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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V3.0_(Savage)&amp;diff=562378</id>
		<title>Deltascape V3.0 (Savage)</title>
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		<updated>2023-03-13T00:09:49Z</updated>

		<summary type="html">&lt;p&gt;Ch&amp;#039;en: DImensional -&amp;gt; Dimensional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 70 story-mode [[raid]]|Deltascape V3.0|the first tier of [[Omega (Savage)]] in general|Omega: Deltascape (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Deltascape V3.0 (Savage)&lt;br /&gt;
| description = &lt;br /&gt;
| image = Deltascape V3.0 (Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Stormblood)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Audience Chamber, Deltascape V3.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 4.05&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = Deltascape V3.0 (Savage)&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O3S&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|binii62IQPw|350|right|Deltascape V3.0 (Savage) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Halicarnassus (Deltascape)|Halicarnassus]]===&lt;br /&gt;
====Phases:====&lt;br /&gt;
#Standard Panels&lt;br /&gt;
#Forest Panels&lt;br /&gt;
#Cave Panels&lt;br /&gt;
#Library Panels&lt;br /&gt;
#Final Phase - Mixed panels&lt;br /&gt;
&lt;br /&gt;
===Core Mechanics===&lt;br /&gt;
*Critical Hit - High Damage tank buster. Always crits. Tanks take awareness kill&lt;br /&gt;
*Spellblade:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Holy: 3 AOE&#039;s + Stack. Boss will also cast Pole Shift which switches the tethered players positions. In this case have party stack with the player tethered to stack mechanic, and have other 2 tethers spread away from these. &lt;br /&gt;
* During Libary phase: You will receive 2 stacks and 4 AOEs. To handle this you have the 4 AOEs go in 1 Green Book each granting physical vun down. The 2 stacks and 2 unmarked will go into Blue Books, granting magic vun down. This enables the stacks to be soaked by 2 players.&amp;lt;BR&amp;gt;&lt;br /&gt;
* Fire 3: AOE around the boss, under the boss is safe.&amp;lt;BR&amp;gt;&lt;br /&gt;
* Blizzard 3: AOE around boss, dodge out. &amp;lt;BR&amp;gt;&lt;br /&gt;
* Thunder 3: Line AOE.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Panel Swap: Changes arena type, also changes effect of next mechanic:&lt;br /&gt;
*Queen&#039;s Waltz: Effect changes on the panel she is stood in. Effects are introduced in order, but later will switch based on where she jumps too. &lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
*Plain area: Casts the A3S protean wave mechanic targeting all players with conal AOEs. Spread around boss and don&#039;t overlap other players.&lt;br /&gt;
*Forest: Boss casts T6 Thorny vines tethering tanks/healers with DPS. Run apart with Tanks/healers going one way , DPS the other	&lt;br /&gt;
*Cave: Casts pillars in non-blue tiles ala normal mode. Comes with raid wide AOE dmg. &lt;br /&gt;
*Library: Each player takes a non-booked panel, at the end of the cast a book falls on each player dealing ½ max HP. &lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Haste: Increases cast time of next mechanic.&lt;br /&gt;
* Haste 3: Increases cast time for set duration. Final phase only.&lt;br /&gt;
* Dimensional Wave: Medium raid wide AOE DMG&lt;br /&gt;
* Playing field: Swaps tiles on arena to DPS/Tank/Healer, and later Pig/Frog/Imp. All must be stood on, by correct player type.&lt;br /&gt;
* The Game: Triggers playing fields.&lt;br /&gt;
* Oink: Red Triangles. Stack to prevent turning into pigs.&lt;br /&gt;
* Ribbit: Conal AOE in front of boss. Turns you into frog.&lt;br /&gt;
* Squelch: Look away mechanic, turns you into imp if looking at boss. &lt;br /&gt;
* Place Token: Spawns adds based on phase. All adds hit very hard. &lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Forest Phase: White Flame- DPS down ASAP, tank boss away as she continues to do circular AOE&#039;s&lt;br /&gt;
* Cave: Spawns greater dragon. OT picks up and tanks it near boss within blue panels. &lt;br /&gt;
* Library: Spawns Apanda, hits hard, casts Magic Hammer which creates circular AOE&#039;s under players. &lt;br /&gt;
* Final Phase: Spawns Iron Giant + Ninjas. Need to be tanked seperately, MT picks up giant, OT ninjas. Mage LB these and burn down before they wipe raid. &lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mind Jack: Gives players forward/left/right/retreat marches later causing them to run in that direction based on where they are facing. Will be paired with other mechanics.&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Waltz (Thorns + Spellblade Fire 3): DPS position to run south. Tanks and healers run north. This breaks vines and takes players out of AOE. &lt;br /&gt;
* Dark Tokens: In final phase mindjack is paired with dark tokens, you must face so you remain within central 4 squares, and so that mindjack makes you on the opposite corner to the token you are tethered with. This maximizes the tether distance so it doesn&#039;t kill the player.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Place Dark token: First time you see during the cave phase this it will spawn 4 reapers on the outer edges that deal line AOE dmg, and 1 reaper in the centre. One of the blue panels will be a safe spot. This can be found as no reapers will line up with the panel. &lt;br /&gt;
&lt;br /&gt;
===Mechanics Order:===&lt;br /&gt;
* Phase 1 Standard&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Spellblade Holy + Pole Shift&lt;br /&gt;
* Waltz - Protean Wave&lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade / Random&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Playing Field&lt;br /&gt;
* Oink&lt;br /&gt;
* The Game&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panel Swap - Phase 2 Forest&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Waltz - Thorny Vines + Spellblade Fire&lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade Thunder&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Place Token - White Flame&lt;br /&gt;
* Mindjack + Waltz vines&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panal Swap - Phase 3 cave&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Place Token - Dragon&lt;br /&gt;
* Waltz - Pillars + raid wide damage&lt;br /&gt;
* Ribbit - DPS, healers and OT need to hide on far corner to avoid, then move out to avoid cleave&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Place Dark Token + Waltz - Safe will be one of two inner blue panels. &lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panal Swap - Phase 4 Library&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Waltz - Each party member takes a non-book panel each, folio will do ½ max HP&lt;br /&gt;
* Oink&lt;br /&gt;
* Place Token - Apanda&lt;br /&gt;
* Waltz + Magic Hammer&lt;br /&gt;
* Squelch&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Spellblade Holy - 2 stacks + 4 AOEs, use books. No Pole shift. &lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panal Swap - Final Phase Mixed Panels&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Playing field - 2 pigs + 2 frogs + 2 birds&lt;br /&gt;
* Ribbit/Squelch/Oink - These mechanics will happen randomly back to back. To maintain DPS uptime, have 2 healers fail the first mechanic, then 2 tanks fail the second mechanic, then all 4 DPS fail the final mechanic. All players should go to respective panels. &lt;br /&gt;
* The Game - Panels go off&lt;br /&gt;
* Boss jumps to panel and casts waltz based on which panel she is on. &lt;br /&gt;
* Spellblade - Seems random which you get from here.&lt;br /&gt;
* Critical hit&lt;br /&gt;
* Mind jack + Place dark token - 4 additional tokens will mark players with tethers. You need to end up diagonally opposite to the tether for max range while still in the inner safe zone.&lt;br /&gt;
* Jumps + Waltz&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Place token - 1 giant + ninjas MAGE LB&lt;br /&gt;
* Haste 3&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Waltz &lt;br /&gt;
* Spellblade&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Waltz&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Place Dark tokens&lt;br /&gt;
* Waltz&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should be dead! But repeats till enrage around 11m 30s.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Deltascape Datalog v3.0}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Genji Tsutsu-hakama Coffer (IL 340)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Genji Kabuto Coffer (IL 340)}}&lt;br /&gt;
{{Drops table row|Genji Kote Coffer (IL 340)}}&lt;br /&gt;
{{Drops table row|Genji Sune-ate Coffer (IL 340)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ch&#039;en</name></author>
	</entry>
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