merci. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Yes, please.|| はい。お願いします。 (Hai. onegaishimasu.) || Oui, s&#039;il vous plait. || ????&lt;br /&gt;
|-&lt;br /&gt;
|If you would be so kind.|| お願いします。 (Onegaishimasu.) || Je vous en prie, s&#039;il vous plait.  || ????&lt;br /&gt;
|-&lt;br /&gt;
|Understood.|| わかりました。 (Wakarimashita.) || Compris. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m sorry. I&#039;m busy now.|| 今忙しいので、後にしてください。 (Ima isogashiinode, Ato ni shite kudasai.*)  || Je regrette. Je suis occupé(e) pour l&#039;instant. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m playing solo right now.|| 今は独りで行動したいんです。 (Ima wa hitori de koudoushitaindesu.*) || Je veux jouer en solo pour l&#039;instant. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t know how to answer that question.|| 答えたいけど表現がわかりません。 (Kotaetaikedohyougenga wakarimasen.*) || Je ne sais pas répondre à cette question. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I see.|| なるほど。 (Naruhodo.) || Je vois. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thanks for the offer, but I&#039;ll have to pass.|| せっかくだけど遠慮します。 (Sekkakudakedo enryo shimasu.*) || Merci de l&#039;offre, mais je dois refuser. || ????&lt;br /&gt;
|-&lt;br /&gt;
|That&#039;s interesting.|| へぇー。 (Hee~.) || C&#039;est intéressant. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Um...|| えーっと… (E~tto...) || Euh... || ????&lt;br /&gt;
|-&lt;br /&gt;
|Huh!?|| えっ！？ (E-!?) || Hein !? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Really?|| 本当に？ (Honto ni?) || Vraiment. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hmmm.|| むむむ。 (Mmm.) || Hmmm. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I have to go soon.|| もうすぐ別の予定があるんです。 (Mousugu betsu no yotei ga arundesu.*) || J&#039;ai quelque chose à faire bientôt. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;d like another match.|| 再戦を希望します。 (Saisen o kibō shimasu.*) || J&#039;aimerais refaire une partie. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s call it a day.|| 対戦を終わりにしましょう。 (Taisen o owari ni shimashou.*) || Arrêtons-nous là. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;d like to take a break.|| 一時中断させてください。 (Ichiji chūdan sa sete kudasai.*) || J&#039;aimerais faire une pause. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Probably.|| そうかもしれません。 (Souka mo shiremasen.) || Peut-être. || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reasons===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Casting spell.|| 詠唱中です。(Eishouchuu desu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Time for work!|| 仕事の時間です。(Shigoto no jikan desu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I have plans.|| 約束があるんです。(Yakusoku ga aru ndesu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m sleepy.|| 眠くなりました。(Nemuku narimashita.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m tired.|| 疲れました。(Tsukaremashita.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Have stuff to do, gotta go!|| 用事があるので、これで。(Youji ga aru node, kore de.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t feel well.|| 体調が悪いんです。(Taichou ga waruindesu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m not up for it.|| 気が向きません。(Ki ga mukimasen.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m interested.|| 興味があります。(Kyoumi ga arimasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m bound by duty.|| コンテンツ中なんです。(&#039;&#039;Contents&#039;&#039; chuuna ndesu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fighting right now!|| 戦闘中なんです。(Sentou chuunandesu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I want to make money.|| お金を稼ぎたいです。(Okane o kasegitai desu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t remember.|| 覚えてないんです。(Oboe tenai ndesu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t know.|| 知らないんです。(Shiranai ndesu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Just used it.|| 使ったばかりです。(Tsukatta bakari desu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I want experience points.|| 経験値が欲しいです。(Keikenchigahoshii desu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Oops!|| 間違えました。(Machigaemashita.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I already have an invite.|| すでに誘われています。(Sudeni sasowa rete imasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I already have one.|| すでに持っています。(Sudeni motte imasu.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|No longer recruiting.|| 募集が終わりました。(Boshuu ga owarimashita.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m getting ready now.|| 準備をしています。(Junbi o shite imasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|My hands are full.|| 手が離せません。(Te ga hanasemasen.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|We&#039;re chewing the fat.|| 雑談をしています。(Zatsudan o shite imasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I seem to have misplaced my keyboard.|| キーボードを使っていません。(&#039;&#039;Keyboard&#039;&#039; o tsukatte imasen.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m checking things out.|| 探索中です。(Tansaku chuudesu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Can I have it?|| くれませんか？(Kuremasen ka?) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Can you do it for me?|| してくれませんか？(Shite kuremasen ka?) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lower the price?|| 安くしてくれませんか？(Yasuku shite kuremasen ka?*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Buy?|| 買ってくれませんか？(Katte kuremasen ka?*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sell?|| 売ってくれませんか？(Utte kuremasen ka?*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Trade?|| トレードしませんか？(&#039;&#039;Trade&#039;&#039; shimasen ka?) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Do you need it?|| いりませんか？(Irimasen ka?) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Can you make it?|| 製作できませんか？(Seisaku dekimasen ka?*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Do you have it?|| 持っていませんか？(Motte imasen ka?*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|What materials are needed?|| 必要な素材は何ですか？(Hitsuyouna sozai wa nanidesu ka?*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t have any money.|| お金がありません。(Okane ga arimasen.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t have the item.|| アイテムがありません。(&#039;&#039;Item&#039;&#039; ga arimasen.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t have anything to give you.|| あなたにあげられる物はなさそうです。(Anata ni age rareru mono wa na-sa-soudesu.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|You can have this.|| これをあなたにあげましょう。(Kore o anata ni agemashou.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please.|| ください。(Kudasai.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reward:|| 報酬：(Houshuu:*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Price:|| 値段：(Nedan:*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|delivery|| お届け物 (Otodokemono*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organize===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Looking for members.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gather together.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Team up?|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Are you alone?|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Any vacancies?|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please invite me.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please let me join.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Who is the leader?|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Just for a short time is fine.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Our party&#039;s full.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please assist.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disbanding party.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Taking a break.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Looking for party.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|light party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|full party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m inexperienced.|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Should we find some replacements?|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Full attack!|| 全力で攻撃してください！(Zenryoku de kougeki shite kudasai!*) || Attaque maximum ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pull back.|| 少し下がって。(Sukoshi sagatte.*) || Reculez un peu. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Watch your aggro!|| 敵視に注意してください。(Tekishi ni chuui shite kudasai.*) || Attention à l&#039;inimitié. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Defeat this one first!|| これを先にやっつけて！(Kore o sakini yattsukete!) || Éliminez d&#039;abord celui-ci ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please don&#039;t attack.|| 攻撃しないでください。(Kougeki shinaide kudasai.*) || N&#039;attaquez pas. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hold the target!|| 足止めしてください！(Ashidome shite kudasai!*) || Entravez la cible ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please deactivate it.|| 無効化してください！(Mukouka shite kudasai!*) || Empêchez-le d&#039;agir ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heal!|| 回復してください！(Kaifuku shite kudasai!*) || Soignez ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast it!|| 掛けてください！(Kakete kudasai!*) || Lancez le sort ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Run away!|| 逃げて！(Nigete!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Help me out!|| 助けて！(Tasukete!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stop!|| 止まって！(Tomatte!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Standing by.|| 待機します。(Taiki shimasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|None left.|| なくなりました。(Nakunarimashita.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t have it.|| ありません。(Arimasen.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please use it sparingly.|| 節約してください。(Setsuyaku shite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll use it sparingly.|| 節約します。(Setsuyaku shimasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|My gear is in poor condition.|| 装備品の耐久度が下がってきました。(Soubihin no taikyuudo ga sagatte kimashita.*)|| ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ready!|| 準備完了！(Junbi kanryou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please use it.|| 使ってください。(Tsukatte kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pulling enemy over.|| 敵を連れてきます。(Teki o tsurete kimasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Drawing enemy over.|| 敵を引きつけます。(Teki o hikitsukemasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please draw enmity.|| 敵視を稼いでください。(Tekishi o kaseide kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The enemy is near!|| 敵が近づいてます！(Teki ga chikadzuitemasu!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t worry about it.|| 気にしないでください。(Kinishinaide kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please ignore that.|| 無視してください。(Mushi shite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Change with me.|| 交代してください！(Koutai shite kudasai!) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll deal the first blow.|| 私が最初に攻撃します！(Watashi ga saisho ni kougeki shimasu!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Do it!|| 実行してください！(Jikkou shite kudasai!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Avoid the attack!|| 回避してください！(Kaihi shite kudasai!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Turn away.|| 後ろを向いてください。(Ushiro o muite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Get hit.|| ダメージを受けてください。(&#039;&#039;Damage&#039;&#039; o ukete kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pull the enemy away.|| 敵を離してください。(Teki o hanashite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Move away.|| 離れてください。(Hanarete kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Come closer.|| 近づいてください。(Chikadzuite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Carry it.|| 運んでください。(Hakonde kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cut the link!|| 切断してください！(Setsudan shite kudasai!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Keep it busy.|| 維持してください！(Iji shite kudasai!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Take them down at the same time!|| 同時に倒しましょう！(Doujini taoshimashou!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hide!|| 隠れて！(Kakurete!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mounting machina!|| 搭乗します！(Toujou shimasu!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mount the machina!|| 搭乗してください！(Toujou shite kudasai!*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please set enemy marks.|| マーカーを設定してください。(&#039;&#039;Marker&#039;&#039; o settei shite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|○ (Type &#039;&#039;Circle&#039;&#039;)|| ○：まる(Maru) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|× (Type &#039;&#039;Cross&#039;&#039;)|| ×：ばつ(batsu)|| ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|△ (Type &#039;&#039;Triangle&#039;&#039;)|| △：さんかく(sankaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|□ (Type &#039;&#039;Square&#039;&#039;)|| □：しかく(shikaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
| + (Type &#039;&#039;Plus&#039;&#039;) || +：プラス(purasu)|| ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s take it slow.|| ゆっくり進みましょう。(Yukkuri susumimashou.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please follow.|| ついてきてください。(Tsuite kite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll follow you.|| ついていきます。(Tsuite ikimasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please check it.|| 調べてみてください。(Shirabete mite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Found it!|| 見つけました！(Mitsukemashita!) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s rest for a while.|| 休憩しましょう。(Kyuukei shimashou.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wait, please.|| 待ってください。(Matte kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s meet there.|| 現地に集合しましょう。(Genchi ni shuugou shimashou.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s move.|| 移動しましょう。(Idou shimashou.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stay there.|| そこにいてください。(Soko ni ite kudasai.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|On my way.|| これから向かいます。(Korekara mukaimasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Will be right back.|| すぐ戻ります。(Sugu modorimasu.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Roll for loot, please.|| ロットしてください。(&#039;&#039;Lot&#039;&#039; shite kudasai.) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Weakness:|| 弱点：(Jakuten:*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Beware of|| 注意：(Chui:*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Recommended:|| おすすめ：(Osusume:) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kill Order:|| 討伐順：(Toubatsu jun:*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|I want|| 欲しいもの：(Hoshiimono:*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Direction:|| 方向：(Houkou:*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|inner|| 内周(Naishuu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|outer|| 外周(Gaishuu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|clockwise|| 時計回り(Tokei mawari*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|counterclockwise|| 反時計回り(Hantokeimawari*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|offensive stance|| 攻撃スタンス(Kougeki &#039;&#039;stance&#039;&#039;*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|defensive stance|| 防御スタンス(Bougyo &#039;&#039;stance&#039;&#039;*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|action indicator|| 予兆(Yochou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gaze|| 視線(Shisen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|circle|| 円形(Enkei*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fan|| 扇状(Senjou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|diagonal|| 対角線(Taikakusen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|straight line|| 直線(Chokusen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|donut|| ドーナツ範囲(&#039;&#039;Donut&#039;&#039; han&#039;i*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|line|| 線(Sen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|sphere|| 球(Kyuu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ground|| 地面(Jimen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wall|| 壁(Kabe*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|pillar|| 柱(Hashira*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|boulder|| 岩(Iwa*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|flame|| 炎(Honou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|water|| 水(Mizu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ice|| 氷(Kouri*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|explosion|| 爆発(Bakuhatsu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|simultaneously|| 同時(Douji*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|one after the other|| 交互(Kougo*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|combine|| 合体(Gattai*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gather|| 集合(Shougou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|spread out|| 散開(Sankai*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|divided damage|| 頭割りダメージ(Atamawari &#039;&#039;damage&#039;&#039;*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|reflected damage|| 反射ダメージ(Hansha &#039;&#039;damage&#039;&#039;*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|damage over time|| 継続ダメージ(Keizoku &#039;&#039;damage&#039;&#039;*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mode change|| モードチェンジ(&#039;&#039;Mode change&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|phase|| フェーズ(&#039;&#039;Phase&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|stacked enhancement|| スタックバフ(&#039;&#039;Stack buff&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|stacked enfeeblement|| スタックデバフ(&#039;&#039;Stack debuff&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|random target|| ランダムターゲット(&#039;&#039;Random target&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Switch.|| スイッチ(&#039;&#039;Switch&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|leader|| リーダー(&#039;&#039;Leader&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|master|| マスター(&#039;&#039;Master&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of War|| ファイター(&#039;&#039;Fighter&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of Magic|| ソーサラー(&#039;&#039;Sorcerer&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of the Land|| ギャザラー(&#039;&#039;Gatherer&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of the Hand|| クラフター(&#039;&#039;Crafter&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tank|| タンク(&#039;&#039;Tank&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|healer|| ヒーラー(&#039;&#039;Healer&#039;&#039;) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|DPS|| DPS || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|melee|| 近接攻撃役(Kinsetsu kougeki yaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ranged|| 遠隔攻撃役(Enkaku kougeki yaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|caster|| 魔法攻撃役(Mahou kougeki yaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|buffer|| 強化役(Kyouka yaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|position|| 位置 (ichi*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|east|| 東 (azuma*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|west|| 西 (nishi*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|south|| 南 (minami*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|north|| 北 (kita*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|up|| 上 (jou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|down|| 下 (shita) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|left|| 左 (hidari) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|right|| 右 (migi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|front side|| 表 (hyou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|back|| 裏 (ura*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|front|| 正面 (shoumen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|flank|| 側面 (sokumen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rear|| 背面 (haimen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|side|| 横 (yoko*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|inside|| 内側 (uchigawa*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|outside|| 外側 (sotogawa*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|middle|| 中央 (chuuou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|this way|| こっち (kocchi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|over there|| あっち (acchi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|that way|| そっち (socchi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|closer|| もっと近く (motto chikaku*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|farther|| もっと遠く (motto touku*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|entrance|| 入口 (iriguchi*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|exit|| 出口 (deguchi*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|one o&#039;clock|| 1時 (1 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|two o&#039;clock|| 2時 (2 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|three o&#039;clock|| 3時 (3 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|four o&#039;clock|| 4時 (4 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|five o&#039;clock|| 5時 (5 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|six o&#039;clock|| 6時 (6 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|seven o&#039;clock|| 7時 (7 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|eight o&#039;clock|| 8時 (8 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|nine o&#039;clock|| 9時 (9 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ten o&#039;clock|| 10時 (10 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|eleven o&#039;clock|| 11時 (11 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|twelve o&#039;clock|| 12時 (12 ji) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|today|| 今日 (kyou) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|yesterday|| 昨日 (kinou) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|day before yesterday|| おととい (ototoi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tomorrow|| 明日 (ashita) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|day after tomorrow|| あさって (asatte) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|this week|| 今週 (konshuu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|last week|| 先週 (senshuu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|next week|| 来週 (raishuu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|a.m.|| 午前 (gozen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|p.m.|| 午後 (gogo*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|morning|| 朝 (asa) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|afternoon|| 昼 (hiru) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|night|| 夜 (yoru) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|day of the week|| 曜日 (youbi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sunday|| 日曜日 (nichiyoubi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Monday|| 月曜日 (getsuyoubi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday|| 火曜日 (kayoubi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday|| 水曜日 (suiyoubi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thursday|| 木曜日 (mokuyoubi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Friday|| 金曜日 (kinyoubi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Saturday|| 土曜日 (doyoubi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|holiday|| 休日 (kyuujitsu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|break|| 休み (yasumi*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|long time|| 長期 (chouki*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|short time|| 短期 (tanki*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|date|| 日付 (hidzuke*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|hour|| 時間 (jikan) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|year|| 年 (toshi) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|month|| 月 (tsuki*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|minute|| 分 (bun) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|second|| 秒 (byou*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|this month|| 今月 (kongetsu*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|last month|| 先月 (sengetsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|next month|| 来月 (raigetsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|this year|| 今年 (kotoshi*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|last year|| 去年 (kyounen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|next year|| 来年 (rainen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|now|| 今 (ima) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|soon|| もうすぐ (mousoku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|any time|| いつでも (itsudemo) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|before|| 直前 (choukuzen*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|after|| 直後 (chokugo*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|first|| 最初 (saisho*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|last|| 最後 (saigo*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|waiting time|| 待ち時間 (machi jikan*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|time remaining|| 残り時間 (nokori jikan*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|end time|| 終了時間 (shuuryou jikan*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|January|| 1月 (1 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|February|| 2月 (2 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|March|| 3月 (3 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|April|| 4月 (4 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|May|| 5月 (5 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|June|| 6月 (6 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|July|| 7月 (7 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|August|| 8月 (8 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|September|| 9月 (9 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|October|| 10月 (10 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|November|| 11月 (11 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|December|| 12月 (12 gatsu) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sixth Astral Era|| 第六星暦 (dairoku seireki*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Seventh Umbral Era|| 第七霊災 (dainana reiwazawai*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Seventh Astral Era|| 第七星暦 (dainana seireki*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|walk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|run|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|personal chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rental chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo porter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mount|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Teleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Return|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aethernet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|airship|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Home Point|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ferry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|flying mount|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|aetheryte|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|city-state aetheryte|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Adventurers&#039; Guild|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|guild|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|shop|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo stop|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|inn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|summoning bell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|levemete|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|linkshell distributor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|market board|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|retainer vocate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|armor mender|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|landing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|delivery moogle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|docks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ferry docks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|airship landing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Maelstrom Command|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Adders&#039; Nest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Hall of Flames|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|residential district|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|entry counter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hunt board|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|skywatcher|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|crystal bell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|subdivision|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|orchestrion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|striking dummy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia melder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grand Company===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company|| ???? || ???? || Staatliche Gesellschaft&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company rank|| ???? || ???? || Rang der Staatlichen Gesellschaften&lt;br /&gt;
|-&lt;br /&gt;
|supplies|| ???? || ???? || Liefereinsätze&lt;br /&gt;
|-&lt;br /&gt;
|provisions|| ???? || ???? || Staatstaler&lt;br /&gt;
|-&lt;br /&gt;
|high-quality supplies|| ???? || ???? || hochwertige Lieferungen&lt;br /&gt;
|-&lt;br /&gt;
|Maelstrom|| ???? || ???? || Der Mahlstrom&lt;br /&gt;
|-&lt;br /&gt;
|Order of the Twin Adder|| ???? || ???? || Die Bruderschaft der Morgenviper&lt;br /&gt;
|-&lt;br /&gt;
|Immortal Flames|| ???? || ???? || Die Legion der Unsterblichen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Free Company===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|free company|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|signature|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company board|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company chest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company crest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company crafting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company workshop|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|exploratory voyage|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|class|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|class change|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|job|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|job change|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|soul crystal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|experience points|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|guardian|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|race|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|clan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|area|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armoury|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|item|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gear set|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rested bonus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|solo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mount|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|minion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|retainer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|crafting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gathering|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|durability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|spiritbond|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gear affinity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|treasure coffer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|lock on|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|focus target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|enemy sign|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|menu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|map|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|support desk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|screenshot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|log out|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|exit game|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|shutdown|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|auto-translation dictionary|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|emote|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|achievements|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|title|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|currency|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|trade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|examine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|auto-follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|alliance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|housing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|reputation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|reputation rank|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|commendation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of mythology|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of poetics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of philosophy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of soldiery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of poetics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of law|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of esoterics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of lore|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|vote dismiss|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|vote abandon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|waymark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ground target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|glamours|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of soldiery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|aesthetician|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|retainer ventures|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|atma|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Zodiac Weapon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|alexandrite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|animus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|novus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allied Seals|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mark bill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Frontline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Echo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo raising|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|weather report|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of poetics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quota points|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company seals|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Marks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Zenith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nexus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Centurio Seal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of law|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of esoterics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Loot Rule: Lootmaster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Loot Rule: Greed Only|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Loot Rule: Normal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Anima Weapon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of lore|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony of Eternal Bonding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|item level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quest sync|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|general action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|trait|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|job action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|additional action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|magic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|weaponskill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cast time|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|recast time|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|affinity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|link|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|pet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|companion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|enmity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|active|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|passive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|KO&#039;d|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|loot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|divvy loot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|lot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|resist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|acquire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|aggro|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|area of effect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|limit break|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|enemy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|monster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|notorious monster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|point allotment|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|EXP chain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armoury bonus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|level sync|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvP action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|frontal area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rear area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|whole area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|outpost|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan Manors|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|stronghold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|standard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|occupied|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unoccupied|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Rating|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan Markets|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan Sun Temple|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|combo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adrenaline rush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|single target attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ballista|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomelith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Claws|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fangs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|medal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Medal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Culling Time|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|offensive supplies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|defensive supplies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|medical supplies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adrenaline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|offense kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|defense kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|medicine kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adrenaline kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|supply box|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|K - Knockout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|D - Down|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|A - Assist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Online Status===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Online|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Away|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Busy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Looking for Party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Looking to Meld Materia|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bound by Duty|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Offline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Recruiting Party Members|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|New Adventurer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvE Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvP Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Trade Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|chat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Say|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Yell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|friend list|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blacklist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Player Search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|linkshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|moogle letter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lodestone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|forums|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ranking|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company ranking|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|free company ranking|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|alliance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|linkshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|free company|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Novice Network|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp;amp; Gathering===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|shard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|crystal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cluster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia creation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia craft|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|markets|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|market search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|HQ|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unique|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Untradable|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|material|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quick synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|high-quality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|highest-quality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|repair|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|repair materials|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gear dyeing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mature tree|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|logging|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|harvesting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mineral deposit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mining|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quarrying|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fishing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|advanced materia melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gardening|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|raising|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|harvesting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|master recipe book|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|desynthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|big fishing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|release|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unspoiled locations|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|collectable|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|specialist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|DoL favors|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tome of regional folklore|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|crafters&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gatherers&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|red crafters&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blue crafters&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|red gatherers&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blue gatherers&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Primals===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|primal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ifrit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Titan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Garuda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bahamut|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Moggle Mog XII|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|beastmen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Amalj&#039;aa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|sylphs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ixal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|kobolds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sahagin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leviathan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ramuh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shiva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Alexander (primal)|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ravana|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bismarck|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gnath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Vanu Vanu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|goblins|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|dragons|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|duty|| ???? || ???? || Missionen&lt;br /&gt;
|-&lt;br /&gt;
|quest|| ???? || ???? || Quest&lt;br /&gt;
|-&lt;br /&gt;
|main scenario quest|| ???? || ???? || Hauptszenario Quest&lt;br /&gt;
|-&lt;br /&gt;
|sidequest|| ???? || ???? || Nebenquest&lt;br /&gt;
|-&lt;br /&gt;
|class quest|| ???? || ???? || Klassenquest&lt;br /&gt;
|-&lt;br /&gt;
|job quest|| ???? || ???? || Job-Quest&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company quest|| ???? || ???? || Staatliche Gesellschaften &lt;br /&gt;
|-&lt;br /&gt;
|FATE|| ???? || ???? || FATE&lt;br /&gt;
|-&lt;br /&gt;
|guildleve|| ???? || ???? || Gildengeheiße&lt;br /&gt;
|-&lt;br /&gt;
|levequest|| ???? || ???? || Freibriefe&lt;br /&gt;
|-&lt;br /&gt;
|battlecraft leve|| ???? || ???? || Gefecht&lt;br /&gt;
|-&lt;br /&gt;
|fieldcraft leve|| ???? || ???? || Sammeln&lt;br /&gt;
|-&lt;br /&gt;
|tradecraft leve|| ???? || ???? || Fertigung&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company leve|| ???? || ???? || Staatserlasse&lt;br /&gt;
|-&lt;br /&gt;
|leve link|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|leve allowance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|levequest difficulty|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|guildhest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|dungeon|| ???? || ???? || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|primal battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|hard primal battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|legatus battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|raid|| ???? || ???? || Raid&lt;br /&gt;
|-&lt;br /&gt;
|The Coliseum|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Thousand Maws of Toto-Rak|| ???? || ???? ||  Tausend Löcher von Toto-Rak &lt;br /&gt;
|-&lt;br /&gt;
|The Tam-Tara Deepcroft|| ???? || ???? ||  Totenacker Tam-Tara &lt;br /&gt;
|-&lt;br /&gt;
|Copperbell Mines|| ???? || ???? ||  Kupferglocken-Mine &lt;br /&gt;
|-&lt;br /&gt;
|Sastasha|| ???? || ???? || Sastasha&lt;br /&gt;
|-&lt;br /&gt;
|The Aurum Vale|| ???? || ???? || Goldklamm&lt;br /&gt;
|-&lt;br /&gt;
|Haukke Manor|| ???? || ???? ||  Haukke-Herrenhaus &lt;br /&gt;
|-&lt;br /&gt;
|Halatali|| ???? || ???? || Halatali&lt;br /&gt;
|-&lt;br /&gt;
|Brayflox&#039;s Longstop|| ???? || ???? ||  Brüllvolx&#039; Langrast &lt;br /&gt;
|-&lt;br /&gt;
|The Sunken Temple of Qarn|| ???? || ???? ||  Versunkener Tempel von Qarn &lt;br /&gt;
|-&lt;br /&gt;
|The Wanderer&#039;s Palace|| ???? || ???? ||  Palast des Wanderers &lt;br /&gt;
|-&lt;br /&gt;
|The Stone Vigil|| ???? || ???? ||  Steinerne Wacht &lt;br /&gt;
|-&lt;br /&gt;
|Cutter&#039;s Cry|| ???? || ???? || Sägerschrei&lt;br /&gt;
|-&lt;br /&gt;
|Dzemael Darkhold|| ???? || ???? ||  Die Feste Dzemael &lt;br /&gt;
|-&lt;br /&gt;
|Amdapor Keep|| ???? || ???? ||  Die Ruinen von Amdapor &lt;br /&gt;
|-&lt;br /&gt;
|Castrum Meridianum|| ???? || ???? ||  Castrum Meridianum - Außenbereich &lt;br /&gt;
|-&lt;br /&gt;
|The Praetorium|| ???? || ???? ||  Castrum Meridianum - Praetorium &lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Enemy Parties|| ???? || ???? ||  Einer für alle, alle für einen &lt;br /&gt;
|-&lt;br /&gt;
|Under the Armor|| ???? || ???? ||  Bockmanns Gefolge &lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Enemy Strongholds|| ???? || ???? || Sturmkommando&lt;br /&gt;
|-&lt;br /&gt;
|Hero on the Halfshell|| ???? || ???? ||  Gil oder Leben &lt;br /&gt;
|-&lt;br /&gt;
|Pulling Poison Posies|| ???? || ???? ||  Unkraut jäten &lt;br /&gt;
|-&lt;br /&gt;
|Stinging Back|| ???? || ???? ||  Ins Wespennest stechen &lt;br /&gt;
|-&lt;br /&gt;
|All&#039;s Well that Ends in the Well|| ???? || ???? ||  Briaxio ausschalten &lt;br /&gt;
|-&lt;br /&gt;
|Flicking Sticks and Taking Names|| ???? || ???? ||  Bombige Goblins &lt;br /&gt;
|-&lt;br /&gt;
|More than a Feeler|| ???? || ???? ||  Tödliches Rankenspiel &lt;br /&gt;
|-&lt;br /&gt;
|Annoy the Void|| ???? || ???? ||  Gefahr aus dem Nichts &lt;br /&gt;
|-&lt;br /&gt;
|Shadow and Claw|| ???? || ???? ||  Kampf gegen Schatten &lt;br /&gt;
|-&lt;br /&gt;
|Long Live the Queen|| ???? || ???? ||  Miss Bombastic &lt;br /&gt;
|-&lt;br /&gt;
|Ward Up|| ???? || ???? || Unzertrennlich&lt;br /&gt;
|-&lt;br /&gt;
|Solemn Trinity|| ???? || ???? ||  Wuchtige Dreifaltigkeit &lt;br /&gt;
|-&lt;br /&gt;
|The Bowl of Embers (Normal)|| ???? || ???? ||  Das Grab der Lohe &lt;br /&gt;
|-&lt;br /&gt;
|The Navel (Normal)|| ???? || ???? ||  Der Nabel &lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye (Normal)|| ???? || ???? ||  Das Tosende Auge &lt;br /&gt;
|-&lt;br /&gt;
|The Bowl of Embers (Hard)|| ???? || ???? ||  Götterdämmerung - Ifrit &lt;br /&gt;
|-&lt;br /&gt;
|The Navel (Hard)|| ???? || ???? ||  Götterdämmerung - Titan &lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye (Hard)|| ???? || ???? ||  Götterdämmerung - Garuda &lt;br /&gt;
|-&lt;br /&gt;
|Cape Westwind|| ???? || ???? ||  Kap Westwind &lt;br /&gt;
|-&lt;br /&gt;
|The Binding Coil of Bahamut|| ???? || ???? || Verschlungene Schatten&lt;br /&gt;
|-&lt;br /&gt;
|The Wolves&#039; Den|| ???? || ???? || Wolfshöhle&lt;br /&gt;
|-&lt;br /&gt;
|The Bowl of Embers (Extreme)|| ???? || ???? ||  Zenit der Götter - Ifrit &lt;br /&gt;
|-&lt;br /&gt;
|The Navel (Extreme)|| ???? || ???? ||  Zenit der Götter - Titan &lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye (Extreme)|| ???? || ???? ||  Zenit der Götter - Garuda &lt;br /&gt;
|-&lt;br /&gt;
|Thornmarch (Hard)|| ???? || ???? ||  Königliche Konfrontation (schwer) &lt;br /&gt;
|-&lt;br /&gt;
|The Minstrel&#039;s Ballad: Ultima&#039;s Bane|| ???? || ???? ||  Heldenlied von Ultima &lt;br /&gt;
|-&lt;br /&gt;
|Crystal Tower|| ???? || ???? || Kristallturm &lt;br /&gt;
|-&lt;br /&gt;
|The Binding Coil of Bahamut|| ???? || ???? || Verschlungene Schatten&lt;br /&gt;
|-&lt;br /&gt;
|Labyrinth of the Ancients|| ???? || ???? ||  Kristallturm - Das Labyrinth der Alten &lt;br /&gt;
|-&lt;br /&gt;
|Decipher|| ???? || ???? || Entziffern&lt;br /&gt;
|-&lt;br /&gt;
|hard mode|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Second Coil of Bahamut|| ???? || ???? || Verschlungene Schatten 2&lt;br /&gt;
|-&lt;br /&gt;
|Pharos Sirius|| ???? || ???? ||  Pharos Sirius &lt;br /&gt;
|-&lt;br /&gt;
|Thornmarch (Extreme)|| ???? || ???? ||  Königliche Konfrontation (extrem) &lt;br /&gt;
|-&lt;br /&gt;
|The Whorleater (Hard)|| ???? || ???? ||  Götterdämmerung - Leviathan &lt;br /&gt;
|-&lt;br /&gt;
|The Whorleater (Extreme)|| ???? || ???? ||  Zenit der Götter - Leviathan &lt;br /&gt;
|-&lt;br /&gt;
|A Relic Reborn: The Chimera|| ???? || ???? ||  Kampf gegen die Dhorme-Chimära &lt;br /&gt;
|-&lt;br /&gt;
|A Relic Reborn: The Hydra|| ???? || ???? ||  Kampf gegen die Hydra &lt;br /&gt;
|-&lt;br /&gt;
|Battle on the Big Bridge|| ???? || ???? ||  Duell auf der großen Brücke &lt;br /&gt;
|-&lt;br /&gt;
|PvP|| ???? || ???? || PvP&lt;br /&gt;
|-&lt;br /&gt;
|beast tribe quest|| ???? || ???? || Wilde Stämme&lt;br /&gt;
|-&lt;br /&gt;
|beast tribe sidequest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|beast tribe main quest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|side story quest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|treasure hunt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chronicles of a new era quest|| ???? || ???? ||  Chroniken der neuen Ära &lt;br /&gt;
|-&lt;br /&gt;
|seasonal event|| ???? || ???? ||  Saisonale Aufträge &lt;br /&gt;
|-&lt;br /&gt;
|The Lost City of Amdapor|| ???? || ???? ||  Historisches Amdapor &lt;br /&gt;
|-&lt;br /&gt;
|Trials of the Braves|| ???? || ???? ||  Die Ephemeriden &lt;br /&gt;
|-&lt;br /&gt;
|sphere scroll|| ???? || ???? || Sphärentafel &lt;br /&gt;
|-&lt;br /&gt;
|The Hunt|| ???? || ???? || Hohe Jagd&lt;br /&gt;
|-&lt;br /&gt;
|elite marks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Striking Tree (Hard)|| ???? || ???? ||   Götterdämmerung - Ramuh  &lt;br /&gt;
|-&lt;br /&gt;
|The Striking Tree (Extreme)|| ???? || ???? ||  Zenit der Götter - Ramuh &lt;br /&gt;
|-&lt;br /&gt;
|Syrcus Tower|| ???? || ???? ||  Kristallturm - Der Syrcus-Turm &lt;br /&gt;
|-&lt;br /&gt;
|The Second Coil of Bahamut (Savage)|| ???? || ???? || Verschlungene Schatten 2 (episch)&lt;br /&gt;
|-&lt;br /&gt;
|The Carteneau Flats|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hullbreaker Isle|| ???? || ???? || Schiffbrecher-Insel&lt;br /&gt;
|-&lt;br /&gt;
|Frontline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|low-level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|expert|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|high-level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Final Coil of Bahamut|| ???? || ???? || Verschlungene Schatten 3&lt;br /&gt;
|-&lt;br /&gt;
|The Akh Afah Amphitheatre (Hard)|| ???? || ???? ||  Götterdämmerung - Shiva &lt;br /&gt;
|-&lt;br /&gt;
|The Akh Afah Amphitheatre (Extreme)|| ???? || ???? ||  Zenit der Götter - Shiva &lt;br /&gt;
|-&lt;br /&gt;
|Snowcloak|| ???? || ???? ||  Das Schneekleid &lt;br /&gt;
|-&lt;br /&gt;
|The Dragon&#039;s Neck|| ???? || ???? ||  Das Drachenhals-Kolosseum &lt;br /&gt;
|-&lt;br /&gt;
|delivery quest|| ???? || ???? ||  Mogry-Post Quest&lt;br /&gt;
|-&lt;br /&gt;
|Urth&#039;s Fount (Hard)|| ???? || ???? ||  Jenseits Urths Quelle &lt;br /&gt;
|-&lt;br /&gt;
|The World of Darkness|| ???? || ???? ||  Die Welt der Dunkelheit &lt;br /&gt;
|-&lt;br /&gt;
|The Borderland Ruins|| ???? || ???? || Äußere Ruinen&lt;br /&gt;
|-&lt;br /&gt;
|(Secure)|| ???? || ???? || (Sicherung)&lt;br /&gt;
|-&lt;br /&gt;
|(Slaughter)|| ???? || ???? || ???? &lt;br /&gt;
|-&lt;br /&gt;
|The Keeper of the Lake|| ???? || ???? ||  Hüter des Sees &lt;br /&gt;
|-&lt;br /&gt;
|Battle in the Big Keep|| ???? || ???? ||  Revanche in den Ruinen &lt;br /&gt;
|-&lt;br /&gt;
|Ascian|| ???? || ???? || Ascian&lt;br /&gt;
|-&lt;br /&gt;
|the void|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Great Gubal Library|| ???? || ???? ||  Große Gubal-Bibliothek &lt;br /&gt;
|-&lt;br /&gt;
|Neverreap|| ???? || ???? || Nimmerreich&lt;br /&gt;
|-&lt;br /&gt;
|The Vault|| ???? || ???? || Erzbasilika&lt;br /&gt;
|-&lt;br /&gt;
|The Fractal Continuum|| ???? || ???? ||  Die Fraktal-Kontinuum &lt;br /&gt;
|-&lt;br /&gt;
|Dusk Vigil|| ???? || ???? ||  Abendrot-Wacht &lt;br /&gt;
|-&lt;br /&gt;
|Sohm Al|| ???? || ???? ||  Sohm Al &lt;br /&gt;
|-&lt;br /&gt;
|Aetherochemical Research Facility|| ???? || ???? ||  Ätherochemisches Forschungslabor &lt;br /&gt;
|-&lt;br /&gt;
|The Aery|| ???? || ???? ||  Nest des Drachen &lt;br /&gt;
|-&lt;br /&gt;
|Thok ast Thok (Hard)|| ???? || ???? ||  Götterdämmerung - Ravana &lt;br /&gt;
|-&lt;br /&gt;
|Thok ast Thok (Extreme)|| ???? || ???? ||  Zenit der Götter - Ravana &lt;br /&gt;
|-&lt;br /&gt;
|Limitless Blue (Hard)|| ???? || ???? ||  Götterdämmerung - Bismarck &lt;br /&gt;
|-&lt;br /&gt;
|Limitless Blue (Extreme)|| ???? || ???? ||  Zenit der Götter - Bismarck &lt;br /&gt;
|-&lt;br /&gt;
|Seal Rock|| ???? || ???? || Robbenholm &lt;br /&gt;
|-&lt;br /&gt;
|(Seize)|| ???? || ???? || (Eroberung)&lt;br /&gt;
|-&lt;br /&gt;
|Alexander|| ???? || ???? || Alexander&lt;br /&gt;
|-&lt;br /&gt;
|Alexander (Savage)|| ???? || ???? || Alexander (Episch)&lt;br /&gt;
|-&lt;br /&gt;
|Gordias|| ???? || ???? || Alexander - Gordias&lt;br /&gt;
|-&lt;br /&gt;
|The Chrysalis (Normal)|| ???? || ???? || Chrysalis&lt;br /&gt;
|-&lt;br /&gt;
|The Steps of Faith (Normal)|| ???? || ???? ||  Der Schicksalsweg &lt;br /&gt;
|-&lt;br /&gt;
|The Singularity Reactor (Normal)|| ???? || ???? ||  Singularitäts-Reaktor &lt;br /&gt;
|-&lt;br /&gt;
|Temple leve|| ???? || ???? || Freibriefe &lt;br /&gt;
|-&lt;br /&gt;
|Saint Mocianne&#039;s Arboretum|| ???? || ???? ||  Sankt Mocianne-Arboretum &lt;br /&gt;
|-&lt;br /&gt;
|The Shadow of Mhach|| ???? || ???? || Schatten von Mhach&lt;br /&gt;
|-&lt;br /&gt;
|The Void Ark|| ???? || ???? ||  Die Nichts-Arche &lt;br /&gt;
|-&lt;br /&gt;
|Hall of the Novice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Antitower|| ???? || ???? || Antiturm&lt;br /&gt;
|-&lt;br /&gt;
|Midas|| ???? || ???? || Alexander – Midas&lt;br /&gt;
|-&lt;br /&gt;
|Containment Bay S1T7 (Normal)|| ???? || ???? ||  Götterdämmerung - Sephirot &lt;br /&gt;
|-&lt;br /&gt;
|Containment Bay S1T7 (Extreme)|| ???? || ???? ||  Zenit der Götter - Sephirot &lt;br /&gt;
|-&lt;br /&gt;
|The Fold|| ???? || ???? || The Fold&lt;br /&gt;
|-&lt;br /&gt;
|The Feast|| ???? || ???? || The Feast&lt;br /&gt;
|-&lt;br /&gt;
|Stone, Sky, Sea|| ???? || ???? || Steinpuppen-Training&lt;br /&gt;
|-&lt;br /&gt;
|Sohr Khai|| ???? || ???? ||  Sohr Khai &lt;br /&gt;
|-&lt;br /&gt;
|The Weeping City of Mhach|| ???? || ???? ||  Die Stadt der Tränen &lt;br /&gt;
|-&lt;br /&gt;
|The Final Steps of Faith|| ???? || ???? ||  Der letzte Schicksalsweg &lt;br /&gt;
|-&lt;br /&gt;
|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage|| ???? || ???? ||  Das Lied von Nidhoggs letztem Ruf &lt;br /&gt;
|-&lt;br /&gt;
|The Fields of Glory|| ???? || ???? || Feld der Ehre&lt;br /&gt;
|-&lt;br /&gt;
|(Shatter)|| ???? || ???? || (Zersplitterung) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|company chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|goobbue|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|legacy chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|magitek armor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|coeurl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ahriman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unicorn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|behemoth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cavalry drake|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|laurel goobbue|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gilded magitek armor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|nightmare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fat chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cavalry elbst|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bomb palanquin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aithon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Xanthos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gullfaxi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enbarr|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|warlion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|warbear|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|draught chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|direwolf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|storm warsteed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|serpent warsteed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|flame warsteed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Markab|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ceremony chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sleipnir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Boreas|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|parade chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|black chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adamantoise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kirin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|logistics system|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fenrir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Midgardsormr|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|amber draught chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|sanuwa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|griffin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|manacutter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|war panther|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gobwalker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Twintania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|witch&#039;s broom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|White Devil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Red Baron|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wyvern|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|kongamato|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|zu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bennu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|white lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rose lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|round lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|warring lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gloria-class airship|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|original fat chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Classes &amp;amp;amp; Jobs===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|gladiator|| 剣術士 (kenjutsu shi*) || gladiateur || Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|pugilist|| 格闘士 (kakutou shi*) || pugiliste || Faustkämpfer&lt;br /&gt;
|-&lt;br /&gt;
|marauder|| 斧術士 (onojutsu shi*) || maraudeur || Marodeur&lt;br /&gt;
|-&lt;br /&gt;
|lancer|| 槍術士 (soujutsu shi*) || maître d&#039;hast || Pikenier&lt;br /&gt;
|-&lt;br /&gt;
|archer|| 弓術士 (kyuujutsu shi*) || archer|| Waldläufer&lt;br /&gt;
|-&lt;br /&gt;
|conjurer|| 幻術士 (genjutsu shi*) || élémentaliste || Druide&lt;br /&gt;
|-&lt;br /&gt;
|thaumaturge|| 呪術士 (jujutsu shi*) || occultiste || Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|carpenter|| 木工師 (mokkou shi*) || menuisier || Zimmerer &lt;br /&gt;
|-&lt;br /&gt;
|blacksmith|| 鍛冶師 (tanyashi*) || forgeron || Grobschmied &lt;br /&gt;
|-&lt;br /&gt;
|armorer|| 甲冑師 (katchuushi*) || armurier || Plattner &lt;br /&gt;
|-&lt;br /&gt;
|goldsmith|| 彫金師 (choukinshi*) || orfèvre || Goldschmied&lt;br /&gt;
|-&lt;br /&gt;
|leatherworker|| 革細工師 (kawazaikushi*) || tanneur || Gerber&lt;br /&gt;
|-&lt;br /&gt;
|weaver|| 裁縫師 (saihoushi*) || couturier || Weber &lt;br /&gt;
|-&lt;br /&gt;
|alchemist|| 錬金術師 (renkinjutsu shi) || alchimiste || Alchemist&lt;br /&gt;
|-&lt;br /&gt;
|culinarian|| 調理師 (chouri shi*) || cuisinier || Gourmet &lt;br /&gt;
|-&lt;br /&gt;
|miner|| 採掘師 (saikutsu shi*) || mineur || Minenarbeiter&lt;br /&gt;
|-&lt;br /&gt;
|botanist|| 園芸師 (engeishi*) || botaniste || Gärtner&lt;br /&gt;
|-&lt;br /&gt;
|fisher|| 漁師 (ryoushi*) || pêcheur || Fischer&lt;br /&gt;
|-&lt;br /&gt;
|paladin|| ナイト (&#039;&#039;knight&#039;&#039;) || paladin || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|monk|| モンク (&#039;&#039;monk&#039;&#039;) || moine || Mönch&lt;br /&gt;
|-&lt;br /&gt;
|warrior|| 戦士 (senshi) || guerrier || Krieger&lt;br /&gt;
|-&lt;br /&gt;
|dragoon|| 竜騎士 (ryuu kishi*) || chevalier dragon || Dragoon&lt;br /&gt;
|-&lt;br /&gt;
|bard|| 吟遊詩人 (ginyuushijin*) || barde || Barde&lt;br /&gt;
|-&lt;br /&gt;
|white mage|| 白魔道士 (shiro madoushi) || mage blanc || Weißmagier&lt;br /&gt;
|-&lt;br /&gt;
|black mage|| 黒魔道士 (kuro madoushi) || mage noir || Schwarzmagier&lt;br /&gt;
|-&lt;br /&gt;
|arcanist|| 巴術士 (tomoejutsu shi*) || arcaniste || Hermetiker&lt;br /&gt;
|-&lt;br /&gt;
|summoner|| 召喚士 (shoukan shi*) || invocateur || Beschwörer&lt;br /&gt;
|-&lt;br /&gt;
|scholar|| 学者 (gakusha*) || érudit || Gelehrter&lt;br /&gt;
|-&lt;br /&gt;
|rogue|| 双剣士 (soukenshi*) || surineur || Schurke&lt;br /&gt;
|-&lt;br /&gt;
|ninja|| 忍者 (ninja*) || ninja || Ninja&lt;br /&gt;
|-&lt;br /&gt;
|machinist|| 機工士 (kikoushi*) || machiniste || Maschinist&lt;br /&gt;
|-&lt;br /&gt;
|dark knight|| 暗黒騎士 (ankoku kishi*) || chevalier noir || Dunkelritter&lt;br /&gt;
|-&lt;br /&gt;
|astrologian|| 占星術師 (senseijutsu shi*) || astromancien || Astrologe&lt;br /&gt;
|-&lt;br /&gt;
|samurai|| 侍 (samurai) || samouraï || ????&lt;br /&gt;
|-&lt;br /&gt;
|red mage|| 赤魔道士 (aka madoushi) || mage rouge || ????&lt;br /&gt;
|-&lt;br /&gt;
|blue mage|| 青魔道士 (ao madoushi) || mage bleu || ????&lt;br /&gt;
|-&lt;br /&gt;
|gunbreaker|| ガンブレイカー (&#039;&#039;gunbreaker&#039;&#039;) || pistosabreur || ????&lt;br /&gt;
|-&lt;br /&gt;
|dancer|| 踊り子 (odoriko*) || danseur || ????&lt;br /&gt;
|-&lt;br /&gt;
| reaper || ???? || faucheur || ????&lt;br /&gt;
|-&lt;br /&gt;
| sage || ???? || sage || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Places===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Hydaelyn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eorzea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Black Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Coerthas|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mor Dhona|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limsa Lominsa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limsa Lominsa Upper Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limsa Lominsa Lower Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Middle La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lower La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eastern La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Western La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Upper La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sastasha|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brayflox&#039;s Longstop|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Wanderer&#039;s Palace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gridania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ul&#039;dah - Steps of Nald|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ul&#039;dah - Steps of Thal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Western Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Central Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eastern Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Southern Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Northern Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cutter&#039;s Cry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Copperbell Mines|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Halatali|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Sunken Temple of Qarn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ul&#039;dah|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|New Gridania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Old Gridania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Central Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|East Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|South Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|North Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Tam-Tara Deepcroft|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Haukke Manor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Thousand Maws of Toto-Rak|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ishgard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Coerthas Central Highlands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dzemael Darkhold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aurum Vale|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mor Dhona|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bentbranch Meadows|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Hawthorne Hut|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Tranquil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quarrymill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fallgourd Float|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summerford Farms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Costa del Sol|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wineport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swiftperch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Overlook|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bronze Lake|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Horizon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Black Brush Station|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Drybone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Little Ala Mhigo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Forgotten Springs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bluefog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ceruleum Processing Plant|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Moraby Drydocks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Outer La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bowl of Embers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wolves&#039; Den Pier|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Navel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thornmarch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Griffin Crossing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Dragonhead|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Weeping Saint|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steps of Faith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&#039;s Toll|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Lavender Beds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Goblet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Praetorium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rhotano Sea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Porta Decumana|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Abalathia&#039;s Spine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dravania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hall of the Bestiarii|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dalamud&#039;s Shadow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Outer Coil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Central Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Holocharts|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Main Bridge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Whorleater|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Striking Tree|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Carteneau Flats: Borderland Ruins|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Chrysalis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Akh Afah Amphitheatre|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-06 Central Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-06 Regeneration Grid|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-06 Main Bridge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Burning Heart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-04 Main Bridge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Gold Saucer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chocobo Square|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fist of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Cuff of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Arm of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Burden of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Diadem|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Feast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fist of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Cuff of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Arm of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Burden of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Dravanian Forelands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Dravanian Hinterlands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Churning Mists|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tailfeather|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Anyx Trine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Moghome|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Zenith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thok ast Thok|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Idyllshire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Sea of Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Azys Lla|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Cloudtop|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ok&#039; Zundu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Helix|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Limitless Blue|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Void Ark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Coerthas Western Highlands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&#039;s Nest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Containment Bay S1T7|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foundation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Pillars|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Hyur|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Elezen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lalafell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Miqo&#039;te|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Roegadyn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Au Ra|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clans===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Midlander|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Highlander|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wildwood|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duskwight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plainsfolk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dunesfolk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Seeker of the Sun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of the Moon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sea Wolf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hellsguard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Xaela|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardians===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Halone, the Fury|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Menphina, the Lover|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thaliak, the Scholar|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nymeia, the Spinner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Llymlaen, the Navigator|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Oschon, the Wanderer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot, the Builder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rhalgr, the Destroyer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Azeyma, the Warden|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nald&#039;thal, the Traders|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nophica, the Matron|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Althyk, the Keeper|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Auto-attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sprint|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Desynthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Repair|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Teleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Return|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mount Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Minion Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Materia Melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Materia Melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Materia Extraction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Target Forward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Target Back|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Set Down|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Decipher|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dig|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetherial Reduction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast Glamour|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flying Mount Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Glamour Plate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Action I|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Action II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action I|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action IV|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action V|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Attack Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bind Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Square Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Circle Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plus Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Triangle Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disciple of War &amp;amp;amp; Magic Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Fast Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rampart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Savage Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Convalescence|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Awareness|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Riot Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sentinel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Provoke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tempered Will|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fight or Flight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rage of Halone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Circle of Scorn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Lob|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Swipe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sword Oath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cover|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Oath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spirits Within|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed Ground|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Swing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foresight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fracture|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Skull Sunder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mercy Stroke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Maim|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Berserk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brutal Swing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thrill of Battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Overpower|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm&#039;s Path|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Holmgang|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Vengeance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm&#039;s Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tomahawk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&#039;s Block|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Defiance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inner Beast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unchained|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steel Cyclone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Infuriate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bootshine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|True Strike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Featherfoot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Snap Punch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Second Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Internal Release|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fists of Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Twin Snakes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arm of the Destroyer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fists of Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steel Peak|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mantra|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Demolish|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Howling Fist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Touch of Death|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Balance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rockbreaker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder Tackle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|One Ilm Punch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fists of Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|True Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Feint|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Keen Flurry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Vorpal Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Invigorate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Impulse Drive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leg Sweep|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Life Surge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Full Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood for Blood|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Doom Spike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disembowel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Thorns|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Talon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomize|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Power Surge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Elusive Jump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spineshatter Dive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfire Dive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Straight Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&#039;s Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Venomous Bite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raging Strikes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Misery&#039;s End|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quelling Strikes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swiftsong|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quick Nock|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Barrage|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blunt Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wide Volley|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Repelling Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Windbite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mage&#039;s Ballad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foe Requiem|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Army&#039;s Paeon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rain of Death|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Battle Voice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cure|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aero|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Protect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Medica|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Esuna|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stone II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Repose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shroud of Saints|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cure III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aero II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Medica II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fluid Aura|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cure II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Presence of Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Regen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Divine Seal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Holy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Benediction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Surecast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sleep|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Transpose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swiftcast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lethargy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetherial Manipulation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Scathe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manaward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Convert|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Freeze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Apocatastasis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manawall|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ruin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bio|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetherflow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Energy Drain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Miasma|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Virus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summon II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sustain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ruin II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bane|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eye for an Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rouse|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Miasma II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bio II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Flare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summon III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fester|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tri-bind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spur|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enkindle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Adloquium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Succor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leeches|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Soil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lustrate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Physick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Wall|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mighty Guard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Last Bastion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Braver|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bladedance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Final Heaven|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Skyshard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Starstorm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Meteor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Healing Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Breath of the Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pulse of Life|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Triangulate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arbor Call|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stealth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Preparation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Toil of the Pioneer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ageless Words|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brunt Force|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nophica&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Field Mastery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Field Mastery II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Truth of Forests|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Harvest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Harvest II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Turn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Turn II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Prospect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lay of the Land|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Toil of the Mountaineer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Solid Reason|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deep Vigor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nald&#039;thal&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Vision|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Menphina&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Vision II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Truth of Mountains|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Yield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Yield II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unearth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unearth II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steady Hand|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inner Quiet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Great Strides|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rumination|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ingenuity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manipulation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Waste Not|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steady Hand II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ingenuity II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Innovation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Waste Not II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Zone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reclaim|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bait|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arbor Call II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lay of the Land II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Llymlaen&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thaliak&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Field Mastery III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Vision III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hook|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mooch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Release|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast Light|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Edge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shade Shift|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gust Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kiss of the Wasp|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mutilate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Assassinate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Dagger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mug|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Goad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sneak Attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Edge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kiss of the Viper|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Death Blossom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aeolian Edge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jugulate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Fang|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Trick Attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ten|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ninjutsu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shukuchi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kassatsu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fuma Shuriken|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Katon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raiton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hyoton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Huton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Doton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Suiton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rabbit Medium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rook Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bishop Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Split Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reload|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Slug Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lead Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spread Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Grenado Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hot Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clean Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Round|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heartbreak|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reassemble|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leg Graze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wildfire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quick Reload|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Barrel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rend Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Suppressive Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foot Graze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hypercharge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Head Graze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dismantle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blank|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Promotion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ricochet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aegis Boon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raw Destruction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cometeor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Empyrean Rain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Turret Retrieval|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Goring Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Royal Authority|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Divine Veil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clemency|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sheltron|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tornado Kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Purification|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Elixir Field|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Meditation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Forbidden Chakra|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deliverance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fell Cleave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Decimate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raw Intuition|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Equilibrium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood of the Dragon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fang and Claw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Geirskogul|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wheeling Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Battle Litany|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Empyreal Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Wanderer&#039;s Minuet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaws|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Warden&#039;s Paean|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sidewinder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armor Crush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadewalker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Screen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dream Within a Dream|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stone III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Asylum|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tetragrammaton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Assize|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aero III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ley Lines|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharpcast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enochian|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard IV|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire IV|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Painflare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ruin III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tri-disaster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dreadwyrm Trance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deathflare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Indomitability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Broil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deployment Tactics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Tactics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Charged Volley Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Charged Aether Mortar|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Draw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Royal Road|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spread|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Redraw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Benefic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aspected Benefic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Malefic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stella|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Malefic II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Combust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Helios|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aspected Helios|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Exalted Detriment|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ascend|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Diurnal Sect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nocturnal Sect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lightspeed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Luminiferous Aether|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Combust II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disable|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Benefic II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Time Dilation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Synastry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Collective Unconscious|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Essential Dignity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gravity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Celestial Opposition|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hard Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadowskin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Scourge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unleash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Syphon Strike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unmend|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood Weapon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reprisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Power Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Darkside|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Grit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Dance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood Price|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Souleater|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Passenger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Arts|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Wall|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Delirium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Living Dead|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Salted Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plunge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Abyssal Drain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sole Survivor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Carve and Spit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mana Capacitor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Muscle Activator|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clear Vision|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bountiful Yield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Collector&#039;s Glove|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Methodical Appraisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Instinctual Appraisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive Appraisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Discerning Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Utmost Caution|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deep Breath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Mountaineer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dredge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dredge II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Single Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Last Ditch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flora Mastery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bountiful Harvest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Pioneer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Prune|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Prune II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Snagging|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Patience|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Powerful Hookset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chum|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fish Eyes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Patience II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Precision Hookset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Big Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Desperado|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Land Waker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Force|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dragonsong Dive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chimatsuri|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarius Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Satellite Beam|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Teraflare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Angel Feathers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Astral Stasis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Form Shift|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Balance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Bole|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Spear|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Ewer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Spire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Collectable Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of the Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Ice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Lightning|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Water|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disciple of the Hand Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Basic Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Basic Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s Mend|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Standard Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s Mend II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Standard Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Blessing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Observe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Ice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Piece by Piece|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Careful Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Lightning|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Careful Synthesis II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flawless Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Water|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tricks of the Trade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hasty Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Brow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Precise Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Muscle Memory|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Innovative Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Miracle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nymeia&#039;s Wheel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Trained Hand|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Satisfaction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Finishing Touches|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Maker&#039;s Mark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Carpenter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Blacksmith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Armorer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Goldsmith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Leatherworker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Weaver|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Alchemist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Culinarian|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Whistle While You Work|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Companion Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Withdraw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Free Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Defender Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Attacker Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Healer Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pet Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Away|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Place|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stay|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Guard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steady|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Obey|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Backdraft|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Downburst|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shining Emerald|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gouge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shining Topaz|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Curl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wind Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shockwave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Contagion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Blast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rock Buster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Buster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Earthen Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Landslide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Earthen Fury|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Cyclone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Burning Strike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Radiant Shield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Crush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inferno|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Embrace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Whispering Dawn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Covenant|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Illumination|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Silent Dusk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Caress|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Clear Skies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fair Skies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gales|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Showers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunderstorms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dust Storms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heat Waves|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Snow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzards|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gloom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tension|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rough Seas|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Louring|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eruptions|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Irradiance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Core Radiation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shelf Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Oppression|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Umbral Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Umbral Static|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Smoke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Royal Levin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hyperelectricity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Multiplicity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Commands===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Character|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Actions &amp;amp;amp; Traits|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Journal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Timers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Achievements|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gathering Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hunting Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inventory|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Key Items|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Party Members|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Friend List|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blacklist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Player Search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Map|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Emotes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Signs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|System Configuration|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Keybind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|User Macros|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|HUD Layout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Log Out|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Exit Game|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Chest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Free Company|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Linkshells|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Active Help|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Recommendations|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Support Desk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Finder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Character Configuration|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Teleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Return|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fish Guide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Companion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Housing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvP Profile|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Party Finder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Waymarks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ready Check|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Challenge Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mount Guide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Minion Guide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sightseeing Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gold Saucer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Currency|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aether Currents|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Playguide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Orchestrion List|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hall of the Novice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text Commands===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|/novice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/beginner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/say|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/tell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell1|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell2|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell3|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell4|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell5|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell6|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell7|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell8|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/freecompany|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/echo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/yell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/reply|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/alliance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/join|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/decline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/invite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/leader|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/leave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/check|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/trade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/automove|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/loot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/meldrequest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/character|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/journal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/dutyfinder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/armourychest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/huntinglog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/craftinglog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/gatheringlog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/fishinglog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/achievements|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/partycmd|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/friendlist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/blacklist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/map|| ???? || ???? || ????&lt;br /&gt;
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|/teleport|| ???? || ???? || ????&lt;br /&gt;
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|/enemysign|| ???? || ???? || ????&lt;br /&gt;
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|/marking|| ???? || ???? || ????&lt;br /&gt;
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|/actionlist|| ???? || ???? || ????&lt;br /&gt;
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|/timers|| ???? || ???? || ????&lt;br /&gt;
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|/recommended|| ???? || ???? || ????&lt;br /&gt;
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|/inventory|| ???? || ???? || ????&lt;br /&gt;
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|/freecompanycmd|| ???? || ???? || ????&lt;br /&gt;
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|/linkshellcmd|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/return|| ???? || ???? || ????&lt;br /&gt;
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|/emotelist|| ???? || ???? || ????&lt;br /&gt;
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|/activehelp|| ???? || ???? || ????&lt;br /&gt;
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|/supportdesk|| ???? || ???? || ????&lt;br /&gt;
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|/systemconfig|| ???? || ???? || ????&lt;br /&gt;
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|/keybind|| ???? || ???? || ????&lt;br /&gt;
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|/macros|| ???? || ???? || ????&lt;br /&gt;
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|/hudlayout|| ???? || ???? || ????&lt;br /&gt;
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|/logout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shutdown|| ???? || ???? || ????&lt;br /&gt;
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|/partysort|| ???? || ???? || ????&lt;br /&gt;
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|/readycheck|| ???? || ???? || ????&lt;br /&gt;
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|/ready|| ???? || ???? || ????&lt;br /&gt;
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|/hold|| ???? || ???? || ????&lt;br /&gt;
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|/notready|| ???? || ???? || ????&lt;br /&gt;
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|/waymark|| ???? || ???? || ????&lt;br /&gt;
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|/fishguide|| ???? || ???? || ????&lt;br /&gt;
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|/housing|| ???? || ???? || ????&lt;br /&gt;
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|/minionguide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/mountguide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/partyfinder|| ???? || ???? || ????&lt;br /&gt;
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|/pvpprofile|| ???? || ???? || ????&lt;br /&gt;
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|/companion|| ???? || ???? || ????&lt;br /&gt;
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|/keyitem|| ???? || ???? || ????&lt;br /&gt;
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|/challengelog|| ???? || ???? || ????&lt;br /&gt;
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|/sightseeinglog|| ???? || ???? || ????&lt;br /&gt;
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|/goldsaucer|| ???? || ???? || ????&lt;br /&gt;
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|/currency|| ???? || ???? || ????&lt;br /&gt;
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|/aethercurrent|| ???? || ???? || ????&lt;br /&gt;
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|/logcolor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/playguide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/?|| ???? || ???? || ????&lt;br /&gt;
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|/wait|| ???? || ???? || ????&lt;br /&gt;
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|/legacymark|| ???? || ???? || ????&lt;br /&gt;
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|/gcsalute|| ???? || ???? || ????&lt;br /&gt;
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|/macroicon|| ???? || ???? || ????&lt;br /&gt;
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|/recast|| ???? || ???? || ????&lt;br /&gt;
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|/gearset|| ???? || ???? || ????&lt;br /&gt;
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|/itemsort|| ???? || ???? || ????&lt;br /&gt;
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|/random|| ???? || ???? || ????&lt;br /&gt;
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|/cleartellhistory|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/macrolock|| ???? || ???? || ????&lt;br /&gt;
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|/macroerror|| ???? || ???? || ????&lt;br /&gt;
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|/clearlog|| ???? || ???? || ????&lt;br /&gt;
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|/macrocancel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/playtime|| ???? || ???? || ????&lt;br /&gt;
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|/grouppose|| ???? || ???? || ????&lt;br /&gt;
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|/itemsearch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/idlingcamera|| ???? || ???? || ????&lt;br /&gt;
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|/busy|| ???? || ???? || ????&lt;br /&gt;
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|/away|| ???? || ???? || ????&lt;br /&gt;
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|/lookingforparty|| ???? || ???? || ????&lt;br /&gt;
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|/lookingtomeld|| ???? || ???? || ????&lt;br /&gt;
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|/lookingformeld|| ???? || ???? || ????&lt;br /&gt;
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|/searchcomment|| ???? || ???? || ????&lt;br /&gt;
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|/nastatus|| ???? || ???? || ????&lt;br /&gt;
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|/beginnerstatus|| ???? || ???? || ????&lt;br /&gt;
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|/novicenetwork|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/beginnerchannel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/battlemode|| ???? || ???? || ????&lt;br /&gt;
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|/target|| ???? || ???? || ????&lt;br /&gt;
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|/targetpc|| ???? || ???? || ????&lt;br /&gt;
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|/targetnpc|| ???? || ???? || ????&lt;br /&gt;
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|/targetenemy|| ???? || ???? || ????&lt;br /&gt;
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|/battletarget|| ???? || ???? || ????&lt;br /&gt;
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|/assist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/facetarget|| ???? || ???? || ????&lt;br /&gt;
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|/nexttarget|| ???? || ???? || ????&lt;br /&gt;
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|/previoustarget|| ???? || ???? || ????&lt;br /&gt;
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|/targetlasttarget|| ???? || ???? || ????&lt;br /&gt;
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|/targetlastenemy|| ???? || ???? || ????&lt;br /&gt;
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|/lockon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/focustarget|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/petaction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/companionaction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/facecamera|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/levelsync|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/mount|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/additionalaction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/generalaction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/minion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/statusoff|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/addpvpaction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/autolockon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/autofacetarget|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/targetring|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/targetline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/aggroline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/autotarget|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/displayhead|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/displayarms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/autosheathe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/targetself|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/groundclick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/chatlog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/battleeffect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hotbar|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/crosshotbar|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hudreset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/uireset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/uiscale|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/actionerror|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/recasterror|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/crosshotbartype|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/emote|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/surprised|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/angry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/furious|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/blush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/bow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/cheer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/clap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/beckon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/comfort|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/cry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/dance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/doubt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/doze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/fume|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/goodbye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/wave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/huh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/joy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/kneel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/chuckle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/laugh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/lookout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/me|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/no|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/deny|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/panic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/point|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/poke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/congratulate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/psych|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/salute|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shocked|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shrug|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/rally|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/soothe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stagger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stretch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sulk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/think|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/upset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/welcome|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/yes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/thumbsup|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/examineself|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/pose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/blowkiss|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/grovel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/happy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/lounge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/airquotes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/gcsalute|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/pray|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/imperialsalute|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/visor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/straightface|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/smile|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/grin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/smirk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/taunt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shuteyes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/scared|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/amazed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/ouch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/annoyed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/alert|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/worried|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/throw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/changepose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stepdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/harvestdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/balldance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/mandervilledance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/pet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stroke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/handover|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/bombdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/huzzah|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hurray|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/slap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hug|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/embrace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hildibrand|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/fistbump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/thavdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/golddance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sundropdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sundance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/battlestance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/victorypose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/eureka|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PvP Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
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|-&lt;br /&gt;
|Testudo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Glory Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mythril Tempest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thrill of War|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Full Swing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Axe Kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Somersault|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fetter Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Impulse Rush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Skewer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manasong|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Farshot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blast Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Prism|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Divine Breath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Night Wing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Dart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Misty Veil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wither|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aura Blast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Focalization|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Throw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enliven|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetheric Burst|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Equanimity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mana Draw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Purify|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Attunement|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Detect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Malmsight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Overwhelm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ill Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Recouperate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Between the Eyes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stun Gun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Report|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Retrogradation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tar Pit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Carnal Chill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Push Back|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Topaz Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ifrit-Egi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Titan-Egi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Garuda-Egi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Selene|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rook Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bishop Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|cherry bomb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #001|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wayward hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cait Sith doll|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby behemoth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #003L|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #003G|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #003U|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|storm hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|serpent hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|flame hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|morbol seedling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny rat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby bun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chigoe larva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bluebird|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wide-eyed fawn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|infant imp|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|coeurl kitten|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|black coeurl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up gentleman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gravel golem|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up tonberry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny tortoise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby raptor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby bat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny bulb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|dust bunny|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up dullahan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gigantpole|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|pudgy puk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|buffalo calf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cactuar cutting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|smallshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wolf pup|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|beady eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fledgling dodo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|coblyn larva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up aldgoat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fledgling apkallu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|goobbue sproutling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bite-sized pudding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|model vanguard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|demon brick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mini mole|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tender lamb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|slime puddle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|kidragora|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up goblin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up sylph|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up cursor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up airship|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Qiqirn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|black chocobo chick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Dalamud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|minute mindflayer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tight-beaked parrot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Amalj&#039;aa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Ixal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up kobold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Sahagin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up brickman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Shantotto|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Edvya|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up sun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|plush cushion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Minion of Light|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up leader|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Merlwyb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Kan-E|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Raubahn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|princely hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Odin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Warrior of Light|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Bahamut|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up moogle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby opo-opo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|magic broom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up succubus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|zu hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Nanamo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Gilgamesh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Onion Prince|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eggplant Knight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Garlic Jester|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tomato King|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mandragora Queen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Y&#039;shtola|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up onion knight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|treasure box|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny tapir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nana bear|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|miniature minecart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|nutkin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Minfilia|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Thancred|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|model magitek bit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|puff of darkness|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|naughty nanka|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|panda cub|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Ultros|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hoary the Snowman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|heavy hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Yda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Papalymo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Urianger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fat cat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Littlefoot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mummy&#039;s little mummy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|model Enterprise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up delivery moogle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|assassin fry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|demon box|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|water imp|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Louisoix|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Midgardsormr|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Doman magpie|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enkidu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Violet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up founder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Dezul Qualan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up kobolder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Sea Devil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo chick courier|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Kain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Alphinaud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Alisaie|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Tataru|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Cid|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unicolt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Gundu warrior|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|atrophied Atomos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|owlet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ugly duckling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gaelikitten|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|clockwork barrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|lesser panda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|page 63|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|iron dwarf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|griffin hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Iceheart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gestahl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|steam-powered gobwalker G-VII|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|behemoth heir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|accompaniment node|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Yugiri|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Peridot Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heliodor Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gold rush minecart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|set of Primogs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Gnath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|paissa brat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Illuminatus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Butler|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Echidna|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Relm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|hunting hawk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|shalloweye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|penguin prince|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|clockwork Twintania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|korpokkur kid|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Firion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Ifrit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Garuda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Titan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Leviathan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Zundu warrior|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Haurchefant|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Nero tol Scaeva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Vath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|faustlet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Calca|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brina|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|morpho|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Poro Roggo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|spoony bard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fenrir pup|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold Saucer===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|chocobo race|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|race chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fledgling chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|retired chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|covering|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rating|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|pedigree level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|course roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sagolii Road|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tranquil Paths|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Triple Triad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|card|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|card type|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rarity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|match|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tournament|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tourney|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|points|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rule variations|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|regional rules|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|match rules|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tournament rules|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|All Open|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Three Open|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Same|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sudden Death|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Random|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Order|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chaos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reverse|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Ace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ascension|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Descension|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|deck|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|desired rule|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|GATE|| GATE || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cactpot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jumbo Cactpot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mini Cactpot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|winning number|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lord of Verminion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Strengths|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arcana Stone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Verminion Gate|| ゲート || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Search Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|critter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|poppet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gadget|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|trap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statuses===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|paralysis|| ???? || Paralysie (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|silence|| ???? || Silence (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|stun|| ???? || Etourdissement (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|sleep|| ???? || Sommeil (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|heavy|| ???? || Pesanteur (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|petrification|| ???? || Pétrification (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|charmed|| ???? || Envoûtement (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|drain|| ???? || Absorption (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|bind|| ???? || Attache (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|transfiguration|| ???? || Transformation (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|poison|| ???? || Poison (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Glossary]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Son_(Savage)&amp;diff=980133</id>
		<title>Alexander - The Cuff of the Son (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Son_(Savage)&amp;diff=980133"/>
		<updated>2025-07-31T14:12:32Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix magma puddle info and debuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Cuff of the Son|the second tier of [[Alexander (Savage)]] in general|Alexander: Midas (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Cuff of the Son (Savage)&lt;br /&gt;
| description = Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel&#039;s reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...&lt;br /&gt;
| image = Alexander_-_The_Cuff_of_the_Son_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 220&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Cuff of the Son&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Refrain for the Undaunted&lt;br /&gt;
| stone-sky-sea = The Cuff of the Son (Savage)&lt;br /&gt;
| patch = 3.2&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A6S&#039;&#039;&#039;, it is the second section of [[Alexander: Midas (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
This fight consists of four mini-bosses similar to the Normal fight. Each fight requires high damage output to meet the hard enrage timer of 10 minutes and 30 seconds. Players also need to be very aware of the mechanics of each boss, as making a mistake will most likely lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Blaster]]===&lt;br /&gt;
The boss debuffs the main tank with a {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; debuff. This does not require a swap however, as the boss deals mostly physical damage. Be aware that the debuffed tank can not handle any magic mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Mind Blast}}&#039;&#039;&#039;: If the cast goes off, all players will be confused. This needs to be [[interrupt]]ed if it goes off the party will most likely wipe.&amp;lt;ref&amp;gt;NOTE: Mindblast doesn&#039;t cause confusion anymore since at least [[Patch 6.2]], it is unknown if it is a bug or intentionally patched. It is still a hefty raidwide if not interrupted.&amp;lt;sup&amp;gt;[Needs Investigation]&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mines&#039;&#039;&#039;: The boss will drop four mines in random locations, two red and two blue. The red mines are visible the whole time and can simply be avoided. The blue mines will only be visible for a moment, then turn invisible. These deal high damage and must be destroyed by the off-tank as these deal magic damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirages&#039;&#039;&#039;: 4 random players will be marked, and &#039;&#039;&#039;Mirage&#039;&#039;&#039; enemies will drop on them, then dash away in a random direction. When they drop they also deal splash damage. Players need to move out of the way for these, otherwise they will take massive damage and a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirages&#039;&#039;&#039;: 5 &#039;&#039;&#039;Mirage&#039;&#039;&#039; ads will spawn and begin casting a heavy {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. This is a DPS check. All the ads must be defeated before this cast goes off, otherwise players will not be able to deal enough damage to beat the enrage.&lt;br /&gt;
Once all the ads are gone, the fight will continue. The mechanics will repeat up to the players having &#039;&#039;&#039;Mirages&#039;&#039;&#039; drop on them. This time, they will be tethered, and a &#039;&#039;&#039;Mirage will spawn either with its hands in the air or crouched. If the &#039;&#039;&#039;Mirage is crouched, players need to turn to face their &#039;&#039;&#039;Mirage&#039;&#039;&#039;. If it has its hands up, players need to turn away. If players are untethered, they simply need to continue the fight. Doing this mechanic wrong will result in the &#039;&#039;&#039;Mirage&#039;&#039;&#039; exploding and wiping the party.&lt;br /&gt;
After this the mechanics will repeat once more, and the mini-boss needs to be defeated before this.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Brawler]]===&lt;br /&gt;
This boss deals magic damage, so the non-debuffed tank needs to pull the boss while the debuffed tank needs to avoid mechanics until the debuff fades.&lt;br /&gt;
The tank should pull the boss to the center of the room with the players standing behind the boss for ease of handling mechanics. The boss will give a stacking &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; debuff, so tanks need to swap at around 2 stacks, or the damage will become too high.&lt;br /&gt;
The bosses’ attacks are determined by his &#039;&#039;&#039;Attachments&#039;&#039;&#039; like the normal fight.&lt;br /&gt;
*If the boss has one blaster, it is using a tank buster that must be faced away from the party. &lt;br /&gt;
*If the boss has two blasters, the party must group up and soak the damage.&lt;br /&gt;
*If the boss has one drill, the boss will slam into the ground and deal proximity damage. Players should run to the edge of the arena to avoid.&lt;br /&gt;
*If the boss has two drills, it will hit the closest and furthest players to it. Players can bait the attacks by sending one player to the furthest edge away from the boss and have one player stand in its hitbox, while other players stack at max melee damage to keep up DPS.&lt;br /&gt;
The boss will also summon &#039;&#039;&#039;Steam Chakrams&#039;&#039;&#039; that move slowly around the edge of the arena. Standing under these deal heavy damage and give the {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
The mechanics will repeat until the boss reaches 0% HP. It will then return to the center of the room and begin using attacks while spawning orbs that slowly move towards the boss in four waves:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power Plasma Alpha&#039;&#039;&#039;: A small orb that can be stunned/slowed. Leaves debuffs and deals high damage if the orb reaches the boss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power Plasma Beta&#039;&#039;&#039;: A large orb that cannot be destroyed. Deals high raid-wide damage that needs to be mitigated and healed through. The orbs spawn at the same time, and one must be stunned so they don&#039;t reach the boss at the same time, so healers have time to heal up between orbs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power Plasma Gamma&#039;&#039;&#039;: The off tank needs to burst these. They drop splash damage, harming anyone nearby them. They deal heavy raid-wide damage if they reach the boss.&lt;br /&gt;
&lt;br /&gt;
These spawn in the following waves:&lt;br /&gt;
*Wave 1: 2 Alpha, 2 Gamma&lt;br /&gt;
*Wave 2: 2 Alpha, 1 Gamma, 2 Beta&lt;br /&gt;
*Wave 3: 2 Alpha, 1 Gamma&lt;br /&gt;
*Wave 4: 3 Alpha, 1 Gamma.&lt;br /&gt;
While these are spawning and being destroyed, players also need to be watching for mechanics from the boss. After this, the door will open, leading to the next fight.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Swindler]]===&lt;br /&gt;
Like the Normal fight, players need to watch for the height of the floor and the debuff they have. If a player has a purple debuff, they need to stand on the lower floors. If they have a red debuff, they need to stand on the higher floor. Doing this mechanic incorrectly results in death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enumeration&#039;&#039;&#039;: A tank and a healer are targeted and spawn a circle with a random number of orbs in it. The orbs indicate how many players need to stand in that circle to soak damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Height&#039;&#039;&#039;: Marks players with a random &#039;&#039;&#039;High/Low Arithmetic&#039;&#039;&#039; debuff, and players must stand on the platform at the correct height.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bio Arithmetics&#039;&#039;&#039;: High raid-wide damage. Mitigate and heal through.&lt;br /&gt;
The boss will also spawn ads all over the arena that rush the main tank. These ads being near the boss give it buffs, and the boss will eventually use a point-blank AoE to buff the ads. A Hardmind and Hardhelm will spawn and debuff players like other fights. A Gobwalker will also spawn and debuff the tank, so it&#039;s important to burn them down first, followed by the minds. &lt;br /&gt;
&lt;br /&gt;
The off tank should &#039;&#039;&#039;{{action icon|Provoke}}&#039;&#039;&#039; the boss and pull it to the opposite side, away from all the ads. This will prevent anyone getting buffed and making the fight harder.&lt;br /&gt;
&lt;br /&gt;
The mechanics here will repeat until the second wave of ads, when four &#039;&#039;&#039;Midan Gunners&#039;&#039;&#039; will spawn at the cardinal directions and fire once every ten seconds. Every time the guns fire, they get an {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff, so players should make taking these out a priority. After that simply burn the boss down in the center of the arena.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Vortexer]]===&lt;br /&gt;
*&#039;&#039;&#039;Brute Force&#039;&#039;&#039;: A high damage tankbuster that adds a stacking {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; debuff on the tank. Tanks need to swap at two stacks, or the damage ill be too high to manage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Jammer&#039;&#039;&#039;: Marks two random players with either &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; or &#039;&#039;&#039;Compressed Water&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Fire AoEs&#039;&#039;&#039; will spawn on random players and drop magma puddles where they were standing. These puddles will inflict {{status effect|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; on players that step in them.&lt;br /&gt;
*&#039;&#039;&#039;Fire Beam&#039;&#039;&#039;: Four random players are marked, then the boss fires a line AoE at them. Players need to spread out to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Super Cyclone&#039;&#039;&#039;: Knocks players back a set distance and deals damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice Missiles&#039;&#039;&#039;: Two random players are marked with Ice Missiles over their heads, and puddles are dropped beneath where the player was standing. The ice puddle will expand once.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultraflash&#039;&#039;&#039;: Players need to hide behind an ice pillar to avoid this attack. The attack removes all puddles and pillars from the fight as well as all debuffs.&lt;br /&gt;
&lt;br /&gt;
The main mechanics of this fight are managing the different elemental debuffs and swapping the Compressed Elemental debuffs which explode every 20 seconds correctly. The &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; debuff needs to be split with at least four players and drops a &#039;&#039;&#039;Water Spout&#039;&#039;&#039; where the original debuffed player was standing that tethers to players that get too close with &#039;&#039;&#039;Drainage&#039;&#039;&#039;, dealing damage and knocking players away, while the &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; debuff only needs to be stacked with one other player. If these debuffs aren&#039;t passed to another player, the debuff explodes, wiping the raid.&lt;br /&gt;
After passing on their debuff, the originally debuffed player receives a vulnerability down debuff for the element they were inflicted with, meaning they can no longer hold the debuff again or it will kill them. If a player dies while transferring the debuff, the debuff explodes, wiping the raid.&lt;br /&gt;
&lt;br /&gt;
The best way to handle this phase is to designate set locations to exchange each debuff, this way players will be able to plan how they move for each mechanic.&lt;br /&gt;
&lt;br /&gt;
The boss will start with &#039;&#039;&#039;Elemental Jammer&#039;&#039;&#039;, inflicting the debuffs to two random players. The fire AoEs will then spawn magma puddles that players will need to move around. Avoid dropping magma near where the water debuff will be passed off later, as the spout is needed for a mechanic. The boss will then use &#039;&#039;&#039;Fire Beam&#039;&#039;&#039;, so marked players need to spread out. After this, the first debuff swap will be ready to happen at this point, so move to the assigned locations to swap debuffs. Players will then be marked with &#039;&#039;&#039;Ice Missiles&#039;&#039;&#039;. Players need to drop these puddles near the water spout for &#039;&#039;&#039;Ultraflash&#039;&#039;&#039; without getting too close to avoid tethering, so it&#039;s advised to drop them within range of the growth that the puddles have. Players will then need to exchange debuffs again, so move to do this. The player with the {{status effect|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down]]&#039;&#039;&#039; debuff can stack with the &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; player this time. Players will then move to the center of the room to stack and bait the next round of fire puddles, then spread out to avoid the &#039;&#039;&#039;Fire Beams&#039;&#039;&#039;. At least one player needs to stand in front of the water spout so the fire attack hits the spout and dissolves it. Be sure not to hit the ice pillar with fire.&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Super Cyclone&#039;&#039;&#039; close to the time that the third debuff, and players will not have time to restack, so players should stack and be prepared to be pushed into the correct locations. The boss will follow up with &#039;&#039;&#039;Ultraflash&#039;&#039;&#039;, so players need to move behind the ice pillar to avoid this. After &#039;&#039;&#039;Ultraflash&#039;&#039;&#039; fires, all puddles, water spouts and debuffs will be removed, and the mechanics will repeat once again. &lt;br /&gt;
&lt;br /&gt;
Players will have to defeat the &#039;&#039;&#039;Vortexer&#039;&#039;&#039; within this window to avoid the hard enrage and wiping the party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Midan Manifesto - Page 2}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Midan Head Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Hand Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Foot Gear Coffer (IL 240)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Midan Head Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Hand Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Foot Gear Coffer (IL 240)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Saint_Mocianne%27s_Arboretum_(Hard)&amp;diff=973009</id>
		<title>Saint Mocianne&#039;s Arboretum (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Saint_Mocianne%27s_Arboretum_(Hard)&amp;diff=973009"/>
		<updated>2025-07-25T19:47:56Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add info &amp;amp; fix outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 70 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|Saint Mocianne&#039;s Arboretum|the landmark in [[The Dravanian Hinterlands]]|Saint Mocianne&#039;s Arboretum (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The sudden emergence of a mud-covered and excessively energetic korpokkur from inside the Arboretum sparks interest among a trio of Idyllshire citizens. They believe the layer of grime covering the seedkin has invigorating properties that could be used to revitalize the soil of Greengrub Mudplots. Unfortunately, hordes of aggressive plant life exposed to the substance stand between them and the information they seek. You agree to lead an expedition into the Arboretum to clear a path and thereby allow safe passage to its inner reaches.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 340&lt;br /&gt;
| size = light&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 70 Poetics&lt;br /&gt;
| entrance = Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 10.1, 23.7, 1.0&lt;br /&gt;
| req-quest = Secret of the Ooze&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive in Zymology: 0/1&lt;br /&gt;
#Clear Zymology: 0/1&lt;br /&gt;
#Arrive in the Soil Bed: 0/1&lt;br /&gt;
#Clear the Soil Bed: 0/1&lt;br /&gt;
#Arrive in Kingsloam: 0/1&lt;br /&gt;
#Defeat [[Tokkapchi]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Sprawling Sankchinni]]&lt;br /&gt;
*[[Withered Belladonna]]&lt;br /&gt;
*[[Immaculate Apa]]&lt;br /&gt;
*[[Raskovnik (Saint Mocainne&#039;s Arboretum Hard)|Raskovnik]]&lt;br /&gt;
*[[Dorpokkur]]&lt;br /&gt;
*[[Blooming Biloko]]&lt;br /&gt;
*[[Arboretum Leech]]&lt;br /&gt;
*[[Withered Kaluk]]&lt;br /&gt;
*[[Silt Golem]]&lt;br /&gt;
*[[Arboretum Bifericeras]]&lt;br /&gt;
*[[Arboretum Slug]]&lt;br /&gt;
*[[Muddy Mata]]&lt;br /&gt;
*[[Mud Slime]]&lt;br /&gt;
*[[Muddy Dorpokkur]]&lt;br /&gt;
The Blooming Biloko enemies will use &#039;&#039;&#039;Roly-poly&#039;&#039;&#039;, a telegraphed circle AoE that will temporarily transfigure anyone hit, including other enemies, into a Korpokkur, preventing them from using actions. This attack can be [[interrupt]]ed.&lt;br /&gt;
&lt;br /&gt;
The Immaculate Apa, Dorpokkur, and Muddy Mata enemies will have the [[File:Muddy icon.png|24px|link=]] &#039;&#039;&#039;Muddy&#039;&#039;&#039; buff, reducing their damage taken. In the final section of the dungeon, interacting with the Water Conduits and pulling the enemies to the open water spouts will remove this buff.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|UolZnm0Rr4s|350|right|Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Nullchu]]===&lt;br /&gt;
* &#039;&#039;&#039;Odious Air:&#039;&#039;&#039; A cone that deals damage and inflicts {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Vine Whip:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Sludge Bomb:&#039;&#039;&#039; A player is marked with a cross marker. The boss then places a telegraphed AoE under them. When it goes off, a green pool spawns there, inflicting &#039;&#039;&#039;[[Pollen]]&#039;&#039;&#039; (poison) and {{status effect|heavy}} &#039;&#039;&#039;[[Leaden]]&#039;&#039;&#039; on players while they are standing in it.&lt;br /&gt;
* &#039;&#039;&#039;Fault Warren:&#039;&#039;&#039; Stack marker on a random player.&lt;br /&gt;
* Every so often, a non-targetable Rafflesia add will spawn on the edge of the arena with the notification &amp;quot;The hall echoes with the twitching of roots and vines&amp;quot;.&lt;br /&gt;
** &#039;&#039;&#039;{{action icon|Devour}}:&#039;&#039;&#039; The Nullchu will leap to the Rafflesia&#039;s position and consume it. It will then turn towards the center of the arena and channel &#039;&#039;&#039;Odious Atmosphere&#039;&#039;&#039;, which deals damage every second a player stands in it and also inflicts cleansable {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; for 30s. The best way to avoid this is to stand near the Rafflesia, as the poison breath casts extremely quickly. Nullchu telegraphs this attack by turning to face the Rafflesia, with a notification of &amp;quot;The Nullchu has found its next meal!&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Taproot:&#039;&#039;&#039; All players are targeted with AoEs, spread out to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Lakhamu]]===&lt;br /&gt;
When the fight begins, the edges of the arena will be coated in thorny vines, damaging players who come in contact with them as well as inflicting a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Stone II:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Tectonics:&#039;&#039;&#039; Party-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Landslip:&#039;&#039;&#039; The arena is covered in four &amp;quot;conveyor belt&amp;quot; line markers, and a few &#039;&#039;&#039;Silt Golem&#039;&#039;&#039; adds will spawn on the outside of the arena. When the cast completes, all players will be pushed in the direction of the arrows a distance roughly equivalent to half the arena. As players are being pushed, the Silt Golems will cast &#039;&#039;&#039;Rockslide&#039;&#039;&#039;, damaging in a line ahead of them and inflicting {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
** Players should do their best to be pushed into a safe area, as there&#039;s little time to avoid Rockslide after being pushed.&lt;br /&gt;
* &#039;&#039;&#039;Earthquake:&#039;&#039;&#039; Melee-range area of effect followed immediately by a ring area of effect. Move to melee range or far range to dodge.&lt;br /&gt;
* &#039;&#039;&#039;Earth Shaker:&#039;&#039;&#039; Marks the two DPS players, dealing damage in a line from the boss to the player.&lt;br /&gt;
* &#039;&#039;&#039;Empty Gaze:&#039;&#039;&#039; Gaze attack that inflicts {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Tokkapchi]]===&lt;br /&gt;
The arena for this fight is a grate with four solid platforms. Periodically, the mud beneath the platform will churn with the message &amp;quot;The puddles begin to froth&amp;quot;. After a short delay, mud will explode upwards through the grate, damaging players not on a solid platform and launching them into the air.&lt;br /&gt;
* &#039;&#039;&#039;Mudsling:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Quagmire:&#039;&#039;&#039; All players are marked for an AoE. Spread out to avoid overlap, but also keep the center of the attack off the solid platforms. Allowing Quagmire to coat a platform creates a highly-damaging puddle on that platform that will also inflict a 50-second {{Status effect|vulnerability up 2}} [[Vulnerability Up]] to anyone who steps in it.&lt;br /&gt;
* &#039;&#039;&#039;Mud Pie:&#039;&#039;&#039; Tokkapchi will move to the center of the arena and create a &#039;&#039;&#039;Mud Slime&#039;&#039;&#039; add. The add cannot be killed, only pushed via damage. &#039;&#039;&#039;Keep all of the boss&#039;s area of effect attacks away from the Mud Slime, including the periodic puddle explosion.&#039;&#039;&#039; Allowing the Mud Slime to be hit with attacks will cause it to grow, causing it to deal more damage when it finally detonates.&lt;br /&gt;
** After roughly 45 seconds, the Mud Slime will cast &#039;&#039;&#039;Corrupture&#039;&#039;&#039;, dealing damage to the entire party based on how large it became. If the Mud Slime was not allowed to grow at all, Corrupture instead only hits melee range. If the Mud Slime grows once, Corrupture will deal moderate party-wide damage. If the Mud Slime grows twice, it will explode immediately for very high damage while also inflicting a cleansable {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Royal Flush:&#039;&#039;&#039; Melee-range area of effect.&lt;br /&gt;
* During the second cast of &#039;&#039;&#039;Mud Pie&#039;&#039;&#039;, two &#039;&#039;&#039;Muddy Dorpokkur&#039;&#039;&#039; adds will spawn. These adds have low HP and mainly serve as a distraction from the newly-created Mud Slime.&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Feculent Flood}}:&#039;&#039;&#039; Cone attack targeting the Mud Slime. Very long cast time to allow the players to push the Mud Slime away.&lt;br /&gt;
* &#039;&#039;&#039;Bog Bequest:&#039;&#039;&#039; Ring area of effect that leaves melee range safe. If Tokkapchi is on the edge of the arena, the opposite side is also a safe area.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Royal Volunteer&#039;s Armor|Royal Volunteer&#039;s Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nullchu]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Nullchu}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lakhamu]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Lakhamu}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Tokkapchi]]===&lt;br /&gt;
*{{Item reward|35|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Tokkapchi Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Tokkapchi}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.9 Y: 9.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Boots of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Heavy Boots of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Heavy Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.4 Y: 9.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Helm of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Hood of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Scope of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Halfmask of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Beret of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Armguards of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Fingerless Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 14.9 Y: 6.9)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Coat of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Gambison of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 17.0 Y: 5.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Royal Volunteer&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List2}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Saint Mocianne&#039;s Arboretum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Saint Mocianne&#039;s Arboretum (Hard) The Burn Gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:Saint Mocianne&#039;s Arboretum (Hard)1.jpg&lt;br /&gt;
Image:Saint Mocianne&#039;s Arboretum (Hard)2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Faded_Copy_of_Sunrise&amp;diff=972526</id>
		<title>Faded Copy of Sunrise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Faded_Copy_of_Sunrise&amp;diff=972526"/>
		<updated>2025-07-25T03:44:01Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix item desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Faded Copy of Sunrise&lt;br /&gt;
| icon = faded copy of sunrise icon1.png&lt;br /&gt;
| description = Timeworn and slightly singed pages of sheet music containing the full score for &#039;&#039;Sunrise&#039;&#039;.&lt;br /&gt;
| type = Orchestrion Roll&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| value = &lt;br /&gt;
| effects = &lt;br /&gt;
| cost = &lt;br /&gt;
| material-type = &lt;br /&gt;
| level = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| unique = &lt;br /&gt;
| recast = &lt;br /&gt;
| market-prohibited = &lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = 3449d6a611e&lt;br /&gt;
| id-gt = 24319&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Duties===&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
{{recipe list}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Duty-exclusive materials]]&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972221</id>
		<title>The Wreath of Snakes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972221"/>
		<updated>2025-07-23T17:32:12Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add attack name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 70 [[trial]]|the level 70 challenge-mode [[trial]]|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Wreath of Snakes&lt;br /&gt;
| description = Having quelled the raging aramitama of the fearsome [[Byakko]] and the fiery [[Suzaku]], the time has come for you and yours to confront the fourth member of this legendary band of heroes: [[Seiryu]]. Have no doubt that his trial will prove every bit as challenging as his comrades&#039;, for not only must you contend with the auspice himself, but his host of minions as well...&lt;br /&gt;
| image = the wreath of snakes banner1.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 365&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = The Wreath of Snakes&lt;br /&gt;
| region = Othard&lt;br /&gt;
| entrance = The Ruby Sea&lt;br /&gt;
| entrance-coordinates = 37.5, 15.4&lt;br /&gt;
| req-quest = Surpassing the Samurai&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|SkMRknItDPw|350|right|The Wreath of Snakes (Normal)}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Auspice]]: [[Seiryu]]===&lt;br /&gt;
* &#039;&#039;&#039;Fifth Element&#039;&#039;&#039; - Group AoE&lt;br /&gt;
* &#039;&#039;&#039;Infirm Soul&#039;&#039;&#039; - Tank buster&lt;br /&gt;
* &#039;&#039;&#039;Serpent Descending&#039;&#039;&#039; - Circle AoE marker on 4 players&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Onmyo Signal&#039;&#039;&#039; - Teleports and creates a symbol which determines the effect:&lt;br /&gt;
# &#039;&#039;&#039;Yin-yang Symbol&#039;&#039;&#039;: Run away; creates a point-blank AoE&lt;br /&gt;
# &#039;&#039;&#039;Serpent-eye Sigil&#039;&#039;&#039; (serpent ring): Get close; creates large aoe with safezone around him&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kuji-kiri&#039;&#039;&#039; - Covers the ground in a grid of line AoEs, stand in between to avoid them&lt;br /&gt;
* &#039;&#039;&#039;Forbidden Arts&#039;&#039;&#039; - Line stack marker that fires twice!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summon Shiki&#039;&#039;&#039; - Summons some of the following in a fixed sequence:&lt;br /&gt;
# &#039;&#039;&#039;Ao-no-shiki&#039;&#039;&#039; and &#039;&#039;&#039;Aka-no-shiki&#039;&#039;&#039; (blue &amp;amp; red wheels): 1 blue wheel tethers to a player and creates a line stack marker. 2 red wheels each tether to a player, then charge through them in a line and knock them back. Point the red wheels&#039; tethers away from the stack. In phase 2, the red wheels may knock players into the water, so tethered players should stand close to them and face them north.&lt;br /&gt;
# &#039;&#039;&#039;Iwa-no-shiki&#039;&#039;&#039; (fire beast): Two appear and jump to the edge. They each use 10-Tonze Swing (AoE centered on themselves), followed by Kanabo (tether on one party member which turns into a cone AoE). Tethered players should move to edges so the party doesn&#039;t need to dodge.&lt;br /&gt;
# &#039;&#039;&#039;Ten-no-shiki&#039;&#039;&#039; (flying creatures): Create wide line aoes across the arena&lt;br /&gt;
# &#039;&#039;(Phase 1 Only)&#039;&#039; &#039;&#039;&#039;Numa-no-shiki&#039;&#039;&#039; and &#039;&#039;&#039;Doro-no-shiki&#039;&#039;&#039; (head creatures): Summoned in 2 waves of 1 large head and 3 small heads each. They explode when killed (large ones deal much more damage), so try to space apart kills so healers have time to heal between explosions. Must be killed before Seiryu&#039;s mana bar fills or the party will wipe.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Blue Orochi&#039;&#039;&#039; (horde of snakes): Summoned twice in a row. Rush across the platform, dealing damage and pushing everyone about halfway across. Second set is usually accompanied by Forbidden Arts.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Yama-no-shiki&#039;&#039;&#039; (giant water guy): Slams a fist on the platform, dealing heavy damage to that half of the platform. Telegraphed by which arm he raises. Anyone hit will be inflicted with {{status effect|blunt resistance down}}[[Blunt Resistance Down]], making another hit lethal. After two fist slams, he will slam the center, which knocks everyone back.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength of Spirit&#039;&#039;&#039; - &#039;&#039;(Phase 1 Only)&#039;&#039; Knockback + heavy damage and stun. Transitions fight to Phase 2. Damage is based on how much mana meter filled during Numa-no-shiki and Doro-no-shiki add phase. At 100%, this results in a wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Serpent Ascending&#039;&#039;&#039; - &#039;&#039;(Phase 2 Only)&#039;&#039; Creates circles that players must stand in, or they explode dealing damage and {{status effect|damage down}}[[Damage Down]] stacks to the group.&lt;br /&gt;
&lt;br /&gt;
Phase 1: Fight is on a regular platform. Phase shift signaled by Strength of Spirit after the Numa-no-shiki and Doro-no-shiki adds are killed.&lt;br /&gt;
&lt;br /&gt;
Phase 2: Fight is on an island. Falling in the water stuns the player for 3s ([[Drowning]]), and inflicts {{status effect|vulnerability up 2}}[[Vulnerability Up]] while remaining in it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Seiryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Prove me wrong, mortals! Make me submit—or die for your insolence!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; If I must forsake myself to keep mine oath, then so be it!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Beg not for mercy!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Tremble before true power!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Impudent mortals!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Grant me the strength to smite mine enemies!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Bah! Stubborn fools! This is far from over!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Flesh of my flesh, show them their folly!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; None can match my might!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE WE, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; FALL YOU, CRUSH YOU, OUR DUTY!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; How it burns!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Oh, aramitama!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; More! I must have more! O aramitama! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE AGAIN, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; ENDURE YOU, DEFY YOU, HOW DARE! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Only once before have I bowed my head low...&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Four Lords4.jpg&lt;br /&gt;
File:FFXIV PUB Patch4.5 13 2018 png jpgcopy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972113</id>
		<title>The Wreath of Snakes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972113"/>
		<updated>2025-07-23T01:28:04Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Add info, consistency edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 70 [[trial]]|the level 70 challenge-mode [[trial]]|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Wreath of Snakes&lt;br /&gt;
| description = Having quelled the raging aramitama of the fearsome [[Byakko]] and the fiery [[Suzaku]], the time has come for you and yours to confront the fourth member of this legendary band of heroes: [[Seiryu]]. Have no doubt that his trial will prove every bit as challenging as his comrades&#039;, for not only must you contend with the auspice himself, but his host of minions as well...&lt;br /&gt;
| image = the wreath of snakes banner1.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 365&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = The Wreath of Snakes&lt;br /&gt;
| region = Othard&lt;br /&gt;
| entrance = The Ruby Sea&lt;br /&gt;
| entrance-coordinates = 37.5, 15.4&lt;br /&gt;
| req-quest = Surpassing the Samurai&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|SkMRknItDPw|350|right|The Wreath of Snakes (Normal)}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Auspice]]: [[Seiryu]]===&lt;br /&gt;
* &#039;&#039;&#039;Fifth Element&#039;&#039;&#039; - Group AoE&lt;br /&gt;
* &#039;&#039;&#039;Infirm Soul&#039;&#039;&#039; - Tank buster&lt;br /&gt;
* &#039;&#039;&#039;Serpent Descending&#039;&#039;&#039; - Circle AoE marker on 4 players&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Onmyo Signal&#039;&#039;&#039; - Teleports and creates a symbol which determines the effect:&lt;br /&gt;
# &#039;&#039;&#039;Yin-yang Symbol&#039;&#039;&#039;: Run away; creates a point-blank AoE&lt;br /&gt;
# &#039;&#039;&#039;Serpent Ring Symbol&#039;&#039;&#039;: Get close; creates large aoe with safezone around him&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kuji-kiri&#039;&#039;&#039; - Covers the ground in a grid of line AoEs, stand in between to avoid them&lt;br /&gt;
* &#039;&#039;&#039;Forbidden Arts&#039;&#039;&#039; - Line stack marker that fires twice!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summon Shiki&#039;&#039;&#039; - Summons some of the following in a fixed sequence:&lt;br /&gt;
# &#039;&#039;&#039;Ao-no-shiki&#039;&#039;&#039; and &#039;&#039;&#039;Aka-no-shiki&#039;&#039;&#039; (blue &amp;amp; red wheels): 1 blue wheel tethers to a player and creates a line stack marker. 2 red wheels each tether to a player, then charge through them in a line and knock them back. Point the red wheels&#039; tethers away from the stack. In phase 2, the red wheels may knock players into the water, so tethered players should stand close to them and face them north.&lt;br /&gt;
# &#039;&#039;&#039;Iwa-no-shiki&#039;&#039;&#039; (fire beast): Two appear and jump to the edge. They each use 10-Tonze Swing (AoE centered on themselves), followed by Kanabo (tether on one party member which turns into a cone AoE). Tethered players should move to edges so the party doesn&#039;t need to dodge.&lt;br /&gt;
# &#039;&#039;&#039;Ten-no-shiki&#039;&#039;&#039; (flying creatures): Create wide line aoes across the arena&lt;br /&gt;
# &#039;&#039;(Phase 1 Only)&#039;&#039; &#039;&#039;&#039;Numa-no-shiki&#039;&#039;&#039; and &#039;&#039;&#039;Doro-no-shiki&#039;&#039;&#039; (head creatures): Summoned in 2 waves of 1 large head and 3 small heads each. They explode when killed (large ones deal much more damage), so try to space apart kills so healers have time to heal between explosions. Must be killed before Seiryu&#039;s mana bar fills or the party will wipe.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Blue Orochi&#039;&#039;&#039; (horde of snakes): Summoned twice in a row. Rush across the platform, dealing damage and pushing everyone about halfway across. Second set is usually accompanied by Forbidden Arts.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Yama-no-shiki&#039;&#039;&#039; (giant water guy): Slams a fist on the platform, dealing heavy damage to that half of the platform. Telegraphed by which arm he raises. Anyone hit will be inflicted with {{status effect|blunt resistance down}}[[Blunt Resistance Down]], making another hit lethal. After two fist slams, he will slam the center, which knocks everyone back.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength of Spirit&#039;&#039;&#039; - &#039;&#039;(Phase 1 Only)&#039;&#039; Knockback + heavy damage and stun. Transitions fight to Phase 2. Damage is based on how much mana meter filled during Numa-no-shiki and Doro-no-shiki add phase. At 100%, this results in a wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Serpent Ascending&#039;&#039;&#039; - &#039;&#039;(Phase 2 Only)&#039;&#039; Creates circles that players must stand in, or they explode dealing damage and {{status effect|damage down}}[[Damage Down]] stacks to the group.&lt;br /&gt;
&lt;br /&gt;
Phase 1: Fight is on a regular platform. Phase shift signaled by Strength of Spirit after the Numa-no-shiki and Doro-no-shiki adds are killed.&lt;br /&gt;
&lt;br /&gt;
Phase 2: Fight is on an island. Falling in the water stuns the player for 3s ([[Drowning]]), and inflicts {{status effect|vulnerability up 2}}[[Vulnerability Up]] while remaining in it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Seiryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Prove me wrong, mortals! Make me submit—or die for your insolence!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; If I must forsake myself to keep mine oath, then so be it!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Beg not for mercy!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Tremble before true power!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Impudent mortals!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Grant me the strength to smite mine enemies!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Bah! Stubborn fools! This is far from over!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Flesh of my flesh, show them their folly!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; None can match my might!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE WE, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; FALL YOU, CRUSH YOU, OUR DUTY!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; How it burns!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Oh, aramitama!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; More! I must have more! O aramitama! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE AGAIN, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; ENDURE YOU, DEFY YOU, HOW DARE! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Only once before have I bowed my head low...&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Four Lords4.jpg&lt;br /&gt;
File:FFXIV PUB Patch4.5 13 2018 png jpgcopy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972111</id>
		<title>The Wreath of Snakes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972111"/>
		<updated>2025-07-23T01:20:48Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Consistency edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 70 [[trial]]|the level 70 challenge-mode [[trial]]|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Wreath of Snakes&lt;br /&gt;
| description = Having quelled the raging aramitama of the fearsome [[Byakko]] and the fiery [[Suzaku]], the time has come for you and yours to confront the fourth member of this legendary band of heroes: [[Seiryu]]. Have no doubt that his trial will prove every bit as challenging as his comrades&#039;, for not only must you contend with the auspice himself, but his host of minions as well...&lt;br /&gt;
| image = the wreath of snakes banner1.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 365&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = The Wreath of Snakes&lt;br /&gt;
| region = Othard&lt;br /&gt;
| entrance = The Ruby Sea&lt;br /&gt;
| entrance-coordinates = 37.5, 15.4&lt;br /&gt;
| req-quest = Surpassing the Samurai&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|SkMRknItDPw|350|right|The Wreath of Snakes (Normal)}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Auspice]]: [[Seiryu]]===&lt;br /&gt;
* &#039;&#039;&#039;Fifth Element&#039;&#039;&#039; - Group AoE&lt;br /&gt;
* &#039;&#039;&#039;Infirm Soul&#039;&#039;&#039; - Tank buster&lt;br /&gt;
* &#039;&#039;&#039;Serpent Descending&#039;&#039;&#039; - Circle AoE marker on 4 players&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Onmyo Signal&#039;&#039;&#039; - Teleports and creates a symbol which determines the effect:&lt;br /&gt;
# &#039;&#039;&#039;Yin-yang Symbol&#039;&#039;&#039;: Run away; creates a point-blank AoE&lt;br /&gt;
# &#039;&#039;&#039;Serpent Ring Symbol&#039;&#039;&#039;: Get close; creates large aoe with safezone around him&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kuji-kiri&#039;&#039;&#039; - Covers the ground in a grid of line AoEs, stand in between to avoid them&lt;br /&gt;
* &#039;&#039;&#039;Forbidden Arts&#039;&#039;&#039; - Line stack marker that fires twice!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summon Shiki&#039;&#039;&#039; - Summons some of the following in a fixed sequence:&lt;br /&gt;
# &#039;&#039;&#039;1 Ao-no-shiki + 2 Aka-no-shiki (blue &amp;amp; red wheels)&#039;&#039;&#039;: Blue wheel tethers to a player and creates a line stack marker. Red wheels each tether to a player, then charge through them in a line and knock them back.&lt;br /&gt;
# &#039;&#039;&#039;2 Iwa-no-shiki&#039;&#039;&#039; (fire beast): Two appear and jump to the edge. They each use 10-Tonze Swing (AoE centered on themselves), followed by Kanabo (tether on one party member which turns into a cone AoE). Tethered players should move to edges so the party doesn&#039;t need to dodge.&lt;br /&gt;
# &#039;&#039;&#039;Ten-no-shiki&#039;&#039;&#039; (flying creatures): Create wide line aoes across the arena&lt;br /&gt;
# &#039;&#039;(Phase 1 Only)&#039;&#039; &#039;&#039;&#039;Numa-no-shiki&#039;&#039;&#039; and &#039;&#039;&#039;Doro-no-shiki&#039;&#039;&#039;: Head creatures that explode when killed. Summoned in 2 waves of 1 large head and 3 small heads each. Try to space apart kills so healers have time to heal between explosions. Must be killed before Seiryu&#039;s mana bar fills or the party will wipe.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Blue Orochi&#039;&#039;&#039; (horde of snakes): Summoned twice in a row. Rush across the platform, dealing damage and pushing everyone about halfway across. Second set is usually accompanied by Forbidden Arts.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Yama-no-shiki&#039;&#039;&#039; (giant water guy): Slams a fist on the platform, dealing heavy damage to that half of the platform. Telegraphed by which arm he raises. Anyone hit will be inflicted with {{status effect|blunt resistance down}}[[Blunt Resistance Down]], making another hit lethal. After two fist slams, he will slam the center, which knocks everyone back.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength of Spirit&#039;&#039;&#039; - &#039;&#039;(Phase 1 Only)&#039;&#039; Knockback + heavy damage and stun. Transitions fight to Phase 2. Damage is based on how much mana meter filled during Numa-no-shiki and Doro-no-shiki add phase. At 100%, this results in a wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Serpent Ascending&#039;&#039;&#039; - &#039;&#039;(Phase 2 Only)&#039;&#039; Creates circles that players must stand in, or they explode dealing damage and {{status effect|damage down}}[[Damage Down]] stacks to the group.&lt;br /&gt;
&lt;br /&gt;
Phase 1: Fight is on a regular platform. Phase shift signaled by Strength of Spirit after the Numa-no-shiki and Doro-no-shiki adds are killed.&lt;br /&gt;
&lt;br /&gt;
Phase 2: Fight is on an island. Falling in the water stuns the player for 3s ([[Drowning]]), and inflicts {{status effect|vulnerability up 2}}[[Vulnerability Up]] while remaining in it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Seiryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Prove me wrong, mortals! Make me submit—or die for your insolence!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; If I must forsake myself to keep mine oath, then so be it!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Beg not for mercy!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Tremble before true power!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Impudent mortals!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Grant me the strength to smite mine enemies!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Bah! Stubborn fools! This is far from over!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Flesh of my flesh, show them their folly!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; None can match my might!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE WE, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; FALL YOU, CRUSH YOU, OUR DUTY!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; How it burns!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Oh, aramitama!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; More! I must have more! O aramitama! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE AGAIN, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; ENDURE YOU, DEFY YOU, HOW DARE! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Only once before have I bowed my head low...&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Four Lords4.jpg&lt;br /&gt;
File:FFXIV PUB Patch4.5 13 2018 png jpgcopy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972110</id>
		<title>The Wreath of Snakes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wreath_of_Snakes&amp;diff=972110"/>
		<updated>2025-07-23T01:19:24Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix wrong info, add info, consistency edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 70 [[trial]]|the level 70 challenge-mode [[trial]]|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Wreath of Snakes&lt;br /&gt;
| description = Having quelled the raging aramitama of the fearsome [[Byakko]] and the fiery [[Suzaku]], the time has come for you and yours to confront the fourth member of this legendary band of heroes: [[Seiryu]]. Have no doubt that his trial will prove every bit as challenging as his comrades&#039;, for not only must you contend with the auspice himself, but his host of minions as well...&lt;br /&gt;
| image = the wreath of snakes banner1.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 365&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = The Wreath of Snakes&lt;br /&gt;
| region = Othard&lt;br /&gt;
| entrance = The Ruby Sea&lt;br /&gt;
| entrance-coordinates = 37.5, 15.4&lt;br /&gt;
| req-quest = Surpassing the Samurai&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|SkMRknItDPw|350|right|The Wreath of Snakes (Normal)}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Auspice]]: [[Seiryu]]===&lt;br /&gt;
* &#039;&#039;&#039;Fifth Element&#039;&#039;&#039; - Group AoE&lt;br /&gt;
* &#039;&#039;&#039;Infirm Soul&#039;&#039;&#039; - Tank buster&lt;br /&gt;
* &#039;&#039;&#039;Serpent Descending&#039;&#039;&#039; - Circle AoE marker on 4 players&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Onmyo Signal&#039;&#039;&#039; - Teleports and creates a symbol which determines the effect:&lt;br /&gt;
# &#039;&#039;&#039;Yin-yang Symbol&#039;&#039;&#039;: Run away; creates a point-blank AoE&lt;br /&gt;
# &#039;&#039;&#039;Serpent Ring Symbol&#039;&#039;&#039;: Get close; creates large aoe with safezone around him&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kuji-kiri&#039;&#039;&#039; - Covers the ground in a grid of line AoEs, stand in between to avoid them&lt;br /&gt;
* &#039;&#039;&#039;Forbidden Arts&#039;&#039;&#039; - Line stack marker that fires twice!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summon Shiki&#039;&#039;&#039; - Summons some of the following in a fixed sequence:&lt;br /&gt;
# &#039;&#039;&#039;1 Ao-no-shiki + 2 Aka-no-shiki (blue &amp;amp; red wheels)&#039;&#039;&#039;: Blue wheel tethers to a player and creates a line stack marker. Red wheels each tether to a player, then charge through them in a line and knock them back.&lt;br /&gt;
# &#039;&#039;&#039;2 Iwa-no-shiki&#039;&#039;&#039; (fire beast): Two appear and jump to the edge. They each use 10-Tonze Swing (AoE centered on themselves), followed by Kanabo (tether on one party member which turns into a cone AoE). Tethered players should move to edges so the party doesn&#039;t need to dodge.&lt;br /&gt;
# &#039;&#039;&#039;Ten-no-shiki&#039;&#039;&#039; (flying creatures): Create wide line aoes across the arena&lt;br /&gt;
# &#039;&#039;(Phase 1 Only)&#039;&#039; &#039;&#039;&#039;Numa-no-shiki&#039;&#039;&#039; and &#039;&#039;&#039;Doro-no-shiki&#039;&#039;&#039;: Head creatures that explode when killed. Summoned in 2 waves of 1 large head and 3 small heads each. Try to space apart kills so healers have time to heal between explosions. Must be killed before Seiryu&#039;s mana bar fills or the party will wipe.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Blue Orochi&#039;&#039;&#039; (horde of snakes): Summoned twice in a row. Rush across the platform, dealing damage and pushing everyone about halfway across. Second set is usually accompanied by Forbidden Arts.&lt;br /&gt;
# &#039;&#039;(Phase 2 Only)&#039;&#039; &#039;&#039;&#039;Yama-no-shiki&#039;&#039;&#039; (giant water guy): Slams a fist on the platform, dealing heavy damage to that half of the platform. Telegraphed by which arm he raises. Anyone hit will be inflicted with {{status effect|blunt resistance down}} &#039;&#039;&#039;[[Blunt Resistance Down]]&#039;&#039;&#039;, making another hit lethal. After two fist slams, he will slam the center, which knocks everyone back.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength of Spirit&#039;&#039;&#039; - &#039;&#039;(Phase 1 Only)&#039;&#039; Knockback + heavy damage and stun. Transitions fight to Phase 2. Damage is based on how much mana meter filled during Numa-no-shiki and Doro-no-shiki add phase. At 100%, this results in a wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Serpent Ascending&#039;&#039;&#039; - &#039;&#039;(Phase 2 Only)&#039;&#039; Creates circles that players must stand in, or they explode dealing damage and {{status effect|damage down}}Damage Down stacks to the group.&lt;br /&gt;
&lt;br /&gt;
Phase 1: Fight is on a regular platform. Phase shift signaled by Strength of Spirit after the Numa-no-shiki and Doro-no-shiki adds are killed.&lt;br /&gt;
&lt;br /&gt;
Phase 2: Fight is on an island. Falling in the water stuns the player for 3s ([[Drowning]]), and inflicts {{status effect|vulnerability up 2}}[[Vulnerability Up]] while remaining in it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Seiryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Prove me wrong, mortals! Make me submit—or die for your insolence!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; If I must forsake myself to keep mine oath, then so be it!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Beg not for mercy!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Tremble before true power!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Impudent mortals!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Grant me the strength to smite mine enemies!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Bah! Stubborn fools! This is far from over!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Flesh of my flesh, show them their folly!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; None can match my might!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE WE, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; FALL YOU, CRUSH YOU, OUR DUTY!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; How it burns!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Oh, aramitama!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; You&#039;ve nowhere to run!&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; More! I must have more! O aramitama! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; RISE AGAIN, THE LAND, THE LAND!&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; ENDURE YOU, DEFY YOU, HOW DARE! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; No, I will not lose! I cannot! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yama-no-shiki:&#039;&#039;&#039; THE LAND, THE LAND, THE LAND...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Seiryu:&#039;&#039;&#039; Only once before have I bowed my head low...&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Four Lords4.jpg&lt;br /&gt;
File:FFXIV PUB Patch4.5 13 2018 png jpgcopy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_S1T7_(Extreme)&amp;diff=969560</id>
		<title>Containment Bay S1T7 (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_S1T7_(Extreme)&amp;diff=969560"/>
		<updated>2025-07-15T15:58:18Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix actual attack name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 60 challenge-mode [[trial]]|the optional story-mode level 60 [[trial]]|Containment Bay S1T7|the level 90 [[Faux Hollows]] [[trial]]|Containment Bay S1T7 (Unreal)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Containment Bay S1T7 (Extreme)&lt;br /&gt;
| description = Preserved upon the [[Allagan tomestone]] you received from [[Unukalhai]] was an extraordinary history─a detailed record of the battles fought between the eikon [[Sephirot]] and the armies of [[Allag]]. After feeding the account of this epic conflict into [[Azys Lla]]&#039;s verification systems, you have succeeded in activating what the node describes as a “combat simulation.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Can the enigmatic technology of the ancient empire truly manifest an enhanced simulacrum of the formidable Fiend? Can this artificial incarnation truly surpass the threat posed by the original Sephirot? There is but one way to know for certain...&lt;br /&gt;
| image = Containment_Bay_S1T7_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Heavensward)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Containment Bay S1T7&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 25.4, 22.5, 8.4&lt;br /&gt;
| req-quest = A Fiendish Likeness&lt;br /&gt;
| patch = 3.2&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Containment Bay S1T7 (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Fiend: [[Sephirot]]===&lt;br /&gt;
{{#ev:youtube|AWsvth8E_Pk|350|right|Video Guide by MTQCapture}}&lt;br /&gt;
{{#ev:youtube|7TdM6gc_JrY|350|right|Video Guide by Mrhappy1227}}&lt;br /&gt;
DnT Guide:[http://dtguilds.enjin.com/sephirotguide [DnT&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Containment Bay S1T7 (Extreme) Guide]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 1: 100% - 65%&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
:&#039;&#039;&#039;Tifferet&#039;&#039;&#039; - Party-wide damage that must be healed through, as it can be used in rapid succession.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ein Sof&#039;&#039;&#039; - Four green circles will pop up, growing in size over time. Standing in these circles will gradually deal damage and inflict {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stacks. Go to the half of the arena where there are no circles and prepare for &#039;&#039;&#039;Fiendish Rage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fiendish Rage&#039;&#039;&#039; - A healer and a DPS will be marked with stack markers. Sephirot will leap to them one at a time, dealing damage and inflicting a {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; debuff. While running to the safe half of the arena to deal with &#039;&#039;&#039;Ein Sof&#039;&#039;&#039;, the healers and off-tank should move to one side while the DPS move to the other. Because of the debuff, the main tank should stand between each group and avoid getting hit.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chesed&#039;&#039;&#039; - Hard-hitting tankbuster with no cast bar, only indicated by Sephirot slowly raising his arm. Tank should re-center the boss and face him away, as this attack is followed by a frontal cleave &#039;&#039;&#039;Triple Trial&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ain&#039;&#039;&#039; - Sephirot will use &#039;&#039;&#039;Ein Sof&#039;&#039;&#039; again to spawn one green circle, shortly followed by him facing a random party member and cleaving the arena moments later. The group should stand between Sephirot and the circle so that he directs &#039;&#039;&#039;Ain&#039;&#039;&#039; towards it, allowing the party to easily deal with &#039;&#039;&#039;Ratzon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ratzon&#039;&#039;&#039; - One party member is targeted with a large purple circle AoE while six are targeted with smaller green circles. The party must run behind Sephirot and spread out. The purple circle can be placed either just behind Sephirot or at the edge of the arena.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Ain Markers Circles Example.png|Ain+Markers/Circles Example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 2: Adds&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
:&#039;&#039;&#039;Cochma&#039;&#039;&#039; - Large add that deals strong physical damage and applies {{status effect|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; stacks over time. The main tank should grab this and be healed regularly. Upon dying, the Cochma deals significant party-wide damage with &#039;&#039;&#039;Genesis&#039;&#039;&#039;. Two of these will appear during the phase.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Binah&#039;&#039;&#039; - Smaller adds which the off tank should grab, as they deal magical damage. Upon dying, they each deal moderate party-wide damage with &#039;&#039;&#039;Genesis&#039;&#039;&#039;. Four sets of three Binah adds will appear during the phase.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
:&#039;&#039;&#039;Yesod&#039;&#039;&#039; - The ground will flash yellow, and a small circle AoE will be placed under each party member after a small delay, dealing damage and inflicting a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Avoid this by moving away as the flash occurs. If the party isn&#039;t grouped up, be sure to avoid moving into someone else&#039;s AoE. This attack is used in conjunction with other attacks during this phase.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Force Field&#039;&#039;&#039; - Four party members receive a green [[File:Force against magic icon1.png|link=]] &#039;&#039;&#039;Force Against Magic&#039;&#039;&#039; debuff, which provides a severe physical weakness and a strong magical resistance. The other four receive an orange [[File:Force against might icon1.png|link=]] &#039;&#039;&#039;Force Against Might&#039;&#039;&#039; debuff, which does the inverse. These are used to resolve the following three attacks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Gevurah Chesed/Chesed Gevurah&#039;&#039;&#039; - Sephirot will damage half the arena with a green sphere and half with an orange sphere. Be sure to stand in the sphere that &#039;&#039;matches the color of your debuff&#039;&#039; to avoid fatal damage. When no debuffs are present, this will deal moderate damage to the party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fiendish Wail&#039;&#039;&#039; - Two towers will appear, one on each side of the arena. At least one party member with an &#039;&#039;orange debuff must stand in each tower&#039;&#039; to prevent lethal damage and a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack from being inflicted on the party. At least one of the four party members should be on each side in preparation to prevent all four from standing in one tower. Four sets of towers will appear throughout the phase, with the latter two requiring a tank to take each as there will not be any debuffs present.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Da&#039;at&#039;&#039;&#039; - When debuffs are present, Sephirot will use &#039;&#039;&#039;Ein Sof&#039;&#039;&#039; to summon expanding circles and tether the four orange-debuff party members. These party members should move away while the &#039;&#039;green-debuff party members move towards Sephirot and grab a tether&#039;&#039;, preventing fatal damage from being dealt. When no debuffs are present, this deals heavy AoE damage to random party members, starting with a tankbuster on the main tank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; - A healer and a DPS will get a marker above their heads as well as a proximity tether. One should move far to the left and away from Sephirot while the other moves right. Another &#039;&#039;&#039;Yesod&#039;&#039;&#039; will occur simultaneously, forcing everyone to move.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pillar of Mercy&#039;&#039;&#039; - The party should stack inside the first blue circle at the northern edge of the arena until &#039;&#039;&#039;Yesod&#039;&#039;&#039; goes off, then move outside of the circle to be knocked away, without falling off the arena. Two expanding &#039;&#039;&#039;Ein Sof&#039;&#039;&#039; circles will also spawn in sequence, forcing the party to be knocked in a certain direction.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Malkuth&#039;&#039;&#039; - Sephirot will lower his head and inflict a strong knockback. Group up near him or use knockback resistance.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pillar of Severity&#039;&#039;&#039;: Prior to this move, four Binahs and a Storm of Words add will spawn. Each tank should grab a pair of Binahs while the party quickly burns down the Storm of Words. Mechanics will continue during this time, so tanks should be prepared to take towers. Eventually, the party will stack on the remains of the Storm of Words to avoid getting knocked off stage by Sephirot.&lt;br /&gt;
&lt;br /&gt;
The enrage will be indicated by an unavoidable &#039;&#039;&#039;Pillar of Severity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:2fixed.jpg|Pillar+Yesod+Ein Sof Example&lt;br /&gt;
File:1.jpg|Earth Shaker+Yesod Positioning&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Sephirotic Weapons}}&lt;br /&gt;
*Each player will receive 1 {{item icon|Fiend Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Warring Lanner Whistle}} at [[Bertana]] in [[Idyllshire]] (X:5.9 Y:5.2).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Sephirot Card}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Sephirot Sap}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Sephirot Arms (IL 220)}}&lt;br /&gt;
{{Drops table row|Axe of the Sephirot}}&lt;br /&gt;
{{Drops table row|Edge of the Sephirot}}&lt;br /&gt;
{{Drops table row|Pike of the Sephirot}}&lt;br /&gt;
{{Drops table row|Fists of the Sephirot}}&lt;br /&gt;
{{Drops table row|Katana of Sephirot}}&lt;br /&gt;
{{Drops table row|Points of the Sephirot}}&lt;br /&gt;
{{Drops table row|Bow of the Sephirot}}&lt;br /&gt;
{{Drops table row|Fire of the Sephirot}}&lt;br /&gt;
{{Drops table row|Staff of the Sephirot}}&lt;br /&gt;
{{Drops table row|Word of the Sephirot}}&lt;br /&gt;
{{Drops table row|Rapier of Sephirot}}&lt;br /&gt;
{{Drops table row|Cane of the Sephirot}}&lt;br /&gt;
{{Drops table row|Song of the Sephirot}}&lt;br /&gt;
{{Drops table row|Star of the Sephirot}}&lt;br /&gt;
{{Drops table row|Shield of the Sephirot}}&lt;br /&gt;
{{Drops table row|Fiend Sap}}&lt;br /&gt;
{{Drops table row|Sephirotic Weapon Coffer (IL 220)}}&lt;br /&gt;
{{Drops table row|Warring Lanner Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Fiend}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Veni Veni Venias}}&lt;br /&gt;
{{achievement table row|Mightier than the Fiend}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Sephirot2.jpg&lt;br /&gt;
File:Sephirot1.jpg&lt;br /&gt;
File:Sephirot3.jpg&lt;br /&gt;
File:Sephirot concept art.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Sephirot:&#039;&#039;&#039; Pestilent northerners...&lt;br /&gt;
 You shall regret the decision to loosen my fetters!&lt;br /&gt;
 &#039;&#039;&#039;Sephirot:&#039;&#039;&#039; The equilibrium of life...&lt;br /&gt;
 I shall tip thy scales and partake of thy bounteous energy!&lt;br /&gt;
 &#039;&#039;&#039;Sephirot:&#039;&#039;&#039; Patience and penance...&lt;br /&gt;
 For millenia have I yearned to enact this vengeance!&lt;br /&gt;
 &#039;&#039;&#039;Sephirot:&#039;&#039;&#039; I am the end and the beginning!&lt;br /&gt;
 By my touch shall your wretched lives me blessed!&lt;br /&gt;
 &#039;&#039;&#039;Sephirot:&#039;&#039;&#039; You have dimmed my boundless light.&lt;br /&gt;
 What power of death do you mortals wield...?&lt;br /&gt;
 &#039;&#039;&#039;Sephirot:&#039;&#039;&#039; I am the incarnation of life!&lt;br /&gt;
 I cannot perish...cannot wither...&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=969559</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=969559"/>
		<updated>2025-07-15T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix attack name Benightning → Benighting Breath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Pnqopy0Q4dI|350|right|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like normal mode, your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack. In addition, players must also contend with &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; - an attackable piece of Shinryu that will regenerate over the course of the battle. If the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches maximum while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is active, participants will suffer an unavoidable raid-wipe. However, whenever the heart is destroyed, Shinryu will suffer major damage. Inbetween each ultimate, Shinryu will use its left and right-wing to bombard the raid with further mechanics.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform seen in Phase 2 of Normal mode. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe. All tiles (including the central tile) can only withstand two direct attacks from Shinryu before breaking, so watch out!&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping Healers on their toes throughout the battle.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
With the above notes in mind, participants should begin the battle by immediately destroying &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Fury (Ultimate)&#039;&#039;&#039; is scripted to be the first ultimate attack once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; is full, resulting in unavoidable damage to the entire raid and outright destroying the eastern and western tiles, as well as dealing one hit to various other platforms (leaving noticeable cracks).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will tether individual players to another in their respective roles; such as the two tanks, the two healers, and damage-dealers to a fellow damage-dealer. These chains can be broken by stretching them (i.e, tethered players running in opposite directions). If they are not broken in time, tethered players will be afflicted with &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; and &#039;&#039;&#039;Supperation&#039;&#039;&#039; debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Wave (Ultimate)&#039;&#039;&#039;, another ultimate attack that requires 100 &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;, will create a whirlpool at either the west, east or southern side of the platform that will eventually inflict a major knockback along with moderate raid damage. Participants must stand close to the whirlpool in order to avoid being punted off the platform, though they must also be mindful of overlapping mechanics and missing platform tiles when doing so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Water Puddles&#039;&#039;&#039; will form at various locations whenever Shinryu executes a &#039;&#039;water&#039;&#039; or &#039;&#039;ice&#039;&#039; based ultimate (such as above-mentioned &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;). By standing in a puddle, players will gain a major &#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; buff but also a massive &#039;&#039;&#039;Lightning Vulnerability&#039;&#039;&#039; debuff. These must be used (or avoided) when dealing with certain fire or lighting based mechanics later on. Bear in mind that these puddles will be destroyed via &#039;&#039;Fire&#039;&#039; or &#039;&#039;Lightning&#039;&#039; mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, a special attack by Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will summon 3 icicles at the edge of the platform (opposite Shinryu&#039;s current location) which will eventually dash across the entire platform in a straight line, inflicting damage, knockback and debuffs to anyone caught in their path. To avoid, players must position themselves out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will mark a random healer with a noticeable green icon resembling Shinryu&#039;s tail. After a brief delay, Shinryu will slam down its tail (from the side of the platform closest to the marked player) and deal damage to two tiles, as well as anyone caught in its path. If the tail-marker is dropped in a way where it will collide with at least one undamaged tile, the tail will remain attackable for a brief period, giving the raid an opportunity to destroy it for major damage to Shinryu. If, however, the tail-marker is dropped on two damaged tiles, both tiles will immediately be destroyed with no opportunity to attack the tail, which also leaves the group with less room to deal with future mechanics.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shortly after the first &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; has finished, one of two abilities cast by Shinryu&#039;s &#039;&#039;&#039;Right Wing&#039;&#039;&#039; will land. This can either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a lightning spell that will blast each player with AoE lightning (amplified on anyone standing within a &#039;&#039;&#039;water puddle&#039;&#039;&#039;) - or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a concentrated blast of fire damage that requires players to stack within a &#039;&#039;&#039;water puddle&#039;&#039;&#039; and share the damage. Bear in mind that &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is indicated by a purple-coloured icon, whereas &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is indicated by a flaming orange icon.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate, placing the raid under a DPS check where they must once again destroy the heart before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;, an unavoidable raid-wide damage ability from Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will follow soon after, loosely overlapped by Shinryu&#039;s &#039;&#039;&#039;Central Slam&#039;&#039;&#039; - a direct attack on the central tile that must be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, a vicious tank-buster that requires both tanks to share damage via heavy mitigation cooldowns. Alternatively, a lone tank can utilize an immunity cooldown instead. This ability will overlap with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; will target the ground beneath a random damage dealer and blast that location with vicious AoE damage after a brief delay. All players must move away from the affected area if they wish to avoid major damage.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*At this point, Shinryu will prepare to cast one of two ultimate abilities once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; has been filled - &#039;&#039;&#039;Hellfire&#039;&#039;&#039; or &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;. Regardless of which attack is chosen, it will overlap with another &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, so watch out!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hellfire (Ultimate)&#039;&#039;&#039;, like &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, requires players to utilize a water puddle in order to acquire &#039;&#039;&#039;Fire Resistance Up&#039;&#039;&#039; and absorb the damage (whilst simultaneously avoiding &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Judgement Bolt (Ultimate)&#039;&#039;&#039;, being lightning-based, requires players to avoid both the water puddles and summoned icicles simultaneously. In addition, the 1-4 players hit by &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; will be afflicted with a dispellable paralysis debuff that should be removed as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*Bear in mind that either ultimate will cleanse the platform of all remaining &#039;&#039;&#039;water puddles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will now mark a random damage-dealer instead of a healer, but is dealt with the same way as before. Be sure you place it so that the tail collides with at least one undamaged platform (preferably the centre if it is undamaged), allowing the raid to counter-attack the tail and potentially destroy it for major damage to Shinryu. Much like before, the &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Levin Bolt&#039;&#039;&#039;, meaning players should be ready to spread out and avoid clipping each other with AoE lightning damage, which is then followed by another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will once again regenerate, pressuring the group with another DPS check. Make sure the heart is destroyed before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, unlike before, will now tether all healers and tanks - but not damage dealers. Despite this, the chains are dealt with in the exact same manner - moving in opposite directions to stretch them out until they break.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will mark one healer and one damage dealer with a noticeable marker. After a brief delay, Shinryu will blast both of the marked players with an AoE attack. Those marked by &#039;&#039;&#039;Earth Breath&#039;&#039;&#039; should position themselves so that the following AoE attack does not hit other members of the raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; and &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; will follow shortly and is dealt with in the same manner as before. However, bear in mind that the Akh-combo will be overlapped with another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage) which may prove fatal for anyone on low health.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust (Ultimate)&#039;&#039;&#039; will blanket all remaining tiles in ice, causing anyone who moves to slide a sizeable distance in the direction they moved in. To make matters worse, both Healers will be tethered by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, forcing them to slide in opposite directions to break the chains as soon as possible without sliding off the platform to their doom. Due to being an ice ultimate, &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will form new &#039;&#039;&#039;water puddles&#039;&#039;&#039; around the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will now be summoned around the platform and tether themselves to an individual player. Each add must be healed to full (rather than destroyed) in order to defeat them. Failure to do so will cause each unhealed add to crash down upon the tethered target and inflict raid-wide damage and debuffs. During this time, a tank will be marked for another &#039;&#039;&#039;Tail Slam&#039;&#039;&#039;. If all is going well, there should be one undamaged tile remaining, so be sure to bait the slam so that the tail lands on the undamaged tile - giving the raid another opportunity to destroy the tail and inflict bonus damage to Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate once more, providing another DPS check before the next ultimate attack. Simultaneously, participants must deal with another &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; combo, along with &#039;&#039;&#039;Summoned Icicles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Blast (Ultimate)&#039;&#039;&#039; will conjure a whirling tornado on the central tile that will regularly knock players away from the centre. After a few minor pushbacks, players will be hit by a final blast which will knock players away by a greater distance, so be sure to position yourself so that you aren&#039;t knocked over the edge of the platform. Bear in mind that &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; on random damage dealers who may need to utilize the knockback to break their chains, or be ready to do so as soon as possible once &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; has finished.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will once again mark a healer a damage dealer, forcing them to move away so that the rest of the raid isn&#039;t clipped by upcoming AoE damage. This will be overlapped by yet another &#039;&#039;&#039;Icestorm&#039;&#039;&#039; (unavoidable AoE), so be ready to shield or heal upcoming damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divebomb&#039;&#039;&#039; will cause Shinryu to fly to a corner of the arena and prepare to swoop across it in a diagonal line, forcing players to move to an adjacent tile to avoid being caught in its path. Unlike normal mode, this mechanic will not come with an obvious telegraph. Once complete, Shinryu will land once more, possibly at a different side of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: At this point, Shinryu will cycle through familiar mechanics until it is brought down to 44% health or lower, resulting in a transition to Phase 2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Manoeuvre&#039;&#039;&#039; takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The new phase begins with &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, which should be interrupted whenever possible.&lt;br /&gt;
&lt;br /&gt;
After a brief delay, more proximity markers will indicate the arrival of even more adds - this time, two large adds and three smaller ones.&lt;br /&gt;
&lt;br /&gt;
Finally, five random players will be marked via massive AoE markers, forcing the raid to spread out to avoid unnecessary damage. After a brief delay, these markers will become the location for one final wave of proximity markers that will drop more add-spawning meteors, resulting in five small adds.&lt;br /&gt;
&lt;br /&gt;
During the entire add phase, Shinryu will be gathering more &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;. If Shinryu accumulates 100 aether before the add phase is completed, the raid will suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protostar&#039;&#039;&#039; will inflict massive raid-wide damage if the group successfully defeated all adds before the aether gauge was filled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Spit&#039;&#039;&#039; follows, marking the centre of the arena with a shimmering blue marker. After a brief delay, Shinryu will smash its tail into the marker, knocking everyone backwards. Players must move close to (but not inside) the marker in a way where they will be knocked to a diagonal corner of the arena, as being knocked to the sides will likely result in falling over the edge. All players who survive the knockback can now walk across Shinryu&#039;s tail to the first platform. However, Shinryu will pepper the raid with laser beams as they attempt to cross the void, so be careful!&lt;br /&gt;
&lt;br /&gt;
*Players who managed to cross the void onto Shinryu&#039;s platform will notice a &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039; within its hitbox. This pulsating puddle of darkness will inflict doom on anyone who stands within it. Should a player remain in the puddle for ten seconds, they will immediately perish. For the following mechanics, players should group up in front of Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; is a vicious tank buster that will inflict &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; against the target. As a result, tanks should co-ordinate a tank-swap while it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will afflict every member of the group, forcing tethered players to move in opposite directions in order to break them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - a sharable damage &amp;amp; debuff AoE - will loosely overlap &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;. Unlike regular stack markers, &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; is a staggered attack that will inflict &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; to anyone caught in the blast, preventing the entire raid from stacking up into a single group. Instead, all players should split up into pairs as soon as the &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; have been broken. This will help to prevent multiple applications of vulnerability being multi-stacked on the entire group.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will now combo &#039;&#039;&#039;Icestorm&#039;&#039;&#039; with one of two additional mechanics - &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;. Bear in mind that during this phase, &#039;&#039;&#039;Icestorm&#039;&#039;&#039; will freeze any player who is not moving when it has been cast. This needs to be avoided (or allowed) depending on the mechanic that will overlap with &#039;&#039;&#039;Icestorm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a delayed blast of lightning that will affect the area that each player was standing in when the cast has been completed. In short, once &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; has been cast, players must move away from where they were standing at the time. Due to the overlapping &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, players can deal with this combo by standing together near the boss (to bait &#039;&#039;&#039;Levinbolts&#039;&#039;&#039; into a predictable area), moving on the spot to avoid being &#039;&#039;&#039;frozen&#039;&#039;&#039; by &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, then moving around the boss (preferably away from each other) to avoid the oncoming &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; damage in the baited area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a delayed blast of sharable fire damage. Without protection, the damage is particularly vicious, hence players should stack together and allow &#039;&#039;&#039;Icestorm&#039;&#039;&#039; to freeze the entire group together, giving them some much-needed fire resistance. On doing so, the group will share the damage and eventually be thawed out of the ice by the resulting fire damage-over-time. Once released, Healers should be ready to top up the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will follow-up on the previous combo with one of two abilities: &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039;. &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; is a large frontal AoE with a bright purple telegraph that can cover a sizeable portion of the arena. Anyone unlucky enough to be caught in the following blast will take immense damage and also receive an &#039;&#039;&#039;Infirmity&#039;&#039;&#039; debuff. By comparison, &#039;&#039;&#039;Wormwail&#039;&#039;&#039; is an arena-wide attack with only one safe spot inside Shinryu&#039;s hitbox. Due to this area being covered by the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;, players who linger too long within the safe spot (10 seconds) will undoubtedly be slain outright by doom.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; - the vicious tank buster that applies &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; - will be executed straight after the above combo, thus both tanks need to be ready to swap as it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will once again be summoned around the platform and are dealt in the same manner as they were in Phase 1. They cannot be killed, only healed, and any add not healed to maximum health in time will unleash unwanted damage and debuffs. While the Healers handle this mechanic, the rest of the group should take the opportunity to inflict as much damage to Shinryu as possible between other mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; will be used once again, forcing another tank-swap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will once again overlap with &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, forcing the group to break their chains, preferably in pairs so that they can appropriately absorb &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; without clipping or applying debuffs to anyone else around them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039; follows once more, both of which are dealt with in the same manner as before, completing what will eventually become a mechanical loop until Shinryu has been reduced down to &amp;lt;25% health.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* When Shinryu reaches 22% HP remaining, it will cease attacking and slowly begin casting &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, a hard enrage. As soon as it begins, small launch markers will appear on the platform that allows players to leap up onto Shinryu&#039;s back. While there, players can now target Shinryu&#039;s right and left wings, both of which will be also be long-casting a hard enrage ability, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;, respectively. Though defeating Shinyru will automatically end the fight, there is astronomically little chance of accomplishing this before one of the wings finishes casting their enrage, so the wings must be both defeated not only to stop their casts, but to also deal signifigant damage to Shinyru. Once both wings are dispatched, quickly DPS down Shinyru&#039;s remianing health before &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; goes off, and the trial will be over.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=969558</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=969558"/>
		<updated>2025-07-15T15:55:51Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix attack name Wyrmwall → Wormwail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Pnqopy0Q4dI|350|right|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like normal mode, your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack. In addition, players must also contend with &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; - an attackable piece of Shinryu that will regenerate over the course of the battle. If the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches maximum while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is active, participants will suffer an unavoidable raid-wipe. However, whenever the heart is destroyed, Shinryu will suffer major damage. Inbetween each ultimate, Shinryu will use its left and right-wing to bombard the raid with further mechanics.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform seen in Phase 2 of Normal mode. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe. All tiles (including the central tile) can only withstand two direct attacks from Shinryu before breaking, so watch out!&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping Healers on their toes throughout the battle.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
With the above notes in mind, participants should begin the battle by immediately destroying &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Fury (Ultimate)&#039;&#039;&#039; is scripted to be the first ultimate attack once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; is full, resulting in unavoidable damage to the entire raid and outright destroying the eastern and western tiles, as well as dealing one hit to various other platforms (leaving noticeable cracks).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will tether individual players to another in their respective roles; such as the two tanks, the two healers, and damage-dealers to a fellow damage-dealer. These chains can be broken by stretching them (i.e, tethered players running in opposite directions). If they are not broken in time, tethered players will be afflicted with &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; and &#039;&#039;&#039;Supperation&#039;&#039;&#039; debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Wave (Ultimate)&#039;&#039;&#039;, another ultimate attack that requires 100 &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;, will create a whirlpool at either the west, east or southern side of the platform that will eventually inflict a major knockback along with moderate raid damage. Participants must stand close to the whirlpool in order to avoid being punted off the platform, though they must also be mindful of overlapping mechanics and missing platform tiles when doing so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Water Puddles&#039;&#039;&#039; will form at various locations whenever Shinryu executes a &#039;&#039;water&#039;&#039; or &#039;&#039;ice&#039;&#039; based ultimate (such as above-mentioned &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;). By standing in a puddle, players will gain a major &#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; buff but also a massive &#039;&#039;&#039;Lightning Vulnerability&#039;&#039;&#039; debuff. These must be used (or avoided) when dealing with certain fire or lighting based mechanics later on. Bear in mind that these puddles will be destroyed via &#039;&#039;Fire&#039;&#039; or &#039;&#039;Lightning&#039;&#039; mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, a special attack by Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will summon 3 icicles at the edge of the platform (opposite Shinryu&#039;s current location) which will eventually dash across the entire platform in a straight line, inflicting damage, knockback and debuffs to anyone caught in their path. To avoid, players must position themselves out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will mark a random healer with a noticeable green icon resembling Shinryu&#039;s tail. After a brief delay, Shinryu will slam down its tail (from the side of the platform closest to the marked player) and deal damage to two tiles, as well as anyone caught in its path. If the tail-marker is dropped in a way where it will collide with at least one undamaged tile, the tail will remain attackable for a brief period, giving the raid an opportunity to destroy it for major damage to Shinryu. If, however, the tail-marker is dropped on two damaged tiles, both tiles will immediately be destroyed with no opportunity to attack the tail, which also leaves the group with less room to deal with future mechanics.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shortly after the first &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; has finished, one of two abilities cast by Shinryu&#039;s &#039;&#039;&#039;Right Wing&#039;&#039;&#039; will land. This can either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a lightning spell that will blast each player with AoE lightning (amplified on anyone standing within a &#039;&#039;&#039;water puddle&#039;&#039;&#039;) - or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a concentrated blast of fire damage that requires players to stack within a &#039;&#039;&#039;water puddle&#039;&#039;&#039; and share the damage. Bear in mind that &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is indicated by a purple-coloured icon, whereas &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is indicated by a flaming orange icon.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate, placing the raid under a DPS check where they must once again destroy the heart before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;, an unavoidable raid-wide damage ability from Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will follow soon after, loosely overlapped by Shinryu&#039;s &#039;&#039;&#039;Central Slam&#039;&#039;&#039; - a direct attack on the central tile that must be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, a vicious tank-buster that requires both tanks to share damage via heavy mitigation cooldowns. Alternatively, a lone tank can utilize an immunity cooldown instead. This ability will overlap with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; will target the ground beneath a random damage dealer and blast that location with vicious AoE damage after a brief delay. All players must move away from the affected area if they wish to avoid major damage.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*At this point, Shinryu will prepare to cast one of two ultimate abilities once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; has been filled - &#039;&#039;&#039;Hellfire&#039;&#039;&#039; or &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;. Regardless of which attack is chosen, it will overlap with another &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, so watch out!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hellfire (Ultimate)&#039;&#039;&#039;, like &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, requires players to utilize a water puddle in order to acquire &#039;&#039;&#039;Fire Resistance Up&#039;&#039;&#039; and absorb the damage (whilst simultaneously avoiding &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Judgement Bolt (Ultimate)&#039;&#039;&#039;, being lightning-based, requires players to avoid both the water puddles and summoned icicles simultaneously. In addition, the 1-4 players hit by &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; will be afflicted with a dispellable paralysis debuff that should be removed as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*Bear in mind that either ultimate will cleanse the platform of all remaining &#039;&#039;&#039;water puddles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will now mark a random damage-dealer instead of a healer, but is dealt with the same way as before. Be sure you place it so that the tail collides with at least one undamaged platform (preferably the centre if it is undamaged), allowing the raid to counter-attack the tail and potentially destroy it for major damage to Shinryu. Much like before, the &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Levin Bolt&#039;&#039;&#039;, meaning players should be ready to spread out and avoid clipping each other with AoE lightning damage, which is then followed by another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will once again regenerate, pressuring the group with another DPS check. Make sure the heart is destroyed before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, unlike before, will now tether all healers and tanks - but not damage dealers. Despite this, the chains are dealt with in the exact same manner - moving in opposite directions to stretch them out until they break.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will mark one healer and one damage dealer with a noticeable marker. After a brief delay, Shinryu will blast both of the marked players with an AoE attack. Those marked by &#039;&#039;&#039;Earth Breath&#039;&#039;&#039; should position themselves so that the following AoE attack does not hit other members of the raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; and &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; will follow shortly and is dealt with in the same manner as before. However, bear in mind that the Akh-combo will be overlapped with another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage) which may prove fatal for anyone on low health.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust (Ultimate)&#039;&#039;&#039; will blanket all remaining tiles in ice, causing anyone who moves to slide a sizeable distance in the direction they moved in. To make matters worse, both Healers will be tethered by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, forcing them to slide in opposite directions to break the chains as soon as possible without sliding off the platform to their doom. Due to being an ice ultimate, &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will form new &#039;&#039;&#039;water puddles&#039;&#039;&#039; around the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will now be summoned around the platform and tether themselves to an individual player. Each add must be healed to full (rather than destroyed) in order to defeat them. Failure to do so will cause each unhealed add to crash down upon the tethered target and inflict raid-wide damage and debuffs. During this time, a tank will be marked for another &#039;&#039;&#039;Tail Slam&#039;&#039;&#039;. If all is going well, there should be one undamaged tile remaining, so be sure to bait the slam so that the tail lands on the undamaged tile - giving the raid another opportunity to destroy the tail and inflict bonus damage to Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate once more, providing another DPS check before the next ultimate attack. Simultaneously, participants must deal with another &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; combo, along with &#039;&#039;&#039;Summoned Icicles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Blast (Ultimate)&#039;&#039;&#039; will conjure a whirling tornado on the central tile that will regularly knock players away from the centre. After a few minor pushbacks, players will be hit by a final blast which will knock players away by a greater distance, so be sure to position yourself so that you aren&#039;t knocked over the edge of the platform. Bear in mind that &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; on random damage dealers who may need to utilize the knockback to break their chains, or be ready to do so as soon as possible once &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; has finished.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will once again mark a healer a damage dealer, forcing them to move away so that the rest of the raid isn&#039;t clipped by upcoming AoE damage. This will be overlapped by yet another &#039;&#039;&#039;Icestorm&#039;&#039;&#039; (unavoidable AoE), so be ready to shield or heal upcoming damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divebomb&#039;&#039;&#039; will cause Shinryu to fly to a corner of the arena and prepare to swoop across it in a diagonal line, forcing players to move to an adjacent tile to avoid being caught in its path. Unlike normal mode, this mechanic will not come with an obvious telegraph. Once complete, Shinryu will land once more, possibly at a different side of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: At this point, Shinryu will cycle through familiar mechanics until it is brought down to 44% health or lower, resulting in a transition to Phase 2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Manoeuvre&#039;&#039;&#039; takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The new phase begins with &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, which should be interrupted whenever possible.&lt;br /&gt;
&lt;br /&gt;
After a brief delay, more proximity markers will indicate the arrival of even more adds - this time, two large adds and three smaller ones.&lt;br /&gt;
&lt;br /&gt;
Finally, five random players will be marked via massive AoE markers, forcing the raid to spread out to avoid unnecessary damage. After a brief delay, these markers will become the location for one final wave of proximity markers that will drop more add-spawning meteors, resulting in five small adds.&lt;br /&gt;
&lt;br /&gt;
During the entire add phase, Shinryu will be gathering more &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;. If Shinryu accumulates 100 aether before the add phase is completed, the raid will suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protostar&#039;&#039;&#039; will inflict massive raid-wide damage if the group successfully defeated all adds before the aether gauge was filled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Spit&#039;&#039;&#039; follows, marking the centre of the arena with a shimmering blue marker. After a brief delay, Shinryu will smash its tail into the marker, knocking everyone backwards. Players must move close to (but not inside) the marker in a way where they will be knocked to a diagonal corner of the arena, as being knocked to the sides will likely result in falling over the edge. All players who survive the knockback can now walk across Shinryu&#039;s tail to the first platform. However, Shinryu will pepper the raid with laser beams as they attempt to cross the void, so be careful!&lt;br /&gt;
&lt;br /&gt;
*Players who managed to cross the void onto Shinryu&#039;s platform will notice a &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039; within its hitbox. This pulsating puddle of darkness will inflict doom on anyone who stands within it. Should a player remain in the puddle for ten seconds, they will immediately perish. For the following mechanics, players should group up in front of Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; is a vicious tank buster that will inflict &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; against the target. As a result, tanks should co-ordinate a tank-swap while it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will afflict every member of the group, forcing tethered players to move in opposite directions in order to break them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - a sharable damage &amp;amp; debuff AoE - will loosely overlap &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;. Unlike regular stack markers, &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; is a staggered attack that will inflict &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; to anyone caught in the blast, preventing the entire raid from stacking up into a single group. Instead, all players should split up into pairs as soon as the &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; have been broken. This will help to prevent multiple applications of vulnerability being multi-stacked on the entire group.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will now combo &#039;&#039;&#039;Icestorm&#039;&#039;&#039; with one of two additional mechanics - &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;. Bear in mind that during this phase, &#039;&#039;&#039;Icestorm&#039;&#039;&#039; will freeze any player who is not moving when it has been cast. This needs to be avoided (or allowed) depending on the mechanic that will overlap with &#039;&#039;&#039;Icestorm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a delayed blast of lightning that will affect the area that each player was standing in when the cast has been completed. In short, once &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; has been cast, players must move away from where they were standing at the time. Due to the overlapping &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, players can deal with this combo by standing together near the boss (to bait &#039;&#039;&#039;Levinbolts&#039;&#039;&#039; into a predictable area), moving on the spot to avoid being &#039;&#039;&#039;frozen&#039;&#039;&#039; by &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, then moving around the boss (preferably away from each other) to avoid the oncoming &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; damage in the baited area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a delayed blast of sharable fire damage. Without protection, the damage is particularly vicious, hence players should stack together and allow &#039;&#039;&#039;Icestorm&#039;&#039;&#039; to freeze the entire group together, giving them some much-needed fire resistance. On doing so, the group will share the damage and eventually be thawed out of the ice by the resulting fire damage-over-time. Once released, Healers should be ready to top up the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will follow-up on the previous combo with one of two abilities: &#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039;. &#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; is a large frontal AoE with a bright purple telegraph that can cover a sizeable portion of the arena. Anyone unlucky enough to be caught in the following blast will take immense damage and also receive an &#039;&#039;&#039;Infirmity&#039;&#039;&#039; debuff. By comparison, &#039;&#039;&#039;Wormwail&#039;&#039;&#039; is an arena-wide attack with only one safe spot inside Shinryu&#039;s hitbox. Due to this area being covered by the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;, players who linger too long within the safe spot (10 seconds) will undoubtedly be slain outright by doom.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; - the vicious tank buster that applies &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; - will be executed straight after the above combo, thus both tanks need to be ready to swap as it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will once again be summoned around the platform and are dealt in the same manner as they were in Phase 1. They cannot be killed, only healed, and any add not healed to maximum health in time will unleash unwanted damage and debuffs. While the Healers handle this mechanic, the rest of the group should take the opportunity to inflict as much damage to Shinryu as possible between other mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; will be used once again, forcing another tank-swap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will once again overlap with &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, forcing the group to break their chains, preferably in pairs so that they can appropriately absorb &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; without clipping or applying debuffs to anyone else around them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039; follows once more, both of which are dealt with in the same manner as before, completing what will eventually become a mechanical loop until Shinryu has been reduced down to &amp;lt;25% health.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* When Shinryu reaches 22% HP remaining, it will cease attacking and slowly begin casting &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, a hard enrage. As soon as it begins, small launch markers will appear on the platform that allows players to leap up onto Shinryu&#039;s back. While there, players can now target Shinryu&#039;s right and left wings, both of which will be also be long-casting a hard enrage ability, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;, respectively. Though defeating Shinyru will automatically end the fight, there is astronomically little chance of accomplishing this before one of the wings finishes casting their enrage, so the wings must be both defeated not only to stop their casts, but to also deal signifigant damage to Shinyru. Once both wings are dispatched, quickly DPS down Shinyru&#039;s remianing health before &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; goes off, and the trial will be over.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Jade_Stoa&amp;diff=968979</id>
		<title>The Jade Stoa</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Jade_Stoa&amp;diff=968979"/>
		<updated>2025-07-13T13:12:50Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix typo and rewrite phase transition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 70 [[trial]]|the level 70 challenge-mode [[trial]]|The Jade Stoa (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Jade Stoa&lt;br /&gt;
| description = At the heart of every auspice is a duality: the aramitama, the primal rage; and the nigimitama, the boundless calm. [[Byakko]] of the Four Lords is on the verge of being consumed by his aramitama, and should this come to pass, he will forever be no more than a feral beast. And so it falls to you and yours to face the legendary auspice in battle─to quell the madness within and save his soul!&lt;br /&gt;
| image = The_Jade_Stoa.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| location = The Jade Stoa&lt;br /&gt;
| region = Othard&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| entrance = Yanxia&lt;br /&gt;
| entrance-coordinates = 31.4, 6.1&lt;br /&gt;
| req-quest = An Auspicious Encounter&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|mgkfkOljyGg|350|right|The Jade Stoa (Byakko) Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Auspice]]: [[Byakko]]===&lt;br /&gt;
Players will enter a circular arena and witness Byakko&#039;s transformation from a White Tiger into a more humanoid form. The outer edges of the arena are safe during the first and second phase, but not during the &#039;&#039;&#039;Free-Fall Phase&#039;&#039;&#039; in-between.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Below are a list of Byakko&#039;s abilities (in the order they are used during the encounter).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; - causes Byakko to blast the raid with unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a vicious tank-buster against Byakko&#039;s primary target that should be mitigated via cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State Of Shock&#039;&#039;&#039; - causes Byakko to lunge towards a random target and scoop them up in his tiger-fist. Shortly afterward, a stack-marker will appear within the arena, indicating where Byakko will slam the grabbed target. Teammates should make an effort to stand within the stack-mark location to help soak the slam, as failure to do so will lead to victim being slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sweep the Leg&#039;&#039;&#039; - Byakko prepares to kick all players in-front and beside him via a frontal-cone AoE that covers the entire platform, except for a safe cone directly behind him. Simply move behind Byakko as soon as possible to avoid tremendous damage. Bear in mind that &#039;&#039;&#039;Sweep Of The Leg&#039;&#039;&#039; will always happen directly after &#039;&#039;&#039;State Of Shock&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; - Byakko teleports to the arena centre and begins to emit patterns of outward-travelling red orbs that all raid participants must avoid. Melee players must be especially careful as they will be extremely close to where the orbs spawn, though they do travel very slowly and can still be avoided.  During &#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039;, Byakko will unleash multiple casts of &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; - a massive straight-line AoE aimed at a random player that everyone must avoid. Initially, Byakko will execute multiple casts at the arena centre, forcing players to avoid massive AoE&#039;s and the orbs at the same time. Eventually, Byakko will leap to the outer-edge of the arena and cast another &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; while the remaining orbs begin to expire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hakutei&#039;&#039;&#039; - having successfully avoided the onslaught, players will witness Byakko leap from the arena while Hakutei - the White Tiger usually connected to Byakko&#039;s own arm - enters the fray. Hakutei is a mini-boss that must be picked up by a tank and turned away from the group. If not done so, players risk being swiped by Hakutei&#039;s vicious cleave attacks. Whilst dealing with Hakutei, players will also have to dodge AoE attacks that bombard the arena, leaving behind persistent puddles that inflict bleed on anyone who remains within them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Herald&#039;&#039;&#039; - causes Hakutei to leap from the arena and place a proximity marker (flare) on its primary target. After a delay, Hakutei will inflict heavy damage by slamming down onto the marked player. Unmarked players must move away from the marked player beforehand to avoid taking too much proximity damage from the AoE slam.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; - executed immediately after &#039;&#039;&#039;White Herald&#039;&#039;&#039;. On landing, Hakutei will charge a straight-line AoE towards a random player, forcing the raid to move out of the way to avoid damage.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, Hakutei will leap to the arena centre and begin to charge &#039;&#039;&#039;Roar Of Thunder&#039;&#039;&#039;, indicating the arrival of the next phase. However, the damage inflicted by &#039;&#039;&#039;Roar Of Thunder&#039;&#039;&#039; will depend on how much health Hakutei has remaining, so players must burn down Hakutei as fast as possible to avoid tremendous damage (or a potential wipe). Survivors will be stunned and eventually launched high into the air, indicating the arrival of the next phase.&lt;br /&gt;
&lt;br /&gt;
===Free-Fall Transition===&lt;br /&gt;
After being launched into the air, the raid will begin free-falling. No actions (e.g. attacks or healing) can be performed at this time. During the phase, the outer ring of the arena will kill any player who touches it. Additionally, Byakko will begin firing orbs from far below which players must avoid. Periodically, Byakko will leap up and cast a doughnut AoE which must be avoided by moving into the centre. Lastly, Hakutei (the White Tiger) will occasionally cast a straight line AoE through the centre, forcing players to move out.&lt;br /&gt;
&lt;br /&gt;
Should you survive the onslaught, the raid will land in a new arena, briefly knocked down. There is a short time to heal back up from any damage taken during the free-fall, before Byakko uses a big raidwide.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*&#039;&#039;&#039;Hundredfold Havoc&#039;&#039;&#039; - a set of outward-firing AoE lightning patterns that are telegraphed by an arrow icon, displaying the direction they will travel from Byakko (arena centre). Two patterns will be fired simultaneously (the second being slightly delayed), giving players enough time for the first pattern to fire outward so that they can move into the now safe area to avoid the delayed pattern. Simultaneously, the raid must contend with &#039;&#039;&#039;Bombogenesis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bombogenesis&#039;&#039;&#039; - Byakko places AoE markers on four random players, forcing them to split up if they wish to avoid overlapping damage onto unmarked targets.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Distant Clap&#039;&#039;&#039; - spawns a lightning-based donut AoE around Byakko&#039;s current location, forcing the raid to move towards Byakko to avoid taking damage. Alternatively, if Byakko is positioned at the outer-edge of the arena before casting &#039;&#039;&#039;Distant Clap&#039;&#039;&#039;, players can also move away from the donut to avoid damage, seeing as &#039;&#039;&#039;Distant Clap&#039;&#039;&#039; is not wide enough to cover the entire arena.&lt;br /&gt;
&lt;br /&gt;
From this point onward, Byakko will begin to cycle through previous displayed mechanics with various overlaps, including more &#039;&#039;&#039;Hundredfold Havoc&#039;&#039;&#039; (outward travelling lightning AoE&#039;s), &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; (straight-line AoE&#039;s), &#039;&#039;&#039;State Of Shock&#039;&#039;&#039; (body-slam stack-markers), &#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; (unavoidable AoE), and &#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; (outward travelling red orbs), and more, until Byakko has been defeated (or the raid suffers a wipe). Aside from forming slightly more challenging overlaps, all mechanics are handled in the exact same manner as they were before.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Byakko Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; It begins. Receive of me my fury, children of man, and quell it!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; There is no turning back!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Steel yourself!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Roar! Writhe! Rage!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Twofold is my wrath, twice-cursed my foes!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; All creation trembles before my might!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Behold fury given form!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; My wrath is a ceaseless torrent!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; No more games!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; To ashes with you!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Impressive. Very well, I shall bring all to bear!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Lightning, sear!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Tempest, surge!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Lightning, sear!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Steel yourself!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; You&#039;re mine!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Tempest, surge!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Roar! Writhe! Rage!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; You are stronger than I dared to hope.&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Tempest, surge!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
The Jade Stoa1.jpg&lt;br /&gt;
The Jade Stoa2.jpg&lt;br /&gt;
The Jade Stoa3.jpg&lt;br /&gt;
The Jade Stoa4.jpg&lt;br /&gt;
The Jade Stoa5.jpg&lt;br /&gt;
File:Byakko.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Jade_Stoa&amp;diff=967677</id>
		<title>The Jade Stoa</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Jade_Stoa&amp;diff=967677"/>
		<updated>2025-07-10T15:53:33Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix attack name typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 70 [[trial]]|the level 70 challenge-mode [[trial]]|The Jade Stoa (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Jade Stoa&lt;br /&gt;
| description = At the heart of every auspice is a duality: the aramitama, the primal rage; and the nigimitama, the boundless calm. [[Byakko]] of the Four Lords is on the verge of being consumed by his aramitama, and should this come to pass, he will forever be no more than a feral beast. And so it falls to you and yours to face the legendary auspice in battle─to quell the madness within and save his soul!&lt;br /&gt;
| image = The_Jade_Stoa.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 325&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| location = The Jade Stoa&lt;br /&gt;
| region = Othard&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| entrance = Yanxia&lt;br /&gt;
| entrance-coordinates = 31.4, 6.1&lt;br /&gt;
| req-quest = An Auspicious Encounter&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|mgkfkOljyGg|350|right|The Jade Stoa (Byakko) Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Auspice]]: [[Byakko]]===&lt;br /&gt;
Players will enter a circular arena and witness Byakko&#039;s transformation from a White Tiger into a more humanoid form. The outer edges of the arena are safe during the first and second phase, but not during the &#039;&#039;&#039;Free-Fall Phase&#039;&#039;&#039; in-between.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Below are a list of Byakko&#039;s abilities (in the order they are used during the encounter).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; - causes Byakko to blast the raid with unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a vicious tank-buster against Byakko&#039;s primary target that should be mitigated via cooldowns whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State Of Shock&#039;&#039;&#039; - causes Byakko to lunge towards a random target and scoop them up in his tiger-fist. Shortly afterward, a stack-marker will appear within the arena, indicating where Byakko will slam the grabbed target. Teammates should make an effort to stand within the stack-mark location to help soak the slam, as failure to do so will lead to victim being slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sweep the Leg&#039;&#039;&#039; - Byakko prepares to kick all players in-front and beside him via a frontal-cone AoE that covers the entire platform, except for a safe cone directly behind him. Simply move behind Byakko as soon as possible to avoid tremendous damage. Bear in mind that &#039;&#039;&#039;Sweep Of The Leg&#039;&#039;&#039; will always happen directly after &#039;&#039;&#039;State Of Shock&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; - Byakko teleports to the arena centre and begins to emit patterns of outward-travelling red orbs that all raid participants must avoid. Melee players must be especially careful as they will be extremely close to where the orbs spawn, though they do travel very slowly and can still be avoided.  During &#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039;, Byakko will unleash multiple casts of &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; - a massive straight-line AoE aimed at a random player that everyone must avoid. Initially, Byakko will execute multiple casts at the arena centre, forcing players to avoid massive AoE&#039;s and the orbs at the same time. Eventually, Byakko will leap to the outer-edge of the arena and cast another &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; while the remaining orbs begin to expire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hakutei&#039;&#039;&#039; - having successfully avoided the onslaught, players will witness Byakko leap from the arena while Hakutei - the White Tiger usually connected to Byakko&#039;s own arm - enters the fray. Hakutei is a mini-boss that must be picked up by a tank and turned away from the group. If not done so, players risk being swiped by Hakutei&#039;s vicious cleave attacks. Whilst dealing with Hakutei, players will also have to dodge AoE attacks that bombard the arena, leaving behind persistent puddles that inflict bleed on anyone who remains within them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Herald&#039;&#039;&#039; - causes Hakutei to leap from the arena and place a proximity marker (flare) on its primary target. After a delay, Hakutei will inflict heavy damage by slamming down onto the marked player. Unmarked players must move away from the marked player beforehand to avoid taking too much proximity damage from the AoE slam.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; - executed immediately after &#039;&#039;&#039;White Herald&#039;&#039;&#039;. On landing, Hakutei will charge a straight-line AoE towards a random player, forcing the raid to move out of the way to avoid damage.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, Hakutei will leap to the arena centre and begin to charge &#039;&#039;&#039;Roar Of Thunder&#039;&#039;&#039;, indicating the arrival of the next phase. However, the damage inflicted by &#039;&#039;&#039;Roar Of Thunder&#039;&#039;&#039; will depend on how much health Hakutei has remaining, so players must burn down Hakutei as fast as possible to avoid tremendous damage (or a potential wipe). Survivors will be stunned and eventually launched high into the air, indicating the arrival of the next phase.&lt;br /&gt;
&lt;br /&gt;
===Free-Fall Transition===&lt;br /&gt;
After being launched into the air, the raid will begin free-falling. No actions (e.g. attacks or healing) can be performed at this time. During the phase, the outer ring of the arena will kill any player who touches it. Additionally, Byakko will begin firing orbs from far below which players must avoid. Periodically, Byakko will leap up and cast a doughnut AoE which must be avoided by moving into the centre. Lastly, Hakutei (the White Tiger) will occasionally cast a straight line AoE through the centre, forcing players to move out.&lt;br /&gt;
&lt;br /&gt;
Should you survive the onslaught, the raid will land (stunned) in a new arena be blasted with a massive unavoidable AoE attack from Byakko, killing any player who took too much damage during the free-fall. &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*&#039;&#039;&#039;Hundredfold Havoc&#039;&#039;&#039; - a set of outward-firing AoE lightning patterns that are telegraphed by an arrow icon, displaying the direction they will travel from Byakko (arena centre). Two patterns will be fired simultaneously (the second being slightly delayed), giving players enough time for the first pattern to fire outward so that they can move into the now safe area to avoid the delayed pattern. Simultaneously, the raid must contend with &#039;&#039;&#039;Bombogenesis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bombogenesis&#039;&#039;&#039; - Byakko places AoE markers on four random players, forcing them to split up if they wish to avoid overlapping damage onto unmarked targets.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Distant Clap&#039;&#039;&#039; - spawns a lightning-based donut AoE around Byakko&#039;s current location, forcing the raid to move towards Byakko to avoid taking damage. Alternatively, if Byakko is positioned at the outer-edge of the arena before casting &#039;&#039;&#039;Distant Clap&#039;&#039;&#039;, players can also move away from the donut to avoid damage, seeing as &#039;&#039;&#039;Distant Clap&#039;&#039;&#039; is not wide enough to cover the entire arena.&lt;br /&gt;
&lt;br /&gt;
From this point onward, Byakko will begin to cycle through previous displayed mechanics with various overlaps, including more &#039;&#039;&#039;Hundredfold Havoc&#039;&#039;&#039; (outward travelling lightning AoE&#039;s), &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; (straight-line AoE&#039;s), &#039;&#039;&#039;State Of Shock&#039;&#039;&#039; (body-slam stack-markers), &#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; (unavoidable AoE), and &#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; (outward travelling red orbs), and more, until Byakko has been defeated (or the raid suffers a wipe). Aside from forming slightly more challenging overlaps, all mechanics are handled in the exact same manner as they were before.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Byakko Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; It begins. Receive of me my fury, children of man, and quell it!&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; There is no turning back!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Steel yourself!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Roar! Writhe! Rage!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Twofold is my wrath, twice-cursed my foes!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; All creation trembles before my might!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Behold fury given form!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; My wrath is a ceaseless torrent!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; No more games!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; To ashes with you!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Impressive. Very well, I shall bring all to bear!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Lightning, sear!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Tempest, surge!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Lightning, sear!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Steel yourself!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; You&#039;re mine!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Tempest, surge!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Roar! Writhe! Rage!&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; You are stronger than I dared to hope.&lt;br /&gt;
 &#039;&#039;&#039;Byakko:&#039;&#039;&#039; Tempest, surge!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
The Jade Stoa1.jpg&lt;br /&gt;
The Jade Stoa2.jpg&lt;br /&gt;
The Jade Stoa3.jpg&lt;br /&gt;
The Jade Stoa4.jpg&lt;br /&gt;
The Jade Stoa5.jpg&lt;br /&gt;
File:Byakko.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Orbonne_Monastery&amp;diff=931409</id>
		<title>The Orbonne Monastery</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Orbonne_Monastery&amp;diff=931409"/>
		<updated>2025-05-02T14:32:09Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix wrong info and add Fearless duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 365&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Stormblood)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 100 heliometry + 12 mathematics&lt;br /&gt;
| entrance = The Prima Vista Bridge&lt;br /&gt;
| entrance-coordinates = 6.3, 6.1&lt;br /&gt;
| location = The Orbonne Monastery&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The City of Lost Angels&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| echo = 10&lt;br /&gt;
}} It is the third part of [[Return to Ivalice]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Jungle&#039;s Plea: 0/1&lt;br /&gt;
#Clear the Realm of the Machinists: 0/1&lt;br /&gt;
#Clear the Realm of the Templars: 0/1&lt;br /&gt;
#Clear the Lifeless Alley: 0/1&lt;br /&gt;
#Clear the Realm of the Thunder God: 0/1&lt;br /&gt;
#Clear the Crystalline Gaol: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===The Jungle&#039;s Plea===&lt;br /&gt;
*[[Harpy]]&lt;br /&gt;
*[[Monastic Ghost]]&lt;br /&gt;
*[[Monastic Skeleton]]&lt;br /&gt;
&lt;br /&gt;
===The Lifeless Alley===&lt;br /&gt;
*[[Nightstalker]]&lt;br /&gt;
*[[Dark Crusader]]&lt;br /&gt;
*[[Ruins Dweller]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Mustadio]]===&lt;br /&gt;
{{#ev:youtube|cqX66s2-XQw|350|right|Video Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|5cNx_T_elhs|350|right|Video Guide Part 2}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Energy Burst&#039;&#039;&#039;: Raid-wide AoE&lt;br /&gt;
* &#039;&#039;&#039;Arm Shot&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Leg Shot&#039;&#039;&#039;: Places a land mine beneath three random players. If a player runs into a mine, it explodes for high damage and inflicts {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Left/Right Handgonne&#039;&#039;&#039;: Hits the entire left or right side of the boss, plus an additional 30-degree overlap to the boss&#039;s front.  The first time this is cast, it will be cast again on the opposing side immediately afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Boss tethers two to six robots inside and around the arena. Outside robots attack a line directly across the arena.  Inside robots attack the quadrant they&#039;re in.&lt;br /&gt;
* &#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;: Player-targeted AoE on one random player from each Alliance.&lt;br /&gt;
* &#039;&#039;&#039;Searchlight&#039;&#039;&#039;: Floor markers track targets and detonate, similar to Phantom Train&#039;s spotlights.&lt;br /&gt;
* &#039;&#039;&#039;Analysis + Last Testament&#039;&#039;&#039;: Ground, circle marker placed on each player with an opening on a side.  Boss jumps out of the arena and appears randomly on the outside. Position character such that &#039;&#039;&#039;gap&#039;&#039;&#039; in the circle-marker around the character faces the boss by the time the cast finishes. The first time Mustadio casts this attack, a cutscene plays showing him lining up his shot while simultaneously allowing the players to determine his position. Afterward without the cutscene, less time is available to locate the boss and position accordingly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Agrias]]===&lt;br /&gt;
NOTE: Throughout the fight, two types of special AoEs will spawn, each giving a specific Duty Action. The golden &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; makes the user immune to damage from the front. Moving or using other abilities while Shieldbearer is active will end the effect. The silver &#039;&#039;&#039;Swordbearer&#039;&#039;&#039; grants a short 180 degree arc attack that deals high damage to shielded enemies.&lt;br /&gt;
* &#039;&#039;&#039;Divine Light&#039;&#039;&#039;: Raid wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Thunder Slash&#039;&#039;&#039;: The main tank is targeted with a red arrow. After a short delay, Agrias will launch a cone attack at the targeted player, dealing extremely high damage that is nearly guaranteed to kill non-Tanks. &lt;br /&gt;
* &#039;&#039;&#039;Judgment Blade&#039;&#039;&#039;: AoE Knockback and inflicts {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. To avoid, step into one of the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; light pillars, face the boss, and use the duty action Holy Shield.&lt;br /&gt;
* &#039;&#039;&#039;Cleansing Blade&#039;&#039;&#039;: Six player-targeted AoEs on two players from each alliance.&lt;br /&gt;
* &#039;&#039;&#039;Cleansing Strike&#039;&#039;&#039;: One random alliance is pulled into another area where they are inflicted with a 1-minute {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; debuff and must slay all of the &#039;&#039;&#039;Tainted Soul&#039;&#039;&#039; and &#039;&#039;&#039;Taintless Soul&#039;&#039;&#039; adds that spawn. Tainted Souls slowly move toward the center of the area, where they explode for high damage and inflict {{status effect|vulnerability up}}  &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. Taintless Souls stay put, but are highly resistant to any attack that isn&#039;t from the Sword duty action, and if left alone, will cast an attack that deals high damage. Once all of the adds have been killed, the Doom debuff will be dispelled and the alliance will be returned to the arena.&lt;br /&gt;
* &#039;&#039;&#039;Consecration&#039;&#039;&#039;: Used immediately after Cleansing Strike. Two Swordbearer circles will spawn, and one of the two remaining alliances will be trapped within &#039;&#039;&#039;Halidom&#039;&#039;&#039; adds and pulled to specific areas around the arena. Several untargetable &#039;&#039;&#039;Ephemeral Knight&#039;&#039;&#039; adds will launch line attacks across the arena, through each trapped alliance member. The remaining alliance&#039;s goal is to use the Sword duty action to destroy the traps holding the other alliance members captive.&lt;br /&gt;
* &#039;&#039;&#039;Hallowed Bolt&#039;&#039;&#039;: Two random players are marked for an AoE attack that hits twice in succession: Once as a circle AoE centered on the player, and once as a ring AoE centered on the player, with an inner radius equal to the prior circle AoE.&lt;br /&gt;
* &#039;&#039;&#039;Heavenly Judgment&#039;&#039;&#039;: Agrias begins charging up a &#039;&#039;&#039;Holy Blade&#039;&#039;&#039; meter. Two &#039;&#039;&#039;Sword Knight&#039;&#039;&#039; adds and one &#039;&#039;&#039;Shield Knight&#039;&#039;&#039; add spawn, along with two &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; and two &#039;&#039;&#039;Swordbearer&#039;&#039;&#039; circles. The two Sword Knights will cast &#039;&#039;&#039;Mortal Blow&#039;&#039;&#039;, dealing damage in a massive circle around them, which can be negated by using the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; duty action. Meanwhile, a Swordbearer circle will spawn, alongside four &#039;&#039;&#039;Emblazoned Shield&#039;&#039;&#039; adds that tether to the Shield Knight and make it Invulnerable.  These adds can be destroyed by using the &#039;&#039;&#039;Swordbearer&#039;&#039;&#039; duty action. If Agrias&#039;s Holy Blade meter reaches 100, Heavenly Judgment will wipe the raid.&lt;br /&gt;
* &#039;&#039;&#039;Divine Ruination&#039;&#039;&#039;: One random player from each alliance becomes tethered to Agrias, while two &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; circles spawn. After a short delay, Agrias will launch a highly-damaging line attack at each tethered player. Tethered players should acquire and use the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; duty action to negate this damage.  Non-tethered players can avoid damage by either using the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; action or simply staying away from the tethered players.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Thunder God]]===&lt;br /&gt;
Note: Auto-attacks will hit the tank of &#039;&#039;each&#039;&#039; party, not just a single tank.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;T.G. Holy Sword:&#039;&#039;&#039;: Mechanic depends on the boss&#039;s animation as he casts the ability:&lt;br /&gt;
# &#039;&#039;Swords stabbed in ground&#039;&#039;: Get close, AoE hits all but the innermost arc of each circular platform.&lt;br /&gt;
# &#039;&#039;Swords held sideways&#039;&#039;: Get away, AoE hits all but the outermost arc of each circular platform&lt;br /&gt;
# &#039;&#039;Swords raised over platforms&#039;&#039;: Stay off the circular platforms the swords are held over.  Note that the AoE also hits the narrow area joining the attacked platform to the two adjacent to it. This version can either target every other circular platform, leaving a safe platform in between, or it can target a sequence of 3 platforms rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleansing Strike&#039;&#039;&#039;: Reduces entire alliance to 1 HP and inflicts a {{status effect|doom}}&#039;&#039;&#039;[[Doom]]&#039;&#039;&#039; that is dispelled when those afflicted are healed to full hit points.&lt;br /&gt;
* &#039;&#039;&#039;Duskblade&#039;&#039;&#039;: Creates a small circle on the innermost arc each of the six platforms. Each circle requires 3 players to stand in it to reduce the damage, indicated by 3 arcs within the circle animation. When a circle is occupied by three or more players, curved spikes will erupt from the circle. This deals no damage, being purely an indicator that the circle is filled.&lt;br /&gt;
* &#039;&#039;&#039;Shadowblade&#039;&#039;&#039;: Marks one player in each alliance with a large black AoE. When the attack goes off, each target will take moderate damage and a gradually-expanding black spheres will spawn on the spot each target was standing at the time. Standing inside the orbs inflicts a strong {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff, but the true danger of Shadowblade comes from allowing two spheres to overlap. Any spheres that intersect each other at any point will inflict a stack of a highly-damaging {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff to the entire alliance for each sphere (as two spheres are needed to actually overlap, the alliance will always be afflicted with at least two stacks of the debuff). Later on in the fight, two players in each alliance will be marked for this attack, with very little room for error to avoid overlap.&lt;br /&gt;
* &#039;&#039;&#039;Crush Helm&#039;&#039;&#039;: Each party&#039;s tank receives 4 stacks of a dispellable {{status effect|slashing resistance down}} &#039;&#039;&#039;[[Slashing Resistance Down]]&#039;&#039;&#039; debuff, followed by a tank buster.&lt;br /&gt;
* &#039;&#039;&#039;Crush Armor&#039;&#039;&#039;: The boss tethers to each alliance&#039;s tank that strikes the tethered player with an attack that deals extremely high damage and inflicts a stack of {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; four times, with a noticeable delay between each attack. The tanks should immediately pass the tether off to another party member and avoid taking any of the stacks inflicted by this ability, as the debuff drastically increases the damage taken from the boss&#039;s auto-attacks. Other players in each alliance should hand off the tether after each attack lands, to avoid receiving more than 1 stack of the debuff. &#039;&#039;&#039;Only a tank can survive two strikes of Crush Armor, but this will almost guarantee death to the next auto-attack received.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crush Weapon&#039;&#039;&#039;: One player in each alliance is marked with a three-pronged black crosshair over their head, eventually dropping a large AoE beneath their feet that deals damage and inflicts {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;. The AoE will chase the player, striking four times in quick succession before ending.  &#039;&#039;&#039;Note: running around the edge of one of the circular platforms is insufficient to escape the chasing AoE, players need to run in a relatively straight line away from the initial AoE.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Colosseum&#039;&#039;&#039;: The boss becomes untargetable and launches the entire raid to a new flat and open arena, then spawns three &#039;&#039;&#039;Ephemeral Knight&#039;&#039;&#039; adds and begins charging a &#039;&#039;&#039;Swordplay&#039;&#039;&#039; gauge.  If this gauge reaches 100 before all 3 adds are killed, the raid will wipe.&lt;br /&gt;
** &#039;&#039;&#039;Hallowed Bolt (1)&#039;&#039;&#039;: One player in each alliance is marked with a red arrow that eventually creates a circle AoE followed by a ring AoE outside it (or vice-versa) centered on the target. Getting hit by this attack deals moderate damage and inflicts a strong, non-dispellable {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff.  Note that the ring AoE is large enough to reach the other alliances if the player with the debuff runs too far to the side or towards the center of the arena.&lt;br /&gt;
** &#039;&#039;&#039;Hallowed Bolt (2)&#039;&#039;&#039;: Stack marker on one player in each alliance. In addition to dealing damage, the attack also inflicts a very short {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; debuff on those hit.&lt;br /&gt;
** &#039;&#039;&#039;Divine Ruination&#039;&#039;&#039;: One player in each alliance is marked with a purple arrow and is tethered to the boss. After a short delay, the adds will launch a wide line AoE at their respective marked target. Stick to the edges of the arena to prevent your party&#039;s add from hitting the other parties.&lt;br /&gt;
* &#039;&#039;&#039;Balance Asunder&#039;&#039;&#039;: Heavy raid-wide damage based on how far the Swordplay bar filled during add phase. If the boss was allowed to reach 100% before the adds were killed, his attack will wipe the alliance. If the alliance survives the attack, they will be returned to the initial platform.&lt;br /&gt;
* &#039;&#039;&#039;Crush Accessory&#039;&#039;&#039;: An ice puddle will spawn, covering the entire arena save for the six furthest points from the boss on each of the circles. Players are inflicted with {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for as long as they stand in the puddle. Three &#039;&#039;&#039;Icewolf&#039;&#039;&#039; adds will each spawn in half of the safe areas and begin to slowly cast &#039;&#039;&#039;Burst&#039;&#039;&#039;, killing the add, but dealing very high damage to the entire alliance and inflicting a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. Once all of the adds are killed, the ice will be removed.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ultima, the High Seraph]]===&lt;br /&gt;
&lt;br /&gt;
Phase 1:&lt;br /&gt;
* Ultima is embedded in a wall for the first phase of the fight. In this phase, Ultima is considered omni-directional for the purposes of position-based abilities.&lt;br /&gt;
* &#039;&#039;&#039;Holy IV&#039;&#039;&#039;: Targets the ground under several random alliance members, while also marking several other players with targeted AoEs that must be spread apart. Both sets of attacks deal heavy damage.&lt;br /&gt;
* &#039;&#039;&#039;Auralight&#039;&#039;&#039;: Large melee-range AoE coupled with three line AoEs, all of which deal extremely high damage. The line AoEs will leave behind unpassable walls of ice, restricting movement temporarily.  The boss usually casts &#039;&#039;&#039;Holy IV&#039;&#039;&#039; immediately after this, requiring the raid to avoid the ground-targeted and player-targeted AoEs in the more limited area between the walls.&lt;br /&gt;
* &#039;&#039;&#039;Flare IV&#039;&#039;&#039;: Two random players are marked with player-targeted proximity AoEs and should stand clear of the rest of the alliance.&lt;br /&gt;
* &#039;&#039;&#039;Grand Cross&#039;&#039;&#039;: Three untargetable Auracite Shard adds will sequentially fall from the ceiling in square AoEs, instantly killing anyone caught beneath them as they land. After all three have landed, each one will simultaneously cast a highly-damaging cross-shaped attack, leaving only a single &amp;quot;square&amp;quot; of the arena safe from this attack.  In the first phase, the safe zone will always be in the &amp;quot;row&amp;quot; closest to Ultima.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Aquarius&#039;&#039;&#039;: Summons Demi-Famfrit, who will cast &#039;&#039;&#039;Dark Ewers&#039;&#039;&#039; to travel across the arena in lines. At the same time, Ultima will cast Auralight.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Aries&#039;&#039;&#039;: Summons Demi-Belias to cast &#039;&#039;&#039;Time Eruption&#039;&#039;&#039;. Stand on a slow clock until the fast clocks detonate, then move to where a fast clock used to be. At the same time, Ultima will cast Holy IV. Unlike Belias&#039;s fight, the clocks are not in a set pattern.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Leo&#039;&#039;&#039;: Summons Demi-Hashmal who will create and cut down two &#039;&#039;&#039;Control Towers&#039;&#039;&#039;. Ultima will cast Holy IV again, so players may need to dodge it while also avoiding the falling towers.&lt;br /&gt;
&lt;br /&gt;
Ultima will then re-summon all 3 for a three-round combo attack:&lt;br /&gt;
* &#039;&#039;&#039;First&#039;&#039;&#039; combo: &lt;br /&gt;
** Belias will cast &#039;&#039;&#039;Time Eruption&#039;&#039;&#039;, covering the arena in the fast and slow exploding clock faces&lt;br /&gt;
** Famfrit will cast &#039;&#039;&#039;Dark Cannonade&#039;&#039;&#039;, marking up all players in a random party with red triangles. The marked players must stack on top of at least one other triangle-marked player to prevent damage and knock-up.&lt;br /&gt;
** Hashmal will cast &#039;&#039;&#039;Earth Hammer&#039;&#039;&#039;, creating a large weight over a random spot in the arena that will fall after the other two attacks have resolved, dealing proximity-based damage.&lt;br /&gt;
* &#039;&#039;&#039;Second&#039;&#039;&#039; combo:&lt;br /&gt;
** Famfrit will cast &#039;&#039;&#039;Dark Ewer&#039;&#039;&#039;, creating ewers that travel in a straight line across the arena.&lt;br /&gt;
** Hashmal spawns on the east or west edge of the arena and begins to channel &#039;&#039;&#039;Extreme Edge&#039;&#039;&#039;, coating one of his arms in flames and then charging through the center of the arena, dealing extreme damage to the area he charges through and the entire (north or south) half of the arena on the side of his flaming arm.&lt;br /&gt;
** Belias will cast &#039;&#039;&#039;Eruption&#039;&#039;&#039;, marking up one random player in each alliance, creating three sequential AoEs below them.&lt;br /&gt;
* &#039;&#039;&#039;Third&#039;&#039;&#039; &amp;quot;ultimate&amp;quot; combo:&lt;br /&gt;
** Hashmal will slowly cast &#039;&#039;&#039;Landwaster&#039;&#039;&#039;.&lt;br /&gt;
** Famfrit will slowly cast &#039;&#039;&#039;Tsunami&#039;&#039;&#039;.&lt;br /&gt;
** Belias will slowly cast &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Halfway through their ultimate casts, the three demi-Lucavi will be slain by Mustadio, Agrias, and Orlandeau.&lt;br /&gt;
&lt;br /&gt;
Phase 2: &lt;br /&gt;
* Ultima will begin casting &#039;&#039;&#039;Ultimate Illusion&#039;&#039;&#039;. Midway through the channel, the Zodiac Braves will create a barrier. &#039;&#039;&#039;Stand inside of it&#039;&#039;&#039;.&lt;br /&gt;
* Ultimate Illusion will destroy the floor everywhere except within the bubble, instantly killing any player who wasn&#039;t inside the barrier.&lt;br /&gt;
* The entire alliance will take moderate damage over time.&lt;br /&gt;
* Ultima will transform and invade the bubble, becoming a targetable &#039;&#039;&#039;Ruination&#039;&#039;&#039;. The barrier will rapidly take damage while the Ruination is alive, so the entire alliance must quickly work to destroy it. If the barrier is destroyed by the Ruination, the alliance wipes.&lt;br /&gt;
* Eventually the barrier will shatter and the damage the alliance takes every second from Ultimate Illusion will increase.&lt;br /&gt;
* As Ultima prepares for the final hit, Ramza will block it. The last remnants of the platform are destroyed, and the alliance is dropped into a new arena.&lt;br /&gt;
&lt;br /&gt;
Phase 3:&lt;br /&gt;
* Ultima will descend to the arena, now fully mobile and no longer omni-directional. &#039;&#039;&#039;If the alliance wipes, the fight will begin at Phase 3 from now on.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Redemption&#039;&#039;&#039;: High-damage tank buster.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Virgo&#039;&#039;&#039;: Can summon one of three types of untargetable &#039;&#039;&#039;Dominion&#039;&#039;&#039; adds. Below are the adds in the order they initially appear in the encounter:&lt;br /&gt;
** The first type spawn on the edges of the arena, casting north-south line AoEs across the arena.&lt;br /&gt;
** The second type create several small arrows on the arena that move in the direction they are pointing until they become an empty circle. Players must step into these circles to begin &#039;&#039;&#039;Clashing&#039;&#039;&#039; with an add, taking a small amount of personal damage from &#039;&#039;&#039;Penultimania&#039;&#039;&#039; as well as granting the player &#039;&#039;&#039;Fearless&#039;&#039;&#039; for 60s, increasing their damage dealt. If an add is not intercepted, it will use &#039;&#039;&#039;Ultimate Flare&#039;&#039;&#039;, dealing high damage to the entire alliance and inflicting a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
** The third type is a single add that spawns within the arena (but is still untargetable), tethers to a player, and gradually deals damage to them with &#039;&#039;&#039;Life Drain&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Eastward/Westward March&#039;&#039;&#039;: Shifts all adds East or West right before their AoEs go off. This is always cast immediately after the first set of &#039;&#039;&#039;Demi-Virgo&#039;&#039;&#039; adds, causing the area initially telegraphed as being hit by the AoEs to be the safe area, and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;Grand Cross&#039;&#039;&#039;: The same as before, but will be combined with an Eastward or Westward March pushing the auracites before their AoEs. The row Ultima occupied in the first phase is now able to have an Auracite Shard drop into it.  The shift will occur between the 2nd and 3rd auracites being spawned, so only the first two are pushed.&lt;br /&gt;
* &#039;&#039;&#039;Embrace&#039;&#039;&#039;: Taken directly from Rofocale, several small blue AoEs will appear on the arena, becoming invisible after a few seconds, but occasionally flashing. Any player that walks over one of the AoEs causes it to burst from the ground, dealing moderate damage and inflicting &#039;&#039;&#039;Bind&#039;&#039;&#039; on all nearby players.  The area hit by the explosion is larger than the trigger radius of the trap.&lt;br /&gt;
* &#039;&#039;&#039;Cataclysm&#039;&#039;&#039;: Knocks all alliance members to the back of the arena, stuns them, places an &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; on the entirety of one random party, and creates a mini-maze to Ultima. Players must navigate the maze, pausing when the Acceleration Bomb timer runs out. If they take too long, an AoE starting at the back of the arena will move forward and kill them. While inside the maze, all player abilities are disabled, only regaining the use of them while inside Ultima&#039;s hitbox. Within the maze, small circle AoEs will randomly appear, and adds will spawn to drop larger AoEs below themselves. Once Ultima has been reached, she will target a few players with &#039;&#039;&#039;Holy IV&#039;&#039;&#039; or &#039;&#039;&#039;Flare IV&#039;&#039;&#039;; the targeted players must run back into the maze to avoid splashing damage onto the raid. After a while, Ultima will return the arena to normal and begin reusing her attacks until she is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ivalician Armor (iLvl 390)}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mustadio]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Mustadio}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Agrias]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Agrias}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Thunder God]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Thunder God}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ultima, The High Seraph]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*2 {{Item icon|Cracked Cluster}}&lt;br /&gt;
{{Drops list|Ultima, The High Seraph}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Ramza}}&lt;br /&gt;
{{Drops table row|Ultima, the High Seraph Card}}&lt;br /&gt;
{{Drops table row|Under the Stars Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Pressure (No. 1) Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Antipyretic Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|A Man Consumed Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Ultima&#039;s Perfection Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
* Upon completing The Orbonne Monastery, players will also earn {{Item reward|2|Cracked Cluster}} per run.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Orbonne to Pick}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Orbonne Monastery}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:The Orbonne Monastery Gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Orbonne Monastery1.jpg&lt;br /&gt;
Image:The Orbonne Monastery2.jpg&lt;br /&gt;
Image:The Orbonne Monastery3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB FANFESTIVAL 2018 LASVEGAS PLL 07.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss01.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss02.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss03.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss04 png jpgcopy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The story for this raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are from of guest creator Keita Amemiya, creator and director of the GARO series. &lt;br /&gt;
*This location is directly based on the [https://finalfantasy.fandom.com/wiki/Orbonne_Monastery_(Tactics) Orbonne Monastery] from [https://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics &#039;&#039;Final Fantasy Tactics&#039;&#039;]. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; The ruins of the monastery lie ahead, but do not think the path will be easy.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; The aether here feels...corrupted, kupo...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; Harpies? My sisters would not allow this... Unless...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; We probably shouldn&#039;t go barging in there alone, kupo! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; Impressive. Perhaps you are deserving of your accolades. But do you have an answer for this...this Mist? Or is it aether?&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; Only the name of these ruins lives on with my people. We have no knowledge of their past, nor do we wish it. Trespass into the monastery is avoided except when necessary.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; I imagine this is what it is like to be swallowed by a morbol, kupo! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; Ahead! I see someone... No... Something.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; There are traces of aetherial residue here. Most likely from auracite, kupo.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; My name is Mustadio Bunansa...and all paths lead through me. &lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; Watch this!&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; Nothing I cannot fix!&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; I see you!&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; You show promise. But promise won&#039;t save you from what comes next!&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; Let this be your final testament!&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; And where might you be off to?&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; I rarely miss. &lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; Tell me... What is your darkest fear?&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; You have proven yourself deserving of the title, Zodiac Brave. With this my journey can, at long last, come to an end. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; The last time I was here, the only thing holding watch over these stones was a deafening silence. Could it be that guardian rose from its slumber upon sensing your master&#039;s auracite?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; The aether here is different. Is this...joy I feel, kupo?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; When the Empire marched upon Rabanastre, many who lived in the desert fled east to the sanctuary of the jungle. Some who were not turned away by my sisters are said to have taken refuge here.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; This wine looks good enough to drink! Do you think we should─? No? Alright, kupo...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; There! Another...Lucavi? It appears to be a knight, but how─&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; There is much pain in the aether here. A great loss, kupo...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; The Beoulve youth guides your fate, but have you the faith to fulfill his legacy?&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; Raise your shields against the falling light!&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; To the current of life we succumb, its judgment swift and final. Its bite as cold as steel.&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; The hearts of men are black with corruption and must needs be cleansed! &lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; Raise your swords against the coming night!&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; Seven shadows cast, seven fates foretold. Yet at the end of the broken path lies death, and death alone.&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; I call out to the skies and tremble as the brilliance of a thousand bolts blinds mine enemies and tears their flesh asunder.&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; To the current of life we succumb, its judgment swift and final. Its bite as cold as steel.&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; The dreams of men are fleeting, yet they must be embraced if they are to flourish. Have you the faith to do as much?&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; O, divine light! Send us from our sins!&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; Gaze deep into the light!&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; They who dwell aloft have spoken. Let their words echo in your empty soul. Ruination is come!&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; The hearts of men are black with corruption and must needs be cleansed!&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; Well fought, champion. I leave you now to your quest. My Ovelia awaits...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; She was a knight most noble, and her sacrifice will not be forgotten. My sisters will want to know much of her tale, I believe.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; Let me guess, someone from the Durai Papers, kupo?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; The path ends here, but for that arcane circle. Do you believe it some sort of gate?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; That arcane circle is somehow connected to the auracite! I can feel it, kupo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; Something here feels different than the monastery above... Otherworldly...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; I&#039;m going to go out on a limb and guess this place is fairly old, kupo.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; Can you not feel it? An evil lurks here...one far beyond our ken.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; Once, when I was very young, I heard the elders speak of a dark city where the horrors that haunt our nightmares dwell. The Necrohol, they called it─the Necrohol of Mullonde.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; Mullonde? Now where have I heard that name before, kupo?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; This...guardian─he is not like the first two. We must tread with care, lest our journey meet a premature end.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Your coming was foretold, servant of Ivalice. Or perhaps you serve another.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; I am Count Cidolfus Orlandeau. Your journey ends here.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; The hearts of men are black with corruption and must needs be cleansed!&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; I call out to the skies and tremble as the brilliance of a thousand bolts blinds mine enemies and tears their flesh asunder.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Seven shadows cast, seven fates foretold. Yet at the end of the broken path lies death, and death alone.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Open your eyes to the darkness, and drown in its loveless embrace. The gods will not be watching.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Misfortune hangs heavy on a head once held high. Such is poor cover for when the heavens fall.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; To the current of life we succumb, its judgment swift and final. Its bite as cold as steel.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; To live by the sword is to die by the sword. There is time enough for regret in the flames of hell.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Honed is the blade that severs the villain&#039;s head. Endless is the path that leads him from hell.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; You will need to withstand far more than this if you are to stand against the likes of her!&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Spirits of heroes fallen, rise! Pass thy judgment on those who would gaze unto the beyond!&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; I have been called the god of thunder. You will now know why! Upon my holy blade the very world lies in balance.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; And now the scales will tip!&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; That was merely the beginning, Warrior of Light! Merely the beginning!&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; They who dwell aloft have spoken. Let their words echo in your empty soul. Ruination is come!&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Even the strongest of shields cannot defend the weakest of wills. A moment&#039;s hesitation beckons a lifetime of pain!&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Hark! The screams of ruin rise above the storm&#039;s discord. Shudder not in her endless cold.&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; The clouds have parted and the skies cleared. It is time I bade you farewell.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; Something is wrong... I sense both anguish and rapture, kupo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; The Mist I sensed before─the aether─its flow is much stronger now. It is almost as if the guardians we defeated were somehow preventing its escape...&lt;br /&gt;
 &#039;&#039;&#039;Fran:&#039;&#039;&#039; The aether grows thick. She whom we seek must lie beyond this threshold.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Montblanc:&#039;&#039;&#039; You mustn&#039;t fear her! Leave that to me, kupo!&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Is it sanctum you seek, my wayward children?&lt;br /&gt;
 Or perhaps you are come in search of power.&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; That which lies at your feet—that blessed bauble—can grant you both.&lt;br /&gt;
 You need but will it so.&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Now take up your salvation and begone. &lt;br /&gt;
 Mortal agency in matters divine shall not be suffered.&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; You shall rue the day you raised your eyes to the heavens.&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Denizens of the abyss! From ink of blackest night, I summon you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Demi-Famfrit:&#039;&#039;&#039; O darkest of vessels! You are my sword! You are my rain!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Demi-Belias:&#039;&#039;&#039; Time waits for no one!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Demi-Hashmal:&#039;&#039;&#039; To maintain order, one must first have control.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Death awaits defiance!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Honed is the blade that severs the villain&#039;s head. Endless is the path that leads him from hell.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; It is time to end this!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Bare your steel!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; She weaves her foul magicks!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; Only we can shield you from doom! To me, heroes! To me!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Simmer does the light of life before rising to the heavens in a cleansing conflagration of divine benevolence.&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; You will not intervene!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; What is she doing!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; The barrier will not last! We must stop her!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mustadio:&#039;&#039;&#039; Is it over?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; I am the only god!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Agrias:&#039;&#039;&#039; Such fury!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;The Thunder God:&#039;&#039;&#039; Graaaaaah!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ramza:&#039;&#039;&#039; Now is not the time to stay our blades!&lt;br /&gt;
 &#039;&#039;&#039;Ramza:&#039;&#039;&#039; Children of Hydaelyn! Make it swift! You are Her only hope!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Few can claim to have endured the might of my will.&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Denizens of the abyss! From ink of blackest night, I summon you!&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; Bend to my will!&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; I see it now. In you...his blood, my vanquisher in times...long past. But not so soon...shall I accept defeat...&lt;br /&gt;
&lt;br /&gt;
===Post—Battle Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Ultima, the High Seraph:&#039;&#039;&#039; I am your mother. I am your maker! I. Am Ivalice!&lt;br /&gt;
 Consign me unto darknes and your light will be forever lost!&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Stormblood]] [[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oriental_Pipe_Box&amp;diff=928558</id>
		<title>Oriental Pipe Box</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oriental_Pipe_Box&amp;diff=928558"/>
		<updated>2025-04-28T03:31:51Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Fix typo in linked name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Orientel Pipe Box&lt;br /&gt;
| icon = oriental pipe box icon1.png&lt;br /&gt;
| description = A pipe box of Far Eastern design, complete with an ashtray and compartments for several varieties of tobacco.&lt;br /&gt;
| type =  other&lt;br /&gt;
| material-type = tabletop&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 30 &lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = e5129927a1d&lt;br /&gt;
| id-gt = 17958&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Crafting Recipe===&lt;br /&gt;
{{Recipe&lt;br /&gt;
| name = Oriental Pipe Box&lt;br /&gt;
| source = Class&lt;br /&gt;
| type = Tabletop&lt;br /&gt;
| class = carpenter&lt;br /&gt;
| level = 63&lt;br /&gt;
| rank = &lt;br /&gt;
| yield = 1 &lt;br /&gt;
| quick-synthesis = n&lt;br /&gt;
| qs-craftsmanship =&lt;br /&gt;
| hq = n&lt;br /&gt;
| craftsmanship-rec = 1037&lt;br /&gt;
| control-rec =&lt;br /&gt;
| craftsmanship = &lt;br /&gt;
| control = &lt;br /&gt;
| durability = 80&lt;br /&gt;
| difficulty = 730&lt;br /&gt;
| max-quality = 1485&lt;br /&gt;
| ingredient1 = 2 Larch Lumber&lt;br /&gt;
| ingredient2 = 1 Bamboo Stick&lt;br /&gt;
| ingredient3 = 1 Koppranickel Nugget&lt;br /&gt;
| ingredient4 = 4 Wind Crystal&lt;br /&gt;
| ingredient5 = 3 Ice Crystal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*[[Player Housing]] decoration item&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:oriental-pipe-box.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Platinum-haloed_Sack&amp;diff=928557</id>
		<title>Platinum-haloed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Platinum-haloed_Sack&amp;diff=928557"/>
		<updated>2025-04-28T03:14:15Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Overwrite with full list, 62 → 89 items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Platinum-haloed Sack&lt;br /&gt;
| icon = platinum-haloed sack icon1.png&lt;br /&gt;
| description = This radiant bag containing a portion of [[Heaven-on-High]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.&lt;br /&gt;
| type = Other&lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| patch = 4.35&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = a8d7e188d1c&lt;br /&gt;
| id-gt = 23225&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Heaven-on-High}} floors 71-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Confederate Appraiser]] at [[Crick]] in [[The Ruby Sea]] (X:21.3, Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|A Light in the Storm Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Apologies Orchestrion Roll}}&lt;br /&gt;
*{{contains|Astrometer of the Round}}&lt;br /&gt;
*{{contains|Axe of the Fiend}}&lt;br /&gt;
*{{contains|Axe of the Round}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Bibliophobia Orchestrion Roll}}&lt;br /&gt;
*{{contains|Blade of the Fiend}}&lt;br /&gt;
*{{contains|Bow of the Fiend}}&lt;br /&gt;
*{{contains|Bow of the Round}}&lt;br /&gt;
*{{contains|Cane of the Fiend}}&lt;br /&gt;
*{{contains|Cane of the Round}}&lt;br /&gt;
*{{contains|Claymore of the Round}}&lt;br /&gt;
*{{contains|Codex of the Round}}&lt;br /&gt;
*{{contains|Daggers of the Round}}&lt;br /&gt;
*{{contains|Dark Vows Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deception Orchestrion Roll}}&lt;br /&gt;
*{{contains|Dodo Horn}}&lt;br /&gt;
*{{contains|Down the Up Staircase Orchestrion Roll}}&lt;br /&gt;
*{{contains|Down Where Daemons Dwell Orchestrion Roll}}&lt;br /&gt;
*{{contains|Edge of the Fiend}}&lt;br /&gt;
*{{contains|Empyrean Clay}}&lt;br /&gt;
*{{contains|Empyrean Pine Log}}&lt;br /&gt;
*{{contains|Far From Home Orchestrion Roll}}&lt;br /&gt;
*{{contains|Fire of the Fiend}}&lt;br /&gt;
*{{contains|Fire of the Round}}&lt;br /&gt;
*{{contains|Fists of the Fiend}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Grimoire of the Round}}&lt;br /&gt;
*{{contains|Halberd of the Round}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Horizons Calling Orchestrion Roll}}&lt;br /&gt;
*{{contains|Imagination Orchestrion Roll}}&lt;br /&gt;
*{{contains|Ink Long Dry Orchestrion Roll}}&lt;br /&gt;
*{{contains|Katana of the Fiend}}&lt;br /&gt;
*{{contains|Katana of the Round}}&lt;br /&gt;
*{{contains|Knuckles of the Round}}&lt;br /&gt;
*{{contains|Miniature Heaven-on-High}}&lt;br /&gt;
*{{contains|Most Unworthy Orchestrion Roll}}&lt;br /&gt;
*{{contains|Parting Ways Orchestrion Roll}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Piety Materia VI}}&lt;br /&gt;
*{{contains|Pike of the Fiend}}&lt;br /&gt;
*{{contains|Points of the Fiend}}&lt;br /&gt;
*{{contains|Poison Ivy Orchestrion Roll}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Rapier of the Fiend}}&lt;br /&gt;
*{{contains|Rapier of the Round}}&lt;br /&gt;
*{{contains|Riptide Orchestrion Roll}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;br /&gt;
*{{contains|Shield of the Fiend}}&lt;br /&gt;
*{{contains|Shield of the Round}}&lt;br /&gt;
*{{contains|Silver Tears Orchestrion Roll}}&lt;br /&gt;
*{{contains|Slumber Eternal Orchestrion Roll}}&lt;br /&gt;
*{{contains|Song of the Fiend}}&lt;br /&gt;
*{{contains|Staff of the Fiend}}&lt;br /&gt;
*{{contains|Staff of the Round}}&lt;br /&gt;
*{{contains|Star of the Fiend}}&lt;br /&gt;
*{{contains|Sword of the Round}}&lt;br /&gt;
*{{contains|The Dark&#039;s Embrace Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Open Box Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Scars of Battle Orchestrion Roll}}&lt;br /&gt;
*{{contains|Their Deadly Mission Orchestrion Roll}}&lt;br /&gt;
*{{contains|Unbreakable (Duality) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Wind-up Garuda}}&lt;br /&gt;
*{{contains|Wind-up Ifrit}}&lt;br /&gt;
*{{contains|Wind-up Titan}}&lt;br /&gt;
*{{contains|Word of the Fiend}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-haloed_Sack&amp;diff=928556</id>
		<title>Gold-haloed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-haloed_Sack&amp;diff=928556"/>
		<updated>2025-04-28T03:11:55Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Overwrite with full list, 47 → 111 items. Re-sort.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Gold-haloed Sack&lt;br /&gt;
| icon = gold-haloed sack icon1.png&lt;br /&gt;
| description = This radiant bag containing a portion of [[Heaven-on-High]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.&lt;br /&gt;
| type = Other&lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| patch = 4.35&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = 531ac866292&lt;br /&gt;
| id-gt = 23224&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Heaven-on-High}} floors 31-70.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Confederate Appraiser]] at [[Crick]] in [[The Ruby Sea]] (X:21.3, Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|A Light in the Storm Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Ao Dai}}&lt;br /&gt;
*{{contains|Apologies Orchestrion Roll}}&lt;br /&gt;
*{{contains|Baby Brachiosaur}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Bibliophobia Orchestrion Roll}}&lt;br /&gt;
*{{contains|Bom Boko}}&lt;br /&gt;
*{{contains|Bombfish}}&lt;br /&gt;
*{{contains|Castaway Chocobo Chick}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Cropped Flannel Slops}}&lt;br /&gt;
*{{contains|Cropped Wool Slops}}&lt;br /&gt;
*{{contains|Dark Vows Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deception Orchestrion Roll}}&lt;br /&gt;
*{{contains|Down the Up Staircase Orchestrion Roll}}&lt;br /&gt;
*{{contains|Down Where Daemons Dwell Orchestrion Roll}}&lt;br /&gt;
*{{contains|Dwarf Rabbit}}&lt;br /&gt;
*{{contains|Eastern Teahouse Bench}}&lt;br /&gt;
*{{contains|Empyrean Clay}}&lt;br /&gt;
*{{contains|Empyrean Pine Log}}&lt;br /&gt;
*{{contains|Extreme Survival Shirt}}&lt;br /&gt;
*{{contains|Extreme Survival Slops}}&lt;br /&gt;
*{{contains|Far From Home Orchestrion Roll}}&lt;br /&gt;
*{{contains|Flannel Knit Cap}}&lt;br /&gt;
*{{contains|Flannel Suspenders}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Gestahl}}&lt;br /&gt;
*{{contains|Ghido}}&lt;br /&gt;
*{{contains|Guoc}}&lt;br /&gt;
*{{contains|Hannish Wool}}&lt;br /&gt;
*{{contains|Hatamoto Card}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Hiruko Card}}&lt;br /&gt;
*{{contains|Horizons Calling Orchestrion Roll}}&lt;br /&gt;
*{{contains|Hunting Hawk}}&lt;br /&gt;
*{{contains|Imagination Orchestrion Roll}}&lt;br /&gt;
*{{contains|Ink Long Dry Orchestrion Roll}}&lt;br /&gt;
*{{contains|Korpokkur Kid}}&lt;br /&gt;
*{{contains|Miniature Minecart}}&lt;br /&gt;
*{{contains|Morpho}}&lt;br /&gt;
*{{contains|Most Unworthy Orchestrion Roll}}&lt;br /&gt;
*{{contains|New World Armlets}}&lt;br /&gt;
*{{contains|New World Headdress}}&lt;br /&gt;
*{{contains|New World Hose}}&lt;br /&gt;
*{{contains|New World Jacket}}&lt;br /&gt;
*{{contains|New World Moccasins}}&lt;br /&gt;
*{{contains|Non La}}&lt;br /&gt;
*{{contains|Odder Otter}}&lt;br /&gt;
*{{contains|Oriental Dressing Case}}&lt;br /&gt;
*{{contains|Oriental Pipe Box}}&lt;br /&gt;
*{{contains|Oriental Rice Ball Lunch}}&lt;br /&gt;
*{{contains|Oriental Soba Lunch}}&lt;br /&gt;
*{{contains|Oriental Sushi Lunch}}&lt;br /&gt;
*{{contains|Oriental Udon Lunch}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Piety Materia VI}}&lt;br /&gt;
*{{contains|Poison Ivy Orchestrion Roll}}&lt;br /&gt;
*{{contains|Pteroskin Shoes}}&lt;br /&gt;
*{{contains|Quan}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Raptorskin Shoes}}&lt;br /&gt;
*{{contains|Riptide Orchestrion Roll}}&lt;br /&gt;
*{{contains|Road Sparrow}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;br /&gt;
*{{contains|Shaggy Shoat}}&lt;br /&gt;
*{{contains|Silver Tears Orchestrion Roll}}&lt;br /&gt;
*{{contains|Slumber Eternal Orchestrion Roll}}&lt;br /&gt;
*{{contains|Thavnairian Wool}}&lt;br /&gt;
*{{contains|The Dark&#039;s Embrace Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Open Box Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Scars of Battle Orchestrion Roll}}&lt;br /&gt;
*{{contains|Their Deadly Mission Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Tatsunoko}}&lt;br /&gt;
*{{contains|Unbreakable (Duality) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Wanyudo &amp;amp; Katasharin Card}}&lt;br /&gt;
*{{contains|Wind-up Bismarck}}&lt;br /&gt;
*{{contains|Wind-up Garuda}}&lt;br /&gt;
*{{contains|Wind-up Ifrit}}&lt;br /&gt;
*{{contains|Wind-up Lakshmi}}&lt;br /&gt;
*{{contains|Wind-up Leviathan}}&lt;br /&gt;
*{{contains|Wind-up Ramuh}}&lt;br /&gt;
*{{contains|Wind-up Shiva}}&lt;br /&gt;
*{{contains|Wind-up Susano}}&lt;br /&gt;
*{{contains|Wind-up Titan}}&lt;br /&gt;
*{{contains|Wool Knit Cap}}&lt;br /&gt;
*{{contains|Wool Suspenders}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-haloed_Sack&amp;diff=928555</id>
		<title>Silver-haloed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-haloed_Sack&amp;diff=928555"/>
		<updated>2025-04-28T03:09:34Z</updated>

		<summary type="html">&lt;p&gt;Cloud7050: Overwrite with full list, 88 → 100 items. Fix surplus item, re-sort.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Silver-haloed Sack&lt;br /&gt;
| icon = silver-haloed sack icon1.png&lt;br /&gt;
| description = This radiant bag containing a portion of Heaven-on-High&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.&lt;br /&gt;
| type = Other&lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| patch = 4.35&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = 2c96e929353&lt;br /&gt;
| id-gt = 23223&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Heaven-on-High}} floors 1-30.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to the [[Confederate Appraiser]] at [[Crick]] in [[The Ruby Sea]] (X:21.3, Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Baby Brachiosaur}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Black Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Blissful Barding}}&lt;br /&gt;
*{{contains|Blue Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Bom Boko}}&lt;br /&gt;
*{{contains|Bombfish}}&lt;br /&gt;
*{{contains|Castaway Chocobo Chick}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Dried Black Oldrose}}&lt;br /&gt;
*{{contains|Dried Blue Oldrose}}&lt;br /&gt;
*{{contains|Dried Green Oldrose}}&lt;br /&gt;
*{{contains|Dried Orange Oldrose}}&lt;br /&gt;
*{{contains|Dried Purple Oldrose}}&lt;br /&gt;
*{{contains|Dried Red Oldrose}}&lt;br /&gt;
*{{contains|Dried White Oldrose}}&lt;br /&gt;
*{{contains|Dried Yellow Oldrose}}&lt;br /&gt;
*{{contains|Dwarf Rabbit}}&lt;br /&gt;
*{{contains|Empyrean Pine Log}}&lt;br /&gt;
*{{contains|Expanse Barding}}&lt;br /&gt;
*{{contains|Falconer&#039;s Boots}}&lt;br /&gt;
*{{contains|Falconer&#039;s Bottoms}}&lt;br /&gt;
*{{contains|Falconer&#039;s Shirt}}&lt;br /&gt;
*{{contains|Gestahl}}&lt;br /&gt;
*{{contains|Ghido}}&lt;br /&gt;
*{{contains|Green Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Gridanian Sparkler}}&lt;br /&gt;
*{{contains|Hatamoto Card}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Hive Barding}}&lt;br /&gt;
*{{contains|Horde Barding}}&lt;br /&gt;
*{{contains|Hunting Hawk}}&lt;br /&gt;
*{{contains|Ice Barding}}&lt;br /&gt;
*{{contains|Korpokkur Kid}}&lt;br /&gt;
*{{contains|Levin Barding}}&lt;br /&gt;
*{{contains|Lominsan Sparkler}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Harbor Herald)}}&lt;br /&gt;
*{{contains|Magicked Prism (Immortal Flames)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Maelstrom)}}&lt;br /&gt;
*{{contains|Magicked Prism (Mythril Eye)}}&lt;br /&gt;
*{{contains|Magicked Prism (The Raven)}}&lt;br /&gt;
*{{contains|Magicked Prism (Twin Adder)}}&lt;br /&gt;
*{{contains|Miniature Minecart}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Gyr Abanian Plait}}&lt;br /&gt;
*{{contains|Morpho}}&lt;br /&gt;
*{{contains|Odder Otter}}&lt;br /&gt;
*{{contains|Oldrose Corsage}}&lt;br /&gt;
*{{contains|Orange Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Parting Ways Orchestrion Roll}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Piety Materia VI}}&lt;br /&gt;
*{{contains|Pink Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Purple Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Red Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Reveler&#039;s Barding}}&lt;br /&gt;
*{{contains|Road Sparrow}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;br /&gt;
*{{contains|Sephirotic Barding}}&lt;br /&gt;
*{{contains|Shaggy Shoat}}&lt;br /&gt;
*{{contains|Sophic Barding}}&lt;br /&gt;
*{{contains|Thavnairian Armlets}}&lt;br /&gt;
*{{contains|Thavnairian Babouches}}&lt;br /&gt;
*{{contains|Thavnairian Bolero}}&lt;br /&gt;
*{{contains|Thavnairian Bustier}}&lt;br /&gt;
*{{contains|Thavnairian Gloves}}&lt;br /&gt;
*{{contains|Thavnairian Headdress}}&lt;br /&gt;
*{{contains|Thavnairian Sandals}}&lt;br /&gt;
*{{contains|Thavnairian Sarouel}}&lt;br /&gt;
*{{contains|Thavnairian Tights}}&lt;br /&gt;
*{{contains|Thavnairian Turban}}&lt;br /&gt;
*{{contains|Tidal Barding}}&lt;br /&gt;
*{{contains|Tiny Tatsunoko}}&lt;br /&gt;
*{{contains|Ul&#039;dahn Sparkler}}&lt;br /&gt;
*{{contains|Wanyudo &amp;amp; Katasharin Card}}&lt;br /&gt;
*{{contains|White Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Wind-up Bismarck}}&lt;br /&gt;
*{{contains|Wind-up Lakshmi}}&lt;br /&gt;
*{{contains|Wind-up Leviathan}}&lt;br /&gt;
*{{contains|Wind-up Ramuh}}&lt;br /&gt;
*{{contains|Wind-up Shiva}}&lt;br /&gt;
*{{contains|Wind-up Susano}}&lt;br /&gt;
*{{contains|Yellow Cherry Blossom Corsage}}&lt;br /&gt;
*{{contains|Zurvanite Barding}}&lt;/div&gt;</summary>
		<author><name>Cloud7050</name></author>
	</entry>
</feed>