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		<title>Deltascape V4.0 (Savage)</title>
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		<updated>2017-07-29T05:36:59Z</updated>

		<summary type="html">&lt;p&gt;Bastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deltascape V4.0 (Savage)]] or &#039;&#039;&#039;O4S&#039;&#039;&#039; is the fourth floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V4.0]]. Players are required to have item level of 320+ to queue for it.&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
After you kill Exdeath, for the rest of the lockout you will start at Neo Exdeath. You must wipe after Neo Exdeath is targetable for this to happen. Neo Exdeath does not auto attack, and will reset aggro completely periodically.&lt;br /&gt;
&lt;br /&gt;
Before starting, assign players loose spread positions for Dualcast Fire III and Delta Attack. Melee should be inside the box’s hitbox, tanks should be to the very left and right, and ranged should be in the middle and back of the arena.&lt;br /&gt;
&lt;br /&gt;
Exdeath has a hard enrage of around 4:50, with a raid DPS requirement of at least ~21585. This counts downtime, so the DPS requirement is closer to Neo Exdeath.&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath has a hard enrage of ~12:45 with a raid DPS requirement of at least ~24000.&lt;br /&gt;
&lt;br /&gt;
====Exdeath====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dualcast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next mechanic will strike twice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire III&#039;&#039;&#039;&lt;br /&gt;
* Targets 4 DPS with a splash AoE, then 2 Healers and 2 Tanks with a splash AoE. Spread out to avoid clipping other players with AoE.&lt;br /&gt;
&#039;&#039;&#039;Blizzard III&#039;&#039;&#039;&lt;br /&gt;
* Targets multiple players with a ground AoE, then a ground AoE again. Stack and then dodge.&lt;br /&gt;
&#039;&#039;&#039;Thunder III&#039;&#039;&#039;&lt;br /&gt;
* A magical tank buster that strikes twice and applies a lightning vuln debuff. The offtank must provoke during the cast to take the second hit. Alternatively you can use invulns on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Hole&#039;&#039;&#039;&lt;br /&gt;
All players not at max HP when this mechanic resolves will be petrified. Anyone under 50% HP will be instantly killed.&lt;br /&gt;
* Healers should top all players off to avoid the DPS loss from petrification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calls down a pillar in the middle of the arena and tentacles that spawn. Move as a group to avoid the tentacle attacks then behind the pillar to avoid the breath attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Stand on the last tentacle to spawn and then move in the direction they spawn.&lt;br /&gt;
* After Exdeath returns, he spawns on a random party member. All players should stand on the edge to make Vacuum Wave easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets a healer with a stack marker. Stack to share the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets a healer, tank, and DPS with a proximity marker. Spread out to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knocks back all party members a long distance. There are many ways to prevent the knockback in order to stack up for the White Hole afterwards.&amp;lt;br/&amp;gt;&lt;br /&gt;
* PLD has Tempered Will, and can Cover one additional player.&lt;br /&gt;
* DRK and WAR have Plunge and Onslaught respectively.&lt;br /&gt;
* All melee have Arm’s Length (you can switch Role Actions between Exdeath and Neo Exdeath), as well as gap closers - SAM has Hissatsu: Gyoten, NIN has Shukuchi, MNK has Shoulder Tackle, and DRG has Spineshatter Dive/Dragonfire Dive.&lt;br /&gt;
* Healers should bring Surecast. Cast Surecast before the castbar resolves, but do not cast anything before, because that will consume the Surecast buff. After the knockback resolves, you can use a GCD.&lt;br /&gt;
* RDM and BLM have Corps-à-Corps and Aetherial Manipulation respectively.&lt;br /&gt;
* BRD, MCH, and SMN don’t have anything LUL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellblade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exdeath reaches into the void and casts an elemental skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire III&#039;&#039;&#039;&lt;br /&gt;
* Inflicts a Pyretic debuff for 3 seconds, dealing massive damage if a player does any actions.&lt;br /&gt;
&#039;&#039;&#039;Blizzard III&#039;&#039;&#039;&lt;br /&gt;
* Deep Freezes any player that is not moving for a few seconds after the cast bar resolves.&lt;br /&gt;
&#039;&#039;&#039;Thunder III&#039;&#039;&#039;&lt;br /&gt;
* Does a large AoE around Exdeath that paralyzes and deals massive damage. Move away to dodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Summons Black Holes around the arena and four tether to tanks and healers.&lt;br /&gt;
* Kite these around until Holy or Flare, which causes them to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High damage AoE that must be mitigated with shields and mitigation.&lt;br /&gt;
&lt;br /&gt;
====Neo-Exdeath====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flood of Naught&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A major mechanic that happens in various iterations throughout the fight. The type of Flood is indicated by the animation Neo Exdeath does while the cast bar is going off.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terminal Antilight&#039;&#039;&#039;&lt;br /&gt;
* Similar to Wild Charge from T10 or Spear of the Fury from Thordan EX. Deals massive damage and knocks back the player closest to the boss, while dealing less damage to players behind the stack. This is accompanied with Allagan Field debuffs most of the time. This is indicated by sparkling diamonds around Neo Exdeath.&lt;br /&gt;
&#039;&#039;&#039;White and Black Antilight&#039;&#039;&#039;&lt;br /&gt;
* Similar to colors from Sephirot EX, however you must stand on the opposite debuff that you have. The best way to think about it is that if you take the same colour as your debuff, you die. This is indicated by two large polyhedrons on the left and right of Neo Exdeath, showing which side to stand on. To remove Beyond Death with White and Black Antilight, stand in the same colour as your debuff.&lt;br /&gt;
&#039;&#039;&#039;Inner and Outer Antilight&#039;&#039;&#039;&lt;br /&gt;
* Shoots a lethal beam down either the inner area of the platform or down the outer area of the platform. This is indicated by a large orb in the middle or two smaller orbs on the side of Neo Exdeath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Almagest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A raid buster crunch supreme 3000 that deals extremely heavy unaspected magic damage and inflicts an extremely heavy DoT on the party. This must be mitigated completely using all tools possible, including Addle, Soil, Covenant, Collective, Reprisal, and shields, and the DoT must be healed through afterwards.&lt;br /&gt;
&#039;&#039;&#039;&#039;I am not memeing about how hard this shit hits.&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Aero III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical tank buster on whoever currently has aggro. This does not do AoE damage, despite the animation making it look like such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delta Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath casts Dualcast versions of Thunder III, Fire III, and Blizzard III at the same time. These function the same way as in Exdeath.&lt;br /&gt;
* Have all party members but the main tank stack in front of the boss. Spread out to assigned positions to not overlap Fire III and not clip anyone with Thunder III. Dodge the second Blizzard III.&lt;br /&gt;
* The OT should provoke during the castbar to take the second Thunder III hit. Alternatively, invuln it.&lt;br /&gt;
* The mechanics resolve as such&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Blizzard III&lt;br /&gt;
* MT Thunder III + DPS Fire III&lt;br /&gt;
* Blizzard III + OT Thunder III + Heal/Tank Fire III&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Alpha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resets aggro.&lt;br /&gt;
&lt;br /&gt;
All players are inflicted with the Hysteria debuff, causing them to move in a random direction as the cast bar resolves. All players are also inflicted with the debuff Acceleration Bomb - if they are moving while the debuff resolves, they will be knocked airborne for a few seconds and receive a damage down/healing down debuff. Three players (one DPS, one healer, one Tank) are inflicted with the Allagan Field debuff - all damage the player takes will be dealt as raid-wide damage when the debuff ends or the player dies. Grand Cross Alpha is accompanied with a Flood of Naught Terminal Antilight right afterwards.&lt;br /&gt;
* Stand in the middle when the cast bar resolves to not fall off the edge from Hysteria.&lt;br /&gt;
* The tank without Allagan Field must stand in front of the party and use a CD. The healer and DPS with Allagan Field must stand at the back. The tank with Allagan Field must stand behind the first tank but in front of the party, and use a CD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Attack&#039;&#039;&#039;&lt;br /&gt;
Targets first on enmity with a proximity tether. This must be shared with the other tank or invulned (does not need to be shared if so). Knocks back all targets damaged. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
* Stand at the very north if you invuln in order to not lose uptime. All other players get out of the Neo Exdeath hitbox.&lt;br /&gt;
* If you soak it, both tanks move to the centre and everyone else stand inside the hitbox.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emptiness&#039;&#039;&#039;&lt;br /&gt;
Three markers with directional arrows appear, and after a short while black puddles spawn towards the direction the markers indicated. Standing in one of these when they resolve drains half of your TP and MP, inflicts a damage down debuff, and does minimal damage. Emptiness is often accompanied with Flood of Naught Inner/Outer Antilight, so dodge accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Delta&#039;&#039;&#039;&lt;br /&gt;
Resets aggro.&lt;br /&gt;
Inflicts multiple debuffs on the party. These must be resolved in a way to satisfy the debuff conditions to not kill the party.&lt;br /&gt;
* One tank is inflicted with Cursed Shriek and Forked Lightning&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* All players must look away from players with Cursed Shriek when the debuffs resolve to avoid petrifaction.&lt;br /&gt;
* Forked Lightning emits a donut AoE around the player that paralyzes and deals damage if hit when the debuff resolves.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* One healer is inflicted with Forked Lightning.&lt;br /&gt;
* The other healer is inflicted with Death Wave - a stack marker - and Cursed Shriek.&lt;br /&gt;
* Two DPS are afflicted with Acceleration Bomb.&lt;br /&gt;
* The rest of the DPS, as well as the other tank, are afflicted with Beyond Death and Off-balance. If Beyond Death is not removed by getting hit by an Antilight from Flood of Naught, the player will die when the debuff resolves. Off-balance will make the next instance of damage taken knock the player back a long distance.&lt;br /&gt;
&#039;&#039;&#039;To deal with Grand Cross Delta:&#039;&#039;&#039;&lt;br /&gt;
* The tank with Cursed Shriek should move to the Southwest.&lt;br /&gt;
* The healer with Forked Lightning should move to the Southeast.&lt;br /&gt;
* Players with Acceleration Bomb must not stack with the Death Wave, and should be near the boss.&lt;br /&gt;
* The healer who does not have Forked Lightning should go directly south, because they will get Death Wave.&lt;br /&gt;
* The rest of the players should go directly south of the boss, as to get knocked towards him due to stacking for Death Wave.&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* You can only have the tank with Beyond Death stack with the healer - the healer will take about 32k damage but otherwise be alright, and melee can gain uptime on the boss. For safety, you would have all the rest of the players stack.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* All players should look towards the boss to not get Petrified, right before Death Wave resolves.&lt;br /&gt;
* All players with Beyond Death should then be hit by whichever Antilight it is, causing them to drop down to 1 HP but remove the Beyond Death debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets #1 and #2 in enmity with an Earth Shaker, dealing heavy physical damage. The OT should always provoke (no aggro combo, no shirk) to get 2nd in enmity on the Aero III before Earth Shaker. Mitigate accordingly. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deals damage and knocks back anyone standing in an AoE in the boss’s hitbox. Applies a damage down debuff if hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath casts Holy and Flare from the first phase.&lt;br /&gt;
* Assign each role a spot to go to for Flare, in the East, West, and South (we did tank W, DPS E, healer S)&lt;br /&gt;
* Anyone who does not have a debuff stack North to share Holy damage.&lt;br /&gt;
* Immediately after, look for Flood of Naught Inner/Outer Antilight and dodge it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Summons four Arcane Sphere meteor adds that must be killed before they reach the ground. The boss teleports to a random location a while after the cast finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charybdis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drops all players HP to critical levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Omega + The Final Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resets aggro.&lt;br /&gt;
Inflicts Hysteria, and multiple debuffs on the party. These must be resolved in a way to satisfy the debuff conditions to not kill the party.&lt;br /&gt;
* Tanks can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Acceleration Bomb, and Allagan Field&lt;br /&gt;
* 1x Off-balance, Beyond Death, and Acceleration Bomb&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Healers can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Beyond Death, and Acceleration Bomb&lt;br /&gt;
* 1x Death Wave, Acceleration Bomb, and Allagan Field&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* DPS can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Acceleration Bomb, and Allagan Field&lt;br /&gt;
* 1x Off-balance, Acceleration Bomb, and Beyond Death&lt;br /&gt;
* 2x Off-balance, Beyond Death, and Cursed Shriek&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Battle teleports Neo Exdeath to cardinal positions around the arena. He will cast Flood of Naught, and teleport again. This repeats twice, and the first teleport will always be directly south from where he originally was. The Flood of Naughts will be 3 out of 4 of Inner Antilight, Outer Antilight, White and Black Antilight, or Black and White Antilight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To deal with Grand Cross Omega + The Final Battle:&#039;&#039;&#039;&lt;br /&gt;
* Stand in the middle when the cast bar resolves to not fall off the edge from Hysteria.&lt;br /&gt;
* Players without Forked Lightning run under the boss to stack for Death Wave.&lt;br /&gt;
* Players with Forked Lightning spread out in the centre of the arena, making sure not to clip each other.&lt;br /&gt;
* Forked Lightning resolves, and Death Wave resolves a moment later, knocking back all players in the stack.&lt;br /&gt;
* Neo Exdeath teleports around the arena (the first one will always be directly South of where the boss started) and casts three random Flood of Naughts. They can repeat, though unlikely.&lt;br /&gt;
* Players should move as close to Neo Exdeath as possible in order to not get knocked off if the Flood of Naught is White or Black Antilight. &lt;br /&gt;
Players with Beyond Death must stand in an Antilight in order to remove the debuff. Spot heals are required if the next mechanic is a White or Black Antilight. &lt;br /&gt;
* After three Flood of Naughts are resolved, Acceleration Bomb and Cursed Shriek will resolve. DPS with Cursed Shriek should stand at the back of the arena relative to the boss and look away from each other. Everyone else stay still and look at the boss.&lt;br /&gt;
* Right after, Neo Exdeath will cast Flood of Naught Terminal Antilight. Do this as you would Grand Cross Alpha. &lt;br /&gt;
* Allagan Field resolves a moment before Almagest goes off. Healers must be on their toes to top everyone from the inevitable raidwide damage that will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neverwhere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Indicates the beginning of the soft enrage phase. The boss gains a stacking damage debuff every 5 seconds, which goes up to 16 stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzied Fist&#039;&#039;&#039;&lt;br /&gt;
A physical damage attack that repeats in succession. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzied Sphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A physical raid buster. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
===Fight===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Blizzard III&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Thunder III&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Fire III&lt;br /&gt;
*White Hole&lt;br /&gt;
*The Decisive Battle&lt;br /&gt;
*Holy&lt;br /&gt;
*Flare&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*Spellblade Thunder III/Spellblade Fire III/Spellblade Blizzard III&lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*White Hole&lt;br /&gt;
*Black Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Fire III&lt;br /&gt;
*Holy&lt;br /&gt;
*White Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Thunder III&lt;br /&gt;
*Meteor&lt;br /&gt;
*The Decisive Battle&lt;br /&gt;
*Holy&lt;br /&gt;
*Flare&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
*Spellblade Thunder III/Spellblade Fire III/Spellblade Blizzard III&lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*White Hole&lt;br /&gt;
*Black Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Blizzard III&lt;br /&gt;
*Flare&lt;br /&gt;
*White Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Thunder III&lt;br /&gt;
*Meteor&lt;br /&gt;
&lt;br /&gt;
If Exdeath is not below 60% a few seconds after Meteor, he will cast another Meteor which is enrage.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 (Neo Exdeath)====&lt;br /&gt;
*Almagest&lt;br /&gt;
*Aero III &lt;br /&gt;
*Delta Attack&lt;br /&gt;
*Grand Cross Alpha&lt;br /&gt;
*Flood of Naught Terminal Antilight&lt;br /&gt;
*Acceleration Bomb&lt;br /&gt;
*Flood of Naught White and Black Wound&lt;br /&gt;
*Double Attack&lt;br /&gt;
&lt;br /&gt;
====Phase 5====&lt;br /&gt;
*Emptiness&lt;br /&gt;
*Flood of Naught Inner/Outer Antilight&lt;br /&gt;
*Aero III&lt;br /&gt;
*Grand Cross Delta&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Almagest&lt;br /&gt;
*Aero III&lt;br /&gt;
*Earth Shaker&lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*Emptiness&lt;br /&gt;
*Light and Darkness&lt;br /&gt;
*Flood of Naught Inner/Outer Antilight&lt;br /&gt;
*Meteor&lt;br /&gt;
&lt;br /&gt;
====Phase 6====&lt;br /&gt;
*Flood of Naught White and Black Wound&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Double Attack&lt;br /&gt;
*Almagest &lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*Aero III&lt;br /&gt;
*Emptiness&lt;br /&gt;
*Grand Cross Alpha&lt;br /&gt;
*Flood of Naught Terminal Antilight&lt;br /&gt;
*Acceleration Bomb&lt;br /&gt;
*Flood of Naught White and Black Wound&lt;br /&gt;
*Delta Attack&lt;br /&gt;
*Flood of Naught Inner/Outer Antilight&lt;br /&gt;
&lt;br /&gt;
First Loop -&amp;gt; Phase 7&lt;br /&gt;
Second Loop -&amp;gt; Phase 8&lt;br /&gt;
&lt;br /&gt;
====Phase 7====&lt;br /&gt;
*Grand Cross Omega&lt;br /&gt;
*The Final Battle&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Flood of Naught Terminal Antilight&lt;br /&gt;
*Almagest&lt;br /&gt;
&lt;br /&gt;
Repeats from Phase 5&lt;br /&gt;
&lt;br /&gt;
====Phase 8====&lt;br /&gt;
*Neverwhere&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Frenzied Fist x12&lt;br /&gt;
*Frenzied Sphere&lt;br /&gt;
&lt;br /&gt;
Boss gains damage stack every 5 seconds. Frenzy repeats until hard enrage or boss death. Hard enrage is a long Almagest cast that ends at ~12:45.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Genji Coffer]] - Upon completing Deltascape V4.0 (Savage), a treasure coffer will appear containing a Genji Coffer. Using this item transforms it into a weapon corresponding to the user&#039;s current job.&lt;br /&gt;
&lt;br /&gt;
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v4.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{:Genji Weapons}}&lt;br /&gt;
===Body Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Domaru of Casting]]||[[File:genji domaru of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Body||425||744||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +266, [[Intelligence]] +280, [[Critical Hit]] +253, [[Direct Hit Rate]] +177&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Domaru of Healing]]||[[File:genji domaru of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Body||425||744||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +266, [[Mind]] +280, [[Critical Hit]] +177, [[Piety]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Domaru of Striking]]||[[File:genji domaru of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Body||585||585||2||align = &amp;quot;left&amp;quot; |[[Strength]] +280, [[Vitality]] +296, [[Critical Hit]] +177, [[Determination]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Oyoroi of Aiming]]||[[File:genji oyoroi of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Body||585||585||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +280, [[Vitality]] +296, [[Critical Hit]] +253, [[Determination]] +177&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Oyoroi of Fending]]||[[File:genji oyoroi of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Body||1063||1063||2||align = &amp;quot;left&amp;quot; |[[Strength]] +280, [[Vitality]] +296, [[Determination]] +177, [[Skill Speed]] +253&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Shield]]||[[File:genji shield icon1.png]]||70||345||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||1181||1181||0||align = &amp;quot;left&amp;quot; |[[Strength]] +88, [[Vitality]] +94, [[Determination]] +56, [[Tenacity]] +80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lore==&lt;br /&gt;
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.&lt;br /&gt;
&lt;br /&gt;
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;/div&gt;</summary>
		<author><name>Bastion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V4.0_(Savage)&amp;diff=134505</id>
		<title>Deltascape V4.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V4.0_(Savage)&amp;diff=134505"/>
		<updated>2017-07-29T05:31:34Z</updated>

		<summary type="html">&lt;p&gt;Bastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deltascape V4.0 (Savage)]] or &#039;&#039;&#039;O4S&#039;&#039;&#039; is the fourth floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V4.0]]. Players are required to have item level of 320+ to queue for it.&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
After you kill Exdeath, for the rest of the lockout you will start at Neo Exdeath. You must wipe after Neo Exdeath is targetable for this to happen. Neo Exdeath does not auto attack, and will reset aggro completely periodically.&lt;br /&gt;
&lt;br /&gt;
Before starting, assign players loose spread positions for Dualcast Fire III and Delta Attack. Melee should be inside the box’s hitbox, tanks should be to the very left and right, and ranged should be in the middle and back of the arena.&lt;br /&gt;
&lt;br /&gt;
Exdeath has a hard enrage of around 4:50, with a raid DPS requirement of at least ~21585. This counts downtime, so the DPS requirement is closer to Neo Exdeath.&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath has a hard enrage of ~12:45 with a raid DPS requirement of at least ~24000.&lt;br /&gt;
&lt;br /&gt;
====Exdeath====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dualcast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next mechanic will strike twice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire III&#039;&#039;&#039;&lt;br /&gt;
* Targets 4 DPS with a splash AoE, then 2 Healers and 2 Tanks with a splash AoE. Spread out to avoid clipping other players with AoE.&lt;br /&gt;
&#039;&#039;&#039;Blizzard III&#039;&#039;&#039;&lt;br /&gt;
* Targets multiple players with a ground AoE, then a ground AoE again. Stack and then dodge.&lt;br /&gt;
&#039;&#039;&#039;Thunder III&#039;&#039;&#039;&lt;br /&gt;
* A magical tank buster that strikes twice and applies a lightning vuln debuff. The offtank must provoke during the cast to take the second hit. Alternatively you can use invulns on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Hole&#039;&#039;&#039;&lt;br /&gt;
All players not at max HP when this mechanic resolves will be petrified. Anyone under 50% HP will be instantly killed.&lt;br /&gt;
* Healers should top all players off to avoid the DPS loss from petrification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calls down a pillar in the middle of the arena and tentacles that spawn. Move as a group to avoid the tentacle attacks then behind the pillar to avoid the breath attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Stand on the last tentacle to spawn and then move in the direction they spawn.&lt;br /&gt;
* After Exdeath returns, he spawns on a random party member. All players should stand on the edge to make Vacuum Wave easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets a healer with a stack marker. Stack to share the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets a healer, tank, and DPS with a proximity marker. Spread out to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knocks back all party members a long distance. There are many ways to prevent the knockback in order to stack up for the White Hole afterwards.&amp;lt;br/&amp;gt;&lt;br /&gt;
* PLD has Tempered Will, and can Cover one additional player.&lt;br /&gt;
* DRK and WAR have Plunge and Onslaught respectively.&lt;br /&gt;
* All melee have Arm’s Length (you can switch Role Actions between Exdeath and Neo Exdeath), as well as gap closers - SAM has Hissatsu: Gyoten, NIN has Shukuchi, MNK has Shoulder Tackle, and DRG has Spineshatter Dive/Dragonfire Dive.&lt;br /&gt;
* Healers should bring Surecast. Cast Surecast before the castbar resolves, but do not cast anything before, because that will consume the Surecast buff. After the knockback resolves, you can use a GCD.&lt;br /&gt;
* RDM and BLM have Corps-à-Corps and Aetherial Manipulation respectively.&lt;br /&gt;
* BRD, MCH, and SMN don’t have anything LUL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellblade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exdeath reaches into the void and casts an elemental skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire III&#039;&#039;&#039;&lt;br /&gt;
* Inflicts a Pyretic debuff for 3 seconds, dealing massive damage if a player does any actions.&lt;br /&gt;
&#039;&#039;&#039;Blizzard III&#039;&#039;&#039;&lt;br /&gt;
* Deep Freezes any player that is not moving for a few seconds after the cast bar resolves.&lt;br /&gt;
&#039;&#039;&#039;Thunder III&#039;&#039;&#039;&lt;br /&gt;
* Does a large AoE around Exdeath that paralyzes and deals massive damage. Move away to dodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Summons Black Holes around the arena and four tether to tanks and healers.&lt;br /&gt;
* Kite these around until Holy or Flare, which causes them to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High damage AoE that must be mitigated with shields and mitigation.&lt;br /&gt;
&lt;br /&gt;
====Neo-Exdeath====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flood of Naught&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A major mechanic that happens in various iterations throughout the fight. The type of Flood is indicated by the animation Neo Exdeath does while the cast bar is going off.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terminal Antilight&#039;&#039;&#039;&lt;br /&gt;
* Similar to Wild Charge from T10 or Spear of the Fury from Thordan EX. Deals massive damage and knocks back the player closest to the boss, while dealing less damage to players behind the stack. This is accompanied with Allagan Field debuffs most of the time. This is indicated by sparkling diamonds around Neo Exdeath.&lt;br /&gt;
&#039;&#039;&#039;White and Black Antilight&#039;&#039;&#039;&lt;br /&gt;
* Similar to colors from Sephirot EX, however you must stand on the opposite debuff that you have. The best way to think about it is that if you take the same colour as your debuff, you die. This is indicated by two large polyhedrons on the left and right of Neo Exdeath, showing which side to stand on. To remove Beyond Death with White and Black Antilight, stand in the same colour as your debuff.&lt;br /&gt;
&#039;&#039;&#039;Inner and Outer Antilight&#039;&#039;&#039;&lt;br /&gt;
* Shoots a lethal beam down either the inner area of the platform or down the outer area of the platform. This is indicated by a large orb in the middle or two smaller orbs on the side of Neo Exdeath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Almagest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A raid buster crunch supreme 3000 that deals extremely heavy unaspected magic damage and inflicts an extremely heavy DoT on the party. This must be mitigated completely using all tools possible, including Addle, Soil, Covenant, Collective, Reprisal, and shields, and the DoT must be healed through afterwards.&lt;br /&gt;
&#039;&#039;&#039;&#039;I am not memeing about how hard this shit hits.&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Aero III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical tank buster on whoever currently has aggro. This does not do AoE damage, despite the animation making it look like such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delta Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath casts Dualcast versions of Thunder III, Fire III, and Blizzard III at the same time. These function the same way as in Exdeath.&lt;br /&gt;
* Have all party members but the main tank stack in front of the boss. Spread out to assigned positions to not overlap Fire III and not clip anyone with Thunder III. Dodge the second Blizzard III.&lt;br /&gt;
* The OT should provoke during the castbar to take the second Thunder III hit. Alternatively, invuln it.&lt;br /&gt;
* The mechanics resolve as such&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Blizzard III&lt;br /&gt;
* MT Thunder III + DPS Fire III&lt;br /&gt;
* Blizzard III + OT Thunder III + Heal/Tank Fire III&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Alpha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resets aggro.&lt;br /&gt;
&lt;br /&gt;
All players are inflicted with the Hysteria debuff, causing them to move in a random direction as the cast bar resolves. All players are also inflicted with the debuff Acceleration Bomb - if they are moving while the debuff resolves, they will be knocked airborne for a few seconds and receive a damage down/healing down debuff. Three players (one DPS, one healer, one Tank) are inflicted with the Allagan Field debuff - all damage the player takes will be dealt as raid-wide damage when the debuff ends or the player dies. Grand Cross Alpha is accompanied with a Flood of Naught Terminal Antilight right afterwards.&lt;br /&gt;
* Stand in the middle when the cast bar resolves to not fall off the edge from Hysteria.&lt;br /&gt;
* The tank without Allagan Field must stand in front of the party and use a CD. The healer and DPS with Allagan Field must stand at the back. The tank with Allagan Field must stand behind the first tank but in front of the party, and use a CD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Attack&#039;&#039;&#039;&lt;br /&gt;
Targets first on enmity with a proximity tether. This must be shared with the other tank or invulned (does not need to be shared if so). Knocks back all targets damaged. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
* Stand at the very north if you invuln in order to not lose uptime. All other players get out of the Neo Exdeath hitbox.&lt;br /&gt;
* If you soak it, both tanks move to the centre and everyone else stand inside the hitbox.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emptiness&#039;&#039;&#039;&lt;br /&gt;
Three markers with directional arrows appear, and after a short while black puddles spawn towards the direction the markers indicated. Standing in one of these when they resolve drains half of your TP and MP, inflicts a damage down debuff, and does minimal damage. Emptiness is often accompanied with Flood of Naught Inner/Outer Antilight, so dodge accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Delta&#039;&#039;&#039;&lt;br /&gt;
Resets aggro.&lt;br /&gt;
Inflicts multiple debuffs on the party. These must be resolved in a way to satisfy the debuff conditions to not kill the party.&lt;br /&gt;
* One tank is inflicted with Cursed Shriek and Forked Lightning&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* All players must look away from players with Cursed Shriek when the debuffs resolve to avoid petrifaction.&lt;br /&gt;
* Forked Lightning emits a donut AoE around the player that paralyzes and deals damage if hit when the debuff resolves.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* One healer is inflicted with Forked Lightning.&lt;br /&gt;
* The other healer is inflicted with Death Wave - a stack marker - and Cursed Shriek.&lt;br /&gt;
* Two DPS are afflicted with Acceleration Bomb.&lt;br /&gt;
* The rest of the DPS, as well as the other tank, are afflicted with Beyond Death and Off-balance. If Beyond Death is not removed by getting hit by an Antilight from Flood of Naught, the player will die when the debuff resolves. Off-balance will make the next instance of damage taken knock the player back a long distance.&lt;br /&gt;
&#039;&#039;&#039;To deal with Grand Cross Delta:&#039;&#039;&#039;&lt;br /&gt;
* The tank with Cursed Shriek should move to the Southwest.&lt;br /&gt;
* The healer with Forked Lightning should move to the Southeast.&lt;br /&gt;
* Players with Acceleration Bomb must not stack with the Death Wave, and should be near the boss.&lt;br /&gt;
* The healer who does not have Forked Lightning should go directly south, because they will get Death Wave.&lt;br /&gt;
* The rest of the players should go directly south of the boss, as to get knocked towards him due to stacking for Death Wave.&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* You can only have the tank with Beyond Death stack with the healer - the healer will take about 32k damage but otherwise be alright, and melee can gain uptime on the boss. For safety, you would have all the rest of the players stack.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* All players should look towards the boss to not get Petrified, right before Death Wave resolves.&lt;br /&gt;
* All players with Beyond Death should then be hit by whichever Antilight it is, causing them to drop down to 1 HP but remove the Beyond Death debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets #1 and #2 in enmity with an Earth Shaker, dealing heavy physical damage. The OT should always provoke (no aggro combo, no shirk) to get 2nd in enmity on the Aero III before Earth Shaker. Mitigate accordingly. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deals damage and knocks back anyone standing in an AoE in the boss’s hitbox. Applies a damage down debuff if hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath casts Holy and Flare from the first phase.&lt;br /&gt;
* Assign each role a spot to go to for Flare, in the East, West, and South (we did tank W, DPS E, healer S)&lt;br /&gt;
* Anyone who does not have a debuff stack North to share Holy damage.&lt;br /&gt;
* Immediately after, look for Flood of Naught Inner/Outer Antilight and dodge it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Summons four Arcane Sphere meteor adds that must be killed before they reach the ground. The boss teleports to a random location a while after the cast finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charybdis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drops all players HP to critical levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Omega + The Final Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resets aggro.&lt;br /&gt;
Inflicts Hysteria, and multiple debuffs on the party. These must be resolved in a way to satisfy the debuff conditions to not kill the party.&lt;br /&gt;
* Tanks can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Acceleration Bomb, and Allagan Field&lt;br /&gt;
* 1x Off-balance, Beyond Death, and Acceleration Bomb&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Healers can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Beyond Death, and Acceleration Bomb&lt;br /&gt;
* 1x Death Wave, Acceleration Bomb, and Allagan Field&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* DPS can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Acceleration Bomb, and Allagan Field&lt;br /&gt;
* 1x Off-balance, Acceleration Bomb, and Beyond Death&lt;br /&gt;
* 2x Off-balance, Beyond Death, and Cursed Shriek&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Battle teleports Neo Exdeath to cardinal positions around the arena. He will cast Flood of Naught, and teleport again. This repeats twice, and the first teleport will always be directly south from where he originally was. The Flood of Naughts will be 3 out of 4 of Inner Antilight, Outer Antilight, White and Black Antilight, or Black and White Antilight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To deal with Grand Cross Omega + The Final Battle:&#039;&#039;&#039;&lt;br /&gt;
* Stand in the middle when the cast bar resolves to not fall off the edge from Hysteria.&lt;br /&gt;
* Players without Forked Lightning run under the boss to stack for Death Wave.&lt;br /&gt;
* Players with Forked Lightning spread out in the centre of the arena, making sure not to clip each other.&lt;br /&gt;
* Forked Lightning resolves, and Death Wave resolves a moment later, knocking back all players in the stack.&lt;br /&gt;
* Neo Exdeath teleports around the arena (the first one will always be directly South of where the boss started) and casts three random Flood of Naughts. They can repeat, though unlikely.&lt;br /&gt;
* Players should move as close to Neo Exdeath as possible in order to not get knocked off if the Flood of Naught is White or Black Antilight. &lt;br /&gt;
Players with Beyond Death must stand in an Antilight in order to remove the debuff. Spot heals are required if the next mechanic is a White or Black Antilight. &lt;br /&gt;
* After three Flood of Naughts are resolved, Acceleration Bomb and Cursed Shriek will resolve. DPS with Cursed Shriek should stand at the back of the arena relative to the boss and look away from each other. Everyone else stay still and look at the boss.&lt;br /&gt;
* Right after, Neo Exdeath will cast Flood of Naught Terminal Antilight. Do this as you would Grand Cross Alpha. &lt;br /&gt;
* Allagan Field resolves a moment before Almagest goes off. Healers must be on their toes to top everyone from the inevitable raidwide damage that will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neverwhere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Indicates the beginning of the soft enrage phase. The boss gains a stacking damage debuff every 5 seconds, which goes up to 16 stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzied Fist&#039;&#039;&#039;&lt;br /&gt;
A physical damage attack that repeats in succession. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzied Sphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A physical raid buster. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
===Fight===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
Dualcast&lt;br /&gt;
Blizzard III&lt;br /&gt;
Dualcast&lt;br /&gt;
Thunder III&lt;br /&gt;
Dualcast&lt;br /&gt;
Fire III&lt;br /&gt;
White Hole&lt;br /&gt;
The Decisive Battle&lt;br /&gt;
Holy&lt;br /&gt;
Flare&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
Spellblade Thunder III/Spellblade Fire III/Spellblade Blizzard III&lt;br /&gt;
Vacuum Wave&lt;br /&gt;
White Hole&lt;br /&gt;
Black Hole&lt;br /&gt;
Dualcast&lt;br /&gt;
Fire III&lt;br /&gt;
Holy&lt;br /&gt;
White Hole&lt;br /&gt;
Dualcast&lt;br /&gt;
Thunder III&lt;br /&gt;
Meteor&lt;br /&gt;
The Decisive Battle&lt;br /&gt;
Holy&lt;br /&gt;
Flare&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
Spellblade Thunder III/Spellblade Fire III/Spellblade Blizzard III&lt;br /&gt;
Vacuum Wave&lt;br /&gt;
White Hole&lt;br /&gt;
Black Hole&lt;br /&gt;
Dualcast&lt;br /&gt;
Blizzard III&lt;br /&gt;
Flare&lt;br /&gt;
White Hole&lt;br /&gt;
Dualcast&lt;br /&gt;
Thunder III&lt;br /&gt;
Meteor&lt;br /&gt;
&lt;br /&gt;
If Exdeath is not below 60% a few seconds after Meteor, he will cast another Meteor which is enrage.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 (Neo Exdeath)====&lt;br /&gt;
Almagest&lt;br /&gt;
Aero III &lt;br /&gt;
Delta Attack&lt;br /&gt;
Grand Cross Alpha&lt;br /&gt;
Flood of Naught Terminal Antilight&lt;br /&gt;
Acceleration Bomb&lt;br /&gt;
Flood of Naught White and Black Wound&lt;br /&gt;
Double Attack&lt;br /&gt;
&lt;br /&gt;
====Phase 5====&lt;br /&gt;
Emptiness&lt;br /&gt;
Flood of Naught Inner/Outer Antilight&lt;br /&gt;
Aero III&lt;br /&gt;
Grand Cross Delta&lt;br /&gt;
Flood of Naught&lt;br /&gt;
Almagest&lt;br /&gt;
Aero III&lt;br /&gt;
Earth Shaker&lt;br /&gt;
Vacuum Wave&lt;br /&gt;
Emptiness&lt;br /&gt;
Light and Darkness&lt;br /&gt;
Flood of Naught Inner/Outer Antilight&lt;br /&gt;
Meteor&lt;br /&gt;
&lt;br /&gt;
====Phase 6====&lt;br /&gt;
Flood of Naught White and Black Wound&lt;br /&gt;
Charybdis&lt;br /&gt;
Double Attack&lt;br /&gt;
Almagest &lt;br /&gt;
Vacuum Wave&lt;br /&gt;
Aero III&lt;br /&gt;
Emptiness&lt;br /&gt;
Grand Cross Alpha&lt;br /&gt;
Flood of Naught Terminal Antilight&lt;br /&gt;
Acceleration Bomb&lt;br /&gt;
Flood of Naught White and Black Wound&lt;br /&gt;
Delta Attack&lt;br /&gt;
Flood of Naught Inner/Outer Antilight&lt;br /&gt;
&lt;br /&gt;
First Loop -&amp;gt; Phase 7&lt;br /&gt;
Second Loop -&amp;gt; Phase 8&lt;br /&gt;
&lt;br /&gt;
====Phase 7====&lt;br /&gt;
Grand Cross Omega&lt;br /&gt;
The Final Battle&lt;br /&gt;
Flood of Naught&lt;br /&gt;
Flood of Naught&lt;br /&gt;
Flood of Naught&lt;br /&gt;
Flood of Naught Terminal Antilight&lt;br /&gt;
Almagest&lt;br /&gt;
&lt;br /&gt;
Repeats from Phase 5&lt;br /&gt;
&lt;br /&gt;
====Phase 8====&lt;br /&gt;
Neverwhere&lt;br /&gt;
Charybdis&lt;br /&gt;
Frenzied Fist x12&lt;br /&gt;
Frenzied Sphere&lt;br /&gt;
&lt;br /&gt;
Boss gains damage stack every 5 seconds. Frenzy repeats until hard enrage or boss death. Hard enrage is a long Almagest cast that ends at ~12:45.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Genji Coffer]] - Upon completing Deltascape V4.0 (Savage), a treasure coffer will appear containing a Genji Coffer. Using this item transforms it into a weapon corresponding to the user&#039;s current job.&lt;br /&gt;
&lt;br /&gt;
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v4.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{:Genji Weapons}}&lt;br /&gt;
===Body Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Domaru of Casting]]||[[File:genji domaru of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Body||425||744||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +266, [[Intelligence]] +280, [[Critical Hit]] +253, [[Direct Hit Rate]] +177&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Domaru of Healing]]||[[File:genji domaru of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Body||425||744||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +266, [[Mind]] +280, [[Critical Hit]] +177, [[Piety]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Domaru of Striking]]||[[File:genji domaru of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Body||585||585||2||align = &amp;quot;left&amp;quot; |[[Strength]] +280, [[Vitality]] +296, [[Critical Hit]] +177, [[Determination]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Oyoroi of Aiming]]||[[File:genji oyoroi of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Body||585||585||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +280, [[Vitality]] +296, [[Critical Hit]] +253, [[Determination]] +177&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Oyoroi of Fending]]||[[File:genji oyoroi of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Body||1063||1063||2||align = &amp;quot;left&amp;quot; |[[Strength]] +280, [[Vitality]] +296, [[Determination]] +177, [[Skill Speed]] +253&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Shield]]||[[File:genji shield icon1.png]]||70||345||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||1181||1181||0||align = &amp;quot;left&amp;quot; |[[Strength]] +88, [[Vitality]] +94, [[Determination]] +56, [[Tenacity]] +80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lore==&lt;br /&gt;
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.&lt;br /&gt;
&lt;br /&gt;
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;/div&gt;</summary>
		<author><name>Bastion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V2.0_(Savage)&amp;diff=134504</id>
		<title>Deltascape V2.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V2.0_(Savage)&amp;diff=134504"/>
		<updated>2017-07-29T04:26:57Z</updated>

		<summary type="html">&lt;p&gt;Bastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deltascape V2.0 (Savage)]] or &#039;&#039;&#039;O2S&#039;&#039;&#039; is the first floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V2.0]]. Players are required to have item level of 315+ to queue for it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
Many mechanics in the fight only affect you if you are floating and vice-versa. Sometimes you have to float and sometimes you have to stay on the ground. To float, use the Duty Action, which costs an oGCD.&lt;br /&gt;
&lt;br /&gt;
Before starting, assign each tank/healer and each DPS with a main cardinal direction, N/E/S/W. One tank/healer and one DPS should be at each main cardinal direction.&lt;br /&gt;
&lt;br /&gt;
Catastrophe enrages at 10:45, with a raid DPS requirement of at least ~20500.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antilight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main mechanic in the fight. Catastrophe summons large spheres that cover a large portion of the arena. Blue spheres are on the ground and Yellow spheres are in the air. Stand in the safe spot to avoid probably dying.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antilight Yellow&#039;&#039;&#039;&lt;br /&gt;
*Floating players are not safe. Do not float until a ground mechanic resolves in order to dodge this.&lt;br /&gt;
&#039;&#039;&#039;Antilight Blue and Yellow&#039;&#039;&#039;&lt;br /&gt;
* The middle will be safe, whether you are floating or not.&lt;br /&gt;
* For the very first one, only being on the ground in the middle is safe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tremblor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small raidwide AoE, and indicates that Earthquake is about to come. Happens twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Instantly kills anyone on the ground when the castbar resolves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100Gs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two blue circles spawn on players with #1 enmity and #2 enmity. Players standing in these circles will be forced to the ground. Always stack to ensure everyone safely makes it to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravitational Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical raid buster AoE that does lots of damage. Mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravitational Manipulation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catastrophe forces one tank/healer and one DPS to either float or be on the ground, then puts a stack marker AoE around them both (Fourfold Sacrifice). Four players including the marked player must be in each stack. Failure to do so will do heavy AoE damage and apply a vuln stack.&lt;br /&gt;
* Assign tanks/healers OR DPS to float. This will always satisfy the Fourfold Sacrifice’s condition. We had DPS always float.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherial Rift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inflicts the 6 Fulms Under debuff to anyone standing on the ground. If the debuff resolves, it instantly kills the player. Float to get rid of the debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paranormal Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cleave directed towards the MT. Inflicts a stacking debuff called Gradual Petrification. If a player has three stacks, it will petrify them and likely instantly kill them. There will always be three in a row, and an Evilsphere after the second cleave.&lt;br /&gt;
* Tank swap after the second cleave to ensure the MT does not die from the third cleave. The MT should move to the side afterwards to avoid getting cleaved. We have the OT provoke during Evilsphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evilsphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high damage magical tank buster. Mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maniacal Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marks tanks/healers or DPS with tentacle spawns. The marked players must bring their tentacles to their assigned positions. These tentacles, after Epicenter casts, will indicate where Earthquakes will spawn from. Deals slight damage to the marked players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Epicenter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tentacles begin to react to where the Earthquakes are. The very edge of the arena where the first tentacle to stop glowing will be safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death’s Gaze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A standard gaze type attack that will kill anyone looking at the boss when the cast bar resolves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-100Gs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catastrophe summons three Antilight Blue and Yellows across the centre of the arena. The very North and South is safe. Additionally, he marks a few players with an AoE - be careful not to overlap these. When the cast bar resolves, all players will be flung into the air.&lt;br /&gt;
* Stand in the very North and South of the arena, and spread out in that small space to avoid overlapping AoE markers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unstable Gravity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marks four players with the Unstable Gravity debuff. When this resolves, it emits a large AoE damaging all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An AoE stack marker that knocks anyone floating back from the center of the stack. Players on the ground are not knocked back. Deals heavy damage to all players hit.&lt;br /&gt;
* Unstable Gravity goes off a few seconds after Long Drop. Have the players marked with Unstable Gravity get knocked back to their assigned positions once the Antilight Blue and Yellow resolves.&lt;br /&gt;
* Alternatively, you can have the players marked with Unstable Gravity move right after the Antilight Blue and Yellow resolves to their assigned positions, and heavily mitigate the Long Drop with Feint, Shields, Reprisal, etc. I do not recommend this but it does work, and has about the same uptime.&lt;br /&gt;
&lt;br /&gt;
===Fight===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*Tremblor x2&lt;br /&gt;
*Earthquake&lt;br /&gt;
*100 Gs&lt;br /&gt;
*Antilight Blue and Yellow&lt;br /&gt;
*Gravitational Wave&lt;br /&gt;
*Gravitational Manipulation&lt;br /&gt;
*Aetherial Rift&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Evilsphere&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*Maniacal Probe Tanks/Healers&lt;br /&gt;
*Death’s Gaze&lt;br /&gt;
*Epicenter&lt;br /&gt;
*Gravitational Wave&lt;br /&gt;
*100 Gs&lt;br /&gt;
*Gravitational Wave&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Gravitational Manipulation&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Evilsphere&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*-100 Gs&lt;br /&gt;
*Death’s Gaze&lt;br /&gt;
*100 Gs&lt;br /&gt;
*Antilight Blue and Yellow + Unstable Gravity Tanks/Healers&lt;br /&gt;
*Long Drop&lt;br /&gt;
*100 Gs&lt;br /&gt;
*Antilight Yellow&lt;br /&gt;
*Tremblor x2&lt;br /&gt;
*Earthquake&lt;br /&gt;
*100 Gs&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
*Maniacal Probe DPS&lt;br /&gt;
*Death’s Gaze&lt;br /&gt;
*Epicenter&lt;br /&gt;
*Gravitational Manipulation&lt;br /&gt;
*Antilight Blue and Yellow + Unstable Gravity DPS&lt;br /&gt;
*Long Drop&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Evilsphere&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Antilight Yellow&lt;br /&gt;
*100 Gs&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
*Maniacal Probe Tanks/Healers&lt;br /&gt;
*Death’s Gaze&lt;br /&gt;
*Epicenter&lt;br /&gt;
*Gravitational Manipulation&lt;br /&gt;
*Antilight Blue and Yellow + Unstable Gravity Tanks/Healers&lt;br /&gt;
*Long Drop&lt;br /&gt;
*Death’s Gaze&lt;br /&gt;
*Aetherial Rift&lt;br /&gt;
*Gravitational Wave&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Antilight Yellow&lt;br /&gt;
*100 Gs&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Evilsphere&lt;br /&gt;
*Paranormal Wave&lt;br /&gt;
*Gravitational Manipulation&lt;br /&gt;
*Aetherial Rift&lt;br /&gt;
*Antilight Yellow&lt;br /&gt;
*100 Gs&lt;br /&gt;
*Tremblor x2&lt;br /&gt;
*Earthquake&lt;br /&gt;
*Gravitational Wave&lt;br /&gt;
*-100 Gs&lt;br /&gt;
*Death’s Gaze&lt;br /&gt;
*Antilight Yellow&lt;br /&gt;
*100 Gs&lt;br /&gt;
*Tremblor x2&lt;br /&gt;
*Earthquake&lt;br /&gt;
*Gravitational Wave Enrage&lt;br /&gt;
&lt;br /&gt;
Enrage is a long Gravitational Wave cast that ends at around ~10:45.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v2.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
&lt;br /&gt;
*[[Lost Allagan Glaze]]&lt;br /&gt;
&lt;br /&gt;
===Hand Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Aiming]]||[[File:genji kote of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Hands||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Determination]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Casting]]||[[File:genji kote of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Hands||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Intelligence]] +172, [[Spell Speed]] +156, [[Direct Hit Rate]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Fending]]||[[File:genji kote of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Hands||759||759||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Skill Speed]] +156, [[Tenacity]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Healing]]||[[File:genji kote of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Hands||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Mind]] +172, [[Spell Speed]] +156, [[Piety]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Maiming]]||[[File:genji kote of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||532||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Direct Hit Rate]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Scouting]]||[[File:genji kote of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Striking]]||[[File:genji kote of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Hands||418||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Skill Speed]] +109, [[Direct Hit Rate]] +156&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Feet Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Aiming]]||[[File:genji sune-ate of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Feet||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Determination]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Casting]]||[[File:genji sune-ate of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Feet||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Intelligence]] +172, [[Critical Hit]] +156, [[Direct Hit Rate]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Fending]]||[[File:genji sune-ate of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Feet||759||759||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Healing]]||[[File:genji sune-ate of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Feet||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Mind]] +172, [[Determination]] +109, [[Spell Speed]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Maiming]]||[[File:genji sune-ate of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||532||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +156, [[Direct Hit Rate]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Scouting]]||[[File:genji sune-ate of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Direct Hit Rate]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Striking]]||[[File:genji sune-ate of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Feet||418||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.&lt;br /&gt;
&lt;br /&gt;
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;/div&gt;</summary>
		<author><name>Bastion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V2.0_(Savage)&amp;diff=134503</id>
		<title>Deltascape V2.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V2.0_(Savage)&amp;diff=134503"/>
		<updated>2017-07-29T04:21:28Z</updated>

		<summary type="html">&lt;p&gt;Bastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deltascape V2.0 (Savage)]] or &#039;&#039;&#039;O2S&#039;&#039;&#039; is the first floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V2.0]]. Players are required to have item level of 315+ to queue for it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
Many mechanics in the fight only affect you if you are floating and vice-versa. Sometimes you have to float and sometimes you have to stay on the ground. To float, use the Duty Action, which costs an oGCD.&lt;br /&gt;
&lt;br /&gt;
Before starting, assign each tank/healer and each DPS with a main cardinal direction, N/E/S/W. One tank/healer and one DPS should be at each main cardinal direction.&lt;br /&gt;
&lt;br /&gt;
Catastrophe enrages at 10:45, with a raid DPS requirement of at least ~20500.&lt;br /&gt;
&lt;br /&gt;
===Antilight===&lt;br /&gt;
The main mechanic in the fight. Catastrophe summons large spheres that cover a large portion of the arena. Blue spheres are on the ground and Yellow spheres are in the air. Stand in the safe spot to avoid probably dying.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antilight Yellow&#039;&#039;&#039;&lt;br /&gt;
*Floating players are not safe. Do not float until a ground mechanic resolves in order to dodge this.&lt;br /&gt;
&#039;&#039;&#039;Antilight Blue and Yellow&#039;&#039;&#039;&lt;br /&gt;
* The middle will be safe, whether you are floating or not.&lt;br /&gt;
* For the very first one, only being on the ground in the middle is safe. &lt;br /&gt;
&lt;br /&gt;
===Tremblor===&lt;br /&gt;
A small raidwide AoE, and indicates that Earthquake is about to come. Happens twice.&lt;br /&gt;
&lt;br /&gt;
===Earthquake===&lt;br /&gt;
Instantly kills anyone on the ground when the castbar resolves.&lt;br /&gt;
&lt;br /&gt;
===100Gs===&lt;br /&gt;
Two blue circles spawn on players with #1 enmity and #2 enmity. Players standing in these circles will be forced to the ground. Always stack to ensure everyone safely makes it to the ground.&lt;br /&gt;
&lt;br /&gt;
===Gravitational Wave===&lt;br /&gt;
A magical raid buster AoE that does lots of damage. Mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
===Gravitational Manipulation===&lt;br /&gt;
Catastrophe forces one tank/healer and one DPS to either float or be on the ground, then puts a stack marker AoE around them both (Fourfold Sacrifice). Four players including the marked player must be in each stack. Failure to do so will do heavy AoE damage and apply a vuln stack.&lt;br /&gt;
* Assign tanks/healers OR DPS to float. This will always satisfy the Fourfold Sacrifice’s condition. We had DPS always float.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherial Rift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inflicts the 6 Fulms Under debuff to anyone standing on the ground. If the debuff resolves, it instantly kills the player. Float to get rid of the debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paranormal Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cleave directed towards the MT. Inflicts a stacking debuff called Gradual Petrification. If a player has three stacks, it will petrify them and likely instantly kill them. There will always be three in a row, and an Evilsphere after the second cleave.&lt;br /&gt;
* Tank swap after the second cleave to ensure the MT does not die from the third cleave. The MT should move to the side afterwards to avoid getting cleaved. We have the OT provoke during Evilsphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evilsphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A high damage magical tank buster. Mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maniacal Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marks tanks/healers or DPS with tentacle spawns. The marked players must bring their tentacles to their assigned positions. These tentacles, after Epicenter casts, will indicate where Earthquakes will spawn from. Deals slight damage to the marked players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Epicenter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tentacles begin to react to where the Earthquakes are. The very edge of the arena where the first tentacle to stop glowing will be safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death’s Gaze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A standard gaze type attack that will kill anyone looking at the boss when the cast bar resolves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-100Gs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catastrophe summons three Antilight Blue and Yellows across the centre of the arena. The very North and South is safe. Additionally, he marks a few players with an AoE - be careful not to overlap these. When the cast bar resolves, all players will be flung into the air.&lt;br /&gt;
* Stand in the very North and South of the arena, and spread out in that small space to avoid overlapping AoE markers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unstable Gravity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marks four players with the Unstable Gravity debuff. When this resolves, it emits a large AoE damaging all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Drop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An AoE stack marker that knocks anyone floating back from the center of the stack. Players on the ground are not knocked back. Deals heavy damage to all players hit.&lt;br /&gt;
* Unstable Gravity goes off a few seconds after Long Drop. Have the players marked with Unstable Gravity get knocked back to their assigned positions once the Antilight Blue and Yellow resolves.&lt;br /&gt;
* Alternatively, you can have the players marked with Unstable Gravity move right after the Antilight Blue and Yellow resolves to their assigned positions, and heavily mitigate the Long Drop with Feint, Shields, Reprisal, etc. I do not recommend this but it does work, and has about the same uptime.&lt;br /&gt;
&lt;br /&gt;
===Fight===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
Tremblor x2&lt;br /&gt;
Earthquake&lt;br /&gt;
100 Gs&lt;br /&gt;
Antilight Blue and Yellow&lt;br /&gt;
Gravitational Wave&lt;br /&gt;
Gravitational Manipulation&lt;br /&gt;
Aetherial Rift&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Evilsphere&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
Maniacal Probe Tanks/Healers&lt;br /&gt;
Death’s Gaze&lt;br /&gt;
Epicenter&lt;br /&gt;
Gravitational Wave&lt;br /&gt;
100 Gs&lt;br /&gt;
Gravitational Wave&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Gravitational Manipulation&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Evilsphere&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
-100 Gs&lt;br /&gt;
Death’s Gaze&lt;br /&gt;
100 Gs&lt;br /&gt;
Antilight Blue and Yellow + Unstable Gravity Tanks/Healers&lt;br /&gt;
Long Drop&lt;br /&gt;
100 Gs&lt;br /&gt;
Antilight Yellow&lt;br /&gt;
Tremblor x2&lt;br /&gt;
Earthquake&lt;br /&gt;
100 Gs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
Maniacal Probe DPS&lt;br /&gt;
Death’s Gaze&lt;br /&gt;
Epicenter&lt;br /&gt;
Gravitational Manipulation&lt;br /&gt;
Antilight Blue and Yellow + Unstable Gravity DPS&lt;br /&gt;
Long Drop&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Evilsphere&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Antilight Yellow&lt;br /&gt;
100 Gs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4&#039;&#039;&#039;&lt;br /&gt;
Maniacal Probe Tanks/Healers&lt;br /&gt;
Death’s Gaze&lt;br /&gt;
Epicenter&lt;br /&gt;
Gravitational Manipulation&lt;br /&gt;
Antilight Blue and Yellow + Unstable Gravity Tanks/Healers&lt;br /&gt;
Long Drop&lt;br /&gt;
Death’s Gaze&lt;br /&gt;
Aetherial Rift&lt;br /&gt;
Gravitational Wave&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Antilight Yellow&lt;br /&gt;
100 Gs&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Evilsphere&lt;br /&gt;
Paranormal Wave&lt;br /&gt;
Gravitational Manipulation&lt;br /&gt;
Aetherial Rift&lt;br /&gt;
Antilight Yellow&lt;br /&gt;
100 Gs&lt;br /&gt;
Tremblor x2&lt;br /&gt;
Earthquake&lt;br /&gt;
Gravitational Wave&lt;br /&gt;
-100 Gs&lt;br /&gt;
Death’s Gaze&lt;br /&gt;
Antilight Yellow&lt;br /&gt;
100 Gs&lt;br /&gt;
Tremblor x2&lt;br /&gt;
Earthquake&lt;br /&gt;
Gravitational Wave Enrage&lt;br /&gt;
&lt;br /&gt;
Enrage is a long Gravitational Wave cast that ends at around ~10:45.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal notes:&#039;&#039;&#039;&lt;br /&gt;
A few instawipe mechanics that can spiral out of control, but for the most part you can brute force this fight.&lt;br /&gt;
&lt;br /&gt;
DRK CDs:&lt;br /&gt;
WIP i am doing something much stronger this week&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v2.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
&lt;br /&gt;
*[[Lost Allagan Glaze]]&lt;br /&gt;
&lt;br /&gt;
===Hand Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Aiming]]||[[File:genji kote of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Hands||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Determination]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Casting]]||[[File:genji kote of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Hands||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Intelligence]] +172, [[Spell Speed]] +156, [[Direct Hit Rate]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Fending]]||[[File:genji kote of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Hands||759||759||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Skill Speed]] +156, [[Tenacity]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Healing]]||[[File:genji kote of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Hands||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Mind]] +172, [[Spell Speed]] +156, [[Piety]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Maiming]]||[[File:genji kote of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||532||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Direct Hit Rate]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Scouting]]||[[File:genji kote of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kote of Striking]]||[[File:genji kote of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Hands||418||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Skill Speed]] +109, [[Direct Hit Rate]] +156&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Feet Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Aiming]]||[[File:genji sune-ate of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Feet||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Determination]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Casting]]||[[File:genji sune-ate of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Feet||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Intelligence]] +172, [[Critical Hit]] +156, [[Direct Hit Rate]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Fending]]||[[File:genji sune-ate of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Feet||759||759||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Healing]]||[[File:genji sune-ate of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Feet||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Mind]] +172, [[Determination]] +109, [[Spell Speed]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Maiming]]||[[File:genji sune-ate of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||532||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +156, [[Direct Hit Rate]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Scouting]]||[[File:genji sune-ate of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Direct Hit Rate]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Sune-ate of Striking]]||[[File:genji sune-ate of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Feet||418||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Determination]] +156, [[Skill Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.&lt;br /&gt;
&lt;br /&gt;
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;/div&gt;</summary>
		<author><name>Bastion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V1.0_(Savage)&amp;diff=134499</id>
		<title>Deltascape V1.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V1.0_(Savage)&amp;diff=134499"/>
		<updated>2017-07-29T03:54:14Z</updated>

		<summary type="html">&lt;p&gt;Bastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deltascape V1.0 (Savage)]] or &#039;&#039;&#039;O1S&#039;&#039;&#039; is the first floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V1.0]]. Players are required to have item level of 310+ to queue for it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
Assign each player loose locations for spreading for Levinbolt to not clip AoEs. However, simply using your eyeballs should suffice. &lt;br /&gt;
&lt;br /&gt;
Alte Roite enrages at 9:45, with a raid DPS requirement of at least ~19500.&lt;br /&gt;
&lt;br /&gt;
====The Classical Elements====&lt;br /&gt;
&lt;br /&gt;
Alte Roite jumps to the middle. This is the main mechanic in the fight, and indicates a new phase and the next Flame mechanic. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Classical Elements Phase 1&#039;&#039;&#039;&lt;br /&gt;
* Stay just outside of the middle. After Downburst knocks you to the outer ring, move in immediately to dodge Flame orbs. Adjust after for Levinbolt.&lt;br /&gt;
&#039;&#039;&#039;The Classical Elements Phase 2&#039;&#039;&#039;&lt;br /&gt;
* Look at the outer ring of flames. One should be missing from a cardinal direction - stack where that area is outside of Downburst. After Downburst, move in immediately, then adjust for Levinbolt.&lt;br /&gt;
&#039;&#039;&#039;The Classical Elements Phase 3&#039;&#039;&#039;&lt;br /&gt;
* Look at the inner ring of flames. Stand in the middle outside of Downburst between two Flame orbs. After Downburst, move in immediately, then adjust for Blaze.&lt;br /&gt;
The Classical Elements Phase 4&lt;br /&gt;
The same thing as The Classical Elements 1, except with Blaze instead of Levinbolt.&lt;br /&gt;
&lt;br /&gt;
====Other Mechanics====&lt;br /&gt;
&#039;&#039;&#039;Wyrm Tail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A non casted tank crunch that does moderate physical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical tank buster on the MT that is shared with the closest ally. The OT should stack with the MT and both should mitigate this accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small raid AoE that summons flame orbs on the ground, indicated by Inside or Outside. These explode after a while, dealing damage and giving a vuln stack to anyone standing in them at the time. Flame is often accompanied with other mechanics that force you to be at a certain position.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flame Inside &amp;gt; Flame Outside&#039;&#039;&#039;&lt;br /&gt;
* Stand on the outside until Levinbolt resolves, then go inside.&lt;br /&gt;
&#039;&#039;&#039;Flame Outside &amp;gt; Flame Inside&#039;&#039;&#039;&lt;br /&gt;
* Stand on the inside until Levinbolt resolves, then go outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A line AoE in front of the boss without an AoE indicator. Any player hit will get knocked off the arena. Functionally the same as the one in Normal. Dodge it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical raid buster that does moderate damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A stack marker on a healer. Stack for damage and mitigate accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charybdis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drops all players HP to critical levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lightning AoE appears centered around every player. Spread out to avoid clipping each other with AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knocks back all players from the centre. Players standing in the centre during the cast bar will periodically take damage and a vuln stack. Players standing in the middle as the cast bar resolves will instantly die. Players standing too far out will be knocked off the platform. Stand right outside of the centre to avoid bad things happening. Downburst is often accompanied with mechanics that require you to be at a certain position after the knockback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath Wing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alte Roite jumps to a random part of the arena near the edge. When the cast bar resolves, he will knock all players back from where he jumped to.&lt;br /&gt;
* Move towards where the boss teleports to. Move towards him again after the knockback.&lt;br /&gt;
&lt;br /&gt;
===Fight===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*The Classical Elements 1&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Clamp&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Wyrm Tail&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Blaze&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Roar x2&lt;br /&gt;
*Wyrm Tail&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Roar&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*The Classical Elements 2&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Flame Outside + Inside&lt;br /&gt;
*Breath Wing&lt;br /&gt;
*Clamp&lt;br /&gt;
*Blaze&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Clamp&lt;br /&gt;
*Roar x2&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
*The Classical Elements 3&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Blaze&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Clamp&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Wyrm Tail&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Blaze&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
*The Classical Elements 4&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
Flame Inside&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Clamp&lt;br /&gt;
*Roar x2&lt;br /&gt;
*Flame Enrage&lt;br /&gt;
&lt;br /&gt;
At around 9:45 in the fight is when the balls explode, wiping the group.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v1.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{{:Genji Accessories}}&lt;br /&gt;
&lt;br /&gt;
===Waist Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Aiming]]||[[File:genji obi of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Waist||362||362||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +129, [[Vitality]] +137, [[Determination]] +82, [[Skill Speed]] +117&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Casting]]||[[File:genji obi of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Waist||263||461||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +123, [[Intelligence]] +129, [[Determination]] +117, [[Spell Speed]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Fending]]||[[File:genji obi of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Waist||658||658||1||align = &amp;quot;left&amp;quot; |[[Strength]] +129, [[Vitality]] +137, [[Critical Hit]] +82, [[Skill Speed]] +117&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Healing]]||[[File:genji obi of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Waist||263||461||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +123, [[Mind]] +129, [[Spell Speed]] +117, [[Piety]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Maiming]]||[[File:genji obi of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||461||362||1||align = &amp;quot;left&amp;quot; |[[Strength]] +129, [[Vitality]] +137, [[Critical Hit]] +117, [[Determination]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Scouting]]||[[File:genji obi of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||362||362||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +129, [[Vitality]] +137, [[Determination]] +117, [[Direct Hit Rate]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Striking]]||[[File:genji obi of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Waist||362||362||1||align = &amp;quot;left&amp;quot; |[[Strength]] +129, [[Vitality]] +137, [[Critical Hit]] +117, [[Determination]] +82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.&lt;br /&gt;
&lt;br /&gt;
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;/div&gt;</summary>
		<author><name>Bastion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V1.0_(Savage)&amp;diff=134498</id>
		<title>Deltascape V1.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V1.0_(Savage)&amp;diff=134498"/>
		<updated>2017-07-29T03:53:30Z</updated>

		<summary type="html">&lt;p&gt;Bastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deltascape V1.0 (Savage)]] or &#039;&#039;&#039;O1S&#039;&#039;&#039; is the first floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V1.0]]. Players are required to have item level of 310+ to queue for it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Deltascape V1.0 (Savage) [Alte Roite] Text Overview&lt;br /&gt;
By Kiri Kotone/Yume - Stellarium «Star» of Gilgamesh&lt;br /&gt;
Sponsored by The Balance Discord @ thebalanceffxiv.com&lt;br /&gt;
&lt;br /&gt;
Kill Video (PLD PoV): [https://www.youtube.com/watch?v=helPLlR3G4c]&amp;lt;br/&amp;gt;&lt;br /&gt;
Kill Video (DRK PoV): [https://www.youtube.com/watch?v=HJJUJu2kspw]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link to O4S Guide - [https://goo.gl/beovye]&amp;lt;br/&amp;gt;&lt;br /&gt;
Link to O3S Guide - [https://goo.gl/gzoWvq]&amp;lt;br/&amp;gt;&lt;br /&gt;
Link to O2S Guide - [https://goo.gl/h4s9At]&amp;lt;br/&amp;gt;&lt;br /&gt;
Link to O1S Guide - [https://goo.gl/XQNvYi]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
Assign each player loose locations for spreading for Levinbolt to not clip AoEs. However, simply using your eyeballs should suffice. &lt;br /&gt;
&lt;br /&gt;
Alte Roite enrages at 9:45, with a raid DPS requirement of at least ~19500.&lt;br /&gt;
&lt;br /&gt;
====The Classical Elements====&lt;br /&gt;
&lt;br /&gt;
Alte Roite jumps to the middle. This is the main mechanic in the fight, and indicates a new phase and the next Flame mechanic. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Classical Elements Phase 1&#039;&#039;&#039;&lt;br /&gt;
* Stay just outside of the middle. After Downburst knocks you to the outer ring, move in immediately to dodge Flame orbs. Adjust after for Levinbolt.&lt;br /&gt;
&#039;&#039;&#039;The Classical Elements Phase 2&#039;&#039;&#039;&lt;br /&gt;
* Look at the outer ring of flames. One should be missing from a cardinal direction - stack where that area is outside of Downburst. After Downburst, move in immediately, then adjust for Levinbolt.&lt;br /&gt;
&#039;&#039;&#039;The Classical Elements Phase 3&#039;&#039;&#039;&lt;br /&gt;
* Look at the inner ring of flames. Stand in the middle outside of Downburst between two Flame orbs. After Downburst, move in immediately, then adjust for Blaze.&lt;br /&gt;
The Classical Elements Phase 4&lt;br /&gt;
The same thing as The Classical Elements 1, except with Blaze instead of Levinbolt.&lt;br /&gt;
&lt;br /&gt;
====Other Mechanics====&lt;br /&gt;
&#039;&#039;&#039;Wyrm Tail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A non casted tank crunch that does moderate physical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical tank buster on the MT that is shared with the closest ally. The OT should stack with the MT and both should mitigate this accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small raid AoE that summons flame orbs on the ground, indicated by Inside or Outside. These explode after a while, dealing damage and giving a vuln stack to anyone standing in them at the time. Flame is often accompanied with other mechanics that force you to be at a certain position.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flame Inside &amp;gt; Flame Outside&#039;&#039;&#039;&lt;br /&gt;
* Stand on the outside until Levinbolt resolves, then go inside.&lt;br /&gt;
&#039;&#039;&#039;Flame Outside &amp;gt; Flame Inside&#039;&#039;&#039;&lt;br /&gt;
* Stand on the inside until Levinbolt resolves, then go outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A line AoE in front of the boss without an AoE indicator. Any player hit will get knocked off the arena. Functionally the same as the one in Normal. Dodge it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical raid buster that does moderate damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A stack marker on a healer. Stack for damage and mitigate accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charybdis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drops all players HP to critical levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lightning AoE appears centered around every player. Spread out to avoid clipping each other with AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knocks back all players from the centre. Players standing in the centre during the cast bar will periodically take damage and a vuln stack. Players standing in the middle as the cast bar resolves will instantly die. Players standing too far out will be knocked off the platform. Stand right outside of the centre to avoid bad things happening. Downburst is often accompanied with mechanics that require you to be at a certain position after the knockback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath Wing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alte Roite jumps to a random part of the arena near the edge. When the cast bar resolves, he will knock all players back from where he jumped to.&lt;br /&gt;
* Move towards where the boss teleports to. Move towards him again after the knockback.&lt;br /&gt;
&lt;br /&gt;
===Fight===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*The Classical Elements 1&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Clamp&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Wyrm Tail&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Blaze&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Roar x2&lt;br /&gt;
*Wyrm Tail&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Roar&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*The Classical Elements 2&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Flame Outside + Inside&lt;br /&gt;
*Breath Wing&lt;br /&gt;
*Clamp&lt;br /&gt;
*Blaze&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Clamp&lt;br /&gt;
*Roar x2&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
*The Classical Elements 3&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Blaze&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
*Clamp&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Wyrm Tail&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Blaze&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
*The Classical Elements 4&lt;br /&gt;
*Flame Inside&lt;br /&gt;
*Downburst&lt;br /&gt;
*Levinbolt&lt;br /&gt;
*Roar&lt;br /&gt;
*Wyrm Tail x2&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Twin Bolt&lt;br /&gt;
Flame Inside&lt;br /&gt;
*Flame Outside&lt;br /&gt;
*Clamp&lt;br /&gt;
*Roar x2&lt;br /&gt;
*Flame Enrage&lt;br /&gt;
&lt;br /&gt;
At around 9:45 in the fight is when the balls explode, wiping the group.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v1.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{{:Genji Accessories}}&lt;br /&gt;
&lt;br /&gt;
===Waist Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Aiming]]||[[File:genji obi of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Waist||362||362||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +129, [[Vitality]] +137, [[Determination]] +82, [[Skill Speed]] +117&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Casting]]||[[File:genji obi of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Waist||263||461||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +123, [[Intelligence]] +129, [[Determination]] +117, [[Spell Speed]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Fending]]||[[File:genji obi of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Waist||658||658||1||align = &amp;quot;left&amp;quot; |[[Strength]] +129, [[Vitality]] +137, [[Critical Hit]] +82, [[Skill Speed]] +117&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Healing]]||[[File:genji obi of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Waist||263||461||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +123, [[Mind]] +129, [[Spell Speed]] +117, [[Piety]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Maiming]]||[[File:genji obi of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||461||362||1||align = &amp;quot;left&amp;quot; |[[Strength]] +129, [[Vitality]] +137, [[Critical Hit]] +117, [[Determination]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Scouting]]||[[File:genji obi of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||362||362||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +129, [[Vitality]] +137, [[Determination]] +117, [[Direct Hit Rate]] +82&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Obi of Striking]]||[[File:genji obi of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Waist||362||362||1||align = &amp;quot;left&amp;quot; |[[Strength]] +129, [[Vitality]] +137, [[Critical Hit]] +117, [[Determination]] +82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.&lt;br /&gt;
&lt;br /&gt;
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;/div&gt;</summary>
		<author><name>Bastion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V3.0_(Savage)&amp;diff=134026</id>
		<title>Deltascape V3.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V3.0_(Savage)&amp;diff=134026"/>
		<updated>2017-07-23T09:35:33Z</updated>

		<summary type="html">&lt;p&gt;Bastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deltascape V3.0 (Savage)]] or &#039;&#039;&#039;O3S&#039;&#039;&#039; is the third floor of [[Omega: Deltascape (Savage)]] and tougher version of [[Deltascape V3.0]]. Players are required to have item level of 320+ to queue for it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Phases:===&lt;br /&gt;
1. Standard Panels&lt;br /&gt;
&lt;br /&gt;
2. Forest Panels&lt;br /&gt;
&lt;br /&gt;
3. Cave Panels&lt;br /&gt;
&lt;br /&gt;
4. Library Panels&lt;br /&gt;
&lt;br /&gt;
5. Final Phase - Mixed panels&lt;br /&gt;
&lt;br /&gt;
===Core Mechanics===&lt;br /&gt;
*Critical Hit - High Damage tank buster. Always crits. Tanks take awareness kill&lt;br /&gt;
*Spellblade:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Holy: 3 AOE’s + Stack. Boss will also cast Pole Shift which switches the tethered players positions. In this case have party stack with the player tethered to stack mechanic, and have other 2 tethers spread away from these. &lt;br /&gt;
During Libary phase: You will receive 2 stacks and 4 AOEs. To handle this you have the 4 AOEs go in 1 Green Book each granting physical vun down. The 2 stacks and 2 unmarked will go into Blue Books, granting magic vun down. This enables the stacks to be soaked by 2 players.&amp;lt;BR&amp;gt;&lt;br /&gt;
* Fire 3: AOE around the boss, under the boss is safe.&amp;lt;BR&amp;gt;&lt;br /&gt;
* Blizzard 3: AOE around boss, dodge out. &amp;lt;BR&amp;gt;&lt;br /&gt;
* Thunder 3: Line AOE.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Panel Swap: Changes arena type, also changes effect of next mechanic:&lt;br /&gt;
*Queen’s Waltz: Effect changes on the panel she is stood in. Effects are introduced in order, but later will switch based on where she jumps too. &lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
*Plain area: Casts the A3S protean wave mechanic targeting all players with conal AOEs. Spread around boss and don’t overlap other players.&lt;br /&gt;
*Forest: Boss casts T6 Thorny vines tethering tanks/healers with DPS. Run apart with Tanks/healers going one way , DPS the other	&lt;br /&gt;
*Cave: Casts pillars in non-blue tiles ala normal mode. Comes with raid wide AOE dmg. &lt;br /&gt;
*Library: Each player takes a non-booked panel, at the end of the cast a book falls on each player dealing ½ max HP. &lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Haste: Increases cast time of next mechanic.&lt;br /&gt;
* Haste 3: Increases cast time for set duration. Final phase only.&lt;br /&gt;
* Dimensional Wave: Medium raid wide AOE DMG&lt;br /&gt;
* Playing field: Swaps tiles on arena to DPS/Tank/Healer, and later Pig/Frog/Imp. All must be stood on, by correct player type.&lt;br /&gt;
* The Game: Triggers playing fields.&lt;br /&gt;
* Oink: Red Triangles. Stack to prevent turning into pigs.&lt;br /&gt;
* Ribbit: Conal AOE in front of boss. Turns you into frog.&lt;br /&gt;
* Squelch: Look away mechanic, turns you into imp if looking at boss. &lt;br /&gt;
* Place Token: Spawns adds based on phase. All adds hit very hard. &lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Forest Phase: White Flame- DPS down ASAP, tank boss away as she continues to do circular AOE’s&lt;br /&gt;
* Cave: Spawns greater dragon. OT picks up and tanks it near boss within blue panels. &lt;br /&gt;
* Library: Spawns Apanda, hits hard, casts Magic Hammer which creates circular AOE’s under players. &lt;br /&gt;
* Final Phase: Spawns Iron Giant + Ninjas. Need to be tanked seperately, MT picks up giant, OT ninjas. Mage LB these and burn down before they wipe raid. &lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mind Jack: Gives players forward/left/right/retreat marches later causing them to run in that direction based on where they are facing. Will be paired with other mechanics.&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Waltz (Thorns + Spellblade Fire 3): DPS position to run south. Tanks and healers run north. This breaks vines and takes players out of AOE. &lt;br /&gt;
* Dark Tokens: In final phase mindjack is paired with dark tokens, you must face so you remain within central 4 squares, and so that mindjack makes you on the opposite corner to the token you are tethered with. This maximizes the tether distance so it doesn’t kill the player.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Place Dark token: First time you see during the cave phase this it will spawn 4 reapers on the outer edges that deal line AOE dmg, and 1 reaper in the centre. One of the blue panels will be a safe spot. This can be found as no reapers will line up with the panel. &lt;br /&gt;
&lt;br /&gt;
===Mechanics Order:===&lt;br /&gt;
&lt;br /&gt;
* Phase 1 Standard&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Spellblade Holy + Pole Shift&lt;br /&gt;
* Waltz - Protean Wave&lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade / Random&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Playing Field&lt;br /&gt;
* Oink&lt;br /&gt;
* The Game&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panel Swap - Phase 2 Forest&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Waltz - Thorny Vines + Spellblade Fire&lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade Thunder&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* DImensional Wave&lt;br /&gt;
* Place Token - White Flame&lt;br /&gt;
* Mindjack + Waltz vines&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panal Swap - Phase 3 cave&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Place Token - Dragon&lt;br /&gt;
* Waltz - Pillars + raid wide damage&lt;br /&gt;
* Ribbit - DPS, healers and OT need to hide on far corner to avoid, then move out to avoid cleave&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Place Dark Token + Waltz - Safe will be one of two inner blue panels. &lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panal Swap - Phase 4 Library&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Waltz - Each party member takes a non-book panel each, folio will do ½ max HP&lt;br /&gt;
* Oink&lt;br /&gt;
* Place Token - Apanda&lt;br /&gt;
* Waltz + Magic Hammer&lt;br /&gt;
* Squelch&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Spellblade Holy - 2 stacks + 4 AOEs, use books. No Pole shift. &lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Panal Swap - Final Phase Mixed Panels&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Playing field - 2 pigs + 2 frogs + 2 birds&lt;br /&gt;
* Ribbit/Squelch/Oink - These mechanics will happen randomly back to back. To maintain DPS uptime, have 2 healers fail the first mechanic, then 2 tanks fail the second mechanic, then all 4 DPS fail the final mechanic. All players should go to respective panels. &lt;br /&gt;
* The Game - Panels go off&lt;br /&gt;
* Boss jumps to panel and casts waltz based on which panel she is on. &lt;br /&gt;
* Spellblade - Seems random which you get from here.&lt;br /&gt;
* Critical hit&lt;br /&gt;
* Mind jack + Place dark token - 4 additional tokens will mark players with tethers. You need to end up diagonally opposite to the tether for max range while still in the inner safe zone.&lt;br /&gt;
* Jumps + Waltz&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Haste&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Place token - 1 giant + ninjas MAGE LB&lt;br /&gt;
* Haste 3&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Waltz &lt;br /&gt;
* Spellblade&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Waltz&lt;br /&gt;
* Spellblade&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Place Dark tokens&lt;br /&gt;
* Waltz&lt;br /&gt;
* Dimensional Wave&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should be dead! But repeats till enrage around 11m 30s.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
In addition to dropping two random pieces of gear from the below list, everyone in the group will also receive an [[Deltascape Datalog v3.0]]. [[Omega:_Deltascape_(Savage)#Exchange|They can be traded]] for any one of the below items of your choice to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
&lt;br /&gt;
*[[Lost Allagan Twine]]&lt;br /&gt;
*[[Lost Allagan Roborant]]&lt;br /&gt;
&lt;br /&gt;
===Head Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Eboshi of Aiming]]||[[File:genji eboshi of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Head||418||418||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +172, [[Vitality]] +182, [[Critical Hit]] +156, [[Skill Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Eboshi of Healing]]||[[File:genji eboshi of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Head||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Mind]] +172, [[Critical Hit]] +109, [[Determination]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kabuto of Casting]]||[[File:genji kabuto of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Head||304||532||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +164, [[Intelligence]] +172, [[Determination]] +156, [[Spell Speed]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kabuto of Fending]]||[[File:genji kabuto of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Head||759||759||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Skill Speed]] +156&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kabuto of Maiming]]||[[File:genji kabuto of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||532||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Skill Speed]] +156, [[Direct Hit Rate]] +109&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Kabuto of Striking]]||[[File:genji kabuto of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Head||418||418||2||align = &amp;quot;left&amp;quot; |[[Strength]] +172, [[Vitality]] +182, [[Critical Hit]] +109, [[Direct Hit Rate]] +156&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Leg Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Tsutsu-hakama of Aiming]]||[[File:genji tsutsu-hakama of aiming icon1.png]]||70||340||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Legs||585||585||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +280, [[Vitality]] +296, [[Determination]] +177, [[Direct Hit Rate]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Tsutsu-hakama of Casting]]||[[File:genji tsutsu-hakama of casting icon1.png]]||70||340||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Legs||425||744||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +266, [[Intelligence]] +280, [[Determination]] +177, [[Spell Speed]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Tsutsu-hakama of Fending]]||[[File:genji tsutsu-hakama of fending icon1.png]]||70||340||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Legs||1063||1063||2||align = &amp;quot;left&amp;quot; |[[Strength]] +280, [[Vitality]] +296, [[Determination]] +177, [[Tenacity]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Tsutsu-hakama of Healing]]||[[File:genji tsutsu-hakama of healing icon1.png]]||70||340||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Legs||425||744||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +266, [[Mind]] +280, [[Critical Hit]] +253, [[Piety]] +177&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Tsutsu-hakama of Maiming]]||[[File:genji tsutsu-hakama of maiming icon1.png]]||70||340||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||744||585||2||align = &amp;quot;left&amp;quot; |[[Strength]] +280, [[Vitality]] +296, [[Skill Speed]] +253, [[Direct Hit Rate]] +177&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Tsutsu-hakama of Scouting]]||[[File:genji tsutsu-hakama of scouting icon1.png]]||70||340||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||585||585||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +280, [[Vitality]] +296, [[Critical Hit]] +177, [[Determination]] +253&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Tsutsu-hakama of Striking]]||[[File:genji tsutsu-hakama of striking icon1.png]]||70||340||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Legs||585||585||2||align = &amp;quot;left&amp;quot; |[[Strength]] +280, [[Vitality]] +296, [[Critical Hit]] +177, [[Direct Hit Rate]] +253&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.&lt;br /&gt;
&lt;br /&gt;
Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;/div&gt;</summary>
		<author><name>Bastion</name></author>
	</entry>
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