<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boblers</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boblers"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Boblers"/>
	<updated>2026-04-18T00:03:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279658</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279658"/>
		<updated>2026-04-17T22:13:03Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* In-race tips */ examples of intentional-delay, leaving-item, item-denial, and steal avoidance strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo used in Chocobo Racing is NOT the same bird as the [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, a chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time a chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. The chocobo also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures players never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, a chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time the chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class the chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as the player breeds higher-pedigree chocobos with higher stars, and as players train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. A chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If a player doesn&#039;t feed their chocobo, or uses lower-Grade Feeds, that chocobo will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly a chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly a chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which a chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina a chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 for a starter chocobo (pedigree 1, 2-stars), and 2,000 for a maxed-out chocobo (pedigree 9, 4-stars).&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively a chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of a chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The starting chocobo will start with 1 Pedigree Level and 2-Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2-Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4-Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of the respective maximum in that stat.&lt;br /&gt;
* A chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but the chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
A chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: they cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
A chocobo will learn a random ability at [[#Rank|Rank 10]], if its learned slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* The player can can have their chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, the chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (&#039;&#039;not&#039;&#039; rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach their chocobo a specific ability.&lt;br /&gt;
* The chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* With an empty ability slot, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
A chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
The player can feed their chocobo once per rank-up. The feeding sessions are stockpiled, so players can save up for better food and/or perform feeds in batches, if desired.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], players may come across treasure coffers containing race items. Race items will be added to the hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for the user, others can be used to hinder opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can intentionally avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them. Conversely, jumping over a chest that is on the ground is a method to avoid them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar. Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
* Of all forerunning chocobos, targets the one with the most stamina remaining. This appears to use the raw number, not the percentage. &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, meaning it is possible to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, the player&#039;s chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course, and pressing left or right will move players onto the adjacent &amp;quot;track&amp;quot;. Players will want to steer their chocobo into speed boosts and out of speed decreases. When a player picks up an item, they will be able to use it from their hotbar. &lt;br /&gt;
&lt;br /&gt;
As players continue to enter races and their chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn entry to races in higher classes. However, the chocobo will also become barred from participating in lower-class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register a chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
* In the event players accidentally discard their registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}. This form is guaranteed to be pedigree 1, have 2-stars in all stats, and have the color desert yellow.&lt;br /&gt;
&lt;br /&gt;
====Register a Racing Chocobo====&lt;br /&gt;
After acquiring a registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for the chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
*Names can also be changed, and each name change costs {{gil|2000}} gil.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it &#039;&#039;cannot&#039;&#039; be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Players cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs. These NPCs vary based on the class.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view the current race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer a chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which a chocobo&#039;s stamina gauge depletes. If a chocobo runs out of stamina, their speed will drop to the minimum possible speed, and they will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Stands to the side of the track, out-of-bounds. Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Initially stands to the side of the track, out-of-bounds. Dives in a line AoE across the track. In higher classes, this line can be diagonal. Touching the AoE inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Stands to the side of the track, out-of-bounds. Sneezes a lingering purple puddle onto the far-left, middle, or far-right lane of the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Stands to the side of the track, out-of-bounds. Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select a challenge race.&lt;br /&gt;
*Only solo queueing is possible for challenge races - players cannot queue for them as a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that a chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* Players do not need to place 1st in the race to clear it - they only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs, in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parents&#039; characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo. Each retired racing chocobo can breed up to 10 times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent randomized pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]]. Each of these can only be used for 1 breeding session.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
&lt;br /&gt;
For further details, see the [[#Breeding strategy|Breeding Strategy]] section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which has a timestamp indicating when the fledgling chocobo can be retrieved.&lt;br /&gt;
&lt;br /&gt;
After 30 real-life minutes have passed, speak with Katering again to exchange the {{item icon|Proof of Covering}} for the new chocobo&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* &#039;&#039;&#039;Hereditary ability&#039;&#039;&#039; - Each parent&#039;s hereditary ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has completed and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* &#039;&#039;&#039;Color&#039;&#039;&#039; - Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* &#039;&#039;&#039;Star Ratings&#039;&#039;&#039; - Stars are inherited randomly from the parents&#039; genes, calculated for each stat separately.&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* &#039;&#039;&#039;Sex&#039;&#039;&#039; - The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* &#039;&#039;&#039;Weather preference&#039;&#039;&#039; - This is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if that next item may allow your opponent to catch up.&lt;br /&gt;
** Intentional-delay example - suppose the person behind you is getting close, but they have a significant stamina advantage. The box ahead has a [[File:Graviball.png|20px|link=]] &#039;&#039;&#039;Graviball&#039;&#039;&#039; in the first slot, and a [[File:Choco Meteor racing.png|20px|link=]] &#039;&#039;&#039;Choco Meteor&#039;&#039;&#039; in the second. It may be advantageous to slow down and let the opponent overtake you to claim the Graviball, then claim the Choco Meteor afterwards and use it to lower their stamina so you have an advantage. If the chest is on the ground, jumping early and then landing on the chest can also delay the item collection slightly, without slowing down.&lt;br /&gt;
** Leaving-item example - suppose the first item is a [[File:Briar Caltrop.png|20px|link=]] &#039;&#039;&#039;Briar Caltrop&#039;&#039;&#039;, the second is a [[File:Bacchus Water.png|20px|link=]] &#039;&#039;&#039;Bacchus Water&#039;&#039;&#039;, and you are in 1st place with a significant distance lead. In this case, it is safer to &#039;&#039;not&#039;&#039; collect the Caltrop, as doing so ensures the person in 2nd receives the Caltrop and cannot use the Bacchus Water on you. The Caltrop is neither useful nor harmful to you, due to your significant distance lead - but the Water has no distance limit, so it can and will be used on you if the person in 2nd place gets it.&lt;br /&gt;
* It can also be valuable to take an item to deny your opponent from taking it, and then use it in vain to destroy it so they also cannot steal it.&lt;br /&gt;
** Item-denial example: suppose you are in 1st and the box&#039;s first item is a [[File:Choco Meteor racing.png|20px|link=]] &#039;&#039;&#039;Choco Meteor&#039;&#039;&#039;. While the item&#039;s effects are not helpful to you (it only targets forerunning chocobos, which there are none of since you are 1st), letting 2nd take it would be devastating. It would be better for you to take it, so 2nd cannot. If you suspect 2nd might have [[File:Chocobo Ability Choco Steal.png|20px|link=]] [[Choco Steal]], you can also use the meteor despite it having no effect, as this will destroy the item and deny them from stealing it as well.&lt;br /&gt;
* If you suspect that a trailing opponent has [[File:Chocobo Ability Choco Steal.png|20px|link=]] [[Choco Steal]], try to use your item within 1 second of collecting it. NPC steals are very fast but not instant, so this can help ensure your item doesn&#039;t get stolen.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing_experience_tables&amp;diff=1279542</id>
		<title>Chocobo Racing experience tables</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing_experience_tables&amp;diff=1279542"/>
		<updated>2026-04-17T09:55:10Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Pedigree 8 */ 6-7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo Racing rank up.jpg|right|thumb|400px|Ranking up after a chocobo race.]]&lt;br /&gt;
A [[Chocobo Racing|Racing Chocobo]]&#039;s &amp;quot;rank&amp;quot; works similar to a level - chocobos earn {{experience}} experience by participating in chocobo races, and earning enough experience will increase the chocobo&#039;s rank. The amount needed for the next rank steadily increases as rank increases, and as pedigree (from [[Chocobo Racing#Breeding|breeding]]) increases.&lt;br /&gt;
&lt;br /&gt;
Some data in the following tables is taken from [https://ffxiv.gamerescape.com/wiki/Chocobo_Racing GamerEscape&#039;s Chocobo Racing article]. Additional data points have been added -  mainly filling out missing cells.&lt;br /&gt;
&lt;br /&gt;
Due to the length of these tables, they are collapsed by default. Click &amp;quot;show&amp;quot; on each table to expand it.&lt;br /&gt;
&lt;br /&gt;
==Pedigree 1==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 430&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 460&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 520&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 570&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || 610&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 620&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || 770&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 790&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || 850&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 890&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 950&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 1,020&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 1,040&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 1,060&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 1,120&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 1,140&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 1,240&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 2==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 260&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 330&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 480&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 560&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 710&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 730&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 830&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 860&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 880&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1,030&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 1,120&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 1,180&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 1,240&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 1,270&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 1,290&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1,320&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1,380&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 1,410&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 1,440&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 1,470&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 1,490&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 1,620&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 1,780&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 1,810&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 1,840&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 3==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 310&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 390&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 580&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,030&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,070&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,130&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,170&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 1,240&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 1,270&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || 1,460&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 1,580&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1,620&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 1,660&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 1,740&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1,770&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 1,810&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 1,890&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 1,930&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 2,070&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 2,230&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 2,270&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 2,310&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 2,440&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 4==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 280&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 540&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 610&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 710&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,010&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,090&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,130&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,170&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,370&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,540&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,590&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 1,630&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 1,680&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1,720&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 1,770&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 1,810&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 1,960&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,110&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2,160&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2,210&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 2,260&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 2,310&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 2,360&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 2,410&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 2,460&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 2,640&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 2,820&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 2,870&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 2,930&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 2,980&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 3,040&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 3,090&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 3,150&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 5==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 290&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 490&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 560&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 940&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 980&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,020&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,060&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,180&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,290&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,340&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,390&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,430&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,480&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,530&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,580&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,710&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,860&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 1,910&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 1,960&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,010&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 2,070&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 2,170&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 2,210&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,330&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2,560&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 2,620&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 2,680&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 2,730&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 2,790&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 2,980&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 3,170&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 3,230&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 3,300&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 3,360&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 3,420&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 3,490&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 3,550&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 3,760&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 6==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 310&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 370&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 590&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 850&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,160&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,260&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,310&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,410&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,540&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,670&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,730&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,780&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,840&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,890&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 2,260&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,320&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 2,390&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 2,450&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 2,510&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,680&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2,870&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2,930&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 3,130&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || 3,400&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 3,610&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 3,680&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 3,750&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 3,820&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 3,890&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 3,970&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 4,190&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 4,420&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 7==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 380&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 460&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 710&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 850&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,060&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1,110&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,260&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,390&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,520&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,580&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,640&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,690&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2,120&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 2,180&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 2,240&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,310&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,660&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 2,730&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 2,860&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 3,130&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 3,330&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3,400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 3,480&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 3,550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 3,770&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 3,990&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 4,070&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 4,150&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 4,230&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4,310&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 4,550&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 4,790&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 4,880&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 4,970&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 8==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 390&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 510&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 740&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 790&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 890&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1,160&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1,280&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,410&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,470&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,530&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,590&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,730&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,880&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 2,010&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 2,080&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2,240&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2,420&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 2,490&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 2,560&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,630&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 2,700&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,890&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 3,090&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3,170&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3,240&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 3,320&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 3,530&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 3,750&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3,830&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 3,920&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 4,230&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 4,470&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 4,560&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 4,650&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 4,740&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4,990&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 5,250&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 5,350&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 5,440&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 5,540&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 9==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 410 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 490 || 410&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 570 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 620 || 1,470&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 670 || 2,090&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 720 || 2,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 820 || 3,480&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 930 || 4,300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 980 || 5,230&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1,040 || 6,210&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1,100 || 7,250&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,220 || 8,350&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1,340 || 9,570&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1,410 || 10,910&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,470 || 12,320&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,610 || 13,790&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,760 || 15,400&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,820 || 17,160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,890 || 18,980&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,960 || 20,870&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 2,130 || 22,830&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 2,290 || 24,960&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 2,370 || 27,250&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2,440 || 29,620&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2,520 || 32,060&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 2,700 || 34,580&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 2,890 || 37,280&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,980 || 40,170&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 3,060 || 43,150&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 3,260 || 46,210&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 3,470 || 49,470&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3,560 || 52,940&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3,650 || 56,500&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 3,730 || 60,150&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 3,960 || 63,880&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 4,190 || 67,840&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 4,280 || 72,030&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 4,380 || 76,310&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 4,470 || 80,690&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 4,720 || 85,160&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 4,970 || 89,880&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 5,070 || 94,850&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 5,170 || 99,920&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 5,280 || 105,090&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 5,540 || 110,370&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 5,820 || 115,910&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 5,930 || 121,730&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 6,030 || 127,660&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 6,140 || 133,690&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 0 || 139,830&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1279539</id>
		<title>Stack marker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1279539"/>
		<updated>2026-04-17T08:42:57Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Multi-Player Marker */ emphasize exactness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none}}A &#039;&#039;&#039;stack marker&#039;&#039;&#039; splits the damage between everyone within the marker. If nobody stacks to share the damage, it will usually kill the target. There are multiple variants of the stack marker.&lt;br /&gt;
&lt;br /&gt;
== Overlap penalties ==&lt;br /&gt;
Certain duties may spawn multiple stack markers at once. &#039;&#039;&#039;In most instances (except for {{i|Syrcus Tower}}), stack markers should NOT be overlapped!&#039;&#039;&#039; Mechanics with multiple stack markers will generally apply severe vulnerability debuffs to all players inside for a few seconds. These debuffs fall off harmlessly if a player participates in only one stack. However, anyone who participates in multiple stacks will still have the debuff when the second stack hits, making them take severe or fatal damage.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Stack Marker.png|thumb|Circular stack marker]]&lt;br /&gt;
===Circle stack===&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none|no smw=true}}The most common variant traces a circular shape around the target. Everyone needs to stand within this circle to split the damage with the targeted player. Standing directly on top of the targeted player also works, but is more cautious than necessary.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line Stack.png|thumb|Line stack marker]]&lt;br /&gt;
=== Line stack ===&lt;br /&gt;
{{Lead icon|Line Stack strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;line stack marker&#039;&#039;&#039; splits the damage between everyone that stands in line with the targeted Player and the boss. Visually, attacks like this generally take the form of the boss firing a laser through the target.&lt;br /&gt;
&lt;br /&gt;
To participate, a player only needs to be within the line, they do not need to be inside the actual marker. In the example image, standing further north but still being within the east-west bounds of the line will still count for splitting the damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Multi-hit stack ===&lt;br /&gt;
{{Lead icon|Stack (Multi-hit) strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;multi-hit stack&#039;&#039;&#039; is the same as a stack marker, but will hit multiple times. While a regular stack displays 5 arrows (1 above and 4 in a cross), a multi-hit stack will display multiple arrows in each direction (generally 3 arrows each). This is most-commonly used for &amp;quot;Akh Morn&amp;quot;, an attack frequently used by dragon enemies.&lt;br /&gt;
&lt;br /&gt;
Participants need to stay together until all hits of the stack finish. Leaving too early means participation will not be counted for later hits.{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Tankbuster Stack.png|alt=A stack marker for tanks.|thumb|A stack marker requiring 3 tanks.]]&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in  [[Thornmarch|Thornmarch (Hard)]].{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Enumeration.png|alt=A 3-player stack marker.|thumb|200x200px|A stack marker requiring 3 players to stand together inside.]]&lt;br /&gt;
=== Multi-Player Marker ===&lt;br /&gt;
An attack that requires an exact number of players (not more, not less) to group together or else face punishment. Represented by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
For example: if there are 3 spheres, then exactly 3 players must be inside the circle. 4 players does not count, it must be &#039;&#039;exactly&#039;&#039; 3.{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V3.0&amp;diff=1279537</id>
		<title>Alphascape V3.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V3.0&amp;diff=1279537"/>
		<updated>2026-04-17T08:08:21Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Dialogue */ dialogue template and labeling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Alphascape V3.0 (Savage)|the third tier of [[Omega]] in general|Omega: Alphascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alphascape V3.0&lt;br /&gt;
| description = Your triumph over the recreated Midgardsormr has convinced Omega of your supremacy, and the master of the rift will now engage you directly in combat. The final experiment is begun and the arena awaits. Gather your courage and steel your spirit, for upon this battle rests the fate of entire worlds...&lt;br /&gt;
| image = Alphascape V3.0 Image.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 355&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| entrance = The Interdimensional Rift&lt;br /&gt;
| entrance-coordinates = 21.1, 24.1&lt;br /&gt;
| location = Final Verification, The Interdimensional Rift&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = In the End, There Is Omega&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Alphascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O11N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=d6LtaN_Hpk0|dimensions=350|align=right|description=Alphascape V3.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Omega (boss)|Omega]]===&lt;br /&gt;
Omega has many tricks up its proverbial sleeve, some of which can be incredibly tricky to avoid. In this fight, all players are granted the &#039;&#039;&#039;Omega Jammer&#039;&#039;&#039; ability, which is used to deal with two specific situations. When used, an electrical AoE will surge over the target and anything else around it.&lt;br /&gt;
&lt;br /&gt;
====Opening Phase====&lt;br /&gt;
-----&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - inflicts unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Mustard Bomb}}&#039;&#039;&#039; - a vicious tankbuster against Omega&#039;s primary target that deals damage in a very small area. Tanks should make sure that non-tank players are not stacked on top of them during the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ballistic Impact&#039;&#039;&#039; - marks all eight players with AoE circles, forcing them to spread apart to avoid overlapping damage. On detonation, the circles leave behind persistent puddles of fire that inflict a strong and non-dispellable &#039;&#039;&#039;Burns&#039;&#039;&#039; debuff on anyone who remains within the fire for too long. Bear in mind that &#039;&#039;&#039;Ballistic Impact&#039;&#039;&#039; will happen at the same time as &#039;&#039;&#039;{{action icon|Flame Thrower}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Flame Thrower}}&#039;&#039;&#039; - spawns eight evenly-distanced cone attacks that fan out from Omega&#039;s position, leaving similarly shaped safe-spots in-between each cone. Due to being executed at the same time as &#039;&#039;&#039;Ballistic Impact&#039;&#039;&#039;, all players will have very limited space to maneuver.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave Cannon&#039;&#039;&#039; - comes in two variations - &#039;&#039;&#039;Larboard Wave Cannon&#039;&#039;&#039; and &#039;&#039;&#039;Starboard Wave Cannon&#039;&#039;&#039;. Larboard shoots from Omega&#039;s &#039;&#039;&#039;left&#039;&#039;&#039; side, while Starboard does the same for its &#039;&#039;&#039;right&#039;&#039;&#039; side. Getting hit will deal very high damage and inflict {{status effect|vulnerability up}}  &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. After using a Wave Cannon attack, Omega will spin around to face the opposite direction and use a second Wave Cannon attack in an attempt to confuse players. If you find yourself being tricked, it helps to remember a simple note: &amp;quot;Larboard&amp;quot; equals &#039;&#039;&#039;L&#039;&#039;&#039;eft. If it&#039;s not Larboard, it&#039;s to Omega&#039;s right.&lt;br /&gt;
**Alternatively, it may be helpful to think of the attack name as telling the player the safe side. If it&#039;s Larboard, the player can move to &#039;&#039;their&#039;&#039; left to be safe (since the attack will hit Omega&#039;s Left). This only works if Omega is facing the player, as he usually is for the main tank.&lt;br /&gt;
**In either case, it is important to know which way Omega is facing and pay attention to any swaps he does.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Peripheral Synthesis}}&#039;&#039;&#039; - creates a wall of &#039;&#039;&#039;Rocket Punch&#039;&#039;&#039; adds that will appear on one edge of the arena and slowly travel across it, inflicting very high damage, knock-back, and a stackable {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff to anyone they collide with. While these can be targeted, they have too much health to burn down in the usual fashion. Instead, players must utilize their &#039;&#039;&#039;Omega Jammer&#039;&#039;&#039; (Duty Action) to deal roughly half of its max health in damage. Omega telegraphs this attack by shouting &amp;quot;&amp;lt;blip&amp;gt; Reconstructing rocket-propelled armament.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point, Omega will use another &#039;&#039;&#039;{{action icon|Flame Thrower}}&#039;&#039;&#039; (patterned AoE blast) and &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; (unavoidable raid-wide AoE), followed by a mechanical loop if Omega still has plenty of health remaining. However, if sufficiently damaged, Omega will fly away from the arena and the next phase begins.&lt;br /&gt;
&lt;br /&gt;
====Add Phase====&lt;br /&gt;
-----&lt;br /&gt;
After reaching roughly 70% health, Omega will exit the arena, leaving behind electro-puddles in the center and outer edges of the arena that will instantly kill anyone standing in it when it finishes forming, or at any point afterwards.&lt;br /&gt;
&lt;br /&gt;
Once the arena has been augmented, a &#039;&#039;&#039;Level Checker&#039;&#039;&#039; will spawn in the center AoE and begin to cast various &#039;&#039;&#039;Executables&#039;&#039;&#039;. Each cast of Executable inflicts the entire party with the &#039;&#039;&#039;Looper&#039;&#039;&#039; debuff, which changes into &#039;&#039;&#039;Memory Loss&#039;&#039;&#039; if its timer counts down to 0. Characters under the Memory Loss debuff will walk around randomly, nearly guaranteeing that the character will enter the blue puddles and die.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executable #1&#039;&#039;&#039; - spawns eight Particle Beam-style circles around the arena - one for each player to stand in. Standing inside the circle as its ability casts will dispel the Looper debuff from that player and deal minor damage with &#039;&#039;&#039;Storage Violation&#039;&#039;&#039;. If a circle is not occupied by the time its ability is fired, the whole party is hit with &#039;&#039;&#039;Critical Storage Violation&#039;&#039;&#039; for higher damage and a stack of a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, making the DPS check harder.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executable #2&#039;&#039;&#039; - spawns a point-blank AoE centered on the Level Checker followed by four Particle Beam circles inside the first AoE, along with a ring AoE on the outside of the arena where the first did not hit. To avoid, all players will need to run away from the Level Checker to avoid the point-blank, then run towards it to dodge the outer-blast, giving everyone enough space to get inside the circles (two players each) to dispel their Looper debuffs.&lt;br /&gt;
&lt;br /&gt;
After using Executable twice, the Level Checker will begin to long-cast &#039;&#039;&#039;Force Quit&#039;&#039;&#039; - a DPS check that results in a raid-wipe if the Level Checker is not slain in time. Once the Level Checker is destroyed, the blue AoE on the platform will vanish and Omega will reappear off the north side of the arena to begin charging up &#039;&#039;&#039;Delta Attack&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Delta Attack Phase====&lt;br /&gt;
-----&lt;br /&gt;
As soon as &#039;&#039;&#039;Delta Attack&#039;&#039;&#039; begins to charge, an allied &#039;&#039;&#039;Conductive Focus&#039;&#039;&#039; will spawn in the center of the arena. All players will need to target this add and use their Omega Jammer (Duty Action) on it to build up the &#039;&#039;&#039;Electromagnetic Induction&#039;&#039;&#039; meter. Once the meter reaches 100%, a shield will form around the center of the arena, greatly reducing the damage dealt by Delta Attack. Failing to do this in time will result in Delta Attack wiping the entire raid.&lt;br /&gt;
&lt;br /&gt;
The duty dialogue from Cid (combined with the large amount of Limit Break gauge from the add phase) heavily implies that the player should use a Tank {{i|Limit Break}} here, but &#039;&#039;&#039;that is not necessary&#039;&#039;&#039;. The Limit Break can safely be saved for later use (such as by a DPS) instead.&lt;br /&gt;
&lt;br /&gt;
====Final Phase====&lt;br /&gt;
-----&lt;br /&gt;
After using Delta Attack, Omega will return to the arena and use the attacks from its first phase, but with a few new additions and changes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Improved) {{action icon|Peripheral Synthesis}}&#039;&#039;&#039; - will spawn 1-2 giant versions of the previous &#039;&#039;&#039;Rocket Punch&#039;&#039;&#039; adds at the edge(s) of the arena. After a moderate delay, these adds will launch across the platform in a straight line and devastate anyone caught in their path.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Electric Slide&#039;&#039;&#039; - creates a stack-marker on a random player. After a brief delay, Omega launches itself into the targeted player&#039;s location, inflicting shareable damage. All players must stack on the selected player to save them from a grisly fate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Improved) {{action icon|Mustard Bomb}}&#039;&#039;&#039; - causes every second cast of &#039;&#039;&#039;{{action icon|Mustard Bomb}}&#039;&#039;&#039; to tether itself to a random player. After the tethered {{action icon|Mustard Bomb}} is executed, Omega will hit the tethered player with a devastating area of effect blast that deals extremely high damage and inflicts {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; on everyone within range of the blast. As a result, the off-tank should grab the tether and move away from the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
From here, Omega will begin to cycle through previously experienced mechanics in various combos until Omega has been defeated, or the raid wipes. Mechanical combinations include:&lt;br /&gt;
&lt;br /&gt;
Starboard and/or Larboard &#039;&#039;&#039;Wave Cannons&#039;&#039;&#039; (left or right beams), &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; (unavoidable raid-wide damage), both versions of &#039;&#039;&#039;{{action icon|Peripheral Synthesis}}&#039;&#039;&#039; simultaneously (i.e. slow-moving walls of small Rocket Punch adds and the huge straight-line charging fists at the same time), &#039;&#039;&#039;Electric Slide&#039;&#039;&#039; stack-markers, and more - but nothing you haven&#039;t witnessed already.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Lens}}&lt;br /&gt;
{{Drops table row|Alphascape Shaft}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Shaft}}&lt;br /&gt;
{{Drops table row|Alphascape Crank}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|eScape Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
====Pulled====&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; You are the Alpha, I am the Omega.&amp;lt;br&amp;gt;&amp;lt;blip&amp;gt; Initiating direct analysis of subject group.&lt;br /&gt;
&lt;br /&gt;
====Peripheral Synthesis====&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Generating rocket-propelled armament.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; [Forename], I&#039;m detecting external armaments!&amp;lt;br&amp;gt;These will be the perfect targets for the jammer!&lt;br /&gt;
&lt;br /&gt;
====Add phase====&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Activating program loop Alpha.&amp;lt;br&amp;gt;Memory manipulation initiated.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Level Checker:&#039;&#039;&#039; Program loop Alpha: primary sequence initiated...&lt;br /&gt;
 &#039;&#039;&#039;Level Checker:&#039;&#039;&#039; Program loop Alpha: secondary sequence initiated...&lt;br /&gt;
 &#039;&#039;&#039;Level Checker:&#039;&#039;&#039; &amp;lt;bleep&amp;gt; Critical error.&amp;lt;br&amp;gt;Program loop Alpha aborted...&lt;br /&gt;
&lt;br /&gt;
====Delta Attack====&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; Program failure detected.&amp;lt;br&amp;gt;&amp;lt;blip&amp;gt; Engaging Delta Attack protocol.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; Target locked. Inhibitors disengaged.&amp;lt;br&amp;gt;&amp;lt;blip&amp;gt; Firing Delta cannon at maximum power.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; I&#039;ve detected an extreme energy surge from Omega!&amp;lt;br&amp;gt;Quickly, focus the jammer&#039;s lightning in the center of the platform!&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; That&#039;s it! Keep building energy in that spot!&amp;lt;br&amp;gt;It should generate a rudimentary barrier.&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The protection field is ready, but you&#039;ll need your own defenses─this may break even your considerable limits!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; Survival of Alpha group confirmed.&amp;lt;br&amp;gt;Low probability outcome. Results remain within projected parameters.&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Analyzing current combat data.&amp;lt;br&amp;gt;Optimizing functions.&lt;br /&gt;
&lt;br /&gt;
====Enhanced Peripheral Synthesis (one large fist)====&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Generating enhanced rocket-propelled armament.&lt;br /&gt;
&lt;br /&gt;
 ====Enhanced Peripheral Synthesis (fists in two directions)====&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Reconstructing rocket-propelled armament.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|eScape}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Omega free trial.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V3.0&amp;diff=1279536</id>
		<title>Alphascape V3.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V3.0&amp;diff=1279536"/>
		<updated>2026-04-17T07:56:55Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Delta Attack Phase */ game implies you need LB, but you don&amp;#039;t need it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Alphascape V3.0 (Savage)|the third tier of [[Omega]] in general|Omega: Alphascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alphascape V3.0&lt;br /&gt;
| description = Your triumph over the recreated Midgardsormr has convinced Omega of your supremacy, and the master of the rift will now engage you directly in combat. The final experiment is begun and the arena awaits. Gather your courage and steel your spirit, for upon this battle rests the fate of entire worlds...&lt;br /&gt;
| image = Alphascape V3.0 Image.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 355&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| entrance = The Interdimensional Rift&lt;br /&gt;
| entrance-coordinates = 21.1, 24.1&lt;br /&gt;
| location = Final Verification, The Interdimensional Rift&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = In the End, There Is Omega&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Alphascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O11N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=d6LtaN_Hpk0|dimensions=350|align=right|description=Alphascape V3.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Omega (boss)|Omega]]===&lt;br /&gt;
Omega has many tricks up its proverbial sleeve, some of which can be incredibly tricky to avoid. In this fight, all players are granted the &#039;&#039;&#039;Omega Jammer&#039;&#039;&#039; ability, which is used to deal with two specific situations. When used, an electrical AoE will surge over the target and anything else around it.&lt;br /&gt;
&lt;br /&gt;
====Opening Phase====&lt;br /&gt;
-----&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - inflicts unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Mustard Bomb}}&#039;&#039;&#039; - a vicious tankbuster against Omega&#039;s primary target that deals damage in a very small area. Tanks should make sure that non-tank players are not stacked on top of them during the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ballistic Impact&#039;&#039;&#039; - marks all eight players with AoE circles, forcing them to spread apart to avoid overlapping damage. On detonation, the circles leave behind persistent puddles of fire that inflict a strong and non-dispellable &#039;&#039;&#039;Burns&#039;&#039;&#039; debuff on anyone who remains within the fire for too long. Bear in mind that &#039;&#039;&#039;Ballistic Impact&#039;&#039;&#039; will happen at the same time as &#039;&#039;&#039;{{action icon|Flame Thrower}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Flame Thrower}}&#039;&#039;&#039; - spawns eight evenly-distanced cone attacks that fan out from Omega&#039;s position, leaving similarly shaped safe-spots in-between each cone. Due to being executed at the same time as &#039;&#039;&#039;Ballistic Impact&#039;&#039;&#039;, all players will have very limited space to maneuver.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave Cannon&#039;&#039;&#039; - comes in two variations - &#039;&#039;&#039;Larboard Wave Cannon&#039;&#039;&#039; and &#039;&#039;&#039;Starboard Wave Cannon&#039;&#039;&#039;. Larboard shoots from Omega&#039;s &#039;&#039;&#039;left&#039;&#039;&#039; side, while Starboard does the same for its &#039;&#039;&#039;right&#039;&#039;&#039; side. Getting hit will deal very high damage and inflict {{status effect|vulnerability up}}  &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. After using a Wave Cannon attack, Omega will spin around to face the opposite direction and use a second Wave Cannon attack in an attempt to confuse players. If you find yourself being tricked, it helps to remember a simple note: &amp;quot;Larboard&amp;quot; equals &#039;&#039;&#039;L&#039;&#039;&#039;eft. If it&#039;s not Larboard, it&#039;s to Omega&#039;s right.&lt;br /&gt;
**Alternatively, it may be helpful to think of the attack name as telling the player the safe side. If it&#039;s Larboard, the player can move to &#039;&#039;their&#039;&#039; left to be safe (since the attack will hit Omega&#039;s Left). This only works if Omega is facing the player, as he usually is for the main tank.&lt;br /&gt;
**In either case, it is important to know which way Omega is facing and pay attention to any swaps he does.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Peripheral Synthesis}}&#039;&#039;&#039; - creates a wall of &#039;&#039;&#039;Rocket Punch&#039;&#039;&#039; adds that will appear on one edge of the arena and slowly travel across it, inflicting very high damage, knock-back, and a stackable {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff to anyone they collide with. While these can be targeted, they have too much health to burn down in the usual fashion. Instead, players must utilize their &#039;&#039;&#039;Omega Jammer&#039;&#039;&#039; (Duty Action) to deal roughly half of its max health in damage. Omega telegraphs this attack by shouting &amp;quot;&amp;lt;blip&amp;gt; Reconstructing rocket-propelled armament.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point, Omega will use another &#039;&#039;&#039;{{action icon|Flame Thrower}}&#039;&#039;&#039; (patterned AoE blast) and &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; (unavoidable raid-wide AoE), followed by a mechanical loop if Omega still has plenty of health remaining. However, if sufficiently damaged, Omega will fly away from the arena and the next phase begins.&lt;br /&gt;
&lt;br /&gt;
====Add Phase====&lt;br /&gt;
-----&lt;br /&gt;
After reaching roughly 70% health, Omega will exit the arena, leaving behind electro-puddles in the center and outer edges of the arena that will instantly kill anyone standing in it when it finishes forming, or at any point afterwards.&lt;br /&gt;
&lt;br /&gt;
Once the arena has been augmented, a &#039;&#039;&#039;Level Checker&#039;&#039;&#039; will spawn in the center AoE and begin to cast various &#039;&#039;&#039;Executables&#039;&#039;&#039;. Each cast of Executable inflicts the entire party with the &#039;&#039;&#039;Looper&#039;&#039;&#039; debuff, which changes into &#039;&#039;&#039;Memory Loss&#039;&#039;&#039; if its timer counts down to 0. Characters under the Memory Loss debuff will walk around randomly, nearly guaranteeing that the character will enter the blue puddles and die.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executable #1&#039;&#039;&#039; - spawns eight Particle Beam-style circles around the arena - one for each player to stand in. Standing inside the circle as its ability casts will dispel the Looper debuff from that player and deal minor damage with &#039;&#039;&#039;Storage Violation&#039;&#039;&#039;. If a circle is not occupied by the time its ability is fired, the whole party is hit with &#039;&#039;&#039;Critical Storage Violation&#039;&#039;&#039; for higher damage and a stack of a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, making the DPS check harder.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executable #2&#039;&#039;&#039; - spawns a point-blank AoE centered on the Level Checker followed by four Particle Beam circles inside the first AoE, along with a ring AoE on the outside of the arena where the first did not hit. To avoid, all players will need to run away from the Level Checker to avoid the point-blank, then run towards it to dodge the outer-blast, giving everyone enough space to get inside the circles (two players each) to dispel their Looper debuffs.&lt;br /&gt;
&lt;br /&gt;
After using Executable twice, the Level Checker will begin to long-cast &#039;&#039;&#039;Force Quit&#039;&#039;&#039; - a DPS check that results in a raid-wipe if the Level Checker is not slain in time. Once the Level Checker is destroyed, the blue AoE on the platform will vanish and Omega will reappear off the north side of the arena to begin charging up &#039;&#039;&#039;Delta Attack&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Delta Attack Phase====&lt;br /&gt;
-----&lt;br /&gt;
As soon as &#039;&#039;&#039;Delta Attack&#039;&#039;&#039; begins to charge, an allied &#039;&#039;&#039;Conductive Focus&#039;&#039;&#039; will spawn in the center of the arena. All players will need to target this add and use their Omega Jammer (Duty Action) on it to build up the &#039;&#039;&#039;Electromagnetic Induction&#039;&#039;&#039; meter. Once the meter reaches 100%, a shield will form around the center of the arena, greatly reducing the damage dealt by Delta Attack. Failing to do this in time will result in Delta Attack wiping the entire raid.&lt;br /&gt;
&lt;br /&gt;
The duty dialogue from Cid (combined with the large amount of Limit Break gauge from the add phase) heavily implies that the player should use a Tank {{i|Limit Break}} here, but &#039;&#039;&#039;that is not necessary&#039;&#039;&#039;. The Limit Break can safely be saved for later use (such as by a DPS) instead.&lt;br /&gt;
&lt;br /&gt;
====Final Phase====&lt;br /&gt;
-----&lt;br /&gt;
After using Delta Attack, Omega will return to the arena and use the attacks from its first phase, but with a few new additions and changes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Improved) {{action icon|Peripheral Synthesis}}&#039;&#039;&#039; - will spawn 1-2 giant versions of the previous &#039;&#039;&#039;Rocket Punch&#039;&#039;&#039; adds at the edge(s) of the arena. After a moderate delay, these adds will launch across the platform in a straight line and devastate anyone caught in their path.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Electric Slide&#039;&#039;&#039; - creates a stack-marker on a random player. After a brief delay, Omega launches itself into the targeted player&#039;s location, inflicting shareable damage. All players must stack on the selected player to save them from a grisly fate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Improved) {{action icon|Mustard Bomb}}&#039;&#039;&#039; - causes every second cast of &#039;&#039;&#039;{{action icon|Mustard Bomb}}&#039;&#039;&#039; to tether itself to a random player. After the tethered {{action icon|Mustard Bomb}} is executed, Omega will hit the tethered player with a devastating area of effect blast that deals extremely high damage and inflicts {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; on everyone within range of the blast. As a result, the off-tank should grab the tether and move away from the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
From here, Omega will begin to cycle through previously experienced mechanics in various combos until Omega has been defeated, or the raid wipes. Mechanical combinations include:&lt;br /&gt;
&lt;br /&gt;
Starboard and/or Larboard &#039;&#039;&#039;Wave Cannons&#039;&#039;&#039; (left or right beams), &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; (unavoidable raid-wide damage), both versions of &#039;&#039;&#039;{{action icon|Peripheral Synthesis}}&#039;&#039;&#039; simultaneously (i.e. slow-moving walls of small Rocket Punch adds and the huge straight-line charging fists at the same time), &#039;&#039;&#039;Electric Slide&#039;&#039;&#039; stack-markers, and more - but nothing you haven&#039;t witnessed already.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Lens}}&lt;br /&gt;
{{Drops table row|Alphascape Shaft}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Shaft}}&lt;br /&gt;
{{Drops table row|Alphascape Crank}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|eScape Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; You are the Alpha, I am the Omega.&lt;br /&gt;
 &amp;lt;blip&amp;gt; Initiating direct analysis of subject group.&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Generating rocket-propelled armament.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; [Forename], I&#039;m detecting external armaments!&lt;br /&gt;
 These will be the perfect targets for the jammer!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Activating program loop Alpha.&lt;br /&gt;
 Memory manipulation initiated.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Level Checker:&#039;&#039;&#039; Program loop Alpha: primary sequence initiated...&lt;br /&gt;
 &#039;&#039;&#039;Level Checker:&#039;&#039;&#039; Program loop Alpha: secondary sequence initiated...&lt;br /&gt;
 &#039;&#039;&#039;Level Checker:&#039;&#039;&#039; &amp;lt;bleep&amp;gt; Critical error.&lt;br /&gt;
 Program loop Alpha aborted...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; Program failure detected.&lt;br /&gt;
 &amp;lt;blip&amp;gt; Engaging Delta Attack protocol.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; Target locked. Inhibitors disengaged.&lt;br /&gt;
 &amp;lt;blip&amp;gt; Firing Delta cannon at maximum power.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; I&#039;ve detected an extreme energy surge from Omega!&lt;br /&gt;
 Quickly, focus the jammer&#039;s lightning in the center of the platform!&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; That&#039;s it! Keep building energy in that spot!&lt;br /&gt;
 It should generate a rudimentary barrier.&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The protection field is ready, but you&#039;ll need your own defenses─this may break even your considerable limits!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; Survival of Alpha group confirmed.&lt;br /&gt;
 Low probability outcome. Results remain within projected parameters.&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Analyzing current combat data.&lt;br /&gt;
 Optimizing functions.&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Generating enhanced rocket-propelled armament.&lt;br /&gt;
 &#039;&#039;&#039;Omega:&#039;&#039;&#039; &amp;lt;blip&amp;gt; Reconstructing rocket-propelled armament.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|eScape}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Omega free trial.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weaponsmith_of_Legend&amp;diff=1279385</id>
		<title>The Weaponsmith of Legend</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weaponsmith_of_Legend&amp;diff=1279385"/>
		<updated>2026-04-16T21:58:33Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Showing the promise of payment to Gerolt */ move video archive outside of dialogue indent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Weaponsmith of Legend&lt;br /&gt;
| description = [[Nedrick Ironheart|Nedrick]] appears concerned about your equipment.&lt;br /&gt;
| image = The Weaponsmith of Legend (image).png&lt;br /&gt;
| quest-giver = Nedrick Ironheart&lt;br /&gt;
| related-npcs = Gerolt; Rowena&lt;br /&gt;
| location = Western Thanalan&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 14.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Zodiac Weapons Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 50&lt;br /&gt;
| req-quest = The Ultimate Weapon&lt;br /&gt;
| req-items = 1 Promise of Payment&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1659&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = A Relic Reborn (Artemis Bow), A Relic Reborn (Bravura), A Relic Reborn (Curtana), A Relic Reborn (Gae Bolg), A Relic Reborn (Omnilex), A Relic Reborn (Sphairai), A Relic Reborn (Stardust Rod), A Relic Reborn (Thyrus), A Relic Reborn (The Veil of Wiyu), A Relic Reborn (Yoshimitsu)&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = b72db0c1975&lt;br /&gt;
| id-gt = 66241&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{main|Zodiac Weapons}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Rowena]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
*Show the [[Promise of Payment|promise of payment]] to [[Gerolt]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nedrick appears concerned about your equipment.&lt;br /&gt;
&lt;br /&gt;
* Nedrick has introduced you to Rowena, an artifact collector who has set up shop at Revenant&#039;s Toll in Mor Dhona. If you are serious about your equipment, he recommends paying her a visit.&lt;br /&gt;
&lt;br /&gt;
* Rowena tells you about a weaponsmith of no small repute named Gerolt, who she claims is skilled in the restoration of ancient relics. Find Gerolt at Hyrstmill in the North Shroud, and show him the promise of payment that Rowena has given you.&lt;br /&gt;
&lt;br /&gt;
* You meet and speak with Gerolt. Shamelessly exploiting the prodigious debt he owes Rowena, you coerce the man into lending you his expertise in the restoration of a relic weapon. Do as Gerolt directs if you wish to become the proud owner of a legendary arm of yore. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Nedrick Ironheart:&#039;&#039;&#039; How fares the adventuring of late? Your gear holding up against the rigors of the trade? Make no mistake, my friend, the quality of your weapon may well prove the difference between life and death.&lt;br /&gt;
 &#039;&#039;&#039;Nedrick Ironheart:&#039;&#039;&#039; If you&#039;re serious about such things, there&#039;s someone I can introduce you to. Her name is Rowena, and she is a collector of all manner of rare artifacts. She just might have something in her stock to suit your martial prowess.&lt;br /&gt;
 &#039;&#039;&#039;Nedrick Ironheart:&#039;&#039;&#039; Rowena used to do business in Ul&#039;dah, but has since relocated to Revenant&#039;s Toll so as to be nearer to the ancient ruins from which she derives her livelihood. Should you ever have reason to go there, you&#039;d do well to pay her a call.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Rowena===&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; A friend o&#039; Nedrick&#039;s, are you? Then you must be an adventurer o&#039; some skill. My business relies on capable people such as you. As a gesture o&#039; goodwill, I&#039;m goin&#039; to share with you a morsel of information.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; There&#039;s this bloke named Gerolt. Makes his livin&#039; in weapons and armor and whatnot. They say his skill is the finest in all the realm. Might be as it&#039;s gone to his head, though. Folks don&#039;t take to the man, if you get my meanin&#039;. Oh, and he likes a drink, and all.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Bloody Byregot Himself in the forge, though. As a young lad, he was cast out on his ear by his master for the crime o&#039; craftin&#039; finer wares─and that while piss-drunk. Ever since, he&#039;s roamed here and there, earnin&#039; his keep day to day.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Aye, I&#039;ve known Gerolt ever since I landed in this business. Ain&#039;t seen him for a while, though. And the last time I &#039;&#039;did&#039;&#039;, the ol&#039; fool had tears in his eyes and snot drippin&#039; from his nose. “Fallen on hard times,” he said. Asked for a bit o&#039; coin to tide him over. Never paid me back, neither.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Couldn&#039;t say for sure where he is now. Seem to remember hearin&#039; he was in the Black Shroud, puttin&#039; up at Hyrstmill or some such place. You might do well to commission his work. He&#039;ll even reforge the relics of old if you make it worth his while, and there ain&#039;t no other in Eorzea as can do that.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; If it&#039;s relics you care to know about, I&#039;ve a promise o&#039; payment what might catch your fancy. It don&#039;t look like much, but it&#039;ll get ol&#039; Gerolt to fire up his forge. That much I promise.&lt;br /&gt;
&lt;br /&gt;
===Showing the promise of payment to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Got business with me, have ye, adventurer? Then there&#039;d better be coin or drink in it. Elsewise, bugger off back to wherever it was ye came from.&lt;br /&gt;
 ...Restoration work on an old weapon, ye say? Hah! What makes ye think I&#039;d fire up the forge for a grimy old─&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Promise of Payment&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Egads! Wh-Where in the seven hells did ye get that promise of payment!? I ain&#039;t got no coin, I tell ye! Nay, not a single bloody gil!&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Gods, jus&#039; look at me...at how far I&#039;ve fallen! Me, the greatest weaponsmith of our age, hammerin&#039; out dints in kettles to pay off a tavern debt! &amp;lt;sob&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Can ye even begin to grasp me humiliation? Can ye!? Bah, &#039;course ye can&#039;t! Why did I even bother askin&#039;!?&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; &amp;lt;sigh&amp;gt; All right, all right... I&#039;ll restore yer bloody weapon. Jus&#039; get that godsdamned slip of paper out of me sight.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The quest “A Relic Reborn” is now available from Gerolt.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; This quest can only be undertaken when playing as one of the following jobs: Paladin, warrior, monk, dragoon, bard, ninja, black mage, summoner, white mage, or scholar.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; In order to accept “A Relic Reborn,” you must first complete the level 50 quest for one of the previously mentioned jobs. Each job has its own “A Relic Reborn” quest, the completion of which will earn you the relic weapon for that job.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Please note that you can only undertake one “A Relic Reborn” quest at any given time. If you wish to acquire a different relic weapon, you must either complete or abandon the current quest. &lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://youtu.be/9i3k0-HrjWw&lt;br /&gt;
|alignment=center&lt;br /&gt;
|description=Video Archive by Meowlo&#039;s FFXIV Quest Archive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn_(Curtana)&amp;diff=1279384</id>
		<title>A Relic Reborn (Curtana)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn_(Curtana)&amp;diff=1279384"/>
		<updated>2026-04-16T21:57:16Z</updated>

		<summary type="html">&lt;p&gt;Boblers: removing some pasted text at the end that seemed unintended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Relic Reborn (Curtana)&lt;br /&gt;
| description = [[Gerolt]] has the air of a man defeated. &lt;br /&gt;
| image = A Relic Reborn.png&lt;br /&gt;
| quest-giver = Gerolt (ARR)&lt;br /&gt;
| related-npcs = Fafajoni; Portly Moogle; Rowena&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 30.2&lt;br /&gt;
| location-y = 20.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Zodiac Weapons Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Paladin Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Paladin&lt;br /&gt;
| level = 50&lt;br /&gt;
| req-quest = Keeping the Oath&lt;br /&gt;
| req-items = 1 Timeworn Curtana, 1 Aeolian Scimitar, 2 Battledance Materia III, 1 Alumina Salts, 1 Amdapor Glyph, 1 Unfinished Curtana, 1 The Song of Tristram, 1 White-Hot Ember, 1 Howling Gale, 1 Hyperfused Ore, 1 Radz-at-Han Quenching Oil&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Curtana&lt;br /&gt;
| reward2 = 1 Holy Shield&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = tr A Relic Reborn: The Chimera, tr A Relic Reborn: The Hydra, ach Raising the Curtana&lt;br /&gt;
| prev-quest = The Weaponsmith of Legend&lt;br /&gt;
| next-quest = Up in Arms &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-edb = e614e8a46e1&lt;br /&gt;
| id-gt = 66656&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{main|Relic Weapons/Quest#A Relic Reborn}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;This is not a [[Job Quests|job quest]]!&#039;&#039;&#039;&amp;lt;/big&amp;gt; Instead, this is the beginning of &#039;&#039;[[A Realm Reborn]]&#039;&#039;&amp;amp;apos;s [[Relic Weapons]] questline&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Relic weapons from past expansions are not intended for combat use, but for cosmetic, [[achievements]], and collection purposes.&#039;&#039;&#039; Weapons of similar power, for the same player level, that are much more easily obtainable and are intended for character progression can be bought with {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: While [[A Relic Reborn]] must be completed for each [[Zodiac Weapon]], raising the weapon to a [[Zenith Zodiac Weapons|Zenith Zodiac weapon]] only requires accessing the furnace near [[Gerolt]] with the required amount of [[Thavnairian Mist]].  The next quest, [[Up in Arms]], need only be completed once.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Obtain the [[Timeworn Curtana]] from a treasure coffer in [[Zahar&#039;ak]].&lt;br /&gt;
*Deliver the Timeworn Curtana to [[Gerolt]].&lt;br /&gt;
*Deliver a materia-enhanced [[Aeolian Scimitar]] to Gerolt.&lt;br /&gt;
*Examine the destination at the Weeping Saint and, as a paladin, use the Duty Finder to complete the trial &amp;quot;[[A Relic Reborn: The Chimera]].&amp;quot;&lt;br /&gt;
*Deliver the [[Alumina Salts]] to Gerolt.&lt;br /&gt;
*Speak with [[Rowena]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
*Obtain an [[Amdapor Glyph]] by completing [[Amdapor Keep]] as a paladin.&lt;br /&gt;
*Deliver the Amdapor glyph to Rowena.&lt;br /&gt;
*Deliver the copy of [[The Song of Tristram]] to Gerolt.&lt;br /&gt;
*Slay [[Zahar&#039;ak Lancer]]s while equipped with the [[unfinished Curtana]].&lt;br /&gt;
*Slay [[Zahar&#039;ak Pugilist]]s while equipped with the unfinished Curtana.&lt;br /&gt;
*Slay [[Zahar&#039;ak Thaumaturge]]s while equipped with the unfinished Curtana.&lt;br /&gt;
*Speak with Gerolt.&lt;br /&gt;
*Examine the destination outside [[Halatali]] and, with the unfinished Curtana equipped, use the Duty Finder to complete the trial &amp;quot;[[A Relic Reborn: The Hydra]].&amp;quot;&lt;br /&gt;
*Speak with Gerolt.&lt;br /&gt;
*Give the unfinished Curtana to Gerolt.&lt;br /&gt;
*Obtain a [[White-Hot Ember]] in [[the Bowl of Embers (Hard)]] as a paladin.&lt;br /&gt;
*Obtain a [[Howling Gale]] in [[The Howling Eye (Hard)]] as a paladin.&lt;br /&gt;
*Obtain a chunk of [[Hyperfused Ore]] in [[The Navel (Hard)]] as a paladin.&lt;br /&gt;
*Deliver the requested items to Gerolt.&lt;br /&gt;
*Deliver a bottle of [[Radz-at-Han Quenching Oil]] to Gerolt.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Gerolt has the air of a man defeated.&lt;br /&gt;
&lt;br /&gt;
*Gerolt has reluctantly agreed to lend his expertise to the restoration of a legendary arm of yore. For the first step, the weaponsmith bids you venture within Zahar&#039;ak in southern Thanalan to retrieve the lost Curtana. Search for a vessel in which the valuable relic might be kept.&lt;br /&gt;
&lt;br /&gt;
*You have obtained the timeworn Curtana. Make your way back to Hyrstmill and present the relic to Gerolt.&lt;br /&gt;
&lt;br /&gt;
*According to Gerolt, the restoration process involves merging the old with the new─that is, embedding the original relic in a new host weapon. To this end, you must bring him an aeolian scimitar melded with two grade three battledance materia.&lt;br /&gt;
&lt;br /&gt;
*You have delivered the materia-enhanced aeolian scimitar to Gerolt. The weaponsmith next directs you to go to the Weeping Saint in the Coerthas central highlands, and obtain alumina salts from the dhorme chimera.&lt;br /&gt;
**※The dhorme chimera can be confronted via the Duty Finder upon examining the quest destination.&lt;br /&gt;
**※This objective must be completed as a paladin.&lt;br /&gt;
&lt;br /&gt;
*You have painstakingly obtained the pinch of alumina salts. Make your way back to Hyrstmill and deliver it to Gerolt.&lt;br /&gt;
&lt;br /&gt;
*Using the alumina salts you brought him, Gerolt adds the finishing touches to your relic weapon. Even as he declares his work over, however, the man believes that there is still something incomplete about it. In order to shed light upon the mystery, Gerolt suggests that you seek out literature surrounding the hero associated with the relic. Perhaps the trader Rowena back at Revenant&#039;s Toll will be able to assist you in this endeavor.&lt;br /&gt;
&lt;br /&gt;
*You have consulted Rowena, who agrees to procure the literature you seek...for a price. For your part of the deal, you must obtain for her an Amdapor glyph. Make your way through Amdapor Keep in the South Shroud, and procure this artifact.&lt;br /&gt;
**※Amdapor Keep can be accessed via the Duty Finder.&lt;br /&gt;
**※This objective must be completed as a paladin.&lt;br /&gt;
&lt;br /&gt;
*You have successfully obtained an Amdapor glyph. Make your way back to Revenant&#039;s Toll and deliver it to Rowena.&lt;br /&gt;
&lt;br /&gt;
*You give the Amdapor glyph to Rowena, who upholds her promise and furnishes you a copy of The Song of Tristram. You now possess literature on the hero who once wielded the relic weapon. Gerolt the weaponsmith will be keen to peruse it.&lt;br /&gt;
&lt;br /&gt;
*After a cursory examination of the text, Gerolt declares that he will require some time to make sense of its contents. In the meantime, you are to familiarize yourself with the restored weapon in its current state. Arm yourself with the unfinished Curtana, make your way to Zahar&#039;ak in southern Thanalan, and there slay eight Zahar&#039;ak lancers, eight Zahar&#039;ak pugilists, and eight Zahar&#039;ak thaumaturges.&lt;br /&gt;
&lt;br /&gt;
*You have defeated the specified Amalj&#039;aa. Return to Hyrstmill and report your success to Gerolt.&lt;br /&gt;
&lt;br /&gt;
*Upon your return, Gerolt deduces that you must face mightier adversaries if you are to experience a revelation pertaining to your relic. To this end, he bids you challenge the hydra within Halatali, the abandoned training grounds situated in eastern Thanalan. Armed with the unfinished Curtana, enter Halatali and defeat the hydra.&lt;br /&gt;
**※The hydra can be confronted via the Duty Finder upon examining the quest destination.&lt;br /&gt;
&lt;br /&gt;
*You have overcome the hydra. Take word of your accomplishment back to Gerolt at Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
*Combining information gleaned from the text with your firsthand experience, Gerolt has ascertained what must be done next. Hand over the unfinished Curtana to the weaponsmith.&lt;br /&gt;
&lt;br /&gt;
*Gerolt declares that but one step remains in the restoration. In order to create the raging fire that he needs, the weaponsmith bids you fetch him a white-hot ember, a howling gale, and a chunk of hyperfused ore. The first of these can be obtained by defeating Ifrit within the Bowl of Embers (Hard).&lt;br /&gt;
**※The Bowl of Embers (Hard) can be accessed via the Duty Finder.&lt;br /&gt;
**※This objective must be completed as a paladin.&lt;br /&gt;
&lt;br /&gt;
*You have extinguished the Lord of the Inferno and obtained a white-hot ember. Next, take on Garuda in the Howling Eye (Hard) and defeat her to obtain a howling gale.&lt;br /&gt;
**※The Howling Eye (Hard) can be accessed via the Duty Finder.&lt;br /&gt;
**※This objective must be completed as a paladin.&lt;br /&gt;
&lt;br /&gt;
*You have silenced the Lady of the Vortex and obtained a howling gale. Next, take on Titan in the Navel (Hard) and defeat him to obtain a chunk of hyperfused ore.&lt;br /&gt;
**※The Navel (Hard) can be accessed via the Duty Finder.&lt;br /&gt;
**※This objective must be completed as a paladin.&lt;br /&gt;
&lt;br /&gt;
*You have buried the Lord of Crags and obtained a chunk of hyperfused ore. Deliver it along with the white-hot ember and the howling gale to Gerolt.&lt;br /&gt;
&lt;br /&gt;
*You have delivered the three items Gerolt requires to create a raging fire. Now he only wants for a bottle of Radz-at-Han quenching oil to complete the restoration of your relic. Obtain this item and deliver it to the weaponsmith.&lt;br /&gt;
&lt;br /&gt;
*You have delivered the bottle of Radz-at-Han quenching oil to Gerolt, who promptly sees to the final stage of the restoration process. After no small amount of effort and perseverance, you are now the proud owner of Curtana. May it serve you well in your adventures to come!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Jus&#039; let me make one thing clear: it might be as I&#039;m repairin&#039; kettles to pay for yesterday&#039;s mead, but I still got me pride as a master weaponsmith. Ye&#039;ll get no less than the finest out of me forge.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; An&#039; it might be as ye&#039;ve got that godsdamned slip of paper, but it&#039;ll only get ye so much. Restorin&#039; relics like these calls for some rare ol&#039; materials, an&#039; I ain&#039;t got none. So if you want the job done, ye&#039;ll have to run along an&#039; fetch &#039;em for me.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; So, what is it ye want restored?&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Fancy yerself a knight in shinin&#039; armor, eh? Whatever floats yer boat, I s&#039;pose...&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Anyroad, it&#039;s Curtana ye&#039;ll be wantin&#039;. &#039;Twas the blade wielded by Jhal Tristram the True, one of the three first paladins.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Story goes that, when the first sultan of Ul&#039;dah formed the Sultansworn, he had three swords forged from the same ore used to make Oathkeeper─one for each of his champions.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Curtana was one of the blades, an&#039; it was laid to rest with its master when he kicked the bucket. Rumor has it, though, that Jhal Tristram&#039;s tomb was plundered recently, an&#039; Curtana taken.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; I&#039;d wager a flagon of mead it was them Amalj&#039;aa what did the deed. Fair makes me blood boil imaginin&#039; some filthy lizardman struttin&#039; about Zahar&#039;ak with such a fine blade.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Anyroad, ye&#039;ll need to retrieve Curtana one way or another, though how ye go about it makes no odds to me. I fancy ye&#039;ll have to pry it from the hands of a dead Amalj&#039;aa, though.&lt;br /&gt;
&lt;br /&gt;
===Delivering the timeworn Curtana to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; It&#039;s Curtana ye&#039;ll be wantin&#039;. &#039;Twas the blade wielded by Jhal Tristram the True, one of the three first paladins.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Story goes that, when the first sultan of Ul&#039;dah formed the Sultansworn, he had three swords forged from the same ore used to make Oathkeeper—one for each of his champions.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Curtana was one of the blades, an&#039; it was laid to rest with its master when he kicked the bucket. Rumor has it, though, that Jhal Tristram&#039;s tomb was plundered recently, an&#039; Curtana taken.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; I&#039;d wager a flagon of mead it was them Amalj&#039;aa what did the deed. Fair makes me blood boil imaginin&#039; some filthy lizardman struttin&#039; about Zahar&#039;ak with such a fine blade.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Anyroad, ye&#039;ll need to retrieve Curtana one way or another, though how ye go about it makes no odds to me. I fancy ye&#039;ll have to pry it from the hands of a dead Amalj&#039;aa, though.&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Timeworn Curtana&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Well, bugger me... Never in me wildest, drunkest dreams did I imagine ye&#039;d actually find the bloody thing... Bah, so I&#039;ll have to fire up the forge, after all.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Havin&#039; said that, the relic&#039;s in far worse shape than I thought. It ain&#039;t like to survive much poundin&#039; in this state. Truth be told, I&#039;d be worried about sneezin&#039; near it.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; &amp;lt;sigh&amp;gt; We&#039;re gonna need a new host what&#039;ll give itself for the restoration.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Bring me an aeolian scimitar, one with two grade three battledance materia melded to it. This&#039;ll serve as the vessel for the restored relic.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Remember, that&#039;s two grade three battledance materia. Aught less, an&#039; ye&#039;ll get naught from me, no matter how many slips of paper ye wave in me face.&lt;br /&gt;
&lt;br /&gt;
===Delivering a materia—enhanced aeolian scimitar to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Ye need to bring me an aeolian scimitar, one with two grade three battledance materia melded to it. This&#039;ll serve as the vessel for the restored relic.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Hm? Aye, I could hammer one out in me sleep, but then I could wipe yer arse without much trouble, an&#039; I ain&#039;t plannin&#039; on doin&#039; that neither! Seems ye&#039;ll jus&#039; have to do both yerself, eh? &lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Aeolian Scimitar&amp;gt;&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Ah, &#039;tis a fine base ye&#039;ve brought me. Aye, jus&#039; the thing to host yer relic.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; I&#039;ve merged what was left of the relic with the host weapon, so the groundwork&#039;s done. But don&#039;t go jumpin&#039; for joy jus&#039; yet─there&#039;s still more to do.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; I need to work on the finishin&#039; touches, but due to the reinforcement work I&#039;ve had to do, the weapon&#039;s provin&#039; rather stubborn to shape.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; To get &#039;round this, we&#039;ll be needin&#039; some alumina salts, a substance made by grindin&#039; a rock called alumina into fine grains. Unlucky for ye, though, it ain&#039;t easy to get hold of.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Mayhap ye already know this, but there&#039;s beasties out there what devour their prey whole. An&#039; some of &#039;em swallow rocks so as to aid with digestion.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; The dhorme chimera what terrorizes the central highlands o&#039; Coerthas happens to swallow alumina salts for this purpose.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Slay the bugger an&#039; bring me the alumina salts, an&#039; I&#039;ll see to the finishin&#039; touches on yer weapon.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The dhorme chimera can be confronted via the Duty Finder upon examining the quest destination situated at the Weeping Saint in the Coerthas central highlands. &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Please note that the trial “A Relic Reborn: The Chimera” must be completed as a paladin.&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Jus&#039; a dozen more kettles, then it&#039;s off to the tav─ &amp;lt;br&amp;gt;&#039;&#039;You&#039;&#039; again!? What in the seven hells do ye want this time!?&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Forgotten what to bring, eh? Gods&#039; sake, {{alternatives|f=woman|m=man}}, ye&#039;ve got the memory of a bleedin&#039; whatsit!&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Slay the dhorme chimera an&#039; bring me alumina salts, an&#039; I&#039;ll see to the finishin&#039; touches on yer weapon.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Delivering the alumina salts to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Jus&#039; a dozen more kettles, then it&#039;s off to the tav─&amp;lt;br&amp;gt;&#039;&#039;You&#039;&#039; again!? What in the seven hells do ye want this time!?&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Alumina Salts&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; ...An&#039; o&#039; course, the adventurer comes back triumphant. &amp;lt;sigh&amp;gt; Should&#039;ve bloody known not even the chimera would be able to put ye out o&#039; me misery.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Hand over those alumina salts, an&#039; I&#039;ll get right to work.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; There, the deed&#039;s done. I&#039;ve squeezed out every onze of me skill to restore yer weapon, an&#039; I think ye&#039;ll agree it looks the part.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Yet there&#039;s summat...missin&#039; somehow, though I&#039;m buggered if I know what. The piece jus&#039; lacks a certain &#039;&#039;glow&#039;&#039;, as it were.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; We need to learn more about the relic. Literature surroundin&#039; the hero associated with it would be a fine place to begin...but I ain&#039;t exactly a scholarly an&#039; haven&#039;t the slightest inklin&#039; where to get me hands on such stuff.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; As much as I hate to say this, Rowena&#039;s probably the one to talk to. Thing is, I&#039;d sooner shove hot kettles up me arse sideways than owe that thrice-damned harridan another debt.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Yer gonna have to make yerself useful once again. Take yerself to Rowena an&#039; ask for her help, an&#039; return here once ye&#039;ve learned summat what might be of use.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Rowena at Revenant&#039;s Toll===&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; You&#039;re lookin&#039; a bit more run-down than before. Your dealin&#039;s with Gerolt takin&#039; their toll? Actually, forget I even asked. My mouth tastes o&#039; bile if I so much as &#039;&#039;think&#039;&#039; o&#039; that sorry specimen. So, is there somethin&#039; you need?&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; ...Literature on the hero of old who once wielded your weapon?&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Hm, I reckon I can find what you need. Might take a bit o&#039; time, is all.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; &#039;Course, this ain&#039;t a charity I&#039;m runnin&#039; here. I can get you what you want, but you&#039;ll have to do likewise for me.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; I&#039;ll track down literature on Jhal Tristram the True.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; For your part, you&#039;re to bring me an Amdapor glyph. You&#039;ll find this inside Amdapor Keep, a ruined castle situated in the South Shroud.&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Clear on the deal? Then run along and fulfill your part of it.&lt;br /&gt;
&lt;br /&gt;
===Delivering the Amdapor glyph to Rowena===&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Clear on the deal? Then run along and fulfill your part of it.&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Amdapor Glyph&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Ah, good on you! This is exactly what I was after. You&#039;ve honored your part o&#039; the bargain, and so I&#039;ll do the same. &lt;br /&gt;
&lt;br /&gt;
===Delivering the copy of &#039;&#039;The Song of Tristram&#039;&#039; to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Back to pester me so soon? Judgin&#039; from that smirk on yer face, I take it ye&#039;ve found what ye need?&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over The Song of Tristram&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Aye, this text is about Jhal Tristram, all right. But gods, would it have killed the bugger that wrote it to use normal bloody words!?&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; It&#039;ll take me bleedin&#039; moons to get through this lot─time I could be spendin&#039; on kettles! Gah...while I try to make head or tail of it all, why don&#039;t ye take this here unfinished Curtana an&#039; try it out?&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; As I mentioned before, it&#039;s still missin&#039; summat, but it&#039;s all there shape-wise, meanin&#039; it should serve ye jus&#039; fine as an ordinary weapon.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Seein&#039; as yer a ripe ol&#039; paladin, mayhap ye&#039;ll be able to feel out exactly what it wants for.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; That&#039;s to say, get out there an&#039; fight some nasty foes, as Jhal Tristram himself must&#039;ve done back in the day.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Zahar&#039;ak, the Amalj&#039;aa stronghold over in southern Thanalan, oughta serve yer needs─aye, the same place ye found the sword. Pit yerself against some Zahar&#039;ak lancers, pugilists, an&#039; thaumaturges─eight of each, say─then come back an&#039; tell me what ye&#039;ve gleaned.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; With the information in the text an&#039; yer firsthand experience, I reckon we&#039;ll solve this puzzle yet.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; I want ye to get out there an&#039; fight some nasty foes, as Jhal Tristram himself must&#039;ve done back in the day.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Zahar&#039;ak, the Amalj&#039;aa stronghold over in southern Thanalan, oughta serve yer needs. Pit yerself against some Zahar&#039;ak lancers, pugilists, an&#039; thaumaturges─eight of each, say─then come back an&#039; tell me what ye&#039;ve gleaned.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Back already? By the frown yer wearin&#039;, I take it ye&#039;ve got nothin&#039; to show for yer time with the lizardmen.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Hmmm, might be as ye want for better sport. An&#039; I know jus&#039; the creature what&#039;ll give it to ye─the hydra what reigns over the fiends within Halatali. A nasty piece of work, that. Try not to piss yer britches when ye see it.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The hydra can be confronted via the Duty Finder upon examining the quest destination situated by the entrance to Halatali in eastern Thanalan. &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Please note that the trial “A Relic Reborn: The Hydra” must be completed while equipped with the unfinished Curtana.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Bloody hells, not ye again! Can&#039;t a man have a moment&#039;s bleedin&#039; rest!? I&#039;ve barely had time to &#039;&#039;piss&#039;&#039; since you gave me that damnable text.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Readin&#039; the thing&#039;s given me a fierce bloody headache...which yer makin&#039; worse by houndin&#039; me!&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Do me a favor an&#039; make yerself scarce, will ye? Go an&#039; play with yer bloody Curtana or summat.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Yer... Yer still alive! Why the hells do you adventurers have to be so godsdamned sturdy!? I was bloody &#039;&#039;sure&#039;&#039; ye&#039;d be hydra dung by now... &amp;lt;sigh&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; But what&#039;s done is done...or in this case, &#039;&#039;not&#039;&#039; done. Anyroad, let&#039;s talk about that text ye brought. It contains tales of Jhal Tristram&#039;s exploits. Turns out I already knew most of it.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; To give ye the gist of it: a young Tristram goes afore the sultan, he pledges him his sword, the Sultansworn are formed, Tristram defeats an Amalj&#039;aa pugilist in a famous duel, then sets off on a quest to retrieve the Sacred Goblet...&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Things get a bit &#039;&#039;fanciful&#039;&#039; from then on, but cuttin&#039; a long story short, Curtana &#039;&#039;does&#039;&#039; get a mention.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Four crystals embedded in the guard an&#039; the ashes of a saint in the hilt─these&#039;re the sword&#039;s secrets.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; In the old days, it was common practice to forge a weapon usin&#039; body parts. A bit morbid, I grant ye, but folk back then believed the spirits of the dead offered the bearer protection.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Unlucky fer ye, the relic&#039;s hilt was in &#039;specially bad shape. I tried to make do with only the host weapon&#039;s, but it seems it weren&#039;t enough. Ah, but never ye fear─with me bottomless well o&#039; talent, I&#039;ll work somethin&#039; out yet.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; As ye can see, I&#039;ve done me research. I trust ye&#039;ve also been pullin&#039; yer weight, puttin&#039; the relic to use like I said. Well, go on, then─tell me what ye&#039;ve learned.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Is that so? Aye...I&#039;d wondered about that.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Based on what we&#039;ve gleaned from the text an&#039; yer firsthand experience, I&#039;ll rework the relic so as to improve yer affinity with it. Hand it over for a second, will ye? &lt;br /&gt;
&lt;br /&gt;
===Giving the unfinished Curtana to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Based on what we&#039;ve gleaned from the text an&#039; yer firsthand experience, I&#039;ll rework the relic so as to improve yer affinity with it. Hand it over for a second, will ye?&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Unfinished Curtana&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; There, the deed&#039;s done. That leaves us with one last step.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; That is, fully mergin&#039; the old relic, the new host, an&#039; the soul of the bearer─aye, that&#039;s &#039;&#039;you&#039;&#039;. Only then can the weapon be restored to its former glory.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; But to do this, I need a fire what&#039;s hotter than the seventh hell. An&#039; to keep such a fire alive an&#039; ragin&#039;, I need a wind what&#039;s fiercer than the...than the...er, hangover I had last week. Gah, ye know what I mean!&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Jus&#039; get me a white-hot ember, a howlin&#039; gale, an&#039; a chunk o&#039; hyperfused ore, an&#039; I&#039;ll finish yer bloody weapon! Ah, an&#039; I need me a bottle o&#039; Radz-at-Han quenchin&#039; oil as well to cool it off!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The white-hot ember, the howling gale, and the chunk of hyperfused ore can be obtained by defeating Ifrit in the Bowl of Embers (Hard), Garuda in the Howling Eye (Hard), and Titan in the Navel (Hard), respectively.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The bottle of Radz-at-Han quenching oil can be obtained by exchanging 15 Allagan tomestones of poetics with Auriana, one of Rowena&#039;s assistants at Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
===Delivering the requested items to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; So yer back... Never doubted for a second ye&#039;d trounce all three primals an&#039; come back to pester me again.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; All right, then, let&#039;s see the white-hot ember, the howling gale, an&#039; the hyperfused ore.&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand over White—hot Ember, Howling Gale, and Hyperfused Ore&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Aye, these oughta get me the levels o&#039; heat I need. Which leaves just the Radz-at-Han quenchin&#039; oil for coolin&#039; things off afterwards. Ye&#039;ve got that, too, I assume?&lt;br /&gt;
&lt;br /&gt;
===Delivering a bottle of Radz—at—Han quenching oil to Gerolt===&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Aye, these oughta get me the levels o&#039; heat I need. Which leaves just the Radz-at-Han quenchin&#039; oil for coolin&#039; things off afterwards. Ye&#039;ve got that, too, I assume?&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Radz—at—Han Quenching Oil&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Ye&#039;ve done yer part, an&#039; so I&#039;ll do mine.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Watch now, an&#039; try not to bat yer eyelids─ain&#039;t every day ye get to see a relic reborn!&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; &amp;gt;&amp;gt; Muahahaha... MUAHAHAHAHAHA! These gods-given hands&#039;ve worked yet another miracle! Feast yer eyes on Curtana, jus&#039; as it was in days of yore! &#039;Tis a sight to move a man to tears...ye lucky bastard. Ye&#039;d better bloody well take care of it! &amp;lt;&amp;lt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://youtu.be/zlm8TEp6yoY&lt;br /&gt;
|alignment=center&lt;br /&gt;
|description=Video Archive by Meowlo&#039;s FFXIV Quest Archive&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sagolii_Road_R220_annotated.png&amp;diff=1279383</id>
		<title>File:Sagolii Road R220 annotated.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sagolii_Road_R220_annotated.png&amp;diff=1279383"/>
		<updated>2026-04-16T20:15:44Z</updated>

		<summary type="html">&lt;p&gt;Boblers: Boblers uploaded a new version of File:Sagolii Road R220 annotated.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-220_class&amp;diff=1279382</id>
		<title>Chocobo Racing: R-220 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-220_class&amp;diff=1279382"/>
		<updated>2026-04-16T20:14:27Z</updated>

		<summary type="html">&lt;p&gt;Boblers: expanding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-220&#039;&#039;&#039; class is available to racing chocobos with a rating of 201 ~ 220.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R220 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,610 || 919&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,088 || 735&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,914* || 674*&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,740* || 613*&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,566 || 551&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,392* || 490*&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,218* || 429*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 348* || 123*&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,262* || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 191*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 208*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 226*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 243*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 261*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 278*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 295*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R220 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || 964*&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || 771&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || 707&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || 643*&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || 578*&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || 514*&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || 450*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || 129*&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R220 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akh Morn || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &lt;br /&gt;
* &amp;quot;Akh Morn&amp;quot; is a multi-hit stack-marker attack frequently used by dragon enemies. &lt;br /&gt;
* In the [[Languages/Dragon|dragon language]], &amp;quot;Akh Morn&amp;quot; means &amp;quot;circle of death&amp;quot;&amp;lt;ref&amp;gt;[https://forum.square-enix.com/ffxiv/threads/201988-Revelations-from-Final-Coil-SPOILERS?p=2690935#post2690935 Akh Morn meaning confirmation]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Predates the [[Summoner]] action {{i|Akh Morn}}.&lt;br /&gt;
* Chocobo wears {{i|Tidal Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Bane Sore || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Blood Royal || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Born Free || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Divinity || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || &lt;br /&gt;
* Title frequently attributed to the elder [[Primal]] [[Odin]].&lt;br /&gt;
* Chocobo wears the head piece of {{i|Sleipnir Barding}} and the legs piece of {{i|Eerie Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
* May reference the [[wikipedia:Deus Ex|Deus Ex series]], or the storytelling device [[wikipedia:Deus ex machina|deus ex machina]].&lt;br /&gt;
* Chocobo wears {{i|Levin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Étoile du matin || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Morning Star&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Faith || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) ||&lt;br /&gt;
* Chocobo wears {{i|White Mage Barding}}.&lt;br /&gt;
* Rider wears {{i|Augmented Cashmere Robe of Healing}}.&lt;br /&gt;
|-&lt;br /&gt;
| Feuer Komet || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || &amp;quot;Fire Comet&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Gloire de l&#039;Ordre || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &amp;quot;Glory of the Order&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Heir Apparent || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || [[wikipedia:Heir apparent|Heir apparent]] - in royalty, this is &amp;quot;the first person in the order of succession and who cannot be displaced from inheriting by the birth of another person.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Crow || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || || Pun on the expression [[wikipedia:Holy cow (expression)|&amp;quot;holy cow&amp;quot;]].&lt;br /&gt;
|-&lt;br /&gt;
| I Mammet || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || May reference the book [[wikipedia:I, Robot|I, Robot]] by Isaac Asimov.&lt;br /&gt;
|-&lt;br /&gt;
| Ironclad || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || ||&lt;br /&gt;
* Chocobo wears {{i|Paladin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Last Temptation || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Guardian || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || ||&lt;br /&gt;
* Chocobo wears the head piece of {{i|Dragoon Barding}}, and the body and leg pieces of {{i|Paladin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Storm || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || || May reference the novel [[wikipedia:The Mortal Storm (novel)|The Mortal Storm]].&lt;br /&gt;
|-&lt;br /&gt;
| Nemesis || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Old Threefeathers || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) ||&lt;br /&gt;
* Chocobo wears {{i|Sovereign Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Onward Ho || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tapferes Bonbon || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || || &amp;quot;Brave Bonbon&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Toho Fuhai || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || &lt;br /&gt;
* Toho Fuhai is the Japanese name of the high-rank racing chocobo [https://finalfantasy.fandom.com/wiki/Teioh Teioh] from Final Fantasy VII.&lt;br /&gt;
* The rider is [[Joseph]] ([https://finalfantasy.fandom.com/wiki/Joe_(Final_Fantasy_VII) Joe], a master chocobo jockey from Final Fantasy VII)&lt;br /&gt;
|-&lt;br /&gt;
| Rouge XIV || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || || &amp;quot;Red XIV&amp;quot; In French. May be a reference to [https://finalfantasy.fandom.com/wiki/Red_XIII Red XIII] from [[Final Fantasy VII]].&lt;br /&gt;
|-&lt;br /&gt;
| Spell On || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Victoire || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Vide Supra || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || || &amp;quot;See Above&amp;quot; in Latin.&lt;br /&gt;
|-&lt;br /&gt;
| Vogel Royal || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || &amp;quot;Royal Bird&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| White Maiden || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sagolii_Road_R220_annotated.png&amp;diff=1279374</id>
		<title>File:Sagolii Road R220 annotated.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sagolii_Road_R220_annotated.png&amp;diff=1279374"/>
		<updated>2026-04-16T19:25:18Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279329</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279329"/>
		<updated>2026-04-16T18:37:23Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Hazards */ more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo used in Chocobo Racing is NOT the same bird as the [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, a chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time a chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. The chocobo also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures players never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, a chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time the chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class the chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as the player breeds higher-pedigree chocobos with higher stars, and as players train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. A chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If a player doesn&#039;t feed their chocobo, or uses lower-Grade Feeds, that chocobo will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly a chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly a chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which a chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina a chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 for a starter chocobo (pedigree 1, 2-stars), and 2,000 for a maxed-out chocobo (pedigree 9, 4-stars).&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively a chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of a chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The starting chocobo will start with 1 Pedigree Level and 2-Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2-Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4-Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of the respective maximum in that stat.&lt;br /&gt;
* A chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but the chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
A chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: they cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
A chocobo will learn a random ability at [[#Rank|Rank 10]], if its learned slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* The player can can have their chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, the chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (&#039;&#039;not&#039;&#039; rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach their chocobo a specific ability.&lt;br /&gt;
* The chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* With an empty ability slot, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
A chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
The player can feed their chocobo once per rank-up. The feeding sessions are stockpiled, so players can save up for better food and/or perform feeds in batches, if desired.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], players may come across treasure coffers containing race items. Race items will be added to the hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for the user, others can be used to hinder opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can intentionally avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them. Conversely, jumping over a chest that is on the ground is a method to avoid them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar. Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
* Of all forerunning chocobos, targets the one with the most stamina remaining. This appears to use the raw number, not the percentage. &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, meaning it is possible to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, the player&#039;s chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course, and pressing left or right will move players onto the adjacent &amp;quot;track&amp;quot;. Players will want to steer their chocobo into speed boosts and out of speed decreases. When a player picks up an item, they will be able to use it from their hotbar. &lt;br /&gt;
&lt;br /&gt;
As players continue to enter races and their chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn entry to races in higher classes. However, the chocobo will also become barred from participating in lower-class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register a chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
* In the event players accidentally discard their registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}. This form is guaranteed to be pedigree 1, have 2-stars in all stats, and have the color desert yellow.&lt;br /&gt;
&lt;br /&gt;
====Register a Racing Chocobo====&lt;br /&gt;
After acquiring a registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for the chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
*Names can also be changed, and each name change costs {{gil|2000}} gil.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it &#039;&#039;cannot&#039;&#039; be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Players cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs. These NPCs vary based on the class.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view the current race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer a chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which a chocobo&#039;s stamina gauge depletes. If a chocobo runs out of stamina, their speed will drop to the minimum possible speed, and they will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Stands to the side of the track, out-of-bounds. Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Initially stands to the side of the track, out-of-bounds. Dives in a line AoE across the track. In higher classes, this line can be diagonal. Touching the AoE inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Stands to the side of the track, out-of-bounds. Sneezes a lingering purple puddle onto the far-left, middle, or far-right lane of the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Stands to the side of the track, out-of-bounds. Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select a challenge race.&lt;br /&gt;
*Only solo queueing is possible for challenge races - players cannot queue for them as a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that a chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* Players do not need to place 1st in the race to clear it - they only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs, in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parents&#039; characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo. Each retired racing chocobo can breed up to 10 times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent randomized pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]]. Each of these can only be used for 1 breeding session.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
&lt;br /&gt;
For further details, see the [[#Breeding strategy|Breeding Strategy]] section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which has a timestamp indicating when the fledgling chocobo can be retrieved.&lt;br /&gt;
&lt;br /&gt;
After 30 real-life minutes have passed, speak with Katering again to exchange the {{item icon|Proof of Covering}} for the new chocobo&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* &#039;&#039;&#039;Hereditary ability&#039;&#039;&#039; - Each parent&#039;s hereditary ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has completed and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* &#039;&#039;&#039;Color&#039;&#039;&#039; - Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* &#039;&#039;&#039;Star Ratings&#039;&#039;&#039; - Stars are inherited randomly from the parents&#039; genes, calculated for each stat separately.&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* &#039;&#039;&#039;Sex&#039;&#039;&#039; - The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* &#039;&#039;&#039;Weather preference&#039;&#039;&#039; - This is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-200_class&amp;diff=1279275</id>
		<title>Chocobo Racing: R-200 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-200_class&amp;diff=1279275"/>
		<updated>2026-04-16T07:49:22Z</updated>

		<summary type="html">&lt;p&gt;Boblers: confirmations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-200&#039;&#039;&#039; class is available to racing chocobos with a rating of 181 ~ 200.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R200 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,400 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1,920 || 696&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,760 || 638&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,600 || 580&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,440 || 522&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,280* || 464*&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,120* || 406*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 320 || 116&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,080 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 176*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 192*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 208*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 224*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 240*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 256*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 272*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R200 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R200 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airgonaut || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || May reference the [[wikipedia:Argonauts|Argonauts]], a band of heroes in Greek mythology.&lt;br /&gt;
|-&lt;br /&gt;
| Bayard || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[wikipedia:Bayard (legend)|Bayard]] is a magical bay horse in medieval and renaissance poetry.&lt;br /&gt;
|-&lt;br /&gt;
| Braver Sturm || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Champion Ishgardais || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &amp;quot;Ishgardian Champion&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Commandant Freedom || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Doorstep || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Eastern Beast || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Grâce de la Noscea || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || || &amp;quot;Grace of La Noscea&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Graf Picker || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || [[wikipedia:Graf|Graf]] - &#039;a historical title of the German nobility and later also of the Russian nobility, usually translated as &amp;quot;count&amp;quot;.&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Halone&#039;s Helper || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Justice Divine || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || || &lt;br /&gt;
* Chocobo wears the head piece of {{i|Paladin Barding}} and the body piece of {{i|White Mage Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Sailor || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to the manga [[wikipedia:Sailor Moon|Sailor Moon]]&lt;br /&gt;
* Chocobo wears the {{i|Sovereign Barding}} (hat) and the body and legs pieces of the {{i|Tidal Barding}}.&lt;br /&gt;
* Rider wears the [[#Sailor Set|Sailor Set]].&lt;br /&gt;
|-&lt;br /&gt;
| Schwarze Legende || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || &amp;quot;Black Legend&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Star Bright || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna|Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Swallowtail Roam || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || Swallowtail Roam is a wandering island created by [[Llymlaen]] in order to seal away her sea serpents [[Perykos]] and [[Thalaos]], so that they could not be found and used for evil. &lt;br /&gt;
|-&lt;br /&gt;
| Terminator || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || May reference the [[wikipedia:Terminator (franchise)|Terminator franchise]].&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Schwinge || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Undefeated || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Undersecretariat || || || Reference to the champion race horse [[wikipedia:Secretariat (horse)|Secretariat]], and a pun with the term &amp;quot;undersecretary&amp;quot; (someone with a lower rank than a secretary).&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Minstrel || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || &lt;br /&gt;
* May reference the recurring NPC [[Wandering Minstrel]].&lt;br /&gt;
* Chocobo wears the body piece of {{i|Gambler Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Whither Bound || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || May be a reference to the book &amp;quot;Whither bound?&amp;quot; by [[wikipedia:Franklin D. Roosevelt|Franklin D. Roosevelt]].&lt;br /&gt;
|-&lt;br /&gt;
| White Apron || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-180_class&amp;diff=1279274</id>
		<title>Chocobo Racing: R-180 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-180_class&amp;diff=1279274"/>
		<updated>2026-04-16T07:18:52Z</updated>

		<summary type="html">&lt;p&gt;Boblers: confirmations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-180&#039;&#039;&#039; class is available to racing chocobos with a rating of 161 ~ 180.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R180 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,190 || 822&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1,752 || 657&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,606 || 602&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,460 || 548&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,314 || 493&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,168 || 438&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,022* || 384*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 292* || 110*&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 1,898 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 160*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 175*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 189*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 204*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 219*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 233*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 248*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R180 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R180 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Aldébaran || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || [[wikipedia:Aldebaran|Aldebaran]] is a red giant star that is part of the zodiac constellation Taurus. It is also a [https://finalfantasy.fandom.com/wiki/Aldebaran recurring gun] in the Final Fantasy series.&lt;br /&gt;
|-&lt;br /&gt;
| Blauer Baron || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || &amp;quot;Blue Baron&amp;quot; in German. May be a reference to [[wikipedia:Manfred von Richthofen|Manfred von Richthofen]], the Red Baron.&lt;br /&gt;
|-&lt;br /&gt;
| Closing Time || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure II.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure II]] || &lt;br /&gt;
|-&lt;br /&gt;
| Darkman&#039;s Budge || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (not level 5) || &lt;br /&gt;
|-&lt;br /&gt;
| Feathered Folly || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || &lt;br /&gt;
|-&lt;br /&gt;
| Fierté du Thanalan || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &amp;quot;Pride of Thanalan&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nugget || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || Likely a pun on &amp;quot;gold nugget&amp;quot; (metal) and &amp;quot;chicken nugget&amp;quot; (food).&lt;br /&gt;
|-&lt;br /&gt;
| Great Wall || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to the [[wikipedia:Great Wall of China|Great Wall of China]].&lt;br /&gt;
* Chocobo wears {{i|Paladin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Hydrargyrum || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || || Latin name of the element [[wikipedia:Mercury (element)|Mercury]].&lt;br /&gt;
|-&lt;br /&gt;
| Quintessence || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to [[wikipedia:Quintessence (physics)|Quintessence]], a form of dark energy that may explain the accelerating growth of the universe; or to the classical element [[wikipedia:Aether (classical element)|Aether]].&lt;br /&gt;
* Chocobo wears the head piece of {{i|Sleipnir Barding}}, and the body and legs pieces of {{i|Dragoon Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Red Wedding || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || &lt;br /&gt;
* May be a reference to [[wikipedia:The Red Wedding|The Red Wedding]], a massacre scene in the novel [[wikipedia:A Storm of Swords|A Storm of Swords]] (more-popularly known as part of &amp;quot;Game of Thrones&amp;quot;).&lt;br /&gt;
* Chocobo wears the {{i|Starlight Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Seidige Sultana || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Silky Sultana&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Ser Winsalot || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
* Chocobo wears the {{i|Ice Barding}}.&lt;br /&gt;
* Rider wears the {{i|Augmented Cashmere Robe of Healing}}.&lt;br /&gt;
|-&lt;br /&gt;
| She Said || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (not level 3) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Something Witty || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Tornade || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Trésor de Sombrelinceul || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &amp;quot;Treasure of The Black Shroud&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Turbulente Kugel || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &amp;quot;Turbulent Sphere&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Vicambulator || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || [[wiktionary:vicambulist|Vicambulist]] - &amp;quot;Someone who walks or wanders streets.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Wilder Fresser || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Wonderbo || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Worldwide || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || || &lt;br /&gt;
* Rider is a Lalafell wearing a [[Chocobokeep]] outfit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-200_class&amp;diff=1279092</id>
		<title>Chocobo Racing: R-200 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-200_class&amp;diff=1279092"/>
		<updated>2026-04-15T17:49:41Z</updated>

		<summary type="html">&lt;p&gt;Boblers: confirmations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-200&#039;&#039;&#039; class is available to racing chocobos with a rating of 181 ~ 200.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R200 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,400 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1,920 || 696&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,760* || 638*&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,600 || 580&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,440 || 522&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,280* || 464*&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,120* || 406*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 320 || 116&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,080* || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 176*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 192*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 208*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 224*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 240*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 256*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 272*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R200 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R200 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airgonaut || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || May reference the [[wikipedia:Argonauts|Argonauts]], a band of heroes in Greek mythology.&lt;br /&gt;
|-&lt;br /&gt;
| Bayard || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[wikipedia:Bayard (legend)|Bayard]] is a magical bay horse in medieval and renaissance poetry.&lt;br /&gt;
|-&lt;br /&gt;
| Braver Sturm || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Champion Ishgardais || [[File:Chocobo_Ability_Choco_Reflect.png|32px|link=]] [[Choco Reflect|Choco Reflect]] (level unconfirmed) || || &amp;quot;Ishgardian Champion&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Commandant Freedom || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Doorstep || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Eastern Beast || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Grâce de la Noscea || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || || &amp;quot;Grace of La Noscea&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Graf Picker || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || &lt;br /&gt;
|-&lt;br /&gt;
| Halone&#039;s Helper || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Justice Divine || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Moon Sailor || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to the manga [[wikipedia:Sailor Moon|Sailor Moon]]&lt;br /&gt;
* Chocobo wears the {{i|Sovereign Barding}} (hat) and the body and legs pieces of the {{i|Tidal Barding}}.&lt;br /&gt;
* Rider wears the [[#Sailor Set|Sailor Set]].&lt;br /&gt;
|-&lt;br /&gt;
| Schwarze Legende || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || &amp;quot;Black Legend&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Star Bright || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna|Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Swallowtail Roam || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || Swallowtail Roam is a wandering island created by [[Llymlaen]] in order to seal away her sea serpents [[Perykos]] and [[Thalaos]], so that they could not be found and used for evil. &lt;br /&gt;
|-&lt;br /&gt;
| Terminator || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || May reference the [[wikipedia:Terminator (franchise)|Terminator franchise]].&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Schwinge || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Undefeated || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Undersecretariat || || || Reference to the champion race horse [[wikipedia:Secretariat (horse)|Secretariat]], and a pun with the term &amp;quot;undersecretary&amp;quot; (someone with a lower rank than a secretary).&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Minstrel || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || &lt;br /&gt;
* May reference the recurring NPC [[Wandering Minstrel]].&lt;br /&gt;
* Chocobo wears the body piece of {{i|Gambler Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Whither Bound || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || May be a reference to the book &amp;quot;Whither bound?&amp;quot; by [[wikipedia:Franklin D. Roosevelt|Franklin D. Roosevelt]].&lt;br /&gt;
|-&lt;br /&gt;
| White Apron || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279084</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279084"/>
		<updated>2026-04-15T17:35:26Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Racing Items */ swapper appears to prioritize highest stamina by raw number, not percentage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo used in Chocobo Racing is NOT the same bird as the [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, a chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time a chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. The chocobo also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures players never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, a chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time the chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class the chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as the player breeds higher-pedigree chocobos with higher stars, and as players train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. A chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If a player doesn&#039;t feed their chocobo, or uses lower-Grade Feeds, that chocobo will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly a chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly a chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which a chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina a chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 for a starter chocobo (pedigree 1, 2-stars), and 2,000 for a maxed-out chocobo (pedigree 9, 4-stars).&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively a chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of a chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The starting chocobo will start with 1 Pedigree Level and 2-Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2-Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4-Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of the respective maximum in that stat.&lt;br /&gt;
* A chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but the chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
A chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: they cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
A chocobo will learn a random ability at [[#Rank|Rank 10]], if its learned slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* The player can can have their chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, the chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (&#039;&#039;not&#039;&#039; rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach their chocobo a specific ability.&lt;br /&gt;
* The chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* With an empty ability slot, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
A chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
The player can feed their chocobo once per rank-up. The feeding sessions are stockpiled, so players can save up for better food and/or perform feeds in batches, if desired.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], players may come across treasure coffers containing race items. Race items will be added to the hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for the user, others can be used to hinder opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can intentionally avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them. Conversely, jumping over a chest that is on the ground is a method to avoid them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar. Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
* Of all forerunning chocobos, targets the one with the most stamina remaining. This appears to use the raw number, not the percentage. &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, meaning it is possible to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, the player&#039;s chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course, and pressing left or right will move players onto the adjacent &amp;quot;track&amp;quot;. Players will want to steer their chocobo into speed boosts and out of speed decreases. When a player picks up an item, they will be able to use it from their hotbar. &lt;br /&gt;
&lt;br /&gt;
As players continue to enter races and their chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn entry to races in higher classes. However, the chocobo will also become barred from participating in lower-class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register a chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
* In the event players accidentally discard their registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}. This form is guaranteed to be pedigree 1, have 2-stars in all stats, and have the color desert yellow.&lt;br /&gt;
&lt;br /&gt;
====Register a Racing Chocobo====&lt;br /&gt;
After acquiring a registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for the chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
*Names can also be changed, and each name change costs {{gil|2000}} gil.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it &#039;&#039;cannot&#039;&#039; be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Players cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs. These NPCs vary based on the class.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view the current race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer a chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which a chocobo&#039;s stamina gauge depletes. If a chocobo runs out of stamina, their speed will drop to the minimum possible speed, and they will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Fires a line AoE across the track. In higher classes, this line can be diagonal. Touching it inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Sneezes a lingering purple puddle onto one of three positions across the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select a challenge race.&lt;br /&gt;
*Only solo queueing is possible for challenge races - players cannot queue for them as a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that a chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* Players do not need to place 1st in the race to clear it - they only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs, in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parents&#039; characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo. Each retired racing chocobo can breed up to 10 times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent randomized pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]]. Each of these can only be used for 1 breeding session.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
&lt;br /&gt;
For further details, see the [[#Breeding strategy|Breeding Strategy]] section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which has a timestamp indicating when the fledgling chocobo can be retrieved.&lt;br /&gt;
&lt;br /&gt;
After 30 real-life minutes have passed, speak with Katering again to exchange the {{item icon|Proof of Covering}} for the new chocobo&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* &#039;&#039;&#039;Hereditary ability&#039;&#039;&#039; - Each parent&#039;s hereditary ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has completed and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* &#039;&#039;&#039;Color&#039;&#039;&#039; - Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* &#039;&#039;&#039;Star Ratings&#039;&#039;&#039; - Stars are inherited randomly from the parents&#039; genes, calculated for each stat separately.&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* &#039;&#039;&#039;Sex&#039;&#039;&#039; - The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* &#039;&#039;&#039;Weather preference&#039;&#039;&#039; - This is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sagolii_Road_R200_annotated.png&amp;diff=1279083</id>
		<title>File:Sagolii Road R200 annotated.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sagolii_Road_R200_annotated.png&amp;diff=1279083"/>
		<updated>2026-04-15T17:16:51Z</updated>

		<summary type="html">&lt;p&gt;Boblers: Boblers uploaded a new version of File:Sagolii Road R200 annotated.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-180_class&amp;diff=1279082</id>
		<title>Chocobo Racing: R-180 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-180_class&amp;diff=1279082"/>
		<updated>2026-04-15T17:02:46Z</updated>

		<summary type="html">&lt;p&gt;Boblers: confirmations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-180&#039;&#039;&#039; class is available to racing chocobos with a rating of 161 ~ 180.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R180 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,190 || 822&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1,752 || 657&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,606 || 602&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,460 || 548&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,314 || 493&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,168 || 438&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,022* || 384*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 292* || 110*&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 1,898 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 160*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 175*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 189*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 204*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 219*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 233*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 248*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R180 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R180 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Aldébaran || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || [[wikipedia:Aldebaran|Aldebaran]] is a red giant star that is part of the zodiac constellation Taurus. It is also a [https://finalfantasy.fandom.com/wiki/Aldebaran recurring gun] in the Final Fantasy series.&lt;br /&gt;
|-&lt;br /&gt;
| Blauer Baron || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || &amp;quot;Blue Baron&amp;quot; in German. May be a reference to [[wikipedia:Manfred von Richthofen|Manfred von Richthofen]], the Red Baron.&lt;br /&gt;
|-&lt;br /&gt;
| Closing Time || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure II.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure II]] || &lt;br /&gt;
|-&lt;br /&gt;
| Darkman&#039;s Budge || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (not level 5) || &lt;br /&gt;
|-&lt;br /&gt;
| Feathered Folly || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || &lt;br /&gt;
|-&lt;br /&gt;
| Fierté du Thanalan || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &amp;quot;Pride of Thanalan&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nugget || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || Likely a pun on &amp;quot;gold nugget&amp;quot; (metal) and &amp;quot;chicken nugget&amp;quot; (food).&lt;br /&gt;
|-&lt;br /&gt;
| Great Wall || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to the [[wikipedia:Great Wall of China|Great Wall of China]].&lt;br /&gt;
* Chocobo wears {{i|Paladin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Hydrargyrum || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || || Latin name of the element [[wikipedia:Mercury (element)|Mercury]].&lt;br /&gt;
|-&lt;br /&gt;
| Quintessence || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to [[wikipedia:Quintessence (physics)|Quintessence]], a form of dark energy that may explain the accelerating growth of the universe; or to the classical element [[wikipedia:Aether (classical element)|Aether]].&lt;br /&gt;
* Chocobo wears the head piece of {{i|Sleipnir Barding}}, and the body and legs pieces of {{i|Dragoon Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Red Wedding || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence.png|32px|link=]] [[Choco Silence]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to [[wikipedia:The Red Wedding|The Red Wedding]], a massacre scene in the novel [[wikipedia:A Storm of Swords|A Storm of Swords]] (more-popularly known as part of &amp;quot;Game of Thrones&amp;quot;).&lt;br /&gt;
* Chocobo wears the {{i|Starlight Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Seidige Sultana || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Silky Sultana&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Ser Winsalot || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
* Chocobo wears the {{i|Ice Barding}}.&lt;br /&gt;
* Rider wears the {{i|Augmented Cashmere Robe of Healing}}.&lt;br /&gt;
|-&lt;br /&gt;
| She Said || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (not level 3) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Something Witty || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Tornade || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Trésor de Sombrelinceul || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &amp;quot;Treasure of The Black Shroud&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Turbulente Kugel || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &amp;quot;Turbulent Sphere&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Vicambulator || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || [[wiktionary:vicambulist|Vicambulist]] - &amp;quot;Someone who walks or wanders streets.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Wilder Fresser || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Wonderbo || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Worldwide || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || || &lt;br /&gt;
* Rider is a Lalafell wearing a [[Chocobokeep]] outfit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279081</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279081"/>
		<updated>2026-04-15T16:44:54Z</updated>

		<summary type="html">&lt;p&gt;Boblers: mass-remove &amp;quot;you&amp;quot; in the informational parts of the page (but kept them in the guide sections)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo used in Chocobo Racing is NOT the same bird as the [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, a chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time a chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. The chocobo also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures players never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, a chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time the chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class the chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as the player breeds higher-pedigree chocobos with higher stars, and as players train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. A chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If a player doesn&#039;t feed their chocobo, or uses lower-Grade Feeds, that chocobo will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly a chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly a chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which a chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina a chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 for a starter chocobo (pedigree 1, 2-stars), and 2,000 for a maxed-out chocobo (pedigree 9, 4-stars).&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively a chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of a chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The starting chocobo will start with 1 Pedigree Level and 2-Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2-Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4-Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of the respective maximum in that stat.&lt;br /&gt;
* A chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but the chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
A chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: they cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
A chocobo will learn a random ability at [[#Rank|Rank 10]], if its learned slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* The player can can have their chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, the chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (&#039;&#039;not&#039;&#039; rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach their chocobo a specific ability.&lt;br /&gt;
* The chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* With an empty ability slot, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
A chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
The player can feed their chocobo once per rank-up. The feeding sessions are stockpiled, so players can save up for better food and/or perform feeds in batches, if desired.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], players may come across treasure coffers containing race items. Race items will be added to the hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for the user, others can be used to hinder opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can intentionally avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them. Conversely, jumping over a chest that is on the ground is a method to avoid them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar. Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, meaning it is possible to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, the player&#039;s chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course, and pressing left or right will move players onto the adjacent &amp;quot;track&amp;quot;. Players will want to steer their chocobo into speed boosts and out of speed decreases. When a player picks up an item, they will be able to use it from their hotbar. &lt;br /&gt;
&lt;br /&gt;
As players continue to enter races and their chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn entry to races in higher classes. However, the chocobo will also become barred from participating in lower-class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register a chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
* In the event players accidentally discard their registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}. This form is guaranteed to be pedigree 1, have 2-stars in all stats, and have the color desert yellow.&lt;br /&gt;
&lt;br /&gt;
====Register a Racing Chocobo====&lt;br /&gt;
After acquiring a registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for the chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
*Names can also be changed, and each name change costs {{gil|2000}} gil.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it &#039;&#039;cannot&#039;&#039; be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Players cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs. These NPCs vary based on the class.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view the current race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer a chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which a chocobo&#039;s stamina gauge depletes. If a chocobo runs out of stamina, their speed will drop to the minimum possible speed, and they will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Fires a line AoE across the track. In higher classes, this line can be diagonal. Touching it inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Sneezes a lingering purple puddle onto one of three positions across the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select a challenge race.&lt;br /&gt;
*Only solo queueing is possible for challenge races - players cannot queue for them as a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that a chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* Players do not need to place 1st in the race to clear it - they only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs, in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parents&#039; characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo. Each retired racing chocobo can breed up to 10 times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent randomized pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]]. Each of these can only be used for 1 breeding session.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
&lt;br /&gt;
For further details, see the [[#Breeding strategy|Breeding Strategy]] section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which has a timestamp indicating when the fledgling chocobo can be retrieved.&lt;br /&gt;
&lt;br /&gt;
After 30 real-life minutes have passed, speak with Katering again to exchange the {{item icon|Proof of Covering}} for the new chocobo&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* &#039;&#039;&#039;Hereditary ability&#039;&#039;&#039; - Each parent&#039;s hereditary ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has completed and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* &#039;&#039;&#039;Color&#039;&#039;&#039; - Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* &#039;&#039;&#039;Star Ratings&#039;&#039;&#039; - Stars are inherited randomly from the parents&#039; genes, calculated for each stat separately.&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* &#039;&#039;&#039;Sex&#039;&#039;&#039; - The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* &#039;&#039;&#039;Weather preference&#039;&#039;&#039; - This is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279080</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279080"/>
		<updated>2026-04-15T16:17:31Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Traits inherited from parents */ format as definitions for easier skim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo you use in Chocobo Racing is NOT your [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, your chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time your chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. It also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures you never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as you breed higher-pedigree chocobos with higher stars, and as you train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. Your chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If you don&#039;t feed your chocobo, or use lower-Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly your chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which your chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina your chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 at 2 stars and 2,000 at 4 stars.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of your chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of your respective maximum in that stat.&lt;br /&gt;
* Your chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but your chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Your chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: you cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
Your chocobo will learn a random ability at [[#Rank|Rank 10]], if its learn slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* You can have your chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, your Chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (not rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach your chocobo a specific ability.&lt;br /&gt;
* If you have not done so already, your chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* Once the ability slot is empty and a manual has been purchased, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled, so you can save up for better food if you need to.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar.&lt;br /&gt;
&lt;br /&gt;
Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course and pressing left or right will move you onto the adjacent &amp;quot;track&amp;quot;. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar. &lt;br /&gt;
&lt;br /&gt;
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
&lt;br /&gt;
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}.&lt;br /&gt;
&lt;br /&gt;
====Register Your Racing Chocobo====&lt;br /&gt;
After acquiring your registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Each name change costs {{gil|2000}} gil.&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it cannot be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Please note that you cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view your race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer your chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which your chocobo&#039;s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Fires a line AoE across the track. In higher classes, this line can be diagonal. Touching it inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Sneezes a lingering purple puddle onto one of three positions across the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.&lt;br /&gt;
*Players cannot register for challenge races while in a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* You do not need to place 1st in the race, you only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parents&#039; characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo. Each retired racing chocobo can breed up to 10 times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent randomized pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]]. Each of these can only be used for 1 breeding session.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
&lt;br /&gt;
For further details, see the [[#Breeding strategy|Breeding Strategy]] section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which has a timestamp indicating when the fledgling chocobo can be retrieved.&lt;br /&gt;
&lt;br /&gt;
After 30 real-life minutes have passed, speak with Katering again to exchange the {{item icon|Proof of Covering}} for the new chocobo&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* &#039;&#039;&#039;Hereditary ability&#039;&#039;&#039; - Each parent&#039;s hereditary ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has completed and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* &#039;&#039;&#039;Color&#039;&#039;&#039; - Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* &#039;&#039;&#039;Star Ratings&#039;&#039;&#039; - Stars are inherited randomly from the parents&#039; genes, calculated for each stat separately.&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* &#039;&#039;&#039;Sex&#039;&#039;&#039; - The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* &#039;&#039;&#039;Weather preference&#039;&#039;&#039; - This is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279078</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279078"/>
		<updated>2026-04-15T16:13:19Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Preparing Chocobos for the Covering */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo you use in Chocobo Racing is NOT your [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, your chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time your chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. It also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures you never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as you breed higher-pedigree chocobos with higher stars, and as you train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. Your chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If you don&#039;t feed your chocobo, or use lower-Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly your chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which your chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina your chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 at 2 stars and 2,000 at 4 stars.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of your chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of your respective maximum in that stat.&lt;br /&gt;
* Your chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but your chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Your chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: you cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
Your chocobo will learn a random ability at [[#Rank|Rank 10]], if its learn slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* You can have your chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, your Chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (not rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach your chocobo a specific ability.&lt;br /&gt;
* If you have not done so already, your chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* Once the ability slot is empty and a manual has been purchased, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled, so you can save up for better food if you need to.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar.&lt;br /&gt;
&lt;br /&gt;
Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course and pressing left or right will move you onto the adjacent &amp;quot;track&amp;quot;. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar. &lt;br /&gt;
&lt;br /&gt;
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
&lt;br /&gt;
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}.&lt;br /&gt;
&lt;br /&gt;
====Register Your Racing Chocobo====&lt;br /&gt;
After acquiring your registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Each name change costs {{gil|2000}} gil.&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it cannot be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Please note that you cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view your race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer your chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which your chocobo&#039;s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Fires a line AoE across the track. In higher classes, this line can be diagonal. Touching it inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Sneezes a lingering purple puddle onto one of three positions across the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.&lt;br /&gt;
*Players cannot register for challenge races while in a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* You do not need to place 1st in the race, you only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parents&#039; characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo. Each retired racing chocobo can breed up to 10 times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent randomized pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]]. Each of these can only be used for 1 breeding session.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
&lt;br /&gt;
For further details, see the [[#Breeding strategy|Breeding Strategy]] section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which has a timestamp indicating when the fledgling chocobo can be retrieved.&lt;br /&gt;
&lt;br /&gt;
After 30 real-life minutes have passed, speak with Katering again to exchange the {{item icon|Proof of Covering}} for the new chocobo&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* Each parent&#039;s ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has gone through and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* Star Ratings are inherited randomly from the parents&#039; genes, calculated for each stat separately&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* The offspring&#039;s weather preference is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279077</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1279077"/>
		<updated>2026-04-15T16:12:34Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Breeding */ reduce sections and repetition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo you use in Chocobo Racing is NOT your [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, your chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time your chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. It also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures you never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as you breed higher-pedigree chocobos with higher stars, and as you train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. Your chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If you don&#039;t feed your chocobo, or use lower-Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly your chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which your chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina your chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 at 2 stars and 2,000 at 4 stars.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of your chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of your respective maximum in that stat.&lt;br /&gt;
* Your chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but your chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Your chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: you cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
Your chocobo will learn a random ability at [[#Rank|Rank 10]], if its learn slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* You can have your chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, your Chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (not rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach your chocobo a specific ability.&lt;br /&gt;
* If you have not done so already, your chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* Once the ability slot is empty and a manual has been purchased, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled, so you can save up for better food if you need to.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar.&lt;br /&gt;
&lt;br /&gt;
Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course and pressing left or right will move you onto the adjacent &amp;quot;track&amp;quot;. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar. &lt;br /&gt;
&lt;br /&gt;
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
&lt;br /&gt;
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}.&lt;br /&gt;
&lt;br /&gt;
====Register Your Racing Chocobo====&lt;br /&gt;
After acquiring your registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Each name change costs {{gil|2000}} gil.&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it cannot be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Please note that you cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view your race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer your chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which your chocobo&#039;s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Fires a line AoE across the track. In higher classes, this line can be diagonal. Touching it inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Sneezes a lingering purple puddle onto one of three positions across the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.&lt;br /&gt;
*Players cannot register for challenge races while in a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* You do not need to place 1st in the race, you only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parents&#039; characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo. Each retired racing chocobo can breed up to 10 times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent randomized pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]]. Each of these can only be used for 1 breeding session.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
&lt;br /&gt;
For further details, see the [[#Breeding Strategy|Breeding Strategy]] section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which has a timestamp indicating when the fledgling chocobo can be retrieved.&lt;br /&gt;
&lt;br /&gt;
After 30 real-life minutes have passed, speak with Katering again to exchange the {{item icon|Proof of Covering}} for the new chocobo&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* Each parent&#039;s ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has gone through and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* Star Ratings are inherited randomly from the parents&#039; genes, calculated for each stat separately&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* The offspring&#039;s weather preference is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-120_class&amp;diff=1278929</id>
		<title>Chocobo Racing: R-120 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-120_class&amp;diff=1278929"/>
		<updated>2026-04-15T08:27:33Z</updated>

		<summary type="html">&lt;p&gt;Boblers: crucifix shock 2, blue eyes reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-120&#039;&#039;&#039; class is available to racing chocobos with a rating of 101 ~ 120.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R120 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 1,590 || 664&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1,272 || 531&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,166 || 487&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,060 || 443&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 954 || 398&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 848 || 354&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 742 || 310&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 212 || 88&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 1,378 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 116&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 127*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 137*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 148*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 159*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 169*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 180*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R120 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R120 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ambidexter || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock]] (level unconfirmed) || || [[wikipedia:Ambidexterity|Ambidexterity]] is the ability to use both the left and right hands equally well, as opposed to one hand being dominant.&lt;br /&gt;
|-&lt;br /&gt;
| Blue Eyes || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
* Chocobo wears the head piece of {{i|Tidal Barding}}.&lt;br /&gt;
* May be a reference to the [https://yugipedia.com/wiki/Blue-Eyes_White_Dragon_(character) Blue-Eyes White Dragon] from Yu-Gi-Oh. Despite the name, the dragon is generally portrayed with a blue body rather than white - accordingly, the chocobo is blue. The choice of barding also resembles the fins on the dragon&#039;s head.&lt;br /&gt;
|-&lt;br /&gt;
| Buzzsaw ||  [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Caprice || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Crucifix || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Easy Rider || [[File:Chocobo_Ability_Choco Cure III.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] ||&lt;br /&gt;
* Chocobo wears {{i|Gambler Barding}}&lt;br /&gt;
* Rider is a male Roegadyn in black swimwear.&lt;br /&gt;
|-&lt;br /&gt;
| Étoile Filante || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || &amp;quot;[[wikipedia:Meteor|Shooting Star]]&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Fifty Fifty || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| First Resort || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || Pun on &amp;quot;last resort&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Galaxie Z || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gwyr Aen || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || [https://finalfantasy.fandom.com/wiki/Coerthas_(version_1.0)#Gwyr-Aen Gwyr-Aen] was a collection of stacked stone formations in Coerthas Eastern Highlands during [[Legacy]]. [[The Lambs of Dalamud]] performed blood sacrifices there.&lt;br /&gt;
|-&lt;br /&gt;
| Kleiner Orkan || [[File:Chocobo_Ability_Choco Cure III.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]] || || &amp;quot;Small Hurricane&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Kugel Blitz || [[File:Chocobo_Ability_Choco Cure II.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure II]] || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &amp;quot;[[wikipedia:Ball lightning|Ball Lightning]]&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Lerricomtwang || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Oller Schnaufer ||  [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || || &amp;quot;Old heavy-breather&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Pullarian Playfellow || || || &lt;br /&gt;
* [https://phrontistery.info/clw3.html Pullarian] - &amp;quot;of or pertaining to chicken or fowl&amp;quot;&lt;br /&gt;
* Rider is a Lalafell in a Chocobokeep outfit.&lt;br /&gt;
|-&lt;br /&gt;
| Roi Fainéant || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || || [[wikipedia:Roi fainéant|Roi fainéant]] is a French term for a &amp;quot;do-nothing king&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Rossinante || || || [[wikipedia:Rocinante|Rocinante]] is the horse of the titular character in the novel [[wikipedia:Don Quixote|Don Quixote]].&lt;br /&gt;
|-&lt;br /&gt;
| Shepherd&#039;s Pie || || || [[wikipedia:Shepherd&#039;s pie|Shepherd&#039;s pie]] is a savoury baked dish that includes minced meat and mashed potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| So What || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Three Chains || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || May be a reference to the musician [[wikipedia:2 Chainz|2 Chainz]].&lt;br /&gt;
|-&lt;br /&gt;
| Unbridled Passion || [[File:Chocobo_Ability_Choco_Calm II.png|32px|link=]] [[Choco Calm|Choco Calm II]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Blizzard || [[File:Chocobo_Ability_Choco Cure II.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure II]] || || May be a play on &amp;quot;yellow snow&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing_experience_tables&amp;diff=1278928</id>
		<title>Chocobo Racing experience tables</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing_experience_tables&amp;diff=1278928"/>
		<updated>2026-04-15T08:23:51Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Pedigree 7 */ 20-21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo Racing rank up.jpg|right|thumb|400px|Ranking up after a chocobo race.]]&lt;br /&gt;
A [[Chocobo Racing|Racing Chocobo]]&#039;s &amp;quot;rank&amp;quot; works similar to a level - chocobos earn {{experience}} experience by participating in chocobo races, and earning enough experience will increase the chocobo&#039;s rank. The amount needed for the next rank steadily increases as rank increases, and as pedigree (from [[Chocobo Racing#Breeding|breeding]]) increases.&lt;br /&gt;
&lt;br /&gt;
Some data in the following tables is taken from [https://ffxiv.gamerescape.com/wiki/Chocobo_Racing GamerEscape&#039;s Chocobo Racing article]. Additional data points have been added -  mainly filling out missing cells.&lt;br /&gt;
&lt;br /&gt;
Due to the length of these tables, they are collapsed by default. Click &amp;quot;show&amp;quot; on each table to expand it.&lt;br /&gt;
&lt;br /&gt;
==Pedigree 1==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 430&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 460&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 520&lt;br /&gt;
|-&lt;br /&gt;
| 22 || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 570&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || 610&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 620&lt;br /&gt;
|-&lt;br /&gt;
| 28 || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || 770&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 790&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || 850&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 890&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 930&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 950&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 990&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 1,020&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 1,040&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 1,060&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 1,120&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 1,140&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 1,240&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 2==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 260&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 330&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 480&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 560&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 710&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 730&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 23 || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 830&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 860&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 880&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1,030&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 1,120&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 1,150&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 1,180&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 1,240&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 1,270&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 1,290&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1,320&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 1,350&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1,380&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 1,410&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 1,440&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 1,470&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 1,490&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 1,620&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 1,780&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 1,810&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 1,840&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 3==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 290&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 310&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 390&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 580&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 690&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 840&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,030&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,070&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,130&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,170&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 1,240&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 1,270&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || 1,460&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 1,580&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 1,620&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 1,660&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 1,700&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 1,740&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 1,770&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 1,810&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 1,850&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 1,890&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 1,930&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 2,070&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 2,230&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 2,270&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 2,310&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 2,350&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 2,440&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 4==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 280&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 540&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 610&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 710&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 780&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,010&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,090&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,130&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,170&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,250&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,370&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,540&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,590&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 1,630&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 1,680&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1,720&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 1,770&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 1,810&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 1,960&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,110&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2,160&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2,210&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 2,260&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 2,310&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 2,360&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 2,410&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 2,460&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 2,640&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 2,820&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 2,870&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 2,930&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 2,980&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 3,040&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 3,090&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 3,150&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 5==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 290&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 490&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 560&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 940&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 980&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,020&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,060&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,180&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,290&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,340&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,390&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,430&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,480&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,530&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,580&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,710&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,860&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 1,910&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 1,960&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,010&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 2,070&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 2,170&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 2,210&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,330&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2,560&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 2,620&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 2,680&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 2,730&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 2,790&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 2,980&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 3,170&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 3,230&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 3,300&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 3,360&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 3,420&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 3,490&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 3,550&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 3,760&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 6==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 310&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 370&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 590&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 810&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 850&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,160&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,260&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,310&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,410&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,540&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,670&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,730&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1,780&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1,840&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1,890&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,100&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 2,260&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,320&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 2,390&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 2,450&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 2,510&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,680&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2,870&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 2,930&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 3,130&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &lt;br /&gt;
|-&lt;br /&gt;
| 41 || 3,400&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 3,610&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 3,680&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 3,750&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 3,820&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 3,890&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 3,970&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 4,190&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 4,420&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 7==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 380&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 460&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 660&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 710&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 850&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,060&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1,110&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,210&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,260&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,390&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,520&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,580&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,640&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,690&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1,750&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1,900&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2,050&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2,120&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 2,180&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 2,240&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,310&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,660&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 2,730&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 2,860&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 2,930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 3,130&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 3,330&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3,400&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 3,480&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 3,550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 3,770&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 3,990&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 4,070&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 4,150&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 4,230&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4,310&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 4,550&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 4,790&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 4,880&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 4,970&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 8==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 390&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 510&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 740&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 790&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 890&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1,050&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1,160&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1,280&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,410&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,470&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,530&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,590&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,730&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,880&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 1,950&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 2,010&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 2,080&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2,240&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2,420&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 2,490&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 2,560&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,630&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 2,700&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2,890&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 3,090&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3,170&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3,240&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 3,320&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 3,530&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 3,750&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3,830&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 3,920&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 4,230&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 4,470&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 4,560&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 4,650&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 4,740&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4,990&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 5,250&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 5,350&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 5,440&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 5,540&lt;br /&gt;
|-&lt;br /&gt;
| 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pedigree 9==&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank !! colspan=2 | {{Experience}} EXP&lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 410 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 490 || 410&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 570 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 620 || 1,470&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 670 || 2,090&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 720 || 2,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 820 || 3,480&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 930 || 4,300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 980 || 5,230&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1,040 || 6,210&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1,100 || 7,250&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,220 || 8,350&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1,340 || 9,570&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1,410 || 10,910&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 1,470 || 12,320&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1,610 || 13,790&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1,760 || 15,400&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1,820 || 17,160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1,890 || 18,980&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 1,960 || 20,870&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 2,130 || 22,830&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 2,290 || 24,960&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 2,370 || 27,250&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 2,440 || 29,620&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2,520 || 32,060&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 2,700 || 34,580&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 2,890 || 37,280&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 2,980 || 40,170&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 3,060 || 43,150&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 3,260 || 46,210&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 3,470 || 49,470&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 3,560 || 52,940&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 3,650 || 56,500&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 3,730 || 60,150&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 3,960 || 63,880&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 4,190 || 67,840&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 4,280 || 72,030&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 4,380 || 76,310&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 4,470 || 80,690&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 4,720 || 85,160&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 4,970 || 89,880&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 5,070 || 94,850&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 5,170 || 99,920&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 5,280 || 105,090&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 5,540 || 110,370&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 5,820 || 115,910&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 5,930 || 121,730&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 6,030 || 127,660&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 6,140 || 133,690&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 0 || 139,830&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278927</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278927"/>
		<updated>2026-04-15T08:14:57Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Racing */ group track features and adjust nesting; update description of blue magicked panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo you use in Chocobo Racing is NOT your [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, your chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time your chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. It also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures you never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as you breed higher-pedigree chocobos with higher stars, and as you train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. Your chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If you don&#039;t feed your chocobo, or use lower-Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly your chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which your chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina your chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 at 2 stars and 2,000 at 4 stars.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of your chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of your respective maximum in that stat.&lt;br /&gt;
* Your chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but your chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Your chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: you cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
Your chocobo will learn a random ability at [[#Rank|Rank 10]], if its learn slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* You can have your chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, your Chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (not rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach your chocobo a specific ability.&lt;br /&gt;
* If you have not done so already, your chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* Once the ability slot is empty and a manual has been purchased, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled, so you can save up for better food if you need to.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar.&lt;br /&gt;
&lt;br /&gt;
Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course and pressing left or right will move you onto the adjacent &amp;quot;track&amp;quot;. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar. &lt;br /&gt;
&lt;br /&gt;
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
&lt;br /&gt;
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}.&lt;br /&gt;
&lt;br /&gt;
====Register Your Racing Chocobo====&lt;br /&gt;
After acquiring your registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Each name change costs {{gil|2000}} gil.&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it cannot be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Please note that you cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view your race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer your chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which your chocobo&#039;s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
===Track features===&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - Increases speed and grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed, for 3s.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - Inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - Decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Fires a line AoE across the track. In higher classes, this line can be diagonal. Touching it inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Sneezes a lingering purple puddle onto one of three positions across the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
====Weather Effects====&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.&lt;br /&gt;
*Players cannot register for challenge races while in a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* You do not need to place 1st in the race, you only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parent&#039;s characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Receiving a Proof of Covering===&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which indicates when the fledgling chocobo can be retrieved. Speak with her again after 30 minutes to receive the new chocobo&#039;s license.&lt;br /&gt;
&lt;br /&gt;
===Collecting the Fledgling===&lt;br /&gt;
After the appointed time, speak with [[Katering]] to exchange the {{item icon|Proof of Covering}} for the fledgling&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* Each parent&#039;s ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has gone through and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* Star Ratings are inherited randomly from the parents&#039; genes, calculated for each stat separately&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* The offspring&#039;s weather preference is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278926</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278926"/>
		<updated>2026-04-15T08:10:30Z</updated>

		<summary type="html">&lt;p&gt;Boblers: describe sprint status and its limitations in regards to choco dash and sprint shoes; link experience tables; add more images; detail hazards and move most hazard info to that section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo you use in Chocobo Racing is NOT your [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Chocobo Racing rank up.jpg|right|thumb|350px|Ranking up after a chocobo race.]]&lt;br /&gt;
{{see also|Chocobo Racing experience tables}}&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, your chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time your chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. It also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures you never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as you breed higher-pedigree chocobos with higher stars, and as you train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. Your chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If you don&#039;t feed your chocobo, or use lower-Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly your chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which your chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina your chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 at 2 stars and 2,000 at 4 stars.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of your chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of your respective maximum in that stat.&lt;br /&gt;
* Your chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but your chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Your chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: you cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
Your chocobo will learn a random ability at [[#Rank|Rank 10]], if its learn slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* You can have your chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, your Chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (not rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach your chocobo a specific ability.&lt;br /&gt;
* If you have not done so already, your chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* Once the ability slot is empty and a manual has been purchased, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled, so you can save up for better food if you need to.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar.&lt;br /&gt;
&lt;br /&gt;
Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
* Grants &amp;quot;Sprint&amp;quot; status, during which stamina cannot be lost as a result of speed. However, the user is still vulnerable to other sources of stamina loss, such as [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
[[File:chocobo racing2.jpg|350px|right|thumb|Players ready for a race.]]&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course and pressing left or right will move you onto the adjacent &amp;quot;track&amp;quot;. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar. &lt;br /&gt;
&lt;br /&gt;
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
&lt;br /&gt;
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}.&lt;br /&gt;
&lt;br /&gt;
====Register Your Racing Chocobo====&lt;br /&gt;
After acquiring your registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Each name change costs {{gil|2000}} gil.&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it cannot be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Please note that you cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view your race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer your chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which your chocobo&#039;s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental. All panels can be jumped over to avoid them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - increases speed temporarily.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
====Hazards====&lt;br /&gt;
Starting in [[Chocobo Racing: R-60 class|R-60]], enemies will appear on the track and act as hazards. The layout, amount, and types of enemies changes as the class tier increases, and each of the three courses has their own types of enemies.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1557949459#gid=1557949459 Hazard details] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Uldah Flag.png|20px|link=]] Sagolii Road:&lt;br /&gt;
* &#039;&#039;&#039;Cactuar&#039;&#039;&#039; - Walks side to side across the track. Touching it inflicts moderate speed loss and -1.5% stamina loss.&lt;br /&gt;
* &#039;&#039;&#039;Coblyn&#039;&#039;&#039; - Stands stationary. Touching it triggers an explosion that also hits nearby racers. The main target suffers -5% stamina loss and severe speed loss, while secondary targets suffer a lesser stamina loss and moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Peiste&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it when a player uses an item or race ability nearby. Touching this AoE inflicts a severe speed loss and inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
&lt;br /&gt;
[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol:&lt;br /&gt;
* &#039;&#039;&#039;Apkallu&#039;&#039;&#039; - Fires a line AoE across the track. In higher classes, this line can be diagonal. Touching it inflicts moderate speed loss.&lt;br /&gt;
* &#039;&#039;&#039;Bloodshore Bell&#039;&#039;&#039; - Hovers side to side across the track. Touching it inflicts both {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silenced (cannot use race abilities) and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted (cannot use items) for 10s each.&lt;br /&gt;
* &#039;&#039;&#039;Goobbue&#039;&#039;&#039; - Sneezes a lingering purple puddle onto one of three positions across the track. Touching this puddle inflicts -2.5% stamina loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Gridania Flag.png|20px|link=]] Tranquil Paths:&lt;br /&gt;
* &#039;&#039;&#039;Mandragora&#039;&#039;&#039; - Stays stationary and half-buried underground. Touching it inflicts severe speed loss and -3.5% stamina loss. Can be jumped over.&lt;br /&gt;
* &#039;&#039;&#039;Imp&#039;&#039;&#039; - Hovers side to side across the track, but gravitates towards players who have items. Touching it causes it to steal the player&#039;s item.&lt;br /&gt;
* &#039;&#039;&#039;Morbol&#039;&#039;&#039; - Fires a cone-shaped AoE in front of it. Touching this AoE inflicts severe speed loss, -3.5% stamina loss, and {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5s.&lt;br /&gt;
&lt;br /&gt;
===Weather Effects===&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.&lt;br /&gt;
*Players cannot register for challenge races while in a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* You do not need to place 1st in the race, you only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parent&#039;s characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Receiving a Proof of Covering===&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which indicates when the fledgling chocobo can be retrieved. Speak with her again after 30 minutes to receive the new chocobo&#039;s license.&lt;br /&gt;
&lt;br /&gt;
===Collecting the Fledgling===&lt;br /&gt;
After the appointed time, speak with [[Katering]] to exchange the {{item icon|Proof of Covering}} for the fledgling&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* Each parent&#039;s ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has gone through and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* Star Ratings are inherited randomly from the parents&#039; genes, calculated for each stat separately&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* The offspring&#039;s weather preference is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal the player&#039;s item, and will gravitate towards anyone who has an item. Therefore, try to use items early, or be prepared to quickly sidestep the imps when approaching one.&lt;br /&gt;
* Peistes on [[File:Uldah Flag.png|20px|link=]] Sagolii Road will fire their cone AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted for 10s. These can be intentionally triggered soon after passing them, to catch trailing players in the AoE blast.&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Choco_Drain&amp;diff=1278920</id>
		<title>Choco Drain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Choco_Drain&amp;diff=1278920"/>
		<updated>2026-04-15T06:34:58Z</updated>

		<summary type="html">&lt;p&gt;Boblers: telegraph description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Choco Drain&#039;&#039;&#039; is a [[Racing Chocobo Ability]] that generates a field which drains the stamina of nearby chocobos at a rate of &#039;&#039;15 / 25 / 35&#039;&#039; per second.&lt;br /&gt;
&lt;br /&gt;
When used, this ability telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=40px&amp;gt;&lt;br /&gt;
Chocobo Ability Choco Drain.png|Choco Drain&lt;br /&gt;
Chocobo Ability Choco Drain II.png|Choco Drain II&lt;br /&gt;
Chocobo Ability Choco Drain III.png|Choco Drain III&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
This ability can be taught using the following manuals, purchased from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Once the ability slot is empty (via {{i|Lethe Water}}) and a manual has been purchased, speak to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Cost (MGP) !! Unlock requirement&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Chocobo Training Manual - Choco Drain I}} || {{MGP|425}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{i|Chocobo Training Manual - Choco Drain II}} || {{MGP|1610}} || Clear [[Chocobo Racing#Challenge Races|Challenge Race]] 4 - Heavy Hooves&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Chocobo Training Manual - Choco Drain III}} || {{MGP|2420}} || Clear [[Chocobo Racing#Challenge Races|Challenge Race]] 12 - Bag of Tricks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{Patch|3.25|Added. Manuals for all three levels are also available.}}&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/2015/05/28/intermediate-ability-types/ Ability types] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/2015/05/26/intermediate-items-in-depth/ Items in-depth] - Loki Iridescia on Gilgamesh&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
[[Category:Racing Chocobo Abilities]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278919</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278919"/>
		<updated>2026-04-15T06:34:30Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Abilities */ choco drain telegraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo you use in Chocobo Racing is NOT your [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, your chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time your chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. It also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures you never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as you breed higher-pedigree chocobos with higher stars, and as you train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. Your chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If you don&#039;t feed your chocobo, or use lower-Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly your chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which your chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina your chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 at 2 stars and 2,000 at 4 stars.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of your chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of your respective maximum in that stat.&lt;br /&gt;
* Your chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but your chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Your chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: you cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
Your chocobo will learn a random ability at [[#Rank|Rank 10]], if its learn slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* You can have your chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, your Chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (not rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach your chocobo a specific ability.&lt;br /&gt;
* If you have not done so already, your chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* Once the ability slot is empty and a manual has been purchased, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs a red crystalline circle for a couple seconds, then becomes active (indicated by the red void visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled, so you can save up for better food if you need to.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar.&lt;br /&gt;
&lt;br /&gt;
Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course and pressing left or right will move you onto the adjacent &amp;quot;track&amp;quot;. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar. &lt;br /&gt;
&lt;br /&gt;
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
&lt;br /&gt;
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}.&lt;br /&gt;
&lt;br /&gt;
====Register Your Racing Chocobo====&lt;br /&gt;
After acquiring your registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Each name change costs {{gil|2000}} gil.&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it cannot be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Please note that you cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view your race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer your chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which your chocobo&#039;s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - increases speed temporarily.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
===Weather Effects===&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.&lt;br /&gt;
*Players cannot register for challenge races while in a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items, or using the Coblyn hazards&#039; explosions to reduce their stamina, can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* You do not need to place 1st in the race, you only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parent&#039;s characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Receiving a Proof of Covering===&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which indicates when the fledgling chocobo can be retrieved. Speak with her again after 30 minutes to receive the new chocobo&#039;s license.&lt;br /&gt;
&lt;br /&gt;
===Collecting the Fledgling===&lt;br /&gt;
After the appointed time, speak with [[Katering]] to exchange the {{item icon|Proof of Covering}} for the fledgling&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* Each parent&#039;s ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has gone through and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* Star Ratings are inherited randomly from the parents&#039; genes, calculated for each stat separately&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* The offspring&#039;s weather preference is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal your current item if you touch them.&lt;br /&gt;
* Enemies that wait on the sides of the track will use their AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted to anyone hit by them. This applies to Peistes in [[File:Uldah Flag.png|20px|link=]] Sagolii Road (cone AoE), Morbols in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths (cone AoE), and Goobbues in [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol (circle AoE, 3 spots).&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing2.jpg&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278918</id>
		<title>Chocobo Racing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing&amp;diff=1278918"/>
		<updated>2026-04-15T06:32:30Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Racing Items */ reduce &amp;quot;you&amp;quot;; mention quirk that stamina swapper can target a chocobo several spots ahead, not just directly in front.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:chocobo racing1.jpg|350px|right]]&lt;br /&gt;
{{quotation|[[Race Chocobo Registrar]]|Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!}}&lt;br /&gt;
{{Lead icon|Chocobo Racing icon.png|frame=none}} [[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that the chocobo you use in Chocobo Racing is NOT your [[Companions|companion]]/[[Company Chocobo|mount]] chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must have previously completed {{i|It Could Happen to You}} to have access to The Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
Players must then complete the level 15 questline starting with {{i|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). &lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|So You Want to Be a Jockey}}&lt;br /&gt;
{{quest list row|So You Think You Can Ride This Chocobo}}&lt;br /&gt;
{{quest list row|Like Sire Like Fledgling}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Rank===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rank&#039;&#039;&#039; is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.&lt;br /&gt;
&lt;br /&gt;
At rank 1, your chocobo starts with each [[#Stats|stat]] at 11% of its maximum value.&lt;br /&gt;
&lt;br /&gt;
Every time your chocobo&#039;s rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single rank-up. It also earns a [[#Feeds|feeding]] opportunity.&lt;br /&gt;
* If a stat has already been maxed, then it can&#039;t be chosen for a boost at rank-up. This ensures you never &amp;quot;miss out&amp;quot; on points.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo&#039;s rank increases. Chocobos with a higher rating (not rank) have a higher chance to learn high-tier versions of abilities.&lt;br /&gt;
&lt;br /&gt;
===Rating===&lt;br /&gt;
A chocobo&#039;s &#039;&#039;&#039;Rating&#039;&#039;&#039; is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is calculated using the following formula, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, the following formula also works, and is also rounded down to the nearest whole number&amp;lt;ref&amp;gt;The second rating formula is obtained by combining the first rating formula with the stat cap formula. Here is a proof:&lt;br /&gt;
* Base formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(sum of stat caps) / 500 ] * (10 + current rank)&lt;br /&gt;
&lt;br /&gt;
Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Combining formulae:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = { [(40 * (Pedigree + Stars A) - 20) + (40 * (Pedigree + Stars B) - 20) + (40 * (Pedigree + Stars C) - 20) + (40 * (Pedigree + Stars D) - 20) + (40 * (P + Stars E) - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = { [(40 * Pedigree + 40 * Stars A - 20) + (40 * Pedigree + 40 * Stars B - 20) + (40 * Pedigree + 40 * Stars C - 20) + (40 * Pedigree + 40 * Stars D - 20) + (40 * Pedigree + 40 * Stars E - 20)] / 500 } * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating= { [5 * 40 * Pedigree + 40 * (Stars A + Stars B + Stars C + Stars D + Stars E) + 5 * (-20)] } / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [200 * Pedigree + 40 * (sum of stars) - 100] / 500 * (10 + rank)&lt;br /&gt;
&lt;br /&gt;
Rating = [10 * Pedigree + 2 * (sum of stars) - 5] / 25 * (10 + rank)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;Rating = [(10 * pedigree) + (2 * (sum of stars)) - 5] / 25 * (10 + rank)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, this means rating increases as you breed higher-pedigree chocobos with higher stars, and as you train up a chocobo&#039;s rank. Feeds and ability choices will &#039;&#039;not&#039;&#039; affect rating.&lt;br /&gt;
&lt;br /&gt;
A higher rating grants entry to higher-difficulty races, but also blocks access to lower-difficulty races. Your chocobo will earn far-greater EXP and slightly-more [[MGP]] in higher-tier races.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Rating range&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: Maiden class|Maiden]] || 1 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-40 class|R-40]] || 21 ~ 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-60 class|R-60]] || 41 ~ 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-80 class|R-80]] || 61 ~ 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-100 class|R-100]] || 81 ~ 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-120 class|R-120]] || 101 ~ 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-140 class|R-140]] || 121 ~ 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-160 class|R-160]] || 141 ~ 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-180 class|R-180]] || 161 ~ 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-200 class|R-200]] || 181 ~ 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-220 class|R-220]] || 201 ~ 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-240 class|R-240]] || 221 ~ 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo Racing: R-300 class|R-300]] || 241 ~ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even though feeds don&#039;t affect rating, they &#039;&#039;do&#039;&#039; affect performance. If you don&#039;t feed your chocobo, or use lower-Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.&lt;br /&gt;
&lt;br /&gt;
==Stats and Abilities==&lt;br /&gt;
[[File:Chocobo Racing stats and abilities.png|350px|thumb|right|A chocobo&#039;s stats and abilities.]]&lt;br /&gt;
===Stats===&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
|[[Maximum Speed]] || Affects how quickly your chocobo can run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || Affects the threshold at which your chocobo gains &amp;quot;Lathered&amp;quot; status and consumes stamina at an increased rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina]] || Affects the total amount of stamina your chocobo has.&lt;br /&gt;
* The max stamina in a gauge is approximately 1,000 at 2 stars and 2,000 at 4 stars.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stats of your chocobo are displayed in the format (current stats)/(stat cap).&lt;br /&gt;
&lt;br /&gt;
====Stat cap====&lt;br /&gt;
The formula for a single stat&#039;s cap is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Stat Cap = 40 * (Pedigree Level + Star Rating) - 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats, so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.&lt;br /&gt;
&lt;br /&gt;
====Increasing stats====&lt;br /&gt;
Ranking up increases stats, and stats can also be increased through training with feed. All gains through all sources are a whole-number percentage of your respective maximum in that stat.&lt;br /&gt;
* Your chocobo starts with 11% in all stats at rank 1.&lt;br /&gt;
* Each rank up selects 5 stats at random to be increased by 1% each. It is possible for stats to be selected multiple times. (example: a rank up might randomly select Maximum Speed once for 1%, Endurance once for 1%, and Stamina three times for 3%.)&lt;br /&gt;
** If a stat is already maxed, then it won&#039;t be picked for the 5 increases.&lt;br /&gt;
* Grade 1 feed for a stat increases it by 1%. Grade 2 feed increases it by 2%, and Grade 3 by 3%.&lt;br /&gt;
** Be warned that overcapping a stat with feed causes some points to be lost. (example: if a feed would give 15 points, but your chocobo is only 10 points away from max in that stat, then the spare 5 points is lost.)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Your chocobo can have a maximum of 2 abilities: one &amp;quot;acquired&amp;quot; (learned) and one &amp;quot;hereditary&amp;quot; (inherited from parents).&lt;br /&gt;
* A chocobo cannot equip 2 abilities of the same type (example: you cannot equip both Choco Cure II and Choco Cure III).&lt;br /&gt;
&lt;br /&gt;
Your chocobo will learn a random ability at [[#Rank|Rank 10]], if its learn slot is empty.&lt;br /&gt;
* The random ability cannot be the same type as the chocobo&#039;s hereditary ability (example: if the hereditary ability is Choco Dash, then Choco Dash II or III cannot appear as random rank-up skills).&lt;br /&gt;
* You can have your chocobo forget its learned ability by purchasing {{item icon|Lethe Water}} from the [[Tack &amp;amp; Feed Trader]] for {{MGP|10}} [[MGP]], then speaking to the [[Race Chocobo Trainer]] and selecting &amp;quot;Unlearning Race Abilities&amp;quot;. On the next Rank increase, your Chocobo will learn a new random ability.&lt;br /&gt;
* Chocobos with higher rating (not rank) will generally learn higher-tier versions of abilities.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/05/29/intermediate-rank-ups-ability-acquisition/ Rank-up ability learning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also purchase Training Manuals from the [[Tack &amp;amp; Feed Trader]] to teach your chocobo a specific ability.&lt;br /&gt;
* If you have not done so already, your chocobo must first unlearn its current ability by using {{item icon|Lethe Water}}.&lt;br /&gt;
* Once the ability slot is empty and a manual has been purchased, talk to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
* Manuals are available for all abilities except [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]. Some manuals require clearing certain [[#Chocobo Challenge|Chocobo Challenge]] courses in order to unlock them from the vendor.&lt;br /&gt;
&lt;br /&gt;
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its hereditary ability to a specific offspring.&lt;br /&gt;
&lt;br /&gt;
Active abilities can be used once per race. Passive abilities are always active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Ability&lt;br /&gt;
! Type&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Dash.png|40px]] || [[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Cure.png|40px]] || [[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Esuna.png|40px|link=]] || [[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.&lt;br /&gt;
* Cannot cure {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, as that prevents the use of abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Ease.png|40px|link=]] || [[Choco Ease]] || Active || Cures {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Calm.png|40px|link=]] || [[Choco Calm]] || Active || Cures {{status effect|debuff|File:Frenzied icon.png}} Frenzied status while restoring [[stamina]] by 100 / 150 / 200.&lt;br /&gt;
* Stamina is only restored when curing the {{status effect|debuff|File:Frenzied icon.png}} Frenzied status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Reflect.png|40px|link=]] ||[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Steal.png|40px|link=]] || [[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Silence.png|40px|link=]] || [[Choco Silence]] || Active || Creates a vacuum of {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, preventing any nearby chocobo from using abilities for 35s / 40s / 45s.&lt;br /&gt;
*Telegraphs orange chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Shock.png|40px|link=]] || [[Choco Shock]] || Active || Creates a disconcerting aura which {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts nearby chocobos, preventing them from using items for 25s / 30s / 35s.&lt;br /&gt;
*Telegraphs blue chains for a couple seconds, then becomes active (indicated by the scattering chains visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Head Start.png|40px|link=]] || [[Head Start]] || Passive || Begin the race at maximum speed.&lt;br /&gt;
* This uses the chocobo&#039;s current max speed stat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Increased Stamina.png|40px|link=]] || [[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Heavy Resistance.png|40px|link=]] || [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] || Passive || Increases chance of resisting {{status effect|debuff|File:Heavy chocobo racing icon.png}} [[Heavy]] to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Level Head.png|40px|link=]] || [[Level Head]] || Passive || Increases chance of resisting {{status effect|debuff|File:Frenzied icon.png}} Frenzied to 60% / 70% / 80% / 90% / 100%.&lt;br /&gt;
* The default resistance chance is 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Speedy Recovery.png|40px|link=]] || [[Speedy Recovery]] || Passive || Increases all [[stamina]] recovery by 50% / 65% / 80%.&lt;br /&gt;
* Includes items, abilities, and even green Magicked Panels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Dressage.png|40px|link=]] || [[Dressage]] || Passive || Increases EXP earned in races by 10% / 20% / 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Choco Drain.png|40px|link=]] || [[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.&lt;br /&gt;
*Telegraphs for a couple seconds, then becomes active and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Paradigm Shift.png|40px|link=]] || [[Paradigm Shift]] || Active || Swaps current item with a different one.&lt;br /&gt;
* The item received is random, and cannot be the same as the initial item.&lt;br /&gt;
* Fails if the user does not have an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Mimic.png|40px|link=]] || [[Mimic (Chocobo Racing)|Mimic]] || Active || {{status effect|buff|File:Mimic chocobo racing icon.png}} Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Feather Field.png|40px|link=]] || [[Feather Field]] || Active || {{status effect|buff|File:Feather Field icon.png}} Protects the user from the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Ability Super Sprint.png|40px|link=]] || [[Super Sprint]] || Active || {{status effect|buff|File:Super Sprint icon.png}} Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled off.&lt;br /&gt;
* Chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Chocobo cannot decelerate for the duration of this effect.&lt;br /&gt;
* Effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Choco Reraise.png|40px|link=]] || [[Choco Reraise]] || Passive || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.&lt;br /&gt;
* Only once per race. Cannot be refreshed by the [[File:Choco Aether.png|20px|link=]] Choco Aether item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Enfeeblement Clause.png|40px|link=]] || [[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chocobo Trait Breather.png|40px|link=]] || [[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.&lt;br /&gt;
*Specifically requires pressing backwards. Slowing down any other way does not count.&lt;br /&gt;
*Still works if decelerating while at minimum speed.&lt;br /&gt;
*Does not work while {{status effect|debuff|File:Lamed icon.png}} Lamed by [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Feeds==&lt;br /&gt;
[[File:Chocobo racing feed training.jpeg|350px|right|thumb|Performing a feeding session to increase a chocobo&#039;s stats.]]&lt;br /&gt;
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled, so you can save up for better food if you need to.&lt;br /&gt;
&lt;br /&gt;
Due to the limited amount of feeding sessions, it is recommended to only buy the best feed, which would be grade 3. These are only available through {{MGP}} [[MGP]].&lt;br /&gt;
&lt;br /&gt;
Even though crafted feed options are available, they are not recommended, as they only come in grades 1 and 2, and the ingredients require [[Gardening]] (which requires housing) or waiting for [[Unspoiled Nodes]] to spawn. This is more effort than necessary for feed that is not even the best available option.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item &lt;br /&gt;
! Effect&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe&amp;lt;br&amp;gt;Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{gil|1500}} [[gil]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{i|Like Sire Like Fledgling}}&amp;lt;br&amp;gt;Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = &amp;quot;left&amp;quot;|Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]]. &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack &amp;amp; Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racing Items==&lt;br /&gt;
[[File:Chocobo Racing item.jpeg|250px|right|thumb|A treasure coffer containing items.]]&lt;br /&gt;
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically.&lt;br /&gt;
&lt;br /&gt;
While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Blue chests tend to contain beneficial skills, while red chests tend to contain hindering skills.&lt;br /&gt;
&lt;br /&gt;
Each box has a queue of items it will give out. When a racer touches the box, they will receive the item at the front of the queue. This queue can be previewed in the race UI when approaching the box.&lt;br /&gt;
* Racers in leading spots can use this information to snatch items that could be used against them, or they can avoid touching the box to prevent advancing its queue.&lt;br /&gt;
* Similarly, a racer approaching a box might choose to slow down for an opponent to take an item, so they can then take the item after it.&lt;br /&gt;
&lt;br /&gt;
Note that some boxes are airborne, requiring jumping to reach them.&lt;br /&gt;
&lt;br /&gt;
After acquiring an item, it can be activated through the hotbar.&lt;br /&gt;
&lt;br /&gt;
Only one item can be held at a time. A player cannot receive another item until their current one is used or stolen.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width:40px;&amp;quot; | Icon&lt;br /&gt;
! Item&lt;br /&gt;
! Type&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Potion.png|40px]] || Choco Potion || Self || Common || Instantly restores stamina by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Tablet.png|40px]] || Stamina Tablet ||  Self || Common || Grants {{status effect|buff|File:Tireless icon.png}} Tireless, which prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.&lt;br /&gt;
* Also prevents all other forms of stamina loss, such as being hit by [[File:Briar Caltrop.png|20px|link=]] Briar Caltrop or [[File:Choco Meteor racing.png|20px|link=]] Choco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Shoes.png|40px]] || Sprint Shoes || Self || Common || Temporarily boosts speed without depleting stamina for 3s. Functionally identical to the ability [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Aether.png|40px]] || Choco Aether ||  Self || Common || Allows a previously-used active race ability to be executed again.&lt;br /&gt;
* If the user has 2 active abilities, it will restore only 1 of them, chosen at random. It is possible for it to choose an ability that is already full, wasting the refill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bacchus Water.png|40px]] || Bacchus&#039;s Water ||  Offensive || Common || Sends the forerunning chocobo into a {{status effect|debuff|File:Frenzied icon.png}} Frenzied state for 15 seconds and increases its stamina loss.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Graviball.png|40px]] || Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 10 seconds. This instantly decreases their speed and acceleration significantly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Caltrop.png|40px]] || Briar Caltrop ||  Offensive || Common || Surrounds the user&#039;s chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).&lt;br /&gt;
*Telegraphs a thorned circle for a couple seconds, then becomes active (indicated by the rising thorns visual effect) and remains an active hazard for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero Tonic.png|40px]] || Hero Tonic || Self || Rare || Invigorates the user&#039;s chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.&lt;br /&gt;
* The user is immune to &#039;&#039;every negative status effect&#039;&#039;, including course hazards, Magicked Panels, items, abilities, and even the Lathered status.&lt;br /&gt;
* The user is also immune to losing stamina by any means other than their own movement, and Imps cannot steal their items.&lt;br /&gt;
* Max Speed and Cunning are significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Choco Meteor racing.png|40px]] || Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of the user, as well as the {{status effect|debuff|File:Lamed icon.png}} Lamed status for 8 seconds which reduces speed to minimum and prevents all acceleration, including from items and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stamina Swapper.png|40px]] || Stamina Swapper || Offensive || Rare || Interchanges the user&#039;s chocobo&#039;s stamina with that of a forerunning chocobo. Swap is made only if a forerunning chocobo has more stamina than the user.&lt;br /&gt;
* Can target a chocobo several spots ahead of the user, not just the one immediately in front of them. It is possible for 8th place to target 1st place, for example.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spiderweb racing.png|40px]] || Spiderweb || Offensive || Common || {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracts the chocobo running immediately behind the user, rendering them unable to use items for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Racing==&lt;br /&gt;
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.&lt;br /&gt;
&lt;br /&gt;
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible &amp;quot;tracks&amp;quot; spanning the width of the course and pressing left or right will move you onto the adjacent &amp;quot;track&amp;quot;. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar. &lt;br /&gt;
&lt;br /&gt;
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.&lt;br /&gt;
&lt;br /&gt;
===Accessing Chocobo Square===&lt;br /&gt;
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).&lt;br /&gt;
&lt;br /&gt;
===Preparing for Chocobo Racing===&lt;br /&gt;
====Obtain a Registration Form====&lt;br /&gt;
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either a {{i|Fledgling Chocobo Registration G1-M}} or a {{i|Fledgling Chocobo Registration G1-F}}, depending on the preferred gender of their chocobo.&lt;br /&gt;
&lt;br /&gt;
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the [[Feathertrader]] NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22) for {{gil|5000}}.&lt;br /&gt;
&lt;br /&gt;
====Register Your Racing Chocobo====&lt;br /&gt;
After acquiring your registration form, speak with the [[Race Chocobo Trainer]] NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].&lt;br /&gt;
*Each name change costs {{gil|2000}} gil.&lt;br /&gt;
*Names are 1 or 2 words long, and are restricted to a distinct list of possible words. For a list of possible words, see [[Race Chocobo Name List]].&lt;br /&gt;
*Certain word combinations are forbidden. If this happens, the NPC will inform the player that the name cannot be used.&lt;br /&gt;
&lt;br /&gt;
Only one chocobo can be registered for racing at a time. To register a new one, the current one must be permanently retired or dismissed.&lt;br /&gt;
* Once a chocobo reaches rank 40, it can be retired and then used for breeding.&lt;br /&gt;
* The currently-registered racing chocobo can be dismissed before it reaches rank 40, but in this case it cannot be used for breeding.&lt;br /&gt;
&lt;br /&gt;
====How to Enter a Race====&lt;br /&gt;
Chocobo races can be queued using the [[Duty Finder]]. The queue will pop once 30 seconds have passed or 8 players have entered, whichever happens first.&lt;br /&gt;
* Please note that you cannot register for other duties when queuing to enter a race.&lt;br /&gt;
* If queueing as a pre-made party, the class will be selected based on the lowest-rating chocobo. All other chocobos will be synced down to that rating.&lt;br /&gt;
* If fewer than 8 players are present in any case, the remaining slots will be filled by pre-made NPCs.&lt;br /&gt;
&lt;br /&gt;
To repeat the training course, speak with the [[Race Chocobo Registrar]] NPC at the Chocobo Square (X:6, Y:4).&lt;br /&gt;
* Prior to [[Patch 4.3]] (which added Duty Finder support), players had to talk to this NPC and select from the races available at their rating.&lt;br /&gt;
&lt;br /&gt;
To view your race chocobo&#039;s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.&lt;br /&gt;
&lt;br /&gt;
====Courses====&lt;br /&gt;
{| {{STDT|location}}&lt;br /&gt;
! Course !! Length !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uldah Flag.png|20px|link=]] Sagolii Road || 1560 yalms || Shortest course. No detrimental terrain. Few slopes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || 1600 yalms || Medium-length course, with submerged track and steep hills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || 1700 yalms || Longest course, with a large swamp area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Steering====&lt;br /&gt;
To steer your chocobo left and right, press the following buttons or keys:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Left&#039;&#039;&#039;&lt;br /&gt;
*A (Move Left)&lt;br /&gt;
*Q (Strafe Left)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steer Right&#039;&#039;&#039;&lt;br /&gt;
*D (Move Right)&lt;br /&gt;
*E (Strafe Right)&lt;br /&gt;
*Left Analog Stick&lt;br /&gt;
&lt;br /&gt;
====Speed and Stamina====&lt;br /&gt;
&#039;&#039;&#039;To accelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*W (Move Forward)&lt;br /&gt;
*LB (L1) Button&lt;br /&gt;
*Left Analog Stick Up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To decelerate, press any of the following buttons or keys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*S (Move Backward)&lt;br /&gt;
*Left Analog Stick Down&lt;br /&gt;
&lt;br /&gt;
Be warned, however, that accelerating increases the rate at which your chocobo&#039;s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.&lt;br /&gt;
&lt;br /&gt;
====Magicked Panels====&lt;br /&gt;
[[File:Chocobo racing magicked panels.png|350px|right|thumb|Magicked Panels]]&lt;br /&gt;
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039; - Restores about 7% stamina.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039; - increases speed temporarily.&lt;br /&gt;
* &#039;&#039;&#039;Purple&#039;&#039;&#039; - inflicts {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status for 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; - decreases stamina by 15%.&lt;br /&gt;
&lt;br /&gt;
===Weather Effects===&lt;br /&gt;
Chocobo races are held outdoors, and therefore subject to varying weather conditions. Weather comes in 3 types: Fair, Foul, and Neutral.&lt;br /&gt;
&lt;br /&gt;
Fair weathers:&lt;br /&gt;
* {{weather icon|clear skies}} [[Clear Skies]]&lt;br /&gt;
* {{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
* {{weather icon|heat waves}} [[Heat Waves]] ([[File:Uldah Flag.png|20px|link=]] Sagolii Road only)&lt;br /&gt;
&lt;br /&gt;
Foul weathers:&lt;br /&gt;
* {{weather icon|rain}} [[Rain]]&lt;br /&gt;
* {{weather icon|showers}} [[Showers]]&lt;br /&gt;
* {{weather icon|thunderstorms}} [[Thunderstorms]] ([[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol only)&lt;br /&gt;
&lt;br /&gt;
Neutral weathers:&lt;br /&gt;
* {{weather icon|clouds}} [[Clouds]]&lt;br /&gt;
* {{weather icon|fog}} [[Fog]]&lt;br /&gt;
&lt;br /&gt;
A chocobo can prefer either Fair or Foul weather, and this will affect their performance in those weather types.&lt;br /&gt;
&lt;br /&gt;
In practice, Fair and Neutral weathers don&#039;t appear to affect performance much, whereas Foul weathers impose penalties on all chocobos.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/01/intermediate-weather-and-weather-preference/ Weather analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a Foul weather is active:&lt;br /&gt;
* &#039;&#039;&#039;Fair weather preference:&#039;&#039;&#039; max speed is reduced by about 10%.&lt;br /&gt;
* &#039;&#039;&#039;Foul weather preference:&#039;&#039;&#039; max speed is reduced by about 5%. Cunning is also increased, according to the [[Patch 2.55]] notes.&lt;br /&gt;
* &#039;&#039;&#039;Everyone:&#039;&#039;&#039; the speed threshold to become Lathered is decreased by more than max speed is decreased (meaning it is easier to become Lathered).&lt;br /&gt;
&lt;br /&gt;
Fair-preference chocobos in Fair weather are believed to receive a bonus to Cunning, similar to what Foul-preference chocobos receive in Foul weather.&lt;br /&gt;
&lt;br /&gt;
As of an undocumented change estimated around [[Patch 5.1]], weather changes work as follows:&lt;br /&gt;
* The race will always start as {{weather icon|fair skies}} [[Fair Skies]] (a Fair weather type).&lt;br /&gt;
* The weather can change 0-2 times per race. It will usually change into a different type (example: Fair -&amp;gt; Neutral), but there is a small chance of changing to the same type (example: Fair -&amp;gt; Fair).&lt;br /&gt;
* Fair weather is over twice as common as Neutral and Foul weathers, on average.&lt;br /&gt;
* Each course also has a slightly-higher chance of one weather type:&lt;br /&gt;
**[[File:Uldah Flag.png|20px|link=]] Sagolii Road: Fair&lt;br /&gt;
**[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol: Neutral&lt;br /&gt;
**[[File:Gridania Flag.png|20px|link=]] Tranquil Paths: Foul&lt;br /&gt;
&lt;br /&gt;
===Completing the Race===&lt;br /&gt;
[[File:chocobo racing3.jpg|350px|right]]&lt;br /&gt;
A race will conclude when all racers have crossed the finish line, or 30 seconds after a winner (1st place) is declared. The results will be determined at this time, with {{MGP}} [[MGP]] and experience points awarded based on performance.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Experience and MGP rewards are scaled according to finishing placment, using the following formula and weights&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=60753819#gid=60753819 Reward calculation weights] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseReward = FirstPlaceReward * ScalingFactor&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BaseReward&#039;&#039;&#039; = The amount of EXP or MGP earned, before applying boost buffs.&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP or MGP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;ScalingFactor&#039;&#039;&#039; = A value depending on the player&#039;s finishing placement. See the table below.&lt;br /&gt;
* The final number is rounded up or down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 15/15 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 12/15 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11/15 || 73.33%&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 10/15 || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 9/15 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8/15 || 53.33%&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 7/15 || 46.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 2/15 || 13.33%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus || 13/15 || 86.67%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The &amp;quot;Bonus&amp;quot; is randomly given to one of the racers who finished 2nd to 7th. This racer uses the bonus scaling factor instead of the normal one for their placement.&lt;br /&gt;
* If there is a tie for a placement, then all racers in the tie use the scaling factor for that place (example: there is a tie for 3rd place, everyone in that tie uses the 3rd place scaling factor). If a tied placement gets the bonus, then this is also given to everyone in the tie.&lt;br /&gt;
* The penalty on 8th place was imposed in [[Patch 2.55]] to discourage players from intentionally placing last (by AFK-ing, etc).&lt;br /&gt;
&lt;br /&gt;
=====Multiplayer bonus=====&lt;br /&gt;
If racing with other players present (as opposed to just 1 player + 7 NPCs), everyone receives a flat (non-percentage) amount of bonus experience, regardless of placement. This multiplayer bonus increases with more players.&lt;br /&gt;
* Example: 2 players on [[Chocobo Racing: R-100 class|R-100]] Sagolii Road each earn +103 experience from the multiplayer bonus. &lt;br /&gt;
* For 2 players, the amount given seems to be 10% of what 3rd place would have earned, rounded down to the nearest whole number.&lt;br /&gt;
* More-broadly, the scaling appears to be linear, and can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;MultiplayerBonus = ⌊FirstPlaceReward * MultiplayerScalingFactor⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;FirstPlaceReward&#039;&#039;&#039; = The amount of EXP that 1st place would earn.&lt;br /&gt;
* &#039;&#039;&#039;MultiplayerScalingFactor&#039;&#039;&#039; = A value depending on the amount of players present. See the table below.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Multiplayer&amp;lt;br&amp;gt;Scaling&amp;lt;br&amp;gt;Factor !! Percent of 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11/150 || 7.33%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12/150 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13/150 || 8.67%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14/150 || 9.33%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 15/150 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16/150 || 10.67%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17/150 || 11.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dressage=====&lt;br /&gt;
The experience boost from [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]] is applied at the end, after the base reward and multiplayer bonus (if any) have been determined:&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalReward = ⌊(BaseReward + MultiplayerBonus) * (1 + DressageBonus)⌋&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;DressageBonus&#039;&#039;&#039; = 0.1, 0.2, or 0.3 for Dressage, Dressage II, or Dressage III respectively.&lt;br /&gt;
* &#039;&#039;&#039;⌊x⌋&#039;&#039;&#039; - Round down x to the nearest whole number.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Racing UI===&lt;br /&gt;
[[File:Chocobo Racing UI.jpeg|350px|right|thumb|The default layout of the racing UI.]]&lt;br /&gt;
The following unique UI elements are displayed during chocobo races.&lt;br /&gt;
*Position in Race, top left corner by default.&lt;br /&gt;
*Stamina Gauge, bottom-center of the screen by default.&lt;br /&gt;
*Race Item Notices, bottom right corner by default.&lt;br /&gt;
&lt;br /&gt;
These UI elements are displayed in place of the currently existing UI elements:&lt;br /&gt;
*Party List --&amp;gt; Position in Race&lt;br /&gt;
*Parameter Bar --&amp;gt; Stamina Bar&lt;br /&gt;
*Notices --&amp;gt; Race Item Notices&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Chocobo Challenge==&lt;br /&gt;
[[File:Chocobo_challenge_race.png|350px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a mode added in [[patch 3.25]], where players race against unique NPC rivals on remixed versions of the standard courses. Succeeding yields very large amounts of MGP, as well as access to buy more chocobo training manuals.&lt;br /&gt;
&lt;br /&gt;
===Entry ===&lt;br /&gt;
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).&lt;br /&gt;
*Chocobo rating must be greater than 41 to qualify for Chocobo Challenge races. Each race also has its own rating requirement on top of that.&lt;br /&gt;
&lt;br /&gt;
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.&lt;br /&gt;
*Players cannot register for challenge races while in a party. There is no wait time on the queue, it pops instantly.&lt;br /&gt;
*Chocobo Challenge races give experience roughly equivalent to what an [[Chocobo Racing: R-140 class|R-140]] race on that course would give. &lt;br /&gt;
**Since entry is possible as early as rating 41, this means doing Chocobo Challenge races may be a faster way to rank up than normal races, until reaching rating 141 to qualify for [[Chocobo Racing: R-160 class|R-160]]. However, Chocobo Challenge races have the drawback of not rewarding any MGP, and generally having more-difficult NPCs and hazard layouts.&lt;br /&gt;
&lt;br /&gt;
===Challenge Races===&lt;br /&gt;
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo&#039;s rating must exceed a certain threshold to participate in each race.&lt;br /&gt;
&lt;br /&gt;
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional ability manuals for purchase from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Note that the first-time MGP rewards are affected by MGP-boosting buffs, such as from the {{item icon|Gold Saucer VIP Card}} - so it&#039;s recommended to have this buff active when attempting a race.&lt;br /&gt;
* However, the MGP is not affected by the [[The Make It Rain Campaign]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Rating&lt;br /&gt;
! Course&lt;br /&gt;
! MGP Reward&lt;br /&gt;
! Ability manuals unlocked&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Race 1 - Hugging the Inside || 41 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|20000}} || || &lt;br /&gt;
* Middle Child is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 2 - Keep Away || 61 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|21000}} || || &lt;br /&gt;
* Brass Tacks is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 3 - Inability || 81 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|22000}} || ||&lt;br /&gt;
* There are 2 opponents to beat: Besion Pressant and Sourdine Maline.&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items, or using the Coblyn hazards&#039; explosions to reduce their stamina, can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
|-&lt;br /&gt;
|Race 4 - Heavy Hooves || 101 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|23000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
* [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
|&lt;br /&gt;
* Lightfoot Longstrider is the opponent to beat. She has [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making her immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a large amount of Morbol hazards on the sides, and Purple Magicked Panels that need to be jumped over or sidestepped. Both of these inflict {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Race 5 - Defending the Rush || 121 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|24000}} || || &lt;br /&gt;
* Fiery Retort is the opponent to beat.&lt;br /&gt;
* The course has a lot of enemy hazards and Red Magicked Panels, to sap stamina.&lt;br /&gt;
|-&lt;br /&gt;
|Race 6 - Road Rivals || 141 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|25000}} || &lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
* [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
* [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
|&lt;br /&gt;
* Pale Lightning is the opponent to beat.&lt;br /&gt;
|-&lt;br /&gt;
|Race 7 - Field of Dreams || 161 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|26000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Rolanberry Field, Snurbleberry Field, and Tonberry Field.&lt;br /&gt;
|-&lt;br /&gt;
|Race 8 - Playing Both Ends || 181 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|27000}} ||&lt;br /&gt;
* [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Choco Loco and Flotte Lotte.&lt;br /&gt;
|-&lt;br /&gt;
|Race 9 - Stamina || 201 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|28000}} || || &lt;br /&gt;
* There are 2 opponents to beat: Safe Cracker and Fiddler&#039;s Wages.&lt;br /&gt;
* The course has a very large amount of red magicked panels, Cactuars, and Coblyns, all of which decrease stamina. Recall that Cactuars and Coblyns cannot be jumped over.&lt;br /&gt;
|-&lt;br /&gt;
|Race 10 - Cat and Mouse || 221 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|29000}} || &lt;br /&gt;
* [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
* [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
* [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
* [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
* [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
* [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
* [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Wicked Wolf and Gone Coeurl.&lt;br /&gt;
|-&lt;br /&gt;
|Race 11 - Mad Dash || 231 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|30000}} || || &lt;br /&gt;
* There are 3 opponents to beat: Dalli Dalli, Schrager Vogel, and Volle Kanne&lt;br /&gt;
|-&lt;br /&gt;
|Race 12 - Bag of Tricks || 241 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|35000}} || &lt;br /&gt;
* [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
* [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
* [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
* [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
| &lt;br /&gt;
* There are 2 opponents to beat: Blue Ribbon and Nine Times.&lt;br /&gt;
|-&lt;br /&gt;
|Race 13 - Tag Team || 251 || [[File:Uldah Flag.png|20px|link=]] Sagolii Road || {{MGP|40000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Lob Lolly, Ruff Peck, and Staggering Bob.&lt;br /&gt;
|-&lt;br /&gt;
|Race 14 - Heavier Hooves || 261 || [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol || {{MGP|45000}} || ||&lt;br /&gt;
* There are 3 opponents to beat: Heavy Head, Heavy Heart, and Heavy Legs. All of them have [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]], making them immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The course has a very large amount of purple magicked panels, which apply {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
|-&lt;br /&gt;
|Race 15 - Ultimatum || 271 || [[File:Gridania Flag.png|20px|link=]] Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward) || &lt;br /&gt;
* There are 3 opponents to beat: My Stars, Max Power, and Sticky Fingers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.&lt;br /&gt;
* You do not need to place 1st in the race, you only need to place higher than all special opponents.&lt;br /&gt;
* Players will be matched with other players and regular NPCs in addition to special opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Racing Opponents&#039;&#039;&#039;&lt;br /&gt;
[[File:Chocobo Racing challenge opponent.jpeg|350px|right|thumb|A special opponent during a Chocobo Challenge race.]]&lt;br /&gt;
Special racing opponents are denoted by an [[File:Aggressive difficulty r1.png|26px|link=]] aggression icon next to their name, as well as a different colored nameplate. They will also be wearing the {{i|Race Barding}}.&lt;br /&gt;
&lt;br /&gt;
Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.&lt;br /&gt;
* The color of their display names is adjustable by going to &amp;quot;Character Configuration&amp;quot; -&amp;gt; &amp;quot;Display Name Settings&amp;quot; -&amp;gt; &amp;quot;NPCs&amp;quot; -&amp;gt; &amp;quot;Engaged Enemies&amp;quot;.&lt;br /&gt;
* By default, special opponents&#039; nameplates are red, players&#039; are blue, and normal NPCs&#039; are green.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
[[File:chocobo breeding1.jpg|350px|right|thumb|A pair of chocobos, ready to breed.]]&lt;br /&gt;
Retired racing chocobos can breed with other chocobos of the opposite sex in a process called &amp;quot;&#039;&#039;&#039;Covering&#039;&#039;&#039;&amp;quot;. Their offspring will increase in Pedigree Level, inherit Stars for each stat, inherit an ability from its parents, and gain some of its parent&#039;s characteristics, such as color. The breeding process allows the player to raise stronger chocobos. &lt;br /&gt;
&lt;br /&gt;
Only chocobos that are at least rank 40 can retire and become breeders. Breeding requires a retired male chocobo and a retired female chocobo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Covering permissions&amp;quot; that represent pre-made breeding chocobos can also be bought from the [[Tack &amp;amp; Feed Trader]] in the Gold Saucer, in exchange for {{MGP}} [[Manderville Gold Saucer Points]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Gold Saucer Chocobokeep location.png|300px|right|thumb|Talk to the Chocobokeep to start the quest &amp;quot;Like Sire Like Fledgling&amp;quot;]]&lt;br /&gt;
To unlock Covering, players must complete the quest {{i|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{i|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.&lt;br /&gt;
&lt;br /&gt;
To retire a race chocobo, talk to the [[Race Chocobo Trainer]] in [[Chocobo Square]] (X:6.0, Y:4.7) in [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
When retiring a race chocobo, the player can offer some parting words, praising one of the chocobo&#039;s two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.&lt;br /&gt;
*Please note that a race chocobo cannot be re-registered once retired.&lt;br /&gt;
&lt;br /&gt;
===Preparing Chocobos for the Covering===&lt;br /&gt;
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo purchased from the Manderville Gold Saucer (a &amp;quot;covering permission&amp;quot;) - the other one must be a retired racing chocobo.&lt;br /&gt;
&lt;br /&gt;
It is also possible to breed two retired chocobos together, and this is eventually required in order to breed for maximum stars.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arranging the Covering===&lt;br /&gt;
[[File:Katering location.png|300px|right|thumb|Talk to Katering to arrange for chocobo coverings.]]&lt;br /&gt;
When the chocobos have been prepared for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle&#039;s Gift Mounts (X:20, Y:22).&lt;br /&gt;
&lt;br /&gt;
Arranging a covering will incur a small {{gil}} [[gil]] fee, depending on the highest-pedigree parent:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Highest-&amp;lt;br&amp;gt;pedigree&amp;lt;br&amp;gt;parent !! {{gil}} Gil cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 440&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 670&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,360&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,760&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2,800&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Receiving a Proof of Covering===&lt;br /&gt;
Upon payment, Katering will take the two chocobos into her care, and the player will receive a {{item icon|Proof of Covering}}, which indicates when the fledgling chocobo can be retrieved. Speak with her again after 30 minutes to receive the new chocobo&#039;s license.&lt;br /&gt;
&lt;br /&gt;
===Collecting the Fledgling===&lt;br /&gt;
After the appointed time, speak with [[Katering]] to exchange the {{item icon|Proof of Covering}} for the fledgling&#039;s license.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Breeding strategy===&lt;br /&gt;
[[File:Chocobo parent inheritance.jpeg|350px|thumb|right|The covering menu, with a summary of possible traits to inherit from the parents.]]&lt;br /&gt;
====Pedigree Level====&lt;br /&gt;
Breeding allows for creating a child chocobo with a higher Pedigree level than their parents. Every Pedigree Level on a chocobo increases all of their maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in all of its stats, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.&lt;br /&gt;
&lt;br /&gt;
Note that the Pedigree Level of the child will be the lowest Pedigree Level among the parents, plus 1. Therefore, it is only necessary to breed with a chocobo that has equal-or-higher Pedigree Level. For example, don&#039;t waste MGP by breeding a Pedigree 1 chocobo with a Pedigree 9 one - just breed it with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 in both cases.&lt;br /&gt;
* Due to this, purchasing a pedigree 9 covering has no advantage over purchasing a pedigree 8, as breeding parents of pedigree 8+8, 8+9, or 9+9 will produce a pedigree 9 child in all three cases. &lt;br /&gt;
&lt;br /&gt;
====Traits inherited from parents====&lt;br /&gt;
* Each parent&#039;s ability has a 50% chance of passing down to its offspring.&lt;br /&gt;
** If a parent chocobo has two abilities, the player can choose which one to be considered for passing down when retiring them. This cannot be changed once the retirement process has gone through and the Retired Chocobo Registration item has been received.&lt;br /&gt;
* Each parent&#039;s color has a 50% chance of passing down.&lt;br /&gt;
* Star Ratings are inherited randomly from the parents&#039; genes, calculated for each stat separately&lt;br /&gt;
&lt;br /&gt;
Not inherited:&lt;br /&gt;
* The offspring&#039;s sex is 50% male or 50% female.&lt;br /&gt;
* The offspring&#039;s weather preference is 50% fair or 50% foul, regardless of the parents&#039; weather preferences. Weather preference is not visible until the chocobo is registered for racing.&lt;br /&gt;
&lt;br /&gt;
====Star Ratings====&lt;br /&gt;
[[File:Chocobo Racing star types.png|350px|thumb|right|The 3 types of star ratings.]]&lt;br /&gt;
Star Ratings on a chocobo are listed in 3 sets: &amp;quot;own&amp;quot;, male &amp;quot;parentage&amp;quot; (blue stars), and female &amp;quot;parentage&amp;quot; (red stars).&lt;br /&gt;
&lt;br /&gt;
These work similar to phenotypes and genotypes in real-life genetics - essentially, the &amp;quot;own&amp;quot; stars are the physical expression (phenotype), which the chocobo will use for racing - but these stars are &#039;&#039;not&#039;&#039; the ones passed down by breeding. Instead, the parentage stars (genotype, or genes) are what gets passed down by breeding. When creating a child chocobo, their male &amp;quot;parentage&amp;quot; stars randomly pick one of the father&#039;s two genes for each stat category (maximum speed, acceleration, endurance, stamina, and cunning). The female &amp;quot;parentage&amp;quot; stars repeat the process, but for the mother&#039;s genes.&lt;br /&gt;
&lt;br /&gt;
A chocobo&#039;s &amp;quot;own&amp;quot; stars are determined when the chocobo is registered for racing, and are randomly selected between their male gene (blue stars) or female gene (red stars) for that stat.&lt;br /&gt;
&lt;br /&gt;
In the process of carrying on strong genes, it may be necessary to train a chocobo even if it expresses a weak phenotype. This can be seen in the example image above. This chocobo&#039;s max speed and endurance express weak phenotypes, but the chocobo has strong genes for those stats from their mother that could be passed down.&lt;br /&gt;
&lt;br /&gt;
Note that a chocobo&#039;s stat &#039;&#039;numbers&#039;&#039; (calculated based on ranking up, feed trainings, etc) do not matter while breeding. Only its Pedigree Level, Stars, and Abilities matter. To create powerful chocobos (Pedigree 9, and 4-Stars in multiple stats), breed the current chocobo as soon as it hits rank 40. Do not waste time and money to raise the stats of low-pedigree chocobos through feed trainings.&lt;br /&gt;
&lt;br /&gt;
After retiring a chocobo, it can breed up to 10 times. Covering permissions purchased from the Gold Saucer can only breed 1 time each. If an offspring is unsuitable, the offspring&#039;s certificate can be discarded (you monster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]&#039;&#039;&#039; can be helpful for choosing breeding partners. Input the stats of up to 10 chocobos, and it will determine the best pair among the set.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Optimization====&lt;br /&gt;
{{evt|service=youtube|id=6y5Sd2wU1GM|dimensions=350|align=right|description=Chocobo breeding path example}}&lt;br /&gt;
Time optimization with coverings:&lt;br /&gt;
* When breeding chocobos, the player is given a {{item icon|Proof of Covering}} item that is tagged as {{colorize|``UNIQUE``}} - the NPC will not allow for starting another covering while the player possesses a Proof of Covering in their inventory.&lt;br /&gt;
* However, if the player puts a Proof into other inventories, such as [[Retainer]]s and the {{i|Chocobo Saddlebag}}, then the NPC will let them do another covering. By using the base inventory, the Chocobo Saddlebag, and 2 Retainers, it is therefore possible to perform 4 Coverings at the same time.&lt;br /&gt;
&lt;br /&gt;
Leveling process:&lt;br /&gt;
* When leveling a new chocobo through ranks 1-20, it is highly recommended to use the ability [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] to increase EXP gain.&lt;br /&gt;
** After about rank 20, the race opponents become difficult enough that using a better racing ability (such as [[File:Chocobo Ability Choco Cure.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]]) can make performance better and more consistent.&lt;br /&gt;
* Higher placement in a race gives more exp, but the main concern is to &#039;&#039;avoid placing 8th (dead last)&#039;&#039;, as this grants 70% less exp than 7th place.&lt;br /&gt;
* In higher-rating races, and/or when using a low-star/low-stat chocobo, it may be necessary to use some feed trainings to increase stats, to ensure consistent non-last placements.&lt;br /&gt;
* Racing with other players present (as opposed to just racing NPCs) grants an exp bonus to everyone, regardless of placement. This bonus slightly increases with more players, but the largest jump is from 2 players being present. Assuming a placement above 8th place, the 2-player bonus can roughly be considered a 7-15% exp boost - so roping in even just one friend to help can be very beneficial.&lt;br /&gt;
* As pedigree increases, the amount of exp needed to rank up increases. Higher-tier races also give more exp, but not enough to completely mitigate this. Overall, expect each chocobo to take longer to rank up than their parent(s).&lt;br /&gt;
&lt;br /&gt;
Ability:&lt;br /&gt;
* The ability can be directly controlled through using manuals (with the exception of [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]], which has no manual). Assuming both chocobos are owned by the player (as opposed to purchased covering permissions), it is possible to teach the same ability to both parents before retiring them, to guarantee that specific ability is passed down.&lt;br /&gt;
** Most endgame builds use [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]], so this is generally recommended as the hereditary ability. The other ability slot can be freely switched by using manuals, allowing for trying out multiple builds.&lt;br /&gt;
&lt;br /&gt;
Stars:&lt;br /&gt;
* Since racing chocobos purchased from the [[Feathertrader]] will always have the default Desert Yellow color and 2-star genes across the board, players will need to purchase covering permissions from the [[Tack &amp;amp; Feed Trader]] to add other colors and higher-star genes into the gene pool.&lt;br /&gt;
* If a chocobo receives 4-star genes from both parents for the same stat, then this chocobo will be guaranteed to pass a 4-star gene for that stat to its offspring.&lt;br /&gt;
** Obtaining all ten 4-star genes on both a male and female chocobo is technically ideal, as this means the RNG element for the child&#039;s stars is completely removed - the child will be guaranteed to have 4-stars across the board, effectively &amp;quot;cloning&amp;quot; the parents stat-wise (while increasing pedigree, if it isn&#039;t already at 9).&lt;br /&gt;
** However, getting all ten 4-star genes is more work than necessary. For optimal racing performance, all that matters is whether the chocobo&#039;s phenotype (the &amp;quot;own&amp;quot; column) has 4 stars in every stat, and that the chocobo is pedigree 9.&lt;br /&gt;
* As pedigree increases, so does the exp needed to rank up the chocobo - and since a chocobo must reach rank 40 before it can breed, this means the breeding process slows down. Due to this, it is recommended to aim for 4-stars long before reaching pedigree 9.&lt;br /&gt;
** For an estimate: in the video by Squintina linked above, it took 651 races go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with all 4 star genes (effectively a &amp;quot;perfect&amp;quot; chocobo). However, they did most of that without [[File:Chocobo Trait Dressage.png|20px|link=]] [[Dressage]]. Using Dressage frequently should significantly reduce the amount of races needed.&lt;br /&gt;
** For another estimate: in a video by Dovakingblog, it took 500 races to go from a pedigree 1 default chocobo to a rank 50 pedigree 9 chocobo with 18 out of 20 possible stars. This was with frequent usage of [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=d93dmDeHk4w Dovakingblog&#039;s chocobo racing video]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If aiming for the achievement {{i|Training Day (Achievement)}} (&amp;quot;Train your chocobo to a rating of 285.&amp;quot;), this requires a pedigree 9 chocobo with at least 17 out of 20 possible stars, and they will reach rating 285 at rank 50.&lt;br /&gt;
&lt;br /&gt;
Final Chocobo:&lt;br /&gt;
* Once a pedigree 9 chocobo with an optimal phenotype has been obtained, its stat build can be considered. Effectively, a chocobo has 2,250 points to work with (275 at base, 1,225 from rank-ups, and 750 from grade 3 feeds), and each stat has a max of 500 points.&lt;br /&gt;
** This means that only 2,250 of the 2,500 stat points can be assigned, leaving a &amp;quot;gap&amp;quot; of 250 points.&lt;br /&gt;
* Aim to max 3 stats, as this is fully within the player&#039;s control, whereas maxing 4 stats requires that the random rank-up points leave one stat at 250 or below.&lt;br /&gt;
* Generally speaking, Maximum Speed &amp;gt; Stamina &amp;gt; Endurance &amp;gt; Cunning &amp;gt; Acceleration.&lt;br /&gt;
* Use only grade 3 feeds for the +15 points (3% of stat cap of 500) per feed. A rank 50 chocobo can use up to 50 feeds.&lt;br /&gt;
** Try to wait until a stat is a multiple of 15 points away from max, as this means it can be maxed with feeds on-the-dot without missing out on any feed points.&lt;br /&gt;
** However, also try not to max a stat too early, as this increases the chance of an undesired stat being selected for a boost on rank-up.&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-raising-that-final-chocobo/ guide to raising final chocobo]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ffxivchocoboracing.wordpress.com/2015/06/02/advanced-endgame-builds/ endgame builds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When feeding, try not to raise Max Speed too much above Endurance at a given time. This combination means the chocobo will suffer a higher stamina-spend penalty when Lathered at max speed.&lt;br /&gt;
&lt;br /&gt;
===MGP cost analysis===&lt;br /&gt;
Raising an ideal chocobo costs a lot of MGP, but there is also a lot of MGP to be gained in the process.&lt;br /&gt;
&lt;br /&gt;
Spendings:&lt;br /&gt;
* The bulk of spending will probably be on covering permissions, which is subject to a lot of RNG.&lt;br /&gt;
** Ideally (for lowest cost), 4-star genes are obtained at earlier pedigrees, with pedigree 3 being the absolute earliest, while pedigree 4 or 5 are more realistic.&lt;br /&gt;
** Pedigree 2 is not expected to gain lots of 4-star genes, as the starter pedigree 1 chocobo is guaranteed to pass only 2-star genes. This means in best-case, a pedigree 2 chocobo could have five 4-star genes from a pedigree 1 covering.&lt;br /&gt;
** In Squintina&#039;s example, she purchased 42x pedigree 1 coverings ({{MGP|640}} each, total {{MGP|26880}}) and 30x pedigree 2 coverings ({{MGP|845}} each, total {{MGP|25350}}) before switching to inbreeding birds for the rest of the process (which does not cost MGP). This totals to a cost of {{MGP|52230}}, as a rough estimate.&lt;br /&gt;
* Assuming the player follows a similar path to the video, they can expect to raise about 15 birds (one each for pedigrees 1-2, then two each to inbreed for pedigrees 3-8, and one final at pedigree 9).&lt;br /&gt;
** For each chocobo, expect to spend {{MGP|2420}} on a [[File:Chocobo Trait Dressage III.png|20px|link=]] [[Dressage|Dressage III]] manual (to speed up the raising process), and optionally another {{MGP|2420}} for a different manual if higher races become difficult. Across 15 birds, this should total to {{MGP|36300-72600}}.&lt;br /&gt;
* For the final chocobo, the 50x grade 3 feeds should total to {{MGP|67250}}.&lt;br /&gt;
* &#039;&#039;&#039;Grand total estimated spending: {{MGP|155780-192080}}, or about 150-200k.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Earnings:&lt;br /&gt;
* The MGP earnings per race before raising the final chocobo is about {{MGP|300-500}} on the low end (various placements in pedigrees 1-4). With an estimated 500-600 races during this process, we can expect MGP income of about {{MGP|150000-300000}} (lowball estimate).&lt;br /&gt;
* The MGP earned from first-clears of challenge races sums to {{MGP|445000}}. If a {{i|Gold Saucer VIP Card}} (15% MGP buff) is applied to all of them, this adds {{MGP|66750}}, totaling {{MGP|511750}} for the lot.&lt;br /&gt;
* &#039;&#039;&#039;Grand total expected earnings: {{MGP|661750-811750}}, or about 660-810k.&#039;&#039;&#039;&lt;br /&gt;
* This is also technically not the end of the earnings, as winning a race with a maxed bird can generally net about {{MGP|1000}} per 2 minutes, including queue time. This is a very fast way to farm MGP on-demand between limited events such as [[GATE]]s or [[Open Tournament]]s.&lt;br /&gt;
** Weekly [[Challenge Log]] entries for racing also account for another {{MGP|26000}} per week, if all 4 objectives are met (play 20 races, and win 10 races).&lt;br /&gt;
&lt;br /&gt;
To conclude, Chocobo Racing easily pays for itself over time. Just try to have 50-100k MGP ready at the start, to get past the hurdle of covering permissions RNG.&lt;br /&gt;
&lt;br /&gt;
===Track choice===&lt;br /&gt;
For farming wins and {{MGP}} [[MGP]], [[File:Uldah Flag.png|20px|link=]] Sagolii Road is generally recommended due to its short length and low amount of hazards and rough terrain.&lt;br /&gt;
* It&#039;s short enough that [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]] (or [[File:Chocobo Ability Head Start.png|20px|link=]] [[Head Start]]) plus stamina sustain (such as [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]) is more than enough to simply sprint at full speed through the entire track.&lt;br /&gt;
* Super Sprint or Head Start builds can completely ignore [[Acceleration (Chocobo Stat)|Acceleration]], as they can reach max speed immediately and maintain it throughout the race.&lt;br /&gt;
* The lack of rough terrain also means the [[Cunning]] stat does not need to be prioritized.&lt;br /&gt;
&lt;br /&gt;
However, builds fully-focused on sprinting through Sagolii Road generally perform worse than generalist builds on [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol and [[File:Gridania Flag.png|20px|link=]] Tranquil Paths. These tracks&#039; longer length and larger amount of rough terrain/obstacles means it&#039;s harder to manage stamina efficiently enough to cover the entire track sprinting.&lt;br /&gt;
&lt;br /&gt;
===In-race tips===&lt;br /&gt;
Movement:&lt;br /&gt;
* The track is effectively split into distinct lanes, rather than being a freely-explorable area. It is not possible to pass a Chocobo that is ahead of you on the same lane (in other words, there is collision between chocobos), so don&#039;t use [[File:Sprint Shoes.png|20px|link=]] Sprint Shoes when you are directly behind another Chocobo.&lt;br /&gt;
** This can also be used to your advantage - running directly in front of an opponent can effectively body-block them, and reduce the chance of them passing you.&lt;br /&gt;
&lt;br /&gt;
Stamina management:&lt;br /&gt;
* Budget your stamina. Look at your track completion percentage and your stamina gauge, and try to ensure that they sum to 100%.&lt;br /&gt;
** If the sum is higher than 100%, then you have excess stamina and should push spending it, even into Lathered state.&lt;br /&gt;
** If the sum is 100% or less, you should consider slowing down to clear the Lathered state, while maintaining a medium stroll. Spend stamina to speed up only when you start to have excess stamina, or when opponents start to approach.&lt;br /&gt;
** In an ideal scenario, your stamina will hit 0 right when you cross the finish line.&lt;br /&gt;
* In [[Chocobo Racing: R-60 class|R-60]] or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina, and sometimes receive debuffs such as {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy, {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence, or {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted. You can jump over some smaller ones such as mandragora.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* Avoid getting hit by &#039;&#039;&#039;[[File:Briar Caltrop.png|20px|link=]] Briar Caltrop&#039;&#039;&#039; at all costs. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.&lt;br /&gt;
* You cannot collect a new item if you are still carrying an old one.&lt;br /&gt;
* If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.&lt;br /&gt;
&lt;br /&gt;
Hazards:&lt;br /&gt;
* Imps in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths will steal your current item if you touch them.&lt;br /&gt;
* Enemies that wait on the sides of the track will use their AoEs when a racer uses an item or ability nearby. These AoEs inflict {{status effect|debuff|File:Silenced chocobo racing icon.png}} Silence and {{status effect|debuff|File:Distracted chocobo racing icon.png}} Distracted to anyone hit by them. This applies to Peistes in [[File:Uldah Flag.png|20px|link=]] Sagolii Road (cone AoE), Morbols in [[File:Gridania Flag.png|20px|link=]] Tranquil Paths (cone AoE), and Goobbues in [[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol (circle AoE, 3 spots).&lt;br /&gt;
* On [[File:Uldah Flag.png|20px|link=]] Sagolii Road, the red panels and Coblyn on the bridge can all be dodged by holding left into the wall, rather than jumping over the panels. This only works on the left edge of the bridge, it does not work on the right edge.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Chocobo breeding and racing are associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*chocobo*{{!!}}~*races*}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
chocobo racing2.jpg&lt;br /&gt;
chocobo racing4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/ Chocobo Racing wordpress guides] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Chocobo Breeding Calculator] - Bogdan Blazkowiz&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-80_class&amp;diff=1278904</id>
		<title>Chocobo Racing: R-80 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-80_class&amp;diff=1278904"/>
		<updated>2026-04-15T04:00:03Z</updated>

		<summary type="html">&lt;p&gt;Boblers: confirmations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-80&#039;&#039;&#039; class is available to racing chocobos with a rating of 61 ~ 80.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R80 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 1,230 || 547&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 984 || 438&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 902 || 401&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 820 || 365&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 738 || 328&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 656 || 292&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 574* || 255*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 164* || 73*&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 1,066 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 98&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 106*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 114*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 123*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 131*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 139*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R80 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || 574&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || 459*&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || 421*&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || 383*&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || 344*&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || 306*&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || 268*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || 77*&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R80 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || ? || 601*&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || ? || 481*&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || ? || 441&lt;br /&gt;
|-&lt;br /&gt;
| 4th || ? || 401*&lt;br /&gt;
|-&lt;br /&gt;
| 5th || ? || 361*&lt;br /&gt;
|-&lt;br /&gt;
| 6th || ? || 321*&lt;br /&gt;
|-&lt;br /&gt;
| 7th || ? || 281*&lt;br /&gt;
|-&lt;br /&gt;
| 8th || ? || 80*&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Roll || [[File:Chocobo_Ability_Choco_Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || || Reference to the meme quote &amp;quot;Do a barrel roll!&amp;quot; from [https://starfoxwiki.info/wiki/Star_Fox_64 Star Fox 64].&lt;br /&gt;
|-&lt;br /&gt;
| Brother&#039;s Keeper || [[File:Chocobo_Ability_Choco_Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Reflect.png|32px|link=]] [[Choco Reflect]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bucking Bo || [[File:Chocobo_Ability_Choco Dash II.png|32px|link=]] [[Choco Dash|Choco Dash II]] || [[File:Chocobo_Ability_Choco Silence.png|32px|link=]] [[Choco Silence]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cerulean Oyster || [[File:Chocobo_Ability_Choco Cure II.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure II]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Dreamer&#039;s Delight || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Espoir d&#039;Éorzéa || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock]] || [[File:Chocobo_Ability_Choco Silence.png|32px|link=]] [[Choco Silence]] || &amp;quot;Hope of Eorzea&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Foppotee || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] || || A [[wiktionary:foppotee|foppotee]] is a simpleton.&lt;br /&gt;
|-&lt;br /&gt;
| Gardyloo || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || [[wiktionary:gardyloo|gardyloo]] - &amp;quot;A cry used to warn passersby that a vessel of wastewater is about to be emptied into the street.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Geölter Blitz || [[File:Chocobo_Ability_Choco_Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || || &amp;quot;Greased Lightning&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Große Illusion || || || &amp;quot;Grand Illusion&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Gridanscher Winter || || || &amp;quot;Gridanian Winter&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Hard Knocks ||  [[File:Chocobo_Ability_Choco Silence.png|32px|link=]] [[Choco Silence]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Highlander || || || &lt;br /&gt;
|-&lt;br /&gt;
| Hoarde Runner || [[File:Chocobo_Ability_Choco_Reflect.png|32px|link=]] [[Choco Reflect]] || || May be a reference to the [https://warcraft.wiki.gg/wiki/Horde_Runners Horde Runners] from World of Warcraft.&lt;br /&gt;
|-&lt;br /&gt;
| Hotspur || [[File:Chocobo_Trait_Heavy Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Jonquille || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Reflect.png|32px|link=]] [[Choco Reflect]] || &amp;quot;Daffodil&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Letzte Chance || || || &amp;quot;Last Chance&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Miss Luna || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Reflect.png|32px|link=]] [[Choco Reflect]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mélodie Jolie || [[File:Chocobo_Ability_Choco Dash II.png|32px|link=]] [[Choco Dash|Choco Dash II]] || [[File:Chocobo_Trait Head Start.png|32px|link=]] [[Head Start]] || &amp;quot;Pretty Melody&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Ménestrel Vaillant || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Valiant Minstrel&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Petit Tonnerre || [[File:Chocobo_Ability_Choco_Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || || &amp;quot;Little Thunder&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Steel || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Stormbuck || [[File:Chocobo_Ability_Choco_Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Speed Racer || [[File:Chocobo_Ability_Choco Dash II.png|32px|link=]] [[Choco Dash|Choco Dash II]] || [[File:Chocobo_Trait Head Start.png|32px|link=]] [[Head Start]] || &lt;br /&gt;
* May be a reference to the manga [[wikipedia:Speed Racer|Speed Racer]].&lt;br /&gt;
* Chocobo wears {{i|Dragoon Barding}}.&lt;br /&gt;
* Rider wears {{i|Hussar&#039;s Jackcoat}}.&lt;br /&gt;
|-&lt;br /&gt;
| Sweaty Palms || [[File:Chocobo_Ability_Choco Dash II.png|32px|link=]] [[Choco Dash|Choco Dash II]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] || &amp;quot;Sweaty palms&amp;quot; sometimes refers to performing an action with an excessive amount of effort or nervousness.&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Fox || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| The Curse || || || &lt;br /&gt;
|-&lt;br /&gt;
| Three Trees || [[File:Chocobo_Ability_Choco_Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Widdershins || [[File:Chocobo_Ability_Choco Dash II.png|32px|link=]] [[Choco Dash|Choco Dash II]] || [[File:Chocobo_Ability_Choco Silence.png|32px|link=]] [[Choco Silence]] || &amp;quot;[[wikipedia:Widdershins|Widdershins]]&amp;quot; means counter-clockwise.&lt;br /&gt;
|-&lt;br /&gt;
| Wily Groundskeeper || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || May be a reference to the Simpsons character [https://simpsonswiki.com/wiki/Groundskeeper_Willie Groundskeeper Willie].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Languages/Far_East&amp;diff=1278819</id>
		<title>Languages/Far East</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Languages/Far_East&amp;diff=1278819"/>
		<updated>2026-04-14T21:34:24Z</updated>

		<summary type="html">&lt;p&gt;Boblers: mark as stub for improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|lore|Add image(s) converting Hingan symbols to Japanese characters, as well as romanji for English readers. This should be possible by pulling from the external resources already listed. Aim for something similar to the [[Eorzean Alphabet]] page.}}&lt;br /&gt;
{{see also|Languages|Far East}}&lt;br /&gt;
While the Eorzean alphabet was gradually developing into that commonly used today, far to the east, the letters of Nagxia, Yanxia, and beyond were experiencing a much different evolution. This supplementary column will attempt to serve as an introduction to the peculiar script of the Far East.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The origins of Far Eastern script can be traced back almost two thousand Yanxian Characters years to a system of writing developed in ancient Yanxia. Unlike Eorzean, which employs letters (graphemes) to construct the literal representation of a word’s pronunciation, Yanxian was made up of logograms—thousands upon thousands of unique characters representing individual words or parts of words (morphemes). A principal drawback of this system, however, was that literacy was dependent on the memorization of these countless characters, a task that proved impossible for all but the educated elite.&lt;br /&gt;
&lt;br /&gt;
From Yanxian script slowly evolved a series of syllabic letters that removed the meaning from simplified renderings of older characters, while retaining their pronunciations. These new “kana” could be arranged much like the graphemes of Eorzean to form sounds and words, effectively reducing the number of characters to be put to memory from over ten thousand to approximately one hundred, and opening the door for the majority of Othardians to learn their letters.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume II, page 43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
*[https://ff14moomoo.com/kugane_font.html moomoo&#039;s Hingan conversion tool]&lt;br /&gt;
*[https://www.tumblr.com/forever-halone/166991719759/hingan-alphabet forever-halone&#039;s Hingan guide]&lt;br /&gt;
*[https://www.reddit.com/r/ffxiv/comments/7bwdte/i_made_a_hingan_font_from_the_two_charts_that/ Fan-made Hingan font]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Languages/Fae&amp;diff=1278818</id>
		<title>Languages/Fae</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Languages/Fae&amp;diff=1278818"/>
		<updated>2026-04-14T21:29:18Z</updated>

		<summary type="html">&lt;p&gt;Boblers: marking stub, needs research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|lore|Compile various Fae terms other than just names, such as Isnae Phis (beautiful branch), Snae Yak (adorable sapling), Snae Ling (jumpingly cute), etc. For example, see this lodestone post: https://na.finalfantasyxiv.com/lodestone/character/857977/blog/4208285}}&lt;br /&gt;
{{see also|Languages|Pixies}}&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 53|We have explored the resemblance of Eorzea&#039;s common dialect to that spoken by Norvrandt&#039;s peoples, but certain of the First&#039;s inhabitants communicate through an entirely different language: the Fae tongue of Il Mheg.&lt;br /&gt;
&lt;br /&gt;
The Archon Urianger, who spent much time in the faerie kingdom, is said to have learned Fae by referencing little more than the tomes available in the Crystarium&#039;s archives. Through his studies, he found that their language was comprised of many of the same elements used to construct spells. Runes form the basis of Fae, with each carrying a specific meaning as well as the potential to manifest magical effects.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rune&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Feo&lt;br /&gt;
| Treasure, Warmth&lt;br /&gt;
|-&lt;br /&gt;
| Ul&lt;br /&gt;
| Moon, Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Thon&lt;br /&gt;
| Giant&lt;br /&gt;
|-&lt;br /&gt;
| An&lt;br /&gt;
| Deity&lt;br /&gt;
|-&lt;br /&gt;
| Sul&lt;br /&gt;
| Flower&lt;br /&gt;
|-&lt;br /&gt;
| Lad&lt;br /&gt;
| Riding&lt;br /&gt;
|-&lt;br /&gt;
| Kenn&lt;br /&gt;
| Pine&lt;br /&gt;
|-&lt;br /&gt;
| Gyuf&lt;br /&gt;
| Gift&lt;br /&gt;
|-&lt;br /&gt;
| Uin&lt;br /&gt;
| Joy&lt;br /&gt;
|-&lt;br /&gt;
| Hagan&lt;br /&gt;
| Hail&lt;br /&gt;
|-&lt;br /&gt;
| Nee&lt;br /&gt;
| Absence&lt;br /&gt;
|-&lt;br /&gt;
| Ys&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| Iala&lt;br /&gt;
| Seasons&lt;br /&gt;
|-&lt;br /&gt;
| Jul&lt;br /&gt;
| Yew&lt;br /&gt;
|-&lt;br /&gt;
| Oul&lt;br /&gt;
| Land, Earth&lt;br /&gt;
|-&lt;br /&gt;
| Eo&lt;br /&gt;
| Star, Lesser Light&lt;br /&gt;
|-&lt;br /&gt;
| Sigun&lt;br /&gt;
| Sun, Light&lt;br /&gt;
|-&lt;br /&gt;
| Tyr&lt;br /&gt;
| Warrior&lt;br /&gt;
|-&lt;br /&gt;
| Beq&lt;br /&gt;
| Birch&lt;br /&gt;
|-&lt;br /&gt;
| Marn&lt;br /&gt;
| Person&lt;br /&gt;
|-&lt;br /&gt;
| Lugg&lt;br /&gt;
| Treasure&lt;br /&gt;
|-&lt;br /&gt;
| Aenc&lt;br /&gt;
| Water&lt;br /&gt;
|-&lt;br /&gt;
| Ose&lt;br /&gt;
| Evil&lt;br /&gt;
|-&lt;br /&gt;
| Daen&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Wyd&lt;br /&gt;
| Wind&lt;br /&gt;
|-&lt;br /&gt;
| Lor&lt;br /&gt;
| (Unknown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume III, page 53&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aggression&amp;diff=1278805</id>
		<title>Aggression</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aggression&amp;diff=1278805"/>
		<updated>2026-04-14T18:16:57Z</updated>

		<summary type="html">&lt;p&gt;Boblers: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Enmity}}&lt;br /&gt;
&#039;&#039;&#039;Aggression&#039;&#039;&#039; refers to the game mechanics behind attracting creatures towards players or friendly [[NPC]]s. In Final Fantasy XIV, a creature&#039;s aggression varies in type and rank.&lt;br /&gt;
&lt;br /&gt;
There are two types of aggression behavior in the game:&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Passive creatures will not aggro on the player or other friendly NPCs, unless that creature is attacked. It&#039;s denoted by a light blue icon.&lt;br /&gt;
* &#039;&#039;&#039;Aggressive:&#039;&#039;&#039; Aggressive creatures will aggro on the player or other friendly NPCs as soon as they enter a specific aggro radius, or trigger other special conditions. These are denoted by a yellow icon within a red triangle.&lt;br /&gt;
Creatures are also categorized by aggression rank. It refers to how strong a certain creature is (relative to its level), and range from rank 1 to 6, each with their own icon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Aggressive !! Passive !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Aggressive difficulty r1.png|26px|top|link=]] || [[File:Passive difficulty r1.png|26px|top|link=]] || Regular overworld enemies; additional enemies in dungeon, trial, and raid bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Aggressive difficulty r2.png|26px|top|link=]] || [[File:Passive difficulty r2.png|26px|top|link=]] || Regular [[Dungeon]] enemies&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Aggressive difficulty r3.png|26px|top|link=]] || [[File:Passive difficulty r3.png|26px|top|link=]] || Regular [[Raids|8-player raid]] enemies (levels 50 and 60 only)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Aggressive difficulty r4.png|26px|top|link=]] || [[File:Passive difficulty r4.png|26px|top|link=]] || {{i|FATE}} Bosses&amp;lt;br&amp;gt;[[The Hunt#Mark Identification|Elite Hunt Marks]]&amp;lt;br&amp;gt;Strong overworld enemies&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Aggressive difficulty r5.png|26px|top|link=]] || [[File:Passive difficulty r5.png|26px|top|link=]] || [[Dungeon]] mid-bosses&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Aggressive difficulty r6.png|26px|top|link=]] || [[File:Passive difficulty r6.png|26px|top|link=]]  || [[Dungeon]], [[Trial]], and [[Raid]] final bosses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the overworld, aggressive creatures will not attack players 11+ levels higher than the creature&#039;s level.&lt;br /&gt;
* In {{i|The Forbidden Land, Eureka}}, they don&#039;t attack players 2+ elemental levels higher.&lt;br /&gt;
* In the {{i|Occult Crescent}}: 1+ knowledge level higher.&lt;br /&gt;
&lt;br /&gt;
Certain effects can extend this level-based protection:&lt;br /&gt;
* {{i|Sneak}} prevents aggression from enemies up to 4 levels above the player.&lt;br /&gt;
* {{i|Hide}} prevents aggression from enemies up to 9 levels above the player.&lt;br /&gt;
&lt;br /&gt;
==Aggro conditions==&lt;br /&gt;
Enemies listed as aggressive may aggro to players based on the following conditions. Each enemy has a different aggro type. The most common type is &#039;&#039;&#039;sight&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sight&#039;&#039;&#039;: Will aggro to players in the enemy&#039;s field of vision, which is a cone in front of them.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039;: Will aggro if a player moves within a certain distance of the enemy.&lt;br /&gt;
* &#039;&#039;&#039;Group&#039;&#039;&#039;: Enemies that are &amp;quot;linked&amp;quot;, which are indicated with semi-transparent curves, will all aggro to players if one of the enemies is aggro&#039;d. Most commonly seen in {{i|Dungeons|alt=dungeons}}.&lt;br /&gt;
&lt;br /&gt;
Other aggro types are less commonly used but become important in areas such as {{i|Deep Dungeons}} and {{i|Field Operations}}:&lt;br /&gt;
* &#039;&#039;&#039;Sound&#039;&#039;&#039;: Will aggro to players who generate &amp;quot;sound&amp;quot;, such as running close to the enemy. This can be prevented by switching to walking. An example of this is the sleeping [[Frozen Void Dragon]]s in {{i|the Forbidden Land, Eureka Pagos}}.&lt;br /&gt;
* &#039;&#039;&#039;Spell / Magic&#039;&#039;&#039;: Will aggro to a player who uses an action classified as a [[spell]] near them. Only located in Field Operations, such as sprites in Eureka and Bozja.&lt;br /&gt;
* &#039;&#039;&#039;Low Health / Blood&#039;&#039;&#039;: Will aggro to a nearby player at low/critical HP. Only located in Field Operation zones, particularly for certain [[:Category:Ashkin|undead enemies]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aggression&amp;diff=1278804</id>
		<title>Aggression</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aggression&amp;diff=1278804"/>
		<updated>2026-04-14T18:16:28Z</updated>

		<summary type="html">&lt;p&gt;Boblers: noting sneak and hide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Enmity}}&lt;br /&gt;
&#039;&#039;&#039;Aggression&#039;&#039;&#039; refers to the game mechanics behind attracting creatures towards players or friendly [[NPC]]s. In Final Fantasy XIV, a creature&#039;s aggression varies in type and rank.&lt;br /&gt;
&lt;br /&gt;
There are two types of aggression behavior in the game:&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Passive creatures will not aggro on the player or other friendly NPCs, unless that creature is attacked. It&#039;s denoted by a light blue icon.&lt;br /&gt;
* &#039;&#039;&#039;Aggressive:&#039;&#039;&#039; Aggressive creatures will aggro on the player or other friendly NPCs as soon as they enter a specific aggro radius, or trigger other special conditions. These are denoted by a yellow icon within a red triangle.&lt;br /&gt;
Creatures are also categorized by aggression rank. It refers to how strong a certain creature is (relative to its level), and range from rank 1 to 6, each with their own icon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Aggressive !! Passive !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Aggressive difficulty r1.png|26px|top|link=]] || [[File:Passive difficulty r1.png|26px|top|link=]] || Regular overworld enemies; additional enemies in dungeon, trial, and raid bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Aggressive difficulty r2.png|26px|top|link=]] || [[File:Passive difficulty r2.png|26px|top|link=]] || Regular [[Dungeon]] enemies&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Aggressive difficulty r3.png|26px|top|link=]] || [[File:Passive difficulty r3.png|26px|top|link=]] || Regular [[Raids|8-player raid]] enemies (levels 50 and 60 only)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Aggressive difficulty r4.png|26px|top|link=]] || [[File:Passive difficulty r4.png|26px|top|link=]] || {{i|FATE}} Bosses&amp;lt;br&amp;gt;[[The Hunt#Mark Identification|Elite Hunt Marks]]&amp;lt;br&amp;gt;Strong overworld enemies&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Aggressive difficulty r5.png|26px|top|link=]] || [[File:Passive difficulty r5.png|26px|top|link=]] || [[Dungeon]] mid-bosses&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Aggressive difficulty r6.png|26px|top|link=]] || [[File:Passive difficulty r6.png|26px|top|link=]]  || [[Dungeon]], [[Trial]], and [[Raid]] final bosses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the overworld, aggressive creatures will not attack players 11+ levels higher than the creature&#039;s level.&lt;br /&gt;
* In {{i|The Forbidden Land, Eureka}}, they don&#039;t attack players 2+ elemental levels higher.&lt;br /&gt;
* In the {{i|Occult Crescent}}: 1+ knowledge level higher.&lt;br /&gt;
&lt;br /&gt;
Certain effects can extend this level-based protection from being noticed:&lt;br /&gt;
* {{i|Sneak}} prevents aggression from enemies up to 4 levels above the player.&lt;br /&gt;
* {{i|Hide}} prevents aggression from enemies up to 9 levels above the player.&lt;br /&gt;
&lt;br /&gt;
==Aggro conditions==&lt;br /&gt;
Enemies listed as aggressive may aggro to players based on the following conditions. Each enemy has a different aggro type. The most common type is &#039;&#039;&#039;sight&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sight&#039;&#039;&#039;: Will aggro to players in the enemy&#039;s field of vision, which is a cone in front of them.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039;: Will aggro if a player moves within a certain distance of the enemy.&lt;br /&gt;
* &#039;&#039;&#039;Group&#039;&#039;&#039;: Enemies that are &amp;quot;linked&amp;quot;, which are indicated with semi-transparent curves, will all aggro to players if one of the enemies is aggro&#039;d. Most commonly seen in {{i|Dungeons|alt=dungeons}}.&lt;br /&gt;
&lt;br /&gt;
Other aggro types are less commonly used but become important in areas such as {{i|Deep Dungeons}} and {{i|Field Operations}}:&lt;br /&gt;
* &#039;&#039;&#039;Sound&#039;&#039;&#039;: Will aggro to players who generate &amp;quot;sound&amp;quot;, such as running close to the enemy. This can be prevented by switching to walking. An example of this is the sleeping [[Frozen Void Dragon]]s in {{i|the Forbidden Land, Eureka Pagos}}.&lt;br /&gt;
* &#039;&#039;&#039;Spell / Magic&#039;&#039;&#039;: Will aggro to a player who uses an action classified as a [[spell]] near them. Only located in Field Operations, such as sprites in Eureka and Bozja.&lt;br /&gt;
* &#039;&#039;&#039;Low Health / Blood&#039;&#039;&#039;: Will aggro to a nearby player at low/critical HP. Only located in Field Operation zones, particularly for certain [[:Category:Ashkin|undead enemies]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]][[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Boblers/Design_Contest_winners&amp;diff=1278791</id>
		<title>User:Boblers/Design Contest winners</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Boblers/Design_Contest_winners&amp;diff=1278791"/>
		<updated>2026-04-14T11:43:44Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* 2023 */ updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occasionally, Square Enix holds &#039;&#039;&#039;Design Contests&#039;&#039;&#039;, during which players can submit designs for items, with the Grand Prize winners getting their items added to the game - though runner-ups are occasionally also added. Design Contests have covered various topics, including [[gear]], [[weapon]]s, [[hairstyle]]s, and home [[furnishing]]s.&lt;br /&gt;
&lt;br /&gt;
This page lists items that were added to the game through these contests, and who designed each.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
===2012===&lt;br /&gt;
{| {{STDT|sortable table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item&lt;br /&gt;
|-&lt;br /&gt;
| KaMuiSouZou || Grand Prize Winner || {{item icon|Meteor Survivor Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| SammehSAMURAI || Runner-up || {{item icon|Aetheryte Ring}}&amp;lt;br&amp;gt;{{item icon|Brand-new Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| Riri || Runner-up || {{item icon|Gysahl Ring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Meteor survivor ring entry.jpg|Meteor Survivor Ring contest entry&lt;br /&gt;
File:Brand-new ring entry.jpg|Aetheryte Ring contest entry&lt;br /&gt;
File:Gysahl ring entry.jpg|Gysahl Ring contest entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tank Edition===&lt;br /&gt;
* [https://na.finalfantasyxiv.com/lodestone/topics/detail/4f14ec75e5507efecc96ad5fe0e042795f04e636 Lodestone winners post]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable tanker-role table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item(s)&lt;br /&gt;
|-&lt;br /&gt;
| あおいん (Aoin) || Grand Prize Winner || [[Lost Allagan Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Lost Allagan gear contest entry.jpg|Lost Allagan gear contest submission&lt;br /&gt;
File:Lost Allagan gear1.png|[[Lost Allagan Armor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranged Magic DPS &amp;amp; Healer Edition===&lt;br /&gt;
* [https://na.finalfantasyxiv.com/lodestone/topics/detail/2e42602e592e3120d54cee8f78bb881c4948f8ab Lodestone winners post]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable dps-role table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item(s)&lt;br /&gt;
|-&lt;br /&gt;
| Rei || Grand Prize Winner (Ranged Magic DPS) || [[Bonewicca Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Bonewicca gear contest entry.jpg|contest submission&lt;br /&gt;
File:The Swallow&#039;s Compass Gear1.jpg|[[Bonewicca Armor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable healer-role table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item(s)&lt;br /&gt;
|-&lt;br /&gt;
| Kare || Grand Prize Winner (Healer) || [[Skallic Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Skallic gear contest entry.jpg|contest submission&lt;br /&gt;
File:The drowned city of skalla gear1.jpg|[[Skallic Armor]]&lt;br /&gt;
File:All Skalla Sets.jpg|All sets in one BIG picture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Melee &amp;amp; Ranged Physical DPS Edition===&lt;br /&gt;
* [https://na.finalfantasyxiv.com/lodestone/topics/detail/fb9d4d8a0f121458309c5af43e9e3b7e7d5e21b5 Lodestone winners post]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable dps-role table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item(s)&lt;br /&gt;
|-&lt;br /&gt;
| あるきゅ (Arukyu) || Grand Prize Winner (Melee DPS) || [[Late Allagan Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Late Allagan gear contest entry.png|contest submission&lt;br /&gt;
File:Shadowbringers PvP Gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable dps-role table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item(s)&lt;br /&gt;
|-&lt;br /&gt;
| YA || Grand Prize Winner (Ranged Physical DPS) || [[Neo-Ishgardian Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch5.2 38.jpg&lt;br /&gt;
File:Neo-Ishgardian Gear1.png|[[Neo-Ishgardian Armor]] of Aiming&lt;br /&gt;
File:Neo-Ishgardian gear contest entry.png|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===2022 and Reaper &amp;amp; Sage Edition===&lt;br /&gt;
* [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 Lodestone winners post for 2022]&lt;br /&gt;
* [https://na.finalfantasyxiv.com/lodestone/topics/detail/2d09e666ca443db2faa5815822df3fa282f33aea Lodestone winners post for Reaper &amp;amp; Sage Edition]&lt;br /&gt;
&lt;br /&gt;
These contests each had two winners per job. The weapons were then released in two waves:&lt;br /&gt;
* The first wave was released as [[Credendum Weapons]], plus {{item icon|Gentlemage&#039;s Umbrella}}. Developer-designed weapons for {{VPR}} [[Viper]] and {{PCT}} [[Pictomancer]] were also added retroactively with the release of [[Patch 7.0]]&lt;br /&gt;
* The second wave was released as [[Figmental Weapons]]. Developer-designed weapons for {{VPR}} [[Viper]] and {{PCT}} [[Pictomancer]] were also included.&lt;br /&gt;
&lt;br /&gt;
====First wave====&lt;br /&gt;
{| {{STDT|sortable table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item&lt;br /&gt;
|-&lt;br /&gt;
| なみぺこ (Namipeko) || Grand Prize Winner ({{PLD}} Paladin) || {{item icon|Polaris Point}} &amp;amp; {{item icon|Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| Spark621 || Grand Prize Winner ({{WAR}} Warrior) || {{item icon|Wrathgrinder}}&lt;br /&gt;
|-&lt;br /&gt;
| Rookdaw || Grand Prize Winner ({{DRK}} Dark Knight) || {{item icon|Blood Rapture}}&lt;br /&gt;
|-&lt;br /&gt;
| Matt || Grand Prize Winner ({{GNB}} Gunbreaker) || {{item icon|Cerberus Fang}}&lt;br /&gt;
|-&lt;br /&gt;
| sana || Grand Prize Winner ({{MNK}} Monk) || {{item icon|Dragon&#039;s Beard Fists}}&lt;br /&gt;
|-&lt;br /&gt;
| Crown || Grand Prize Winner ({{DRG}} Dragoon) || {{item icon|Night&#039;s Wolf}}&lt;br /&gt;
|-&lt;br /&gt;
| チョココ (Chokoko) || Grand Prize Winner ({{NIN}} Ninja) || {{item icon|Shinobi Knives}}&lt;br /&gt;
|-&lt;br /&gt;
| oluris || Grand Prize Winner ({{SAM}} Samurai) || {{item icon|Higan Shigan}}&lt;br /&gt;
|-&lt;br /&gt;
| ネスミ (Nesumi) || Grand Prize Winner ({{BRD}} Bard) || {{item icon|Bluebird&#039;s Nest}}&lt;br /&gt;
|-&lt;br /&gt;
| Madqueenmomo || Grand Prize Winner ({{MCH}} Machinist) || {{item icon|Vitória do Povo}}&lt;br /&gt;
|-&lt;br /&gt;
| 白田 (Shirota) || Grand Prize Winner ({{DNC}} Dancer) || {{item icon|Twin Moons}}&lt;br /&gt;
|-&lt;br /&gt;
| Lumi || Grand Prize Winner ({{BLM}} Black Mage) || {{item icon|Ignis Malus}}&lt;br /&gt;
|-&lt;br /&gt;
| リザレク残してくれてありがとう (Rizareku nokoshite kurete arigatō) || Grand Prize Winner ({{SMN}} Summoner) || {{item icon|Encounter in Lilies}}&lt;br /&gt;
|-&lt;br /&gt;
| Smitten Miqitten || Grand Prize Winner ({{RDM}} Red Mage) || {{item icon|Lamplight Crook}}&lt;br /&gt;
|-&lt;br /&gt;
| けと (Keto) || Grand Prize Winner ({{BLU}} Blue Mage) || {{item icon|Gentlemage&#039;s Umbrella}}&lt;br /&gt;
|-&lt;br /&gt;
| Coreyality_Draws || Grand Prize Winner ({{WHM}} White Mage) || {{item icon|Bunny&#039;s Crescent}}&lt;br /&gt;
|-&lt;br /&gt;
| Shinjyu || Grand Prize Winner ({{SCH}} Scholar) || {{item icon|Faerie Fancy}}&lt;br /&gt;
|-&lt;br /&gt;
| Lune || Grand Prize Winner ({{AST}} Astrologian) || {{item icon|Star Gazer}}&lt;br /&gt;
|-&lt;br /&gt;
| 小森雨太 (Komori ame Dai) || Grand Prize Winner ({{RPR}} Reaper) || {{item icon|Avatar&#039;s Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
| Lydia || Grand Prize Winner ({{SGE}} Sage) || {{item icon|Isnae Phis}}&lt;br /&gt;
|-&lt;br /&gt;
| - || - || {{item icon|Augmented Zwill Crossblades}}&lt;br /&gt;
|-&lt;br /&gt;
| - || - || {{item icon|Augmented Renaissance Brush}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Credendum Weapons1.png|{{Tank|name=y}}s&lt;br /&gt;
File:Credendum Weapons2.png|{{Healer|name=y}}s&lt;br /&gt;
File:Credendum Weapons3.png|{{Melee DPS|name=y}}&lt;br /&gt;
File:Credendum Weapons4.png|{{Physical Ranged DPS|name=y}}&lt;br /&gt;
File:Credendum Weapons5.png|{{Magical Ranged DPS|name=y}}&lt;br /&gt;
File:Gentlemage&#039;s Umbrella 6.45.png|{{BLU}} [[Blue Mage]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Second wave====&lt;br /&gt;
{| {{STDT|sortable table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Item&lt;br /&gt;
|-&lt;br /&gt;
| gal || Grand Prize Winner ({{PLD}} Paladin) || {{item icon|Figmental Ladle}} &amp;amp; {{item icon|Figmental Lid}}&lt;br /&gt;
|-&lt;br /&gt;
| KingWCxix || Grand Prize Winner ({{WAR}} Warrior) || {{item icon|Figmental Fish Stick}}&lt;br /&gt;
|-&lt;br /&gt;
| ほーじ茶ラテ (Hojicharate) || Grand Prize Winner ({{DRK}} Dark Knight) || {{item icon|Figment of Spring}}&lt;br /&gt;
|-&lt;br /&gt;
| らにって (Ranitte)|| Grand Prize Winner ({{GNB}} Gunbreaker) || {{item icon|Figment of the Deep}}&lt;br /&gt;
|-&lt;br /&gt;
| ikei || Grand Prize Winner ({{MNK}} Monk) || {{item icon|Figments of the Shallows}}&lt;br /&gt;
|-&lt;br /&gt;
| みそらでこ (Misoradeko) || Grand Prize Winner ({{DRG}} Dragoon) || {{item icon|Figment of Kittens&#039; Joy}}&lt;br /&gt;
|-&lt;br /&gt;
| くろぱき (Kuropaki) || Grand Prize Winner ({{NIN}} Ninja) || {{item icon|Figments of Family Dinner}}&lt;br /&gt;
|-&lt;br /&gt;
| Kaylie || Grand Prize Winner ({{SAM}} Samurai) || {{item icon|Figment of Summer}}&lt;br /&gt;
|-&lt;br /&gt;
| Havakkuk || Grand Prize Winner ({{BRD}} Bard) || {{item icon|Figment of the Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| gal || Grand Prize Winner ({{MCH}} Machinist) || {{item icon|Figment of Love and War}}&lt;br /&gt;
|-&lt;br /&gt;
| あじ (Aji) || Grand Prize Winner ({{DNC}} Dancer) || {{item icon|Figments of Fire&#039;s Work}}&lt;br /&gt;
|-&lt;br /&gt;
| ろくすけ (Rokusuke) || Grand Prize Winner ({{BLM}} Black Mage) || {{item icon|Figment of Teatimes Past}}&lt;br /&gt;
|-&lt;br /&gt;
| しましま (Shimashima) || Grand Prize Winner ({{SMN}} Summoner) || {{item icon|Figment of the Journey}}&lt;br /&gt;
|-&lt;br /&gt;
| Rainpier || Grand Prize Winner ({{RDM}} Red Mage) || {{item icon|Figmental Rainpier}}&lt;br /&gt;
|-&lt;br /&gt;
| きざし (Kizashi) || Grand Prize Winner ({{BLU}} Blue Mage) || {{item icon|Figment of Showtime}}&lt;br /&gt;
|-&lt;br /&gt;
| cerberusnoise || Grand Prize Winner ({{WHM}} White Mage) || {{item icon|Figment of Sweetness}}&lt;br /&gt;
|-&lt;br /&gt;
| よかぜ (Yokaze) || Grand Prize Winner ({{SCH}} Scholar) || {{item icon|Figment of Faerie Lore}}&lt;br /&gt;
|-&lt;br /&gt;
| ろい  (Roi) || Grand Prize Winner ({{AST}} Astrologian) || {{item icon|Figment of Winter}}&lt;br /&gt;
|-&lt;br /&gt;
| Aichi || Grand Prize Winner ({{RPR}} Reaper) || {{item icon|Figment of Autumn}}&lt;br /&gt;
|-&lt;br /&gt;
| いさな (Isana) || Grand Prize Winner ({{SGE}} Sage) || {{item icon|Figments of the Feast}}&lt;br /&gt;
|-&lt;br /&gt;
| - || - || {{item icon|Figments of Silver &#039;Wared}}&lt;br /&gt;
|-&lt;br /&gt;
| - || - || {{item icon|Figment of Artistry}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Figmental Weapons1.png|{{Tank|name=y}}s&lt;br /&gt;
File:Figmental Weapons2.png|{{Healer|name=y}}s&lt;br /&gt;
File:Figmental Weapons3.png|{{Melee DPS|name=y}} (part 1)&lt;br /&gt;
File:Figmental Weapons4.png|{{Melee DPS|name=y}} (part 2)&lt;br /&gt;
File:Figmental Weapons5.png|{{Physical Ranged DPS|name=y}}&lt;br /&gt;
File:Figmental Weapons6.png|{{Magical Ranged DPS|name=y}}&lt;br /&gt;
File:Figmental Weapons7.png|{{BLU}} [[Blue Mage]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hairstyles==&lt;br /&gt;
===2015===&lt;br /&gt;
[https://na.finalfantasyxiv.com/lodestone/topics/detail/3fffdcdbc97fd287b75ff0f684d426ef8e2284b7 Lodestone winners post]&lt;br /&gt;
&lt;br /&gt;
In this case, both winners and all runners-up were eventually added to the game.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Hairstyle&lt;br /&gt;
|-&lt;br /&gt;
| くるさん (Kuru-san) || Grand Prize Winner (Male) || [[Adventure Hairstyle]] (Male)&lt;br /&gt;
|-&lt;br /&gt;
| いおさん (Io-san) || Grand Prize Winner (Female) || [[Adventure Hairstyle]] (Female)&lt;br /&gt;
|-&lt;br /&gt;
| 織谷ゆうさん (Oritani Yū-san) || Runner-up || [[Gyr Abanian Plait Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| そふらさん (Sofura-san) || Runner-up || [[Form and Function Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| 織谷ゆうさん (Oritani Yū-san) || Runner-up || [[Styled for Hire Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| もち.Kさん (Mochi.K-san)|| Runner-up || [[Modern Legend Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| Joelさん (Joel-san) || Runner-up || [[Controlled Chaos Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| あすたこあらさん (Asutakoara-san) || Runner-up || [[Saintly Style Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| Soirさん (Soir-san) || Runner-up || [[Early to Rise Hairstyle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Adventure Hairstyle Male Winner.jpg|Adventure (Male) contest entry&lt;br /&gt;
File:Adventure Hairstyle Female Winner.jpg.jpg|Adventure (Female) contest entry&lt;br /&gt;
File:Adventure hair1.png|Adventure in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Gyr Abanian Plait contest entry.jpg|Gyr Abanian Plait contest submission&lt;br /&gt;
File:Gyr abanian plait hairstyle1.jpg|Gyr Abanian Plait in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Form and Function contest entry.jpg|Form and Function Contest submission&lt;br /&gt;
File:Form and Function Hairstyle img2.png|Form and Function in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Styled for Hire contest entry.jpg|Styled for Hire contest submission&lt;br /&gt;
File:styled for hire hairstyle1.jpg|Styled for Hire in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Modern Legend contest entry.jpg|Modern Legend contest submission&lt;br /&gt;
File:Modern Legend hair1.png|Modern Legend in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Controlled Chaos contest entry.jpg|Controlled Chaos contest submission&lt;br /&gt;
File:Controlled Chaos hair2.jpg|Controlled Chaos in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Saintly Style contest entry.jpg|Saintly Style contest submission&lt;br /&gt;
File:Saintly Style hair1.png|Saintly Style in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Early to Rise contest entry.jpg|Early to Rise contest entry&lt;br /&gt;
File:Early to Rise hair1.png|Early to Rise in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The remaining three runners-up were implemented as default hairstyles:&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:M 09.jpg|Eviさん&lt;br /&gt;
File:M 24.jpg|るーさん&lt;br /&gt;
File:M 21.jpg|るーくさん&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2023===&lt;br /&gt;
[https://na.finalfantasyxiv.com/lodestone/topics/detail/272594d28f487b5d20a5344f0c686c364efc07a2/ Lodestone winners post]&lt;br /&gt;
&lt;br /&gt;
This contest had 40 winning entries, but did not guarantee that all winners would be implemented into the game.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable table}}&lt;br /&gt;
|-&lt;br /&gt;
! Designer !! Placement !! Hairstyle&lt;br /&gt;
|-&lt;br /&gt;
| AppleMojito || Winner || [[It Takes Two Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| Madqueenmomo || Winner || [[Doing the Wave Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| ume || Winner || [[A Half Times Two Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| たんぽぽ (Tanpopo) || Winner || [[Fulsome Forelocks Hairstyle]]&lt;br /&gt;
|-&lt;br /&gt;
| リムサのハチ公 (Rimusa no Hachikō) || Winner || [[Simple and Clean Hairstyle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:It_Takes_Two_illustration.jpg|It Takes Two contest submission&lt;br /&gt;
File:It Takes Two front.png|It Takes Two in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Natural_Curls_illustration.jpeg|Doing the Wave contest submission&lt;br /&gt;
File:Doing the Wave Hairstyle.png|Doing the Wave in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:A_Half_Times_Two_illustration.jpg|A Half Times Two contest submission&lt;br /&gt;
File:A_Half_Times_Two.png|A Half Times Two in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Fulsome_Forelocks_contest_entry.jpg|Fulsome Forelocks contest submission&lt;br /&gt;
File:Fulsome_Forelocks_hair1.png|Fulsome Forelocks in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Simple_and_Clean_contest_entry.png|Simple and Clean contest submission&lt;br /&gt;
File:Simple_and_Clean_-_front.png|Simple and Clean in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Furnishings==&lt;br /&gt;
===2017===&lt;br /&gt;
&lt;br /&gt;
===2019===&lt;br /&gt;
&lt;br /&gt;
===2022===&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Simple_and_Clean_Hairstyle&amp;diff=1278790</id>
		<title>Simple and Clean Hairstyle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Simple_and_Clean_Hairstyle&amp;diff=1278790"/>
		<updated>2026-04-14T11:39:13Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Images */ contest entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hairstyle infobox&lt;br /&gt;
| name = Simple and Clean&lt;br /&gt;
| image = Simple and Clean - front.png&lt;br /&gt;
| gender = &lt;br /&gt;
| type = unlocked&lt;br /&gt;
| unlock-item = Modern Aesthetics - Simple and Clean&lt;br /&gt;
| activity = &lt;br /&gt;
| event =&lt;br /&gt;
| quest =&lt;br /&gt;
| achievement =&lt;br /&gt;
| purchased-from = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| cost-type = &lt;br /&gt;
| cost = &lt;br /&gt;
| patch = 7.35&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Simple and Clean&#039;&#039;&#039; is a [[hairstyle]] that you can change to at the [[Aesthetician]].&lt;br /&gt;
&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list|Modern Aesthetics - Simple and Clean}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This hairstyle was inspired by a winning entry in the [https://na.finalfantasyxiv.com/lodestone/topics/detail/272594d28f487b5d20a5344f0c686c364efc07a2/ Hairstyle Design Contest 2023].&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Simple and Clean contest entry.png|contest submission&lt;br /&gt;
File:Simple and Clean - front.png&lt;br /&gt;
File:Simple and Clean -back.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Simple_and_Clean_contest_entry.png&amp;diff=1278789</id>
		<title>File:Simple and Clean contest entry.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Simple_and_Clean_contest_entry.png&amp;diff=1278789"/>
		<updated>2026-04-14T11:38:39Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Winter&amp;diff=1278788</id>
		<title>Figment of Winter</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Winter&amp;diff=1278788"/>
		<updated>2026-04-14T11:27:41Z</updated>

		<summary type="html">&lt;p&gt;Boblers: contest entry image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Figment of Winter&lt;br /&gt;
| icon = figment of winter icon1.png&lt;br /&gt;
| model = 2131-1-1-0&lt;br /&gt;
| requires = astrologian&lt;br /&gt;
| type = astrologian&#039;s arm&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| rarity = white&lt;br /&gt;
| attributes = &lt;br /&gt;
| physical-damage = &lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = 9&lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 9.60&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 3.20&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 3.0&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Goldsmith&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Figmental Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 0397fdb1e24&lt;br /&gt;
| id-gt = 45059&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is based on one of the Grand Prize winners for the Astrologian category of the [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 2022 Weapon Design Contest]. The design was made by ろい (Roi), and the original submission was titled &amp;quot;灯りを携えて&amp;quot; (&amp;quot;Akari o tazusaete&amp;quot;, or &amp;quot;Carrying a Light&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Figmental AST 1.jpg&lt;br /&gt;
Figmental AST 2.jpg&lt;br /&gt;
Figment of Winter contest entry.png|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Winter_contest_entry.png&amp;diff=1278787</id>
		<title>File:Figment of Winter contest entry.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Winter_contest_entry.png&amp;diff=1278787"/>
		<updated>2026-04-14T11:27:14Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Faerie_Lore&amp;diff=1278786</id>
		<title>Figment of Faerie Lore</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Faerie_Lore&amp;diff=1278786"/>
		<updated>2026-04-14T11:25:03Z</updated>

		<summary type="html">&lt;p&gt;Boblers: contest entry image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Figment of Faerie Lore&lt;br /&gt;
| icon = figment of faerie lore icon1.png&lt;br /&gt;
| model = 1758-2-1-0&lt;br /&gt;
| requires = scholar&lt;br /&gt;
| type = scholar&#039;s arm&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| rarity = white&lt;br /&gt;
| attributes = &lt;br /&gt;
| physical-damage = &lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = 9&lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 9.36&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 3.12&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 3.0&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Alchemist&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Figmental Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = c87d64b9023&lt;br /&gt;
| id-gt = 45055&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is based on one of the Grand Prize winners for the Scholar category of the [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 2022 Weapon Design Contest]. The design was made by よかぜ (Yokaze), and the original submission was titled &amp;quot;フェアリーラヴァー・コーデックス&amp;quot; (Fairy Lover Codex).&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Figmental SCH 1.jpg&lt;br /&gt;
Figmental SCH 2.jpg&lt;br /&gt;
Figment of Fairy Lore contest entry.jpg|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Fairy_Lore_contest_entry.jpg&amp;diff=1278785</id>
		<title>File:Figment of Fairy Lore contest entry.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Fairy_Lore_contest_entry.jpg&amp;diff=1278785"/>
		<updated>2026-04-14T11:24:37Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Sweetness&amp;diff=1278784</id>
		<title>Figment of Sweetness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Sweetness&amp;diff=1278784"/>
		<updated>2026-04-14T11:22:58Z</updated>

		<summary type="html">&lt;p&gt;Boblers: contest entry image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Figment of Sweetness&lt;br /&gt;
| icon = figment of sweetness icon1.png&lt;br /&gt;
| model = 827-5-1-0&lt;br /&gt;
| requires = conjurer, white mage&lt;br /&gt;
| type = cane&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| rarity = white&lt;br /&gt;
| attributes = &lt;br /&gt;
| physical-damage = &lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = 9&lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 10.32&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 3.44&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 3.0&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Carpenter&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Figmental Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 401e4df26b4&lt;br /&gt;
| id-gt = 45052&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is based on one of the Grand Prize winners for the White Mage category of the [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 2022 Weapon Design Contest]. The design was made by cerberusnoise, and the original submission was titled &amp;quot;Nameday Cane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Figmental WHM 1.jpg&lt;br /&gt;
Figmental WHM 2.jpg&lt;br /&gt;
Figment of Sweetness contest entry.jpg|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Sweetness_contest_entry.jpg&amp;diff=1278783</id>
		<title>File:Figment of Sweetness contest entry.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Sweetness_contest_entry.jpg&amp;diff=1278783"/>
		<updated>2026-04-14T11:22:42Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Showtime&amp;diff=1278782</id>
		<title>Figment of Showtime</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Showtime&amp;diff=1278782"/>
		<updated>2026-04-14T11:21:14Z</updated>

		<summary type="html">&lt;p&gt;Boblers: contest entry image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Figment of Showtime&lt;br /&gt;
| icon = figment of showtime icon1.png&lt;br /&gt;
| model = 2402-1-1-0&lt;br /&gt;
| requires = blue mage&lt;br /&gt;
| type = blue mage&#039;s arm&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| rarity = white&lt;br /&gt;
| attributes = &lt;br /&gt;
| physical-damage = &lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = 1&lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 6.56&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 3.28&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 2.0&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Alchemist&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Figmental Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = ea43ca5ceab&lt;br /&gt;
| id-gt = 45069&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is based on one of the Grand Prize winners for the Blue Mage category of the [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 2022 Weapon Design Contest]. The design was made by きざし (Kizashi), and the original submission was titled &amp;quot;ワンダーオブショータイム&amp;quot; (Wonder of Showtime).&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Figment of Showtime.png&lt;br /&gt;
Figment of Showtime 2.png&lt;br /&gt;
Figmental BLU 1.jpg&lt;br /&gt;
Figmental BLU 2.jpg&lt;br /&gt;
File:Figmental Weapons7.png&lt;br /&gt;
Figment of Showtime contest entry.jpg|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Showtime_contest_entry.jpg&amp;diff=1278781</id>
		<title>File:Figment of Showtime contest entry.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Showtime_contest_entry.jpg&amp;diff=1278781"/>
		<updated>2026-04-14T11:20:46Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figmental_Rainpier&amp;diff=1278780</id>
		<title>Figmental Rainpier</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figmental_Rainpier&amp;diff=1278780"/>
		<updated>2026-04-14T11:19:00Z</updated>

		<summary type="html">&lt;p&gt;Boblers: contest entry image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Figmental Rainpier&lt;br /&gt;
| icon = figmental rainpier icon1.png&lt;br /&gt;
| model = 2309-1-1-0&lt;br /&gt;
| requires = red mage&lt;br /&gt;
| type = rapier&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| rarity = white&lt;br /&gt;
| attributes = &lt;br /&gt;
| physical-damage = &lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = 9&lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 10.32&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 3.44&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 3.0&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Goldsmith&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Figmental Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = e3404c5c4f7&lt;br /&gt;
| id-gt = 45061&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is based on one of the Grand Prize winners for the Red Mage category of the [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 2022 Weapon Design Contest]. The design was made by Yui, and the original submission was titled &amp;quot;Rainpier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Figmental RDM 1.jpg&lt;br /&gt;
Figmental RDM 2.jpg&lt;br /&gt;
Figmental Rainpier contest entry.jpg|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figmental_Rainpier_contest_entry.jpg&amp;diff=1278779</id>
		<title>File:Figmental Rainpier contest entry.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figmental_Rainpier_contest_entry.jpg&amp;diff=1278779"/>
		<updated>2026-04-14T11:18:45Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_the_Journey&amp;diff=1278778</id>
		<title>Figment of the Journey</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_the_Journey&amp;diff=1278778"/>
		<updated>2026-04-14T11:17:21Z</updated>

		<summary type="html">&lt;p&gt;Boblers: contest entry image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Figment of the Journey&lt;br /&gt;
| icon = figment of the journey icon1.png&lt;br /&gt;
| model = 1758-1-1-0&lt;br /&gt;
| requires = arcanist, summoner&lt;br /&gt;
| type = arcanist&#039;s grimoire&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| rarity = white&lt;br /&gt;
| attributes = &lt;br /&gt;
| physical-damage = &lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = 9&lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 9.36&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 3.12&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 3.0&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Alchemist&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Figmental Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 09ac9771da5&lt;br /&gt;
| id-gt = 45054&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is based on one of the Grand Prize winners for the Summoner category of the [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 2022 Weapon Design Contest]. The design was made by しましま (Shimashima), and the original submission was titled &amp;quot;旅のおとも&amp;quot; (&amp;quot;Tabi no o-tomo&amp;quot;, or &amp;quot;A Companion for Your Journey&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Figmental SMN 1.jpg&lt;br /&gt;
Figmental SMN 2.jpg&lt;br /&gt;
Figment of the Journey contest entry.jpg|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_the_Journey_contest_entry.jpg&amp;diff=1278777</id>
		<title>File:Figment of the Journey contest entry.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_the_Journey_contest_entry.jpg&amp;diff=1278777"/>
		<updated>2026-04-14T11:16:18Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Teatimes_Past&amp;diff=1278776</id>
		<title>Figment of Teatimes Past</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Figment_of_Teatimes_Past&amp;diff=1278776"/>
		<updated>2026-04-14T11:14:51Z</updated>

		<summary type="html">&lt;p&gt;Boblers: contest entry image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Figment of Teatimes Past&lt;br /&gt;
| icon = figment of teatimes past icon1.png&lt;br /&gt;
| model = 1028-10-1-0&lt;br /&gt;
| requires = thaumaturge, black mage&lt;br /&gt;
| type = staff&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| rarity = white&lt;br /&gt;
| attributes = &lt;br /&gt;
| physical-damage = &lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = 9&lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 9.84&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 3.28&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 3.0&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Goldsmith&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Figmental Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = f4db4dce507&lt;br /&gt;
| id-gt = 45053&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is based on one of the Grand Prize winners for the Black Mage category of the [https://na.finalfantasyxiv.com/lodestone/topics/detail/f8b9eacc501037459243a0d862efe7860ff65dc4 2022 Weapon Design Contest]. The design was made by ろくすけ (Rokusuke), and the original submission was titled &amp;quot;水蛇様ロッド&amp;quot; (&amp;quot;Mizu hebi-sama roddo&amp;quot;, or Great Water Serpent Rod).&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Figmental BLM 1.jpg&lt;br /&gt;
Figmental BLM 2.jpg&lt;br /&gt;
Figment of Teatimes Past contest entry.jpg|contest submission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Teatimes_Past_contest_entry.jpg&amp;diff=1278775</id>
		<title>File:Figment of Teatimes Past contest entry.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Figment_of_Teatimes_Past_contest_entry.jpg&amp;diff=1278775"/>
		<updated>2026-04-14T11:14:35Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|concept art}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
</feed>