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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clairefox</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-04-18T00:03:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oddly_Specific_Crafting_Materials&amp;diff=262238</id>
		<title>Oddly Specific Crafting Materials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oddly_Specific_Crafting_Materials&amp;diff=262238"/>
		<updated>2020-11-13T23:22:09Z</updated>

		<summary type="html">&lt;p&gt;Clairefox: Added &amp;quot;Oddly specific dark chestnut log&amp;quot; since it was missing from this list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient &lt;br /&gt;
! Icon &lt;br /&gt;
! Gathered/Crafted By &lt;br /&gt;
! Purchased From &lt;br /&gt;
! Dropped By &lt;br /&gt;
! Used to Craft &lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Amber]]||[[file:oddly specific amber icon1.png]]||Level 80** [[Logging]], Level 80** [[Harvesting]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Chainmail Sheet]]||[[file:oddly specific chainmail sheet icon1.png]]||[[Oddly Specific Chainmail Sheet#Crafting Recipe|Level 80** Armorer]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Cotton]]||[[file:oddly specific cotton icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Moonbeam Silk]], [[Oddly Specific Velvet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Dark Chestnut Log]]||[[file:Oddly specific dark chestnut log icon1.png]]||Level 80** [[Logging]], Level 80* [[Harvesting]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Dark Matter]]||[[file:oddly specific dark matter icon1.png]]||Level 80** [[Mining]], Level 80** [[Quarrying]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Fitting]]||[[file:oddly specific fitting icon1.png]]||[[Oddly Specific Fitting#Crafting Recipe|Level 80** Blacksmith]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Fossil Dust]]||[[file:oddly specific fossil dust icon1.png]]||Level 80* [[Logging]], Level 80* [[Harvesting]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Gemstone]]||[[file:oddly specific gemstone icon1.png]]||[[Oddly Specific Gemstone#Crafting Recipe|Level 80** Goldsmith]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Glass]]||[[file:oddly specific glass icon1.png]]||[[Oddly Specific Glass#Crafting Recipe|Level 80** Alchemist]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Iron Ore]]||[[file:oddly specific iron ore icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Wire]], [[Oddly Specific Chainmail Sheet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Iron Sand]]||[[file:oddly specific iron sand icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Rivets]], [[Oddly Specific Fitting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Latex]]||[[file:oddly specific latex icon1.png]]||Level 80* [[Logging]], Level 80* [[Harvesting]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Leather]]||[[file:oddly specific leather icon1.png]]||[[Oddly Specific Leather#Crafting Recipe|Level 80 Leatherworker]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Mineral Sand]]||[[file:oddly specific mineral sand icon1.png]]||Level 80* [[Mining]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Moonbeam Silk]]||[[file:oddly specific moonbeam silk icon1.png]]||[[Oddly Specific Moonbeam Silk#Crafting Recipe|Level 80 Weaver]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Obsidian]]||[[file:oddly specific obsidian icon1.png]]||Level 80* [[Mining]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Petrified Log]]||[[file:oddly specific petrified log icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Petrified Orb]], [[Oddly Specific Shaft]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Petrified Orb]]||[[file:oddly specific petrified orb icon1.png]]||[[Oddly Specific Petrified Orb#Crafting Recipe|Level 80 Carpenter]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Quartz]]||[[file:oddly specific quartz icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Synthetic Resin]], [[Oddly Specific Glass]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Rivets]]||[[file:oddly specific rivets icon1.png]]||[[Oddly Specific Rivets#Crafting Recipe|Level 80 Blacksmith]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Seed Extract]]||[[file:oddly specific seed extract icon1.png]]||[[Oddly Specific Seed Extract#Crafting Recipe|Level 80 Culinarian]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Seed Flour]]||[[file:oddly specific seed flour icon1.png]]||[[Oddly Specific Seed Flour#Crafting Recipe|Level 80** Culinarian]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Seeds]]||[[file:oddly specific seeds icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Seed Extract]], [[Oddly Specific Seed Flour]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Shaft]]||[[file:oddly specific shaft icon1.png]]||[[Oddly Specific Shaft#Crafting Recipe|Level 80** Carpenter]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Skin]]||[[file:oddly specific skin icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Leather]], [[Oddly Specific Vellum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Striking Stone]]||[[file:oddly specific striking stone icon1.png]]||Level 80** [[Mining]], Level 80** [[Quarrying]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Synthetic Resin]]||[[file:oddly specific synthetic resin icon1.png]]||[[Oddly Specific Synthetic Resin#Crafting Recipe|Level 80 Alchemist]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Uncut Gemstone]]||[[file:oddly specific uncut gemstone icon1.png]]||||[[Scrip Exchange]], [[Sanana]]||||align = &amp;quot;left&amp;quot; |[[Oddly Specific Whetstone]], [[Oddly Specific Gemstone]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Vellum]]||[[file:oddly specific vellum icon1.png]]||[[Oddly Specific Vellum#Crafting Recipe|Level 80** Leatherworker]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Velvet]]||[[file:oddly specific velvet icon1.png]]||[[Oddly Specific Velvet#Crafting Recipe|Level 80** Weaver]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Whetstone]]||[[file:oddly specific whetstone icon1.png]]||[[Oddly Specific Whetstone#Crafting Recipe|Level 80 Goldsmith]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oddly Specific Wire]]||[[file:oddly specific wire icon1.png]]||[[Oddly Specific Wire#Crafting Recipe|Level 80 Armorer]]||||||align = &amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clairefox</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Squadrons&amp;diff=157029</id>
		<title>Adventurer Squadrons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Squadrons&amp;diff=157029"/>
		<updated>2018-08-05T03:28:15Z</updated>

		<summary type="html">&lt;p&gt;Clairefox: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:squadrons1.png|400px|right]]&lt;br /&gt;
[[Adventurer Squadrons]] allow players to take command of soldiers in their respective [[Grand Companies]]. After assembling a sufficient number of NPC recruits, players can deploy a squadron of soldiers on special missions, reaping rich rewards upon their successful return.&lt;br /&gt;
&lt;br /&gt;
==Command Missions==&lt;br /&gt;
&#039;&#039;&#039;[[Command Missions]]&#039;&#039;&#039; is a new feature released in patch 4.1 of [[Stormblood]]. It allows the player to enter an [[dungeon]] with 3 unit members.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To unlock Adventurer Squadrons, players must obtain Second Lieutenant rank with their [[Grand Company]].&lt;br /&gt;
&lt;br /&gt;
If you change your [[Grand Company]] you will still keep your current Adventurer Squadron members, but will need to obtain Second Lieutenant rank with the new [[Grand Company]] before being able to do any actions with them.&lt;br /&gt;
&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
*&#039;&#039;&#039;[[Quest]]&#039;&#039;&#039;: [[Squadron and Commander (Maelstrom)]]&lt;br /&gt;
*&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;: [[Disciples of War|Disciples War]] or [[Disciples of Magic|Magic]] Level 47&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: [[Limsa Lominsa Upper Decks]] (x13.1,y12.7)&lt;br /&gt;
*&#039;&#039;&#039;NPC&#039;&#039;&#039;: [[Storm Personnel Officer]]&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: [[Rising to the Challenge]]&lt;br /&gt;
&lt;br /&gt;
===Order of the Twin Adder===&lt;br /&gt;
*&#039;&#039;&#039;[[Quest]]&#039;&#039;&#039;: [[Squadron and Commander (Twin Adder)]]&lt;br /&gt;
*&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;: [[Disciples of War|Disciples War]] or [[Disciples of Magic|Magic]] Level 47&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: [[New Gridania]] (x9.8,y11.0)&lt;br /&gt;
*&#039;&#039;&#039;NPC&#039;&#039;&#039;: [[Serpent Personnel Officer]]&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: [[Rising to the Challenge]]&lt;br /&gt;
&lt;br /&gt;
===Immortal Flames===&lt;br /&gt;
*&#039;&#039;&#039;[[Quest]]&#039;&#039;&#039;: [[Squadron and Commander (Immortal Flames)]]&lt;br /&gt;
*&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;: [[Disciples of War|Disciples War]] or [[Disciples of Magic|Magic]] Level 47&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: [[Ul&#039;dah - Steps of Nald]] (x8.3,y9.1)&lt;br /&gt;
*&#039;&#039;&#039;NPC&#039;&#039;&#039;: [[Flame Personnel Officer]]&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: [[Rising to the Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Reasons for Enlistment==&lt;br /&gt;
Each Reason for Enlistment belongs to one or more [[Challenge Log]] categories. You can unlock different [[#Squadron Recruits|Recruits]] by completing different Challenge Log categories. Note that [[Gold Saucer]] category is a wildcard that is able to unlock all recruits of one of each race&#039;s clans.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Reason for Enlistment &lt;br /&gt;
! Challenge Log Category&lt;br /&gt;
|-&lt;br /&gt;
|I wish to serve under an officer who can balance work and play. || [[Gold Saucer]]&lt;br /&gt;
|-&lt;br /&gt;
|I was inspired by your countless deeds of heroism. || [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|To serve both my Grand Company and my fellow Eorzeans as bravely as you do. || [[Guildhests]], [[Levequests]], [[Grand Company]]&lt;br /&gt;
|-&lt;br /&gt;
|To challenge the limits of my abilities as you challenge yours. || [[PvP]]&lt;br /&gt;
|-&lt;br /&gt;
|I wish to emulate your calm and resourcefulness in the face of chaos. || [[FATEs]]&lt;br /&gt;
|-&lt;br /&gt;
|I wish to serve under an officer whose hands can create as well as destroy. || [[Disciples of the Hand]]&lt;br /&gt;
|-&lt;br /&gt;
|I would follow a commander who appreciates the blessings of nature || [[Disciples of the Land]], [[Treasure Hunt]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Squadron Recruits==&lt;br /&gt;
{{see also|Squadron Recruits}}&lt;br /&gt;
{{:Squadron Recruits}}&lt;br /&gt;
&lt;br /&gt;
==Squadron Recruits Stats==&lt;br /&gt;
{{see also|Squadron Recruits Stats}}&lt;br /&gt;
{{:Squadron Recruits Stats}}&lt;br /&gt;
&lt;br /&gt;
==Managing Your Squadron==&lt;br /&gt;
[[File:squadrons2.png|300px|right]]&lt;br /&gt;
===1. Recruit Squadron Members===&lt;br /&gt;
A squadron cannot be formed until you have at least four members. This can be accomplished by completing objectives in your [[Challenge Log]], which will attract new recruits to join your squadron.&lt;br /&gt;
*Squadron members are unlocked after completing individual challenges in the challenge log. (Not categories!) This is entirely random, though you can eventually obtain [[Squadron Enlistment Manual]]s from missions and for GC seals once you rank up to First Lieutenant that will increase the odds of obtaining a new recruit from challenge log completions.&lt;br /&gt;
All enlistment papers received will be delivered to your desk inside the squadron barracks.&lt;br /&gt;
&lt;br /&gt;
When a potential recruit piques your interest, select Question when viewing their enlistment papers to call them into the barracks and view their profile. If they are to your satisfaction, you can then recruit them to join your squadron.&lt;br /&gt;
&lt;br /&gt;
The barracks has room for eight soldiers. If you have reached this limit and wish to enlist new recruits, you must first discharge one of the existing squadron members.&lt;br /&gt;
&lt;br /&gt;
You may also choose to postpone a potential recruit&#039;s enlistment or dismiss them when reviewing their papers. Please note that if you postpone enlistment, you cannot review the next application until you choose to accept or dismiss the current applicant.&lt;br /&gt;
&lt;br /&gt;
===2. Train Your Recruits===&lt;br /&gt;
[[File:squadrons4.png|300px|right]]&lt;br /&gt;
After assembling your first squadron, they must undertake the introductory mission &amp;quot;City Patrol.&amp;quot; After successfully completing this mission, they may undertake training courses posted on the regimen board. Training courses will provide increases to the squadron&#039;s overall physical, mental, and tactical abilities. The focus on which attribute is improved varies from course to course, and you are free to concentrate on the areas in which you wish your squadron to excel. The training consists of A) one stat to gain 40 while sacrificing 20 of the other two stats, B) two stats gaining 20 while sacrificing 40 of the last, or C) No stat bonuses (used for leveling your units)&lt;br /&gt;
&lt;br /&gt;
Each training course takes 1 hour to complete (Earth time). When a training course is complete, all recruits present in the barracks will receive experience points, and the squadron&#039;s overall attributes will increase. &lt;br /&gt;
&lt;br /&gt;
*Recruits can undertake training courses up to three times a day. Training sessions are renewed every day at 1:00 p.m. (PDT).&lt;br /&gt;
&lt;br /&gt;
===3. Deploy Squadrons on [[Squadron Missions|Missions]]===&lt;br /&gt;
When your squadron is amply prepared, speak with the squadron sergeant to deploy them on a mission. Be advised that deploying your squadron requires an expenditure of company seals, with costs increasing as mission difficulty increases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, each mission has a minimum level requirement. At least one member of the squadron must meet this requirement to proceed.&lt;br /&gt;
&lt;br /&gt;
===4. Wait for Your Squadron to Return===&lt;br /&gt;
Missions require 18 hours (Earth time) to complete. The time remaining until a mission is completed can be viewed by opening the Timers interface located under Duty in the main menu. &lt;br /&gt;
*When successfully completed, the same mission cannot be repeated for the remainder of the week. Mission timers are reset every Tuesday at 1:00 a.m. (PDT).&lt;br /&gt;
&lt;br /&gt;
===5. Review the [[Squadron&#039;s Mission]] Report===&lt;br /&gt;
When the squadron returns from a mission, you can speak with the squadron sergeant to review a mission debriefing outlining squadron performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The mission is a success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squadron members will receive experience points based on the mission&#039;s difficulty. There is also a chance squadron members will exhibit a preference for a certain squadron composition. This is known as &amp;quot;squadron chemistry,&amp;quot; and it can affect the outcome of missions by improving attributes or increasing their experience earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The mission ends in failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squadron members will receive half the basic reward experience points.&lt;br /&gt;
&lt;br /&gt;
==Squadron Ranks and Stats==&lt;br /&gt;
At the base Squadron Rank ([[Trainee]]) you have a total of 200 stat points to allocate between three primary stats: [[Physical]], [[Mental]], and [[Tactics]]. This base stat pool will increase as your Squadron Rank increases. You are able to allocate these points via training sessions. Each training session also grants EXP, which will increase the level of your recruits. You may train your recruits 3 times daily, though you may not train recruits currently deployed on missions. Keep this in mind before using daily training charges. Each training session lasts one hour. The sessions that re-allocate stats grant 2000 EXP per, however you may do a comprehensive training course that does NOT re-allocate stats and instead grants 3000 EXP.&lt;br /&gt;
&lt;br /&gt;
Recruits each have their own respective stat pools, which vary based on their class. For example, a Conjurer will have an incredibly high mental stat, but low physical and tactical stats. Each level seems to grant two stat points, allocated between the three stats depending on the NPC. You may check your recruit&#039;s experience points by clicking on them when they are in your barracks. Upon reaching First Lieutenant, you may purchase books to change the classes of your recruits.&lt;br /&gt;
&lt;br /&gt;
You may have a squad of four recruits go out on missions. Each member added to the mission will increase the mission&#039;s statistics based on their personal allocation.&lt;br /&gt;
&lt;br /&gt;
Missions each have a required stat pool in order to increase your chance of success. You have a greater chance to fail if you are below these amounts. As such, you can train your base stat pool and then supplement it with a variety of squadron members to play to whatever strengths you need. This makes it possible to math out your best odds of success on a mission with proper training and variety in recruits.&lt;br /&gt;
&lt;br /&gt;
==Recruit Levels==&lt;br /&gt;
The first Squadron Rank up mission is available when a recruit reaches level 20.&lt;br /&gt;
&lt;br /&gt;
Your recruit&#039;s equipment will change in appearance as they level up.&lt;br /&gt;
&lt;br /&gt;
==Squadron Missions==&lt;br /&gt;
{{see also|Squadron Missions}}&lt;br /&gt;
{{:Squadron Missions}}&lt;br /&gt;
&lt;br /&gt;
==Squadron Member Glamours==&lt;br /&gt;
{{see also|Glamours}}&lt;br /&gt;
This requires a [[glamour prism]].&lt;br /&gt;
*Glamours must first be unlocked by the player before this action can be used.&lt;br /&gt;
&lt;br /&gt;
===Casting Glamours===&lt;br /&gt;
Providing you have the necessary gear and glamour prism, speak with a squadron member and select Outfit from the enlistment papers. The glamour prism will be consumed upon use, but no gear will be lost in the process.&lt;br /&gt;
* It is not required to dispel existing glamours from a piece of gear before casting a different glamour.&lt;br /&gt;
* Gear used to cast glamours will be bound upon use of a glamour prism.&lt;br /&gt;
* Gear used to cast glamours that comes from your Armoire or Glamour Dresser does not require a glamour prism.&lt;br /&gt;
&lt;br /&gt;
[[File:adventurer squadron glamours1.png]]&lt;br /&gt;
&lt;br /&gt;
Selecting Apply Glamours after speaking with the Squadron Outfitter will start the process.&lt;br /&gt;
&lt;br /&gt;
[[File:adventurer squadron glamours2.png]]&lt;br /&gt;
&lt;br /&gt;
Select the gear to which the glamour will be applied, then the gear used to cast the glamour. Finally, select Confirm to consume the glamour prism and apply the glamour.&lt;br /&gt;
&lt;br /&gt;
[[File:adventurer squadron glamours3.png]]&lt;br /&gt;
&lt;br /&gt;
==Squadron Recruit Faces==&lt;br /&gt;
[[File:squadron recruit faces1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.4 Features]]&lt;/div&gt;</summary>
		<author><name>Clairefox</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Squadrons&amp;diff=157028</id>
		<title>Adventurer Squadrons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Squadrons&amp;diff=157028"/>
		<updated>2018-08-05T03:21:47Z</updated>

		<summary type="html">&lt;p&gt;Clairefox: /* Casting Glamours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:squadrons1.png|400px|right]]&lt;br /&gt;
[[Adventurer Squadrons]] allow players to take command of soldiers in their respective [[Grand Companies]]. After assembling a sufficient number of NPC recruits, players can deploy a squadron of soldiers on special missions, reaping rich rewards upon their successful return.&lt;br /&gt;
&lt;br /&gt;
==Command Missions==&lt;br /&gt;
&#039;&#039;&#039;[[Command Missions]]&#039;&#039;&#039; is a new feature released in patch 4.1 of [[Stormblood]]. It allows the player to enter an [[dungeon]] with 3 unit members.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To unlock Adventurer Squadrons, players must obtain Second Lieutenant rank with their [[Grand Company]].&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
*&#039;&#039;&#039;[[Quest]]&#039;&#039;&#039;: [[Squadron and Commander (Maelstrom)]]&lt;br /&gt;
*&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;: [[Disciples of War|Disciples War]] or [[Disciples of Magic|Magic]] Level 47&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: [[Limsa Lominsa Upper Decks]] (x13.1,y12.7)&lt;br /&gt;
*&#039;&#039;&#039;NPC&#039;&#039;&#039;: [[Storm Personnel Officer]]&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: [[Rising to the Challenge]]&lt;br /&gt;
&lt;br /&gt;
===Order of the Twin Adder===&lt;br /&gt;
*&#039;&#039;&#039;[[Quest]]&#039;&#039;&#039;: [[Squadron and Commander (Twin Adder)]]&lt;br /&gt;
*&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;: [[Disciples of War|Disciples War]] or [[Disciples of Magic|Magic]] Level 47&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: [[New Gridania]] (x9.8,y11.0)&lt;br /&gt;
*&#039;&#039;&#039;NPC&#039;&#039;&#039;: [[Serpent Personnel Officer]]&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: [[Rising to the Challenge]]&lt;br /&gt;
&lt;br /&gt;
===Immortal Flames===&lt;br /&gt;
*&#039;&#039;&#039;[[Quest]]&#039;&#039;&#039;: [[Squadron and Commander (Immortal Flames)]]&lt;br /&gt;
*&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;: [[Disciples of War|Disciples War]] or [[Disciples of Magic|Magic]] Level 47&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: [[Ul&#039;dah - Steps of Nald]] (x8.3,y9.1)&lt;br /&gt;
*&#039;&#039;&#039;NPC&#039;&#039;&#039;: [[Flame Personnel Officer]]&lt;br /&gt;
*&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: [[Rising to the Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Reasons for Enlistment==&lt;br /&gt;
Each Reason for Enlistment belongs to one or more [[Challenge Log]] categories. You can unlock different [[#Squadron Recruits|Recruits]] by completing different Challenge Log categories. Note that [[Gold Saucer]] category is a wildcard that is able to unlock all recruits of one of each race&#039;s clans.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Reason for Enlistment &lt;br /&gt;
! Challenge Log Category&lt;br /&gt;
|-&lt;br /&gt;
|I wish to serve under an officer who can balance work and play. || [[Gold Saucer]]&lt;br /&gt;
|-&lt;br /&gt;
|I was inspired by your countless deeds of heroism. || [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|To serve both my Grand Company and my fellow Eorzeans as bravely as you do. || [[Guildhests]], [[Levequests]], [[Grand Company]]&lt;br /&gt;
|-&lt;br /&gt;
|To challenge the limits of my abilities as you challenge yours. || [[PvP]]&lt;br /&gt;
|-&lt;br /&gt;
|I wish to emulate your calm and resourcefulness in the face of chaos. || [[FATEs]]&lt;br /&gt;
|-&lt;br /&gt;
|I wish to serve under an officer whose hands can create as well as destroy. || [[Disciples of the Hand]]&lt;br /&gt;
|-&lt;br /&gt;
|I would follow a commander who appreciates the blessings of nature || [[Disciples of the Land]], [[Treasure Hunt]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Squadron Recruits==&lt;br /&gt;
{{see also|Squadron Recruits}}&lt;br /&gt;
{{:Squadron Recruits}}&lt;br /&gt;
&lt;br /&gt;
==Squadron Recruits Stats==&lt;br /&gt;
{{see also|Squadron Recruits Stats}}&lt;br /&gt;
{{:Squadron Recruits Stats}}&lt;br /&gt;
&lt;br /&gt;
==Managing Your Squadron==&lt;br /&gt;
[[File:squadrons2.png|300px|right]]&lt;br /&gt;
===1. Recruit Squadron Members===&lt;br /&gt;
A squadron cannot be formed until you have at least four members. This can be accomplished by completing objectives in your [[Challenge Log]], which will attract new recruits to join your squadron.&lt;br /&gt;
*Squadron members are unlocked after completing individual challenges in the challenge log. (Not categories!) This is entirely random, though you can eventually obtain [[Squadron Enlistment Manual]]s from missions and for GC seals once you rank up to First Lieutenant that will increase the odds of obtaining a new recruit from challenge log completions.&lt;br /&gt;
All enlistment papers received will be delivered to your desk inside the squadron barracks.&lt;br /&gt;
&lt;br /&gt;
When a potential recruit piques your interest, select Question when viewing their enlistment papers to call them into the barracks and view their profile. If they are to your satisfaction, you can then recruit them to join your squadron.&lt;br /&gt;
&lt;br /&gt;
The barracks has room for eight soldiers. If you have reached this limit and wish to enlist new recruits, you must first discharge one of the existing squadron members.&lt;br /&gt;
&lt;br /&gt;
You may also choose to postpone a potential recruit&#039;s enlistment or dismiss them when reviewing their papers. Please note that if you postpone enlistment, you cannot review the next application until you choose to accept or dismiss the current applicant.&lt;br /&gt;
&lt;br /&gt;
===2. Train Your Recruits===&lt;br /&gt;
[[File:squadrons4.png|300px|right]]&lt;br /&gt;
After assembling your first squadron, they must undertake the introductory mission &amp;quot;City Patrol.&amp;quot; After successfully completing this mission, they may undertake training courses posted on the regimen board. Training courses will provide increases to the squadron&#039;s overall physical, mental, and tactical abilities. The focus on which attribute is improved varies from course to course, and you are free to concentrate on the areas in which you wish your squadron to excel. The training consists of A) one stat to gain 40 while sacrificing 20 of the other two stats, B) two stats gaining 20 while sacrificing 40 of the last, or C) No stat bonuses (used for leveling your units)&lt;br /&gt;
&lt;br /&gt;
Each training course takes 1 hour to complete (Earth time). When a training course is complete, all recruits present in the barracks will receive experience points, and the squadron&#039;s overall attributes will increase. &lt;br /&gt;
&lt;br /&gt;
*Recruits can undertake training courses up to three times a day. Training sessions are renewed every day at 1:00 p.m. (PDT).&lt;br /&gt;
&lt;br /&gt;
===3. Deploy Squadrons on [[Squadron Missions|Missions]]===&lt;br /&gt;
When your squadron is amply prepared, speak with the squadron sergeant to deploy them on a mission. Be advised that deploying your squadron requires an expenditure of company seals, with costs increasing as mission difficulty increases.&lt;br /&gt;
&lt;br /&gt;
Furthermore, each mission has a minimum level requirement. At least one member of the squadron must meet this requirement to proceed.&lt;br /&gt;
&lt;br /&gt;
===4. Wait for Your Squadron to Return===&lt;br /&gt;
Missions require 18 hours (Earth time) to complete. The time remaining until a mission is completed can be viewed by opening the Timers interface located under Duty in the main menu. &lt;br /&gt;
*When successfully completed, the same mission cannot be repeated for the remainder of the week. Mission timers are reset every Tuesday at 1:00 a.m. (PDT).&lt;br /&gt;
&lt;br /&gt;
===5. Review the [[Squadron&#039;s Mission]] Report===&lt;br /&gt;
When the squadron returns from a mission, you can speak with the squadron sergeant to review a mission debriefing outlining squadron performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The mission is a success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squadron members will receive experience points based on the mission&#039;s difficulty. There is also a chance squadron members will exhibit a preference for a certain squadron composition. This is known as &amp;quot;squadron chemistry,&amp;quot; and it can affect the outcome of missions by improving attributes or increasing their experience earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The mission ends in failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squadron members will receive half the basic reward experience points.&lt;br /&gt;
&lt;br /&gt;
==Squadron Ranks and Stats==&lt;br /&gt;
At the base Squadron Rank ([[Trainee]]) you have a total of 200 stat points to allocate between three primary stats: [[Physical]], [[Mental]], and [[Tactics]]. This base stat pool will increase as your Squadron Rank increases. You are able to allocate these points via training sessions. Each training session also grants EXP, which will increase the level of your recruits. You may train your recruits 3 times daily, though you may not train recruits currently deployed on missions. Keep this in mind before using daily training charges. Each training session lasts one hour. The sessions that re-allocate stats grant 2000 EXP per, however you may do a comprehensive training course that does NOT re-allocate stats and instead grants 3000 EXP.&lt;br /&gt;
&lt;br /&gt;
Recruits each have their own respective stat pools, which vary based on their class. For example, a Conjurer will have an incredibly high mental stat, but low physical and tactical stats. Each level seems to grant two stat points, allocated between the three stats depending on the NPC. You may check your recruit&#039;s experience points by clicking on them when they are in your barracks. Upon reaching First Lieutenant, you may purchase books to change the classes of your recruits.&lt;br /&gt;
&lt;br /&gt;
You may have a squad of four recruits go out on missions. Each member added to the mission will increase the mission&#039;s statistics based on their personal allocation.&lt;br /&gt;
&lt;br /&gt;
Missions each have a required stat pool in order to increase your chance of success. You have a greater chance to fail if you are below these amounts. As such, you can train your base stat pool and then supplement it with a variety of squadron members to play to whatever strengths you need. This makes it possible to math out your best odds of success on a mission with proper training and variety in recruits.&lt;br /&gt;
&lt;br /&gt;
==Recruit Levels==&lt;br /&gt;
The first Squadron Rank up mission is available when a recruit reaches level 20.&lt;br /&gt;
&lt;br /&gt;
Your recruit&#039;s equipment will change in appearance as they level up.&lt;br /&gt;
&lt;br /&gt;
==Squadron Missions==&lt;br /&gt;
{{see also|Squadron Missions}}&lt;br /&gt;
{{:Squadron Missions}}&lt;br /&gt;
&lt;br /&gt;
==Squadron Member Glamours==&lt;br /&gt;
{{see also|Glamours}}&lt;br /&gt;
This requires a [[glamour prism]].&lt;br /&gt;
*Glamours must first be unlocked by the player before this action can be used.&lt;br /&gt;
&lt;br /&gt;
===Casting Glamours===&lt;br /&gt;
Providing you have the necessary gear and glamour prism, speak with a squadron member and select Outfit from the enlistment papers. The glamour prism will be consumed upon use, but no gear will be lost in the process.&lt;br /&gt;
* It is not required to dispel existing glamours from a piece of gear before casting a different glamour.&lt;br /&gt;
* Gear used to cast glamours will be bound upon use of a glamour prism.&lt;br /&gt;
* Gear used to cast glamours that comes from your Armoire or Glamour Dresser does not require a glamour prism.&lt;br /&gt;
&lt;br /&gt;
[[File:adventurer squadron glamours1.png]]&lt;br /&gt;
&lt;br /&gt;
Selecting Apply Glamours after speaking with the Squadron Outfitter will start the process.&lt;br /&gt;
&lt;br /&gt;
[[File:adventurer squadron glamours2.png]]&lt;br /&gt;
&lt;br /&gt;
Select the gear to which the glamour will be applied, then the gear used to cast the glamour. Finally, select Confirm to consume the glamour prism and apply the glamour.&lt;br /&gt;
&lt;br /&gt;
[[File:adventurer squadron glamours3.png]]&lt;br /&gt;
&lt;br /&gt;
==Squadron Recruit Faces==&lt;br /&gt;
[[File:squadron recruit faces1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.4 Features]]&lt;/div&gt;</summary>
		<author><name>Clairefox</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Clairefox&amp;diff=157027</id>
		<title>User:Clairefox</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Clairefox&amp;diff=157027"/>
		<updated>2018-08-05T03:19:46Z</updated>

		<summary type="html">&lt;p&gt;Clairefox: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clairefox</name></author>
	</entry>
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