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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Merchant%27s_Tale&amp;diff=1217205</id>
		<title>The Merchant&#039;s Tale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Merchant%27s_Tale&amp;diff=1217205"/>
		<updated>2026-03-04T22:25:31Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: minor edit to route 5 and 6 solutions to match formatting of other solutions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Merchant&#039;s Tale (Advanced)|Another Merchant&#039;s Tale}}{{DISPLAYTITLE: &#039;&#039;The Merchant&#039;s Tale&#039;&#039;}}{{Duty infobox&lt;br /&gt;
| name = &#039;&#039;The Merchant&#039;s Tale&#039;&#039;&lt;br /&gt;
| description = Your latest odd job commission brings you together with one Y&#039;nazqha, a gleaner who finds herself in possession of an unusual book inherited from her father and mentor. It contains a rendition of &#039;&#039;The Merchant&#039;s Tale&#039;&#039;, a fable passed down through generations in Corvos. While the beautifully illuminated pages of the manuscript set it apart from common storybooks, its most singular feature is the enchantment which can pull the very mind of its readers into the story.&lt;br /&gt;
&lt;br /&gt;
And so it is you are thrust into the role of bodyguard for Y&#039;nazqha, who becomes the eponymous merchant while journeying within the tale. Together you must travel through a world steeped in folklore and find a treasure of immeasurable worth─treasure grand enough to stir even the most hardened heart.&lt;br /&gt;
| descripion-source = [https://na.finalfantasyxiv.com/dawntrail/patch_7_4/ Patch 7.4 Special Site]&lt;br /&gt;
| image = The Merchant&#039;s Tale.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 765&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = V&amp;amp;C Dungeon Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| tomestones = 40 mathematics + 25 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates =&lt;br /&gt;
| req-quest = A Spellbinding Read&lt;br /&gt;
| patch = 7.45&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Level Sync==&lt;br /&gt;
Unlike the three previous variant dungeons, &#039;&#039;The Merchant&#039;s Tale&#039;&#039; allows players to level to up to 100.&lt;br /&gt;
&lt;br /&gt;
The level of all participants will be adjusted upwards to 100, and item level will be adjusted upwards or downwards to 765. Gear is not item level synced; instead, players are given fixed stats (per equipment slot) appropriate to their job. This also means [[materia]] bonuses will be ignored, regardless of the item level of gear affixed with materia. Please ensure that a full set of gear is equipped, as empty equipment slots will provide no stats.&lt;br /&gt;
&lt;br /&gt;
Experience will be gained based on a player&#039;s unsynced level and rewarded to the class or job equipped upon defeating the boss and completing the duty. Players with an unsynced level of 100 or above will receive Allagan tomestones as a reward.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The party may unlock up to one entry in the [[Corvosi Folklore Record]] per instance.&lt;br /&gt;
&lt;br /&gt;
The left path is the first answer option (residential area), the middle path is the second (great gate), and the right path is the third (marketplace).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! #&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Path&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:TMTRecord1.png|40px]] || &#039;&#039;&#039;A Land of Abundance&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence. Wait by the bird nest for the Willfull Wind to spawn and attack it.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:TMTRecord2.png|40px]] || &#039;&#039;&#039;A Carpet Soars&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence. Ignore the Willfull Wind and allow it to steal the apple. Continue normally.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:TMTRecord3.png|40px]] || &#039;&#039;&#039;A Foe of Flame&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and allow the Wisp to hit you with it&#039;s AoE while standing next to the gate on the left side. Take the path through the now broken gate.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:TMTRecord4.png|40px]] || &#039;&#039;&#039;Fragrant Fruits&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and continue forward without any interactions&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:TMTRecord5.png|40px]] || &#039;&#039;&#039;The Sunlit Expanse&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Allow the goobue to cast Inhale and swallow the 4 clusters of colorful rocks around the island. No more interactions.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:TMTRecord6.png|40px]] || &#039;&#039;&#039;Treasure at the Ocean&#039;s Floor&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Kill the goobue without it swallowing the rocks. Interact with the bottle on the next island.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:TMTRecord7.png|40px]] || &#039;&#039;&#039;Ruler of the Radiant Sea&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; After killing the first pack, interact with the Giant Conch Shell.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:TMTRecord8.png|40px]] || &#039;&#039;&#039;The Ocean&#039;s Bounty&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; Do not interact with the Giant Conch Shell and continue to the boss.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:TMTRecord9.png|40px]] || &#039;&#039;&#039;Valley of Extremes&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. The [[Stone Puppet]] (golem) will cast Magentic Rock, a small AoE around the main threat. Have this AoE hit the three large rock clusters around the cave.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:TMTRecord10.png|40px]] || &#039;&#039;&#039;A Blade Engraven&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. Kill the Stone Puppet normally without lighting the rock clusters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:TMTRecord11.png|40px]] || &#039;&#039;&#039;Master of the Unyielding Blade&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Attack the [[Seeing Stone]]s next to the three large rocks protruding from platforms. Note: There is a path to the west side of the room to get to the upper rock.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:TMTRecord12.png|40px]] || &#039;&#039;&#039;In a Harsh Nature&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Kill the Seeing Stones normally.&lt;br /&gt;
|-&lt;br /&gt;
| 13  || [[File:TMTRecord13.png|40px]] || &#039;&#039;&#039;The Eye of the Beholder&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Once you reach the altar prior to the seaweed barrier, perform &amp;lt;code&amp;gt;/bow&amp;lt;/code&amp;gt; Then, in say chat, say &amp;lt;code&amp;gt;I am returned!&amp;lt;/code&amp;gt; Five shapes will appear - stand on four of them, each in order: Coral - Conch - Starfish - Pearl.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Left Path===&lt;br /&gt;
* [[Hungry Jackal]]&lt;br /&gt;
* [[Tree Spirit]]&lt;br /&gt;
* [[Furball]]&lt;br /&gt;
* [[Red Bomb]]&lt;br /&gt;
* [[Sweet-rat]]&lt;br /&gt;
* [[Bandari Weed]]&lt;br /&gt;
* [[Great Unweaver]]&lt;br /&gt;
* [[Shrouded Lady]]&lt;br /&gt;
* [[Grapevine Vagabond]]&lt;br /&gt;
* [[Well-fed Wolf]]&lt;br /&gt;
* [[Airy Wisp]]&lt;br /&gt;
* [[Will of the Wind]]&lt;br /&gt;
&lt;br /&gt;
===Middle Path===&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* Hungry Jackal&lt;br /&gt;
* [[Sunken Spirit]]&lt;br /&gt;
* [[Unsettled Spirit]]&lt;br /&gt;
* [[Shamshir-arm]]&lt;br /&gt;
* [[Stone Puppet]]&lt;br /&gt;
* [[Seeing Stone]]&lt;br /&gt;
* [[Ferocious Ferrobeast]]&lt;br /&gt;
&lt;br /&gt;
===Right Path===&lt;br /&gt;
* [[Restless Crab]]&lt;br /&gt;
* [[Blue Bomb]]&lt;br /&gt;
* [[Water-dreamer]]&lt;br /&gt;
* [[Shell-dweller]]&lt;br /&gt;
* [[Yawning Maw]]&lt;br /&gt;
* [[Sea-sweeper]]&lt;br /&gt;
* [[Div&#039;s Perfume]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
First boss, found on the left and right paths. The right path is guaranteed to lead to the Genie, while the left path&#039;s boss depends on the party&#039;s choices.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
First boss, found on the left and middle paths. The middle path is guaranteed to lead to the Rukhkh, while the left path&#039;s boss depends on the party&#039;s choices.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039;&lt;br /&gt;
|Spawns three untargetable sand balls in an equilateral triangle around the center.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sandplume&#039;&#039;&#039;&lt;br /&gt;
|Two sets of telegraphed conal AoEs with gaps in between. Two of the sand balls will be hit and enlarge, indicatred with {{combat message|The spheres of sand grow massive in size...}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Each sand ball will release a late-telegraphed point-blank AoE around itself. The ones from the larger balls will be much larger. Melee range is not safe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Spawns another triangle of sand balls, but one will disappear after a few seconds ({{combat message|The spheres of sand fade out of sight...}}). The rest of the mechanic resolves as before, but players will need to remember where the invisible sand ball is and whether it is hit by a cone find the safe spots from &#039;&#039;&#039;Sand Burst.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039;&lt;br /&gt;
| The boss will disappear, begome untargetable, and leave behind moving white particle effects, denoting where it will emerge a few seconds later and use a massive, late-telegraphed point-blank AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle then diverges depending on which path this boss is fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|If left path=TBA&lt;br /&gt;
|-|If middle path=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Burst&#039;&#039;&#039;&lt;br /&gt;
|The thieves from earlier will reappear and spawn three bombs, each of which do telegraphed proximity AoE magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{combat message|A deep rumbling sound comes from the cliffs...}}&lt;br /&gt;
|Arrows will spawn from the slope in the background, indicating that half of the arena will be hit by rolling boulders. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
|Another 3 lanes of arrows will spawn, leaving safe gaps in between. The boss will also face a random player and use a late-telegraphed wide frontal conal AoE. Get behind while being in a safe lane.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the encounter is shared between the paths (needs confirmation).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Similar as before, but all three sand spheres will disappear. Two will still be hit by cones and emit much larger AoEs later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streaming Sands&#039;&#039;&#039;&lt;br /&gt;
| Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
| Similar to before with the boss disappearing, but will immediately follow the large point-blank AoE with &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Bewitching Flame: The [[Pari of Plenty]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Fang of the Lion: The [[Lone Swordmaster]]===&lt;br /&gt;
Second boss of the middle path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts {{status effect|debuff|bleeding}} bleeding.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Gives each player a 33-second {{status effect|debuff|File:Malefic N icon.png}}{{status effect|debuff|File:Malefic E icon.png}}{{status effect|debuff|File:Malefic S icon.png}}{{status effect|debuff|File:Malefic W icon.png}} &#039;&#039;&#039;Malefic N/E/S/W&#039;&#039;&#039; debuff and draws four sectors around their character, one of which is red. Being hit with certain directional attacks from a red sector will deal heavy damage. The orientation of the sectors is fixed and does not change based on where the player faces (unlike with the more well-known &#039;&#039;Analysis&#039;&#039; mechanic in previous encounters).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039;|| Two opposite telegraphed 90 degree cleaves, then two more telegraphed cleaves hitting the initial safe spots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039;|| The arena will be split in half, one half being hit with an eastward-directed AoE, and the other westward-directed. Players must go to the half that prevents their vulnerable sector from facing the AoE origin, or they will take much greater damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039;|| The arena will be split into four quadrants, each being hit with a directional AoE from the center. Players must go to a quadrant that prevents their vulnerable sector from facing the AoE origin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth-rending Eight&#039;&#039;&#039;|| Two telegraphed circle AoEs near opposite corners, immediately followed with telegraphed 8-way &amp;quot;starburst&amp;quot; line AoEs in the same locations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waiting Wounds&#039;&#039;&#039;|| Spawns three vertical sets of three circle AoEs, each covering a little over a third of the arena. Start in the third set that spawns and dodge into the first.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039;|| Marks a player for a spread AoE, which is combined with a telegraphed point-blank into donut AoE (or vice versa).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Now gives each player a 48-second {{status effect|debuff|File:Malefic NE icon.png}}{{status effect|debuff|File:Malefic SE icon.png}}{{status effect|debuff|File:Malefic SW icon.png}}{{status effect|debuff|File:Malefic NW icon.png}} &#039;&#039;&#039;Malefic N-E/S-E/S-W/N-W&#039;&#039;&#039; debuff, causing two adjacent sectors to be unsafe from directional attacks instead of one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Each player is targeted with an L-shaped AoE. If the AoE will hit a vulnerable sector, they should move through the AoE telegraph (flipping the L) so it hits the opposite (safe) side. Prior to the AoE resolving, each player will be {{status effect|debuff|bind}} bound for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steelsbreath Release&#039;&#039;&#039; || Party-wide physical damage. Combined with several additional effects based on the route (see following).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fight then diverges based on the route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Route 9 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 34-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;. In addition, the arena will be divided into quadrants (2 diagonally opposite with positive charge and the others negatively charged). Players will levitate when they are on a quadrant that matches their charge debuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || Physical damage and a telegraphed knockback from the boss. If the player is standing on a quadrant opposite their debuff, the knockback will be very weak. However, if standing on a quadrant matching their debuff, they will be knocked into the wall. This knockback can also be prevented with knockback immunities, but since this attack is used twice in proximity, it will only work for one.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 10 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plummet&#039;&#039;&#039; || Multiple sets of smaller and larger circle AoE telegraphs will spawn at random locations. This is combined with &#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039; and ends with a proximity AoE centered on one corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 11 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 15-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magnetic Rock&#039;&#039;&#039; || Magnetic Rock adds will spawn on each corner. Two will be positively charged, while the others will be negative. Each player will be tethered to one random add, and then either be pulled towards it (if the player&#039;s and rock&#039;s charges are opposite) or pushed away (if the charges are the same). Players will be {{status effect|debuff|stun}} stunned for 3 seconds after being pushed/pulled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || A telegraphed radial knockback from the boss, which &#039;&#039;cannot&#039;&#039; be prevented with knockback immunities. Players should position so they end up near the center of the arena when being pushed/pulled from the magnet tethers and positioned to be knocked back towards a corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 12 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; (on boulders) || Four circle AoE telegraphs will appear, each spawning a rock. Each one will have a weak sector on either its east or west. In addition, players will be given a 20-second {{status effect|debuff|File:Malefic EW icon.png}} &#039;&#039;&#039;Malefic E-W&#039;&#039;&#039; debuff, causing two opposite sectors to be unsafe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039; || Opposite conal cleaves that spawn two directional AoEs. Due to their &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff, players will be unsafe from these AoEs if by themselves, so they will need to stand behind a rock to block them. Only rocks that do not have a red sector facing a line AoE origin will be safe; the others will be destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following mechanics are shared regardless of the route.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maw of the Wolf&#039;&#039;&#039; || Telegraphed 180 degree frontal cleave aimed at one corner.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039; x2 || The arena will be divided into quadrants, each with two directional AoEs 90 degrees apart. Players must stand on the safe quadrant that prevents both of their vulnerable regions from being hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039; || Telegraphed physical tankbuster.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; + &#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Players will be given a single-direction &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff and must position for both of the these attacks in sequence. There are a few seconds to adjust if needed after &#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; resolves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Shattering Siren: [[Darya the Sea-maid]]===&lt;br /&gt;
Second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Midnight Maw: The [[Deadly Dandan]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
This duty uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players must interact with and loot each coffer by themselves. If the party chooses the same starting path as the NPC, they will receive a bonus personal spoils coffer immediately prior to the final boss.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Pari of Plenty]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Pari of Plenty Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Lone Swordmaster]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Lone Swordmaster Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Darya the Sea-maid]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Darya the Sea-maid Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Deadly Dandan]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Deadly Dandan Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|32px|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Magicked Prism (Ribbons)}}&lt;br /&gt;
{{Drops table row|Corvosi Parasol}}&lt;br /&gt;
{{Drops table row|Corvosi Crystal}}&lt;br /&gt;
{{Drops table row|Corvosi Fan}}&lt;br /&gt;
{{Drops table row|Corvosi Sofa}}&lt;br /&gt;
{{Drops table row|Green Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Imitation Corvosi Shisha}}&lt;br /&gt;
{{Drops table row|Purple Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Through the Carpets and Flames}}&lt;br /&gt;
{{achievement table row|Singing with the Fishes}}&lt;br /&gt;
{{achievement table row|Master of Masters}}&lt;br /&gt;
{{achievement table row|The Strife Aquatic}}&lt;br /&gt;
{{achievement table row|A Storied Collection}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Merchant&#039;s Tale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Worthy Pursuits}}&lt;br /&gt;
{{music table row|Mid-Boss|On Blade&#039;s Edge}}&lt;br /&gt;
{{music table row|Final Bosses|Finality}}&lt;br /&gt;
{{music table row|Secret Final Boss|???|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Reward Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 7.jpg&lt;br /&gt;
The Merchant&#039;s Tale 8.jpg&lt;br /&gt;
The Merchant&#039;s Tale 13.jpg&lt;br /&gt;
The Merchant&#039;s Tale 14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 3.jpg&lt;br /&gt;
The Merchant&#039;s Tale 4.jpg&lt;br /&gt;
The Merchant&#039;s Tale 5.jpg&lt;br /&gt;
The Merchant&#039;s Tale 6.jpg&lt;br /&gt;
The Merchant&#039;s Tale 9.jpg&lt;br /&gt;
The Merchant&#039;s Tale 10.jpg&lt;br /&gt;
The Merchant&#039;s Tale 11.jpg&lt;br /&gt;
The Merchant&#039;s Tale 12.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 1.jpg&lt;br /&gt;
The Merchant&#039;s Tale 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Start=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Y&#039;nazqha: Now, let our adventure begin!&lt;br /&gt;
Popup: &#039;&#039;With the foremost bodyguard of Corvos by his side, the young merchant set out on his journey.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The colors are breathtaking!&lt;br /&gt;
Y&#039;nazqha: A beautiful place, to be sure, but sprawling. Perhaps the locals can help us catch the scent of treasure, eh?&lt;br /&gt;
Y&#039;nazqha: This must be the heart of the city. We&#039;ve many roads to choose from. Do any pique your interest?&lt;br /&gt;
Question: Our first fork in the road. Where should we go?&lt;br /&gt;
&amp;gt; Surprise me!&lt;br /&gt;
Y&#039;nazqha: You&#039;re fine with me making the choice? Well, my gleaner&#039;s intuition is pointing me...this way!&lt;br /&gt;
&amp;gt; Let&#039;s go left, into the residential area.&lt;br /&gt;
&amp;gt; Let&#039;s to straight, toward the great gate.&lt;br /&gt;
&amp;gt; Let&#039;s go right, into the marketplace.&lt;br /&gt;
---&lt;br /&gt;
The party has 30 seconds to vote on a response.&lt;br /&gt;
&amp;gt;If the party chooses the same path as the NPC&lt;br /&gt;
Y&#039;nazqha: Ah, I see we think alike! Let us proceed.&lt;br /&gt;
&amp;gt;If the party chooses a different path&lt;br /&gt;
Y&#039;nazqha: Oh? &#039;&#039;That&#039;&#039; way? Well, I&#039;m not one to gainsay an adventurer&#039;s intuition, so lead the way!&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Left Path=&lt;br /&gt;
|-|Middle Path=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;Among the many paths before him, the merchant approached the grand gates.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The brilliant blue, the dazzling white... It&#039;s like something out of a picture book!&lt;br /&gt;
Popup: &#039;&#039;What awaits at road&#039;s end?&#039;&#039;&lt;br /&gt;
x@Unnamed NPC A: Why not stop by for a visit? The new tea I bought is simply divine.&lt;br /&gt;
Y&#039;nazqha: Have you ever seen such a gate!?&lt;br /&gt;
x@Unnamed NPC B: I don&#039;t recall there being so many stairs when I was a lad...&lt;br /&gt;
Pursued Peasant: Nooo!&lt;br /&gt;
Thief: Hehe, dressed up like a noble, are ya?&lt;br /&gt;
Thief: Suppose that means you&#039;ve got riches like a noble. Why not share the wealth?&lt;br /&gt;
Thief: You listenin&#039; to a word we&#039;re sayin&#039;!?&lt;br /&gt;
Thief: Hand it over!&lt;br /&gt;
Y&#039;nazqha: [Forename], look! That woman is under attack!&lt;br /&gt;
x@Unnamed NPC C: Curses... They&#039;re in the city!?&lt;br /&gt;
Thief: We-We&#039;ve seen the error of our ways!&lt;br /&gt;
Y&#039;nazqha: Are you all right!? To think they would be so bold as to attack on a well-traveled avenue...&lt;br /&gt;
Thief: Just spare our lives!&lt;br /&gt;
Pursued Peasant: You saved my life, truly. Those thieves but recently began to infest the valley to the north.&lt;br /&gt;
Y&#039;nazqha: Thieves, eh? The classic antagonists!&lt;br /&gt;
Y&#039;nazqha: Shall we travel to the northern valley, [Forename]? As insufferable as thieves are, they often hoard treasure!&lt;br /&gt;
Pursued Peasant: Be well, friends.&lt;br /&gt;
Y&#039;nazqha: May priceless riches await!&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;The young merchant and his bodyguard set forth into the deep valley, which may hold even deeper secrets.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: What a strange feeling...&lt;br /&gt;
Y&#039;nazqha: Whenever I draw near the rocks, the fur on my tail stands on end! What could be causing that?&lt;br /&gt;
Y&#039;nazqha: Thieves!?&lt;br /&gt;
Y&#039;nazqha: Excellent work!&lt;br /&gt;
Y&#039;nazqha: The sprites are effervescent! This place must be suffuse with aether.&lt;br /&gt;
Y&#039;nazqha: That looks slippery...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
x@Bandit Missive: We nabbed some geezer from the town and made him spill his guts. It&#039;s just like you said, Boss. Deep in this canyon, there&#039;s some hidden place that hardly a soul knows about.&amp;lt;br&amp;gt;I reckon we&#039;ll find treasure the likes we&#039;ve never dreamed of! Me and a few of the lads went to get eyes on it, but we stepped right into the nest of some monstrous bird. Barely made it out with our lives.&amp;lt;br&amp;gt;We&#039;ve scrounged together every weapon and bomb we could, and we&#039;re standing by until you say the word. After we&#039;ve cut and blasted our way through, we&#039;ll be richer than kings!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;Standing in their path was a monstrous bird with an appetite for flesh.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: It&#039;s trampling the flowers!&lt;br /&gt;
Popup: &#039;&#039;Yet the sight did not perturb the bodyguard, who stood steadfast and dauntless.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Where have I seen this before...? Careful─it appears to be in a foul mood!&lt;br /&gt;
Popup: The spheres of sand grow massive in size...&lt;br /&gt;
Popup: The spheres of sand fade out of sight...&lt;br /&gt;
Y&#039;nazqha: What? It disappeared? There was a ball of dirt over there, right?&lt;br /&gt;
Y&#039;nazqha: Wait, the balls are still here, we just can&#039;t see them! Remember their position before they turn invisible!&lt;br /&gt;
Y&#039;nazqha: It must still be here somewhere! Look carefully for traces of its passage!&lt;br /&gt;
Thief: &amp;lt;cough&amp;gt; &amp;lt;wheeze&amp;gt; ...There you are! Reckoned we&#039;d sit back lickin&#039; our wounds, eh?&lt;br /&gt;
Thief: Time for payback! You&#039;ll regret crossin&#039; us!&lt;br /&gt;
Thief: Hah hah!&lt;br /&gt;
Thief: I&#039;ll blast you to bits!&lt;br /&gt;
A deep rumbling sound comes from the cliffs...&lt;br /&gt;
Thief: Wh-What&#039;s that shakin&#039;!? R-Run! This revenge ain&#039;t worth dyin&#039; for!&lt;br /&gt;
Y&#039;nazqha: They&#039;ve run out of eyeshot. I suppose every story needs its petty villains...&lt;br /&gt;
Popup: &#039;&#039;Though the bird was laid low, the path ahead was treacherous still.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: A lot of good invisibility did that beast! Watch for shaking flowers─we don&#039;t want another surprise!&lt;br /&gt;
Y&#039;nazqha: Watch your step!&lt;br /&gt;
Y&#039;nazqha: What could those adorable creatures be?&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
Y&#039;nazqha: Oh my, the stones are floating! I wonder what keeps them aloft...&lt;br /&gt;
Y&#039;nazqha: What have we here? Mushrooms?&lt;br /&gt;
Y&#039;nazqha: What divine flavor! I scarcely need to chew, and the aroma overwhelms the senses!&lt;br /&gt;
Y&#039;nazqha: On one side, tantalizing mushrooms. On the other...floating rocks?&lt;br /&gt;
Question: Which way should we go?&lt;br /&gt;
&amp;gt; Let the mushrooms guide us true!&lt;br /&gt;
Y&#039;nazqha: I can tell you&#039;re curious too. My intuition agrees─follow the mushrooms!&lt;br /&gt;
Y&#039;nazqha: Ungh... I can barely move!&lt;br /&gt;
Y&#039;nazqha: Tread carefully...very carefully.&lt;br /&gt;
Y&#039;nazqha: It seems no path is without obstacles!&lt;br /&gt;
&amp;gt;&amp;gt; If the player activates the rocks with the golem&#039;s electric AoE&lt;br /&gt;
Y&#039;nazqha: [Forename], listen. Did you hear a sound just now?&lt;br /&gt;
Y&#039;nazqha: A new path! It seems the rocks moved... Hmm. Were they imbued with some unseen power?&lt;br /&gt;
-optional start&lt;br /&gt;
x@Adept&#039;s Journal: How many seasons have come and gone since I set foot in this land, where the rules of gravity are mere suggestions? How many times have I swung my sword—each flourish bringing me one step closer to mastering the Unyielding Blade, honing the aether within my weapon to a fine edge?&amp;lt;br&amp;gt;Yet even as my body is consumed by training, my mind turns only to my dear friend, bound still to the sea. To destroy the vile thing which threatens her and hers, my bladework must be without equal.&amp;lt;br&amp;gt;When I have reached the heights I must, I shall come for you. I will stand upon those shores of our home once more and cry out: “I am returned!”&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;gt;&amp;gt; If the rocks were not activated&lt;br /&gt;
Y&#039;nazqha: Are golems affected by this strange magnetism too?&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Not the easiest place to fight through, was it?&lt;br /&gt;
&amp;gt; Floating rocks warrant a closer look.&lt;br /&gt;
Y&#039;nazqha: I haven&#039;t seen anything quite like this... I believe we have no choice but to get a closer look!&lt;br /&gt;
Y&#039;nazqha: [Forename], [Forename]! Am I...floating!?&lt;br /&gt;
Y&#039;nazqha: I must wonder as to the nature of the rocks... Perhaps their magnetic fields have been disrupted?&lt;br /&gt;
Y&#039;nazqha: Unfortunately, I hardly think floating rocks could be considered treasure...&lt;br /&gt;
Y&#039;nazqha: I don&#039;t know where to step, nor where to hide!&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
&amp;gt;&amp;gt; If the Seeing Stones are attacked near each of the three large rocks&lt;br /&gt;
Popup: The magnetism of the atmosphere shifts...&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Even without solid ground under your feet, you made quick work of them. Of course, I never doubted you!&lt;br /&gt;
Y&#039;nazqha: Ah hah, do you feel that? Gravity! I can step surely now.&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Some sort of rock beast, I presume?&lt;br /&gt;
Y&#039;nazqha: Its surface was hard as rock, but it moved nimbly enough...&lt;br /&gt;
Popup: &#039;&#039;In the valley&#039;s most remote reaches they faced their deadliest challenge yet.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: This is the last place I expected to run into a person...&lt;br /&gt;
Lone Swordmaster: Take up your weapon. I pray you can provide some measure of entertainment before you die.&lt;br /&gt;
Lone Swordmaster: From where shall death take you? I shall grant you the mercy of foresight.&lt;br /&gt;
Lone Swordmaster: Whence shall my blade strike? Look well!&lt;br /&gt;
Y&#039;nazqha: Blades of aether! Don&#039;t let them pierce you!&lt;br /&gt;
Lone Swordmaster: Do you truly believe you can run from me?&lt;br /&gt;
Y&#039;nazqha: This fighting style...sword strikes imbued with aether. Could this be one of the swordmasters that were snuffed out by the Empire!?&lt;br /&gt;
Lone Swordmaster: Death comes from all directions!&lt;br /&gt;
Y&#039;nazqha: The blades of aether changed trajectory!? I see now why the Unyielding Blade was so feared...&lt;br /&gt;
&amp;gt; Route 9 (mushroom path, rocks activated by golem)&lt;br /&gt;
Lone Swordmaster: Only a true master can call the earth itself her ally!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 10 (mushroom path, rocks not activated by golem)&lt;br /&gt;
Lone Swordmaster: Do not dare perish before witnessing my full strength!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
&amp;gt; Route 11 (floating rock path, Seeing Stones fought near large rocks)&lt;br /&gt;
Lone Swordmaster: Let us see how attuned you are to the flow of battle!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 12 (floating rock path, Seeing Stones fought away from large rocks)&lt;br /&gt;
Lone Swordmaster: Hah hah, good, good! Perhaps you shall not disappoint after all!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
---&lt;br /&gt;
Lone Swordmaster: Run if you dare! Doom shall find you all the same!&lt;br /&gt;
Lone Swordmaster: Come now, you can do better than that!&lt;br /&gt;
Lone Swordmaster: Not so fast!&lt;br /&gt;
Y&#039;nazqha: That was like seeing two artists at work! My jaw was clenched the whole time...but in the end, you proved the mightier!&lt;br /&gt;
Y&#039;nazqha: My heart is still pounding! Wait, is this...?&lt;br /&gt;
Y&#039;nazqha: Why, it&#039;s the swordmaster&#039;s blade. The edge is flawless, and the decorations are exquisite!&lt;br /&gt;
Y&#039;nazqha: I must say, I certainly couldn&#039;t measure the value of this. Could you? No? I believe that means we should deliver it to the maiden!&lt;br /&gt;
Y&#039;nazqha: Since we both have all of our limbs, I would say that was a job well done. Thank you, [Forename]!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Right Path=&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The dungeon name is italicized because it is the name of the book in which the dungeon takes place.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/vcdungeon}}&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Merchant%27s_Tale&amp;diff=1217204</id>
		<title>The Merchant&#039;s Tale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Merchant%27s_Tale&amp;diff=1217204"/>
		<updated>2026-03-04T22:23:40Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: Corrected Route 5. You do not need to pull the bombs out of the cave.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Merchant&#039;s Tale (Advanced)|Another Merchant&#039;s Tale}}{{DISPLAYTITLE: &#039;&#039;The Merchant&#039;s Tale&#039;&#039;}}{{Duty infobox&lt;br /&gt;
| name = &#039;&#039;The Merchant&#039;s Tale&#039;&#039;&lt;br /&gt;
| description = Your latest odd job commission brings you together with one Y&#039;nazqha, a gleaner who finds herself in possession of an unusual book inherited from her father and mentor. It contains a rendition of &#039;&#039;The Merchant&#039;s Tale&#039;&#039;, a fable passed down through generations in Corvos. While the beautifully illuminated pages of the manuscript set it apart from common storybooks, its most singular feature is the enchantment which can pull the very mind of its readers into the story.&lt;br /&gt;
&lt;br /&gt;
And so it is you are thrust into the role of bodyguard for Y&#039;nazqha, who becomes the eponymous merchant while journeying within the tale. Together you must travel through a world steeped in folklore and find a treasure of immeasurable worth─treasure grand enough to stir even the most hardened heart.&lt;br /&gt;
| descripion-source = [https://na.finalfantasyxiv.com/dawntrail/patch_7_4/ Patch 7.4 Special Site]&lt;br /&gt;
| image = The Merchant&#039;s Tale.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 765&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = V&amp;amp;C Dungeon Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| tomestones = 40 mathematics + 25 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates =&lt;br /&gt;
| req-quest = A Spellbinding Read&lt;br /&gt;
| patch = 7.45&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Level Sync==&lt;br /&gt;
Unlike the three previous variant dungeons, &#039;&#039;The Merchant&#039;s Tale&#039;&#039; allows players to level to up to 100.&lt;br /&gt;
&lt;br /&gt;
The level of all participants will be adjusted upwards to 100, and item level will be adjusted upwards or downwards to 765. Gear is not item level synced; instead, players are given fixed stats (per equipment slot) appropriate to their job. This also means [[materia]] bonuses will be ignored, regardless of the item level of gear affixed with materia. Please ensure that a full set of gear is equipped, as empty equipment slots will provide no stats.&lt;br /&gt;
&lt;br /&gt;
Experience will be gained based on a player&#039;s unsynced level and rewarded to the class or job equipped upon defeating the boss and completing the duty. Players with an unsynced level of 100 or above will receive Allagan tomestones as a reward.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The party may unlock up to one entry in the [[Corvosi Folklore Record]] per instance.&lt;br /&gt;
&lt;br /&gt;
The left path is the first answer option (residential area), the middle path is the second (great gate), and the right path is the third (marketplace).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! #&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Path&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:TMTRecord1.png|40px]] || &#039;&#039;&#039;A Land of Abundance&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence. Wait by the bird nest for the Willfull Wind to spawn and attack it.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:TMTRecord2.png|40px]] || &#039;&#039;&#039;A Carpet Soars&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence. Ignore the Willfull Wind and allow it to steal the apple. Continue normally.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:TMTRecord3.png|40px]] || &#039;&#039;&#039;A Foe of Flame&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and allow the Wisp to hit you with it&#039;s AoE while standing next to the gate on the left side. Take the path through the now broken gate.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:TMTRecord4.png|40px]] || &#039;&#039;&#039;Fragrant Fruits&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and continue forward without any interactions&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:TMTRecord5.png|40px]] || &#039;&#039;&#039;The Sunlit Expanse&#039;&#039;&#039; || Right || Tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Allow the goobue to cast Inhale and swallow the 4 clusters of colorful rocks around the island. No more interactions.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:TMTRecord6.png|40px]] || &#039;&#039;&#039;Treasure at the Ocean&#039;s Floor&#039;&#039;&#039; || Right || Tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Kill the goobue without it swallowing the rocks. Interact with the bottle on the next island.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:TMTRecord7.png|40px]] || &#039;&#039;&#039;Ruler of the Radiant Sea&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; After killing the first pack, interact with the Giant Conch Shell.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:TMTRecord8.png|40px]] || &#039;&#039;&#039;The Ocean&#039;s Bounty&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; Do not interact with the Giant Conch Shell and continue to the boss.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:TMTRecord9.png|40px]] || &#039;&#039;&#039;Valley of Extremes&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. The [[Stone Puppet]] (golem) will cast Magentic Rock, a small AoE around the main threat. Have this AoE hit the three large rock clusters around the cave.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:TMTRecord10.png|40px]] || &#039;&#039;&#039;A Blade Engraven&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. Kill the Stone Puppet normally without lighting the rock clusters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:TMTRecord11.png|40px]] || &#039;&#039;&#039;Master of the Unyielding Blade&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Attack the [[Seeing Stone]]s next to the three large rocks protruding from platforms. Note: There is a path to the west side of the room to get to the upper rock.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:TMTRecord12.png|40px]] || &#039;&#039;&#039;In a Harsh Nature&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Kill the Seeing Stones normally.&lt;br /&gt;
|-&lt;br /&gt;
| 13  || [[File:TMTRecord13.png|40px]] || &#039;&#039;&#039;The Eye of the Beholder&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Once you reach the altar prior to the seaweed barrier, perform &amp;lt;code&amp;gt;/bow&amp;lt;/code&amp;gt; Then, in say chat, say &amp;lt;code&amp;gt;I am returned!&amp;lt;/code&amp;gt; Five shapes will appear - stand on four of them, each in order: Coral - Conch - Starfish - Pearl.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Left Path===&lt;br /&gt;
* [[Hungry Jackal]]&lt;br /&gt;
* [[Tree Spirit]]&lt;br /&gt;
* [[Furball]]&lt;br /&gt;
* [[Red Bomb]]&lt;br /&gt;
* [[Sweet-rat]]&lt;br /&gt;
* [[Bandari Weed]]&lt;br /&gt;
* [[Great Unweaver]]&lt;br /&gt;
* [[Shrouded Lady]]&lt;br /&gt;
* [[Grapevine Vagabond]]&lt;br /&gt;
* [[Well-fed Wolf]]&lt;br /&gt;
* [[Airy Wisp]]&lt;br /&gt;
* [[Will of the Wind]]&lt;br /&gt;
&lt;br /&gt;
===Middle Path===&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* Hungry Jackal&lt;br /&gt;
* [[Sunken Spirit]]&lt;br /&gt;
* [[Unsettled Spirit]]&lt;br /&gt;
* [[Shamshir-arm]]&lt;br /&gt;
* [[Stone Puppet]]&lt;br /&gt;
* [[Seeing Stone]]&lt;br /&gt;
* [[Ferocious Ferrobeast]]&lt;br /&gt;
&lt;br /&gt;
===Right Path===&lt;br /&gt;
* [[Restless Crab]]&lt;br /&gt;
* [[Blue Bomb]]&lt;br /&gt;
* [[Water-dreamer]]&lt;br /&gt;
* [[Shell-dweller]]&lt;br /&gt;
* [[Yawning Maw]]&lt;br /&gt;
* [[Sea-sweeper]]&lt;br /&gt;
* [[Div&#039;s Perfume]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
First boss, found on the left and right paths. The right path is guaranteed to lead to the Genie, while the left path&#039;s boss depends on the party&#039;s choices.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
First boss, found on the left and middle paths. The middle path is guaranteed to lead to the Rukhkh, while the left path&#039;s boss depends on the party&#039;s choices.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039;&lt;br /&gt;
|Spawns three untargetable sand balls in an equilateral triangle around the center.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sandplume&#039;&#039;&#039;&lt;br /&gt;
|Two sets of telegraphed conal AoEs with gaps in between. Two of the sand balls will be hit and enlarge, indicatred with {{combat message|The spheres of sand grow massive in size...}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Each sand ball will release a late-telegraphed point-blank AoE around itself. The ones from the larger balls will be much larger. Melee range is not safe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Spawns another triangle of sand balls, but one will disappear after a few seconds ({{combat message|The spheres of sand fade out of sight...}}). The rest of the mechanic resolves as before, but players will need to remember where the invisible sand ball is and whether it is hit by a cone find the safe spots from &#039;&#039;&#039;Sand Burst.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039;&lt;br /&gt;
| The boss will disappear, begome untargetable, and leave behind moving white particle effects, denoting where it will emerge a few seconds later and use a massive, late-telegraphed point-blank AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle then diverges depending on which path this boss is fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|If left path=TBA&lt;br /&gt;
|-|If middle path=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Burst&#039;&#039;&#039;&lt;br /&gt;
|The thieves from earlier will reappear and spawn three bombs, each of which do telegraphed proximity AoE magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{combat message|A deep rumbling sound comes from the cliffs...}}&lt;br /&gt;
|Arrows will spawn from the slope in the background, indicating that half of the arena will be hit by rolling boulders. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
|Another 3 lanes of arrows will spawn, leaving safe gaps in between. The boss will also face a random player and use a late-telegraphed wide frontal conal AoE. Get behind while being in a safe lane.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the encounter is shared between the paths (needs confirmation).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Similar as before, but all three sand spheres will disappear. Two will still be hit by cones and emit much larger AoEs later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streaming Sands&#039;&#039;&#039;&lt;br /&gt;
| Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
| Similar to before with the boss disappearing, but will immediately follow the large point-blank AoE with &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Bewitching Flame: The [[Pari of Plenty]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Fang of the Lion: The [[Lone Swordmaster]]===&lt;br /&gt;
Second boss of the middle path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts {{status effect|debuff|bleeding}} bleeding.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Gives each player a 33-second {{status effect|debuff|File:Malefic N icon.png}}{{status effect|debuff|File:Malefic E icon.png}}{{status effect|debuff|File:Malefic S icon.png}}{{status effect|debuff|File:Malefic W icon.png}} &#039;&#039;&#039;Malefic N/E/S/W&#039;&#039;&#039; debuff and draws four sectors around their character, one of which is red. Being hit with certain directional attacks from a red sector will deal heavy damage. The orientation of the sectors is fixed and does not change based on where the player faces (unlike with the more well-known &#039;&#039;Analysis&#039;&#039; mechanic in previous encounters).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039;|| Two opposite telegraphed 90 degree cleaves, then two more telegraphed cleaves hitting the initial safe spots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039;|| The arena will be split in half, one half being hit with an eastward-directed AoE, and the other westward-directed. Players must go to the half that prevents their vulnerable sector from facing the AoE origin, or they will take much greater damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039;|| The arena will be split into four quadrants, each being hit with a directional AoE from the center. Players must go to a quadrant that prevents their vulnerable sector from facing the AoE origin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth-rending Eight&#039;&#039;&#039;|| Two telegraphed circle AoEs near opposite corners, immediately followed with telegraphed 8-way &amp;quot;starburst&amp;quot; line AoEs in the same locations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waiting Wounds&#039;&#039;&#039;|| Spawns three vertical sets of three circle AoEs, each covering a little over a third of the arena. Start in the third set that spawns and dodge into the first.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039;|| Marks a player for a spread AoE, which is combined with a telegraphed point-blank into donut AoE (or vice versa).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Now gives each player a 48-second {{status effect|debuff|File:Malefic NE icon.png}}{{status effect|debuff|File:Malefic SE icon.png}}{{status effect|debuff|File:Malefic SW icon.png}}{{status effect|debuff|File:Malefic NW icon.png}} &#039;&#039;&#039;Malefic N-E/S-E/S-W/N-W&#039;&#039;&#039; debuff, causing two adjacent sectors to be unsafe from directional attacks instead of one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Each player is targeted with an L-shaped AoE. If the AoE will hit a vulnerable sector, they should move through the AoE telegraph (flipping the L) so it hits the opposite (safe) side. Prior to the AoE resolving, each player will be {{status effect|debuff|bind}} bound for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steelsbreath Release&#039;&#039;&#039; || Party-wide physical damage. Combined with several additional effects based on the route (see following).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fight then diverges based on the route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Route 9 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 34-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;. In addition, the arena will be divided into quadrants (2 diagonally opposite with positive charge and the others negatively charged). Players will levitate when they are on a quadrant that matches their charge debuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || Physical damage and a telegraphed knockback from the boss. If the player is standing on a quadrant opposite their debuff, the knockback will be very weak. However, if standing on a quadrant matching their debuff, they will be knocked into the wall. This knockback can also be prevented with knockback immunities, but since this attack is used twice in proximity, it will only work for one.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 10 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plummet&#039;&#039;&#039; || Multiple sets of smaller and larger circle AoE telegraphs will spawn at random locations. This is combined with &#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039; and ends with a proximity AoE centered on one corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 11 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 15-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magnetic Rock&#039;&#039;&#039; || Magnetic Rock adds will spawn on each corner. Two will be positively charged, while the others will be negative. Each player will be tethered to one random add, and then either be pulled towards it (if the player&#039;s and rock&#039;s charges are opposite) or pushed away (if the charges are the same). Players will be {{status effect|debuff|stun}} stunned for 3 seconds after being pushed/pulled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || A telegraphed radial knockback from the boss, which &#039;&#039;cannot&#039;&#039; be prevented with knockback immunities. Players should position so they end up near the center of the arena when being pushed/pulled from the magnet tethers and positioned to be knocked back towards a corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 12 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; (on boulders) || Four circle AoE telegraphs will appear, each spawning a rock. Each one will have a weak sector on either its east or west. In addition, players will be given a 20-second {{status effect|debuff|File:Malefic EW icon.png}} &#039;&#039;&#039;Malefic E-W&#039;&#039;&#039; debuff, causing two opposite sectors to be unsafe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039; || Opposite conal cleaves that spawn two directional AoEs. Due to their &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff, players will be unsafe from these AoEs if by themselves, so they will need to stand behind a rock to block them. Only rocks that do not have a red sector facing a line AoE origin will be safe; the others will be destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following mechanics are shared regardless of the route.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maw of the Wolf&#039;&#039;&#039; || Telegraphed 180 degree frontal cleave aimed at one corner.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039; x2 || The arena will be divided into quadrants, each with two directional AoEs 90 degrees apart. Players must stand on the safe quadrant that prevents both of their vulnerable regions from being hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039; || Telegraphed physical tankbuster.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; + &#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Players will be given a single-direction &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff and must position for both of the these attacks in sequence. There are a few seconds to adjust if needed after &#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; resolves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Shattering Siren: [[Darya the Sea-maid]]===&lt;br /&gt;
Second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Midnight Maw: The [[Deadly Dandan]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
This duty uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players must interact with and loot each coffer by themselves. If the party chooses the same starting path as the NPC, they will receive a bonus personal spoils coffer immediately prior to the final boss.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Pari of Plenty]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Pari of Plenty Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Lone Swordmaster]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Lone Swordmaster Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Darya the Sea-maid]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Darya the Sea-maid Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Deadly Dandan]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Deadly Dandan Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|32px|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Magicked Prism (Ribbons)}}&lt;br /&gt;
{{Drops table row|Corvosi Parasol}}&lt;br /&gt;
{{Drops table row|Corvosi Crystal}}&lt;br /&gt;
{{Drops table row|Corvosi Fan}}&lt;br /&gt;
{{Drops table row|Corvosi Sofa}}&lt;br /&gt;
{{Drops table row|Green Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Imitation Corvosi Shisha}}&lt;br /&gt;
{{Drops table row|Purple Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Through the Carpets and Flames}}&lt;br /&gt;
{{achievement table row|Singing with the Fishes}}&lt;br /&gt;
{{achievement table row|Master of Masters}}&lt;br /&gt;
{{achievement table row|The Strife Aquatic}}&lt;br /&gt;
{{achievement table row|A Storied Collection}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Merchant&#039;s Tale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Worthy Pursuits}}&lt;br /&gt;
{{music table row|Mid-Boss|On Blade&#039;s Edge}}&lt;br /&gt;
{{music table row|Final Bosses|Finality}}&lt;br /&gt;
{{music table row|Secret Final Boss|???|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Reward Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 7.jpg&lt;br /&gt;
The Merchant&#039;s Tale 8.jpg&lt;br /&gt;
The Merchant&#039;s Tale 13.jpg&lt;br /&gt;
The Merchant&#039;s Tale 14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 3.jpg&lt;br /&gt;
The Merchant&#039;s Tale 4.jpg&lt;br /&gt;
The Merchant&#039;s Tale 5.jpg&lt;br /&gt;
The Merchant&#039;s Tale 6.jpg&lt;br /&gt;
The Merchant&#039;s Tale 9.jpg&lt;br /&gt;
The Merchant&#039;s Tale 10.jpg&lt;br /&gt;
The Merchant&#039;s Tale 11.jpg&lt;br /&gt;
The Merchant&#039;s Tale 12.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 1.jpg&lt;br /&gt;
The Merchant&#039;s Tale 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Start=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Y&#039;nazqha: Now, let our adventure begin!&lt;br /&gt;
Popup: &#039;&#039;With the foremost bodyguard of Corvos by his side, the young merchant set out on his journey.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The colors are breathtaking!&lt;br /&gt;
Y&#039;nazqha: A beautiful place, to be sure, but sprawling. Perhaps the locals can help us catch the scent of treasure, eh?&lt;br /&gt;
Y&#039;nazqha: This must be the heart of the city. We&#039;ve many roads to choose from. Do any pique your interest?&lt;br /&gt;
Question: Our first fork in the road. Where should we go?&lt;br /&gt;
&amp;gt; Surprise me!&lt;br /&gt;
Y&#039;nazqha: You&#039;re fine with me making the choice? Well, my gleaner&#039;s intuition is pointing me...this way!&lt;br /&gt;
&amp;gt; Let&#039;s go left, into the residential area.&lt;br /&gt;
&amp;gt; Let&#039;s to straight, toward the great gate.&lt;br /&gt;
&amp;gt; Let&#039;s go right, into the marketplace.&lt;br /&gt;
---&lt;br /&gt;
The party has 30 seconds to vote on a response.&lt;br /&gt;
&amp;gt;If the party chooses the same path as the NPC&lt;br /&gt;
Y&#039;nazqha: Ah, I see we think alike! Let us proceed.&lt;br /&gt;
&amp;gt;If the party chooses a different path&lt;br /&gt;
Y&#039;nazqha: Oh? &#039;&#039;That&#039;&#039; way? Well, I&#039;m not one to gainsay an adventurer&#039;s intuition, so lead the way!&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Left Path=&lt;br /&gt;
|-|Middle Path=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;Among the many paths before him, the merchant approached the grand gates.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The brilliant blue, the dazzling white... It&#039;s like something out of a picture book!&lt;br /&gt;
Popup: &#039;&#039;What awaits at road&#039;s end?&#039;&#039;&lt;br /&gt;
x@Unnamed NPC A: Why not stop by for a visit? The new tea I bought is simply divine.&lt;br /&gt;
Y&#039;nazqha: Have you ever seen such a gate!?&lt;br /&gt;
x@Unnamed NPC B: I don&#039;t recall there being so many stairs when I was a lad...&lt;br /&gt;
Pursued Peasant: Nooo!&lt;br /&gt;
Thief: Hehe, dressed up like a noble, are ya?&lt;br /&gt;
Thief: Suppose that means you&#039;ve got riches like a noble. Why not share the wealth?&lt;br /&gt;
Thief: You listenin&#039; to a word we&#039;re sayin&#039;!?&lt;br /&gt;
Thief: Hand it over!&lt;br /&gt;
Y&#039;nazqha: [Forename], look! That woman is under attack!&lt;br /&gt;
x@Unnamed NPC C: Curses... They&#039;re in the city!?&lt;br /&gt;
Thief: We-We&#039;ve seen the error of our ways!&lt;br /&gt;
Y&#039;nazqha: Are you all right!? To think they would be so bold as to attack on a well-traveled avenue...&lt;br /&gt;
Thief: Just spare our lives!&lt;br /&gt;
Pursued Peasant: You saved my life, truly. Those thieves but recently began to infest the valley to the north.&lt;br /&gt;
Y&#039;nazqha: Thieves, eh? The classic antagonists!&lt;br /&gt;
Y&#039;nazqha: Shall we travel to the northern valley, [Forename]? As insufferable as thieves are, they often hoard treasure!&lt;br /&gt;
Pursued Peasant: Be well, friends.&lt;br /&gt;
Y&#039;nazqha: May priceless riches await!&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;The young merchant and his bodyguard set forth into the deep valley, which may hold even deeper secrets.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: What a strange feeling...&lt;br /&gt;
Y&#039;nazqha: Whenever I draw near the rocks, the fur on my tail stands on end! What could be causing that?&lt;br /&gt;
Y&#039;nazqha: Thieves!?&lt;br /&gt;
Y&#039;nazqha: Excellent work!&lt;br /&gt;
Y&#039;nazqha: The sprites are effervescent! This place must be suffuse with aether.&lt;br /&gt;
Y&#039;nazqha: That looks slippery...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
x@Bandit Missive: We nabbed some geezer from the town and made him spill his guts. It&#039;s just like you said, Boss. Deep in this canyon, there&#039;s some hidden place that hardly a soul knows about.&amp;lt;br&amp;gt;I reckon we&#039;ll find treasure the likes we&#039;ve never dreamed of! Me and a few of the lads went to get eyes on it, but we stepped right into the nest of some monstrous bird. Barely made it out with our lives.&amp;lt;br&amp;gt;We&#039;ve scrounged together every weapon and bomb we could, and we&#039;re standing by until you say the word. After we&#039;ve cut and blasted our way through, we&#039;ll be richer than kings!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;Standing in their path was a monstrous bird with an appetite for flesh.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: It&#039;s trampling the flowers!&lt;br /&gt;
Popup: &#039;&#039;Yet the sight did not perturb the bodyguard, who stood steadfast and dauntless.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Where have I seen this before...? Careful─it appears to be in a foul mood!&lt;br /&gt;
Popup: The spheres of sand grow massive in size...&lt;br /&gt;
Popup: The spheres of sand fade out of sight...&lt;br /&gt;
Y&#039;nazqha: What? It disappeared? There was a ball of dirt over there, right?&lt;br /&gt;
Y&#039;nazqha: Wait, the balls are still here, we just can&#039;t see them! Remember their position before they turn invisible!&lt;br /&gt;
Y&#039;nazqha: It must still be here somewhere! Look carefully for traces of its passage!&lt;br /&gt;
Thief: &amp;lt;cough&amp;gt; &amp;lt;wheeze&amp;gt; ...There you are! Reckoned we&#039;d sit back lickin&#039; our wounds, eh?&lt;br /&gt;
Thief: Time for payback! You&#039;ll regret crossin&#039; us!&lt;br /&gt;
Thief: Hah hah!&lt;br /&gt;
Thief: I&#039;ll blast you to bits!&lt;br /&gt;
A deep rumbling sound comes from the cliffs...&lt;br /&gt;
Thief: Wh-What&#039;s that shakin&#039;!? R-Run! This revenge ain&#039;t worth dyin&#039; for!&lt;br /&gt;
Y&#039;nazqha: They&#039;ve run out of eyeshot. I suppose every story needs its petty villains...&lt;br /&gt;
Popup: &#039;&#039;Though the bird was laid low, the path ahead was treacherous still.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: A lot of good invisibility did that beast! Watch for shaking flowers─we don&#039;t want another surprise!&lt;br /&gt;
Y&#039;nazqha: Watch your step!&lt;br /&gt;
Y&#039;nazqha: What could those adorable creatures be?&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
Y&#039;nazqha: Oh my, the stones are floating! I wonder what keeps them aloft...&lt;br /&gt;
Y&#039;nazqha: What have we here? Mushrooms?&lt;br /&gt;
Y&#039;nazqha: What divine flavor! I scarcely need to chew, and the aroma overwhelms the senses!&lt;br /&gt;
Y&#039;nazqha: On one side, tantalizing mushrooms. On the other...floating rocks?&lt;br /&gt;
Question: Which way should we go?&lt;br /&gt;
&amp;gt; Let the mushrooms guide us true!&lt;br /&gt;
Y&#039;nazqha: I can tell you&#039;re curious too. My intuition agrees─follow the mushrooms!&lt;br /&gt;
Y&#039;nazqha: Ungh... I can barely move!&lt;br /&gt;
Y&#039;nazqha: Tread carefully...very carefully.&lt;br /&gt;
Y&#039;nazqha: It seems no path is without obstacles!&lt;br /&gt;
&amp;gt;&amp;gt; If the player activates the rocks with the golem&#039;s electric AoE&lt;br /&gt;
Y&#039;nazqha: [Forename], listen. Did you hear a sound just now?&lt;br /&gt;
Y&#039;nazqha: A new path! It seems the rocks moved... Hmm. Were they imbued with some unseen power?&lt;br /&gt;
-optional start&lt;br /&gt;
x@Adept&#039;s Journal: How many seasons have come and gone since I set foot in this land, where the rules of gravity are mere suggestions? How many times have I swung my sword—each flourish bringing me one step closer to mastering the Unyielding Blade, honing the aether within my weapon to a fine edge?&amp;lt;br&amp;gt;Yet even as my body is consumed by training, my mind turns only to my dear friend, bound still to the sea. To destroy the vile thing which threatens her and hers, my bladework must be without equal.&amp;lt;br&amp;gt;When I have reached the heights I must, I shall come for you. I will stand upon those shores of our home once more and cry out: “I am returned!”&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;gt;&amp;gt; If the rocks were not activated&lt;br /&gt;
Y&#039;nazqha: Are golems affected by this strange magnetism too?&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Not the easiest place to fight through, was it?&lt;br /&gt;
&amp;gt; Floating rocks warrant a closer look.&lt;br /&gt;
Y&#039;nazqha: I haven&#039;t seen anything quite like this... I believe we have no choice but to get a closer look!&lt;br /&gt;
Y&#039;nazqha: [Forename], [Forename]! Am I...floating!?&lt;br /&gt;
Y&#039;nazqha: I must wonder as to the nature of the rocks... Perhaps their magnetic fields have been disrupted?&lt;br /&gt;
Y&#039;nazqha: Unfortunately, I hardly think floating rocks could be considered treasure...&lt;br /&gt;
Y&#039;nazqha: I don&#039;t know where to step, nor where to hide!&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
&amp;gt;&amp;gt; If the Seeing Stones are attacked near each of the three large rocks&lt;br /&gt;
Popup: The magnetism of the atmosphere shifts...&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Even without solid ground under your feet, you made quick work of them. Of course, I never doubted you!&lt;br /&gt;
Y&#039;nazqha: Ah hah, do you feel that? Gravity! I can step surely now.&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Some sort of rock beast, I presume?&lt;br /&gt;
Y&#039;nazqha: Its surface was hard as rock, but it moved nimbly enough...&lt;br /&gt;
Popup: &#039;&#039;In the valley&#039;s most remote reaches they faced their deadliest challenge yet.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: This is the last place I expected to run into a person...&lt;br /&gt;
Lone Swordmaster: Take up your weapon. I pray you can provide some measure of entertainment before you die.&lt;br /&gt;
Lone Swordmaster: From where shall death take you? I shall grant you the mercy of foresight.&lt;br /&gt;
Lone Swordmaster: Whence shall my blade strike? Look well!&lt;br /&gt;
Y&#039;nazqha: Blades of aether! Don&#039;t let them pierce you!&lt;br /&gt;
Lone Swordmaster: Do you truly believe you can run from me?&lt;br /&gt;
Y&#039;nazqha: This fighting style...sword strikes imbued with aether. Could this be one of the swordmasters that were snuffed out by the Empire!?&lt;br /&gt;
Lone Swordmaster: Death comes from all directions!&lt;br /&gt;
Y&#039;nazqha: The blades of aether changed trajectory!? I see now why the Unyielding Blade was so feared...&lt;br /&gt;
&amp;gt; Route 9 (mushroom path, rocks activated by golem)&lt;br /&gt;
Lone Swordmaster: Only a true master can call the earth itself her ally!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 10 (mushroom path, rocks not activated by golem)&lt;br /&gt;
Lone Swordmaster: Do not dare perish before witnessing my full strength!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
&amp;gt; Route 11 (floating rock path, Seeing Stones fought near large rocks)&lt;br /&gt;
Lone Swordmaster: Let us see how attuned you are to the flow of battle!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 12 (floating rock path, Seeing Stones fought away from large rocks)&lt;br /&gt;
Lone Swordmaster: Hah hah, good, good! Perhaps you shall not disappoint after all!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
---&lt;br /&gt;
Lone Swordmaster: Run if you dare! Doom shall find you all the same!&lt;br /&gt;
Lone Swordmaster: Come now, you can do better than that!&lt;br /&gt;
Lone Swordmaster: Not so fast!&lt;br /&gt;
Y&#039;nazqha: That was like seeing two artists at work! My jaw was clenched the whole time...but in the end, you proved the mightier!&lt;br /&gt;
Y&#039;nazqha: My heart is still pounding! Wait, is this...?&lt;br /&gt;
Y&#039;nazqha: Why, it&#039;s the swordmaster&#039;s blade. The edge is flawless, and the decorations are exquisite!&lt;br /&gt;
Y&#039;nazqha: I must say, I certainly couldn&#039;t measure the value of this. Could you? No? I believe that means we should deliver it to the maiden!&lt;br /&gt;
Y&#039;nazqha: Since we both have all of our limbs, I would say that was a job well done. Thank you, [Forename]!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Right Path=&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The dungeon name is italicized because it is the name of the book in which the dungeon takes place.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/vcdungeon}}&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fishing_Log:_Westbound_Zorgor&amp;diff=996352</id>
		<title>Fishing Log: Westbound Zorgor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fishing_Log:_Westbound_Zorgor&amp;diff=996352"/>
		<updated>2025-08-06T19:22:33Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: /* Fish */ added Sunray Ray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fishing log infobox&lt;br /&gt;
| name = Fishing Log: Westbound Zorgor&lt;br /&gt;
| type = skyfishing&lt;br /&gt;
| level = 95&lt;br /&gt;
| image = Westbound Zorgor fishing map.png&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 15&lt;br /&gt;
| location-y = 38&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fish==&lt;br /&gt;
*{{gather|Zorgor Core}}&lt;br /&gt;
*{{gather|Cloudribbon}}&lt;br /&gt;
*{{gather|Zorgor Scorpion}}&lt;br /&gt;
*{{gather|Vagrant Cascade}}&lt;br /&gt;
*{{gather|Zorgor Condor}}&lt;br /&gt;
*{{gather|Sunray Ray}}&lt;br /&gt;
&lt;br /&gt;
==Bait Used==&lt;br /&gt;
*{{bait used|Cactuar Jig}}&lt;br /&gt;
*{{bait used|Dragonfly (Bait)}}&lt;br /&gt;
*{{bait used|Versatile Lure}}&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonfly_(Bait)&amp;diff=996351</id>
		<title>Dragonfly (Bait)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonfly_(Bait)&amp;diff=996351"/>
		<updated>2025-08-06T19:19:51Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: /* Used to Catch */ added Sunray Ray to used to catch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Fishing Tackle]]|the [[enemy]]|Dragonfly (Mob)|the genus of enemy|:Category:Dragonfly}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Dragonfly&lt;br /&gt;
| icon = dragonfly icon1.png&lt;br /&gt;
| description = This insect&#039;s four delicate wings allow it to glide through the air with ease. Live bait for skyfishing.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Fishing Tackle&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = 98&lt;br /&gt;
| ilvl = 680&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 2&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 12ee7a940ea&lt;br /&gt;
| id-gt = 43857&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Used to Catch==&lt;br /&gt;
*{{item icon|Raging Hanuhead}}&lt;br /&gt;
*{{item icon|Zorgor Condor}}&lt;br /&gt;
*{{item icon|Cloud Wasp}}&lt;br /&gt;
*{{item icon|Sunray Ray}}&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sunray_Ray&amp;diff=996350</id>
		<title>Sunray Ray</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sunray_Ray&amp;diff=996350"/>
		<updated>2025-08-06T19:18:23Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: /* Acquisition */ added acquisition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Minion infobox&lt;br /&gt;
| name = Sunray Ray&lt;br /&gt;
| icon = sunray ray icon2.png&lt;br /&gt;
| image = sunray ray icon3.png&lt;br /&gt;
| behaviour = Independent&lt;br /&gt;
| value = 60&lt;br /&gt;
| unique = &lt;br /&gt;
| untradeable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| description = Summon your sunray ray minion. Its eyes are up here.&lt;br /&gt;
| journal = A variety of stingray native to Yok Tural, so named for the way it is believed to pierce the clouds like a ray of sunlight. On account of its majestic movement and its underside having the appearance of a friendly face, it has come to be worshipped as a guardian deity by the peoples who dwell by the waters of Zorgor.&lt;br /&gt;
| tooltip = This may sting a little.&lt;br /&gt;
   - Honey B. Lovely&lt;br /&gt;
| island-sanctuary = &lt;br /&gt;
| type = Critter&lt;br /&gt;
| hp = 750&lt;br /&gt;
| atk = 45&lt;br /&gt;
| def = 45&lt;br /&gt;
| spd = 1&lt;br /&gt;
| auto = Single-target&lt;br /&gt;
| cost = 30&lt;br /&gt;
| strengths = gates&lt;br /&gt;
| special = Tail Sting&lt;br /&gt;
| special-type = Enfeeblement&lt;br /&gt;
| special-desc = Reduces movement speed of all enemies within range by 70%.&lt;br /&gt;
| special-dur = 5&lt;br /&gt;
| special-delay = &lt;br /&gt;
| points = 30&lt;br /&gt;
| specialdeg = 120&lt;br /&gt;
| id-gt = 46779&lt;br /&gt;
| id-edb = 7e26495c130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by Fishing.&lt;br /&gt;
===[[Fishing Log: Westbound Zorgor]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Shaaloani]] (x15,y38)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 95&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Dragonfly (Bait)}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: N/A&lt;br /&gt;
*&#039;&#039;&#039;Bite&#039;&#039;&#039;: &#039;&#039;&#039;Very Strong&#039;&#039;&#039; (!!!)&lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Minion}}&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudien&amp;diff=839541</id>
		<title>Claudien</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudien&amp;diff=839541"/>
		<updated>2024-10-11T18:54:43Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: changed otheruses since we dont know when the change from arr claudien to claudian took place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[Endwalker]] NPC|the [[A Realm Reborn]] NPC in [[Eastern Thanalan]] who was previously named Claudien|Claudian}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Claudien&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| coordinates = 8.6,27.5&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Sharlayan&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|An Unwelcome Visitor}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The Crystal from Beyond}}&lt;br /&gt;
{{quest list row|Who Wards the Warders?}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|Erichthonios}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 6.01 NPCs]]&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839540</id>
		<title>Claudian</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839540"/>
		<updated>2024-10-11T18:53:40Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: fixed otheruses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[A Realm Reborn]] NPC in [[Eastern Thanalan]] who was previously named Claudien|the [[Endwalker]] NPC|Claudien}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Claudian&lt;br /&gt;
| description = &lt;br /&gt;
| image = Claudian.png&lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| coordinates = 20,20&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Ul&#039;dah&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Strawman Defense}}&lt;br /&gt;
{{quest list row|Scholarly Funds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Small Talk===&lt;br /&gt;
{{Quotation|Claudian| I &#039;&#039;told&#039;&#039; them I was afraid of heights, and they had to send me &#039;&#039;here&#039;&#039; for my first field study! I say, are there no sites of archaeological interest on flat ground!?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839494</id>
		<title>Claudian</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839494"/>
		<updated>2024-10-11T07:17:47Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[A Realm Reborn]] NPC in [[Eastern Thanalan]] who was named Claudien prior to Patch 6.5|the [[Endwalker]] NPC|Claudien}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Claudian&lt;br /&gt;
| description = &lt;br /&gt;
| image = Claudian.png&lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| coordinates = 20,20&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Ul&#039;dah&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Strawman Defense}}&lt;br /&gt;
{{quest list row|Scholarly Funds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Small Talk===&lt;br /&gt;
{{Quotation|Claudian| I &#039;&#039;told&#039;&#039; them I was afraid of heights, and they had to send me &#039;&#039;here&#039;&#039; for my first field study! I say, are there no sites of archaeological interest on flat ground!?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Claudian.png&amp;diff=839493</id>
		<title>File:Claudian.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Claudian.png&amp;diff=839493"/>
		<updated>2024-10-11T07:15:12Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: new picture for Claudian (Previously Claudien [ARR])&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
new picture for Claudian (Previously Claudien [ARR])&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholarly_Funds&amp;diff=839492</id>
		<title>Scholarly Funds</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholarly_Funds&amp;diff=839492"/>
		<updated>2024-10-11T07:09:20Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: Updated to match name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Scholarly Funds&lt;br /&gt;
| description = [[Claudian]] could use an adventurer&#039;s assistance in securing additional resources for his research.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Claudian&lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| location-x = 20.1&lt;br /&gt;
| location-y = 20.3&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 25&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 2040&lt;br /&gt;
| gil = 1232&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Strawman Defense&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb =&lt;br /&gt;
| id-gt =&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Deliver the Highbridge report to Kyokyozo&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Claudian could use an adventurer&#039;s assistance in securing additional resources for his research.&lt;br /&gt;
&lt;br /&gt;
*Claudian&#039;s research has borne considerable fruit, but he lacks for the manpower and supplies to restore valuable Belah&#039;dian artifacts. Deliver an abstract of his findings to Kyokyozo at Thal&#039;s Respite, that the priest might be convinced to send aid.&lt;br /&gt;
&lt;br /&gt;
*Kyokyozo is duly impressed with the historical significance of Claudian&#039;s findings, and promises to arrange for additional researchers and supplies to be sent to Highbridge without delay.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest===&lt;br /&gt;
 &#039;&#039;&#039;Claudian:&#039;&#039;&#039; Ah, greetings. Thanks to you, friend my research has finally gotten off the ground. SO many discoveries to be made, and ancient wonders to be restored! &lt;br /&gt;
 ...And yet, I have only these two hands with which to do my work.&lt;br /&gt;
 &#039;&#039;&#039;Claudian:&#039;&#039;&#039; If only I could convince the Order of the potential significance of my work, perhaps they would be willing to dispatch aid. I have here a report of my findings thus far. Might you be so kind as to deliver it to Kyokyozo at Thal&#039;s Respite.&lt;br /&gt;
&lt;br /&gt;
===Delivering the report to Kyokyozo===&lt;br /&gt;
 &#039;&#039;&#039;Kyokyozo:&#039;&#039;&#039; Welcome, adventurer. May you find respite from your hardships.&lt;br /&gt;
 &#039;&#039;&#039;Kyokyozo:&#039;&#039;&#039; You bring a report from Claudian of Highbridge? A most welcome surprise, indeed. I was prepared to wait months before that young one made any significant progress.&lt;br /&gt;
 &#039;&#039;&#039;Kyokyozo:&#039;&#039;&#039; What&#039;s this!? The ruins date back to the latter Belah&#039;dian Era, and house the final resting place of Lalafuto IV himself? The historical implications of this research are beyond anything the Order had imagined. I must arrange for additional researchers and supplies to be sent to Highbridge immediately!&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Strawman_Defense&amp;diff=839491</id>
		<title>Strawman Defense</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Strawman_Defense&amp;diff=839491"/>
		<updated>2024-10-11T07:07:25Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: Updated to match name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Strawman Defense&lt;br /&gt;
| description = The researcher [[Claudian]] could use an adventurer&#039;s assistance in dispatching some bothersome birds.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Claudian&lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| location-x = 20.1&lt;br /&gt;
| location-y = 20.3&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 24&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1980&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Iron Scale Greaves&lt;br /&gt;
| reward-opt2 = 1 Iron-plated Jackboots&lt;br /&gt;
| reward-opt3 = 1 Goatskin Duckbills&lt;br /&gt;
| reward-opt4 = 1 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Scholarly Funds&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb =&lt;br /&gt;
| id-gt =&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Set handmade scarecrows at the specified locations. &lt;br /&gt;
&lt;br /&gt;
*Report to Claudian.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The researcher Claudian could use an adventurer&#039;s assistance in dispatching some bothersome birds.&lt;br /&gt;
&lt;br /&gt;
*Winged purveyors of death and destruction are wreaking havoc with Claudian&#039;s investigation of the ruins. Set handmade scarecrows at the specified locations in Highbridge.&lt;br /&gt;
&lt;br /&gt;
*The scarecrows have been placed. Inform Claudian that the avian pests will disrupt his research no more.&lt;br /&gt;
&lt;br /&gt;
*Now free to immerse himself in his research, Claudian thanks you for your assistance.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest===&lt;br /&gt;
 &#039;&#039;&#039;Claudian:&#039;&#039;&#039; Do &#039;&#039;not&#039;&#039; look down, Claudian! You must not, you will not, you &#039;&#039;can&#039;&#039;not look—aaaaaahhh!&lt;br /&gt;
 &#039;&#039;&#039;Claudian:&#039;&#039;&#039; By the Twelve, my good woman/man, you frightened me half to death! But you must forgive me: I&#039;ve been a bit restless of late, what with those winged nightmares swooping in from every which direction, pecking and poking and pricking at me.&lt;br /&gt;
 &#039;&#039;&#039;Claudian:&#039;&#039;&#039; I might as well pack up my instruments and go home, as I won&#039;t be getting an onze of research done. If, however, a kind adventurer like yourself were to use these scarecrows to drive the birds away, it would be another story. What do you say?&lt;br /&gt;
&lt;br /&gt;
===Reporting to Claudian===&lt;br /&gt;
 &#039;&#039;&#039;Claudian:&#039;&#039;&#039; Do &#039;&#039;not&#039;&#039; look—oh, you&#039;ve seen to the birds, have you? Splendid work, friend! Now to head back down and return to my research. Er, worry not, I&#039;ll be along any moment now—be on your way.&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudien&amp;diff=839490</id>
		<title>Claudien</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudien&amp;diff=839490"/>
		<updated>2024-10-11T07:05:31Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: changed otheruses to match ARR Claudian&amp;#039;s name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[Endwalker]] NPC|the [[A Realm Reborn]] NPC in [[Eastern Thanalan]] who was named Claudien prior to 6.5|Claudian}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Claudien&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| coordinates = 8.6,27.5&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Sharlayan&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|An Unwelcome Visitor}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The Crystal from Beyond}}&lt;br /&gt;
{{quest list row|Who Wards the Warders?}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|Erichthonios}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 6.01 NPCs]]&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839489</id>
		<title>Claudian</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839489"/>
		<updated>2024-10-11T07:03:37Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: Updated to match name change (will work on Image in a minute)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[A Realm Reborn]] NPC in [[Eastern Thanalan]] who was named Claudien prior to Patch 6.5|the [[Endwalker]] NPC|Claudien}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Claudian&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| coordinates = 20,20&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Ul&#039;dah&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Strawman Defense}}&lt;br /&gt;
{{quest list row|Scholarly Funds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Small Talk===&lt;br /&gt;
{{Quotation|Claudian| I &#039;&#039;told&#039;&#039; them I was afraid of heights, and they had to send me &#039;&#039;here&#039;&#039; for my first field study! I say, are there no sites of archaeological interest on flat ground!?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudien_(ARR)&amp;diff=839488</id>
		<title>Claudien (ARR)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudien_(ARR)&amp;diff=839488"/>
		<updated>2024-10-11T07:01:05Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: Arisenby moved page Claudien (ARR) to Claudian: This NPC&amp;#039;s name was changed to &amp;quot;Claudian&amp;quot; at some point between Patch 6.5 and 7.0x. I cannot find any patch notes that state the name was changed, but this can be confirmed by going to ARR Claudien in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Claudian]]&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839487</id>
		<title>Claudian</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Claudian&amp;diff=839487"/>
		<updated>2024-10-11T07:01:03Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: Arisenby moved page Claudien (ARR) to Claudian: This NPC&amp;#039;s name was changed to &amp;quot;Claudian&amp;quot; at some point between Patch 6.5 and 7.0x. I cannot find any patch notes that state the name was changed, but this can be confirmed by going to ARR Claudien in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[A Realm Reborn]] NPC in [[Eastern Thanalan]]|the [[Endwalker]] NPC|Claudien}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Claudien&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| coordinates = 20,20&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Ul&#039;dah&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Strawman Defense}}&lt;br /&gt;
{{quest list row|Scholarly Funds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Small Talk===&lt;br /&gt;
{{Quotation|Claudien| I &#039;&#039;told&#039;&#039; them I was afraid of heights, and they had to send me &#039;&#039;here&#039;&#039; for my first field study! I say, are there no sites of archaeological interest on flat ground!?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Affronts_and_Allies&amp;diff=836823</id>
		<title>Affronts and Allies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Affronts_and_Allies&amp;diff=836823"/>
		<updated>2024-09-23T04:59:26Z</updated>

		<summary type="html">&lt;p&gt;Arisenby: /* Flashback */ edited giott&amp;#039;s dialogue to include all possible insults&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Affronts and Allies&lt;br /&gt;
| description = [[Giott]] shows no sign of having ceased drinking at any point since your last meeting.&lt;br /&gt;
| image = Traditions and Travails.png&lt;br /&gt;
| quest-giver = Giott&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.7&lt;br /&gt;
| location-y = 15.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 72&lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 218880&lt;br /&gt;
| gil = 1578&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Traditions and Travails&lt;br /&gt;
| next-quest = The Scientific Method&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Giott]] at [[the Leaky Keel]].&lt;br /&gt;
*Slay a sin eater at the destination.&lt;br /&gt;
*Slay a sin eater at the next destination.&lt;br /&gt;
*Report to [[Giott]].&lt;br /&gt;
*Speak with [[Giott]] at [[the Wandering Stairs]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Giott shows no sign of having ceased drinking at any point since your last meeting.&lt;br /&gt;
&lt;br /&gt;
*After displaying high alcohol tolerance and higher enthusiasm for getting on people&#039;s nerves, Giott eventually gets around to suggesting that you observe Sophrosyne for yourself to gain an understanding of its abilities─in particular, the power it uses to heal both itself and other sin eaters. Fortunately, your quarry was recently spotted in Kholusia, so tracking it down in order to do so should not be unduly difficult.&lt;br /&gt;
&lt;br /&gt;
*Giott─tankard in hand once again─proposes that the quickest way to lure Sophrosyne will be to create sin eaters in need of healing. As a few have apparently found their way to the Bright Cliff, you only need head there to locate one or two suitable for slaying.&lt;br /&gt;
&lt;br /&gt;
*In accordance with the plan, you slay an errant sin eater. It may be prudent to seek out another and add it to the pile to ensure that Sophrosyne takes the bait, however.&lt;br /&gt;
&lt;br /&gt;
*Having slain several sin eaters between the two of you, all that is left for you and Giott is to find a suitably out-of-the-way spot and wait. Whether or not your collection of corpses is enough to attract Sophrosyne&#039;s attention will be revealed in due course.&lt;br /&gt;
&lt;br /&gt;
*Your plan is successful in drawing out Sophrosyne. As you watch it weave its magic, however, you are struck with a sudden vision, courtesy of the Echo. In it, you see Lamitt meeting Ardbert for the first time─the beginning of their ill-fated journey. Head spinning, you agree to rejoin Giott at the Crystarium.&lt;br /&gt;
&lt;br /&gt;
*Though you have now seen Sophrosyne healing a fellow sin eater, the matter of how to prevent it from doing so in the future remains unresolved. For lack of any immediate plan of action, Giott sends you on your way, promising to think of something in the coming days─whilst continuing to imbibe, of course.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Quest Acceptance===&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; An&#039; who&#039;re you? You─&amp;lt;hic&amp;gt;─you lookin&#039; at me? You got─&amp;lt;hic&amp;gt;─shomethin&#039; to shay?&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Got you, eh? Ha! Of course I remember my new partner. And I ain&#039;t drunk, neither. I&#039;m a dwarf! It&#039;ll take more than...well, however much I had to get me under the table.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; And now you know one more thing about me! This&#039;ll only strengthen our fellowship, I&#039;m sure.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; But we&#039;ll need more&#039;n just a sense of camaraderie if we&#039;re out to take down Sophrosyne. So I&#039;m thinking we should start with observation─get you a look at its healing powers. Let you see what we&#039;re dealing with.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Now, this is the perfect place to overhear the right sort of information, if you listen. Don&#039;t get the wrong idea─I don&#039;t let it get in the way of no important drinking, but I do pay attention. Anyway, what I heard is that Sophrosyne&#039;s been spotted in Kholusia.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Then I remembered─there&#039;s a little pub over in Stilltide. The Leaky Keel, it&#039;s called, and they make a decent brew. Some of the folks there should be able to point us in the right direction.&lt;br /&gt;
&lt;br /&gt;
===Speak with [[Giott]] at [[the Leaky Keel]]===&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; An&#039; jusht what&#039;re you─&amp;lt;hic&amp;gt;─lookin&#039; at?&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Fine, fine! No need to give me that murderous stare. I know what you&#039;re thinking.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; “That Giott,” you think to yourself, “always drinking and lounging about and drinking some more. What a sluggard! What a drunkard! What a magnificent beard! Oh, I wish I had a beard like that...” Yes, I know. You don&#039;t need to explain yourself to me.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; ...We really should work on finding you a sense of humor. Maybe deal with that after Sophrosyne─it might take a while. Anyway, you&#039;ll be happy to hear that while I was waiting, I got my hands on some prime information. Also some excellent wine, which─no, information first.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Right. So, according to the local fisherfolk, quite a few sin eaters&#039;ve turned up near the Bright Cliff lately.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; I suggest we go there and kill as many as we can find. We can&#039;t say for sure where Sophrosyne&#039;ll appear next, but if it&#039;s in the area, it won&#039;t pass up a chance to revive its fallen friends, right?&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; And while we&#039;re at it, you can vent some of that pent-up rage you&#039;ve got. Don&#039;t need to be pretty, so long as the job gets done. Just make sure to find me again before Sophrosyne shows up, you hear?&lt;br /&gt;
&lt;br /&gt;
===Slay a sin eater at the destination===&lt;br /&gt;
===Slay a sin eater at the next destination===&lt;br /&gt;
&lt;br /&gt;
===Report to [[Giott]]===&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; That should do it.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Now we wait to see if Sophrosyne shows itself...over in those bushes, say. And I&#039;ve got the wine right here...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Sophrosyne appears&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; There─that&#039;s it! (&#039;&#039;Sophrosyne resurrects a sin eater&#039;&#039;)&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; See─it revived the other one! (&#039;&#039;Warrior of Light is experiencing a flashback&#039;&#039;)&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Hey, what&#039;s wrong?&lt;br /&gt;
===Flashback===&lt;br /&gt;
 &#039;&#039;&#039;Dwarven Healer:&#039;&#039;&#039; What a lonely place to die. The world outside is even worse than I feared...&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; ...Is someone...there? &amp;lt;wheeze&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Dwarven Healer:&#039;&#039;&#039; You&#039;re alive!? Well, why didn&#039;t you say so?&lt;br /&gt;
 &#039;&#039;&#039;Dwarven Healer:&#039;&#039;&#039; I can&#039;t do much for the dead, but the living─that&#039;s a whole other matter.&lt;br /&gt;
 &#039;&#039;The scene temporarily fades to black&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; I can&#039;t believe it! All of my wounds, healed! Thank you, kind stranger!&lt;br /&gt;
 &#039;&#039;&#039;Dwarven Healer:&#039;&#039;&#039; You sure are lucky that I passed by. You really might have died, you know?&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; You&#039;ll hear no argument from me─I was a fool. The thought that the hobgoblin I was after might have friends lying in wait never so much as crossed my mind. I shouldn&#039;t have been out here alone.&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Hmm... With your magic to keep me fighting, though, their numbers wouldn&#039;t pose such a problem. What do you say? You don&#039;t look to have a party of your own yet, and I could certainly use a man like you on my side.&lt;br /&gt;
 &#039;&#039;&#039;Dwarven Healer:&#039;&#039;&#039; Wha─ I am no &#039;&#039;man&#039;&#039;, you unripened gourd! Why, I&#039;ve never been so insulted in all my life!&lt;br /&gt;
 &#039;&#039;&#039;Lamitt:&#039;&#039;&#039; Let me tell you what&#039;s what. I&#039;m Lamitt, proud daughter of the Tholl family. And if I catch you mocking me again, I&#039;ll put you right back the way I found you, you hear?&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Er...yes, ma&#039;am! I certainly didn&#039;t mean to offend! The beard misled me, you see...&lt;br /&gt;
 &#039;&#039;&#039;Lamitt:&#039;&#039;&#039; And that&#039;s that! (&#039;&#039;a scene of Ardbert wounded&#039;&#039;)&lt;br /&gt;
 &#039;&#039;&#039;Lamitt:&#039;&#039;&#039; Look, Ardbert! Treasure! (&#039;&#039;a scene with treasure&#039;&#039;)&lt;br /&gt;
 &#039;&#039;&#039;Lamitt:&#039;&#039;&#039; You certainly look the hero. Now let&#039;s see you act like one!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Hello? [Forename]?&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Hey, you! Honorless lout! Half-empty flagon! [Lanky dullard/Spindly-looking gobshite/Dumpy little dollop of shite/Mangy pox-bearer/Lumbering lummox/Pointy-headed dung sniffer/Great roaring ninny/Craven carrot-eater]! Your mother was a hob and your face looks like a newborn&#039;s arse!&lt;br /&gt;
&lt;br /&gt;
===Return to Present===&lt;br /&gt;
 &#039;&#039;What will you say? What is the &#039;&#039;matter&#039;&#039; with you? / That was...colorful.&#039;&#039;-&amp;gt; What is the &#039;&#039;matter&#039;&#039; with you? &lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; I thought that a refreshing round of insults would snap you out of it─and it did! Not my fault if you can&#039;t appreciate an exercise in creative wordplay. Arew you &#039;&#039;sure&#039;&#039; your mother ain&#039;t a hob?&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Fine, fine, never mind. At least we got what we came for. And you didn&#039;t miss much─after Sophrosyne brought the other eater back to life, they both floated off to who-knows-where.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; But what happened to you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; You saw Sophrosyne─no, the real Lamitt&#039;s past? Ha! I knew you&#039;d have some kind of weird power!&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Sounds to me like what you witnessed was the beginning of Lamitt&#039;s journey, right after she left home.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; It&#039;s odd─you said she was wearing her helm, and she helped out that injured traveler just like any dwarf of honor would do. Maybe... Maybe she wasn&#039;t born a monster. But then...&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; It don&#039;t sit right with me, neither. But standing around wondering about it won&#039;t do nothing but make us thirsty. We&#039;re done here, so let&#039;s go back to the Crystarium.&lt;br /&gt;
 &lt;br /&gt;
===Speak with [[Giott]] at [[the Wandering Stairs]]===&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; Ahhh... There ain&#039;t nothing like a flagon of ale after a job well done!&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Don&#039;t give me that look─I did stuff this time! You saw!&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; And you also saw Sophrosyne work its magic. But since you haven&#039;t said nothing about it yet, I&#039;m guessing you didn&#039;t have no sudden revelations about how to stop it.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Don&#039;t worry─I didn&#039;t expect you to solve my whole problem just like that. I only need you to remember what you saw today. Keep it in your mind. Then maybe something will come to you when you&#039;re working your magic elsewhere.&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; Me, I like to think while I drink─it&#039;s the most efficient way─so you can find me here if you need me. I&#039;ll let you know when I have a plan.&lt;/div&gt;</summary>
		<author><name>Arisenby</name></author>
	</entry>
</feed>