<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cevichelemon</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cevichelemon"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Cevichelemon"/>
	<updated>2026-07-16T01:28:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oblivion&amp;diff=1477235</id>
		<title>Oblivion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oblivion&amp;diff=1477235"/>
		<updated>2026-07-04T11:41:05Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added small firearm lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oblivion&#039;&#039;&#039; is a resistance movement in [[Heritage Found|Yyasulani]].&lt;br /&gt;
==About==&lt;br /&gt;
===Goal===&lt;br /&gt;
The group&#039;s first goal was to oppose [[Preservation]]. Followed by this, they worked to stop the fusion of [[Alexandria]] on [[the Ninth]] and [[Heritage Found|Yyasulani]] on the [[Source]]. Later on, the organization regains their first goal of opposing Preservation.&lt;br /&gt;
===Headquarters===&lt;br /&gt;
The primary headquarters is in [[Heritage Found]] initially.&lt;br /&gt;
&lt;br /&gt;
Another outpost is in the [[The Backroom]] in [[Solution 9]], which later becomes the primary headquarters of Oblivion.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Originally founded by [[Robor]] and [[Alayla]], and later led by [[Cahciua]], the current de-facto leader of the organization is [[Shale]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[My Memories and Yours]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Oblivion was founded by Milallas Robor and Alayla after they defected from Preservation when they learned what the collective attempted to achieve by interdimensional fusion: to steal aether from the Source and other reflections in order to maintain and create more [[Endless]], simulacrums of the deceased Alexandrians created from their memories. Robor and Alayla erased all knowledge about themselves, since Preservation was on their trail, as they had spirited away the key to interdimensional travel to the Source. Even the members of Oblivion didn&#039;t know their names.&amp;lt;ref&amp;gt;[[The Unending Codex|The Unending Codex:]] (Oblivion)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without its founders, Oblivion effectively ceased to exist until the First Promise of Tuliyollal, [[Zoraal Ja]], stole the key and used it to enter [[the Ninth]], becoming King of Resolve of Alexandria, he and the Queen of Reason, [[Sphene (NPC)|Endless Sphene]], now had the means of initiating interdimensional fusion. They fused Everkeep and the nearby region with Yyasulani in [[Xak Tural]]. At some point after the event, [[Cahciua]], who was among those trapped in the dome and died during the three decades of isolation and subsequently converted into an Endless, encountered a pair of drunken patrons who just finished a brawl with the [[Outrunner]] she uses to interact with Alexandria&#039;s living populace. Together she, along with the patrons [[Geode]] and [[Shale]], discovered Oblivion&#039;s original headquarters in Solution Nine, the Backroom, and founded a new incarnation of the organization based on old documents found within. This Oblivion continued opposing Preservation like its predecessor, while also having a new goal of opposing Zoraal Ja. They mainly consisted of members who opposed the usage of soul [[Regulator|regulators]], instead favoring the natural way of life and not forgetting those who had passed away.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Alongside [[Otis]], members of Oblivion serve as primary caretakers of Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
They could do nothing to prevent Zoraal Ja from invading his homeland, [[Tuliyollal]]. They eventually joined forces with the Vow of Resolve of Tuliyollal, [[Wuk Lamat]], as well as the [[Warrior of Light]] and their companions from the [[The Scions of the Seventh Dawn|Scions of the Seventh Dawn]] against Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja, with aid from [[Sphene (NPC)|Endless Sphene]] jamming communications, captured [[Wayakkwe]] while she was stationed at [[Vanguard]], using her to lure out Wuk Lamat for a confrontation.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[The Protector and the Destroyer]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the following crises, including attacks on the citizenry by Alexandria&#039;s automaton army, Oblivion organized armed resistance and protected the people.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The organization facilitated the assault on [[Origenics]] by providing transport, detailed schematics of Everkeep, and communications.&amp;lt;ref&amp;gt;[[Unto the Summit]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Resilient Son]]&amp;lt;/ref&amp;gt; They also facilitated access to [[The Underkeep]], though their communications were cut off early into the mission.&amp;lt;ref&amp;gt;[[Descent to the Foundation]]&amp;lt;/ref&amp;gt; During the battle with [[Necron]], Oblivion was able to provide Sphene with access to speak to all of Alexandria, allowing for her message of hope to turn the tide of the battle.&amp;lt;ref&amp;gt;[[A Terminal Invitation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite Oblivions best efforts, they sustained casualties during the second and third automatan attack by [[Calyx]] on the citizenry of Alexandria. Due to the disarmament of the automaton sentries, they have overtaken the duties of patrolling and defending Alexandria while also keeping a watchful eye on the automatons that remain armed due to necessity.&amp;lt;ref&amp;gt;[[Targeted Tragedy]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Endless Choice]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the end of Calyx and leadership of the true Sphene alongside [[Gulool Ja]] established, Oblivion has seen the end of a years-long struggle. Their purpose now fulfilled, rather than disbanding, Oblivion has transitioned towards serving the Queen of Reason and King of Resolve.&amp;lt;ref&amp;gt;[[The Promise of Tomorrow]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|Oblivion (Unending Codex)|A resistance organization first established during the time of old Alexandria. Its founders were Krile&#039;s birth parents, Robor and Alayla, former members of Preservation who opposed Calyx&#039;s plan to invade other worlds. Once the then-infant Krile was targeted for experimentation, the researcher couple seized the key to interdimensional fusion and used it to deliver both the artifact and their child to the Source to keep them safe from the enemy. They vanished from record thereafter, with their Endless incarnations later encountered in Living Memory.&lt;br /&gt;
&lt;br /&gt;
Deprived of their founders, Oblivion effectively ceased to be - until decades later when its secret headquarters, now known as the Backroom, was discovered by Cahciua and her followers. Although detailed information pertaining to the key had been erased, Cahciua, strongly believing in Oblivion&#039;s purposed, reestablished the organization under its original name. With the Yyasulani native at the helm, its members set out to thwart King of Resolve Zoraal Ja&#039;s ambitions for conquest.}}Firearms are often used by members of Oblivion, in some cases because members, such as [[Nostalgia]], lack combat training. To acquire more firearms the organization salvages as many as they can from mechanical soldiers and convert them for their use.&amp;lt;ref&amp;gt;[[Gone and Forgotten]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has family::Oblivion&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category: Lore/People]][[Category:Organizations]][[Category:Revolutionaries and Resistance Movements]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vrtra&amp;diff=1477234</id>
		<title>Vrtra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vrtra&amp;diff=1477234"/>
		<updated>2026-07-04T11:27:46Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added unending codex lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Vrtra&lt;br /&gt;
| description = &lt;br /&gt;
| image = vrtra_npc.jpg&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = Satrap&lt;br /&gt;
| gender = male&lt;br /&gt;
| age = &lt;br /&gt;
| race = dragon&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = The First Brood&lt;br /&gt;
| relatives = [[Midgardsormr]] (sire)&amp;lt;br&amp;gt;[[Azdaja]] (elder sibling)&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| voiceJP = Jun Fukushima&lt;br /&gt;
| voiceEN = Nigel Betts&lt;br /&gt;
| voiceFR = Jonathan Gimbord&lt;br /&gt;
| voiceDE = Martin Schubach&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Reunited at Last}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Skies Aflame}}&lt;br /&gt;
{{quest list row|Simple Pleasures}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
{{Quotation|Vrtra (Unending Codex)|This kind-hearted dragon is one of the seven sired by Midgardsormr in a time before mankind&#039;s memory. The talismans made from his green-black scales are treasured by those Scions and Alliance members fortunate enough to possess them, as they provide protection against soul-warping aether.&lt;br /&gt;
&lt;br /&gt;
Vrtra took up residence on the cliffs of Thavnair long before the founding of Radz-at-Han. The Matanga came next to the isle, but they knew well enough to let sleeping dragons lie. They were followed by the Au Ra, who despite cultural differences maintained cordial relations with their new neighbors. It was not until the coming of Hyuran colonizers that Thavnair knew war─and it was Vrtra who emerged to quell it ere its flames consumed the land. The various tribes welcomed his intervention, yet he remained convinced that however grateful they may be, they would never be content to let a dragon lord over them─and there would never be lasting peace. And so he asked Alzadaal of the Au Ra to lead the people in public as Vrtra himself withdrew into the shadows...whence he would provide guidance to the satrap and his successors. Thus was the isle united under the banner of Radz-at-Han.&lt;br /&gt;
&lt;br /&gt;
As Alzadaal and his descendants ruled the diverse Radz-at-Han for centuries, behind the scenes, Vrtra was no less devoted to her people. In fact, he was closer to them than they knew, for he oft embedded one of his eyes in alchemical simulacra of men that he might walk among them. Many of these simulacra would be sent abroad as representatives of the satrap at one point or another, there to be made permanent ambassadors─providing a convenient excuse for the wyrm to switch vessels.&lt;br /&gt;
&lt;br /&gt;
When the Final Days came to his beloved home, twisting his people into beasts for whom death was a mercy, Vrtra realized that things could not continue as before. Loyal Ahewann, the erstwhile satrap, had fallen protecting the citizens, and to honor his final wish, Vrtra would have to become satrap in name as well as deed. With a little encouragement from Estinien, he at last revealed himself to the Hannish people as their longtime protector.&lt;br /&gt;
&lt;br /&gt;
In the wake of an apocalypse averted, Thavnair began to rebuild under Vrtra&#039;s auspices. His simulacrum is frequently spotted out and about in Radz-at-Han, and while the public is no longer fooled by his diminutive guise, he is yet resolved to traverse the city as a man might, to better understand their plight and ensure that no quarter is left wanting.}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|Varshahn|wikipedia:Vritra}}&lt;br /&gt;
Vrtra was also a [https://finalfantasy.fandom.com/wiki/Wyrm_(Final_Fantasy_XI) Notorious Monster in &#039;&#039;Final Fantasy XI&#039;&#039;].&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zoraal_Ja&amp;diff=1464529</id>
		<title>Zoraal Ja</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zoraal_Ja&amp;diff=1464529"/>
		<updated>2026-07-02T23:55:54Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added Zoraal Ja&amp;#039;s age and lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zoraal Ja&lt;br /&gt;
| full-name = &lt;br /&gt;
| image = Zoraal Ja.jpg, Coming to Ul&#039;dah; Zoraal Ja 2.jpg, And the Land Would Tremble&lt;br /&gt;
| description = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = First Promise&amp;lt;br&amp;gt;The Resilient Son&amp;lt;br&amp;gt;King of Resolve&lt;br /&gt;
| gender = male&lt;br /&gt;
| age =27 (Start of Dawntrail)&amp;lt;br&amp;gt;57 (Later in Dawntrail)&lt;br /&gt;
| race = Mamool Ja&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Viper&lt;br /&gt;
| profession = Landsguard Commander&amp;lt;br&amp;gt;King of Alexandria&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives = [[Gulool Ja Ja]] (father)&amp;lt;br&amp;gt;[[Wuk Lamat]] (adopted sister)&amp;lt;br&amp;gt;[[Koana]] (adopted brother)&amp;lt;br&amp;gt;[[Gulool Ja]] (son)&lt;br /&gt;
| service = duty support, quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Daisuke Ono&lt;br /&gt;
| voiceEN = [https://www.imdb.com/name/nm5841648/ Spencer Ortega]&lt;br /&gt;
| voiceFR = Jérémie Bedrune&lt;br /&gt;
| voiceDE = Johann Fohl&lt;br /&gt;
}} &lt;br /&gt;
{{Quests involved|collapse=y}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Dawntrail Special Site|The First Promise of Tuliyollal, Zoraal Ja serves as the commander of the Landsguard, the redoubtable warriors who preserve the nation&#039;s peace. His martial prowess is rumored to rival even that of the Dawnservant, with many regarding him as the foremost candidate in the rite of succession.}}{{quotation|Zoraal Ja (Unending Codex)|As a warrior raised by the great uniter of the Turali and miraculous offspring of a two-headed Mamool Ja, the First Promise was ever the subject of lofty expectations. The Resilient Son, as the people proclaimed him, well understood the fate into which he had been born. Day after day he trained, avoiding distraction and temptation in his pursuit of martial excellence. Ever did he strive to become the perfect heir to the Dawnservant. Ever did he endeavor to eclipse the legacy of his father─the one whom he respected above all others. He seemed destined for the throne should he but stay the course...until the rite of succession.&lt;br /&gt;
Zoraal Ja was not only bested by Gulool Ja Ja&#039;s shade during the contest, but further compounded his failure when he assaulted an elector and was summarily disqualified. The ultimate victory would go to his adoptive sister, Wuk Lamat, who ascended to the position of Dawnservant alongside their sibling, Koana. Zoraal Ja had devoted his entire life to claiming the throne, and the anguish of this singular defeat shattered his proud spirit.&lt;br /&gt;
&lt;br /&gt;
In the wake of these events, his ever-present aide Sareel Ja helped him obtain the key to interdimensional fusion, which the disgraced Promise used to open a gate to another world. Through this portal he came into contact with Queen Sphene of Alexandria, and with her forged a pact. Their strategic alliance gave rise to a new kingdom, a realm in which he crowned himself the King of Resolve, first of his name. Zoraal Ja spent the next thirty years within the time-shifted dome utilizing advanced electrope technology to augment Alexandria&#039;s military and devising plans to invade the world outside. When all was in readiness, he led his forces in an assault upon his old homeland of Tuliyollal. His entire life, Zoraal Ja had sought to surpass his renowned father, yet even after slaying his sire with the aid of a regulator, the deed brought no peace to his troubled soul.&lt;br /&gt;
&lt;br /&gt;
What worth now his vaunted “resilience”? Unable to find an answer to this question, he lost faith in his own indomitable might and turned to consuming the souls of his Alexandrian subjects. But despite gorging upon such power, his dream of attaining unrivaled strength died along with him as he fell before Eorzea&#039;s hero and his determined comrades.}}&lt;br /&gt;
&lt;br /&gt;
A Mamool Ja who is one of the four claimants for the throne of [[Tuliyollal]]. His nickname, The Resilient Son, comes from the fact that until [[Zoraal Ja]] it was believed to be impossible for [[Blessed Siblings]] to successfully sire offspring. Reflecting his parentage, Zoraal Ja has the features of a [[Hoobigo]] but the coloration of a [[Boonewa]].&lt;br /&gt;
&lt;br /&gt;
Fourteen years prior to the events of Dawntrail, Zoraal Ja was the undisputed victor of a hunting festival. This act gained him his second sword, which saw him go down the path of the [[Viper]] like his father before him. Zoraal Ja was thirteen years old when this occurred&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/sidestory_08/#sidestory_08 Tales Under the New Moon: The First of Many Festivals]&amp;lt;/ref&amp;gt;. This would make him about twenty seven years old during the initial events of Dawntrail. Due to this, Zoraal Ja would be roughly fifty seven years old when he returns to [[Tural]] from [[Alexandria]] and slays his father [[Gulool Ja Ja]].&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|Zoraal Ja (boss)}}&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Portrait (Tall)&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DS Zoraal Ja1.png|150px]]&lt;br /&gt;
| [[File:DS Tall Zoraal Ja1.png|90px]]&lt;br /&gt;
| [[File:Zoraal Ja DS.jpg|180px]]&lt;br /&gt;
| {{VPR}} [[Viper]]&lt;br /&gt;
| {{i|Worqor Lar Dor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Zoraal Ja render.jpg|Promotional Art&lt;br /&gt;
Zoraal Ja 2.jpg|Appearance from {{i|And the Land Would Tremble}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wuk_Lamat&amp;diff=1464395</id>
		<title>Wuk Lamat</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wuk_Lamat&amp;diff=1464395"/>
		<updated>2026-07-02T23:30:21Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Wuk Lamat&amp;#039;s age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Wuk Lamat&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| image = Wuk Lamat hat.jpg, Coming to Ul&#039;dah; Wuk_Lamat_portrait.jpg, A New World to Explore&lt;br /&gt;
| location = varies&lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Intrepid&amp;lt;br&amp;gt;Third Promise&amp;lt;br&amp;gt;Vow of Resolve&lt;br /&gt;
| gender = female&lt;br /&gt;
| age =19&lt;br /&gt;
| race = Xbr&#039;aal&lt;br /&gt;
| clan = Helion&lt;br /&gt;
| class =&lt;br /&gt;
| job = Warrior&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives = [[Gulool Ja Ja]] (adoptive father)&amp;lt;br&amp;gt;[[Zoraal Ja]] (adoptive brother)&amp;lt;br&amp;gt;[[Koana]] (adoptive brother)&amp;lt;br&amp;gt;[[Hunmu Rruk]] (biological father)&amp;lt;br&amp;gt;[[Gulool Ja]] (adoptive nephew)&lt;br /&gt;
| service = duty support, quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| voiceJP = Ayaka Shimoyamada&lt;br /&gt;
| voiceEN = Sena Bryer&lt;br /&gt;
| voiceFR = Clémentine Blayo&lt;br /&gt;
| voiceDE = Nell Pietrzyck&lt;br /&gt;
}}&lt;br /&gt;
{{quests started|collapse=y}}&lt;br /&gt;
{{quests involved|collapse=y}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
{{NPC location table header|collapsed=y}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|14,16.1|-}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|6.1,10.3|-}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|12.3,10.4|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|26.5,10.8|-}}&lt;br /&gt;
{{NPC location info|Earthen Sky Hideout|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|12.7,9.4|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|15.8,8.4|-}}&lt;br /&gt;
{{NPC location info|Kozama&#039;uka|12.5,28.4|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|15.8,4.1|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|9.8,4.3|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|12.4,13|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|5,39|-}}&lt;br /&gt;
{{NPC location info|Skydeep Cenote Inner Chamber|6.1,5.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,38.5|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21,37.4|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|14.2,5.2|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,28.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,28.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,37|-}}&lt;br /&gt;
{{NPC location info|Living Memory|20.8,36.6|-}}&lt;br /&gt;
{{NPC location info|Living Memory|18.9,32.5|-}}&lt;br /&gt;
{{NPC location info|Living Memory|18,32|-}}&lt;br /&gt;
{{NPC location info|Living Memory|12.7,30.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|12.3,30.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|7.4,27.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|22.6,36.9|-}}&lt;br /&gt;
{{NPC location info|Living Memory|29.2,32.6|-}}&lt;br /&gt;
{{NPC location info|Living Memory|29.2,28.6|-}}&lt;br /&gt;
{{NPC location info|Living Memory|35.6,29.1|-}}&lt;br /&gt;
{{NPC location info|Living Memory|36.5,25.9|-}}&lt;br /&gt;
{{NPC location info|Living Memory|22.3,36.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|31.1,14.3|-}}&lt;br /&gt;
{{NPC location info|Urqopacha|26,11.8|-}}&lt;br /&gt;
{{NPC location info|Urqopacha|13.4,12.1|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.2,21.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|10.9,13|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33.6,21.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|35.9,28.2|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|36.3,31.8|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33.6,31.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|34.1,31.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|28.7,33.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|26.2,34.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.9,8.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|11,12.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|19.4,33.2|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|7.4,33.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|32.3,17.1|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|8.7,32.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|26.7,17.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|36,32.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33.6,31.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|31.5,31.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|25.8,29.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.2,21.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|22.8,29.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.6,30.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|28.6,33.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|28.7,33.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|31.6,32.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33,32.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|5,38.8|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|12.7,9.4|-}}&lt;br /&gt;
{{NPC location info|Living Memory|28.6,21.3|-}}&lt;br /&gt;
{{NPC location info|Living Memory|33.6,17.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|28.4,15.6|-}}&lt;br /&gt;
{{NPC location info|Summit of Everkeep|6.2,6.5|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|7.4,17.3|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|11.1,23.1|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|12.1,27.9|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|12.1,27.8|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|15.5,8|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|34.5,35.1|-}}&lt;br /&gt;
{{NPC location info|Solution Nine|19.4,14.4|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.1,6.4|-}}&lt;br /&gt;
{{NPC location info|The Backroom|5.9,6.3|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|15.6,5.2|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|9.3,10.2|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|11.8,10|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Solution Nine|17.4,14.4|-}}&lt;br /&gt;
{{NPC location info|Summit of Everkeep|6.1,6.2|-}}&lt;br /&gt;
{{NPC location info|Solution Nine|9.7,13.3|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The adopted daughter of the current ruler of [[Tuliyollal]] in [[Tural]]. She travels to [[Old Sharlayan]] to request help from the [[Warrior of Light]] and allies regarding a succession contest for the next ruler of Tuliyollal. She is a major character in [[Dawntrail]].&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Wuk Lamat (Unending Codex)|Though born to the Xbr&#039;aax Rax, an incident in Wuk Lamat&#039;s earliest years prompted her father to entrust her to the care of the Dawnservant. After an assassin from an enemy tribe attempted to kill her by pushing her into a cenote, Hunmu Rruk, fearing future attempts, made a show of mourning his daughter&#039;s “death” even as Gulool Ja Ja quietly adopted her into the royal household under a different name. Wuk Lamat grew to adulthood alongside her new brothers, Zoraal Ja and Koana, never knowing her true sire&#039;s identity.&lt;br /&gt;
As the Third Promise, Wuk Lamat competed for the Dawnservant&#039;s throne in the rite of succession. With the help of a formidable entourage which included Eorzea&#039;s own champion, she passed through all the lands of Tuliyollal, learning the history, culture, and hopes of the peoples she encountered. In so doing did she cultivate her worthiness as a ruler, and ultimately seize victory despite expectations to the contrary─much to the delight of her adoptive father, Gulool Ja Ja.&lt;br /&gt;
&lt;br /&gt;
The Vow of Resolve chose to rule jointly with her brother Koana, yet the beginning of their reign was not all joyous celebration. Scarcely had they registered the abrupt appearance of an immense dome in Xak Tural when Zoraal Ja emerged to invade Tuliyollal at the head of a mechanical army. Full many Turali lost their lives in the ensuing violence, not least of which was Gulool Ja Ja himself. So it was that Wuk Lamat, obligated by both familial and official duty, made plans to sally forth and settle matters with her estranged sibling.&lt;br /&gt;
&lt;br /&gt;
Joining with her Eorzean allies once more, the Vow of Resolve broke into the dome and infiltrated the Kingdom of Alexandria, eventually laying Zoraal Ja low with the aid of local revolutionaries. Yet an even greater threat lurked behind the fallen king. It was revealed that Sphene, who served Alexandria as the Queen of Reason, was plotting to drain the life energies of other worlds to sustain her Endless subjects. Hesitant to fight someone she once considered an ally, Wuk Lamat nevertheless confronted and defeated the coldly logical Queen Eternal, preventing her from sacrificing further lives for the sake of the dead.&lt;br /&gt;
&lt;br /&gt;
At the culmination of their battle, Wuk Lamat made a promise to the Endless Sphene─the manifestation of the ancient queen&#039;s memories─that she would protect the Kingdom of Alexandria. Determined as she was to keep this oath, the Vow of Resolve found herself drawn into a conflict with Calyx, whose unrivaled genius had been responsible for creating the Endless. She would meet the Sphene of ages past, awoken from four hundred years of stasis, and together with their comrades prevail against Calyx and his summoned primal. Thus did Wuk Lamat help ensure peace not only for Tural, but also for the kingdom she had sworn to preserve.}}The assassination attempt on the infant Wuk Lamat occured when she was three years old&amp;lt;ref&amp;gt;[[A Father&#039;s Grief]]&amp;lt;/ref&amp;gt;, which was sixteen years before the events of [[Dawntrail]], making Wuk Lamat 19 years old.&amp;lt;ref&amp;gt;[[A New Yak T&#039;el]] mentioned by Hunmu Rruk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&#039;&#039;&#039;Talking to Wuk Lamat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: A shame we have to leave to Tural so soon. I would&#039;ve loved to visit Eorzea, or at the very least see more of Sharlayan.&lt;br /&gt;
 Wuk Lamat: What I have seen is pretty impressive, though. I wasn&#039;t expecting a city of scholars to carry such impressive arms in their shops.&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Portrait (Tall)&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DS Wuk Lamat1.png|150px]]&lt;br /&gt;
| [[File:DS Tall Wuk Lamat1.png|90px]]&lt;br /&gt;
| [[File:Wuk Lamat DS.jpg|180px]]&lt;br /&gt;
| {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| {{i|Ihuykatumu}}&amp;lt;br&amp;gt;{{i|Worqor Zormor}}&amp;lt;br&amp;gt;{{i|Worqor Lar Dor}}&amp;lt;br&amp;gt;{{i|The Skydeep Cenote}}&amp;lt;br&amp;gt;{{i|Vanguard}}&amp;lt;br&amp;gt;{{i|Origenics}}&amp;lt;br&amp;gt;{{i|Everkeep}} (tank only)&amp;lt;br&amp;gt;{{i|Alexandria}}&amp;lt;br&amp;gt;{{i|Yuweyawata Field Station}}&amp;lt;br&amp;gt;{{i|The Underkeep}}&amp;lt;br&amp;gt;{{i|The Meso Terminal}}&amp;lt;br&amp;gt;{{i|The Ageless Necropolis}} (tank only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Wuk Lamat render.jpg|Promotional Art&lt;br /&gt;
Wuk Lamat.jpg|Concept Art&lt;br /&gt;
Wuk Lamat trailer.jpg|CGI Trailer&lt;br /&gt;
Wuk lamat patch 6.55.jpg|During [[patch 6.55]] Wuk Lamat wore a headscarf resembling {{item icon|Zormor Turban of Aiming}} that hid most of her hair and her ears.&lt;br /&gt;
Wuk_Lamat_portrait.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
She is the first female Hrothgar to be revealed in the game. She first appeared in {{i|Growing Light}} (patch 6.5) during a cutscene at the end of the quest, although the camera showed only a pair of legs. Her full model at the time was indeed only a pair of legs, apparently to prevent dataminers from revealing female Hrothgar prior to its official announcement.&amp;lt;br&amp;gt;&lt;br /&gt;
Wuk Lamat&#039;s canon status as a [[Helion]] is unlikely, given her involvement with the New World. Like all [[Xbr&#039;aal]] in [[Tural]], though, she does use a Helion in-game model for the orange skin tone.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.55 NPCs]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taquito&amp;diff=1389595</id>
		<title>Taquito</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taquito&amp;diff=1389595"/>
		<updated>2026-06-24T17:03:10Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: gender is female as per quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Taquito&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Beastkin&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1058407&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Tuliyollal|15.2,12.1|-}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Alexandria&amp;diff=1360699</id>
		<title>Government of Alexandria</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Alexandria&amp;diff=1360699"/>
		<updated>2026-06-23T22:18:10Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: removed some council members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{Governments infobox&lt;br /&gt;
| name = Alexandria&lt;br /&gt;
| flag = &lt;br /&gt;
| motto = &lt;br /&gt;
| region = Tural, The Ninth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The government form of [[Alexandria]] is a &#039;&#039;&#039;monarchy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
==Determination of Rulership==&lt;br /&gt;
The leader of Alexandria is determined by birthright or appointing by an already existing leader. &lt;br /&gt;
&lt;br /&gt;
A coronation ceremony is held in order to make the act official.&amp;lt;ref&amp;gt;[[A New Family]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Leaders==&lt;br /&gt;
&amp;lt;tabber&amp;gt;Dawntrail=&lt;br /&gt;
Alexandria&#039;s leaders are the product of a mutual agreement between The Queen of Reason and Zoraal Ja. Due to this, Alexandria has two leaders: The Queen of Reason and the King of Resolve.&amp;lt;ref name=Levin&amp;gt;{{i|The Land of Levin}} when speaking to Sphene about the leadership of Alexandria&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene.jpg|[[Sphene (NPC)|Sphene Alexandros XIV]]&lt;br /&gt;
Zoraal_Ja_2.jpg|[[Zoraal Ja]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Post Dawntrail=&lt;br /&gt;
After Zoraal Ja&#039;s death, Everkeep&#039;s systems transferred authority to his son [[Gulool Ja]] as the King of Resolve.&amp;lt;ref&amp;gt;{{i|A New Family}} confirmed by Shale&amp;lt;/ref&amp;gt; The reawakened Queen Sphene then later took her place as Queen of Resolve upon request of the at the time acting leader Gossan.&amp;lt;ref&amp;gt;{{i|The Promise of Tomorrow}} Sphene and Gossan conversation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene 2.jpg|[[Sphene (NPC)|Sphene]]&lt;br /&gt;
Gulool Ja.jpg|[[Gulool Ja]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ruling Body==&lt;br /&gt;
The Queen and King of Alexandria hold absolute power over the nation and it&#039;s many systems. Despite this however, local leaders and advisors to the crown exist.&amp;lt;ref&amp;gt;[[A Royal Welcome]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Alexandria Mourns]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Government Figures==&lt;br /&gt;
&amp;lt;tabber&amp;gt;Dawntrail=&lt;br /&gt;
Though ruled by the King and Queen, Alexandria has local leaders and advisors.&amp;lt;ref&amp;gt;{{i|A Royal Welcome}} when speaking to Pepoane&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::Gossan{{!!}}Pepoane{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Post Dawntrail=&lt;br /&gt;
Alexandria&#039;s system, though shaken and having suffered losses, has not been fundamentally changed. Some duties have changed for important members of the government, but the status quo is maintained. Former workers of the previous monarchy have been receptive to continue their work under the new rulers. New figures of import have also risen to have roles in the government.&amp;lt;ref&amp;gt;{{i|Alexandria Mourns}} when speaking to Gossan&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{i|The Promise of Tomorrow}} Conversation between Sphene and Gossan&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{i|The Promise of Tomorrow}} when speaking with Shale&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::Gossan{{!!}}Pepoane{{!!}}Shale{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The Kingdom of Alexandria hails from [[the Ninth]] and suffered from [[the Storm Surge]]. When Zoraal Ja and his followers arrived, he had ambition to conquer the Kingdom. Queen Sphene offered him a bargain to protect her people&amp;lt;ref name=Levin&amp;gt;&amp;lt;/ref&amp;gt;. Thirty years ago, as a result of interdimensional fusion, parts of Alexandria fused with the land of Yyasulani to become the region known as [[Heritage Found]]&amp;lt;ref&amp;gt;{{i|A Royal Welcome}}, after Sphene talked with Pepoane: &amp;quot;[...] the events that led to the joining of our lands occurred thirty years ago.&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Governments]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Alexandria&amp;diff=1354797</id>
		<title>Government of Alexandria</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Alexandria&amp;diff=1354797"/>
		<updated>2026-06-22T13:46:09Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: A lot of lore added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{Governments infobox&lt;br /&gt;
| name = Alexandria&lt;br /&gt;
| flag = &lt;br /&gt;
| motto = &lt;br /&gt;
| region = Tural, The Ninth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The government form of [[Alexandria]] is a &#039;&#039;&#039;monarchy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
==Determination of Rulership==&lt;br /&gt;
The leader of Alexandria is determined by birthright or appointing by an already existing leader. &lt;br /&gt;
&lt;br /&gt;
A coronation ceremony is held in order to make the act official.&amp;lt;ref&amp;gt;[[A New Family]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Leaders==&lt;br /&gt;
&amp;lt;tabber&amp;gt;Dawntrail=&lt;br /&gt;
Alexandria&#039;s leaders are the product of a mutual agreement between The Queen of Reason and Zoraal Ja. Due to this, Alexandria has two leaders: The Queen of Reason and the King of Resolve.&amp;lt;ref name=Levin&amp;gt;{{i|The Land of Levin}} when speaking to Sphene about the leadership of Alexandria&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene.jpg|[[Sphene (NPC)|Sphene Alexandros XIV]]&lt;br /&gt;
Zoraal_Ja_2.jpg|[[Zoraal Ja]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Post Dawntrail=&lt;br /&gt;
After Zoraal Ja&#039;s death, Everkeep&#039;s systems transferred authority to his son [[Gulool Ja]] as the King of Resolve.&amp;lt;ref&amp;gt;{{i|A New Family}} confirmed by Shale&amp;lt;/ref&amp;gt; The reawakened Queen Sphene then later took her place as Queen of Resolve upon request of the at the time acting leader Gossan.&amp;lt;ref&amp;gt;{{i|The Promise of Tomorrow}} Sphene and Gossan conversation&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene 2.jpg|[[Sphene (NPC)|Sphene]]&lt;br /&gt;
Gulool Ja.jpg|[[Gulool Ja]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ruling Body==&lt;br /&gt;
The Queen and King of Alexandria hold absolute power over the nation and it&#039;s many systems. Despite this however, local leaders and advisors to the crown exist.&amp;lt;ref&amp;gt;[[A Royal Welcome]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Alexandria Mourns]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Council Members==&lt;br /&gt;
&amp;lt;tabber&amp;gt;Dawntrail=&lt;br /&gt;
Though rarely seen, Alexandria&#039;s ongoings are operated by individuals who are granted authority to execute the monarchy&#039;s objectives.&amp;lt;ref&amp;gt;{{i|A Royal Welcome}} when speaking to Pepoane&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Speaking to Amaryllis and Filomena about their duties in Resolution&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{i|Vanguard}} when encountering Zander the Snakeskinner&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{i|Yuweyawata Field Station}} when encountering Overseer Kanilokka&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::Gossan{{!!}}Pepoane{{!!}}Amaryllis{{!!}}Filomena{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|Enemies&lt;br /&gt;
|conditions=Has canonical name::Zander the Snakeskinner{{!!}}Overseer Kanilokka{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Post Dawntrail=&lt;br /&gt;
Alexandria&#039;s system, though shaken and having suffered losses, has not been fundamentally changed. Some duties have changed for important members of the government, but the status quo is maintained. Former workers of the previous monarchy have been receptive to continue their work under the new rulers. New figures of import have also risen to have roles in the government.&amp;lt;ref&amp;gt;{{i|Alexandria Mourns}} when speaking to Gossan&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{i|The Promise of Tomorrow}} Conversation between Sphene and Gossan&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{i|The Promise of Tomorrow}} when speaking with Shale&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::Gossan{{!!}}Pepoane{{!!}}Amaryllis{{!!}}Filomena{{!!}}Shale{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The Kingdom of Alexandria hails from [[the Ninth]] and suffered from [[the Storm Surge]]. When Zoraal Ja and his followers arrived, he had ambition to conquer the Kingdom. Queen Sphene offered him a bargain to protect her people&amp;lt;ref name=Levin&amp;gt;&amp;lt;/ref&amp;gt;. Thirty years ago, as a result of interdimensional fusion, parts of Alexandria fused with the land of Yyasulani to become the region known as [[Heritage Found]]&amp;lt;ref&amp;gt;{{i|A Royal Welcome}}, after Sphene talked with Pepoane: &amp;quot;[...] the events that led to the joining of our lands occurred thirty years ago.&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Governments]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Treno&amp;diff=1345605</id>
		<title>Government of Treno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Treno&amp;diff=1345605"/>
		<updated>2026-06-20T13:22:18Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Put in Treno info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Governments infobox&lt;br /&gt;
| name = Treno&lt;br /&gt;
| flag = &lt;br /&gt;
| motto = O life, flourish on this faraway shore, Unfurl your fragile petals with fearless joy. Let this sky grant shelter from darkest storm, And here bloom, hand in hand, forevermore.&lt;br /&gt;
| region = The Ninth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the surviving cities on the [[Mist Continent]] on the [[The Reflections|Ninth Reflection]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt; [[Treno]] is lead by a Mayor. &lt;br /&gt;
&lt;br /&gt;
==Determination of Rulership==&lt;br /&gt;
Treno is administrated by mayoral leadership that is passed down by lineage rather than elected.&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt; The mayor of Treno is titled Speaker.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaders==&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name:: Miayli{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ruling Body==&lt;br /&gt;
Treno is lead by the mayor, also known as Speaker. It is unknown if any other positions of governmental power in Treno exist.&lt;br /&gt;
&lt;br /&gt;
==Council Members==&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Persons of Import ===&lt;br /&gt;
Though not directly involved in the government, the critical role of these persons in the survival of Treno, as well as their bloodline connection to the Speaker, have afforded them some level of authority in the ongoings within Treno.&lt;br /&gt;
&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name:: Lumull{{!!}}Eyaney&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The heir to Treno as the next Speaker is [[Krile]], though it is unclear if she will take the position in the future.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Governments]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Bozja&amp;diff=1345603</id>
		<title>Government of Bozja</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Bozja&amp;diff=1345603"/>
		<updated>2026-06-20T13:05:42Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Governments infobox&lt;br /&gt;
| name = Bozja&lt;br /&gt;
| flag = &lt;br /&gt;
| motto = -&lt;br /&gt;
| region = Ilsabard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The government for Bozja is still forming and therefore interim. It includes both the head of the Bozjan Resistance and leaders of allied tribes{{cite book|volume=III|page=122}}. &lt;br /&gt;
&lt;br /&gt;
==Determination of Rulership==&lt;br /&gt;
Bozjan tribes choose a queen to rule among them. Every queen carries the name and the title of [[Gunnhildr]]&amp;lt;ref name=&amp;quot;BozjaEEIIIp123&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Leaders==&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}Currently, no leader or queen is chosen.&amp;lt;ref name=&amp;quot;BozjaEEIIIp122&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ruling Body==&lt;br /&gt;
The current interim government includes the head of the [[Bozjan Resistance]], [[Bajsaljen|Bajsaljen Ulgasch]], and leaders of allied tribes.&amp;lt;ref name=&amp;quot;BozjaEEIIIp122&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Council Members==&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Resistance Leaders ===&lt;br /&gt;
The following characters are leadership figures of the Bozjan Resistance involved in the interim government:{{Image Gallery|NPCs|conditions=Has canonical name::Bajsaljen{{!!}}Marsak{{!!}}|caption-property=Has full name}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
[[Bajsaljen Ulgasch]] has drafted documents that may one day serve as Bozja&#039;s constitution, though it remains to be seen if they will meet with the others&#039; approval. Many of these documents contain practices and teachings from the IVth Legion&#039;s occupation.&amp;lt;ref&amp;gt;[[March of the Bloody Queen]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Governments]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1345601</id>
		<title>Bozja (Area)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1345601"/>
		<updated>2026-06-20T12:52:55Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: erh, more lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see_also|Save the Queen: Blades of Gunnhildr}}&lt;br /&gt;
&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| name = Bozja&lt;br /&gt;
| description =&lt;br /&gt;
| type = Region&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 =&lt;br /&gt;
| weather =&lt;br /&gt;
| map = &lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Bozja Flag.png&lt;br /&gt;
| sstext = Flag of Bozja&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = &lt;br /&gt;
}}&lt;br /&gt;
It is the main area for the [[Save the Queen: Blades of Gunnhildr]] (Relic) Quest in [[Shadowbringers]]. It can only be reached within a duty. &lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===Gangos===&lt;br /&gt;
{{main|Gangos}}&lt;br /&gt;
&lt;br /&gt;
===The Bozjan Southern Front===&lt;br /&gt;
{{main|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
===Zadnor===&lt;br /&gt;
{{main|Zadnor}}&lt;br /&gt;
==About==&lt;br /&gt;
Bozja has been long considered as the ancestral home of the [[Hrothgar]]. The nation has often seen itself at the mercy of other nations, most recently he [[Garlean Empire]].&amp;lt;ref name=BozjaEEIIIp122&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
* Hrothgar: 75%&lt;br /&gt;
* Ilsabardian Hyur: 10%&lt;br /&gt;
* Ilsabardian Roegadyn: 10%&lt;br /&gt;
* Other: 5%&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Naturally, Hrothgars gravitate towards a chosen queen. These women were gifted with preternatural abilities. It was believed that each passed queen&#039;s spirit would ascend to a higher plane of existence, and the newly reigning queen served to connect the people with their ancestral rulers. As their voices could be heard from beyond, passed queens were paid the same reverence and worship as the current queen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Community has a strong emphasize in Bozja. Especially for Hrothgar, many kinship groups are known for a specific occupation. Those groups are not relying on being blood-related, since anyone who has a profession in their specific occupation can join their group. &lt;br /&gt;
&lt;br /&gt;
For example, the &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; includes disciples from other races, too.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all share a vision of a unified Bozja, where all are equal in dignity and rights. There are those who long for the status and privilege of that supposed golden era, when wealth and power were one and the same. They believe It is their right to govern this new Bozja. They think poorly of those they consider &amp;quot;baseborn&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Time to Focus]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Since the majority of the populace is Hrothgar, the Bozjan cuisine is split in two. One branch is unknown, but the other is in favor of Hrothgar&#039;s stronger jaws, and their favor of eating the meat from the bone, biting through, and even sucking out the marrow. &lt;br /&gt;
&lt;br /&gt;
In general, it is recommended to have a strong stomach and even a stronger jaw when having Bozjan cuisine. &amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Gunnhildr.jpg|thumb|150px|Queen Gunnhildr from the [[Field Notes on Gunnhildr]]]]&lt;br /&gt;
Bozjan tribes choose a queen to rule among them. Every queen carries the name and the title of [[Gunnhildr]]&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Currently, no leader or queen is chosen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current interim government includes the head of the [[Bozjan Resistance]] and leaders of allied tribes.&amp;lt;ref name=&amp;quot;BozjaEEIIIp122&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inequality ===&lt;br /&gt;
Bozja rose above its humble beginnings to become a prosperous nation, due in no small part to contributions of the nobility. To outsiders, it exemplified the qualities of an ideal republic. Appearances can be deceiving, however...The disparity between nobles and commoners proved a chasm that could never be filled. Even under imperial rule, vestiges of that great divide would remain.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs of the few outweighed those of the many. The wealthy were free to forge their own futures, while the poor were free only to die should they fail in their daily struggle to survive. Even if some few nobles were opposed to the nation being governed by an oligarchy, their peers would never relinquish their power and wealth for the greater good.&amp;lt;ref&amp;gt;[[Picking Up the Trail]]&amp;lt;/ref&amp;gt; For every one of the “haves,” there were a thousand “have-nots.”&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some members of the [[Bozjan Resistance]] wait for their moment, when the Empire is at last driven out, to deal with members of the Resistance they view as &amp;quot;espousing nonsense about dignity and equality.&amp;quot; Taking insult to the prospect that they feel expected to forget their lineage, and all that their forebears had achieved before it was taken by the Empire.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The sun in the center represents the queen, with comets around it, representing the people that revolve around the nobility.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Leatherworking===&lt;br /&gt;
Hrothgar have a long history of producing goods from skins of game and cattle. Their unique approach to tanning allows them to have leather either being smooth like silk or sturdy as steel.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Textiles===&lt;br /&gt;
Bozja was once well known for its thick fabrics made out of hemp and flax. It was often exported to nations bordering oceans since it had water resistant features.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
The Garleans made use of Bozjas vast mineral ressources to produce gunpowder. The majority of explolsives and ammunition used on the frontlines came from Bozja.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Hrothgars have an aversion against water, so fishing was mostly done on the coast, on rivers and lakes.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stonecraft===&lt;br /&gt;
[[File:Mural.jpg|thumb|200px|A mural found in [[Delubrum Reginae]] depicting Queen Gunnhildr and her Shrinemaidens]]&lt;br /&gt;
Due to the rocky landscape of Bozja, Stone has been an integral part of Bozjan architecture. Especially Bozjan stonecarving techniques were nigh unrivaled. Their stone creations were sometimes imbued with magiked insignias and were even known in the Far East.  One popular gift were stone sculptures of tigers.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The history of the kingdom of Bozja dates back until the Third Astral Era. A civil war between the various tribes was ended by a single maiden. She united the land and the tribes, and she was given the name and the title &#039;&#039;&#039;Gunnhildr&#039;&#039;&#039;. From there, every monarch following her would be given the same name and title. She and her guard - &#039;&#039;&#039;Gunnhildr&#039;s Blades&#039;&#039;&#039; would defend Bozja from [[Allagan]] armies invading from the west, and ensure Bozja&#039;s independence.&lt;br /&gt;
&lt;br /&gt;
When the calamitious earthquakes of the [[Fourth Umbral Calamity]] hit Bozja, it was decided by the nobles and orcales under the queen to unleash the power of the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039;. Knowing it would cost the current queens death, they elected a minor shrine maiden of the &#039;&#039;&#039;Voytasch&#039;&#039;&#039; line as a new queen, knowing her reign would only be short-lived. However, instead of dying wielding the blade, she transformed into a goddess of war. This struck fear into those that sought to manipulate the young queen, and so she was assassinated. This marked the end of the Gunnhildr line.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Nation apart===&lt;br /&gt;
The queen&#039;s death and assassination wrought further distrust among the nobles, and the once united tribes were unable to elect a new queen. With no ruler to unify the nation, the various tribes drifted further apart, carving out their own territories with their own leaders. This would continue until the Sixth Astral Era.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Invasion of the Garlean Empire===&lt;br /&gt;
In the Sixth Astral Era, Garlemald was conquering nations on the continent of Ilsabard. The looming presence would elect the elders of the tribes to unite once again to fend of the threat, but it was already too late - Garlemald invaded with no further hinderance.&lt;br /&gt;
&lt;br /&gt;
The nation was under imperial rule, and since Bozja shared borders with eastern territories, it became of important significance. Many fortress were build, including the capital. Henceforth it was known as the [[Bozja Citadel]].&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Birth of the Resistance===&lt;br /&gt;
After [[Dalmasca]] has been brought under Garlean rule, the significance of Bozja was fading, and needed a new purpose. At this time, [[Midas nan Garlond]] was already working on [[Project Meteor]], and was given leave by [[Solus zos Galvus|Emperor Solus]] to continue this highly confidential project at Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
A shrine maiden foresaw the calamity Project Meteor would wreak, and this birthed the [[Bozjan Resistance]]. A small group of the finest resistance members were sent to kidnap [[Midas nan Garlond]], but their plans were intercepted by young [[Cid nan Garlond]] and [[Nero tol Scaeva]], who didn&#039;t hesitate to battle with the resistance and secured enough time to safe Midas and for Garlean troops to arrive and apprehend the rebels.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Side Stories| Side Story]]: [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_08/#sidestory_08 A Display of Ingenuity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bozja Incident===&lt;br /&gt;
{{see also| Bozja Incident}}&lt;br /&gt;
&lt;br /&gt;
After the attack, [[Cid nan Garlond]] grew curious about the experiment his father was working on, and discovered that the citadel housed a transmission tower to communitcate with [[Dalamud]]. Yet he discovered that the safety measures his father procured were insufficient. Yet he couldn&#039;t convince his father to review his data, since Midas has been long tempered by [[Bahamut]]. The project proceeded as planned, and the surge of energy evaporated the city, killing tens of thousand&amp;lt;ref name=BozjaEEIII171&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 171&amp;lt;/ref&amp;gt; Garleans and Bozjans alike.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fight for Independence===&lt;br /&gt;
The surrounding camps and villages survived the incident, and those remaining banded together and re-formed the Bozjan Resistance. Conscripts stationed outside of Bozja deserted their positions to return to their homeland and fight for freedom.&amp;lt;ref name=BozjaEEIII171&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When they learned that [[Doma]] regained their independence, the Resistance reached out to the [[Eastern Alliance]] for aid.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[IVth Imperial Legion]] led by [[Noah van Gabranth]] wanted to use the Garlean Civil War to bring [[Dalmasca]] and Bozja under his rule and create a new nation, free from imperial influence. Some Bozjans shared his view, and agreed to act as spies for him. [[Misija Votyasch]] - the last descandant of the latest Queen Gunnhildr - joined the Resistance as a spy for Gabranth and wielded the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039; against the resistance. She was defeated and captured by the [[Warrior of Light]] and the aid from the Eastern Alliance. &lt;br /&gt;
&lt;br /&gt;
During the final moments of the war, the IVth Imperial Legion lost control of the [[Field Notes on the Diablo Armament|Diabolo Armament]] contained within the airship [[The Dalriada|Dalriada]], which threatened to destroy both armies. As the Diabolo Armament began it&#039;s attack, however, Misija Votyasch as Queen Gunnhildr appears, her holy blade in hand. The two entities clash overhead, the ensuing explosion claiming both the Allagan weapon and the queen.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[March of the Bloody Queen]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once the [[Bozjan Resistance]] was able to strike down the remaining [[IVth Imperial Legion]] led by [[Menenius sas Lanatus]] in [[Zadnor]], Bozja finally reclaimed independence.&amp;lt;ref name=&amp;quot;BozjaEEIIIp123&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt; [[Bajsaljen Ulgasch]] drafted documents that may one day serve as Bozja&#039;s constitution, though it remains to be seen if they will meet with the others&#039; approval. He chose to base a number of his writings on the principles of the IVth Legion under the belief that to discard everything that came as a result of the occupation would cause more harm than good. Several concepts and practices introduced by the imperials seen as beneficial, and that itwould be foolish to dismiss them simply because they came from the enemy. The Bozja intended to be built envisioned as one free of discrimination and poverty. A nation of the people, by the people, and for the people. With the understanding and cooperation of all.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:BozjaCitadel.jpg|The Crater of Bozja Citadel&lt;br /&gt;
File:The_Bozjan_Southern_Front_banner.png|Banner when entering the South Front&lt;br /&gt;
File:BSF_Glamor_Shot_2.jpg|Fields of the South Front&lt;br /&gt;
File:Zadnor_banner.png|Banner when entering Zadnor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1345600</id>
		<title>Bozja (Area)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1345600"/>
		<updated>2026-06-20T12:36:19Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: minor spelling fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see_also|Save the Queen: Blades of Gunnhildr}}&lt;br /&gt;
&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| name = Bozja&lt;br /&gt;
| description =&lt;br /&gt;
| type = Region&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 =&lt;br /&gt;
| weather =&lt;br /&gt;
| map = &lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Bozja Flag.png&lt;br /&gt;
| sstext = Flag of Bozja&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = &lt;br /&gt;
}}&lt;br /&gt;
It is the main area for the [[Save the Queen: Blades of Gunnhildr]] (Relic) Quest in [[Shadowbringers]]. It can only be reached within a duty. &lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===Gangos===&lt;br /&gt;
{{main|Gangos}}&lt;br /&gt;
&lt;br /&gt;
===The Bozjan Southern Front===&lt;br /&gt;
{{main|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
===Zadnor===&lt;br /&gt;
{{main|Zadnor}}&lt;br /&gt;
==About==&lt;br /&gt;
Bozja has been long considered as the ancestral home of the [[Hrothgar]]. The nation has often seen itself at the mercy of other nations, most recently he [[Garlean Empire]].&amp;lt;ref name=BozjaEEIIIp122&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
* Hrothgar: 75%&lt;br /&gt;
* Ilsabardian Hyur: 10%&lt;br /&gt;
* Ilsabardian Roegadyn: 10%&lt;br /&gt;
* Other: 5%&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Naturally, Hrothgars gravitate towards a chosen queen. These women were gifted with preternatural abilities. It was believed that each passed queen&#039;s spirit would ascend to a higher plane of existence, and the newly reigning queen served to connect the people with their ancestral rulers. As their voices could be heard from beyond, passed queens were paid the same reverence and worship as the current queen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Community has a strong emphasize in Bozja. Especially for Hrothgar, many kinship groups are known for a specific occupation. Those groups are not relying on being blood-related, since anyone who has a profession in their specific occupation can join their group. &lt;br /&gt;
&lt;br /&gt;
For example, the &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; includes disciples from other races, too.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all share a vision of a unified Bozja, where all are equal in dignity and rights. There are those who long for the status and privilege of that supposed golden era, when wealth and power were one and the same. They believe It is their right to govern this new Bozja. They think poorly of those they consider &amp;quot;baseborn&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Time to Focus]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Since the majority of the populace is Hrothgar, the Bozjan cuisine is split in two. One branch is unknown, but the other is in favor of Hrothgar&#039;s stronger jaws, and their favor of eating the meat from the bone, biting through, and even sucking out the marrow. &lt;br /&gt;
&lt;br /&gt;
In general, it is recommended to have a strong stomach and even a stronger jaw when having Bozjan cuisine. &amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Gunnhildr.jpg|thumb|150px|Queen Gunnhildr from the [[Field Notes on Gunnhildr]]]]&lt;br /&gt;
Bozjan tribes choose a queen to rule among them. Every queen carries the name and the title of [[Gunnhildr]]&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Currently, no leader or queen is chosen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current interim government includes the head of the [[Bozjan Resistance]] and leaders of allied tribes.&amp;lt;ref name=&amp;quot;BozjaEEIIIp122&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inequality ===&lt;br /&gt;
Bozja rose above its humble beginnings to become a prosperous nation, due in no small part to contributions of the nobility. To outsiders, it exemplified the qualities of an ideal republic. Appearances can be deceiving, however...The disparity between nobles and commoners proved a chasm that could never be filled. Even under imperial rule, vestiges of that great divide would remain.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs of the few outweighed those of the many. The wealthy were free to forge their own futures, while the poor were free only to die should they fail in their daily struggle to survive. Even if some few nobles were opposed to the nation being governed by an oligarchy, their peers would never relinquish their power and wealth for the greater good.&amp;lt;ref&amp;gt;[[Picking Up the Trail]]&amp;lt;/ref&amp;gt; For every one of the “haves,” there were a thousand “have-nots.”&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some members of the [[Bozjan Resistance]] wait for their moment, when the Empire is at last driven out, to deal with members of the Resistance they view as &amp;quot;espousing nonsense about dignity and equality.&amp;quot; Taking insult to the prospect that they feel expected to forget their lineage, and all that their forebears had achieved before it was taken by the Empire.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The sun in the center represents the queen, with comets around it, representing the people that revolve around the nobility.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Leatherworking===&lt;br /&gt;
Hrothgar have a long history of producing goods from skins of game and cattle. Their unique approach to tanning allows them to have leather either being smooth like silk or sturdy as steel.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Textiles===&lt;br /&gt;
Bozja was once well known for its thick fabrics made out of hemp and flax. It was often exported to nations bordering oceans since it had water resistant features.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
The Garleans made use of Bozjas vast mineral ressources to produce gunpowder. The majority of explolsives and ammunition used on the frontlines came from Bozja.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Hrothgars have an aversion against water, so fishing was mostly done on the coast, on rivers and lakes.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stonecraft===&lt;br /&gt;
[[File:Mural.jpg|thumb|200px|A mural found in [[Delubrum Reginae]] depicting Queen Gunnhildr and her Shrinemaidens]]&lt;br /&gt;
Due to the rocky landscape of Bozja, Stone has been an integral part of Bozjan architecture. Especially Bozjan stonecarving techniques were nigh unrivaled. Their stone creations were sometimes imbued with magiked insignias and were even known in the Far East.  One popular gift were stone sculptures of tigers.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The history of the kingdom of Bozja dates back until the Third Astral Era. A civil war between the various tribes was ended by a single maiden. She united the land and the tribes, and she was given the name and the title &#039;&#039;&#039;Gunnhildr&#039;&#039;&#039;. From there, every monarch following her would be given the same name and title. She and her guard - &#039;&#039;&#039;Gunnhildr&#039;s Blades&#039;&#039;&#039; would defend Bozja from [[Allagan]] armies invading from the west, and ensure Bozja&#039;s independence.&lt;br /&gt;
&lt;br /&gt;
When the calamitious earthquakes of the [[Fourth Umbral Calamity]] hit Bozja, it was decided by the nobles and orcales under the queen to unleash the power of the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039;. Knowing it would cost the current queens death, they elected a minor shrine maiden of the &#039;&#039;&#039;Voytasch&#039;&#039;&#039; line as a new queen, knowing her reign would only be short-lived. However, instead of dying wielding the blade, she transformed into a goddess of war. This struck fear into those that sought to manipulate the young queen, and so she was assassinated. This marked the end of the Gunnhildr line.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Nation apart===&lt;br /&gt;
The queen&#039;s death and assassination wrought further distrust among the nobles, and the once united tribes were unable to elect a new queen. With no ruler to unify the nation, the various tribes drifted further apart, carving out their own territories with their own leaders. This would continue until the Sixth Astral Era.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Invasion of the Garlean Empire===&lt;br /&gt;
In the Sixth Astral Era, Garlemald was conquering nations on the continent of Ilsabard. The looming presence would elect the elders of the tribes to unite once again to fend of the threat, but it was already too late - Garlemald invaded with no further hinderance.&lt;br /&gt;
&lt;br /&gt;
The nation was under imperial rule, and since Bozja shared borders with eastern territories, it became of important significance. Many fortress were build, including the capital. Henceforth it was known as the [[Bozja Citadel]].&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Birth of the Resistance===&lt;br /&gt;
After [[Dalmasca]] has been brought under Garlean rule, the significance of Bozja was fading, and needed a new purpose. At this time, [[Midas nan Garlond]] was already working on [[Project Meteor]], and was given leave by [[Solus zos Galvus|Emperor Solus]] to continue this highly confidential project at Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
A shrine maiden foresaw the calamity Project Meteor would wreak, and this birthed the [[Bozjan Resistance]]. A small group of the finest resistance members were sent to kidnap [[Midas nan Garlond]], but their plans were intercepted by young [[Cid nan Garlond]] and [[Nero tol Scaeva]], who didn&#039;t hesitate to battle with the resistance and secured enough time to safe Midas and for Garlean troops to arrive and apprehend the rebels.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Side Stories| Side Story]]: [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_08/#sidestory_08 A Display of Ingenuity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bozja Incident===&lt;br /&gt;
{{see also| Bozja Incident}}&lt;br /&gt;
&lt;br /&gt;
After the attack, [[Cid nan Garlond]] grew curious about the experiment his father was working on, and discovered that the citadel housed a transmission tower to communitcate with [[Dalamud]]. Yet he discovered that the safety measures his father procured were insufficient. Yet he couldn&#039;t convince his father to review his data, since Midas has been long tempered by [[Bahamut]]. The project proceeded as planned, and the surge of energy evaporated the city, killing tens of thousand&amp;lt;ref name=BozjaEEIII171&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 171&amp;lt;/ref&amp;gt; Garleans and Bozjans alike.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fight for Independence===&lt;br /&gt;
The surrounding camps and villages survived the incident, and those remaining banded together and re-formed the Bozjan Resistance. Conscripts stationed outside of Bozja deserted their positions to return to their homeland and fight for freedom.&amp;lt;ref name=BozjaEEIII171&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When they learned that [[Doma]] regained their independence, the Resistance reached out to the [[Eastern Alliance]] for aid.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[IVth Imperial Legion]] led by [[Noah van Gabranth]] wanted to use the Garlean Civil War to bring [[Dalmasca]] and Bozja under his rule and create a new nation, free from imperial influence. Some Bozjans shared his view, and agreed to act as spies for him. [[Misija Votyasch]] - the last descandant of the latest Queen Gunnhildr - joined the Resistance as a spy for Gabranth and wielded the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039; against the resistance. She was defeated and captured by the [[Warrior of Light]] and the aid from the Eastern Alliance. &lt;br /&gt;
&lt;br /&gt;
During the final moments of the war, the IVth Imperial Legion lost control of the [[Field Notes on the Diablo Armament|Diabolo Armament]] contained within the airship [[The Dalriada|Dalriada]], which threatened to destroy both armies. As the Diabolo Armament began it&#039;s attack, however, Misija Votyasch as Queen Gunnhildr appears, her holy blade in hand. The two entities clash overhead, the ensuing explosion claiming both the Allagan weapon and the queen.&amp;lt;ref&amp;gt;[[March of the Bloody Queen]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once the [[Bozjan Resistance]] was able to strike down the remaining [[IVth Imperial Legion]] led by [[Menenius sas Lanatus]] in [[Zadnor]], Bozja finally reclaimed independence.&amp;lt;ref name=&amp;quot;BozjaEEIIIp123&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:BozjaCitadel.jpg|The Crater of Bozja Citadel&lt;br /&gt;
File:The_Bozjan_Southern_Front_banner.png|Banner when entering the South Front&lt;br /&gt;
File:BSF_Glamor_Shot_2.jpg|Fields of the South Front&lt;br /&gt;
File:Zadnor_banner.png|Banner when entering Zadnor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1345599</id>
		<title>Bozja (Area)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1345599"/>
		<updated>2026-06-20T12:34:08Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added some lore from March of the Bloody Queen to history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see_also|Save the Queen: Blades of Gunnhildr}}&lt;br /&gt;
&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| name = Bozja&lt;br /&gt;
| description =&lt;br /&gt;
| type = Region&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 =&lt;br /&gt;
| weather =&lt;br /&gt;
| map = &lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Bozja Flag.png&lt;br /&gt;
| sstext = Flag of Bozja&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = &lt;br /&gt;
}}&lt;br /&gt;
It is the main area for the [[Save the Queen: Blades of Gunnhildr]] (Relic) Quest in [[Shadowbringers]]. It can only be reached within a duty. &lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===Gangos===&lt;br /&gt;
{{main|Gangos}}&lt;br /&gt;
&lt;br /&gt;
===The Bozjan Southern Front===&lt;br /&gt;
{{main|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
===Zadnor===&lt;br /&gt;
{{main|Zadnor}}&lt;br /&gt;
==About==&lt;br /&gt;
Bozja has been long considered as the ancestral home of the [[Hrothgar]]. The nation has often seen itself at the mercy of other nations, most recently he [[Garlean Empire]].&amp;lt;ref name=BozjaEEIIIp122&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
* Hrothgar: 75%&lt;br /&gt;
* Ilsabardian Hyur: 10%&lt;br /&gt;
* Ilsabardian Roegadyn: 10%&lt;br /&gt;
* Other: 5%&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Naturally, Hrothgars gravitate towards a choosen queen. These women were gifted with preternatural abilities. It was believed that each passed queen&#039;s spirit would ascend to a higher plane of existence, and the newly reigning queen served to connect the people with their ancestral rulers. As their voices could be heard from beyond, passed queens were paid the same reverence and worship as the current queen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Community has a strong emphasize in Bozja. Especially for Hrothgar, many kinship groups are known for a specific occupation. Those groups are not relying on being blood-related, since anyone who has a profession in their specific occupation can join their group. &lt;br /&gt;
&lt;br /&gt;
For example, the &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; includes disciples from other races, too.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all share a vision of a unified Bozja, where all are equal in dignity and rights. There are those who long for the status and privilege of that supposed golden era, when wealth and power were one and the same. They believe It is their right to govern this new Bozja. They think poorly of those they consider &amp;quot;baseborn&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Time to Focus]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Since the majority of the populace is Hrothgar, the Bozjan cuisine is split in two. One branch is unknown, but the other is in favor of Hrothgar&#039;s stronger jaws, and their favor of eating the meat from the bone, biting through, and even sucking out the marrow. &lt;br /&gt;
&lt;br /&gt;
In general, it is recommended to have a strong stomach and even a stronger jaw when having Bozjan cuisine. &amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Gunnhildr.jpg|thumb|150px|Queen Gunnhildr from the [[Field Notes on Gunnhildr]]]]&lt;br /&gt;
Bozjan tribes choose a queen to rule among them. Every queen carries the name and the title of [[Gunnhildr]]&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Currently, no leader or queen is choosen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current interim government includes the head of the [[Bozjan Resistance]] and leaders of allied tribes.&amp;lt;ref name=&amp;quot;BozjaEEIIIp122&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inequality ===&lt;br /&gt;
Bozja rose above its humble beginnings to become a prosperous nation, due in no small part to contributions of the nobility. To outsiders, it exemplified the qualities of an ideal republic. Appearances can be deceiving, however...The disparity between nobles and commoners proved a chasm that could never be filled. Even under imperial rule, vestiges of that great divide would remain.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs of the few outweighed those of the many. The wealthy were free to forge their own futures, while the poor were free only to die should they fail in their daily struggle to survive. Even if some few nobles were opposed to the nation being governed by an oligarchy, their peers would never relinquish their power and wealth for the greater good.&amp;lt;ref&amp;gt;[[Picking Up the Trail]]&amp;lt;/ref&amp;gt; For every one of the “haves,” there were a thousand “have-nots.”&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some members of the [[Bozjan Resistance]] wait for their moment, when the Empire is at last driven out, to deal with members of the Resistance they view as &amp;quot;espousing nonsense about dignity and equality.&amp;quot; Taking insult to the prospect that they feel expected to forget their lineage, and all that their forebears had achieved before it was taken by the Empire.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The sun in the center represents the queen, with comets around it, representing the people that revolve around the nobility.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Leatherworking===&lt;br /&gt;
Hrothgar have a long history of producing goods from skins of game and cattle. Their unique approach to tanning allows them to have leather either being smooth like silk or sturdy as steel.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Textiles===&lt;br /&gt;
Bozja was once well known for its thick fabrics made out of hemp and flax. It was often exported to nations bordering oceans since it had water resistant features.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
The Garleans made use of Bozjas vast mineral ressources to produce gunpowder. The majority of explolsives and ammunition used on the frontlines came from Bozja.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Hrothgars have an aversion against water, so fishing was mostly done on the coast, on rivers and lakes.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stonecraft===&lt;br /&gt;
[[File:Mural.jpg|thumb|200px|A mural found in [[Delubrum Reginae]] depicting Queen Gunnhildr and her Shrinemaidens]]&lt;br /&gt;
Due to the rocky landscape of Bozja, Stone has been an integral part of Bozjan architecture. Especially Bozjan stonecarving techniques were nigh unrivaled. Their stone creations were sometimes imbued with magiked insignias and were even known in the Far East.  One popular gift were stone sculptures of tigers.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The history of the kingdom of Bozja dates back until the Third Astral Era. A civil war between the various tribes was ended by a single maiden. She united the land and the tribes, and she was given the name and the title &#039;&#039;&#039;Gunnhildr&#039;&#039;&#039;. From there, every monarch following her would be given the same name and title. She and her guard - &#039;&#039;&#039;Gunnhildr&#039;s Blades&#039;&#039;&#039; would defend Bozja from [[Allagan]] armies invading from the west, and ensure Bozja&#039;s independence.&lt;br /&gt;
&lt;br /&gt;
When the calamitious earthquakes of the [[Fourth Umbral Calamity]] hit Bozja, it was decided by the nobles and orcales under the queen to unleash the power of the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039;. Knowing it would cost the current queens death, they elected a minor shrine maiden of the &#039;&#039;&#039;Voytasch&#039;&#039;&#039; line as a new queen, knowing her reign would only be short-lived. However, instead of dying wielding the blade, she transformed into a goddess of war. This struck fear into those that sought to manipulate the young queen, and so she was assassinated. This marked the end of the Gunnhildr line.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Nation apart===&lt;br /&gt;
The queen&#039;s death and assassination wrought further distrust among the nobles, and the once united tribes were unable to elect a new queen. With no ruler to unify the nation, the various tribes drifted further apart, carving out their own territories with their own leaders. This would continue until the Sixth Astral Era.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Invasion of the Garlean Empire===&lt;br /&gt;
In the Sixth Astral Era, Garlemald was conquering nations on the continent of Ilsabard. The looming presence would elect the elders of the tribes to unite once again to fend of the threat, but it was already too late - Garlemald invaded with no further hinderance.&lt;br /&gt;
&lt;br /&gt;
The nation was under imperial rule, and since Bozja shared borders with eastern territories, it became of important significance. Many fortress were build, including the capital. Henceforth it was known as the [[Bozja Citadel]].&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Birth of the Resistance===&lt;br /&gt;
After [[Dalmasca]] has been brought under Garlean rule, the significance of Bozja was fading, and needed a new purpose. At this time, [[Midas nan Garlond]] was already working on [[Project Meteor]], and was given leave by [[Solus zos Galvus|Emperor Solus]] to continue this highly confidential project at Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
A shrine maiden foresaw the calamity Project Meteor would wreak, and this birthed the [[Bozjan Resistance]]. A small group of the finest resistance members were sent to kidnap [[Midas nan Garlond]], but their plans were intercepted by young [[Cid nan Garlond]] and [[Nero tol Scaeva]], who didn&#039;t hesitate to battle with the resistance and secured enough time to safe Midas and for Garlean troops to arrive and apprehend the rebels.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Side Stories| Side Story]]: [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_08/#sidestory_08 A Display of Ingenuity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bozja Incident===&lt;br /&gt;
{{see also| Bozja Incident}}&lt;br /&gt;
&lt;br /&gt;
After the attack, [[Cid nan Garlond]] grew curious about the experiment his father was working on, and discovered that the citadel housed a transmission tower to communitcate with [[Dalamud]]. Yet he discovered that the safety measures his father procured were insufficient. Yet he couldn&#039;t convince his father to review his data, since Midas has been long tempered by [[Bahamut]]. The project proceeded as planned, and the surge of energy evaporated the city, killing tens of thousand&amp;lt;ref name=BozjaEEIII171&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 171&amp;lt;/ref&amp;gt; Garleans and Bozjans alike.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fight for Independence===&lt;br /&gt;
The surrounding camps and villages survived the incident, and those remaining banded together and re-formed the Bozjan Resistance. Conscripts stationed outside of Bozja deserted their positions to return to their homeland and fight for freedom.&amp;lt;ref name=BozjaEEIII171&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When they learned that [[Doma]] regained their independence, the Resistance reached out to the [[Eastern Alliance]] for aid.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[IVth Imperial Legion]] led by [[Noah van Gabranth]] wanted to use the Garlean Civil War to bring [[Dalmasca]] and Bozja under his rule and create a new nation, free from imperial influence. Some Bozjans shared his view, and agreed to act as spies for him. [[Misija Votyasch]] - the last descandant of the latest Queen Gunnhildr - joined the Resistance as a spy for Gabranth and wielded the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039; against the resistance. She was defeated and captured by the [[Warrior of Light]] and the aid from the Eastern Alliance. &lt;br /&gt;
&lt;br /&gt;
During the final moments of the war, the IVth Imperial Legion lost control of the [[Field Notes on the Diablo Armament|Diabolo Armament]] contained within the airship [[The Dalriada|Dalriada]], which threatened to destroy both armies. As the Diabolo Armament began it&#039;s attack, however, Misija Votyasch as Queen Gunnhildr appears, her holy blade in hand. The two entities clash overhead, the ensuing explosion claiming both the Allagan weapon and the queen.&amp;lt;ref&amp;gt;[[March of the Bloody Queen]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once the [[Bozjan Resistance]] was able to strike down the remaining [[IVth Imperial Legion]] led by [[Menenius sas Lanatus]] in [[Zadnor]], Bozja finally reclaimed independence.&amp;lt;ref name=&amp;quot;BozjaEEIIIp123&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:BozjaCitadel.jpg|The Crater of Bozja Citadel&lt;br /&gt;
File:The_Bozjan_Southern_Front_banner.png|Banner when entering the South Front&lt;br /&gt;
File:BSF_Glamor_Shot_2.jpg|Fields of the South Front&lt;br /&gt;
File:Zadnor_banner.png|Banner when entering Zadnor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Werlyt&amp;diff=1344886</id>
		<title>Werlyt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Werlyt&amp;diff=1344886"/>
		<updated>2026-06-19T09:55:21Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added more lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Werlyt&lt;br /&gt;
| description = While Ala Mhigo is placed on the western edge of Ghimlyt, Werlyt lies on the opposite side, to the east. It was once a proud and prosperous city, until it was brought to its knees by the imperial invaders. &lt;br /&gt;
| type = region&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = &lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot = Werlyt.jpg&lt;br /&gt;
| sstext = The village of [[Terncliff]] in [[Werlyt]]&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
===Werlyt===&lt;br /&gt;
:&#039;&#039;Main article: [[Terncliff]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== Flag ===&lt;br /&gt;
Before being conquered by the Garlean Empire, Werlyt&#039;s national flag bore the royal family&#039;s symbol. But with no royals left and the now-freed Werlytians transitioning to a republic instead of monarchy, they are currently working on a new flag design.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume III&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
Werlyt&#039;s main industries are livestock (primarily cattle), dairy, fishing, and mining. &lt;br /&gt;
&lt;br /&gt;
==== Fishing ====&lt;br /&gt;
Werlyt&#039;s coastline has many cliffs, so the fishing trade is focused on just a few port cities. &lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Mining was centered in the northern mountains, but with [[Garlean Empire|Garlemald]] now having left the region, the Werlytians don&#039;t have the [[Ceruleum]] to power their mining equipment anymore and are currently engaged in negotiations with [[Ul&#039;dah]] to trade for some.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The Werlytians are famous for their stews made using beef, dairy products, and seafood, and also have intermingled wheat-based cuisine with rice introduced by the [[Au Ra]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
The [[Garlean Empire|Empire]] discouraged religious worship, but the faith of Werlyt is a polytheistic one. They worship thirteen gods, and their faith is thought to be influenced mainly by [[The Twelve]] of nearby [[Eorzea]], as well as the mythology of [[Corvos]] to the east.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
Ilsabardian Hyur: 80%&lt;br /&gt;
&lt;br /&gt;
Near Eastern Au Ra: 15%&lt;br /&gt;
&lt;br /&gt;
Other: 5%&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
The military of Werlyt is comprised of the revolutionary forces that resisted imperial occupation. Among their ranks are Imperial defectors.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Werlyt forces are in the process of choosing a supplier to outfit their troops, with organizations such as [[Tataru&#039;s Grand Endeavor Quests|Tataru Taru&#039;s Boutique]] attempting to secure trade deals.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Aggressive Expansion]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The military also controls the Terncliff maintenance facility and production facility for the G-Warrior and other similar warmachina.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
[[Gaius Baelsar]] oversees the military of Werlyt.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The revolutionary forces of the interim government are commanded by soldiers such as the [[Revolutionary Commander]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Founding of Werlyt ====&lt;br /&gt;
In ages past, the western reaches of [[Ilsabard]] were home to various [[Hyur]] tribes that fought in a ceaseless cycle of war and peace. Some [[Hyur]] tribes traveled west across the [[Ghimlyt Dark|Ghimlyt]] land bridge into [[Eorzea]] to pillage, but once the nation of [[Ala Mhigo]] was founded their efforts came to a halt as the city-state became a shield against further incursions.&lt;br /&gt;
&lt;br /&gt;
[[Au Ra]] from [[Corvos]] arrived in western [[Ilsabard]], taking the opportunity to conquer the [[Hyur]] tribes who were exhausted from the region&#039;s ceaseless conflict. The [[Au Ra]] allied with some tribes and subjugated others, forming the nation of Werlyt. The [[Au Ra]] knew that even their alchemical and magical knowledge would not be enough to fight the [[Hyur|Hyurs]]&#039; sheer numbers, so conceded kingship of their new nation to the [[Hyur]]. Some [[Hyur]] would go on to view their new [[Au Ra]] neighbors as powerful allies, but others never stopped seeing them as invaders.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Imperial Occupation under the XIVth Legion ====&lt;br /&gt;
The fledgling nation would not know peace, for fifty years ago Werlyt was conquered by the rising [[Garlean Empire]]. The region became a supplier of food and ore for the imperial war machine, and the people of Werlyt toiled for thirty years in harsh conditions. When the Empire began a second campaign in [[Othard]], many of the forces occupying Werlyt were called to the eastern front. With the occupiers&#039; numbers diminished, Werlytian rebels rose up and killed the imperial viceroy. Their dreams of freedom were fleeting as the young [[Gaius van Baelsar]] led [[Garlean Empire|Garlean]] forces of the [[XIVth Imperial Legion]] against the rebels at Werlyt&#039;s capital and restored [[Garlean Empire|Garlean]] order.&lt;br /&gt;
&lt;br /&gt;
[[Gaius van Baelsar|Gaius]] became the new viceroy of Werlyt, and upon reflecting on the conditions that led to the Werlytians&#039; uprising, he knew that drastic changes would need to be made to prevent another rebellion. [[Gaius van Baelsar|Gaius]] made several reforms, such as recruiting individuals based on merit rather than their race or social status, more evenly distributed funds to new infrastructure like roads and ports, and began a compulsory education system for the youth of Werlyt. For the next twenty years, [[Gaius van Baelsar|Gaius]]&#039;s order lasted in the region.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epidemic in Werlyt ====&lt;br /&gt;
There was an epidemic in Werlyt 10 years prior to [[The Sorrow of Werlyt]]&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[The Sorrow of Werlyt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Imperial Occupation under the VIIth Legion ====&lt;br /&gt;
[[Gaius van Baelsar|Gaius]] and the [[XIVth Imperial Legion|XIVth Legion]] led the imperial invasion into Werlyt&#039;s neighbor [[Eorzea]], and the consequences of that failed invasion led to [[Gaius van Baelsar|Gaius]] becoming unable to fulfill his duties as viceroy. He was replaced by [[Valens van Varro]] and the [[VIIth Imperial Legion]]. [[Valens van Varro|Valens]] undid all of the good that [[Gaius van Baelsar|Gaius]] did for Werlyt and worse; forced labor, imprisonment, and executions became the norm. [[Valens van Varro|Valens]] was content to bleed the resources and people of Werlyt dry, something condemned even by some of his own countrymen.&lt;br /&gt;
&lt;br /&gt;
With the assassination of Emperor [[Varis zos Galvus]], the [[Garlean Empire]] was thrown into chaos as various parties fought for the imperial throne. [[Valens van Varro|Valens]] restarted the [[XIVth Imperial Legion|XIVth Legion]]&#039;s failed Weapons project, creating new Garlean magitek based on the [[The Ultima Weapon|Ultima Weapon]] that Gaius had used. He planned to use them to march into [[Garlemald]] and claim the throne for himself. [[Valens van Varro|Valens]] was fought by the [[Warrior of Light]], the redemptive [[Gaius van Baelsar|Gaius]], and the orphaned children that he had planned on being the Weapons&#039; pilots. After his death, Werlyt finally found itself free of imperial occupation.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Werlyt after Imperial Occupation ====&lt;br /&gt;
With the end of Imperial occupation, the [[Weapon project]] has been discontinued.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Werlyt is currently run by an interim government, comprised of representatives from several anti-Imperial factions, and the assistance of [[Gaius van Baelsar]] who has now dedicated himself to the restoration of Werlyt.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With no royals left, the now-freed Werlytians have begun transitioning to a republic instead of monarchy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
==== [[Terncliff]] ====&lt;br /&gt;
A seaside town in southern Werlyt&lt;br /&gt;
&lt;br /&gt;
==== Castrum Collinum ====&lt;br /&gt;
The imperial stronghold in Werlyt&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
{{main|The Sorrow of Werlyt}}&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Werlyt&amp;diff=1344884</id>
		<title>Government of Werlyt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Government_of_Werlyt&amp;diff=1344884"/>
		<updated>2026-06-19T09:30:21Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: /* Determination of Rulership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Governments infobox&lt;br /&gt;
| name = Werlyt&lt;br /&gt;
| flag = &lt;br /&gt;
| motto = -&lt;br /&gt;
| region = Ilsabard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The government for [[Werlyt]] is still forming and therefore interim. It includes representatives from several rebel factions{{cite book|volume=III|page=126}}. &lt;br /&gt;
&lt;br /&gt;
==Determination of Rulership==&lt;br /&gt;
With no royals left, the now-freed Werlytians have begun transitioning to a republic instead of a monarchy.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[The Sorrow of Werlyt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaders==&lt;br /&gt;
* Talbot Hunte{{cite book|volume=III|page=126}}&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ruling Body==&lt;br /&gt;
Werlyt is currently run by an interim government, comprised of representatives from several anti-Imperial factions.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Council Members==&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has canonical name::{{!!}}&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Advisors ===&lt;br /&gt;
The following characters are acting as advisors or seem to have influence:{{Image Gallery|NPCs|conditions=Has canonical name::Gaius Baelsar{{!!}}|caption-property=Has full name}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Werlyt was originally founded as a monarchy that put Au Ra above all others, with Hyur being a subjugated people. They later transitioned into a monarchy where Hyur and Au Ra exist as equals.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Governments]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oblivion&amp;diff=1339872</id>
		<title>Oblivion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oblivion&amp;diff=1339872"/>
		<updated>2026-06-16T05:58:31Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added lore from quests and Calyx arc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oblivion&#039;&#039;&#039; is a resistance movement in [[Heritage Found|Yyasulani]].&lt;br /&gt;
==About==&lt;br /&gt;
===Goal===&lt;br /&gt;
The group&#039;s first goal was to oppose [[Preservation]]. Followed by this, they worked to stop the fusion of [[Alexandria]] on [[the Ninth]] and [[Heritage Found|Yyasulani]] on the [[Source]]. Later on, the organization regains their first goal of opposing Preservation.&lt;br /&gt;
===Headquarters===&lt;br /&gt;
The primary headquarters is in [[Heritage Found]] initially.&lt;br /&gt;
&lt;br /&gt;
Another outpost is in the [[The Backroom]] in [[Solution 9]], which later becomes the primary headquarters of Oblivion.&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
Originally founded by [[Robor]] and [[Alayla]], and later led by [[Cahciua]], the current de-facto leader of the organization is [[Shale]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[My Memories and Yours]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Oblivion was founded by Milallas Robor and Alayla after they defected from Preservation when they learned what the collective attempted to achieve by interdimensional fusion: to steal aether from the Source and other reflections in order to maintain and create more [[Endless]], simulacrums of the deceased Alexandrians created from their memories. Robor and Alayla erased all knowledge about themselves, since Preservation was on their trail, as they had spirited away the key to interdimensional travel to the Source. Even the members of Oblivion didn&#039;t know their names.&amp;lt;ref&amp;gt;[[The Unending Codex|The Unending Codex:]] (Oblivion)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without its founders, Oblivion effectively ceased to exist until the First Promise of Tuliyollal, [[Zoraal Ja]], stole the key and used it to enter [[the Ninth]], becoming King of Resolve of Alexandria, he and the Queen of Reason, [[Sphene (NPC)|Endless Sphene]], now had the means of initiating interdimensional fusion. They fused Everkeep and the nearby region with Yyasulani in [[Xak Tural]]. At some point after the event, [[Cahciua]], who was among those trapped in the dome and died during the three decades of isolation and subsequently converted into an Endless, encountered a pair of drunken patrons who just finished a brawl with the [[Outrunner]] she uses to interact with Alexandria&#039;s living populace. Together she, along with the patrons [[Geode]] and [[Shale]], discovered Oblivion&#039;s original headquarters in Solution Nine, the Backroom, and founded a new incarnation of the organization based on old documents found within. This Oblivion continued opposing Preservation like its predecessor, while also having a new goal of opposing Zoraal Ja. They mainly consisted of members who opposed the usage of soul [[Regulator|regulators]], instead favoring the natural way of life and not forgetting those who had passed away.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Alongside [[Otis]], members of Oblivion serve as primary caretakers of Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
They could do nothing to prevent Zoraal Ja from invading his homeland, [[Tuliyollal]]. They eventually joined forces with the Vow of Resolve of Tuliyollal, [[Wuk Lamat]], as well as the [[Warrior of Light]] and their companions from the [[The Scions of the Seventh Dawn|Scions of the Seventh Dawn]] against Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja, with aid from [[Sphene (NPC)|Endless Sphene]] jamming communications, captured [[Wayakkwe]] while she was stationed at [[Vanguard]], using her to lure out Wuk Lamat for a confrontation.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[The Protector and the Destroyer]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the following crises, including attacks on the citizenry by Alexandria&#039;s automaton army, Oblivion organized armed resistance and protected the people.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The organization facilitated the assault on [[Origenics]] by providing transport, detailed schematics of Everkeep, and communications.&amp;lt;ref&amp;gt;[[Unto the Summit]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Resilient Son]]&amp;lt;/ref&amp;gt; They also facilitated access to [[The Underkeep]], though their communications were cut off early into the mission.&amp;lt;ref&amp;gt;[[Descent to the Foundation]]&amp;lt;/ref&amp;gt; During the battle with [[Necron]], Oblivion was able to provide Sphene with access to speak to all of Alexandria, allowing for her message of hope to turn the tide of the battle.&amp;lt;ref&amp;gt;[[A Terminal Invitation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite Oblivions best efforts, they sustained casualties during the second and third automatan attack by [[Calyx]] on the citizenry of Alexandria. Due to the disarmament of the automaton sentries, they have overtaken the duties of patrolling and defending Alexandria while also keeping a watchful eye on the automatons that remain armed due to necessity.&amp;lt;ref&amp;gt;[[Targeted Tragedy]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Endless Choice]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the end of Calyx and leadership of the true Sphene alongside [[Gulool Ja]] established, Oblivion has seen the end of a years-long struggle. Their purpose now fulfilled, rather than disbanding, Oblivion has transitioned towards serving the Queen of Reason and King of Resolve.&amp;lt;ref&amp;gt;[[The Promise of Tomorrow]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
A resistance organization first established during the time of old Alexandria. Its founders were Krile&#039;s parents, Robor and Alayla, former members of Preservation who opposed Calyx&#039;s plan to invade other worlds. Once the then-infant Krile was targeted for experimentation, the researcher couple seized the key to interdimensional fusion and used it to deliver both the artifact and their child to the Source to keep them safe from the enemy. They vanished from record thereafter, with their Endless incarnations later encountered in Living Memory.&lt;br /&gt;
&lt;br /&gt;
Deprived of their founders, Oblivion effectively ceased to be — until decades later when its secret headquarters, now known as the Backroom, was discovered by Cahciua and her followers. Although detailed information pertaining to the key had been erased, Cahciua, strongly believing in Oblivion&#039;s purpose, reestablished the organization under its original name. With the Yyasulani native at the helm, its members set out to thwart King of Resolve Zoraal Ja&#039;s ambitions for conquest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Source: [[The Unending Codex]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|NPCs&lt;br /&gt;
|conditions=Has family::Oblivion&lt;br /&gt;
|caption-property=Has full name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category: Lore/People]][[Category:Organizations]][[Category:Revolutionaries and Resistance Movements]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gulool_Ja&amp;diff=1339858</id>
		<title>Gulool Ja</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gulool_Ja&amp;diff=1339858"/>
		<updated>2026-06-16T04:42:28Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Unending Codex entry and Relatives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Gulool Ja&lt;br /&gt;
| full-name = &lt;br /&gt;
| image = &lt;br /&gt;
| description = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Mamool Ja&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = &lt;br /&gt;
| profession = King of Alexandria&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives = [[Zoraal Ja]] (father)&amp;lt;br&amp;gt;[[Teeshal Ja]] (mother)&amp;lt;br&amp;gt;[[Wuk Lamat]] (adoptive aunt)&amp;lt;br&amp;gt;[[Koana]] (adoptive uncle)&amp;lt;br&amp;gt;[[Gulool Ja Ja]] (grandfather)&lt;br /&gt;
| service = &lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Hitomi Sekine&lt;br /&gt;
| voiceEN = Julissa L. Aguirre&lt;br /&gt;
| voiceFR = Brigitte Lecordier&lt;br /&gt;
| voiceDE = Luisa Wietzoreck&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Alexandria Mourns}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Gives You Teeth}}&lt;br /&gt;
{{quest list row|Scales of Blue}}&lt;br /&gt;
{{quest list row|A Comforting Hand}}&lt;br /&gt;
{{quest list row|A Royal Invitation}}&lt;br /&gt;
{{quest list row|In Search of the Past}}&lt;br /&gt;
{{quest list row|Memories of a Bygone Age}}&lt;br /&gt;
{{quest list row|In Search of Meaning}}&lt;br /&gt;
{{quest list row|Preservation Their Purpose}}&lt;br /&gt;
{{quest list row|Blades in Waiting}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Solution Nine|19.3,14.4|-}}&lt;br /&gt;
{{NPC location info|Solution Nine|18.2,18.2|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
[[Zoraal Ja]]&#039;s son, the exact circumstances of his birth are explored during the [[patch 7.1]] quests, particularly {{i|Crossroads (Quest)}}. His name was given by [[Cahciua]] in honor of his grandfather, [[Gulool Ja Ja]]. In so doing, [[Cahciua]] hoped that the boy would turn out to be a better person than his father, Zoraal Ja. Reflecting his parentage, Gulool Ja likewise has the features of a [[Hoobigo]] child but the coloration of a [[Boonewa]].&lt;br /&gt;
&lt;br /&gt;
Gulool Ja inhabits [[Solution Nine]] but frequently escapes to the wilderness of [[Heritage Found]] to see [[Otis]], his caretaker and mentor. After Zoraal Ja&#039;s passing, Gulool Ja inherits the authority of King of Alexandria, allowing him to open the gate to the city of gold, [[Living Memory]].&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat becomes his caretaker after Otis&#039;s passing and the defeat of Zoraal Ja and [[Sphene (NPC)|Queen Sphene]].&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Gulool Ja (Unending Codex)|The child born from a bargain struck between Alexandria&#039;s King of Resolve and his subordinate Teeshal Ja. Cast into the driftdowns by his mother, he was rescued from the wastes of Heritage Found by members of the resistance group Oblivion. As Cahciua, leader of Oblivion, beheld the nameless Hoobigo boy bearing blue scales, she gifted him a name, as his parents had not. One of strength, compassion, and perseverance. The name of a Dawnservant: Gulool Ja.&lt;br /&gt;
Between the boy&#039;s unique coloring and the fact that Zoraal Ja was the sole male Mamool Ja in Alexandria, there was no doubt as to Gulool Ja&#039;s parentage. All knew the king had begotten a prince─just as they knew the prince had been discarded. Fortunately, Otis, the erstwhile lord captain of Alexandria&#039;s royal knights turned mechanical soldier, was eager to assume the role of father figure, showering the boy with the love and kindness that his sire had denied him. Through Otis&#039;s lessons, Gulool Ja honed his survival skills, and through his own study of electrope, the young Mamool Ja gained an impressive understanding of the ubiquitous technology.&lt;br /&gt;
&lt;br /&gt;
When the Warrior of Light&#039;s entourage arrived in the dome, Gulool Ja met his father&#039;s adoptive sister, Wuk Lamat. This encounter kindled a desire for family within the boy, and with it a growing desire to learn more of the man who had sired him. Alas, the King of Resolve later turned upon the people he was obligated to protect, slaughtering Alexandrians and harvesting their souls to feed his insatiable lust for power. When father and son were at last reunited, Gulool Ja&#039;s desperate pleas failed to temper Zoraal Ja&#039;s rage, and he could only watch as his father was brought to justice.&lt;br /&gt;
&lt;br /&gt;
In death, Zoraal Ja bequeathed the king&#039;s authority to the child he had never acknowledged in life. After considerable thought, Gulool Ja accepted this heavy crown, and resolved to care for the people his father had forsaken.&lt;br /&gt;
&lt;br /&gt;
Under the tutelage of Shale, one of Oblivion&#039;s adapters, Gulool Ja continued his studies of electrope, and his talents proved invaluable during the Warrior of Light&#039;s battle against Calyx. However, the young monarch felt responsible for the scientist&#039;s seizure and abuse of the king&#039;s authority. He vowed to grow strong, taking up the blade and steeling himself for the rigorous training he would undertake in Tuliyollal. Yet Gulool Ja would not blindly follow in his father&#039;s footsteps, but rather choose his own path. Even now he looks to those who changed his life for guidance, Otis and the Warrior of Light but two of many.}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Gulool Ja fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Koana&amp;diff=1338743</id>
		<title>Koana</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Koana&amp;diff=1338743"/>
		<updated>2026-06-15T20:51:36Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Unending Codex entry and Relative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Koana&lt;br /&gt;
| full-name = &lt;br /&gt;
| image = Koana.jpg&lt;br /&gt;
| description = &lt;br /&gt;
| location = Skydeep Cenote Inner Chamber&lt;br /&gt;
| coordinates = 6.2,5.9&lt;br /&gt;
| title = Second Promise&amp;lt;br&amp;gt;Vow of Reason&lt;br /&gt;
| gender = male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Hhetsarro&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| class =&lt;br /&gt;
| job = Machinist&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = The Studium&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives = [[Gulool Ja Ja]] (adoptive father)&amp;lt;br&amp;gt;[[Zoraal Ja]] (adoptive brother)&amp;lt;br&amp;gt;[[Wuk Lamat]] (adoptive sister)&amp;lt;br&amp;gt;[[Gulool Ja]] (adoptive nephew)&lt;br /&gt;
| service = &lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Kaito Ishikawa&lt;br /&gt;
| voiceEN = Luis Bermudez&lt;br /&gt;
| voiceFR = Alexandre Gillet&lt;br /&gt;
| voiceDE = Felix Isenbügel&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
{{quests started|collapse=y}}&lt;br /&gt;
{{quests involved|collapse=y}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Dawntrail Special Site|Respected for his brilliant mind and practical attitude, this adoptive son of Tuliyollal&#039;s ruling family hopes to usher his home into a new age of prosperity. It remains to be seen if technology and innovation will prove sufficient allies to overcome his fellow claimants in the rite of succession.}}{{Quotation|Koana (Unending Codex)|Second to inherit the title of Vow of Reason, Koana was born to a clan of nomadic Hhetsarro in the heart of Loazeniheta. Though raised by protective parents, he was seemingly abandoned in the wilds as a child, and it was only by the mercy of a passing Pelupelu peddler that Koana survived. From his surrogate caregiver he learned the trade that would become his livelihood─or so he thought, for as he gained recognition as a stallkeeper in the capital, a meeting with the Dawnservant eventually led to his adoption. So it was that an orphaned child became the Second Promise of Tuliyollal, as much a son to Gulool Ja Ja as his own flesh and blood, Zoraal Ja. Before long, they were joined by Wuk Lamat, the Third Promise. Seeing in his new sister a reflection of his own hardships, Koana swore to ensure she grew up in happiness and safety.&lt;br /&gt;
Koana blossomed in the privileged environment of the palace, his thirst for knowledge overflowing the bounds of Tural and bearing him across the salt to Sharlayan. He absorbed the Studium&#039;s latest technological advancements, and no sooner had he returned home than he began advising his father to introduce new infrastructure, such as dirigibles and locomotives, to better the lives of all Tuliyollans. To those who prized innovation above all, the young prince was a vehicle for a progressive future, and so Koana gained a following of similarly young and forward-thinking souls. When the time came to compete for the throne in the rite of succession, he recruited the Archons Thancred and Urianger, bringing to bear the fruits of his education and natural ingenuity to complete feats with ease.&lt;br /&gt;
&lt;br /&gt;
However, in the course of his journey, Koana met with myriad peoples who held their traditions in the highest, leading him to question if his singular focus on innovation would best serve their interests. Recognizing that his sister, unwavering in her desire to bring happiness to Tuliyollal, was the worthiest candidate, Koana renounced his claim and fought alongside Wuk Lamat during her final feat, ensuring she ascended as Dawnservant. To his surprise, one of Wuk Lamat&#039;s first acts of office was to appoint him as Vow of Reason, as she assumed the title of Vow of Resolve. Thus did the siblings carry on their two-headed father&#039;s legacy as Dawnservant to the nation of Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Koana&#039;s abilities as a ruler were soon tested by the greatest threat since Tuliyollal&#039;s founding: a surprise attack by the nation of Alexandria. Acting swiftly and decisively, he secured an alliance with Radz-at-Han, calling Vrtra&#039;s dragon kin to the skies of Tural to help repel a second Alexandrian assault.&lt;br /&gt;
&lt;br /&gt;
Grow as he might as man and leader, the abandonment Koana suffered as a child continued to weigh upon him, until an errand brought him to Mehwahhetsoan. There he learned of a tragedy that had befallen his kinsman some twenty years ago, when a rroneek reaver devastated the camp in Loazeniheta, and only by a couple&#039;s act of sacrifice did any survive. Leaving their young son in the care of their clan, they pushed through the chaos of the night and straight towards the ravening beast, acting as decoys to buy time for the others&#039; escape. Alas, when dawn arrived, none could find the couple&#039;s child, who remained missing to that day.&lt;br /&gt;
&lt;br /&gt;
Although definitive proof would forever elude him, Koana knew in his heart that that selfless couple had been his parents. While the knowledge did not make up for their absence in his formative years, something within him nonetheless shifted. An unresolved torment finally laid to rest.}}&lt;br /&gt;
A former student of [[the Studium]] who is one of the four claimants for the throne of [[Tuliyollal]]. The reason for his separation from his birth parents is uncovered during {{i|The Warmth of Family}} from [[Patch 7.1]].&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Portrait (Tall)&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DS Koana1.png|150px]]&lt;br /&gt;
| [[File:DS Tall Koana1.png|90px]]&lt;br /&gt;
| [[File:Koana DS.jpg|180px]]&lt;br /&gt;
| {{MCH}} Innovator&lt;br /&gt;
| {{i|Worqor Lar Dor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Koana render.jpg|Promotional Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wuk_Lamat&amp;diff=1338742</id>
		<title>Wuk Lamat</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wuk_Lamat&amp;diff=1338742"/>
		<updated>2026-06-15T20:48:33Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Unending Codex entry and Relative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Wuk Lamat&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| image = Wuk Lamat hat.jpg, Coming to Ul&#039;dah; Wuk_Lamat_portrait.jpg, A New World to Explore&lt;br /&gt;
| location = varies&lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Intrepid&amp;lt;br&amp;gt;Third Promise&amp;lt;br&amp;gt;Vow of Resolve&lt;br /&gt;
| gender = female&lt;br /&gt;
| age =&lt;br /&gt;
| race = Xbr&#039;aal&lt;br /&gt;
| clan = Helion&lt;br /&gt;
| class =&lt;br /&gt;
| job = Warrior&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives = [[Gulool Ja Ja]] (adoptive father)&amp;lt;br&amp;gt;[[Zoraal Ja]] (adoptive brother)&amp;lt;br&amp;gt;[[Koana]] (adoptive brother)&amp;lt;br&amp;gt;[[Hunmu Rruk]] (biological father)&amp;lt;br&amp;gt;[[Gulool Ja]] (adoptive nephew)&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| voiceJP = Ayaka Shimoyamada&lt;br /&gt;
| voiceEN = Sena Bryer&lt;br /&gt;
| voiceFR = Clémentine Blayo&lt;br /&gt;
| voiceDE = Nell Pietrzyck&lt;br /&gt;
}}&lt;br /&gt;
{{quests started|collapse=y}}&lt;br /&gt;
{{quests involved|collapse=y}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
{{NPC location table header|collapsed=y}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|14,16.1|-}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|6.1,10.3|-}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|12.3,10.4|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|26.5,10.8|-}}&lt;br /&gt;
{{NPC location info|Earthen Sky Hideout|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|12.7,9.4|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|15.8,8.4|-}}&lt;br /&gt;
{{NPC location info|Kozama&#039;uka|12.5,28.4|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|15.8,4.1|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|9.8,4.3|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|12.4,13|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|5,39|-}}&lt;br /&gt;
{{NPC location info|Skydeep Cenote Inner Chamber|6.1,5.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,38.5|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21,37.4|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|14.2,5.2|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,28.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,28.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|21.5,37|-}}&lt;br /&gt;
{{NPC location info|Living Memory|20.8,36.6|-}}&lt;br /&gt;
{{NPC location info|Living Memory|18.9,32.5|-}}&lt;br /&gt;
{{NPC location info|Living Memory|18,32|-}}&lt;br /&gt;
{{NPC location info|Living Memory|12.7,30.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|12.3,30.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|7.4,27.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|22.6,36.9|-}}&lt;br /&gt;
{{NPC location info|Living Memory|29.2,32.6|-}}&lt;br /&gt;
{{NPC location info|Living Memory|29.2,28.6|-}}&lt;br /&gt;
{{NPC location info|Living Memory|35.6,29.1|-}}&lt;br /&gt;
{{NPC location info|Living Memory|36.5,25.9|-}}&lt;br /&gt;
{{NPC location info|Living Memory|22.3,36.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|31.1,14.3|-}}&lt;br /&gt;
{{NPC location info|Urqopacha|26,11.8|-}}&lt;br /&gt;
{{NPC location info|Urqopacha|13.4,12.1|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.2,21.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|10.9,13|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33.6,21.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|35.9,28.2|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|36.3,31.8|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33.6,31.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|34.1,31.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|28.7,33.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|26.2,34.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.9,8.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|11,12.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|19.4,33.2|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|7.4,33.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|32.3,17.1|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|8.7,32.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|26.7,17.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|36,32.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33.6,31.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|31.5,31.3|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|25.8,29.9|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.2,21.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|22.8,29.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|21.6,30.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|28.6,33.5|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|28.7,33.4|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|31.6,32.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|33,32.7|-}}&lt;br /&gt;
{{NPC location info|Yak T&#039;el|5,38.8|-}}&lt;br /&gt;
{{NPC location info|Tuliyollal|12.7,9.4|-}}&lt;br /&gt;
{{NPC location info|Living Memory|28.6,21.3|-}}&lt;br /&gt;
{{NPC location info|Living Memory|33.6,17.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|28.4,15.6|-}}&lt;br /&gt;
{{NPC location info|Summit of Everkeep|6.2,6.5|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|7.4,17.3|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|11.1,23.1|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|12.1,27.9|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|12.1,27.8|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|15.5,8|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|34.5,35.1|-}}&lt;br /&gt;
{{NPC location info|Solution Nine|19.4,14.4|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.1,6.4|-}}&lt;br /&gt;
{{NPC location info|The Backroom|5.9,6.3|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|15.6,5.2|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|9.3,10.2|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|11.8,10|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Solution Nine|17.4,14.4|-}}&lt;br /&gt;
{{NPC location info|Summit of Everkeep|6.1,6.2|-}}&lt;br /&gt;
{{NPC location info|Solution Nine|9.7,13.3|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The adopted daughter of the current ruler of [[Tuliyollal]] in [[Tural]]. She travels to [[Old Sharlayan]] to request help from the [[Warrior of Light]] and allies regarding a succession contest for the next ruler of Tuliyollal. She is a major character in [[Dawntrail]].&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Wuk Lamat (Unending Codex)|Though born to the Xbr&#039;aax Rax, an incident in Wuk Lamat&#039;s earliest years prompted her father to entrust her to the care of the Dawnservant. After an assassin from an enemy tribe attempted to kill her by pushing her into a cenote, Hunmu Rruk, fearing future attempts, made a show of mourning his daughter&#039;s “death” even as Gulool Ja Ja quietly adopted her into the royal household under a different name. Wuk Lamat grew to adulthood alongside her new brothers, Zoraal Ja and Koana, never knowing her true sire&#039;s identity.&lt;br /&gt;
As the Third Promise, Wuk Lamat competed for the Dawnservant&#039;s throne in the rite of succession. With the help of a formidable entourage which included Eorzea&#039;s own champion, she passed through all the lands of Tuliyollal, learning the history, culture, and hopes of the peoples she encountered. In so doing did she cultivate her worthiness as a ruler, and ultimately seize victory despite expectations to the contrary─much to the delight of her adoptive father, Gulool Ja Ja.&lt;br /&gt;
&lt;br /&gt;
The Vow of Resolve chose to rule jointly with her brother Koana, yet the beginning of their reign was not all joyous celebration. Scarcely had they registered the abrupt appearance of an immense dome in Xak Tural when Zoraal Ja emerged to invade Tuliyollal at the head of a mechanical army. Full many Turali lost their lives in the ensuing violence, not least of which was Gulool Ja Ja himself. So it was that Wuk Lamat, obligated by both familial and official duty, made plans to sally forth and settle matters with her estranged sibling.&lt;br /&gt;
&lt;br /&gt;
Joining with her Eorzean allies once more, the Vow of Resolve broke into the dome and infiltrated the Kingdom of Alexandria, eventually laying Zoraal Ja low with the aid of local revolutionaries. Yet an even greater threat lurked behind the fallen king. It was revealed that Sphene, who served Alexandria as the Queen of Reason, was plotting to drain the life energies of other worlds to sustain her Endless subjects. Hesitant to fight someone she once considered an ally, Wuk Lamat nevertheless confronted and defeated the coldly logical Queen Eternal, preventing her from sacrificing further lives for the sake of the dead.&lt;br /&gt;
&lt;br /&gt;
At the culmination of their battle, Wuk Lamat made a promise to the Endless Sphene─the manifestation of the ancient queen&#039;s memories─that she would protect the Kingdom of Alexandria. Determined as she was to keep this oath, the Vow of Resolve found herself drawn into a conflict with Calyx, whose unrivaled genius had been responsible for creating the Endless. She would meet the Sphene of ages past, awoken from four hundred years of stasis, and together with their comrades prevail against Calyx and his summoned primal. Thus did Wuk Lamat help ensure peace not only for Tural, but also for the kingdom she had sworn to preserve.}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&#039;&#039;&#039;Talking to Wuk Lamat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: A shame we have to leave to Tural so soon. I would&#039;ve loved to visit Eorzea, or at the very least see more of Sharlayan.&lt;br /&gt;
 Wuk Lamat: What I have seen is pretty impressive, though. I wasn&#039;t expecting a city of scholars to carry such impressive arms in their shops.&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Portrait (Tall)&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DS Wuk Lamat1.png|150px]]&lt;br /&gt;
| [[File:DS Tall Wuk Lamat1.png|90px]]&lt;br /&gt;
| [[File:Wuk Lamat DS.jpg|180px]]&lt;br /&gt;
| {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| {{i|Ihuykatumu}}&amp;lt;br&amp;gt;{{i|Worqor Zormor}}&amp;lt;br&amp;gt;{{i|Worqor Lar Dor}}&amp;lt;br&amp;gt;{{i|The Skydeep Cenote}}&amp;lt;br&amp;gt;{{i|Vanguard}}&amp;lt;br&amp;gt;{{i|Origenics}}&amp;lt;br&amp;gt;{{i|Everkeep}} (tank only)&amp;lt;br&amp;gt;{{i|Alexandria}}&amp;lt;br&amp;gt;{{i|Yuweyawata Field Station}}&amp;lt;br&amp;gt;{{i|The Underkeep}}&amp;lt;br&amp;gt;{{i|The Meso Terminal}}&amp;lt;br&amp;gt;{{i|The Ageless Necropolis}} (tank only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Wuk Lamat render.jpg|Promotional Art&lt;br /&gt;
Wuk Lamat.jpg|Concept Art&lt;br /&gt;
Wuk Lamat trailer.jpg|CGI Trailer&lt;br /&gt;
Wuk lamat patch 6.55.jpg|During [[patch 6.55]] Wuk Lamat wore a headscarf resembling {{item icon|Zormor Turban of Aiming}} that hid most of her hair and her ears.&lt;br /&gt;
Wuk_Lamat_portrait.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
She is the first female Hrothgar to be revealed in the game. She first appeared in {{i|Growing Light}} (patch 6.5) during a cutscene at the end of the quest, although the camera showed only a pair of legs. Her full model at the time was indeed only a pair of legs, apparently to prevent dataminers from revealing female Hrothgar prior to its official announcement.&amp;lt;br&amp;gt;&lt;br /&gt;
Wuk Lamat&#039;s canon status as a [[Helion]] is unlikely, given her involvement with the New World. Like all [[Xbr&#039;aal]] in [[Tural]], though, she does use a Helion in-game model for the orange skin tone.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.55 NPCs]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zoraal_Ja&amp;diff=1338741</id>
		<title>Zoraal Ja</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zoraal_Ja&amp;diff=1338741"/>
		<updated>2026-06-15T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Unending Codex entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zoraal Ja&lt;br /&gt;
| full-name = &lt;br /&gt;
| image = Zoraal Ja.jpg, Coming to Ul&#039;dah; Zoraal Ja 2.jpg, And the Land Would Tremble&lt;br /&gt;
| description = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = First Promise&amp;lt;br&amp;gt;The Resilient Son&amp;lt;br&amp;gt;King of Resolve&lt;br /&gt;
| gender = male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Mamool Ja&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Viper&lt;br /&gt;
| profession = Landsguard Commander&amp;lt;br&amp;gt;King of Alexandria&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives = [[Gulool Ja Ja]] (father)&amp;lt;br&amp;gt;[[Wuk Lamat]] (adopted sister)&amp;lt;br&amp;gt;[[Koana]] (adopted brother)&amp;lt;br&amp;gt;[[Gulool Ja]] (son)&lt;br /&gt;
| service = &lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Daisuke Ono&lt;br /&gt;
| voiceEN = [https://www.imdb.com/name/nm5841648/ Spencer Ortega]&lt;br /&gt;
| voiceFR = Jérémie Bedrune&lt;br /&gt;
| voiceDE = Johann Fohl&lt;br /&gt;
}} &lt;br /&gt;
{{Quests involved|collapse=y}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Dawntrail Special Site|The First Promise of Tuliyollal, Zoraal Ja serves as the commander of the Landsguard, the redoubtable warriors who preserve the nation&#039;s peace. His martial prowess is rumored to rival even that of the Dawnservant, with many regarding him as the foremost candidate in the rite of succession.}}{{quotation|Zoraal Ja (Unending Codex)|As a warrior raised by the great uniter of the Turali and miraculous offspring of a two-headed Mamool Ja, the First Promise was ever the subject of lofty expectations. The Resilient Son, as the people proclaimed him, well understood the fate into which he had been born. Day after day he trained, avoiding distraction and temptation in his pursuit of martial excellence. Ever did he strive to become the perfect heir to the Dawnservant. Ever did he endeavor to eclipse the legacy of his father─the one whom he respected above all others. He seemed destined for the throne should he but stay the course...until the rite of succession.&lt;br /&gt;
Zoraal Ja was not only bested by Gulool Ja Ja&#039;s shade during the contest, but further compounded his failure when he assaulted an elector and was summarily disqualified. The ultimate victory would go to his adoptive sister, Wuk Lamat, who ascended to the position of Dawnservant alongside their sibling, Koana. Zoraal Ja had devoted his entire life to claiming the throne, and the anguish of this singular defeat shattered his proud spirit.&lt;br /&gt;
&lt;br /&gt;
In the wake of these events, his ever-present aide Sareel Ja helped him obtain the key to interdimensional fusion, which the disgraced Promise used to open a gate to another world. Through this portal he came into contact with Queen Sphene of Alexandria, and with her forged a pact. Their strategic alliance gave rise to a new kingdom, a realm in which he crowned himself the King of Resolve, first of his name. Zoraal Ja spent the next thirty years within the time-shifted dome utilizing advanced electrope technology to augment Alexandria&#039;s military and devising plans to invade the world outside. When all was in readiness, he led his forces in an assault upon his old homeland of Tuliyollal. His entire life, Zoraal Ja had sought to surpass his renowned father, yet even after slaying his sire with the aid of a regulator, the deed brought no peace to his troubled soul.&lt;br /&gt;
&lt;br /&gt;
What worth now his vaunted “resilience”? Unable to find an answer to this question, he lost faith in his own indomitable might and turned to consuming the souls of his Alexandrian subjects. But despite gorging upon such power, his dream of attaining unrivaled strength died along with him as he fell before Eorzea&#039;s hero and his determined comrades.}}&lt;br /&gt;
&lt;br /&gt;
A Mamool Ja who is one of the four claimants for the throne of [[Tuliyollal]]. His nickname, The Resilient Son, comes from the fact that until [[Zoraal Ja]] it was believed to be impossible for [[Blessed Siblings]] to successfully sire offspring. Reflecting his parentage, Zoraal Ja has the features of a [[Hoobigo]] but the coloration of a [[Boonewa]].&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|Zoraal Ja (boss)}}&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Portrait (Tall)&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DS Zoraal Ja1.png|150px]]&lt;br /&gt;
| [[File:DS Tall Zoraal Ja1.png|90px]]&lt;br /&gt;
| [[File:Zoraal Ja DS.jpg|180px]]&lt;br /&gt;
| {{VPR}} [[Viper]]&lt;br /&gt;
| {{i|Worqor Lar Dor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Zoraal Ja render.jpg|Promotional Art&lt;br /&gt;
Zoraal Ja 2.jpg|Appearance from {{i|And the Land Would Tremble}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Livingway&amp;diff=1338740</id>
		<title>Livingway</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Livingway&amp;diff=1338740"/>
		<updated>2026-06-15T20:42:46Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Unending Codex entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Livingway&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| coordinates = 21.1,11.6&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Loporrit&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession =Loporrit Leader &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| voiceJP = Aya Suzaki&lt;br /&gt;
| voiceEN = Bethan Cullinane&lt;br /&gt;
| voiceFR = Anaïs Delva&lt;br /&gt;
| voiceDE = Moira May&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|A Taste of the Moon}}&lt;br /&gt;
{{quest list row|Styled a Hero}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|No Job Too Small}}&lt;br /&gt;
{{quest list row|Unto the Heavens}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 182|&amp;quot;As of now, our mighty moon has a new purpose! To bear the people of [[Etheirys]] to safety!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the self-proclaimed &amp;quot;right paw&amp;quot; of Hydaelyn, Livingway chose her name to remind her of her purpose: to ensure that the people of Etheirys would endure and, preferably, thrive. She is quite confident in her abilities as supervisor to the Loporrits, but has yet to master effective communication with the peoples of Etheirys, which has resulted in the occasional misinterpretation of their wants and needs. To address this and other issues, [[Urianger]] pledged his assistance to the long-eared custodians of the moon, and Livingway has since grown rather fond of the verbose Scion.}}{{quotation|Livingway (Unending Codex)|A rabbit-like people inhabiting the moon, the Loporrits are said to have been created by Hydaelyn Herself for the purpose of preparing for mankind&#039;s flight during the Final Days. Livingway is the individual responsible for directing the Loporrits&#039; millennia-long efforts, and the self-proclaimed “right paw” of Hydaelyn.&lt;br /&gt;
Loporrit history is inextricably tied to the satellite upon which they reside. In the ancients&#039; bid to avert the catastrophe of the Final Days, they summoned Zodiark, the first primal, to rewrite the star&#039;s laws and strengthen its weakened celestial currents. Venat and her followers had a different vision for the future, yet even they understood that Etheirys would not survive were Zodiark to be destroyed. Thus did they seek to seal Him away, beyond mankind&#039;s reach, bringing into being the entity Hydaelyn, who in turn created the moon to be His prison.&lt;br /&gt;
&lt;br /&gt;
The watcher, the overseer of Zodiark&#039;s imprisonment, spoke of Hydaelyn not as an omnipotent being, but as one ever forced to consider desperate measures to avert calamity. As such, She had fashioned the moon with another purpose in mind: should Zodiark cease to exist, the satellite would also serve as an ark to bear the people of Etheirys to the safety of a distant star.&lt;br /&gt;
&lt;br /&gt;
Despite Her precautionary measures, however, there was at first naught on the moon save Zodiark Himself. It fell to the Loporrits, whose creation coincided with that of the celestial vessel, to toil for untold centuries in preparation for a journey that would hopefully never come to pass. Building upon the research of Venat&#039;s faction into the world&#039;s hidden workings, they began the manufacture of the hyperhopper and other such mechanisms required for cosmic navigation. Even more challenging were the arrangements for bringing people to the moon itself. Producing a breathable atmosphere for the star&#039;s refugees was but the first of many tasks ahead.&lt;br /&gt;
&lt;br /&gt;
The Loporrits established environmental foundations, then entered dormancy until said elements stabilized, a cycle they would repeat over and over until the moon became a habitable vessel. They also received knowledge of the present age from collaborators on the star&#039;s surface─members of Sharlayan&#039;s Forum who had heard Hydaelyn&#039;s voice. Their compendium on Etheirys&#039;s people, complete with blank pages for updates, remains one of Livingway&#039;s most treasured possessions.&lt;br /&gt;
&lt;br /&gt;
When Zodiark was at last returned to aether, the moon&#039;s role was shifted wholly from prison to transportation. As matters would have it, however, the Scions&#039; preliminary visit exposed several glaring problems with the Loporrits&#039; preparations. Having been tailored to the ancients&#039; towering statures, the amenities were far too large, and the clothing, foodstuffs, and dwellings upon which they had worked so hard received unexpectedly lukewarm appraisals. So it was that a trembling Livingway and her compatriots turned to Urianger as a potential co-conspirator, requesting that he carry word of a perfect lunar paradise to those below. Untrue or not, the people of Etheirys had to be convinced to evacuate the star posthaste, lest the Final Days claim countless lives.&lt;br /&gt;
&lt;br /&gt;
For all else aside, the Loporrits harbored a profound love for mankind. While Hydaelyn had indeed imbued them with a great fondness for the creatures of Etheirys, they had also spent countless years gazing up at that blue orb, working eagerly towards the day they would finally welcome its inhabitants in person.&lt;br /&gt;
&lt;br /&gt;
In the end, the moon never fulfilled its purpose as a starship. Etheirys&#039;s people chose to resist the coming of the Final Days, and it was the Ragnarok which became home to the satellite&#039;s hyperhopper and other technological marvels.&lt;br /&gt;
&lt;br /&gt;
Now that the existential threat is no more, Livingway and her fellows must search for new meaning to their lives—but the joy they find in helping people remains unchanged. Livingway is tireless in her own personal quest, dreaming of the day she is lauded as mankind&#039;s staunchest ally, and the greatest Loporrit to ever live!}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jullus&amp;diff=1338739</id>
		<title>Jullus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jullus&amp;diff=1338739"/>
		<updated>2026-06-15T20:40:34Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Unending Codex entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Jullus&lt;br /&gt;
| full-name = Jullus pyr Norbanus&lt;br /&gt;
| description = &lt;br /&gt;
| image = Jullus.png&lt;br /&gt;
| location = Garlemald&lt;br /&gt;
| coordinates = 22.7, 24.4&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 21&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Officer&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Ist Imperial Legion, Garlean Empire&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| voiceJP = Ryota Suzuki&lt;br /&gt;
| voiceEN = Nigel Pilkington&lt;br /&gt;
| voiceFR = Martin Faliu&lt;br /&gt;
| voiceDE = Urs Stämpfli&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The Last Bastion}}&lt;br /&gt;
{{quest list row|Personae non Gratae}}&lt;br /&gt;
{{quest list row|His Park Materials}}&lt;br /&gt;
{{quest list row|No Good Deed}}&lt;br /&gt;
{{quest list row|Alea Iacta Est}}&lt;br /&gt;
{{quest list row|The Fallen Empire}}&lt;br /&gt;
{{quest list row|Bonds of Trust}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|A Way Forward}}&lt;br /&gt;
{{quest list row|Strange Bedfellows}}&lt;br /&gt;
{{quest list row|In from the Cold}}&lt;br /&gt;
{{quest list row|Outside Help}}&lt;br /&gt;
{{quest list row|A Cold Reunion}}&lt;br /&gt;
{{quest list row|Kindled Spirit}}&lt;br /&gt;
{{quest list row|An Unforeseen Bargain}}&lt;br /&gt;
{{quest list row|King of the Mountain}}&lt;br /&gt;
{{quest list row|Lunar Rendezvous}}&lt;br /&gt;
{{quest list row|Reunited at Last}}&lt;br /&gt;
{{quest list row|Where Worries Melt Away}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Garlemald|22.7,24.4|-}}&lt;br /&gt;
{{NPC location info|Garlemald|32,17.9|-}}&lt;br /&gt;
{{NPC location info|Garlemald|29.7,9.9|-}}&lt;br /&gt;
{{NPC location info|Garlemald|32,16.8|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume III, p. 180|&amp;quot;We&#039;ll rebuild [[Garlemald]] into a nation that all can be proud of. For those who are still here as well as those who couldn&#039;t be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Already an officer of the [[Ist Imperial Legion|Ist Legion]] at only twenty-one summers, &#039;&#039;&#039;Jullus&#039;&#039;&#039; had nigh upon limitless military potential. From an early age, he labored to serve his country, utilizing what little spare time he had to care for his brother and sister.&lt;br /&gt;
&lt;br /&gt;
Amidst the Ist and [[IIIrd Imperial Legion|IIIrd Legion]]s&#039; clash in the streets of the capital, [[Anima]] was brought forth by the [[Telophoroi]]. Jullus was reporting to a wounded [[Quintus]] at the time, and while the young officer was unaffected, he later discovered that his entire family had been [[Primals#Tempering|tempered]] by the [[Primals|eikon]]. The tragedy compounded when he was forced to kill his loved ones in self-defense. &lt;br /&gt;
&lt;br /&gt;
Though Jullus remains haunted by the experience, he has endeavored to move forward. During the [[Final Days]], he came to the defense of [[Thavnair]]ian refugees who had escaped to [[Camp Broken Glass]], and has since become a de facto representative for Garlemald. In this capacity he coordinates aid efforts with the Ilsabard contingent, supporting his countrymen and fostering connections with the allied forces.}}{{quotation|Jullus (Unending Codex)|An officer of the Ist Imperial Legion, Jullus&#039;s hardworking nature had earned him the esteem of his superiors, and he was regarded as the most promising among his peers.&lt;br /&gt;
When Anima was summoned as the Ist and IIIrd Legions clashed following Emperor Varis&#039;s death, Jullus chanced to be reporting to the wounded Quintus van Cinna and so escaped the eikon&#039;s corrupting influence. His parents and younger siblings, however, did not share his fortune; they were tempered a mere day before they were due to flee the city, and Jullus was forced to kill them in self-defense.&lt;br /&gt;
&lt;br /&gt;
After that tragedy, Jullus abided in grief and hunger in the bitter cold. Yet a glimmer of hope remained, for Quintus had dispatched a messenger to the Xth. By marshaling the might of the legions garrisoned in the provinces, the legatus aimed to take back the imperial palace, which had been transformed into the monstrous Tower of Babil, Anima&#039;s lair. Thence they would work to rebuild their broken Empire─or so he envisioned.&lt;br /&gt;
&lt;br /&gt;
The help that arrived was instead the Ilsabard contingent, a company formed of Garlemald&#039;s enemies. Their presence aroused fear and suspicion in the surviving citizens, and many vowed to never give up the fight. Yet even as the Ist maintained its defiant stance, the ice began to thaw between Jullus and the Leveilleur twins, who sought to establish dialogue at risk of their own lives. On a mission to scavenge ceruleum in the city&#039;s ruins, Jullus painted for them pictures of the imperial capital in better days─of the laughter and song that filled the streets, and the grass that flourished during the short, sweet summers.&lt;br /&gt;
&lt;br /&gt;
Such heartfelt moments did not continue, for Quintus decided to ransom Alphinaud and Alisaie in exchange for the contingent&#039;s supplies and withdrawal. Jullus steeled himself as he arrived at Camp Broken Glass to deliver the demands, with the instruction to eliminate the invaders no matter the cost should negotiations fail. And fail they did. Ere blood could be spilled, however, Commander Lucia Junius revealed to Jullus that the Xth had petitioned the aid of the Grand Company of Eorzea. Communication between the legions had broken down, and the Xth itself had suffered a mass desertion of its provincial troops, severely diminishing its capacity for war. In that instant, all hopes for the Ist were crushed.&lt;br /&gt;
&lt;br /&gt;
Later at the contingent&#039;s encampment, Jullus found himself among men whom he once might have faced in battle. One offered him a mug of hot soup, along with earnest words of empathy─little things that helped him to move forward.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Jullus himself would fall victim to tempering, but he was thankfully cured and fought alongside comrades both old and new against the threat of the Final Days. While that danger has since passed, much of Garlemald has fallen into ruin, and the path to recovery will be long and arduous. Even so, many Garleans chose to remain in their homeland, and beginning with the establishment of a trade agreement with Radz-at-Han, they took their first steps towards a brighter future. Working tirelessly as always, Jullus has become a central figure in this community─a role he naturally fell into perhaps due to the rapport he formed with Alphinaud and Alisaie, along with the caring instincts he honed as an elder brother.&lt;br /&gt;
&lt;br /&gt;
Of late, Jullus has struck up a friendship with an inhabitant of another reflection. Wherever she may be, he cannot help but worry for her well-being.}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sphene_(NPC)&amp;diff=1338738</id>
		<title>Sphene (NPC)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sphene_(NPC)&amp;diff=1338738"/>
		<updated>2026-06-15T20:38:19Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Unending Codex entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the NPC|the item|Sphene (Item)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Sphene&lt;br /&gt;
| full-name = Sphene Alexandros XIV&lt;br /&gt;
| image = Sphene.jpg, Coming to Ul&#039;dah; Sphene 2.jpg, Memories of a Bygone Age&lt;br /&gt;
| description = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Queen of Reason&lt;br /&gt;
| gender = female&lt;br /&gt;
| age =&lt;br /&gt;
| race = Hyune&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class =&lt;br /&gt;
| job = &lt;br /&gt;
| profession = Queen of Alexandria&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Endless&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives =&lt;br /&gt;
| service = &lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Lynn&lt;br /&gt;
| voiceEN = Sarah Ovens&lt;br /&gt;
| voiceFR = Léopoldine Serre&lt;br /&gt;
| voiceDE = Rieke Werner&lt;br /&gt;
}} &lt;br /&gt;
{{quests started|collapse=y}}&lt;br /&gt;
{{quests involved|collapse=y}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Initially introduced as an [[Endless]] in the image of and with the memories of the real Sphene Alexandros XIV. Endless Sphene, as she would eventually be known, as well as her incarnation as [[Queen Eternal]] served as the primary antagonist throughout the back half of [[Patch 7.0]] “Dawntrail” along with [[Zoraal Ja]].&lt;br /&gt;
&lt;br /&gt;
The real Sphene was presumed dead, having seemingly perished of levin sickness four centuries ago. In truth, she was actually being kept in a stasis casket in [[Living Memory]]. Sphene awoke following the [[Meso Terminal (landmark)|Meso Terminal’s]] shutdown and was found by [[Y&#039;shtola]] and [[Shale]].  &lt;br /&gt;
&lt;br /&gt;
Around the same time of Sphene’s awakening, a simulacrum of Sphene was discovered by [[Wuk Lamat]] and the Warrior of Light to walk in [[Everkeep (landmark)|Everkeep]]. This simulant bears little of the personality and attitude of either Endless Sphene or the real one, being a pawn of [[Calyx]] and the antagonist throughout [[Patch 7.2]] “Seekers of Eternity”.&lt;br /&gt;
&lt;br /&gt;
To help distinguish these three entities, Shale proposed the following aliases for the Warrior of Light and their allies to use:&lt;br /&gt;
* &#039;&#039;&#039;“Endless Sphene”&#039;&#039;&#039;, referring to the Queen of Reason first encountered during the interdimensional fusion between [[The Ninth|the Ninth]] and [[The Source|the source]].&lt;br /&gt;
* &#039;&#039;&#039;“Sphene”&#039;&#039;&#039;, for the flesh-and-blood person who recently awoke from stasis.&lt;br /&gt;
* &#039;&#039;&#039;“[[Simulant]]”&#039;&#039;&#039;, for the pawn created by Calyx after the events in Living Memory.&lt;br /&gt;
&lt;br /&gt;
=== Dawntrail ===&lt;br /&gt;
{{quotation|Sphene (Unending Codex)|Born some four centuries ago in the Ninth, Sphene was a princess of the Kingdom of Alexandria, one of the major powers on the Mist Continent. Her parents, the king and queen, perished during the star-spanning conflict known as the Storm Surge, and as their sole heir, she was forced to ascend the throne at a tender age. And though she succeeded in protecting her nation from annihilation, her body was ravaged by the lightning that had come to pervade the world, causing her to suffer from ever-intensifying paralysis until she eventually fell into a coma. With the approval of the kingdom&#039;s leadership, the monarch was placed in cold stasis by the scientists of Preservation, and with the advent of new technology, she was brought back decades later in the form of an Endless.&lt;br /&gt;
This Sphene ruled Alexandria as an eternal queen, and during her reign oversaw the creation of Living Memory, the sanctuary for Endless. Yet while these simulacra may live forever, sustaining them requires life force. Sphene grew desperate when it became apparent that not enough could be harvested within the kingdom, but even that sense of despair was of Calyx&#039;s design; he had forced upon her the impossible task of maintaining Living Memory, exploiting her fervent desire to protect her beloved people, that she might activate the key to interdimensional fusion. And being powerless to either seek or accept help, she ultimately resorted to invoking the relic before erasing her memories and arising as a ruthless weapon. This fearsome entity clashed with Wuk Lamat and the Warrior of Light, whom Sphene had come to regard as friends, and in the brief moment she was restored to herself in defeat, she entrusted them with her hopes and dreams. The Warrior of Light took charge of the key, while Wuk Lamat solemnly swore to look after the people of Alexandria.&lt;br /&gt;
&lt;br /&gt;
With the Endless Sphene no more, the Meso Terminal ceased to function, prompting the original Queen Sphene to awaken from stasis. While overwhelmed by how much her kingdom had changed, the time she spent in the heroes&#039; company reassured her that Alexandrians were the same resilient people they had always been. Yet all was not well, for Calyx, who continued his machinations as an Endless, had created the simulant─an impostor of the Queen of Reason─and appeared to challenge the heroes. His ultimate goal was the evolution of mankind into Endless, the realization of which demanded the sacrifice of countless lives.&lt;br /&gt;
&lt;br /&gt;
Sphene was determined not to let this fate come to pass. She joined forces with the Warrior of Light, and together did they defeat Necron, the dread primal summoned forth by Calyx. Soon thereafter, Sphene was welcomed by the people of Alexandria as their new Queen of Reason, and with the young Gulool Ja wielding the King of Resolve&#039;s authority at her side, she labors once more for the future of her nation.}}&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Portrait (Tall)&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DS Sphene1.png|150px]]&lt;br /&gt;
| [[File:DS Tall Sphene1.png|90px]]&lt;br /&gt;
| [[File:Sphene DS.jpg|180px]]&lt;br /&gt;
| {{ACN}} [[File:Green Arcanist.png|Arcanist|20px|link=]] [[Arcanist|Zoemancer]]&lt;br /&gt;
| {{i|The Meso Terminal}} (DPS only)&amp;lt;br&amp;gt;{{i|The Ageless Necropolis}} (DPS only)&amp;lt;br&amp;gt;{{i|Mistwake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Endless Sphene===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene trailer screenshot.jpg&lt;br /&gt;
Sphene render.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Real Sphene===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene 2 render.png&lt;br /&gt;
Sphene_7.2_fullbody.jpg&lt;br /&gt;
Sphene_7.2_portrait.jpg&lt;br /&gt;
Sphene 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Cevichelemon/Discord&amp;diff=1338737</id>
		<title>User:Cevichelemon/Discord</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Cevichelemon/Discord&amp;diff=1338737"/>
		<updated>2026-06-15T20:26:34Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Cevichelemon/Discord&amp;diff=1338736</id>
		<title>User:Cevichelemon/Discord</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Cevichelemon/Discord&amp;diff=1338736"/>
		<updated>2026-06-15T20:25:16Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Created page with &amp;quot;cev&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cev&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Erenville&amp;diff=1338730</id>
		<title>Erenville</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Erenville&amp;diff=1338730"/>
		<updated>2026-06-15T20:14:05Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: small lore addition from codex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Erenville&lt;br /&gt;
| description = &lt;br /&gt;
| image = Erenville.jpg, Coming to Ul&#039;dah; Erenville Post DT.jpg, Guidance of the Hhetso&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 25&lt;br /&gt;
| race = Shetona&lt;br /&gt;
| clan = Rava&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Gleaner&lt;br /&gt;
| birthplace = [[Yyasulani]]&lt;br /&gt;
| organization = The Gleaners&#039; Guildship&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| relatives = [[Cahciua]] (mother)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| voiceJP = Rikuya Yasuda&lt;br /&gt;
| voiceEN = Ari Oskarsson&lt;br /&gt;
| voiceFR = Grégory Laisné&lt;br /&gt;
| voiceDE = Michael Baral&lt;br /&gt;
}} His birth name is &#039;&#039;&#039;Elene&#039;shpya&#039;&#039;&#039;.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The Rite of Succession}}&lt;br /&gt;
{{quest list row|The Feat of Gold}}&lt;br /&gt;
{{quest list row|A Leaking Workpot}}&lt;br /&gt;
{{quest list row|Pointing the Way}}&lt;br /&gt;
{{quest list row|The Skyruin}}&lt;br /&gt;
{{quest list row|The Promise of Peace}}&lt;br /&gt;
{{quest list row|The Long Road to Xak Tural}}&lt;br /&gt;
{{quest list row|Saddled Up}}&lt;br /&gt;
{{quest list row|Braced for Trouble}}&lt;br /&gt;
{{quest list row|Blowing Smoke}}&lt;br /&gt;
{{quest list row|Law of the Land}}&lt;br /&gt;
{{quest list row|On Track (Dawntrail)}}&lt;br /&gt;
{{quest list row|One with Nature}}&lt;br /&gt;
{{quest list row|And the Land Would Tremble}}&lt;br /&gt;
{{quest list row|The Land of Levin}}&lt;br /&gt;
{{quest list row|Gone and Forgotten}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Glorified Ratcatcher}}&lt;br /&gt;
{{quest list row|The Full Report, Warts and All}}&lt;br /&gt;
{{quest list row|A Guide of Sorts}}&lt;br /&gt;
{{quest list row|A New World to Explore}}&lt;br /&gt;
{{quest list row|To Urqopacha}}&lt;br /&gt;
{{quest list row|To Kozama&#039;uka}}&lt;br /&gt;
{{quest list row|For All Turali}}&lt;br /&gt;
{{quest list row|Feeding the River}}&lt;br /&gt;
{{quest list row|History&#039;s Keepers}}&lt;br /&gt;
{{quest list row|The Leap to Yak T&#039;el}}&lt;br /&gt;
{{quest list row|Into the Traverse}}&lt;br /&gt;
{{quest list row|The Feat of the Brotherhood}}&lt;br /&gt;
{{quest list row|Road to the Golden City}}&lt;br /&gt;
{{quest list row|Ever Greater, Ever Brighter}}&lt;br /&gt;
{{quest list row|On the Cloud}}&lt;br /&gt;
{{quest list row|Unto the Summit}}&lt;br /&gt;
{{quest list row|A Journey Never-ending}}&lt;br /&gt;
{{quest list row|Seekers of Eternity}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 177|&amp;quot;Another day, another commission of paramount importance...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A member of the gleaners&#039; guildship, Erenville specializes in the collection of live specimens. He is an accomplished scholar, far more knowledgeable than one might expect for a researcher of a mere twenty-five summers, which is perhaps why the Forum personally requested his services while preparing for the star&#039;s evacuation. Upon learning of these plans, he refused to abandon our world and its countless undiscovered wonders, electing instead to assist the Scions in their efforts to save Etheirys. He now works closely with the [[Students of Baldesion]], though despite his deepening relationships with such curious sorts, none yet know what he was called before he departed his home and took the name Erenville.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erenville&#039;&#039;&#039; works as a [[Gleaner]], a [[Sharlayan]] scholar who gathers samples of the flora and fauna of the world and brings them to [[Labyrinthos]] to be cataloged and studied, adding to the ever-growing list of knowledge and papers of information that Sharlayan hordes. Erenville meets the [[Warrior of Light]] and [[the Scions of the Seventh Dawn]] as they investigate the actions of [[The Forum]]. The Warrior of Light aids him first in gathering escaped marmots, and then again in tranquilizing a Hornbill specimen.&lt;br /&gt;
&lt;br /&gt;
When asked why he is being made to gather creatures already present in Labyrinthos, he explains that though he does not know, he and his fellow Gleaners are being tasked with gathering up all manner of creature and and plant, those of especially hardy nature, and bring them to the lower levels of Labyrinthos, and their best guess is that they are preparing to migrate somewhere, potentially to the east to [[Meracydia]], where the land has become inhospitable. When [[Y&#039;shtola]] asks to be brought to the lower levels, he says he is unable to do so, but advises the group of a mineshaft that leads further down that they may utilize.&lt;br /&gt;
&lt;br /&gt;
After following him for some time, the group notices Erenville on his way to meet with some members of The Forum. Wishing to tail him but not be seen, Y&#039;shtola transfigures the Warrior of Light, [[Alphinaud]] and [[Alisaie]] into frogs, so they may follow him in secret. They witness a conversation where Erenville asks why the gleaners are being pushed to such extremes without being given an explanation and with such urgency. The member of The Forum tells him that Sharlayan is beholden to an ancient duty, and with talk of the [[Final Days]] being upon them, it is time for them to fulfill that duty. He tells Erenville that all will be made clear and the Gleaners would realize they toiled for the greater good. Erenville, for his part, suggested The Forum find a more immediate solution to their working conditions, lest the Gleaners rise up in protest. Noticing the three suspicious frogs sitting nearby, he sighs and tells the Warrior of Light that he hoped what they heard was informative, and that for his part he believes The Forum holds their best interests at heart, and with the Scions snooping around, he was reassured that things would work out. When the transfiguration spell wore off, Alisaie asked how he knew it was them. He simply replied that if they seek to imitate something, study it, and try not to fool an expert.&lt;br /&gt;
&lt;br /&gt;
Much later, when the [[Ragnarok]] was being refitted for the long voyage to [[Ultima Thule]], Erenville aided in reaching out to the [[Eorzean Alliance]] and bringing in workers and resources for those who sought to take refuge on the [[Mare Lamentorum|moon]].&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
{{quotation|Dawntrail Special Site|A member of the gleaners&#039; guildship in Sharlayan, Erenville hails from the continent of Tural, and has taken on the role of guide for the Warrior of Light during the rite of succession. Though he appears to harbor reservations after learning the contest involves the fabled city of gold, the source of his misgivings remains unclear.}}&lt;br /&gt;
{{quotation|Erenville (Unending Codex)|Born to Cahciua in the Yyasulani region of Tural, Erenville was raised to appreciate the wonders of the natural world, the wild creatures which dwell within it being the primary focus of his education. His Shetona mother, loving parent and demanding mentor both, set her child the task of discovering the legendary city of gold ere she would consider his tutelage complete. Once fully grown, a determined Erenville thus traveled to Old Sharlayan to gain the wisdom and experience necessary to complete this daunting challenge. Yet even as he mastered a gleaner&#039;s practical duties, capturing many a beast across many a land, he came to believe the golden city was nothing more than myth─a tale to impress and inspire children.&lt;br /&gt;
A pivotal event in Tuliyollal, however, would change Erenville&#039;s mind. Known as the rite of succession, this contest was to decide the heir to Dawnservant Gulool Ja Ja&#039;s throne. The gleaner&#039;s childhood friend and Third Promise of Tuliyollal, Wuk Lamat, announced her participation as a claimant, and enlisted his assistance in the search for a mighty champion who could help secure her victory. In response to this request, Erenville introduced her to the Eorzean hero he met during the chaos of the Final Days. The young Shetona also agreed to return with them to Tural and act as guide, and in so doing unknowingly set himself on a path towards the goal he had long ago dismissed as impossible fantasy. For once they arrived, he learned that the contest&#039;s ultimate objective was to seek out the long-hidden city of gold.&lt;br /&gt;
&lt;br /&gt;
With the aid of her Eorzean allies, Wuk Lamat performed the myriad feats required of her by the Dawnservant&#039;s electors, and after a long and arduous road did she and her companions at last descend into the Skydeep Cenote and reach the gate to the golden city. Thus did the Third Promise win the contest, and claim the throne in both her and her brother Koana&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Erenville sought to return home and inform his mother of the task&#039;s completion, only to witness the sudden appearance of a mysterious dome encapsulating Yyasulani. An army of mechanical soldiers issued forth from within to launch an assault on Tuliyollal, an event which led to Erenville accompanying Wuk Lamat on a mission to infiltrate the dome itself. Once inside this unnatural fusion of his home and another world, in which thirty years had somehow passed in the blink of an eye, Erenville encountered an odd machine that introduced itself with his mother&#039;s name. During the decades she had been isolated from the Source, Cahciua had been leading a revolutionary group known as Oblivion in a fight against Wuk Lamat&#039;s adoptive brother Zoraal Ja, in an attempt to frustrate his plans for invasion.&lt;br /&gt;
&lt;br /&gt;
Erenville worked alongside Cahciua and her resistance fighters to topple the King of Resolve, and in doing so learned a sad truth. His mother, whom he believed to be controlling her machine avatar remotely, had already perished and been recreated from her memories as one of the Endless. After the final, bittersweet moments they spent together in Living Memory, Erenville vowed to carry on Cahciua&#039;s life work: to travel the world and catalog creatures yet undiscovered. He would board a ship bound for distant shores not as a gleaner, but as a man in pursuit of a new dream.}}After the events of Dawntrail, Erenville is no longer a [[Gleaner]], and is now considered a Former Gleaner.&amp;lt;ref&amp;gt;Erenville (Unending Codex)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Erenville render.jpg|Promotional Art&lt;br /&gt;
Erenville.png&lt;br /&gt;
Erenville post dt.jpg|[[Patch 7.1]]+ appearance&lt;br /&gt;
Erenville Post DT.jpg&lt;br /&gt;
Erenville Cahciua figurine.jpg|Erenville&#039;s Cahciua backpack figurine (7.1+)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Despite being from [[Yyasulani]], Erenville&#039;s EN voice acting has an icelandic accent. No other characters in [[Tural]] have a similar accent.&lt;br /&gt;
&lt;br /&gt;
When conversing with Wuk Lamat, Erenville expresses that technically speaking, he was a girl in his youth.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/sidestory_08/#sidestory_08 Tales under the New Moon: The First of Many Festivals]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Erenville&amp;diff=1338729</id>
		<title>Erenville</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Erenville&amp;diff=1338729"/>
		<updated>2026-06-15T20:10:46Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Erenville unending codex for dawntrail and trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Erenville&lt;br /&gt;
| description = &lt;br /&gt;
| image = Erenville.jpg, Coming to Ul&#039;dah; Erenville Post DT.jpg, Guidance of the Hhetso&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 25&lt;br /&gt;
| race = Shetona&lt;br /&gt;
| clan = Rava&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Gleaner&lt;br /&gt;
| birthplace = [[Yyasulani]]&lt;br /&gt;
| organization = The Gleaners&#039; Guildship&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| relatives = [[Cahciua]] (mother)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| voiceJP = Rikuya Yasuda&lt;br /&gt;
| voiceEN = Ari Oskarsson&lt;br /&gt;
| voiceFR = Grégory Laisné&lt;br /&gt;
| voiceDE = Michael Baral&lt;br /&gt;
}} His birth name is &#039;&#039;&#039;Elene&#039;shpya&#039;&#039;&#039;.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The Rite of Succession}}&lt;br /&gt;
{{quest list row|The Feat of Gold}}&lt;br /&gt;
{{quest list row|A Leaking Workpot}}&lt;br /&gt;
{{quest list row|Pointing the Way}}&lt;br /&gt;
{{quest list row|The Skyruin}}&lt;br /&gt;
{{quest list row|The Promise of Peace}}&lt;br /&gt;
{{quest list row|The Long Road to Xak Tural}}&lt;br /&gt;
{{quest list row|Saddled Up}}&lt;br /&gt;
{{quest list row|Braced for Trouble}}&lt;br /&gt;
{{quest list row|Blowing Smoke}}&lt;br /&gt;
{{quest list row|Law of the Land}}&lt;br /&gt;
{{quest list row|On Track (Dawntrail)}}&lt;br /&gt;
{{quest list row|One with Nature}}&lt;br /&gt;
{{quest list row|And the Land Would Tremble}}&lt;br /&gt;
{{quest list row|The Land of Levin}}&lt;br /&gt;
{{quest list row|Gone and Forgotten}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Glorified Ratcatcher}}&lt;br /&gt;
{{quest list row|The Full Report, Warts and All}}&lt;br /&gt;
{{quest list row|A Guide of Sorts}}&lt;br /&gt;
{{quest list row|A New World to Explore}}&lt;br /&gt;
{{quest list row|To Urqopacha}}&lt;br /&gt;
{{quest list row|To Kozama&#039;uka}}&lt;br /&gt;
{{quest list row|For All Turali}}&lt;br /&gt;
{{quest list row|Feeding the River}}&lt;br /&gt;
{{quest list row|History&#039;s Keepers}}&lt;br /&gt;
{{quest list row|The Leap to Yak T&#039;el}}&lt;br /&gt;
{{quest list row|Into the Traverse}}&lt;br /&gt;
{{quest list row|The Feat of the Brotherhood}}&lt;br /&gt;
{{quest list row|Road to the Golden City}}&lt;br /&gt;
{{quest list row|Ever Greater, Ever Brighter}}&lt;br /&gt;
{{quest list row|On the Cloud}}&lt;br /&gt;
{{quest list row|Unto the Summit}}&lt;br /&gt;
{{quest list row|A Journey Never-ending}}&lt;br /&gt;
{{quest list row|Seekers of Eternity}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 177|&amp;quot;Another day, another commission of paramount importance...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A member of the gleaners&#039; guildship, Erenville specializes in the collection of live specimens. He is an accomplished scholar, far more knowledgeable than one might expect for a researcher of a mere twenty-five summers, which is perhaps why the Forum personally requested his services while preparing for the star&#039;s evacuation. Upon learning of these plans, he refused to abandon our world and its countless undiscovered wonders, electing instead to assist the Scions in their efforts to save Etheirys. He now works closely with the [[Students of Baldesion]], though despite his deepening relationships with such curious sorts, none yet know what he was called before he departed his home and took the name Erenville.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erenville&#039;&#039;&#039; works as a [[Gleaner]], a [[Sharlayan]] scholar who gathers samples of the flora and fauna of the world and brings them to [[Labyrinthos]] to be cataloged and studied, adding to the ever-growing list of knowledge and papers of information that Sharlayan hordes. Erenville meets the [[Warrior of Light]] and [[the Scions of the Seventh Dawn]] as they investigate the actions of [[The Forum]]. The Warrior of Light aids him first in gathering escaped marmots, and then again in tranquilizing a Hornbill specimen.&lt;br /&gt;
&lt;br /&gt;
When asked why he is being made to gather creatures already present in Labyrinthos, he explains that though he does not know, he and his fellow Gleaners are being tasked with gathering up all manner of creature and and plant, those of especially hardy nature, and bring them to the lower levels of Labyrinthos, and their best guess is that they are preparing to migrate somewhere, potentially to the east to [[Meracydia]], where the land has become inhospitable. When [[Y&#039;shtola]] asks to be brought to the lower levels, he says he is unable to do so, but advises the group of a mineshaft that leads further down that they may utilize.&lt;br /&gt;
&lt;br /&gt;
After following him for some time, the group notices Erenville on his way to meet with some members of The Forum. Wishing to tail him but not be seen, Y&#039;shtola transfigures the Warrior of Light, [[Alphinaud]] and [[Alisaie]] into frogs, so they may follow him in secret. They witness a conversation where Erenville asks why the gleaners are being pushed to such extremes without being given an explanation and with such urgency. The member of The Forum tells him that Sharlayan is beholden to an ancient duty, and with talk of the [[Final Days]] being upon them, it is time for them to fulfill that duty. He tells Erenville that all will be made clear and the Gleaners would realize they toiled for the greater good. Erenville, for his part, suggested The Forum find a more immediate solution to their working conditions, lest the Gleaners rise up in protest. Noticing the three suspicious frogs sitting nearby, he sighs and tells the Warrior of Light that he hoped what they heard was informative, and that for his part he believes The Forum holds their best interests at heart, and with the Scions snooping around, he was reassured that things would work out. When the transfiguration spell wore off, Alisaie asked how he knew it was them. He simply replied that if they seek to imitate something, study it, and try not to fool an expert.&lt;br /&gt;
&lt;br /&gt;
Much later, when the [[Ragnarok]] was being refitted for the long voyage to [[Ultima Thule]], Erenville aided in reaching out to the [[Eorzean Alliance]] and bringing in workers and resources for those who sought to take refuge on the [[Mare Lamentorum|moon]].&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
{{quotation|Dawntrail Special Site|A member of the gleaners&#039; guildship in Sharlayan, Erenville hails from the continent of Tural, and has taken on the role of guide for the Warrior of Light during the rite of succession. Though he appears to harbor reservations after learning the contest involves the fabled city of gold, the source of his misgivings remains unclear.}}&lt;br /&gt;
{{quotation|Erenville (Unending Codex)|Born to Cahciua in the Yyasulani region of Tural, Erenville was raised to appreciate the wonders of the natural world, the wild creatures which dwell within it being the primary focus of his education. His Shetona mother, loving parent and demanding mentor both, set her child the task of discovering the legendary city of gold ere she would consider his tutelage complete. Once fully grown, a determined Erenville thus traveled to Old Sharlayan to gain the wisdom and experience necessary to complete this daunting challenge. Yet even as he mastered a gleaner&#039;s practical duties, capturing many a beast across many a land, he came to believe the golden city was nothing more than myth─a tale to impress and inspire children.&lt;br /&gt;
A pivotal event in Tuliyollal, however, would change Erenville&#039;s mind. Known as the rite of succession, this contest was to decide the heir to Dawnservant Gulool Ja Ja&#039;s throne. The gleaner&#039;s childhood friend and Third Promise of Tuliyollal, Wuk Lamat, announced her participation as a claimant, and enlisted his assistance in the search for a mighty champion who could help secure her victory. In response to this request, Erenville introduced her to the Eorzean hero he met during the chaos of the Final Days. The young Shetona also agreed to return with them to Tural and act as guide, and in so doing unknowingly set himself on a path towards the goal he had long ago dismissed as impossible fantasy. For once they arrived, he learned that the contest&#039;s ultimate objective was to seek out the long-hidden city of gold.&lt;br /&gt;
&lt;br /&gt;
With the aid of her Eorzean allies, Wuk Lamat performed the myriad feats required of her by the Dawnservant&#039;s electors, and after a long and arduous road did she and her companions at last descend into the Skydeep Cenote and reach the gate to the golden city. Thus did the Third Promise win the contest, and claim the throne in both her and her brother Koana&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Erenville sought to return home and inform his mother of the task&#039;s completion, only to witness the sudden appearance of a mysterious dome encapsulating Yyasulani. An army of mechanical soldiers issued forth from within to launch an assault on Tuliyollal, an event which led to Erenville accompanying Wuk Lamat on a mission to infiltrate the dome itself. Once inside this unnatural fusion of his home and another world, in which thirty years had somehow passed in the blink of an eye, Erenville encountered an odd machine that introduced itself with his mother&#039;s name. During the decades she had been isolated from the Source, Cahciua had been leading a revolutionary group known as Oblivion in a fight against Wuk Lamat&#039;s adoptive brother Zoraal Ja, in an attempt to frustrate his plans for invasion.&lt;br /&gt;
&lt;br /&gt;
Erenville worked alongside Cahciua and her resistance fighters to topple the King of Resolve, and in doing so learned a sad truth. His mother, whom he believed to be controlling her machine avatar remotely, had already perished and been recreated from her memories as one of the Endless. After the final, bittersweet moments they spent together in Living Memory, Erenville vowed to carry on Cahciua&#039;s life work: to travel the world and catalog creatures yet undiscovered. He would board a ship bound for distant shores not as a gleaner, but as a man in pursuit of a new dream.}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Erenville render.jpg|Promotional Art&lt;br /&gt;
Erenville.png&lt;br /&gt;
Erenville post dt.jpg|[[Patch 7.1]]+ appearance&lt;br /&gt;
Erenville Post DT.jpg&lt;br /&gt;
Erenville Cahciua figurine.jpg|Erenville&#039;s Cahciua backpack figurine (7.1+)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Despite being from [[Yyasulani]], Erenville&#039;s EN voice acting has an icelandic accent. No other characters in [[Tural]] have a similar accent.&lt;br /&gt;
&lt;br /&gt;
When conversing with Wuk Lamat, Erenville expresses that technically speaking, he was a girl in his youth.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/sidestory_08/#sidestory_08 Tales under the New Moon: The First of Many Festivals]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1338387</id>
		<title>Garlean Empire</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1338387"/>
		<updated>2026-06-14T20:30:46Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Garlean post-EW lore added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Garlemald Banner.png|thumb|400px|The banner of the Garlean Empire.]]&lt;br /&gt;
{{otheruses|the in-game nation as a whole|the [[Endwalker]] zone|Garlemald}}&lt;br /&gt;
{{Quotation|https://na.finalfantasyxiv.com/lodestone/special/grandcompany/garlean_empire/|The Garlean Empire controls the majority of the Three Great Continents, the enormous landmass that encompasses [[Eorzea]]. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of [[Ilsabard]]. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus—now the reigning emperor—in the span of a single generation Garlemald established itself as one of the most formidable forces in all of [[Hydaelyn]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, a mere thirty-six years from the Empire&#039;s founding, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city-state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For more than a decade, the continent of Aldenard knew relative peace. In the year 1572, however, the Garlean army once again began its inexorable advance. Using the calamitous arrival of the Seventh Umbral Era to sinister advantage, the Empire prepares to gather the lands of Eorzea into its steely embrace...}}&lt;br /&gt;
The [[Garlean Empire]] is a nation located to the northeast of [[Eorzea]] in [[Garlemald]]. Specializing in magitek machinery, powered by a refined form of aether known as ceruleum, Garlemald is considered to be one of the most technologically advanced nations. However, this technological golden age fed Garlemald&#039;s hunger for conquest, and the once-sparsely populated nation became the empire it is known as today. The Empire is known for ruling with an iron fist, suppressing all—the &amp;quot;savages&amp;quot; of conquered lands most of all—who fall under its rule.&lt;br /&gt;
&lt;br /&gt;
The Empire began its advance on Eorzea in the year 1556 of the Sixth Astral Era, invading and successfully conquering the nation of [[Ala Mhigo]]. After a pause to its aggressive expansion, this wave of Garlean might began again in the year 1572, this time aiming to claim the rest of Eorzea&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
Throughout &#039;&#039;[[Final Fantasy XIV]]&#039;&#039;, the Garlean Empire serves as the major antagonist in the Warrior of Light&#039;s story.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Garlean Empire lays claim to nearly three-quarters of the Three Great Continents, Aldenard being the only region yet to fall entirely under imperial rule. Until some fifty years ago, Garlemald was a remote and sparsely populated republic which held little more than a fraction of the northern territories of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus in the span of a single generation, Garlemald has come to stand upon the threshold of ruling all Hydaelyn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 176&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
Garleans: 70%&lt;br /&gt;
Other: 30%&lt;br /&gt;
&lt;br /&gt;
Note: These figures represent only the capital city of Garlemald, as well as only those with full citizenship. If all subjects were included, the percentages of true-blooded Garleans would be significantly reduced.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The Empire has banned religion, seeing it as a barbarian practice that all too often results in the summoning of primals. Many of the inhabitants of Garlemald proper are atheists, a fact attributable to their biological and spiritual inability to harbor and wield aether-based magicks. As theologians believe that religion can only truly develop alongside magic, it is little wonder that the Garleans are disinclined to keep any faith.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Following the invention of magitek, Garleans have come to hold efficiency in high regard, and the founding of the Empire has heralded the advent of a strict social hierarchy. Advancement has become an excessive measure of individual merit, and those aspiring to move upwards have carried Garlemald forward. However, there is also a marked tendency to look down upon the peoples of annexed territories, which has been the cause of much discord.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
The winters of Garlemald are bitter, and the cultivation period short. Food that can keep, then, is a necessity. Simple and hearty fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table.&lt;br /&gt;
&lt;br /&gt;
==Social Hierarchy==&lt;br /&gt;
The rise of the Garlean Empire in the Year 1522 of the Sixth Astral Era led to significant changes in the structure of Garlean society. This is most evident in the adoption of titles which serve to indicate an individual&#039;s place within the social hierarchy.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[The Great Gubal Library]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This hierarchy extends to the general populace as well, though it is far less complex. The majority of citizens bear the “Bas” title, and there is a smaller group which appears to be comprised of respected artisans who have adopted the “Cen” title.&lt;br /&gt;
&lt;br /&gt;
The “Aan” title is bestowed upon the peoples of annexed territories and indicates that they lack even the most basic rights afforded to a citizen. However, many Garleans view this as an opportunity rather than a condemnation, as citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The social hierarchy of the Garlean Empire is well-ordered and strict. Upon reaching adulthood, Garleans receive a title betwixt their forename and surname indicating their position within society. With the name Solus zos Galvus, for instance, the “zos” identifies him as Emperor. Naturally, should one’s rank or profession change, so does one’s title. The second Emperor was once named Varis yae Galvus, the “yae” marking him as a member of the royal family in the line of succession.&lt;br /&gt;
&lt;br /&gt;
In the case of dual titles or occupations, a person is awarded the highest-ranking title. As a legatus, Varis could also have been called “van Galvus.” However, royal blood outweighed rank, and he remained “yae Galvus.”&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| {{STDT|lore sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
!&lt;br /&gt;
! Example Position&lt;br /&gt;
! Primary Function&lt;br /&gt;
!Title&lt;br /&gt;
|-&lt;br /&gt;
| Royalty || || Emperor || Supreme ruler of the empire and all its holdings || Zos&lt;br /&gt;
|-&lt;br /&gt;
|  || || Consanguineus Imperialis || Imperial prince, empress, empress dowager, and any other member of the royal family in line to succeed the imperial throne || Yae&lt;br /&gt;
|-&lt;br /&gt;
|  || || Gens Imperiale || Imperial princess, spouses of royal family members, and all other royalty without claim to the imperial throne || Wir&lt;br /&gt;
|-&lt;br /&gt;
| Military || Marshals || Legatus Augustus || High commander of multiple legions || Van&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legatus Legionis&amp;lt;ref&amp;gt;Often just referred to as a &amp;quot;Legatus&amp;quot;&amp;lt;/ref&amp;gt; || Commander of a legion || &lt;br /&gt;
|-&lt;br /&gt;
|  || Executive Officers || Tribunus Laticlavius || Leader of a legion&#039;s military tribunes, and second in command to the legatus || Tol&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus Angusticlavius || One of a legion&#039;s military tribunes Assumes command of the secondary unit in the event a legion is split || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Castrorum || Commander of a castrum stationed in or near enemy territory, and the highest rank attainable by a citizen not of Garlean ancestry || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officers || Tribunus Militum || One of a legion&#039;s military tribunes and second in command to the Tribunus Laticlavus || Rem&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus pilus || Commander of a legion&#039;s first cohort || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Pilus prior || Commander of a legion&#039;s remaining cohorts || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Centurio || Commander of a middle-sized unit of infantry numbering one-hundred soldiers || Quo&lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Optio || A veteran soldier assigned to assist a centurion || Pyr&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tesserarius || Watch commander responsible with maintaining communication between officers and soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Decurio || Commander of a small unit of infantry numbering ten soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Duplicarius || A veteran soldier || Oen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legionarius || Regular infantry composed mostly of peoples of conquered territories seeking citizenship through service || &lt;br /&gt;
|-&lt;br /&gt;
| Specialists || Senior Officers || Primus Architectus Magiteci || Chief imperial magitek engineer and Lord Provost of the Garlean Magitek Academy || Nan&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Magiteci || A engineer specializing in magitek || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Praefectus Medicorum || High commander of imperial field medics || Mal&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Architectorum || High commander of the imperial field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus medicus || First medic || Lux &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Ordinum || Commander of a small unit of field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Medicus Veteranus || Veteran field medic || Kir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Veteranus || Veteran engineer || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Medicus || Field Medic || Jen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus || Field engineer assigned to tasks such as the building and maintenance of equipment, sapping, and airship piloting || &lt;br /&gt;
|-&lt;br /&gt;
| Public Officials || Extraordinary Magistrates || Dictator || Temporary leader appointed only in times of emergency, and given all rights of the lord emperor || Iyl&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Princeps senatus || Leader of the senate, wielding direct influence over the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  || Ordinary Magistrates || Consul || Highest elected official. Also serves as mayor of the imperial capital || Het&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praetor || Minister of law and second to the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus plebis || A remnant of the old republic, serves as a representative of public citizens || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Aedilis || Minister of city planning || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Quaestor || Minister of state finances || &lt;br /&gt;
|-&lt;br /&gt;
|  || Provincial Magistrates || Censor || Supervisor of public morality || Goe&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rector || Ruler of an imperial province || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praeses || Ruler of an imperial territory || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Intelligence Officials || Primus Frumentarius || Commander of local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officials || Praefectus || Supervisor of civil servants || Fae&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Vicarius || Deputy to provincial rectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Senator || Members of the Senate who worked to elect high-ranking magistrates || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officials || Decemvir || Members of the Decemviri--a group of ten magistrates who adjudge litigation, distribute public lands, and write laws, amongst other tasks. || Eir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Auctor Palatinorum || Head of the imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
|  || Intelligence Officials || Frumentarius || Local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Officers || Eques || Basic civil servants || Dus&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Lictor || Bodyguards and protectors of the public peace || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Notarius || Scrivener and record-keepers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Compulsor || Tax-collectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Palatinus || Imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
| Citizens || Upper Citizens || Civis Fabrilis || Artisans and other citizens of the secondary economic sector--manufacturing || Cen&lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Citizens || Civis Mercatus || Merchants and other citizens of the tetriary economic sector--services || Bas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Civis Funaminae || Farmers, fishers, hunters, miners, logcutters, and other citizens of the primary economic sector--raw materials || &lt;br /&gt;
|-&lt;br /&gt;
| Non-citizens || Non-citizens || Peregrinus || Slaves and peoples of annexed territories. Citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service || Aan&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals || || A disgraced title reserved for the worst criminals and outcasts who have betrayed the Empire || Viator&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
===Emperor===&lt;br /&gt;
[[File:Solus zos Galvus concept art.png|thumb|150px|left|Solus zos Galvus]]Garlemald was a republic until Solus Galvus, about fifty years ago, brought all of Ilsabard under his control and named himself Emperor. Thus was born the Empire, a mighty regime to govern new Garlean territories and led by the newly-titled [[Solus zos Galvus]]. The Empire was most recently led by [[Varis zos Galvus]]. &lt;br /&gt;
&lt;br /&gt;
Currently, Garlemald is without an Emperor.&lt;br /&gt;
&lt;br /&gt;
===Senate===&lt;br /&gt;
The Senate yet exists and gives council to the Emperor, but its power is a shadow of what it once was. The central government now stands as a large bureaucracy, led by magistrates personally appointed by the Emperor. Members range from upper level public officials, titled “fae,” to the highest-ranking princeps senatus—”iyl.” The Senate also holds the power to remove the magistrates — the consul, praetor, tribunus plebis, aedilis, and quaestor. &amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The emblem upon the Garlean flag is a chain in abstract design. It symbolizes the value the native sons and daughters of Garlemald hold dear: tight unity amongst their small number. In like fashion, the crimson central link represents all those who have perished for the Garlean mission to return to [[Locus Amoenus]].&lt;br /&gt;
&lt;br /&gt;
===Motto===&lt;br /&gt;
&#039;&#039;Nos summus manus, Nos sumus deus.&#039;&#039; (We are the Hand, We are the God)&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
The Garlean military is comprised of 14 [[wikipedia:Roman legion|Legions]], each lead by a [[wikipedia:Legate (ancient Rome)|Legatus]]&amp;lt;ref&amp;gt;Grammatically speaking, the English singular would be &#039;&#039;[https://en.wiktionary.org/wiki/legate legate]&#039;&#039;.&amp;lt;/ref&amp;gt; Most of the legions govern the conquered territories of the Garlean Empire, while some remain in Garlemald to serve as a defense. The legions are denoted by Roman numerals, from I to XIV, and indeed much of the nomenclature of the Garlean military is derived from ancient Rome. While the Garleans have been present in every expansion, there are still some legions that have yet to be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ist Imperial Legion|Ist Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Ist Legion is led by [[Quintus van Cinna]] and serves as a royal guard to [[Varis zos Galvus]]. The Ist Legion is extremely fanatical and loyal to the Empire, and has a fierce rivalry with the IIIrd Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IInd Imperial Legion|IInd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in the [[Endwalker]] role quests and [[Dawntrail]] main story quest, the IInd are said to have quelled an uprising in [[Corvos]] before being overrun. In the time that passed, with aid from the [[The Scions of the Seventh Dawn|Scions]], the conflict between the Corvosi and Garleans has since simmered down as relations improved.&amp;lt;ref&amp;gt;[[Trail to the Heavens (Quest)]] mentioned when speaking to the Scions of the Seventh Dawn in the Rising Stone&amp;lt;/ref&amp;gt; Their Legatus is currently unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IIIrd Imperial Legion|IIIrd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IIIrd Legion, led by [[Vergilia van Corculum]], is loyal to [[Nerva yae Galvus]] and has a strong rivalry with the Ist Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IVth Imperial Legion|IVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IVth Legion governed the territories of [[Bozja]] and [[Dalmasca]], and serves as the primary antagonist of the [[Save the Queen: Blades of Gunnhildr]] questline. Known Legatuses of the IVth Legion include [[Basch van Gabranth]] and his son, [[Noah van Gabranth]]. Other notable members include [[Menenius sas Lanatus]], [[Sicinius Vellus]], and [[Lyon rem Helsos]]. The IVth legion was known as the most racially diverse and &amp;quot;accepting&amp;quot; of the imperial legions, and rewards excellence and skill rather than a soldier&#039;s race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vth Imperial Legion|Vth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Vth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIth Imperial Legion|VIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Led by [[Regula van Hydrus]], the VIth was last seen staging a landing in [[Azys Lla]] where their dreadnaught [[The Gration]] was fortifying [[Castrum Solus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIth Imperial Legion|VIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIth, commanded by [[Nael van Darnus]], led the original invasion of [[Eorzea]] that was ultimately thwarted by [[Louisoix]] at [[Carteneau]] during the [[Battle of Silvertear Skies]]. The resulting fall of [[Dalamud]] caused the [[Seventh Umbral Calamity]]. Currently stationed in [[Werlyt]] and led by [[Valens van Varro]], the VIIth are encountered again during the [[The Sorrow of Werlyt]] questline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIIth Imperial Legion|VIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIIth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IXth Imperial Legion|IXth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IXth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Xth Imperial Legion|Xth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in [[Endwalker]], having planned to retake the capital, but most members have deserted. Their location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIth Imperial Legion|XIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Previously led by [[Gaius van Baelsar]], the XIth Legion assisted in the conquering of [[Nagxia]]. After committing war crimes against the local population, the Legion was downsized. Its current location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIth Imperial Legion|XIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Stationed in [[Gyr Abania]] and formerly led by Gaius van Baelsar during the conquest of [[Ala Mhigo]]. While under the command of [[Zenos yae Galvus]], the XIIth Legion was responsible for the occupation and suppression of the region. Previously operated in [[Doma]], before being given to [[Yotsuyu goe Brutus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIIth Imperial Legion|XIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The XIIIth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIVth Imperial Legion|XIVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Formerly led by [[Gaius van Baelsar]] until his defeat at [[The Praetorium]]. All [[wikipedia:Cohort (military unit)|Cohorts]] present in mainland [[Eorzea]] ([[Patch 2.0|2.0]] [[zone]]s) are from the XIVth Legion.&lt;br /&gt;
&lt;br /&gt;
==Imperial Court==&lt;br /&gt;
The Garlean royalty are all of the line of Galvus. In addition to the aforementioned “zos,” the term “yae” refers to male members of the royal family in the line of succession, as well as the Emperor’s wife and mother. There also exists the title of “wir,” or those who have no claim to the throne such as female heirs and their spouses. It is believed that all members of the royal family dwell within the extravagant imperial palace in Garlemald, and have decadent villas outside of the city.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Magitek Academy===&lt;br /&gt;
Established immediately after Solus Galvus was raised to dictator, the Magitek Academy serves as both a research facility and a school for engineers. The nation’s chief engineer, given the title “nan,” also serves as the head of this institution.&lt;br /&gt;
&lt;br /&gt;
The Academy admits only a handful of the outstanding applicants from all corners of the Empire. Even then, only a few of these will successfully complete their six-year course of study. The strong-willed and brilliant graduates are given a choice: to continue on as researchers, or to join the army as magitek technicians. [[Cid nan Garlond]] and [[Nero tol Scaeva]] are counted amongst the institution’s alumni.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Political Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Populares ===&lt;br /&gt;
A moderate faction in Garlean politics that sought to bring change to the Empire and its treatment of colonial territories and those who resided within.&amp;lt;ref&amp;gt;[[Unending Codex: Alphinaud]]&amp;lt;/ref&amp;gt; They seek to bridge the divide between Garlemald and her territories, that all may be united in common cause. The faction is Disparaged as a radical element. Dissenters looking to destabilize the Empire from within. Many friends and family perished in &amp;quot;unfortunate accidents.&amp;quot; Nevertheless, they still dream of equality and peace for all mankind.&amp;lt;ref&amp;gt;[[Best of the Best]]&amp;lt;/ref&amp;gt; Campaigning for a shift in imperial policy has put them in fierce rivalry with the Optimates.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Storm on the Horizon]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather than a traitor, they view [[Cid Garlond]] a revolutionary, a man willing to defy the Empire&#039;s dreams of subjugation, that his inventions might bring about a better future for all mankind.&amp;lt;ref&amp;gt;[[A Brief Reprieve]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to persecution in the Empire, and increasing power of the Optimates, some members of the Populares fled the Garlean Empire or defected.&amp;lt;ref&amp;gt;[[The Primary Agreement]]&amp;lt;/ref&amp;gt; Survivors of the Imperial purge of the Populares would go on to to join the [[Ilsabard Contingent]] and 3rd Legion.&lt;br /&gt;
&lt;br /&gt;
==== Notable Members ====&lt;br /&gt;
&lt;br /&gt;
* [[Maxima quo Priscus]]&lt;br /&gt;
&lt;br /&gt;
=== Optimates ===&lt;br /&gt;
A faction of pure-blooded Garleans who seek to consolidate their own supremacy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The political sway of the Empire is held by the Optimates, a faction that seeks to consolidate the supremacy of the Garlean race.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopaedia Eorzea Volume II, p. 117&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Imperial Army==&lt;br /&gt;
The pride of Garlemald, the Imperial Garlean Army fancies itself the premier military force in Hydaelyn-and with its excellent leadership and impressive warmachina, it may well be right. Nonetheless, the risk of rebellion within the ranks is ever present, as the majority of soldiers are conscripted from annexed territories. The army thus takes great care never to station men in their home provinces, sending them instead to keep the peace abroad. This policy transforms soldiers&#039; families into hostages held by men unknown, and keeps small the chances of revolt and desertion.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
As of the 56th year of the first Garlean Emperor&#039;s reign, the Garlean Army consisted of fourteen legions. Each legion is composed of ten cohorts, each cohort of three maniples, and each maniple of two squadrons. As each squadron contains roughly one hundred men, a legion should hold roughly six thousand soldiers. In reality, however, the strength of each legion varies due to the necessary rotation of soldiers.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
Garlean uniforms are made from revolutionary materials, such as carbon fiber and cermer alloys. The armor of Garlean officers is particularly ingenious, as it is coated with a substance that decreases aetherial con- ductivity, and therefore protects the wearer from magic attacks. The selfsame contrivance prevents the use of offensive spells, yet this hampers the pureblood Garleans little. The inability to wield magic also informs Garlemald&#039;s age-old penchant for using firearms. This has given birth to a peculiar form of weapon, part musket, part sword. Perhaps the best example of this is the gunblade, the arm of choice for most officers.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 180&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vigiles Urbani ===&lt;br /&gt;
While the Garlean military in the provinces was responsible for quelling rebellion and preserving order, those stationed in the capital served a different purpose. The Vigiles Urbani was a peacekeeping force whose duty was to keep the citizenry safe, their ranks occupied by lictors such as [[Galla|Galla oen Longus]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;&#039;&#039;Encyclopaedia Eorzea Volume III, p. 181&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Magitek Manufacturing=== &lt;br /&gt;
The invention of the ceruleum engine ushered Garlemald into a golden age. As much a change in society as in technology, this magitek revolution advanced Garlean industry greatly, and allowed the nation to produce goods in vast numbers through machina.&lt;br /&gt;
&lt;br /&gt;
===Aeronautics===&lt;br /&gt;
Garlemald had long ago learned to fly by capturing in fabric balloons a lighter-than-air gas created when ceruleum is ignited. In the skies of northern Ilsabard, however, these vehicles were completely at the mercy of frigid winds and blowing snows. True flight came with the invention of the ceruleum propulsion engine and wings treated with aether which led to the realization of the modern airship. Currently, the Empire produces many and more of these machina, some for personal or commercial use, others for the military.&lt;br /&gt;
&lt;br /&gt;
===Textiles=== &lt;br /&gt;
Using a viscous resin produced during the purification of ceruleum, the Garleans have learned to spin fibers of highly durable carbon--a revolutionary development in the textile industry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The [[Garlean| Garleans]] hail from [[Corvos]], a southern and lush region in the southern reaches of [[Ilsabard]]. They were driven away from the region, assumedly because of their inability of using Magick. After crossing the continent the Garleans settled in many small villages in the north of Ilsabard. &lt;br /&gt;
&lt;br /&gt;
Occassionally, those small villages got raided by more-established tribes in the region.&lt;br /&gt;
&lt;br /&gt;
The North of the continent was not suitable for a large populace, since winters were long and harsh, the seas ice bound for most of the year, and agriculture only possible during at certain times. Because of this, the Garleans hardly thrived. [[Ceruleum]] helped them giving them warmth in this harsh climate. &amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume I, page 177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forming a Republic===&lt;br /&gt;
In the year 922 of the Sixth Astral Era, the Garlean banded together to form a republic. One of their towns named itself capital, and the other villages were brought under with negotiations or by force. &lt;br /&gt;
&lt;br /&gt;
The goal of the Garlean Republic was to unite its people and starve off foreign aggression.&lt;br /&gt;
&lt;br /&gt;
To prevail and survive against the other tribes, the Garleans employed [[Roegadyn]] spellcasters from the central mountains to bolster their own army, since Garleans are unable to wield magick&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;. They also used espionage and spies to inflict conflict between neighbouring nations. With this tactic, the Republic of Garlemald prevailed for centuries.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rise to Empire===&lt;br /&gt;
In 1513 of the Sixth Astral Era, a 24 year old [[Solus Galvus]] attained the rank of Legatus. He saw a potential use of the newly invented ceruleum engine in the military, and was the leading force behind creating warmachina and integrating them into the army. With this step, Garlemald went from simply prevailing to attacking and conquering.&lt;br /&gt;
&lt;br /&gt;
More and more nations fell to Garlemald, and to expand their army, they recruited subjugated people with the promise of a better life thanks to [[Magitek]]. With this strategy, Garlemald grew stronger with every victory, becoming the most powerful nation in the region.&lt;br /&gt;
&lt;br /&gt;
In 1517 of the Sixth Astral Era, Solus Galvus was granted control of Garlemald as dictator by overwhelming popular support.&lt;br /&gt;
&lt;br /&gt;
In the same year, Airships were deployed for the first time to conquer the [[Nhalmasque|Kingdom of Nhalmasque]]. With subsequent invasions to other nations, and by 1522 of the Sixth Astral Era all of Ilsabard was under Garlean rulership. United for the first time, Solus Galvus proclaimed the &#039;&#039;&#039;Garlean Empire&#039;&#039;&#039; and himself the first Emperor.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume II, page 65-66&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conquering Othard and Eorzea===&lt;br /&gt;
{{main|Garlean Campaigns of Conquest}}&lt;br /&gt;
&lt;br /&gt;
Once all of Ilsabard was under Garlean Rule, Emperor Solus zos Golvus looked towards the east, and started the Far Eastern Campaigns.&lt;br /&gt;
&lt;br /&gt;
{{quotation|Solus zor Galvus during a military parade commencing the Far Eastern campaign&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|“No lands must remain beyond our grasp. Go forth. Conquer. Rule.”}}&lt;br /&gt;
&lt;br /&gt;
In 1528 in the Sixth Astral Era started with the goal to conquer Nagxia. The campaign suffered a major setback in the [[The Burn|Burn]], leading Solus zos Galvus to condemn summoning of [[Eikons]]. In 1547 in the Sixth Astral Era, a new approach was started, aiming to conquer the Kingdom of [[Dalmasca]]. Building their foothold there, Garlean troops continued to conquer [[Nagxia]], [[Yanxia]] and [[Doma]]. In 1552 of the Sixth Astral Era, Othard was under Garlean rule.&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Othard, Solus ordered to go west, and start the Eorzean Campaign. In 1557 of the Sixth Astral Era, [[Ala Mhigo]] fell to the Empire. Five years later, in 1562 of the Sixth Astral Era, the [[XIVth Imperial Legion]] suffered an unexpected loss at the [[Battle of Silvertear Skies]] in Mor Dhona. After facing reoccurring [[Eikons]] summoning by the Beast Tribes, Solus zos Galvus ordered a stop of the Eorzean Campaign and instead started to built [[Baelsar&#039;s Wall]]. &lt;br /&gt;
&lt;br /&gt;
===Project Meteor===&lt;br /&gt;
In the same year, [[Midas nan Garlond]] investigates into the possibility to bring down the lesser moon [[Dalamud]] and crash it into Eorzea to bring the Eorzean Campaign to a success, yet the [[Bozja Incident]] erased the Bozja Citadel, and killed many. The Project is laid to rest until in 1572 of the Sixth Astral Era, [[Nael van Darnus]] convinces Solus zos Galvus to revive the project to stop the year long stalemate at the borders.&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 41&amp;lt;/ref&amp;gt; Though Nael van Darnus is killed in [[Rivenroad|the Battle at Rivenroad]], he succeeds with Project Meteor: [[Dalamud]] crashes down and releases [[Bahamut]] in the [[Battle of Carteneau]]. &lt;br /&gt;
&lt;br /&gt;
Despite the success of Project Meteor, is success, the battle itself had no victor, since both Eorzean and Garlean forces withdraw from the battlefield&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 46&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Recovery and Downfall===&lt;br /&gt;
Despite the calamity that stroke at Carteneau, the Garlean forces lead by [[Gaius van Baelsar]] regrouped in Ala Mhigo and started sending out troops to built varius Castrums in Aldenard to regain foothold in the region. Gaius conspired with the Ascian [[Lahabrea]] to unleash the [[Ultima Weapon]], an [[Allagan]] relic found in Gyr Abania and being able to absorb the power of [[Primals]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 57&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
At [[Castrum Meridianum]], Gaius van Baelsar was defeated along with the Ultima Weapon by the [[Warrior of Light]], ending the Eorzean Campaign once more.&lt;br /&gt;
&lt;br /&gt;
===War of Succession===&lt;br /&gt;
&lt;br /&gt;
Following the death of Emperor [[Solus zos Galvus]], a war of succession broke out between &#039;&#039;&#039;Titus yea Galvus&#039;&#039;&#039; and his nephew [[Varis zos Galvus| Varis yea Galvus]], the grandson of Solus and rightfully in line for the throne&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_05/ Sidestory &amp;quot;In Darkness Blooms the Lily&amp;quot;: &amp;quot;...Solus&#039;s eldest being dead, his grandson Varis was next in line to the throne, but the Emperor’s second son Titus had other ideas, and no shortage of support.&amp;quot;&amp;lt;/ref&amp;gt;. In the End, Varis was victorious and became the second Emperor of Garlemald.&lt;br /&gt;
&lt;br /&gt;
The war stirred some unrest in the provinces, but it was quickly struck down. &lt;br /&gt;
&lt;br /&gt;
===Rebellion===&lt;br /&gt;
&lt;br /&gt;
Varis zos Galvus travelled to the [[Sea of Clouds]] to find the key to [[Azys Lla]], to ascertain the secrets of the ancient Allagan site. He was accompanied by [[Regula van Hydrus]] of the [[VIth Imperial Legion]]. He fell in battle at the [[Aetherochemical Research Facility]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 72-73&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With a newly formed Eorzean Alliance, Garlemald was attacked as [[Grand Company]] forces started marching towards [[Gyr Abania]]. After a victory at [[Rhalgr&#039;s Reach]], lead by the viceroy and the son of the Emperor [[Zenos| Zenos yea Galvus]], they would soon face another rebellion in the Far East, as [[Doma]] started it&#039;s liberation efforts anew. After it&#039;s succeed, Eorzean troops sieged [[Ala Mhigo]], and after Zenos took the form of [[Shinryu]], he was defeated and presumably killed by the [[Warrior of Light]]. Further provinces started their rebellion, continously breaking free from the imperial yoke. &lt;br /&gt;
&lt;br /&gt;
In an effort to reduce the casaulties and stop the war, the [[Eorzean Alliance]] and [[Varis zos Galvus]] for negotiation, yet these remained without a consence and the forces clashed at [[Ghimlyt Dark]]&amp;lt;ref&amp;gt;[[Parley on the Front Lines]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Civil War and the End of the Empire===&lt;br /&gt;
During the battle at Ghimlyt Dark, unrest broke out at the Capital City as rumors said that [[Zenos]] yet lives. Soon after, he murdered his father, without persuing the throne&amp;lt;ref&amp;gt;[[Shadowbringers (Quest)]], after speaking with the Crystal Exarch&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Vows of Virtue, Deeds of Cruelty]]&amp;lt;/ref&amp;gt;. His motives were to fight the [[Warrior of Light]], and since Varis ordered the usage of [[Black Rose]] on the battlefield, Zenos feared it would claim his prey before him.&lt;br /&gt;
&lt;br /&gt;
The murder of Emperor Varis and Zenos not claiming the Throne left the Garleans in disarray, and a Civil War broke out as [[Nerva yae Galvus]] claimed the Throne&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 180&amp;lt;/ref&amp;gt;. When civil war broke out in the capital, however, the Vigiles Urbani ceased their patrols. While some chose to desert in the confusion, others instead joined the 1st Legion.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Furthermore, with the intervention of the [[Telophoroi]], Garleans were tempered and the Captial City was laid into ruins. To stop the Telophoroi, the Eorzean Alliance formed the [[Ilsabard Contingent]] and marched towards the Captial. Garlean troops led by the [[IIIrd Imperial Legion]] under [[Vergilia van Corculum]] fought the Contingent at the [[Magna Glacies]], yet they lost&amp;lt;ref&amp;gt;[[A Frosty Reception]]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With the tempering of the Telophoroi, no emperor and the captial in ruins, many legions lost guidance and communication. The [[Xth Legion]] requested an audience with the Eorzean Alliance to ask for aid in defeating the Telophoroi and saving what is left of Garlemald. The remaining forces of the [[Ist Imperial Legion]] under [[Quintus van Cinna]] accepted the request of the Xth - &amp;quot;Have the iyl stand down.&amp;quot; - and surrendered&amp;lt;ref&amp;gt;[[Alea lacta Est]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
With the end of the Empire, the Garlean Empire&#039;s remnants have undertaken the new name of the Garlean Community.&lt;br /&gt;
&lt;br /&gt;
===The Garlean Community and Rebuilding===&lt;br /&gt;
It is provisionally referred to those who remain in Garlemald as the Garlean community. They are predominantly native Garleans.&amp;lt;ref&amp;gt;[[Like Fear to Flame]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the End of the [[Telophoroi]] and the [[Final Days]], rebuilding efforts have begun in Garlemald. Steps have been taken to form an interim Government.&amp;lt;ref&amp;gt;[[A Cold Reunion]], Optional Dialogue when the Endwalker Master Role Quest has been completed.&amp;lt;/ref&amp;gt; As well as starting trade agreements with other cities.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[The Fallen Empire]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Bonds of Trust]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As time has passed, the Garlean community has made great strides in improving relations with other peoples.&amp;lt;ref&amp;gt;[[Trail to the Heavens (Quest)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Trade Agreements ====&lt;br /&gt;
Trade agreements have been maintained between [[Radz-at-Han|Radz-At-Han]] and the Garleans, with Garlemald trading its magitek and wares to the island nation. After a diplomatic dispute over the ownership of the [[The Tower of Babil|Tower of Babil]], The Garlean community has also been granted control over the [[The Tower of Babil|Tower of Babil]]&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations with the nations of [[Tuliyollal]] and [[Solution Nine|Alexandria]] have begun being established with Garlemald.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[Two Worlds Entwined]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Voidsent Incursions ====&lt;br /&gt;
the Garlean community has been attacked several times by [[voidsent]] incursions, though with aid from the [[Ilsabard Contingent]] and the [[Warrior of Light]] they have been able to seal the voidgates each time and avoided being overrun.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Patch 6.3]] during Garlemald arc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cultural Shift ====&lt;br /&gt;
With the collapse of Imperial rule, the previous hierarchy system of the Imperial era has begun to fade away from use, with many seeing the meaning of such appellations having been lost. Even so, they consider themselves Garleans and that they do not require neither rank nor station to defend their people.&amp;lt;ref&amp;gt;[[Decimus]] when asked who he is after completing Endwalker&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warmachina==&lt;br /&gt;
{{main|Machina}}&lt;br /&gt;
At the turn of the 16th century, an engineer attempted to create a smaller version of the stationary steam engine for his workshop. In so doing, he stumbled upon the idea of using ceruleum as a fuel itself, rather than to heat water. His prototype was relatively weak, but compact enough to be portable. As if by fate, it then caught the eye of Legatus Solus Galvus, who insisted the military open its coffers to fund the new technology. With the army&#039;s support, a moving platform was built, driven by an improved ceruleum engine and mounted with artillery.&lt;br /&gt;
&lt;br /&gt;
This prototype proved more destructive in tests than Galvus had ever dreamed. He christened the new type of weapon &amp;quot;magitek,&amp;quot; to signify the triumph of technology over magic. Thereafter, Garlean engineers fashioned more and varied magitek weapons. With each one, the strength of the Garlean Army grew.&lt;br /&gt;
 &lt;br /&gt;
Starting around 1550, relics of ancient Allag were unearthed in the new territories of Garlemald. The Empire&#039;s keenest minds set about learning their intricacies, though in truth the archaic technology put the best imperial efforts to shame. The engineers never learned the fundamental principles of the Allagan devices. Nonetheless, the secrets they pried from the old machina advanced Garlean magitek by leaps and bounds. The Garleans also succeeded in reanimating a number of Allagan machina with ceruleum engines, and the Empire is rumored to be moving these to the front lines.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernauts&#039;&#039;&#039;&lt;br /&gt;
:This flying magitek machine consists of an upper cylindrical section for aerial propulsion and a lower bipedal section for terrestrial locomotion. The juggernaut can transport an entire squad of soldiers, and is often used to land troops in enemy terrain.&lt;br /&gt;
&#039;&#039;&#039;Death Claws&#039;&#039;&#039;&lt;br /&gt;
:Reverse engineered from a weapon of Allag now called &amp;quot;iron claws,&amp;quot; the magitek death claw remains aloft by means of twin propellers housed in its body. Though it can do the grisly work of talons, it can also do the more tender work of hands-both carrying cargo and ordnance, as well as imprisoning enemy soldiers in an inescapable grip.&lt;br /&gt;
&#039;&#039;&#039;Vanguards&#039;&#039;&#039;&lt;br /&gt;
:The main duty of the autonomous vanguard is to use its cermet drills to bore through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. &lt;br /&gt;
&#039;&#039;&#039;Reapers&#039;&#039;&#039;&lt;br /&gt;
:Forming the backbone of the imperial army&#039;s mounted strength, the reaper is employed in a wide range of tasks, ranging from solo reconnaissance to large-scale shock troop assaults.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossi&#039;&#039;&#039;&lt;br /&gt;
:Derived from the Allagan “iron giant,” this suit of magitek armor needs no pilot, thanks to improvements made to the control system of the magitek vanguard. It was designed in the likeness of a man so that technicians might easily change its armaments, thus allowing for its deployment in all manner of situations.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ultima Weapon&#039;&#039;&#039;&lt;br /&gt;
:A powerful countermeasure against the primal threat, the Ultima Weapon is not a true magitek weapon, but rather a feat of Allagan technology discovered deep beneath the lands just beyond ‘Ala Mhigo. Through unearthing and refitting it, the XIVth Imperial Legion reportedly gained permission to resume the invasion of Eorzea.&lt;br /&gt;
&lt;br /&gt;
:In the field, the Ultima Weapon revealed its amazing capabilities, defeating the primals Ifrit, Titan, and Garuda and absorbing their essence. Nevertheless, it met its end within the Praetorium at the hands of an elite unit fielded by the Eorzean Alliance. The Heart of Sabik, the source of its power, is thought to have been an enigma even to the Allagans, and thus there is little chance the realm will see any further recreations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bits&#039;&#039;&#039;&lt;br /&gt;
:Nero tol Scaeva himself conceived and created these unmanned drones to provide support for the Ultima Weapon. His designs, while based upon ancient Allagan weaponry, made use of the technologies perfected on military airships. Despite Nero’s ingenuity, the magitek bits have their flaws, not the least of which being that they can function for only short intervals of time.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Airships===&lt;br /&gt;
:Made manifest through magitek, the airship is a miracle of modern technology. Driven by ceruleum propulsion engines, it soars through the skies upon wings treated with aether, staying aloft through stores of buoyant gas. Moreover, airships come in all shapes and sizes, from the mighty armored vessels for military use to the smaller swift ships designed for civilian trade and transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039;&lt;br /&gt;
:A compact airship of military design, the magitek gunship can decimate ground troops from relative safety several hundred yalms above. It also has an auxiliary mechanical arm that allows it to perform deft work even while in flight. Inside, the warship has room enough to carry a few soldiers, and is deployed alongside everything from corps of engineers to units of quartermasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault Craft&#039;&#039;&#039;&lt;br /&gt;
:Able to move with remarkable swiftness, the imperial assault craft is well equipped to fire upon landbound units. It is also used in the transport of troopers betwixt larger Aurora- or Agrius-class airships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurora-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The mainstay airship of the Garlean Army, mid-size Aurora-class vessels are given to the command of all legatii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrius-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The largest airship ever built, the Agrius was a flying fortress. It was designed to provide aid for an entire foreign campaign and was granted to the XIVth Imperial Legion for its first voyage. Thus, it came to sail over Eorzea during the invasion. However, as it crossed Silvertear Lake, the dragon Midgardsormr suddenly arose and attacked. In the end, the Agrius came plunging downwards, wrapped in the wyrm’s coils.&lt;br /&gt;
&lt;br /&gt;
:The Gration, a second ship of comparable size, was completed in the 56th year of the first Garlean Emperor&#039;s reign. After being given to the VIth Legion, it set out to find the mythical floating isle of Azys Lia.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182-183&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{quotation|[[The_Unending_Codex#The_Garlean_Empire|The Unending Codex § The Garlean Empire]]|The Garlean Empire once controlled the majority of the Three Great Continents, the enormous landmass that encompasses Eorzea. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus, Solus Galvus, in the span of a single generation Garlemald established itself as one of the most formidable forces in all of Hydaelyn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city–state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a time, it seemed as though the Empire&#039;s complete subjugation of the world was all but inevitable. However, Emperor Solus&#039;s failing health and eventual death triggered a war of succession, and following a protracted campaign on Eorzean soil, Gaius van Baelsar and his XIVth Legion suffered a humiliating defeat at the hands of the newly unified Eorzean Alliance. Thus did cracks begin to appear in the Empire&#039;s armor, and as the Scions of the Seventh Dawn continued to intervene on behalf of the oppressed, the Garleans went on to lose control of Doma in the east and Ala Mhigo in the west. To compound their woes, the new emperor, Varis, had scarcely won the throne before he was slain by his son Zenos, who had an agenda all his own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zenos then colluded with the Ascian Fandaniel, and using his father&#039;s corpse as a medium, summoned forth the primal Anima. The imperial capital, which had become the stage for a bloody civil war, fell silent as nearly every soldier and civilian remaining was turned into a tempered slave.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though both Anima and the Telophoroi have since been eliminated, Garlemald struggles to recover from the devastation. The leaders of the subjugated territories bide their time, making no moves to resurrect the fallen Empire, and it remains to be seen what the future holds.}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
[[Category:Lore]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1338360</id>
		<title>Garlean Empire</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1338360"/>
		<updated>2026-06-14T19:13:42Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Garlean hierarchy lore added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Garlemald Banner.png|thumb|400px|The banner of the Garlean Empire.]]&lt;br /&gt;
{{otheruses|the in-game nation as a whole|the [[Endwalker]] zone|Garlemald}}&lt;br /&gt;
{{Quotation|https://na.finalfantasyxiv.com/lodestone/special/grandcompany/garlean_empire/|The Garlean Empire controls the majority of the Three Great Continents, the enormous landmass that encompasses [[Eorzea]]. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of [[Ilsabard]]. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus—now the reigning emperor—in the span of a single generation Garlemald established itself as one of the most formidable forces in all of [[Hydaelyn]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, a mere thirty-six years from the Empire&#039;s founding, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city-state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For more than a decade, the continent of Aldenard knew relative peace. In the year 1572, however, the Garlean army once again began its inexorable advance. Using the calamitous arrival of the Seventh Umbral Era to sinister advantage, the Empire prepares to gather the lands of Eorzea into its steely embrace...}}&lt;br /&gt;
The [[Garlean Empire]] is a nation located to the northeast of [[Eorzea]] in [[Garlemald]]. Specializing in magitek machinery, powered by a refined form of aether known as ceruleum, Garlemald is considered to be one of the most technologically advanced nations. However, this technological golden age fed Garlemald&#039;s hunger for conquest, and the once-sparsely populated nation became the empire it is known as today. The Empire is known for ruling with an iron fist, suppressing all—the &amp;quot;savages&amp;quot; of conquered lands most of all—who fall under its rule.&lt;br /&gt;
&lt;br /&gt;
The Empire began its advance on Eorzea in the year 1556 of the Sixth Astral Era, invading and successfully conquering the nation of [[Ala Mhigo]]. After a pause to its aggressive expansion, this wave of Garlean might began again in the year 1572, this time aiming to claim the rest of Eorzea&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
Throughout &#039;&#039;[[Final Fantasy XIV]]&#039;&#039;, the Garlean Empire serves as the major antagonist in the Warrior of Light&#039;s story.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Garlean Empire lays claim to nearly three-quarters of the Three Great Continents, Aldenard being the only region yet to fall entirely under imperial rule. Until some fifty years ago, Garlemald was a remote and sparsely populated republic which held little more than a fraction of the northern territories of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus in the span of a single generation, Garlemald has come to stand upon the threshold of ruling all Hydaelyn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 176&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
Garleans: 70%&lt;br /&gt;
Other: 30%&lt;br /&gt;
&lt;br /&gt;
Note: These figures represent only the capital city of Garlemald, as well as only those with full citizenship. If all subjects were included, the percentages of true-blooded Garleans would be significantly reduced.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The Empire has banned religion, seeing it as a barbarian practice that all too often results in the summoning of primals. Many of the inhabitants of Garlemald proper are atheists, a fact attributable to their biological and spiritual inability to harbor and wield aether-based magicks. As theologians believe that religion can only truly develop alongside magic, it is little wonder that the Garleans are disinclined to keep any faith.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Following the invention of magitek, Garleans have come to hold efficiency in high regard, and the founding of the Empire has heralded the advent of a strict social hierarchy. Advancement has become an excessive measure of individual merit, and those aspiring to move upwards have carried Garlemald forward. However, there is also a marked tendency to look down upon the peoples of annexed territories, which has been the cause of much discord.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
The winters of Garlemald are bitter, and the cultivation period short. Food that can keep, then, is a necessity. Simple and hearty fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table.&lt;br /&gt;
&lt;br /&gt;
==Social Hierarchy==&lt;br /&gt;
The rise of the Garlean Empire in the Year 1522 of the Sixth Astral Era led to significant changes in the structure of Garlean society. This is most evident in the adoption of titles which serve to indicate an individual&#039;s place within the social hierarchy.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[The Great Gubal Library]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This hierarchy extends to the general populace as well, though it is far less complex. The majority of citizens bear the “Bas” title, and there is a smaller group which appears to be comprised of respected artisans who have adopted the “Cen” title.&lt;br /&gt;
&lt;br /&gt;
The “Aan” title is bestowed upon the peoples of annexed territories and indicates that they lack even the most basic rights afforded to a citizen. However, many Garleans view this as an opportunity rather than a condemnation, as citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The social hierarchy of the Garlean Empire is well-ordered and strict. Upon reaching adulthood, Garleans receive a title betwixt their forename and surname indicating their position within society. With the name Solus zos Galvus, for instance, the “zos” identifies him as Emperor. Naturally, should one’s rank or profession change, so does one’s title. The second Emperor was once named Varis yae Galvus, the “yae” marking him as a member of the royal family in the line of succession.&lt;br /&gt;
&lt;br /&gt;
In the case of dual titles or occupations, a person is awarded the highest-ranking title. As a legatus, Varis could also have been called “van Galvus.” However, royal blood outweighed rank, and he remained “yae Galvus.”&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| {{STDT|lore sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
!&lt;br /&gt;
! Example Position&lt;br /&gt;
! Primary Function&lt;br /&gt;
!Title&lt;br /&gt;
|-&lt;br /&gt;
| Royalty || || Emperor || Supreme ruler of the empire and all its holdings || Zos&lt;br /&gt;
|-&lt;br /&gt;
|  || || Consanguineus Imperialis || Imperial prince, empress, empress dowager, and any other member of the royal family in line to succeed the imperial throne || Yae&lt;br /&gt;
|-&lt;br /&gt;
|  || || Gens Imperiale || Imperial princess, spouses of royal family members, and all other royalty without claim to the imperial throne || Wir&lt;br /&gt;
|-&lt;br /&gt;
| Military || Marshals || Legatus Augustus || High commander of multiple legions || Van&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legatus Legionis&amp;lt;ref&amp;gt;Often just referred to as a &amp;quot;Legatus&amp;quot;&amp;lt;/ref&amp;gt; || Commander of a legion || &lt;br /&gt;
|-&lt;br /&gt;
|  || Executive Officers || Tribunus Laticlavius || Leader of a legion&#039;s military tribunes, and second in command to the legatus || Tol&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus Angusticlavius || One of a legion&#039;s military tribunes Assumes command of the secondary unit in the event a legion is split || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Castrorum || Commander of a castrum stationed in or near enemy territory, and the highest rank attainable by a citizen not of Garlean ancestry || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officers || Tribunus Militum || One of a legion&#039;s military tribunes and second in command to the Tribunus Laticlavus || Rem&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus pilus || Commander of a legion&#039;s first cohort || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Pilus prior || Commander of a legion&#039;s remaining cohorts || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Centurio || Commander of a middle-sized unit of infantry numbering one-hundred soldiers || Quo&lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Optio || A veteran soldier assigned to assist a centurion || Pyr&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tesserarius || Watch commander responsible with maintaining communication between officers and soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Decurio || Commander of a small unit of infantry numbering ten soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Duplicarius || A veteran soldier || Oen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legionarius || Regular infantry composed mostly of peoples of conquered territories seeking citizenship through service || &lt;br /&gt;
|-&lt;br /&gt;
| Specialists || Senior Officers || Primus Architectus Magiteci || Chief imperial magitek engineer and Lord Provost of the Garlean Magitek Academy || Nan&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Magiteci || A engineer specializing in magitek || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Praefectus Medicorum || High commander of imperial field medics || Mal&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Architectorum || High commander of the imperial field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus medicus || First medic || Lux &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Ordinum || Commander of a small unit of field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Medicus Veteranus || Veteran field medic || Kir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Veteranus || Veteran engineer || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Medicus || Field Medic || Jen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus || Field engineer assigned to tasks such as the building and maintenance of equipment, sapping, and airship piloting || &lt;br /&gt;
|-&lt;br /&gt;
| Public Officials || Extraordinary Magistrates || Dictator || Temporary leader appointed only in times of emergency, and given all rights of the lord emperor || Iyl&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Princeps senatus || Leader of the senate, wielding direct influence over the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  || Ordinary Magistrates || Consul || Highest elected official. Also serves as mayor of the imperial capital || Het&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praetor || Minister of law and second to the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus plebis || A remnant of the old republic, serves as a representative of public citizens || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Aedilis || Minister of city planning || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Quaestor || Minister of state finances || &lt;br /&gt;
|-&lt;br /&gt;
|  || Provincial Magistrates || Censor || Supervisor of public morality || Goe&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rector || Ruler of an imperial province || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praeses || Ruler of an imperial territory || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Intelligence Officials || Primus Frumentarius || Commander of local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officials || Praefectus || Supervisor of civil servants || Fae&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Vicarius || Deputy to provincial rectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Senator || Members of the Senate who worked to elect high-ranking magistrates || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officials || Decemvir || Members of the Decemviri--a group of ten magistrates who adjudge litigation, distribute public lands, and write laws, amongst other tasks. || Eir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Auctor Palatinorum || Head of the imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
|  || Intelligence Officials || Frumentarius || Local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Officers || Eques || Basic civil servants || Dus&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Lictor || Bodyguards and protectors of the public peace || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Notarius || Scrivener and record-keepers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Compulsor || Tax-collectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Palatinus || Imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
| Citizens || Upper Citizens || Civis Fabrilis || Artisans and other citizens of the secondary economic sector--manufacturing || Cen&lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Citizens || Civis Mercatus || Merchants and other citizens of the tetriary economic sector--services || Bas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Civis Funaminae || Farmers, fishers, hunters, miners, logcutters, and other citizens of the primary economic sector--raw materials || &lt;br /&gt;
|-&lt;br /&gt;
| Non-citizens || Non-citizens || Peregrinus || Slaves and peoples of annexed territories. Citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service || Aan&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals || || A disgraced title reserved for the worst criminals and outcasts who have betrayed the Empire || Viator&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
===Emperor===&lt;br /&gt;
[[File:Solus zos Galvus concept art.png|thumb|150px|left|Solus zos Galvus]]Garlemald was a republic until Solus Galvus, about fifty years ago, brought all of Ilsabard under his control and named himself Emperor. Thus was born the Empire, a mighty regime to govern new Garlean territories and led by the newly-titled [[Solus zos Galvus]]. The Empire was most recently led by [[Varis zos Galvus]]. &lt;br /&gt;
&lt;br /&gt;
Currently, Garlemald is without an Emperor.&lt;br /&gt;
&lt;br /&gt;
===Senate===&lt;br /&gt;
The Senate yet exists and gives council to the Emperor, but its power is a shadow of what it once was. The central government now stands as a large bureaucracy, led by magistrates personally appointed by the Emperor. Members range from upper level public officials, titled “fae,” to the highest-ranking princeps senatus—”iyl.” The Senate also holds the power to remove the magistrates — the consul, praetor, tribunus plebis, aedilis, and quaestor. &amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The emblem upon the Garlean flag is a chain in abstract design. It symbolizes the value the native sons and daughters of Garlemald hold dear: tight unity amongst their small number. In like fashion, the crimson central link represents all those who have perished for the Garlean mission to return to [[Locus Amoenus]].&lt;br /&gt;
&lt;br /&gt;
===Motto===&lt;br /&gt;
&#039;&#039;Nos summus manus, Nos sumus deus.&#039;&#039; (We are the Hand, We are the God)&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
The Garlean military is comprised of 14 [[wikipedia:Roman legion|Legions]], each lead by a [[wikipedia:Legate (ancient Rome)|Legatus]]&amp;lt;ref&amp;gt;Grammatically speaking, the English singular would be &#039;&#039;[https://en.wiktionary.org/wiki/legate legate]&#039;&#039;.&amp;lt;/ref&amp;gt; Most of the legions govern the conquered territories of the Garlean Empire, while some remain in Garlemald to serve as a defense. The legions are denoted by Roman numerals, from I to XIV, and indeed much of the nomenclature of the Garlean military is derived from ancient Rome. While the Garleans have been present in every expansion, there are still some legions that have yet to be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ist Imperial Legion|Ist Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Ist Legion is led by [[Quintus van Cinna]] and serves as a royal guard to [[Varis zos Galvus]]. The Ist Legion is extremely fanatical and loyal to the Empire, and has a fierce rivalry with the IIIrd Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IInd Imperial Legion|IInd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in the [[Endwalker]] role quests and [[Dawntrail]] main story quest, the IInd are said to have quelled an uprising in [[Corvos]] before being overrun. In the time that passed, with aid from the [[The Scions of the Seventh Dawn|Scions]], the conflict between the Corvosi and Garleans has since simmered down as relations improved.&amp;lt;ref&amp;gt;[[Trail to the Heavens (Quest)]] mentioned when speaking to the Scions of the Seventh Dawn in the Rising Stone&amp;lt;/ref&amp;gt; Their Legatus is currently unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IIIrd Imperial Legion|IIIrd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IIIrd Legion, led by [[Vergilia van Corculum]], is loyal to [[Nerva yae Galvus]] and has a strong rivalry with the Ist Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IVth Imperial Legion|IVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IVth Legion governed the territories of [[Bozja]] and [[Dalmasca]], and serves as the primary antagonist of the [[Save the Queen: Blades of Gunnhildr]] questline. Known Legatuses of the IVth Legion include [[Basch van Gabranth]] and his son, [[Noah van Gabranth]]. Other notable members include [[Menenius sas Lanatus]], [[Sicinius Vellus]], and [[Lyon rem Helsos]]. The IVth legion was known as the most racially diverse and &amp;quot;accepting&amp;quot; of the imperial legions, and rewards excellence and skill rather than a soldier&#039;s race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vth Imperial Legion|Vth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Vth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIth Imperial Legion|VIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Led by [[Regula van Hydrus]], the VIth was last seen staging a landing in [[Azys Lla]] where their dreadnaught [[The Gration]] was fortifying [[Castrum Solus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIth Imperial Legion|VIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIth, commanded by [[Nael van Darnus]], led the original invasion of [[Eorzea]] that was ultimately thwarted by [[Louisoix]] at [[Carteneau]] during the [[Battle of Silvertear Skies]]. The resulting fall of [[Dalamud]] caused the [[Seventh Umbral Calamity]]. Currently stationed in [[Werlyt]] and led by [[Valens van Varro]], the VIIth are encountered again during the [[The Sorrow of Werlyt]] questline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIIth Imperial Legion|VIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIIth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IXth Imperial Legion|IXth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IXth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Xth Imperial Legion|Xth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in [[Endwalker]], having planned to retake the capital, but most members have deserted. Their location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIth Imperial Legion|XIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Previously led by [[Gaius van Baelsar]], the XIth Legion assisted in the conquering of [[Nagxia]]. After committing war crimes against the local population, the Legion was downsized. Its current location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIth Imperial Legion|XIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Stationed in [[Gyr Abania]] and formerly led by Gaius van Baelsar during the conquest of [[Ala Mhigo]]. While under the command of [[Zenos yae Galvus]], the XIIth Legion was responsible for the occupation and suppression of the region. Previously operated in [[Doma]], before being given to [[Yotsuyu goe Brutus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIIth Imperial Legion|XIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The XIIIth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIVth Imperial Legion|XIVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Formerly led by [[Gaius van Baelsar]] until his defeat at [[The Praetorium]]. All [[wikipedia:Cohort (military unit)|Cohorts]] present in mainland [[Eorzea]] ([[Patch 2.0|2.0]] [[zone]]s) are from the XIVth Legion.&lt;br /&gt;
&lt;br /&gt;
==Imperial Court==&lt;br /&gt;
The Garlean royalty are all of the line of Galvus. In addition to the aforementioned “zos,” the term “yae” refers to male members of the royal family in the line of succession, as well as the Emperor’s wife and mother. There also exists the title of “wir,” or those who have no claim to the throne such as female heirs and their spouses. It is believed that all members of the royal family dwell within the extravagant imperial palace in Garlemald, and have decadent villas outside of the city.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Magitek Academy===&lt;br /&gt;
Established immediately after Solus Galvus was raised to dictator, the Magitek Academy serves as both a research facility and a school for engineers. The nation’s chief engineer, given the title “nan,” also serves as the head of this institution.&lt;br /&gt;
&lt;br /&gt;
The Academy admits only a handful of the outstanding applicants from all corners of the Empire. Even then, only a few of these will successfully complete their six-year course of study. The strong-willed and brilliant graduates are given a choice: to continue on as researchers, or to join the army as magitek technicians. [[Cid nan Garlond]] and [[Nero tol Scaeva]] are counted amongst the institution’s alumni.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Political Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Populares ===&lt;br /&gt;
A moderate faction in Garlean politics that sought to bring change to the Empire and its treatment of colonial territories and those who resided within.&amp;lt;ref&amp;gt;[[Unending Codex: Alphinaud]]&amp;lt;/ref&amp;gt; They seek to bridge the divide between Garlemald and her territories, that all may be united in common cause. The faction is Disparaged as a radical element. Dissenters looking to destabilize the Empire from within. Many friends and family perished in &amp;quot;unfortunate accidents.&amp;quot; Nevertheless, they still dream of equality and peace for all mankind.&amp;lt;ref&amp;gt;[[Best of the Best]]&amp;lt;/ref&amp;gt; Campaigning for a shift in imperial policy has put them in fierce rivalry with the Optimates.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Storm on the Horizon]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather than a traitor, they view [[Cid Garlond]] a revolutionary, a man willing to defy the Empire&#039;s dreams of subjugation, that his inventions might bring about a better future for all mankind.&amp;lt;ref&amp;gt;[[A Brief Reprieve]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to persecution in the Empire, and increasing power of the Optimates, some members of the Populares fled the Garlean Empire or defected.&amp;lt;ref&amp;gt;[[The Primary Agreement]]&amp;lt;/ref&amp;gt; Survivors of the Imperial purge of the Populares would go on to to join the [[Ilsabard Contingent]] and 3rd Legion.&lt;br /&gt;
&lt;br /&gt;
==== Notable Members ====&lt;br /&gt;
&lt;br /&gt;
* [[Maxima quo Priscus]]&lt;br /&gt;
&lt;br /&gt;
=== Optimates ===&lt;br /&gt;
A faction of pure-blooded Garleans who seek to consolidate their own supremacy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The political sway of the Empire is held by the Optimates, a faction that seeks to consolidate the supremacy of the Garlean race.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopaedia Eorzea Volume II, p. 117&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Imperial Army==&lt;br /&gt;
The pride of Garlemald, the Imperial Garlean Army fancies itself the premier military force in Hydaelyn-and with its excellent leadership and impressive warmachina, it may well be right. Nonetheless, the risk of rebellion within the ranks is ever present, as the majority of soldiers are conscripted from annexed territories. The army thus takes great care never to station men in their home provinces, sending them instead to keep the peace abroad. This policy transforms soldiers&#039; families into hostages held by men unknown, and keeps small the chances of revolt and desertion.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
As of the 56th year of the first Garlean Emperor&#039;s reign, the Garlean Army consisted of fourteen legions. Each legion is composed of ten cohorts, each cohort of three maniples, and each maniple of two squadrons. As each squadron contains roughly one hundred men, a legion should hold roughly six thousand soldiers. In reality, however, the strength of each legion varies due to the necessary rotation of soldiers.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
Garlean uniforms are made from revolutionary materials, such as carbon fiber and cermer alloys. The armor of Garlean officers is particularly ingenious, as it is coated with a substance that decreases aetherial con- ductivity, and therefore protects the wearer from magic attacks. The selfsame contrivance prevents the use of offensive spells, yet this hampers the pureblood Garleans little. The inability to wield magic also informs Garlemald&#039;s age-old penchant for using firearms. This has given birth to a peculiar form of weapon, part musket, part sword. Perhaps the best example of this is the gunblade, the arm of choice for most officers.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 180&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vigiles Urbani ===&lt;br /&gt;
While the Garlean military in the provinces was responsible for quelling rebellion and preserving order, those stationed in the capital served a different purpose. The Vigiles Urbani was a peacekeeping force whose duty was to keep the citizenry safe, their ranks occupied by lictors such as [[Galla|Galla oen Longus]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;&#039;&#039;Encyclopaedia Eorzea Volume III, p. 181&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Magitek Manufacturing=== &lt;br /&gt;
The invention of the ceruleum engine ushered Garlemald into a golden age. As much a change in society as in technology, this magitek revolution advanced Garlean industry greatly, and allowed the nation to produce goods in vast numbers through machina.&lt;br /&gt;
&lt;br /&gt;
===Aeronautics===&lt;br /&gt;
Garlemald had long ago learned to fly by capturing in fabric balloons a lighter-than-air gas created when ceruleum is ignited. In the skies of northern Ilsabard, however, these vehicles were completely at the mercy of frigid winds and blowing snows. True flight came with the invention of the ceruleum propulsion engine and wings treated with aether which led to the realization of the modern airship. Currently, the Empire produces many and more of these machina, some for personal or commercial use, others for the military.&lt;br /&gt;
&lt;br /&gt;
===Textiles=== &lt;br /&gt;
Using a viscous resin produced during the purification of ceruleum, the Garleans have learned to spin fibers of highly durable carbon--a revolutionary development in the textile industry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The [[Garlean| Garleans]] hail from [[Corvos]], a southern and lush region in the southern reaches of [[Ilsabard]]. They were driven away from the region, assumedly because of their inability of using Magick. After crossing the continent the Garleans settled in many small villages in the north of Ilsabard. &lt;br /&gt;
&lt;br /&gt;
Occassionally, those small villages got raided by more-established tribes in the region.&lt;br /&gt;
&lt;br /&gt;
The North of the continent was not suitable for a large populace, since winters were long and harsh, the seas ice bound for most of the year, and agriculture only possible during at certain times. Because of this, the Garleans hardly thrived. [[Ceruleum]] helped them giving them warmth in this harsh climate. &amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume I, page 177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forming a Republic===&lt;br /&gt;
In the year 922 of the Sixth Astral Era, the Garlean banded together to form a republic. One of their towns named itself capital, and the other villages were brought under with negotiations or by force. &lt;br /&gt;
&lt;br /&gt;
The goal of the Garlean Republic was to unite its people and starve off foreign aggression.&lt;br /&gt;
&lt;br /&gt;
To prevail and survive against the other tribes, the Garleans employed [[Roegadyn]] spellcasters from the central mountains to bolster their own army, since Garleans are unable to wield magick&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;. They also used espionage and spies to inflict conflict between neighbouring nations. With this tactic, the Republic of Garlemald prevailed for centuries.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rise to Empire===&lt;br /&gt;
In 1513 of the Sixth Astral Era, a 24 year old [[Solus Galvus]] attained the rank of Legatus. He saw a potential use of the newly invented ceruleum engine in the military, and was the leading force behind creating warmachina and integrating them into the army. With this step, Garlemald went from simply prevailing to attacking and conquering.&lt;br /&gt;
&lt;br /&gt;
More and more nations fell to Garlemald, and to expand their army, they recruited subjugated people with the promise of a better life thanks to [[Magitek]]. With this strategy, Garlemald grew stronger with every victory, becoming the most powerful nation in the region.&lt;br /&gt;
&lt;br /&gt;
In 1517 of the Sixth Astral Era, Solus Galvus was granted control of Garlemald as dictator by overwhelming popular support.&lt;br /&gt;
&lt;br /&gt;
In the same year, Airships were deployed for the first time to conquer the [[Nhalmasque|Kingdom of Nhalmasque]]. With subsequent invasions to other nations, and by 1522 of the Sixth Astral Era all of Ilsabard was under Garlean rulership. United for the first time, Solus Galvus proclaimed the &#039;&#039;&#039;Garlean Empire&#039;&#039;&#039; and himself the first Emperor.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume II, page 65-66&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conquering Othard and Eorzea===&lt;br /&gt;
{{main|Garlean Campaigns of Conquest}}&lt;br /&gt;
&lt;br /&gt;
Once all of Ilsabard was under Garlean Rule, Emperor Solus zos Golvus looked towards the east, and started the Far Eastern Campaigns.&lt;br /&gt;
&lt;br /&gt;
{{quotation|Solus zor Galvus during a military parade commencing the Far Eastern campaign&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|“No lands must remain beyond our grasp. Go forth. Conquer. Rule.”}}&lt;br /&gt;
&lt;br /&gt;
In 1528 in the Sixth Astral Era started with the goal to conquer Nagxia. The campaign suffered a major setback in the [[The Burn|Burn]], leading Solus zos Galvus to condemn summoning of [[Eikons]]. In 1547 in the Sixth Astral Era, a new approach was started, aiming to conquer the Kingdom of [[Dalmasca]]. Building their foothold there, Garlean troops continued to conquer [[Nagxia]], [[Yanxia]] and [[Doma]]. In 1552 of the Sixth Astral Era, Othard was under Garlean rule.&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Othard, Solus ordered to go west, and start the Eorzean Campaign. In 1557 of the Sixth Astral Era, [[Ala Mhigo]] fell to the Empire. Five years later, in 1562 of the Sixth Astral Era, the [[XIVth Imperial Legion]] suffered an unexpected loss at the [[Battle of Silvertear Skies]] in Mor Dhona. After facing reoccurring [[Eikons]] summoning by the Beast Tribes, Solus zos Galvus ordered a stop of the Eorzean Campaign and instead started to built [[Baelsar&#039;s Wall]]. &lt;br /&gt;
&lt;br /&gt;
===Project Meteor===&lt;br /&gt;
In the same year, [[Midas nan Garlond]] investigates into the possibility to bring down the lesser moon [[Dalamud]] and crash it into Eorzea to bring the Eorzean Campaign to a success, yet the [[Bozja Incident]] erased the Bozja Citadel, and killed many. The Project is laid to rest until in 1572 of the Sixth Astral Era, [[Nael van Darnus]] convinces Solus zos Galvus to revive the project to stop the year long stalemate at the borders.&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 41&amp;lt;/ref&amp;gt; Though Nael van Darnus is killed in [[Rivenroad|the Battle at Rivenroad]], he succeeds with Project Meteor: [[Dalamud]] crashes down and releases [[Bahamut]] in the [[Battle of Carteneau]]. &lt;br /&gt;
&lt;br /&gt;
Despite the success of Project Meteor, is success, the battle itself had no victor, since both Eorzean and Garlean forces withdraw from the battlefield&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 46&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Recovery and Downfall===&lt;br /&gt;
Despite the calamity that stroke at Carteneau, the Garlean forces lead by [[Gaius van Baelsar]] regrouped in Ala Mhigo and started sending out troops to built varius Castrums in Aldenard to regain foothold in the region. Gaius conspired with the Ascian [[Lahabrea]] to unleash the [[Ultima Weapon]], an [[Allagan]] relic found in Gyr Abania and being able to absorb the power of [[Primals]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 57&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
At [[Castrum Meridianum]], Gaius van Baelsar was defeated along with the Ultima Weapon by the [[Warrior of Light]], ending the Eorzean Campaign once more.&lt;br /&gt;
&lt;br /&gt;
===War of Succession===&lt;br /&gt;
&lt;br /&gt;
Following the death of Emperor [[Solus zos Galvus]], a war of succession broke out between &#039;&#039;&#039;Titus yea Galvus&#039;&#039;&#039; and his nephew [[Varis zos Galvus| Varis yea Galvus]], the grandson of Solus and rightfully in line for the throne&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_05/ Sidestory &amp;quot;In Darkness Blooms the Lily&amp;quot;: &amp;quot;...Solus&#039;s eldest being dead, his grandson Varis was next in line to the throne, but the Emperor’s second son Titus had other ideas, and no shortage of support.&amp;quot;&amp;lt;/ref&amp;gt;. In the End, Varis was victorious and became the second Emperor of Garlemald.&lt;br /&gt;
&lt;br /&gt;
The war stirred some unrest in the provinces, but it was quickly struck down. &lt;br /&gt;
&lt;br /&gt;
===Rebellion===&lt;br /&gt;
&lt;br /&gt;
Varis zos Galvus travelled to the [[Sea of Clouds]] to find the key to [[Azys Lla]], to ascertain the secrets of the ancient Allagan site. He was accompanied by [[Regula van Hydrus]] of the [[VIth Imperial Legion]]. He fell in battle at the [[Aetherochemical Research Facility]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 72-73&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With a newly formed Eorzean Alliance, Garlemald was attacked as [[Grand Company]] forces started marching towards [[Gyr Abania]]. After a victory at [[Rhalgr&#039;s Reach]], lead by the viceroy and the son of the Emperor [[Zenos| Zenos yea Galvus]], they would soon face another rebellion in the Far East, as [[Doma]] started it&#039;s liberation efforts anew. After it&#039;s succeed, Eorzean troops sieged [[Ala Mhigo]], and after Zenos took the form of [[Shinryu]], he was defeated and presumably killed by the [[Warrior of Light]]. Further provinces started their rebellion, continously breaking free from the imperial yoke. &lt;br /&gt;
&lt;br /&gt;
In an effort to reduce the casaulties and stop the war, the [[Eorzean Alliance]] and [[Varis zos Galvus]] for negotiation, yet these remained without a consence and the forces clashed at [[Ghimlyt Dark]]&amp;lt;ref&amp;gt;[[Parley on the Front Lines]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Civil War and the End of the Empire===&lt;br /&gt;
During the battle at Ghimlyt Dark, unrest broke out at the Capital City as rumors said that [[Zenos]] yet lives. Soon after, he murdered his father, without persuing the throne&amp;lt;ref&amp;gt;[[Shadowbringers (Quest)]], after speaking with the Crystal Exarch&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Vows of Virtue, Deeds of Cruelty]]&amp;lt;/ref&amp;gt;. His motives were to fight the [[Warrior of Light]], and since Varis ordered the usage of [[Black Rose]] on the battlefield, Zenos feared it would claim his prey before him.&lt;br /&gt;
&lt;br /&gt;
The murder of Emperor Varis and Zenos not claiming the Throne left the Garleans in disarray, and a Civil War broke out as [[Nerva yae Galvus]] claimed the Throne&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 180&amp;lt;/ref&amp;gt;. When civil war broke out in the capital, however, the Vigiles Urbani ceased their patrols. While some chose to desert in the confusion, others instead joined the 1st Legion.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Furthermore, with the intervention of the [[Telophoroi]], Garleans were tempered and the Captial City was laid into ruins. To stop the Telophoroi, the Eorzean Alliance formed the [[Ilsabard Contingent]] and marched towards the Captial. Garlean troops led by the [[IIIrd Imperial Legion]] under [[Vergilia van Corculum]] fought the Contingent at the [[Magna Glacies]], yet they lost&amp;lt;ref&amp;gt;[[A Frosty Reception]]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With the tempering of the Telophoroi, no emperor and the captial in ruins, many legions lost guidance and communication. The [[Xth Legion]] requested an audience with the Eorzean Alliance to ask for aid in defeating the Telophoroi and saving what is left of Garlemald. The remaining forces of the [[Ist Imperial Legion]] under [[Quintus van Cinna]] accepted the request of the Xth - &amp;quot;Have the iyl stand down.&amp;quot; - and surrendered&amp;lt;ref&amp;gt;[[Alea lacta Est]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Rebuilding===&lt;br /&gt;
With the End of the Telophoroi and the [[Final Days]], rebuilding efforts have begun in Garlemald. Steps has been taken to form an interim Government&amp;lt;ref&amp;gt;[[A Cold Reunion]], Optional Dialogue when the Endwalker Master Role Quest has been completed.&amp;lt;/ref&amp;gt;, as well as starting trade agreements with other cities&amp;lt;ref&amp;gt;[[The Fallen Empire]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Bonds of Trust]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Warmachina==&lt;br /&gt;
{{main|Machina}}&lt;br /&gt;
At the turn of the 16th century, an engineer attempted to create a smaller version of the stationary steam engine for his workshop. In so doing, he stumbled upon the idea of using ceruleum as a fuel itself, rather than to heat water. His prototype was relatively weak, but compact enough to be portable. As if by fate, it then caught the eye of Legatus Solus Galvus, who insisted the military open its coffers to fund the new technology. With the army&#039;s support, a moving platform was built, driven by an improved ceruleum engine and mounted with artillery.&lt;br /&gt;
&lt;br /&gt;
This prototype proved more destructive in tests than Galvus had ever dreamed. He christened the new type of weapon &amp;quot;magitek,&amp;quot; to signify the triumph of technology over magic. Thereafter, Garlean engineers fashioned more and varied magitek weapons. With each one, the strength of the Garlean Army grew.&lt;br /&gt;
 &lt;br /&gt;
Starting around 1550, relics of ancient Allag were unearthed in the new territories of Garlemald. The Empire&#039;s keenest minds set about learning their intricacies, though in truth the archaic technology put the best imperial efforts to shame. The engineers never learned the fundamental principles of the Allagan devices. Nonetheless, the secrets they pried from the old machina advanced Garlean magitek by leaps and bounds. The Garleans also succeeded in reanimating a number of Allagan machina with ceruleum engines, and the Empire is rumored to be moving these to the front lines.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernauts&#039;&#039;&#039;&lt;br /&gt;
:This flying magitek machine consists of an upper cylindrical section for aerial propulsion and a lower bipedal section for terrestrial locomotion. The juggernaut can transport an entire squad of soldiers, and is often used to land troops in enemy terrain.&lt;br /&gt;
&#039;&#039;&#039;Death Claws&#039;&#039;&#039;&lt;br /&gt;
:Reverse engineered from a weapon of Allag now called &amp;quot;iron claws,&amp;quot; the magitek death claw remains aloft by means of twin propellers housed in its body. Though it can do the grisly work of talons, it can also do the more tender work of hands-both carrying cargo and ordnance, as well as imprisoning enemy soldiers in an inescapable grip.&lt;br /&gt;
&#039;&#039;&#039;Vanguards&#039;&#039;&#039;&lt;br /&gt;
:The main duty of the autonomous vanguard is to use its cermet drills to bore through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. &lt;br /&gt;
&#039;&#039;&#039;Reapers&#039;&#039;&#039;&lt;br /&gt;
:Forming the backbone of the imperial army&#039;s mounted strength, the reaper is employed in a wide range of tasks, ranging from solo reconnaissance to large-scale shock troop assaults.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossi&#039;&#039;&#039;&lt;br /&gt;
:Derived from the Allagan “iron giant,” this suit of magitek armor needs no pilot, thanks to improvements made to the control system of the magitek vanguard. It was designed in the likeness of a man so that technicians might easily change its armaments, thus allowing for its deployment in all manner of situations.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ultima Weapon&#039;&#039;&#039;&lt;br /&gt;
:A powerful countermeasure against the primal threat, the Ultima Weapon is not a true magitek weapon, but rather a feat of Allagan technology discovered deep beneath the lands just beyond ‘Ala Mhigo. Through unearthing and refitting it, the XIVth Imperial Legion reportedly gained permission to resume the invasion of Eorzea.&lt;br /&gt;
&lt;br /&gt;
:In the field, the Ultima Weapon revealed its amazing capabilities, defeating the primals Ifrit, Titan, and Garuda and absorbing their essence. Nevertheless, it met its end within the Praetorium at the hands of an elite unit fielded by the Eorzean Alliance. The Heart of Sabik, the source of its power, is thought to have been an enigma even to the Allagans, and thus there is little chance the realm will see any further recreations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bits&#039;&#039;&#039;&lt;br /&gt;
:Nero tol Scaeva himself conceived and created these unmanned drones to provide support for the Ultima Weapon. His designs, while based upon ancient Allagan weaponry, made use of the technologies perfected on military airships. Despite Nero’s ingenuity, the magitek bits have their flaws, not the least of which being that they can function for only short intervals of time.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Airships===&lt;br /&gt;
:Made manifest through magitek, the airship is a miracle of modern technology. Driven by ceruleum propulsion engines, it soars through the skies upon wings treated with aether, staying aloft through stores of buoyant gas. Moreover, airships come in all shapes and sizes, from the mighty armored vessels for military use to the smaller swift ships designed for civilian trade and transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039;&lt;br /&gt;
:A compact airship of military design, the magitek gunship can decimate ground troops from relative safety several hundred yalms above. It also has an auxiliary mechanical arm that allows it to perform deft work even while in flight. Inside, the warship has room enough to carry a few soldiers, and is deployed alongside everything from corps of engineers to units of quartermasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault Craft&#039;&#039;&#039;&lt;br /&gt;
:Able to move with remarkable swiftness, the imperial assault craft is well equipped to fire upon landbound units. It is also used in the transport of troopers betwixt larger Aurora- or Agrius-class airships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurora-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The mainstay airship of the Garlean Army, mid-size Aurora-class vessels are given to the command of all legatii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrius-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The largest airship ever built, the Agrius was a flying fortress. It was designed to provide aid for an entire foreign campaign and was granted to the XIVth Imperial Legion for its first voyage. Thus, it came to sail over Eorzea during the invasion. However, as it crossed Silvertear Lake, the dragon Midgardsormr suddenly arose and attacked. In the end, the Agrius came plunging downwards, wrapped in the wyrm’s coils.&lt;br /&gt;
&lt;br /&gt;
:The Gration, a second ship of comparable size, was completed in the 56th year of the first Garlean Emperor&#039;s reign. After being given to the VIth Legion, it set out to find the mythical floating isle of Azys Lia.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182-183&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{quotation|[[The_Unending_Codex#The_Garlean_Empire|The Unending Codex § The Garlean Empire]]|The Garlean Empire once controlled the majority of the Three Great Continents, the enormous landmass that encompasses Eorzea. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus, Solus Galvus, in the span of a single generation Garlemald established itself as one of the most formidable forces in all of Hydaelyn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city–state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a time, it seemed as though the Empire&#039;s complete subjugation of the world was all but inevitable. However, Emperor Solus&#039;s failing health and eventual death triggered a war of succession, and following a protracted campaign on Eorzean soil, Gaius van Baelsar and his XIVth Legion suffered a humiliating defeat at the hands of the newly unified Eorzean Alliance. Thus did cracks begin to appear in the Empire&#039;s armor, and as the Scions of the Seventh Dawn continued to intervene on behalf of the oppressed, the Garleans went on to lose control of Doma in the east and Ala Mhigo in the west. To compound their woes, the new emperor, Varis, had scarcely won the throne before he was slain by his son Zenos, who had an agenda all his own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zenos then colluded with the Ascian Fandaniel, and using his father&#039;s corpse as a medium, summoned forth the primal Anima. The imperial capital, which had become the stage for a bloody civil war, fell silent as nearly every soldier and civilian remaining was turned into a tempered slave.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though both Anima and the Telophoroi have since been eliminated, Garlemald struggles to recover from the devastation. The leaders of the subjugated territories bide their time, making no moves to resurrect the fallen Empire, and it remains to be seen what the future holds.}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
[[Category:Lore]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:City_nav&amp;diff=1338067</id>
		<title>Template:City nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:City_nav&amp;diff=1338067"/>
		<updated>2026-06-13T07:27:49Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = City nav&lt;br /&gt;
| title = City-States and Nations&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Eorzea]]&lt;br /&gt;
| list1 = &lt;br /&gt;
*{{icon link|Limsa_Lominsa_Flag.png|Limsa Lominsa}}&lt;br /&gt;
*{{icon link|Uldah_Flag.png|Ul&#039;dah}}&lt;br /&gt;
*{{icon link|Gridania_Flag.png|Gridania}} &lt;br /&gt;
*{{icon link|Ishgard_Flag.png|Ishgard}}&lt;br /&gt;
*{{icon link|Ala Mhigo_Flag.png|Ala Mhigo}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Far East]]&lt;br /&gt;
| list2 = &lt;br /&gt;
*{{icon link|Hingashi Flag.png|Hingashi}} &lt;br /&gt;
*{{icon link|Doma_Flag.png|Doma}} &lt;br /&gt;
*[[Dalmasca]] &lt;br /&gt;
*[[Nagxia]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Norvrandt]]&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{icon link|Crystarium Flag.png|The Crystarium}}&lt;br /&gt;
*{{icon link|Eulmore Flag.png|Eulmore}} &lt;br /&gt;
&lt;br /&gt;
| group4 = [[Ilsabard]] and the [[Near East]]&lt;br /&gt;
| list4 = &lt;br /&gt;
*{{icon link|Garlemald Banner.png|Garlean Empire}} &lt;br /&gt;
*[[Werlyt]] &lt;br /&gt;
*[[Nhalmasque]]&lt;br /&gt;
*[[Landis]]&lt;br /&gt;
*{{icon link|Bozja Flag.png|Bozja_(Area)|alt=Bozja}} &lt;br /&gt;
*{{icon link|Radz-at-Han Flag.png|Radz-at-Han}} &lt;br /&gt;
&lt;br /&gt;
| group5 = [[The Northern Empty]]&lt;br /&gt;
| list5 = &lt;br /&gt;
*{{icon link|Sharlayan_Flag.png|Sharlayan}}&lt;br /&gt;
*[[Aerslaent]]&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Tural]] and [[the Ninth]]&lt;br /&gt;
| list6 = &lt;br /&gt;
*{{icon link|Tuliyollal Flag.png|Tuliyollal}}&lt;br /&gt;
*{{icon link|Alexandria Flag.png|Solution Nine|alt=Alexandria}}&lt;br /&gt;
*[[Treno]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Area navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=4th_Legion&amp;diff=1338066</id>
		<title>4th Legion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=4th_Legion&amp;diff=1338066"/>
		<updated>2026-06-13T07:22:17Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Redirected page to IVth Imperial Legion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IVth Imperial Legion]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1338064</id>
		<title>Bozja (Area)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1338064"/>
		<updated>2026-06-13T07:12:38Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: /* Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see_also|Save the Queen: Blades of Gunnhildr}}&lt;br /&gt;
&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| name = Bozja&lt;br /&gt;
| description =&lt;br /&gt;
| type = Region&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 =&lt;br /&gt;
| weather =&lt;br /&gt;
| map = &lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Bozja Flag.png&lt;br /&gt;
| sstext = Flag of Bozja&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = &lt;br /&gt;
}}&lt;br /&gt;
It is the main area for the [[Save the Queen: Blades of Gunnhildr]] (Relic) Quest in [[Shadowbringers]]. It can only be reached within a duty. &lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===Gangos===&lt;br /&gt;
{{main|Gangos}}&lt;br /&gt;
&lt;br /&gt;
===The Bozjan Southern Front===&lt;br /&gt;
{{main|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
===Zadnor===&lt;br /&gt;
{{main|Zadnor}}&lt;br /&gt;
==About==&lt;br /&gt;
Bozja has been long considered as the ancestral home of the [[Hrothgar]]. The nation has often seen itself at the mercy of other nations, most recently he [[Garlean Empire]].&amp;lt;ref name=BozjaEEIIIp122&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
* Hrothgar: 75%&lt;br /&gt;
* Ilsabardian Hyur: 10%&lt;br /&gt;
* Ilsabardian Roegadyn: 10%&lt;br /&gt;
* Other: 5%&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Naturally, Hrothgars gravitate towards a choosen queen. These women were gifted with preternatural abilities. It was believed that each passed queen&#039;s spirit would ascend to a higher plane of existence, and the newly reigning queen served to connect the people with their ancestral rulers. As their voices could be heard from beyond, passed queens were paid the same reverence and worship as the current queen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Community has a strong emphasize in Bozja. Especially for Hrothgar, many kinship groups are known for a specific occupation. Those groups are not relying on being blood-related, since anyone who has a profession in their specific occupation can join their group. &lt;br /&gt;
&lt;br /&gt;
For example, the &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; includes disciples from other races, too.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all share a vision of a unified Bozja, where all are equal in dignity and rights. There are those who long for the status and privilege of that supposed golden era, when wealth and power were one and the same. They believe It is their right to govern this new Bozja. They think poorly of those they consider &amp;quot;baseborn&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Time to Focus]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Since the majority of the populace is Hrothgar, the Bozjan cuisine is split in two. One branch is unknown, but the other is in favor of Hrothgar&#039;s stronger jaws, and their favor of eating the meat from the bone, biting through, and even sucking out the marrow. &lt;br /&gt;
&lt;br /&gt;
In general, it is recommended to have a strong stomach and even a stronger jaw when having Bozjan cuisine. &amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Gunnhildr.jpg|thumb|150px|Queen Gunnhildr from the [[Field Notes on Gunnhildr]]]]&lt;br /&gt;
Bozjan tribes choose a queen to rule among them. Every queen carries the name and the title of [[Gunnhildr]]&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Currently, no leader or queen is choosen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current interim government includes the head of the [[Bozjan Resistance]] and leaders of allied tribes.&lt;br /&gt;
&lt;br /&gt;
=== Inequality ===&lt;br /&gt;
Bozja rose above its humble beginnings to become a prosperous nation, due in no small part to contributions of the nobility. To outsiders, it exemplified the qualities of an ideal republic. Appearances can be deceiving, however...The disparity between nobles and commoners proved a chasm that could never be filled. Even under imperial rule, vestiges of that great divide would remain.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs of the few outweighed those of the many. The wealthy were free to forge their own futures, while the poor were free only to die should they fail in their daily struggle to survive. Even if some few nobles were opposed to the nation being governed by an oligarchy, their peers would never relinquish their power and wealth for the greater good.&amp;lt;ref&amp;gt;[[Picking Up the Trail]]&amp;lt;/ref&amp;gt; For every one of the “haves,” there were a thousand “have-nots.”&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some members of the [[Bozjan Resistance]] wait for their moment, when the Empire is at last driven out, to deal with members of the Resistance they view as &amp;quot;espousing nonsense about dignity and equality.&amp;quot; Taking insult to the prospect that they feel expected to forget their lineage, and all that their forebears had achieved before it was taken by the Empire.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The sun in the center represents the queen, with comets around it, representing the people that revolve around the nobility.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Leatherworking===&lt;br /&gt;
Hrothgar have a long history of producing goods from skins of game and cattle. Their unique approach to tanning allows them to have leather either being smooth like silk or sturdy as steel.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Textiles===&lt;br /&gt;
Bozja was once well known for its thick fabrics made out of hemp and flax. It was often exported to nations bordering oceans since it had water resistant features.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
The Garleans made use of Bozjas vast mineral ressources to produce gunpowder. The majority of explolsives and ammunition used on the frontlines came from Bozja.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Hrothgars have an aversion against water, so fishing was mostly done on the coast, on rivers and lakes.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stonecraft===&lt;br /&gt;
[[File:Mural.jpg|thumb|200px|A mural found in [[Delubrum Reginae]] depicting Queen Gunnhildr and her Shrinemaidens]]&lt;br /&gt;
Due to the rocky landscape of Bozja, Stone has been an integral part of Bozjan architecture. Especially Bozjan stonecarving techniques were nigh unrivaled. Their stone creations were sometimes imbued with magiked insignias and were even known in the Far East.  One popular gift were stone sculptures of tigers.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The history of the kingdom of Bozja dates back until the Third Astral Era. A civil war between the various tribes was ended by a single maiden. She united the land and the tribes, and she was given the name and the title &#039;&#039;&#039;Gunnhildr&#039;&#039;&#039;. From there, every monarch following her would be given the same name and title. She and her guard - &#039;&#039;&#039;Gunnhildr&#039;s Blades&#039;&#039;&#039; would defend Bozja from [[Allagan]] armies invading from the west, and ensure Bozja&#039;s independence.&lt;br /&gt;
&lt;br /&gt;
When the calamitious earthquakes of the [[Fourth Umbral Calamity]] hit Bozja, it was decided by the nobles and orcales under the queen to unleash the power of the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039;. Knowing it would cost the current queens death, they elected a minor shrine maiden of the &#039;&#039;&#039;Voytasch&#039;&#039;&#039; line as a new queen, knowing her reign would only be short-lived. However, instead of dying wielding the blade, she transformed into a goddess of war. This struck fear into those that sought to manipulate the young queen, and so she was assassinated. This marked the end of the Gunnhildr line.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Nation apart===&lt;br /&gt;
The queen&#039;s death and assassination wrought further distrust among the nobles, and the once united tribes were unable to elect a new queen. With no ruler to unify the nation, the various tribes drifted further apart, carving out their own territories with their own leaders. This would continue until the Sixth Astral Era.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Invasion of the Garlean Empire===&lt;br /&gt;
In the Sixth Astral Era, Garlemald was conquering nations on the continent of Ilsabard. The looming presence would elect the elders of the tribes to unite once again to fend of the threat, but it was already too late - Garlemald invaded with no further hinderance.&lt;br /&gt;
&lt;br /&gt;
The nation was under imperial rule, and since Bozja shared borders with eastern territories, it became of important significance. Many fortress were build, including the capital. Henceforth it was known as the [[Bozja Citadel]].&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Birth of the Resistance===&lt;br /&gt;
After [[Dalmasca]] has been brought under Garlean rule, the significance of Bozja was fading, and needed a new purpose. At this time, [[Midas nan Garlond]] was already working on [[Project Meteor]], and was given leave by [[Solus zos Galvus|Emperor Solus]] to continue this highly confidential project at Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
A shrine maiden foresaw the calamity Project Meteor would wreak, and this birthed the [[Bozjan Resistance]]. A small group of the finest resistance members were sent to kidnap [[Midas nan Garlond]], but their plans were intercepted by young [[Cid nan Garlond]] and [[Nero tol Scaeva]], who didn&#039;t hesitate to battle with the resistance and secured enough time to safe Midas and for Garlean troops to arrive and apprehend the rebels.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Side Stories| Side Story]]: [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_08/#sidestory_08 A Display of Ingenuity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bozja Incident===&lt;br /&gt;
{{see also| Bozja Incident}}&lt;br /&gt;
&lt;br /&gt;
After the attack, [[Cid nan Garlond]] grew curious about the experiment his father was working on, and discovered that the citadel housed a transmission tower to communitcate with [[Dalamud]]. Yet he discovered that the safety measures his father procured were insufficient. Yet he couldn&#039;t convince his father to review his data, since Midas has been long tempered by [[Bahamut]]. The project proceeded as planned, and the surge of energy evaporated the city, killing tens of thousand&amp;lt;ref name=BozjaEEIII171&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 171&amp;lt;/ref&amp;gt; Garleans and Bozjans alike.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fight for Independence===&lt;br /&gt;
The surrounding camps and villages survived the incident, and those remaining banded together and re-formed the Bozjan Resistance. Conscripts stationed outside of Bozja deserted their positions to return to their homeland and fight for freedom.&amp;lt;ref name=BozjaEEIII171&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When they learned that [[Doma]] regained their independence, the Resistance reached out to the [[Eastern Alliance]] for aid.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[IVth Imperial Legion]] led by [[Noah van Gabranth]] wanted to use the Garlean Civil War to bring [[Dalmasca]] and Bozja under his rule and create a new nation, free from imperial influence. Some Bozjans shared his view, and agreed to act as spies for him. [[Misija Votyasch]] - the last descandant of the latest Queen Gunnhildr - joined the Resistance as a spy for Gabranth and wielded the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039; against the resistance. She was struck down by the [[Warrior of Light]] and the aid from the Eastern Alliance. &lt;br /&gt;
&lt;br /&gt;
Once the [[Bozjan Resistance]] was able to struck down the remaining [[IVth Imperial Legion]] led by [[Menenius sas Lanatus]] in [[Zadnor]], Bozja finally reclaimed independence.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:BozjaCitadel.jpg|The Crater of Bozja Citadel&lt;br /&gt;
File:The_Bozjan_Southern_Front_banner.png|Banner when entering the South Front&lt;br /&gt;
File:BSF_Glamor_Shot_2.jpg|Fields of the South Front&lt;br /&gt;
File:Zadnor_banner.png|Banner when entering Zadnor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Save_the_Queen:_Blades_of_Gunnhildr&amp;diff=1338062</id>
		<title>Save the Queen: Blades of Gunnhildr</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Save_the_Queen:_Blades_of_Gunnhildr&amp;diff=1338062"/>
		<updated>2026-06-13T07:10:21Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added see also to Bozja_(Area)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Bozja_(Area)|label=For information on the Nation of Bozja see}}[[File:BSF Glamor Shot 2.jpg|thumb|400px|[[The Bozjan Southern Front]]]]&lt;br /&gt;
{{Lead icon|Bozja icon2.png|frame=none}}&lt;br /&gt;
{{TOC limit RIGHT|3}}&lt;br /&gt;
&#039;&#039;&#039;Save the Queen&#039;&#039;&#039; is the level 80 [[field operations]] setting introduced with the &#039;&#039;[[Shadowbringers]]&#039;&#039; expansion. It comprises two 72-player battlefield duties, a set of raids and trial-like encounters, new gear and gameplay mechanics, and the opportunity to forge [[Resistance Weapons]], the [[Relic Weapons]] equivalent of &#039;&#039;Shadowbringers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is set in [[Bozja (Area)|Bozja]], home of the [[Hrothgar]]. For years it has suffered under Imperial occupation. But now, with the Garlean Empire falling apart, the Resistance seeks to liberate it from their oppressors. The battlefields may be explored in parties of up to eight players, or solo. Unlike instanced duties, a given battlefield may be occupied by up to 72 players, with whom you may choose to cooperate if you so desire!&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*[[Quest]]: {{i|Hail to the Queen}}&lt;br /&gt;
*Disciple of War or Magic level 80&lt;br /&gt;
*Starting Location: [[Kugane]] {{coords|12.2, 12.3}}&lt;br /&gt;
*Starting NPC: [[Keiten]]&lt;br /&gt;
*Prerequisite: Players must first complete {{i|Shadowbringers (Quest)}}, as well as the [[Return to Ivalice]] alliance raid series, ending with {{i|The City of Lost Angels}}.&lt;br /&gt;
&lt;br /&gt;
==Entering==&lt;br /&gt;
Players can enter [[Gangos]] via the dock or [[Aetheryte]] in the [[the Doman Enclave]]. From there, they can talk to the NPC [[Sjeros]] in Gangos {{coords|5.5, 5.4}} to enter the other Save the Queen zones. If entering as a party, the leader must speak to the NPC.&lt;br /&gt;
&lt;br /&gt;
==Party Play==&lt;br /&gt;
Similar to {{i|The Forbidden Land, Eureka}}, Save the Queen allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting the instance. You may use the Adventurer List to seek out players to form parties and explore the battlefield together. It is also possible to change your online status to &amp;quot;Looking for Party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Please note that if you enter an instanced Save the Queen zone as a member of a party, even if you leave it while within the instance, you will be returned to the party upon exiting the instance.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{{main|Resistance Armor}}&lt;br /&gt;
&lt;br /&gt;
To enter Save the Queen zones, players must be at least level 71 in their current job. All players will be level synced to 80 (&#039;&#039;up&#039;&#039; from 71-79, or down from 81+). Since all enemies will be Level 80, enemy difficulty is instead represented by a [[wikipedia:Roman numerals|Roman numeral]] ranging from {{enemy rank|I}} to {{enemy rank|V}}. The strongest enemies are denoted with a star icon {{enemy rank|★}}.&lt;br /&gt;
&lt;br /&gt;
All equipped items will be synced up or down to [[item level]] 430, and be assigned pre-determined stats, ignoring the underlying gear&#039;s stats and materia melds - with the sole exception of the [[Haste (Attribute)|Haste]] effect, which is present on certain gear obtained in Save the Queen zones.&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
* Equipped shields on {{WHM}} [[White Mage]]s and {{BLM}} [[Black Mage]]s have a chance to block enemy attacks. However, the usual restriction that blocking does not work during a cast still applies. Since stats are otherwise fixed, this means bringing a low-level one-handed weapon plus a shield has no stat downside.&lt;br /&gt;
* Even though materia stats are ignored, their presence will still increase the rate of [[Spiritbond]] gain. This can help progress achievements related to {{action icon|Materia Extraction}}.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&#039;&#039;&#039;[[Gangos]]&#039;&#039;&#039;: Non-combat zone.  The main hub for all Save the Queen content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{i|The Bozjan Southern Front}}&#039;&#039;&#039;: 72 player battlefield.&lt;br /&gt;
* {{i|The Battle of Castrum Lacus Litore}}: Raid designed for up to 48 players. The Echo is applied for small groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{i|Delubrum Reginae}}&#039;&#039;&#039;: 24 player raid. The Echo is applied for small groups.&lt;br /&gt;
* {{i|Delubrum Reginae (Savage)}}: Savage raid designed for 24-48 players.  Requires full premade group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{i|Zadnor}}&#039;&#039;&#039;: 72 player battlefield.&lt;br /&gt;
* {{i|The Dalriada}}: Raid designed for up to 48 players. The Echo is applied for small groups.&lt;br /&gt;
&lt;br /&gt;
==Changing Class and Jobs==&lt;br /&gt;
You may change between Disciple of War and Magic classes and jobs in Gangos, and in Resistance bases with [[Aetheryte]]s within the {{i|Bozjan Southern Front}} and {{i|Zadnor}}.&lt;br /&gt;
* This includes classes and jobs that have not reached level 80+, but are at least level 71.&lt;br /&gt;
* Players cannot change to [[Limited Job]]s.&lt;br /&gt;
* Players cannot summon their [[Companions|chocobo companion]].&lt;br /&gt;
&lt;br /&gt;
==Resistance Weapons==&lt;br /&gt;
&#039;&#039;Main article: [[Resistance Weapons]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you progress through Save the Queen, you will be able to create legendary weapons with which you may challenge the authority of the Empire and drive them out of Bozja.&lt;br /&gt;
&lt;br /&gt;
==Riding Mounts==&lt;br /&gt;
Mounts can be ridden in the {{i|Bozjan Southern Front}} and {{i|Zadnor}}. Mount speed can be upgraded by purchasing the {{item icon|Bozjan Southern Front Riding Map}} and {{item icon|Zadnor Riding Map}} from the [[Resistance Quartermaster (The Bozjan Southern Front)|BSF Resistance Quartermaster]] or [[Resistance Quartermaster (Zadnor)|Zadnor Resistance Quartermaster]] for {{Bozjan cluster|25}} [[Bozjan Cluster]]s each.&lt;br /&gt;
* However, mounts cannot fly in any Save the Queen zones.&lt;br /&gt;
&lt;br /&gt;
==Advancement - Mettle and Resistance Rank==&lt;br /&gt;
[[File:The Bozjan Southern Front4.png|right]]&lt;br /&gt;
Mettle and Resistance rank are similar in concept to experience and leveling, respectively. Mettle is earned by completing skirmishes and critical engagements, and on reaching a certain amounts of mettle, you will be able to increase your resistance rank by talking to the commander. Mettle is &#039;&#039;&#039;not&#039;&#039;&#039; acquired by by killing random mobs, although {{Bozjan cluster}} [[Bozjan Cluster]]s and [[Lost Fragments]] &#039;&#039;do&#039;&#039; drop from them, many exclusively. Increasing your Resistance Rank is needed to progress within the front, and unlocks additional features.&lt;br /&gt;
{{See also|Lost Actions|Lost Fragments}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===Features unlocked by Resistance Rank===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Completion of the quest {{i|Let Me Holster That for You}} grants an additional 10 capacity to the maximum holster capacity shown below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Mettle Required !! Maximum Holster Capacity !! New Features / Content Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || - || Starting Rank, {{i|An Expected Engagement}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 300 || 30 || {{i|Lost No Longer}}, can appraise {{item icon|Forgotten Fragment of Skill}}, {{item icon|Forgotten Fragment of Preparation|Preparation}}, and {{item icon|Forgotten Fragment of Caution|Caution}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1,100 || 35 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2,200 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3,800 || 44 || {{i|On the Offensive}}, Access to [[Old Bozja]] (BSF Second Area), can appraise {{item icon|Forgotten Fragment of Awakening}}, {{item icon|Forgotten Fragment of Ingenuity|Ingenuity}}, and {{item icon|Forgotten Fragment of Care|Care}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9,400 || 47 || {{i|Time to Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 18,000 || 50 || {{i|Third Time&#039;s the Charm}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 32,000 || 53 || {{i|Pressing Forward}}, Access to [[the Alermuc Climb]] (BSF Third Area), can appraise {{item icon|Forgotten Fragment of Violence}}, {{item icon|Forgotten Fragment of Resolve|Resolve}}, {{item icon|Forgotten Fragment of Support|Support}}, and {{item icon|Forgotten Fragment of Compassion|Compassion}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 51,300 || 56 || {{i|Signature Acquired}}, {{i|Picking Up the Trail}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 78,000 || 59 || {{i|The Lady of Blades}}, Access to {{i|The Battle of Castrum Lacus Litore}}, Continuation of the [[Save the Queen]] storyline leading to {{i|Delubrum Reginae}} and {{i|Zadnor}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 106,000 || 61 || Can appraise {{item icon|Forgotten Fragment of Mastery}} and {{item icon|Forgotten Fragment of Superstition|Superstition}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 157,400 || 63 || Can appraise {{item icon|Forgotten Fragment of Sagacity}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 252,000 || 65 || Can appraise {{item icon|Forgotten Fragment of Becoming}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 416,000 || 67 || Can appraise {{item icon|Forgotten Fragment of Transcendence}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 703,200 || 70 || Access to {{i|Delubrum Reginae (Savage)}}, can appraise {{item icon|Forgotten Fragment of Caprice}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,124,000 || 72 || {{i|Resolve Unshaken}}, can appraise {{item icon|Forgotten Fragment of History}}, {{item icon|Forgotten Fragment of Rage|Rage}}, and {{item icon|Forgotten Fragment of Ferocity|Ferocity}}&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,930,000 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 2,790,000 || 76 || {{i|Where Eagles Roost}}, Access to [[the Western Plateau]] (Zadnor Second Area), can appraise {{item icon|Forgotten Fragment of Moonlight}}, {{item icon|Forgotten Fragment of Hope|Hope}}, and {{item icon|Forgotten Fragment of Artistry|Artistry}}&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4,435,000 || 78 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 6,163,000 || 80 || {{i|Reaching Out}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 8,663,000 || 82 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 11,471,000 || 84 || {{i|In Their Shadow}}, Access to [[the Northern Plateau]] (Zadnor Third Area), can appraise {{item icon|Forgotten Fragment of Desperation}}, {{item icon|Forgotten Fragment of Tenacity|Tenacity}}, and {{item icon|Forgotten Fragment of Inspiration|Inspiration}}&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 15,602,000 || 86 || {{i|Renewed Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 20,516,000 || 88 || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 25,870,000 || 89 || {{i|March of the Bloody Queen}}, Access to {{i|The Dalriada}}, can appraise {{item icon|Forgotten Fragment of Heroism}}, {{item icon|Forgotten Fragment of Cunning|Cunning}}, and {{item icon|Forgotten Fragment of Revelation|Revelation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Field Operations Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Save the Queen duties are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This field operation series is essentially a sequel to the [[Return to Ivalice]] alliance raid series, featuring some returning characters, additional songs from [https://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics Final Fantasy Tactics] and [https://finalfantasy.fandom.com/wiki/Final_Fantasy_XII Final Fantasy XII], and several enemies originally appearing from those games. Many enemy encounters are also remixed versions of their first incarnations as alliance raid bosses.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/e/2PACX-1vTBt7Gb6qjwpi7YTBsCA1K6s_xVz_Zv_FAaz1qzLldsRY_4SrbMTM39EWHKPnAJshESFxDiG-_0Gt8l/pubhtml Bozja Ultimate spreadsheet by Vega Novus]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Operations]] [[Category:Save the Queen]] [[Category:Patch 5.2 Features‎]] [[Category:Patch 5.3 Features‎]] [[Category:Patch 5.4 Features‎]] [[Category:Patch 5.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1338061</id>
		<title>Bozja (Area)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bozja_(Area)&amp;diff=1338061"/>
		<updated>2026-06-13T07:07:37Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added lore from quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see_also|Save the Queen: Blades of Gunnhildr}}&lt;br /&gt;
&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| name = Bozja&lt;br /&gt;
| description =&lt;br /&gt;
| type = Region&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 =&lt;br /&gt;
| weather =&lt;br /&gt;
| map = &lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Bozja Flag.png&lt;br /&gt;
| sstext = Flag of Bozja&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = &lt;br /&gt;
}}&lt;br /&gt;
It is the main area for the [[Save the Queen: Blades of Gunnhildr]] (Relic) Quest in [[Shadowbringers]]. It can only be reached within a duty. &lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===Gangos===&lt;br /&gt;
{{main|Gangos}}&lt;br /&gt;
&lt;br /&gt;
===The Bozjan Southern Front===&lt;br /&gt;
{{main|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
===Zadnor===&lt;br /&gt;
{{main|Zadnor}}&lt;br /&gt;
==About==&lt;br /&gt;
Bozja has been long considered as the ancestral home of the [[Hrothgar]]. The nation has often seen itself at the mercy of other nations, most recently he [[Garlean Empire]].&amp;lt;ref name=BozjaEEIIIp122&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
* Hrothgar: 75%&lt;br /&gt;
* Ilsabardian Hyur: 10%&lt;br /&gt;
* Ilsabardian Roegadyn: 10%&lt;br /&gt;
* Other: 5%&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Naturally, Hrothgars gravitate towards a choosen queen. These women were gifted with preternatural abilities. It was believed that each passed queen&#039;s spirit would ascend to a higher plane of existence, and the newly reigning queen served to connect the people with their ancestral rulers. As their voices could be heard from beyond, passed queens were paid the same reverence and worship as the current queen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Community has a strong emphasize in Bozja. Especially for Hrothgar, many kinship groups are known for a specific occupation. Those groups are not relying on being blood-related, since anyone who has a profession in their specific occupation can join their group. &lt;br /&gt;
&lt;br /&gt;
For example, the &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; includes disciples from other races, too.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all share a vision of a unified Bozja, where all are equal in dignity and rights. There are those who long for the status and privilege of that supposed golden era, when wealth and power were one and the same. They believe It is their right to govern this new Bozja. They think poorly of those they consider &amp;quot;baseborn&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Time to Focus]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Since the majority of the populace is Hrothgar, the Bozjan cuisine is split in two. One branch is unknown, but the other is in favor of Hrothgar&#039;s stronger jaws, and their favor of eating the meat from the bone, biting through, and even sucking out the marrow. &lt;br /&gt;
&lt;br /&gt;
In general, it is recommended to have a strong stomach and even a stronger jaw when having Bozjan cuisine. &amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Gunnhildr.jpg|thumb|150px|Queen Gunnhildr from the [[Field Notes on Gunnhildr]]]]&lt;br /&gt;
Bozjan tribes choose a queen to rule among them. Every queen carries the name and the title of [[Gunnhildr]]&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Currently, no leader or queen is choosen.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current interim government includes the head of the [[Bozjan Resistance]] and leaders of allied tribes.&lt;br /&gt;
&lt;br /&gt;
=== Inequality ===&lt;br /&gt;
Bozja rose above its humble beginnings to become a prosperous nation, due in no small part to contributions of the nobility. To outsiders, it exemplified the qualities of an ideal republic. Appearances can be deceiving, however...The disparity between nobles and commoners proved a chasm that could never be filled. Even under imperial rule, vestiges of that great divide would remain.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs of the few outweighed those of the many. The wealthy were free to forge their own futures, while the poor were free only to die should they fail in their daily struggle to survive. Even if some few nobles were opposed to the nation being governed by an oligarchy, their peers would never relinquish their power and wealth for the greater good.&amp;lt;ref&amp;gt;[[Picking Up the Trail]]&amp;lt;/ref&amp;gt; For every one of the “haves,” there were a thousand “have-nots.”&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some members of the [[Bozjan Resistance]] wait for their moment. When the Empire is at last driven out, to deal with members of the Resistance they view as &amp;quot;espousing nonsense about dignity and equality.&amp;quot; Taking insult to the prospect that they feel expected to forget their lineage, and all that their forebears had achieved before it was taken by the Empire.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The sun in the center represents the queen, with comets around it, representing the people that revolve around the nobility.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Leatherworking===&lt;br /&gt;
Hrothgar have a long history of producing goods from skins of game and cattle. Their unique approach to tanning allows them to have leather either being smooth like silk or sturdy as steel.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Textiles===&lt;br /&gt;
Bozja was once well known for its thick fabrics made out of hemp and flax. It was often exported to nations bordering oceans since it had water resistant features.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosives===&lt;br /&gt;
The Garleans made use of Bozjas vast mineral ressources to produce gunpowder. The majority of explolsives and ammunition used on the frontlines came from Bozja.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Hrothgars have an aversion against water, so fishing was mostly done on the coast, on rivers and lakes.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stonecraft===&lt;br /&gt;
[[File:Mural.jpg|thumb|200px|A mural found in [[Delubrum Reginae]] depicting Queen Gunnhildr and her Shrinemaidens]]&lt;br /&gt;
Due to the rocky landscape of Bozja, Stone has been an integral part of Bozjan architecture. Especially Bozjan stonecarving techniques were nigh unrivaled. Their stone creations were sometimes imbued with magiked insignias and were even known in the Far East.  One popular gift were stone sculptures of tigers.&amp;lt;ref name=BozjaEEIIIp122&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The history of the kingdom of Bozja dates back until the Third Astral Era. A civil war between the various tribes was ended by a single maiden. She united the land and the tribes, and she was given the name and the title &#039;&#039;&#039;Gunnhildr&#039;&#039;&#039;. From there, every monarch following her would be given the same name and title. She and her guard - &#039;&#039;&#039;Gunnhildr&#039;s Blades&#039;&#039;&#039; would defend Bozja from [[Allagan]] armies invading from the west, and ensure Bozja&#039;s independence.&lt;br /&gt;
&lt;br /&gt;
When the calamitious earthquakes of the [[Fourth Umbral Calamity]] hit Bozja, it was decided by the nobles and orcales under the queen to unleash the power of the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039;. Knowing it would cost the current queens death, they elected a minor shrine maiden of the &#039;&#039;&#039;Voytasch&#039;&#039;&#039; line as a new queen, knowing her reign would only be short-lived. However, instead of dying wielding the blade, she transformed into a goddess of war. This struck fear into those that sought to manipulate the young queen, and so she was assassinated. This marked the end of the Gunnhildr line.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Nation apart===&lt;br /&gt;
The queen&#039;s death and assassination wrought further distrust among the nobles, and the once united tribes were unable to elect a new queen. With no ruler to unify the nation, the various tribes drifted further apart, carving out their own territories with their own leaders. This would continue until the Sixth Astral Era.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Invasion of the Garlean Empire===&lt;br /&gt;
In the Sixth Astral Era, Garlemald was conquering nations on the continent of Ilsabard. The looming presence would elect the elders of the tribes to unite once again to fend of the threat, but it was already too late - Garlemald invaded with no further hinderance.&lt;br /&gt;
&lt;br /&gt;
The nation was under imperial rule, and since Bozja shared borders with eastern territories, it became of important significance. Many fortress were build, including the capital. Henceforth it was known as the [[Bozja Citadel]].&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Birth of the Resistance===&lt;br /&gt;
After [[Dalmasca]] has been brought under Garlean rule, the significance of Bozja was fading, and needed a new purpose. At this time, [[Midas nan Garlond]] was already working on [[Project Meteor]], and was given leave by [[Solus zos Galvus|Emperor Solus]] to continue this highly confidential project at Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
A shrine maiden foresaw the calamity Project Meteor would wreak, and this birthed the [[Bozjan Resistance]]. A small group of the finest resistance members were sent to kidnap [[Midas nan Garlond]], but their plans were intercepted by young [[Cid nan Garlond]] and [[Nero tol Scaeva]], who didn&#039;t hesitate to battle with the resistance and secured enough time to safe Midas and for Garlean troops to arrive and apprehend the rebels.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Side Stories| Side Story]]: [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_08/#sidestory_08 A Display of Ingenuity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bozja Incident===&lt;br /&gt;
{{see also| Bozja Incident}}&lt;br /&gt;
&lt;br /&gt;
After the attack, [[Cid nan Garlond]] grew curious about the experiment his father was working on, and discovered that the citadel housed a transmission tower to communitcate with [[Dalamud]]. Yet he discovered that the safety measures his father procured were insufficient. Yet he couldn&#039;t convince his father to review his data, since Midas has been long tempered by [[Bahamut]]. The project proceeded as planned, and the surge of energy evaporated the city, killing tens of thousand&amp;lt;ref name=BozjaEEIII171&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 171&amp;lt;/ref&amp;gt; Garleans and Bozjans alike.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fight for Independence===&lt;br /&gt;
The surrounding camps and villages survived the incident, and those remaining banded together and re-formed the Bozjan Resistance. Conscripts stationed outside of Bozja deserted their positions to return to their homeland and fight for freedom.&amp;lt;ref name=BozjaEEIII171&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When they learned that [[Doma]] regained their independence, the Resistance reached out to the [[Eastern Alliance]] for aid.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[IVth Imperial Legion]] led by [[Noah van Gabranth]] wanted to use the Garlean Civil War to bring [[Dalmasca]] and Bozja under his rule and create a new nation, free from imperial influence. Some Bozjans shared his view, and agreed to act as spies for him. [[Misija Votyasch]] - the last descandant of the latest Queen Gunnhildr - joined the Resistance as a spy for Gabranth and wielded the legendary blade &#039;&#039;&#039;Save the Queen&#039;&#039;&#039; against the resistance. She was struck down by the [[Warrior of Light]] and the aid from the Eastern Alliance. &lt;br /&gt;
&lt;br /&gt;
Once the [[Bozjan Resistance]] was able to struck down the remaining [[IVth Imperial Legion]] led by [[Menenius sas Lanatus]] in [[Zadnor]], Bozja finally reclaimed independence.&amp;lt;ref name=BozjaEEIIIp123&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 123&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:BozjaCitadel.jpg|The Crater of Bozja Citadel&lt;br /&gt;
File:The_Bozjan_Southern_Front_banner.png|Banner when entering the South Front&lt;br /&gt;
File:BSF_Glamor_Shot_2.jpg|Fields of the South Front&lt;br /&gt;
File:Zadnor_banner.png|Banner when entering Zadnor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1337987</id>
		<title>Treno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1337987"/>
		<updated>2026-06-13T05:26:49Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Treno&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Unlost World&lt;br /&gt;
| description =&lt;br /&gt;
| description-source = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = Treno.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Living Memory]] (S)&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Treno screenshot.jpg&lt;br /&gt;
| ss-text = Treno&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
}} This area was introduced in [[patch 7.4]] and is the home of the [[Milalla]] on [[the Ninth]]. It is the hub of the Main Scenario Quests for that patch.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Clerk PX-0061]] in [[Living Memory]] (21.6, 35.9) to return to this area through the [[Alexandria Crater]]. After the patch 7.4 MSQ, the [[Clerk PX-0093]] (21.6, 35.9) will instead transport players directly to Treno, bypassing the crater.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Treno|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| The City of Treno&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Darkgate]]&lt;br /&gt;
: {{map icon|landmark}} [[Overture Plaza]]&lt;br /&gt;
: {{map icon|landmark}} [[Codetta Quarter]]&lt;br /&gt;
: {{map icon|landmark}} [[Main Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Bridge Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Town Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Dark City Treno (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
One of the surviving cities on the [[Mist Continent]], Treno is the original homeland of the [[Lalafell|Milalla]] who came from the [[Aloalo Island|South Sea Isles]] and introduced Arcanima to the [[The Reflections|Ninth Reflection]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Treno is administrated by mayoral leadership that is passed down by lineage rather than elected.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The mayor of Treno is titled Speaker.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even as they do their utmost to ensure the people&#039;s welfare in their adopted home, since the [[The Storm Surge|Storm Surge]], it was the Speaker&#039;s duty to find a means to return whence the [[Lalafell|Milalla]] came. Over time though they abandoned this objective in favor of maintaining Treno as their true home.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
The current mayor of Treno is Speaker [[Miayli]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The heir to Treno as the next Speaker is [[Krile]], though it is unclear if she will take the position in the future.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
The population of Treno is primarily made up of [[Lalafell|Milalla]]&lt;br /&gt;
&lt;br /&gt;
In the past Treno was also populated by [[Hyur|Hyune]] and [[Elezen|Eldites]] who left after the [[The Storm Surge|Storm Surge]] to live in [[Solution Nine|Alexandria]].&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
As a city-state built on a harbor, it was a nexus of trade. Nations such as Alexandria always felt fortunate to have it in nearby proximity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, due to the violent lightning storm that spans as far as the eye can see, airships cannot make the journey to Treno safely.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Despite this, Treno operates a rail system facilitating the flow of goods between the nation and surviving settlements that still survive on the [[Mist Continent]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Around the City]]&amp;lt;/ref&amp;gt; It includes a freight depot that facilities loading and unloading of trains entering and exiting Treno. One such freight depot is known as [[Bentini Depot]].&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Toward Trouble]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also maritime routes, but they see only occasional use.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Seeds carried in by invading creatures can be cultivated into remarkable plants. Plants with the potential to mitigate the lightning&#039;s effects. They harvest these from the hides and stomachs of the creatures. They occasionally find new varieties of herbs among each harvest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Technology ====&lt;br /&gt;
The people of Treno are well versed in [[Electrope]] technology, using similar arcanima to that of [[Alexandria]], able to erect large barriers to defend the city from both levin and assaults by creatures or remnants of the war.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno has also developed tracking devices to detect hostile threats in nearby proximity, using this technology in order to identify, defeat, and mop up the many creatures that assail the city.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[To Work]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to protect the railway connected to Treno, they also have a Railway Monitoring System that alerts them of potential threats such as the [[Hell on Rails|Doom Train]].&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno includes it&#039;s own [[electrope]] vehicles such as hover cargo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Treno utilizes a nearby mine in order to obtain more [[electrope]] as well as transport materials safely from threats, though the pathway back forth as well as the mine itself must be regularly guarded by the militia of Treno.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Livestock ====&lt;br /&gt;
Treno has a small animal husbandry clearing which is used to raise a population of [[:Category:Dodo|Dodo]]&#039;s.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Observable when visiting Treno again after completing [[Into the Mist (Quest)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The people of Treno are undaunted by the hardships they face. They are not only surviving, they are happy, in spite of it all.&lt;br /&gt;
&lt;br /&gt;
They believe that where there is life, there is hope. Where when one believes in a better future, a tomorrow even the slightest bit brighter than today, there is naught to be done but build it. Until, stone by stone, a city rises.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Speakers words ====&lt;br /&gt;
Upon the arrival of the [[Lalafell|Milalla]] to Treno, the speaker said:&amp;lt;blockquote&amp;gt;O life, flourish on this faraway shore,&lt;br /&gt;
&lt;br /&gt;
Unfurl your fragile petals with fearless joy.&lt;br /&gt;
&lt;br /&gt;
Let this sky grant shelter from darkest storm,&lt;br /&gt;
&lt;br /&gt;
And here bloom, hand in hand, forevermore.&amp;lt;/blockquote&amp;gt;The [[Lalafell|Milalla]] of Treno have vowed to never forgot those words. They view that boundless optimism, that communal spirit, is Treno. No matter what comes or how hard it gets, the citizens of Treno choose joy over fear and stand together.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[In Her Heart]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Citizens of Treno regularly drink [[Sleepless Rhapsody]] in order to alleviate the symptoms of Levin Sickness and to recover from battle.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
The citizens of Treno do not appear to have a conventional military but rather a loose citizens militia. Citizens fight alongside one another in defense of the city as a collective for survival, rather than organized groups.&amp;lt;ref&amp;gt;[[Mistwake]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno does organize scouting teams and guard teams, but they appear to be manned by regular citizens who are capable in combat that volunteer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The oldest parts of Treno were built by [[Hyur|Hyune]] and [[Elezen|Eldite]] before the [[Lalafell|Milalla]] came.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrival of the Milala ====&lt;br /&gt;
With the sudden arrival of the [[Lalafell]] from the Source, the mayor at the time was kind enough to take the [[Lalafell|Milalla]]&#039;s ancestors in, and gave them leave to establish their own residential quarter.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Storm Surge War ====&lt;br /&gt;
Treno remained neutral throughout the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Hyur|Hyune]] and [[Elezen|Eldite]] populations of Treno fled to [[Alexandria]] in the closing days of the [[The Storm Surge|Storm Surge]], when death and destruction were everywhere, they believed it would be safer. Treno didn&#039;t have a barrier at first, but one of the industrious brethren had served as tutor in the royal household in [[Alexandria]], and returned to Treno with knowledge of the barrier&#039;s design. It&#039;s thanks to him that the city survives to this day.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Lalafell|Milalla]] focusing on attempting to return to their ancestral home, their ancestral treasure never did answer their prayers. And that left the previous Speaker [[Alayla]], mired in doubt. It was then, when she was at her most vulnerable, that [[Preservation]] reached out to her. The people of Treno had all but given up when [[Preservation]] approached them with an offer of partnership. In working with them, the people of Treno lost their control over the key and ceased their intent to leave Treno.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disappearance of Alexandria ====&lt;br /&gt;
Treno scouts were sent to Alexandria, having witnessed the remnants of the nation, some returned with tales of a [[Sphene (NPC)|Queen Sphene]] who had not aged a day still leading the nation. Shortly after, Alexandria disappeared entirely without a trace, with the citizens of Treno having no idea why it had happened.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Some citizens of Treno had friends or loved ones who disappeared along with it.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Doom Train ====&lt;br /&gt;
The [[Hell on Rails|Doom Train]] passed near Treno some years ago, claiming many lives.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonus ===&lt;br /&gt;
&lt;br /&gt;
==== Trebuchet Battle Tactics ====&lt;br /&gt;
In the past when large creatures broke through the barrier, Treno&#039;s bravest fighters would launch themselves onto their backs with a trebuchet.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Carnivals ====&lt;br /&gt;
The people of Treno can be seen discussing a carnival as a celebration after surviving an invasion attempt.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This location is a reference to the city of [https://finalfantasy.fandom.com/wiki/Treno Treno] from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;br /&gt;
[[Category:Locations in The Mist Continent]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:City_nav&amp;diff=1336640</id>
		<title>Template:City nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:City_nav&amp;diff=1336640"/>
		<updated>2026-06-09T10:08:02Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: made bozja link to country and not save the queen questline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = City nav&lt;br /&gt;
| title = City-States and Nations&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Eorzea]]&lt;br /&gt;
| list1 = &lt;br /&gt;
*{{icon link|Limsa_Lominsa_Flag.png|Limsa Lominsa}}&lt;br /&gt;
*{{icon link|Uldah_Flag.png|Ul&#039;dah}}&lt;br /&gt;
*{{icon link|Gridania_Flag.png|Gridania}} &lt;br /&gt;
*{{icon link|Ishgard_Flag.png|Ishgard}}&lt;br /&gt;
*{{icon link|Ala Mhigo_Flag.png|Ala Mhigo}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Far East]]&lt;br /&gt;
| list2 = &lt;br /&gt;
*{{icon link|Hingashi Flag.png|Hingashi}} &lt;br /&gt;
*{{icon link|Doma_Flag.png|Doma}} &lt;br /&gt;
*[[Dalmasca]] &lt;br /&gt;
*[[Nagxia]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Norvrandt]]&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{icon link|Crystarium Flag.png|The Crystarium}}&lt;br /&gt;
*{{icon link|Eulmore Flag.png|Eulmore}} &lt;br /&gt;
&lt;br /&gt;
| group4 = [[Ilsabard]] and the [[Near East]]&lt;br /&gt;
| list4 = &lt;br /&gt;
*{{icon link|Garlemald Banner.png|Garlean Empire}} &lt;br /&gt;
*[[Werlyt]] &lt;br /&gt;
*[[Nhalmasque]]&lt;br /&gt;
*[[Landis]]&lt;br /&gt;
*{{icon link|Bozja Flag.png|Bozja_(Area)}} &lt;br /&gt;
*{{icon link|Radz-at-Han Flag.png|Radz-at-Han}} &lt;br /&gt;
&lt;br /&gt;
| group5 = [[The Northern Empty]]&lt;br /&gt;
| list5 = &lt;br /&gt;
*{{icon link|Sharlayan_Flag.png|Sharlayan}}&lt;br /&gt;
*[[Aerslaent]]&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Tural]] and [[the Ninth]]&lt;br /&gt;
| list6 = &lt;br /&gt;
*{{icon link|Tuliyollal Flag.png|Tuliyollal}}&lt;br /&gt;
*{{icon link|Alexandria Flag.png|Solution Nine|alt=Alexandria}}&lt;br /&gt;
*[[Treno]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Area navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Werlyt&amp;diff=1336638</id>
		<title>Werlyt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Werlyt&amp;diff=1336638"/>
		<updated>2026-06-09T09:50:42Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: stub removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Werlyt&lt;br /&gt;
| description = While Ala Mhigo is placed on the western edge of Ghimlyt, Werlyt lies on the opposite side, to the east. It was once a proud and prosperous city, until it was brought to its knees by the imperial invaders. &lt;br /&gt;
| type = region&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = &lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot = Werlyt.jpg&lt;br /&gt;
| sstext = The village of [[Terncliff]] in [[Werlyt]]&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
===Werlyt===&lt;br /&gt;
:&#039;&#039;Main article: [[Terncliff]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== Flag ===&lt;br /&gt;
Before being conquered by the Garlean Empire, Werlyt&#039;s national flag bore the royal family&#039;s symbol. But with no royals left and the now-freed Werlytians transitioning to a republic instead of monarchy, they are currently working on a new flag design.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume III&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
Werlyt&#039;s main industries are livestock (primarily cattle), dairy, fishing, and mining. &lt;br /&gt;
&lt;br /&gt;
==== Fishing ====&lt;br /&gt;
Werlyt&#039;s coastline has many cliffs, so the fishing trade is focused on just a few port cities. &lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Mining was centered in the northern mountains, but with [[Garlean Empire|Garlemald]] now having left the region, the Werlytians don&#039;t have the [[Ceruleum]] to power their mining equipment anymore and are currently engaged in negotiations with [[Ul&#039;dah]] to trade for some.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The Werlytians are famous for their stews made using beef, dairy products, and seafood, and also have intermingled wheat-based cuisine with rice introduced by the [[Au Ra]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
The [[Garlean Empire|Empire]] discouraged religious worship, but the faith of Werlyt is a polytheistic one. They worship thirteen gods, and their faith is thought to be influenced mainly by [[The Twelve]] of nearby [[Eorzea]], as well as the mythology of [[Corvos]] to the east.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
Ilsabardian Hyur: 80%&lt;br /&gt;
&lt;br /&gt;
Near Eastern Au Ra: 15%&lt;br /&gt;
&lt;br /&gt;
Other: 5%&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Founding of Werlyt ====&lt;br /&gt;
In ages past, the western reaches of [[Ilsabard]] were home to various [[Hyur]] tribes that fought in a ceaseless cycle of war and peace. Some [[Hyur]] tribes traveled west across the [[Ghimlyt Dark|Ghimlyt]] land bridge into [[Eorzea]] to pillage, but once the nation of [[Ala Mhigo]] was founded their efforts came to a halt as the city-state became a shield against further incursions.&lt;br /&gt;
&lt;br /&gt;
[[Au Ra]] from [[Corvos]] arrived in western [[Ilsabard]], taking the opportunity to conquer the [[Hyur]] tribes who were exhausted from the region&#039;s ceaseless conflict. The [[Au Ra]] allied with some tribes and subjugated others, forming the nation of Werlyt. The [[Au Ra]] knew that even their alchemical and magical knowledge would not be enough to fight the [[Hyur|Hyurs]]&#039; sheer numbers, so conceded kingship of their new nation to the [[Hyur]]. Some [[Hyur]] would go on to view their new [[Au Ra]] neighbors as powerful allies, but others never stopped seeing them as invaders.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Imperial Occupation under the XIVth Legion ====&lt;br /&gt;
The fledgling nation would not know peace, for fifty years ago Werlyt was conquered by the rising [[Garlean Empire]]. The region became a supplier of food and ore for the imperial war machine, and the people of Werlyt toiled for thirty years in harsh conditions. When the Empire began a second campaign in [[Othard]], many of the forces occupying Werlyt were called to the eastern front. With the occupiers&#039; numbers diminished, Werlytian rebels rose up and killed the imperial viceroy. Their dreams of freedom were fleeting as the young [[Gaius van Baelsar]] led [[Garlean Empire|Garlean]] forces of the [[XIVth Imperial Legion]] against the rebels at Werlyt&#039;s capital and restored [[Garlean Empire|Garlean]] order.&lt;br /&gt;
&lt;br /&gt;
[[Gaius van Baelsar|Gaius]] became the new viceroy of Werlyt, and upon reflecting on the conditions that led to the Werlytians&#039; uprising, he knew that drastic changes would need to be made to prevent another rebellion. [[Gaius van Baelsar|Gaius]] made several reforms, such as recruiting individuals based on merit rather than their race or social status, more evenly distributed funds to new infrastructure like roads and ports, and began a compulsory education system for the youth of Werlyt. For the next twenty years, [[Gaius van Baelsar|Gaius]]&#039;s order lasted in the region.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epidemic in Werlyt ====&lt;br /&gt;
There was an epidemic in Werlyt 10 years prior to [[The Sorrow of Werlyt]]&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[The Sorrow of Werlyt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Imperial Occupation under the VIIth Legion ====&lt;br /&gt;
[[Gaius van Baelsar|Gaius]] and the [[XIVth Imperial Legion|XIVth Legion]] led the imperial invasion into Werlyt&#039;s neighbor [[Eorzea]], and the consequences of that failed invasion led to [[Gaius van Baelsar|Gaius]] becoming unable to fulfill his duties as viceroy. He was replaced by [[Valens van Varro]] and the [[VIIth Imperial Legion]]. [[Valens van Varro|Valens]] undid all of the good that [[Gaius van Baelsar|Gaius]] did for Werlyt and worse; forced labor, imprisonment, and executions became the norm. [[Valens van Varro|Valens]] was content to bleed the resources and people of Werlyt dry, something condemned even by some of his own countrymen.&lt;br /&gt;
&lt;br /&gt;
With the assassination of Emperor [[Varis zos Galvus]], the [[Garlean Empire]] was thrown into chaos as various parties fought for the imperial throne. [[Valens van Varro|Valens]] restarted the [[XIVth Imperial Legion|XIVth Legion]]&#039;s failed Weapons project, creating new Garlean magitek based on the [[The Ultima Weapon|Ultima Weapon]] that Gaius had used. He planned to use them to march into [[Garlemald]] and claim the throne for himself. [[Valens van Varro|Valens]] was fought by the [[Warrior of Light]], the redemptive [[Gaius van Baelsar|Gaius]], and the orphaned children that he had planned on being the Weapons&#039; pilots. After his death, Werlyt finally found itself free of imperial occupation.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Werlyt after Imperial Occupation ====&lt;br /&gt;
Werlyt is currently run by an interim government, comprised of representatives from several anti-Imperial factions, and the assistance of [[Gaius van Baelsar]] who has now dedicated himself to the restoration of Werlyt.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With no royals left, the now-freed Werlytians have begun transitioning to a republic instead of monarchy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
==== [[Terncliff]] ====&lt;br /&gt;
A seaside town in southern Werlyt&lt;br /&gt;
&lt;br /&gt;
==== Castrum Collinum ====&lt;br /&gt;
The imperial stronghold in Werlyt&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
{{main|The Sorrow of Werlyt}}&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Au_Ra&amp;diff=1336358</id>
		<title>Au Ra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Au_Ra&amp;diff=1336358"/>
		<updated>2026-06-08T22:32:52Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added koji fox interview lore on horns and tails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Race - Au Ra.png|500px|thumb|right|The Au Ra are native to the Far East, and are uncommon in Eorzea.]]&lt;br /&gt;
&lt;br /&gt;
Hailing from the [[Far East|Far Eastern]] continent of [[Othard]], the [[Au Ra]] (アウラ, &amp;quot;Aura&amp;quot;) were rare in [[Eorzea]] until recently, when increasing unrest in their homeland forced a not-insignificant number to journey west as refugees.&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 090-091&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The curved horns and beautifully-patterned scales of the Au Ra often invite speculation that they are descended from [[Dragon|dragons]]. This has long been disputed, with scholars citing distinct differences between the two as evidence against this. The enhanced hearing and spatial recognition granted by their horns are traits not found in draconian horns, and the extreme sexual dimorphism seen in the race is also widely unseen in dragons.&amp;lt;ref&amp;gt;Character Creation: Au Ra&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members of this race are known as the &#039;&#039;&#039;Drahn&#039;&#039;&#039; on [[the First]] and made up a large part of the population of the [[Voeburt|Kingdom of Voeburt]] prior to the [[Flood of Light]]. Presently, they can be mostly found in [[Lakeland]], though some also live in [[Eulmore]]. Au Ra also reside on [[the Fourth]], although their name on that reflection has not been revealed.&lt;br /&gt;
&lt;br /&gt;
The race was released in [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Local race name&lt;br /&gt;
|-&lt;br /&gt;
| [[Eorzea]] || Au Ra&lt;br /&gt;
|-&lt;br /&gt;
| [[The First]] || Drahn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The ancestral homeland of all Au Ra is the [[Azim Steppe]]. The Auri Raen clan, believing themselves children of the Dawn Father, left their homeland behind to settle across [[Othard]], and were received with hatred and hostility by the other races in the early years. A prominent warlord of [[Yanxia]], impressed by their valor, forged an alliance with the Raen and took them on as retainers. Before long, the Raen assumed a prominent role as warriors in the service of countless great warlords.&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt; During this time of strife, some Raen chose to settle across the deep valleys of Othard&#039;s mountainous eastern reaches, and one group found solace under [[the Ruby Sea]]. Still others journeyed across the sea to the islands of [[Hingashi]], where they earned a reputation as [[Samurai|legendary swordmasters]].&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xaela, on the other hand, never abandoned their ancestral home and dwell today on the vast [[Azim Steppe]] and surrounding regions. Their history is bloody and filled with conflict between tribes, which rise and fall in number as they&#039;re created and dissolved by war.&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt; Modern times have seen some of the Auri Xaela displaced from their homes, venturing west to Eorzea. Some attempted to settle in [[Coerthas]] around 1562 of the [[Sixth Astral Era]], but the [[Ishgard|Ishgardians]] mistook them for the forces of the [[Dravanian Horde]] and slaughtered many innocent Xaela in their ignorant zealotry.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 239&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creation Legend===&lt;br /&gt;
Auri creation myth holds that the world was created by the Dawn Father [[Azim]], god of the sun, and the Dusk Mother [[Nhaama]], goddess of the moon. The two deities quarreled over which should rule the new world, and created mortals to serve as their soldiers to wage a war by proxy. These were the first Au Ra—the [[Raen]], children of the Dawn Father, and the [[Xaela]], chosen of the Dusk Mother. At the culmination of their bitter struggle, the clans set aside their differences and learned to love one another, giving birth to a new generation. On seeing this, Azim and Nhaama returned to the heavens and bequeathed the world to their children.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume II, page 19-22&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
=== Horns &amp;amp; Tail ===&lt;br /&gt;
It’s hard for a tail or horn to be removed, they don’t periodically fall off and regrow like deer antlers. They grow continuously up to a certain size, though. If damaged during a fall or in battle, the horns will slowly regrow until they once again reach the maximum length. The horns are hollow, which aid the Au Ra in hearing. Their hearing is just as good as a normal Hyur, but the way they perceive and process sound is different.&amp;lt;ref&amp;gt;[https://gamerescape.com/2016/10/15/koji-lore-2-qa/ Final Fantasy XIV Fan Fest Day 2 : Talking Lore &amp;amp; Localization with Koji Fox.] Question #8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auri horns contain no blood vessels.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/7525bc6c3f9be6560b527c716c4b52c16f4e9bf6 The Lodestone: Responding to Feedback on Player Character Models 09/06/2024].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Raen]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Xaela]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Au Ra raen.png|150px|thumb|right|The Auri Raen mostly dwell in Doma and Hingashi, or in sparse villages across Othard.]]&lt;br /&gt;
[[file:Au Ra xaela.png|150px|thumb|right|The Azim Steppe and its surrounding regions are home to the majority of Auri Xaela.]]&lt;br /&gt;
&lt;br /&gt;
The most widely known Auri clans are the [[Raen]] and [[Xaela]]. The Raen live in central [[Othard]] and surrounding islands, having forged strong relations with the [[Hyur]] and [[Roegadyn]] of the [[Far East]] and adapted to the cultures of [[Doma]] and [[Hingashi]]. Conversely, the Xaela still live mostly in the [[Azim Steppe]] and its surrounding regions, maintaining their traditional, nomadic way of life.&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Common to the Au Ra is a strong self-preservation instinct, but how each clan chooses to protect their tribes and families differs greatly. The majority of [[Raen]] seek peaceful coexistence with other races to ensure the safety of their own kind, while the fiercely tribal [[Xaela]] shun relations with other races, even viewing strangers of their own clan as potential enemies. The Raen are viewed more favorably by the outside world, while the Xaela are treated with suspicion and hostility.&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These traits aren&#039;t set in stone, however. The Malaguld Tribe of Auri Xaela, for example, accepts exiles of the Raen into their circle.&amp;lt;ref&amp;gt;[http://forum.square-enix.com/ffxiv/threads/63112-Race-Naming-Conventions?p=3039574&amp;amp;viewfull=1#post3039574 Race Naming Conventions]&amp;lt;/ref&amp;gt; Recently, the [[Qestir Tribe]] have founded a settlement named [[Reunion]] that welcomes all Xaela, and even outsiders, to trade freely with the people of the [[Azim Steppe]]. Likewise, not all Raen coexist with the rest of the world—the denizens of [[Sui-no-Sato]] close themselves off from all outside contact and dwell at the bottom of [[the Ruby Sea]].&lt;br /&gt;
&lt;br /&gt;
The traditional dress of the Au Ra features prominent scale-shaped patterns inspired by the hardened skin of the Au Ra themselves, symbolizing health and vitality. Some wear sleeves that appear ripped apart, an age-old tradition meant to evoke an air of rugged strength.&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt; The Raen tend to wear clothing common to the [[Far East]], such as various styles of kimono with wooden geta. The Xaela often wear large overcoats with the sides pulled against the wearer&#039;s body, a large sash over the waist. Their footwear is crafted from leather, spacious and slightly uplifted at the ends—a design ideal for cold weather and horse-riding.&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To this day, the Xaela speak the old Auri tongue in their homelands. They lacked a written language until recently, and the spellings of names from the old Auri tongue are often made up on the spot by the Xaela. The Raen, on the other hand, have seemingly abandoned the old Auri tongue in favor of the dialects of [[Doma]] and [[Hingashi]], as well as the common tongue of the [[Hyur]]. As their speech differs somewhat from that spoken in [[Eorzea]], some perceive it as an odd dialect.&amp;lt;ref name=&amp;quot;The Au Ra&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Release Material===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Au ra1.jpg&lt;br /&gt;
File:Aura promo1.jpg&lt;br /&gt;
File:Aura promo2.jpg&lt;br /&gt;
File:Aura promo3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class and Job renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Paladin3.jpg&lt;br /&gt;
File:Warrior5.png&lt;br /&gt;
File:Dark Knight concept art.jpg&lt;br /&gt;
File:Gunbreaker af3.jpg&lt;br /&gt;
File:Viper1.jpg&lt;br /&gt;
File:Viper2.jpg&lt;br /&gt;
File:Bard3.jpg&lt;br /&gt;
File:Dancer af1.png&lt;br /&gt;
File:Dancer af2.png&lt;br /&gt;
File:Red Mage6.jpg&lt;br /&gt;
File:White Mage6.jpg&lt;br /&gt;
File:Astrologian concept art.jpg&lt;br /&gt;
File:Astrologian5.png&lt;br /&gt;
File:Blacksmith shadowbringers1.png&lt;br /&gt;
File:Blacksmith endwalker1.jpg&lt;br /&gt;
File:Blacksmith dawntrail1.jpg&lt;br /&gt;
File:Armorer endwalker1.jpg&lt;br /&gt;
File:Leatherworker stormblood1.png&lt;br /&gt;
File:Culinarian heavensward1.jpg&lt;br /&gt;
File:Culinarian dawntrail1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes &amp;amp; Trivia==&lt;br /&gt;
&lt;br /&gt;
*The word &amp;quot;Au Ra&amp;quot; is both singular and plural, the adjectival form is &amp;quot;Auri.&amp;quot; When addressing the clans including the race, the proper phrasing is &amp;quot;Auri Raen&amp;quot; or &amp;quot;Auri Xaela.&amp;quot;&lt;br /&gt;
*[[Yugiri Mistwalker]] was the first Au Ra seen in the game, introduced in [[Patch 2.2]]. Her full appearance was concealed until [[Patch 2.55]], however.&lt;br /&gt;
*The Au Ra are the first new playable race introduced to &#039;&#039;[[Final Fantasy XIV]]&#039;&#039; since its launch, though male [[Miqo&#039;te]], and female [[Highlander]]s and [[Roegadyn]] were introduced to the game in &#039;&#039;[[A Realm Reborn]]&#039;&#039;. Likewise, they are the first not based on a race from &#039;&#039;Final Fantasy XI&#039;&#039;, and are in fact completely original to FF XIV. (The [[Viera]] are from [https://finalfantasy.fandom.com/wiki/Final_Fantasy_XII FF XII] and the [[Hrothgar]] based on the [https://finalfantasy.fandom.com/wiki/Ronso Ronso] of [https://finalfantasy.fandom.com/wiki/Final_Fantasy_X FF X])&lt;br /&gt;
*Au Ra rub their horns together to show affection.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;br /&gt;
[[Category:Playable Races]] [[Category:Heavensward]] [[Category:Patch 3.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Regulator&amp;diff=1336340</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Regulator&amp;diff=1336340"/>
		<updated>2026-06-08T19:58:52Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added regulator lore from Gone and Forgotten quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;regulator&#039;&#039;&#039; is a small device that is worn on the head by many [[Alexandria]]ns and forms a central part of their society. Their usage is optional but many choose to wear them.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Unending Codex: Regulator]]|An [[electrope]] device issued to citizens of Alexandria, the regulator boasts various remarkable capabilities. Chief among them is the ability to resurrect the wearer by imbuing them with life force extracted from other souls in the event of unanticipated death. This has allowed the people to live out the span of their natural lives, provided they have sufficient surplus souls. By way of a similar mechanism, souls can also be harnessed to temporarily enhance one&#039;s physical prowess, this usage being common among those in dangerous occupations such as soldiers, hunters, and [[The Arcadion|arena fighters]].&lt;br /&gt;
&lt;br /&gt;
Additionally, regulators have the ability to manipulate the wearer&#039;s memories, a function that served twofold purposes: to remove all memories pertaining to death, thereby sparing Alexandrians the fear of mortality, and to preserve the memories of the departed as data. This data would thence be used in the creation of an [[Endless]] version of the individual.&lt;br /&gt;
&lt;br /&gt;
Such a powerful and ubiquitous device, however, could be misused by those with influence. This was made evident with the neo regulators, whose adoption [[Calyx]] encouraged by having the simulant, an impostor of the fallen [[Sphene (NPC)|Queen of Reason]], declare that only their wearers could become Endless. By concurrently limiting the device&#039;s availability, Calyx cultivated heightened terror towards death among the populace─terror which he exploited to manifest the dread primal [[Necron]].&lt;br /&gt;
&lt;br /&gt;
Following Calyx&#039;s defeat, the government of Alexandria took steps to unlock the memories of the departed within citizens who so desired. What regulators have taken away, regulators shall restore.}}Regulators, as the name suggests, regulate the wearer&#039;s reserve of souls. Should they die, the regulator expends a soul to bring them back to life. The regulators are constantly recording the memories of their wearer, so if they should suddenly die, their memories can be refreshed as part of the restoration process. This is how they preserve one&#039;s identity and sense of self. When a person dies of natural causes, their soul is temporarily housed within the regulator. It&#039;s then delivered to a facility where memories are separated from the soul. The result is a fresh soul cell, free of impurities, ready for distribution and consumption.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Gone and Forgotten]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regulators can be loaded with two kinds of souls, those of peoples and those of beasts. The souls of people can be used to grant the user preternatural strength. Naturally, they can also be used to ensure no one suffers an untimely death. As for the souls of beasts, they work much in the same fashion, imbuing you with the strength of the chosen animal. If, for example, you used the soul of a wolf, you would grow more agile and feral. Using several of the same type at once, however, would result in physical changes. Your teeth might become fangs, your nails claws—too many, and you&#039;ll become more beast than man.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Souls are packaged in cells, and they can be used to replenish the life force that is lost due to sudden death, such as in accidents. They do nothing for those who die of old age, though. Distribution of soul cells is based on one&#039;s work evaluation. To encourage “exemplary performance” when fulfilling their duties.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the barrier encasing [[Solution Nine|Alexandria]], this system was created to overcome the calamity that transformed the world hundreds of years ago. Amidst the mounting death toll, scientists used [[electrope]] to devise a means to save what lives they could so that the nation could endure.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Regulator.jpg|Normal regulator&lt;br /&gt;
Regulator beast soul.jpg|Appearance when infusing a feral soul&lt;br /&gt;
Regulator black.jpg|Neo regulator&lt;br /&gt;
Regulator black purple.jpg|Neo regulator during [[Necron]] summoning&lt;br /&gt;
Regulator gold.jpg|Appearance during memory restoration&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]] [[Category:Artifact]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1328417</id>
		<title>Garlean Empire</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1328417"/>
		<updated>2026-05-30T04:20:25Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added Vigiles Urbani lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Garlemald Banner.png|thumb|400px|The banner of the Garlean Empire.]]&lt;br /&gt;
{{otheruses|the in-game nation as a whole|the [[Endwalker]] zone|Garlemald}}&lt;br /&gt;
{{Quotation|https://na.finalfantasyxiv.com/lodestone/special/grandcompany/garlean_empire/|The Garlean Empire controls the majority of the Three Great Continents, the enormous landmass that encompasses [[Eorzea]]. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of [[Ilsabard]]. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus—now the reigning emperor—in the span of a single generation Garlemald established itself as one of the most formidable forces in all of [[Hydaelyn]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, a mere thirty-six years from the Empire&#039;s founding, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city-state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For more than a decade, the continent of Aldenard knew relative peace. In the year 1572, however, the Garlean army once again began its inexorable advance. Using the calamitous arrival of the Seventh Umbral Era to sinister advantage, the Empire prepares to gather the lands of Eorzea into its steely embrace...}}&lt;br /&gt;
The [[Garlean Empire]] is a nation located to the northeast of [[Eorzea]] in [[Garlemald]]. Specializing in magitek machinery, powered by a refined form of aether known as ceruleum, Garlemald is considered to be one of the most technologically advanced nations. However, this technological golden age fed Garlemald&#039;s hunger for conquest, and the once-sparsely populated nation became the empire it is known as today. The Empire is known for ruling with an iron fist, suppressing all—the &amp;quot;savages&amp;quot; of conquered lands most of all—who fall under its rule.&lt;br /&gt;
&lt;br /&gt;
The Empire began its advance on Eorzea in the year 1556 of the Sixth Astral Era, invading and successfully conquering the nation of [[Ala Mhigo]]. After a pause to its aggressive expansion, this wave of Garlean might began again in the year 1572, this time aiming to claim the rest of Eorzea&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
Throughout &#039;&#039;[[Final Fantasy XIV]]&#039;&#039;, the Garlean Empire serves as the major antagonist in the Warrior of Light&#039;s story.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Garlean Empire lays claim to nearly three-quarters of the Three Great Continents, Aldenard being the only region yet to fall entirely under imperial rule. Until some fifty years ago, Garlemald was a remote and sparsely populated republic which held little more than a fraction of the northern territories of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus in the span of a single generation, Garlemald has come to stand upon the threshold of ruling all Hydaelyn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 176&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
Garleans: 70%&lt;br /&gt;
Other: 30%&lt;br /&gt;
&lt;br /&gt;
Note: These figures represent only the capital city of Garlemald, as well as only those with full citizenship. If all subjects were included, the percentages of true-blooded Garleans would be significantly reduced.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The Empire has banned religion, seeing it as a barbarian practice that all too often results in the summoning of primals. Many of the inhabitants of Garlemald proper are atheists, a fact attributable to their biological and spiritual inability to harbor and wield aether-based magicks. As theologians believe that religion can only truly develop alongside magic, it is little wonder that the Garleans are disinclined to keep any faith.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Following the invention of magitek, Garleans have come to hold efficiency in high regard, and the founding of the Empire has heralded the advent of a strict social hierarchy. Advancement has become an excessive measure of individual merit, and those aspiring to move upwards have carried Garlemald forward. However, there is also a marked tendency to look down upon the peoples of annexed territories, which has been the cause of much discord.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
The winters of Garlemald are bitter, and the cultivation period short. Food that can keep, then, is a necessity. Simple and hearty fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table.&lt;br /&gt;
&lt;br /&gt;
==Social Hierarchy==&lt;br /&gt;
The social hierarchy of the Garlean Empire is well-ordered and strict. Upon reaching adulthood, Garleans receive a title betwixt their forename and surname indicating their position within society. With the name Solus zos Galvus, for instance, the “zos” identifies him as Emperor. Naturally, should one’s rank or profession change, so does one’s title. The second Emperor was once named Varis yae Galvus, the “yae” marking him as a member of the royal family in the line of succession.&lt;br /&gt;
&lt;br /&gt;
In the case of dual titles or occupations, a person is awarded the highest-ranking title. As a legatus, Varis could also have been called “van Galvus.” However, royal blood outweighed rank, and he remained “yae Galvus.”&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| {{STDT|lore sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
!&lt;br /&gt;
! Example Position&lt;br /&gt;
! Primary Function&lt;br /&gt;
!Title&lt;br /&gt;
|-&lt;br /&gt;
| Royalty || || Emperor || Supreme ruler of the empire and all its holdings || Zos&lt;br /&gt;
|-&lt;br /&gt;
|  || || Consanguineus Imperialis || Imperial prince, empress, empress dowager, and any other member of the royal family in line to succeed the imperial throne || Yae&lt;br /&gt;
|-&lt;br /&gt;
|  || || Gens Imperiale || Imperial princess, spouses of royal family members, and all other royalty without claim to the imperial throne || Wir&lt;br /&gt;
|-&lt;br /&gt;
| Military || Marshals || Legatus Augustus || High commander of multiple legions || Van&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legatus Legionis&amp;lt;ref&amp;gt;Often just referred to as a &amp;quot;Legatus&amp;quot;&amp;lt;/ref&amp;gt; || Commander of a legion || &lt;br /&gt;
|-&lt;br /&gt;
|  || Executive Officers || Tribunus Laticlavius || Leader of a legion&#039;s military tribunes, and second in command to the legatus || Tol&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus Angusticlavius || One of a legion&#039;s military tribunes Assumes command of the secondary unit in the event a legion is split || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Castrorum || Commander of a castrum stationed in or near enemy territory, and the highest rank attainable by a citizen not of Garlean ancestry || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officers || Tribunus Militum || One of a legion&#039;s military tribunes and second in command to the Tribunus Laticlavus || Rem&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus pilus || Commander of a legion&#039;s first cohort || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Pilus prior || Commander of a legion&#039;s remaining cohorts || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Centurio || Commander of a middle-sized unit of infantry numbering one-hundred soldiers || Quo&lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Optio || A veteran soldier assigned to assist a centurion || Pyr&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tesserarius || Watch commander responsible with maintaining communication between officers and soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Decurio || Commander of a small unit of infantry numbering ten soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Duplicarius || A veteran soldier || Oen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legionarius || Regular infantry composed mostly of peoples of conquered territories seeking citizenship through service || &lt;br /&gt;
|-&lt;br /&gt;
| Specialists || Senior Officers || Primus Architectus Magiteci || Chief imperial magitek engineer and Lord Provost of the Garlean Magitek Academy || Nan&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Magiteci || A engineer specializing in magitek || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Praefectus Medicorum || High commander of imperial field medics || Mal&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Architectorum || High commander of the imperial field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus medicus || First medic || Lux &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Ordinum || Commander of a small unit of field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Medicus Veteranus || Veteran field medic || Kir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Veteranus || Veteran engineer || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Medicus || Field Medic || Jen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus || Field engineer assigned to tasks such as the building and maintenance of equipment, sapping, and airship piloting || &lt;br /&gt;
|-&lt;br /&gt;
| Public Officials || Extraordinary Magistrates || Dictator || Temporary leader appointed only in times of emergency, and given all rights of the lord emperor || Iyl&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Princeps senatus || Leader of the senate, wielding direct influence over the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  || Ordinary Magistrates || Consul || Highest elected official. Also serves as mayor of the imperial capital || Het&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praetor || Minister of law and second to the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus plebis || A remnant of the old republic, serves as a representative of public citizens || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Aedilis || Minister of city planning || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Quaestor || Minister of state finances || &lt;br /&gt;
|-&lt;br /&gt;
|  || Provincial Magistrates || Censor || Supervisor of public morality || Goe&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rector || Ruler of an imperial province || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praeses || Ruler of an imperial territory || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Intelligence Officials || Primus Frumentarius || Commander of local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officials || Praefectus || Supervisor of civil servants || Fae&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Vicarius || Deputy to provincial rectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Senator || Members of the Senate who worked to elect high-ranking magistrates || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officials || Decemvir || Members of the Decemviri--a group of ten magistrates who adjudge litigation, distribute public lands, and write laws, amongst other tasks. || Eir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Auctor Palatinorum || Head of the imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
|  || Intelligence Officials || Frumentarius || Local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Officers || Eques || Basic civil servants || Dus&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Lictor || Bodyguards and protectors of the public peace || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Notarius || Scrivener and record-keepers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Compulsor || Tax-collectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Palatinus || Imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
| Citizens || Upper Citizens || Civis Fabrilis || Artisans and other citizens of the secondary economic sector--manufacturing || Cen&lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Citizens || Civis Mercatus || Merchants and other citizens of the tetriary economic sector--services || Bas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Civis Funaminae || Farmers, fishers, hunters, miners, logcutters, and other citizens of the primary economic sector--raw materials || &lt;br /&gt;
|-&lt;br /&gt;
| Non-citizens || Non-citizens || Peregrinus || Slaves and peoples of annexed territories. Citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service || Aan&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals || || A disgraced title reserved for the worst criminals and outcasts who have betrayed the Empire || Viator&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
===Emperor===&lt;br /&gt;
[[File:Solus zos Galvus concept art.png|thumb|150px|left|Solus zos Galvus]]Garlemald was a republic until Solus Galvus, about fifty years ago, brought all of Ilsabard under his control and named himself Emperor. Thus was born the Empire, a mighty regime to govern new Garlean territories and led by the newly-titled [[Solus zos Galvus]]. The Empire was most recently led by [[Varis zos Galvus]]. &lt;br /&gt;
&lt;br /&gt;
Currently, Garlemald is without an Emperor.&lt;br /&gt;
&lt;br /&gt;
===Senate===&lt;br /&gt;
The Senate yet exists and gives council to the Emperor, but its power is a shadow of what it once was. The central government now stands as a large bureaucracy, led by magistrates personally appointed by the Emperor. Members range from upper level public officials, titled “fae,” to the highest-ranking princeps senatus—”iyl.” The Senate also holds the power to remove the magistrates — the consul, praetor, tribunus plebis, aedilis, and quaestor. &amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The emblem upon the Garlean flag is a chain in abstract design. It symbolizes the value the native sons and daughters of Garlemald hold dear: tight unity amongst their small number. In like fashion, the crimson central link represents all those who have perished for the Garlean mission to return to [[Locus Amoenus]].&lt;br /&gt;
&lt;br /&gt;
===Motto===&lt;br /&gt;
&#039;&#039;Nos summus manus, Nos sumus deus.&#039;&#039; (We are the Hand, We are the God)&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
The Garlean military is comprised of 14 [[wikipedia:Roman legion|Legions]], each lead by a [[wikipedia:Legate (ancient Rome)|Legatus]]&amp;lt;ref&amp;gt;Grammatically speaking, the English singular would be &#039;&#039;[https://en.wiktionary.org/wiki/legate legate]&#039;&#039;.&amp;lt;/ref&amp;gt; Most of the legions govern the conquered territories of the Garlean Empire, while some remain in Garlemald to serve as a defense. The legions are denoted by Roman numerals, from I to XIV, and indeed much of the nomenclature of the Garlean military is derived from ancient Rome. While the Garleans have been present in every expansion, there are still some legions that have yet to be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ist Imperial Legion|Ist Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Ist Legion is led by [[Quintus van Cinna]] and serves as a royal guard to [[Varis zos Galvus]]. The Ist Legion is extremely fanatical and loyal to the Empire, and has a fierce rivalry with the IIIrd Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IInd Imperial Legion|IInd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in the [[Endwalker]] role quests and [[Dawntrail]] main story quest, the IInd are said to have quelled an uprising in [[Corvos]] before being overrun. In the time that passed, with aid from the [[The Scions of the Seventh Dawn|Scions]], the conflict between the Corvosi and Garleans has since simmered down as relations improved.&amp;lt;ref&amp;gt;[[Trail to the Heavens (Quest)]] mentioned when speaking to the Scions of the Seventh Dawn in the Rising Stone&amp;lt;/ref&amp;gt; Their Legatus is currently unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IIIrd Imperial Legion|IIIrd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IIIrd Legion, led by [[Vergilia van Corculum]], is loyal to [[Nerva yae Galvus]] and has a strong rivalry with the Ist Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IVth Imperial Legion|IVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IVth Legion governed the territories of [[Bozja]] and [[Dalmasca]], and serves as the primary antagonist of the [[Save the Queen: Blades of Gunnhildr]] questline. Known Legatuses of the IVth Legion include [[Basch van Gabranth]] and his son, [[Noah van Gabranth]]. Other notable members include [[Menenius sas Lanatus]], [[Sicinius Vellus]], and [[Lyon rem Helsos]]. The IVth legion was known as the most racially diverse and &amp;quot;accepting&amp;quot; of the imperial legions, and rewards excellence and skill rather than a soldier&#039;s race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vth Imperial Legion|Vth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Vth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIth Imperial Legion|VIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Led by [[Regula van Hydrus]], the VIth was last seen staging a landing in [[Azys Lla]] where their dreadnaught [[The Gration]] was fortifying [[Castrum Solus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIth Imperial Legion|VIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIth, commanded by [[Nael van Darnus]], led the original invasion of [[Eorzea]] that was ultimately thwarted by [[Louisoix]] at [[Carteneau]] during the [[Battle of Silvertear Skies]]. The resulting fall of [[Dalamud]] caused the [[Seventh Umbral Calamity]]. Currently stationed in [[Werlyt]] and led by [[Valens van Varro]], the VIIth are encountered again during the [[The Sorrow of Werlyt]] questline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIIth Imperial Legion|VIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIIth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IXth Imperial Legion|IXth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IXth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Xth Imperial Legion|Xth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in [[Endwalker]], having planned to retake the capital, but most members have deserted. Their location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIth Imperial Legion|XIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Previously led by [[Gaius van Baelsar]], the XIth Legion assisted in the conquering of [[Nagxia]]. After committing war crimes against the local population, the Legion was downsized. Its current location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIth Imperial Legion|XIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Stationed in [[Gyr Abania]] and formerly led by Gaius van Baelsar during the conquest of [[Ala Mhigo]]. While under the command of [[Zenos yae Galvus]], the XIIth Legion was responsible for the occupation and suppression of the region. Previously operated in [[Doma]], before being given to [[Yotsuyu goe Brutus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIIth Imperial Legion|XIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The XIIIth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIVth Imperial Legion|XIVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Formerly led by [[Gaius van Baelsar]] until his defeat at [[The Praetorium]]. All [[wikipedia:Cohort (military unit)|Cohorts]] present in mainland [[Eorzea]] ([[Patch 2.0|2.0]] [[zone]]s) are from the XIVth Legion.&lt;br /&gt;
&lt;br /&gt;
==Imperial Court==&lt;br /&gt;
The Garlean royalty are all of the line of Galvus. In addition to the aforementioned “zos,” the term “yae” refers to male members of the royal family in the line of succession, as well as the Emperor’s wife and mother. There also exists the title of “wir,” or those who have no claim to the throne such as female heirs and their spouses. It is believed that all members of the royal family dwell within the extravagant imperial palace in Garlemald, and have decadent villas outside of the city.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Magitek Academy===&lt;br /&gt;
Established immediately after Solus Galvus was raised to dictator, the Magitek Academy serves as both a research facility and a school for engineers. The nation’s chief engineer, given the title “nan,” also serves as the head of this institution.&lt;br /&gt;
&lt;br /&gt;
The Academy admits only a handful of the outstanding applicants from all corners of the Empire. Even then, only a few of these will successfully complete their six-year course of study. The strong-willed and brilliant graduates are given a choice: to continue on as researchers, or to join the army as magitek technicians. [[Cid nan Garlond]] and [[Nero tol Scaeva]] are counted amongst the institution’s alumni.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Political Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Populares ===&lt;br /&gt;
A moderate faction in Garlean politics that sought to bring change to the Empire and its treatment of colonial territories and those who resided within.&amp;lt;ref&amp;gt;[[Unending Codex: Alphinaud]]&amp;lt;/ref&amp;gt; They seek to bridge the divide between Garlemald and her territories, that all may be united in common cause. The faction is Disparaged as a radical element. Dissenters looking to destabilize the Empire from within. Many friends and family perished in &amp;quot;unfortunate accidents.&amp;quot; Nevertheless, they still dream of equality and peace for all mankind.&amp;lt;ref&amp;gt;[[Best of the Best]]&amp;lt;/ref&amp;gt; Campaigning for a shift in imperial policy has put them in fierce rivalry with the Optimates.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Storm on the Horizon]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather than a traitor, they view [[Cid Garlond]] a revolutionary, a man willing to defy the Empire&#039;s dreams of subjugation, that his inventions might bring about a better future for all mankind.&amp;lt;ref&amp;gt;[[A Brief Reprieve]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to persecution in the Empire, and increasing power of the Optimates, some members of the Populares fled the Garlean Empire or defected.&amp;lt;ref&amp;gt;[[The Primary Agreement]]&amp;lt;/ref&amp;gt; Survivors of the Imperial purge of the Populares would go on to to join the [[Ilsabard Contingent]] and 3rd Legion.&lt;br /&gt;
&lt;br /&gt;
==== Notable Members ====&lt;br /&gt;
&lt;br /&gt;
* [[Maxima quo Priscus]]&lt;br /&gt;
&lt;br /&gt;
=== Optimates ===&lt;br /&gt;
A faction of pure-blooded Garleans who seek to consolidate their own supremacy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The political sway of the Empire is held by the Optimates, a faction that seeks to consolidate the supremacy of the Garlean race.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopaedia Eorzea Volume II, p. 117&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Imperial Army==&lt;br /&gt;
The pride of Garlemald, the Imperial Garlean Army fancies itself the premier military force in Hydaelyn-and with its excellent leadership and impressive warmachina, it may well be right. Nonetheless, the risk of rebellion within the ranks is ever present, as the majority of soldiers are conscripted from annexed territories. The army thus takes great care never to station men in their home provinces, sending them instead to keep the peace abroad. This policy transforms soldiers&#039; families into hostages held by men unknown, and keeps small the chances of revolt and desertion.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
As of the 56th year of the first Garlean Emperor&#039;s reign, the Garlean Army consisted of fourteen legions. Each legion is composed of ten cohorts, each cohort of three maniples, and each maniple of two squadrons. As each squadron contains roughly one hundred men, a legion should hold roughly six thousand soldiers. In reality, however, the strength of each legion varies due to the necessary rotation of soldiers.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
Garlean uniforms are made from revolutionary materials, such as carbon fiber and cermer alloys. The armor of Garlean officers is particularly ingenious, as it is coated with a substance that decreases aetherial con- ductivity, and therefore protects the wearer from magic attacks. The selfsame contrivance prevents the use of offensive spells, yet this hampers the pureblood Garleans little. The inability to wield magic also informs Garlemald&#039;s age-old penchant for using firearms. This has given birth to a peculiar form of weapon, part musket, part sword. Perhaps the best example of this is the gunblade, the arm of choice for most officers.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 180&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vigiles Urbani ===&lt;br /&gt;
While the Garlean military in the provinces was responsible for quelling rebellion and preserving order, those stationed in the capital served a different purpose. The Vigiles Urbani was a peacekeeping force whose duty was to keep the citizenry safe, their ranks occupied by lictors such as [[Galla|Galla oen Longus]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;&#039;&#039;Encyclopaedia Eorzea Volume III, p. 181&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Magitek Manufacturing=== &lt;br /&gt;
The invention of the ceruleum engine ushered Garlemald into a golden age. As much a change in society as in technology, this magitek revolution advanced Garlean industry greatly, and allowed the nation to produce goods in vast numbers through machina.&lt;br /&gt;
&lt;br /&gt;
===Aeronautics===&lt;br /&gt;
Garlemald had long ago learned to fly by capturing in fabric balloons a lighter-than-air gas created when ceruleum is ignited. In the skies of northern Ilsabard, however, these vehicles were completely at the mercy of frigid winds and blowing snows. True flight came with the invention of the ceruleum propulsion engine and wings treated with aether which led to the realization of the modern airship. Currently, the Empire produces many and more of these machina, some for personal or commercial use, others for the military.&lt;br /&gt;
&lt;br /&gt;
===Textiles=== &lt;br /&gt;
Using a viscous resin produced during the purification of ceruleum, the Garleans have learned to spin fibers of highly durable carbon--a revolutionary development in the textile industry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The [[Garlean| Garleans]] hail from [[Corvos]], a southern and lush region in the southern reaches of [[Ilsabard]]. They were driven away from the region, assumedly because of their inability of using Magick. After crossing the continent the Garleans settled in many small villages in the north of Ilsabard. &lt;br /&gt;
&lt;br /&gt;
Occassionally, those small villages got raided by more-established tribes in the region.&lt;br /&gt;
&lt;br /&gt;
The North of the continent was not suitable for a large populace, since winters were long and harsh, the seas ice bound for most of the year, and agriculture only possible during at certain times. Because of this, the Garleans hardly thrived. [[Ceruleum]] helped them giving them warmth in this harsh climate. &amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume I, page 177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forming a Republic===&lt;br /&gt;
In the year 922 of the Sixth Astral Era, the Garlean banded together to form a republic. One of their towns named itself capital, and the other villages were brought under with negotiations or by force. &lt;br /&gt;
&lt;br /&gt;
The goal of the Garlean Republic was to unite its people and starve off foreign aggression.&lt;br /&gt;
&lt;br /&gt;
To prevail and survive against the other tribes, the Garleans employed [[Roegadyn]] spellcasters from the central mountains to bolster their own army, since Garleans are unable to wield magick&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;. They also used espionage and spies to inflict conflict between neighbouring nations. With this tactic, the Republic of Garlemald prevailed for centuries.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rise to Empire===&lt;br /&gt;
In 1513 of the Sixth Astral Era, a 24 year old [[Solus Galvus]] attained the rank of Legatus. He saw a potential use of the newly invented ceruleum engine in the military, and was the leading force behind creating warmachina and integrating them into the army. With this step, Garlemald went from simply prevailing to attacking and conquering.&lt;br /&gt;
&lt;br /&gt;
More and more nations fell to Garlemald, and to expand their army, they recruited subjugated people with the promise of a better life thanks to [[Magitek]]. With this strategy, Garlemald grew stronger with every victory, becoming the most powerful nation in the region.&lt;br /&gt;
&lt;br /&gt;
In 1517 of the Sixth Astral Era, Solus Galvus was granted control of Garlemald as dictator by overwhelming popular support.&lt;br /&gt;
&lt;br /&gt;
In the same year, Airships were deployed for the first time to conquer the [[Nhalmasque|Kingdom of Nhalmasque]]. With subsequent invasions to other nations, and by 1522 of the Sixth Astral Era all of Ilsabard was under Garlean rulership. United for the first time, Solus Galvus proclaimed the &#039;&#039;&#039;Garlean Empire&#039;&#039;&#039; and himself the first Emperor.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume II, page 65-66&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conquering Othard and Eorzea===&lt;br /&gt;
{{main|Garlean Campaigns of Conquest}}&lt;br /&gt;
&lt;br /&gt;
Once all of Ilsabard was under Garlean Rule, Emperor Solus zos Golvus looked towards the east, and started the Far Eastern Campaigns.&lt;br /&gt;
&lt;br /&gt;
{{quotation|Solus zor Galvus during a military parade commencing the Far Eastern campaign&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|“No lands must remain beyond our grasp. Go forth. Conquer. Rule.”}}&lt;br /&gt;
&lt;br /&gt;
In 1528 in the Sixth Astral Era started with the goal to conquer Nagxia. The campaign suffered a major setback in the [[The Burn|Burn]], leading Solus zos Galvus to condemn summoning of [[Eikons]]. In 1547 in the Sixth Astral Era, a new approach was started, aiming to conquer the Kingdom of [[Dalmasca]]. Building their foothold there, Garlean troops continued to conquer [[Nagxia]], [[Yanxia]] and [[Doma]]. In 1552 of the Sixth Astral Era, Othard was under Garlean rule.&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Othard, Solus ordered to go west, and start the Eorzean Campaign. In 1557 of the Sixth Astral Era, [[Ala Mhigo]] fell to the Empire. Five years later, in 1562 of the Sixth Astral Era, the [[XIVth Imperial Legion]] suffered an unexpected loss at the [[Battle of Silvertear Skies]] in Mor Dhona. After facing reoccurring [[Eikons]] summoning by the Beast Tribes, Solus zos Galvus ordered a stop of the Eorzean Campaign and instead started to built [[Baelsar&#039;s Wall]]. &lt;br /&gt;
&lt;br /&gt;
===Project Meteor===&lt;br /&gt;
In the same year, [[Midas nan Garlond]] investigates into the possibility to bring down the lesser moon [[Dalamud]] and crash it into Eorzea to bring the Eorzean Campaign to a success, yet the [[Bozja Incident]] erased the Bozja Citadel, and killed many. The Project is laid to rest until in 1572 of the Sixth Astral Era, [[Nael van Darnus]] convinces Solus zos Galvus to revive the project to stop the year long stalemate at the borders.&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 41&amp;lt;/ref&amp;gt; Though Nael van Darnus is killed in [[Rivenroad|the Battle at Rivenroad]], he succeeds with Project Meteor: [[Dalamud]] crashes down and releases [[Bahamut]] in the [[Battle of Carteneau]]. &lt;br /&gt;
&lt;br /&gt;
Despite the success of Project Meteor, is success, the battle itself had no victor, since both Eorzean and Garlean forces withdraw from the battlefield&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 46&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Recovery and Downfall===&lt;br /&gt;
Despite the calamity that stroke at Carteneau, the Garlean forces lead by [[Gaius van Baelsar]] regrouped in Ala Mhigo and started sending out troops to built varius Castrums in Aldenard to regain foothold in the region. Gaius conspired with the Ascian [[Lahabrea]] to unleash the [[Ultima Weapon]], an [[Allagan]] relic found in Gyr Abania and being able to absorb the power of [[Primals]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 57&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
At [[Castrum Meridianum]], Gaius van Baelsar was defeated along with the Ultima Weapon by the [[Warrior of Light]], ending the Eorzean Campaign once more.&lt;br /&gt;
&lt;br /&gt;
===War of Succession===&lt;br /&gt;
&lt;br /&gt;
Following the death of Emperor [[Solus zos Galvus]], a war of succession broke out between &#039;&#039;&#039;Titus yea Galvus&#039;&#039;&#039; and his nephew [[Varis zos Galvus| Varis yea Galvus]], the grandson of Solus and rightfully in line for the throne&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_05/ Sidestory &amp;quot;In Darkness Blooms the Lily&amp;quot;: &amp;quot;...Solus&#039;s eldest being dead, his grandson Varis was next in line to the throne, but the Emperor’s second son Titus had other ideas, and no shortage of support.&amp;quot;&amp;lt;/ref&amp;gt;. In the End, Varis was victorious and became the second Emperor of Garlemald.&lt;br /&gt;
&lt;br /&gt;
The war stirred some unrest in the provinces, but it was quickly struck down. &lt;br /&gt;
&lt;br /&gt;
===Rebellion===&lt;br /&gt;
&lt;br /&gt;
Varis zos Galvus travelled to the [[Sea of Clouds]] to find the key to [[Azys Lla]], to ascertain the secrets of the ancient Allagan site. He was accompanied by [[Regula van Hydrus]] of the [[VIth Imperial Legion]]. He fell in battle at the [[Aetherochemical Research Facility]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 72-73&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With a newly formed Eorzean Alliance, Garlemald was attacked as [[Grand Company]] forces started marching towards [[Gyr Abania]]. After a victory at [[Rhalgr&#039;s Reach]], lead by the viceroy and the son of the Emperor [[Zenos| Zenos yea Galvus]], they would soon face another rebellion in the Far East, as [[Doma]] started it&#039;s liberation efforts anew. After it&#039;s succeed, Eorzean troops sieged [[Ala Mhigo]], and after Zenos took the form of [[Shinryu]], he was defeated and presumably killed by the [[Warrior of Light]]. Further provinces started their rebellion, continously breaking free from the imperial yoke. &lt;br /&gt;
&lt;br /&gt;
In an effort to reduce the casaulties and stop the war, the [[Eorzean Alliance]] and [[Varis zos Galvus]] for negotiation, yet these remained without a consence and the forces clashed at [[Ghimlyt Dark]]&amp;lt;ref&amp;gt;[[Parley on the Front Lines]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Civil War and the End of the Empire===&lt;br /&gt;
During the battle at Ghimlyt Dark, unrest broke out at the Capital City as rumors said that [[Zenos]] yet lives. Soon after, he murdered his father, without persuing the throne&amp;lt;ref&amp;gt;[[Shadowbringers (Quest)]], after speaking with the Crystal Exarch&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Vows of Virtue, Deeds of Cruelty]]&amp;lt;/ref&amp;gt;. His motives were to fight the [[Warrior of Light]], and since Varis ordered the usage of [[Black Rose]] on the battlefield, Zenos feared it would claim his prey before him.&lt;br /&gt;
&lt;br /&gt;
The murder of Emperor Varis and Zenos not claiming the Throne left the Garleans in disarray, and a Civil War broke out as [[Nerva yae Galvus]] claimed the Throne&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 180&amp;lt;/ref&amp;gt;. When civil war broke out in the capital, however, the Vigiles Urbani ceased their patrols. While some chose to desert in the confusion, others instead joined the 1st Legion.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Furthermore, with the intervention of the [[Telophoroi]], Garleans were tempered and the Captial City was laid into ruins. To stop the Telophoroi, the Eorzean Alliance formed the [[Ilsabard Contingent]] and marched towards the Captial. Garlean troops led by the [[IIIrd Imperial Legion]] under [[Vergilia van Corculum]] fought the Contingent at the [[Magna Glacies]], yet they lost&amp;lt;ref&amp;gt;[[A Frosty Reception]]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With the tempering of the Telophoroi, no emperor and the captial in ruins, many legions lost guidance and communication. The [[Xth Legion]] requested an audience with the Eorzean Alliance to ask for aid in defeating the Telophoroi and saving what is left of Garlemald. The remaining forces of the [[Ist Imperial Legion]] under [[Quintus van Cinna]] accepted the request of the Xth - &amp;quot;Have the iyl stand down.&amp;quot; - and surrendered&amp;lt;ref&amp;gt;[[Alea lacta Est]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Rebuilding===&lt;br /&gt;
With the End of the Telophoroi and the [[Final Days]], rebuilding efforts have begun in Garlemald. Steps has been taken to form an interim Government&amp;lt;ref&amp;gt;[[A Cold Reunion]], Optional Dialogue when the Endwalker Master Role Quest has been completed.&amp;lt;/ref&amp;gt;, as well as starting trade agreements with other cities&amp;lt;ref&amp;gt;[[The Fallen Empire]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Bonds of Trust]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Warmachina==&lt;br /&gt;
{{main|Machina}}&lt;br /&gt;
At the turn of the 16th century, an engineer attempted to create a smaller version of the stationary steam engine for his workshop. In so doing, he stumbled upon the idea of using ceruleum as a fuel itself, rather than to heat water. His prototype was relatively weak, but compact enough to be portable. As if by fate, it then caught the eye of Legatus Solus Galvus, who insisted the military open its coffers to fund the new technology. With the army&#039;s support, a moving platform was built, driven by an improved ceruleum engine and mounted with artillery.&lt;br /&gt;
&lt;br /&gt;
This prototype proved more destructive in tests than Galvus had ever dreamed. He christened the new type of weapon &amp;quot;magitek,&amp;quot; to signify the triumph of technology over magic. Thereafter, Garlean engineers fashioned more and varied magitek weapons. With each one, the strength of the Garlean Army grew.&lt;br /&gt;
 &lt;br /&gt;
Starting around 1550, relics of ancient Allag were unearthed in the new territories of Garlemald. The Empire&#039;s keenest minds set about learning their intricacies, though in truth the archaic technology put the best imperial efforts to shame. The engineers never learned the fundamental principles of the Allagan devices. Nonetheless, the secrets they pried from the old machina advanced Garlean magitek by leaps and bounds. The Garleans also succeeded in reanimating a number of Allagan machina with ceruleum engines, and the Empire is rumored to be moving these to the front lines.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernauts&#039;&#039;&#039;&lt;br /&gt;
:This flying magitek machine consists of an upper cylindrical section for aerial propulsion and a lower bipedal section for terrestrial locomotion. The juggernaut can transport an entire squad of soldiers, and is often used to land troops in enemy terrain.&lt;br /&gt;
&#039;&#039;&#039;Death Claws&#039;&#039;&#039;&lt;br /&gt;
:Reverse engineered from a weapon of Allag now called &amp;quot;iron claws,&amp;quot; the magitek death claw remains aloft by means of twin propellers housed in its body. Though it can do the grisly work of talons, it can also do the more tender work of hands-both carrying cargo and ordnance, as well as imprisoning enemy soldiers in an inescapable grip.&lt;br /&gt;
&#039;&#039;&#039;Vanguards&#039;&#039;&#039;&lt;br /&gt;
:The main duty of the autonomous vanguard is to use its cermet drills to bore through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. &lt;br /&gt;
&#039;&#039;&#039;Reapers&#039;&#039;&#039;&lt;br /&gt;
:Forming the backbone of the imperial army&#039;s mounted strength, the reaper is employed in a wide range of tasks, ranging from solo reconnaissance to large-scale shock troop assaults.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossi&#039;&#039;&#039;&lt;br /&gt;
:Derived from the Allagan “iron giant,” this suit of magitek armor needs no pilot, thanks to improvements made to the control system of the magitek vanguard. It was designed in the likeness of a man so that technicians might easily change its armaments, thus allowing for its deployment in all manner of situations.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ultima Weapon&#039;&#039;&#039;&lt;br /&gt;
:A powerful countermeasure against the primal threat, the Ultima Weapon is not a true magitek weapon, but rather a feat of Allagan technology discovered deep beneath the lands just beyond ‘Ala Mhigo. Through unearthing and refitting it, the XIVth Imperial Legion reportedly gained permission to resume the invasion of Eorzea.&lt;br /&gt;
&lt;br /&gt;
:In the field, the Ultima Weapon revealed its amazing capabilities, defeating the primals Ifrit, Titan, and Garuda and absorbing their essence. Nevertheless, it met its end within the Praetorium at the hands of an elite unit fielded by the Eorzean Alliance. The Heart of Sabik, the source of its power, is thought to have been an enigma even to the Allagans, and thus there is little chance the realm will see any further recreations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bits&#039;&#039;&#039;&lt;br /&gt;
:Nero tol Scaeva himself conceived and created these unmanned drones to provide support for the Ultima Weapon. His designs, while based upon ancient Allagan weaponry, made use of the technologies perfected on military airships. Despite Nero’s ingenuity, the magitek bits have their flaws, not the least of which being that they can function for only short intervals of time.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Airships===&lt;br /&gt;
:Made manifest through magitek, the airship is a miracle of modern technology. Driven by ceruleum propulsion engines, it soars through the skies upon wings treated with aether, staying aloft through stores of buoyant gas. Moreover, airships come in all shapes and sizes, from the mighty armored vessels for military use to the smaller swift ships designed for civilian trade and transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039;&lt;br /&gt;
:A compact airship of military design, the magitek gunship can decimate ground troops from relative safety several hundred yalms above. It also has an auxiliary mechanical arm that allows it to perform deft work even while in flight. Inside, the warship has room enough to carry a few soldiers, and is deployed alongside everything from corps of engineers to units of quartermasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault Craft&#039;&#039;&#039;&lt;br /&gt;
:Able to move with remarkable swiftness, the imperial assault craft is well equipped to fire upon landbound units. It is also used in the transport of troopers betwixt larger Aurora- or Agrius-class airships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurora-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The mainstay airship of the Garlean Army, mid-size Aurora-class vessels are given to the command of all legatii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrius-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The largest airship ever built, the Agrius was a flying fortress. It was designed to provide aid for an entire foreign campaign and was granted to the XIVth Imperial Legion for its first voyage. Thus, it came to sail over Eorzea during the invasion. However, as it crossed Silvertear Lake, the dragon Midgardsormr suddenly arose and attacked. In the end, the Agrius came plunging downwards, wrapped in the wyrm’s coils.&lt;br /&gt;
&lt;br /&gt;
:The Gration, a second ship of comparable size, was completed in the 56th year of the first Garlean Emperor&#039;s reign. After being given to the VIth Legion, it set out to find the mythical floating isle of Azys Lia.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182-183&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{quotation|[[The_Unending_Codex#The_Garlean_Empire|The Unending Codex § The Garlean Empire]]|The Garlean Empire once controlled the majority of the Three Great Continents, the enormous landmass that encompasses Eorzea. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus, Solus Galvus, in the span of a single generation Garlemald established itself as one of the most formidable forces in all of Hydaelyn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city–state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a time, it seemed as though the Empire&#039;s complete subjugation of the world was all but inevitable. However, Emperor Solus&#039;s failing health and eventual death triggered a war of succession, and following a protracted campaign on Eorzean soil, Gaius van Baelsar and his XIVth Legion suffered a humiliating defeat at the hands of the newly unified Eorzean Alliance. Thus did cracks begin to appear in the Empire&#039;s armor, and as the Scions of the Seventh Dawn continued to intervene on behalf of the oppressed, the Garleans went on to lose control of Doma in the east and Ala Mhigo in the west. To compound their woes, the new emperor, Varis, had scarcely won the throne before he was slain by his son Zenos, who had an agenda all his own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zenos then colluded with the Ascian Fandaniel, and using his father&#039;s corpse as a medium, summoned forth the primal Anima. The imperial capital, which had become the stage for a bloody civil war, fell silent as nearly every soldier and civilian remaining was turned into a tempered slave.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though both Anima and the Telophoroi have since been eliminated, Garlemald struggles to recover from the devastation. The leaders of the subjugated territories bide their time, making no moves to resurrect the fallen Empire, and it remains to be seen what the future holds.}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
[[Category:Lore]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326201</id>
		<title>Treno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326201"/>
		<updated>2026-05-28T04:35:22Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Treno&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Unlost World&lt;br /&gt;
| description =&lt;br /&gt;
| description-source = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = Treno.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Living Memory]] (S)&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Treno screenshot.jpg&lt;br /&gt;
| ss-text = Treno&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
}} This area was introduced in [[patch 7.4]] and is the home of the [[Milalla]] on [[the Ninth]]. It is the hub of the Main Scenario Quests for that patch.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Clerk PX-0061]] in [[Living Memory]] (21.6, 35.9) to return to this area through the [[Alexandria Crater]]. After the patch 7.4 MSQ, the [[Clerk PX-0093]] (21.6, 35.9) will instead transport players directly to Treno, bypassing the crater.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Treno|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| The City of Treno&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Darkgate]]&lt;br /&gt;
: {{map icon|landmark}} [[Overture Plaza]]&lt;br /&gt;
: {{map icon|landmark}} [[Codetta Quarter]]&lt;br /&gt;
: {{map icon|landmark}} [[Main Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Bridge Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Town Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Dark City Treno (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
One of the surviving cities on the [[Mist Continent]], Treno is the original homeland of the [[Lalafell|Milalla]] who came from the [[Aloalo Island|South Sea Isles]] and introduced Arcanima to the [[The Reflections|Ninth Reflection]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Treno is administrated by mayoral leadership that is passed down by lineage rather than elected.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The mayor of Treno is titled Speaker.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even as they do their utmost to ensure the people&#039;s welfare in their adopted home, since the [[The Storm Surge|Storm Surge]], it was the Speaker&#039;s duty to find a means to return whence the [[Lalafell|Milalla]] came. Over time though they abandoned this objective in favor of maintaining Treno as their true home.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
The current mayor of Treno is Speaker [[Miayli]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The heir to Treno as the next Speaker is [[Krile]], though it is unclear if she will take the position in the future.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
The population of Treno is primarily made up of [[Lalafell|Milalla]]&lt;br /&gt;
&lt;br /&gt;
In the past Treno was also populated by [[Hyur|Hyune]] and [[Elezen|Eldites]] who left after the [[The Storm Surge|Storm Surge]] to live in [[Solution Nine|Alexandria]].&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
As a city-state built on a harbor, it was a nexus of trade. Nations such as Alexandria always felt fortunate to have it in nearby proximity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, due to the violent lightning storm that spans as far as the eye can see, airships cannot make the journey to Treno safely.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Despite this, Treno operates a rail system facilitating the flow of goods between the nation and surviving settlements that still survive on the [[Mist Continent]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Around the City]]&amp;lt;/ref&amp;gt; It includes a freight depot that facilities loading and unloading of trains entering and exiting Treno. One such freight depot is known as Bentini Depot.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Toward Trouble]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also maritime routes, but they see only occasional use.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Seeds carried in by invading creatures can be cultivated into remarkable plants. Plants with the potential to mitigate the lightning&#039;s effects. They harvest these from the hides and stomachs of the creatures. They occasionally find new varieties of herbs among each harvest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Technology ====&lt;br /&gt;
The people of Treno are well versed in [[Electrope]] technology, using similar arcanima to that of [[Alexandria]], able to erect large barriers to defend the city from both levin and assaults by creatures or remnants of the war.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno has also developed tracking devices to detect hostile threats in nearby proximity, using this technology in order to identify, defeat, and mop up the many creatures that assail the city.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[To Work]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to protect the railway connected to Treno, they also have a Railway Monitoring System that alerts them of potential threats such as the [[Hell on Rails|Doom Train]].&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno includes it&#039;s own [[electrope]] vehicles such as hover cargo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Treno utilizes a nearby mine in order to obtain more [[electrope]] as well as transport materials safely from threats, though the pathway back forth as well as the mine itself must be regularly guarded by the militia of Treno.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Livestock ====&lt;br /&gt;
Treno has a small animal husbandry clearing which is used to raise a population of [[:Category:Dodo|Dodo]]&#039;s.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Observable when visiting Treno again after completing [[Into the Mist (Quest)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The people of Treno are undaunted by the hardships they face. They are not only surviving, they are happy, in spite of it all.&lt;br /&gt;
&lt;br /&gt;
They believe that where there is life, there is hope. Where when one believes in a better future, a tomorrow even the slightest bit brighter than today, there is naught to be done but build it. Until, stone by stone, a city rises.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Speakers words ====&lt;br /&gt;
Upon the arrival of the [[Lalafell|Milalla]] to Treno, the speaker said:&amp;lt;blockquote&amp;gt;O life, flourish on this faraway shore,&lt;br /&gt;
&lt;br /&gt;
Unfurl your fragile petals with fearless joy.&lt;br /&gt;
&lt;br /&gt;
Let this sky grant shelter from darkest storm,&lt;br /&gt;
&lt;br /&gt;
And here bloom, hand in hand, forevermore.&amp;lt;/blockquote&amp;gt;The [[Lalafell|Milalla]] of Treno have vowed to never forgot those words. They view that boundless optimism, that communal spirit, is Treno. No matter what comes or how hard it gets, the citizens of Treno choose joy over fear and stand together.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[In Her Heart]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Citizens of Treno regularly drink [[Sleepless Rhapsody]] in order to alleviate the symptoms of Levin Sickness and to recover from battle.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
The citizens of Treno do not appear to have a conventional military but rather a loose citizens militia. Citizens fight alongside one another in defense of the city as a collective for survival, rather than organized groups.&amp;lt;ref&amp;gt;[[Mistwake]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno does organize scouting teams and guard teams, but they appear to be manned by regular citizens who are capable in combat that volunteer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The oldest parts of Treno were built by [[Hyur|Hyune]] and [[Elezen|Eldite]] before the [[Lalafell|Milalla]] came.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrival of the Milala ====&lt;br /&gt;
With the sudden arrival of the [[Lalafell]] from the Source, the mayor at the time was kind enough to take the [[Lalafell|Milalla]]&#039;s ancestors in, and gave them leave to establish their own residential quarter.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Storm Surge War ====&lt;br /&gt;
Treno remained neutral throughout the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Hyur|Hyune]] and [[Elezen|Eldite]] populations of Treno fled to [[Alexandria]] in the closing days of the [[The Storm Surge|Storm Surge]], when death and destruction were everywhere, they believed it would be safer. Treno didn&#039;t have a barrier at first, but one of the industrious brethren had served as tutor in the royal household in [[Alexandria]], and returned to Treno with knowledge of the barrier&#039;s design. It&#039;s thanks to him that the city survives to this day.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Lalafell|Milalla]] focusing on attempting to return to their ancestral home, their ancestral treasure never did answer their prayers. And that left the previous Speaker [[Alayla]], mired in doubt. It was then, when she was at her most vulnerable, that [[Preservation]] reached out to her. The people of Treno had all but given up when [[Preservation]] approached them with an offer of partnership. In working with them, the people of Treno lost their control over the key and ceased their intent to leave Treno.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disappearance of Alexandria ====&lt;br /&gt;
Treno scouts were sent to Alexandria, having witnessed the remnants of the nation, some returned with tales of a [[Sphene (NPC)|Queen Sphene]] who had not aged a day still leading the nation. Shortly after, Alexandria disappeared entirely without a trace, with the citizens of Treno having no idea why it had happened.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Some citizens of Treno had friends or loved ones who disappeared along with it.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Doom Train ====&lt;br /&gt;
The [[Hell on Rails|Doom Train]] passed near Treno some years ago, claiming many lives.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonus ===&lt;br /&gt;
&lt;br /&gt;
==== Trebuchet Battle Tactics ====&lt;br /&gt;
In the past when large creatures broke through the barrier, Treno&#039;s bravest fighters would launch themselves onto their backs with a trebuchet.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Carnivals ====&lt;br /&gt;
The people of Treno can be seen discussing a carnival as a celebration after surviving an invasion attempt.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This location is a reference to the city of [https://finalfantasy.fandom.com/wiki/Treno Treno] from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;br /&gt;
[[Category:Locations in The Mist Continent]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326199</id>
		<title>Treno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326199"/>
		<updated>2026-05-28T04:34:18Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Treno&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Unlost World&lt;br /&gt;
| description =&lt;br /&gt;
| description-source = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = Treno.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Living Memory]] (S)&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Treno screenshot.jpg&lt;br /&gt;
| ss-text = Treno&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
}} This area was introduced in [[patch 7.4]] and is the home of the [[Milalla]] on [[the Ninth]]. It is the hub of the Main Scenario Quests for that patch.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Clerk PX-0061]] in [[Living Memory]] (21.6, 35.9) to return to this area through the [[Alexandria Crater]]. After the patch 7.4 MSQ, the [[Clerk PX-0093]] (21.6, 35.9) will instead transport players directly to Treno, bypassing the crater.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Treno|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| The City of Treno&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Darkgate]]&lt;br /&gt;
: {{map icon|landmark}} [[Overture Plaza]]&lt;br /&gt;
: {{map icon|landmark}} [[Codetta Quarter]]&lt;br /&gt;
: {{map icon|landmark}} [[Main Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Bridge Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Town Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Dark City Treno (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
One of the surviving cities on the [[Mist Continent]], Treno is the original homeland of the [[Lalafell|Milalla]] who came from the [[Aloalo Island|South Sea Isles]] and introduced Arcanima to the [[The Reflections|Ninth Reflection]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Treno is administrated by mayoral leadership that is passed down by lineage rather than elected.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The mayor of Treno is titled Speaker.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even as they do their utmost to ensure the people&#039;s welfare in their adopted home, since the [[The Storm Surge|Storm Surge]], it was the Speaker&#039;s duty to find a means to return whence the [[Lalafell|Milalla]] came. Over time though they abaandoned this objective in favor of maintaining Treno as their true home.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
The current mayor of Treno is Speaker [[Miayli]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The heir to Treno as the next Speaker is [[Krile]], though it is unclear if she will take the position in the future.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
The population of Treno is primarily made up of [[Lalafell|Milalla]]&lt;br /&gt;
&lt;br /&gt;
In the past Treno was also populated by [[Hyur|Hyune]] and [[Elezen|Eldites]] who left after the [[The Storm Surge|Storm Surge]] to live in [[Solution Nine|Alexandria]].&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
As a city-state built on a harbor, it was a nexus of trade. Nations such as Alexandria always felt fortunate to have it in nearby proximity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, due to the violent lightning storm that spans as far as the eye can see, airships cannot make the journey to Treno safely.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Despite this, Treno operates a rail system facilitating the flow of goods between the nation and surviving settlements that still survive on the [[Mist Continent]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Around the City]]&amp;lt;/ref&amp;gt; It includes a freight depot that facilities loading and unloading of trains entering and exiting Treno. One such freight depot is known as Bentini Depot.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Toward Trouble]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also maritime routes, but they see only occasional use.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Seeds carried in by invading creatures can be cultivated into remarkable plants. Plants with the potential to mitigate the lightning&#039;s effects. They harvest these from the hides and stomachs of the creatures. They occasionally find new varieties of herbs among each harvest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Technology ====&lt;br /&gt;
The people of Treno are well versed in [[Electrope]] technology, using similar arcanima to that of [[Alexandria]], able to erect large barriers to defend the city from both levin and assaults by creatures or remnants of the war.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno has also developed tracking devices to detect hostile threats in nearby proximity, using this technology in order to identify, defeat, and mop up the many creatures that assail the city.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[To Work]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to protect the railway connected to Treno, they also have a Railway Monitoring System that alerts them of potential threats such as the [[Hell on Rails|Doom Train]].&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno includes it&#039;s own [[electrope]] vehicles such as hover cargo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Treno utilizes a nearby mine in order to obtain more [[electrope]] as well as transport materials safely from threats, though the pathway back forth as well as the mine itself must be regularly guarded by the militia of Treno.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Livestock ====&lt;br /&gt;
Treno has a small animal husbandry clearing which is used to raise a population of [[:Category:Dodo|Dodo]]&#039;s.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Observable when visiting Treno again after completing [[Into the Mist (Quest)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The people of Treno are undaunted by the hardships they face. They are not only surviving, they are happy, in spite of it all.&lt;br /&gt;
&lt;br /&gt;
They believe that where there is life, there is hope. Where when one believes in a better future, a tomorrow even the slightest bit brighter than today, there is naught to be done but build it. Until, stone by stone, a city rises.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Speakers words ====&lt;br /&gt;
Upon the arrival of the [[Lalafell|Milalla]] to Treno, the speaker said:&amp;lt;blockquote&amp;gt;O life, flourish on this faraway shore,&lt;br /&gt;
&lt;br /&gt;
Unfurl your fragile petals with fearless joy.&lt;br /&gt;
&lt;br /&gt;
Let this sky grant shelter from darkest storm,&lt;br /&gt;
&lt;br /&gt;
And here bloom, hand in hand, forevermore.&amp;lt;/blockquote&amp;gt;The [[Lalafell|Milalla]] of Treno have vowed to never forgot those words. They view that boundless optimism, that communal spirit, is Treno. No matter what comes or how hard it gets, the citizens of Treno choose joy over fear and stand together.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[In Her Heart]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Citizens of Treno regularly drink [[Sleepless Rhapsody]] in order to alleviate the symptoms of Levin Sickness and to recover from battle.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
The citizens of Treno do not appear to have a conventional military but rather a loose citizens militia. Citizens fight alongside one another in defense of the city as a collective for survival, rather than organized groups.&amp;lt;ref&amp;gt;[[Mistwake]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno does organize scouting teams and guard teams, but they appear to be manned by regular citizens who are capable in combat that volunteer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The oldest parts of Treno were built by [[Hyur|Hyune]] and [[Elezen|Eldite]] before the [[Lalafell|Milalla]] came.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrival of the Milala ====&lt;br /&gt;
With the sudden arrival of the [[Lalafell]] from the Source, the mayor at the time was kind enough to take the [[Lalafell|Milalla]]&#039;s ancestors in, and gave them leave to establish their own residential quarter.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Storm Surge War ====&lt;br /&gt;
Treno remained neutral throughout the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Hyur|Hyune]] and [[Elezen|Eldite]] populations of Treno fled to [[Alexandria]] in the closing days of the [[The Storm Surge|Storm Surge]], when death and destruction were everywhere, they believed it would be safer. Treno didn&#039;t have a barrier at first, but one of the industrious brethren had served as tutor in the royal household in [[Alexandria]], and returned to Treno with knowledge of the barrier&#039;s design. It&#039;s thanks to him that the city survives to this day.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Lalafell|Milalla]] focusing on attempting to return to their ancestral home, their ancestral treasure never did answer their prayers. And that left the previous Speaker [[Alayla]], mired in doubt. It was then, when she was at her most vulnerable, that [[Preservation]] reached out to her. The people of Treno had all but given up when [[Preservation]] approached them with an offer of partnership. In working with them, the people of Treno lost their control over the key and ceased their intent to leave Treno.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disappearance of Alexandria ====&lt;br /&gt;
Treno scouts were sent to Alexandria, having witnessed the remnants of the nation, some returned with tales of a [[Sphene (NPC)|Queen Sphene]] who had not aged a day still leading the nation. Shortly after, Alexandria disappeared entirely without a trace, with the citizens of Treno having no idea why it had happened.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Some citizens of Treno had friends or loved ones who disappeared along with it.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Doom Train ====&lt;br /&gt;
The [[Hell on Rails|Doom Train]] passed near Treno some years ago, claiming many lives.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonus ===&lt;br /&gt;
&lt;br /&gt;
==== Trebuchet Battle Tactics ====&lt;br /&gt;
In the past when large creatures broke through the barrier, Treno&#039;s bravest fighters would launch themselves onto their backs with a trebuchet.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Carnivals ====&lt;br /&gt;
The people of Treno can be seen discussing a carnival as a celebration after surviving an invasion attempt.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This location is a reference to the city of [https://finalfantasy.fandom.com/wiki/Treno Treno] from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;br /&gt;
[[Category:Locations in The Mist Continent]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326193</id>
		<title>Treno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326193"/>
		<updated>2026-05-28T04:16:33Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: milalla was spelt wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Treno&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Unlost World&lt;br /&gt;
| description =&lt;br /&gt;
| description-source = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = Treno.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Living Memory]] (S)&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Treno screenshot.jpg&lt;br /&gt;
| ss-text = Treno&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
}} This area was introduced in [[patch 7.4]] and is the home of the [[Milalla]] on [[the Ninth]]. It is the hub of the Main Scenario Quests for that patch.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Clerk PX-0061]] in [[Living Memory]] (21.6, 35.9) to return to this area through the [[Alexandria Crater]]. After the patch 7.4 MSQ, the [[Clerk PX-0093]] (21.6, 35.9) will instead transport players directly to Treno, bypassing the crater.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Treno|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| The City of Treno&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Darkgate]]&lt;br /&gt;
: {{map icon|landmark}} [[Overture Plaza]]&lt;br /&gt;
: {{map icon|landmark}} [[Codetta Quarter]]&lt;br /&gt;
: {{map icon|landmark}} [[Main Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Bridge Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Town Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Dark City Treno (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
One of the surviving cities on the [[Mist Continent]], Treno is the original homeland of the [[Lalafell|Milalla]] who came from the [[Aloalo Island|South Sea Isles]] and introduced Arcanima to the [[The Reflections|Ninth Reflection]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Treno is administrated by mayoral leadership that is passed down by lineage rather than elected.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The mayor of Treno is titled Speaker.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even as they do their utmost to ensure the people&#039;s welfare in their adopted home, since the [[The Storm Surge|Storm Surge]], it was the Speaker&#039;s duty to find a means to return whence the [[Lalafell|Milalla]] came. Over time though they abaandoned this objective in favor of maintaining Treno as their true home.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
The current mayor of Treno is Speaker [[Miayli]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The heir to Treno as the next Speaker is [[Krile]], though it is unclear if she will take the position in the future.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
The population of Treno is primarily made up of [[Lalafell|Milalla]]&lt;br /&gt;
&lt;br /&gt;
In the past Treno was also populated by [[Hyur|Hyune]] and [[Elezen|Eldites]] who left after the [[The Storm Surge|Storm Surge]] to live in [[Solution Nine|Alexandria]].&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
As a city-state built on a harbor, it was a nexus of trade. Nations such as Alexandria always felt fortunate to have it in nearby proximity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, due to the violent lightning storm that spans as far as the eye can see, airships cannot make the journey to Treno safely.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Despite this, Treno operates a rail system facilitating the flow of goods between the nation and surviving settlements that still survive on the [[Mist Continent]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Around the City]]&amp;lt;/ref&amp;gt; It includes a freight depot that facilities loading and unloading of trains entering and exiting Treno. One such freight depot is known as Bentini Depot.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Toward Trouble]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also maritime routes, but they see only occasional use.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Seeds carried in by invading creatures can be cultivated into remarkable plants. Plants with the potential to mitigate the lightning&#039;s effects. They harvest these from the hides and stomachs of the creatures. They occasionally find new varieties of herbs among each harvest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Technology ====&lt;br /&gt;
The people of Treno are well versed in [[Electrope]] technology, using similar arcanima to that of [[Alexandria]], able to erect large barriers to defend the city from both levin and assaults by creatures or remnants of the war.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno has also developed tracking devices to detect hostile threats in nearby proximity, using this technology in order to identify, defeat, and mop up the many creatures that assail the city.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[To Work]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to protect the railway connected to Treno, they also have a Railway Monitoring System that alerts them of potential threats such as the [[Hell on Rails|Doom Train]].&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno includes it&#039;s own [[electrope]] vehicles such as hover cargo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Treno utilizes a nearby mine in order to obtain more [[electrope]] as well as transport materials safely from threats, though the pathway back forth as well as the mine itself must be regularly guarded by the militia of Treno.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The people of Treno are undaunted by the hardships they face. They are not only surviving, they are happy, in spite of it all.&lt;br /&gt;
&lt;br /&gt;
They believe that where there is life, there is hope. Where when one believes in a better future, a tomorrow even the slightest bit brighter than today, there is naught to be done but build it. Until, stone by stone, a city rises.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Speakers words ====&lt;br /&gt;
Upon the arrival of the [[Lalafell|Milalla]] to Treno, the speaker said:&amp;lt;blockquote&amp;gt;O life, flourish on this faraway shore,&lt;br /&gt;
&lt;br /&gt;
Unfurl your fragile petals with fearless joy.&lt;br /&gt;
&lt;br /&gt;
Let this sky grant shelter from darkest storm,&lt;br /&gt;
&lt;br /&gt;
And here bloom, hand in hand, forevermore.&amp;lt;/blockquote&amp;gt;The [[Lalafell|Milalla]] of Treno have vowed to never forgot those words. They view that boundless optimism, that communal spirit, is Treno. No matter what comes or how hard it gets, the citizens of Treno choose joy over fear and stand together.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[In Her Heart]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Citizens of Treno regularly drink [[Sleepless Rhapsody]] in order to alleviate the symptoms of Levin Sickness and to recover from battle.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
The citizens of Treno do not appear to have a conventional military but rather a loose citizens militia. Citizens fight alongside one another in defense of the city as a collective for survival, rather than organized groups.&amp;lt;ref&amp;gt;[[Mistwake]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno does organize scouting teams and guard teams, but they appear to be manned by regular citizens who are capable in combat that volunteer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The oldest parts of Treno were built by [[Hyur|Hyune]] and [[Elezen|Eldite]] before the [[Lalafell|Milalla]] came.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrival of the Milala ====&lt;br /&gt;
With the sudden arrival of the [[Lalafell]] from the Source, the mayor at the time was kind enough to take the [[Lalafell|Milalla]]&#039;s ancestors in, and gave them leave to establish their own residential quarter.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Storm Surge War ====&lt;br /&gt;
Treno remained neutral throughout the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Hyur|Hyune]] and [[Elezen|Eldite]] populations of Treno fled to [[Alexandria]] in the closing days of the [[The Storm Surge|Storm Surge]], when death and destruction were everywhere, they believed it would be safer. Treno didn&#039;t have a barrier at first, but one of the industrious brethren had served as tutor in the royal household in [[Alexandria]], and returned to Treno with knowledge of the barrier&#039;s design. It&#039;s thanks to him that the city survives to this day.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Lalafell|Milalla]] focusing on attempting to return to their ancestral home, their ancestral treasure never did answer their prayers. And that left the previous Speaker [[Alayla]], mired in doubt. It was then, when she was at her most vulnerable, that [[Preservation]] reached out to her. The people of Treno had all but given up when [[Preservation]] approached them with an offer of partnership. In working with them, the people of Treno lost their control over the key and ceased their intent to leave Treno.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disappearance of Alexandria ====&lt;br /&gt;
Treno scouts were sent to Alexandria, having witnessed the remnants of the nation, some returned with tales of a [[Sphene (NPC)|Queen Sphene]] who had not aged a day still leading the nation. Shortly after, Alexandria disappeared entirely without a trace, with the citizens of Treno having no idea why it had happened.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Some citizens of Treno had friends or loved ones who disappeared along with it.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Doom Train ====&lt;br /&gt;
The [[Hell on Rails|Doom Train]] passed near Treno some years ago, claiming many lives.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle tactics ====&lt;br /&gt;
In the past when large creatures broke through the barrier, Treno&#039;s bravest fighters would launch themselves onto their backs with a trebuchet.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This location is a reference to the city of [https://finalfantasy.fandom.com/wiki/Treno Treno] from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;br /&gt;
[[Category:Locations in The Mist Continent]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326192</id>
		<title>Treno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326192"/>
		<updated>2026-05-28T04:13:53Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Treno&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Unlost World&lt;br /&gt;
| description =&lt;br /&gt;
| description-source = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = Treno.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Living Memory]] (S)&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Treno screenshot.jpg&lt;br /&gt;
| ss-text = Treno&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
}} This area was introduced in [[patch 7.4]] and is the home of the [[Milalla]] on [[the Ninth]]. It is the hub of the Main Scenario Quests for that patch.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Clerk PX-0061]] in [[Living Memory]] (21.6, 35.9) to return to this area through the [[Alexandria Crater]]. After the patch 7.4 MSQ, the [[Clerk PX-0093]] (21.6, 35.9) will instead transport players directly to Treno, bypassing the crater.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Treno|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| The City of Treno&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Darkgate]]&lt;br /&gt;
: {{map icon|landmark}} [[Overture Plaza]]&lt;br /&gt;
: {{map icon|landmark}} [[Codetta Quarter]]&lt;br /&gt;
: {{map icon|landmark}} [[Main Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Bridge Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Town Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Dark City Treno (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
One of the surviving cities on the [[Mist Continent]], Treno is the original homeland of the [[Lalafell|Milala]] who came from the [[Aloalo Island|South Sea Isles]] and introduced Arcanima to the [[The Reflections|Ninth Reflection]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Treno is administrated by mayoral leadership that is passed down by lineage rather than elected.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The mayor of Treno is titled Speaker.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even as they do their utmost to ensure the people&#039;s welfare in their adopted home, since the [[The Storm Surge|Storm Surge]], it was the Speaker&#039;s duty to find a means to return whence the [[Lalafell|Milala]] came. Over time though they abaandoned this objective in favor of maintaining Treno as their true home.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
The current mayor of Treno is Speaker [[Miayli]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The heir to Treno as the next Speaker is [[Krile]], though it is unclear if she will take the position in the future.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
The population of Treno is primarily made up of [[Lalafell|Milala]]&lt;br /&gt;
&lt;br /&gt;
In the past Treno was also populated by [[Hyur|Hyune]] and [[Elezen|Eldites]] who left after the [[The Storm Surge|Storm Surge]] to live in [[Solution Nine|Alexandria]].&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
As a city-state built on a harbor, it was a nexus of trade. Nations such as Alexandria always felt fortunate to have it in nearby proximity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, due to the violent lightning storm that spans as far as the eye can see, airships cannot make the journey to Treno safely.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Despite this, Treno operates a rail system facilitating the flow of goods between the nation and surviving settlements that still survive on the [[Mist Continent]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Around the City]]&amp;lt;/ref&amp;gt; It includes a freight depot that facilities loading and unloading of trains entering and exiting Treno. One such freight depot is known as Bentini Depot.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Toward Trouble]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also maritime routes, but they see only occasional use.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Seeds carried in by invading creatures can be cultivated into remarkable plants. Plants with the potential to mitigate the lightning&#039;s effects. They harvest these from the hides and stomachs of the creatures. They occasionally find new varieties of herbs among each harvest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Technology ====&lt;br /&gt;
The people of Treno are well versed in [[Electrope]] technology, using similar arcanima to that of [[Alexandria]], able to erect large barriers to defend the city from both levin and assaults by creatures or remnants of the war.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno has also developed tracking devices to detect hostile threats in nearby proximity, using this technology in order to identify, defeat, and mop up the many creatures that assail the city.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[To Work]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to protect the railway connected to Treno, they also have a Railway Monitoring System that alerts them of potential threats such as the [[Hell on Rails|Doom Train]].&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno includes it&#039;s own [[electrope]] vehicles such as hover cargo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Treno utilizes a nearby mine in order to obtain more [[electrope]] as well as transport materials safely from threats, though the pathway back forth as well as the mine itself must be regularly guarded by the militia of Treno.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The people of Treno are undaunted by the hardships they face. They are not only surviving, they are happy, in spite of it all.&lt;br /&gt;
&lt;br /&gt;
They believe that where there is life, there is hope. Where when one believes in a better future, a tomorrow even the slightest bit brighter than today, there is naught to be done but build it. Until, stone by stone, a city rises.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Speakers words ====&lt;br /&gt;
Upon the arrival of the [[Lalafell|Milala]] to Treno, the speaker said:&amp;lt;blockquote&amp;gt;O life, flourish on this faraway shore,&lt;br /&gt;
&lt;br /&gt;
Unfurl your fragile petals with fearless joy.&lt;br /&gt;
&lt;br /&gt;
Let this sky grant shelter from darkest storm,&lt;br /&gt;
&lt;br /&gt;
And here bloom, hand in hand, forevermore.&amp;lt;/blockquote&amp;gt;The [[Lalafell|Milala]] of Treno have vowed to never forgot those words. They view that boundless optimism, that communal spirit, is Treno. No matter what comes or how hard it gets, the citizens of Treno choose joy over fear and stand together.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[In Her Heart]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Citizens of Treno regularly drink [[Sleepless Rhapsody]] in order to alleviate the symptoms of Levin Sickness and to recover from battle.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
The citizens of Treno do not appear to have a conventional military but rather a loose citizens militia. Citizens fight alongside one another in defense of the city as a collective for survival, rather than organized groups.&amp;lt;ref&amp;gt;[[Mistwake]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno does organize scouting teams and guard teams, but they appear to be manned by regular citizens who are capable in combat that volunteer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The oldest parts of Treno were built by [[Hyur|Hyune]] and [[Elezen|Eldite]] before the [[Lalafell|Milala]] came.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrival of the Milala ====&lt;br /&gt;
With the sudden arrival of the [[Lalafell]] from the Source, the mayor at the time was kind enough to take the [[Lalafell|Milala]]&#039;s ancestors in, and gave them leave to establish their own residential quarter.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Storm Surge War ====&lt;br /&gt;
Treno remained neutral throughout the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Hyur|Hyune]] and [[Elezen|Eldite]] populations of Treno fled to [[Alexandria]] in the closing days of the [[The Storm Surge|Storm Surge]], when death and destruction were everywhere, they believed it would be safer. Treno didn&#039;t have a barrier at first, but one of the industrious brethren had served as tutor in the royal household in [[Alexandria]], and returned to Treno with knowledge of the barrier&#039;s design. It&#039;s thanks to him that the city survives to this day.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Lalafell|Milala]] focusing on attempting to return to their ancestral home, their ancestral treasure never did answer their prayers. And that left the previous Speaker [[Alayla]], mired in doubt. It was then, when she was at her most vulnerable, that [[Preservation]] reached out to her. The people of Treno had all but given up when [[Preservation]] approached them with an offer of partnership. In working with them, the people of Treno lost their control over the key and ceased their intent to leave Treno.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disappearance of Alexandria ====&lt;br /&gt;
Treno scouts were sent to Alexandria, having witnessed the remnants of the nation, some returned with tales of a [[Sphene (NPC)|Queen Sphene]] who had not aged a day still leading the nation. Shortly after, Alexandria disappeared entirely without a trace, with the citizens of Treno having no idea why it had happened.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Some citizens of Treno had friends or loved ones who disappeared along with it.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Doom Train ====&lt;br /&gt;
The [[Hell on Rails|Doom Train]] passed near Treno some years ago, claiming many lives.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle tactics ====&lt;br /&gt;
In the past when large creatures broke through the barrier, Treno&#039;s bravest fighters would launch themselves onto their backs with a trebuchet.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This location is a reference to the city of [https://finalfantasy.fandom.com/wiki/Treno Treno] from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;br /&gt;
[[Category:Locations in The Mist Continent]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326151</id>
		<title>Treno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treno&amp;diff=1326151"/>
		<updated>2026-05-28T01:32:44Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Lore for Treno&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Treno&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Unlost World&lt;br /&gt;
| description =&lt;br /&gt;
| description-source = &lt;br /&gt;
| weather = &lt;br /&gt;
| map = Treno.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Living Memory]] (S)&lt;br /&gt;
| loading-screen = &lt;br /&gt;
| screenshot = Treno screenshot.jpg&lt;br /&gt;
| ss-text = Treno&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
}} This area was introduced in [[patch 7.4]] and is the home of the [[Milalla]] on [[the Ninth]]. It is the hub of the Main Scenario Quests for that patch.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Clerk PX-0061]] in [[Living Memory]] (21.6, 35.9) to return to this area through the [[Alexandria Crater]]. After the patch 7.4 MSQ, the [[Clerk PX-0093]] (21.6, 35.9) will instead transport players directly to Treno, bypassing the crater.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Treno|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| The City of Treno&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Darkgate]]&lt;br /&gt;
: {{map icon|landmark}} [[Overture Plaza]]&lt;br /&gt;
: {{map icon|landmark}} [[Codetta Quarter]]&lt;br /&gt;
: {{map icon|landmark}} [[Main Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Bridge Street]]&lt;br /&gt;
: {{map icon|landmark}} [[Town Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Dark City Treno (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
One of the surviving cities on the [[Mist Continent]], Treno is the original homeland of the [[Lalafell|Milala]] who came from the [[Aloalo Island|South Sea Isles]] and introduced Arcanima to the [[The Reflections|Ninth Reflection]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Beyond the Mountains]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
Treno is administrated by mayoral leadership that is passed down by lineage rather than elected.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The mayor of Treno is titled Speaker.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Into the Mist]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even as they do their utmost to ensure the people&#039;s welfare in their adopted home, since the [[The Storm Surge|Storm Surge]], it was the Speaker&#039;s duty to find a means to return whence the [[Lalafell|Milala]] came. Over time though they abaandoned this objective in favor of maintaining Treno as their true home.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leader ===&lt;br /&gt;
The current mayor of Treno is Speaker [[Miayli]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The heir to Treno as the next Speaker is [[Krile]], though it is unclear if she will take the position in the future.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Racial Distribution ===&lt;br /&gt;
The population of Treno is primarily made up of [[Lalafell|Milala]]&lt;br /&gt;
&lt;br /&gt;
In the past Treno was also populated by [[Hyur|Hyune]] and [[Elezen|Eldites]] who left after the [[The Storm Surge|Storm Surge]] to live in [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
=== Industries ===&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
As a city-state built on a harbor, it was a nexus of trade. Nations such as Alexandria always felt fortunate to have it in nearby proximity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, due to the violent lightning storm that spans as far as the eye can see, airships cannot make the journey to Treno safely.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Despite this, Treno operates a rail system facilitating the flow of goods between the nation and surviving settlements that still survive on the [[Mist Continent]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Around the City]]&amp;lt;/ref&amp;gt; It includes a freight depot that facilities loading and unloading of trains entering and exiting Treno. One such freight depot is known as Bentini Depot.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Toward Trouble]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also maritime routes, but they see only occasional use.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Seeds carried in by invading creatures can be cultivated into remarkable plants. Plants with the potential to mitigate the lightning&#039;s effects. They harvest these from the hides and stomachs of the creatures. They occasionally find new varieties of herbs among each harvest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Technology ====&lt;br /&gt;
The people of Treno are well versed in [[Electrope]] technology, using similar arcanima to that of [[Alexandria]], able to erect large barriers to defend the city from both levin and assaults by creatures or remnants of the war.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno has also developed tracking devices to detect hostile threats in nearby proximity, using this technology in order to identify, defeat, and mop up the many creatures that assail the city.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[To Work]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to protect the railway connected to Treno, they also have a Railway Monitoring System that alerts them of potential threats such as the [[Hell on Rails|Doom Train]].&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno includes it&#039;s own [[electrope]] vehicles such as hover cargo&#039;s.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
Treno utilizes a nearby mine in order to obtain more [[electrope]] as well as transport materials safely from threats, though the pathway back forth as well as the mine itself must be regularly guarded by the militia of Treno.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
The people of Treno are undaunted by the hardships they face. They are not only surviving, they are happy, in spite of it all.&lt;br /&gt;
&lt;br /&gt;
They believe that where there is life, there is hope. Where when one believes in a better future, a tomorrow even the slightest bit brighter than today, there is naught to be done but build it. Until, stone by stone, a city rises.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Speakers words ====&lt;br /&gt;
Upon the arrival of the [[Lalafell|Milala]] to Treno, the speaker said:&amp;lt;blockquote&amp;gt;O life, flourish on this faraway shore,&lt;br /&gt;
&lt;br /&gt;
Unfurl your fragile petals with fearless joy.&lt;br /&gt;
&lt;br /&gt;
Let this sky grant shelter from darkest storm,&lt;br /&gt;
&lt;br /&gt;
And here bloom, hand in hand, forevermore.&amp;lt;/blockquote&amp;gt;The [[Lalafell|Milala]] of Treno have vowed to never forgot those words. They view that boundless optimism, that communal spirit, is Treno. No matter what comes or how hard it gets, the citizens of Treno choose joy over fear and stand together.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[In Her Heart]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Citizens of Treno regularly drink [[Sleepless Rhapsody]] in order to alleviate the symptoms of Levin Sickness and to recover from battle.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
The citizens of Treno do not appear to have a conventional military but rather a loose citizens militia. Citizens fight alongside one another in defense of the city as a collective for survival, rather than organized groups.&amp;lt;ref&amp;gt;[[Mistwake]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Treno does organize scouting teams and guard teams, but they appear to be manned by regular citizens who are capable in combat that volunteer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The oldest parts of Treno were built by [[Hyur|Hyune]] and [[Elezen|Eldite]] before the [[Lalafell|Milala]] came.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrival of the Milala ====&lt;br /&gt;
With the sudden arrival of the [[Lalafell]] from the Source, the mayor at the time was kind enough to take the [[Lalafell|Milala]]&#039;s ancestors in, and gave them leave to establish their own residential quarter.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Storm Surge War ====&lt;br /&gt;
Treno remained neutral throughout the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Hyur|Hyune]] and [[Elezen|Eldite]] populations of Treno fled to [[Alexandria]] in the closing days of the [[The Storm Surge|Storm Surge]], when death and destruction were everywhere, they believed it would be safer. Treno didn&#039;t have a barrier at first, but one of the industrious brethren had served as tutor in the royal household in [[Alexandria]], and returned to Treno with knowledge of the barrier&#039;s design. It&#039;s thanks to him that the city survives to this day.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the [[Lalafell|Milala]] focusing on attempting to return to their ancestral home, their ancestral treasure never did answer their prayers. And that left the previous Speaker [[Alayla]], mired in doubt. It was then, when she was at her most vulnerable, that [[Preservation]] reached out to her. The people of Treno had all but given up when [[Preservation]] approached them with an offer of partnership. In working with them, the people of Treno lost their control over the key and ceased their intent to leave Treno.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disappearance of Alexandria ====&lt;br /&gt;
Treno scouts were sent to Alexandria, having witnessed the remnants of the nation, some returned with tales of a [[Sphene (NPC)|Queen Sphene]] who had not aged a day still leading the nation. Shortly after, Alexandria disappeared entirely without a trace, with the citizens of Treno having no idea why it had happened.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Some citizens of Treno had friends or loved ones who disappeared along with it.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Doom Train ====&lt;br /&gt;
The [[Hell on Rails|Doom Train]] passed near Treno some years ago, claiming many lives.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle tactics ====&lt;br /&gt;
In the past when large creatures broke through the barrier, Treno&#039;s bravest fighters would launch themselves onto their backs with a trebuchet.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This location is a reference to the city of [https://finalfantasy.fandom.com/wiki/Treno Treno] from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
{{Zone nav}}&lt;br /&gt;
[[Category:Locations in The Mist Continent]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1326104</id>
		<title>Garlean Empire</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=1326104"/>
		<updated>2026-05-27T23:14:31Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added Political Factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Garlemald Banner.png|thumb|400px|The banner of the Garlean Empire.]]&lt;br /&gt;
{{otheruses|the in-game nation as a whole|the [[Endwalker]] zone|Garlemald}}&lt;br /&gt;
{{Quotation|https://na.finalfantasyxiv.com/lodestone/special/grandcompany/garlean_empire/|The Garlean Empire controls the majority of the Three Great Continents, the enormous landmass that encompasses [[Eorzea]]. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of [[Ilsabard]]. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus—now the reigning emperor—in the span of a single generation Garlemald established itself as one of the most formidable forces in all of [[Hydaelyn]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, a mere thirty-six years from the Empire&#039;s founding, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city-state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For more than a decade, the continent of Aldenard knew relative peace. In the year 1572, however, the Garlean army once again began its inexorable advance. Using the calamitous arrival of the Seventh Umbral Era to sinister advantage, the Empire prepares to gather the lands of Eorzea into its steely embrace...}}&lt;br /&gt;
The [[Garlean Empire]] is a nation located to the northeast of [[Eorzea]] in [[Garlemald]]. Specializing in magitek machinery, powered by a refined form of aether known as ceruleum, Garlemald is considered to be one of the most technologically advanced nations. However, this technological golden age fed Garlemald&#039;s hunger for conquest, and the once-sparsely populated nation became the empire it is known as today. The Empire is known for ruling with an iron fist, suppressing all—the &amp;quot;savages&amp;quot; of conquered lands most of all—who fall under its rule.&lt;br /&gt;
&lt;br /&gt;
The Empire began its advance on Eorzea in the year 1556 of the Sixth Astral Era, invading and successfully conquering the nation of [[Ala Mhigo]]. After a pause to its aggressive expansion, this wave of Garlean might began again in the year 1572, this time aiming to claim the rest of Eorzea&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
Throughout &#039;&#039;[[Final Fantasy XIV]]&#039;&#039;, the Garlean Empire serves as the major antagonist in the Warrior of Light&#039;s story.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Garlean Empire lays claim to nearly three-quarters of the Three Great Continents, Aldenard being the only region yet to fall entirely under imperial rule. Until some fifty years ago, Garlemald was a remote and sparsely populated republic which held little more than a fraction of the northern territories of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus in the span of a single generation, Garlemald has come to stand upon the threshold of ruling all Hydaelyn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 176&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
Garleans: 70%&lt;br /&gt;
Other: 30%&lt;br /&gt;
&lt;br /&gt;
Note: These figures represent only the capital city of Garlemald, as well as only those with full citizenship. If all subjects were included, the percentages of true-blooded Garleans would be significantly reduced.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The Empire has banned religion, seeing it as a barbarian practice that all too often results in the summoning of primals. Many of the inhabitants of Garlemald proper are atheists, a fact attributable to their biological and spiritual inability to harbor and wield aether-based magicks. As theologians believe that religion can only truly develop alongside magic, it is little wonder that the Garleans are disinclined to keep any faith.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Following the invention of magitek, Garleans have come to hold efficiency in high regard, and the founding of the Empire has heralded the advent of a strict social hierarchy. Advancement has become an excessive measure of individual merit, and those aspiring to move upwards have carried Garlemald forward. However, there is also a marked tendency to look down upon the peoples of annexed territories, which has been the cause of much discord.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
The winters of Garlemald are bitter, and the cultivation period short. Food that can keep, then, is a necessity. Simple and hearty fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table.&lt;br /&gt;
&lt;br /&gt;
==Social Hierarchy==&lt;br /&gt;
The social hierarchy of the Garlean Empire is well-ordered and strict. Upon reaching adulthood, Garleans receive a title betwixt their forename and surname indicating their position within society. With the name Solus zos Galvus, for instance, the “zos” identifies him as Emperor. Naturally, should one’s rank or profession change, so does one’s title. The second Emperor was once named Varis yae Galvus, the “yae” marking him as a member of the royal family in the line of succession.&lt;br /&gt;
&lt;br /&gt;
In the case of dual titles or occupations, a person is awarded the highest-ranking title. As a legatus, Varis could also have been called “van Galvus.” However, royal blood outweighed rank, and he remained “yae Galvus.”&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| {{STDT|lore sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
!&lt;br /&gt;
! Example Position&lt;br /&gt;
! Primary Function&lt;br /&gt;
!Title&lt;br /&gt;
|-&lt;br /&gt;
| Royalty || || Emperor || Supreme ruler of the empire and all its holdings || Zos&lt;br /&gt;
|-&lt;br /&gt;
|  || || Consanguineus Imperialis || Imperial prince, empress, empress dowager, and any other member of the royal family in line to succeed the imperial throne || Yae&lt;br /&gt;
|-&lt;br /&gt;
|  || || Gens Imperiale || Imperial princess, spouses of royal family members, and all other royalty without claim to the imperial throne || Wir&lt;br /&gt;
|-&lt;br /&gt;
| Military || Marshals || Legatus Augustus || High commander of multiple legions || Van&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legatus Legionis&amp;lt;ref&amp;gt;Often just referred to as a &amp;quot;Legatus&amp;quot;&amp;lt;/ref&amp;gt; || Commander of a legion || &lt;br /&gt;
|-&lt;br /&gt;
|  || Executive Officers || Tribunus Laticlavius || Leader of a legion&#039;s military tribunes, and second in command to the legatus || Tol&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus Angusticlavius || One of a legion&#039;s military tribunes Assumes command of the secondary unit in the event a legion is split || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Castrorum || Commander of a castrum stationed in or near enemy territory, and the highest rank attainable by a citizen not of Garlean ancestry || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officers || Tribunus Militum || One of a legion&#039;s military tribunes and second in command to the Tribunus Laticlavus || Rem&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus pilus || Commander of a legion&#039;s first cohort || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Pilus prior || Commander of a legion&#039;s remaining cohorts || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Centurio || Commander of a middle-sized unit of infantry numbering one-hundred soldiers || Quo&lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Optio || A veteran soldier assigned to assist a centurion || Pyr&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tesserarius || Watch commander responsible with maintaining communication between officers and soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Decurio || Commander of a small unit of infantry numbering ten soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Duplicarius || A veteran soldier || Oen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legionarius || Regular infantry composed mostly of peoples of conquered territories seeking citizenship through service || &lt;br /&gt;
|-&lt;br /&gt;
| Specialists || Senior Officers || Primus Architectus Magiteci || Chief imperial magitek engineer and Lord Provost of the Garlean Magitek Academy || Nan&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Magiteci || A engineer specializing in magitek || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Praefectus Medicorum || High commander of imperial field medics || Mal&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Architectorum || High commander of the imperial field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus medicus || First medic || Lux &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Ordinum || Commander of a small unit of field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Medicus Veteranus || Veteran field medic || Kir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Veteranus || Veteran engineer || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Medicus || Field Medic || Jen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus || Field engineer assigned to tasks such as the building and maintenance of equipment, sapping, and airship piloting || &lt;br /&gt;
|-&lt;br /&gt;
| Public Officials || Extraordinary Magistrates || Dictator || Temporary leader appointed only in times of emergency, and given all rights of the lord emperor || Iyl&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Princeps senatus || Leader of the senate, wielding direct influence over the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  || Ordinary Magistrates || Consul || Highest elected official. Also serves as mayor of the imperial capital || Het&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praetor || Minister of law and second to the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus plebis || A remnant of the old republic, serves as a representative of public citizens || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Aedilis || Minister of city planning || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Quaestor || Minister of state finances || &lt;br /&gt;
|-&lt;br /&gt;
|  || Provincial Magistrates || Censor || Supervisor of public morality || Goe&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rector || Ruler of an imperial province || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praeses || Ruler of an imperial territory || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Intelligence Officials || Primus Frumentarius || Commander of local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officials || Praefectus || Supervisor of civil servants || Fae&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Vicarius || Deputy to provincial rectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Senator || Members of the Senate who worked to elect high-ranking magistrates || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officials || Decemvir || Members of the Decemviri--a group of ten magistrates who adjudge litigation, distribute public lands, and write laws, amongst other tasks. || Eir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Auctor Palatinorum || Head of the imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
|  || Intelligence Officials || Frumentarius || Local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Officers || Eques || Basic civil servants || Dus&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Lictor || Bodyguards and protectors of the public peace || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Notarius || Scrivener and record-keepers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Compulsor || Tax-collectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Palatinus || Imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
| Citizens || Upper Citizens || Civis Fabrilis || Artisans and other citizens of the secondary economic sector--manufacturing || Cen&lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Citizens || Civis Mercatus || Merchants and other citizens of the tetriary economic sector--services || Bas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Civis Funaminae || Farmers, fishers, hunters, miners, logcutters, and other citizens of the primary economic sector--raw materials || &lt;br /&gt;
|-&lt;br /&gt;
| Non-citizens || Non-citizens || Peregrinus || Slaves and peoples of annexed territories. Citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service || Aan&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals || || A disgraced title reserved for the worst criminals and outcasts who have betrayed the Empire || Viator&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
===Emperor===&lt;br /&gt;
[[File:Solus zos Galvus concept art.png|thumb|150px|left|Solus zos Galvus]]Garlemald was a republic until Solus Galvus, about fifty years ago, brought all of Ilsabard under his control and named himself Emperor. Thus was born the Empire, a mighty regime to govern new Garlean territories and led by the newly-titled [[Solus zos Galvus]]. The Empire was most recently led by [[Varis zos Galvus]]. &lt;br /&gt;
&lt;br /&gt;
Currently, Garlemald is without an Emperor.&lt;br /&gt;
&lt;br /&gt;
===Senate===&lt;br /&gt;
The Senate yet exists and gives council to the Emperor, but its power is a shadow of what it once was. The central government now stands as a large bureaucracy, led by magistrates personally appointed by the Emperor. Members range from upper level public officials, titled “fae,” to the highest-ranking princeps senatus—”iyl.” The Senate also holds the power to remove the magistrates — the consul, praetor, tribunus plebis, aedilis, and quaestor. &amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flag===&lt;br /&gt;
The emblem upon the Garlean flag is a chain in abstract design. It symbolizes the value the native sons and daughters of Garlemald hold dear: tight unity amongst their small number. In like fashion, the crimson central link represents all those who have perished for the Garlean mission to return to [[Locus Amoenus]].&lt;br /&gt;
&lt;br /&gt;
===Motto===&lt;br /&gt;
&#039;&#039;Nos summus manus, Nos sumus deus.&#039;&#039; (We are the Hand, We are the God)&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
The Garlean military is comprised of 14 [[wikipedia:Roman legion|Legions]], each lead by a [[wikipedia:Legate (ancient Rome)|Legatus]]&amp;lt;ref&amp;gt;Grammatically speaking, the English singular would be &#039;&#039;[https://en.wiktionary.org/wiki/legate legate]&#039;&#039;.&amp;lt;/ref&amp;gt; Most of the legions govern the conquered territories of the Garlean Empire, while some remain in Garlemald to serve as a defense. The legions are denoted by Roman numerals, from I to XIV, and indeed much of the nomenclature of the Garlean military is derived from ancient Rome. While the Garleans have been present in every expansion, there are still some legions that have yet to be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ist Imperial Legion|Ist Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Ist Legion is led by [[Quintus van Cinna]] and serves as a royal guard to [[Varis zos Galvus]]. The Ist Legion is extremely fanatical and loyal to the Empire, and has a fierce rivalry with the IIIrd Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IInd Imperial Legion|IInd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in the [[Endwalker]] role quests and [[Dawntrail]] main story quest, the IInd are said to have quelled an uprising in [[Corvos]] before being overrun. In the time that passed, with aid from the [[The Scions of the Seventh Dawn|Scions]], the conflict between the Corvosi and Garleans has since simmered down as relations improved.&amp;lt;ref&amp;gt;[[Trail to the Heavens (Quest)]] mentioned when speaking to the Scions of the Seventh Dawn in the Rising Stone&amp;lt;/ref&amp;gt; Their Legatus is currently unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IIIrd Imperial Legion|IIIrd Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IIIrd Legion, led by [[Vergilia van Corculum]], is loyal to [[Nerva yae Galvus]] and has a strong rivalry with the Ist Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IVth Imperial Legion|IVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IVth Legion governed the territories of [[Bozja]] and [[Dalmasca]], and serves as the primary antagonist of the [[Save the Queen: Blades of Gunnhildr]] questline. Known Legatuses of the IVth Legion include [[Basch van Gabranth]] and his son, [[Noah van Gabranth]]. Other notable members include [[Menenius sas Lanatus]], [[Sicinius Vellus]], and [[Lyon rem Helsos]]. The IVth legion was known as the most racially diverse and &amp;quot;accepting&amp;quot; of the imperial legions, and rewards excellence and skill rather than a soldier&#039;s race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vth Imperial Legion|Vth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The Vth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIth Imperial Legion|VIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Led by [[Regula van Hydrus]], the VIth was last seen staging a landing in [[Azys Lla]] where their dreadnaught [[The Gration]] was fortifying [[Castrum Solus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIth Imperial Legion|VIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIth, commanded by [[Nael van Darnus]], led the original invasion of [[Eorzea]] that was ultimately thwarted by [[Louisoix]] at [[Carteneau]] during the [[Battle of Silvertear Skies]]. The resulting fall of [[Dalamud]] caused the [[Seventh Umbral Calamity]]. Currently stationed in [[Werlyt]] and led by [[Valens van Varro]], the VIIth are encountered again during the [[The Sorrow of Werlyt]] questline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VIIIth Imperial Legion|VIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The VIIIth Legion&#039;s location and Legatus are unknown, but attempted to coordinate the reclamation of the capital with the Xth Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[IXth Imperial Legion|IXth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The IXth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Xth Imperial Legion|Xth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Briefly mentioned in [[Endwalker]], having planned to retake the capital, but most members have deserted. Their location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIth Imperial Legion|XIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Previously led by [[Gaius van Baelsar]], the XIth Legion assisted in the conquering of [[Nagxia]]. After committing war crimes against the local population, the Legion was downsized. Its current location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIth Imperial Legion|XIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Stationed in [[Gyr Abania]] and formerly led by Gaius van Baelsar during the conquest of [[Ala Mhigo]]. While under the command of [[Zenos yae Galvus]], the XIIth Legion was responsible for the occupation and suppression of the region. Previously operated in [[Doma]], before being given to [[Yotsuyu goe Brutus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIIIth Imperial Legion|XIIIth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:The XIIIth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[XIVth Imperial Legion|XIVth Legion]]&#039;&#039;&#039;&lt;br /&gt;
:Formerly led by [[Gaius van Baelsar]] until his defeat at [[The Praetorium]]. All [[wikipedia:Cohort (military unit)|Cohorts]] present in mainland [[Eorzea]] ([[Patch 2.0|2.0]] [[zone]]s) are from the XIVth Legion.&lt;br /&gt;
&lt;br /&gt;
==Imperial Court==&lt;br /&gt;
The Garlean royalty are all of the line of Galvus. In addition to the aforementioned “zos,” the term “yae” refers to male members of the royal family in the line of succession, as well as the Emperor’s wife and mother. There also exists the title of “wir,” or those who have no claim to the throne such as female heirs and their spouses. It is believed that all members of the royal family dwell within the extravagant imperial palace in Garlemald, and have decadent villas outside of the city.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Magitek Academy===&lt;br /&gt;
Established immediately after Solus Galvus was raised to dictator, the Magitek Academy serves as both a research facility and a school for engineers. The nation’s chief engineer, given the title “nan,” also serves as the head of this institution.&lt;br /&gt;
&lt;br /&gt;
The Academy admits only a handful of the outstanding applicants from all corners of the Empire. Even then, only a few of these will successfully complete their six-year course of study. The strong-willed and brilliant graduates are given a choice: to continue on as researchers, or to join the army as magitek technicians. [[Cid nan Garlond]] and [[Nero tol Scaeva]] are counted amongst the institution’s alumni.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 178&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Political Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Populares ===&lt;br /&gt;
A moderate faction in Garlean politics that sought to bring change to the Empire and its treatment of colonial territories and those who resided within.&amp;lt;ref&amp;gt;[[Unending Codex: Alphinaud]]&amp;lt;/ref&amp;gt; They seek to bridge the divide between Garlemald and her territories, that all may be united in common cause. The faction is Disparaged as a radical element. Dissenters looking to destabilize the Empire from within. Many friends and family perished in &amp;quot;unfortunate accidents.&amp;quot; Nevertheless, they still dream of equality and peace for all mankind.&amp;lt;ref&amp;gt;[[Best of the Best]]&amp;lt;/ref&amp;gt; Campaigning for a shift in imperial policy has put them in fierce rivalry with the Optimates.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Storm on the Horizon]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather than a traitor, they view [[Cid Garlond]] a revolutionary, a man willing to defy the Empire&#039;s dreams of subjugation, that his inventions might bring about a better future for all mankind.&amp;lt;ref&amp;gt;[[A Brief Reprieve]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to persecution in the Empire, and increasing power of the Optimates, some members of the Populares fled the Garlean Empire or defected.&amp;lt;ref&amp;gt;[[The Primary Agreement]]&amp;lt;/ref&amp;gt; Survivors of the Imperial purge of the Populares would go on to to join the [[Ilsabard Contingent]] and 3rd Legion.&lt;br /&gt;
&lt;br /&gt;
==== Notable Members ====&lt;br /&gt;
&lt;br /&gt;
* [[Maxima quo Priscus]]&lt;br /&gt;
&lt;br /&gt;
=== Optimates ===&lt;br /&gt;
A faction of pure-blooded Garleans who seek to consolidate their own supremacy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The political sway of the Empire is held by the Optimates, a faction that seeks to consolidate the supremacy of the Garlean race.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopaedia Eorzea Volume II, p. 117&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Imperial Army==&lt;br /&gt;
The pride of Garlemald, the Imperial Garlean Army fancies itself the premier military force in Hydaelyn-and with its excellent leadership and impressive warmachina, it may well be right. Nonetheless, the risk of rebellion within the ranks is ever present, as the majority of soldiers are conscripted from annexed territories. The army thus takes great care never to station men in their home provinces, sending them instead to keep the peace abroad. This policy transforms soldiers&#039; families into hostages held by men unknown, and keeps small the chances of revolt and desertion.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
As of the 56th year of the first Garlean Emperor&#039;s reign, the Garlean Army consisted of fourteen legions. Each legion is composed of ten cohorts, each cohort of three maniples, and each maniple of two squadrons. As each squadron contains roughly one hundred men, a legion should hold roughly six thousand soldiers. In reality, however, the strength of each legion varies due to the necessary rotation of soldiers.&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
Garlean uniforms are made from revolutionary materials, such as carbon fiber and cermer alloys. The armor of Garlean officers is particularly ingenious, as it is coated with a substance that decreases aetherial con- ductivity, and therefore protects the wearer from magic attacks. The selfsame contrivance prevents the use of offensive spells, yet this hampers the pureblood Garleans little. The inability to wield magic also informs Garlemald&#039;s age-old penchant for using firearms. This has given birth to a peculiar form of weapon, part musket, part sword. Perhaps the best example of this is the gunblade, the arm of choice for most officers.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 180&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industries==&lt;br /&gt;
===Magitek Manufacturing=== &lt;br /&gt;
The invention of the ceruleum engine ushered Garlemald into a golden age. As much a change in society as in technology, this magitek revolution advanced Garlean industry greatly, and allowed the nation to produce goods in vast numbers through machina.&lt;br /&gt;
&lt;br /&gt;
===Aeronautics===&lt;br /&gt;
Garlemald had long ago learned to fly by capturing in fabric balloons a lighter-than-air gas created when ceruleum is ignited. In the skies of northern Ilsabard, however, these vehicles were completely at the mercy of frigid winds and blowing snows. True flight came with the invention of the ceruleum propulsion engine and wings treated with aether which led to the realization of the modern airship. Currently, the Empire produces many and more of these machina, some for personal or commercial use, others for the military.&lt;br /&gt;
&lt;br /&gt;
===Textiles:=== &lt;br /&gt;
Using a viscous resin produced during the purification of ceruleum, the Garleans have learned to spin fibers of highly durable carbon--a revolutionary development in the textile industry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Years===&lt;br /&gt;
The [[Garlean| Garleans]] hail from [[Corvos]], a southern and lush region in the southern reaches of [[Ilsabard]]. They were driven away from the region, assumedly because of their inability of using Magick. After crossing the continent the Garleans settled in many small villages in the north of Ilsabard. &lt;br /&gt;
&lt;br /&gt;
Occassionally, those small villages got raided by more-established tribes in the region.&lt;br /&gt;
&lt;br /&gt;
The North of the continent was not suitable for a large populace, since winters were long and harsh, the seas ice bound for most of the year, and agriculture only possible during at certain times. Because of this, the Garleans hardly thrived. [[Ceruleum]] helped them giving them warmth in this harsh climate. &amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume I, page 177&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forming a Republic===&lt;br /&gt;
In the year 922 of the Sixth Astral Era, the Garlean banded together to form a republic. One of their towns named itself capital, and the other villages were brought under with negotiations or by force. &lt;br /&gt;
&lt;br /&gt;
The goal of the Garlean Republic was to unite its people and starve off foreign aggression.&lt;br /&gt;
&lt;br /&gt;
To prevail and survive against the other tribes, the Garleans employed [[Roegadyn]] spellcasters from the central mountains to bolster their own army, since Garleans are unable to wield magick&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;. They also used espionage and spies to inflict conflict between neighbouring nations. With this tactic, the Republic of Garlemald prevailed for centuries.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rise to Empire===&lt;br /&gt;
In 1513 of the Sixth Astral Era, a 24 year old [[Solus Galvus]] attained the rank of Legatus. He saw a potential use of the newly invented ceruleum engine in the military, and was the leading force behind creating warmachina and integrating them into the army. With this step, Garlemald went from simply prevailing to attacking and conquering.&lt;br /&gt;
&lt;br /&gt;
More and more nations fell to Garlemald, and to expand their army, they recruited subjugated people with the promise of a better life thanks to [[Magitek]]. With this strategy, Garlemald grew stronger with every victory, becoming the most powerful nation in the region.&lt;br /&gt;
&lt;br /&gt;
In 1517 of the Sixth Astral Era, Solus Galvus was granted control of Garlemald as dictator by overwhelming popular support.&lt;br /&gt;
&lt;br /&gt;
In the same year, Airships were deployed for the first time to conquer the [[Nhalmasque|Kingdom of Nhalmasque]]. With subsequent invasions to other nations, and by 1522 of the Sixth Astral Era all of Ilsabard was under Garlean rulership. United for the first time, Solus Galvus proclaimed the &#039;&#039;&#039;Garlean Empire&#039;&#039;&#039; and himself the first Emperor.&amp;lt;ref name=&amp;quot;HistoryEEI&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;[[Encyclopædia Eorzea]] Volume II, page 65-66&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Conquering Othard and Eorzea===&lt;br /&gt;
{{main|Garlean Campaigns of Conquest}}&lt;br /&gt;
&lt;br /&gt;
Once all of Ilsabard was under Garlean Rule, Emperor Solus zos Golvus looked towards the east, and started the Far Eastern Campaigns.&lt;br /&gt;
&lt;br /&gt;
{{quotation|Solus zor Galvus during a military parade commencing the Far Eastern campaign&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|“No lands must remain beyond our grasp. Go forth. Conquer. Rule.”}}&lt;br /&gt;
&lt;br /&gt;
In 1528 in the Sixth Astral Era started with the goal to conquer Nagxia. The campaign suffered a major setback in the [[The Burn|Burn]], leading Solus zos Galvus to condemn summoning of [[Eikons]]. In 1547 in the Sixth Astral Era, a new approach was started, aiming to conquer the Kingdom of [[Dalmasca]]. Building their foothold there, Garlean troops continued to conquer [[Nagxia]], [[Yanxia]] and [[Doma]]. In 1552 of the Sixth Astral Era, Othard was under Garlean rule.&amp;lt;ref name=&amp;quot;HistoryEEII&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Othard, Solus ordered to go west, and start the Eorzean Campaign. In 1557 of the Sixth Astral Era, [[Ala Mhigo]] fell to the Empire. Five years later, in 1562 of the Sixth Astral Era, the [[XIVth Imperial Legion]] suffered an unexpected loss at the [[Battle of Silvertear Skies]] in Mor Dhona. After facing reoccurring [[Eikons]] summoning by the Beast Tribes, Solus zos Galvus ordered a stop of the Eorzean Campaign and instead started to built [[Baelsar&#039;s Wall]]. &lt;br /&gt;
&lt;br /&gt;
===Project Meteor===&lt;br /&gt;
In the same year, [[Midas nan Garlond]] investigates into the possibility to bring down the lesser moon [[Dalamud]] and crash it into Eorzea to bring the Eorzean Campaign to a success, yet the [[Bozja Incident]] erased the Bozja Citadel, and killed many. The Project is laid to rest until in 1572 of the Sixth Astral Era, [[Nael van Darnus]] convinces Solus zos Galvus to revive the project to stop the year long stalemate at the borders.&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 41&amp;lt;/ref&amp;gt; Though Nael van Darnus is killed in [[Rivenroad|the Battle at Rivenroad]], he succeeds with Project Meteor: [[Dalamud]] crashes down and releases [[Bahamut]] in the [[Battle of Carteneau]]. &lt;br /&gt;
&lt;br /&gt;
Despite the success of Project Meteor, is success, the battle itself had no victor, since both Eorzean and Garlean forces withdraw from the battlefield&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 46&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Recovery and Downfall===&lt;br /&gt;
Despite the calamity that stroke at Carteneau, the Garlean forces lead by [[Gaius van Baelsar]] regrouped in Ala Mhigo and started sending out troops to built varius Castrums in Aldenard to regain foothold in the region. Gaius conspired with the Ascian [[Lahabrea]] to unleash the [[Ultima Weapon]], an [[Allagan]] relic found in Gyr Abania and being able to absorb the power of [[Primals]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 57&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
At [[Castrum Meridianum]], Gaius van Baelsar was defeated along with the Ultima Weapon by the [[Warrior of Light]], ending the Eorzean Campaign once more.&lt;br /&gt;
&lt;br /&gt;
===War of Succession===&lt;br /&gt;
&lt;br /&gt;
Following the death of Emperor [[Solus zos Galvus]], a war of succession broke out between &#039;&#039;&#039;Titus yea Galvus&#039;&#039;&#039; and his nephew [[Varis zos Galvus| Varis yea Galvus]], the grandson of Solus and rightfully in line for the throne&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/sidestory_05/ Sidestory &amp;quot;In Darkness Blooms the Lily&amp;quot;: &amp;quot;...Solus&#039;s eldest being dead, his grandson Varis was next in line to the throne, but the Emperor’s second son Titus had other ideas, and no shortage of support.&amp;quot;&amp;lt;/ref&amp;gt;. In the End, Varis was victorious and became the second Emperor of Garlemald.&lt;br /&gt;
&lt;br /&gt;
The war stirred some unrest in the provinces, but it was quickly struck down. &lt;br /&gt;
&lt;br /&gt;
===Rebellion===&lt;br /&gt;
&lt;br /&gt;
Varis zos Galvus travelled to the [[Sea of Clouds]] to find the key to [[Azys Lla]], to ascertain the secrets of the ancient Allagan site. He was accompanied by [[Regula van Hydrus]] of the [[VIth Imperial Legion]]. He fell in battle at the [[Aetherochemical Research Facility]]&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume 1, page 72-73&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With a newly formed Eorzean Alliance, Garlemald was attacked as [[Grand Company]] forces started marching towards [[Gyr Abania]]. After a victory at [[Rhalgr&#039;s Reach]], lead by the viceroy and the son of the Emperor [[Zenos| Zenos yea Galvus]], they would soon face another rebellion in the Far East, as [[Doma]] started it&#039;s liberation efforts anew. After it&#039;s succeed, Eorzean troops sieged [[Ala Mhigo]], and after Zenos took the form of [[Shinryu]], he was defeated and presumably killed by the [[Warrior of Light]]. Further provinces started their rebellion, continously breaking free from the imperial yoke. &lt;br /&gt;
&lt;br /&gt;
In an effort to reduce the casaulties and stop the war, the [[Eorzean Alliance]] and [[Varis zos Galvus]] for negotiation, yet these remained without a consence and the forces clashed at [[Ghimlyt Dark]]&amp;lt;ref&amp;gt;[[Parley on the Front Lines]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Civil War and the End of the Empire===&lt;br /&gt;
During the battle at Ghimlyt Dark, unrest broke out at the Capital City as rumors said that [[Zenos]] yet lives. Soon after, he murdered his father, without persuing the throne&amp;lt;ref&amp;gt;[[Shadowbringers (Quest)]], after speaking with the Crystal Exarch&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Vows of Virtue, Deeds of Cruelty]]&amp;lt;/ref&amp;gt;. His motives were to fight the [[Warrior of Light]], and since Varis ordered the usage of [[Black Rose]] on the battlefield, Zenos feared it would claim his prey before him.&lt;br /&gt;
&lt;br /&gt;
The murder of Emperor Varis and Zenos not claiming the Throne left the Garleans in disarray, and a Civil War broke out as [[Nerva yae Galvus]] claimed the Throne&amp;lt;ref&amp;gt;[[Encyclopædia Eorzea]] Volume III, page 180&amp;lt;/ref&amp;gt;. Furthermore, with the intervention of the [[Telophoroi]], Garleans were tempered and the Captial City was laid into ruins. &lt;br /&gt;
&lt;br /&gt;
To stop the Telophoroi, the Eorzean Alliance formed the [[Ilsabard Contingent]] and marched towards the Captial. Garlean troops led by the [[IIIrd Imperial Legion]] under [[Vergilia van Corculum]] fought the Contingent at the [[Magna Glacies]], yet they lost&amp;lt;ref&amp;gt;[[A Frosty Reception]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
With the tempering of the Telophoroi, no emperor and the captial in ruins, many legions lost guidance and communication. The [[Xth Legion]] requested an audience with the Eorzean Alliance to ask for aid in defeating the Telophoroi and saving what is left of Garlemald. The remaining forces of the [[Ist Imperial Legion]] under [[Quintus van Cinna]] accepted the request of the Xth - &amp;quot;Have the iyl stand down.&amp;quot; - and surrendered&amp;lt;ref&amp;gt;[[Alea lacta Est]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Rebuilding===&lt;br /&gt;
With the End of the Telophoroi and the [[Final Days]], rebuilding efforts have begun in Garlemald. Steps has been taken to form an interim Government&amp;lt;ref&amp;gt;[[A Cold Reunion]], Optional Dialogue when the Endwalker Master Role Quest has been completed.&amp;lt;/ref&amp;gt;, as well as starting trade agreements with other cities&amp;lt;ref&amp;gt;[[The Fallen Empire]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Bonds of Trust]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Warmachina==&lt;br /&gt;
{{main|Machina}}&lt;br /&gt;
At the turn of the 16th century, an engineer attempted to create a smaller version of the stationary steam engine for his workshop. In so doing, he stumbled upon the idea of using ceruleum as a fuel itself, rather than to heat water. His prototype was relatively weak, but compact enough to be portable. As if by fate, it then caught the eye of Legatus Solus Galvus, who insisted the military open its coffers to fund the new technology. With the army&#039;s support, a moving platform was built, driven by an improved ceruleum engine and mounted with artillery.&lt;br /&gt;
&lt;br /&gt;
This prototype proved more destructive in tests than Galvus had ever dreamed. He christened the new type of weapon &amp;quot;magitek,&amp;quot; to signify the triumph of technology over magic. Thereafter, Garlean engineers fashioned more and varied magitek weapons. With each one, the strength of the Garlean Army grew.&lt;br /&gt;
 &lt;br /&gt;
Starting around 1550, relics of ancient Allag were unearthed in the new territories of Garlemald. The Empire&#039;s keenest minds set about learning their intricacies, though in truth the archaic technology put the best imperial efforts to shame. The engineers never learned the fundamental principles of the Allagan devices. Nonetheless, the secrets they pried from the old machina advanced Garlean magitek by leaps and bounds. The Garleans also succeeded in reanimating a number of Allagan machina with ceruleum engines, and the Empire is rumored to be moving these to the front lines.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernauts&#039;&#039;&#039;&lt;br /&gt;
:This flying magitek machine consists of an upper cylindrical section for aerial propulsion and a lower bipedal section for terrestrial locomotion. The juggernaut can transport an entire squad of soldiers, and is often used to land troops in enemy terrain.&lt;br /&gt;
&#039;&#039;&#039;Death Claws&#039;&#039;&#039;&lt;br /&gt;
:Reverse engineered from a weapon of Allag now called &amp;quot;iron claws,&amp;quot; the magitek death claw remains aloft by means of twin propellers housed in its body. Though it can do the grisly work of talons, it can also do the more tender work of hands-both carrying cargo and ordnance, as well as imprisoning enemy soldiers in an inescapable grip.&lt;br /&gt;
&#039;&#039;&#039;Vanguards&#039;&#039;&#039;&lt;br /&gt;
:The main duty of the autonomous vanguard is to use its cermet drills to bore through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. &lt;br /&gt;
&#039;&#039;&#039;Reapers&#039;&#039;&#039;&lt;br /&gt;
:Forming the backbone of the imperial army&#039;s mounted strength, the reaper is employed in a wide range of tasks, ranging from solo reconnaissance to large-scale shock troop assaults.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossi&#039;&#039;&#039;&lt;br /&gt;
:Derived from the Allagan “iron giant,” this suit of magitek armor needs no pilot, thanks to improvements made to the control system of the magitek vanguard. It was designed in the likeness of a man so that technicians might easily change its armaments, thus allowing for its deployment in all manner of situations.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 181&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ultima Weapon&#039;&#039;&#039;&lt;br /&gt;
:A powerful countermeasure against the primal threat, the Ultima Weapon is not a true magitek weapon, but rather a feat of Allagan technology discovered deep beneath the lands just beyond ‘Ala Mhigo. Through unearthing and refitting it, the XIVth Imperial Legion reportedly gained permission to resume the invasion of Eorzea.&lt;br /&gt;
&lt;br /&gt;
:In the field, the Ultima Weapon revealed its amazing capabilities, defeating the primals Ifrit, Titan, and Garuda and absorbing their essence. Nevertheless, it met its end within the Praetorium at the hands of an elite unit fielded by the Eorzean Alliance. The Heart of Sabik, the source of its power, is thought to have been an enigma even to the Allagans, and thus there is little chance the realm will see any further recreations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bits&#039;&#039;&#039;&lt;br /&gt;
:Nero tol Scaeva himself conceived and created these unmanned drones to provide support for the Ultima Weapon. His designs, while based upon ancient Allagan weaponry, made use of the technologies perfected on military airships. Despite Nero’s ingenuity, the magitek bits have their flaws, not the least of which being that they can function for only short intervals of time.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Airships===&lt;br /&gt;
:Made manifest through magitek, the airship is a miracle of modern technology. Driven by ceruleum propulsion engines, it soars through the skies upon wings treated with aether, staying aloft through stores of buoyant gas. Moreover, airships come in all shapes and sizes, from the mighty armored vessels for military use to the smaller swift ships designed for civilian trade and transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunships&#039;&#039;&#039;&lt;br /&gt;
:A compact airship of military design, the magitek gunship can decimate ground troops from relative safety several hundred yalms above. It also has an auxiliary mechanical arm that allows it to perform deft work even while in flight. Inside, the warship has room enough to carry a few soldiers, and is deployed alongside everything from corps of engineers to units of quartermasters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault Craft&#039;&#039;&#039;&lt;br /&gt;
:Able to move with remarkable swiftness, the imperial assault craft is well equipped to fire upon landbound units. It is also used in the transport of troopers betwixt larger Aurora- or Agrius-class airships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurora-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The mainstay airship of the Garlean Army, mid-size Aurora-class vessels are given to the command of all legatii.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrius-class Vessels&#039;&#039;&#039;&lt;br /&gt;
:The largest airship ever built, the Agrius was a flying fortress. It was designed to provide aid for an entire foreign campaign and was granted to the XIVth Imperial Legion for its first voyage. Thus, it came to sail over Eorzea during the invasion. However, as it crossed Silvertear Lake, the dragon Midgardsormr suddenly arose and attacked. In the end, the Agrius came plunging downwards, wrapped in the wyrm’s coils.&lt;br /&gt;
&lt;br /&gt;
:The Gration, a second ship of comparable size, was completed in the 56th year of the first Garlean Emperor&#039;s reign. After being given to the VIth Legion, it set out to find the mythical floating isle of Azys Lia.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 182-183&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{quotation|[[The_Unending_Codex#The_Garlean_Empire|The Unending Codex § The Garlean Empire]]|The Garlean Empire once controlled the majority of the Three Great Continents, the enormous landmass that encompasses Eorzea. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus, Solus Galvus, in the span of a single generation Garlemald established itself as one of the most formidable forces in all of Hydaelyn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the year 1557 of the Sixth Astral Era, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city–state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For a time, it seemed as though the Empire&#039;s complete subjugation of the world was all but inevitable. However, Emperor Solus&#039;s failing health and eventual death triggered a war of succession, and following a protracted campaign on Eorzean soil, Gaius van Baelsar and his XIVth Legion suffered a humiliating defeat at the hands of the newly unified Eorzean Alliance. Thus did cracks begin to appear in the Empire&#039;s armor, and as the Scions of the Seventh Dawn continued to intervene on behalf of the oppressed, the Garleans went on to lose control of Doma in the east and Ala Mhigo in the west. To compound their woes, the new emperor, Varis, had scarcely won the throne before he was slain by his son Zenos, who had an agenda all his own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zenos then colluded with the Ascian Fandaniel, and using his father&#039;s corpse as a medium, summoned forth the primal Anima. The imperial capital, which had become the stage for a bloody civil war, fell silent as nearly every soldier and civilian remaining was turned into a tempered slave.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though both Anima and the Telophoroi have since been eliminated, Garlemald struggles to recover from the devastation. The leaders of the subjugated territories bide their time, making no moves to resurrect the fallen Empire, and it remains to be seen what the future holds.}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{City nav}}&lt;br /&gt;
[[Category:Lore]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aerslaent&amp;diff=1323457</id>
		<title>Aerslaent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aerslaent&amp;diff=1323457"/>
		<updated>2026-05-23T22:44:05Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Aerslaent&#039;&#039;&#039;, meaning &amp;quot;first land&amp;quot;, is a remote archipelago in [[The Northern Empty]] said to be the homeland of the [[Sea Wolves]] tribe of [[Roegadyn]]. It is not currently accessible in-game through a playable zone, instanced area, or other format, unlike its&#039; southern neighbor, [[Old Sharlayan|Sharlayan]].&amp;lt;ref&amp;gt;Encyclopedia Eorzea, &amp;quot;The Northern Empty&amp;quot;, page 013: &amp;quot;...the Northern Empty--a vast body of water almost entirely void of islands, save for two major chains. The first, and northern-most, is a remote archipelago known as Aerslaent (&amp;quot;first land&amp;quot;)--homeland of the Sea Wolf Tribe of Roegadyn.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Very little is known about the land itself, aside from the climate observed in other areas of [[The Northern Empty]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
At an unknown point of the [[Sixth Astral Era]], the ancestors of the [[Hellsguard]] tribe crossed the sea to [[Aldenard]] to settle in the mountains of modern-day [[Abalathia&#039;s Spine]]. The question of &#039;&#039;why&#039;&#039; they left is just as unclear as &#039;&#039;when&#039;&#039;.&amp;lt;ref&amp;gt;Encyclopedia Eorzea, &amp;quot;The Roegadyn: History&amp;quot;, page 088: &amp;quot;Many, many years prior to this, an entirely different group of Roegadyn had crossed over to the continent and settled in the mountains, where their descendants - the Hellsguard - reside to this day.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In year 874 of the [[Sixth Astral Era]], a group of [[Roegadyn]]—ancestors to the modern-day [[Sea Wolves]]—set sail from Aerslant aboard a ship called the Galadion. This splinter tribe, who would one day be partially responsible for the founding of [[Limsa Lominsa]], was &amp;quot;the last of a mighty armada&amp;quot; now fleeing retribution after taking part in an unsuccessful rebellion against the ruling &amp;quot;tyrant&amp;quot; kings. With their ship damaged and their enemies ruling the shoreline, they turned the Galadion southward in search of a new home.&amp;lt;ref&amp;gt;Encyclopedia Eorzea, &amp;quot;The Founding of a City&amp;quot;, page 095.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Although details are somewhat sparse about the relationship Aerslaent has with the in-game nations of the modern day, known records indicate that the original [[Languages/Roegadyn Dictionary|Roegadyn language]] is still alive and well in Aerslaent.&amp;lt;ref&amp;gt;Encyclopedia Eorzea,&amp;quot;The Roegadyn:Tongue&amp;quot;&amp;lt;/ref&amp;gt; A species of [[Troll]] brought to the settlement of [[Labyrinthos]] in [[Old Sharlayan]] has also been identified as originating from Aerslaent, and is said to be part of a rite of passage for natives of the land hoping to earn the right to &amp;quot;board the longships.&amp;quot;&amp;lt;ref&amp;gt;[[Troll Card]] &amp;quot;An Aerslaent fiend of towering height, a troll&#039;s upper body is covered in bristly hairs, while its lower half is exposed skin with the hardened appearance of pinecone. To the Roegadyn of its home island, this beast is seen as a rite of passage, for those who can defeat one are granted license to board the longships.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;{{City nav}}&lt;br /&gt;
[[Category: Lore/Geography]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nhalmasque&amp;diff=1323397</id>
		<title>Nhalmasque</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nhalmasque&amp;diff=1323397"/>
		<updated>2026-05-23T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nhalmasque&#039;&#039;&#039; was a small kingdom in the northlands of [[Ilsabard]]. During the invasion by the [[Garlean Empire]] in 1517, they were bombarded and subsequently crushed by the newly minted [[Airship]] force in a terrifying display of power.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, mentioned as &#039;Dalmasca&#039;. Encyclopaedia Eorzea: Volume II p. 062 specifies it to be &#039;Nhalmasque&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category: Lore/Geography]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{City nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Landis&amp;diff=1323378</id>
		<title>Landis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Landis&amp;diff=1323378"/>
		<updated>2026-05-23T22:41:44Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Landis&#039;&#039;&#039;, formerly the &#039;&#039;Republic of Landis&#039;&#039;, is a nation located in Ilsabard and conquered by the [[Garlean Empire]].&lt;br /&gt;
&lt;br /&gt;
Tacticians of Landis have tamed beasts for generations, and the country is also known for its mage-knights from the city of Mannatheihwo.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Sartauvoir]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Fall of the Republic of Landis ====&lt;br /&gt;
The Republic of Landis was conquered by the [[Garlean Empire]] more than 30 years ago.&lt;br /&gt;
&lt;br /&gt;
Landis was the homeland of [[Basch van Gabranth]] and his son [[Noah van Gabranth]]. A knight of Landis, [[Basch van Gabranth|Basch]] bent the knee to the empire.&amp;lt;ref&amp;gt;[[Marsak]] when asked about the IVth Legion after completion of [[The Bozja Incident]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== March on Dalmasca ====&lt;br /&gt;
30 years ago, Basch found and enlisted the mage-knights of Mannatheihwo such as [[Sartauvoir Soranus]] for the empire&#039;s march on [[Dalmasca]] to counter [[Dalmasca]]&#039;s sorcerers.&lt;br /&gt;
&lt;br /&gt;
After the successful invasion of [[Bozja]], the IVth was ordered by [[Solus zos Galvus|Emperor Solus]] to proceed to their next target, the [[Dalmasca|Kingdom of Dalmasca]]. Legatus [[Basch van Gabranth]] secretly feared [[Dalmasca]]&#039;s war mages and─seeking to fight fire with fire, as it were─hatched a plan to form his own contingent of powerful sorcerers. To accomplish this, he set his eyes on the subjugated former Republic of Landis─in particular, Mannatheihwo, the only city in the republic to boast its own company of mage-knights. Though it was common practice for the Garleans to disband the knight companies of the nations it conquered and absorb them into the imperial army, their hatred of all things magical compelled them to quash the mage-knights of Mannatheihwo entirely. Fearing for their lives, these sorcerers had fled their homes and scattered across once-proud Landis. Knowing this, Legatus [[Noah van Gabranth|Gabranth]] set out in search of them.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Imperial Occupation ====&lt;br /&gt;
In the decades since [[Garlean Empire|Garlemald]] conquered Landis, its cities such as Abdella have returned to a happy normalcy under imperial rule.&amp;lt;ref&amp;gt;[[Field Notes on Bwagi]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the collapse of the [[IVth Imperial Legion|IVth Legion]] after [[Save the Queen|Save The Queen]], and the collapse of [[Garlean Empire|Garlemald]] after the [[Final Days]], it is unclear what has happened to Landis since.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== [[Arnsbeirgs]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Mons Falconis]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Abdella]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Mannatheihwo]] ====&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{City nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Landis&amp;diff=1323376</id>
		<title>Landis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Landis&amp;diff=1323376"/>
		<updated>2026-05-23T22:39:49Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Landis&amp;#039;&amp;#039;&amp;#039;, formerly the &amp;#039;&amp;#039;Republic of Landis&amp;#039;&amp;#039;, is a nation located in Ilsabard and conquered by the Garlean Empire.  Tacticians of Landis have tamed beasts for generations, and the country is also known for its mage-knights from the city of Mannatheihwo.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Field Notes on Sartauvoir&amp;lt;/ref&amp;gt;  === History ===  ==== Fall of the Republic of Landis ==== The Republic of Landis was conquered by the Garlean Empire more than 30 years ago.  Landis was the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Landis&#039;&#039;&#039;, formerly the &#039;&#039;Republic of Landis&#039;&#039;, is a nation located in Ilsabard and conquered by the [[Garlean Empire]].&lt;br /&gt;
&lt;br /&gt;
Tacticians of Landis have tamed beasts for generations, and the country is also known for its mage-knights from the city of Mannatheihwo.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Sartauvoir]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Fall of the Republic of Landis ====&lt;br /&gt;
The Republic of Landis was conquered by the [[Garlean Empire]] more than 30 years ago.&lt;br /&gt;
&lt;br /&gt;
Landis was the homeland of [[Basch van Gabranth]] and his son [[Noah van Gabranth]]. A knight of Landis, [[Basch van Gabranth|Basch]] bent the knee to the empire.&amp;lt;ref&amp;gt;[[Marsak]] when asked about the IVth Legion after completion of [[The Bozja Incident]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== March on Dalmasca ====&lt;br /&gt;
30 years ago, Basch found and enlisted the mage-knights of Mannatheihwo such as [[Sartauvoir Soranus]] for the empire&#039;s march on [[Dalmasca]] to counter [[Dalmasca]]&#039;s sorcerers.&lt;br /&gt;
&lt;br /&gt;
After the successful invasion of [[Bozja]], the IVth was ordered by [[Solus zos Galvus|Emperor Solus]] to proceed to their next target, the [[Dalmasca|Kingdom of Dalmasca]]. Legatus [[Basch van Gabranth]] secretly feared [[Dalmasca]]&#039;s war mages and─seeking to fight fire with fire, as it were─hatched a plan to form his own contingent of powerful sorcerers. To accomplish this, he set his eyes on the subjugated former Republic of Landis─in particular, Mannatheihwo, the only city in the republic to boast its own company of mage-knights. Though it was common practice for the Garleans to disband the knight companies of the nations it conquered and absorb them into the imperial army, their hatred of all things magical compelled them to quash the mage-knights of Mannatheihwo entirely. Fearing for their lives, these sorcerers had fled their homes and scattered across once-proud Landis. Knowing this, Legatus [[Noah van Gabranth|Gabranth]] set out in search of them.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Imperial Occupation ====&lt;br /&gt;
In the decades since [[Garlean Empire|Garlemald]] conquered Landis, its cities such as Abdella have returned to a happy normalcy under imperial rule.&amp;lt;ref&amp;gt;[[Field Notes on Bwagi]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the collapse of the [[IVth Imperial Legion|IVth Legion]] after [[Save the Queen|Save The Queen]], and the collapse of [[Garlean Empire|Garlemald]] after the [[Final Days]], it is unclear what has happened to Landis since.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
==== [[Arnsbeirgs]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Mons Falconis]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Abdella]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Mannatheihwo]] ====&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:City_nav&amp;diff=1323354</id>
		<title>Template:City nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:City_nav&amp;diff=1323354"/>
		<updated>2026-05-23T22:03:29Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added Nhalmasque, Landis, and Aerslaent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = City nav&lt;br /&gt;
| title = City-States and Nations&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Eorzea]]&lt;br /&gt;
| list1 = &lt;br /&gt;
*{{icon link|Limsa_Lominsa_Flag.png|Limsa Lominsa}}&lt;br /&gt;
*{{icon link|Uldah_Flag.png|Ul&#039;dah}}&lt;br /&gt;
*{{icon link|Gridania_Flag.png|Gridania}} &lt;br /&gt;
*{{icon link|Ishgard_Flag.png|Ishgard}}&lt;br /&gt;
*{{icon link|Ala Mhigo_Flag.png|Ala Mhigo}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Far East]]&lt;br /&gt;
| list2 = &lt;br /&gt;
*{{icon link|Hingashi Flag.png|Hingashi}} &lt;br /&gt;
*{{icon link|Doma_Flag.png|Doma}} &lt;br /&gt;
*[[Dalmasca]] &lt;br /&gt;
*[[Nagxia]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Norvrandt]]&lt;br /&gt;
| list3 = &lt;br /&gt;
*{{icon link|Crystarium Flag.png|The Crystarium}}&lt;br /&gt;
*{{icon link|Eulmore Flag.png|Eulmore}} &lt;br /&gt;
&lt;br /&gt;
| group4 = [[Ilsabard]] and the [[Near East]]&lt;br /&gt;
| list4 = &lt;br /&gt;
*{{icon link|Garlemald Banner.png|Garlean Empire}} &lt;br /&gt;
*[[Werlyt]] &lt;br /&gt;
*[[Nhalmasque]]&lt;br /&gt;
*[[Landis]]&lt;br /&gt;
*{{icon link|Bozja Flag.png|Bozja}} &lt;br /&gt;
*{{icon link|Radz-at-Han Flag.png|Radz-at-Han}} &lt;br /&gt;
&lt;br /&gt;
| group5 = [[The Northern Empty]]&lt;br /&gt;
| list5 = &lt;br /&gt;
*{{icon link|Sharlayan_Flag.png|Sharlayan}}&lt;br /&gt;
*[[Aerslaent]]&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Tural]] and [[the Ninth]]&lt;br /&gt;
| list6 = &lt;br /&gt;
*{{icon link|Tuliyollal Flag.png|Tuliyollal}}&lt;br /&gt;
*{{icon link|Alexandria Flag.png|Solution Nine|alt=Alexandria}}&lt;br /&gt;
*[[Treno]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Area navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
</feed>