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	<updated>2026-06-17T02:24:08Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=1176767</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=1176767"/>
		<updated>2025-12-27T05:19:22Z</updated>

		<summary type="html">&lt;p&gt;Azymondias: /* Zones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Occult Crescent2.jpg|right|400px|thumb|[[The Occult Crescent: South Horn]]]]&lt;br /&gt;
{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and incorporates aspects from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including open world [[FATEs]], and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|The Forked Tower: Blood}}, that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{{see also|Phantom Armor|Occult Accessories}}&lt;br /&gt;
To enter the Occult Crescent, players must have an average [[item level]] of at least 690.&lt;br /&gt;
&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored, but this is outweighed by the bonus stats.&lt;br /&gt;
&lt;br /&gt;
There are also special IL 745 accessories ([[Occult Accessories]]) that can be rarely obtained from Critical Engagements, random overworld coffers, Persistent Pot coffers, and Happy Bunny treasure coffers in {{questlink|oc|The Occult Crescent: South Horn}}. These are also tradable directly on the [[Market Board]]. Similar to the upgradable armor, each accessory provides additional main stat and Special Attribute. There are 10 accessories, 5 each for disciples of war and disciples of magic. Equipping all accessories in a set will provide an additional bonus to these attributes.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|The Forked Tower: Blood}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
[[File:Occult Crescent UI.png|right|Occult Crescent UI]]&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. Overworld enemies are also assigned a knowledge level. Specifically:&lt;br /&gt;
* Enemies with a lower knowledge level than the player will not aggro unless if attacked, while those with an equal or higher level will automatically aggro based on their aggro type (e.g. sight, proximity, etc.).&lt;br /&gt;
* Enemies with a higher knowledge level than the player will both deal more damage and take less damage based on the difference in level.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level. At knowledge level 20, returning without resurrection will result in a 20,400 knowledge loss, thus needing 1 Critical Encounter&#039;s worth of knowledge to re-level to 20.&lt;br /&gt;
&lt;br /&gt;
Knowledge can be earned from [[Occult Crescent Quests|quests]], defeating overworld enemies, and completing FATEs and Critical Engagements. The amount of knowledge earned from FATEs and Critical Encounters will [[Occult Crescent FATEs#Knowledge Table|scale based on the player&#039;s current Knowledge Level]]. Defeating higher knowledge level overworld enemies relative to one&#039;s current knowledge level will also yield greater knowledge compared to lower level enemies.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! {{Knowledge}} Knowledge to Next !! Knowledge Level !! {{Knowledge}} Knowledge to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;phantom jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series. Players may freely change their phantom job outside of combat from the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked from using phantom job-specific Soul Shards that can be purchased with Occult Crescent currency or as drops from specific Critical Encounters.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Parties==&lt;br /&gt;
Like other field operations, [[Party Finder]] is disabled within Occult Crescent. Players may form premade parties outside of the instance or post recruitment via /shout chat inside.&lt;br /&gt;
&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a [[File:Balanced Party icon.png|24px|link=]] &#039;&#039;&#039;Balanced Party&#039;&#039;&#039; and be eligible for EXP chains (see next section). If not, the party leader may use an option in the Occult Crescent UI to sync all members&#039; knowledge level to the lowest-leveled party member. Typically, unless if the party is specifically farming overworld mobs for EXP chains, it is advised to disable knowledge level sync by default.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
===EXP Chains===&lt;br /&gt;
[[File:OC Chains.png|link|EXP chains|right]]&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an timed EXP chain, giving enhanced EXP and rewards. The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.&lt;br /&gt;
&lt;br /&gt;
During solo play, the threshold is based on the player&#039;s own knowledge level. While in a balanced party, the threshold is based on the party&#039;s average knowledge level. The exact thresholds are as follows:&lt;br /&gt;
&lt;br /&gt;
*Solo: 2 levels higher&lt;br /&gt;
*2 players: 3 levels higher&lt;br /&gt;
*3 or 4 players: 4 or 5 levels higher&lt;br /&gt;
*5 or 6 players: 6 or 7 levels higher&lt;br /&gt;
*7 or 8 players: 7 or 8 levels higher&lt;br /&gt;
: Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold.&lt;br /&gt;
Enemies that can generate an EXP chain upon defeat are indicated with a special icon.&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started. All FATE spawns are automatic with no prerequisite mobs.&lt;br /&gt;
&lt;br /&gt;
FATEs have two types: either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the [[Persistent Pot]] minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit). Some CEs must be spawned by defeating prerequisite overworld enemies, while others spawn periodically on a timer.&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the 3-minute timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
Being hit with any avoidable AoEs will inflict a stack of {{status effect|vulnerability up}} [[Vulnerability Up]] that lasts indefinitely for the rest of the encounter or until the player dies. Unlike with Bozja, there appears to be no tangible reward for completing Critical Encounters with no vulnerability stacks.&lt;br /&gt;
&lt;br /&gt;
Upon completing a Critical Encounter, players have a random chance of receiving the [[File:Battle high icon.png|24px|link=]] &#039;&#039;&#039;Battle High&#039;&#039;&#039; status for 15 minutes, increasing their [[Critical Hit]] and [[Direct Hit Rate]] and providing healing-over-time.&lt;br /&gt;
&lt;br /&gt;
==Knowledge Crystals==&lt;br /&gt;
{{main|Phantom Jobs#Knowledge Crystals}}&lt;br /&gt;
[[File:Knowledge Crystal.png|right|thumb|300px|A knowledge crystal.]]&lt;br /&gt;
Knowledge crystals are landmarks that appear near aetherytes and prior to encounters in the Forked Tower. Using certain phantom job actions near a knowledge crystal will provide long-lasting beneficial effects to all party members, such as reducing damage taken and increasing movement speed, depending on the action.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
{{main|The Occult Crescent: South Horn/Treasure Coffers}}&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually. For more information on treasure coffer locations and drop tables, see the above link.&lt;br /&gt;
&lt;br /&gt;
Bronze coffers contain one item while silver coffers contain three. Golden coffers appear when a {{item icon|Fortune Carrot}} is used near a chewed carrot on the ground, yielding items, 200,000 gil, and Occult Crescent-specific currency.&lt;br /&gt;
&lt;br /&gt;
==Persistent Pots==&lt;br /&gt;
{{main|Persistent Pot}}&lt;br /&gt;
Similar to [[Happy Bunny (Mob)|Happy Bunnies]] in Eureka, Persistent Pots can be rescued from monsters in certain FATEs. Upon receiving a gold rating in the FATE, up to 20 qualifying players will be able to participate in a minigame where they use a {{item icon|Magical Elixir}} key item to pinpoint the location of a hidden treasure coffer. Bronze, silver, and gold coffers respectively yield 1,000, 5,000, or 30,000 gil in addition to materia, items, and Occult Crescent-specific currency.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
==={{enlightenment silver piece}} Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Acquired from FATEs, critical encounters, clearing {{questlink|oc|The Forked Tower: Blood}}, exchanging excess Occult Crescent-related items with the [[Expedition Trader]], Persistent Pot coffers, and Happy Bunny (carrot) coffers.&lt;br /&gt;
&lt;br /&gt;
==={{enlightenment gold piece}} Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Acquired from defeating monsters in the wild, Persistent Pot coffers, and Happy Bunny (carrot) coffers.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja. Certain Occult Record entries are required to progress with quests.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|The Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.3|7.3]]: Adjustments to entering the Occult Crescent with a pre-made alliance, adjustments to the Forked Tower: Blood entry process and increased rewards from Happy Bunny and Persistent Pot coffers.&lt;br /&gt;
*[[Patch 7.4|7.4]]: Three additional phantom jobs (dancer, mystic knight, gladiator), along with 10 rare accessories (5 each for DoW/DoM) boosting stats in Occult Crescent were added. In addition, the cost of [[Sanguine Cipher]]s were reduced by 67% (600 to 200 silver and 960 to 320 gold), and the knowledge loss for releasing after death has been reduced (30,600 to 20,400 at level 20).&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
Occult Crescent 7-4 Update.jpg|Patch 7.4x Update&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Occult Crescent nav|state=expanded}}&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>Azymondias</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=1176766</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=1176766"/>
		<updated>2025-12-27T05:18:39Z</updated>

		<summary type="html">&lt;p&gt;Azymondias: /* Zones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Occult Crescent2.jpg|right|400px|thumb|[[The Occult Crescent: South Horn]]]]&lt;br /&gt;
{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and incorporates aspects from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including open world [[FATEs]], and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|The Forked Tower: Blood}}, that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{{see also|Phantom Armor|Occult Accessories}}&lt;br /&gt;
To enter the Occult Crescent, players must have an average [[item level]] of at least 690.&lt;br /&gt;
&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored, but this is outweighed by the bonus stats.&lt;br /&gt;
&lt;br /&gt;
There are also special IL 745 accessories ([[Occult Accessories]]) that can be rarely obtained from Critical Engagements, random overworld coffers, Persistent Pot coffers, and Happy Bunny treasure coffers in {{questlink|oc|The Occult Crescent: South Horn}}. These are also tradable directly or on the [[Market Board]]. Similar to the upgradable armor, each accessory provides additional main stat and Special Attribute. There are 10 accessories, 5 each for disciples of war and disciples of magic. Equipping all accessories in a set will provide an additional bonus to these attributes.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|The Forked Tower: Blood}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
[[File:Occult Crescent UI.png|right|Occult Crescent UI]]&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. Overworld enemies are also assigned a knowledge level. Specifically:&lt;br /&gt;
* Enemies with a lower knowledge level than the player will not aggro unless if attacked, while those with an equal or higher level will automatically aggro based on their aggro type (e.g. sight, proximity, etc.).&lt;br /&gt;
* Enemies with a higher knowledge level than the player will both deal more damage and take less damage based on the difference in level.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level. At knowledge level 20, returning without resurrection will result in a 20,400 knowledge loss, thus needing 1 Critical Encounter&#039;s worth of knowledge to re-level to 20.&lt;br /&gt;
&lt;br /&gt;
Knowledge can be earned from [[Occult Crescent Quests|quests]], defeating overworld enemies, and completing FATEs and Critical Engagements. The amount of knowledge earned from FATEs and Critical Encounters will [[Occult Crescent FATEs#Knowledge Table|scale based on the player&#039;s current Knowledge Level]]. Defeating higher knowledge level overworld enemies relative to one&#039;s current knowledge level will also yield greater knowledge compared to lower level enemies.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! {{Knowledge}} Knowledge to Next !! Knowledge Level !! {{Knowledge}} Knowledge to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;phantom jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series. Players may freely change their phantom job outside of combat from the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked from using phantom job-specific Soul Shards that can be purchased with Occult Crescent currency or as drops from specific Critical Encounters.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Parties==&lt;br /&gt;
Like other field operations, [[Party Finder]] is disabled within Occult Crescent. Players may form premade parties outside of the instance or post recruitment via /shout chat inside.&lt;br /&gt;
&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a [[File:Balanced Party icon.png|24px|link=]] &#039;&#039;&#039;Balanced Party&#039;&#039;&#039; and be eligible for EXP chains (see next section). If not, the party leader may use an option in the Occult Crescent UI to sync all members&#039; knowledge level to the lowest-leveled party member. Typically, unless if the party is specifically farming overworld mobs for EXP chains, it is advised to disable knowledge level sync by default.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
===EXP Chains===&lt;br /&gt;
[[File:OC Chains.png|link|EXP chains|right]]&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an timed EXP chain, giving enhanced EXP and rewards. The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.&lt;br /&gt;
&lt;br /&gt;
During solo play, the threshold is based on the player&#039;s own knowledge level. While in a balanced party, the threshold is based on the party&#039;s average knowledge level. The exact thresholds are as follows:&lt;br /&gt;
&lt;br /&gt;
*Solo: 2 levels higher&lt;br /&gt;
*2 players: 3 levels higher&lt;br /&gt;
*3 or 4 players: 4 or 5 levels higher&lt;br /&gt;
*5 or 6 players: 6 or 7 levels higher&lt;br /&gt;
*7 or 8 players: 7 or 8 levels higher&lt;br /&gt;
: Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold.&lt;br /&gt;
Enemies that can generate an EXP chain upon defeat are indicated with a special icon.&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started. All FATE spawns are automatic with no prerequisite mobs.&lt;br /&gt;
&lt;br /&gt;
FATEs have two types: either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the [[Persistent Pot]] minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit). Some CEs must be spawned by defeating prerequisite overworld enemies, while others spawn periodically on a timer.&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the 3-minute timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
Being hit with any avoidable AoEs will inflict a stack of {{status effect|vulnerability up}} [[Vulnerability Up]] that lasts indefinitely for the rest of the encounter or until the player dies. Unlike with Bozja, there appears to be no tangible reward for completing Critical Encounters with no vulnerability stacks.&lt;br /&gt;
&lt;br /&gt;
Upon completing a Critical Encounter, players have a random chance of receiving the [[File:Battle high icon.png|24px|link=]] &#039;&#039;&#039;Battle High&#039;&#039;&#039; status for 15 minutes, increasing their [[Critical Hit]] and [[Direct Hit Rate]] and providing healing-over-time.&lt;br /&gt;
&lt;br /&gt;
==Knowledge Crystals==&lt;br /&gt;
{{main|Phantom Jobs#Knowledge Crystals}}&lt;br /&gt;
[[File:Knowledge Crystal.png|right|thumb|300px|A knowledge crystal.]]&lt;br /&gt;
Knowledge crystals are landmarks that appear near aetherytes and prior to encounters in the Forked Tower. Using certain phantom job actions near a knowledge crystal will provide long-lasting beneficial effects to all party members, such as reducing damage taken and increasing movement speed, depending on the action.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
{{main|The Occult Crescent: South Horn/Treasure Coffers}}&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually. For more information on treasure coffer locations and drop tables, see the above link.&lt;br /&gt;
&lt;br /&gt;
Bronze coffers contain one item while silver coffers contain three. Golden coffers appear when a {{item icon|Fortune Carrot}} is used near a chewed carrot on the ground, yielding items, 200,000 gil, and Occult Crescent-specific currency.&lt;br /&gt;
&lt;br /&gt;
==Persistent Pots==&lt;br /&gt;
{{main|Persistent Pot}}&lt;br /&gt;
Similar to [[Happy Bunny (Mob)|Happy Bunnies]] in Eureka, Persistent Pots can be rescued from monsters in certain FATEs. Upon receiving a gold rating in the FATE, up to 20 qualifying players will be able to participate in a minigame where they use a {{item icon|Magical Elixir}} key item to pinpoint the location of a hidden treasure coffer. Bronze, silver, and gold coffers respectively yield 1,000, 5,000, or 30,000 gil in addition to materia, items, and Occult Crescent-specific currency.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
==={{enlightenment silver piece}} Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Acquired from FATEs, critical encounters, clearing {{questlink|oc|The Forked Tower: Blood}}, exchanging excess Occult Crescent-related items with the [[Expedition Trader]], Persistent Pot coffers, and Happy Bunny (carrot) coffers.&lt;br /&gt;
&lt;br /&gt;
==={{enlightenment gold piece}} Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Acquired from defeating monsters in the wild, Persistent Pot coffers, and Happy Bunny (carrot) coffers.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja. Certain Occult Record entries are required to progress with quests.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|The Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.3|7.3]]: Adjustments to entering the Occult Crescent with a pre-made alliance, adjustments to the Forked Tower: Blood entry process and increased rewards from Happy Bunny and Persistent Pot coffers.&lt;br /&gt;
*[[Patch 7.4|7.4]]: Three additional phantom jobs (dancer, mystic knight, gladiator), along with 10 rare accessories (5 each for DoW/DoM) boosting stats in Occult Crescent were added. In addition, the cost of [[Sanguine Cipher]]s were reduced by 67% (600 to 200 silver and 960 to 320 gold), and the knowledge loss for releasing after death has been reduced (30,600 to 20,400 at level 20).&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
Occult Crescent 7-4 Update.jpg|Patch 7.4x Update&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Occult Crescent nav|state=expanded}}&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>Azymondias</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Timeworn_Gliderskin_Map&amp;diff=690875</id>
		<title>Timeworn Gliderskin Map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Timeworn_Gliderskin_Map&amp;diff=690875"/>
		<updated>2023-11-16T15:09:24Z</updated>

		<summary type="html">&lt;p&gt;Azymondias: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Timeworn Gliderskin Map&lt;br /&gt;
| icon = timeworn gliderskin map icon1.png&lt;br /&gt;
| description = This bottle is holding what appears to be a timeworn gliderskin map.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = 21&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Gathering===&lt;br /&gt;
Level 80 [[Shadowbringers]] gathering nodes / fishing holes, including:&lt;br /&gt;
*Botanist&lt;br /&gt;
**Level 80 [[Logging]] in [[Lakeland]], [[Hare Among Giants]] (X:12.3 Y:10.5)&lt;br /&gt;
**Level 80 [[Logging]] in [[Amh Araeng]], [[Ladle]] (X:16.1 Y:30.0)&lt;br /&gt;
**Level 80 [[Harvesting]] in [[Kholusia]], [[Scree]] (X:13.7 Y:14.4)&lt;br /&gt;
**Level 80 [[Harvesting]] in [[The Rak&#039;tika Greatwood]], [[The Wild Fete]] (X:26.7 Y:31.1)&lt;br /&gt;
**Level 80 [[Harvesting]] in [[Lakeland]], [[Weed]] (X:25.2 Y:29.9)&lt;br /&gt;
*Miner&lt;br /&gt;
**Level 80 [[Mining]] in [[Lakeland]], [[The Church of the First Light]] (X:35.4 Y:14.6)&lt;br /&gt;
**Level 80 [[Mining]] in [[The Rak&#039;tika Greatwood]], [[The Wild Fete]] (X:25.7 Y:28.9)&lt;br /&gt;
**Level 80 [[Quarrying]] in [[Kholusia]], [[Amity]] (X:22.3 Y:18.2)&lt;br /&gt;
**Level 80 [[Quarrying]] in [[Amh Araeng]], [[Mount Biran Mines]] (X:16.6 Y:11.6)&lt;br /&gt;
*Fishing&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Treasure Hunt}}&lt;br /&gt;
{{action icon|Decipher}}s into {{item icon|Gliderskin Treasure Map}}&lt;br /&gt;
===Loot===&lt;br /&gt;
*{{contains|Fire Crystal}}&lt;br /&gt;
*{{contains|Ice Crystal}}&lt;br /&gt;
*{{contains|Wind Crystal}}&lt;br /&gt;
*{{contains|Earth Crystal}}&lt;br /&gt;
*{{contains|Lightning Crystal}}&lt;br /&gt;
*{{contains|Water Crystal}}&lt;br /&gt;
*{{contains|A Better Tomorrow Orchestrion Roll}}&lt;br /&gt;
*{{contains|Atrociraptor Leather}}&lt;br /&gt;
*{{contains|Bluespirit Tile}}&lt;br /&gt;
*{{contains|Bright Linen Cloth}}&lt;br /&gt;
*{{contains|Bright Linen Yarn}}&lt;br /&gt;
*{{contains|Commanding Craftsman&#039;s Syrup}}&lt;br /&gt;
*{{contains|Cunning Craftsman&#039;s Syrup}}&lt;br /&gt;
*{{contains|Deepgold Ingot}}&lt;br /&gt;
*{{contains|Deepgold Nugget}}&lt;br /&gt;
*{{contains|Diaspore}}&lt;br /&gt;
*{{contains|Enchanted Truegold Ink}}&lt;br /&gt;
*{{contains|Fine Glass Fiber}}&lt;br /&gt;
*{{contains|Fireglass Leather}}&lt;br /&gt;
*{{contains|Grade 1 Dexterity Alkahest}}&lt;br /&gt;
*{{contains|Grade 1 Intelligence Alkahest}}&lt;br /&gt;
*{{contains|Grade 1 Mind Alkahest}}&lt;br /&gt;
*{{contains|Grade 1 Strength Alkahest}}&lt;br /&gt;
*{{contains|Green Glider Leather}}&lt;br /&gt;
*{{contains|Growth Formula Iota}}&lt;br /&gt;
*{{contains|Growth Formula Kappa}}&lt;br /&gt;
*{{contains|Hard Mudstone Whetstone}}&lt;br /&gt;
*{{contains|Hematite}}&lt;br /&gt;
*{{contains|Indigo Cloth}}&lt;br /&gt;
*{{contains|Iridescent Silk}}&lt;br /&gt;
*{{contains|Lazurite}}&lt;br /&gt;
*{{contains|Manasilver Nugget}}&lt;br /&gt;
*{{contains|Miracle Apple Lumber}}&lt;br /&gt;
*{{contains|On Our Fates Alight Orchestrion Roll}}&lt;br /&gt;
*{{contains|Ovim Wool Yarn}}&lt;br /&gt;
*{{contains|Ovim Wool}}&lt;br /&gt;
*{{contains|Pixie Cotton}}&lt;br /&gt;
*{{contains|Pixie Floss}}&lt;br /&gt;
*{{contains|Shell Leather}}&lt;br /&gt;
*{{contains|Smilodon Leather}}&lt;br /&gt;
*{{contains|Starch Glue}}&lt;br /&gt;
*{{contains|Steer Hide}}&lt;br /&gt;
*{{contains|Stonegold Ingot}}&lt;br /&gt;
*{{contains|Stonegold Nugget}}&lt;br /&gt;
*{{contains|Titanbronze Ingot}}&lt;br /&gt;
*{{contains|Tomorrow and Tomorrow - Reprise Orchestrion Roll}}&lt;br /&gt;
*{{contains|Triplite}}&lt;br /&gt;
*{{contains|White Oak Lumber}}&lt;br /&gt;
*{{contains|Zonure Leather}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This map is associated with the following achievement:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Can Dig It X}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Azymondias</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=684232</id>
		<title>Triple Triad</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=684232"/>
		<updated>2023-11-06T17:52:26Z</updated>

		<summary type="html">&lt;p&gt;Azymondias: /* Tournaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Triple Triad Cards|Triple Triad NPCs}}&lt;br /&gt;
[[File:triple triad1.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad4.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad3.jpg|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Triple Triad&#039;&#039;&#039; is a card battle mini-game originally from Final Fantasy VIII. It was released alongside [[Gold Saucer]] in [[patch 2.51]]. Players can collect [[Triple Triad Cards]] from various sources. Winning a Triple Triad match against a [[Triple Triad NPC]] will earn the player [[Manderville Gold Saucer Points]] and sometimes new [[cards]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Starting NPC: [[Triple Triad Master]] in [[The Gold Saucer]] (X:4, Y:7).&lt;br /&gt;
*[[Quest]]: {{questlink|other|Triple Triad Trial}}&lt;br /&gt;
*Prerequisite Quest: {{questlink|feature|It Could Happen to You}}&lt;br /&gt;
*Level 15&lt;br /&gt;
&lt;br /&gt;
==The Battlehall==&lt;br /&gt;
[[The Battlehall]] is an instanced area where players within the same data center can challenge each other to Triple Triad matches. It is accessible from any location via the [[Duty Finder]]. &lt;br /&gt;
&lt;br /&gt;
==[[Triple Triad Cards|Cards]]==&lt;br /&gt;
After the initial launch of Triple Triad in [[patch 2.51]], eighty [[cards]] were available. About half of those cards are obtainable by defeating [[Triple Triad NPCs]]. The other half are purchasable with [[Manderville Gold Saucer Points]], rewarded from [[Triple Triad Tournaments]], obtained randomly from card packs, and looted from [[dungeons]], [[trials]] and other [[duties]].&lt;br /&gt;
&lt;br /&gt;
After obtaining a new card, you can permanently add it to your card list. If you gain a card that is already in your card list, you can sell the spare card for {{MGP}} [[MGP]] by talking to the Triple Triad NPC in the [[Gold Saucer]] (X:4, Y:7). Note that you cannot trade cards with other players or sell them for gil.&lt;br /&gt;
&lt;br /&gt;
===Card use restrictions===&lt;br /&gt;
Cards have five rarities: common (★), uncommon (★★), rare (★★★), epic (★★★★) and legendary (★★★★★).&lt;br /&gt;
&lt;br /&gt;
You can have as many rare or lower cards per deck as you like, but you may only have up to two epic or legendary cards, with only one legendary allowed per deck.&lt;br /&gt;
(Be aware that NPC&#039;s Don&#039;t follow this particular rule, just the players.)&lt;br /&gt;
&lt;br /&gt;
===Build a deck===&lt;br /&gt;
You can create five pre-made decks, with each deck containing five cards in total. You can build decks by going to the Gold Saucer Menu and selecting the Card Decks sub-menu.&lt;br /&gt;
&lt;br /&gt;
===Faction Cards===&lt;br /&gt;
Certain cards have an icon on the upper right corner that represents a specific faction – &amp;quot;Primal&amp;quot;, &amp;quot;Beastmen&amp;quot;, &amp;quot;Scion&amp;quot;, or &amp;quot;Garlean&amp;quot;. These faction cards come into play during specific [[#Special Rules|rules]].&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
===[[Triple Triad NPCs|Challenge NPCs]]===&lt;br /&gt;
Players can discover multiple NPCs throughout [[Eorzea]] that can be challenged to Triple Triad matches. To challenge an NPC to a match, you must first pay a small {{MGP}} [[MGP]] fee. If you are victorious, you are rewarded with {{MGP}} [[MGP]] and also have a chance to win cards from them, though bear in mind that different NPCs reward different cards and that you cannot acquire a card from a &#039;draw&#039; or &#039;loss&#039;, only victories.&lt;br /&gt;
&lt;br /&gt;
NPCs which the player has not beaten before, will have a Triple Triad marker [[file:npcs that play Triple Triad icon1.png|25px|link=]] above the NPC&#039;s head with an exclamation mark. &lt;br /&gt;
&lt;br /&gt;
NPCs which the player has beaten, but still have cards available that are not in the player&#039;s deck, will have a Triple Triad marker [[File:TripleTriad-CardAvailable.png|25px|link=]] above the NPC&#039;s head with a star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Triple Triad NPCs|List of Triple Triad NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Challenge Players===&lt;br /&gt;
Players can also challenge other players to Triple Triad and even select the [[#Special Rules|special rules]] that will be used for the match. When playing in this manner, no {{MGP}} [[MGP]] fee is incurred, though you still receive a small amount of {{MGP}} [[MGP]] regardless of whether you win or lose the match.&lt;br /&gt;
&lt;br /&gt;
The first five matches of the day earn you additional {{MGP}} [[MGP]] via a daily reward, resetting at 12 AM (JST) / 7 AM (PST) / 10 AM (EST) / 3 PM (GMT).&lt;br /&gt;
&lt;br /&gt;
Players can only challenge other players in specific areas, such as:&lt;br /&gt;
&lt;br /&gt;
* [[The Gold Saucer|The Manderville Gold Saucer]]&lt;br /&gt;
* [[Limsa Lominsa Upper Decks]], [[The Drowning Wench]] (X:11.2 Y:11.2)&lt;br /&gt;
* [[New Gridania]], [[The Carline Canopy]] (X:11.9 Y:13.3)&lt;br /&gt;
* [[Ul&#039;dah - Steps of Nald]], [[The Quicksand]] (X:11.8 Y:9.2)&lt;br /&gt;
* [[Eastern La Noscea]], [[Costa del Sol]] (X:33.6 Y:30.5)&lt;br /&gt;
* [[South Shroud]], [[Buscarron&#039;s Druthers]] (X:18.0 Y:19.9)&lt;br /&gt;
* [[Central Thanalan]], [[The Coffer &amp;amp; Coffin]] (X:19.6 Y:20.5)&lt;br /&gt;
* [[Coerthas Central Highlands]], [[First Dicasterial Observatorium of Aetherial and Astrological Phenomena|The Observatorium]] (X:25.0 Y:28.0)&lt;br /&gt;
* [[Mor Dhona]], [[The Seventh Heaven]] (X:21.9 Y:8.6)&lt;br /&gt;
* [[Idyllshire]], [[The Snail]] (X:4.9 Y:7.4)&lt;br /&gt;
* [[Foundation]], [[The Forgotten Knight]] (X:13.0 Y:11.9)&lt;br /&gt;
* [[Rhalgr&#039;s Reach]] (X:9.8 Y:9.7)&lt;br /&gt;
* [[Kugane]], [[Shiokaze Hostelry]] (X:10.2 Y:10.0)&lt;br /&gt;
* [[The Lochs]], [[The Ala Mhigan Quarter]] (X:35.0 Y:32.2)&lt;br /&gt;
* [[The Crystarium]]&lt;br /&gt;
* [[Eulmore]], [[The Canopy]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Basic rules===&lt;br /&gt;
Triple Triad is played on a three-by-three grid, totaling nine spaces, with each player utilizing a deck of 5 cards. Every card has a number on each side to represent the strength of that side. Once the match begins, a player is chosen at random to go first, then each player uses their turn to place a card on an empty space on the board.&lt;br /&gt;
&lt;br /&gt;
During standard rules, if you place a card next to an opponent&#039;s card, and if the number facing the opponent&#039;s card is higher than their number, you take over the opponent&#039;s card. After all nine spaces on the board have been filled, the winner is the player who controls the most cards. Note that the unplaced 10th card is also counted.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
Various rules alter the way the game is played.&lt;br /&gt;
&lt;br /&gt;
For example, NPCs are affected by &#039;regional rules&#039; which reset at 7 AM PST /10 AM EST every day, though there are certain NPCs that are immune to this. Regional rules are also applied when playing against other players. Also, each NPC has its own &#039;match rules&#039;. When challenging another player, you can set your own match rules yourself. It&#039;s possible to have two match rules and two regional rules affect a PvP match at once.&lt;br /&gt;
&lt;br /&gt;
====All Open====&lt;br /&gt;
While this rule is in play, all five cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Three Open====&lt;br /&gt;
While this rule is in play, three random cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Same====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if your card has &amp;quot;3&amp;quot; on all sides and you place it between two cards that have a &amp;quot;3&amp;quot; facing your card, you capture both of those cards. Note that only one of the two or more matching cards needs to belong to your opponent for the &#039;Same&#039; mechanic to take effect.&lt;br /&gt;
&lt;br /&gt;
====Sudden Death====&lt;br /&gt;
When &amp;quot;Sudden Death&amp;quot; is in effect, any match that ends in a draw will be restarted from turn one rather than end the match. Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive draws take place, at which point the game will end in a tie.&lt;br /&gt;
&lt;br /&gt;
====Plus====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if the card you place has &amp;quot;3&amp;quot; on top and &amp;quot;2&amp;quot; on the left, and your opponent&#039;s cards to the top and left have &amp;quot;4&amp;quot; and &amp;quot;5&amp;quot; respectively, you capture those two cards. This is because 3 + 4 = 5 + 2. Similar to the &#039;Same&#039; rule, &#039;Plus&#039; will take effect whenever the placed card touches two other cards, regardless of who controls them. They do not have to be two opposing cards.&lt;br /&gt;
[[File:TT - Plus.png|thumb|In this scenario, Card C, placed last, would lead to the capture of cards A and B.]]&lt;br /&gt;
&lt;br /&gt;
====Random====&lt;br /&gt;
While this rule is in play, your chosen deck will be replaced with five cards selected at random from your entire card list.&lt;br /&gt;
&lt;br /&gt;
====Order====&lt;br /&gt;
While this rule is in play, you are required to play each card in the order that it appears in your deck.&lt;br /&gt;
&lt;br /&gt;
====Chaos====&lt;br /&gt;
While this rule is in play, the only card you can play each turn is randomly selected from your deck.&lt;br /&gt;
&lt;br /&gt;
====Reverse====&lt;br /&gt;
While this rule is in play, the conditions for capturing cards are inverted, making smaller numbers more powerful than larger numbers. For example, a &amp;quot;1&amp;quot; will capture a &amp;quot;6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Fallen Ace====&lt;br /&gt;
While this rule is in play, the all-powerful &amp;quot;A&amp;quot; becomes susceptible to capture by the lowly &amp;quot;1.&amp;quot; If the &#039;Reverse&#039; rule is also in play, a &amp;quot;1&amp;quot; will then become vulnerable to capture by an &amp;quot;A.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Ascension====&lt;br /&gt;
During &#039;Ascension&#039;, if you place a faction card on the board – such as a &amp;quot;Primal&amp;quot; or &amp;quot;Scion&amp;quot; card – all cards of that faction will gain +1, including those held in your deck and your opponent&#039;s deck. Any card that increases to &amp;quot;11&amp;quot; or higher is treated as an &amp;quot;A&amp;quot; rank.&lt;br /&gt;
&lt;br /&gt;
====Descension====&lt;br /&gt;
During &#039;Descension&#039;, if you place a faction card on the board – such as a &amp;quot;Garlean&amp;quot; or &amp;quot;Beastman&amp;quot; card – all cards of that faction decrease by 1, including those held in your deck and your opponent&#039;s deck. Any number that is decreased to &amp;quot;0&amp;quot; or less as a result of this rule will be treated as a &amp;quot;1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Swap====&lt;br /&gt;
While this rule is in play, one card from your deck is switched with one of your opponent&#039;s cards before the match begins. The cards to be swapped are chosen at random and are returned to their original owners at the end of the game.&lt;br /&gt;
&lt;br /&gt;
====Roulette====&lt;br /&gt;
When the &amp;quot;Roulette&amp;quot; rule is in effect, the advanced rules for the match will be chosen at random.&lt;br /&gt;
&lt;br /&gt;
====Combo====&lt;br /&gt;
A Combo is only available during &#039;Same&#039; and &#039;Plus&#039; rules. If you capture cards as a result of Same or Plus mechanics, and if those captured cards lie adjacent to &amp;quot;weaker&amp;quot; cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well.&lt;br /&gt;
&lt;br /&gt;
====Draft====&lt;br /&gt;
[[file:triple triad draft1.png|400px|right]]&lt;br /&gt;
Draft is an advanced rule released in [[Patch 5.4]] of [[Shadowbringers]]. When the Draft rule is in effect, participants will not have access to their individual decks and must instead play using [[cards]] provided by [[the Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
=====Building a Deck=====&lt;br /&gt;
Three sets of randomly generated cards will be displayed before the match begins. Participants must choose one option from each set to build their deck, which will then be locked in for the duration of the competition. The Recommended button may be pressed instead to automatically choose the strongest cards available.&lt;br /&gt;
&lt;br /&gt;
==Tournaments==&lt;br /&gt;
Players can compete in tournaments against some of the best Triple Triad players to win whopping {{MGP}} [[MGP]] rewards and some of the rarest [[cards]] in the game. However, Triple Triad tournaments only occur at specific dates and times.&lt;br /&gt;
&lt;br /&gt;
===Triple Triad Tournaments===&lt;br /&gt;
&lt;br /&gt;
These happen every other week and offer a different card depending on the tournament name. If you are not in the top 3, you also have a chance to obtain them from [[Platinum Triad Card]] packs.&lt;br /&gt;
&lt;br /&gt;
Matches can take place against players or NPCs at [[The Battlehall]], but more tournament points are awarded against players.&lt;br /&gt;
&lt;br /&gt;
====Participating in Tournaments====&lt;br /&gt;
Players can sign up to participate in ongoing tournaments by speaking with the following NPCs:&lt;br /&gt;
*[[The Battlehall]] (X:3.3 Y:3.5)&lt;br /&gt;
**NPC: [[Tournament Recordkeeper]]&lt;br /&gt;
*[[The Gold Saucer]], Card Square (X:4.2 Y:7.0)&lt;br /&gt;
**NPC: [[Tournament Recordkeeper]]&lt;br /&gt;
&lt;br /&gt;
*Players must first complete a tutorial match with the [[Triple Triad Master]] before participating in any tournaments.&lt;br /&gt;
*Tournament matches can only be held in [[the Battlehall]].&lt;br /&gt;
&lt;br /&gt;
====Tournament Rules====&lt;br /&gt;
*Tournament participants can only play a set number of matches per tournament (20), with every match played counting toward their final scores.&lt;br /&gt;
*Each tournament has a fixed set of advanced rules that tournament matches must follow. This does not apply to regional rules.&lt;br /&gt;
:*Spinner&#039;s Pull : Three Open &amp;amp; Swap&lt;br /&gt;
:*Rowena&#039;s Cup Classic: Roulette &amp;amp; Roulette&lt;br /&gt;
:*Orran Durai Memorial: Order &amp;amp; Same&lt;br /&gt;
:*Manderville Tournament of Champions: All Open &amp;amp; Plus&lt;br /&gt;
&lt;br /&gt;
====Tournament Matches====&lt;br /&gt;
Players must first register with the [[Hall Assistant]] NPC in the Battlehall to take part in tournament matches. Once registered, they will be randomly matched with another player. Players will continue to be randomly matched every time a match finishes, unless they cancel their registration in the window that is displayed at the end of matches. It should also be noted that, in addition to players, NPCs located within the Battlehall can also participate in tournaments.&lt;br /&gt;
*Players will appear in the Gold Saucer Card Square after finishing tournament matches, regardless of where they started the match.&lt;br /&gt;
*Players will be removed from the Battlehall 15 minutes before the end of tournaments. In the event players are in the middle of a match at this time, they will leave the Battlehall once their match has finished.&lt;br /&gt;
*Players will not be paired with players they have already battled while they are in the same Battlehall.&lt;br /&gt;
&lt;br /&gt;
====Tournament Rankings====&lt;br /&gt;
Players can view the standings for ongoing tournaments at any time by either speaking with the [[Tournament Recordkeeper]] NPC at the Card Square in the Manderville [[Gold Saucer]] (X:4.2 Y:7.0), or examining the nearby Tournament Ranking Board. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings.&lt;br /&gt;
When two or more players share the same score at the end of a tournament, rank is then determined by the greatest number of wins. If wins are also equal, then rank will be decided by the least number of matches played. Should match numbers also be equal, then the higher rank will go to the participant who first recorded a result on the tournament ranking board.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Places      &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP|140000}} [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
| 2|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 3|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 4-10||1 {{item icon|Platinum Triad Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
|11-20|| {{MGP|10000}} [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
|Others|| {{MGP|1000}} [[MGP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Open Tournaments and Invitational Tournaments===&lt;br /&gt;
[[file:triple triad tournaments1.jpg|400px|right]]&lt;br /&gt;
Open tournaments and Invitational tournaments are released in [[Patch 5.4]] of [[Shadowbringers]]. Allowing up to eight players and requiring no {{MGP}} [[MGP]] for admission, these tournaments consist of three matches, making for a quick and easy way to enjoy Triple Triad with friends (or bitter rivals).&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
After completing the quest {{questlink|other|Triple Triad Trial}}, speak with the [[Open Tournament Official]] in the Gold Saucer (X:4.5 Y:7.4) to unlock these new tournament modes.&lt;br /&gt;
&lt;br /&gt;
====Sizing up your opponent====&lt;br /&gt;
[[file:triple triad tournaments2.png|right|400px]]&lt;br /&gt;
During a tournament, players can now confirm their opponents&#039; number of wins and losses. Moreover, players on the PlayStation®4 can view their opponents&#039; PSN ID.&lt;br /&gt;
&lt;br /&gt;
====Withdrawing from tournaments====&lt;br /&gt;
In the event a player logs out during a match, cards will be played automatically on their turn at the end of the 5 second grace period.&lt;br /&gt;
* Matches will be forfeit in the event you are offline when they begin.&lt;br /&gt;
&lt;br /&gt;
===Open tournaments===&lt;br /&gt;
These tournaments are periodically held events employing the new &amp;quot;Draft&amp;quot; ruleset. Players will use a single deck and participate in three matches.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Speak with the Open tournament official in the Gold Saucer to register for the next available competition. The tournament will begin when 8 participants have been assembled or once the requisite amount of time has elapsed since the registration period began. If there are fewer than 8 participants available, NPCs will sit in for any missing players. Please note that you cannot be joined in a party when registering to compete.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
{{MGP}} [[MGP]] and {{item icon|Gold Triad Card}}, {{item icon|Silver Triad Card}} or {{item icon|Bronze Triad Card}} depending on points and win rate. {{item icon|Platinum Triad Card}} are awarded very rarely and getting the maximum number of points does not make them drop.&lt;br /&gt;
&lt;br /&gt;
===Invitational tournaments===&lt;br /&gt;
These tournaments follow the same basic structure as Open tournaments, with the main difference being that there are no rewards on offer. Participants may also register at any time as either a solo player or as a party. When registering as a party, the party leader can freely choose a tournament rule set.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Players can register to enter the Triple Triad Invitational Parlor and participate in these tournaments at any time via the Duty Finder. In the case that a player registers solo, or a party has less than 8 members, the missing numbers will be made up by Triple Triad regulars or Gold Saucer employees.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
There are no rewards on offer for this tournament format.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Triple Triad associated with the following [[achievements]]:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Triple-decker I}}&lt;br /&gt;
{{achievement table row|Triple-decker II}}&lt;br /&gt;
{{achievement table row|Triple-decker III}}&lt;br /&gt;
{{achievement table row|Triple-decker IV}}&lt;br /&gt;
{{achievement table row|Triple-decker V}}&lt;br /&gt;
{{achievement table row|Triple-decker VI}}&lt;br /&gt;
{{achievement table row|Triple-decker VII}}&lt;br /&gt;
{{achievement table row|Triple-decker VIII}}&lt;br /&gt;
{{achievement table row|Triple-decker IX}}&lt;br /&gt;
{{achievement table row|Triple-decker X}}&lt;br /&gt;
{{achievement table row|Triple-decker XI}}&lt;br /&gt;
{{achievement table row|Triple-decker XII}}&lt;br /&gt;
{{achievement table row|A Card in the Hand}}&lt;br /&gt;
{{achievement table row|Triple Team I}}&lt;br /&gt;
{{achievement table row|Triple Team II}}&lt;br /&gt;
{{achievement table row|Triple Team III}}&lt;br /&gt;
{{achievement table row|Triple Team IV}}&lt;br /&gt;
{{achievement table row|Triple Team V}}&lt;br /&gt;
{{achievement table row|Triple Team VI}}&lt;br /&gt;
{{achievement table row|Triple Team VII}}&lt;br /&gt;
{{achievement table row|Triple Team VIII}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune I}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune II}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune III}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune IV}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune V}}&lt;br /&gt;
{{achievement table row|Always Bet on Me}}&lt;br /&gt;
{{achievement table row|Kumite}}&lt;br /&gt;
{{achievement table row|Kumite Kumite}}&lt;br /&gt;
{{achievement table row|Kumite Kumite Kumite}}&lt;br /&gt;
{{achievement table row|Bracket Breaker}}&lt;br /&gt;
{{achievement table row|Open and Shut I}}&lt;br /&gt;
{{achievement table row|Open and Shut II}}&lt;br /&gt;
{{achievement table row|Open to Victory I}}&lt;br /&gt;
{{achievement table row|Open to Victory II}}&lt;br /&gt;
{{achievement table row|Open to Victory III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Azymondias</name></author>
	</entry>
</feed>