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	<updated>2026-04-17T23:41:47Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Binding_Coil_of_Bahamut_-_Turn_2&amp;diff=339151</id>
		<title>The Binding Coil of Bahamut - Turn 2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Binding_Coil_of_Bahamut_-_Turn_2&amp;diff=339151"/>
		<updated>2021-10-30T18:10:06Z</updated>

		<summary type="html">&lt;p&gt;BurningYearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Binding Coil of Bahamut}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Binding Coil of Bahamut - Turn 2&lt;br /&gt;
| description = At the depth of 912 yalms, you find your path blocked by Dalamud&#039;s internal defenses. Born of advanced Allagan science, these spherical constructs are still fully functional even after eras in existence, and will seek to annihilate all intruders or be destroyed in attempt.&lt;br /&gt;
| image = The Binding Coil of Bahamut - Turn 2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 73&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Primal Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
{{#ev:youtube|mqP2ooPB9ys|400|right}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
Players need to have an average item level (iLvl) of 73 or above to enter Turn 2. &lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Defeat the ADS: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Multiple [[ADS]]-type bosses===&lt;br /&gt;
This is a gauntlet fight. made up of multiple ADS type bosses. The first boss you see will start the timer on the gauntlet and you must kill every boss including the final one before the timer runs out or the pretty lights will wipe the entire raid. You can see the timer by the clicks that begin counting down as soon as you start the encounter. Each nodes you kill will eliminate that mechanics from the final encounter.&lt;br /&gt;
&lt;br /&gt;
====Global Mechanics====&lt;br /&gt;
&lt;br /&gt;
Mechanics that are used by both ADS and all the other nodes before it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Voltage&#039;&#039;&#039; : Inflict moderate raidwide damage and apply Paralysis which periodically stun the affected player. This should be interrupted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repelling Cannon&#039;&#039;&#039; : A pointblank AoE that can be avoided&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; : Frontal cone attack that also apply a stack of Vulnerability. Tank swap should occur at around 4 stacks&lt;br /&gt;
&lt;br /&gt;
=====Monitoring Node=====&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039; : Inflict a low raidwide damage. Healers should keep this in mind. This ability is shared by ADS&lt;br /&gt;
&lt;br /&gt;
Upon death, all remaining mobs will gain Physical Damage Up buff increasing their damage dealt.&lt;br /&gt;
&lt;br /&gt;
====Defense Node====&lt;br /&gt;
A node on the eastern path&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain Lighting&#039;&#039;&#039; : Blast a random player with lightning and jumping to nearby players dealing damage. Damage dealt remains the same regardless of jumps. Spread out to minimize damage as much as possible&lt;br /&gt;
&lt;br /&gt;
Upon death, all remaining mobs will gain Slashing Resistance, reducing slashing damage taken by about 25%.&lt;br /&gt;
&lt;br /&gt;
====Disposal Node====&lt;br /&gt;
A node on the eastern path&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestream&#039;&#039;&#039; : An AoE in a star-like formation consisting of 5 AoE lines, dealing damage and applying a severe DoT to anyone hit. Move away from the AoEs to avoid getting hit&lt;br /&gt;
&lt;br /&gt;
Upon death, all remaining mobs will gain Magic Resistance, reducing magic damage taken by roughly 25%.&lt;br /&gt;
&lt;br /&gt;
====Quarantine Node====&lt;br /&gt;
A node on the western path&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allagan Rot&#039;&#039;&#039; : Debuffs a random player with Allagan Rot. If this debuff expires it will explode dealing massive damage to the raid. This debuff can be passed on to another player, resetting its duration while applying Allagan Immunity on the spreading player preventing them from receiving Rot until it expires.&lt;br /&gt;
&lt;br /&gt;
The party should stay spread to avoid accidental spreading of Rot. Assign which general order should Rot be pased onto. Numbering the players is greatly suggested.&lt;br /&gt;
&lt;br /&gt;
Upon death, all remaining mobs will gain Haste, reducing cast and recast time by 50%.&lt;br /&gt;
&lt;br /&gt;
====Attack Node====&lt;br /&gt;
A node on the western path&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravity Field&#039;&#039;&#039; : Place down a Gravity Field on a random dealing damage and slowing down anyone standing inside it&lt;br /&gt;
&lt;br /&gt;
Upon death, all remaining mobs will gain Blunt Resistance, reducing blunt damage taken by 25%&lt;br /&gt;
&lt;br /&gt;
====Sanitary Node====&lt;br /&gt;
A node on the western path&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballast&#039;&#039;&#039; : Face a random direction and create three layers of ring that will damage and knocks the player back if stood inside them. These rings are cutoff at around 90 degree behind the boss. Either go behind the boss or simply run away from it.&lt;br /&gt;
&lt;br /&gt;
Upon death, all remaining mobs will gain Slashing Resistance, reducing slashing damage taken by 25%&lt;br /&gt;
&lt;br /&gt;
===ADS===&lt;br /&gt;
&lt;br /&gt;
The final boss of the turn will use all the global mechanics and use any abilities from the nodes you haven&#039;t killed yet. If the Quarantine Node have been killed it, it will gain either Gravity Field or Firestream at 75% HP and either Ballast or Chain Lightning at 50% HP. If the Quarantine Node have not been killed, however, it&#039;ll gain Allagan Rot at 75% HP with all the other mechanics being postponed to 50% and 25% HP. Vacuum waves will make a return here albeit with greatly increased damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[ADS]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item reward||ADS Frame}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Allagan Visor of Aiming}}&lt;br /&gt;
{{Drops table row|Allagan Tunic of Casting}}&lt;br /&gt;
{{Drops table row|Allagan Plate Belt}}&lt;br /&gt;
{{Drops table row|Allagan Boots of Healing}}&lt;br /&gt;
{{Drops table row|Allagan Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Allagan Earrings of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Choker of Healing}}&lt;br /&gt;
{{Drops table row|Allagan Ring of Fending}}&lt;br /&gt;
{{Drops table row|Allagan Wootz Nugget}}&lt;br /&gt;
{{Drops table row|Allagan Silk}}&lt;br /&gt;
{{Drops table row|Allagan Leather}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Headgear}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Leg Gear}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Allagan Circlet of Healing}}&lt;br /&gt;
{{Drops table row|Allagan Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Heavy Allagan Cuisses}}&lt;br /&gt;
{{Drops table row|Allagan Boots of Casting}}&lt;br /&gt;
{{Drops table row|Allagan Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Allagan Choker of Maiming}}&lt;br /&gt;
{{Drops table row|Allagan Bracelets of Casting}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>BurningYearn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Binding_Coil_of_Bahamut_-_Turn_1&amp;diff=339147</id>
		<title>The Binding Coil of Bahamut - Turn 1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Binding_Coil_of_Bahamut_-_Turn_1&amp;diff=339147"/>
		<updated>2021-10-30T17:58:29Z</updated>

		<summary type="html">&lt;p&gt;BurningYearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Binding Coil of Bahamut - Turn 1&lt;br /&gt;
| description = Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity.&lt;br /&gt;
| image = The Binding Coil of Bahamut - Turn 1.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 70&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Primal Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Binding Coil of Bahamut}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
{{#ev:youtube|ZIoyLNYyOzo|400|right|The Binding Coil of Bahamut Turn 1 Guide}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Players&#039; average item level (iLvl) needs to be 70 or above to enter Turn 1. &lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Gain access to the Exploratory Site: 0/1&lt;br /&gt;
* Breach the aetherial fields: 0/2&lt;br /&gt;
* Defeat Caduceus: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[ADS]]===&lt;br /&gt;
[[ADS]], Allagan Defense System, is the mini-boss of Turn 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Voltage&#039;&#039;&#039; : Inflict moderate damage to all players and apply Paralysis, which will periodically stun the affected player and cannot be cleansed. Interrupt the cast at all cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repelling Cannon&#039;&#039;&#039; : A pointblank AoE from the boss&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing Laser&#039;&#039;&#039; : A line AoE aimed on a random person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nodes&#039;&#039;&#039; : Adds will spawn on the entrance and will tether to the boss if they get too close causing the boss to regenerate some HP and gain increased damage done. Several variants may spawn though all of them will cast Repelling Cannon similar to ADS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; : ADS will explode after 4 minutes(4 clicks), dealing massive damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Caduceus]]===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystal Platform&#039;&#039;&#039; : The yellow crystal path that you&#039;ve been walking on before will glows and apply a bleed to anyone standing on it when Caducues is active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hood Swing&#039;&#039;&#039; : Non telegraphed cleave tankbuster with a large radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whip Back&#039;&#039;&#039; : A telegraphed backward cleave used when a player is standing behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regorge&#039;&#039;&#039; : Spit a poison puddle on a random player that deals damage over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steel Scales&#039;&#039;&#039; : Caduceus will periodically gain a stack of Steel Scales, increasing physical damage dealt by around 50%. This buff does not expires on its own and will stack up to 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Matter Slime&#039;&#039;&#039; : Several of the platforms will begin to glow and when it finish, anyone standing on top of these platforms will spawn a Dark Matter Slime. These adds will fixate on the player spawning them and explode if the target is too far away, dealing massive AoE damage. If Caduceus comes in contact with these slimes, it will eat the slime and lose a stack of Steel Scales but also heal itself for the amount of HP the slime have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split&#039;&#039;&#039; : At around 68% HP, the boss will split into two with both having halved HP and damage. Both bosses will gain Steel Scales over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merge&#039;&#039;&#039; : After the split, Caduceus will merge with its duplicate if they get too close to one another, merging their HP and rapidly gain Steel Scales&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; : Caduceus will rapidly gain Steel Scales when the other Caduceus is killed. Burn them both down at around the same time.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Spread out. Assign players to spawn slime. DPS the slime down to around 20% before letting. Bring the slime towards the boss from its side. Splitting the boss when it has no stacks is greatly preferred &lt;br /&gt;
&lt;br /&gt;
On split, take your party and split in to 2 light parties and burn your respective bosses. Continue to drag slimes to the boss during this phase to prevent the tanks from getting overwhelmed. Split DPS equally and make sure both of them are away from each other.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Caduceus]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item reward||ADS Plating}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Allagan Round Shield}}&lt;br /&gt;
{{Drops table row|Heavy Allagan Armor}}&lt;br /&gt;
{{Drops table row|Allagan Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Allagan Tassets of Maiming}}&lt;br /&gt;
{{Drops table row|Allagan Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Earrings of Maiming}}&lt;br /&gt;
{{Drops table row|Allagan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Allagan Ring of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Ring of Casting}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Allagan Circlet of Casting}}&lt;br /&gt;
{{Drops table row|Allagan Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Allagan Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Allagan Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Heavy Allagan Flanchard}}&lt;br /&gt;
{{Drops table row|Allagan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Allagan Choker of Fending}}&lt;br /&gt;
{{Drops table row|Allagan Bracelets of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Wootz Nugget}}&lt;br /&gt;
{{Drops table row|Allagan Silk}}&lt;br /&gt;
{{Drops table row|Allagan Leather}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Headgear}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Hand Gear}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Foot Gear}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====Treasure Coffer (X: 14.5 Y: 4.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|X-Potion}}&lt;br /&gt;
{{Drops table row|X-Ether}}&lt;br /&gt;
{{Drops table row|Hi-Elixir}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>BurningYearn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Binding_Coil_of_Bahamut_-_Turn_1&amp;diff=339128</id>
		<title>The Binding Coil of Bahamut - Turn 1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Binding_Coil_of_Bahamut_-_Turn_1&amp;diff=339128"/>
		<updated>2021-10-30T16:04:25Z</updated>

		<summary type="html">&lt;p&gt;BurningYearn: changed the mechanics section and some of the strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Binding Coil of Bahamut - Turn 1&lt;br /&gt;
| description = Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity.&lt;br /&gt;
| image = The Binding Coil of Bahamut - Turn 1.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 70&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Primal Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Binding Coil of Bahamut}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
{{#ev:youtube|ZIoyLNYyOzo|400|right|The Binding Coil of Bahamut Turn 1 Guide}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Players&#039; average item level (iLvl) needs to be 70 or above to enter Turn 1. &lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Gain access to the Exploratory Site: 0/1&lt;br /&gt;
* Breach the aetherial fields: 0/2&lt;br /&gt;
* Defeat Caduceus: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[ADS]]===&lt;br /&gt;
[[ADS]], Allagan Defense System, is the mini-boss of Turn 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Voltage&#039;&#039;&#039; : Inflict moderate damage to all players and apply Paralysis, which will periodically stun the affected player and cannot be cleansed. Interrupt the cast at all cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repelling Cannon&#039;&#039;&#039; : A pointblank AoE from the boss&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing Laser&#039;&#039;&#039; : A line AoE aimed on a random person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nodes&#039;&#039;&#039; : Adds will spawn on the entrance and will tether to the boss if they get too close. Two variants may appear : Attack Node and Defense Node. Both nodes will cast Repelling Cannon, and the Attack Node will periodically spawn a gravity field on the ground which slows down anyone standing inside it. OT should grab the nodes and bring them away from the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; : ADS will explode after 4 minutes(4 clicks), dealing massive damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Caduceus]]===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hood Swing&#039;&#039;&#039; : Non telegraphed cleave tankbuster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whip Back&#039;&#039;&#039; : A telegraphed backward cleave used when a player is standing behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regorge&#039;&#039;&#039; : Spit a poison puddle on a random player that deals damage over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steel Scales&#039;&#039;&#039; : Caduceus will periodically gain a stack of Steel Scales, increasing physical damage dealt. This buff does not expires on its own and will stack up to 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Matter Slime&#039;&#039;&#039; : Several of the platforms will begin to glow and when it finish, anyone standing on top of these platforms will spawn a Dark Matter Slime. These adds will fixate on the player spawning them and explode if the target is too far away, dealing massive AoE damage. If Caduceus comes in contact with these slimes, it will eat the slime and lose a stack of Steel Scales but also heal itself for the amount of HP the slime have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split&#039;&#039;&#039; : At around 68% HP, the boss will split into two with both having halved HP and damage. Both bosses will gain Steel Scales over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merge&#039;&#039;&#039; : After the split, Caduceus will merge with its duplicate if they get too close to one another, merging their HP and rapidly gain Steel Scales&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; : Caduceus will rapidly gain Steel Scales when the other Caduceus is killed. Burn them both down at around the same time.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Spread out. Assign players to spawn slime. DPS the slime down to around 20% before letting. Bring the slime towards the boss from its side. Splitting the boss when it has no stacks is greatly preferred &lt;br /&gt;
&lt;br /&gt;
On split, take your party and split in to 2 light parties and burn your respective bosses. Continue to drag slimes to the boss during this phase to prevent the tanks from getting overwhelmed. Split DPS equally and make sure both of them are away from each other.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Caduceus]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item reward||ADS Plating}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Allagan Round Shield}}&lt;br /&gt;
{{Drops table row|Heavy Allagan Armor}}&lt;br /&gt;
{{Drops table row|Allagan Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Allagan Tassets of Maiming}}&lt;br /&gt;
{{Drops table row|Allagan Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Earrings of Maiming}}&lt;br /&gt;
{{Drops table row|Allagan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Allagan Ring of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Ring of Casting}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Allagan Circlet of Casting}}&lt;br /&gt;
{{Drops table row|Allagan Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Allagan Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Allagan Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Heavy Allagan Flanchard}}&lt;br /&gt;
{{Drops table row|Allagan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Allagan Choker of Fending}}&lt;br /&gt;
{{Drops table row|Allagan Bracelets of Striking}}&lt;br /&gt;
{{Drops table row|Allagan Wootz Nugget}}&lt;br /&gt;
{{Drops table row|Allagan Silk}}&lt;br /&gt;
{{Drops table row|Allagan Leather}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Headgear}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Hand Gear}}&lt;br /&gt;
{{Drops table row|Allagan Aetherstone - Foot Gear}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====Treasure Coffer (X: 14.5 Y: 4.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|X-Potion}}&lt;br /&gt;
{{Drops table row|X-Ether}}&lt;br /&gt;
{{Drops table row|Hi-Elixir}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>BurningYearn</name></author>
	</entry>
</feed>