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	<updated>2026-04-13T14:53:04Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence&amp;diff=244736</id>
		<title>Eden&#039;s Verse: Refulgence</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence&amp;diff=244736"/>
		<updated>2020-07-04T22:25:15Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse|Eden&#039;s Verse: Refulgence (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Refulgence&lt;br /&gt;
| image = Eden&#039;s Verse Refulgence.png&lt;br /&gt;
| description = With the dark entity that haunted Gaia defeated, at least for the time being, you return to the task of restoring balance to ice, the final element. Being the most strongly aligned in favor of stasis, it appears that Ryne&#039;s direct involvement will be required to properly manipulate the aether. Inspired by tales of Ysayle on the Source, Ryne decides to use her own body as a vessel and wield the power of Shiva.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 455&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = 00,00&lt;br /&gt;
| req-quest = On Thin Ice&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shiva&#039;s Phases &amp;amp; Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|4vtjQV_itXc|400|right|Eden&#039;s Verse E8N Guide}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Shiva blasts the entire raid with unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress&#039;&#039;&#039; - a gaze-attack which inflicts petrify on anyone caught staring at Shiva while she &#039;redresses&#039; (essentially swapping from &#039;&#039;Ice&#039;&#039; form to &#039;&#039;Holy&#039;&#039; form, or vice-versa, each with their own unique mechanics). To avoid, simply look away while she changes clothes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; - a massive point blank AoE circle directly underneath Shiva that will cover 90% of the circular arena. Move away as quickly as possible to avoid damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; - a massive donut AoE from Shiva&#039;s hitbox. Players must move into her hitbox to avoid damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
After executing one of these manoeuvres, Shiva will begin to &#039;&#039;&#039;Redress&#039;&#039;&#039; back into &#039;&#039;Ice Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thin Ice&#039;&#039;&#039; - covers the entire arena in slippery ice while Shiva redresses, causing anyone who moves to slip in that direction uncontrollably, possibly over the edge of the arena. Stand still to avoid unnecessary sliding, but be ready, as &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will often require players to slide out of harms way during future mechanics, starting with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biting Frost&#039;&#039;&#039; - a massive frontal AoE cone directly in front of Shiva. After a brief delay, Shiva will utilize swords of ice to carve anyone standing in front of her. Due to &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;, players may need to slide behind Shiva to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Driving Frost&#039;&#039;&#039; - a conal attack against anyone directly behind Shiva. Due to &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;, players may need to slide in front of her (or to her flanks) to avoid.&lt;br /&gt;
&lt;br /&gt;
After executing one (or both) of these manoeuvres, the &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will dissipate, allowing the group to move as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - Shiva uses her dual ice-swords to deliver a vicious tank-buster against her primary target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; - unleashes high raid-wide damage that must be healed through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frigid Stone + Frigid Water&#039;&#039;&#039; - places four AoE ice-circles around the arena that must be avoided, leaving a wavy &amp;quot;+&amp;quot; sign in the centre as a safe spot. However, four players will be marked with &#039;&#039;&#039;proximity markers&#039;&#039;&#039;, whilst another four will be marked with AoE circles, forcing the raid to scramble for safety. To combat this, proximity-marked players should move to the outer edge of the arena, whilst the AoE marked players use the centre of the arena (which has more safe space) to spread out. If done correctly, the raid will take only minor damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chasing Ice&#039;&#039;&#039; - marks random players with mobile AoE circles that will essentially follow that player for three consecutive blasts. Marked players should move away from the group and stay on the move to avoid being hit themselves. After marked players have dropped three AoE circles, they can resume combat as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - inflicts moderate knockback from Shiva&#039;s location. Due to lack of railing at the edges of the arena, players who aren&#039;t close enough to Shiva may be punted over the edge to their doom. Bear in mind that &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns can be used to prevent this knockback if preferred.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - spawns &#039;&#039;&#039;two&#039;&#039;&#039; mirrors at the outer edges of the arena that will mimic Shiva&#039;s next ability after a moderate delay. Shiva will then cast one of her previously executed abilities (currently in &#039;&#039;Ice Form&#039;&#039;): &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (frontal AoE) or &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (backward cone). If &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (her frontal cone), then players should get behind Shiva to avoid the frontal cone and also move as far away from the mirrors as possible (which will both execute a point-blank AoE). If &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (her backward cone), then players should get in front of Shiva to avoid her attack, then move to the outer edge of the arena (between the two mirrors) which will use cover the arena with two conal AoE&#039;s that leave only a small safe-spot between the mirrors.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, Shiva will execute a manoeuvre reminiscent of the Hydaelyn vs Zodiark revelation from the Qitana Ravel, stomping onto the arena and shattering it into 14 reflections (platforms). The raid will be halved, with each half (composed of one tank, one healer, and two damage dealers) having its own &#039;reflection&#039; (platform) to itself, marking the end of the phase.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
&lt;br /&gt;
Each half of the raid will find themselves on a small circular platform with a Hydaelyn-shaped crystal in the centre. Periodically, this crystal will omit unavoidable AoE against the party, and a noticeable &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge will be present throughout. At this point, elemental adds will spawn at the outer edges of the platform and move towards the central crystal. Players must work together to prevent the elements reaching the central crystal, as failure to do so will contribute to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge.&lt;br /&gt;
&lt;br /&gt;
At certain points, other adds will spawn that, instead of moving to the crystal, will instead tether itself to it. On seeing this, members of the group should pick up the tether (which will eventually blast them for damage). If an add remains tethered to the crystal instead, the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge will increase.&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge is filled, then the raid will be wiped. After dealing with the continuous bursts of AoE damage and elemental adds, assuming the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge hasn&#039;t been filled, then the raid will be returned to the original platform with a special buff.&lt;br /&gt;
&lt;br /&gt;
==Phase 3==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039; - spawns a proximity marker in the arena centre, forcing the raid to retreat to the outer edges. After the explosion, proximity meteors will spawn around the outer edges, forcing the raid to dash towards the centre.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light Rampant&#039;&#039;&#039; - dishes out vicious raid-wide damage that cannot be avoided. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of Light&#039;&#039;&#039; - spawns four stack-towers around the arena centre. At least one player must stand within each tower before holy orbs reach the platform. Simultaneously, two players will be targeted with an orange marker. After a brief delay, marked players will be blasted with conal AoE&#039;s from Shiva. As a result, marked players must avoid standing close to each other or stacking in towers and, instead, stand between them so that tower-stacked players do not get unnecessarily blasted.&lt;br /&gt;
&lt;br /&gt;
*If successful, the four towers will disperse and another two will form - this time requiring at least two players to stand within each one. Similar to before, two other players will be targeted with orange markers and should move away from each other (and the stacking players) to avoid clipping them with conal AoE&#039;s from Shiva.&lt;br /&gt;
&lt;br /&gt;
*If successful, the two towers will disappear and one final tower will spawn - requiring at least four players to stand within it. Once againe, two players will be targeted with orange markers and should move away from each other (and the tower) to avoid damaging teammates with the impending conal AoE&#039;s from Shiva.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - spawns &#039;&#039;&#039;four&#039;&#039;&#039; mirrors at the outer edges of the arena that will mimic Shiva&#039;s next ability after a moderate delay. Shiva will then cast one of her previously executed abilities (currently in &#039;&#039;Holy Form&#039;&#039;): &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (point-blank AoE) or &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (donut AoE). If &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (point-blank AoE), then players should move away from Shiva to avoid her AoE, then run to the arena centre - the only safe spot available when all mirrors execute their own point-blank AoE. If &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (donut AoE), players should move into Shiva&#039;s hitbox to avoid the donut attack, then stand directly in front of any mirror of their choosing (seeing as all of them will execute a donut AoE of their own).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Stillness&#039;&#039;&#039; (after &#039;&#039;&#039;Redressing&#039;&#039;&#039;, which will bring &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;) causes Shiva to execute &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (frontal cone AoE) and &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (backward cone AoE) in a random order, forcing the raid to slide in front or behind her (depending on which comes first) then slide again to avoid the follow up. As always, be careful not to slide over the edge!&lt;br /&gt;
&lt;br /&gt;
Enraged, Shiva will &#039;&#039;&#039;Redress&#039;&#039;&#039; into &#039;&#039;Holy Form&#039;&#039; and begin to spam &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (unavoidable raid-wide damage) until reduced to 0 health.&lt;br /&gt;
&lt;br /&gt;
==Phase 4==&lt;br /&gt;
&lt;br /&gt;
Having been sufficiently damaged, an unskippable animation will play, showing Ryne struggling to contain the immeasurable power of light and ice in unison. The entire raid will be frozen in holy ice, including Shiva/Ryne, who begins to charge &#039;&#039;&#039;Endless Ice-Age&#039;&#039;&#039;. Gaia will teleport into the arena with intent to save Ryne, freeing the raid in the process while using &#039;&#039;&#039;Spell In Waiting&#039;&#039;&#039; to double Shiva&#039;s cast-time, initiating a DPS check where the raid must destroy the ice containing Ryne before it is too late. If unsuccessful, &#039;&#039;&#039;Endless Ice-Age&#039;&#039;&#039; will terminate the raid. If successful, congratulations! You have beaten Eden&#039;s Verse: Refulgence and saved the world.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity|2}}&lt;br /&gt;
{{Drops table row|Gauntlets of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity|2}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity|2}}&lt;br /&gt;
{{Drops table row|Blade of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Wind-up Ryne|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Furor&amp;diff=244735</id>
		<title>Eden&#039;s Verse: Furor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Furor&amp;diff=244735"/>
		<updated>2020-07-04T22:24:17Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Furor&lt;br /&gt;
| image = Eden&#039;s Verse Furor.png&lt;br /&gt;
| description = According to Urianger, the elements of fire and wind must be restored simultaneously to successfully complete the cycle of rainfall and evaporation. Unfortunately for you, this equates to facing the combined might of a pair of raging primals. Images of the ferocious Ifrit and the maniacal Garuda are made flesh, and you steel yourself for battle.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 455&lt;br /&gt;
| ilvl-sync = ?&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = Into the Firestorm&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Players who touch the edge of the circular arena for any reason will immediately be slain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7dXrDtBeq9M|400|right|Eden&#039;s Verse E6N Guide}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Garuda==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ferrostorm&#039;&#039;&#039; - spawns two feather-like blades at the opposite sides of Garuda. After a brief delay, the feather-blades will shoot large conal AoE&#039;s in the direction they are facing, slicing anyone in their path for moderate damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Superstorm&#039;&#039;&#039; - deals unavoidable raid-wide damage that will require shielding and/or healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; - places a blue-circle marker on two random players. Marked players must ensure that at least one other unmarked player stands within the circle as well. If done right, players will receive a &#039;&#039;Magic Vulnerability Debuff&#039;&#039; while an AoE circle appears in place of the blue circle which should be avoided. If nobody attempts to stack on the marker at all, the marked victim will be launched into the air and fall onto a wind-like blade for near-fatal damage. Bear in mind that the two marked players should not stack with each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Central Knockback&#039;&#039;&#039; - spawns a large, blue circle in the arena centre. After a brief delay, everyone will be knocked back from the circle. As a result, everyone should move as close to the blue circle as possible (but not within it) if they wish to avoid being punted into the death-wall surrounding the arena. Alternatively, players can also utilize &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm of Fury&#039;&#039;&#039; - creates a large point-blank AoE directly underneath Garuda that should be avoided. Simultaneously, Garuda will tether herself to two random players via windy looking light-blue lines. After a brief delay, conal AoE attacks will be blasted from Garuda in the direction of both tethers. To avoid, tethered players should move away from each other, whilst everyone else should move away from the tethered players to avoid taking unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vacuum Slice&#039;&#039;&#039; - causes Garuda to dash to the arena centre and charge a straight-line AoE through the middle. After a delay, the arena will essentially be sliced in half with void-like energy, leaving behind a persistent purple effect that will kill anybody who attempts to pass through it. The purple line will persist for quite some time, so be wary!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Occluded Front&#039;&#039;&#039; - spawns multiple windy orbs around each safe side arena, leaving only one obvious safe spot on each side. After a brief delay, Garuda will charge up a knockback from the outer edge of the arena that will eventually push all players (and the orbs) towards the central line. As a result, players on each side of the sliced arena should move between the orbs (near the edge), wait for the pushback to launch the orbs (and themselves inwards), then move once again to the outer edges. Shortly after, each orb will omit a point-blank AoE underneath, damaging anyone too close to the orbs.&lt;br /&gt;
&lt;br /&gt;
Once you have reached this point, Garuda will fly out of the arena.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Ifrit==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ifrit Arrives&#039;&#039;&#039; - creates a proximity marker within the arena that players must move away from. After a brief delay, Ifrit will slam into the battlefield dealing raid-wide damage depending on how close they are to the proximity marker at the time of impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Flame&#039;&#039;&#039; - tethers the main target to Ifrit, who prepares a devastating teleport-punch. After a delay, Ifrit slams into the target and applies &#039;&#039;&#039;Light Headed&#039;&#039;&#039; - a debuff that can lead to a very long stun should the victim acquire an additional &#039;&#039;&#039;Light Headed&#039;&#039;&#039; stack from other concussive abilities. Beware!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - applies three tethers to a single random player. Once the tethers have been activated, all but one tether can be passed onto other players (or collected from the victim, depending on your point of view). Once the cast is complete, all players with a tether will receive high damage. As a result, it is always best to grab (or pass on) tethers to other teammates rather than hold onto more than one (as the damage will likely be fatal otherwise).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instant Incineration&#039;&#039;&#039; - a vicious tank-buster indicated by a large pulsating red-marker on the chosen target. After a delay, Ifrit will perform a devastating uppercut on the target for major damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039; - creates flaming AoE circles around the arena that will explode after a brief delay. Move away from these circles as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hot Foot&#039;&#039;&#039; - summons a circular pattern of flaming orbs around the outer edge of the arena. After a delay, Ifrit will teleport to a random orb and prepare to kick it into the centre of the arena. As a result of this, the location where Ifrit teleports to will become the only safe spot in the battlefield, so move as close to Ifrit as possible. After an orb has been kicked, they will simultaneously explode for major AoE damage unto anyone caught in the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernal Howl&#039;&#039;&#039; - inflicts unavoidable raid-wide damage that should be healed at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
On reaching this point of the fight, Garuda will descend into the arena and the raid will now have to contend with both primals simultaneously. Each tank should ensure that they each have the enmity of one primal (eg. one tank on Garuda, one tank on Ifrit). Now that both are together, participants must be ready to face mechanics from both primals simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Garuda &amp;amp; Ifrit==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vacuum Slice&#039;&#039;&#039; - cuts the arena in half (just like before) using a void-like AoE that will outright slay any player who is caught in the slice or tries to traverse through it after it is placed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039; - creates more flaming AoE circles beneath random players that should be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Occluded Front&#039;&#039;&#039; + &#039;&#039;&#039;Hot Foot&#039;&#039;&#039; - spawns multiple windy orbs around each safe side arena, just like earlier, leaving only one obvious safe spot on each side. However, Ifrit will also select one of these orbs and prepare to kick it (sideways) out of position. If this orb happens to be on the side of the arena you are standing on, be ready to reposition to the new safe-spot near Ifrit&#039;s location. Don&#039;t forget that all players (and the orbs) will also be knocked into the centre of the arena by an upcoming knockback, just like before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; - the blue-circle markers from earlier - will once again be applied to two random players. Make sure that at least one other unmarked player stands within each circle to prevent the marked player from being launched into the air and impaled. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - applies three tethers to another random player. Once the tethers have been activated, make sure to pass them onto other players. Just like earlier in the battle, all players with a tether will receive high damage after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ferrostorm&#039;&#039;&#039; - spawns two more feather-like blades at the opposite sides of Garuda that will eventually shoot large conal AoE&#039;s in the direction they are facing, slicing anyone in their path for moderate damage. Be ready to move away!&lt;br /&gt;
&lt;br /&gt;
On reaching this point, both Garuda and Ifrit will bewail their situation and begin to merge into a new form - Raktapaksa - dealing tremendous raid-wide damage in the process.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Raktapaksa==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flaming Circles&#039;&#039;&#039; (5 in total) will engulf the arena, leaving only three safe-spots near the outer edges. Participants must be ready to dash for these safe-spots if they wish to avoid heavy damage from upcoming explosions. At the same time, the raid will also have to contend with another &#039;&#039;&#039;Ferrostorm&#039;&#039;&#039; shortly after the &#039;&#039;&#039;Flaming Circles&#039;&#039;&#039; have exploded - spawning two more feather-like blades beside Raktapaksa that will eventually shoot large conal AoE&#039;s in the direction they are facing. Stay on your toes!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Flame&#039;&#039;&#039; - Raktapaksa turns towards its main target and prepares a teleporting punch. Simultaneously, the left and right sides of the arena next to Raktapaksa will be marked for an explosion, leaving a safe spot in the form of a straight line the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; + &#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - marks two random players with the blue-circle markers from earlier, whilst also marking another player with triple-tethers, forcing the raid to decide between picking up tethers and moving away from the group (to help spread the damage), or standing within a circle to prevent marked players from being fatally launched. To make matters worse, &#039;&#039;&#039;Eruption&#039;&#039;&#039; will cause more flaming AoE circles to form underneath random players than must also be avoided. Once &#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; (tethers) have concluded, the boss (and clones of the boss) will dash towards tethered players, leaving massive AoE telegraphs in their wake. Only a small section of the arena will be safe from the impending blasts, so move into it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Central Knockback&#039;&#039;&#039; - spawns a large blue circle in the arena centre. Just like earlier, everyone will be knocked back from the circle after a brief delay. Everyone should move as close to the blue circle as possible (but not within it) if they wish to avoid being punted into the death-wall surrounding the arena. Don&#039;t forget that &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns can also work in a pinch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Conflag Strike&#039;&#039;&#039; - after teleporting to the centre of the arena, Raktapaska will beging to long-cast &#039;&#039;&#039;Conflag Strike&#039;&#039;&#039;. While doing so, the entire battlefield will once again be smothered in flaming AoE circles, leaving only a few safe-spots at the outer-edges of the arena. After exploding, &#039;&#039;&#039;Eruption&#039;&#039;&#039; will leave flaming AoE circles beneath random players that must also be avoided. This process will repeat until &#039;&#039;&#039;Conflag Strike&#039;&#039;&#039; has been charged up, creating a gigantic frontal-cone AoE telegraph over the entire arena (except for a small section directly behind Raktapaksa). To avoid, move behind the boss as soon as the flaming circles and eruptions have ceased to avoid being fatally sliced.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, you have successfully witnessed all mechanics and will continue through a mechanical loop until either the boss (or the raid) has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Gauntlets of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity|2}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Iconoclasm&amp;diff=244734</id>
		<title>Eden&#039;s Verse: Iconoclasm</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Iconoclasm&amp;diff=244734"/>
		<updated>2020-07-04T22:23:59Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse|Eden&#039;s Verse: Iconoclasm (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Iconoclasm&lt;br /&gt;
| image = Eden&#039;s Verse Iconoclasm.png&lt;br /&gt;
| description = As you and your comrades prepare to restore the last of the six elements, Gaia&#039;s mind is suddenly seized in the grip of an unknown and malevolent force. Dark aether swirls around her, and slowly coalesces into an ominous glyph, hovering high above Eden. From nowhere, a vast swarm of sin eaters circles around it, as moths to a flame, and a voice that emanates from within the core claims to hold dominion over these creatures of Light. While its true purpose remains unknown, one thing is abundantly clear: it must be vanquished before it is allowed to place your mission in jeopardy.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 455&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = Heart of Darkness&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===The Idol of Darkness - Phases &amp;amp; Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|0LWBk7HH2dU|400|right|Eden&#039;s Verse E7N Guide}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Empty Wave&#039;&#039;&#039; - The Idol of Darkness deals unavoidable raid-wide damage via an outward travelling shockwave of dark energy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unshadowed Stake&#039;&#039;&#039; - tethers the main tank and prepares to unleash a devastating straight-line AoE tankbuster at them for massive damage. If targeted, make sure to aim the tether away from the rest of the group and utilize mitigation cooldowns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Words of Motion&#039;&#039;&#039; - summons two swirling clouds of bird-like energy simultaneously at the northern edge of the arena. By checking the arena floor, you will notice that they each take up one of four possible &#039;lanes&#039;. Shortly afterward, two more clouds will be summoned in the two remaining lanes. After a moderate delay, the clouds will shoot down their lane in the order they were summoned in, inflicting major damage against anyone in their path. To avoid, simply move out of the lane of the first two clouds, wait for them to fire, then move into a now empty lane to avoid the remaining clouds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red &amp;amp; Blue Portals&#039;&#039;&#039; - creates a red and blue portal at the centre of the area (facing the boss), as well as another red and blue portal to a north-east or north-west side of the arena. Shortly afterward, the boss will cast another double-wave of &#039;&#039;&#039;Words of Motion&#039;&#039;&#039; (bird clouds).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Words of Motion&#039;&#039;&#039; (bird clouds) will begin to form shortly after the portals are summoned, just like before, except one of the clouds from the first wave will be shot into either a Blue or Red portal, whilst one cloud from the second wave will enter the remaining portal. After a brief delay, the &#039;bird clouds&#039; will then fire out of the Red &amp;amp; Blue &#039;side-lane&#039; portals in the order they entered them. For example, if &#039;&#039;&#039;Birds of Motion&#039;&#039;&#039; fires into a &#039;&#039;&#039;Red Portal&#039;&#039;&#039;, then &#039;&#039;&#039;Blue Portal&#039;&#039;&#039;, players must make sure to stand in a &#039;&#039;&#039;Blue Side-Lane&#039;&#039;&#039; (to avoid being blasted by the Red-Side-Portal, which will fire first). The Red side-lanes will now be safe, allowing you to stand inside one and avoid being blasted by the Blue side-lane portals (which fire second).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Away With Thee&#039;&#039;&#039; - places a special mark on all raid members in the form of a purple circle (around the character) connected to a second circle further away from them. After a brief delay, all players will be rendered unable to move and will be forcefully teleported from their current circle to the other. As a result, everyone must ensure that they do not teleport themselves over the edge of the arena or in the path of other dangers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;False Twilight&#039;&#039;&#039; - spawns AoE circles underneath random players that must be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silver Sledge&#039;&#039;&#039; - targets two random players with stack-up markers, forcing the raid to split into two groups to help absorb the damage. Marked players should not stack with each other as the results may be fatal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unjoined Aspect&#039;&#039;&#039; - applies a &#039;&#039;light&#039;&#039; or &#039;&#039;dark&#039;&#039; effect to every raid member.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Words of Night&#039;&#039;&#039; - spawns unavoidable &#039;&#039;light&#039;&#039;&#039; and &#039;&#039;dark&#039;&#039;&#039; &#039;bird-clouds&#039; near the boss that will eventually shoot down lanes. Players will need to ensure that they are hit by the opposite colour of their &#039;&#039;&#039;Unjoined Aspect&#039;&#039;&#039;. For example, if you are marked by the &#039;&#039;dark&#039;&#039; aspect, you must move into a lane that will be shot by a &#039;&#039;light&#039;&#039; bird-cloud. If successful, your aspect will swap to the opposite colour (light to dark, or vice versa), whereas failure will result in major (typically fatal) damage. &#039;&#039;&#039;Words of Night&#039;&#039;&#039; will twice more, so make sure to stand in a lane that represents the opposite colour of your aspect until the mechanic is resolved.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, the Idol of Darkness will disperse, the arena will adopt a darker hue, and two adds will spawn at opposite ends of the arena, indicating the end of the phase.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Idolatry Adds&#039;&#039;&#039; will now be active in the arena - each looking like a vortex of birds. Tanks must grab each add (or both) as soon as possible and both must be nuked down as quick as possible. Whilst each &#039;&#039;&#039;Idolatry&#039;&#039;&#039; does hit pretty hard, they do not have a cleave effect, meaning they can be stacked together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Away With Thee&#039;&#039;&#039; - places teleportation markers on each member of the raid once more, forcing everyone to ensure that they do not teleport themselves into danger. Simultaneously, each &#039;&#039;&#039;Idolatry Add&#039;&#039;&#039; will cast &#039;&#039;&#039;Strength In Numbers&#039;&#039;&#039;, a donut AoE that will detonate shortly after everyone has been teleported. As a result, players must aim their marker so that they are teleported safely within (or away from) the donut AoE&#039;s (without falling over the edge of the arena in the process).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silver Shot&#039;&#039;&#039; - targets every member of the raid with AoE circles, forcing everyone to split up to avoid damaging teammates with their incoming AoE damage. Shortly afterward, each &#039;&#039;&#039;Idolatry Add&#039;&#039;&#039; will cast &#039;&#039;&#039;Strength In Numbers&#039;&#039;&#039; again, except this time, they will be in the form of point-blank AoE circles (instead of donut AoE&#039;s).&lt;br /&gt;
&lt;br /&gt;
If the adds have not been defeated at this point, both will begin long-casting &#039;&#039;&#039;Explosion&#039;&#039;&#039;. If either add successfully casts &#039;&#039;&#039;Explosion&#039;&#039;&#039;, the raid will be wiped. If successful, The Idol of Darkness will unleash &#039;&#039;&#039;Empty Flood&#039;&#039;&#039;, blasting the raid with unavoidable raid-wide damage, indicating the end of the phase.&lt;br /&gt;
&lt;br /&gt;
==Phase 3==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unjoined Aspect&#039;&#039;&#039; + &#039;&#039;&#039;Red &amp;amp; Blue Portals&#039;&#039;&#039; - applies a &#039;&#039;light&#039;&#039; or &#039;&#039;dark&#039;&#039; aspect to every raid member. Simultaneously, the Idol of Darkness will also summon &#039;&#039;&#039;Red &amp;amp; Blue Portals&#039;&#039;&#039;. All side-lanes will now have a red or blue portal, not to mention one red and blue portal directly opposite from the boss. After a brief delay, &#039;&#039;&#039;Words of Night&#039;&#039;&#039; (the light and dark clouds) are summoned and will eventually be fired towards the raid. During this process, one aspect (light or dark) will enter a red portal while another enters a blue portal. Each player must ensure that they remain in the path of an opposite aspect (dark cloud if white aspect, or white cloud if dark aspect), yet you must also pay attention to which aspect is being fired into which coloured portal. After a brief delay, the side-lanes will also be blasted by light or dark depending on which aspect entered which portal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: let&#039;s assume you have been given the &#039;&#039;&#039;light&#039;&#039;&#039; aspect, meaning you need to be hit by the initial &#039;&#039;&#039;dark cloud&#039;&#039;&#039; to survive. While preparing to do so, check to see which colour portal (red or blue) that the &#039;&#039;&#039;dark cloud&#039;&#039;&#039; is being fired into. After being hit by the first &#039;&#039;&#039;dark cloud&#039;&#039;&#039; from the boss, your aspect will have now swapped from &#039;&#039;&#039;light&#039;&#039;&#039; to &#039;&#039;&#039;dark&#039;&#039;&#039;. If &#039;&#039;&#039;dark&#039;&#039;&#039; was fired into &#039;&#039;&#039;blue&#039;&#039;&#039;, then you must now stand in a &#039;&#039;&#039;red&#039;&#039;&#039; side-lane to be blasted by &#039;&#039;&#039;light&#039;&#039;&#039;, your opposite aspect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Smoke&#039;&#039;&#039; - spawns two meteor-towers at the northern and southern side of the arena that must be soaked. To complicate matters, the Idol of Darkness will also cast &#039;&#039;&#039;Away With Thee&#039;&#039;&#039;, forcing all participants to aim their teleportation marker so that they land within a tower. If nobody stands within either (or both) towers before the orbs (meteors) hit the arena floor, the entire raid will be bombarded with typically fatal damage.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, you will have witnessed all Idol of Darkness mechanics, which will continue in a loop until either the boss (or the raid) has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity|2}}&lt;br /&gt;
{{Drops table row|Gauntlets of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity|2}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity|2}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Furor&amp;diff=244733</id>
		<title>Eden&#039;s Verse: Furor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Furor&amp;diff=244733"/>
		<updated>2020-07-04T22:23:00Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Furor&lt;br /&gt;
| image = Eden&#039;s Verse Furor.png&lt;br /&gt;
| description = According to Urianger, the elements of fire and wind must be restored simultaneously to successfully complete the cycle of rainfall and evaporation. Unfortunately for you, this equates to facing the combined might of a pair of raging primals. Images of the ferocious Ifrit and the maniacal Garuda are made flesh, and you steel yourself for battle.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 455&lt;br /&gt;
| ilvl-sync = ?&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = Into the Firestorm&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Players who touch the edge of the circular arena for any reason will immediately be slain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7dXrDtBeq9M|400|right|Eden&#039;s Gate E6N Guide}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Garuda==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ferrostorm&#039;&#039;&#039; - spawns two feather-like blades at the opposite sides of Garuda. After a brief delay, the feather-blades will shoot large conal AoE&#039;s in the direction they are facing, slicing anyone in their path for moderate damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Superstorm&#039;&#039;&#039; - deals unavoidable raid-wide damage that will require shielding and/or healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; - places a blue-circle marker on two random players. Marked players must ensure that at least one other unmarked player stands within the circle as well. If done right, players will receive a &#039;&#039;Magic Vulnerability Debuff&#039;&#039; while an AoE circle appears in place of the blue circle which should be avoided. If nobody attempts to stack on the marker at all, the marked victim will be launched into the air and fall onto a wind-like blade for near-fatal damage. Bear in mind that the two marked players should not stack with each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Central Knockback&#039;&#039;&#039; - spawns a large, blue circle in the arena centre. After a brief delay, everyone will be knocked back from the circle. As a result, everyone should move as close to the blue circle as possible (but not within it) if they wish to avoid being punted into the death-wall surrounding the arena. Alternatively, players can also utilize &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm of Fury&#039;&#039;&#039; - creates a large point-blank AoE directly underneath Garuda that should be avoided. Simultaneously, Garuda will tether herself to two random players via windy looking light-blue lines. After a brief delay, conal AoE attacks will be blasted from Garuda in the direction of both tethers. To avoid, tethered players should move away from each other, whilst everyone else should move away from the tethered players to avoid taking unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vacuum Slice&#039;&#039;&#039; - causes Garuda to dash to the arena centre and charge a straight-line AoE through the middle. After a delay, the arena will essentially be sliced in half with void-like energy, leaving behind a persistent purple effect that will kill anybody who attempts to pass through it. The purple line will persist for quite some time, so be wary!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Occluded Front&#039;&#039;&#039; - spawns multiple windy orbs around each safe side arena, leaving only one obvious safe spot on each side. After a brief delay, Garuda will charge up a knockback from the outer edge of the arena that will eventually push all players (and the orbs) towards the central line. As a result, players on each side of the sliced arena should move between the orbs (near the edge), wait for the pushback to launch the orbs (and themselves inwards), then move once again to the outer edges. Shortly after, each orb will omit a point-blank AoE underneath, damaging anyone too close to the orbs.&lt;br /&gt;
&lt;br /&gt;
Once you have reached this point, Garuda will fly out of the arena.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Ifrit==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ifrit Arrives&#039;&#039;&#039; - creates a proximity marker within the arena that players must move away from. After a brief delay, Ifrit will slam into the battlefield dealing raid-wide damage depending on how close they are to the proximity marker at the time of impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Flame&#039;&#039;&#039; - tethers the main target to Ifrit, who prepares a devastating teleport-punch. After a delay, Ifrit slams into the target and applies &#039;&#039;&#039;Light Headed&#039;&#039;&#039; - a debuff that can lead to a very long stun should the victim acquire an additional &#039;&#039;&#039;Light Headed&#039;&#039;&#039; stack from other concussive abilities. Beware!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - applies three tethers to a single random player. Once the tethers have been activated, all but one tether can be passed onto other players (or collected from the victim, depending on your point of view). Once the cast is complete, all players with a tether will receive high damage. As a result, it is always best to grab (or pass on) tethers to other teammates rather than hold onto more than one (as the damage will likely be fatal otherwise).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instant Incineration&#039;&#039;&#039; - a vicious tank-buster indicated by a large pulsating red-marker on the chosen target. After a delay, Ifrit will perform a devastating uppercut on the target for major damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039; - creates flaming AoE circles around the arena that will explode after a brief delay. Move away from these circles as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hot Foot&#039;&#039;&#039; - summons a circular pattern of flaming orbs around the outer edge of the arena. After a delay, Ifrit will teleport to a random orb and prepare to kick it into the centre of the arena. As a result of this, the location where Ifrit teleports to will become the only safe spot in the battlefield, so move as close to Ifrit as possible. After an orb has been kicked, they will simultaneously explode for major AoE damage unto anyone caught in the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernal Howl&#039;&#039;&#039; - inflicts unavoidable raid-wide damage that should be healed at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
On reaching this point of the fight, Garuda will descend into the arena and the raid will now have to contend with both primals simultaneously. Each tank should ensure that they each have the enmity of one primal (eg. one tank on Garuda, one tank on Ifrit). Now that both are together, participants must be ready to face mechanics from both primals simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Garuda &amp;amp; Ifrit==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vacuum Slice&#039;&#039;&#039; - cuts the arena in half (just like before) using a void-like AoE that will outright slay any player who is caught in the slice or tries to traverse through it after it is placed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039; - creates more flaming AoE circles beneath random players that should be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Occluded Front&#039;&#039;&#039; + &#039;&#039;&#039;Hot Foot&#039;&#039;&#039; - spawns multiple windy orbs around each safe side arena, just like earlier, leaving only one obvious safe spot on each side. However, Ifrit will also select one of these orbs and prepare to kick it (sideways) out of position. If this orb happens to be on the side of the arena you are standing on, be ready to reposition to the new safe-spot near Ifrit&#039;s location. Don&#039;t forget that all players (and the orbs) will also be knocked into the centre of the arena by an upcoming knockback, just like before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; - the blue-circle markers from earlier - will once again be applied to two random players. Make sure that at least one other unmarked player stands within each circle to prevent the marked player from being launched into the air and impaled. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - applies three tethers to another random player. Once the tethers have been activated, make sure to pass them onto other players. Just like earlier in the battle, all players with a tether will receive high damage after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ferrostorm&#039;&#039;&#039; - spawns two more feather-like blades at the opposite sides of Garuda that will eventually shoot large conal AoE&#039;s in the direction they are facing, slicing anyone in their path for moderate damage. Be ready to move away!&lt;br /&gt;
&lt;br /&gt;
On reaching this point, both Garuda and Ifrit will bewail their situation and begin to merge into a new form - Raktapaksa - dealing tremendous raid-wide damage in the process.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Raktapaksa==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flaming Circles&#039;&#039;&#039; (5 in total) will engulf the arena, leaving only three safe-spots near the outer edges. Participants must be ready to dash for these safe-spots if they wish to avoid heavy damage from upcoming explosions. At the same time, the raid will also have to contend with another &#039;&#039;&#039;Ferrostorm&#039;&#039;&#039; shortly after the &#039;&#039;&#039;Flaming Circles&#039;&#039;&#039; have exploded - spawning two more feather-like blades beside Raktapaksa that will eventually shoot large conal AoE&#039;s in the direction they are facing. Stay on your toes!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Flame&#039;&#039;&#039; - Raktapaksa turns towards its main target and prepares a teleporting punch. Simultaneously, the left and right sides of the arena next to Raktapaksa will be marked for an explosion, leaving a safe spot in the form of a straight line the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; + &#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - marks two random players with the blue-circle markers from earlier, whilst also marking another player with triple-tethers, forcing the raid to decide between picking up tethers and moving away from the group (to help spread the damage), or standing within a circle to prevent marked players from being fatally launched. To make matters worse, &#039;&#039;&#039;Eruption&#039;&#039;&#039; will cause more flaming AoE circles to form underneath random players than must also be avoided. Once &#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; (tethers) have concluded, the boss (and clones of the boss) will dash towards tethered players, leaving massive AoE telegraphs in their wake. Only a small section of the arena will be safe from the impending blasts, so move into it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Central Knockback&#039;&#039;&#039; - spawns a large blue circle in the arena centre. Just like earlier, everyone will be knocked back from the circle after a brief delay. Everyone should move as close to the blue circle as possible (but not within it) if they wish to avoid being punted into the death-wall surrounding the arena. Don&#039;t forget that &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns can also work in a pinch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Conflag Strike&#039;&#039;&#039; - after teleporting to the centre of the arena, Raktapaska will beging to long-cast &#039;&#039;&#039;Conflag Strike&#039;&#039;&#039;. While doing so, the entire battlefield will once again be smothered in flaming AoE circles, leaving only a few safe-spots at the outer-edges of the arena. After exploding, &#039;&#039;&#039;Eruption&#039;&#039;&#039; will leave flaming AoE circles beneath random players that must also be avoided. This process will repeat until &#039;&#039;&#039;Conflag Strike&#039;&#039;&#039; has been charged up, creating a gigantic frontal-cone AoE telegraph over the entire arena (except for a small section directly behind Raktapaksa). To avoid, move behind the boss as soon as the flaming circles and eruptions have ceased to avoid being fatally sliced.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, you have successfully witnessed all mechanics and will continue through a mechanical loop until either the boss (or the raid) has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Gauntlets of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity|2}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Fulmination&amp;diff=244732</id>
		<title>Eden&#039;s Verse: Fulmination</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Fulmination&amp;diff=244732"/>
		<updated>2020-07-04T22:10:21Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse|Eden&#039;s Verse: Fulmination (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Fulmination&lt;br /&gt;
| description = Although Gaia, the girl who had previously launched an attack on Eden, has finally awoken, her amnesia prevents you from learning much of her origins. For the time being, the best course of action appears to be continuing with efforts to restore balance to the ambient aether of the Empty. The next element is lightning, which once ravaged the Gandof Thunder Plains in the time before the Flood of Light. Your memories of Ramuh give corporeal form to the crackling aetherial energies drawn forth.&lt;br /&gt;
| image = Eden&#039;s Verse Fulmination.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 455&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = Blood and Thunder&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ramuh&#039;s Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena and plummet to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In addition, you will notice lane-like patterns on the arena-floor which will help with various mechanics, specifically &#039;&#039;&#039;Tribunal Summons&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|PF5LLByl5M8|400|right|Eden&#039;s Verse E5N Guide}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crippling Blow&#039;&#039;&#039; - a vicious tank-buster against the primary target that should be mitigated whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stratospear Summons (1)&#039;&#039;&#039; - calls down two AoE circles at the eastern and western sides of the arena that should be avoided. After a brief delay, lightning rods (stratospears) will fall at the location of the AoE circles, one larger than the other. All participants should move to the side with the &#039;&#039;shortest&#039;&#039; lightning rod, as the largest will attract lightning and unleash a massive AoE (&#039;&#039;&#039;Judgement Jolt&#039;&#039;&#039;) from its location after a delay, zapping anyone nearby for massive damage.&lt;br /&gt;
&lt;br /&gt;
*The resulting AoE will also form small orbs of lightning around the point of impact that will provide &#039;&#039;&#039;Surge Protection&#039;&#039;&#039; (lightning resistance) to anyone who collects them, which will be required for future mechanics. Players can stack the buff up to three times. However, anyone exceeding three orbs will instead receive a &#039;&#039;&#039;healing received&#039;&#039;&#039; debuff. As a rule of thumb, it is best to collect one, possibly two, but leave them for whenever necessary, as every member of the raid will need at least one orb for themselves during upcoming mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stormcloud Summons&#039;&#039;&#039; - Ramuh marks two random players with a purple overhead marker. After a moderate delay, each player with the marker will drop a large storm cloud at their location that will bombard the designated area with periodic blasts of lightning AoE unto anyone standing underneath it. Additionally, the clouds will merge into a gigantic storm cloud if they are placed too close together - inflicting unavoidable raid-wide damage and &#039;&#039;&#039;damage down&#039;&#039;&#039; instead. As a result, it is wise to drop these storm clouds at the outer edges of the arena away from the rest of the group (and each other).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Judgement Volts&#039;&#039;&#039; - blasts the arena with unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fury&#039;s Bolt&#039;&#039;&#039; - provides Ramuh with a buff, indicated by three orbs of purple lightning that circle him. Whenever Ramuh has this buff, the next mechanic will become much more potent, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Divine) Judgement Volts&#039;&#039;&#039; - blasts the arena with unavoidable (fatal) raid-wide damage. To avoid, players must collect (or have already collected) at least one &#039;&#039;&#039;Surge Protection&#039;&#039;&#039; orb to reduce the damage. Bear in mind that having multiple orbs will not increase the damage absorption. If you haven&#039;t already, grab a lightning orb as soon as possible. Considering that this threat will happen at various times throughout the encounter, always ensure that you have at least one stack of &#039;&#039;&#039;Surge Protection&#039;&#039;&#039; whenever you see Ramuh have the three circling orbs (&#039;&#039;&#039;Fury&#039;s Bolt&#039;&#039;&#039; buff).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tribunal Summons (1)&#039;&#039;&#039; - creates the &#039;&#039;&#039;Will of Ramuh&#039;&#039;&#039; outside of the southern edge of the arena centre. After a brief delay, the &#039;&#039;&#039;Will of Ramuh&#039;&#039;&#039; will dash in a straight line through the arena, indicated by an obvious telegraph (as well as the &#039;lane&#039; pattern on the arena floor). After dashing, all players will suffer damage and knockback regardless of their position. To handle this, all players must ensure they are not directly in the path of the &#039;&#039;&#039;Will of Ramuh&#039;&#039;&#039;. Instead, everyone should stand directly beside the &#039;charge line&#039;. By doing so, everyone will take minor damage and avoid being knocked off the platform, whereas anyone standing too far away from the central line risks being knocked off the platform entirely. Bear in mind that &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; can prevent the knockback effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tribunal Summons (2)&#039;&#039;&#039; - summons three &#039;&#039;&#039;Will of Ixion&#039;&#039;&#039;&#039;s at the eastern or western edge of the arena which, like the previous mechanic, will prepare to dash across the arena in a straight line. When in doubt, you will notice them standing next to line-like patterns on the arena floor (lanes), showing the direction (and width) of upcoming dashes. All players must ensure they are not caught in the path by moving to a safe &#039;lane&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stratospear Summons (2)&#039;&#039;&#039; - calls down &#039;&#039;&#039;four&#039;&#039;&#039; AoE circles at the eastern and western sides of the arena that should be avoided. After a brief delay, lightning rods (stratospears) will once again fall at the location of the AoE circles, one smaller than the rest. Similar to earlier, all participants should move to the &#039;&#039;corner&#039;&#039;&#039; with the &#039;&#039;shortest&#039;&#039; lightning rod. The remaining three (large) lightning rods will eventually unleash a massive AoE from their locations that covers the majority of the arena and zaps anyone caught in the blast(s) for massive damage. Just like before, all &#039;&#039;&#039;Stratospear Summons&#039;&#039;&#039; will eventually lead to the spawning of &#039;&#039;&#039;Surge Protection&#039;&#039;&#039; orbs. Feel free to pick one up right away, or be ready to grab one soon after.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Divine) Judgement Volts&#039;&#039;&#039; - blasts the arena once more with unavoidable raid-wide damage, with each player requiring at least one &#039;&#039;&#039;Surge Protection&#039;&#039;&#039; (orb) to avoid being fatally wounded.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - bombards the arena with a constant barrage of small AoE circles at random locations and large AoE circles underneath various players, forcing a lot of movement to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
From this point onward, Ramuh will begin to &#039;&#039;combo&#039;&#039; mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tribunal Summons (1)&#039;&#039;&#039; + &#039;&#039;&#039;Stormcloud Summons&#039;&#039;&#039; - creates the &#039;&#039;&#039;Will of Ramuh&#039;&#039;&#039; outside of the southern edge of the arena centre whilst simultaneously marking 2-3 players with purple markers (storm clouds). Marked players will have time to drop their storm clouds away from each other, preferably at the outer corners of the arena, while everyone (marked players included) must then move next to the &#039;&#039;&#039;Will of Ramuh&#039;&#039;&#039; charge-line to avoid being knocked off the platform (or under storm clouds).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tribunal Summons (2)&#039;&#039;&#039; + &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - summons three &#039;&#039;&#039;Will of Ixion&#039;&#039;&#039;&#039;s at the eastern or western edge of the arena which will prepare to dash across the arena in a straight line. Simultaneously, all players will have to contend with a barrage of small AoE&#039;s at random locations as well as large AoE&#039;s underneath various players - all whilst trying to remain within a &#039;safe lane&#039; to avoid the &#039;&#039;&#039;Will of Ixion&#039;&#039;&#039;&#039;s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stratospear Summons (1)&#039;&#039;&#039; + &#039;&#039;&#039;Stormcloud Summons&#039;&#039;&#039; - calls down two AoE circles at the eastern and western sides of the arena that should be avoided. Like before, lightning rods will be dropped at these locations (one smaller than the other), indicating which side of the arena will be safe. Simultaneously, various players will be marked with storm cloud markers. As a result, marked players must ensure that they drop their storm clouds away from each other (preferably in each corner of the safe-side of the arena), whilst everyone else stacks in the middle of the safe-side to avoid the upcoming AoE blast from the large lightning rod.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tribunal Summons (1) + (2)&#039;&#039;&#039; - summons the &#039;&#039;&#039;Will of Ramuh&#039;&#039;&#039; at the southern centre of the arena, as well as three &#039;&#039;&#039;Will of Ixion&#039;&#039;&#039;&#039;s at the eastern or western edge of the arena, all of which will prepare to charge down their lanes simultaneously. To avoid, the raid must ensure they are standing within a &#039;safe lane&#039; to avoid being crushed by a &#039;&#039;&#039;Will of Ixion&#039;&#039;&#039;, whilst also being close to the &#039;charge-line&#039; in the centre to avoid being knocked off the platform by the &#039;&#039;&#039;Will of Ramuh&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you have reached this point, Ramuh will now enter a mechanical loop, using nothing that you haven&#039;t witnessed already, continuing until Ramuh (or the raid) have been defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Sepulture&amp;diff=244731</id>
		<title>Eden&#039;s Gate: Sepulture</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Sepulture&amp;diff=244731"/>
		<updated>2020-07-04T22:07:19Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Gate|Eden&#039;s Gate: Sepulture (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Gate: Sepulture&lt;br /&gt;
| description = Having successfully realigned the element of water following your triumph over Leviathan, the next candidate for restoration is earth, in the hope that the Empty will soon become able to support life. As before, you draw upon your experience of primals fought on the Source to shape the aether, this time recalling your fateful encounter with the Lord of Crags, Titan.&lt;br /&gt;
| image = Eden&#039;s_Gate__Sepulture2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 425&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 phantasmagoria + 5 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = Super Seismic&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Titan&#039;s Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena and plummet to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay. The arena is also segmented into 16 tiles that play a significant role in Titan&#039;s mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|VV3Zjo7HFYw|400|right|Eden&#039;s Gate E4N Guide}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Voice of the Land&#039;&#039;&#039; - blasts the entire arena with unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Evil Earth&#039;&#039;&#039; - marks a tile in the arena that will eventually explode, then cause all adjacent tiles to explode shortly afterward, repeatedly chaining in an outward wave of explosions. In normal mode, tiles will be marked with an orange telegraph. To avoid, simply wait for a tile (or tiles) to explode, then move into the previously exploded tiles, which will now be safe to stand on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; - targets various random tiles in the arena and marks them for an explosion. If you see tiles glowing orange for any reason, simply move to an unaffected tile to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stonecrusher&#039;&#039;&#039; - Titan&#039;s tank-buster. After casting, Titan stomps on the primary target, inflicting tremendous damage and applying a &#039;&#039;&#039;Physical Vulnerability Debuff&#039;&#039;&#039;. &#039;&#039;&#039;Stonecrusher&#039;&#039;&#039; is actually executed as a small AoE, meaning that any players (other than the main target) who are too close to the point of impact will also be hit (and likely slain outright if they are not a tank). To avoid, make sure that only the main tank is close enough to receive the damage. While it does inflict vulnerability, only under-geared groups or synced raids should consider a tank-swap. Nevertheless, the main target should always attempt to mitigate &#039;&#039;&#039;Stonecrusher&#039;&#039;&#039; due to its high damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crumbling Down&#039;&#039;&#039; - creates two proximity markers to the eastern and western sides of the arena&#039;s centre-line. After a brief delay, large boulders will fall onto the proximity markers, damaging the entire raid (depending on how close they were to the point(s) of impact). Once the boulders have landed, one of them will gain a glowing hue, indicating that it will eventually crumble, leaving only one boulder. The remaining boulder must be used to line-of-sight Titan during &#039;&#039;&#039;Seismic Wave&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Seismic Wave&#039;&#039;&#039; - an AoE raid-buster - can only be avoided by keeping the one remaining boulder between Titan and your character (line-of-sight). Anyone out in the open during &#039;&#039;&#039;Seismic Wave&#039;&#039;&#039; will suffer tremendous damage, typically lethal, as well as vicious debuffs if they survive the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geocrush&#039;&#039;&#039; causes Titan to leap towards a random segment of the arena and blast the raid with massive knockback. Before leaping, a visual effect of outward travelling arrows from the point of impact will give you an idea of where Titan will land and in what direction you will be pushed. Due to the tremendous knockback, players must ensure that they are close to the point of impact and aim themselves so that they do not get knocked out of the arena. If standing too far away, or aimed incorrectly, may be launched over the side to their doom. Bear in mind that &#039;&#039;&#039;knockback immunity&#039;&#039;&#039; will prevent this effect entirely.&lt;br /&gt;
&lt;br /&gt;
==Titan Fists 1==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Titan Fists&#039;&#039;&#039; - causes Titan to morph his body so that his fists are much larger than normal, allowing him to unleash mechanics unique to this form, such as &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039;. After a brief delay, Titan will smash all tiles to his sides. Anyone not standing on tiles in front of Titan will immediately be slain or knocked off the platform. After the initial smash, the originally safe tiles facing Titan will now become unsafe, forcing players to move to the sides to avoid the follow-up blast.&lt;br /&gt;
&lt;br /&gt;
After the initial blast and follow-up blast, Titan will revert back to its normal form.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; will now spawn around the arena in a set pattern. Participants will notice them eventually glowing, indicating an impending explosion that everyone should move away from, usually to the far edges of the arena. Simultaneously, Titan will cast &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039;, tethering itself to one of the &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; and converting it into a much larger version. In short, the raid should move as far away from the &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039; as possible, whilst also placing themselves so that no &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; clip them with their smaller explosions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geocrush&#039;&#039;&#039; causes Titan to leap towards a random segment of the arena and blast the raid with massive knockback once more. Just like before, make sure to move close to the point of impact to avoid being knocked over the edge, or utilize a &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titan Wheels 1==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Titan Wheels&#039;&#039;&#039; - causes Titan to morph so that the circular parts of his body form four wheels, similar to that of a go-kart or ATV. After a brief wind-up, Titan will launch himself forward via &#039;&#039;&#039;Fault Line&#039;&#039;&#039;, crushing anyone directly in front of him with fatal damage and knocking back everyone else. Players must avoid being in front of Titan and by positioning themselves on tiles directly beside the line he will &#039;&#039;drive&#039;&#039; through. Due to the tremendous knockback, make sure you are standing on the side with the most arena-space (2-tiles-wide) so that you are not knocked off the platform.&lt;br /&gt;
&lt;br /&gt;
After dashing forward, a follow-up shock-wave will slowly explode across adjacent tiles in a line while Titan reforms back into its usual shape.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and inflicts a damage-over-time (15s) to all participants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; will spawn around the arena once again, dropping in a pattern of three lines. Keep in mind that boulders will explode in the order that they spawned. As such, players should move towards a set of boulders that will explode 2nd or 3rd, wait for the previous line to explode, then move into the now safe area to avoid the remaining explosions. If you see a &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039;, make sure you move as far away from that boulder as possible while dodging through the smaller patterns. Players may also need to watch out for &#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; - randomly selected tiles that light up, indicating that they too will explode.&lt;br /&gt;
&lt;br /&gt;
Depending on Titan&#039;s remaining health, the raid may notice a mechanic loop. If so, this will persist until Titan casts &#039;&#039;&#039;Geocrush&#039;&#039;&#039; (the leaping knockback), which always happens before Titan changes into one of his two other forms, except this time, &#039;&#039;&#039;Titan Fists&#039;&#039;&#039; and/or &#039;&#039;&#039;Titan Wheels&#039;&#039;&#039; will have a slight variation.&lt;br /&gt;
&lt;br /&gt;
==Titan Fists 2==&lt;br /&gt;
&lt;br /&gt;
*Titan morphs his body so that his fists are much larger than normal, just like before, and begins to cast &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039;. Titan will pepper each &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039; a &#039;&#039;&#039;Left/Right Landslide&#039;&#039;&#039;, which marks one side of the arena for an additional smash that must be avoided. However, after smashing all tiles to his sides (don&#039;t forget the follow-up shockwave), Titan will leap to another portion of the arena, causing two straight-line AoE&#039;s to form in a &amp;quot;+&amp;quot; shape where he is landing that must be avoided, followed by yet another &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039; + &#039;&#039;&#039;Left/Right Landslide&#039;&#039;&#039;, then another leap, and one final &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039; + &#039;&#039;&#039;Left/Right Landslide&#039;&#039;&#039; before reverting back to normal and re-entering a mechanical loop.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Titan Wheels 2==&lt;br /&gt;
&lt;br /&gt;
*Titan morphs back into its go-kart / ATV form. After a brief wind-up, Titan will launch himself forward via &#039;&#039;&#039;Fault Line&#039;&#039;&#039;, just like before, fatally crushing anyone directly in front of him and knocking back everyone else.&lt;br /&gt;
&lt;br /&gt;
*However, this time he will turn 90 degrees, move forward a tile, turn to face the arena and prepare yet another &#039;&#039;&#039;Fault Line&#039;&#039;&#039;, forcing the raid to avoid follow-up shock-waves from the first &#039;&#039;&#039;Fault Line&#039;&#039;&#039; while running to Titan&#039;s other side to avoid being knocked off the platform by the second. After the second &#039;&#039;&#039;Fault Line&#039;&#039;&#039;, Titan turns once more and prepares a third &#039;&#039;&#039;Fault Line&#039;&#039;&#039;. Once he has executed the third &#039;&#039;&#039;Fault Line&#039;&#039;&#039;, Titan prepares to unleash a donut-AoE (&#039;&#039;&#039;Magnitude&#039;&#039;&#039;) from his destination, forcing the raid to sprint into his hitbox to avoid tremendous damage, then reverts back into normal form and re-enters a mechanical loop.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
There are only a few things to note about the impending mechanical loop, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039;. There are a few various patterns these may fall in, such as triple-lines, star-shaped, circular, etc. All you need to remember is that (unless they all fall simultaneously, such as the circular pattern), the bombs will always explode in the order they were dropped in, so simply wait for a bomb to explode, then move to that location so that the remaining explosions can&#039;t reach you. If &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; include a &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039;, simply move as far away from the larger boulder bomb as possible when doing so.&lt;br /&gt;
&lt;br /&gt;
*In addition, you may also have to deal with combos such as &#039;&#039;&#039;Evil Earth&#039;&#039;&#039; + &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039;. Either way, it is nothing you haven&#039;t experienced already at this point.&lt;br /&gt;
&lt;br /&gt;
Due to lack of an enrage timer, the fight will now continue until either Titan (or the raid) are defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
*[[File:armor of early antiquity icon1.png]] &#039;&#039;&#039;[[Armor of Early Antiquity]]&#039;&#039;&#039; &amp;lt;big&amp;gt;x2&amp;lt;/big&amp;gt;&lt;br /&gt;
*[[File:gauntlets of early antiquity icon1.png]] &#039;&#039;&#039;[[Gauntlets of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[File:chausses of early antiquity icon1.png]] &#039;&#039;&#039;[[Chausses of Early Antiquity]]&#039;&#039;&#039; &amp;lt;big&amp;gt;x2&amp;lt;/big&amp;gt;&lt;br /&gt;
*[[File:greaves of early antiquity icon1.png]] &#039;&#039;&#039;[[Greaves of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[File:bangle of early antiquity icon1.png]] &#039;&#039;&#039;[[Bangle of Early Antiquity]]&#039;&#039;&#039; &amp;lt;big&amp;gt;x2&amp;lt;/big&amp;gt;&lt;br /&gt;
*[[File:blade of early antiquity icon1.png]] &#039;&#039;&#039;[[Blade of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Eden Minor]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Inundation&amp;diff=244730</id>
		<title>Eden&#039;s Gate: Inundation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Inundation&amp;diff=244730"/>
		<updated>2020-07-04T22:06:04Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Gate|Eden&#039;s Gate: Inundation (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Gate: Inundation&lt;br /&gt;
| description = Ryne is now able to concentrate on the task of turning Eden&#039;s immense power to the task of balancing the aetherial alignment of the Empty. Such a delicate task must be approached one element at a time, and Urianger suggests that the first should be water, essential to all life. However, for the aether to be restored, it must first be given shape through a process akin to summoning. As you call upon your memories of the dread Leviathan, the raging fury of the deluge begins to take form ...&lt;br /&gt;
| image = Eden&#039;s_Gate__Inundation2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 425&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 phantasmagoria + 5 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = Nor Any Drop to Drink&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Leviathan&#039;s Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena and plummet to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|9H9-GJmVqGE|400|right|Eden&#039;s Gate E3N Guide}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Roar&#039;&#039;&#039; - Leviathan blasts the entire raid with unavoidable damage that will require healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rip Current&#039;&#039;&#039; - Leviathan tethers itself to the main target. After a brief delay, Leviathan will shoot an absolutely devastating straight-line tank-buster towards the tethered target that will travel across the entire arena, hitting anyone caught in its path for massive damage. As a result, the main tank should place themselves at an angle so that other members of the raid aren&#039;t caught in the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temporary Current&#039;&#039;&#039; - Leviathan sways its body to the left-or-right so that one of its heads can charge up a massive diagonal AoE across the entire platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drenching Pulse&#039;&#039;&#039; - Leviathan spawns AoE circles underneath all participants, forcing everyone to move if they wish to avoid taking damage. Shortly afterwards, AoE markers will also spawn on each member of the group, forcing them to split up even more to avoid hitting teammates with their own incoming AoE damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temporary Current&#039;&#039;&#039; - Leviathan prepares to blast another diagonal AoE across the entire platform. Bear in mind that each &#039;&#039;&#039;Temporary Current&#039;&#039;&#039; will always be the opposite direction of the last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Roar&#039;&#039;&#039; - Leviathan blasts the entire raid with unavoidable damage once again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; - Leviathan summons a spout of water at the eastern or western edge of the arena. After a moderate delay, this spout will push the entire raid a set distance away from it. As a result, all players should move as close to the spout as possible. Those who stand too far away run the risk of being knocked off the edge to an early grave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Undersea Quake&#039;&#039;&#039; - Leviathan charges up its two heads and prepares to annihilate the eastern and western portions of the arena, smashing it into a much smaller size. Any player caught standing on the east or west during this time will immediately be slain. To avoid, simply gather in the centre of the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crashing Pulse&#039;&#039;&#039; - Leviathan spawns AoE circles under all players, shortly followed by a stack-marker on another random player. While navigating the much smaller platform, the group must avoid all AoE&#039;s while grouping up to help absorb damage from the stack marker.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Roar&#039;&#039;&#039; - Leviathan blasts the entire raid with unavoidable damage once again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temporary Current&#039;&#039;&#039; - Leviathan prepares to blast another diagonal AoE across the entire platform (in the opposite direction of the previous). Once concluded, the broken sections of the arena will be restored.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tsunami&#039;&#039;&#039; - Leviathan performs a swirling animation, rising the tides and eventually showering the arena in a torrential downpour, inflicting moderate damage to the entire raid, along with one of four debuffs to each member that resolve in a specific order:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Surging Tsunami&#039;&#039;&#039; targets a player with an AoE knockback marker. After a brief delay, the entire raid will be knocked away from the marked player, forcing everyone to position themselves so that they do not fall off the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smothering Tsunami&#039;&#039;&#039; creates a small donut AoE around a random player while the raid also gain AoE markers, forcing everyone to split up to avoid damage. Unmarked players can stand inside the donut if they wish.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Surging Tsunami&#039;&#039;&#039; targets a different player with another AoE knockback marker that can be dealt with the same way as before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maelstrom&#039;&#039;&#039; is cast once the above mechanics have been concluded, causing Leviathan to disappear from the arena for a short period of time. Later, three AoE circles will spawn around the platform in the form of swirling water, which will eventually grow in size and inflict &#039;&#039;&#039;dropsy&#039;&#039;&#039; on anyone who remains within. Simultaneously, Leviathan prepares to dive-bomb in a straight line across the arena, indicated by a large blue portal at a random location outside of the arena. Players must move away from the puddles and the portal to avoid damage. After the first dive, more water puddles will form and grow while Leviathan prepares for a second straight-line dive-bomb (indicated by another portal).&lt;br /&gt;
&lt;br /&gt;
From here, Leviathan will cycle through previously experienced mechanics for some time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Undersea Quake&#039;&#039;&#039; - Leviathan charges up its two heads and prepares to annihilate the centre of the arena, leaving a platform on the eastern and western side of the playing field. Any player caught standing in the middle during this time will immediately be slain. To avoid, simply move out of the centre. Keep in mind - it will be impossible to travel from one platform to the other for quite some time, so it is often wise to have one tank and healer on each side. However, it is still possible to heal people on the opposite side, distance dependent. Not long after the centre platform is destroyed, all players will need to avoid AoE circles and AoE markers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temporary Current&#039;&#039;&#039; - Leviathan blasts a diagonal AoE across the entire platform (in the opposite direction of the previous), followed by a second one immediately afterwards. Due to the arena centre being missing, players will need to move to either the top then bottom (or vice versa) of their respective platform to dodge both blasts.&lt;br /&gt;
&lt;br /&gt;
Having survived the ordeal, the platform will return to normal and Leviathan will begin cycling through familiar mechanics once again until Leviathan (or the raid) are defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[File:helm of early antiquity icon1.png]] &#039;&#039;&#039;[[Helm of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[File:armor of early antiquity icon1.png]] &#039;&#039;&#039;[[Armor of Early Antiquity]]&#039;&#039;&#039; x2&lt;br /&gt;
*[[File:gauntlets of early antiquity icon1.png]] &#039;&#039;&#039;[[Gauntlets of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[File:chausses of early antiquity icon1.png]] &#039;&#039;&#039;[[Chausses of Early Antiquity]]&#039;&#039;&#039; x2&lt;br /&gt;
*[[File:bangle of early antiquity icon1.png]] &#039;&#039;&#039;[[Bangle of Early Antiquity]]&#039;&#039;&#039; x2&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Descent&amp;diff=244729</id>
		<title>Eden&#039;s Gate: Descent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Descent&amp;diff=244729"/>
		<updated>2020-07-04T22:05:18Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Gate|Eden&#039;s Gate: Descent (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Gate: Descent&lt;br /&gt;
| description = Having finally overcome Eden in a battle of wills, Ryne is now in control of the enormous sin eater, which now drifts high above the Empty. Your celebrations are short-lived, however, as Ryne detects the presence of unknown enemies making their way towards Eden&#039;s core. While Thancred and Urianger rush to intercept a swarm of foes approaching from inside, you head to the upper reaches to face the threat from the above.&lt;br /&gt;
| image = Eden&#039;s_Gate__Descent2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 425&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 phantasmagoria + 5 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = One Fell Swoop&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Voidwalker&#039;s Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena and plummet to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ydso_xdFRJs|400|right|Eden&#039;s Gate E2N Guide}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Guillotine&#039;&#039;&#039; creates a massive straight line AoE directly through Voidwalker across the full length of the arena (relative to its current position and the direction it is facing). In short, the line will always be through the back/front of Voidwalker. After a brief delay, anyone standing in the reddish telegraph will sustain moderate damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will spawn along the &#039;&#039;&#039;Guillotine&#039;&#039;&#039; line, side-by-side, with each consecutive demon facing opposite directions. For example, if Voidwalker is in the centre of the arena (facing north) and &#039;&#039;&#039;Guillotine&#039;&#039;&#039; was cast through its north/south side, then &#039;&#039;&#039;Nyx&#039;&#039;&#039; will form in that line shortly afterwards, facing east, west, east, west, etc. After a brief delay, the demons will begin traversing in the direction they are facing until they leave the arena, inflicting damage and debuffs unto anyone caught in their path.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Slicer&#039;&#039;&#039; is a vicious donut AoE centred on Voidwalker. After a brief delay, anyone not standing directly in Voidwalker&#039;s hitbox will be sliced for moderate damage and debuffs. However, if Voidwalker is being tanked at the far end of the arena, there is usually enough space for players to avoid this simply by standing on the opposite side of the platform as well.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will once again spawn, only this time, they take on the shape of the donut AoE (ie. circular - one north, east, west and south of Voidwalker). After a brief delay, they will travel towards where the boss initially cast &#039;&#039;&#039;Doimvoid Slicer&#039;&#039;&#039;, inflicting damage and debuffs on anyone they collide with during their travel. Once they collide with each other, they will disperse.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Nyx Demons will always be summoned after each and every cast of &#039;&#039;&#039;Doomvoid Guillotine/Slicer&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadowflame&#039;&#039;&#039; is a vicious tank-buster that will hit both the main target and off-tank simultaneously. As a result, both tanks should be ready to mitigate whenever necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; places large AoE markers on four random players, forcing them to spread out to avoid damaging teammates with their incoming AoE damage. &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; is noticeable by the AoE circles (and icon above the victims head) taking on a reddish-pink hue. After a brief delay, &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; explodes, dealing high damage to its victims and anyone else caught in the blast(s).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039; places a stack-marker on a random player, forcing the team to group together in order to help absorb as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell In Waiting&#039;&#039;&#039; will now be showcased. When cast, the next ability used by Voidwalker will become delayed. Abilities delayed in this manner will gain a new marker - a circle containing the icon of the delayed spell - along with a clock-like aesthetic, as well as a ticking timer that counts down when the ability is about to detonate. As you can imagine, this will lead to various mechanic combos that may trick players into reacting too early. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire III (In Waiting)&#039;&#039;&#039; - casts the same pink-red AoE markers and icons onto four random players just like before, except this time, a clock-like animation displays that this spell is &#039;&#039;&#039;In Waiting&#039;&#039;&#039;. Rather than exploding after a brief delay like its original version, it will only explode when the &#039;&#039;&#039;In Waiting&#039;&#039;&#039; timer has completed, indicated by a 5-second countdown animation within the clock-like icon over each victims head. This first cast will not overlap with any other mechanics, essentially serving as a micro-tutorial of what to expect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unholy Darkness (In Waiting)&#039;&#039;&#039; - casts the stack-marker from earlier, except this time, it will be &#039;&#039;&#039;In Waiting&#039;&#039;&#039;, gaining the same clock-like icon. Instead of being executed after a brief delay, it will only detonate when the marked player&#039;s timer counts down. Just like the above &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039;, this delayed version of &#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039; will not overlap with any other mechanics - another mini-tutorial of what is to come.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire III (In Waiting) + Unholy Darkness (In Waiting)&#039;&#039;&#039; will now test the group. Voidwalker, after casting a delayed &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; (4x Pink-Red AoE markers), will also cast a &#039;&#039;delayed&#039;&#039; stack marker. For this first overlap, both spells will go off simultaneously, so players with the AoE marker should spread out away from the group, whereas anyone without an AoE marker should bunch up to help absorb the stack-marker.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entropy&#039;&#039;&#039; causes Voidwalker to unleash a vicious barrage of unavoidable raid-wide damage that should be healed or shielded through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; will now spawn at the eastern or western edge of the arena. After a moderate delay, the menacing hand will eventually hit the platform and knock people in the direction it is facing (as indicated by an arena-wide telegraph that displays arrows pointing in the knockback direction). All participants should move as close to the hand as possible (without falling off the platform) to avoid being punted over the edge to their doom. Additionally, knockback from the &#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; can also be avoided by utilizing &#039;&#039;knockback immunity&#039;&#039; cooldowns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Guillotine&#039;&#039;&#039; will once again be cast through Voidwalker in the direction it is facing - indicated by the massive straight-line AoE across the platform. Simply move out of the telegraph to avoid, though bear in mind, &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will be summoned along the line after it has detonated and must be avoided just like before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; will spawn at the same time as the &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039;, forcing players to avoid the flying creatures while navigating towards the &#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; to avoid being knocked off the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Slicer&#039;&#039;&#039; - the donut AoE from earlier - will be cast once more, forcing all participants to move into Voidwalkers hitbox. Bear in mind that &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will be spawned afterward and must be avoided, just like earlier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadowflame&#039;&#039;&#039; - the tank-buster against both tanks simultaneously - will be cast once more, followed by another &#039;&#039;&#039;Entropy&#039;&#039;&#039; (the unavoidable raid-wide AoE). Tanks and Healers, be ready!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; spawns multiple pulsating pools around the arena. Visually, you will eventually see objects floating from the sky towards each puddle, much like meteor mechanics. Once the objects touch the ground, any pool that isn&#039;t sealed (i.e. doesn&#039;t have a player standing within it) will emit unavoidable damage and inflict vicious debuffs upon the raid. However, standing within a pool will also inflict a nasty &#039;&#039;&#039;bleed&#039;&#039;&#039; for as long you remain inside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unholy Darkness (In Waiting)&#039;&#039;&#039; - casts the stack-marker from earlier with the &#039;&#039;&#039;In Waiting&#039;&#039;&#039; delay whilst the group is standing within &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; pools, baiting players into leaving too early in order to stack. Instead, the raid should wait until &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; has concluded before moving.&lt;br /&gt;
&lt;br /&gt;
*However, Voidwalker will then cast &#039;&#039;&#039;Dark Fire III (In Waiting)&#039;&#039;&#039; in an attempt dissuade players from stacking up for &#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039;. Do not be fooled! Instead, all participants should remain stacked until &#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039; (stack) has been concluded, then move away from the group to avoid clipping teammates with the delayed &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; (AoE circles).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; and &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; will be cast in unison, forcing players to move towards the hand (or utilize &#039;&#039;knockback immunity&#039;&#039;) to avoid being pushed off the platform, then scramble to stand within the pulsating pools and seal them before &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; concludes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entropy&#039;&#039;&#039; will once again blast the entire raid with unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Eye&#039;&#039;&#039; places a &#039;look away&#039; marker on a player, indicated by a purple icon in the shape of an open eye. Only those who are looking directly at the targeted player when the spell has been activated will be affected by its detrimental effects; thus players must ensure they have their back to the marked player when it goes off. Failure to look away from the target when it goes off will &#039;&#039;&#039;Petrify&#039;&#039;&#039; them, rendering them unable to move for a considerable amount of time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Eye (In Waiting)&#039;&#039;&#039; places the &#039;look away&#039; marker on another player along with the &#039;&#039;&#039;In Waiting&#039;&#039;&#039; timer. The raid must be ready to turn away from the effected player once the 5-second timer begins counting down. However, various mechanics will take place before &#039;&#039;&#039;Shadow Eye (In Waiting)&#039;&#039;&#039; is executed, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Guillotine&#039;&#039;&#039; - another straight line-AoE through Voidwalker in the direction it is facing, followed by the summoning of more &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; along the line after it has detonated, all of which must be avoided in the same manner as before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Slicer&#039;&#039;&#039; - the donut AoE from earlier - will be cast once more, except this time, it will overlap with the upcoming &#039;&#039;&#039;Shadow Eye (In Waiting)&#039;&#039;&#039;, forcing all participants to move into Voidwalkers hitbox (or to the other end of the arena if Voidwalker is being tanked near the north or south edge, whilst also avoiding the gaze of the &#039;&#039;&#039;Shadow Eye&#039;&#039;&#039; target. Bear in mind that &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will still be spawned and must be avoided.&lt;br /&gt;
&lt;br /&gt;
If you have gotten this far, all the previous mechanics will repeat on a loop until Voidwalker (or the raid) is slain.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
* [[File:helm of early antiquity icon1.png]]   &#039;&#039;&#039;[[Helm of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[File: armor of early antiquity icon1.png]] &#039;&#039;&#039;[[Armor of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[file: gauntlets of early antiquity icon1.png]] &#039;&#039;&#039;[[Gauntlets of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[file: belt of early antiquity icon1.png]] &#039;&#039;&#039;[[Belt of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[file: chausses of early antiquity icon1.png]] &#039;&#039;&#039;[[Chausses of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[file: greaves of early antiquity icon1.png]] &#039;&#039;&#039;[[Greaves of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[file: bangle of early antiquity icon1.png]] &#039;&#039;&#039;[[Bangle of Early Antiquity]]&#039;&#039;&#039; &amp;lt;big&amp;gt; x2&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Isles_of_Umbra&amp;diff=184792</id>
		<title>The Isles of Umbra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Isles_of_Umbra&amp;diff=184792"/>
		<updated>2019-04-16T05:47:02Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Western La Noscea&lt;br /&gt;
| map = &lt;br /&gt;
| screenshot = The Isles of Umbra1.jpg&lt;br /&gt;
| sstext = &lt;br /&gt;
| aetheryte1 =&lt;br /&gt;
| levels = 40-42&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, wind, gales&lt;br /&gt;
| connections =&lt;br /&gt;
| description = Ever since we were forced to abandon Pharos Sirius, the isles have become naught more than a graveyard for ships unable to navigate the shores--and a purgatory for the souls dragged down to the depths with &#039;em.&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Isles of Umbra2.jpg|thumb|400px|The Ship Graveyard.]]&lt;br /&gt;
&lt;br /&gt;
[[The Isles of Umbra]] are an area off the coast of [[Western La Noscea]]. The main island can only be reached by taking a ferry from [[Aleport]] after being cleared for passage during the [[Main Scenario Quests]]. The main island contains the abandoned lighthouse [[Pharos Sirius]] and is considered haunted by the locals.&lt;br /&gt;
&lt;br /&gt;
Although the weather displayed next to the minimap will match the rest of Western La Noscea, the main Isle of Umbra has perpetual dark and cloudy weather.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Isle of Umbra Docks===&lt;br /&gt;
The drop off point for the ferry going between Aleport and the main Isle of Umbra. Although it costs a small amount to go to the main island, passage back to Aleport is complimentary.&lt;br /&gt;
&lt;br /&gt;
===The Ship Graveyard=== &lt;br /&gt;
Wreckage left from [[The Calamity]] and the lack of a working lighthouse has caused a great number of shipwrecks off the main island&#039;s south coast. The area is said to be haunted by those that have drowned.&lt;br /&gt;
&lt;br /&gt;
===Moonshade Isle===&lt;br /&gt;
A small island west of the main Isle of Umbra. It is only accessible from [[Novv&#039;s Nursery]] while certain [[Sahagin Daily Quests]] are in the player&#039;s quest journal.&lt;br /&gt;
&lt;br /&gt;
==Dungeons and Trials==&lt;br /&gt;
==={{Unlock reward|dg|Pharos Sirius}}===&lt;br /&gt;
A lighthouse struck and disabled by a large amount of aetheric force during [[The Calamity]]. It has since been abandoned.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Western La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Grave Happenings]]||42||[[Otan Yaratan]]||(x20,y31)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickled and Brined]]||42||[[Ahlduwil]]||(x17,y31)&lt;br /&gt;
|-&lt;br /&gt;
|[[Too Many Cooks]]||42||[[Erapi Taropi]]||(x17,y31)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Western La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Man&#039;s Rest]]||[[Kill Enemies]]||40||(x16,y32)&lt;br /&gt;
|-&lt;br /&gt;
|[[The King&#039;s Justice]]||[[Kill Boss]]||40||(x14,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Mandragoras]]||[[Kill Boss]]||45||(x16,y35)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Agelyss_Wise&amp;diff=184753</id>
		<title>Agelyss Wise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Agelyss_Wise&amp;diff=184753"/>
		<updated>2019-04-14T05:05:05Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Created page with &amp;quot;{{stub|location}} {{Area infobox | type = area | within = Eastern La Noscea | map = | levels = 49-50 | screenshot = Agelyss Wise1.jpg | sstext = | aetheryte1 =  | weather = cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Eastern La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 49-50&lt;br /&gt;
| screenshot = Agelyss Wise1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, showers&lt;br /&gt;
| connections = &lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Agelyss Wise is the northeastern corner of [[Eastern La Noscea]]. It is an upraised piece of land barely overlooking the [[East Agelyss River]], running from the west to east sections of Eastern La Noscea.  &lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Castrum Occidens===&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raincatcher_Gully&amp;diff=184752</id>
		<title>Raincatcher Gully</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raincatcher_Gully&amp;diff=184752"/>
		<updated>2019-04-14T05:04:46Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Created page with &amp;quot;{{stub|location}} {{Area infobox | type = area | within = Eastern La Noscea | map = | levels = 32-34 | screenshot = Raincatcher Gully1.jpg | sstext = | aetheryte1 =  | weather...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Eastern La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 32-34&lt;br /&gt;
| screenshot = Raincatcher Gully1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, showers&lt;br /&gt;
| connections = [[Lower La Noscea]] (S)&amp;lt;br&amp;gt;[[Middle La Noscea]] (NW)&amp;lt;br&amp;gt;[[Upper La Noscea]] (N)&amp;lt;br&amp;gt;[[Hidden Falls]] (Raincatcher Gully Docks ferry)&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;br /&gt;
[[File:Raincatcher Gully2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
Raincatcher Gully is the eastern section of [[Eastern La Noscea]]. &lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===The Severed String=== &lt;br /&gt;
&lt;br /&gt;
===Red Mantis Falls=== &lt;br /&gt;
&lt;br /&gt;
===Raincatcher Gully Docks=== &lt;br /&gt;
&lt;br /&gt;
===East Agelyss River=== &lt;br /&gt;
&lt;br /&gt;
==Dungeons and Trials==&lt;br /&gt;
==={{Unlock reward|dg|Brayflox&#039;s Longstop}}===&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Eastern La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[The Pelican Briefing]]||32||[[Collect Items]]||(x20,y31)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Thirst]]||32||[[Kill Enemies]]||(x16,y24)&lt;br /&gt;
|-&lt;br /&gt;
|[[9 to 5]]||32||[[Kill Enemies]]||(x23,y19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Say My Name]]||32||[[Kill Boss]]||(x18,y24)&lt;br /&gt;
|-&lt;br /&gt;
|[[Finding Wine]]||32||[[Defend]]||(x21,y23)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cliff Hanger]]||32||[[Kill Enemies]]||(x18,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Them]]||33||[[Kill Enemies]]||(x16,y27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrill of the Hunt]]||33||[[Defend]]||(x20,y29)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweeter than Honey]]||33||[[Collect Items]]||(x16,y28)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ho Ho Ho]]||33||[[Kill Boss]]||(x17,y31)&lt;br /&gt;
|-&lt;br /&gt;
|[[Closing Time]]||34||[[Kill Boss]]||(x17,y28)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bloodshore&amp;diff=184751</id>
		<title>Bloodshore</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bloodshore&amp;diff=184751"/>
		<updated>2019-04-14T05:04:05Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Created page with &amp;quot;{{stub|location}} {{Area infobox | type = area | within = Eastern La Noscea | map = | levels = 30-34 | screenshot = Bloodshore1.jpg | sstext = | aetheryte1 = Costa del Sol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Eastern La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 30-34&lt;br /&gt;
| screenshot = Bloodshore1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = [[Costa del Sol]];31, 30&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, showers&lt;br /&gt;
| connections = [[Lower La Noscea]] (S)&amp;lt;br&amp;gt;[[Limsa Lominsa Lower Decks]] ([[Costa del Sol]] ferry)&amp;lt;br&amp;gt;[[Raincatcher Gully]] (Hidden Falls Docks ferry)&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;br /&gt;
[[File:Bloodshore2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
Bloodshore is the eastern section of [[Eastern La Noscea]]. &lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
==={{Unlock reward|lc|Costa del Sol}}=== &lt;br /&gt;
A popular seaside resort owned by wealthy eccentric Gegeruju.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Gullperch Tower=== &lt;br /&gt;
&lt;br /&gt;
===Isle of Endless Summer=== &lt;br /&gt;
&lt;br /&gt;
===The Garlok&#039;s Lair=== &lt;br /&gt;
&lt;br /&gt;
===Hidden Falls=== &lt;br /&gt;
&lt;br /&gt;
===Hidden Falls Docks=== &lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Eastern La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Careless Whiskers]]||30||[[Kill Enemies]]||(x29,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Just a Matter of Rut]]||31||[[Kill Enemies]]||(x29,y26)&lt;br /&gt;
|-&lt;br /&gt;
|[[Return of the King]]||32||[[Defend]]||(x31,24)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jewels of the Isle]]||32||[[Kill Boss]]||(x26,y32)&lt;br /&gt;
|-&lt;br /&gt;
|[[It&#039;s Not Lupus]]||32||[[Kill Boss]]||(x31,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Crab and Go]]||32||[[Kill Enemies]]||(x29,y35)&lt;br /&gt;
|-&lt;br /&gt;
|[[Consigned, Sealed, and Undelivered]]||33||[[Escort]]||(x30,y29)&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow the Light]]||33||[[Kill Enemies]]||(x30,y28)&lt;br /&gt;
|-&lt;br /&gt;
|[[No Lip]]||33||[[Collect Items]]||(x32,y24)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eastern_La_Noscea&amp;diff=184743</id>
		<title>Eastern La Noscea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eastern_La_Noscea&amp;diff=184743"/>
		<updated>2019-04-13T09:21:49Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = La Noscea&lt;br /&gt;
| map = Eastern La Noscea Map.jpg&lt;br /&gt;
| screenshot =&lt;br /&gt;
| aetheryte1 = [[Costa del Sol]];31, 30&lt;br /&gt;
| aetheryte2 = [[Wineport]];21, 21&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, showers&lt;br /&gt;
| connections = [[Lower La Noscea]] (S)&amp;lt;br&amp;gt;[[Limsa Lominsa Lower Decks]] ([[Costa del Sol]] ferry)&amp;lt;br&amp;gt;[[Middle La Noscea]] (NW)&amp;lt;br&amp;gt;[[Upper La Noscea]] (N)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Eastern la noscea1.jpg|thumb|400px|A view over [[Costa del Sol]] looking towards [[Castrum Occidens]].]]&lt;br /&gt;
[[Eastern La Noscea]] is a [[zone]] in [[La Noscea]]. It is separated into two sections, which can be accessed via the ferry at Raincatcher Gully docks/Hidden Falls docks.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Sidequests===&lt;br /&gt;
See &#039;&#039;&#039;[[Eastern La Noscea Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
See &#039;&#039;&#039;[[Eastern La Noscea FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Guildleve|Levequest]]s===&lt;br /&gt;
*[[Costa del Sol]]: 30-34 (Battle; [[Gathering]]; [[Crafting]]; [[Maelstrom]] [[Grand Company]])&lt;br /&gt;
*[[Wineport]]: 35-39 (Battle)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{location table header|Middle La Noscea|showLevel=true}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodshore]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 30-34&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Gullperch Tower]]&lt;br /&gt;
: {{map icon|landmark}} [[Isle of Endless Summer]]&lt;br /&gt;
: {{map icon|landmark}} [[The Garlok&#039;s Lair]]&lt;br /&gt;
: {{map icon|landmark}} [[Hidden Falls]]&lt;br /&gt;
: {{map icon|landmark}} [[Hidden Falls Docks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Costa del Sol]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Costa del Sol Aetheryte&lt;br /&gt;
|-&lt;br /&gt;
| [[Raincatcher Gully]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 32-34&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Severed String]]&lt;br /&gt;
: {{map icon|landmark}} [[Red Mantis Falls]]&lt;br /&gt;
: {{map icon|landmark}} [[Raincatcher Gully Docks]]&lt;br /&gt;
: {{map icon|fishing}} [[East Agelyss River|Agelyss River]]&lt;br /&gt;
: {{map icon|dungeon}} [[Brayflox&#039;s Longstop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wineport]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Wineport Aetheryte&lt;br /&gt;
|-&lt;br /&gt;
| [[Agelyss Wise]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 49-50&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Castrum Occidens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merchants ==&lt;br /&gt;
&amp;lt;!-- List of merchants available; note: this will be automatic once SMW is ready to go. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===[[Elite Marks]]===&lt;br /&gt;
*B: [[Bloody Mary]]&lt;br /&gt;
*A: [[Hellsclaw]]&lt;br /&gt;
*S: [[Garlok]]&lt;br /&gt;
&lt;br /&gt;
===[[Bloodshore]]===&lt;br /&gt;
*[[Large Buffalo]]&lt;br /&gt;
*[[Wind Sprite]]&lt;br /&gt;
*[[Apkallu]] (x28,y36)&lt;br /&gt;
*[[Snipper]] (x31,y36)&lt;br /&gt;
*[[Qiqirn Gullroaster]] (x26,y33)&lt;br /&gt;
*[[Bloodshore Bell]] (x31.5,y25.5)&lt;br /&gt;
*[[Colibri]] (x31,y25)&lt;br /&gt;
*[[Kobold Missionary]] (x28,y26)&lt;br /&gt;
*[[Kobold Patrolman]] (x28,y26)&lt;br /&gt;
*[[Kobold Pitman]] (x28,y26)&lt;br /&gt;
&lt;br /&gt;
===[[Raincatcher Gully]]===&lt;br /&gt;
*[[Grass Raptor]]&lt;br /&gt;
*[[Dung Midge Swarm]]&lt;br /&gt;
*[[Goobbue]]&lt;br /&gt;
*[[Gigantoad]]&lt;br /&gt;
*[[Giant Pelican]] (x20,y32)&lt;br /&gt;
*[[Jungle Coeurl]] (x19,y28)&lt;br /&gt;
*[[Cork Bulb]] (x19,y25)&lt;br /&gt;
&lt;br /&gt;
===[[Agelyss Wise]]===&lt;br /&gt;
*[[2nd Cohort Eques]]&lt;br /&gt;
*[[2nd Cohort Hoplomachus]]&lt;br /&gt;
*[[2nd Cohort Laquearius]]&lt;br /&gt;
*[[2nd Cohort Signifer]]&lt;br /&gt;
*[[2nd Cohort Secutor]]&lt;br /&gt;
*[[2nd Cohort Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[File:eastern la noscea2.jpg|thumb|400px|The coast off Costa Del Sol.]]&lt;br /&gt;
===[[Botanist|Botany]]===&lt;br /&gt;
{| class=&amp;quot;wikitable  sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Time          &lt;br /&gt;
! Location&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Any || (x28,y33) ||align = &amp;quot;left&amp;quot; | [[Blue Pigment]], [[Water Shard]], [[Water Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Any || (x26,y30) ||align = &amp;quot;left&amp;quot; | [[Dragon Pepper]], [[Midland Basil]], [[Mandrake]], [[Salt Leek]], [[Water Shard]], [[Midland Basil Seeds]] (Hidden, Rare), [[Mandrake Seeds]] (Hidden, Rare)&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Any || (x19,y25) ||align = &amp;quot;left&amp;quot; | [[Iron Acorn]], [[Almonds]], [[Nutmeg]], [[Mahogany Log]], [[Water Shard]], [[Almond Seeds]] (Hidden)&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Any || (x21,y29) ||align = &amp;quot;left&amp;quot; | [[Maiden Artichoke]], [[Ramhorn Zucchini]], [[Mugwort]], [[Water Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Any || (x17,y32) ||align = &amp;quot;left&amp;quot; | [[Water Crystal]], [[Water Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 5AM - 8AM slot 2 || (x26,y32) ||align = &amp;quot;left&amp;quot; | [[Honey Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 9AM - 12PM slot 1 || (x30,y26) ||align = &amp;quot;left&amp;quot; | [[Prickly Pineapple Seeds]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 9AM - 12PM slot 4 || (x30,y26) ||align = &amp;quot;left&amp;quot; | [[Prickly Pineapple]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 1PM - 4PM slot 3 || (x18,y26) ||align = &amp;quot;left&amp;quot; | [[Dzemael Tomato]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 1PM - 4PM slot 1 || (x18,y26) ||align = &amp;quot;left&amp;quot; | [[Dzemael Tomato Seeds]] (Rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Miner|Mining]]===&lt;br /&gt;
{| class=&amp;quot;wikitable  sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Time          &lt;br /&gt;
! Location&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Any || (x28,y27) ||align = &amp;quot;left&amp;quot; | [[Raw Garnet]], [[Raw Aquamarine]], [[Raw Goshenite]], [[Water Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 5PM - 8PM slot 1 || (x21,y32) ||align = &amp;quot;left&amp;quot; | [[Volcanic Rock Salt]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★★★ || 1AM - 4AM slot 1 || (x17,y26) ||align = &amp;quot;left&amp;quot; | [[Pumice]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
[[File:Eastern La Noscea Map Fishing.jpg|thumb|left|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Fishing Eastern La Noscea}}&lt;br /&gt;
{{Zones}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eastern_La_Noscea&amp;diff=184741</id>
		<title>Eastern La Noscea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eastern_La_Noscea&amp;diff=184741"/>
		<updated>2019-04-13T08:39:12Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = La Noscea&lt;br /&gt;
| map = Eastern La Noscea Map.jpg&lt;br /&gt;
| screenshot =&lt;br /&gt;
| aetheryte1 = [[Costa del Sol]];31, 30&lt;br /&gt;
| aetheryte2 = [[Wineport]];21, 21&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, showers&lt;br /&gt;
| connections = [[Lower La Noscea]] (S)&amp;lt;br&amp;gt;[[Limsa Lominsa Lower Decks]] ([[Costa del Sol]] ferry)&amp;lt;br&amp;gt;[[Middle La Noscea]] (NW)&amp;lt;br&amp;gt;[[Upper La Noscea]] (N)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Eastern la noscea1.jpg|thumb|400px|A view over [[Costa del Sol]] looking towards [[Castrum Occidens]].]]&lt;br /&gt;
[[Eastern La Noscea]] is a [[zone]] in [[La Noscea]]. It is separated into two sections, which can be accessed via the ferry at Raincatcher Gully docks/Hidden Falls docks.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Sidequests===&lt;br /&gt;
See &#039;&#039;&#039;[[Eastern La Noscea Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
See &#039;&#039;&#039;[[Eastern La Noscea FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Guildleve|Levequest]]s===&lt;br /&gt;
*[[Costa del Sol]]: 30-34 (Battle; [[Gathering]]; [[Crafting]]; [[Maelstrom]] [[Grand Company]])&lt;br /&gt;
*[[Wineport]]: 35-39 (Battle)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{location table header|Middle La Noscea|showLevel=true}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodshore]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 30-34&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Gullperch Tower]]&lt;br /&gt;
: {{map icon|landmark}} [[Isle of Endless Summer]]&lt;br /&gt;
: {{map icon|landmark}} [[The Garlok&#039;s Lair]]&lt;br /&gt;
: {{map icon|landmark}} [[Hidden Falls]]&lt;br /&gt;
: {{map icon|landmark}} [[Hidden Falls Docks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Costa del Sol]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Costa Del Sol Aetheryte&lt;br /&gt;
|-&lt;br /&gt;
| [[Raincatcher Gully]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4-9&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Severed String]]&lt;br /&gt;
: {{map icon|landmark}} [[Red Mantis Falls]]&lt;br /&gt;
: {{map icon|landmark}} [[Raincatcher Gully Docks]]&lt;br /&gt;
: {{map icon|fishing}} [[East Agelyss River|Agelyss River]]&lt;br /&gt;
: {{map icon|dungeon}} [[Brayflox&#039;s Longstop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wineport]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Wineport Aetheryte&lt;br /&gt;
|-&lt;br /&gt;
| [[Agelyss Wise]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10-14&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Castrum Occidens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merchants ==&lt;br /&gt;
&amp;lt;!-- List of merchants available; note: this will be automatic once SMW is ready to go. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===[[Elite Marks]]===&lt;br /&gt;
*B: [[Bloody Mary]]&lt;br /&gt;
*A: [[Hellsclaw]]&lt;br /&gt;
*S: [[Garlok]]&lt;br /&gt;
&lt;br /&gt;
===[[Bloodshore]]===&lt;br /&gt;
*[[Large Buffalo]]&lt;br /&gt;
*[[Wind Sprite]]&lt;br /&gt;
*[[Apkallu]] (x28,y36)&lt;br /&gt;
*[[Snipper]] (x31,y36)&lt;br /&gt;
*[[Qiqirn Gullroaster]] (x26,y33)&lt;br /&gt;
*[[Bloodshore Bell]] (x31.5,y25.5)&lt;br /&gt;
*[[Colibri]] (x31,y25)&lt;br /&gt;
*[[Kobold Missionary]] (x28,y26)&lt;br /&gt;
*[[Kobold Patrolman]] (x28,y26)&lt;br /&gt;
*[[Kobold Pitman]] (x28,y26)&lt;br /&gt;
&lt;br /&gt;
===[[Raincatcher Gully]]===&lt;br /&gt;
*[[Grass Raptor]]&lt;br /&gt;
*[[Dung Midge Swarm]]&lt;br /&gt;
*[[Goobbue]]&lt;br /&gt;
*[[Gigantoad]]&lt;br /&gt;
*[[Giant Pelican]] (x20,y32)&lt;br /&gt;
*[[Jungle Coeurl]] (x19,y28)&lt;br /&gt;
*[[Cork Bulb]] (x19,y25)&lt;br /&gt;
&lt;br /&gt;
===[[Agelyss Wise]]===&lt;br /&gt;
*[[2nd Cohort Eques]]&lt;br /&gt;
*[[2nd Cohort Hoplomachus]]&lt;br /&gt;
*[[2nd Cohort Laquearius]]&lt;br /&gt;
*[[2nd Cohort Signifer]]&lt;br /&gt;
*[[2nd Cohort Secutor]]&lt;br /&gt;
*[[2nd Cohort Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[File:eastern la noscea2.jpg|thumb|400px|The coast off Costa Del Sol.]]&lt;br /&gt;
===[[Botanist|Botany]]===&lt;br /&gt;
{| class=&amp;quot;wikitable  sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Time          &lt;br /&gt;
! Location&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Any || (x28,y33) ||align = &amp;quot;left&amp;quot; | [[Blue Pigment]], [[Water Shard]], [[Water Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Any || (x26,y30) ||align = &amp;quot;left&amp;quot; | [[Dragon Pepper]], [[Midland Basil]], [[Mandrake]], [[Salt Leek]], [[Water Shard]], [[Midland Basil Seeds]] (Hidden, Rare), [[Mandrake Seeds]] (Hidden, Rare)&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Any || (x19,y25) ||align = &amp;quot;left&amp;quot; | [[Iron Acorn]], [[Almonds]], [[Nutmeg]], [[Mahogany Log]], [[Water Shard]], [[Almond Seeds]] (Hidden)&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Any || (x21,y29) ||align = &amp;quot;left&amp;quot; | [[Maiden Artichoke]], [[Ramhorn Zucchini]], [[Mugwort]], [[Water Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Any || (x17,y32) ||align = &amp;quot;left&amp;quot; | [[Water Crystal]], [[Water Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 5AM - 8AM slot 2 || (x26,y32) ||align = &amp;quot;left&amp;quot; | [[Honey Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 9AM - 12PM slot 1 || (x30,y26) ||align = &amp;quot;left&amp;quot; | [[Prickly Pineapple Seeds]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 9AM - 12PM slot 4 || (x30,y26) ||align = &amp;quot;left&amp;quot; | [[Prickly Pineapple]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 1PM - 4PM slot 3 || (x18,y26) ||align = &amp;quot;left&amp;quot; | [[Dzemael Tomato]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 1PM - 4PM slot 1 || (x18,y26) ||align = &amp;quot;left&amp;quot; | [[Dzemael Tomato Seeds]] (Rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Miner|Mining]]===&lt;br /&gt;
{| class=&amp;quot;wikitable  sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Time          &lt;br /&gt;
! Location&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Any || (x28,y27) ||align = &amp;quot;left&amp;quot; | [[Raw Garnet]], [[Raw Aquamarine]], [[Raw Goshenite]], [[Water Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 5PM - 8PM slot 1 || (x21,y32) ||align = &amp;quot;left&amp;quot; | [[Volcanic Rock Salt]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★★★ || 1AM - 4AM slot 1 || (x17,y26) ||align = &amp;quot;left&amp;quot; | [[Pumice]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
[[File:Eastern La Noscea Map Fishing.jpg|thumb|left|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Fishing Eastern La Noscea}}&lt;br /&gt;
{{Zones}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Eastern_La_Noscea_Map.jpg&amp;diff=184740</id>
		<title>File:Eastern La Noscea Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Eastern_La_Noscea_Map.jpg&amp;diff=184740"/>
		<updated>2019-04-13T08:37:26Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Bluebird uploaded a new version of File:Eastern La Noscea Map.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Eastern_La_Noscea_Map_Fishing.jpg&amp;diff=184739</id>
		<title>File:Eastern La Noscea Map Fishing.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Eastern_La_Noscea_Map_Fishing.jpg&amp;diff=184739"/>
		<updated>2019-04-13T08:37:00Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Bay&amp;diff=184736</id>
		<title>Moraby Bay</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Bay&amp;diff=184736"/>
		<updated>2019-04-13T07:13:06Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 1-4&lt;br /&gt;
| screenshot = Moraby Bay1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Limsa Lominsa Lower Decks]] (W)&lt;br /&gt;
| description = Felt the wind that comes in from Moraby Bay, did ye? Fit to hull chestnuts! No wonder the gate back there&#039;s called the Tempest Gate.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Moraby Bay2.jpg|thumb|400px|The stream running under Madman Bridge and out to the ocean.]]&lt;br /&gt;
&lt;br /&gt;
Moraby Bay is the central section of [[Lower La Noscea]]. &lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Tempest Gate=== &lt;br /&gt;
One of two main land entrances leading to the city of [[Limsa Lominsa]]. &lt;br /&gt;
&lt;br /&gt;
===La Thagran Eastroad=== &lt;br /&gt;
One of the main routes running through [[La Noscea]].&lt;br /&gt;
&lt;br /&gt;
===Madman Bridge=== &lt;br /&gt;
A bridge crossing along the La Thagran Eastroad.&lt;br /&gt;
&lt;br /&gt;
===The Eyes=== &lt;br /&gt;
A rock formation with two passages running through it, resembling a pair of eyes.&lt;br /&gt;
&lt;br /&gt;
===The Mourning Widow=== &lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Cry Me a Liver]]||5||[[Ancreta]]||(x27,y22)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Lower La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[I Melt with You]]||3||[[Kill Boss]]||(x26,y25)&lt;br /&gt;
|-&lt;br /&gt;
|[[You Call that a Toad]]||4||[[Kill Enemies]]||(x24,y22)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lower_La_Noscea&amp;diff=184735</id>
		<title>Lower La Noscea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lower_La_Noscea&amp;diff=184735"/>
		<updated>2019-04-13T07:09:58Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = La Noscea&lt;br /&gt;
| map = Lower La Noscea Map.jpg&lt;br /&gt;
| screenshot =&lt;br /&gt;
| aetheryte1 = [[Moraby Drydocks]];24, 34&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Limsa Lominsa Lower Decks]] (W)&amp;lt;br&amp;gt; [[Middle La Noscea]] (NW)&amp;lt;br&amp;gt;[[Eastern La Noscea]] (N)&amp;lt;br&amp;gt;[[Mist]] (NE)&amp;lt;br&amp;gt;[[Western La Noscea]] ([[Candlekeep Quay]] ferry)&amp;lt;br&amp;gt;[[Wolves&#039; Den]] ([[Moraby Drydocks]] ferry)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Lower La Noscea1.jpg|thumb|400px|A view south across [[Moraby Bay]] to [[Moraby Drydocks]].]]&lt;br /&gt;
[[Lower La Noscea]] is a [[zone]] in [[La Noscea]].&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Sidequests===&lt;br /&gt;
See &#039;&#039;&#039;[[Lower La Noscea Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
See &#039;&#039;&#039;[[Lower La Noscea FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Guildleve|Levequest]]s===&lt;br /&gt;
*[[Red Rooster Stead]]: 1-9 (Battle; [[Fisher]]; [[Blacksmith]], [[Armorer]], [[Culinarian]])&lt;br /&gt;
*[[Moraby Drydocks]]: 20-24 (Battle); 20-29 ([[Maelstrom]] [[Grand Company]])&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{location table header|Middle La Noscea|showLevel=true}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Moraby Bay]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1-4&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Tempest Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[La Thagran Eastroad]]&lt;br /&gt;
: {{map icon|landmark}} [[Madman Bridge]]&lt;br /&gt;
: {{map icon|landmark}} [[The Eyes]]&lt;br /&gt;
: {{map icon|fishing}} [[The Mourning Widow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedarwood]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4-9&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Red Rooster Stead]]&lt;br /&gt;
: {{map icon|landmark}} [[Blind Iron Mines]]&lt;br /&gt;
: {{map icon|landmark}} [[The Grey Fleet]]&lt;br /&gt;
: {{map icon|landmark}} [[House of Sticks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gods&#039; Grip]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10-14&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Oschon&#039;s Embrace]]&lt;br /&gt;
: {{map icon|landmark}}  [[Empty Heart]]&lt;br /&gt;
: {{map icon|landmark}} [[The Salt Strand]]&lt;br /&gt;
: {{map icon|landmark}} [[Candlekeep Quay]]&lt;br /&gt;
: {{map icon|landmark}} [[Oschon&#039;s Torch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moraby Drydocks]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Moraby Drydocks Aetheryte&lt;br /&gt;
: {{map icon|dungeon}} [[Hullbreaker Isle]]&lt;br /&gt;
: {{map icon|trial}} [[The Whorleater (Hard)|The Whorleater]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merchants ==&lt;br /&gt;
&amp;lt;!-- List of merchants available; note: this will be automatic once SMW is ready to go. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
[[File:Lower La Noscea2.jpg|thumb|400px|[[Oschon&#039;s Embrace]], with [[The Gods&#039; Grip]] to the left and [[Moraby Bay]] to the right.]]&lt;br /&gt;
===[[Elite Marks]]===&lt;br /&gt;
*B: [[Barbastelle]]&lt;br /&gt;
*A: [[Unktehi]]&lt;br /&gt;
*S: [[Croakadile]]&lt;br /&gt;
&lt;br /&gt;
===[[Moraby Bay]]===&lt;br /&gt;
*[[Little Ladybug]]&lt;br /&gt;
*[[Aurelia]]&lt;br /&gt;
*[[Mossless Goobbue]]&lt;br /&gt;
*[[Wharf Rat]] (x23.5,y24)&lt;br /&gt;
*[[Rivertoad]] (x24,y22)&lt;br /&gt;
&lt;br /&gt;
===[[Cedarwood]]===&lt;br /&gt;
*[[Wild Dodo]]&lt;br /&gt;
*[[Mossless Goobbue]]&lt;br /&gt;
*[[Wind Sprite]]&lt;br /&gt;
*[[Tiny Mandragora]]&lt;br /&gt;
*[[Nesting Buzzard]] (x32,y16)&lt;br /&gt;
*[[Cave Bat]] (x27,y15)&lt;br /&gt;
*[[Galago]] (x30,y14)&lt;br /&gt;
&lt;br /&gt;
===[[The Gods&#039; Grip]]===&lt;br /&gt;
*[[Wild Jackal]]&lt;br /&gt;
*[[Lightning Sprite]]&lt;br /&gt;
*[[Megalocrab]]&lt;br /&gt;
*[[Moraby Mole]] (x21,y35)&lt;br /&gt;
*[[Firefly]] (x26.5,y37)&lt;br /&gt;
*[[Qiqirn Eggdigger]] (x18.5,y35.5)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[File:Lower La Noscea3.jpg|thumb|400px|[[The Grey Fleet]].]]&lt;br /&gt;
===[[Botanist|Botany]]===&lt;br /&gt;
{| class=&amp;quot;wikitable  sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Time          &lt;br /&gt;
! Location&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Any || (x32,y16) ||align = &amp;quot;left&amp;quot; | [[Kukuru Bean]], [[La Noscean Orange]], [[Earth Shard]], [[La Noscean Orange Seeds]] (Hidden)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Any || (x26,y22) ||align = &amp;quot;left&amp;quot; | [[Cinderfoot Olive]], [[Lowland Grapes]], [[Cieldalaes Spinach]], [[Highland Parsley]], [[Earth Shard]], [[Lowland Grape Seeds]] (Hidden), [[Olive Seeds]] (Hidden), [[Earthlight Seeds]] (Hidden)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Any || (x34,y17) ||align = &amp;quot;left&amp;quot; | [[Sun Lemon]], [[Earth Shard]], [[Sun Lemon Seeds]] (Hidden)&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 6AM - 9AM slot 1 || (x32,y11) ||align = &amp;quot;left&amp;quot; |  [[Mazlaya Greens]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★★ || 6AM - 9AM slot 6 || (x32,y11) ||align = &amp;quot;left&amp;quot; |  [[Young Cieldalaes Spinach]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Miner|Mining]]===&lt;br /&gt;
{| class=&amp;quot;wikitable  sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Time          &lt;br /&gt;
! Location&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Any || (x27,y18) ||align = &amp;quot;left&amp;quot; | [[Raw Sunstone]], [[Earth Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Any || (x26,y15) ||align = &amp;quot;left&amp;quot; | [[Yellow Pigment]], [[Brown Pigment]], [[Earth Shard]], [[Earth Crystal]], [[Grade 1 La Noscean Topsoil]] (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Any || (x22,y34) ||align = &amp;quot;left&amp;quot; | [[Grade 3 Carbonized Matter]], [[Earth Shard]], [[Earth Crystal]], [[Grade 2 La Noscean Topsoil]] (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| 50★ || 6PM - 9PM slot 1 || (x23,y21) ||align = &amp;quot;left&amp;quot; | [[Gregarious Worm]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★★ || 6PM - 9PM slot 7 || (x23,y21) ||align = &amp;quot;left&amp;quot; | [[Raw Ruby]]&lt;br /&gt;
|-&lt;br /&gt;
| 50★★ || 6PM - 9PM slot 8 || (x23,y21) ||align = &amp;quot;left&amp;quot; | [[Raw Sapphire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
[[File:Lower La Noscea Map Fishing.jpg|thumb|left|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Fishing Lower La Noscea}}&lt;br /&gt;
{{Zones}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lower_La_Noscea3.jpg&amp;diff=184734</id>
		<title>File:Lower La Noscea3.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lower_La_Noscea3.jpg&amp;diff=184734"/>
		<updated>2019-04-13T07:05:24Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lower_La_Noscea2.jpg&amp;diff=184733</id>
		<title>File:Lower La Noscea2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lower_La_Noscea2.jpg&amp;diff=184733"/>
		<updated>2019-04-13T07:04:56Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lower_La_Noscea1.jpg&amp;diff=184732</id>
		<title>File:Lower La Noscea1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lower_La_Noscea1.jpg&amp;diff=184732"/>
		<updated>2019-04-13T07:04:15Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Three-malm_Bend&amp;diff=184731</id>
		<title>Three-malm Bend</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Three-malm_Bend&amp;diff=184731"/>
		<updated>2019-04-13T06:57:24Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Middle La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| screenshot = Three-malm Bend1.jpg&lt;br /&gt;
| sstext = &lt;br /&gt;
| aetheryte1 =&lt;br /&gt;
| levels = 10-14&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Western La Noscea]] (NW)&amp;lt;br&amp;gt;[[Eastern La Noscea]] (NE)&lt;br /&gt;
| description = That&#039;s some cliff, ain&#039;t it? Ye&#039;d never get cargo up an&#039; down that thing without this great bloody mess o&#039; wood an&#039; pulleys.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Three-malm Bend2.jpg|thumb|400px|Woad Whisper Canyon.]]&lt;br /&gt;
[[File:Three-malm Bend3.jpg|thumb|400px|De Nevelle Checkpoint.]]&lt;br /&gt;
&lt;br /&gt;
Three-malm Bend is an area making up the northern portion of [[Middle La Noscea]]. Though formerly level with the area of [[Summerford]] to the south, the [[The Calamity|Calamity]] caused the land to the south to shift upwards, creating the Descent in the process. In order to traverse the new cliff, merchants operating out of [[Limsa Lominsa]] banded together to create the Skylift, allowing land-based traffic and trade to once again flow smoothly through the region.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===The Descent=== &lt;br /&gt;
A land formation created due to the effects of the [[The Calamity|Calamity]]. The land broke apart here, with the southern section pushing upwards and apart. &lt;br /&gt;
&lt;br /&gt;
===Nym River=== &lt;br /&gt;
The river running through the Descent. Flows from Woad Whisper Canyon out to the ocean.&lt;br /&gt;
&lt;br /&gt;
===Skylift=== &lt;br /&gt;
A series of stairs, bridges, scaffolds, and a pulley system made to accommodate traders after the Descent formed. Allows easy access up and down the otherwise steep and dangerous cliff. Built by a collection of freight companies headed by [[Wyrkrhit]].&lt;br /&gt;
&lt;br /&gt;
===Woad Whisper Canyon=== &lt;br /&gt;
A canyon formed when the land broke apart during the Calamity. &lt;br /&gt;
&lt;br /&gt;
===Foremast=== &lt;br /&gt;
A new [[Yellowjacket]] garrison. Its name reflects its troops&#039; willingness to fight on the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
===De Nevelle Checkpoint=== &lt;br /&gt;
An outpost guarding the road between Middle La Noscea and the town of [[Wineport]] in [[Eastern La Noscea]]. Its main purpose is to be one of Limsa Lominsa&#039;s last lines of defense against the nearby [[Garlean]] military base, [[Castrum Occidens]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Middle La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Out to Dry]]||10||[[W%27dhovaka]]||(x15,y16)&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeping It Fresh]]||10||[[Kazai Buoyzai]]||(x15,y16)&lt;br /&gt;
|-&lt;br /&gt;
|[[Baiting Buzzards]]||10||[[Kazai Buoyzai]]||(x15,y16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Middle La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Shearing is Caring]]||10||[[Kill Boss]]||(x16,y14)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sister Crustacean]]||12||[[Kill Enemies]]||(x16,y12)&lt;br /&gt;
|-&lt;br /&gt;
|[[Go Wespe]]||13||[[Kill Enemies]]||(x14,y15)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Truth Is out There]]||14||[[Kill Boss]]||(x16,y9)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Boy Who Cried Jackal]]||14||[[Kill Enemies]]||(x17,y9)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Mad, Mad, Mad Sergeant]]||14||[[Defend]]||(x17,y5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Red_Rooster_Stead&amp;diff=184730</id>
		<title>Red Rooster Stead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Red_Rooster_Stead&amp;diff=184730"/>
		<updated>2019-04-13T06:53:41Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: contents moved to redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cedarwood#Settlements]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blind_Iron_Mines&amp;diff=184729</id>
		<title>Blind Iron Mines</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blind_Iron_Mines&amp;diff=184729"/>
		<updated>2019-04-13T06:52:19Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Cedarwood#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cedarwood#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Grey_Fleet&amp;diff=184728</id>
		<title>The Grey Fleet</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Grey_Fleet&amp;diff=184728"/>
		<updated>2019-04-13T06:52:15Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Cedarwood#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cedarwood#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=House_of_Sticks&amp;diff=184727</id>
		<title>House of Sticks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=House_of_Sticks&amp;diff=184727"/>
		<updated>2019-04-13T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Cedarwood#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cedarwood#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cedarwood&amp;diff=184726</id>
		<title>Cedarwood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cedarwood&amp;diff=184726"/>
		<updated>2019-04-13T06:51:13Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Created page with &amp;quot;{{stub|location}} {{Area infobox | type = area | within = Lower La Noscea | map = | levels = 4-9 | screenshot = Cedarwood1.jpg | sstext = | aetheryte1 =  | weather = clear ski...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 4-9&lt;br /&gt;
| screenshot = Cedarwood1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Middle La Noscea]] (W)&amp;lt;br&amp;gt;[[Eastern La Noscea]] (N)&amp;lt;br&amp;gt;[[Mist]] (E)&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;br /&gt;
[[File:Cedarwood2.jpg|thumb|400px|The House of Sticks.]]&lt;br /&gt;
&lt;br /&gt;
Cedarwood is the northern section of [[Lower La Noscea]]. &lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
===Red Rooster Stead=== &lt;br /&gt;
Established by a botanist as an experimental farm, the homestead hosts myriad agricultural undertakings such as the selective breeding of livestock and the research of foreign produce and agriculture techniques. Its proximity to [[Kobold]] territory has given the residents no recourse but to turn to pirates for protection. Post-[[The Calamity|Calamity]], the Red Rooster Stead has grown exponentially and works with the mills at Grey Fleet to create wool and grain. Located here is the entrance of the [[Limsa Lominsa]] [[Housing]] Area, the [[Mist]].&lt;br /&gt;
*{{map icon|chocobokeep}}[[Chocobokeep]] (x31.5,y20)&lt;br /&gt;
*{{map icon|levequest}}[[Wyrkholsk]] (x31.5,y20)&lt;br /&gt;
*{{map icon|mender}}[[Merchant and Mender (Red Rooster Stead)|Merchant &amp;amp; Mender]] (x32.5,y20.5)&lt;br /&gt;
*{{map icon|mail}}[[Delivery Moogle]] (x31.5,y20)&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Blind Iron Mines=== &lt;br /&gt;
&lt;br /&gt;
===The Grey Fleet=== &lt;br /&gt;
&lt;br /&gt;
===House of Sticks=== &lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Moegramm Had a Little Lamb]]||5||[[Moegramm]]||(x32,y20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Where the Heart Is (Mist)]]||5||[[Ahctkoen]]||(x31,y20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Wool&#039;s Errand]]||6||[[Anaoc]]||(x32,y20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Much Ado About Dodos]]||6||[[Moegramm]]||(x32,y20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Whack-a-Mole]]||7||[[Arenlona]]||(x32,y20)&lt;br /&gt;
|-&lt;br /&gt;
|[[What Goes Around]]||7||[[Loetrswys]]||(x35,y15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Flour Power]]||8||[[Weitzaren]]||(x35,y15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Beetle Juice]]||8||[[Arenlona]]||(x32,y20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire and Brimstone]]||8||[[Broenruht]]||(x27,y15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobolds Ahoy]]||8||[[Loetrswys]]||(x35,y15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobolds and Indigents]]||9||[[Skarnmhar]]||(x32,y19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bait and Swat]]||9||[[Anaoc]]||(x32,y20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Lower La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Fight the Flower]]||5||[[Kill Enemies]]||(x30,y19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Caving In]]||7||[[Kill Enemies]]||(x27,y17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Man of the Flour]]||8||[[Kill Enemies]]||(x35,y15)&lt;br /&gt;
|-&lt;br /&gt;
|[[One Pickman Enters]]||9||[[Kill Boss]]||(x31,y12)&lt;br /&gt;
|-&lt;br /&gt;
|[[Enter Beastmen]]||9||[[Kill Enemies]]||(x31,y15)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cedarwood2.jpg&amp;diff=184725</id>
		<title>File:Cedarwood2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cedarwood2.jpg&amp;diff=184725"/>
		<updated>2019-04-13T06:49:15Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cedarwood1.jpg&amp;diff=184724</id>
		<title>File:Cedarwood1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cedarwood1.jpg&amp;diff=184724"/>
		<updated>2019-04-13T06:47:33Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mourning_Widow&amp;diff=184723</id>
		<title>The Mourning Widow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mourning_Widow&amp;diff=184723"/>
		<updated>2019-04-13T06:18:07Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Moraby Bay#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moraby Bay#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Eyes&amp;diff=184722</id>
		<title>The Eyes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Eyes&amp;diff=184722"/>
		<updated>2019-04-13T06:18:02Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Moraby Bay#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moraby Bay#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Madman_Bridge&amp;diff=184721</id>
		<title>Madman Bridge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Madman_Bridge&amp;diff=184721"/>
		<updated>2019-04-13T06:17:59Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Moraby Bay#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moraby Bay#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=La_Thagran_Eastroad&amp;diff=184720</id>
		<title>La Thagran Eastroad</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=La_Thagran_Eastroad&amp;diff=184720"/>
		<updated>2019-04-13T06:17:45Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Moraby Bay#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moraby Bay#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tempest_Gate_(Lower_La_Noscea)&amp;diff=184719</id>
		<title>Tempest Gate (Lower La Noscea)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tempest_Gate_(Lower_La_Noscea)&amp;diff=184719"/>
		<updated>2019-04-13T06:17:22Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to Moraby Bay#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moraby Bay#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Bay&amp;diff=184718</id>
		<title>Moraby Bay</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Bay&amp;diff=184718"/>
		<updated>2019-04-13T06:16:00Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Created page with &amp;quot;{{stub|location}} {{Area infobox | type = area | within = Lower La Noscea | map = | levels = 1-4 | screenshot = Moraby Bay1.jpg | sstext = | aetheryte1 =  | weather = clear sk...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|location}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 1-4&lt;br /&gt;
| screenshot = Moraby Bay1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Limsa Lominsa Lower Decks]] (W)&lt;br /&gt;
| description = Felt the wind that comes in from Moraby Bay, did ye? Fit to hull chestnuts! No wonder the gate back there&#039;s called the Tempest Gate.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Moraby Bay2.jpg|thumb|400px|The stream running under the Madman Bridge and out to the ocean.]]&lt;br /&gt;
&lt;br /&gt;
Moraby Bay is the central section of [[Lower La Noscea]]. &lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Tempest Gate=== &lt;br /&gt;
One of two main land entrances leading to the city of [[Limsa Lominsa]]. &lt;br /&gt;
&lt;br /&gt;
===La Thagran Eastroad=== &lt;br /&gt;
One of the main routes running through [[La Noscea]].&lt;br /&gt;
&lt;br /&gt;
===Madman Bridge=== &lt;br /&gt;
A bridge crossing along the La Thagran Eastroad.&lt;br /&gt;
&lt;br /&gt;
===The Eyes=== &lt;br /&gt;
&lt;br /&gt;
===The Mourning Widow=== &lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Cry Me a Liver]]||5||[[Ancreta]]||(x27,y22)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Lower La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[I Melt with You]]||3||[[Kill Boss]]||(x26,y25)&lt;br /&gt;
|-&lt;br /&gt;
|[[You Call that a Toad]]||4||[[Kill Enemies]]||(x24,y22)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moraby_Bay2.jpg&amp;diff=184717</id>
		<title>File:Moraby Bay2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moraby_Bay2.jpg&amp;diff=184717"/>
		<updated>2019-04-13T06:12:17Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moraby_Bay1.jpg&amp;diff=184716</id>
		<title>File:Moraby Bay1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moraby_Bay1.jpg&amp;diff=184716"/>
		<updated>2019-04-13T06:11:45Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gods%27_Grip&amp;diff=184715</id>
		<title>The Gods&#039; Grip</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gods%27_Grip&amp;diff=184715"/>
		<updated>2019-04-13T06:02:47Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 10-14&lt;br /&gt;
| screenshot = The Gods&#039; Grip1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = Moraby Drydocks;24.5,35&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Wolves&#039; Den]] ([[Moraby Drydocks]] ferry)&amp;lt;br&amp;gt;[[Western La Noscea]] (Candlekeep Quay ferry)&lt;br /&gt;
| description = All along the shoreline here, there&#039;s a sight to write home about. Shards of the false moon Dalamud, that&#039;s how it happened. They say it was a rain of fire. The sea boiled off in moments and left those pillars of salt...&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Gods&#039; Grip2.jpg|thumb|400px|The Salt Strand.]]&lt;br /&gt;
[[File:The Gods&#039; Grip3.jpg|thumb|400px|Candlekeep Quay.]]&lt;br /&gt;
&lt;br /&gt;
The Gods&#039; Grip is the southernmost section of [[Lower La Noscea]]. It is located on a small island south of the rest of Lower La Noscea, connected by the bridge Oschon&#039;s Embrace. The area used to be the end of a peninsula before the [[The Calamity|Calamity]] broke open a ravine, cutting the Gods&#039; Grip away from the rest. The area contains two ports, with its main importance to the city of [[Limsa Lominsa]] being the shipyard of [[Moraby Drydocks]].&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
==={{Unlock reward|lc|Moraby Drydocks}}===&lt;br /&gt;
Headquarters of the official shipbuilders of Limsa Lominsa, Naldiq &amp;amp; Vymelli&#039;s, this large shipyard and port is kept busy repairing and crafting vessels.&lt;br /&gt;
&lt;br /&gt;
===Candlekeep Quay=== &lt;br /&gt;
A small port once only used by the candlekeep of Oschon&#039;s Torch, this settlement gained wider use after the [[The Calamity|Calamity]] temporarily took Moraby Drydocks out of commission. It has now grown to handle a significant flow of traffic, primarily merchants, tradesmen, and supplies, from Limsa Lominsa to the surrounding areas.&lt;br /&gt;
*{{map icon|mender}}Merchant &amp;amp; Mender (x21,y39)&lt;br /&gt;
*Ferry Docks (x20.5,y38.5) - To [[Aleport]], [[Western La Noscea]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Oschon&#039;s Embrace=== &lt;br /&gt;
A bridge connecting the Gods&#039; Grip with the rest of Lower La Noscea. Constructed by the city of [[Limsa Lominsa]] after the Calamity split the land apart. The bridge was begun swiftly due to the importance of Moraby Drydocks, though construction is still ongoing. It is large and sturdy enough to accommodate wagons and large supplies being hauled across for shipbuilding.&lt;br /&gt;
&lt;br /&gt;
===Empty Heart=== &lt;br /&gt;
A freshwater spring which serves as an important water source for the surrounding settlements. Often overtaken by diseased animals, which must then be culled.&lt;br /&gt;
&lt;br /&gt;
===The Salt Strand=== &lt;br /&gt;
A once-normal beach along the southwest coast transformed when directly hit by a portion of [[Bahamut]]&#039;s flames during the [[The Calamity|Calamity]]. The flame and the surrounding water, sand, and rock crystallized, with the flame itself still giving off a glow at night.&lt;br /&gt;
&lt;br /&gt;
===Oschon&#039;s Torch=== &lt;br /&gt;
A lighthouse at one of the southernmost points of [[La Noscea]]. Operated by [[Rostnzeh]].&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[A Bridge Too Full]]||11||[[Doesrael]]||(x23,y28)&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidden Island]]||13||[[A%27zumyn]]||(x20,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Say It with Flowers]]||13||[[Rostnzeh]]||(x24,y40)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Lower La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Under the Bridge]]||10||[[Kill Boss]]||(x20,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Name of Love]]||10||[[Kill Boss]]||(x20,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Away in a Bilge Hold]]||11||[[Defend]]||(x21,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Don&#039;t Drink the Water]]||12||[[Kill Enemies]]||(x21,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[One Prince]]||13||[[Kill Boss]]||(x19,y37)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gods%27_Grip&amp;diff=184714</id>
		<title>The Gods&#039; Grip</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gods%27_Grip&amp;diff=184714"/>
		<updated>2019-04-13T05:34:08Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| levels = 10-14&lt;br /&gt;
| screenshot = The Gods&#039; Grip1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = Moraby Drydocks;24.5,35&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Wolves&#039; Den]] ([[Moraby Drydocks]] ferry)&amp;lt;br&amp;gt;[[Western La Noscea]] (Candlekeep Quay ferry)&lt;br /&gt;
| description = All along the shoreline here, there&#039;s a sight to write home about. Shards of the false moon Dalamud, that&#039;s how it happened. They say it was a rain of fire. The sea boiled off in moments and left those pillars of salt...&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Gods&#039; Grip2.jpg|thumb|400px|The Salt Strand.]]&lt;br /&gt;
[[File:The Gods&#039; Grip3.jpg|thumb|400px|Candlekeep Quay.]]&lt;br /&gt;
&lt;br /&gt;
The Gods&#039; Grip is the southernmost section of [[Lower La Noscea]]. It is located on a small island south of the rest of Lower La Noscea, connected by the bridge Oschon&#039;s Embrace. The area used to be the end of a peninsula before the [[The Calamity|Calamity]] broke open a ravine, cutting the Gods&#039; Grip away from the rest. The area contains two ports, with its main importance to the city of [[Limsa Lominsa]] being the shipyard of [[Moraby Drydocks]].&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
==={{Unlock reward|lc|Moraby Drydocks}}===&lt;br /&gt;
Headquarters of the official shipbuilders of Limsa Lominsa, Naldiq &amp;amp; Vymelli&#039;s, this large shipyard and port is kept busy repairing and crafting vessels.&lt;br /&gt;
&lt;br /&gt;
===Candlekeep Quay=== &lt;br /&gt;
A small port once only used by the candlekeep of Oschon&#039;s Torch, this settlement gained wider use after the [[The Calamity|Calamity]] temporarily took Moraby Drydocks out of commission. It has now grown to handle a significant flow of traffic, primarily merchants, tradesmen, and supplies, from Limsa Lominsa to the surrounding areas.&lt;br /&gt;
*{{map icon|mender}}Merchant &amp;amp; Mender (x21,y39)&lt;br /&gt;
*Ferry Docks (x20.5,y38.5) - To [[Aleport]], [[Western La Noscea]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Oschon&#039;s Embrace=== &lt;br /&gt;
A bridge connecting the Gods&#039; Grip with the rest of Lower La Noscea. Constructed by the city of [[Limsa Lominsa]] after the Calamity split the land apart. The bridge was begun swiftly due to the importance of Moraby Drydocks, though construction is still ongoing. It is large and sturdy enough to accommodate wagons and large supplies being hauled across for shipbuilding.&lt;br /&gt;
&lt;br /&gt;
===Empty Heart=== &lt;br /&gt;
A freshwater spring which serves as an important water source for the surrounding settlements. Often overtaken by diseased animals, which must then be culled.&lt;br /&gt;
&lt;br /&gt;
===The Salt Strand=== &lt;br /&gt;
A once-normal beach along the southwest coast transformed when directly hit by a portion of [[Bahamut]]&#039;s flames during the [[The Calamity|Calamity]]. The flame and the surrounding water, sand, and rock crystallized, with the flame itself still giving off a glow at night.&lt;br /&gt;
&lt;br /&gt;
===Oschon&#039;s Torch=== &lt;br /&gt;
A lighthouse at one of the southernmost points of [[La Noscea]]. Operated by [[Rostnzeh]].&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidden Island]]||13||[[A%27zumyn]]||(x20,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Say It with Flowers]]||13||[[Rostnzeh]]||(x24,y40)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Lower La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Under the Bridge]]||10||[[Kill Boss]]||(x20,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Name of Love]]||10||[[Kill Boss]]||(x20,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Away in a Bilge Hold]]||11||[[Defend]]||(x21,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Don&#039;t Drink the Water]]||12||[[Kill Enemies]]||(x21,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[One Prince]]||13||[[Kill Boss]]||(x19,y37)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oschon%27s_Embrace&amp;diff=184713</id>
		<title>Oschon&#039;s Embrace</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oschon%27s_Embrace&amp;diff=184713"/>
		<updated>2019-04-13T05:32:31Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to The Gods&amp;#039; Grip#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Gods&#039; Grip#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Empty_Heart&amp;diff=184712</id>
		<title>Empty Heart</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Empty_Heart&amp;diff=184712"/>
		<updated>2019-04-13T05:31:08Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to The Gods&amp;#039; Grip#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Gods&#039; Grip#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Salt_Strand&amp;diff=184711</id>
		<title>The Salt Strand</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Salt_Strand&amp;diff=184711"/>
		<updated>2019-04-13T05:30:59Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to The Gods&amp;#039; Grip#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Gods&#039; Grip#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Candlekeep_Quay&amp;diff=184710</id>
		<title>Candlekeep Quay</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Candlekeep_Quay&amp;diff=184710"/>
		<updated>2019-04-13T05:30:48Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to The Gods&amp;#039; Grip#Settlements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Gods&#039; Grip#Settlements]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oschon%27s_Torch&amp;diff=184709</id>
		<title>Oschon&#039;s Torch</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oschon%27s_Torch&amp;diff=184709"/>
		<updated>2019-04-13T05:30:14Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Redirected page to The Gods&amp;#039; Grip#Landmarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Gods&#039; Grip#Landmarks]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gods%27_Grip&amp;diff=184708</id>
		<title>The Gods&#039; Grip</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gods%27_Grip&amp;diff=184708"/>
		<updated>2019-04-13T05:26:03Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Created page with &amp;quot;{{Area infobox | type = area | within = Lower La Noscea | map = | screenshot = The Gods&amp;#039; Grip1.jpg | sstext = | aetheryte1 = Moraby Drydocks;24.5,35 | weather = clear skies, f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| screenshot = The Gods&#039; Grip1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = Moraby Drydocks;24.5,35&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Wolves&#039; Den]] ([[Moraby Drydocks]] ferry)&amp;lt;br&amp;gt;[[Western La Noscea]] (Candlekeep Quay ferry)&lt;br /&gt;
| description = All along the shoreline here, there&#039;s a sight to write home about. Shards of the false moon Dalamud, that&#039;s how it happened. They say it was a rain of fire. The sea boiled off in moments and left those pillars of salt...&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Gods&#039; Grip2.jpg|thumb|400px|The Salt Strand.]]&lt;br /&gt;
[[File:The Gods&#039; Grip3.jpg|thumb|400px|Candlekeep Quay.]]&lt;br /&gt;
&lt;br /&gt;
The Gods&#039; Grip is the southernmost section of [[Lower La Noscea]]. It is located on a small island south of the rest of Lower La Noscea, connected by the bridge Oschon&#039;s Embrace. The area used to be the end of a peninsula before the [[The Calamity|Calamity]] broke open a ravine, cutting the Gods&#039; Grip away from the rest. The area contains two ports, with its main importance to the city of [[Limsa Lominsa]] being the shipyard of [[Moraby Drydocks]].&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
==={{Unlock reward|lc|Moraby Drydocks}}===&lt;br /&gt;
Headquarters of the official shipbuilders of Limsa Lominsa, Naldiq &amp;amp; Vymelli&#039;s, this large shipyard and port is kept busy repairing and crafting vessels.&lt;br /&gt;
&lt;br /&gt;
===Candlekeep Quay=== &lt;br /&gt;
A small port once only used by the candlekeep of Oschon&#039;s Torch, this settlement gained wider use after the [[The Calamity|Calamity]] temporarily took Moraby Drydocks out of commission. It has now grown to handle a significant flow of traffic, primarily merchants, tradesmen, and supplies, from Limsa Lominsa to the surrounding areas.&lt;br /&gt;
*{{map icon|mender}}Merchant &amp;amp; Mender (x21,y39)&lt;br /&gt;
*Ferry Docks (x20.5,y38.5) - To [[Aleport]], [[Western La Noscea]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Oschon&#039;s Embrace=== &lt;br /&gt;
A bridge connecting the Gods&#039; Grip with the rest of Lower La Noscea. Constructed by the city of [[Limsa Lominsa]] after the Calamity split the land apart. The bridge was begun swiftly due to the importance of Moraby Drydocks, though construction is still ongoing. It is large and sturdy enough to accommodate wagons and large supplies being hauled across for shipbuilding.&lt;br /&gt;
&lt;br /&gt;
===Empty Heart=== &lt;br /&gt;
A freshwater spring which serves as an important water source for the surrounding settlements. Often overtaken by diseased animals, which must then be culled.&lt;br /&gt;
&lt;br /&gt;
===The Salt Strand=== &lt;br /&gt;
A once-normal beach along the southwest coast transformed when directly hit by a portion of [[Bahamut]]&#039;s flames during the [[The Calamity|Calamity]]. The flame and the surrounding water, sand, and rock crystallized, with the flame itself still giving off a glow at night.&lt;br /&gt;
&lt;br /&gt;
===Oschon&#039;s Torch=== &lt;br /&gt;
A lighthouse at one of the southernmost points of [[La Noscea]]. Operated by [[Rostnzeh]].&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidden Island]]||13||[[A%27zumyn]]||(x20,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Say It with Flowers]]||13||[[Rostnzeh]]||(x24,y40)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{see also|Lower La Noscea FATEs}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FATE&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|[[Under the Bridge]]||10||[[Kill Boss]]||(x20,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Name of Love]]||10||[[Kill Boss]]||(x20,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Away in a Bilge Hold]]||11||[[Defend]]||(x21,y38)&lt;br /&gt;
|-&lt;br /&gt;
|[[Don&#039;t Drink the Water]]||12||[[Kill Enemies]]||(x21,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[One Prince]]||13||[[Kill Boss]]||(x19,y37)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Gods%27_Grip3.jpg&amp;diff=184707</id>
		<title>File:The Gods&#039; Grip3.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Gods%27_Grip3.jpg&amp;diff=184707"/>
		<updated>2019-04-13T05:24:01Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Gods%27_Grip2.jpg&amp;diff=184706</id>
		<title>File:The Gods&#039; Grip2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Gods%27_Grip2.jpg&amp;diff=184706"/>
		<updated>2019-04-13T05:22:30Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Gods%27_Grip1.jpg&amp;diff=184705</id>
		<title>File:The Gods&#039; Grip1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Gods%27_Grip1.jpg&amp;diff=184705"/>
		<updated>2019-04-13T05:21:59Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Drydocks&amp;diff=184682</id>
		<title>Moraby Drydocks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Drydocks&amp;diff=184682"/>
		<updated>2019-04-12T09:24:37Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| screenshot = Moraby Drydocks1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = Moraby Drydocks;24.5,35&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Wolves&#039; Den]] (ferry)&lt;br /&gt;
| description = Ah, the Moraby Drydocks, the site of Naldiq &amp;amp; Vymelli&#039;s and the grandest shipyard in all of Limsa Lominsa--the perfect place to build the Maelstrom&#039;s newest warship.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Moraby Drydocks2.jpg|thumb|400px|Cedar used to build ships, with the &#039;&#039;Victory&#039;&#039; in the background.]]&lt;br /&gt;
&lt;br /&gt;
[[Moraby Drydocks]] is a settlement within the [[The Gods&#039; Grip|Gods&#039; Grip]] area of [[Lower La Noscea]]. It is a large, busy shipyard operated by the sole constructor of [[Limsa Lominsa]]n ships, Naldiq &amp;amp; Vymelli&#039;s, who have their headquarters here. Due to its importance to the city, the [[Maelstrom]] keeps the shipyard under their protection. The area was spared the brunt of the [[The Calamity|Calamity]]&#039;s damage due to its sheltered location, though the docks have had to work overtime since repairing and rebuilding ships. Prior to the Calamity, the shipbuilding facilities were used solely by the [[Armorer]]&#039;s Guild in order to prevent sabotage. Nowadays, with many craftsmen moved onto more pressing restoration projects, the builders have resorted to recruiting adventurers, freelancers, and former pirates in order to complete their projects. &lt;br /&gt;
&lt;br /&gt;
The shipyard&#039;s largest project is the &#039;&#039;Victory&#039;&#039;, Naldiq &amp;amp; Vymelli&#039;s first vessel crafted since the Calamity. When completed it is intended to be the most powerful ship in the Maelstrom&#039;s armada, which was largely destroyed in the Calamity. The work is overseen by [[Ahtbyrm]].&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
*[[File:Rested bonus icon1.png]][[Experience#Rested_Experience|Sanctuary]]&lt;br /&gt;
*{{map icon|chocobokeep}}[[Chocobokeep]] (x22.5,y33.5)&lt;br /&gt;
*{{map icon|levequest}}[[Ourawann]] (x24,y33)&lt;br /&gt;
*{{map icon|levequest}}[[Eugene]] (x23.5,y35)&lt;br /&gt;
*{{map icon|mender}}[[Merchant and Mender (Moraby Drydocks)|Merchant &amp;amp; Mender]] (x25.5,y35)&lt;br /&gt;
*{{map icon|mail}}[[Delivery Moogle]] (x25,y34.5)&lt;br /&gt;
*Ferry Docks (x27,y36)&lt;br /&gt;
&lt;br /&gt;
==Dungeons and Trials==&lt;br /&gt;
==={{Unlock reward|dg|Hullbreaker Isle}}===&lt;br /&gt;
&lt;br /&gt;
==={{Unlock reward|tr|The Whorleater (Hard)}} / {{Unlock reward|tr|The Whorleater (Extreme)}}===&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[What Counts]]||12||[[Yulgi Honalgi]]||(x25,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Failure to Lunch]]||12||[[Wafufu]]||(x25,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Nailed It]]||13||[[Hezzkhezl]]||(x27,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Constant Carvings]]||13||[[Mimidoa]]||(x25,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Leves of Moraby]]||20||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Guildleve|Levequests]]===&lt;br /&gt;
====[[Battlecraft Leves]]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Category&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deathliest Catch]]||20||Battle||[[Veracity]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Strand by Me]]||20||Battle||[[Confidence]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Man the Ore]]||20||Battle||[[Sympathy]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Light Stripes]]||20||Battle||[[Temperance]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw-struck]]||20||Battle||[[Veracity]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Another Egg Gone]]||20||Battle||[[Resolve]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Grand Company Leves]]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Category&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Throw the Book at Him]]||20||Maelstrom||[[Prudence]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Creeps from Work]]||20||Maelstrom||[[Equity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Victory Is Mine, Not Yours]]||20||Maelstrom||[[Promptitude]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Don&#039;t Touch Our Stuff]]||20||Maelstrom||[[Unity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Dose of Impin&#039;]]||25||Maelstrom||[[Equity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[You&#039;re a Liar, Mansel Black]]||25||Maelstrom||[[Prudence]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrong and Rite]]||25||Maelstrom||[[Promptitude]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Of Mice and Demons]]||25||Maelstrom||[[Unity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:La Noscea]][[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Drydocks&amp;diff=184681</id>
		<title>Moraby Drydocks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moraby_Drydocks&amp;diff=184681"/>
		<updated>2019-04-12T09:15:23Z</updated>

		<summary type="html">&lt;p&gt;Bluebird: Created page with &amp;quot;{{Area infobox | type = area | within = Lower La Noscea | map = | screenshot = Moraby Drydocks1.jpg | sstext = | aetheryte1 = Moraby Drydocks;24.5,35 | weather = clear skies,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Lower La Noscea&lt;br /&gt;
| map =&lt;br /&gt;
| screenshot = Moraby Drydocks1.jpg&lt;br /&gt;
| sstext =&lt;br /&gt;
| aetheryte1 = Moraby Drydocks;24.5,35&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Wolves&#039; Den]] (ferry)&lt;br /&gt;
| description = Ah, the Moraby Drydocks, the site of Naldiq &amp;amp; Vymelli&#039;s and the grandest shipyard in all of Limsa Lominsa--the perfect place to build the Maelstrom&#039;s newest warship.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Moraby Drydocks2.jpg|thumb|400px|Cedar used to build ships, with the &#039;&#039;Victory&#039;&#039; in the background.]]&lt;br /&gt;
&lt;br /&gt;
[[Moraby Drydocks]] is a settlement within the [[The Gods&#039; Grip|Gods&#039; Grip]] area of [[Lower La Noscea]]. It is a large, busy shipyard operated by the sole constructor of [[Limsa Lominsa]]n ships, Naldiq &amp;amp; Vymelli&#039;s, who have their headquarters here. Due to its importance to the city, the [[Maelstrom]] keeps the shipyard under their protection. The area was spared the brunt of the [[The Calamity|Calamity]]&#039;s damage due to its sheltered location, though the docks have had to work overtime since repairing and rebuilding ships. Prior to the Calamity, the shipbuilding facilities were used solely by the [[Armorer]]&#039;s Guild in order to prevent sabotage. Nowadays, with many craftsmen moved onto more pressing restoration projects, the builders have resorted to recruiting adventurers, freelancers, and former pirates in order to complete their projects. &lt;br /&gt;
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The shipyard&#039;s largest project is the &#039;&#039;Victory&#039;&#039;, Naldiq &amp;amp; Vymelli&#039;s first vessel crafted since the Calamity. When completed it is intended to be the most powerful ship in the Maelstrom&#039;s armada, which was largely destroyed in the Calamity. The work is overseen by [[Ahtbyrm]].&lt;br /&gt;
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==Facilities==&lt;br /&gt;
*[[File:Rested bonus icon1.png]][[Experience#Rested_Experience|Sanctuary]]&lt;br /&gt;
*{{map icon|chocobokeep}}[[Chocobokeep]] (x22.5,y33.5)&lt;br /&gt;
*{{map icon|levequest}}[[Ourawann]] (x24,y33)&lt;br /&gt;
*{{map icon|levequest}}[[Eugene]] (x23.5,y35)&lt;br /&gt;
*{{map icon|mender}}[[Merchant and Mender (Moraby Drydocks)|Merchant &amp;amp; Mender]] (x25.5,y35)&lt;br /&gt;
*{{map icon|mail}}[[Delivery Moogle]] (x25,y34.5)&lt;br /&gt;
*Ferry Docks (x27,y36)&lt;br /&gt;
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==Activities==&lt;br /&gt;
===Side Quests===&lt;br /&gt;
{{see also|Lower La Noscea Sidequests}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[What Counts]]||12||[[Yulgi Honalgi]]||(x25,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Failure to Lunch]]||12||[[Wafufu]]||(x25,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Nailed It]]||13||[[Hezzkhezl]]||(x27,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Constant Carvings]]||13||[[Mimidoa]]||(x25,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Leves of Moraby]]||20||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Guildleve|Levequests]]===&lt;br /&gt;
====[[Battlecraft Leves]]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Category&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deathliest Catch]]||20||Battle||[[Veracity]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Strand by Me]]||20||Battle||[[Confidence]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Man the Ore]]||20||Battle||[[Sympathy]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Light Stripes]]||20||Battle||[[Temperance]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw-struck]]||20||Battle||[[Veracity]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
|-&lt;br /&gt;
|[[Another Egg Gone]]||20||Battle||[[Resolve]]||[[Ourawann]]||(x23,y33)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Grand Company Leves]]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Category&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Throw the Book at Him]]||20||Maelstrom||[[Prudence]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Creeps from Work]]||20||Maelstrom||[[Equity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Victory Is Mine, Not Yours]]||20||Maelstrom||[[Promptitude]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Don&#039;t Touch Our Stuff]]||20||Maelstrom||[[Unity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Dose of Impin&#039;]]||25||Maelstrom||[[Equity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[You&#039;re a Liar, Mansel Black]]||25||Maelstrom||[[Prudence]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrong and Rite]]||25||Maelstrom||[[Promptitude]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|-&lt;br /&gt;
|[[Of Mice and Demons]]||25||Maelstrom||[[Unity]]||[[Eugene]]||(x23,y34)&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:La Noscea]][[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>Bluebird</name></author>
	</entry>
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