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	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-06-20T05:31:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Retainer_Ventures&amp;diff=449769</id>
		<title>Retainer Ventures</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Retainer_Ventures&amp;diff=449769"/>
		<updated>2022-08-06T16:40:48Z</updated>

		<summary type="html">&lt;p&gt;Belrose: /* Quick Exploration */ Fixed spelling error: &amp;quot;thought&amp;quot; to &amp;quot;though&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retainer Ventures allow the players to assign tasks to their [[retainer]]s. The retainers can be sent on collection missions to bring back [[items]]. The retainer will complete their task after a certain amount of time. Retainers are assigned [[#Class|classes]] and are able to equip [[#Gear|gear]] and level up. Retainer Ventures were introduced in [[Patch 2.2]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
To unlock Retainer Ventures, you must complete the quest {{questlink|main|The Scions of the Seventh Dawn (Quest)}} and have hired at least 1 [[Retainer]]. Players then must complete one of the three different level 17 quests in whichever city they started in.&lt;br /&gt;
&lt;br /&gt;
In [[Limsa Lominsa]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Limsa Lominsa)}} by talking to [[Troubled Adventurer]] in [[Limsa Lominsa Lower Decks]] (X:9.0 Y:11.2).&lt;br /&gt;
&lt;br /&gt;
In [[Gridania]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Gridania)}} by talking to [[Troubled Adventurer]] in [[New Gridania]] (X:11.8 Y:12.2).&lt;br /&gt;
&lt;br /&gt;
In [[Ul&#039;dah]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Ul&#039;dah)}} by talking to [[Troubled Adventurer]] in [[Ul&#039;dah - Steps of Nald]] (X:9.3 Y:8.7).&lt;br /&gt;
&lt;br /&gt;
*After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.&lt;br /&gt;
&lt;br /&gt;
==Preparing Your Retainer==&lt;br /&gt;
===Class===&lt;br /&gt;
Before your retainers can undertake ventures, you must first assign them a [[classes|class]] and equip them with a weapon. Retainers can be set to any of the [[Disciples of War]], [[Disciples of Magic]] and [[Gathering]] classes, provided the player has unlocked them. Assigned class determines what items they can collect. In addition, they can only gather items that the player has successfully gathered with that class.&lt;br /&gt;
&lt;br /&gt;
*A retainer&#039;s class can be changed at any time. However, you will reset level in doing so.&lt;br /&gt;
*A retainers max class level is limited to the players level in the same class.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Retainers can be equipped with gear that fits their class and level. The types of gear they are given affect the items they can procure during their ventures. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as [[Disciples of the Land]], increasing [[perception]] will result in a higher likelihood of obtaining high-quality items. Certain types of ventures require a certain item level/ gathering rating at higher levels.&lt;br /&gt;
&lt;br /&gt;
*Retainer gear cannot be changed when a venture is in progress.&lt;br /&gt;
&lt;br /&gt;
Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.&lt;br /&gt;
*Gear durability will not be affected by retainer ventures.&lt;br /&gt;
*Spiritbond rating will not be affected by retainer ventures.&lt;br /&gt;
&lt;br /&gt;
==Assigning a Venture==&lt;br /&gt;
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Every venture assignment costs the player a special currency also named [[Ventures]]. These can be earned from some [[Beast Tribe]] dailies, battle [[leves]], or purchased from the [[Grand Company Quartermasters]] for {{company seal|200}} [[Company Seal]]s each.&lt;br /&gt;
*You can still use the Message Board and Summoning Bell while your Retainer is out venturing. However, their equipment and class cannot be changed during a Venture.&lt;br /&gt;
*The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.&lt;br /&gt;
&lt;br /&gt;
==Types of Retainer Ventures==&lt;br /&gt;
===Targeted===&lt;br /&gt;
These ventures take between 40 minutes to 1 hour (Earth time), depending on retainer level versus the venture&#039;s minimum level. They always cost {{venture|1}} [[Venture]] and bring back a specific [[crafting material]] chosen from a list based on the retainer&#039;s [[class]] or [[job]].&lt;br /&gt;
&lt;br /&gt;
====[[Hunting (Retainer Ventures)|Hunting]]====&lt;br /&gt;
Hunting allows Disciples of War and Magic classes to collect specific items dropped by [[enemies]]. All of the Disciples of War and Magic classes will procure the same items.&lt;br /&gt;
*Hunting generates [[Crafting Material]] and other items commonly dropped by monsters. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
====[[Mining (Retainer Ventures)|Mining]]====&lt;br /&gt;
Mining allows [[Miner]] class to collect specific items gathered by miners. Note that a retainer can only retrieve items that you have recorded in your gathering log, i.e. items that you have collected yourself at least once.&lt;br /&gt;
*Mining generates Crafting Material and other items commonly procured by [[miner]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
====[[Botany (Retainer Ventures)|Botany]]====&lt;br /&gt;
Botany allows [[Botanist]] class to collect specific items gathered by botanists. Note that a retainer can only retrieve items that have recorded in your gathering log, i.e. items that you have collected yourself at least once.&lt;br /&gt;
*Botany generates Crafting Material and other items commonly procured by [[botanist]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
====[[Fishing (Retainer Ventures)|Fishing]]====&lt;br /&gt;
Fishing allows [[Fisher]] class to collect specific items gather by fishers. Note that a retainer can only retrieve items that have recorded in your fishing log, i.e. items that you have collected yourself at least once.&lt;br /&gt;
*Fishing generates Crafting Material and other items commonly procured by [[fisher]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
These ventures cost {{venture|2}} [[Venture]]s and always take a full 18 hours (Earth time). The item returned is random from a fixed list based on the venture level chosen. From an {{exp}} [[Experience]] standpoint, Exploration ventures are only more efficient than [[#Quick Ventures|Quick Ventures]] if you must spend 5 or more hours away from the game. Good for sleep, work, or other extended breaks.&lt;br /&gt;
&lt;br /&gt;
===[[Field Exploration]]===&lt;br /&gt;
Field Exploration allows Disciples of War and Magic classes to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Field Exploration takes longer than [[#Hunting|Hunting]], it yields far more experience points for your Retainer. Higher-level retainers may procure items, [[minions]], and [[Crafting Material]]s unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
===[[Highland Exploration]]===&lt;br /&gt;
Highland Exploration allows Miner class to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Highland Exploration takes longer than [[#Mining|Mining]], it yields far more experience points for your Retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
===[[Woodland Exploration]]===&lt;br /&gt;
Woodland Exploration allows Botanist class to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Woodland Exploration takes longer than [[#Botany|Botany]], it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
===[[Waterside Exploration]]===&lt;br /&gt;
Waterside Exploration allows Fisher class to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Waterside Exploration takes longer than [[#Fishing|Fishing]], it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
==[[Quick Exploration]]==&lt;br /&gt;
When your Retainer is level 10, they can go on Quick Exploration. These always take 1 hour (Earth time) and cost {{venture|2}} [[Venture]]s. The retainer will come back with a single item. The experience your retainer gains no longer depends on the item they collect (as of [[patch 5.4]]). Note that players will get random items from [[fish]] to [[furniture]] to endgame gear. The item your retainer brings back can be anything, as the activity is independent of your retainer&#039;s class, level and equipment (though the higher level your retainer&#039;s gear is, the better chance they have of acquiring [[High Quality]] {{HQ}} items or receiving a bonus quantity of items). For example, a level 10 retainer can bring back endgame gear.&lt;br /&gt;
&lt;br /&gt;
===Quick Exploration Rewards===&lt;br /&gt;
Aside from 1.0 items and [[dungeon]] and [[trial]] [[gear]], players may obtain a {{item icon|Venture Coffer}} containing either exclusive [[dye]]s or a {{item icon|Retainer Fantasia}}.&lt;br /&gt;
&lt;br /&gt;
==Venture Completion==&lt;br /&gt;
All ventures are completed within a fixed period of time (the normal gathering ventures can be shorter than usual if a high level retainer is sent to gather low level materials). When completed, your retainer&#039;s venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.&lt;br /&gt;
The remaining time for ventures can also be viewed in the Timers tab.&lt;br /&gt;
&lt;br /&gt;
Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 90. The number of available ventures will increase as your retainer advances in level, a new tier of each type being unlocked every 5 levels.&lt;/div&gt;</summary>
		<author><name>Belrose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:Requests_for_comment&amp;diff=439969</id>
		<title>FFXIV Wiki:Requests for comment</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:Requests_for_comment&amp;diff=439969"/>
		<updated>2022-06-17T18:17:03Z</updated>

		<summary type="html">&lt;p&gt;Belrose: /* Requests for comment */&lt;/p&gt;
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&lt;div&gt;__NOTOC__&lt;br /&gt;
{{FFXIVW navbar header}}&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding: 0em 2.3em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requests for comment&#039;&#039;&#039; is a space to assist editors in gathering further input on any wiki matter. This can be useful in generating discussion, resolving disputes, or reaching consensus. All editors are welcome to assist with a request by responding within the linked talk page. Remember that the Final Fantasy XIV Wiki operates on a system of consensus rather than voting, and explaining your reasoning can generally be more helpful than simply supporting one side of a dispute.&lt;br /&gt;
&lt;br /&gt;
To create a new request: add an item to the top of the list, providing a brief, neutral summary of the issue and linking to an appropriate talk page section. Add a timestamp, but please not a signature - use five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;) to do so.&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;padding: 0em 1em 1em 1em; background: #ecf6f9;&amp;quot; |&lt;br /&gt;
==Requests for comment==&lt;br /&gt;
:&#039;&#039;Add new requests at the top&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://ffxiv.consolegameswiki.com/wiki/File:Foreign_Merchant.png Foreign_Merchant.png]&lt;br /&gt;
: Mistakingly uploaded an image for an NPC, not noticing I was looking at the wrong NPC page and the NPC I uploaded an image of already has a page with an image. Just need the image deleted as it&#039;s not needed. &#039;&#039;18:16, 17 June 2022 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- format:&lt;br /&gt;
&lt;br /&gt;
* [[&amp;lt;Link to page requiring comment&amp;gt;]]&lt;br /&gt;
: &amp;lt;Brief description of request.&amp;gt; {{gray|Added {{subst:#time: h:m, j F Y (e)|now}}}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Belrose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Foreign_Merchant.png&amp;diff=439968</id>
		<title>File:Foreign Merchant.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Foreign_Merchant.png&amp;diff=439968"/>
		<updated>2022-06-17T17:50:21Z</updated>

		<summary type="html">&lt;p&gt;Belrose: Image of the Foreign Merchant NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of the Foreign Merchant NPC&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Belrose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dotharl_Tribe&amp;diff=435433</id>
		<title>Dotharl Tribe</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dotharl_Tribe&amp;diff=435433"/>
		<updated>2022-05-18T21:47:46Z</updated>

		<summary type="html">&lt;p&gt;Belrose: Fixed Spelling Error: &amp;quot;maccabe&amp;quot; to &amp;quot;macabre&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sadu.jpg|thumb|Sadu, the Khatun of the Dotharl]]&lt;br /&gt;
{{Quotation|Sadu of the Dotharl|&amp;quot;With death a warrior must dance boldly. Fearlessly. For thus does his soul burn bright.&amp;quot;}}&lt;br /&gt;
Amongst all the tribes of the Azim Steppe, none have the reputation of a violent, warlike tribe like the Dotharl. A tribe obsessed with death and the macabre, they hold great importance in the afterlife, but because of the way they live for battle, their numbers never climb too high.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
One of the only tribes to contend with the [[Oronir]], their ferocity and martial prowess is second to none. They have a belief that if their soul burns bright and they die on the battlefield, they will be reborn anew. This led to an insatiable bloodlust and a lack of fear of death.&lt;br /&gt;
&lt;br /&gt;
Because they seek a glorious end in battle, they often do not live to old age, and with their recent defeats in the Nadaam, their numbers have dwindled.&lt;br /&gt;
&lt;br /&gt;
The Dotharl believe that when a warrior falls, they will be reborn within a year of their death. So when a child is born, the leader of the tribe will look into their eyes to ascertain the identity of the soul so they may return their name. When birthrates are low, some say a Dotharli soul may be reborn in the body of another [[Xaela]] tribe.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
[[Sadu Heavensflame]]: The Khatun of the Dotharl. A fervent believer in her tribes tradtions, she leads her people fiercely in battle-even at a tremendous disadvantage-with absolutely no regard for her own safety. Despite this, when the tribe isn&#039;t fighting, Sadu tends to her people with compassion and concern above all else. She is well-known to deliver quick and concise directions and commands, and uses that same wisdom and judgment when looking in the eyes of newborns to identify their souls.&lt;br /&gt;
&lt;br /&gt;
[[Mauci]]: Once known as &amp;quot;Mauci of the Seven and Seven Swords&amp;quot; in a previous life, he struggled to master the blade as he once had before to the point that he doubted he really was the reincarnation of Mauci. With the support of his friends and tribesmen, he learned that he was far more suited to fighting with his fists. Declaring this to  his people, he found that they openly accepted him, as the previous incarnations of Mauci had been known to have mastery over various weapons and fighting styles.&lt;br /&gt;
&lt;br /&gt;
[[Koko]]: Koko is a warrior who, in a past life, was a woman. Being reborn as a man, this is not out of the ordinary, as their belief says that men can be reborn as women (like Sadu, who in previous lives was a man) and vice versa. This is common knowledge to the Dotharl, yet Koko is always explaining this to travelers. Koko is known for his ability to consume vast amounts of food, and styles his hair in a manner that he supposedly once found attractive in a previous life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Belrose</name></author>
	</entry>
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