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	<updated>2026-04-17T23:30:43Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V1.0&amp;diff=221288</id>
		<title>Alphascape V1.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V1.0&amp;diff=221288"/>
		<updated>2019-10-28T21:15:01Z</updated>

		<summary type="html">&lt;p&gt;Arokha: Added a basic key points strategy since there was none&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Alphascape V1.0&lt;br /&gt;
| description = While you recuperated from the latest round of testing, [[Omega]]&#039;s trials proceeded apace. Of the eighty-nine combatants in Psi group, four emerged victorious. Of those four, one proved itself the mightiest entity of the last remaining test world: a champion designated as &amp;quot;Psi IV.&amp;quot; This immensely powerful being will be your opponent as you strive to complete the final stage of Omega&#039;s grueling experiments.&lt;br /&gt;
| image = Alphascape V1.0 Image.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 355&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 20 mendacity + 10 genesis&lt;br /&gt;
| entrance = The Interdimensional Rift&lt;br /&gt;
| entrance-coordinates = 20.5, 24.4&lt;br /&gt;
| req-quest = In the Beginning, There Was Chaos&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|KkHXEFD21bw|400|right|Alphascape V1.0 Guide}}&lt;br /&gt;
&lt;br /&gt;
Mostly a straightforward fight with many AOEs, some of which don&#039;t use the normal ground marker and are instead water-like in appearance. Key points:&lt;br /&gt;
*The boss will often perform two cone-based AOEs (90 degrees each), followed by the other 90 degrees. Make sure to stand near the edges so you can transition which angle you&#039;re standing in.&lt;br /&gt;
*The fight has many player-centered AOEs with a safe zone in the middle. Make sure to stack for these so you&#039;re all in the safe zone.&lt;br /&gt;
*At several points in the fight, both healers will be targeted by a sign with three arrows pointing out. Move away from the group, as where you are standing when this effect ends will place a large AOE radius at that point several seconds later.&lt;br /&gt;
*An orb will spawn in the middle of the arena during the fight when the boss leaves. This is a DPS check, and must be killed before a meter on the screen fills.&lt;br /&gt;
*During two phases (tornado in middle, and earthquake on half of the stage), occasional push mechanics will come into play. Make sure to move against the edge of the tornado, and against the edge of the stage respectively to avoid being pushed off, or into the quake zone.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Battle Orchestrion Roll]]&lt;br /&gt;
*[[Alphascape Chain]]&lt;br /&gt;
*[[Alphascape Bolt]]&lt;br /&gt;
*[[Alphascape Pedal]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Arokha</name></author>
	</entry>
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