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	<updated>2026-04-17T18:41:42Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Woodland_Exploration&amp;diff=433850</id>
		<title>Woodland Exploration</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Woodland_Exploration&amp;diff=433850"/>
		<updated>2022-05-06T03:31:33Z</updated>

		<summary type="html">&lt;p&gt;Catumin: Fix typo in Highland Exploration XXVIII, add missing items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Retainer Ventures}}&lt;br /&gt;
All [[Woodland Exploration]]s require a payment of 2 [[Ventures]] and take your [[Retainer]] 18 hours to complete.&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
! width=15% | Task&lt;br /&gt;
! Level &lt;br /&gt;
! Gathering&lt;br /&gt;
! Experience &lt;br /&gt;
! Allagan Piece&lt;br /&gt;
! Botanist Items&lt;br /&gt;
! Other Items&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration I||1||0||4,900||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Beehive Chip}}&amp;lt;br&amp;gt;{{item icon|Cinnamon}}||align=left|{{item icon|Earth Shard}}&amp;lt;br&amp;gt;{{item icon|Wind Shard}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration II||5||0||19,900||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Ash Log}}&amp;lt;br&amp;gt;{{item icon|Cloves}}&amp;lt;br&amp;gt;{{item icon|Cock Feather}}&amp;lt;br&amp;gt;{{item icon|Kukuru Bean}}||align=left|{{item icon|Earth Shard}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration III||10||30||45,200||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Coerthan Carrot}}&amp;lt;br&amp;gt;{{item icon|Cotton Boll}}&amp;lt;br&amp;gt;{{item icon|Lavender}}||align=left|{{item icon|Coeurl Yellow Dye}}&amp;lt;br&amp;gt;{{item icon|Gridanian Sparkler}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration IV||15||45||87,600||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Paprika}}&amp;lt;br&amp;gt;{{item icon|Yew Branch}}||align=left|{{item icon|Ochu Green Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration V||20||65||106,600||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Pearl Ginger}}&amp;lt;br&amp;gt;{{item icon|Pixie Plums}}||align=left|{{item icon|Gridanian Sparkler}}&amp;lt;br&amp;gt;{{item icon|Kobold Brown Dye}}&amp;lt;br&amp;gt;{{item icon|Raptor Blue Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration VI||25||87||138,100||align=left|{{item icon|Allagan Bronze Piece}}|| ||align=left|{{item icon|Magicked Prism (Emerald Star)}}&amp;lt;br&amp;gt;{{item icon|Marsh Green Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration VII||30||99||158,300|| ||align=left|{{item icon|Mandrake}}&amp;lt;br&amp;gt;{{item icon|Oak Branch}}&amp;lt;br&amp;gt;{{item icon|Wildfowl Feather}}||align=left|{{item icon|Aldgoat Brown Dye}}&amp;lt;br&amp;gt;{{item icon|Gatherer&#039;s Guile Materia II}}&amp;lt;br&amp;gt;{{item icon|Plum Purple Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration VIII||35||109||195,900||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Almonds}}&amp;lt;br&amp;gt;{{item icon|Blood Currants}}&amp;lt;br&amp;gt;{{item icon|Maiden Artichoke}}||align=left|{{item icon|Gatherer&#039;s Grasp Materia II}}&amp;lt;br&amp;gt;{{item icon|Magicked Prism (Emerald Star)}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration IX||40||120||220,00||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Black Scorpion}}&amp;lt;br&amp;gt;{{item icon|Rolanberry}}&amp;lt;br&amp;gt;{{item icon|Sagolii Sage}}||align=left|{{item icon|Craftsman&#039;s Competence Materia II}}&amp;lt;br&amp;gt;{{item icon|Deepwood Green Dye}}&amp;lt;br&amp;gt;{{item icon|Gridanian Sparkler}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration X||45||133||265,600||align=left|{{item icon|Allagan Bronze Piece}}||align=left|{{item icon|Lava Toad}}&amp;lt;br&amp;gt;{{item icon|Rosewood Branch}}||align=left|{{item icon|Craftsman&#039;s Command Materia III}}&amp;lt;br&amp;gt;{{item icon|Craftsman&#039;s Competence Materia III}}&amp;lt;br&amp;gt;{{item icon|Craftsman&#039;s Cunning Materia III}}&amp;lt;br&amp;gt;{{item icon|Gatherer&#039;s Grasp Materia III}}&amp;lt;br&amp;gt;{{item icon|Gatherer&#039;s Guerdon Materia III}}&amp;lt;br&amp;gt;{{item icon|Gatherer&#039;s Guile Materia III}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XI||50||230||421,000||align=left|{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Prickly Pineapple}}&amp;lt;br&amp;gt;{{item icon|Silkworm Cocoon}}&amp;lt;br&amp;gt;{{item icon|Spruce Log}}&amp;lt;br&amp;gt;{{item icon|Thavnairian Mistletoe}}||align=left|{{item icon|Blue Fox Hide}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XII||50||238||421,000||align=left|{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Dzemael Tomato}}&amp;lt;br&amp;gt;{{item icon|Silkworm Cocoon}}&amp;lt;br&amp;gt;{{item icon|Thavnairian Mistletoe}}&amp;lt;br&amp;gt;{{item icon|Trillium}}||align=left|{{item icon|Mossy Stone Axe}}&amp;lt;br&amp;gt;{{item icon|Mossy Stone Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XIII||50||285||421,000||align=left|{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Silkworm Cocoon}}&amp;lt;br&amp;gt;{{item icon|Trillium}}||align=left|&#039;&#039;&#039;{{item icon|Minute Mindflayer}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XIV||50||286||421,000||align=left|{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Black Truffle}}&amp;lt;br&amp;gt;{{item icon|Silkworm Cocoon}}&amp;lt;br&amp;gt;{{item icon|Thavnairian Mistletoe}}&amp;lt;br&amp;gt;{{item icon|Petrified Log}}||align=left|{{item icon|Floss Silk}}&amp;lt;br&amp;gt;{{item icon|Littlefoot}}&amp;lt;br&amp;gt;{{item icon|Weathered Tome}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XV||50||292||421,000||align=left|{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Apricot}}&amp;lt;br&amp;gt;{{item icon|Dzemael Tomato}}&amp;lt;br&amp;gt;{{item icon|La Noscean Leek}}&amp;lt;br&amp;gt;{{item icon|Petrified Log}}&amp;lt;br&amp;gt;{{item icon|Shroud Tea Leaves}}||align=left|{{item icon|Floss Silk}}&amp;lt;br&amp;gt;{{item icon|Littlefoot}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XVI||50||294||421,000||align=left|{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Dzemael Tomato}}&amp;lt;br&amp;gt;{{item icon|La Noscean Leek}}&amp;lt;br&amp;gt;{{item icon|Shroud Tea Leaves}}||align=left|{{item icon|Floss Silk}}&amp;lt;br&amp;gt;{{item icon|Littlefoot}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XVII||51||311||680,900||align=left|{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Bamboo Stick}}&amp;lt;br&amp;gt;{{item icon|Ebony Log}}&amp;lt;br&amp;gt;{{item icon|Fragrant Log}}&amp;lt;br&amp;gt;{{item icon|Waterfowl Feather}}||align=left|{{item icon|Floss Silk}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{item icon|Littlefoot}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XVIII||55||388||988,600||||align=left|{{item icon|Cypress Log}}&amp;lt;br&amp;gt;{{item icon|Fragrant Log}}&amp;lt;br&amp;gt;{{item icon|Redolent Log}}&amp;lt;br&amp;gt;{{item icon|Rosemary}}||align=left|&amp;lt;br&amp;gt;{{item icon|Floss Silk}}&amp;lt;br&amp;gt;{{item icon|Littlefoot}}&amp;lt;br&amp;gt;{{item icon|Lupin Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XIX||60||486||1,109,600||{{item icon|Allagan Silver Piece}}||align=left|{{item icon|Abalathian Mistletoe}}&amp;lt;br&amp;gt;{{item icon|Cloud Banana}}&amp;lt;br&amp;gt;{{item icon|Dravanian Mistletoe}}&amp;lt;br&amp;gt;{{item icon|Morel (Item)|Morel}}&amp;lt;br&amp;gt;{{item icon|Porcini}}||align=left|{{item icon|Floss Silk}}&amp;lt;br&amp;gt;{{item icon|Grade 1 Dexterity Dissolvent}}&amp;lt;br&amp;gt;{{item icon|Lupin Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XX||61||700||1,109,700|| || ||align=left|&#039;&#039;&#039;{{item icon|Odder Otter}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XXI||65||739||1,113,000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XXII||70||805||1,169,200|| ||align=left|{{item icon|Jhammel Ginger}}&amp;lt;br&amp;gt;{{item icon|Hallowed Basil}}&amp;lt;br&amp;gt;{{item icon|Persimmon Log}}&amp;lt;br&amp;gt;{{item icon|Lotus Root}}||align=left|&#039;&#039;&#039;{{item icon|Koala Joey}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{item icon|Odder Otter}}&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XXIII||71||1190||1,412,800|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XXIV||75||1294||2,201,400|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XXV||80||1459||2,396,800||align=left|7-8x {{item icon|Allagan Silver Piece}}||align=left|7x {{item icon|Lignum Vitae Log}}&amp;lt;br&amp;gt;3-5x {{item icon|Mist Spinach}}&amp;lt;br&amp;gt;4-5x {{item icon|Peppermint}}&amp;lt;br&amp;gt;6x {{item icon|Pixie Floss Boll}}&amp;lt;br&amp;gt;3-4x {{item icon|Russet Popoto}}&amp;lt;br&amp;gt;6-7x {{item icon|Sandteak Log}}&amp;lt;br&amp;gt;6-7x {{item icon|Upland Wheat}}||align=left|&#039;&#039;&#039;{{item icon|Bacon Bits}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XXVI||81||1815||3,179,200||align=left|8-9x {{item icon|Allagan Silver Piece}}||align=left|9-11x {{item icon|Dark Hemp}}&amp;lt;br&amp;gt;9-11x {{item icon|Horse Chestnut Log}}&amp;lt;br&amp;gt;9x {{item icon|Palm Log}}&amp;lt;br&amp;gt;9-11x {{item icon|Palm Syrup}}&amp;lt;br&amp;gt;9-11x {{item icon|Red Pine Log}}&amp;lt;br&amp;gt;9-11x {{item icon|Snow Flax}}||align=left|&#039;&#039;&#039;{{item icon|Greener Gleaner}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Exploration XXVII||85||2027||4,335,200||align=left|8-9x {{item icon|Allagan Silver Piece}}||align=left|9-11x {{item icon|Alien Onion}}&amp;lt;br&amp;gt;9-11x {{item icon|AR-Caean Cotton Boll}}&amp;lt;br&amp;gt;9-11x {{item icon|Elder Nutmeg Seeds}}&amp;lt;br&amp;gt;9-11x {{item icon|Integral Log}}&amp;lt;br&amp;gt;9-11x {{item icon|Ironwood Log}}&amp;lt;br&amp;gt;9-11x {{item icon|Scarlet Moko Grass}}&amp;lt;br&amp;gt;9-11x {{item icon|Sideritis Leaves}}||align=left|&#039;&#039;&#039;{{item icon|Greener Gleaner}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Highland Exploration XXVIII||90||2258||5.311.200||align=left|8-9x {{item icon|Allagan Silver Piece}}||align=left|9-11x {{item icon|Alien Onion}}&amp;lt;br&amp;gt;9-11x {{item icon|AR-Caean Cotton Boll}}&amp;lt;br&amp;gt;9-11x {{item icon|Elder Nutmeg Seeds}} ||align=left| &#039;&#039;&#039;{{item icon|Chewy}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=275964</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=275964"/>
		<updated>2021-03-03T09:50:49Z</updated>

		<summary type="html">&lt;p&gt;Catumin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Steps of Faith&lt;br /&gt;
| image = The steps of faith banner1.png&lt;br /&gt;
| description = The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar. &amp;lt;br&amp;gt; Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 90&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = The Steps of Faith (Quest)&lt;br /&gt;
| patch = 2.55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Steps of Faith is a level 50 [[trial]] that requires a full party of 8 players. In the trial, players face [[Vishap]], one of the underlings of 7 [[Wyrmkings]]. It requires the player to have item levels of 90 or higher, and has a hard enrage timer of 10:55 if both snares are used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
*Players need to complete this trial and its quest before proceeding to [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The trial is part of the [[The Steps of Faith (Quest)]]. To begin the [[quest]], players must speak to [[Marcelain]] in [[Coerthas Central Highlands]] (x18,y14). Players must have completed the [[Main Scenario Quest]] [[An Allied Perspective]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As of version 5.3, this battle is relatively trivial.&lt;br /&gt;
&lt;br /&gt;
Vishap is fought on a long bridge divided into four sections, all of which are divided by magicked barriers. Through the duration of the fight, Vishap will walk slowly across the bridge. He cannot be slowed, stopped, or aggroed, making time a serious factor. Should you fail to defeat him before he reaches the end of the bridge, you will fail the Duty.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party dies. If you die just resurrect and run back to the fight.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around it.&lt;br /&gt;
&lt;br /&gt;
Vishap is not a true damage threat besides its feet. The boss&#039; stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.&lt;br /&gt;
&lt;br /&gt;
The boss will perform large, conal AoE in front of him. If you are arming the cannons, do not stand in front of the boss.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannons, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called a Dragon Killer. It is able to deal massive amount of Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to aim. The second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is an easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at once along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS, preferably ranged or the DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he&#039;ll do a beam. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section have a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
when Vishap steps on that big red circle. Fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath him. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.&lt;br /&gt;
&lt;br /&gt;
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strategy===&lt;br /&gt;
&lt;br /&gt;
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.&lt;br /&gt;
&lt;br /&gt;
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons.  The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front.  Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer.  One dps should be available to move up that tower to fire the shot.  You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set.  Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge.  At this point, the 2 players on the cannons should get off the cannons and immediately snare him.  The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared.  Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons.  *Special Note* Each section has an add that has their own move to watch out for.  The first section spawns a dragon that uses Swinge (Stone Vigil&#039;s first boss).  The second section has a move that his a very large area around his self that can be stunned.  The third area has a large dragon that has a lot of health but no really dangerous mechanics that I&#039;ve noted.  The large add in the final section of the bridge has no aggro table and will just run around attacking random party members.  He&#039;s not that much of a threat until he decides to stay beating on a single individual.&lt;br /&gt;
&lt;br /&gt;
If dps stay on the boss the whole time and cannons do as they&#039;re supposed to, it should be a fairly easy fight.  Good luck out there!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the steps of faith1.jpg|350px]] [[File:the steps of faith2.jpg|350px]] [[File:Vishap.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar.&lt;br /&gt;
&lt;br /&gt;
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|left|}}&lt;br /&gt;
{{#ev:youtube|lCo0al-yjes|350|left|}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=275963</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=275963"/>
		<updated>2021-03-03T09:47:01Z</updated>

		<summary type="html">&lt;p&gt;Catumin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Steps of Faith&lt;br /&gt;
| image = The steps of faith banner1.png&lt;br /&gt;
| description = The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar. &amp;lt;br&amp;gt; Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 90&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| enrage-timer = 10:55&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = The Steps of Faith (Quest)&lt;br /&gt;
| patch = 2.55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Steps of Faith is a level 50 [[trial]] that requires a full party of 8 players. In the trial, players face [[Vishap]], one of the underlings of 7 [[Wyrmkings]]. It requires the player to have item levels of 90 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
*Players need to complete this trial and its quest before proceeding to [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The trial is part of the [[The Steps of Faith (Quest)]]. To begin the [[quest]], players must speak to [[Marcelain]] in [[Coerthas Central Highlands]] (x18,y14). Players must have completed the [[Main Scenario Quest]] [[An Allied Perspective]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As of version 5.3, this battle is relatively trivial.&lt;br /&gt;
&lt;br /&gt;
Vishap is fought on a long bridge divided into four sections, all of which are divided by magicked barriers. Through the duration of the fight, Vishap will walk slowly across the bridge. He cannot be slowed, stopped, or aggroed, making time a serious factor. Should you fail to defeat him before he reaches the end of the bridge, you will fail the Duty.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party dies. If you die just resurrect and run back to the fight.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around it.&lt;br /&gt;
&lt;br /&gt;
Vishap is not a true damage threat besides its feet. The boss&#039; stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.&lt;br /&gt;
&lt;br /&gt;
The boss will perform large, conal AoE in front of him. If you are arming the cannons, do not stand in front of the boss.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannons, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called a Dragon Killer. It is able to deal massive amount of Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to aim. The second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is an easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at once along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS, preferrably ranged or the DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he&#039;ll do a beam. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section have a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
when Vishap steps on that big red circle. Fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath him. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.&lt;br /&gt;
&lt;br /&gt;
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strategy===&lt;br /&gt;
&lt;br /&gt;
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.&lt;br /&gt;
&lt;br /&gt;
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons.  The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front.  Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer.  One dps should be available to move up that tower to fire the shot.  You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set.  Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge.  At this point, the 2 players on the cannons should get off the cannons and immediately snare him.  The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared.  Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons.  *Special Note* Each section has an add that has their own move to watch out for.  The first section spawns a dragon that uses Swinge (Stone Vigil&#039;s first boss).  The second section has a move that his a very large area around his self that can be stunned.  The third area has a large dragon that has a lot of health but no really dangerous mechanics that I&#039;ve noted.  The large add in the final section of the bridge has no aggro table and will just run around attacking random party members.  He&#039;s not that much of a threat until he decides to stay beating on a single individual.&lt;br /&gt;
&lt;br /&gt;
If dps stay on the boss the whole time and cannons do as they&#039;re supposed to, it should be a fairly easy fight.  Good luck out there!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the steps of faith1.jpg|350px]] [[File:the steps of faith2.jpg|350px]] [[File:Vishap.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar.&lt;br /&gt;
&lt;br /&gt;
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|left|}}&lt;br /&gt;
{{#ev:youtube|lCo0al-yjes|350|left|}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Complete_Anima_Weapons/Quest&amp;diff=257450</id>
		<title>Complete Anima Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Complete_Anima_Weapons/Quest&amp;diff=257450"/>
		<updated>2020-10-01T09:49:30Z</updated>

		<summary type="html">&lt;p&gt;Catumin: /* Aetheric Density chart (WIP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Relic Weapons Heading}} __NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #000000; width:720px; background-color:#FFFFF0&amp;quot; &lt;br /&gt;
|- padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Sharpened Anima Weapons/Quest|Sharpened Anima &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 260]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Complete Anima Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 270&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 3.5&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Ardashir]] - [[Alpha Quadrant]], [[Azys Lla]] (x7.4,y11.5)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Aettir icon1.png|link=Aettir|Aettir]]  [[File:Priwen icon1.png|link=Priwen|Priwen]] [[File:Nyepel icon1.png|link=Nyepel|Nyepel]]  [[File:Minos icon1.png|link=Minos|Minos]]  [[File:Areadbhar icon1.png|link=Areadbhar|Areadbhar]]  [[File:Terpander icon1.png|link=Terpander|Terpander]] [[File:Kaladanda icon1.png|link=Kaladanda|Kaladanda]] [[File:Mimesis icon1.png|link=Mimesis|Mimesis]] [[File:Anabasis icon1.png|link=Anabasis|Anabasis]] [[File:Sindri icon1.png|link=Sindri|Sindri]] [[File:Sandung icon1.png|link=Sandung|Sandung]] [[File:Cronus icon1.png|link=Cronus|Cronus]] [[File:Canopus icon1.png|link=Canopus|Canopus]] [[File:Deathlocke icon1.png|link=Deathlocke|Deathlocke]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Lux Anima Weapons/Quest|Lux Anima &amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; iLvl 275]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before begin to create your [[Complete Anima Weapon]], you must:&lt;br /&gt;
* Complete your [[Sharpened Anima Weapon]] from the quest [[File:Sidequest.png|20px|link=|Side Quest]] [[Future Proof]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Sidequest.png|30px|link=|Side Quest]] Born Again Anima==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Ardashir]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Helix]], [[Azys Lla]] (x7.4,y11.5) &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| [[Ardashir]] sends you off to 3 dungeons, in hopes to understand how to further your anima relic. Unlike most dungeon steps, the Sharpened Anima may be equipped, but does not have to be, as long as it is in the armoury chest or inventory, &#039;&#039;&#039;but you must complete the dungeons as the same job of the Anima Weapon you are currently working for to complete the requirements.&#039;&#039;&#039;&lt;br /&gt;
* [[Sohm Al (Hard)]]&lt;br /&gt;
* [[The Great Gubal Library (Hard)]]&lt;br /&gt;
* [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
Once complete, [[Ardashir]] comes up with his strategy to improve the weapon, but it requires you transfer the soulstone of your current relic. This requires two tasks &amp;lt;b&amp;gt;which are not sequential, and can be started/completed simultaneously/separately&amp;lt;/b&amp;gt;:&lt;br /&gt;
* Speak to the [[Processing Node]] and complete [[File:Sidequest.png|20px|link=|Side Quest]] [[Some Assembly Required]]&lt;br /&gt;
* Speak to the [[Verification Node]] and gather aetheric density for your anima.&lt;br /&gt;
&lt;br /&gt;
==Density Collection==&lt;br /&gt;
Collecting Aetheric Density is very similar to [[Nexus_Zodiac_Weapons/Quest#Upgrading Novus to Nexus|Novus/Zeta light farming]], however density is rewarded from all LV50 [[A Realm Reborn]] dungeons, and density is rewarded from [[Heavensward]] duties (all types of duties). Density is tracked through an item received called the [[Enhanced Anima Glass]], which shows the anima sprite surrounded by 10 glyphs. The 10 glyphs lightly glow at the start, as soon as enough density is collected the glyph will glow brighter and Aetheric Density is collected for the next following glyph. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Aettir icon1.png|link=Aettir|Aettir]]  [[File:Priwen icon1.png|link=Priwen|Priwen]] [[File:Nyepel icon1.png|link=Nyepel|Nyepel]]  [[File:Minos icon1.png|link=Minos|Minos]]  [[File:Areadbhar icon1.png|link=Areadbhar|Areadbhar]]  [[File:Terpander icon1.png|link=Terpander|Terpander]] [[File:Kaladanda icon1.png|link=Kaladanda|Kaladanda]] [[File:Mimesis icon1.png|link=Mimesis|Mimesis]] [[File:Anabasis icon1.png|link=Anabasis|Anabasis]] [[File:Sindri icon1.png|link=Sindri|Sindri]] [[File:Sandung icon1.png|link=Sandung|Sandung]] [[File:Cronus icon1.png|link=Cronus|Cronus]] [[File:Canopus icon1.png|link=Canopus|Canopus]] [[File:Deathlocke icon1.png|link=Deathlocke|Deathlocke]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aetheric Density chart (WIP)===&lt;br /&gt;
Important: You need to have your [[Sharpened Anima Weapon]] equiped for the final boss of the duty in order to collect aetheric density.&amp;lt;br/&amp;gt;&lt;br /&gt;
Various activities award a certain amount of Aetheric Density points, as indicated in the chart below.  Each rune in the Enhanced Anima Glass represents 200 points.  You need to farm 2000 Aetheric Density points to complete the grind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each time you complete an activity that grants aetheric density, you will receive a message in your chat log containing one of the words from the chart below to indicate the amount of growth, i.e. &amp;quot;The anima housed in the (weapon) grows &#039;&#039;&#039;robust&#039;&#039;&#039; from aetheric condensation&amp;quot;. In addition, each time you complete an activity, there is a small chance that the activity will grant points a tier higher than normal, i.e. a Heavensward alliance raid can sometimes grant Hardened (96) instead of Sturdy (64).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Growth Category !! Activities&lt;br /&gt;
|-&lt;br /&gt;
| Vague (8) || Heavensward FATES&lt;br /&gt;
|-&lt;br /&gt;
| Meager (16) || The Limitless Blue (Hard)&lt;br /&gt;
|-&lt;br /&gt;
| Vigorous (24) || Containment Bay S1T7 (Extreme), The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage, Alexander - The Burden of the Father&lt;br /&gt;
|-&lt;br /&gt;
| Robust (48) || Heavensward dungeons, ARR endgame dungeons (Excluding [[Castrum Meridianum]] and [[The Praetorium]])&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy (64) || Heavensward alliance raids, Heavensward endgame dungeons&lt;br /&gt;
|-&lt;br /&gt;
| Hardened (96) || Alexander savage raids 9-12 (Creator)&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart (128) || Possible bonus from Alexander savage raids 9-12 (Creator)&lt;br /&gt;
|-&lt;br /&gt;
| Nigh Unyielding (2000) || On completion of the grind&lt;br /&gt;
|}&amp;lt;ref&amp;gt;https://www.reddit.com/r/ffxiv/comments/5ohni1/relic_informations/?sort=new&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.reddit.com/live/yaa1fmwibvkl&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Sidequest.png|30px|link=|Side Quest]] Some Assembly Required==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Processing Node]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Helix]], [[Azys Lla]] (x7.0,y11.4)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Collect 15 [[pneumite]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Method to obtain&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|Purchase with 100 [[Allagan Tomestone of Poetics]] || [[Hismena]] - [[Idyllshire]] (x5.8,y5.3)&lt;br /&gt;
|-&lt;br /&gt;
|Purchase with 100 [[Allagan Tomestone of Poetics]] || [[Auriana]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (x22.7,y6.7)&lt;br /&gt;
|-&lt;br /&gt;
|Purchase with 4000 [[Storm Seals]]&amp;lt;br&amp;gt;4000 [[Flame Seals]]&amp;lt;br&amp;gt;4000 [[Serpent Seals]]|| [[Storm Quartermaster]] - [[Limsa Lominsa Upper Decks]] (x12.7,y12.6)&amp;lt;br&amp;gt;[[Flame Quartermaster]] - [[Ul&#039;dah - Steps of Nald]] (x8.4,y9.1)&amp;lt;br&amp;gt;[[Serpent Quartermaster]] - [[New Gridania]] (x9.8,y11.0)&lt;br /&gt;
|-&lt;br /&gt;
|Random Drop from Chest||[[Timeworn Dragonskin Map]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Newborn Soulstone icon1.png|link=Newborn Soulstone|Newborn Soulstone]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Sidequest.png|30px|link=|Side Quest]] Body and Soul==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Automaton]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Azys Lla]] (x7,y12)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reallocate Stats==&lt;br /&gt;
&lt;br /&gt;
Stats may be reallocated the same way as [[Reconditioned_Anima_Weapons/Quest]]&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
{{Anima Weapons Quests}}&lt;br /&gt;
[[Category:Anima Weapons]]&lt;br /&gt;
[[Category:Complete Anima Weapons]]&lt;br /&gt;
[[Category:Sidequests]]&lt;br /&gt;
[[Category:Relic Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=252953</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=252953"/>
		<updated>2020-08-21T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;Catumin: /* Job chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer).&lt;br /&gt;
&lt;br /&gt;
With the release of [[Stormblood]], players are no longer required to level a secondary class and can advance to their respective job at level 30. Advancing from a class to a job requires you to finish your level 30 class quests as well as the main story quest [[Sylph-management]].&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base (level 1-30) classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class !! Job !! Role !! Starting Location !! Prerequisites !! Starting Level !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| two-handed axe&lt;br /&gt;
|- &lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| sword and shield&lt;br /&gt;
|- &lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| spear&lt;br /&gt;
|- &lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| claws/knuckles&lt;br /&gt;
|-&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None(*)&lt;br /&gt;
| 1&lt;br /&gt;
| dual blades&lt;br /&gt;
|- &lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| bow&lt;br /&gt;
|- &lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| two-handed staff&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]](**)&lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| book (grimoire)&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]](**)&lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| book (codex)&lt;br /&gt;
|- &lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| two-handed cane&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 1&lt;br /&gt;
| cane&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Main story&lt;br /&gt;
| 30&lt;br /&gt;
| two-handed sword&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Astrologian}} [[Astrologian]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Main story&lt;br /&gt;
| 30&lt;br /&gt;
| starglobe&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Machinist}} [[Machinist]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Main story&lt;br /&gt;
| 30&lt;br /&gt;
| gun&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Samurai}} [[Samurai]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| katana&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Red Mage}} [[Red Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| rapier&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| gunblade&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dancer}} [[Dancer]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| throwing weapons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039; (which is now included for free as part of base-game content). These jobs also require you to progress the main story all the way to Ishgard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
(*) Although Rogue/Ninja has no &#039;&#039;specific&#039;&#039; prerequisites, it is not available as a starting class, so you must first follow the same steps as acquiring any other class: unlock class-changing (level 10) and gain access to [[Limsa Lominsa]] (level 15, unless you started there).&lt;br /&gt;
&lt;br /&gt;
(**) Summoner and Scholar are both based on Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Given enough time, you can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are ten jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Heavensward (3.0) added three new jobs: Dark Knight, Astrologian and Machinist. Stormblood (4.0) further added two more jobs: Samurai and Red Mage. Shadowbringers (5.0), like Stormblood, added two new jobs: Gunbreaker and Dancer. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and can select five additional actions shared among all jobs of that role.&lt;br /&gt;
* Before attaining level 60, Jobs borrow all of their Traits from their primary class. However, any Traits acquired from levels 61 to 70 are restricted to the job upon which they are received.&lt;br /&gt;
* Note that while most abilities are acquired through gaining levels, some are locked behind Class and Job Quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a Summoner to 40, then swap over to its base class (Arcanist), the latter will also be at level 40. Both the primary class and its respective job will always be the same level, regardless of which you play as.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start from level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start from level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – begin from level 60 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tank|Tanks]] ===&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladin&#039;s also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding terrifying two-handed axes which are used to perform huge burst damage after filling their Beast Gauge. Unlike their tanking counterparts, Warriors forgo some mitigation abilities in exchange for a whopping health-pool and self-healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights strive to occupy the proverbial middle-ground between Warrior and Paladin, providing the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gunbreaker_frame_icon.png|20px|top]] [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation and utility into a straightforward playstyle. They possess consistent combos that generate Cartridges, which can be used to increase their damage further or to aim special abilities (such as shields or regen) at party-members.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer|Healers]] ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide shields and regeneration to allies in a large area, and can also use Cards to provide damage buffs to fellow party members through use of their Star Globe.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing pets, pepper allies with powerful barriers whilst debilitating enemies with their devastating damage-over-time (DoT) effects.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. In times of need, they can also blast their enemies with devastating elemental attacks.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their bow and arrows. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading defense and mobility for unmatched area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice to mitigate MP consumption while dealing massive damage with offensive fire, ice and lightning magicks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Blue_Mage_icon.png|20px|top]] [[Blue Mage]] ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more and more versatile and powerful as they learn. However, their status as a Limited Job restricts their access to content.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dancer_frame_icon.png|20px|top]] [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly-mobile job providing damage, utility and support capabilities to those around them while slicing their enemies with their vicious Chakra. Dancer&#039;s can also choose a party member as their Dance Partner, causing some of their skill&#039;s effects to activate on the selected player.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, often bombarding enemies with vicious leaping attacks and positional combos.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They can also deploy an automaton to assist the player in combat temporarily.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained single-target damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja&#039;s are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental attacks. Their ace-in-the-hole, [[Trick Attack]], also increases the damage a target takes from all sources.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.jpg|20px|top]] [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile class capable of using both magic and weapon skills effectively. The class focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills to deal a finishing blow. In addition to dealing damage, Red Mages can learn healing magic and can even raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.jpg|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous single-target damage. Their attacks are slow, methodical and deliberate, yet extremely potent, able to carve even the most stalwart opponent into mere ribbons.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets into the fray and bombard their enemies with devastating damage-over-time effects, as well as other abilities performed through their use of [[aetherflow]]. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Book_with_Bite&amp;diff=252746</id>
		<title>A Book with Bite</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Book_with_Bite&amp;diff=252746"/>
		<updated>2020-08-19T05:04:57Z</updated>

		<summary type="html">&lt;p&gt;Catumin: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Book with Bite&lt;br /&gt;
| description = Y&#039;mhitra has the most fascinating news for you.&lt;br /&gt;
| image = Summoner_Job_Image_3.JPG&lt;br /&gt;
| quest-giver = Y&amp;amp;#39;mhitra&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 10.9&lt;br /&gt;
| location-y = 6.3&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Summoner&lt;br /&gt;
| level = 60&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Allagan Tome&lt;br /&gt;
| req-quest = The Far Edge of Fate&lt;br /&gt;
| exp = 167400&lt;br /&gt;
| gil = 1326&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Flare for the Dramatic&lt;br /&gt;
| next-quest = Performing for Prin&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Rammbroes]] at [[Saint Coinach&#039;s Find]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Y&#039;mhitra]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Principia]] in [[north Silvertear]] and complete the first challenge.&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Y&#039;mhitra]] in [[north Silvertear]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Y&#039;mhitra]] in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Y&#039;mhitra has the most fascinating news for you.&lt;br /&gt;
&lt;br /&gt;
*Y&#039;mhitra has had word from Saint Coinach&#039;s Find that the archaeologists have unearthed an Allagan tome on summoning magicks. Make your way to the camp in Mor Dhona and speak with Rammbroes.&lt;br /&gt;
&lt;br /&gt;
*Rammbroes immediately places the ancient book in your hands, declaring that he was able to decipher little more than the fact that it contained the wisdom of Allagan summoners. He bids you take the tome to Y&#039;mhitra in Revenant&#039;s Toll, and allow the scholar to peruse its pages.&lt;br /&gt;
&lt;br /&gt;
*Y&#039;mhitra carefully cracks open the tome&#039;s covers, and the both of you are caught off guard as the book suddenly jumps from her hands and introduces itself as “Principia.” According to the animate familiar, it was created as an instruction manual for promising summoners, but can only share its higher knowledge once the student in question has completed three formidable challenges. The first of these challenges is to be a test of power. Follow Y&#039;mhitra out into the wilds of north Silvertear, and ask Principia to call forth your monstrous opponent.&lt;br /&gt;
&lt;br /&gt;
*You have defeated the demon of the tome. Share your victory with the nearby Y&#039;mhitra.&lt;br /&gt;
&lt;br /&gt;
*It appears your victory over the tome&#039;s demon was more than satisfactory, but despite its glowing praise, “Prin” gives the impression that your technique is far from perfect. Amazed at this evaluation and intrigued by the tale of the familiar&#039;s creation, Y&#039;mhitra seems lost in contemplation of the past. Return to Gridania, and rejoin the scholar at Apkallu Falls.&lt;br /&gt;
&lt;br /&gt;
*Y&#039;mhitra praises you on your triumph once more, and speaks eagerly of revealing the lost knowledge hidden within the tome. Before you can attempt Prin&#039;s next challenge, however, it seems you will need to work on perfecting your technique.&lt;br /&gt;
&lt;br /&gt;
*※The next summoner quest will be available from Y&#039;mhitra upon reaching level 63.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
As of patch 5.0, Titan-Egi is no longer a tank class that can hold enmity, which this quest has historically relied on using. The current recommended method is to make sure that you gear ilevel is at least 250 (if possible, use the [[Shire_Armor|Shire Philosopher]]&#039;s gear set that can be purchased with [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] in [[Idyllshire]]) and then use Ifrit-Egi and your Chocobo. Have both summoned before starting the encounter. Once the monster is summoned, immediately move away from it and towards the large crystal nearby. Apply Bio and Miasma, and then begin kiting it around the crystal while your Egi and Chocobo deal damage. Your Chocobo will likely die quickly, but it will give you time to cast some larger spells and heal through the initial poison that the monster applies.&lt;br /&gt;
&lt;br /&gt;
Finish the fight by continually kiting around the large crystal and making use of Ifrit-Egi&#039;s skills, Bio and Miasma, and Dreadwyrm Trance to instant cast Ruin III.&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Catumin&amp;diff=252744</id>
		<title>User:Catumin</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Catumin&amp;diff=252744"/>
		<updated>2020-08-19T04:48:17Z</updated>

		<summary type="html">&lt;p&gt;Catumin: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Scandal_in_Komra&amp;diff=250933</id>
		<title>A Scandal in Komra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Scandal_in_Komra&amp;diff=250933"/>
		<updated>2020-08-16T08:49:00Z</updated>

		<summary type="html">&lt;p&gt;Catumin: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Scandal in Komra&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gossipy Dwarf&lt;br /&gt;
| location = Kholusia&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 8.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = YoRHa: Dark Apocalypse Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1455&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Shadowbringers, Word about Komra&lt;br /&gt;
| next-quest = On the Threshold&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.1&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the dig site chief in Komra.&lt;br /&gt;
&lt;br /&gt;
*Search for clues.&lt;br /&gt;
&lt;br /&gt;
*Show the bejeweled bracelet to the dig site chief.&lt;br /&gt;
&lt;br /&gt;
*Deliver the bejeweled bracelet to the delicate dwarven damsel.&lt;br /&gt;
&lt;br /&gt;
*Speak with the dig site watch.&lt;br /&gt;
&lt;br /&gt;
*Demonstrate that you /doubt the dig site watch.&lt;br /&gt;
&lt;br /&gt;
*Speak with Anogg.&lt;br /&gt;
&lt;br /&gt;
*Defeat the identical beardrippers.&lt;br /&gt;
&lt;br /&gt;
*Search for the dig site watch.&lt;br /&gt;
&lt;br /&gt;
*Investigate the metallic glint.&lt;br /&gt;
&lt;br /&gt;
*Report to the dig site chief.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
*A certain gossipy dwarf has news that might be of interest to you.&lt;br /&gt;
&lt;br /&gt;
*According to the gossipy dwarf, Komra has recently been troubled by a number of thefts. The culprit has yet to be identified, and there are fears that the lingering enmity between the dwarven communities could lead the residents of Komra to hold Tomra&#039;s people responsible, so &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; must solve the mystery before tensions rise. Why this someone should be you is unclear, but is that not always the way of it?&lt;br /&gt;
&lt;br /&gt;
*You speak with the chief of the dig site in Komra, who confirms that both priceless artifacts and excavation tools have gone missing. Alas, he is at a loss for leads, so he suggests that you continue the investigation in his stead. Perhaps there will be some manner of clue that can only be spotted through eyes honed by many years of seeking out random objects at the behest of everyone and their mothers.&lt;br /&gt;
&lt;br /&gt;
*Though you are not so fortunate as to catch the culprit in the act, searching the area the chief indicated does reveal one thing that is not like the others─a bejeweled bracelet. Its make and general state of cleanliness suggest that it was not so recently recovered from ruins as its location might lead one to think, but the dig site chief ought to be able to tell you for certain.&lt;br /&gt;
&lt;br /&gt;
*The chief confirms that the bracelet you picked up does not, in fact, belong at the dig site. He believes that he has previously seen it on a young woman in the village─who is likely visibly distressed by its loss at the moment, and therefore should be easy enough to seek out.&lt;br /&gt;
&lt;br /&gt;
*You speak to the bracelet&#039;s owner, who is both relieved to have her accessory returned and more than willing to provide information on its origin. Apparently, it was given to her by the dig site watch, which paints at least a partial picture of how it ended up where it did─or at least enough of one to know that probing further into the particulars would be unwise, lest you be forced to imagine salacious sights that the mind&#039;s eye cannot unsee. Unfortunately, she does not know whence the site watch himself purchased the item, or indeed how he managed to afford it to begin with.&lt;br /&gt;
&lt;br /&gt;
*After witnessing yet another argument between the dwarven siblings Anogg and Konogg and the dig site watch over whether the twins might be allowed into the machine graveyard, you inquire as to how he got his hands on the bracelet. Suspiciously, he seems loath to divulge the details─details that an innocent man would surely have no reason not to relate.&lt;br /&gt;
&lt;br /&gt;
*The watchman&#039;s figurative evasiveness turns literal as he flees the scene. He is pursued by the ever-persistent Anogg and Konogg─who have nothing at all to do with the matter at hand, but are happy to seize any opportunity that might allow them to relieve the man of the key to the ruins.&lt;br /&gt;
&lt;br /&gt;
*You follow on the heels of the dwarven siblings, who at last corner the watchman─only to find that the watch&amp;lt;i&amp;gt;man&amp;lt;/i&amp;gt; has in fact been three identical watch&amp;lt;i&amp;gt;men&amp;lt;/i&amp;gt; all this time. This raises several questions, but two of the triplets take up arms before you can ask even one, and if they so desire a battle, who are you not to oblige?&lt;br /&gt;
&lt;br /&gt;
*You defeat two of the brothers that had been masquerading as one man with little effort. They flee once again but, given the beating that you doled out not moments ago, are unlikely to get far enough to cause further trouble. All that remains is to track down the third and ensure that he understands what will happen if he continues to be a belligerent imbecile.&lt;br /&gt;
&lt;br /&gt;
*You find the final triplet, and once again press him to confess his crimes. He gives in immediately, divulging the brothers&#039; plan to sell off valuables from the dig site in order to obtain funds for gifts that might be used to woo the lass from the village whom you met earlier. Left with little recourse but to repent lest he suffer the same pummelling as his siblings, he departs to beg the dig site chief&#039;s mercy.&lt;br /&gt;
&lt;br /&gt;
*You spy a gleaming object on the ground─the dig site key, presumably dropped by the watchman in his haste to escape punishment at your hands. What you do with the key is up to you, but it would be prudent to at least check in with the chief and see if he&#039;s noticed that it&#039;s missing before absconding with it.&lt;br /&gt;
&lt;br /&gt;
*The chief has not, in fact, noticed that the watch&#039;s key has vanished into the aether. He seems quite relieved that the caper has been resolved, so perhaps the lump of iron in your pocket can be considered fair payment for your services.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Scandal_in_Komra&amp;diff=250930</id>
		<title>A Scandal in Komra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Scandal_in_Komra&amp;diff=250930"/>
		<updated>2020-08-16T08:47:51Z</updated>

		<summary type="html">&lt;p&gt;Catumin: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Scandal in Komra&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gossipy Dwarf&lt;br /&gt;
| location = Kholusia&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 8.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = YoRHa: Dark Apocalypse Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1455&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Shadowbringers, Word about Komra&lt;br /&gt;
| next-quest = On the Threshold&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.1&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the dig site chief in Komra.&lt;br /&gt;
&lt;br /&gt;
*Search for clues.&lt;br /&gt;
&lt;br /&gt;
*Show the bejeweled bracelet to the dig site chief.&lt;br /&gt;
&lt;br /&gt;
*Deliver the bejeweled bracelet to the delicate dwarven damsel.&lt;br /&gt;
&lt;br /&gt;
*Speak with the dig site watch.&lt;br /&gt;
&lt;br /&gt;
*Demonstrate that you /doubt the dig site watch.&lt;br /&gt;
&lt;br /&gt;
*Speak with Anogg.&lt;br /&gt;
&lt;br /&gt;
*Defeat the identical beardrippers.&lt;br /&gt;
&lt;br /&gt;
*Search for the dig site watch.&lt;br /&gt;
&lt;br /&gt;
*Investigate the metallic glint.&lt;br /&gt;
&lt;br /&gt;
*Report to the dig site chief.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
*A certain gossipy dwarf has news that might be of interest to you.&lt;br /&gt;
&lt;br /&gt;
*According to the gossipy dwarf, Komra has recently been troubled by a number of thefts. The culprit has yet to be identified, and there are fears that the lingering enmity between the dwarven communities could lead the residents of Komra to hold Tomra&#039;s people responsible, so &amp;lt;i&amp;gt;someone&lt;br /&gt;
&lt;br /&gt;
*You speak with the chief of the dig site in Komra, who confirms that both priceless artifacts and excavation tools have gone missing. Alas, he is at a loss for leads, so he suggests that you continue the investigation in his stead. Perhaps there will be some manner of clue that can only be spotted through eyes honed by many years of seeking out random objects at the behest of everyone and their mothers.&lt;br /&gt;
&lt;br /&gt;
*Though you are not so fortunate as to catch the culprit in the act, searching the area the chief indicated does reveal one thing that is not like the others─a bejeweled bracelet. Its make and general state of cleanliness suggest that it was not so recently recovered from ruins as its location might lead one to think, but the dig site chief ought to be able to tell you for certain.&lt;br /&gt;
&lt;br /&gt;
*The chief confirms that the bracelet you picked up does not, in fact, belong at the dig site. He believes that he has previously seen it on a young woman in the village─who is likely visibly distressed by its loss at the moment, and therefore should be easy enough to seek out.&lt;br /&gt;
&lt;br /&gt;
*You speak to the bracelet&#039;s owner, who is both relieved to have her accessory returned and more than willing to provide information on its origin. Apparently, it was given to her by the dig site watch, which paints at least a partial picture of how it ended up where it did─or at least enough of one to know that probing further into the particulars would be unwise, lest you be forced to imagine salacious sights that the mind&#039;s eye cannot unsee. Unfortunately, she does not know whence the site watch himself purchased the item, or indeed how he managed to afford it to begin with.&lt;br /&gt;
&lt;br /&gt;
*After witnessing yet another argument between the dwarven siblings Anogg and Konogg and the dig site watch over whether the twins might be allowed into the machine graveyard, you inquire as to how he got his hands on the bracelet. Suspiciously, he seems loath to divulge the details─details that an innocent man would surely have no reason not to relate.&lt;br /&gt;
&lt;br /&gt;
*The watchman&#039;s figurative evasiveness turns literal as he flees the scene. He is pursued by the ever-persistent Anogg and Konogg─who have nothing at all to do with the matter at hand, but are happy to seize any opportunity that might allow them to relieve the man of the key to the ruins.&lt;br /&gt;
&lt;br /&gt;
*You follow on the heels of the dwarven siblings, who at last corner the watchman─only to find that the watch&amp;lt;i&amp;gt;man&amp;lt;/i&amp;gt; has in fact been three identical watch&amp;lt;i&amp;gt;men&amp;lt;/i&amp;gt; all this time. This raises several questions, but two of the triplets take up arms before you can ask even one, and if they so desire a battle, who are you not to oblige?&lt;br /&gt;
&lt;br /&gt;
*You defeat two of the brothers that had been masquerading as one man with little effort. They flee once again but, given the beating that you doled out not moments ago, are unlikely to get far enough to cause further trouble. All that remains is to track down the third and ensure that he understands what will happen if he continues to be a belligerent imbecile.&lt;br /&gt;
&lt;br /&gt;
*You find the final triplet, and once again press him to confess his crimes. He gives in immediately, divulging the brothers&#039; plan to sell off valuables from the dig site in order to obtain funds for gifts that might be used to woo the lass from the village whom you met earlier. Left with little recourse but to repent lest he suffer the same pummelling as his siblings, he departs to beg the dig site chief&#039;s mercy.&lt;br /&gt;
&lt;br /&gt;
*You spy a gleaming object on the ground─the dig site key, presumably dropped by the watchman in his haste to escape punishment at your hands. What you do with the key is up to you, but it would be prudent to at least check in with the chief and see if he&#039;s noticed that it&#039;s missing before absconding with it.&lt;br /&gt;
&lt;br /&gt;
*The chief has not, in fact, noticed that the watch&#039;s key has vanished into the aether. He seems quite relieved that the caper has been resolved, so perhaps the lump of iron in your pocket can be considered fair payment for your services.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Catumin</name></author>
	</entry>
</feed>