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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Experience&amp;diff=838455</id>
		<title>Experience</title>
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		<updated>2024-09-30T17:27:31Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: /* Armoury Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|normal [[PvE]] EXP|points {{Pvpexp}} earned in [[PvP]] to increase [[PvP rank]]|PvP EXP|points {{Eurekaexp}} earned in [[Eureka]] to increase Elemental level|Elemental EXP}}&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039;, or {{exp}} &#039;&#039;&#039;EXP&#039;&#039;&#039;, are a system that drives the advancement of players in the game. All [[Disciples of War]], [[Disciples of Magic|Magic]], [[Disciples of the Hand|the Hand]], and [[Disciples of the Land|the Land]] receive EXP for a wide variety of activities. Upon reaching a [[#Required EXP by Level|certain threshold]], players advance by one level. Upon reaching level 100 in a [[class]] (or in the case of [[Blue Mage]], level 80), players will no longer earn further EXP from any activities. Various ways to boost EXP gain are also available to players, as well as several one-time sources of EXP.&lt;br /&gt;
&lt;br /&gt;
==Sources of EXP==&lt;br /&gt;
&lt;br /&gt;
===Disciples of War and Magic===&lt;br /&gt;
&lt;br /&gt;
Disciples of War and Magic earn their EXP primarily through combat activity, such as defeating enemies, participating in FATEs, and completing dungeons. The following is a non-exhaustive list in no particular order of activities that grant EXP to Disciples of War and Magic: &lt;br /&gt;
&lt;br /&gt;
* Defeating [[Enemies]]&lt;br /&gt;
** Note: as of [[Patch 6.0]], regular enemies inside dungeons no longer grant EXP. Instead, the equivalent EXP is granted upon defeating the [[bosses]].&lt;br /&gt;
* Completing [[Duty Roulette]]s once daily for the bonus.&lt;br /&gt;
* Participating in [[FATEs]]&lt;br /&gt;
* Participating in [[PvP]]&lt;br /&gt;
** This includes [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]], but excludes Custom Matches.&lt;br /&gt;
* Completing [[Main Scenario Quests]], once per character&lt;br /&gt;
* Completing [[Class Quests|Class]], [[Job Quests|Job]], and [[Role Quests]], once per character&lt;br /&gt;
* Completing [[Side Quests]], once per character&lt;br /&gt;
* Completing combat [[Tribal Quests]], 12 per day&lt;br /&gt;
* Completing certain [[Challenge Log]] entries, once per week&lt;br /&gt;
* Completing class [[Hunting Log]] entries, once per class&lt;br /&gt;
** Jobs introduced after &#039;&#039;[[A Realm Reborn]]&#039;&#039; do not have a class Hunting Log.&lt;br /&gt;
* Completing [[The_Hunt#Mark_Bills|daily Mark Bills]] for [[The Hunt]]; different sets for each [[expansion]].&lt;br /&gt;
* Completing [[Sightseeing Log]] entries, once per character&lt;br /&gt;
* Completing [[Deep Dungeon]]s&lt;br /&gt;
* Participating in [[Field Operations]] in [[Save the Queen: Blades of Gunnhildr|Bozja]].&lt;br /&gt;
* Completing Battlecraft [[Levequests]]&lt;br /&gt;
* Completing [[Guildhests]]&lt;br /&gt;
** Most classes also earn a one-time EXP bonus when completing a Guildhest for the first time, with the exception of jobs introduced with &#039;&#039;[[Shadowbringers]]&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
===Disciples of the Hand and the Land===&lt;br /&gt;
&lt;br /&gt;
Disciples of the Hand and the Land earn their EXP through crafting and gathering activities respectively. The following is a non-exhaustive list in no particular order of activities that grant EXP to Disciples of the Hand and the Land:&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Synthesizing Recipes]] from the Crafting Log&lt;br /&gt;
** A one-time EXP bonus is awarded the first time a recipe is crafted (recipes in [[Master Recipe Tomes]] don&#039;t count).&lt;br /&gt;
* [[Gathering|Gathering Items]] from the Gathering Log&lt;br /&gt;
** A one-time EXP bonus is awarded the first time an item is gathered (items in [[Tomes of Regional Folklore]] don&#039;t count).&lt;br /&gt;
* Completing Tradecraft or Fieldcraft [[Levequests]]&lt;br /&gt;
* Completing crafting or gathering [[Tribal Quests]], 12 per day&lt;br /&gt;
* Completing [[Grand_Company#Supply_and_Provision_Missions|Grand Company Supply and Provision Missions]], 1 per [[class]] per day&lt;br /&gt;
* Completing [[Class Quests]], once per character&lt;br /&gt;
** Completing [[Crystarium Deliveries]] and [[Studium Deliveries]], once per character&lt;br /&gt;
* Completing certain [[Challenge Log]] entries, once per week&lt;br /&gt;
* Turning in [[Collectables]]&lt;br /&gt;
** Completing [[Custom Deliveries]], 12 items weekly&lt;br /&gt;
** Participating in [[Ishgardian Restoration|the Restoration of Ishgard]]&lt;br /&gt;
*** EXP is lowered to {{exp|1000}} per turn-in after Level 80.&lt;br /&gt;
* Participating in [[Ocean Fishing]] ({{FSH}} [[Fisher]] only).&lt;br /&gt;
&lt;br /&gt;
==Bonuses to EXP==&lt;br /&gt;
&lt;br /&gt;
Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.&lt;br /&gt;
&lt;br /&gt;
===Meals===&lt;br /&gt;
&lt;br /&gt;
[[Meals]] can be consumed to gain {{buff|well fed}} [[Well Fed]], which grants +3% bonus to EXP for 30 minutes in addition to the meal&#039;s specific effects. The duration can be extended to 60 minutes by consuming multiple servings of the same food. Only one meal bonus can be active at a time. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.&lt;br /&gt;
&lt;br /&gt;
Certain meals from special events will grant a +4% bonus to EXP instead. For example: {{item icon|Fat Choco Choco}}.&lt;br /&gt;
&lt;br /&gt;
====Other Consumables====&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Buff&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=center | &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Squadron Battle Manual}} || 120m || [[File:The heat of battle1.png|link=The Heat of Battle III]] [[The Heat of Battle III]] || +15% EXP earned from defeating enemies || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=center | &#039;&#039;&#039;Crafting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Engineering Manual}} || 180m || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Engineering Manual II}} || 180m || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Commercial Engineering Manual}} || 180m || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 1,750,000). Effect halved after level 70. || Level 50/60 Crafter Class Quests, Purchased from a [[Scrip Exchange]] for {{scrip|purple crafter|30}} [[Purple Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Revised Engineering Manual}} || 180m || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|purple crafter|30}} [[Purple Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Squadron Engineering Manual}} || 120m || [[File:Helping hand1.png|link=Helping Hand III]] [[Helping Hand III]] || +20% EXP earned from synthesis || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=center | &#039;&#039;&#039;Gathering&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Survival Manual}} || 180m || {{buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Survival Manual II}} || 180m || {{buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Commercial Survival Manual}} || 180m || {{buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 1,750,000). Effect halved after level 70. || Level 50/60 Gatherer Class Quests, Purchased from a [[Scrip Exchange]] for {{scrip|purple gatherer|30}} [[Purple Gatherers&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Revised Survival Manual}} || 180m || {{buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|purple gatherer|30}} [[Purple Gatherers&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Squadron Survival Manual}} || 120m || [[File:Earth and water1.png|link=Earth and Water III]] [[Earth and Water III]] || +20% EXP earned from gathering || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armoury Bonus===&lt;br /&gt;
&lt;br /&gt;
The Armoury Bonus is a bonus applied to EXP gained by combat classes when below the level of your highest class. The bonus is +100% for levels 1-89, reducing to +50% for levels 90-100. Despite what the in-game Active Help entry implies, this bonus does not otherwise change depending on the discrepancy between levels. &#039;&#039;&#039;This bonus only applies to defeating enemies and [[FATE]] rewards.&#039;&#039;&#039; Other sources of experience, such as completing [[Duty Roulette]]s, are not affected.&lt;br /&gt;
&lt;br /&gt;
Notably, the buffs [[File:The heat of battle1.png|link=]] &amp;quot;The Heat of Battle&amp;quot; and &amp;quot;[[Squadron Battle Manual]]&amp;quot; are multiplicative with the Armoury Bonus, on top of its normal additive effects. For instance, a class with the Armoury Bonus and {{buff|The Heat of Battle II}} (10%) will earn 120% experience: 100% from the Armoury Bonus, 10% from The Heat of Battle II acting multiplicatively (as 10% of 100% is 10%), and 10% from The Heat of Battle II acting additively.&lt;br /&gt;
&lt;br /&gt;
===Rested EXP===&lt;br /&gt;
&lt;br /&gt;
Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an [[Aetheryte]] as well as City-States, such as [[Limsa Lominsa]], [[Gridania]], and [[Ul&#039;dah]]. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.&lt;br /&gt;
&lt;br /&gt;
The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is blue, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=28px mode=packed&amp;gt;&lt;br /&gt;
File:OrangeRestedEXPBar.png|alt=Rested EXP Bar, showing an incomplete orange bar|Incomplete Rested EXP Bar&lt;br /&gt;
File:Rested EXP bar.png|alt=Rested EXP Bar, showing a completely filled blue bar|Complete Rested EXP Bar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Free Company Actions===&lt;br /&gt;
&lt;br /&gt;
[[Free Company]] [[Free Company Actions|Actions]] are buffs granted by a Free Company to its members for 24 hours, some of which can increase EXP gained. Up to two Free Company Actions can be active at any one time.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|buff align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
||[[The Heat of Battle]]||[[file:the heat of battle1.png]]||Increases EXP earned through battle by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heat of Battle II]]||[[file:the heat of battle1.png]]||Increases EXP earned through battle by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heat of Battle III]]||[[file:the heat of battle1.png]]||Increases EXP earned through battle by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]||[[file:helping hand1.png]]||Increases EXP earned through crafting by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand II]]||[[file:helping hand1.png]]||Increases EXP earned through crafting by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand III]]||[[file:helping hand1.png]]||Increases EXP earned through crafting by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water]]||[[file:earth and water1.png]]||Increases EXP earned through gathering by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water II]]||[[file:earth and water1.png]]||Increases EXP earned through gathering by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water III]]||[[file:earth and water1.png]]||Increases EXP earned through gathering by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Equipment===&lt;br /&gt;
&lt;br /&gt;
Certain [[Equipment]] provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Gear&lt;br /&gt;
! Bonus&lt;br /&gt;
! Min Level&lt;br /&gt;
! Max Level&lt;br /&gt;
! Classes&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Moogle Cap}} ||align=center| +20% ||align=center| 1 ||align=center| 10 || All Classes || Pre-ordering [[A Realm Reborn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Helm of Light}} ||align=center| +20% ||align=center| 1 ||align=center| 10 || All Classes || [[A_Realm_Reborn#Collector.27s_Edition|A Realm Reborn - Collector&#039;s Edition]] &lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Friendship Circlet}} ||align=center| +20% ||align=center| 1 ||align=center| 25 || All Classes || [[Recruit a Friend Campaign]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Brand-new Ring}} ||align=center| +30% ||align=center| 1 ||align=center| 30 || Disciples of War and Magic || Complete all [[Hall of the Novice]] training exercises for a single role&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ala Mhigan Earrings}} ||align=center| +30% ||align=center| 1 ||align=center| 50 || All Classes || Pre-ordering [[Stormblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Aetheryte Earring}} ||align=center| +30% ||align=center| 1 ||align=center| 70 || Disciples of War and Magic || Pre-ordering [[Shadowbringers]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Bozjan Earring}} ||align=center| +10% ||align=center| 71 ||align=center| 80 || Disciples of War and Magic || {{item icon|Lost and Found IV}} - &amp;quot;Have 1,000 [[Lost Fragments|forgotten fragments]] appraised.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Menphina&#039;s Earring}} ||align=center| +30% ||align=center| 1 ||align=center| 80 || Disciples of War and Magic || Pre-ordering [[Endwalker]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Azeyma&#039;s_Earrings}} ||align=center| +30% ||align=center| 1 ||align=center| 90 || Disciples of War and Magic || Pre-ordering [[Dawntrail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Road to 90===&lt;br /&gt;
Some [[Servers|Worlds]] with lower populations are occasionally designated as Preferred Worlds. This designation gives characters &#039;&#039;newly created on those worlds&#039;&#039; a passive buff called {{buff|the road to 90}} &#039;&#039;&#039;The Road to 90&#039;&#039;&#039;, which applies to any class below level 90. The buff provides a multiplicative 100% bonus to &#039;&#039;all&#039;&#039; sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on [https://na.finalfantasyxiv.com/lodestone/playguide/option_service/world_transfer_service/population_balancing/ population balancing]. The buff was during the first day of early access for &#039;&#039;[[Stormblood]]&#039;&#039; ([[patch 4.0]]) as &#039;&#039;The Road to 60&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{buff|exp bonus}} [[EXP Bonus]]===&lt;br /&gt;
{{#lsth:Mentor System and Novice Network|Experience Point Bonus}}&lt;br /&gt;
&lt;br /&gt;
==Required EXP by Level==&lt;br /&gt;
The following tables apply to all classes, including [[Blue Mage]]. Values are current as of [[Patch 7.0]].&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[A Realm Reborn]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1&lt;br /&gt;
| 0 || &#039;&#039;0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2&lt;br /&gt;
| 300 || &#039;&#039;300&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  3&lt;br /&gt;
| 450|| &#039;&#039;750&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  4&lt;br /&gt;
| 630 || &#039;&#039;1,380&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  5&lt;br /&gt;
| 970 || &#039;&#039;2,350&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  6&lt;br /&gt;
| 1,440 || &#039;&#039;3,790&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  7&lt;br /&gt;
| 1,940 || &#039;&#039;5,730&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  8&lt;br /&gt;
| 3,000 || &#039;&#039;8,730&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  9&lt;br /&gt;
| 3,920 || &#039;&#039;12,650&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  10&lt;br /&gt;
| 4,970 || &#039;&#039;17,620&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  11&lt;br /&gt;
| 5,900 || &#039;&#039;23,520&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  12&lt;br /&gt;
| 7,430 || &#039;&#039;30,950&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  13&lt;br /&gt;
| 8,620 || &#039;&#039;39,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  14&lt;br /&gt;
| 10,200 || &#039;&#039;49,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  15&lt;br /&gt;
| 11,300 || &#039;&#039;61,070&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  16&lt;br /&gt;
| 13,100 || &#039;&#039;74,170&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  17&lt;br /&gt;
| 15,200 || &#039;&#039;89,370&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  18&lt;br /&gt;
| 17,400 || &#039;&#039;106,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  19&lt;br /&gt;
| 19,600 || &#039;&#039;126,370&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  20&lt;br /&gt;
| 21,900 || &#039;&#039;148,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  21&lt;br /&gt;
| 24,300 || &#039;&#039;172,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  22&lt;br /&gt;
| 27,400 || &#039;&#039;199,970&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  23&lt;br /&gt;
| 30,600 || &#039;&#039;230,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  24&lt;br /&gt;
| 33,900 || &#039;&#039;264,470&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  25&lt;br /&gt;
| 37,300 || &#039;&#039;301,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  26&lt;br /&gt;
| 40,800 || &#039;&#039;342,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  27&lt;br /&gt;
| 49,200 || &#039;&#039;391,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  28&lt;br /&gt;
| 54,600 || &#039;&#039;446,370&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  29&lt;br /&gt;
| 61,900 || &#039;&#039;508,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  30&lt;br /&gt;
| 65,600 || &#039;&#039;573,870&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  31&lt;br /&gt;
| 68,400 || &#039;&#039;642,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  32&lt;br /&gt;
| 74,000 || &#039;&#039;716,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  33&lt;br /&gt;
| 82,700 || &#039;&#039;798,970&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  34&lt;br /&gt;
| 88,700 || &#039;&#039;887,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  35&lt;br /&gt;
| 95,000 || &#039;&#039;982,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  36&lt;br /&gt;
| 102,000 || &#039;&#039;1,084,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  37&lt;br /&gt;
| 113,000 || &#039;&#039;1,197,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  38&lt;br /&gt;
| 121,000 || &#039;&#039;1,318,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  39&lt;br /&gt;
| 133,000 || &#039;&#039;1,451,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  40&lt;br /&gt;
| 142,000 || &#039;&#039;1,593,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  41&lt;br /&gt;
| 155,000 || &#039;&#039;1,748,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  42&lt;br /&gt;
| 163,000 || &#039;&#039;1,911,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  43&lt;br /&gt;
| 171,000 || &#039;&#039;2,082,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  44&lt;br /&gt;
| 179,000 || &#039;&#039;2,261,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  45&lt;br /&gt;
| 187,000 || &#039;&#039;2,448,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  46&lt;br /&gt;
| 195,000 || &#039;&#039;2,643,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  47&lt;br /&gt;
| 214,000 || &#039;&#039;2,857,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  48&lt;br /&gt;
| 229,000 || &#039;&#039;3,086,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  49&lt;br /&gt;
| 244,000 || &#039;&#039;3,330,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  50&lt;br /&gt;
| 259,000 || &#039;&#039;3,589,670&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Heavensward]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  51&lt;br /&gt;
| 421,000 || &#039;&#039;4,010,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  52&lt;br /&gt;
| 500,000 || &#039;&#039;4,510,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  53&lt;br /&gt;
| 580,000 || &#039;&#039;5,090,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  54&lt;br /&gt;
| 663,000 || &#039;&#039;5,753,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  55&lt;br /&gt;
| 749,000 || &#039;&#039;6,502,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  56&lt;br /&gt;
| 837,000 || &#039;&#039;7,339,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  57&lt;br /&gt;
| 927,000 || &#039;&#039;8,266,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  58&lt;br /&gt;
| 1,019,000 || &#039;&#039;9,285,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  59&lt;br /&gt;
| 1,114,000 || &#039;&#039;10,399,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  60&lt;br /&gt;
| 1,211,000 || &#039;&#039;11,610,670&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Stormblood]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  61&lt;br /&gt;
| 1,387,000 || &#039;&#039;12,997,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  62&lt;br /&gt;
| 1,456,000 || &#039;&#039;14,453,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  63&lt;br /&gt;
| 1,534,000 || &#039;&#039;15,987,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  64&lt;br /&gt;
| 1,621,000 || &#039;&#039;17,608,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  65&lt;br /&gt;
| 1,720,000 || &#039;&#039;19,328,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  66&lt;br /&gt;
| 1,834,000 || &#039;&#039;21,162,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  67&lt;br /&gt;
| 1,968,000 || &#039;&#039;23,130,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  68&lt;br /&gt;
| 2,126,000 || &#039;&#039;25,256,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  69&lt;br /&gt;
| 2,137,000 || &#039;&#039;27,393,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  70&lt;br /&gt;
| 2,550,000 || &#039;&#039;29,943,670&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Shadowbringers]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  71&lt;br /&gt;
| 2,923,000 || &#039;&#039;32,866,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  72&lt;br /&gt;
| 3,018,000 || &#039;&#039;35,884,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  73&lt;br /&gt;
| 3,153,000 || &#039;&#039;39,037,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  74&lt;br /&gt;
| 3,324,000 || &#039;&#039;42,361,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  75&lt;br /&gt;
| 3,532,000 || &#039;&#039;45,893,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  76&lt;br /&gt;
| 3,770,600 || &#039;&#039;49,664,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  77&lt;br /&gt;
| 4,066,000 || &#039;&#039;53,730,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  78&lt;br /&gt;
| 4,377,000 || &#039;&#039;58,107,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  79&lt;br /&gt;
| 4,777,000 || &#039;&#039;62,884,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  80&lt;br /&gt;
| 5,256,000 || &#039;&#039;68,140,270&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Endwalker]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  81&lt;br /&gt;
| 5,992,000 || &#039;&#039;74,132,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  82&lt;br /&gt;
| 6,171,000 || &#039;&#039;80,303,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  83&lt;br /&gt;
| 6,942,000 || &#039;&#039;87,245,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  84&lt;br /&gt;
| 7,205,000 || &#039;&#039;94,450,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  85&lt;br /&gt;
| 7,948,000 || &#039;&#039;102,398,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  86&lt;br /&gt;
| 8,287,000 || &#039;&#039;110,685,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  87&lt;br /&gt;
| 9,231,000 || &#039;&#039;119,916,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  88&lt;br /&gt;
| 9,529,000 || &#039;&#039;129,445,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  89&lt;br /&gt;
| 10,459,000 || &#039;&#039;139,904,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  90&lt;br /&gt;
| 10,838,000 || &#039;&#039;150,742,270&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dawntrail]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  91&lt;br /&gt;
| 13,278,000 || &#039;&#039;164,020,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  92&lt;br /&gt;
| 13,659,000 || &#039;&#039;177,679,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  93&lt;br /&gt;
| 15,348,000 || &#039;&#039;193,027,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  94&lt;br /&gt;
| 15,912,000 || &#039;&#039;208,939,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  95&lt;br /&gt;
| 17,534,000 || &#039;&#039;226,473,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  96&lt;br /&gt;
| 18,263,000 || &#039;&#039;244,736,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  97&lt;br /&gt;
| 20,322,000 || &#039;&#039;265,058,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  98&lt;br /&gt;
| 20,957,000 || &#039;&#039;286,015,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  99&lt;br /&gt;
| 22,979,000 || &#039;&#039;308,994,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  100&lt;br /&gt;
| 23,789,000 || &#039;&#039;332,783,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Catkiller&amp;diff=531661</id>
		<title>Catkiller</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Catkiller&amp;diff=531661"/>
		<updated>2023-02-06T07:52:53Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: /* Fishing Log: The Eddies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Catkiller&lt;br /&gt;
| icon = catkiller icon1.png&lt;br /&gt;
| description = A large freshwater fish found lurking in the floating Abalathian lake known as the Eddies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on extra large canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = &lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = 150&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 4&lt;br /&gt;
| value-hq = 5&lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb =&lt;br /&gt;
| id-gt =&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 60&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Lakes]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - 100.5im, Largest - 247.1im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The catkiller is a freshwater pike which uses its long, whip-like dorsal fin to impale gaelicats who fly too close to the water&#039;s surface. Formerly called a “gaelicatkiller,” the amalgamation of three different words into one was deemed by naturalist circles far too difficult to read and subsequently shortened to its current (albeit equally unceremonious) moniker.&lt;br /&gt;
&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===[[Fishing Log: The Eddies]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[The Sea of Clouds]] (x30,y39)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 60&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Stonefly Nymph]] ([[Mooch]] tree), [[Brute Leech]] (Attempting to force Large catches with [[Patience]], [[Cast]] and activating [[Powerful Hookset]] can yield speedy success, instead of going up the [[Mooch]] tree). (Using a [[Versatile Lure]] is an easy modern option for catching a [[Catkiller]] directly, instead of going up the [[Mooch]] tree as well.)&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: Directly from a Large [[Bullfrog]] attempt while using [[Stonefly Nymph]], or up the tree from Large [[Hedgemole Cricket]], [[Mooch]] to Large [[Bullfrog]], [[Mooch]] to obtain.&lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;: Clear Skies, Fair Skies&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list}}&lt;br /&gt;
&lt;br /&gt;
===Desynthesis===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
*[[Allagan Gold Piece]] x1&lt;br /&gt;
*[[Gaelicatnip]] x1&lt;br /&gt;
*[[Savage Aim Materia IV]] x1&lt;br /&gt;
*[[Brown Pigment]] x1&lt;br /&gt;
*[[Fine Sand]] x1&lt;br /&gt;
*[[Water Crystal]] x1-3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Lakes Fish]]&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Catkiller&amp;diff=531660</id>
		<title>Catkiller</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Catkiller&amp;diff=531660"/>
		<updated>2023-02-06T07:52:17Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: /* Fishing Log: The Eddies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Catkiller&lt;br /&gt;
| icon = catkiller icon1.png&lt;br /&gt;
| description = A large freshwater fish found lurking in the floating Abalathian lake known as the Eddies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on extra large canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = &lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = 150&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 4&lt;br /&gt;
| value-hq = 5&lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb =&lt;br /&gt;
| id-gt =&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 60&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Lakes]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - 100.5im, Largest - 247.1im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The catkiller is a freshwater pike which uses its long, whip-like dorsal fin to impale gaelicats who fly too close to the water&#039;s surface. Formerly called a “gaelicatkiller,” the amalgamation of three different words into one was deemed by naturalist circles far too difficult to read and subsequently shortened to its current (albeit equally unceremonious) moniker.&lt;br /&gt;
&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===[[Fishing Log: The Eddies]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[The Sea of Clouds]] (x30,y39)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 60&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Stonefly Nymph]] ([[Mooch]] tree), [[Brute Leech]] (Attempting to force Large catches with [[Patience]], [[Cast]] and activating [[Powerful Hookset]] can yield speedy success, instead of going up the [[Mooch]] tree). (Using a [[Versatile Lure]] is an easy modern option for catching a Catkiller directly, instead of going up the [[Mooch] tree as well.)&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: Directly from a Large [[Bullfrog]] attempt while using [[Stonefly Nymph]], or up the tree from Large [[Hedgemole Cricket]], [[Mooch]] to Large [[Bullfrog]], [[Mooch]] to obtain.&lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;: Clear Skies, Fair Skies&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list}}&lt;br /&gt;
&lt;br /&gt;
===Desynthesis===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
*[[Allagan Gold Piece]] x1&lt;br /&gt;
*[[Gaelicatnip]] x1&lt;br /&gt;
*[[Savage Aim Materia IV]] x1&lt;br /&gt;
*[[Brown Pigment]] x1&lt;br /&gt;
*[[Fine Sand]] x1&lt;br /&gt;
*[[Water Crystal]] x1-3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Lakes Fish]]&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carpe_Diem&amp;diff=531647</id>
		<title>Carpe Diem</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carpe_Diem&amp;diff=531647"/>
		<updated>2023-02-06T07:46:13Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Carpe Diem&lt;br /&gt;
| description = Ansaulme is agonizing over how to reclaim his birthright.&lt;br /&gt;
| image = Plenty More Fish in the Sea.png&lt;br /&gt;
| quest-giver = Ansaulme&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 13&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization = &lt;br /&gt;
| class = Fisher&lt;br /&gt;
| job = &lt;br /&gt;
| level = 60&lt;br /&gt;
| req-quest = &lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Catkiller, 1 Polished Rod&lt;br /&gt;
| exp = 662500&lt;br /&gt;
| gil = 2388&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 Hi-Cordial&lt;br /&gt;
| reward-opt1 = 3 Gatherer&amp;amp;#39;s Guerdon Materia IV&lt;br /&gt;
| reward-opt2 = 3 Gatherer&amp;amp;#39;s Guile Materia IV&lt;br /&gt;
| reward-opt3 = 3 Gatherer&amp;amp;#39;s Grasp Materia IV&lt;br /&gt;
| unlocks = ac Patience II&lt;br /&gt;
| prev-quest = One Man&#039;s Fish Is Another Man&#039;s Poison&lt;br /&gt;
| next-quest = Whither Wawalago Wanders&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#lsth:Catkiller|Obtained By}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Mogukk]] to the north of [[Moghome]].&lt;br /&gt;
*Speak with [[Ansaulme]] in [[Ishgard]].&lt;br /&gt;
*Speak with [[Ansaulme]] in the [[Sea of Clouds]].&lt;br /&gt;
*Give the [[Polished Rod|polished rod]] to the Vanu fisherman [[Tona Vanu]].&lt;br /&gt;
*Mooch a [[Catkiller]]. &lt;br /&gt;
*Deliver the [[Catkiller]] to [[Ansaulme]] in [[Voor Sian Siran]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ansaulme is agonizing over how to reclaim his birthright.&lt;br /&gt;
&lt;br /&gt;
*Just as you engage Ansaulme in conversation, Reyna enters with uncharacteristic solemnity and reveals that Ansaulme&#039;s brother has asked her to assassinate him. Ansaulme is surprisingly pleased by this development, reasoning that his smallfolk will be safer if his brother&#039;s ire is directed at him. However, on learning that the lord regent also plans to lay waste to House Rougecarpe&#039;s ancestral fishing holes, his resolve to oust his brother hardens.&lt;br /&gt;
&lt;br /&gt;
*In order to assume his lordship, he would need to prove his identity beyond doubt, and the only way to do so is to present the Rougecarpe Ring─the ancient treasure of his house passed down from father to son since time immemorial. Unfortunately, Ansaulme accidentally gifted this ring to the Sea of Clouds, where it was swallowed by a passing cloudfish. Trusting in the proclivity of fishermen to boast about any unusual catch, he bids you return to Dravania and ask your moogle friend Mogukk if he has heard any word of a ring being found in a fish.&lt;br /&gt;
&lt;br /&gt;
*You speak with Mogukk, who knows the story all too well, for it was he who caught the fish that swallowed Ansaulme&#039;s ring. Unfortunately, he lost the ring in a wager with a large, beaked beastman. He bids you return to Ansaulme and apologize for the loss of the ring on his behalf.&lt;br /&gt;
&lt;br /&gt;
*Ansaulme recognizes the beaked beastman from Mogukk&#039;s tale as a Vanu Vanu, a race of birdmen native to the Abalathian Sea of Clouds. He bids you join him in Camp Cloudtop to track down the feathered fisherman.&lt;br /&gt;
&lt;br /&gt;
*You meet with Ansaulme in the Sea of Clouds, who informs you that a Vanu fisherman has been sighted on a floating island to the east. Knowing that the Vanu Vanu are wary of outsiders, he has brought a highly polished rod to give to the beastman by way of breaking the ice. Track down the Vanu fisherman and present him with Ansaulme&#039;s gift.&lt;br /&gt;
&lt;br /&gt;
*You give the rod to Tona Vanu and convince him to part with the Rougecarpe Ring. Unfortunately, he has already done so─the ring has again been swallowed by a ferocious fish. The only way to retrieve it is to catch the catkiller in question. Catch a bullfrog in the Eddies, then mooch with it to catch the catkiller. Ansaulme anxiously awaits your return in Voor Sian Siran.&lt;br /&gt;
&lt;br /&gt;
*You present the catkiller to Ansaulme, and after a quick incision from Tona Vanu&#039;s knife, the Rougecarpe Ring is reclaimed. In recognition of your commitment to the angling art, Tona Vanu grants you the use of his floating fishing hole. As Ansaulme prepares to reclaim his rightful seat and secure the safety of his people, the party gazes over the peaceful pool─an angler&#039;s paradise, cut off from the worries of the world, where fishing fanatics can practice their pastime in peace.&lt;br /&gt;
**※ The next fisher quest will be available from Sisipu once you have met the following requirements:&lt;br /&gt;
**※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.&lt;br /&gt;
**※ You must have completed the main scenario quest &amp;quot;The Far Edge of Fate.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carpe_Diem&amp;diff=531646</id>
		<title>Carpe Diem</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carpe_Diem&amp;diff=531646"/>
		<updated>2023-02-06T07:45:45Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Carpe Diem&lt;br /&gt;
| description = Ansaulme is agonizing over how to reclaim his birthright.&lt;br /&gt;
| image = Plenty More Fish in the Sea.png&lt;br /&gt;
| quest-giver = Ansaulme&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 13&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization = &lt;br /&gt;
| class = Fisher&lt;br /&gt;
| job = &lt;br /&gt;
| level = 60&lt;br /&gt;
| req-quest = &lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Catkiller, 1 Polished Rod&lt;br /&gt;
| exp = 662500&lt;br /&gt;
| gil = 2388&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 Hi-Cordial&lt;br /&gt;
| reward-opt1 = 3 Gatherer&amp;amp;#39;s Guerdon Materia IV&lt;br /&gt;
| reward-opt2 = 3 Gatherer&amp;amp;#39;s Guile Materia IV&lt;br /&gt;
| reward-opt3 = 3 Gatherer&amp;amp;#39;s Grasp Materia IV&lt;br /&gt;
| unlocks = ac Patience II&lt;br /&gt;
| prev-quest = One Man&#039;s Fish Is Another Man&#039;s Poison&lt;br /&gt;
| next-quest = Whither Wawalago Wanders&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#lsth:Catkiller|Obtained By}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Mogukk]] to the north of [[Moghome]].&lt;br /&gt;
*Speak with [[Ansaulme]] in the [[Ishgard]].&lt;br /&gt;
*Speak with [[Ansaulme]] in the [[Sea of Clouds]].&lt;br /&gt;
*Give the [[Polished Rod|polished rod]] to the Vanu fisherman [[Tona Vanu]].&lt;br /&gt;
*Mooch a [[Catkiller]]. &lt;br /&gt;
*Deliver the [[Catkiller]] to [[Ansaulme]] in [[Voor Sian Siran]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ansaulme is agonizing over how to reclaim his birthright.&lt;br /&gt;
&lt;br /&gt;
*Just as you engage Ansaulme in conversation, Reyna enters with uncharacteristic solemnity and reveals that Ansaulme&#039;s brother has asked her to assassinate him. Ansaulme is surprisingly pleased by this development, reasoning that his smallfolk will be safer if his brother&#039;s ire is directed at him. However, on learning that the lord regent also plans to lay waste to House Rougecarpe&#039;s ancestral fishing holes, his resolve to oust his brother hardens.&lt;br /&gt;
&lt;br /&gt;
*In order to assume his lordship, he would need to prove his identity beyond doubt, and the only way to do so is to present the Rougecarpe Ring─the ancient treasure of his house passed down from father to son since time immemorial. Unfortunately, Ansaulme accidentally gifted this ring to the Sea of Clouds, where it was swallowed by a passing cloudfish. Trusting in the proclivity of fishermen to boast about any unusual catch, he bids you return to Dravania and ask your moogle friend Mogukk if he has heard any word of a ring being found in a fish.&lt;br /&gt;
&lt;br /&gt;
*You speak with Mogukk, who knows the story all too well, for it was he who caught the fish that swallowed Ansaulme&#039;s ring. Unfortunately, he lost the ring in a wager with a large, beaked beastman. He bids you return to Ansaulme and apologize for the loss of the ring on his behalf.&lt;br /&gt;
&lt;br /&gt;
*Ansaulme recognizes the beaked beastman from Mogukk&#039;s tale as a Vanu Vanu, a race of birdmen native to the Abalathian Sea of Clouds. He bids you join him in Camp Cloudtop to track down the feathered fisherman.&lt;br /&gt;
&lt;br /&gt;
*You meet with Ansaulme in the Sea of Clouds, who informs you that a Vanu fisherman has been sighted on a floating island to the east. Knowing that the Vanu Vanu are wary of outsiders, he has brought a highly polished rod to give to the beastman by way of breaking the ice. Track down the Vanu fisherman and present him with Ansaulme&#039;s gift.&lt;br /&gt;
&lt;br /&gt;
*You give the rod to Tona Vanu and convince him to part with the Rougecarpe Ring. Unfortunately, he has already done so─the ring has again been swallowed by a ferocious fish. The only way to retrieve it is to catch the catkiller in question. Catch a bullfrog in the Eddies, then mooch with it to catch the catkiller. Ansaulme anxiously awaits your return in Voor Sian Siran.&lt;br /&gt;
&lt;br /&gt;
*You present the catkiller to Ansaulme, and after a quick incision from Tona Vanu&#039;s knife, the Rougecarpe Ring is reclaimed. In recognition of your commitment to the angling art, Tona Vanu grants you the use of his floating fishing hole. As Ansaulme prepares to reclaim his rightful seat and secure the safety of his people, the party gazes over the peaceful pool─an angler&#039;s paradise, cut off from the worries of the world, where fishing fanatics can practice their pastime in peace.&lt;br /&gt;
**※ The next fisher quest will be available from Sisipu once you have met the following requirements:&lt;br /&gt;
**※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.&lt;br /&gt;
**※ You must have completed the main scenario quest &amp;quot;The Far Edge of Fate.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=474905</id>
		<title>The Sil&#039;dihn Subterrane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=474905"/>
		<updated>2022-10-20T16:54:39Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Another Sil&#039;dihn Subterrane|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil&#039;dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation&#039;s troubled past.&lt;br /&gt;
| image = the sil dihn subterrane.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| ilvl = 575&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| size = solo&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 40 astronomy + 25 causality&lt;br /&gt;
| entrance = Central Thanalan&lt;br /&gt;
| entrance-coordinates = 16.8,23.6&lt;br /&gt;
| req-quest = A Key to the Past&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ending !! How to Achieve&lt;br /&gt;
|-&lt;br /&gt;
| 1: Whom the Silkie Serves || Left Path - When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Once through the teleporter, defeat the enemies and then open the door on the other side of the rubble before Nanamo opens the gate.&lt;br /&gt;
|-&lt;br /&gt;
| 2: Pride and Acceptance || Left Path - When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Let Nanamo open the gate.&lt;br /&gt;
|-&lt;br /&gt;
| 3: A Spot in the Sunlight || Left Path - When reaching the two eyes puzzle, fail it. Proceed through to the next room, hitting all the cotton spores after defeating the enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 4: A Key Memory || Left Path - When reaching the two eyes puzzle, fail it. Proceed through the dungeon as normal, avoiding all of the cotton spores.&lt;br /&gt;
|-&lt;br /&gt;
| 5: In Father&#039;s Stead || Right Path - Take a left on the lift, and select the first option when at the door blocking your path.&lt;br /&gt;
|-&lt;br /&gt;
| 6: Ul&#039;dah&#039;s Sin to Bear || Right Path - Take a left on the lift, and select the second option when at the door blocking your path.&lt;br /&gt;
|-&lt;br /&gt;
| 7: To Learn More of Myrrh || Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense and kill the boss normally.&lt;br /&gt;
|-&lt;br /&gt;
| 8: Ul&#039;dah and Sil&#039;dah || Middle Path - Fight the final boss after failing the scale puzzle and use the right lever &lt;br /&gt;
|-&lt;br /&gt;
| 9: Raising the Flag || Middle Path - Fight the final boss after failing the scale puzzle and use the left lever&lt;br /&gt;
|-&lt;br /&gt;
| 10: My Mother&#039;s Eyes || Middle Path - Put the corect totem on the scales (Helm on the left, Grapes on the Right), then click the Nald Statue&lt;br /&gt;
|-&lt;br /&gt;
| 11: The Thorne Legacy || Middle Path - Put the corect totem on the scales (Helm on the left, Grapes on the Right), then click the Thal Statue&lt;br /&gt;
|-&lt;br /&gt;
| 12: In Parchment We Trust || Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense, and once you reach the Coffin, use /bow, /respect, /vpose, /kneel in that order and kill the secret boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
First boss of all paths.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Strike:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Explosive Catapult:&#039;&#039;&#039; Light damage to the entire party and summons several explosive barrels with either a red &amp;quot;burst&amp;quot; design on its top, or a blue &amp;quot;ring&amp;quot; design. The red-topped barrels explode in a large circle around them, while the blue-topped ones explode in a large ring around them.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Slam:&#039;&#039;&#039; Cone attack in the direction of a random player.&lt;br /&gt;
* &#039;&#039;&#039;Subterranean Shudder:&#039;&#039;&#039; Has various effects depending on which path the party has taken and what decision was made before encountering Geryon.&lt;br /&gt;
** &#039;&#039;&#039;Left Path:&#039;&#039;&#039; There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Cleared Drain:&#039;&#039;&#039; One of the drains will light up &#039;&#039;&#039;cyan&#039;&#039;&#039;, causing water to spill out and &#039;&#039;&#039;knock back&#039;&#039;&#039; players from its location.&lt;br /&gt;
*** &#039;&#039;&#039;Clogged Drain:&#039;&#039;&#039; Two to four of the drains will light up &#039;&#039;&#039;red&#039;&#039;&#039;, causing mud to spill out and form damaging puddles on the ground for a short duration.&lt;br /&gt;
** &#039;&#039;&#039;Center Path:&#039;&#039;&#039; The direction the &#039;&#039;&#039;Bulkhead Handle&#039;&#039;&#039; is turned determines the effect of the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Left:&#039;&#039;&#039; To the east and west of the arena are vents with fans. One set will begin to spin, indicating that players will be dragged across the arena toward that side.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Right:&#039;&#039;&#039; To the east and west of the arena are platforms. Boulders will be carried onto them, then roll across the arena in a straight line during the next &#039;&#039;&#039;Explosive Catapult&#039;&#039;&#039; cast, dealing massive damage to players they crush.&lt;br /&gt;
** &#039;&#039;&#039;Right Path:&#039;&#039;&#039; Mechanic is based on what fluid bursts from the pipe prior to the boss and is completely random.&lt;br /&gt;
*** &#039;&#039;&#039;Water:&#039;&#039;&#039; Two opposite quadrants of the arena churn, followed by the other two. The quadrants explode for damage in the order they began churning.&lt;br /&gt;
*** &#039;&#039;&#039;Ceruleum:&#039;&#039;&#039; Two adjacent quadrants of the arena explode, dealing damage and creating a puddle on them that deals damage over time.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Launch:&#039;&#039;&#039; Geryon slams the ground, dealing light damage to the party and causing all explosive barrels to flip over, turning red to blue and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Swing:&#039;&#039;&#039; Geryon jumps to the center of the arena and swings in a 180 degree arc in a random cardinal direction.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Charge:&#039;&#039;&#039; Geryon jumps to the north or south of the arena and creates an energy shield that he angles to the east or west. He then charges across the arena in a line, knocking back players and barrels in his path to the indicated direction. A barrel pushed by this attack will have its explosion radius overlap with the safe area of any &#039;&#039;blue&#039;&#039; barrels on that side.&lt;br /&gt;
* &#039;&#039;&#039;Gigantomill:&#039;&#039;&#039; Geryon moves to the center of the arena and launches multiple cross AoEs while rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Soapy Sidekick: [[Silkie]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lifeless Legacy: [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
Second boss of the middle path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Undead Shadowcaster: [[Shadowcaster Zeless Gah|Zeless Gah]]===&lt;br /&gt;
Second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Armed Automaton: [[Thorne Knight]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[???]]===&lt;br /&gt;
{{Drops list|&amp;amp;quest&amp;amp;quest&amp;amp;quest}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[???]]===&lt;br /&gt;
{{Drops list|&amp;amp;quest&amp;amp;quest&amp;amp;quest}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[???]]===&lt;br /&gt;
{{Drops list|&amp;amp;quest&amp;amp;quest&amp;amp;quest}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: ??, Y: ??)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:The Sil&#039;dihn Subterrane1.jpg&lt;br /&gt;
File:The Sil&#039;dihn Subterrane2.jpg&lt;br /&gt;
Sil&#039;dihn Subterrane boss 1.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 2.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 3.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=461394</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=461394"/>
		<updated>2022-09-01T22:28:47Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: Undo revision 461393 by Chibchub123 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV jobs.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]]. &#039;&#039;&#039;A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
{{Dps}} &#039;&#039;&#039;[[DPS]]&#039;&#039;&#039; (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform close ranged attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
Players can start the game as any of these classes &#039;&#039;&#039;except Rogue&#039;&#039;&#039; (see note below).&lt;br /&gt;
&lt;br /&gt;
When a class reaches level 30 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is recommended to equip the crystal as soon as possible because otherwise you won&#039;t get access to new abilities. &#039;&#039;Please note that equipping the crystal will reset non-shared hotbars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || [[Ul&#039;dah]] || [[Swords]]+[[Shields]] || Fending || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || [[Limsa Lominsa]] || [[Greataxes]] || Fending || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || [[Gridania]] || [[Polearms]] || Maiming || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Striking || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]]* || ROG || War || {{Melee DPS}} Melee DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Scouting || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || [[Gridania]] || [[Bows]] || Aiming || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || [[Ul&#039;dah]] || [[Staves]]&amp;lt;br&amp;gt;[[Scepters]]+[[Shields]]** || Casting || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]]*** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || [[Limsa Lominsa]] || [[Books]] || Casting&amp;lt;br&amp;gt;Healing || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || [[Gridania]] || [[Canes]]&amp;lt;br&amp;gt;[[Wands]]+[[Shields]]** || Healing || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; In order to unlock Rogue the player must have completed the level 10 class quest for at least one other [[Disciples of War]] or [[Disciples of Magic|Magic]] class.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. Starting after level 50 only two-handed weapons will be available.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Arcanist starts as a magical ranged DPS class and can become both [[Summoner]] (magical ranged DPS) and [[Scholar]] (healer) at level 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
&lt;br /&gt;
These additional jobs do not have a corresponding class. &#039;&#039;&#039;You cannot begin the game as any of these jobs&#039;&#039;&#039;. Please see the notes below for the unlock conditions.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Starting Level !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Tank}} Tank || [[Ishgard]] || 30 || [[Greatswords]] || Fending || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Tank}} Tank || [[Gridania]] || 60 || [[Gunblade]] || Fending || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Melee DPS}} Melee DPS || [[Ul&#039;dah]] || 50 || [[Katanas]] || Striking || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Melee DPS}} Melee DPS || [[Ul&#039;dah]] || 70 || [[Scythes]] || Maiming || {{RPR}} [[Reaper]] || RPR&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Physical Ranged DPS}} Physical Ranged DPS || [[Ishgard]] || 30 || [[Firearms]] || Aiming || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Physical Ranged DPS}} Physical Ranged DPS || [[Limsa Lominsa]] || 60 || [[Throwing weapons]] || Aiming || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| Magic || {{Magic Ranged DPS}} Magical Ranged DPS || [[Ul&#039;dah]] || 50 || [[Rapiers]] || Casting || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|-&lt;br /&gt;
| Magic || {{Healer}} Healer || [[Ishgard]] || 30 || [[Star Globes]] || Healing || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || {{Healer}} Healer || [[Limsa Lominsa]] || 70 || [[Nouliths]] || Healing || {{SGE}} [[Sage]] || SGE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Dark Knight, Machinist, and Astrologian were added in [[Heavensward]]. They require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a job at level 50. These jobs begin at level 30 when unlocked.&lt;br /&gt;
* Samurai and Red Mage were added in [[Stormblood]]. They require completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a job at level 50. These jobs begin at level 50 when unlocked.&lt;br /&gt;
* Gunbreaker and Dancer were added in [[Shadowbringers]]. They require completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a job at level 60. These jobs begin at level 60 when unlocked.&lt;br /&gt;
* Sage and Reaper were added in [[Endwalker]]. They require completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a job at level 70. These jobs begin at level 70 when unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BTN&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Physical Ranged DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Magical Ranged DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Magical Ranged DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=461393</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=461393"/>
		<updated>2022-09-01T22:25:58Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV jobs.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]]. &#039;&#039;&#039;A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
{{Dps}} &#039;&#039;&#039;[[DPS]]&#039;&#039;&#039; (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform close ranged attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
Players can start the game as any of these classes &#039;&#039;&#039;except Rogue&#039;&#039;&#039; (see note below).&lt;br /&gt;
&lt;br /&gt;
When a class reaches level 30 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is recommended to equip the crystal as soon as possible because otherwise you won&#039;t get access to new abilities. &#039;&#039;Please note that equipping the crystal will reset non-shared hotbars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || [[Ul&#039;dah]] || [[Swords]]+[[Shields]] || Fending || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || [[Limsa Lominsa]] || [[Greataxes]] || Fending || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || [[Gridania]] || [[Polearms]] || Maiming || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Striking || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]]* || ROG || War || {{Melee DPS}} Melee DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Scouting || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || [[Gridania]] || [[Bows]] || Aiming || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || [[Ul&#039;dah]] || [[Staves]]&amp;lt;br&amp;gt;[[Scepters]]+[[Shields]]** || Casting || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]]*** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || [[Limsa Lominsa]] || [[Books]] || Casting&amp;lt;br&amp;gt;Healing || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || [[Gridania]] || [[Canes]]&amp;lt;br&amp;gt;[[Wands]]+[[Shields]]** || Healing || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; In order to unlock Rogue the player must have completed the level 10 class quest for at least one other [[Disciples of War]] or [[Disciples of Magic|Magic]] class.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. Starting with level 51 only two-handed weapons will be available.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Arcanist starts as a magical ranged DPS class and can become both [[Summoner]] (magical ranged DPS) and [[Scholar]] (healer) at level 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
&lt;br /&gt;
These additional jobs do not have a corresponding class. &#039;&#039;&#039;You cannot begin the game as any of these jobs&#039;&#039;&#039;. Please see the notes below for the unlock conditions.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Starting Level !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Tank}} Tank || [[Ishgard]] || 30 || [[Greatswords]] || Fending || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Tank}} Tank || [[Gridania]] || 60 || [[Gunblade]] || Fending || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Melee DPS}} Melee DPS || [[Ul&#039;dah]] || 50 || [[Katanas]] || Striking || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Melee DPS}} Melee DPS || [[Ul&#039;dah]] || 70 || [[Scythes]] || Maiming || {{RPR}} [[Reaper]] || RPR&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Physical Ranged DPS}} Physical Ranged DPS || [[Ishgard]] || 30 || [[Firearms]] || Aiming || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || {{Physical Ranged DPS}} Physical Ranged DPS || [[Limsa Lominsa]] || 60 || [[Throwing weapons]] || Aiming || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| Magic || {{Magic Ranged DPS}} Magical Ranged DPS || [[Ul&#039;dah]] || 50 || [[Rapiers]] || Casting || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|-&lt;br /&gt;
| Magic || {{Healer}} Healer || [[Ishgard]] || 30 || [[Star Globes]] || Healing || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || {{Healer}} Healer || [[Limsa Lominsa]] || 70 || [[Nouliths]] || Healing || {{SGE}} [[Sage]] || SGE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Dark Knight, Machinist, and Astrologian were added in [[Heavensward]]. They require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a job at level 50. These jobs begin at level 30 when unlocked.&lt;br /&gt;
* Samurai and Red Mage were added in [[Stormblood]]. They require completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a job at level 50. These jobs begin at level 50 when unlocked.&lt;br /&gt;
* Gunbreaker and Dancer were added in [[Shadowbringers]]. They require completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a job at level 60. These jobs begin at level 60 when unlocked.&lt;br /&gt;
* Sage and Reaper were added in [[Endwalker]]. They require completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a job at level 70. These jobs begin at level 70 when unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BTN&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Physical Ranged DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Magical Ranged DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Magical Ranged DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_II_(astrologian)&amp;diff=461392</id>
		<title>Magick and Mend II (astrologian)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_II_(astrologian)&amp;diff=461392"/>
		<updated>2022-09-01T22:23:10Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Trait infobox&lt;br /&gt;
| icon = Magick and Mend II.png&lt;br /&gt;
| name = Magick and Mend II&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 40&lt;br /&gt;
| description = Increases base action damage and HP restoration by 30%.&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_(astrologian)&amp;diff=461391</id>
		<title>Magick and Mend (astrologian)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_(astrologian)&amp;diff=461391"/>
		<updated>2022-09-01T22:22:53Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Trait infobox&lt;br /&gt;
| icon = Magick and Mend.png&lt;br /&gt;
| name = Magick and Mend&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 20&lt;br /&gt;
| description = Increases base action damage and HP restoration by 10%.&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_(thaumaturge)&amp;diff=461390</id>
		<title>Magick and Mend (thaumaturge)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_(thaumaturge)&amp;diff=461390"/>
		<updated>2022-09-01T22:22:25Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: Undo revision 461388 by Chibchub123 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Trait infobox&lt;br /&gt;
| icon = Magick and Mend.png&lt;br /&gt;
| name = Magick and Mend&lt;br /&gt;
| acquired = Thaumaturge&lt;br /&gt;
| level = 20&lt;br /&gt;
| description = Increases base action damage and HP restoration by 10% and allows for the stacking of a second [[Astral Fire]] or [[Umbral Ice]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_II_(thaumaturge)&amp;diff=461389</id>
		<title>Magick and Mend II (thaumaturge)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_II_(thaumaturge)&amp;diff=461389"/>
		<updated>2022-09-01T22:21:31Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Trait infobox&lt;br /&gt;
| icon = Magick and Mend II.png&lt;br /&gt;
| name = Magick and Mend II&lt;br /&gt;
| acquired = Thaumaturge&lt;br /&gt;
| level = 40&lt;br /&gt;
| description = Increases base action damage and HP restoration by 30% and allows for the stacking of a third [[Astral Fire]] or [[Umbral Ice]] which reduces cast times for spells of the opposite element by half.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_(thaumaturge)&amp;diff=461388</id>
		<title>Magick and Mend (thaumaturge)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magick_and_Mend_(thaumaturge)&amp;diff=461388"/>
		<updated>2022-09-01T22:20:44Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait infobox&lt;br /&gt;
| icon = Magick and Mend.png&lt;br /&gt;
| name = Magick and Mend&lt;br /&gt;
| acquired = Thaumaturge&lt;br /&gt;
| level = 20&lt;br /&gt;
| description = Increases base action damage and HP restoration by 10% and was replaced with ({{action icon|Maim and Mend}})&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astral_Fire&amp;diff=461387</id>
		<title>Astral Fire</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astral_Fire&amp;diff=461387"/>
		<updated>2022-09-01T22:15:45Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: Magick and Mend was removed a while ago, the levels of astral fire/Umbral Ice are affected by Aspect Mastery 1-3, not Magick and Mend (which is now Maim and Mend)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved.  Astral Fire is mutually exclusive with [[Umbral Ice]].&lt;br /&gt;
&lt;br /&gt;
Natural MP regeneration is halted during Astral Fire. &lt;br /&gt;
* Refresh effects ({{action icon|Lucid Dreaming}}) do not give MP during Astral Fire. &lt;br /&gt;
* Direct MP gains ([[Max-Ether]], {{action icon|Manafont}}) give MP during Astral Fire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Astral Fire Effects&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Fire Spells&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Ice Spells&lt;br /&gt;
! Unlocked by&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:#EECCCC&amp;quot; | MP cost || style=&amp;quot;background:#EECCCC&amp;quot; | Damage || style=&amp;quot;background:#CCCCEE&amp;quot;| MP cost || style=&amp;quot;background:#CCCCEE&amp;quot;| Damage || style=&amp;quot;background:#CCCCEE&amp;quot;| Cast time&lt;br /&gt;
|-&lt;br /&gt;
! 1 Stack&lt;br /&gt;
| 2x || 1.4x || 0x || 0.9x || 1x || Lv. 1 ({{action icon|Aspect Mastery}})&lt;br /&gt;
|-&lt;br /&gt;
! 2 Stacks&lt;br /&gt;
| 2x || 1.6x || 0x || 0.8x || 1x || Lv. 20 ({{action icon|Aspect Mastery II}})&lt;br /&gt;
|-&lt;br /&gt;
! 3 Stacks&lt;br /&gt;
| 2x || 1.8x || 0x || 0.7x || 0.5x || Lv. 40 ({{action icon|Aspect Mastery III}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*At Lv. 1, the MP cost of Ice Spells is reduced to 0 at 3 stacks || Lv. 20 ({{action icon|Aspect Mastery}}).&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=173200</id>
		<title>Duty Roulette</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=173200"/>
		<updated>2018-12-30T02:00:20Z</updated>

		<summary type="html">&lt;p&gt;Chibchub123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{main|Duties}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Duty_finder_duty_roulette.png|400px|thumb|Duty Roulette in the [[Duty Finder]]]]&lt;br /&gt;
Duty Roulette is a feature for the [[Duty Finder]] first introduced in the patch 2.1. Duty Roulette allows the player to participate in randomized [[duties]]. Since patch 2.1, various additional roulette modes have been added or changed to reflect the changing state of the game.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette is divided into several categories:  [[#Duty Roulette: Expert|Expert]], [[#Duty Roulette: Level 70|Level 70]], [[#Duty Roulette: Level 50/60|Level 50/60]], [[#Duty Roulette: Leveling|Leveling]], [[#Duty Roulette: Trials|Trials]], [[#Duty Roulette: Main Scenario Roulette|Main Scenario]], [[#Duty Roulette: Guildhest|Guildhests]], [[#Duty Roulette: Alliance Raids|Alliance Raids]], [[#Duty Roulette: Normal Raids|Normal Raids]], [[#Duty Roulette: Frontline|Frontline]], and [[#Duty Roulette: Mentor|Mentor]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players must queue alone for Frontline and Mentor roulettes. If role requirements are met, Trials roulette allows one to eight players to queue as a group, and all other roulettes allow one to four players to queue as a group.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards for Duty Roulette==&lt;br /&gt;
The Duty Roulette offers a daily reward that give the players a combination of experience, [[Grand Company]] [[Company Seals|Seals]], [[Gil]], [[Allagan Tomestone of Poetics]], [[Allagan Tomestone of Verity]] and [[Allagan Tomestone of Creation]], depending on the type of duty and the level of job when entering the queue. The type and number of Tomestones available for each roulette often changes with new patch content.{{clear}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Poetics|Daily Poetics]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Mendacity|Daily Mendacity]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Genesis|Daily Genesis]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Gil|Daily Gil]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Company Seals|Daily Seals]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| &amp;quot;In Need&amp;quot; Bonus&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|60}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|40}}&lt;br /&gt;
| {{Gil|6300}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|6300}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level_70|Level 70]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|100}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|15}}&lt;br /&gt;
| {{Gil|-}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|-}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level_50/60|Level 50/60]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|100}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|120}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|-}}&lt;br /&gt;
| {{Gil|6300}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|5400}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|100}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|5}}&lt;br /&gt;
| {{Gil|10500}} &lt;br /&gt;
| [[File:Storm seals icon1.png|link=Company Seals|20px|Seal]] 588&lt;br /&gt;
| {{Gil|10500}} &amp;amp; [[File:Storm seals icon1.png|link=Company Seals|20px|Seal]] 2940 &amp;amp; [[File:cracked cluster icon1.png|link=Cracked Cluster|20px|Cracked Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|60}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|10}}&lt;br /&gt;
| {{Gil|10500}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|3780}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Main Scenario Quests|Main Scenario]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|300}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|100}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|50}}&lt;br /&gt;
| {{Gil|6300}} &lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|6300}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Guildhests]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|-}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|-}}&lt;br /&gt;
| {{Gil|1575}}&lt;br /&gt;
| [[File:Storm seals icon1.png|link=Company Seals|20px|Seal]] 371&lt;br /&gt;
| {{Gil|1575}} &amp;amp; [[File:Storm seals icon1.png|link=Company Seals|20px|Seal]] 185&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Frontline|Frontline]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|50}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|20}}&lt;br /&gt;
| {{Gil|-}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|30}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|10}}&lt;br /&gt;
| {{Gil|6300}} &lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|5400}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Alliance_Raid|Alliance Raid]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|100}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|100}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|50}}&lt;br /&gt;
| {{Gil|???}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|6300}} &amp;amp; [[File:mhachi matter icon1.png|link=Mhachi Matter|20px|Mhachi Matter]] 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Normal_Raid|Normal]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Mendacity|30}}&lt;br /&gt;
| {{Tomestone Reward|Genesis|10}}&lt;br /&gt;
| {{Gil|6300}} &lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|5400}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tomestone rewards are only given to players who are at the level cap.&lt;br /&gt;
*The Gil amounts and Company Seals given, where they are known, are based on a level 70 class. Lower level players will receive a smaller bonus than those listed.&lt;br /&gt;
*The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus is given to the party role (Tank, Healer or DPS) that is most needed for the [[Duties]] in that category, but players &#039;&#039;&#039;must queue individually&#039;&#039;&#039; in order to qualify. The bonus stacks with the daily rewards, and is received every time a player completes a roulette while meeting the requirements, even if they have already earned the daily reward.&lt;br /&gt;
*Duty Finder: Frontline also awards 600 PvP experience points and 1000 Wolf&#039;s Marks once per day.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Expert==&lt;br /&gt;
The Duty Roulette: Expert changed in 4.2, it places the player into one of the [[Dungeons#Light_Party_.284_Players.29|light party dungeons]] that were released in the latest patch. This roulette will only become available after &#039;&#039;&#039;unlocking&#039;&#039;&#039; and &#039;&#039;&#039;completing&#039;&#039;&#039; all of the dungeons in the roulette. &lt;br /&gt;
&lt;br /&gt;
The following dungeons must be completed:&lt;br /&gt;
*[[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
*[[The Burn]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level 70==&lt;br /&gt;
The Duty Roulette: Level 70 replaced Expert dungeons in 4.2, it places the player into one of the [[Dungeons#Light_Party_.284_Players.29|light party dungeons]]. This roulette will only become available after &#039;&#039;&#039;unlocking&#039;&#039;&#039; and &#039;&#039;&#039;completing&#039;&#039;&#039; all of the dungeons in the roulette. &lt;br /&gt;
&lt;br /&gt;
The following dungeons must be completed:&lt;br /&gt;
*[[Ala Mhigo (Dungeon)]]&lt;br /&gt;
*[[Kugane Castle]]&lt;br /&gt;
*[[The Temple of the Fist]]&lt;br /&gt;
*[[The Drowned City of Skalla]]&lt;br /&gt;
*[[Hells&#039; Lid]]&lt;br /&gt;
*[[The Fractal Continuum (Hard)]]&lt;br /&gt;
*[[The Swallow&#039;s Compass]]&lt;br /&gt;
&lt;br /&gt;
Players must have an average item level of 300 or greater.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level 50/60==&lt;br /&gt;
Duty Roulette: Level 50/60 will put the player into a random level 50 or level 60 [[Dungeons#End Game|light party dungeon]]. As of patch 4.0, access to this Duty Roulette requires unlocking a minimum of 2 of the included dungeons. Players must also have an average item level of 90 or greater.&lt;br /&gt;
&lt;br /&gt;
The following dungeons make up the Level 50/60 Duty Roulette:&lt;br /&gt;
&lt;br /&gt;
===Level 50 Dungeons===&lt;br /&gt;
*[[The Wanderer&#039;s Palace]]&lt;br /&gt;
*[[Amdapor Keep]]&lt;br /&gt;
*[[Pharos Sirius]]&lt;br /&gt;
*[[Copperbell Mines (Hard)]]&lt;br /&gt;
*[[Haukke Manor (Hard)]]&lt;br /&gt;
*[[The Lost City of Amdapor]]&lt;br /&gt;
*[[Halatali (Hard)]]&lt;br /&gt;
*[[Brayflox&#039;s Longstop (Hard)]]&lt;br /&gt;
*[[Hullbreaker Isle]]&lt;br /&gt;
*[[Tam-Tara Deepcroft (Hard)]] &lt;br /&gt;
*[[Stone Vigil (Hard)]]&lt;br /&gt;
*[[Snowcloak]]&lt;br /&gt;
*[[Sastasha (Hard)]]&lt;br /&gt;
*[[The Sunken Temple of Qarn (Hard)]].&lt;br /&gt;
*[[The Keeper of the Lake]]&lt;br /&gt;
*[[The Wanderer&#039;s Palace (Hard)]]&lt;br /&gt;
*[[Amdapor Keep (Hard)]] &lt;br /&gt;
&lt;br /&gt;
===Level 60 Dungeons===&lt;br /&gt;
*[[The Aetherochemical Research Facility]]&lt;br /&gt;
*[[The Fractal Continuum]]&lt;br /&gt;
*[[Neverreap]]&lt;br /&gt;
*[[Saint Mocianne&#039;s Arboretum]]&lt;br /&gt;
*[[Pharos Sirius (Hard)]]&lt;br /&gt;
*[[The Antitower]]&lt;br /&gt;
*[[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
*[[Sohr Khai]]&lt;br /&gt;
*[[Hullbreaker Isle (Hard)]]&lt;br /&gt;
*[[Xelphatol]]&lt;br /&gt;
*[[The Great Gubal Library (Hard)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of patch 3.1, experience is now also awarded on the defeat of enemies and bosses and for completion of the duty if the player is not at level cap.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Leveling==&lt;br /&gt;
The Duty Roulette: Leveling will put the player into a random [[Dungeons#Light_Party_.284_Players.29|light party dungeon]] or [[Trials#A_Realm_Reborn_.28Level_1_-_50.29|light party trial]] that the player has unlocked which are not included in [[Duty_Roulette#Duty_Roulette:_Level_50/60|Duty Roulette: Level 50/60]]. &lt;br /&gt;
&lt;br /&gt;
To unlock Duty Roulette: Leveling players must have completed both [[Sastasha]] and [[The Tam-Tara Deepcroft]] dungeons in the A Realm Reborn Main Scenario&lt;br /&gt;
&lt;br /&gt;
The daily reward for Duty Roulette depends on your character&#039;s level at the time of signing up. Players not at level cap will receive experience points along with [[Company Seals]] and [[Gil]]. These players will also receive additional experience based on the difference between their actual level and the level of the dungeon or trial completed, with a further amount given based on the character&#039;s actual level. &lt;br /&gt;
&lt;br /&gt;
Players who are at the level cap will receive a daily amount of [[Allagan Tomestones]]. For those whose level cap is 50, [[Allagan Tomestone of Poetics]] are awarded. For those whose level cap is 70, [[Allagan Tomestone of Verity]] will be awarded as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Trials==&lt;br /&gt;
Duty Roulette: Trials will put the player into a random [[trial]] that they have unlocked. It is unlocked on completion of two or more trials in the roulette. &lt;br /&gt;
&lt;br /&gt;
As of patch 4.3, the following trials make up this roulette:&lt;br /&gt;
*[[Cape Westwind]]&lt;br /&gt;
*[[The Bowl of Embers (Hard)]]&lt;br /&gt;
*[[Battle on the Big Bridge]]&lt;br /&gt;
*[[A Relic Reborn: The Chimera]]&lt;br /&gt;
*[[A Relic Reborn: The Hydra]]&lt;br /&gt;
*[[The Howling Eye (Hard)]]&lt;br /&gt;
*[[Thornmarch (Hard)]]&lt;br /&gt;
*[[The Navel (Hard)]]&lt;br /&gt;
*[[The Whorleater (Hard)]]&lt;br /&gt;
*[[The Striking Tree (Hard)]]&lt;br /&gt;
*[[The Dragon&#039;s Neck]]&lt;br /&gt;
*[[The Akh Afah Amphitheatre (Hard)]]&lt;br /&gt;
*[[The Chrysalis]]&lt;br /&gt;
*[[Battle in the Big Keep]]&lt;br /&gt;
*[[The Steps of Faith]]&lt;br /&gt;
*[[Thok ast Thok (Hard)]]&lt;br /&gt;
*[[The Limitless Blue (Hard)]]&lt;br /&gt;
*[[The Singularity Reactor]]&lt;br /&gt;
*[[Containment Bay S1T7]]&lt;br /&gt;
*[[The Final Steps of Faith]]&lt;br /&gt;
*[[Containment Bay P1T6]]&lt;br /&gt;
*[[The Pool of Tribute]]&lt;br /&gt;
*[[Emanation]]&lt;br /&gt;
*[[The Royal Menagerie]]&lt;br /&gt;
*[[The Jade Stoa]]&lt;br /&gt;
*[[Castrum Fluminis]]&lt;br /&gt;
*[[Hells&#039; Kier]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Main Scenario==&lt;br /&gt;
Duty Roulette: Main Scenario will place the player into one of the two [[Dungeons#Full Party (8 Players)|full party dungeons]] from the finale of the main storyline quest: [[Castrum Meridianum]] and [[The Praetorium]]. Completing both dungeons is necessary to unlock this roulette. Characters must be level 50 and have an average item level of 42 to join.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Guildhests==&lt;br /&gt;
Duty Roulette: Guildhests places the player into a random [[guildhest]] the player has unlocked. Players can begin to participate in this Duty Roulette at level 10 or higher. The Roulette unlocks automatically when you unlock at least two Guildhests. &lt;br /&gt;
&lt;br /&gt;
Higher level guildhests are unlocked when players complete the previous set and are at least the same level as the next set, in increments of 5 levels until level 40.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Frontline==&lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Frontline places the player into one of the Frontline PvP maps. Players must be equipped with a Soul Crystal to use this Roulette.&lt;br /&gt;
&lt;br /&gt;
Possible duties in this roulette:&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Borderland Ruins (Secure)]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Mentor==&lt;br /&gt;
{{See also|Mentor System}}&lt;br /&gt;
Introduced in patch 3.2, Mentor Roulette allows [[mentor]]s to join duties that are struggling to find members. Players can earn exclusive [[achievements]] from participating in this roulette.&lt;br /&gt;
&lt;br /&gt;
As of Patch 4.25, players using this Roulette must be level 70 and have at least an average item level of 325.&lt;br /&gt;
&lt;br /&gt;
The following content must have been cleared:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sastasha&lt;br /&gt;
* The Tam-Tara Deepcroft&lt;br /&gt;
* Copperbell Mines&lt;br /&gt;
* Halatali&lt;br /&gt;
* The Thousand Maws of Toto-Rak&lt;br /&gt;
* Haukke Manor&lt;br /&gt;
* Brayflox&#039;s Longstop&lt;br /&gt;
* The Sunken Temple of Qarn&lt;br /&gt;
* Cutter&#039;s Cry&lt;br /&gt;
* The Stone Vigil&lt;br /&gt;
* Dzemael Darkhold&lt;br /&gt;
* The Aurum Vale&lt;br /&gt;
* The Wanderer&#039;s Palace&lt;br /&gt;
* Castrum Meridianum&lt;br /&gt;
* The Praetorium&lt;br /&gt;
* Amdapor Keep&lt;br /&gt;
* Pharos Sirius&lt;br /&gt;
* Copperbell Mines (Hard)&lt;br /&gt;
* Haukke Manor (Hard)&lt;br /&gt;
* The Lost City of Amdapor&lt;br /&gt;
* Halatali (Hard)&lt;br /&gt;
* Brayflox&#039;s Longstop (Hard)&lt;br /&gt;
* Hullbreaker Isle&lt;br /&gt;
* The Tam-Tara Deepcroft (Hard)&lt;br /&gt;
* The Stone Vigil (Hard)&lt;br /&gt;
* Snowcloak&lt;br /&gt;
* Sastasha (Hard)&lt;br /&gt;
* The Sunken Temple of Qarn (Hard)&lt;br /&gt;
* The Keeper of the Lake&lt;br /&gt;
* The Wanderer&#039;s Palace (Hard)&lt;br /&gt;
* Amdapor Keep (Hard)&lt;br /&gt;
* The Dusk Vigil&lt;br /&gt;
* Sohm Al&lt;br /&gt;
* The Aery&lt;br /&gt;
* The Vault&lt;br /&gt;
* The Great Gubal Library&lt;br /&gt;
* The Aetherochemical Research Facility&lt;br /&gt;
* Neverreap&lt;br /&gt;
* The Fractal Continuum&lt;br /&gt;
* Saint Mocianne&#039;s Arboretum&lt;br /&gt;
* Pharos Sirius (Hard)&lt;br /&gt;
* The Antitower&lt;br /&gt;
* The Lost City of Amdapor (Hard)&lt;br /&gt;
* Sohr Khai&lt;br /&gt;
* Hullbreaker Isle (Hard)&lt;br /&gt;
* Xelphatol&lt;br /&gt;
* The Great Gubal Library (Hard)&lt;br /&gt;
* Baelsar&#039;s Wall&lt;br /&gt;
* Sohm Al (Hard)&lt;br /&gt;
* The Sirensong Sea&lt;br /&gt;
* Shisui of the Violet Tides&lt;br /&gt;
* Bardam&#039;s Mettle&lt;br /&gt;
* Doma Castle&lt;br /&gt;
* Castrum Abania&lt;br /&gt;
* Ala Mhigo&lt;br /&gt;
* Kugane Castle&lt;br /&gt;
* The Temple of the Fist&lt;br /&gt;
* The Drowned City of Skalla&lt;br /&gt;
* Hells&#039; Lid&lt;br /&gt;
* The Fractal Continuum (Hard)&lt;br /&gt;
* [[The Swallow&#039;s Compass]]&lt;br /&gt;
* Saint Mocianne&#039;s Arboretum (Hard)&lt;br /&gt;
* The Burn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guildhests&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Basic Training: Enemy Parties&lt;br /&gt;
* Under the Armor&lt;br /&gt;
* Basic Training: Enemy Strongholds&lt;br /&gt;
* Hero on the Halfshell&lt;br /&gt;
* Pulling Poison Posies&lt;br /&gt;
* Stinging Back&lt;br /&gt;
* All&#039;s Well that Ends in the Well&lt;br /&gt;
* Flicking Sticks and Taking Names&lt;br /&gt;
* More than a Feeler&lt;br /&gt;
* Annoy the Void&lt;br /&gt;
* Shadow and Claw&lt;br /&gt;
* Long Live the Queen&lt;br /&gt;
* Ward Up&lt;br /&gt;
* Solemn Trinity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Bowl of Embers&lt;br /&gt;
* The Navel&lt;br /&gt;
* The Howling Eye&lt;br /&gt;
* Cape Westwind&lt;br /&gt;
* The Chrysalis&lt;br /&gt;
* The Steps of Faith&lt;br /&gt;
* A Relic Reborn: The Chimera&lt;br /&gt;
* A Relic Reborn: The Hydra&lt;br /&gt;
* Battle on the Big Bridge&lt;br /&gt;
* The Dragon&#039;s Neck&lt;br /&gt;
* Battle in the Big Keep&lt;br /&gt;
* The Bowl of Embers (Hard)&lt;br /&gt;
* The Howling Eye (Hard)&lt;br /&gt;
* The Navel (Hard)&lt;br /&gt;
* Thornmarch (Hard)&lt;br /&gt;
* The Whorleater (Hard)&lt;br /&gt;
* The Striking Tree (Hard)&lt;br /&gt;
* Akh Afah Amphitheatre (Hard)&lt;br /&gt;
* Urth&#039;s Fount&lt;br /&gt;
* The Minstrel&#039;s Ballad: Ultima&#039;s Bane&lt;br /&gt;
* The Howling Eye (Extreme)&lt;br /&gt;
* The Navel (Extreme)&lt;br /&gt;
* The Bowl of Embers (Extreme)&lt;br /&gt;
* Thornmarch (Extreme)&lt;br /&gt;
* The Whorleater (Extreme)&lt;br /&gt;
* The Striking Tree (Extreme)&lt;br /&gt;
* Akh Afah Amphitheatre (Extreme)&lt;br /&gt;
* Thok ast Thok (Hard)&lt;br /&gt;
* The Limitless Blue (Hard)&lt;br /&gt;
* The Singularity Reactor&lt;br /&gt;
* The Final Steps of Faith&lt;br /&gt;
* Containment Bay S1T7&lt;br /&gt;
* Containment Bay P1T6&lt;br /&gt;
* Containment Bay Z1T9&lt;br /&gt;
* The Limitless Blue (Extreme)&lt;br /&gt;
* Thok ast Thok (Extreme)&lt;br /&gt;
* The Minstrel&#039;s Ballad: Thordan&#039;s Reign&lt;br /&gt;
* The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage&lt;br /&gt;
* Containment Bay S1T7 (Extreme)&lt;br /&gt;
* Containment Bay P1T6 (Extreme)&lt;br /&gt;
* Containment Bay Z1T9 (Extreme)&lt;br /&gt;
* The Pool of Tribute&lt;br /&gt;
* Emanation&lt;br /&gt;
* The Royal Menagerie&lt;br /&gt;
* The Jade Stoa&lt;br /&gt;
* Hells&#039; Kier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Labyrinth of the Ancients&lt;br /&gt;
* Syrcus Tower&lt;br /&gt;
* The World of Darkness&lt;br /&gt;
* The Void Ark&lt;br /&gt;
* The Weeping City of Mhach&lt;br /&gt;
* Dun Scaith&lt;br /&gt;
* Alexander - The Fist of the Father&lt;br /&gt;
* Alexander - The Cuff of the Father&lt;br /&gt;
* Alexander - The Arm of the Father&lt;br /&gt;
* Alexander - The Burden of the Father&lt;br /&gt;
* Alexander - The Fist of the Son&lt;br /&gt;
* Alexander - The Cuff of the Son&lt;br /&gt;
* Alexander - The Arm of the Son&lt;br /&gt;
* Alexander - The Burden of the Son&lt;br /&gt;
* Alexander - The Eyes of the Creator&lt;br /&gt;
* Alexander - The Breath of the Creator&lt;br /&gt;
* Alexander - The Heart of the Creator&lt;br /&gt;
* Alexander - The Soul of the Creator&lt;br /&gt;
* The Royal City of Rabanastre&lt;br /&gt;
* Deltascape V1.0&lt;br /&gt;
* Deltascape V2.0&lt;br /&gt;
* Deltascape V3.0&lt;br /&gt;
* Deltascape V4.0&lt;br /&gt;
* Sigmascape V1.0&lt;br /&gt;
* Sigmascape V2.0&lt;br /&gt;
* Sigmascape V3.0&lt;br /&gt;
* Sigmascape V4.0&lt;br /&gt;
* Alphascape V1.0&lt;br /&gt;
* Alphascape V2.0&lt;br /&gt;
* Alphascape V3.0&lt;br /&gt;
* Alphascape V4.0&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Alliance Raids==&lt;br /&gt;
Duty Roulette: Alliance Raids places the player into one of the 24-player raids that are no longer current. It is available once at least two such raids have been unlocked.&lt;br /&gt;
*[[Labyrinth of The Ancients]]&lt;br /&gt;
*[[Syrcus Tower]]&lt;br /&gt;
*[[The World of Darkness]]&lt;br /&gt;
*[[The Void Ark]]&lt;br /&gt;
*[[The Weeping City of Mhach]]&lt;br /&gt;
*[[Dun Scaith]]&lt;br /&gt;
*[[The Royal City of Rabanastre]]&lt;br /&gt;
*[[The Ridorana Lighthouse]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Normal Raids==&lt;br /&gt;
Added in 4.3 an 8-man raid will be selected at random from among those you have unlocked.&lt;br /&gt;
*[[Alexander - The Fist of the Father]]&lt;br /&gt;
*[[Alexander - The Cuff of the Father]]&lt;br /&gt;
*[[Alexander - The Arm of the Father]]&lt;br /&gt;
*[[Alexander - The Burden of the Father]]&lt;br /&gt;
*[[Alexander - The Fist of the Son]]&lt;br /&gt;
*[[Alexander - The Cuff of the Son]]&lt;br /&gt;
*[[Alexander - The Arm of the Son]]&lt;br /&gt;
*[[Alexander - The Burden of the Son]]&lt;br /&gt;
*[[Alexander - The Eyes of the Creator]]&lt;br /&gt;
*[[Alexander - The Breath of the Creator]]&lt;br /&gt;
*[[Alexander - The Heart of the Creator]]&lt;br /&gt;
*[[Alexander - The Soul of the Creator]]&lt;br /&gt;
*[[Deltascape V1.0]]&lt;br /&gt;
*[[Deltascape V2.0]]&lt;br /&gt;
*[[Deltascape V3.0]]&lt;br /&gt;
*[[Deltascape V4.0]]&lt;br /&gt;
*[[Sigmascape V1.0]]&lt;br /&gt;
*[[Sigmascape V2.0]]&lt;br /&gt;
*[[Sigmascape V3.0]]&lt;br /&gt;
*[[Sigmascape V4.0]]&lt;br /&gt;
*[[Alphascape V1.0]]&lt;br /&gt;
*[[Alphascape V2.0]]&lt;br /&gt;
*[[Alphascape V3.0]]&lt;br /&gt;
*[[Alphascape V4.0]]&lt;/div&gt;</summary>
		<author><name>Chibchub123</name></author>
	</entry>
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