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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Between_Sleep_and_Death&amp;diff=1581503</id>
		<title>Between Sleep and Death</title>
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		<updated>2026-10-18T04:59:14Z</updated>

		<summary type="html">&lt;p&gt;Bjorkledorq: /* Dialogue */ Added optional dialogue for House Durendaire Scout when spoken to after the cutscene but before defeating the thugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Between Sleep and Death&lt;br /&gt;
| description = Tentoawa has a worried expression on his face.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs =&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 121&lt;br /&gt;
| level = 94&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Sleepless in Ishgard&lt;br /&gt;
| next-quest = Beacon in the Darkness&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70356&lt;br /&gt;
| id-edb = da4e398179b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Redwald]] at [[Falcon&#039;s Nest]].&lt;br /&gt;
*Speak with [[Tentoawa]].&lt;br /&gt;
*Survey [[Gorgagne Mills]] and defeat any enemies that appear.&lt;br /&gt;
*Aid the House Durendaire scout.&lt;br /&gt;
*Defeat the thugs.&lt;br /&gt;
*Aid Tentoawa.&lt;br /&gt;
*Speak with [[Firmalbert]] in [[Ishgard]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa has a worried expression on his face.&lt;br /&gt;
* Tentoawa asks your advice about a letter he plans to write to Loazenikwe, and after some words of encouragement he reveals that the effect of the cradle may soon wear off and after it does, he must sleep. You ponder the implications of this before Firmalbert arrives to inform you that more Temple Knights have been found asleep while on guard duty. Tentoawa finds this obsession with shaming the knights peculiar, and suggests that following them might be an effective way to track down Leophyne. As luck would have it, Firmalbert knows that a group of Temple Knights is even now joining knights from House Durendaire to patrol the ruins of Gorgagne Mills. You decide to assist them, and Firmalbert instructs you to speak with Redwald before departing for the mills.&lt;br /&gt;
* Redwald listens to your story attentively and informs you that a group of knights has already left for the Gorgagne Mills. If you set out now, you may reach them before they run afoul of any sleep-inducing relics.&lt;br /&gt;
* You arrive at the entrance of Gorgagne Mills to see Tentoawa kneeling before a trio of insensate knights. While they appear unharmed, Tentoawa warns you to be on the lookout for Leophyne, and instructs you to search the nearby building for any more members of the party.&lt;br /&gt;
* As you explore the dilapidated building, you hear a yell from the basement. Following the source of the sound, you encounter two House Durendaire scouts being accosted by a pair of thugs. You quickly dispatch the interlopers, but the scouts seem shaken by the incident. A helping hand ought to get them on their feet.&lt;br /&gt;
* The House Durendaire scouts thank you before urging you to go stand guard with the Temple Knights. As you exit the building into the endless snow, you see an approaching woman whose scar marks her as Leophyne. After a heated exchange, Tentoawa draws his weapon, but soon falls victim to the artifact&#039;s influence, collapsing into a deep sleep. Leophyne appears energized, and after a few cryptic words, leaves her thugs to finish off you and the dazed knights.&lt;br /&gt;
* The thugs fall to your might, and while the knights seem to be regaining their senses, Tentoawa remains motionless. Perhaps a shake can rouse him awake.&lt;br /&gt;
* Despite your best efforts, Tentoawa&#039;s slumber remains absolute. The Temple Knights offer to carry him to the Congregation, where Firmalbert awaits to hear what transpired at Gorgagne Mills.&lt;br /&gt;
* Firmalbert assures you that Tentoawa will be safe under guard until he awakens. In the meantime, he is resolved to find out where Leophyne is hiding and to end her scheme to turn the Temple Knights into a laughingstock.&lt;br /&gt;
**※The next role quest will be available from Firmalbert upon reaching level 96 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tentoawa: Ah, just the person I wanted to see. I&#039;d like to ask your advice on a certain matter, if you don&#039;t mind.&lt;br /&gt;
Tentoawa: It&#039;s been a while since my last letter to Loazenikwe. I wanted to wait until I discovered something worth sharing to write her, but we&#039;re still completely in the dark. I don&#039;t want her to worry, but I don&#039;t know what to tell her.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Tell her you&#039;re in good spirits─that will suffice.&lt;br /&gt;
Tentoawa: ...You might be right. Silence might make her think that something terrible has happened.&lt;br /&gt;
&amp;gt; Whatever you write, don&#039;t make her wait too long.&lt;br /&gt;
Tentoawa: Good advice, as usual. I wish we had even a single thread to grasp, but an unexciting letter is better than none at all.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: All right, I&#039;ll start right away. I may not have much time left...&lt;br /&gt;
Tentoawa: Oh, don&#039;t misunderstand─it&#039;s nothing so grave as that! It&#039;s just...the last time I used the cradle was just before it was stolen.&lt;br /&gt;
Tentoawa: Luckily, I&#039;m still as alert as I&#039;ve ever been, but it won&#039;t be long until I must dream like any other.&lt;br /&gt;
Tentoawa: That will give Leophyne free rein while I&#039;m helpless in bed. There is no quarry more dangerous than one who doesn&#039;t sleep. We have to see this through before that happens.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: {{alternatives|Master|Mistress}} [Surname], Master Tentoawa. We have received reports that several groups of Temple Knights have fallen afoul of what can only be your stolen artifact.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Several? Let me guess─they were all guarding someone else.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: You would be correct.&lt;br /&gt;
Firmalbert: It is the duty of a knight to protect those who cannot protect themselves. If we fail at even that most basic function, then our honor means nothing.&lt;br /&gt;
Firmalbert: As if the incident near Camp Dragonhead was not shameful enough, the knights in these most recent attacks were left in...quite compromising positions. &lt;br /&gt;
Firmalbert: Yet the weight of embarrassment is a trifle compared to the guilt we would bear if any innocent came to harm. The Fury was merciful in that respect, but we would rather not see these incidents repeat.&lt;br /&gt;
Firmalbert: Still, while the Temple Knights must work to repair their reputation in the days ahead, &#039;tis a far cry from bringing Ishgard crumbling to its knees. Truth be told, the methods of this Passage of the Unbound leave me mystified.&lt;br /&gt;
Firmalbert: But Leophyne was cunning, if nothing else. Till we can discern her true motivations, we have little recourse but to wait until she makes a mistake.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps she gets her jollies seeing people humiliated.&lt;br /&gt;
Firmalbert: Hmm... Many among the knights have suggested the same. Leophyne may be part of this esoteric order, but she has ever been one to put her own interests first and foremost.&lt;br /&gt;
Tentoawa: The cradle is a tool of peace, yet Leophyne uses it for childish pranks! She makes a mockery of its sacred power...we have to get it out of her clutches!&lt;br /&gt;
&amp;gt; She may be testing the limit of the artifact&#039;s powers.&lt;br /&gt;
Firmalbert: Then you suggest she has a greater purpose in mind for it, and these incidents are simply a prelude... We cannot discount that theory, I admit. We shall remain vigilant.&lt;br /&gt;
Tentoawa: There&#039;s no telling how much chaos she can sow if left unchecked. We have to do everything we can to get the cradle out of her clutches!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And to do that, we have to start asking the right questions. This new information makes me wonder─why has she focused her attention on the Temple Knights?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I have pondered the same. Posted at Camp Dragonhead are knights from many houses of repute, including House Fortemps.&lt;br /&gt;
Firmalbert: Being a former Temple Knight herself, Leophyne doubtless knows their habits and training. Perhaps that makes it easier for her to exploit their weaknesses.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then if we follow the knights, we may pick up her trail. It&#039;s not ideal, but it&#039;s the best we have to go on.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Well... A large contingent of knights has but recently been dispatched to Coerthas.&lt;br /&gt;
Firmalbert: You remember Gorgagne Mills, yes? It has lain abandoned ever since the heretics were driven from it.&lt;br /&gt;
Firmalbert: Yet there is ever the risk that unsavory elements might infest it once again. Thus have the Temple Knights planned joint patrols of its premises with other contingents. If you speak with Ser Redwald at Falcon&#039;s Nest, I am certain he would be glad to have you along.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: Falcon&#039;s Nest is the charge of House Durendaire. Go there and speak with Ser Redwald, who should be most eager to have more help.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Redwald at Falcon&#039;s Nest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Redwald: Is that {{alternatives|Master|Mistress}} [Surname] I see? Of course, you are ever welcome in Falcon&#039;s Nest. Yet I believe I do not know your companion here...&lt;br /&gt;
Redwald: Indeed, whispers of the Temple Knights&#039; humiliations have reached us even here. Falling asleep while on duty...I dared not believe the stories, but it seems there was truth in them after all.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: They fell asleep, true, but it wasn&#039;t their fault. We suspect they fell victim to an enemy wielding a powerful artifact.&lt;br /&gt;
&lt;br /&gt;
Redwald: Now, the rumors failed to mention anything like that. If it can lull even trained warriors to sleep, then we must treat it as a serious threat.&lt;br /&gt;
Redwald: Nevertheless, if one knight falls, another is always at the ready to take their place. So long as this artifact cannot put an entire regiment under its spell, I believe we are well positioned to combat it.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Interesting. The idea of your allies falling in battle doesn&#039;t seem to disturb you at all. Where I hail from, a single warrior is responsible for the safety of his entire village.&lt;br /&gt;
&lt;br /&gt;
Redwald: Make no mistake, we do not doubt our allies&#039; mettle, and we mourn every loss. Yet each man and woman here knows that if they must quit the battle, another sword just as fierce will take their place.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: To know that an ally is at your back...it would allow you to fight with abandon.&lt;br /&gt;
&lt;br /&gt;
Redwald: Now, you believe this Leophyne might take interest in our activities at Gorgagne Mills, yes? A party has already left, accompanied by a group of Temple Knights.&lt;br /&gt;
Redwald: If your suspicions are correct, then they are at risk. I would ask that you follow in their tracks and ensure they have not fallen victim to foul play.&lt;br /&gt;
Redwald: The mills can be found to the north, just across the Black Iron Bridge. The party should be arriving there soon, conditions permitting.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: We have to reach them before Leophyne does!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Redwald: I can only hope that all is well, but having you there would do much to set my heart at ease.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: We&#039;re too late! They&#039;re fast asleep!&lt;br /&gt;
Tentoawa: But Redwald gave the impression there were more... These knights must have been the lookouts.&lt;br /&gt;
Tentoawa: We should awaken them, but keep your eyes peeled for Leophyne. I&#039;ll rouse these ones─[Forename], you search that building yonder.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: They haven&#039;t been left in embarrassing positions, but this bears Leophyne&#039;s mark all the same.&lt;br /&gt;
Tentoawa: I&#039;ll rouse this lot awake. [Forename], you search that building over there!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey Gorgagne Mills and defeat any enemies that appear===&lt;br /&gt;
House Durendaire Scout@Frightened Voice: Wh-Who the hells are you!? How&#039;d you get past the guards!?&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
:Enemies: [[Unbound Brawler]], [[Unbound Impaler]]&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: You heard a voice from the basement? Then why are you talking to me? Go and help!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid the House Durendaire scout===&lt;br /&gt;
House Durendaire Scout: It&#039;s...It&#039;s you! Thank the Fury you arrived when you did! Those thugs struck when our backs were turned...&lt;br /&gt;
House Durendaire Scout: I assumed the Temple Knights were protecting the entrance, so I wasn&#039;t as cautious as I should&#039;ve been. Were...Were they killed?&lt;br /&gt;
House Durendaire Scout: Sleeping!? I&#039;ve heard the stories, of course, but I didn&#039;t think they were true...&lt;br /&gt;
House Durendaire Scout: Whomever is behind this, I&#039;m sure they didn&#039;t count on you showing up. For now, we shall tend to our wounds and then finish our inspection here. {{alternatives|Master|Mistress}} [Forename], I ask that you join the knights outside and wait until we&#039;re finished.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne@Menacing Woman: Ah, as I thought. Just when I was becoming bored, I sighted a familiar face among these slumbering knights. I simply had to come and make sure it was you.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You&#039;ve finally found the courage to show yourself! Hand over the cradle now, and I won&#039;t kill you!&lt;br /&gt;
&lt;br /&gt;
Leophyne@Menacing Woman: What did they call you, again? “The Wide Eye.” You must have had quite the journey to come this far.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Be careful, [Forename]! This is our quarry─the thief who stole the Cradle of the Sleepless. This is Leophyne!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If the player is a Hyur or Elezen&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? What sodden tavern did you drag them out of? I daresay they seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Miqo&#039;te or Au Ra&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? Ware their nimble hands. They may seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Lalafell&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? You had to ask a child for help? Perhaps they seek to play with this toy of yours.&lt;br /&gt;
&amp;gt; Roegadyn&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? More muscle than brains. Yet even they may seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Hrothgar&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? What flea-ridden kennel did you rescue them from? Are you sure they do not seek your artifact for themselves?&lt;br /&gt;
&amp;gt; Viera&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? Their arms hardly look fit to hold a sword. Who is to say they do not seek your artifact for themselves?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Leophyne: It matters not, I suppose. Before you both throw your lives away, I suggest you think for a moment. Is the cause you fight for worth the sacrifice?&lt;br /&gt;
Leophyne: So few of us know true freedom. If there is aught you would grasp with your own hands, do so before they wither and your eyes shut for the last time.&lt;br /&gt;
Leophyne: The codes and rules that would bind men are mere illusions. Open your eyes─truly open them─and you shall see a path all your own. Only a fool would waste their life in the struggle of another.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Quit spouting nonsense!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Nonsense? Perhaps. I am here because of another, after all─Apyaahi, who came to me at the height of my debauchery and welcomed me into her devious brotherhood. She guided me to great power, yes, and now I lead others upon the unbound path.&lt;br /&gt;
Leophyne: Yet truth be told, I have little interest in seeing where it ends. To tear down the world&#039;s nations─Ishgard among them─and usher the world into... Well, what does it matter?&lt;br /&gt;
Leophyne: Yet I &#039;&#039;do&#039;&#039; derive great pleasure in shaming the Temple Knights. In seeing the snickers and jeers deflate their pompous stride as they walk down the streets. If this artifact can hasten their fall from grace, I believe I shall keep it.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I know the path I walk─the one that leads to your downfall!&lt;br /&gt;
Tentoawa: And I won&#039;t abandon it. I&#039;ll take the cradle back.&lt;br /&gt;
Tentoawa: And then I&#039;ll...&lt;br /&gt;
Tentoawa: I&#039;ll...&lt;br /&gt;
&lt;br /&gt;
Leophyne: Oh, dear. You seem to have lost your train of thought. I know you cannot hear me, but if you want your artifact back, I might suggest stealing it from me while I&#039;m asleep. But considering the burden I have just passed to you, that opportunity may not come for some time yet!&lt;br /&gt;
Leophyne: Why, I feel absolutely &#039;&#039;transcendent&#039;&#039;. To think the shackles of fatigue weighed so heavily...&lt;br /&gt;
Leophyne: Alas, it appears the artifact needs its own repose of sorts. No matter─I have learned more than enough to take my next step.&lt;br /&gt;
Leophyne: See to it that this lot is disposed of─&#039;tis the least you can do for the freedom I have given you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat the thugs===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
House Durendaire Scout: The enemy, here!? Don&#039;t worry about us─save the others!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
House Durendaire Scout: I heard fighting, but it seems you made it through unscathed. Our wounds are mended, so we&#039;ll be up soon to render what aid we can!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid Tentoawa===&lt;br /&gt;
System: Try as you might to rouse Tentoawa, he seems completely detached from the waking world.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
House Durendaire Scout: It looks like you&#039;ve saved us twice today. Thank you.&lt;br /&gt;
House Durendaire Scout: But what of him?&lt;br /&gt;
&lt;br /&gt;
Bewildered Temple Knight: Fast asleep...just as we were. Could this be what Ser Firmalbert warned us of in his report?&lt;br /&gt;
Bewildered Temple Knight: ...I see. Then those stories are more than just wicked rumors. I suppose there is some small comfort in the fact that our enemy tipped their hand without causing loss of life.&lt;br /&gt;
&lt;br /&gt;
Resolute Temple Knight: While the drowsiness made my eyes heavy, my ears could not mistake Leophyne&#039;s arrogant voice. If she would not scruple to attack former comrades-in-arms, then she has fallen farther than I had dared imagine.&lt;br /&gt;
&lt;br /&gt;
Bewildered Temple Knight: Yet we bear the blame for allowing her to get the upper hand, and in so doing put innocent lives in danger. Another black mark on our order...&lt;br /&gt;
&lt;br /&gt;
Resolute Temple Knight: &#039;Twas only thanks to you and your companion&#039;s efforts that the snow was not stained red this day. At the very least, allow us to carry him to the Congregation.&lt;br /&gt;
&lt;br /&gt;
House Durendaire Scout: Our work here is done, so we shall accompany them as far as Falcon&#039;s Nest. [Forename], pray return to Ishgard and look after your friend.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Redwald: The scouts have apprised us of what transpired at Gorgagne Mills. Rest assured, if we uncover aught of Leophyne&#039;s movements, we shall notify you straightaway.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert in Ishgard===&lt;br /&gt;
Firmalbert: Full glad I am to see you well, {{alternatives|Master|Mistress}} [Surname]. I understand you come fresh from an encounter with none other than Leophyne.&lt;br /&gt;
Firmalbert: Master Tentoawa now rests on the second floor. We shall stand vigil by his side every moment until he opens his eyes again.&lt;br /&gt;
Firmalbert: We should not have long to wait, but if you wish to check on him, please do so at your leisure.&lt;br /&gt;
Firmalbert: There is another matter to discuss. Just before your departure to Gorgagne Mills, it seems there was another incident.&lt;br /&gt;
Firmalbert: A group of criminals were released from their cells, their guards found in a deep sleep. Doubtless Leophyne was behind this.&lt;br /&gt;
Firmalbert: And doubtless the ruffians you clashed with were these selfsame criminals. Leophyne is gathering those who bear a grudge against the Temple Knights to her side, and using this animosity to her advantage.&lt;br /&gt;
Firmalbert: We now know for certain that Leophyne is the mastermind of these attacks, and that her aim is to chip away at the very foundation of the Temple Knights─our honor.&lt;br /&gt;
Firmalbert: When I shared these revelations with my superiors, &#039;twas decided that none would speak publicly of the artifact and its powers.&lt;br /&gt;
&amp;gt; If the player has completed {{i|Our Aching Souls}}&lt;br /&gt;
Firmalbert: The Passage of the Unbound seeks to overthrow the nations of the world. One obvious method to achieve this goal would be to stoke the flames of unrest among the commonfolk, thus sinking Ishgard into a mire of chaos and distrust. Not unlike the blasphemies of the Final Days...&lt;br /&gt;
&amp;gt; Else&lt;br /&gt;
Firmalbert: The Passage of the Unbound seeks to overthrow the nations of the world. One obvious method to achieve this goal would be to stoke the flames of unrest among the commonfolk, thus sinking Ishgard into a mire of chaos and distrust.&lt;br /&gt;
---&lt;br /&gt;
Firmalbert: So long as these failures are placed squarely on the shoulders of the Temple Knights, we can avoid fomenting a more abiding mistrust in the nation&#039;s very core. For Ishgard&#039;s peace, I would gladly suffer any disgrace!&lt;br /&gt;
Firmalbert: The question remains as to whether we can apprehend Leophyne before she tears our reputation to tatters. While Master Tentoawa slumbers, it falls to us to search for clues that might point towards her whereabouts.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=_uBu5_9Zsn8}}&lt;/div&gt;</summary>
		<author><name>Bjorkledorq</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1580251</id>
		<title>Taste of a Toxin Paradise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1580251"/>
		<updated>2026-10-16T00:44:23Z</updated>

		<summary type="html">&lt;p&gt;Bjorkledorq: Added optional dialogue for Zerig and Wyssulm after they say they&amp;#039;re going to go rest. They can be found in the closest room at the top of the Aleport ramp, at the beds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Taste of a Toxin Paradise&lt;br /&gt;
| description = Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs =&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 231&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Living among the Deadly&lt;br /&gt;
| next-quest = Downed by the River&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70363&lt;br /&gt;
| id-edb = 0f61bcaf5d6&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] in [[Aleport]].&lt;br /&gt;
* Speak with Loashkana at [[Camp Bronze Lake]].&lt;br /&gt;
* Cast {{action icon|Esuna}} on any violently laughing victims. 0/3&lt;br /&gt;
* Rendezvous with Loashkana.&lt;br /&gt;
* Speak with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
* Loashkana reveals that Wyssulm and Zerig have discovered the thieves you seek. Your allies have agreed to rendezvous in Aleport to share their findings.&lt;br /&gt;
* Wyssulm and Zerig arrive in Aleport later than expected. Though they spied Ellerete and Kokonowa preparing to cross Bronze Lake, they were set upon by a multitude of mammets, and barely escaped to tell the tale. The fledgling adventurers reluctantly leave the rest of the chase to you, but wish you well as you press on to upper La Noscea.&lt;br /&gt;
* Your arrival at Camp Bronze Lake is met with a cacophonous chorus of pained laughter. Ellerete and Kokonowa have contaminated the waters of the Warmwine Sanitorium with illusory toxins, leaving no few victims in their wake. Before they make good their escape, Ellerete─suffering from the effects of her own poison─proclaims she has bigger plans for all of Vylbrand...but you and Loashkana must focus first on the victims of her mischief.&lt;br /&gt;
* As you cast your healing magicks upon the unfortunate victims, the hysterical laughter finally fades from the area, and an air of calm returns to the Warmwine Sanitorium. With your task completed, Loashkana awaits by the springs for reports of your success.&lt;br /&gt;
* Loashkana reflects on the chaos you have quelled, and soon realizes that Kokonowa remained unaffected by the Heartsting&#039;s toxins prior to the Unbound pair&#039;s escape. You suspect this may be due to Kokonowa&#039;s Dunesfolk heritage, and Loashkana is intrigued to learn the Lalafellin clan&#039;s tradition of regularly ingesting small amounts of poison to build immunity. With her questions partially answered, Loashkana suggests the two of you return to Limsa Lominsa.&lt;br /&gt;
* You have aided the people of Camp Bronze Lake, yet Loashkana fears for Ellerete&#039;s next grand scheme, as well as the potential poisons the Unbound member might master in the interim. With time being of the essence, Loashkana plans to survey the island on her own, that she might find further hints of your foes&#039; next destination.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 98 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: [Forename], am I glad to see you!&lt;br /&gt;
Loashkana: I&#039;ve just received word from Wyssulm and Zerig─our culprits have finally been spotted!&lt;br /&gt;
Loashkana: It seems the thieves headed for upper La Noscea. I offered to make my way there as soon as I could, but Wyssulm and Zerig said I should hang back for now.&lt;br /&gt;
Loashkana: Once they&#039;ve gathered enough information, they&#039;ll be heading back to Aleport. Let&#039;s go and see what news they have to share.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: No sign of Wyssulm and Zerig yet. I don&#039;t mean to assume the worst, but I admit I&#039;m a bit worried...&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; I knew I should have insisted on going! I don&#039;t want them injured on my behalf─I say we head out and find them.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Miss Loashkana! Terribly sorry for the delay...&lt;br /&gt;
&lt;br /&gt;
Loashkana: Wyssulm, Zerig! Thank goodness...&lt;br /&gt;
Loashkana: How did you fare out there? You found Ellerete and Kokonowa, yes?&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Oh, we found them, all right. But it didn&#039;t take long for them to find &#039;&#039;us&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Zerig: We were set upon by Kokonowa&#039;s mammets... His mechanical menagerie greatly outnumbered us, and may very well have been our end.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Death by mammets isn&#039;t an ideal way to go, mind you, so a retreat was our only option... Cowardly though it might sound, we needed to ensure we could keep you aware of the culprits&#039; whereabouts.&lt;br /&gt;
Wyssulm: Before they spotted us, they were stuffing their little metal army into a skiff bound for Camp Bronze Lake, and mark my words─they&#039;re plotting something new.&lt;br /&gt;
&lt;br /&gt;
Zerig: Of course, it&#039;s entirely possible they seek a quiet route to eastern La Noscea and wish to bypass Bronze Lake instead...but a thorough search of the camp would be wise.&lt;br /&gt;
Zerig: Alas, the enemy you face is far beyond our capabilities, so this is as far as Wyssulm and I will be able to go. I&#039;m sorry we couldn&#039;t provide more decisive information.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Honestly, I should be the one apologizing. You&#039;ve risked life and limb for me already. I never meant to push you past your limits...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: You needn&#039;t dwell on it. We&#039;re as eager to bring those criminals to justice as you.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed... We shall, at least, take pride in knowing we could point you in the right direction.&lt;br /&gt;
Zerig: But we should take our leave for now. Wyssulm and I ran most of the way here, and I think I speak for us both when I say we could use a comfortable chair and a hearty meal.&lt;br /&gt;
Zerig: None can gainsay your strength, my friends, but I beg you not to underestimate that of our foe. Go well, and may your determination guide you to victory.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Camp Bronze Lake... The ferry skipper spoke of the place my first time here. We should hurry and seek passage before Ellerete and Kokonowa elude us again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Zerig: Would that I possessed your talent for healing, [Forename]. Perhaps then, we could have─&lt;br /&gt;
Zerig: No. I mustn&#039;t dwell on it overlong. Once Wyssulm and I are well rested, we shall better ourselves from this experience. That is all we can do.&lt;br /&gt;
Wyssulm: Bloody hells... My legs are still screaming at me from all that running. I can do better than this... I have to.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Camp Bronze Lake===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: What a lovely camp! Now, if I were a half-crazed alchemist with the Heartsting and a new scheme up my sleeve, where would I hide...?&lt;br /&gt;
&lt;br /&gt;
Hysterical Patient: Ahahaha! I-Is it just me, or are there pigs flying in the sky!? Hahaha!&lt;br /&gt;
&lt;br /&gt;
Pained Patient: Hahaha! Ahaha...! It...it hurts to laugh!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, dear... That doesn&#039;t bode well. To the upper levels, [Forename]! Quickly!&lt;br /&gt;
Loashkana: Poisoning the springs!? You truly are the lowest of the low!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Hee hee, you flatter me! &#039;Twas just a little poison, really─as a treat. I&#039;m afraid I couldn&#039;t contaminate all the water here, but we&#039;re having oh so much fun with our shiny new hallucinatory toxin!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Step away from the springs, [Forename]. &#039;&#039;Now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ellerete: &amp;lt;gasp&amp;gt; Protecting the healer, are we? How sickeningly sweet of you! But you ought to watch your step as well, my dear faerie apple, lest you find yourself seeing stars, or, erm... Hm?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Ellerete? Is aught amiss?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ahahaha! Kokonowa, you look─pfft─absolutely hideous! Or should I say adorable? Why, you&#039;re as bonny as a porcelain doll!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: The hells are you on about!?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oh. Ohohoho! Veeery interesting. Yes, very interesting indeed... I believe I may have poisoned myself. Ahaha! Now there&#039;s a predicament!&lt;br /&gt;
Ellerete: And guess what!? Do you recall those antidotes I prepared at the base...? Because I&#039;ve...I&#039;ve─&amp;lt;snort&amp;gt;─forgotten to bring them! AHAHA!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: ...You are your own worst enemy, do you know that? I suggest we retreat before you decide to dive headfirst into the springs for fun.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Unbound scum! You think we&#039;ll allow you to walk free after all the chaos you&#039;ve caused!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Well...yes, actually. Have you &#039;&#039;seen&#039;&#039; Ellerete? She&#039;s in no state to contend with you, and I&#039;ve never been one for rough and tumble.&lt;br /&gt;
Kokonowa: Of course, you&#039;re welcome to give chase, provided you have no qualms about leaving these poor souls to laugh themselves senseless.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ohoho! Retreat though we must, I would call today a rousing success! But worry you not, my dearest bushel of busybodies. We&#039;ve plenty more tricks in store for you...and─&amp;lt;snort&amp;gt;─the entire island! Ahaha!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Phew... I don&#039;t sense any toxins in the waters anymore, so the springs should be safe again.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What will happen to the toxins from here?&lt;br /&gt;
&amp;gt; Will the toxins affect the local wildlife?&lt;br /&gt;
---&lt;br /&gt;
Loashkana: Seeing as Ellerete suffered from a taste of her own medicine, I doubt she&#039;s mastered much of the Heartsting&#039;s power. As such, any poisons she produces from it would be relatively weak.&lt;br /&gt;
Loashkana: Most of her handiwork has already evaporated with the steam. One might compare it to the way those awful Unbound smoke bombs dissipate...and thank goodness they do.&lt;br /&gt;
Loashkana: In more capable hands, however, the Heartsting&#039;s poison remains active unless dispelled with Esuna or another form of antidote. The same permanence applies to its cleansing abilities for our food.&lt;br /&gt;
Loashkana: Now, there&#039;s much on my mind, but I think we&#039;ve bigger problems to address first... Let&#039;s make our rounds of the camp, then talk about our next steps.&lt;br /&gt;
Loashkana: I&#039;m going to have a look around the springs to ensure the toxins are gone for good. Could I ask you to treat any victims you come across?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: Hmm... No traces here.&lt;br /&gt;
Rukusa Farusa: Gods, how heartless must one be to poison our patients? I suppose we&#039;ve no choice but to bolster our security until those cravens are apprehended...&lt;br /&gt;
A&#039;rhunlika: Not only have you quelled the disturbance, but you mean to provide succor to the afflicted? You have our deepest gratitude, adventurer. We shall do our utmost to aid the victims as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on any violently laughing victims===&lt;br /&gt;
====Laugh-weary Lalafell====&lt;br /&gt;
Laugh-weary Lalafell: Ahahaha! P-Please...please make it stop! Hahaha! I can&#039;t─hahaha!─breathe!&lt;br /&gt;
System: The hallucinatory toxin is causing this bather fits of unending laughter. Dispel his ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Laugh-weary Lalafell: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Oh, thank the gods... I wasn&#039;t expecting to nearly laugh myself to death at a place meant for healing, but at least I can breathe easy again.&lt;br /&gt;
Laugh-weary Lalafell: I hear you&#039;re chasing after the ones who did this. You&#039;re either very brave, or very reckless...but I&#039;m inclined to assume the former.&lt;br /&gt;
Laugh-weary Lalafell: Anyroad, all that laughing has exhausted me, so I may as well take a break from my soak. Thank you again for your kindness, and may the Navigator keep you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Befuddled Bather====&lt;br /&gt;
Befuddled Bather: Ahaha! What comical costumes you all wear...what humorous dances you dance! Hahaha! It&#039;s all─hahaha!─too much to bear!&lt;br /&gt;
System: The hallucinatory toxin is altering this bather&#039;s vision. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Befuddled Bather: My costumed compatriots...they&#039;re gone! Farewell, my visions... May you revel on in my memory.&lt;br /&gt;
Befuddled Bather: They say laughter is the best medicine, though I feel far worse than before... Many thanks for putting an end to it.&lt;br /&gt;
Befuddled Bather: I think I&#039;ve earned myself another soak and an extra flagon of mulled wine. Pleasant travels to you, healer!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Hurting Helper====&lt;br /&gt;
Hurting Helper: Hee hee... Ahaha! Everything hurts! Hahaha! Someone, please, end this nightmare!&lt;br /&gt;
System: The hallucinatory toxin is causing this helper fits of unending laughter. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Hurting Helper: Much appreciated, sir! I wasn&#039;t anywhere near the water when it was poisoned, but the toxic steam must&#039;ve drifted this way...&lt;br /&gt;
Hurting Helper: When I heard the rumblings about mysterious mammets roaming around the camp recently, I was more than a little apprehensive...but I never expected those mammets&#039; masters would do something so cruel.&lt;br /&gt;
Hurting Helper: Your efforts are helping us put this turmoil behind us, and for that, you have my thanks. But I can&#039;t simply let you administer this aid alone─I should tend to the remaining victims as well.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Loashkana===&lt;br /&gt;
Loashkana: How goes the healing, [Forename]?&lt;br /&gt;
Loashkana: Wonderful! I&#039;m glad Esuna proved effective... For my part, I&#039;ve given the springs a thorough look. The toxins have dissipated completely, so the bathers should be safe from here on out!&lt;br /&gt;
Loashkana: As for Ellerete and Kokonowa&#039;s antics, I&#039;ve had a moment to reflect on everything... Now that our work is done, do you have a moment to chat?&lt;br /&gt;
Loashkana: I&#039;m well versed in the numbing and blinding poisons we use on our hunts at home, but something kept troubling me about Ellerete&#039;s toxin─I&#039;ve never seen anything like it. I had no idea it even existed among the scorpion&#039;s gifts.&lt;br /&gt;
Loashkana: Ellerete may be inexperienced, but the fact that she&#039;s learned to inflict hallucinations is cause for concern.&lt;br /&gt;
Loashkana: Still, we should try to look on the bright side: she&#039;s yet to discover the Heartsting&#039;s cleansing properties, judging by the way she couldn&#039;t cure her own ailments. Knowing her as we do, I reckon she only has toxic trickery on her mind.&lt;br /&gt;
Loashkana: Kokonowa, however, handled himself surprisingly well despite his exposure...&lt;br /&gt;
Loashkana: Do you recall the man in Limsa Lominsa who ate the poisoned apple? He claimed that Kokonowa took a bite, yet never suffered its ill effects. He must have some manner of immunity...but how?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; This reminds me of the attempt on the sultana&#039;s life...&lt;br /&gt;
Loashkana: That&#039;s quite the tale... So the real poison was switched for a sedative with similar properties. And as a Dunesfolk, she regularly ingested small amounts of toxins to build a resistance against such things, which allowed her to awaken from her coma.&lt;br /&gt;
&amp;gt; Traditional Dunesfolk families often drink poisoned teas to build tolerance.&lt;br /&gt;
Loashkana: How intriguing! So instead of using an heirloom like the Heartsting, the Dunesfolk train their bodies to endure fatal toxins. I&#039;d be interested to try that tea...as long as I had an antidote in hand.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Loashkana: I didn&#039;t realize Kokonowa might&#039;ve had that sort of upbringing, but it would certainly explain why Ellerete&#039;s “tricks” don&#039;t seem to affect him.&lt;br /&gt;
Loashkana: Few in my village would ever think to consume potentially lethal food or drink without drawing on the Heartsting&#039;s power, yet the Dunesfolk do it gladly. The more I consider our differing approaches to poison, the more fascinating it becomes!&lt;br /&gt;
Loashkana: But I have a feeling the bathers won&#039;t want to overhear talk of poisons after what they&#039;ve just been through... Why don&#039;t we continue our discussion in Limsa Lominsa?&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Phew... I know I&#039;ve been anxious to ascertain our thieves&#039; whereabouts, but things escalated far quicker than I thought! Your presence throughout the whole ordeal was a welcome one, [Forename].&lt;br /&gt;
Loashkana: What was &#039;&#039;not&#039;&#039; so welcome were Ellerete&#039;s parting words. Whatever she has planned for the whole island, it can&#039;t possibly be good.&lt;br /&gt;
Loashkana: Her acts of mischief have only grown worse since I arrived in this city. We must take the Heartsting back before she causes any lasting harm.&lt;br /&gt;
Loashkana: Of course, it was Wyssulm and Zerig&#039;s efforts that led us to Ellerete, so I&#039;ll have to thank them when I get the chance. In the meantime, I&#039;ll do what I can to track down our unruly thieves and report to you as soon as I&#039;m able.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=E93CIRqcOYQ}}&lt;/div&gt;</summary>
		<author><name>Bjorkledorq</name></author>
	</entry>
</feed>