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	<updated>2026-06-16T02:53:33Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Master_Recipe_Tomes&amp;diff=1274499</id>
		<title>Master Recipe Tomes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Master_Recipe_Tomes&amp;diff=1274499"/>
		<updated>2026-04-02T13:20:08Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /* Master Recipes: Demimateria */ Make Talan&amp;#039;s position more precise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Master Recipes tab.png|right|link=]]&lt;br /&gt;
{{see also|Folklore Nodes|Tomes of Regional Folklore}}&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Expert Recipes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Recipe Tomes&#039;&#039;&#039; are one-time consumable items that unlock the Master Recipes category, which are a separate tab from Special Recipes in the Crafting Log. These tomes can be used by the corresponding [[crafting]] classes. Master Recipe Tomes were first introduced in [[Patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
There are three types of Master Recipe Tomes: [[#Master Recipes: Glamours|Glamours]], [[#Master Recipes: Demimateria|Demimateria]], and [[#Master Recipes: Crafting|Crafting]]. The [[#Master Recipes: Crafting|Crafting tomes]] contain [[Endgame Gear Guide|endgame gear recipes]] that require both [[Aetherial Reduction|aethersand]] and ingredients purchased with [[Allagan Tomestones]] or [[Scrips]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==[[Master Recipes: Glamours Set|Master Recipes: Glamours]]==&lt;br /&gt;
{{main|Glamours}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039;&lt;br /&gt;
*  Quest: {{i|Submission Impossible}} (or {{i|Absolutely Glamourous}}).&lt;br /&gt;
*  Level 15 in the named [[Disciple of the Hand]] [[class]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*  [[Tataroga]] in [[Mor Dhona]] (X:22.1 Y:6.7)&lt;br /&gt;
*  [[Goberin]] in [[Vesper Bay]] (X:12 Y:15)&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 4.2]], [[Glamour Prism|glamour prisms]] are no longer class or level-specific. These Master Tomes will unlock the generic {{item icon|Glamour Prism}} crafting recipe for that Disciple of the Hand class.&lt;br /&gt;
&lt;br /&gt;
{{:Master Recipes: Glamours Set}}&lt;br /&gt;
&lt;br /&gt;
==[[Master Recipes: Demimateria Set|Master Recipes: Demimateria]]==&lt;br /&gt;
{{main|Demimateria}}&lt;br /&gt;
&#039;&#039;&#039;Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*[[Talan]] in [[Mor Dhona]] (X:21.9 Y:6.9)&lt;br /&gt;
&lt;br /&gt;
These Master Tomes unlock various weapons, gear, and items made with [[Materials|ingredients]] procured through {{action icon|desynthesis}}.&lt;br /&gt;
&lt;br /&gt;
{{:Master Recipes: Demimateria Set}}&lt;br /&gt;
&lt;br /&gt;
==Master Recipes: Crafting==&lt;br /&gt;
{{main|Crafting}}&lt;br /&gt;
&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039;&lt;br /&gt;
*  Quest: {{i|Just Tooling Around}}.&lt;br /&gt;
*  Level 50 in the named [[Disciple of the Hand]] [[class]].&lt;br /&gt;
&lt;br /&gt;
===Master I and Master II Tomes===&lt;br /&gt;
Master I and II Tomes require the submission of various [[High Quality]] {{HQ}} crafted items to [[Talan]] in [[Mor Dhona]] (X:22 Y:6). This is due to [[Scrips]] not being introduced until &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Master III+ Tomes===&lt;br /&gt;
As of [[Patch 5.3]], all tomes beginning with the Master III series are available under &amp;quot;Master Recipes&amp;quot; from all [[Scrip Exchange|Scrip Exchange NPCs]]. You must first unlock [[Talan]] and then [[Collectables#Unlock|the relevant level range of the Scrip Exchange]] before being able to purchase the books.&lt;br /&gt;
&lt;br /&gt;
*  Required level to use the books for the named [[Disciple of the Hand]] [[class]] varies.&lt;br /&gt;
** Master III requires level 55, Master IV requires level 60, and they contain &#039;&#039;[[Heavensward]]&#039;&#039; recipes.&lt;br /&gt;
** Master V and VI require level 70, and they contain &#039;&#039;[[Stormblood]]&#039;&#039; recipes.&lt;br /&gt;
** Master VII and VIII require level 80, and they contain &#039;&#039;[[Shadowbringers]]&#039;&#039; recipes.&lt;br /&gt;
** Master IX and X require level 90, and they contain &#039;&#039;[[Endwalker]]&#039;&#039; recipes.&lt;br /&gt;
** Master XI and XII require level 100, and they contain &#039;&#039;[[Dawntrail]]&#039;&#039; recipes.&lt;br /&gt;
&lt;br /&gt;
New Master Recipe tomes are not expected to be released until [[patch 8.05]].&lt;br /&gt;
&lt;br /&gt;
A new Master Recipe tome set is released with the x.05 patch of an expansion, coinciding with the first savage raid tier, and will cover Master Recipes added with the x.05-.1 patches. Another tome set is then released with the x.2 patch, one week before the second savage raid tier, and will cover all Master Recipes added until the end of the expansion.&lt;br /&gt;
&lt;br /&gt;
{{:Master Carpenter Set}}&lt;br /&gt;
{{:Master Blacksmith Set}}&lt;br /&gt;
{{:Master Armorer Set}}&lt;br /&gt;
{{:Master Goldsmith Set}}&lt;br /&gt;
{{:Master Leatherworker Set}}&lt;br /&gt;
{{:Master Weaver Set}}&lt;br /&gt;
{{:Master Alchemist Set}}&lt;br /&gt;
{{:Master Culinarian Set}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Master Recipe Tomes nav}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Master_Recipe_Tomes&amp;diff=1274498</id>
		<title>Master Recipe Tomes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Master_Recipe_Tomes&amp;diff=1274498"/>
		<updated>2026-04-02T13:17:48Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /* Master Recipes: Glamours */ Make Tataroga&amp;#039;s position more precise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Master Recipes tab.png|right|link=]]&lt;br /&gt;
{{see also|Folklore Nodes|Tomes of Regional Folklore}}&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Expert Recipes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Recipe Tomes&#039;&#039;&#039; are one-time consumable items that unlock the Master Recipes category, which are a separate tab from Special Recipes in the Crafting Log. These tomes can be used by the corresponding [[crafting]] classes. Master Recipe Tomes were first introduced in [[Patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
There are three types of Master Recipe Tomes: [[#Master Recipes: Glamours|Glamours]], [[#Master Recipes: Demimateria|Demimateria]], and [[#Master Recipes: Crafting|Crafting]]. The [[#Master Recipes: Crafting|Crafting tomes]] contain [[Endgame Gear Guide|endgame gear recipes]] that require both [[Aetherial Reduction|aethersand]] and ingredients purchased with [[Allagan Tomestones]] or [[Scrips]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==[[Master Recipes: Glamours Set|Master Recipes: Glamours]]==&lt;br /&gt;
{{main|Glamours}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039;&lt;br /&gt;
*  Quest: {{i|Submission Impossible}} (or {{i|Absolutely Glamourous}}).&lt;br /&gt;
*  Level 15 in the named [[Disciple of the Hand]] [[class]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*  [[Tataroga]] in [[Mor Dhona]] (X:22.1 Y:6.7)&lt;br /&gt;
*  [[Goberin]] in [[Vesper Bay]] (X:12 Y:15)&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 4.2]], [[Glamour Prism|glamour prisms]] are no longer class or level-specific. These Master Tomes will unlock the generic {{item icon|Glamour Prism}} crafting recipe for that Disciple of the Hand class.&lt;br /&gt;
&lt;br /&gt;
{{:Master Recipes: Glamours Set}}&lt;br /&gt;
&lt;br /&gt;
==[[Master Recipes: Demimateria Set|Master Recipes: Demimateria]]==&lt;br /&gt;
{{main|Demimateria}}&lt;br /&gt;
&#039;&#039;&#039;Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*[[Talan]] in [[Mor Dhona]] (X:22 Y:6)&lt;br /&gt;
&lt;br /&gt;
These Master Tomes unlock various weapons, gear, and items made with [[Materials|ingredients]] procured through {{action icon|desynthesis}}.&lt;br /&gt;
&lt;br /&gt;
{{:Master Recipes: Demimateria Set}}&lt;br /&gt;
&lt;br /&gt;
==Master Recipes: Crafting==&lt;br /&gt;
{{main|Crafting}}&lt;br /&gt;
&#039;&#039;&#039;Unlock Requirements:&#039;&#039;&#039;&lt;br /&gt;
*  Quest: {{i|Just Tooling Around}}.&lt;br /&gt;
*  Level 50 in the named [[Disciple of the Hand]] [[class]].&lt;br /&gt;
&lt;br /&gt;
===Master I and Master II Tomes===&lt;br /&gt;
Master I and II Tomes require the submission of various [[High Quality]] {{HQ}} crafted items to [[Talan]] in [[Mor Dhona]] (X:22 Y:6). This is due to [[Scrips]] not being introduced until &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Master III+ Tomes===&lt;br /&gt;
As of [[Patch 5.3]], all tomes beginning with the Master III series are available under &amp;quot;Master Recipes&amp;quot; from all [[Scrip Exchange|Scrip Exchange NPCs]]. You must first unlock [[Talan]] and then [[Collectables#Unlock|the relevant level range of the Scrip Exchange]] before being able to purchase the books.&lt;br /&gt;
&lt;br /&gt;
*  Required level to use the books for the named [[Disciple of the Hand]] [[class]] varies.&lt;br /&gt;
** Master III requires level 55, Master IV requires level 60, and they contain &#039;&#039;[[Heavensward]]&#039;&#039; recipes.&lt;br /&gt;
** Master V and VI require level 70, and they contain &#039;&#039;[[Stormblood]]&#039;&#039; recipes.&lt;br /&gt;
** Master VII and VIII require level 80, and they contain &#039;&#039;[[Shadowbringers]]&#039;&#039; recipes.&lt;br /&gt;
** Master IX and X require level 90, and they contain &#039;&#039;[[Endwalker]]&#039;&#039; recipes.&lt;br /&gt;
** Master XI and XII require level 100, and they contain &#039;&#039;[[Dawntrail]]&#039;&#039; recipes.&lt;br /&gt;
&lt;br /&gt;
New Master Recipe tomes are not expected to be released until [[patch 8.05]].&lt;br /&gt;
&lt;br /&gt;
A new Master Recipe tome set is released with the x.05 patch of an expansion, coinciding with the first savage raid tier, and will cover Master Recipes added with the x.05-.1 patches. Another tome set is then released with the x.2 patch, one week before the second savage raid tier, and will cover all Master Recipes added until the end of the expansion.&lt;br /&gt;
&lt;br /&gt;
{{:Master Carpenter Set}}&lt;br /&gt;
{{:Master Blacksmith Set}}&lt;br /&gt;
{{:Master Armorer Set}}&lt;br /&gt;
{{:Master Goldsmith Set}}&lt;br /&gt;
{{:Master Leatherworker Set}}&lt;br /&gt;
{{:Master Weaver Set}}&lt;br /&gt;
{{:Master Alchemist Set}}&lt;br /&gt;
{{:Master Culinarian Set}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Master Recipe Tomes nav}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=1237191</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=1237191"/>
		<updated>2026-03-09T10:00:56Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /* Knowledge Level */ Grammar and simplify &amp;quot;not...unless if&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Occult Crescent2.jpg|right|400px|thumb|[[The Occult Crescent: South Horn]]]]&lt;br /&gt;
{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
{{Lead icon|occult_crescent_icon1.png|frame=none}} &#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and incorporates aspects from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including open world [[FATEs]], and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{i|The Forked Tower: Blood}}, that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{i|One Last Hurrah}} which requires completion of {{i|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{i|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{{see also|Phantom Armor|Occult Accessories}}&lt;br /&gt;
To enter the Occult Crescent, players must have an average [[item level]] of at least 690.&lt;br /&gt;
&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored, but this is outweighed by the bonus stats.&lt;br /&gt;
&lt;br /&gt;
There are also special IL 745 accessories ([[Occult Accessories]]) that can be rarely obtained from Critical Engagements, random overworld coffers, Persistent Pot coffers, and Happy Bunny treasure coffers in {{i|The Occult Crescent: South Horn}}. These are also tradable directly on the [[Market Board]]. Similar to the upgradable armor, each accessory provides additional main stat and Special Attribute. There are 10 accessories, 5 each for disciples of war and disciples of magic. Equipping all accessories in a set will provide an additional bonus to these attributes.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|The Forked Tower: Blood}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
[[File:Occult Crescent UI.png|right|Occult Crescent UI]]&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{i|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. Overworld enemies are also assigned a knowledge level. Specifically:&lt;br /&gt;
* Enemies with a lower knowledge level than the player will aggro only if attacked, while those with an equal or higher level will automatically aggro based on their aggro type (e.g. sight, proximity, etc.).&lt;br /&gt;
* Enemies with a higher knowledge level than the player will both deal more damage and take less damage based on the difference in level.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level. At knowledge level 20, returning without resurrection will result in a 20,400 knowledge loss, thus needing 1 Critical Encounter&#039;s worth of knowledge to re-level to 20.&lt;br /&gt;
&lt;br /&gt;
Knowledge can be earned from [[Occult Crescent Quests|quests]], defeating overworld enemies, and completing FATEs and Critical Engagements. The amount of knowledge earned from FATEs and Critical Encounters will [[Occult Crescent FATEs#Knowledge Table|scale based on the player&#039;s current Knowledge Level]]. Defeating higher knowledge level overworld enemies relative to one&#039;s current knowledge level will also yield greater knowledge compared to lower level enemies.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! {{Knowledge}} Knowledge to Next !! Knowledge Level !! {{Knowledge}} Knowledge to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;phantom jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series. Players may freely change their phantom job outside of combat from the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked from using phantom job-specific Soul Shards that can be purchased with Occult Crescent currency or as drops from specific Critical Encounters.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Parties==&lt;br /&gt;
Like other field operations, [[Party Finder]] is disabled within Occult Crescent. Players may form premade parties outside of the instance or post recruitment via /shout chat inside.&lt;br /&gt;
&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a [[File:Balanced Party icon.png|24px|link=]] &#039;&#039;&#039;Balanced Party&#039;&#039;&#039; and be eligible for EXP chains (see next section). If not, the party leader may use an option in the Occult Crescent UI to sync all members&#039; knowledge level to the lowest-leveled party member. Typically, unless if the party is specifically farming overworld mobs for EXP chains, it is advised to disable knowledge level sync by default.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
===EXP Chains===&lt;br /&gt;
[[File:OC Chains.png|link|EXP chains|right]]&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an timed EXP chain, giving enhanced EXP and rewards. The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.&lt;br /&gt;
&lt;br /&gt;
During solo play, the threshold is based on the player&#039;s own knowledge level. While in a balanced party, the threshold is based on the party&#039;s average knowledge level. The exact thresholds are as follows:&lt;br /&gt;
&lt;br /&gt;
*Solo: 2 levels higher&lt;br /&gt;
*2 players: 3 levels higher&lt;br /&gt;
*3 or 4 players: 4 or 5 levels higher&lt;br /&gt;
*5 or 6 players: 6 or 7 levels higher&lt;br /&gt;
*7 or 8 players: 7 or 8 levels higher&lt;br /&gt;
: Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold.&lt;br /&gt;
Enemies that can generate an EXP chain upon defeat are indicated with a special icon.&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started. All FATE spawns are automatic with no prerequisite mobs.&lt;br /&gt;
&lt;br /&gt;
FATEs have two types: either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the [[Persistent Pot]] minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit). Some CEs must be spawned by defeating prerequisite overworld enemies, while others spawn periodically on a timer.&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the 3-minute timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
Being hit with any avoidable AoEs will inflict a stack of {{status effect|vulnerability up}} [[Vulnerability Up]] that lasts indefinitely for the rest of the encounter or until the player dies. Unlike with Bozja, there appears to be no tangible reward for completing Critical Encounters with no vulnerability stacks.&lt;br /&gt;
&lt;br /&gt;
Upon completing a Critical Encounter, players have a random chance of receiving the [[File:Battle high icon.png|24px|link=]] &#039;&#039;&#039;Battle High&#039;&#039;&#039; status for 15 minutes, increasing their [[Critical Hit]] and [[Direct Hit Rate]] and providing healing-over-time.&lt;br /&gt;
&lt;br /&gt;
==Knowledge Crystals==&lt;br /&gt;
{{main|Phantom Jobs#Knowledge Crystals}}&lt;br /&gt;
[[File:Knowledge Crystal.png|right|thumb|300px|A knowledge crystal.]]&lt;br /&gt;
Knowledge crystals are landmarks that appear near aetherytes and prior to encounters in the Forked Tower. Using certain phantom job actions near a knowledge crystal will provide long-lasting beneficial effects to all party members, such as reducing damage taken and increasing movement speed, depending on the action.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
{{main|The Occult Crescent: South Horn/Treasure Coffers}}&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually. For more information on treasure coffer locations and drop tables, see the above link.&lt;br /&gt;
&lt;br /&gt;
Bronze coffers contain one item while silver coffers contain three. Golden coffers appear when a {{item icon|Fortune Carrot}} is used near a chewed carrot on the ground, yielding items, 200,000 gil, and Occult Crescent-specific currency.&lt;br /&gt;
&lt;br /&gt;
==Persistent Pots==&lt;br /&gt;
{{main|Persistent Pot}}&lt;br /&gt;
Similar to [[Happy Bunny (Mob)|Happy Bunnies]] in Eureka, Persistent Pots can be rescued from monsters in certain FATEs. Upon receiving a gold rating in the FATE, up to 20 qualifying players will be able to participate in a minigame where they use a {{item icon|Magical Elixir}} key item to pinpoint the location of a hidden treasure coffer. Bronze, silver, and gold coffers respectively yield 1,000, 5,000, or 30,000 gil in addition to materia, items, and Occult Crescent-specific currency.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
==={{enlightenment silver piece}} Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Acquired from FATEs, critical encounters, clearing {{i|The Forked Tower: Blood}}, exchanging excess Occult Crescent-related items with the [[Expedition Trader]], Persistent Pot coffers, and Happy Bunny (carrot) coffers.&lt;br /&gt;
&lt;br /&gt;
==={{enlightenment gold piece}} Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Acquired from defeating monsters in the wild, Persistent Pot coffers, and Happy Bunny (carrot) coffers.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja. Certain Occult Record entries are required to progress with quests.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{i|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{i|The Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.3|7.3]]: Adjustments to entering the Occult Crescent with a pre-made alliance, adjustments to the Forked Tower: Blood entry process and increased rewards from Happy Bunny and Persistent Pot coffers.&lt;br /&gt;
*[[Patch 7.4|7.4]]: Three additional phantom jobs (dancer, mystic knight, gladiator), along with 10 rare accessories (5 each for DoW/DoM) boosting stats in Occult Crescent were added. In addition, the cost of [[Sanguine Cipher]]s were reduced by 67% (600 to 200 silver and 960 to 320 gold), and the knowledge loss for releasing after death has been reduced (30,600 to 20,400 at level 20).&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
Occult Crescent 7-4 Update.jpg|Patch 7.4x Update&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Occult Crescent nav|state=expanded}}&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Hard)&amp;diff=1231612</id>
		<title>The Whorleater (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Hard)&amp;diff=1231612"/>
		<updated>2026-03-07T18:11:14Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /* Phase 1 */ Grammar and a small simplification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|The Whorleater (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The &#039;&#039;Whorleater&#039;&#039; (Hard)&lt;br /&gt;
| type = trial&lt;br /&gt;
| description = The Sahagin, reviled beast tribe native to the Indigo Deep, have succeeded in summoning forth their voracious god, the primal [[Leviathan]]. Should the mighty serpent be allowed to unleash a tidal wave, the entire city of Limsa Lominsa will be swept into the sea. Faced with watery oblivion, the leaders of the Maelstrom have conceived a desperate plan: by lashing together two warships and filling their holds with corrupted crystals, they hope to pierce the Lord of the Whorl&#039;s defenses and give a chosen few the chance to dispatch the primal with courage and steel. The &#039;&#039;Whorleater&#039;&#039; sits in the bay with her towing vessel, the Triumph, awaiting but the command to cast off&lt;br /&gt;
| image = y&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 60&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Lower La Noscea&lt;br /&gt;
| entrance-coordinates = 24.6, 33.0&lt;br /&gt;
| location = The &#039;&#039;Whorleater&#039;&#039;&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Lord of the Whorl&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} The trial name is &#039;&#039;italicized&#039;&#039; because it is the name of the ship upon which the fight takes place. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lord of the Whorl: [[Leviathan]]===&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The boss will begin at the head of the ship. Here, players can simply attack the boss until either enough time passes or players push the boss to 90%. Once the boss reaches either of these thresholds, it will become untargetable and dive under the water. Players will need to be on the lookout for a large spume of water on either side of the ship. This indicates what side the boss&#039;s head will come up on, and at what end. For this first phase, the boss will always appear on the west side of the north of the arena. The boss will appear and use &#039;&#039;&#039;Body Slam&#039;&#039;&#039;, rearing up, then slamming down into the deck of the ship, stunning all players and causing them to slide to that end of the ship. Players caught under the boss will take some damage. From here the boss will become targetable, and its tail will appear opposite it at the other end of the ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leviathan&#039;s Head&#039;&#039;&#039; and &#039;&#039;&#039;Leviathan&#039;s Tail&#039;&#039;&#039; are both targetable and mirror each others HP, so dealing 100 damage to the head will also deal 100 damage to the tail. The head is covered by a barrier called {{action icon|Veil of the Whorl}} that reflects Physical Ranged damage, while The tail is covered by a barrier also called {{action icon|Veil of the Whorl}} that reflects Magic damage, so casters will want to focus on the head, and ranged players will be on the tail. Melee players should target the tail so they can perform their [[positionals]], but melee attacks on the head will not be reflected. The tail will only cast &#039;&#039;&#039;Scale Darts&#039;&#039;&#039; on its main enmity target. The head however, will have a host of new attacks that it can cycle through:&lt;br /&gt;
*&#039;&#039;&#039;Dread Tide&#039;&#039;&#039;: A Water elemental tankbuster fired at the main enmity target.&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Aqua Breath}}&#039;&#039;&#039;: A point-blank AoE attack that deals medium damage. This is cast periodically.&lt;br /&gt;
*&#039;&#039;&#039;Water Spout&#039;&#039;&#039;: Cast on random players, deals medium damage.&lt;br /&gt;
*&#039;&#039;&#039;Tidal Roar&#039;&#039;&#039;: Unavoidable party-wide damage. &lt;br /&gt;
During this phase, the boss will summon &#039;&#039;&#039;Wavespine Sahagins&#039;&#039;&#039; in sets of two. They will merely deal physical attacks to begin, but if not dealt with quickly, will start spam casting &#039;&#039;&#039;Hydroshot&#039;&#039;&#039;, which drops a large AoE puddle under a marked player. This puddle will debuff anyone who touches it with {{status effect|dropsy}} &#039;&#039;&#039;[[Dropsy]]&#039;&#039;&#039;, making them more vulnerable to Water elemental attacks. Players should focus on burning these ads down as they will continue to spawn in pairs throughout the fight.&lt;br /&gt;
Eventually the boss will also summon &#039;&#039;&#039;Gyre Spumes&#039;&#039;&#039; in sets of four. These enemies don&#039;t attack, but will drain 8 points from the Elemental Converter each every 4 seconds. These are a priority, as without the Elemental Converter, the boss will wipe the party with &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;.&lt;br /&gt;
The boss will sometimes become untargetable again and dive under the water, signaling what side of the ship it&#039;s moving to with another water spout. Simply be ready to move to the opposite end of the ship to avoid taking damage.&lt;br /&gt;
At about 60%, the boss will become untargetable and leap over the ship and use &#039;&#039;&#039;Grand Fall&#039;&#039;&#039;. This drops an AoE on a player that will sit where they were standing. Any player caught in this will be debuffed with {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, greatly reducing players mobility. The boss will then begin jumping from end to end of the ship. This time, when players see the spout of water, they will need to move to the opposite side of the ship, as the boss will use &#039;&#039;&#039;Spinning Dive&#039;&#039;&#039;, dealing heavy damage and knockback. &lt;br /&gt;
When the boss begins using &#039;&#039;&#039;Spinning Dive&#039;&#039;&#039;, they will need to run to the end of the ship with the Elemental Converter&#039;&#039;&#039;, as the boss is preparing to use &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, which will wipe the party if the converter is not activated in time. After this, the boss will &#039;&#039;&#039;Body Slam&#039;&#039;&#039; on an end of the ship, and the fight will continue.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The fight will continue as before, however the boss will now jump over the ship and drop &#039;&#039;&#039;Grand Fall&#039;&#039;&#039; occasionally, and begin moving from one end to the other and appear on random sides. The boss will also begin summoning &#039;&#039;&#039;Wavetooth Sahagins&#039;&#039;&#039;. Like the previous ads, they will perform basic attacks, casting &#039;&#039;&#039;Ruin&#039;&#039;&#039;. If not dealt with quickly, it will begin casting &#039;&#039;&#039;Dreadstorm&#039;&#039;&#039;, dropping a large AoE under a player which debuffs with {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;, causing the player to lose complete control and run around in random directions. If the player passes through the circle again, they will be rebuffed with {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;. If two Wavetooth&#039;s are casting this, things can get chaotic very quickly, so take them down immediately. &#039;&#039;&#039;Wavespine Sahagins&#039;&#039;&#039; will also spawn throughout the phase.&lt;br /&gt;
These mechanics will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Leviathan Card}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Leviathan&#039;s Barb}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Wreck to the Seaman}}&lt;br /&gt;
{{music table row|Phase 2|Through the Maelstrom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Leviathan render.jpg&lt;br /&gt;
leviathan1.png&lt;br /&gt;
leviathan3.png&lt;br /&gt;
leviathan2.png&lt;br /&gt;
leviathan4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Abania&amp;diff=1207285</id>
		<title>Castrum Abania</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Abania&amp;diff=1207285"/>
		<updated>2026-02-20T06:05:00Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /*  Inferno */ Grammar fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[dungeon]]|the landmark in [[The Peaks]]|Castrum Abania (landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The Alliance and the Resistance cannot suffer a repeat of the slaughter at Specula Imperatoris. As such, they will not march upon Castrum Abania until they can be certain the fortress&#039;s main cannon will not be brought to bear against them. With the aid of an Alliance contact in Radiata, you and your comrades have devised a plan to infiltrate the castrum and seize control of the cannon. Several parties, including yours, will attempt to create a diversion inside the castrum, thereby allowing Lyse and her unit of Resistance fighters to proceed relatively unhindered to the fire control center. Weapons research is to be your destination, and one can only imagine what manner of foes await you there...&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 69&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 260&lt;br /&gt;
| ilvl-sync = 290&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| duty-finder = Dungeons (Stormblood)&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Peaks&lt;br /&gt;
| entrance-coordinates = 30.1, 31.4&lt;br /&gt;
| req-quest = The Price of Freedom&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} The bosses were significantly overhauled in [[patch 6.4]] as part of the implementation of [[Duty Support]]. {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Resistance Fighter&lt;br /&gt;
! Alphinaud&lt;br /&gt;
! Alisaie&lt;br /&gt;
! Resistance Pikedancer&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Resistance Fighter1.png]]&lt;br /&gt;
| [[File:DS Alphinaud1.png]]&lt;br /&gt;
| [[File:DS Alisaie1.png]]&lt;br /&gt;
| [[File:DS Resistance Pikedancer1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| [[File:Green Arcanist.png|20px|link=]] Academician&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{LNC}} Pikedancer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the storage compound: 0/1&lt;br /&gt;
#Dismantle the [[Magna Roader|magna roader]]: 0/1&lt;br /&gt;
#Clear the testing compound: 0/1&lt;br /&gt;
#Defeat [[Subject Number XXIV]]: 0/1&lt;br /&gt;
#Clear the central compound: 0/1&lt;br /&gt;
#Defeat [[Inferno]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[12th Legion Laquearius]]&lt;br /&gt;
*[[12th Legion Avenger]]&lt;br /&gt;
*[[12th Legion Vanguard]]&lt;br /&gt;
*[[12th Legion Bit]]&lt;br /&gt;
*[[12th Legion Canis Pugnax]]&lt;br /&gt;
*[[12th Legion Hoplomachus]]&lt;br /&gt;
*[[12th Legion Signifer]]&lt;br /&gt;
*[[12th Legion Optio]]&lt;br /&gt;
*[[Magitek Pod]]&lt;br /&gt;
*[[Hypertuned (Enemy)|Hypertuned]]&lt;br /&gt;
*[[12th Legion Roader]]&lt;br /&gt;
*[[12th Legion Slasher]]&lt;br /&gt;
*[[12th Legion Rearguard]]&lt;br /&gt;
*[[12th Legion Armored Weapon]]&lt;br /&gt;
*[[12th Legion Colossus]]&lt;br /&gt;
*[[12th Legion Death Claw]]&lt;br /&gt;
*[[12th Legion Packer]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=8k6yuzclGkU|dimensions=350|align=right|description=Castrum Abania - Lv.69 Dungeon Guide (Patch 6.4 update)}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Magna Roader]]===&lt;br /&gt;
* &#039;&#039;&#039;Wheel:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Fire II:&#039;&#039;&#039; Targeted Circle AoE&lt;br /&gt;
* &#039;&#039;&#039;Magitek Fire III:&#039;&#039;&#039; Group-wide AoE damage&lt;br /&gt;
* &#039;&#039;&#039;Wild Speed:&#039;&#039;&#039; Rushes around the room in line patterns. During this attack, two &#039;&#039;&#039;12th Legion Optio&#039;&#039;&#039; adds will spawn and activate the cannons on the sides of the arena, bombarding random players with avoidable AoEs. Defeat the adds to commandeer their cannons and use its ability on Magna Roader to disrupt this attack. This attack will continue indefinitely until Magna Roader is hit with a cannon shot. Be warned that the Magna Roader cannot be harmed while it is speeding across the arena - wait for it to pause before firing.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Subject Number XXIV]]===&lt;br /&gt;
* &#039;&#039;&#039;Elemental Overload:&#039;&#039;&#039; Partywide damage that is either fire, ice, or thunder-aspected, determining its next attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Discrete Magick:&#039;&#039;&#039; Three telegraphed 120 degree conal AoEs&lt;br /&gt;
** &#039;&#039;&#039;Discrete Magick:&#039;&#039;&#039; Stack marker on random player (&#039;&#039;&#039;Fire II&#039;&#039;&#039;)&lt;br /&gt;
** &#039;&#039;&#039;Serial Magicks:&#039;&#039;&#039; Two sets of three conal AoEs, along with a stack marker on a random player&lt;br /&gt;
*&#039;&#039;&#039;Ice&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Discrete Magick:&#039;&#039;&#039; Crisscrossing line AoEs&lt;br /&gt;
** &#039;&#039;&#039;Discrete Magick:&#039;&#039;&#039; Telegraphed circular AoE (&#039;&#039;&#039;Blizzard II&#039;&#039;&#039;) on each player&lt;br /&gt;
** &#039;&#039;&#039;Serial Magicks:&#039;&#039;&#039; Two sets of crisscrossing line AoEs, immediately followed by circular AoEs on each player&lt;br /&gt;
*&#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Discrete Magick:&#039;&#039;&#039; Two towers will spawn opposite each other and should be soaked by one player each (&#039;&#039;&#039;Thunder II&#039;&#039;&#039;). Failing to soak will cause these to explode for high partywide damage (&#039;&#039;&#039;Electrify&#039;&#039;&#039;).&lt;br /&gt;
** &#039;&#039;&#039;Discrete Magick:&#039;&#039;&#039; Telegraphed line AoE on each player (&#039;&#039;&#039;Sparking Current&#039;&#039;&#039;)&lt;br /&gt;
** &#039;&#039;&#039;Serial Magicks:&#039;&#039;&#039; Two sets of two opposite towers will spawn, along with telegraphed line AoEs on each player&lt;br /&gt;
&lt;br /&gt;
*Note that after each set of elemental attacks, the boss will become staggered and receive a {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
[[Subject Number XXIV]] was previously named [[Number XXIV]] prior to the [[patch 6.4]] changes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Inferno]]===&lt;br /&gt;
* &#039;&#039;&#039;Ketu Slash:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Rahu Blaster:&#039;&#039;&#039; Targeted column AoE.&lt;br /&gt;
* &#039;&#039;&#039;Ketu &amp;amp; Rahu:&#039;&#039;&#039; Ground targeted AoE and player targeted AoE.&lt;br /&gt;
* &#039;&#039;&#039;Roids:&#039;&#039;&#039; Periodically, Inferno will move to the back of the arena and get showered by the magitek device there to empower his arms.&lt;br /&gt;
** &#039;&#039;&#039;Empowered Ketu:&#039;&#039;&#039; Adds a {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff to the Tank. The second empower adds {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Empowered Rahu:&#039;&#039;&#039; Adds a multi-column room-wide AoE and a proximity AoE. Second empower adds two player-targeted AoEs.&lt;br /&gt;
* &#039;&#039;&#039;Legion Adds:&#039;&#039;&#039; Two &#039;&#039;&#039;12th Legion Death Claws&#039;&#039;&#039; and one &#039;&#039;&#039;12th Legion Packer&#039;&#039;&#039; will spawn. The two Death Claws will tether to random players and will incapacitate them should they reach their tethered player. The Packer will slowly move towards the back of the arena and attempt to use &#039;&#039;&#039;Quick Charge&#039;&#039;&#039; on the device. If the Packer is able to complete Quick Charge, Inferno will immediately upgrade his arms further.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Xenobian Weapons|Xenobian Armor|Xenobian Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Magna Roader]]===&lt;br /&gt;
{{Drops list|Magna Roader}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Subject Number XXIV]]===&lt;br /&gt;
{{Drops list|Subject Number XXIV}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Inferno]]===&lt;br /&gt;
{{Drops list|Inferno}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
For [[Stormblood]] [[dungeons]], it&#039;s possible for any additional coffer to be random materials from the [[#Miss List|Miss List]] instead of gear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.6 Y: 13.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Xenobian Sollerets}}&lt;br /&gt;
{{Drops table row|Valerian Rune Fencer&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Valerian Vedette&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.6 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Xenobian Hood}}&lt;br /&gt;
{{Drops table row|Valerian Rune Fencer&#039;s Wings}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Valerian Vedette&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Xenobian Gauntlets}}&lt;br /&gt;
{{Drops table row|Valerian Rune Fencer&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Valerian Vedette&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 16.2 Y: 9.2)====&lt;br /&gt;
Any armor from [[Castrum Abania#Inferno_2|Inferno&#039;s loot]], or&lt;br /&gt;
Any accessories from [[Castrum Abania#Magna Roader_2|Magna Roader&#039;s loot]], or one of the following:&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Xenobian Surcoat}}&lt;br /&gt;
{{Drops table row|Valerian Rune Fencer&#039;s Mail}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Valerian Vedette&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Top}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Top}}&lt;br /&gt;
{{Drops table row|Xenobian Breeches}}&lt;br /&gt;
{{Drops table row|Valerian Rune Fencer&#039;s Breeches}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Bottoms}}&lt;br /&gt;
{{Drops table row|Valerian Vedette&#039;s Bottoms}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Bottoms}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Bottoms}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Bottoms}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Bracelet}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 18.1 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Enhancing Arms (IL 288)}}&lt;br /&gt;
{{Drops table row|Sparth}}&lt;br /&gt;
{{Drops table row|Cruadin}}&lt;br /&gt;
{{Drops table row|Hrotti}}&lt;br /&gt;
{{Drops table row|Narval}}&lt;br /&gt;
{{Drops table row|Acantha Shavers}}&lt;br /&gt;
{{Drops table row|Kotetsu}}&lt;br /&gt;
{{Drops table row|Kards}}&lt;br /&gt;
{{Drops table row|Kaman}}&lt;br /&gt;
{{Drops table row|Magnatus}}&lt;br /&gt;
{{Drops table row|Griffinbanes}}&lt;br /&gt;
{{Drops table row|Teiwaz}}&lt;br /&gt;
{{Drops table row|Aurora (Item)}}&lt;br /&gt;
{{Drops table row|Schlaeger}}&lt;br /&gt;
{{Drops table row|Deae Gratia}}&lt;br /&gt;
{{Drops table row|Ethica}}&lt;br /&gt;
{{Drops table row|Rigel}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Xenobian Paladin&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Brawler&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Archer&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Dark Priest&#039;s Choker}}&lt;br /&gt;
{{Drops table row|Valerian Priest&#039;s Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
=====Miss List=====&lt;br /&gt;
{{:SB Dungeon Miss List}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Castrum Abania}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Alienus}}&lt;br /&gt;
{{music table row|Mid-Bosses|To the Fore|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Castrum Abania1.jpg&lt;br /&gt;
Castrum Abania2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Thr Fire-Breathing Fortress===&lt;br /&gt;
Situated on the eastern edge of the Peaks region, this imperial citadel is immediately recognizable by its massive cannon, whose menacing silhouette is visible scores of malms away. Such a weapon was constructed for the purpose of bringing down targets as prodigious as Midgardsormr, but it was no less effective against men, as was made plain during the siege of Specula Imperatoris. Heedless of their comrades fighting within, the Garleans turned the cannon on their own stronghold, inflicting grievous casualties on both sides.&lt;br /&gt;
&lt;br /&gt;
As the war for Ala Mhigo’s liberation approached its climax, the armies of the Alliance and the Resistance sought to capture the castrum, but they could not march upon it for fear of the cannon’s barrage. A plan was devised which saw a small contingent infiltrate the garrison and secure control of the weapon. With it thus rendered dormant, the Eorzean Alliance was free to strike, and strike it did with overwhelming force to wrest the castrum from the Empire and secure a crucial foothold in the struggle.&lt;br /&gt;
&lt;br /&gt;
===Inferno===&lt;br /&gt;
More monster than machina, this automaton was born of an accident in the course of synthetic muscle development. Unable to be controlled and able only to destroy, it was essentially a failed creation, but it found the castrum’s defense—in part to test its endurance—and was keenly observed by its creator, Aulus.&lt;br /&gt;
&lt;br /&gt;
===Number XXIV===&lt;br /&gt;
Aulus mal Asina sought to infuse pureblood Garleans with fourth the ability to manipulate aether, and with his twenty-fourth subject he finally succeeded. The experiment was not without side effects, however, and the subject exhibited psychological instability. With further live testing, the scientist would go on to create the Resonant.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Housing also a facility for the research and development of weaponry, Castrum Abania boasts a well-developed internal transport network for conveying prototypes and provisions. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Magna Roader:&#039;&#039;&#039; Systems nominal... Powering magitek engines...&lt;br /&gt;
 &#039;&#039;&#039;Magna Roader:&#039;&#039;&#039; Deactivating limiters...injecting ceruleum fuel additives...&lt;br /&gt;
 &#039;&#039;&#039;Magna Roader:&#039;&#039;&#039; System critical! Unable to execute Wild Speed Protocol...&lt;br /&gt;
 &#039;&#039;&#039;Magna Roader:&#039;&#039;&#039; Emergency restart! Systems unstable... Evacuate...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Hostile presence detected. Subject Number XXIV, engaging arcane combat mode. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Commencing lightning aether loading. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; XXIV Protocol initiated. Commencing lightning attack. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Inhibitors disengaged. Lightning aether output level maximum. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Warning: lightning aether overload. Combat system throttled; defensive functions impaired. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; System restored. Recommencing fire aether loading. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; XXIV Protocol initiated. Commencing fire attack. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Inhibitors disengaged. Fire aether output level maximum. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Warning: fire aether overload. Combat system throttled; defensive functions impaired. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; System restored. Recommencing ice aether loading. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; XXIV Protocol initiated. Commencing ice attack. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Inhibitors disengaged. Ice aether output level maximum. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Warning: ice aether overload. Combat system throttled; defensive functions impaired. &lt;br /&gt;
 &#039;&#039;&#039;Subject Number XXIV:&#039;&#039;&#039; Aether loading test complete... Urgent redesign required...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Magitek Technician:&#039;&#039;&#039; What fortune to receive such a promising test subject... &lt;br /&gt;
 &#039;&#039;&#039;Magitek Technician:&#039;&#039;&#039; This way, little one, this way. Time for your medicine... &lt;br /&gt;
 &#039;&#039;&#039;Magitek Technician:&#039;&#039;&#039; Hm. Well. We have data enough. We will learn from this.&lt;br /&gt;
&lt;br /&gt;
===Duty Support===&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; All right, let&#039;s raise hells! &amp;lt;br&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Aye! The more enemies we can draw, the better!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; They&#039;re weapon transport containers. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Best destroy them here and now!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; This appears to be a testing facility. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Well then, let&#039;s put this thing through its paces!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m afraid that&#039;s a fall. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; A notable mention for its acceleration, however.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Something in those pods... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It couldn&#039;t be...people?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; That they should so enhance men... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We must shut the pods down!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; A third eye... That man is Garlean! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; And he&#039;s undergone extensive enhancements.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; A Garlean who can use magic... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It seems they seek to augment their people&#039;s weakness.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Another facility up ahead. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; By the way it&#039;s set apart, I&#039;d wager it&#039;s important.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; They certainly do not want us here. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; And that only makes it more inviting!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; What is that thing? A machina or a beast? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Whatever it is, it&#039;s dangerous! Have care!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ihuykatumu&amp;diff=1202544</id>
		<title>Ihuykatumu</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ihuykatumu&amp;diff=1202544"/>
		<updated>2026-02-09T21:11:24Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /*  Apex Predator: Apollyon */ Typo &amp;quot;wingbeasts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = &lt;br /&gt;
With two keystones now won and her father&#039;s historic journey pointing the way, Wuk Lamat sets her sights on the Moblin settlement perched above the waterfalls of Kozama&#039;uka. As misfortune would have it, the wild storm which passed through the region has collapsed the great stairs leading up the cliffs, leading the resourceful Erenville to arrange an alternative route: a barge-like vessel pulled upriver by a massive-yet-gentle punutiy. Brace yourself to fight not only the current but an abundance of fierce wildlife as you forge along Yok Tural&#039;s mighty Ihuykatumu!&lt;br /&gt;
| image = Ihuykatumu.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 91&lt;br /&gt;
| level-sync = 92&lt;br /&gt;
| ilvl = 630&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Tuliyollal&lt;br /&gt;
| entrance-coordinates = 16.7, 14.1&lt;br /&gt;
| req-quest = For All Turali&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 5,801,800&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Wuk Lamat&lt;br /&gt;
! Alphinaud&lt;br /&gt;
! Krile&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Wuk Lamat.png]]&lt;br /&gt;
| [[File:DS Alphinaud3.png]]&lt;br /&gt;
| [[File:DS Krile.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| {{SGE}} [[File:Red Sage.png|Sage|20px|link=]] [[Sage]]&lt;br /&gt;
| {{PCT}} [[Pictomancer]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank or DPS&lt;br /&gt;
| Healer or DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
{{evt|service=youtube|id=CmZ3e8z1Yu4|dimensions=350|align=right|description=Dungeon Guide by MTQcapture}}&lt;br /&gt;
#Arrive at the punutiy pool. 0/1&lt;br /&gt;
#Clear the punutiy pool. 0/1&lt;br /&gt;
#Arrive at Drowsie&#039;s grotto. 0/1&lt;br /&gt;
#Clear Drowsie&#039;s grotto. 0/1&lt;br /&gt;
#Arrive at Breathcatch. 0/1&lt;br /&gt;
#Defeat [[Apollyon]]. 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Bird of Ihuykatumu]]&lt;br /&gt;
*[[Ihuykatumu Orobon]]&lt;br /&gt;
*[[Ihuykatumu Wivre]]&lt;br /&gt;
*[[Ihuykatumu Bat]]&lt;br /&gt;
*[[Ihuykatumu Widowmaker]]&lt;br /&gt;
*[[Ihuykatumu Doblyn]]&lt;br /&gt;
*[[Ihuykatumu Treant]]&lt;br /&gt;
*[[Mimiclot (Green)]]&lt;br /&gt;
*[[Mimiclot (Blue)]]&lt;br /&gt;
*[[Mimiclot (Red)]]&lt;br /&gt;
*[[Ihuykatumu Puma]]&lt;br /&gt;
*[[Ihuykatumu Tomaton]]&lt;br /&gt;
*[[Ihuykatumu Maip]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Prime Punutiy]]===&lt;br /&gt;
*&#039;&#039;&#039;Punutiy Press&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Hydrowave&#039;&#039;&#039;: Faces a player and uses a telegraphed conal AoE.&lt;br /&gt;
*&#039;&#039;&#039;Resurface&#039;&#039;&#039;: Moves to the deep water at the west of the arena and uses a telegraphed persistent conal AoE that inflicts {{status effect|heavy}} [[heavy]]. The boss will suck in debris and foliage. Afterwards multiple circle and line AoE telegraphs will spawn, requiring players to dodge. Finally, an untargetable &#039;&#039;&#039;Ihuykatumu Flytrap&#039;&#039;&#039; add will spawn and use a telegraphed donut AoE (&#039;&#039;&#039;Decay&#039;&#039;&#039;).&lt;br /&gt;
*The boss immediately follows with another &#039;&#039;&#039;Hydrowave&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Song of the Punutiy&#039;&#039;&#039;: Summons four untargetable adds: two &#039;&#039;&#039;[[Prodigious Punutiy]]&#039;&#039;&#039;, one &#039;&#039;&#039;[[Petit Punutiy (enemy)|Petit Punutiy]]&#039;&#039;&#039;, and one &#039;&#039;&#039;[[Punutiy (enemy)|Punutiy]]&#039;&#039;&#039;. Each add will tether and mark one player, along with spawning an AoE telegraph. Two players will be hit with large circle AoEs (&#039;&#039;&#039;Punutiy Flop&#039;&#039;&#039;), one with a medium circle AoE (&#039;&#039;&#039;Punutiy Flop&#039;&#039;&#039;), and one with a conal AoE (&#039;&#039;&#039;Hydrowave&#039;&#039;&#039;). Spread out to avoid overlap. Afterwards, the adds will become targetable and should be killed.&lt;br /&gt;
*&#039;&#039;&#039;Shore Shaker&#039;&#039;&#039;: A telegraphed point-blank AoE followed by two telegraphed concentric donut AoEs.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Drowsie]]===&lt;br /&gt;
The boss will initially be {{status effect|sleep}} [[sleep]]ing but will awake when pulled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uppercut&#039;&#039;&#039;: Telegraphed tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Sow&#039;&#039;&#039;: Scatters four seeds on the ground.&lt;br /&gt;
*&#039;&#039;&#039;Drowsy Dance&#039;&#039;&#039;: Four telegraphed AoE circles appear, denoting locations where the seeds will sprout into untargetable &#039;&#039;&#039;Ihuykatumu Ivy&#039;&#039;&#039; adds. Each add will have an orange target ring denoting where they are facing. They will use &#039;&#039;&#039;Wallop&#039;&#039;&#039; a late telegraphed line AoE in front of them.&lt;br /&gt;
*{{combat message|Drowsie&#039;s dance invigorates the roots!}} The adds will enlarge and may also turn to face a different direction. They will use &#039;&#039;&#039;Wallop&#039;&#039;&#039; again, but the AoEs will be larger, making the safe spots smaller.&lt;br /&gt;
*&#039;&#039;&#039;Sneeze&#039;&#039;&#039;: Telegraphed wide conal AoE from the boss.&lt;br /&gt;
*&#039;&#039;&#039;Spit&#039;&#039;&#039;: Spawns numerous untargetable &#039;&#039;&#039;Red Clots&#039;&#039;&#039;, &#039;&#039;&#039;Blue Clots&#039;&#039;&#039;, and &#039;&#039;&#039;Green Clots&#039;&#039;&#039;. They will use &#039;&#039;&#039;Metamorphosis&#039;&#039;&#039; and each turn into a targetable &#039;&#039;&#039;Mimiclot&#039;&#039;&#039; add, which should be killed. The adds will spawn circle AoE telegraphs and unavoidable circle AoE markers on single players (&#039;&#039;&#039;Flagrant Spread&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Apex Predator: [[Apollyon]]===&lt;br /&gt;
*&#039;&#039;&#039;Razor Zephyr&#039;&#039;&#039;: Faces a player and uses a telegraphed wide line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Blade&#039;&#039;&#039;: Telegraphed tankbuster dealing high damage.&lt;br /&gt;
*&#039;&#039;Wild beasts emerge to defend their territory...&#039;&#039; Three untargetable adds appear: two &#039;&#039;&#039;Ihuykatumu Pumas&#039;&#039;&#039; and one &#039;&#039;&#039;Ihuykatumu Ocelot&#039;&#039;&#039;, which begin attacking the boss.&lt;br /&gt;
*&#039;&#039;&#039;High Wind&#039;&#039;&#039;: Party-wide physical damage. Also kills the adds.&lt;br /&gt;
*The boss will begin eating the adds, empowering itself as indicated by the system message: {{combat message|Feeding on the beasts has strengthened Apollyon&#039;s wingbeats!}}&lt;br /&gt;
*&#039;&#039;&#039;Swarming Locust&#039;&#039;&#039;: Jumps three times around the edge of the arena, then uses four telegraphed line AoEs hitting most of the arena (&#039;&#039;&#039;Blades of Famine&#039;&#039;&#039;), creating safe spots to its southwest and southeast. The boss will then repeat this sequence.&lt;br /&gt;
*&#039;&#039;&#039;Levinsickle&#039;&#039;&#039;: Spawns four circle AoEs. Two of them will leave behind lingering lightning AoEs, which each spawn two sets of four telegraphed conal AoEs. Dodge into the first set.&lt;br /&gt;
*&#039;&#039;&#039;Thunder III&#039;&#039;&#039;: Spread marker on each player.&lt;br /&gt;
*&#039;&#039;Sandworms burst from the ground, drawn by the vibrations above...&#039;&#039;  Three untargetable &#039;&#039;&#039;Ihuykatumu Sandworm&#039;&#039;&#039; adds appear.&lt;br /&gt;
*The boss uses &#039;&#039;&#039;High Wind&#039;&#039;&#039; again, killing the adds.&lt;br /&gt;
*The boss will begin eating the adds, empowering itself as indicated by the system message: {{combat message|Feeding on the sandworms has strengthened Apollyon&#039;s scything forearms!}}&lt;br /&gt;
*&#039;&#039;&#039;Blade&#039;&#039;&#039;: Telegraphed AoE tankbuster dealing high damage and inflicting {{status effect|windburn}} [[windburn]]. Then spawns a telegraphed donut AoE (&#039;&#039;&#039;Wind Sickle&#039;&#039;&#039;) on the tank.&lt;br /&gt;
*&#039;&#039;&#039;Razor Storm&#039;&#039;&#039;: Jumps to the wall and uses a wide telegraphed frontal cleave.&lt;br /&gt;
*&#039;&#039;&#039;Windwhistle&#039;&#039;&#039;: An untargetable &#039;&#039;&#039;Whirlwind&#039;&#039;&#039; add will spawn and begin rotating. Standing in the add will deal damage (&#039;&#039;&#039;Biting Wind&#039;&#039;&#039;) and knock the player back. While moving, it will telegraph 8 line AoEs (&#039;&#039;&#039;Cutting Wind)&#039;&#039;&#039; in a diffuse starburst pattern. There are 3 sets of AoEs in total.&lt;br /&gt;
*While the &#039;&#039;&#039;Whirlwind&#039;&#039;&#039; is active, the boss will use &#039;&#039;&#039;Razor Zephyr&#039;&#039;&#039;, followed by the &#039;&#039;&#039;Thunder III&#039;&#039;&#039; spread AoEs. These occur in between the &#039;&#039;&#039;Cutting Wind&#039;&#039;&#039; AoEs from the add.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Riversbreath Weapons|Riversbreath Armor|Riversbreath Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Prime Punutiy]]===&lt;br /&gt;
{{Drops list|Prime Punutiy}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Drowsie]]===&lt;br /&gt;
{{Drops list|Drowsie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Apollyon]]===&lt;br /&gt;
*{{Item icon|Drowsie Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|Apollyon}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:13.3 Y:9.0)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Riversbreath Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Armguards of Maiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Armguards of Striking}}&lt;br /&gt;
{{Drops table row|Riversbreath Armguards of Scouting}}&lt;br /&gt;
{{Drops table row|Riversbreath Fingerwraps of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Fingerwraps of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Fingerwraps of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Boots of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Greaves of Striking}}&lt;br /&gt;
{{Drops table row|Riversbreath Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Riversbreath Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Sandals of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Sandals of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:14.4 Y:11.8)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Riversbreath Pelt of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Pelt of Maiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Halfmask of Striking}}&lt;br /&gt;
{{Drops table row|Riversbreath Halfmask of Scouting}}&lt;br /&gt;
{{Drops table row|Riversbreath Mask of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Goggles of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Goggles of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Bottoms of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Bottoms of Maiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Hose of Striking}}&lt;br /&gt;
{{Drops table row|Riversbreath Hose of Scouting}}&lt;br /&gt;
{{Drops table row|Riversbreath Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Breeches of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Breeches of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:10.5 Y:12.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Riversbreath Jacket of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Chestpiece of Striking}}&lt;br /&gt;
{{Drops table row|Riversbreath Chestpiece of Scouting}}&lt;br /&gt;
{{Drops table row|Riversbreath Chestpiece of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Chestwrap of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Chestwrap of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:8.4 Y:16.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Riversbreath Arms (IL 650)}}&lt;br /&gt;
{{Drops table row|Riversbreath Labrys}}&lt;br /&gt;
{{Drops table row|Riversbreath Faussar}}&lt;br /&gt;
{{Drops table row|Riversbreath Bayonet}}&lt;br /&gt;
{{Drops table row|Riversbreath Spear}}&lt;br /&gt;
{{Drops table row|Riversbreath War Scythe}}&lt;br /&gt;
{{Drops table row|Riversbreath Tonfas}}&lt;br /&gt;
{{Drops table row|Riversbreath Blade}}&lt;br /&gt;
{{Drops table row|Riversbreath Jambiyas}}&lt;br /&gt;
{{Drops table row|Riversbreath Twinfangs}}&lt;br /&gt;
{{Drops table row|Riversbreath Longbow}}&lt;br /&gt;
{{Drops table row|Riversbreath Culverin}}&lt;br /&gt;
{{Drops table row|Riversbreath Tathlums}}&lt;br /&gt;
{{Drops table row|Riversbreath Staff}}&lt;br /&gt;
{{Drops table row|Riversbreath Grimoire}}&lt;br /&gt;
{{Drops table row|Riversbreath Tuck}}&lt;br /&gt;
{{Drops table row|Riversbreath Round Brush}}&lt;br /&gt;
{{Drops table row|Riversbreath Cane}}&lt;br /&gt;
{{Drops table row|Riversbreath Codex}}&lt;br /&gt;
{{Drops table row|Riversbreath Star Globe}}&lt;br /&gt;
{{Drops table row|Riversbreath Pendulums}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Earring of Healing}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Riversbreath Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Ihuykatumu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Punutiy Crossing}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Gear ihuykatumu.jpg|512px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
The gear from Ihuykatumu is a recolor of the gear from {{questlink|dungeon|Paglth&#039;an}}.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Dawntrail London screenshot 1.jpg&lt;br /&gt;
Dawntrail London screenshot 2.jpg&lt;br /&gt;
Ihuykatumu intro.jpg&lt;br /&gt;
Ihuykatumu boss.jpg&lt;br /&gt;
Dawntrail dungeon 1.jpg|Concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Return_to_Cinder&amp;diff=1199770</id>
		<title>Return to Cinder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Return_to_Cinder&amp;diff=1199770"/>
		<updated>2026-02-04T00:57:33Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: Make location precise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Return to Cinder&lt;br /&gt;
| description = The Zanr&#039;ak altar is used to augur the outcome of future battles between the Amalj&#039;aa and Ul&#039;dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location =  Southern Thanalan&lt;br /&gt;
| location-x = 24.3&lt;br /&gt;
| location-y = 26.1&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 49&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6,960&lt;br /&gt;
| gil = 98&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 281&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Cindersoot Pegujj Chah&lt;br /&gt;
| enemies = Amalj&#039;aa Pugilist, Amalj&#039;aa Lancer, Amalj&#039;aa Archer &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 430&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{item icon|Book of Netherfire I}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everything%27s_Better&amp;diff=1199762</id>
		<title>Everything&#039;s Better</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everything%27s_Better&amp;diff=1199762"/>
		<updated>2026-02-04T00:03:10Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: Correct location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Everything&#039;s Better&lt;br /&gt;
| description = Masters of poisons, the sylphs utilize all manner of the forest&#039;s flora and fauna to create their deadly tinctures. One of those materials is a funguar known as the sylph bonnet for the hood-like shape of the cap. The poison from one cap can sicken an entire army, so it is best that the creatures are disposed of before the beastmen find them.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 23.7&lt;br /&gt;
| location-y = 14.5&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 49&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6,960&lt;br /&gt;
| gil = 98&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 281&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Sylph Bonnet&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 620&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{item icon|Book of Netherfire I}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=1198807</id>
		<title>The Howling Eye (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=1198807"/>
		<updated>2026-01-30T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /* Abilities */ Grammar &amp;quot;will damages&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Howling Eye|the level 50 challenge-mode [[trial]]|The Howling Eye (Extreme)|the [[Ultimate Raid]] involving [[Garuda]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Hard)&lt;br /&gt;
| image = The howling eye hard banner1.png&lt;br /&gt;
| description = Not to be outdone by the [[Amalj&#039;aa]], the [[Ixal]] have also taken advantage of the Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of [[Garuda]] is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 34.3, 24.9&lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = In for Garuda Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} This trial was carried forward from [[Patch 1.23b|1.x]] and revamped. {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
*{{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=VGPVGdsNMO0|dimensions=350|align=right|description=Garuda Guide (Hard)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that damages a random player and all players near them. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Garuda&#039;s Weapons}}&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Garuda Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Garuda&#039;s Feather}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Gaze}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Scream}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Pain}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Beak}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Talons}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Blood}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Plumes}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Spine}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Abandon}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Van}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Will}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Honor}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Tail}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Embrace}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Lift}}&lt;br /&gt;
{{Drops table row|Vortex Weapon Coffer (IL 70)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Fallen Angel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Heehee HAHA hahaha HEEHEE hahah HEEEEEE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Soon you will see the depths of your folly, mortals!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; THE RECKONING COMES!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; There is no escape! No hope! NONE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Die! DIE!!! DIIIIIIIEEE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; My power... No...&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation&amp;diff=1185169</id>
		<title>Emanation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation&amp;diff=1185169"/>
		<updated>2026-01-04T01:54:14Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /* link= Lady of Bliss: Lakshmi */ Punctuation nit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 70 challenge-mode [[trial]]|Emanation (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation&lt;br /&gt;
| description = Upon witnessing her daughter&#039;s death at the hands of [[Fordola]] and her Skulls, the [[Qalyana]] broodmother cried out to the heavens in despair ... and a primal answered. Sri [[Lakshmi]], patron deity of the Ananta, came forth from the aether, and the imperials were put to flight. Alas, the tale did not end there, for now the Qalyana demand that the Vira come and pay tribute to the goddess. And so it falls to you and your comrades to journey unto the Qalyana stronghold of [[Djanan Qhat]], and put an end to Sri Lakshmi&#039;s dream.&lt;br /&gt;
| image = Emanation.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 67&lt;br /&gt;
| level-sync = 68&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| entrance = The Fringes&lt;br /&gt;
| entrance-coordinates = 28.1,19.4&lt;br /&gt;
| req-quest = The Lady of Bliss&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=lv-x2teaMC8|dimensions=350|align=right|description=Updated Shadowbringers guide}}&lt;br /&gt;
{{evt|service=youtube|id=GjlaH-p187o|dimensions=350|align=right|description=Lakshmi guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
The trial begins with Lakshmi surrounded by a barrier, and flanked by a pair of [[Dreaming Kshatriya]]. Defeat them to lower Lakshmi&#039;s barrier and begin the fight, but bear in mind that Lakshmi will use area of effect attacks that also heal the Dreamers, so the party should concentrate on them one at a time rather than splitting attention.&lt;br /&gt;
&lt;br /&gt;
Shortly after she begins fighting for herself, Lakshmi will leave the platform and prepare to use a special attack that is an instant kill on anyone not shielded by the Duty mechanic - [[Vril]]. Players can hold a single charge of Vril at any time and activate it whenever they wish; once activated, the charge lasts for around 30 seconds and significantly reduces the effect of Lakshmi&#039;s attacks. After this attack has been used once, she will not attempt to use it again during the regular version of the trial.&lt;br /&gt;
&lt;br /&gt;
Replacement Vril orbs will spawn shortly before the time comes to actually use them; do not touch an orb if you already have a charge, as it will still consume the orb (meaning another party member won&#039;t be able to use it). The main times to use them are when Lakshmi moves to the centre of the platform and casts a platform-wide AoE with no safe zone. This inflicts heavy damage and knockback if you do not use your Vril, and falling off the platform is an instant KO (though you will return to the starting position and can be Raised).&lt;br /&gt;
&lt;br /&gt;
Aside from the Vril mechanic, the fight is fairly straightforward and mostly involves positioning her area attacks. Lakshmi will apply the Target Left or Target Right states depending on which &amp;quot;Hand&amp;quot; ability she is using; one corresponds to a circular blue pool effect that grows larger if it deals damage to players, and the other corresponds to cross-shaped effects that originate from 2-3 random players at a time. She will also periodically mark someone with a large orange effect with arrows that point toward the target; when this occurs, stack up to spread the damage.&lt;br /&gt;
&lt;br /&gt;
The fight is otherwise fairly straightforward until Lakshmi is defeated, though visually noisy and chaotic. Just don&#039;t stand in the AoEs (apart from the one you need to stack for) and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
* Important information:&lt;br /&gt;
** Kill adds 1 at a time&lt;br /&gt;
** You will need to pick up a replacement blue orb to use, pick up only one&lt;br /&gt;
** Use the button:&lt;br /&gt;
*** Shortly after the adds are gone in the beginning of the fight&lt;br /&gt;
*** When she moves to the centre of the platform&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{action icon|Stotram}} ({{BLU}} [[Blue Mage]]s)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Some lines from the boss are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Decriers! Defilers! (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Ignite accumulated vril to protect yourself from several of Lakshmi&#039;s devastating attacks.&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Open your heartsss to me! (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: Who are you to wake them from the dream...&lt;br /&gt;
 Lakshmi: A sssliver of grace I bequeath to you...&lt;br /&gt;
 You draw more vril into your body!&lt;br /&gt;
 Your vril ignites!&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Ressst your weary sssouls in my bosom. (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: Partake of my life and my love...&lt;br /&gt;
 Your vril dissipates...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;I shall free you from your hate! (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: There is no place for you within our dream...&lt;br /&gt;
 Your vril ignites!&lt;br /&gt;
 Your vril dissipates...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Sssurrender to blisss... (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Do not your sssouls weigh heavy? (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: There is no place for you within our dream...&lt;br /&gt;
 You draw more vril into your body!&lt;br /&gt;
 Your vril ignites!&lt;br /&gt;
 Your vril dissipates...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Your sssouls are ssstained... (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: My grace, my beauty, my everything...is yours...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Darknesss holdsss no sssolace... (voice acted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation&amp;diff=1185167</id>
		<title>Emanation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation&amp;diff=1185167"/>
		<updated>2026-01-04T01:51:21Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: /* link= Lady of Bliss: Lakshmi */ Grammar nit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 70 challenge-mode [[trial]]|Emanation (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation&lt;br /&gt;
| description = Upon witnessing her daughter&#039;s death at the hands of [[Fordola]] and her Skulls, the [[Qalyana]] broodmother cried out to the heavens in despair ... and a primal answered. Sri [[Lakshmi]], patron deity of the Ananta, came forth from the aether, and the imperials were put to flight. Alas, the tale did not end there, for now the Qalyana demand that the Vira come and pay tribute to the goddess. And so it falls to you and your comrades to journey unto the Qalyana stronghold of [[Djanan Qhat]], and put an end to Sri Lakshmi&#039;s dream.&lt;br /&gt;
| image = Emanation.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 67&lt;br /&gt;
| level-sync = 68&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| entrance = The Fringes&lt;br /&gt;
| entrance-coordinates = 28.1,19.4&lt;br /&gt;
| req-quest = The Lady of Bliss&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=lv-x2teaMC8|dimensions=350|align=right|description=Updated Shadowbringers guide}}&lt;br /&gt;
{{evt|service=youtube|id=GjlaH-p187o|dimensions=350|align=right|description=Lakshmi guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
The trial begins with Lakshmi surrounded by a barrier, and flanked by a pair of [[Dreaming Kshatriya]]. Defeat them to lower Lakshmi&#039;s barrier and begin the fight, but bear in mind that Lakshmi will use area of effect attacks that also heal the Dreamers, so the party should concentrate on them one at a time rather than splitting attention.&lt;br /&gt;
&lt;br /&gt;
Shortly after she begins fighting for herself, Lakshmi will leave the platform and prepare to use a special attack that is an instant kill on anyone not shielded by the Duty mechanic - [[Vril]]. Players can hold a single charge of Vril at any time and activate it whenever they wish; once activated, the charge lasts for around 30 seconds and significantly reduces the effect of Lakshmi&#039;s attacks. After this attack has been used once, she will not attempt to use it again during the regular version of the trial.&lt;br /&gt;
&lt;br /&gt;
Replacement Vril orbs will spawn shortly before the time comes to actually use them; do not touch an orb if you already have a charge, as it will still consume the orb (meaning another party member won&#039;t be able to use it). The main times to use them are when Lakshmi moves to the centre of the platform and casts a platform-wide AoE with no safe zone. This inflicts heavy damage and knockback if you do not use your Vril, and falling off the platform is an instant KO (though you will return to the starting position and can be Raised).&lt;br /&gt;
&lt;br /&gt;
Aside from the Vril mechanic, the fight is fairly straightforward and mostly involves positioning her area attacks. Lakshmi will apply the Target Left or Target Right states depending on which &amp;quot;Hand&amp;quot; ability she is using; one corresponds to a circular blue pool effect that grows larger if it deals damage to players, and the other corresponds to cross-shaped effects that originate from 2-3 random players at a time. She will also periodically mark someone with a large orange effect with arrows that point toward the target; when this occurs, stack up to spread the damage.&lt;br /&gt;
&lt;br /&gt;
The fight is otherwise fairly straightforward until Lakshmi is defeated, though visually noisy and chaotic. Just don&#039;t stand in the AoEs (apart from the one you need to stack for) and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
* Important information&lt;br /&gt;
** Kill adds 1 at a time&lt;br /&gt;
** You will need to pick up a replacement blue orb to use, pick up only one&lt;br /&gt;
** Use the button ...&lt;br /&gt;
*** Shortly after the adds are gone in the beginning of the fight&lt;br /&gt;
*** When she moves to the centre of the platform&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{action icon|Stotram}} ({{BLU}} [[Blue Mage]]s)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Some lines from the boss are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Decriers! Defilers! (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Ignite accumulated vril to protect yourself from several of Lakshmi&#039;s devastating attacks.&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Open your heartsss to me! (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: Who are you to wake them from the dream...&lt;br /&gt;
 Lakshmi: A sssliver of grace I bequeath to you...&lt;br /&gt;
 You draw more vril into your body!&lt;br /&gt;
 Your vril ignites!&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Ressst your weary sssouls in my bosom. (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: Partake of my life and my love...&lt;br /&gt;
 Your vril dissipates...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;I shall free you from your hate! (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: There is no place for you within our dream...&lt;br /&gt;
 Your vril ignites!&lt;br /&gt;
 Your vril dissipates...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Sssurrender to blisss... (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Do not your sssouls weigh heavy? (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: There is no place for you within our dream...&lt;br /&gt;
 You draw more vril into your body!&lt;br /&gt;
 Your vril ignites!&lt;br /&gt;
 Your vril dissipates...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Your sssouls are ssstained... (voice acted)&#039;&#039;&#039;&lt;br /&gt;
 Lakshmi: My grace, my beauty, my everything...is yours...&lt;br /&gt;
 Lakshmi: &#039;&#039;&#039;Darknesss holdsss no sssolace... (voice acted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Atma_Zodiac_Weapons/Quest&amp;diff=1184260</id>
		<title>Atma Zodiac Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Atma_Zodiac_Weapons/Quest&amp;diff=1184260"/>
		<updated>2025-12-31T19:56:23Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: 12 divided by 20% is 60, not 56&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Zenith Zodiac Weapons/Quest|Zenith &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 90]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Atma Zodiac Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 100&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 2.2&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt]] - [[Hyrstmill]] , [[North Shroud]] (x30,y-20)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt]] - [[Hyrstmill]] , [[North Shroud]] (x30,y-20)&amp;lt;br&amp;gt;[[Jalzahn]] - [[Hyrstmill]] , [[North Shroud]] (x30,y-19)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{questlink|feature|Up in Arms}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Curtana Atma|size=big|x}} {{item icon|Holy Shield Atma|size=big|x}} {{item icon|Bravura Atma|size=big|x}} {{item icon|Gae Bolg Atma|size=big|x}} {{item icon|Sphairai Atma|size=big|x}} {{item icon|Yoshimitsu Atma|size=big|x}} {{item icon|Artemis Bow Atma|size=big|x}} {{item icon|Stardust Rod Atma|size=big|x}} {{item icon|The Veil of Wiyu Atma|size=big|x}} {{item icon|Thyrus Atma|size=big|x}} {{item icon|Omnilex Atma|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Animus Zodiac Weapons/Quest|Animus&amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; IL 100]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before beginning to create your [[Atma Zodiac Weapon]], you must:&lt;br /&gt;
*Complete your [[Zenith Zodiac Weapon]].&lt;br /&gt;
:&#039;&#039;(For [[Paladin]]s: Although you can start the quest with either the [[Curtana Zenith]] or [[Holy Shield Zenith]], you must have both on hand at the end in order to get your [[Atma Zodiac Weapon]]s.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=={{questlink|Feature|Up in Arms|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Gerolt]]&lt;br /&gt;
|location = [[Hyrstmill]], [[North Shroud]] (x30,y20) &lt;br /&gt;
|steps = &lt;br /&gt;
Speak with [[Gerolt]] with your [[Zenith Zodiac Weapon]] equipped who will then direct you to [[Jalzahn]] standing opposite him. [[Jalzahn]] needs you to bring him 12 crystalline objects known as Atma. Atma are dropped randomly from [[FATE]]s in certain zones around [[Eorzea]] when equipped with a [[Zenith Zodiac Weapon]]. After speaking to [[Jalzahn]], the quest will move to your &amp;quot;completed quest log&amp;quot;. Collect all 12 Atma, bring them to [[Jalzahn]] along with your unequipped [[Zenith Zodiac Weapon]] and you will be rewarded your [[Atma Zodiac Weapon]]. &#039;&#039;&#039;The Atmas will only drop after you have completed the quest!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===FATE Locations===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable}}&lt;br /&gt;
! Zone&lt;br /&gt;
! Region&lt;br /&gt;
! Atma&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Outer La Noscea]]&lt;br /&gt;
{{!}} [[File:Limsa Lominsa Flag.png|20px|link=]] [[La Noscea]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Lion}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Upper La Noscea]]&lt;br /&gt;
{{!}} [[File:Limsa Lominsa Flag.png|20px|link=]] [[La Noscea]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Water-bearer}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Middle La Noscea]]&lt;br /&gt;
{{!}} [[File:Limsa Lominsa Flag.png|20px|link=]] [[La Noscea]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Ram}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Western La Noscea]]&lt;br /&gt;
{{!}} [[File:Limsa Lominsa Flag.png|20px|link=]] [[La Noscea]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Crab}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lower La Noscea]]&lt;br /&gt;
{{!}} [[File:Limsa Lominsa Flag.png|20px|link=]] [[La Noscea]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Fish}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Eastern Thanalan]]&lt;br /&gt;
{{!}} [[File:Uldah Flag.png|20px|link=]] [[Thanalan]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Bull}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Central Thanalan]]&lt;br /&gt;
{{!}} [[File:Uldah Flag.png|20px|link=]] [[Thanalan]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Scales}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Western Thanalan]]&lt;br /&gt;
{{!}} [[File:Uldah Flag.png|20px|link=]] [[Thanalan]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Twins}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Southern Thanalan]]&lt;br /&gt;
{{!}} [[File:Uldah Flag.png|20px|link=]] [[Thanalan]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Scorpion}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[North Shroud]]&lt;br /&gt;
{{!}} [[File:Gridania Flag.png|20px|link=]] [[The Black Shroud]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Archer}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[East Shroud]]&lt;br /&gt;
{{!}} [[File:Gridania Flag.png|20px|link=]] [[The Black Shroud]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Goat}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Central Shroud]]&lt;br /&gt;
{{!}} [[File:Gridania Flag.png|20px|link=]] [[The Black Shroud]]&lt;br /&gt;
{{!}} {{item icon|Atma of the Maiden}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
===Notes===&lt;br /&gt;
*You must be &#039;&#039;&#039;equipped&#039;&#039;&#039; with a [[Zenith Zodiac Weapon]] in order to get Atma; however this can be &#039;&#039;&#039;any&#039;&#039;&#039; [[Zenith Zodiac Weapon]] / [[job]].&lt;br /&gt;
**Paladins can choose to equip &amp;quot;either&amp;quot; the Zenith sword or shield, both need not be equipped, potentially making them stronger than other jobs when doing level sync 50+ [[FATE]]s&lt;br /&gt;
*Atma drop &#039;&#039;&#039;randomly&#039;&#039;&#039; from &#039;&#039;&#039;any&#039;&#039;&#039; [[FATE]] in that zone. &lt;br /&gt;
**&#039;&#039;&#039;The drop rate is 20% per FATE&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://youtu.be/Zg-LRoukGVo FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVII] YoshiP also stated that rates started at 2% and were buffed in [[Patch 2.4]] and further later.&amp;lt;/ref&amp;gt;, which means on average 60 FATEs for all 12 Atma.&lt;br /&gt;
**Being in a [[party]] or having your [[Chocobo]] out has no effect on the drop chance.&amp;lt;ref name=two&amp;gt;http://forum.square-enix.com/ffxiv/threads/155891-FAQ-Zoadiac-Weapons-You&amp;lt;/ref&amp;gt; Being able to finish [[FATE]]s faster, however, will allow for more chances in the same amount of time.&lt;br /&gt;
**Your rating in the [[FATE]] doesn&#039;t affect your drop rate, but only successfully completed [[FATE]]s will drop Atma.&amp;lt;ref name=two&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
**You do not need to stay for the entire length of the [[FATE]]&amp;lt;ref name=two&amp;gt;&amp;lt;/ref&amp;gt;, however you must still be in the same map when the FATE finishes.&lt;br /&gt;
*When Atma do drop, you will be alerted in-game by a popup.&lt;br /&gt;
**Atma go into your normal inventory rather than your Key Item inventory. Make sure you have free space in your inventory.&lt;br /&gt;
**Because the quest is marked as &amp;quot;completed&amp;quot; after the explanation from [[Jalzahn]]; the game does not automatically track the number / type of Atma in your collection.&lt;br /&gt;
**You can collect multiple Atma of the same kind; however only one of each type is used per weapon upgrade.&lt;br /&gt;
*This is a good opportunity for you to train your [[Companions|Chocobo]] if you wish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrade To [[Animus Zodiac Weapons]]==&lt;br /&gt;
{{main|Animus Zodiac Weapons}}&lt;br /&gt;
{{See also|Animus Zodiac Weapons/Quest}}&lt;br /&gt;
After obtaining a [[Atma Zodiac Weapon]] (iLvl 100), it can be upgraded to a [[Animus Zodiac Weapon]] (iLvl 100) by completing the 9 books in the quest {{questlink|feature|Trials of the Braves}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons nav}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Zodiac Weapons]] [[Category:Zodiac Weapons Quests]] [[Category:Patch 2.2 Quests]]&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Good_to_Be_Bud&amp;diff=805576</id>
		<title>Good to Be Bud</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Good_to_Be_Bud&amp;diff=805576"/>
		<updated>2024-07-16T03:53:06Z</updated>

		<summary type="html">&lt;p&gt;CaseyCarter: Made location more precise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Good to Be Bud&lt;br /&gt;
| description = When a morbol begins to bud, it can only mean one thing─more morbols. The realm does not need any more morbols.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 13.6&lt;br /&gt;
| location-y = 12.1&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| level = 44&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 5,830&lt;br /&gt;
| gil = 88&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 253&lt;br /&gt;
| mettle = &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{item icon|Book of Skywind I}}&lt;/div&gt;</summary>
		<author><name>CaseyCarter</name></author>
	</entry>
</feed>