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	<updated>2026-06-13T12:07:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ageless_Necropolis&amp;diff=1337699</id>
		<title>The Ageless Necropolis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ageless_Necropolis&amp;diff=1337699"/>
		<updated>2026-06-12T11:27:46Z</updated>

		<summary type="html">&lt;p&gt;BlackWaltz3: Removed DPS from Wuk Lamat in Duty Support as she is not selectable in that role for this duty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode Main Scenario [[trial]]|the level 100 challenge-mode trial|The Minstrel&#039;s Ballad: Necron&#039;s Embrace}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Ageless Necropolis&lt;br /&gt;
| description = By entrusting their memories of departed loved ones to the cloud, Alexandrians have long escaped the grief of separation. Being thus forced to confront the realities of mortal existence, what then filled their hearts was a dark and unreasoning terror. Harnessing this heightened fear of death for his own ends, a genius of an age gone by now channels the people&#039;s desperate prayers for succor into a new primal incarnation. It falls to the Warrior of Light to stand unflinching in the face of fear-made-manifest, and claim victory over this inexorable entity.&lt;br /&gt;
| image = The Ageless Necropolis.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 725&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 mathematics + 7 mnemonics&lt;br /&gt;
| location = The Ageless Necropolis, The Lightless Abyss&lt;br /&gt;
| region = Unlost World&lt;br /&gt;
| modes = Duty Support&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = A Terminal Invitation&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20104&lt;br /&gt;
| id-edb = 8fc44efcf27&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Wuk Lamat&lt;br /&gt;
! G&#039;raha Tia&lt;br /&gt;
! Alphinaud&lt;br /&gt;
! Sphene&lt;br /&gt;
! Krile&lt;br /&gt;
! Alisaie&lt;br /&gt;
! Y&#039;shtola&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Wuk Lamat.png]]&lt;br /&gt;
| [[File:DS G&#039;raha Tia1.png]]&lt;br /&gt;
| [[File:DS Alphinaud3.png]]&lt;br /&gt;
| [[File:DS Sphene.png]]&lt;br /&gt;
| [[File:DS Krile.png]]&lt;br /&gt;
| [[File:DS Alisaie3.png]]&lt;br /&gt;
| [[File:DS Y&#039;shtola2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{WAR}} Intrepid&lt;br /&gt;
| {{PLD}} {{WHM}} All-rounder&lt;br /&gt;
| {{SGE}} [[Sage]]&lt;br /&gt;
| {{ACN}} [[Arcanist|Zoemancer]]&lt;br /&gt;
| {{PCT}} [[Pictomancer]]&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{BLM}} {{CNJ}} Sorceress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Tank or Healer&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS or Healer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with two stacks of {{status effect|debuff|File:Willful icon1.png}} &#039;&#039;&#039;Willful&#039;&#039;&#039;. If you would be KO&#039;d, instead a stack of Willful will be consumed to ignite the {{status effect|debuff|File:Will to live icon1.png}} &#039;&#039;&#039;Will to Live&#039;&#039;&#039;, immobilizing you and protecting from most damage for several seconds. Note that falling off the arena will reset the battle regardless of this buff.&lt;br /&gt;
&lt;br /&gt;
Being hit by avoidable AoEs will result in a 1 minute stacking {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Grasping Eternity: [[Necron]]===&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fear of Death&#039;&#039;&#039;: Party-wide magical damage and summons eight untargetable &#039;&#039;&#039;[[Icy Hands]]&#039;&#039;&#039; adds at various locations. The add spawn locations will be denoted by purple circles, and standing in them when the adds spawn will damage the player. Each add will use &#039;&#039;&#039;Choking Grasp&#039;&#039;&#039;, a telegraphed line AoE, at a random direction. &lt;br /&gt;
*&#039;&#039;&#039;Cold Grip&#039;&#039;&#039;: Telegraphed line AoEs covering the outer edges of the arena, leaving the middle third safe. One of the boss&#039;s sides will glow, indicating that after the first set of AoEs resolve, either the left or right two-thirds will be hit with a follow-up late telegraphed line AoE (&#039;&#039;&#039;Existential Dread&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: A telegraphed line AoE through the middle of the room, leaving behind a persistent danger zone that will inflict {{status effect|debuff|bleeding}} bleeding. Five &#039;&#039;&#039;Icy Hands&#039;&#039;&#039; will spawn in this zone and face either west or east, indicating late telegraphed line AoEs in the direction they face. Shortly afterwards, the persistent AoE will disappear.&lt;br /&gt;
*&#039;&#039;&#039;Blue Shockwave&#039;&#039;&#039;: A 90 degree cleaving magical tankbuster that originates from the center of the boss. The AoE range is telegraphed.&lt;br /&gt;
*&#039;&#039;&#039;Soul Reaping&#039;&#039;&#039;: The boss will display either a donut or a filled circle on its ring, storing an attack for later, indicated by a blue diamond on the ring. {{combat message|Necron draws in aether...}}&lt;br /&gt;
*&#039;&#039;&#039;Aetherblight&#039;&#039;&#039;: The boss releases its stored attack. A donut AoE will leave &#039;&#039;well inside&#039;&#039; its hitbox safe, while a circle AoE will leave outside its hitbox safe.&lt;br /&gt;
*The boss will store another attack with &#039;&#039;&#039;Soul Reaping&#039;&#039;&#039;, but will follow with a &#039;&#039;&#039;Memento Mori&#039;&#039;&#039; prior to releasing the stored attack.&lt;br /&gt;
*&#039;&#039;&#039;Grand Cross&#039;&#039;&#039;: Party-wide magical damage and compresses the arena to a much smaller circle. Four untargetable [[Azure Aether]] orbs will begin rotating outside, each with a line AoE telegraph that rotates with opposite orbs. The telegraphs will gradually fill from the middle, and at the same time, a timer will begin counting down. Once they expire, the AoE will resolve, and the orbs will prepare another delayed AoE. Each pair of orbs rotates at different speeds. At the same time, multiple small circle AoE telegraphs will appear on the ground.&lt;br /&gt;
**The orbs will eventually stop at the cardinals and use a plus-shaped proximity AoE. Move to any intercardinal to mitigate the damage.&lt;br /&gt;
*&#039;&#039;&#039;Neutron Ring&#039;&#039;&#039;: Party-wide magical damage and restores the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds Phase&#039;&#039;&#039;&lt;br /&gt;
*The boss will become untargetable while a &#039;&#039;&#039;Rising Fear of Death&#039;&#039;&#039; duty gauge appears and becomes incrementing.&lt;br /&gt;
*Multiple targetable &#039;&#039;&#039;Icy Hands&#039;&#039;&#039; adds will appear in pairs. The adds will use &#039;&#039;&#039;Choking Grasp&#039;&#039;&#039;, a telegraphed line AoE.&lt;br /&gt;
*All adds must be defeated before the gauge reaches 100, or the boss will wipe the party with its next attack.&lt;br /&gt;
*&#039;&#039;&#039;Darkness of Eternity&#039;&#039;&#039;: The boss briefly becomes targetable and uses a party-wide magical attack before becoming untargetable again. Each party member will be individually transported to a new area.&lt;br /&gt;
*In the new area, each player will be inflicted with a 40-second {{status effect|debuff|doom}} doom and must defeat three Icy Hand adds by themselves. After defeating the adds, a teleport circle will appear that the player can use to move up three additional platforms before being transported back to the main arena. If they are successful, the doom will be removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Specter of Death&#039;&#039;&#039;: The boss tethers two locations, one east and one west, indicating the spawn locations of two large hands (&#039;&#039;&#039;Looming Specters&#039;&#039;&#039;). They will each do a late telegraphed horizontal line AoE (&#039;&#039;&#039;Invitation&#039;&#039;&#039;), leaving a third of the arena safe. Anyone who is hit will be dragged into the abyss and will need to repeat the solo adds fight.&lt;br /&gt;
*&#039;&#039;&#039;Relentless Reaping&#039;&#039;&#039;: The boss will show sequentially four AoE telegraphs on its ring, either circle &amp;gt; donut &amp;gt; circle &amp;gt; donut, or donut &amp;gt; circle &amp;gt; donut &amp;gt; circle. Each telegraph will be stored in a symbol with 1-4 diamonds in order, starting from 1 south and going clockwise.&lt;br /&gt;
*&#039;&#039;&#039;Crop Rotation&#039;&#039;&#039;: The boss will rotate its ring to a new orientation, then resolve the stored AoEs starting from south and going clockwise. &lt;br /&gt;
**If the first symbol is an odd number, the sequence of AoEs will be the same as the initial telegraphs.&lt;br /&gt;
**If the first symbol is an even number, the sequence of AoEs will be reversed from the initial telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Mass Macabre&#039;&#039;&#039;: Spawns four four-person summoning circles. Each one must be soaked by four people at once to be disarmed. Towers that are not soaked in time will summon an untargetable add that will explode for party-wide damage (&#039;&#039;&#039;Spreading Fear&#039;&#039;&#039;).&lt;br /&gt;
*Later on, the boss will store an attack with &#039;&#039;&#039;Soul Reaping&#039;&#039;&#039;, then use &#039;&#039;&#039;Memento Mori&#039;&#039;&#039;, &#039;&#039;&#039;Specter of Death&#039;&#039;&#039;, and &#039;&#039;&#039;Blue Shockwave&#039;&#039;&#039; in rapid sequence. Afterwards, it will release its single stored attack.&lt;br /&gt;
*Mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Necron Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Calyx: Those who obstruct evolution...&lt;br /&gt;
 Calyx: ...Shall suffer the rotting fate of all flesh.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Calyx: You are bound by the limits of flesh. It will betray you.&lt;br /&gt;
 Calyx: Drag them to their graves.&lt;br /&gt;
 Calyx: There.&lt;br /&gt;
 Calyx: Do you not see? Death is upon you...&lt;br /&gt;
 Calyx: Perhaps this.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Bothersome.&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 Calyx: Fear compounds fear, eroding your strength.&lt;br /&gt;
 Calyx: I will reduce you to aether.&lt;br /&gt;
 Calyx: You will die for me now.&lt;br /&gt;
 Calyx: Accepting death is the greatest sin a life can commit.&lt;br /&gt;
 Calyx: The endless darkness engulfs you...&lt;br /&gt;
 System: You have been dragged into the abyss...&lt;br /&gt;
 System: You have escaped the abyss!&lt;br /&gt;
 Calyx: Still alive. But there are ways to change that.&lt;br /&gt;
 Calyx: Those who do not resist death deserve it.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: I am prepared for you.&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 Calyx: Fight if you must.&lt;br /&gt;
 Calyx: You struggle in vain.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Once the terror takes root, it will only continue to grow.&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alphinaud: Now&#039;s our chance!&lt;br /&gt;
 Alisaie: Calyx has nothing else to throw at us.&lt;br /&gt;
 Sphene (NPC)@Sphene: We did it!&lt;br /&gt;
 G&#039;raha Tia: A primal of all things...&lt;br /&gt;
 Krile: Something doesn&#039;t feel right...&lt;br /&gt;
 Y&#039;shtola: Is that truly the end of it...?&lt;br /&gt;
 Wuk Lamat: We&#039;ve beaten you, Calyx...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
 Sphene (NPC)@Sphene: Limited though we may be, we defy you nonetheless!&lt;br /&gt;
 Wuk Lamat: Your plans end here with you!&lt;br /&gt;
 Alisaie: Eurgh!&amp;lt;br&amp;gt;Keep your hands off me!&lt;br /&gt;
 G&#039;raha Tia: Stay alert!&lt;br /&gt;
 Alphinaud: What was that!?&lt;br /&gt;
 Krile: A barrage of attacks...&lt;br /&gt;
 Sphene (NPC)@Sphene: Where will it strike next...?&lt;br /&gt;
 Y&#039;shtola: Watch the arms!&amp;lt;br&amp;gt;They betray the intent!&lt;br /&gt;
 Alisaie: You won&#039;t catch me again!&lt;br /&gt;
&amp;gt; If Wuk Lamat is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Not good! I need to move away!&lt;br /&gt;
&amp;gt; If the player is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Lead it away from the group!&lt;br /&gt;
---&lt;br /&gt;
 Krile: It&#039;s gathering aether!&lt;br /&gt;
 G&#039;raha Tia: Ungh!&amp;lt;br&amp;gt;The sheer strength of it...&lt;br /&gt;
 Y&#039;shtola: The aether gathers again...&amp;lt;br&amp;gt;A different shape this time!&lt;br /&gt;
 Alisaie: So that&#039;s what that shape means!&lt;br /&gt;
 Alphinaud: The stored aether...&amp;lt;br&amp;gt;Its effects can be delayed.&lt;br /&gt;
 G&#039;raha Tia: It&#039;s bringing some new attack to bear!&lt;br /&gt;
 Sphene (NPC)@Sphene: The ground... Where did it go!?&lt;br /&gt;
 Wuk Lamat: How do we deal with this!?&lt;br /&gt;
 Y&#039;shtola: Do not be fooled by the movements.&lt;br /&gt;
 Krile: Keep a clear head.&amp;lt;br&amp;gt;We can handle this.&lt;br /&gt;
 Alphinaud: Over to the edge and hunker down!&lt;br /&gt;
 Y&#039;shtola: &#039;Tis one thing after another!&lt;br /&gt;
 Sphene (NPC)@Sphene: The ground has sprouted hands...&lt;br /&gt;
 Alisaie: Destroy them!&amp;lt;br&amp;gt;Quickly as you can!&lt;br /&gt;
 Krile: Brace yourselves!&lt;br /&gt;
 Wuk Lamat: Be strong!&amp;lt;br&amp;gt;We can take it!&lt;br /&gt;
 Alphinaud: We&#039;re being pulled down!&lt;br /&gt;
 G&#039;raha Tia: Hold fast to your reason!&lt;br /&gt;
 Sphene (NPC)@Sphene: Is everyone all right!?&lt;br /&gt;
 Alisaie: Well, that was exciting...&amp;lt;br&amp;gt;Back to it, then!&lt;br /&gt;
 Krile: Giant hands...everywhere!&lt;br /&gt;
 Y&#039;shtola: It wants to drag us into the abyss.&lt;br /&gt;
 Wuk Lamat: Look! It&#039;s storing aether again...&lt;br /&gt;
 Alphinaud: It means to discharge in rapid succession!&lt;br /&gt;
 G&#039;raha Tia: I counted four...&amp;lt;br&amp;gt;Be ready!&lt;br /&gt;
 Alisaie: Here it comes!&lt;br /&gt;
 Krile: The next one is...this way!&lt;br /&gt;
 Y&#039;shtola: A successive pattern, as we suspected.&lt;br /&gt;
 Sphene (NPC)@Sphene: And this is the last...&lt;br /&gt;
 Alphinaud: Arcane circles!&lt;br /&gt;
 G&#039;raha Tia: Together, we can undo its magicks!&lt;br /&gt;
 Sphene (NPC)@Sphene: Watch out for those giant hands!&lt;br /&gt;
&amp;gt; If Wuk Lamat is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Leave this one to me!&lt;br /&gt;
--- &lt;br /&gt;
 Alisaie: Ugh, not this again...&lt;br /&gt;
 Y&#039;shtola: Breathe. We&#039;ve dealt with worse.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|FINAL FANTASY IX: The Final Battle (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Ageless Necropolis NM.jpg&lt;br /&gt;
Ageless Necropolis boss.jpg&lt;br /&gt;
The Ageless Necropolis1.jpg&lt;br /&gt;
Necron render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>BlackWaltz3</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mothercrystal&amp;diff=1337698</id>
		<title>The Mothercrystal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mothercrystal&amp;diff=1337698"/>
		<updated>2026-06-12T11:26:08Z</updated>

		<summary type="html">&lt;p&gt;BlackWaltz3: Addendum to the previous change to update the wording for G&amp;#039;raha Tia&amp;#039;s role, since he is not &amp;quot;Any&amp;quot; role&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call|the location|The Mothercrystal (zone)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Goddess of Light. Will of the star. Hydaelyn. From the far reaches of the aetherial sea has She ever called to you...and at last you meet face-to-face. Though the Scions would traverse the great expanse in search of Meteion to forestall the Final Days, you must first rise to meet Her challenge and prove yourselves equal to the task.&lt;br /&gt;
| image = The Mothercrystal.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 89&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 550&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = &lt;br /&gt;
| location = The Mothercrystal&lt;br /&gt;
| region = The Northern Empty&lt;br /&gt;
| entrance = The Mothercrystal (zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| req-quest = Her Children, One and All&lt;br /&gt;
| modes = duty support&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20077&lt;br /&gt;
| id-edb = 044b34a37ca&lt;br /&gt;
}} This is the first 8-player duty in the game in which [[Duty Support]] is available. {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! G&#039;raha Tia&lt;br /&gt;
! Thancred&lt;br /&gt;
! Urianger&lt;br /&gt;
! Alphinaud&lt;br /&gt;
! Alisaie&lt;br /&gt;
! Y&#039;shtola&lt;br /&gt;
! Estinien&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS G&#039;raha Tia1.png]]&lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Alphinaud3.png]]&lt;br /&gt;
| [[File:DS Alisaie3.png]]&lt;br /&gt;
| [[File:DS Y&#039;shtola2.png]]&lt;br /&gt;
| [[File:DS Estinien2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{PLD}} {{BLM}} All-Rounder&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&amp;lt;br&amp;gt;{{SMN}} Lithomancer&lt;br /&gt;
| {{SGE}} [[Sage]]&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{BLM}} Sorceress&lt;br /&gt;
| {{DRG}} [[Dragoon]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank or DPS&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer or DPS&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with two stacks of {{status effect|debuff|File:Willful icon1.png}} &#039;&#039;&#039;Willful&#039;&#039;&#039;. If you would be KO&#039;d, instead a stack of Willful will be consumed to ignite the {{status effect|debuff|File:Will to live icon1.png}} &#039;&#039;&#039;Will to Live&#039;&#039;&#039;, immobilizing you and protecting from most damage for several seconds. Note that touching the wall will reset the battle regardless of this buff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Divine Light: [[Hydaelyn (boss)|Hydaelyn]]===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The outer edge of the arena will instantly kill any player that touches it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Radiance&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039;: The boss will change her weapon and perform a mechanic corresponding to her weapon of choice:&lt;br /&gt;
* Dancer Chakrams (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A large donut AoE, stand inside her hitbox to avoid&lt;br /&gt;
* White Mage Staff (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A large circle AoE under her, move away to avoid this attack.&lt;br /&gt;
* Paladin Sword &amp;amp; Shield (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A plus shaped AoE that always goes in directions of cardinals, position yourself in an intercardinal position to avoid this attack.  This attack hits the width of her hitbox in both directions, so stand out of melee range&lt;br /&gt;
* Unlike most normal-difficulty content, these telegraphs do not have any orange ground AoE markers, so players will need to pay attention to the boss&#039;s weapon or color to avoid these.&lt;br /&gt;
&#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;: Tankbuster that must be shared by both tanks. Mitigate as needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039;: Another raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
The fight will transition to an add phase happens without a cast, but can be recognized by the voiceline &amp;quot;Crystals of Light, to me!&amp;quot;. Players will be sent to a rainbow coloured Disc in a different area with 6 crystals spawned around the disc. These crystals must be destroyed before the Conviction bar reaches 100 or the party will wipe. Following mechanics are cast by untargetable adds on the outside during the add phase:&lt;br /&gt;
* &#039;&#039;&#039;Hydaelyn&#039;s Ray&#039;&#039;&#039;: A proximity ray attack (similar to &#039;&#039;&#039;Beautific Vision&#039;&#039;&#039; cast by [[The Crown of the Immaculate (Extreme)|Innocence (Extreme)]]).  A bright orange line will appear across the center of the platform, pulsing outwards. Stand close to the arena&#039;s edge, far from the bright line, to take as little damage as possible from this attack.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Stone III&#039;&#039;&#039;: Stack.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Blizzard III&#039;&#039;&#039;: Spread with AoEs so they don&#039;t overlap.&lt;br /&gt;
* &#039;&#039;&#039;Exodus&#039;&#039;&#039;: Huge raid-wide AoE that signals the end of the phase. Mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
Arena goes back to the original and she resumes using the mechanics from the first phase, but with a few additional mechanics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystallize&#039;&#039;&#039;: Will either spawn AoE circles on each player or a stack marker.  The boss casts this, but the mechanics of it will not appear for a while, typically appearing during her next cast of &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; and resolving short &#039;&#039;after&#039;&#039; &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; resolves. Remember to dodge &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; before spreading or stacking for &#039;&#039;&#039;Crystallize&#039;&#039;&#039;, depending on the marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelion&#039;&#039;&#039;: Shoots out three sets chakrams in line AoEs originating from the boss.  They will explode in the order spawned, and there&#039;s a safe zone between each one.  &#039;&#039;&#039;Subparhelion&#039;&#039;&#039; will be cast immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subparhelion&#039;&#039;&#039;: The same chakrams placed by the Parhelion mechanic will shoot out another set of line AoEs back through the center of the room, resulting in the entire room being covered by one of the 3 AoEs.  Like &#039;&#039;&#039;Parhelion&#039;&#039;&#039;, they&#039;ll explode in the order the line AoEs appeared, so stand next to (but not within) the first set that appeared, and then run into the space they occupied after that set explodes to dodge the other two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelic Circle&#039;&#039;&#039;: Spawns a green snowflake-shaped symbol on the ground, which will then spawn AoEs in the middle of the room at the tip of the lines (similar to the &#039;&#039;&#039;Ravensclaw&#039;&#039;&#039; attack in [[Cinder Drift]]). Avoid standing in the middle of this symbol, and position yourself outside of the smaller lines, where there will be a safe zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Sundering&#039;&#039;&#039;: Tankbuster in the shape of a cone, other players who are not tanks should avoid standing with the tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiant Halo&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;: Spawns four large waves of light on the edges of the arena that will slowly move across the room. The waves will be staggered, with two starting moving before the other two.  Move the boss to the area that won&#039;t be hit by the waves, or dodge the waves as they move across.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes&#039;&#039;&#039;: A stack marker that hits multiple times, stay stacked until the mechanic is done.  This is cast immediately after &#039;&#039;&#039;Lightwave&#039;&#039;&#039;.  Don&#039;t panic, there&#039;s plenty of time after the stacked AoE has finished to move out of the way of the waves.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Hydaelyn Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All lines from the boss are voice acted. &lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Hydaelyn (deity)@Hydaelyn: I, the last of my kind, shall test thee. Come, prove thy worth!&lt;br /&gt;
-cutscene end&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Have you the strength of will to alter man&#039;s fate?&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: A change of arms... May the test continue!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Whe&#039;er near or far!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: And now this!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Light unyielding!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: By blade!&lt;br /&gt;
&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Crystals of Light, to me!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Hear...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: The song of creation&#039;s end...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Feel...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: The sorrow at hope&#039;s demise...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Think...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: And find your way in the Darkness.&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Follow your Light...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Or fly, my children, and never look back!&lt;br /&gt;
&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Then you are resolved...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: ...but this test is far from over!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: By Crystal&#039;s Light...&lt;br /&gt;
 System: The light of the Crystal is empowering Hydaelyn!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Whe&#039;er high or low!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Refulgence eternal!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Succumb not to fear!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Hydaelyn (deity)@Hydaelyn: At last...man has the strength to...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
 G&#039;raha Tia: A battle that would go down in history...were there anyone but us to tell the tale.&lt;br /&gt;
 Alisaie: I hope that&#039;ll suffice!&lt;br /&gt;
 Y&#039;shtola: And so it ends...&lt;br /&gt;
 Estinien: All in a day&#039;s work...&lt;br /&gt;
 Alphinaud: I trust you&#039;re still in one piece?&lt;br /&gt;
 Thancred: I never thought we&#039;d end up fighting Hydaelyn Herself...&lt;br /&gt;
 Urianger: &#039;Twould appear we have proven equal to the challenge.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
Thancred: The way forward is clear.&lt;br /&gt;
Alphinaud: If this is the test we must overcome, so be it.&lt;br /&gt;
Estinien: Watch closely!&lt;br /&gt;
Y&#039;shtola: The aether&#039;s flow...I see it!&lt;br /&gt;
Urianger: Maintain distance, and then...&lt;br /&gt;
Alisaie: We must be patient!&lt;br /&gt;
Estinien: Alphinaud, get back!&lt;br /&gt;
Alphinaud: What!?&lt;br /&gt;
Alisaie: I could learn a thing or two from Her!&lt;br /&gt;
G&#039;raha Tia: So that&#039;s how it&#039;s done!&lt;br /&gt;
Thancred: She&#039;s relentless!&lt;br /&gt;
G&#039;raha Tia: What is She planning?&lt;br /&gt;
Y&#039;shtola: Such a high concentration of aether!&lt;br /&gt;
Urianger: The elements in perfect alignment...&lt;br /&gt;
Estinien: Whatever this is, we&#039;ve but one choice.&lt;br /&gt;
Alisaie: To break the circle!&lt;br /&gt;
Estinien: Exactly!&lt;br /&gt;
G&#039;raha Tia: The suffering we&#039;ve witnessed only strengthens our resolve!&lt;br /&gt;
Alphinaud: By the Light, we shall!&lt;br /&gt;
G&#039;raha Tia: Get behind me!&lt;br /&gt;
Thancred: Brace yourselves!&lt;br /&gt;
Thancred: Ungh!&lt;br /&gt;
Y&#039;shtola: Hers is the power to sunder worlds...&lt;br /&gt;
G&#039;raha Tia: Aghhh!&lt;br /&gt;
Alphinaud: Aaah!&lt;br /&gt;
Alisaie: It&#039;ll take...more than that!&lt;br /&gt;
Thancred: Oof... I&#039;ll feel that one tomorrow.&lt;br /&gt;
Alphinaud: We&#039;re all standing, yes?&lt;br /&gt;
Urianger: We are indeed.&lt;br /&gt;
Y&#039;shtola: For better or worse...&lt;br /&gt;
Alphinaud: I&#039;ve got plenty of fight left in me!&lt;br /&gt;
Estinien: Aye.&lt;br /&gt;
G&#039;raha Tia: All accounted for!&lt;br /&gt;
Estinien: Watch where it splits. Alisaie!&lt;br /&gt;
Alisaie: Way ahead of you!&lt;br /&gt;
Alphinaud: Let&#039;s go!&lt;br /&gt;
Y&#039;shtola: This was never like to be easy!&lt;br /&gt;
G&#039;raha Tia: Could that be...a Flood of Light!?&lt;br /&gt;
Thancred: Not good!&lt;br /&gt;
Thancred: Just a little more!&lt;br /&gt;
Alphinaud: We will...stand our ground!&lt;br /&gt;
Urianger: The world&#039;s fate doth rest on our shoulders...&lt;br /&gt;
Y&#039;shtola: We cannot fail here!&lt;br /&gt;
Estinien: Roar, Nidhogg!&lt;br /&gt;
Alisaie: We will succeed!&lt;br /&gt;
G&#039;raha Tia: Now&#039;s our chance, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Your Answer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Hydaelyn&#039;s weapon stances mirror her &amp;quot;job changes&amp;quot; ([[paladin]], [[white mage]], [[dancer]]) that she used when she dueled the player as Venat during {{i|Worthy of His Back}}.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Mothercrystal NM.png&lt;br /&gt;
Mothercrystal boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>BlackWaltz3</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mothercrystal&amp;diff=1337697</id>
		<title>The Mothercrystal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mothercrystal&amp;diff=1337697"/>
		<updated>2026-06-12T11:12:34Z</updated>

		<summary type="html">&lt;p&gt;BlackWaltz3: Removed WHM healer role from G&amp;#039;raha Tia in Duty Support section as he is not selectable in that role for this duty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call|the location|The Mothercrystal (zone)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Goddess of Light. Will of the star. Hydaelyn. From the far reaches of the aetherial sea has She ever called to you...and at last you meet face-to-face. Though the Scions would traverse the great expanse in search of Meteion to forestall the Final Days, you must first rise to meet Her challenge and prove yourselves equal to the task.&lt;br /&gt;
| image = The Mothercrystal.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 89&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 550&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = &lt;br /&gt;
| location = The Mothercrystal&lt;br /&gt;
| region = The Northern Empty&lt;br /&gt;
| entrance = The Mothercrystal (zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| req-quest = Her Children, One and All&lt;br /&gt;
| modes = duty support&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20077&lt;br /&gt;
| id-edb = 044b34a37ca&lt;br /&gt;
}} This is the first 8-player duty in the game in which [[Duty Support]] is available. {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! G&#039;raha Tia&lt;br /&gt;
! Thancred&lt;br /&gt;
! Urianger&lt;br /&gt;
! Alphinaud&lt;br /&gt;
! Alisaie&lt;br /&gt;
! Y&#039;shtola&lt;br /&gt;
! Estinien&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS G&#039;raha Tia1.png]]&lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Alphinaud3.png]]&lt;br /&gt;
| [[File:DS Alisaie3.png]]&lt;br /&gt;
| [[File:DS Y&#039;shtola2.png]]&lt;br /&gt;
| [[File:DS Estinien2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{PLD}} {{BLM}} All-Rounder&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&amp;lt;br&amp;gt;{{SMN}} Lithomancer&lt;br /&gt;
| {{SGE}} [[Sage]]&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{BLM}} Sorceress&lt;br /&gt;
| {{DRG}} [[Dragoon]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Any&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer or DPS&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with two stacks of {{status effect|debuff|File:Willful icon1.png}} &#039;&#039;&#039;Willful&#039;&#039;&#039;. If you would be KO&#039;d, instead a stack of Willful will be consumed to ignite the {{status effect|debuff|File:Will to live icon1.png}} &#039;&#039;&#039;Will to Live&#039;&#039;&#039;, immobilizing you and protecting from most damage for several seconds. Note that touching the wall will reset the battle regardless of this buff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Divine Light: [[Hydaelyn (boss)|Hydaelyn]]===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The outer edge of the arena will instantly kill any player that touches it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Radiance&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039;: The boss will change her weapon and perform a mechanic corresponding to her weapon of choice:&lt;br /&gt;
* Dancer Chakrams (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A large donut AoE, stand inside her hitbox to avoid&lt;br /&gt;
* White Mage Staff (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A large circle AoE under her, move away to avoid this attack.&lt;br /&gt;
* Paladin Sword &amp;amp; Shield (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A plus shaped AoE that always goes in directions of cardinals, position yourself in an intercardinal position to avoid this attack.  This attack hits the width of her hitbox in both directions, so stand out of melee range&lt;br /&gt;
* Unlike most normal-difficulty content, these telegraphs do not have any orange ground AoE markers, so players will need to pay attention to the boss&#039;s weapon or color to avoid these.&lt;br /&gt;
&#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;: Tankbuster that must be shared by both tanks. Mitigate as needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039;: Another raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
The fight will transition to an add phase happens without a cast, but can be recognized by the voiceline &amp;quot;Crystals of Light, to me!&amp;quot;. Players will be sent to a rainbow coloured Disc in a different area with 6 crystals spawned around the disc. These crystals must be destroyed before the Conviction bar reaches 100 or the party will wipe. Following mechanics are cast by untargetable adds on the outside during the add phase:&lt;br /&gt;
* &#039;&#039;&#039;Hydaelyn&#039;s Ray&#039;&#039;&#039;: A proximity ray attack (similar to &#039;&#039;&#039;Beautific Vision&#039;&#039;&#039; cast by [[The Crown of the Immaculate (Extreme)|Innocence (Extreme)]]).  A bright orange line will appear across the center of the platform, pulsing outwards. Stand close to the arena&#039;s edge, far from the bright line, to take as little damage as possible from this attack.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Stone III&#039;&#039;&#039;: Stack.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Blizzard III&#039;&#039;&#039;: Spread with AoEs so they don&#039;t overlap.&lt;br /&gt;
* &#039;&#039;&#039;Exodus&#039;&#039;&#039;: Huge raid-wide AoE that signals the end of the phase. Mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
Arena goes back to the original and she resumes using the mechanics from the first phase, but with a few additional mechanics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystallize&#039;&#039;&#039;: Will either spawn AoE circles on each player or a stack marker.  The boss casts this, but the mechanics of it will not appear for a while, typically appearing during her next cast of &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; and resolving short &#039;&#039;after&#039;&#039; &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; resolves. Remember to dodge &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; before spreading or stacking for &#039;&#039;&#039;Crystallize&#039;&#039;&#039;, depending on the marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelion&#039;&#039;&#039;: Shoots out three sets chakrams in line AoEs originating from the boss.  They will explode in the order spawned, and there&#039;s a safe zone between each one.  &#039;&#039;&#039;Subparhelion&#039;&#039;&#039; will be cast immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subparhelion&#039;&#039;&#039;: The same chakrams placed by the Parhelion mechanic will shoot out another set of line AoEs back through the center of the room, resulting in the entire room being covered by one of the 3 AoEs.  Like &#039;&#039;&#039;Parhelion&#039;&#039;&#039;, they&#039;ll explode in the order the line AoEs appeared, so stand next to (but not within) the first set that appeared, and then run into the space they occupied after that set explodes to dodge the other two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelic Circle&#039;&#039;&#039;: Spawns a green snowflake-shaped symbol on the ground, which will then spawn AoEs in the middle of the room at the tip of the lines (similar to the &#039;&#039;&#039;Ravensclaw&#039;&#039;&#039; attack in [[Cinder Drift]]). Avoid standing in the middle of this symbol, and position yourself outside of the smaller lines, where there will be a safe zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Sundering&#039;&#039;&#039;: Tankbuster in the shape of a cone, other players who are not tanks should avoid standing with the tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiant Halo&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;: Spawns four large waves of light on the edges of the arena that will slowly move across the room. The waves will be staggered, with two starting moving before the other two.  Move the boss to the area that won&#039;t be hit by the waves, or dodge the waves as they move across.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes&#039;&#039;&#039;: A stack marker that hits multiple times, stay stacked until the mechanic is done.  This is cast immediately after &#039;&#039;&#039;Lightwave&#039;&#039;&#039;.  Don&#039;t panic, there&#039;s plenty of time after the stacked AoE has finished to move out of the way of the waves.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Hydaelyn Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All lines from the boss are voice acted. &lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Hydaelyn (deity)@Hydaelyn: I, the last of my kind, shall test thee. Come, prove thy worth!&lt;br /&gt;
-cutscene end&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Have you the strength of will to alter man&#039;s fate?&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: A change of arms... May the test continue!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Whe&#039;er near or far!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: And now this!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Light unyielding!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: By blade!&lt;br /&gt;
&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Crystals of Light, to me!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Hear...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: The song of creation&#039;s end...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Feel...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: The sorrow at hope&#039;s demise...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Think...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: And find your way in the Darkness.&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Follow your Light...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Or fly, my children, and never look back!&lt;br /&gt;
&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Then you are resolved...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: ...but this test is far from over!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: By Crystal&#039;s Light...&lt;br /&gt;
 System: The light of the Crystal is empowering Hydaelyn!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Whe&#039;er high or low!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Refulgence eternal!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Succumb not to fear!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Hydaelyn (deity)@Hydaelyn: At last...man has the strength to...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
 G&#039;raha Tia: A battle that would go down in history...were there anyone but us to tell the tale.&lt;br /&gt;
 Alisaie: I hope that&#039;ll suffice!&lt;br /&gt;
 Y&#039;shtola: And so it ends...&lt;br /&gt;
 Estinien: All in a day&#039;s work...&lt;br /&gt;
 Alphinaud: I trust you&#039;re still in one piece?&lt;br /&gt;
 Thancred: I never thought we&#039;d end up fighting Hydaelyn Herself...&lt;br /&gt;
 Urianger: &#039;Twould appear we have proven equal to the challenge.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
Thancred: The way forward is clear.&lt;br /&gt;
Alphinaud: If this is the test we must overcome, so be it.&lt;br /&gt;
Estinien: Watch closely!&lt;br /&gt;
Y&#039;shtola: The aether&#039;s flow...I see it!&lt;br /&gt;
Urianger: Maintain distance, and then...&lt;br /&gt;
Alisaie: We must be patient!&lt;br /&gt;
Estinien: Alphinaud, get back!&lt;br /&gt;
Alphinaud: What!?&lt;br /&gt;
Alisaie: I could learn a thing or two from Her!&lt;br /&gt;
G&#039;raha Tia: So that&#039;s how it&#039;s done!&lt;br /&gt;
Thancred: She&#039;s relentless!&lt;br /&gt;
G&#039;raha Tia: What is She planning?&lt;br /&gt;
Y&#039;shtola: Such a high concentration of aether!&lt;br /&gt;
Urianger: The elements in perfect alignment...&lt;br /&gt;
Estinien: Whatever this is, we&#039;ve but one choice.&lt;br /&gt;
Alisaie: To break the circle!&lt;br /&gt;
Estinien: Exactly!&lt;br /&gt;
G&#039;raha Tia: The suffering we&#039;ve witnessed only strengthens our resolve!&lt;br /&gt;
Alphinaud: By the Light, we shall!&lt;br /&gt;
G&#039;raha Tia: Get behind me!&lt;br /&gt;
Thancred: Brace yourselves!&lt;br /&gt;
Thancred: Ungh!&lt;br /&gt;
Y&#039;shtola: Hers is the power to sunder worlds...&lt;br /&gt;
G&#039;raha Tia: Aghhh!&lt;br /&gt;
Alphinaud: Aaah!&lt;br /&gt;
Alisaie: It&#039;ll take...more than that!&lt;br /&gt;
Thancred: Oof... I&#039;ll feel that one tomorrow.&lt;br /&gt;
Alphinaud: We&#039;re all standing, yes?&lt;br /&gt;
Urianger: We are indeed.&lt;br /&gt;
Y&#039;shtola: For better or worse...&lt;br /&gt;
Alphinaud: I&#039;ve got plenty of fight left in me!&lt;br /&gt;
Estinien: Aye.&lt;br /&gt;
G&#039;raha Tia: All accounted for!&lt;br /&gt;
Estinien: Watch where it splits. Alisaie!&lt;br /&gt;
Alisaie: Way ahead of you!&lt;br /&gt;
Alphinaud: Let&#039;s go!&lt;br /&gt;
Y&#039;shtola: This was never like to be easy!&lt;br /&gt;
G&#039;raha Tia: Could that be...a Flood of Light!?&lt;br /&gt;
Thancred: Not good!&lt;br /&gt;
Thancred: Just a little more!&lt;br /&gt;
Alphinaud: We will...stand our ground!&lt;br /&gt;
Urianger: The world&#039;s fate doth rest on our shoulders...&lt;br /&gt;
Y&#039;shtola: We cannot fail here!&lt;br /&gt;
Estinien: Roar, Nidhogg!&lt;br /&gt;
Alisaie: We will succeed!&lt;br /&gt;
G&#039;raha Tia: Now&#039;s our chance, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Your Answer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Hydaelyn&#039;s weapon stances mirror her &amp;quot;job changes&amp;quot; ([[paladin]], [[white mage]], [[dancer]]) that she used when she dueled the player as Venat during {{i|Worthy of His Back}}.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Mothercrystal NM.png&lt;br /&gt;
Mothercrystal boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>BlackWaltz3</name></author>
	</entry>
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