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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arc367</id>
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	<updated>2026-04-17T23:39:35Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Coils_of_Bahamut&amp;diff=750964</id>
		<title>The Coils of Bahamut</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Coils_of_Bahamut&amp;diff=750964"/>
		<updated>2024-06-25T03:58:25Z</updated>

		<summary type="html">&lt;p&gt;Arc367: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Bahamut Quests|The Unending Coil of Bahamut (Ultimate)}}&lt;br /&gt;
[[File:Bahamut concept.jpg|350px|right|link=Bahamut]]&lt;br /&gt;
[[The Coils of Bahamut]] or just &#039;&#039;&#039;Coils&#039;&#039;&#039; is the level 50, [[8-player raid]] of [[A Realm Reborn]] (2.0). It is the first raid series to be released in the game.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
Because the Coils of Bahamut have a [[difficulty]] somewhere between [[Extreme trials]] and [[Savage raids]], these raids are not included in any [[Duty Roulette|roulette]] (even [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]). As such, players solo queuing via [[Duty Finder]] will almost never be able to form a party.&lt;br /&gt;
&lt;br /&gt;
That being the case, it is recommended that newer players use the &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to seek the assistance of a couple of level-capped players for a &amp;quot;&#039;&#039;&#039;unsynced run&#039;&#039;&#039;&amp;quot; using the &#039;&#039;&#039;[[Duty_Finder#Unrestricted_Party|unrestricted party]]&#039;&#039;&#039; option, which will disable level sync and allow players to enter at their true level. This will allow players to &#039;&#039;see the story&#039;&#039; at an appropriate point in their [[Main Scenario Quest]] progression. Unlike future raid tiers, The Coils of Bahamut do not have a story mode, only a challenge mode.&lt;br /&gt;
&lt;br /&gt;
*While optional, the raid storyline serves as an &amp;quot;epilogue&amp;quot; to lore-wise events that transitioned the game from the [[Legacy]] versions (1.x) to &#039;&#039;[[A Realm Reborn]]&#039;&#039; (patch 2.0), along with developing a [[Alisaie|character]] who later becomes relevant to the Main Scenario Quests.&lt;br /&gt;
&lt;br /&gt;
Players who wish to complete these raids with level sync enabled should also form a pre-made party through Party Finder or other means, which further enables the use of Minimum Item Level and Silence Echo settings for an additional challenge. &#039;&#039;Note that due to significant job changes between when the raids were new and the present time, participation with Level Sync, Minimum Item Level and Silence Echo will still not fully reflect the original difficulty of the raids.&#039;&#039; There is very little tangible reward to completing the raids with level sync enabled, with the exception of certain {{BLU}} [[Blue Mage]] achievements or obtaining very specific crafting materials from some bosses for certain [[Housing Items]].&lt;br /&gt;
&lt;br /&gt;
==[[The Binding Coil of Bahamut]]==&lt;br /&gt;
The Binding Coil of Bahamut is the first section of Coils released on August 27, 2013.&lt;br /&gt;
&lt;br /&gt;
Unlock: Players can unlock The Binding Coil of Bahamut after reaching level 50 and completing [[The Bowl of Embers (Hard)|Ifrit (Hard)]], [[The Howling Eye (Hard)|Garuda (Hard)]] and [[The Navel (Hard)|Titan (Hard)]].&lt;br /&gt;
&lt;br /&gt;
Afterwards players can talk to [[Urianger]] (x6,y4) in [[The Waking Sands]] to start the [[Bahamut Quests]] chain with a quest titled {{questlink|feature|Primal Awakening}} and unlock the raids.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Min [[Item Level|IL]]&lt;br /&gt;
!Boss(es)&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Binding Coil of Bahamut - Turn 1}}&#039;&#039;&#039; || &#039;&#039;&#039;T1&#039;&#039;&#039; || 70 || [[ADS]]&amp;lt;br&amp;gt;[[Caduceus]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Binding Coil of Bahamut - Turn 2}}&#039;&#039;&#039; || &#039;&#039;&#039;T2&#039;&#039;&#039; || 73 || [[ADS]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Binding Coil of Bahamut - Turn 3}}&#039;&#039;&#039; || &#039;&#039;&#039;T3&#039;&#039;&#039; || 70 || - || - || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Binding Coil of Bahamut - Turn 4}}&#039;&#039;&#039; || &#039;&#039;&#039;T4&#039;&#039;&#039; || 77 || Clockwork Brigade || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Binding Coil of Bahamut - Turn 5}}&#039;&#039;&#039; || &#039;&#039;&#039;T5&#039;&#039;&#039; || 82 || [[Twintania]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Binding Coil of Bahamut (Savage)==&lt;br /&gt;
&#039;&#039;The Binding Coil of Bahamut has no (Savage) version. The main raids are already nearly (Savage) in difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[The Second Coil of Bahamut]]==&lt;br /&gt;
The Second Coil of Bahamut is the second part of Coils, released March 27, 2014.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Min [[Item Level|IL]]&lt;br /&gt;
!Boss(es)&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 1}}&#039;&#039;&#039; || &#039;&#039;&#039;T6&#039;&#039;&#039; || 90 || [[Rafflesia (Enemy)|Rafflesia]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 2}}&#039;&#039;&#039; || &#039;&#039;&#039;T7&#039;&#039;&#039; || 95 || [[Melusine]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 3}}&#039;&#039;&#039; || &#039;&#039;&#039;T8&#039;&#039;&#039; || 100 || [[The Avatar]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 4}}&#039;&#039;&#039; || &#039;&#039;&#039;T9&#039;&#039;&#039; || 105 || [[Nael deus Darnus]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[The Second Coil of Bahamut (Savage)]]==&lt;br /&gt;
The Second Coil of Bahamut (Savage) is a brutally difficult version of [[The Second Coil of Bahamut]], released July 8, 2014. It requires a minimum item level of 105. This does &#039;&#039;not&#039;&#039; need to be completed to continue the [[Bahamut Quests]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Min [[Item Level|IL]]&lt;br /&gt;
!Boss(es)&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 1 (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;T6S&#039;&#039;&#039; || 105 || [[Rafflesia (Enemy)|Rafflesia]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 2 (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;T7S&#039;&#039;&#039; || 105 || [[Melusine]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 3 (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;T8S&#039;&#039;&#039; || 105 || [[The Avatar]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Second Coil of Bahamut - Turn 4 (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;T9S&#039;&#039;&#039; || 105 || [[Nael deus Darnus]] || 20 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[The Final Coil of Bahamut]]==&lt;br /&gt;
The Final Coil of Bahamut is the third and final part of Coils, released October 28, 2014.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Min [[Item Level|IL]]&lt;br /&gt;
!Boss(es)&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Final Coil of Bahamut - Turn 1}}&#039;&#039;&#039; || &#039;&#039;&#039;T10&#039;&#039;&#039; || 110 || [[Imdugud]] || 30 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Final Coil of Bahamut - Turn 2}}&#039;&#039;&#039; || &#039;&#039;&#039;T11&#039;&#039;&#039; || 115 || [[Kaliya (Boss)|Kaliya]] || 30 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Final Coil of Bahamut - Turn 3}}&#039;&#039;&#039; || &#039;&#039;&#039;T12&#039;&#039;&#039; || 120 || [[Phoenix]] || 30 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|The Final Coil of Bahamut - Turn 4}}&#039;&#039;&#039; || &#039;&#039;&#039;T13&#039;&#039;&#039; || 123 || [[Bahamut Prime]] || 30 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Final Coil of Bahamut (Savage)==&lt;br /&gt;
&#039;&#039;The Final Coil of Bahamut has no (Savage) version. The main raids are already nearly (Savage) in difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Bahamut Quests]]==&lt;br /&gt;
{{:Bahamut Quests}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity. &lt;br /&gt;
&lt;br /&gt;
Having fully explored the depths beneath Castrum Occidens, Alisaie&#039;s findings have served only to raise more questions regarding the Calamity, and the disappearance of her grandfather, Louisoix. The discovery of a second entrance to the labyrinth has rekindled her desire for answers, and she would once again ask for your aid in braving its depths. Will she find the answers she seeks, or something darker still?&lt;br /&gt;
&lt;br /&gt;
The resurrection of the elder primal Bahamut is nigh, and Alisaie has petitioned your aid for a final venture into the labyrinth to forestall a reckoning that would tear the realm asunder. When the truth behind the Calamity is revealed, will Alisaie at long last have the answer she desires?&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
binding coil of bahamut1.jpg&lt;br /&gt;
binding coil of bahamut2.jpg&lt;br /&gt;
The final coil of bahamut4.jpg&lt;br /&gt;
the final coil of bahamut1.jpg&lt;br /&gt;
the final coil of bahamut2.jpg&lt;br /&gt;
the final coil of bahamut3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raids]]&lt;/div&gt;</summary>
		<author><name>Arc367</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysterious_Map&amp;diff=742634</id>
		<title>Mysterious Map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysterious_Map&amp;diff=742634"/>
		<updated>2024-06-08T16:55:23Z</updated>

		<summary type="html">&lt;p&gt;Arc367: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Mysterious Map&lt;br /&gt;
| icon = mysterious map icon1.png&lt;br /&gt;
| description = This bottle is holding what appears to be a timeworn map of unknown origin, bearing peculiar markings.&amp;lt;br&amp;gt;※Use the action Decipher to extract the map and examine its contents.&amp;lt;br&amp;gt;※Level 50 recommended.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.28&lt;br /&gt;
| release = &lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[Mysterious Map]]s can be used to obtain {{item icon|Alexandrite}}, the [[catalyst]] needed to upgrade [[Animus Zodiac Weapons]] into [[Novus Zodiac Weapons]]. Players will gain 5 {{item icon|Alexandrite}} for each mysterious map completed. Players will lose the mysterious map if they fail.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Morbid Motivation}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: &#039;&#039;&#039;Mysterious Maps&#039;&#039;&#039; cannot be bought, and will not show in the shop, until your weapon is ready for the relevant step ([[Novus Zodiac Weapons]] (iLvl 110)).&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Novus Zodiac Weapons/Quest}}&lt;br /&gt;
===Completing Mysterious Map===&lt;br /&gt;
Solving a Mysterious Map is similar to solving a [[Treasure Hunt]] map. Before uncovering the treasure chest, the player will need to use {{action icon|Decipher}} and {{Action icon|Dig}} then defeat a group of enemies.&lt;br /&gt;
&lt;br /&gt;
*Players can complete the map with the help of a party but only the owner of the map will receive the Alexandrite. Rest of the party members will get some gil.&lt;br /&gt;
*[[Companions|Chocobo Companion]] can be used to make the battle easier.&lt;br /&gt;
*The battle is trivial for players significantly above level 50.&lt;br /&gt;
&lt;br /&gt;
===Possible Chest Locations===&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Lower La Noscea| 23.6,39 |50}}&lt;br /&gt;
{{NPC location info|Lower La Noscea| 34.4,14.3 |50}}&lt;br /&gt;
{{NPC location info|Middle La Noscea| 17.9,17.9 |50}}&lt;br /&gt;
{{NPC location info|Middle La Noscea| 21.7,25.0 |50}}&lt;br /&gt;
{{NPC location info|Western La Noscea| 12.2,35.8 |50}}&lt;br /&gt;
{{NPC location info|Western La Noscea| 32.8,27.5 |50}}&lt;br /&gt;
{{NPC location info|Eastern La Noscea| 17,31.2 |50}}&lt;br /&gt;
{{NPC location info|Eastern La Noscea| 30.4,27.6 |50}}&lt;br /&gt;
{{NPC location info|Outer La Noscea| 22.8,16.3 |50}}&lt;br /&gt;
{{NPC location info|Outer La Noscea| 15.3,15.0 |50}}&lt;br /&gt;
{{NPC location info|Upper La Noscea| 30.5,24.8 |50}}&lt;br /&gt;
{{NPC location info|Upper La Noscea| 14.1,21.2 |50}}&lt;br /&gt;
{{NPC location info|Central Shroud| 21.2,30.1 |50}}&lt;br /&gt;
{{NPC location info|Central Shroud| 10.7,23.5 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 25.3,10.8 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 15.5,21 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 24.2,25.9 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 16.2,27.2 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 24.5,24.9 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 23.8,18.8 |50}}&lt;br /&gt;
{{NPC location info|Central Thanalan| 19.5,13.6 |50}}&lt;br /&gt;
{{NPC location info|Central Thanalan| 29.7,19.2 |50}}&lt;br /&gt;
{{NPC location info|Eastern Thanalan| 23.4,27.1 |50}}&lt;br /&gt;
{{NPC location info|Eastern Thanalan| 10.5,18.2 |50}}&lt;br /&gt;
{{NPC location info|Northern Thanalan| 20.4,22.1 |50}}&lt;br /&gt;
{{NPC location info|Northern Thanalan| 20.6,27.8 |50}}&lt;br /&gt;
{{NPC location info|Southern Thanalan| 22.4,38.8 |50}}&lt;br /&gt;
{{NPC location info|Southern Thanalan| 21.4,8.8 |50}}&lt;br /&gt;
{{NPC location info|Western Thanalan| 21.6,23.2 |50}}&lt;br /&gt;
{{NPC location info|Western Thanalan| 19.5,26.3 |50}}&lt;br /&gt;
{{NPC location info|Coerthas Central Highlands| 10.7,27.2 |50}}&lt;br /&gt;
{{NPC location info|Coerthas Central Highlands| 23.1,15.9 |50}}&lt;br /&gt;
{{NPC location info|Mor Dhona| 31.5,13.8 |50}}&lt;br /&gt;
{{NPC location info|Mor Dhona| 13.1,10.5 |50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mysterious Map Monster Spawns===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
!width=&amp;quot;120px&amp;quot;|Monster&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Morbol Menace]] x1&lt;br /&gt;
|&lt;br /&gt;
*This fight is dangerous and a party might be necessary for players close to level 50. &lt;br /&gt;
*&#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is an instant attack which will {{status effect|bind}} &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039; you for up to 30 seconds, causing you to be unable to dodge its &#039;&#039;&#039;{{item icon|Bad Breath}}&#039;&#039;&#039; attack which always immediately follows it.&lt;br /&gt;
**[[Healer]]s can {{Action icon|Esuna}} the {{status effect|bind}} &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;{{item icon|Bad Breath}}&#039;&#039;&#039; is a frontal cone shaped AoE that applies a dozen debuffs to all players hit.&lt;br /&gt;
**[[Tank]]s and [[Melee DPS]] can {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; the boss when it is casting Bad Breath.&lt;br /&gt;
**[[Magical Ranged DPS]] can {{Action icon|Swiftcast}} + {{Action icon|Sleep}} to prevent Bad Breath.&lt;br /&gt;
*Player can try to position their [[Chocobo Companion]] tank in front of the boss then stand behind it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Gargoyle]]s x4&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Desolate&#039;&#039;&#039; is a frontal line attack that deals heavy damage.&lt;br /&gt;
*&#039;&#039;&#039;Grim Fate&#039;&#039;&#039; is a frontal AoE cone attack that deals heavy damage.&lt;br /&gt;
*Gargoyles do not perform auto-attacks. Simply dodge their AoE and focus them down 1 by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad Back]] x1&amp;lt;br&amp;gt;[[Gold Back]] x1&amp;lt;br&amp;gt;[[Wind Back]] x1&lt;br /&gt;
|&lt;br /&gt;
*Each of the 3 monsters has a different instant cast AoE status effect:&lt;br /&gt;
**[[Woad Back]] can {{status effect|Petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the player.&lt;br /&gt;
**[[Wind Back]] can {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; the player.&lt;br /&gt;
**[[Gold Back]] can {{status effect|Paralysis}} &#039;&#039;&#039;[[Paralysis|Paralyze]]&#039;&#039;&#039; the player.&lt;br /&gt;
*Players should kill Woad Back quickly to avoid being petrified. Next the player should kill Gold Back, followed by Wind Back. Kill Order: [[Woad Back]], [[Gold Back]], [[Wind Back]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythril Golem]]&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Rockslide&#039;&#039;&#039; is a frontal line attack that deals heavy damage.&lt;br /&gt;
*&#039;&#039;&#039;Boulder Clap&#039;&#039;&#039; is a frontal AoE cone attack that deals heavy damage.&lt;br /&gt;
*Will spawn 8 [[Fox Fire]] bomb adds periodically which should be killed as quickly as possible by AoE.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monocular Cyclops]] x1&lt;br /&gt;
| &lt;br /&gt;
*His &#039;&#039;&#039;100 Tonze Swing&#039;&#039;&#039; is an AoE attack on surrounding the boss. Ranged should stay further away from the boss and melee be prepared to run out.&lt;br /&gt;
*Will spawn 8 [[Puk]] adds periodically which are quite weak and can be quickly killed by AoE.&lt;br /&gt;
|-&lt;br /&gt;
| [[Virago]] x1&amp;lt;br&amp;gt;[[Concubinus]] x2&lt;br /&gt;
| &lt;br /&gt;
*The succubus will use &#039;&#039;&#039;Sweet Steel&#039;&#039;&#039; (a frontal cone AOE) repeatedly between normal attacks.&lt;br /&gt;
*The concubinus seem to only use auto-attack on you.&lt;br /&gt;
*Kill the concubinus first then the succubus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bombast]] x1&lt;br /&gt;
|&lt;br /&gt;
*When the Bomb expands, move away to avoid the explosion. When the Bomb is normal-sized, return to attack it. Generally happens 3 times during the fight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelid Eye]] x1&lt;br /&gt;
|&lt;br /&gt;
*Side-step its AoE to avoid {{status effect|Petrification}} &#039;&#039;&#039;[[Petrification]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zodiac Weapons]]&lt;br /&gt;
[[Category:Novus Zodiac Weapons]]&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Arc367</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysterious_Map&amp;diff=742633</id>
		<title>Mysterious Map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysterious_Map&amp;diff=742633"/>
		<updated>2024-06-08T16:55:01Z</updated>

		<summary type="html">&lt;p&gt;Arc367: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Mysterious Map&lt;br /&gt;
| icon = mysterious map icon1.png&lt;br /&gt;
| description = This bottle is holding what appears to be a timeworn map of unknown origin, bearing peculiar markings.&amp;lt;br&amp;gt;※Use the action Decipher to extract the map and examine its contents.&amp;lt;br&amp;gt;※Level 50 recommended.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.28&lt;br /&gt;
| release = &lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[Mysterious Map]]s can be used to obtain {{item icon|Alexandrite}}, the [[catalyst]] needed to upgrade [[Animus Zodiac Weapons]] into [[Novus Zodiac Weapons]]. Players will gain 5 {{item icon|Alexandrite}} for each mysterious map completed. Players will lose the mysterious map if they fail.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Morbid Motivation}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: &#039;&#039;&#039;Mysterious Maps&#039;&#039;&#039; cannot be bought, and will not show in the shop, until your weapon is ready for the relevant step ([[Novus Zodiac Weapons]] (iLvl 110)).&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Novus Zodiac Weapons/Quest}}&lt;br /&gt;
===Completing Mysterious Map===&lt;br /&gt;
Solving Mysterious Map is similar to solving a [[Treasure Hunt]] map. Before uncovering the treasure chest, the player will need to use {{action icon|Decipher}} and {{Action icon|Dig}} then defeat a group of enemies.&lt;br /&gt;
&lt;br /&gt;
*Players can complete the map with the help of a party but only the owner of the map will receive the Alexandrite. Rest of the party members will get some gil.&lt;br /&gt;
*[[Companions|Chocobo Companion]] can be used to make the battle easier.&lt;br /&gt;
*The battle is trivial for players significantly above level 50.&lt;br /&gt;
&lt;br /&gt;
===Possible Chest Locations===&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Lower La Noscea| 23.6,39 |50}}&lt;br /&gt;
{{NPC location info|Lower La Noscea| 34.4,14.3 |50}}&lt;br /&gt;
{{NPC location info|Middle La Noscea| 17.9,17.9 |50}}&lt;br /&gt;
{{NPC location info|Middle La Noscea| 21.7,25.0 |50}}&lt;br /&gt;
{{NPC location info|Western La Noscea| 12.2,35.8 |50}}&lt;br /&gt;
{{NPC location info|Western La Noscea| 32.8,27.5 |50}}&lt;br /&gt;
{{NPC location info|Eastern La Noscea| 17,31.2 |50}}&lt;br /&gt;
{{NPC location info|Eastern La Noscea| 30.4,27.6 |50}}&lt;br /&gt;
{{NPC location info|Outer La Noscea| 22.8,16.3 |50}}&lt;br /&gt;
{{NPC location info|Outer La Noscea| 15.3,15.0 |50}}&lt;br /&gt;
{{NPC location info|Upper La Noscea| 30.5,24.8 |50}}&lt;br /&gt;
{{NPC location info|Upper La Noscea| 14.1,21.2 |50}}&lt;br /&gt;
{{NPC location info|Central Shroud| 21.2,30.1 |50}}&lt;br /&gt;
{{NPC location info|Central Shroud| 10.7,23.5 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 25.3,10.8 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 15.5,21 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 24.2,25.9 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 16.2,27.2 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 24.5,24.9 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 23.8,18.8 |50}}&lt;br /&gt;
{{NPC location info|Central Thanalan| 19.5,13.6 |50}}&lt;br /&gt;
{{NPC location info|Central Thanalan| 29.7,19.2 |50}}&lt;br /&gt;
{{NPC location info|Eastern Thanalan| 23.4,27.1 |50}}&lt;br /&gt;
{{NPC location info|Eastern Thanalan| 10.5,18.2 |50}}&lt;br /&gt;
{{NPC location info|Northern Thanalan| 20.4,22.1 |50}}&lt;br /&gt;
{{NPC location info|Northern Thanalan| 20.6,27.8 |50}}&lt;br /&gt;
{{NPC location info|Southern Thanalan| 22.4,38.8 |50}}&lt;br /&gt;
{{NPC location info|Southern Thanalan| 21.4,8.8 |50}}&lt;br /&gt;
{{NPC location info|Western Thanalan| 21.6,23.2 |50}}&lt;br /&gt;
{{NPC location info|Western Thanalan| 19.5,26.3 |50}}&lt;br /&gt;
{{NPC location info|Coerthas Central Highlands| 10.7,27.2 |50}}&lt;br /&gt;
{{NPC location info|Coerthas Central Highlands| 23.1,15.9 |50}}&lt;br /&gt;
{{NPC location info|Mor Dhona| 31.5,13.8 |50}}&lt;br /&gt;
{{NPC location info|Mor Dhona| 13.1,10.5 |50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mysterious Map Monster Spawns===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
!width=&amp;quot;120px&amp;quot;|Monster&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Morbol Menace]] x1&lt;br /&gt;
|&lt;br /&gt;
*This fight is dangerous and a party might be necessary for players close to level 50. &lt;br /&gt;
*&#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is an instant attack which will {{status effect|bind}} &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039; you for up to 30 seconds, causing you to be unable to dodge its &#039;&#039;&#039;{{item icon|Bad Breath}}&#039;&#039;&#039; attack which always immediately follows it.&lt;br /&gt;
**[[Healer]]s can {{Action icon|Esuna}} the {{status effect|bind}} &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;{{item icon|Bad Breath}}&#039;&#039;&#039; is a frontal cone shaped AoE that applies a dozen debuffs to all players hit.&lt;br /&gt;
**[[Tank]]s and [[Melee DPS]] can {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; the boss when it is casting Bad Breath.&lt;br /&gt;
**[[Magical Ranged DPS]] can {{Action icon|Swiftcast}} + {{Action icon|Sleep}} to prevent Bad Breath.&lt;br /&gt;
*Player can try to position their [[Chocobo Companion]] tank in front of the boss then stand behind it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Gargoyle]]s x4&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Desolate&#039;&#039;&#039; is a frontal line attack that deals heavy damage.&lt;br /&gt;
*&#039;&#039;&#039;Grim Fate&#039;&#039;&#039; is a frontal AoE cone attack that deals heavy damage.&lt;br /&gt;
*Gargoyles do not perform auto-attacks. Simply dodge their AoE and focus them down 1 by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad Back]] x1&amp;lt;br&amp;gt;[[Gold Back]] x1&amp;lt;br&amp;gt;[[Wind Back]] x1&lt;br /&gt;
|&lt;br /&gt;
*Each of the 3 monsters has a different instant cast AoE status effect:&lt;br /&gt;
**[[Woad Back]] can {{status effect|Petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the player.&lt;br /&gt;
**[[Wind Back]] can {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; the player.&lt;br /&gt;
**[[Gold Back]] can {{status effect|Paralysis}} &#039;&#039;&#039;[[Paralysis|Paralyze]]&#039;&#039;&#039; the player.&lt;br /&gt;
*Players should kill Woad Back quickly to avoid being petrified. Next the player should kill Gold Back, followed by Wind Back. Kill Order: [[Woad Back]], [[Gold Back]], [[Wind Back]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythril Golem]]&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Rockslide&#039;&#039;&#039; is a frontal line attack that deals heavy damage.&lt;br /&gt;
*&#039;&#039;&#039;Boulder Clap&#039;&#039;&#039; is a frontal AoE cone attack that deals heavy damage.&lt;br /&gt;
*Will spawn 8 [[Fox Fire]] bomb adds periodically which should be killed as quickly as possible by AoE.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monocular Cyclops]] x1&lt;br /&gt;
| &lt;br /&gt;
*His &#039;&#039;&#039;100 Tonze Swing&#039;&#039;&#039; is an AoE attack on surrounding the boss. Ranged should stay further away from the boss and melee be prepared to run out.&lt;br /&gt;
*Will spawn 8 [[Puk]] adds periodically which are quite weak and can be quickly killed by AoE.&lt;br /&gt;
|-&lt;br /&gt;
| [[Virago]] x1&amp;lt;br&amp;gt;[[Concubinus]] x2&lt;br /&gt;
| &lt;br /&gt;
*The succubus will use &#039;&#039;&#039;Sweet Steel&#039;&#039;&#039; (a frontal cone AOE) repeatedly between normal attacks.&lt;br /&gt;
*The concubinus seem to only use auto-attack on you.&lt;br /&gt;
*Kill the concubinus first then the succubus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bombast]] x1&lt;br /&gt;
|&lt;br /&gt;
*When the Bomb expands, move away to avoid the explosion. When the Bomb is normal-sized, return to attack it. Generally happens 3 times during the fight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelid Eye]] x1&lt;br /&gt;
|&lt;br /&gt;
*Side-step its AoE to avoid {{status effect|Petrification}} &#039;&#039;&#039;[[Petrification]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zodiac Weapons]]&lt;br /&gt;
[[Category:Novus Zodiac Weapons]]&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Arc367</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V4.0&amp;diff=732718</id>
		<title>Alphascape V4.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V4.0&amp;diff=732718"/>
		<updated>2024-05-02T02:01:33Z</updated>

		<summary type="html">&lt;p&gt;Arc367: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Alphascape V4.0 (Savage)|the third tier of [[Omega]] in general|Omega: Alphascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alphascape V4.0&lt;br /&gt;
| description = Omega rallies from defeat, and reconfigures its form in a drastic effort to comprehend the incomprehensible. What manner of transformation has the machine undergone...? It seems that only complete destruction will free Omega─and Hydaelyn─from its relentless drive to evolve.&lt;br /&gt;
| image = Alphascape V4.0 Image.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 355&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| entrance = The Interdimensional Rift&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| location = Creation, The Interdimensional Rift&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = In the End, There Is Omega&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Alphascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O12N&#039;&#039;&#039;. The entrance can be found in a part of [[the Interdimensional Rift]] known as &amp;quot;Creation,&amp;quot; and accessible only during the quest {{questlink|feature|In the End, There Is Omega}}. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|PSLQfHJIGbc|350|right|Alphascape V4.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Omega-M]] &amp;amp; [[Omega-F]]===&lt;br /&gt;
The battle takes place upon a large circular platform. Any player who jumps (or is pushed) over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay. Omega will cycle between two forms - Omega-M (Male) and Omega-F (Female) - with the final phase involving both of Omega&#039;s forms simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Omega-M====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Solar Ray&#039;&#039;&#039; - a vicious tank-buster against Omega-M&#039;s primary target that also deals damage in a small area around the victim. As a result, all non-tanks should make sure that they are not standing anywhere near the main tank during &#039;&#039;&#039;Solar Ray&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Program Alpha&#039;&#039;&#039; - spawns multiple AoE circles beneath random players, followed by one random player being targeted with a stack-up marker. All players must spread out to avoid the AoE circles, then move towards the stack-up marker to soak the damage. During the stack-up marker, Omega-M will cast &#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;, a large point-blank AoE at a random location on the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039; - causes Omega-M to dash to a random location on the platform and begin charging a point-blank AoE attack, telegraphed by a large AoE circle. &#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039; will take place sometime during the stack-up marker of &#039;&#039;&#039;Program Alpha&#039;&#039;&#039;, thus players may need to reposition themselves accordingly to soak the stack-up marker without being cleaved by the point-blank AoE.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subject Simulation&#039;&#039;&#039; - causes Omega-M to reconfigure themselves into Omega-F (or vice versa). After morphing into Omega-F, all players will be hit with an unavoidable knockback in the form of &#039;&#039;&#039;Discharger&#039;&#039;&#039;. Due to this mechanic, players must position themselves close to Omega so the follow-up knockback doesn&#039;t punt them off the platform.&lt;br /&gt;
&lt;br /&gt;
====Omega-F====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimized Fire III&#039;&#039;&#039; - spawns AoE circles on four random players. Simultaneously, Omega-F will also cast &#039;&#039;&#039;Optimized Blizzard III&#039;&#039;&#039;, forcing players to dodge both mechanics at the same time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimized Blizzard III&#039;&#039;&#039; - creates two straight-line AoE&#039;s that form a cross-shape (+) on the platform. All players must avoid the straight-line AoE&#039;s whilst also avoiding players marked with the AoE circles from &#039;&#039;&#039;Optimized Fire III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laser Shower&#039;&#039;&#039; - bombards the arena with unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Blades&#039;&#039;&#039; - causes Omega-F to morph her legs into sharpened blades. Once Omega-F has completed the transformation, she will charge an AoE attack that covers the left and right sides of the arena, leaving only a small straight-line safe-spot through the centre. Having done so, Omega-F will unleash another &#039;&#039;&#039;Optimized Fire III&#039;&#039;&#039; (4x AoE circles on random players), forcing them to spread out within the limited safe area to avoid overlapping damage on other players, followed by another &#039;&#039;&#039;Optimized Blizzard III&#039;&#039;&#039; (cross-shaped AoE).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subject Simulation&#039;&#039;&#039; - causes Omega-F to reconfigure themselves into Omega-M (or vice versa). After morphing into Omega-M, all players should move as far away from Omega as possible to avoid a non-telegraphed point-blank AoE at Omega-M&#039;s location (&#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Omega-M (v2)====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Shield&#039;&#039;&#039; - causes Omega-M to provide itself with a special shield. With shield in-hand, Omega-M will now perform mechanics similar to the opening segment (but with new abilities thrown in).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Program Alpha&#039;&#039;&#039; - spawns multiple AoE circles beneath random players, followed by one random player being targeted with a stack-up marker, just like in the opening phase. However, Omega-M will also cast &#039;&#039;&#039;Beyond Strength&#039;&#039;&#039;, creating a huge donut AoE from the centre of the platform. After avoiding the random AoE circles, all players should move into the centre to soak the stack-up marker and avoid the donut AoE. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039; - will create an AoE circle in the centre of the arena immediately after &#039;&#039;&#039;Beyond Strength&#039;&#039;&#039; (donut AoE) has concluded. Simply run away from Omega-M as soon as possible to avoid being cleaved.&lt;br /&gt;
&lt;br /&gt;
====Omega (Formless) Transition====&lt;br /&gt;
&lt;br /&gt;
Omega&#039;s form will devolve into a non-targetable puddle of synthetic goop. Shortly afterwards, one player will be marked with a purple AoE circle, forcing them to retreat from the group, whilst another player will be targeted with a stack-up marker, forcing everyone else to group up. After a brief delay, the unformed goop will divide into two parts - one portion smashing into the circle AoE player, while the other leaps towards the stack-up marked player.&lt;br /&gt;
&lt;br /&gt;
After the synthetic goop has been divided, Omega-M and Omega-F will materialize from the location of the puddles.&lt;br /&gt;
&lt;br /&gt;
As mentioned before; whenever Omega-M spawns, he will always cast a non-telegraphed &#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039; (point-blank AoE) at his location. Whenever Omega-F spawns, she will always cast &#039;&#039;&#039;Discharger&#039;&#039;&#039; (raid-wide knockback from her location). Now that both are appearing together, all players will need to position themselves close to Omega-F so that they avoid being knocked off the platform, preferably out of Omega-M&#039;s upcoming AoE attack.&lt;br /&gt;
&lt;br /&gt;
To pre-emptively ease this mechanic, simply have both marked players move as far away from each other as possible during the formless-goop transition. This gives plenty of space to avoid the Omega-M AoE and to avoid being knocked off the platform by Omega-F.&lt;br /&gt;
&lt;br /&gt;
Omega-M will now utilize an ability similar to a Paladin&#039;s &#039;&#039;&#039;Passage Of Arms&#039;&#039;&#039;, spawning a defensive cone behind himself that will render Omega-F completely invulnerably to attack. During this time, Omega-F will begin to long-cast a fatal &#039;&#039;&#039;Laser Shower&#039;&#039;&#039; that will wipe the raid if successfully cast. To avoid a grisly demise, the raid must quickly destroy Omega-M, thus making Omega-F vulnerable. Afterwards, players will need to destroy Omega-F before her &#039;&#039;&#039;Laser Shower&#039;&#039;&#039; has been executed.&lt;br /&gt;
&lt;br /&gt;
Assuming the raid successfully beats this DPS check, Omega-M and Omega-F will once again devolve into synthetic goop, forcing players to deal with another AoE circle + stack-marker mechanic just like before. Once complete, Omega-M and Omega-F will reform once more, with Omega-M inflicting another point-blank AoE at his location, whilst Omega-F knocks back the entire raid from her location using &#039;&#039;&#039;Discharger&#039;&#039;&#039;. Having completed this mini-phase, the raid will now have to contend with both forms simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Omega Duo - F &amp;amp; M====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firewall&#039;&#039;&#039; - inflicts the raid with a special debuff, rendering half of the group unable to damage Omega-M and the other half unable to damage Omega-F, which essentially divides the raid into two groups. All players must quickly identify their debuff and be ready to focus on whichever Omega form they can deal damage to. Both Omega-M and Omega-F will need to be picked up by a tank. For example, if Tank A can only deal damage to Omega-F, they will need to pick up Omega-F as soon as possible. &lt;br /&gt;
&lt;br /&gt;
At this point, Omega-M and Omega-F will utilize all of their respective abilities in tandem. Regardless of the &#039;&#039;&#039;Firewall&#039;&#039;&#039; debuff, all players will take damage from both forms and will need to dodge a slew of mechanical combinations whilst focusing on their chosen Omega form. It is best to have both forms tanked away from each other for the rest of the phase seeing as Omega-M and Omega-F will gain a damage buff (&#039;&#039;&#039;Resonance&#039;&#039;&#039;) later in the phase if they are kept close together.&lt;br /&gt;
&lt;br /&gt;
Generic mechanics from both forms will now take place in combination, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omega-M: Solar-Ray&#039;&#039;&#039; - tank-buster against Omega-M&#039;s primary target that also deals damage in a small area around the victim.&lt;br /&gt;
*&#039;&#039;&#039;Omega-F: Laser Shower&#039;&#039;&#039; - the unavoidable raid-wide AoE.&lt;br /&gt;
*&#039;&#039;&#039;Omega-M: Program Alpha&#039;&#039;&#039; - multiple AoE circles beneath random players coupled with a stack-up marker, as well as the &#039;&#039;&#039;Beyond Strength&#039;&#039;&#039; donut AoE.&lt;br /&gt;
*&#039;&#039;&#039;Omega-F: Optimized Blizzard III&#039;&#039;&#039; - two straight-line AoE&#039;s forming a cross-shape (+) through Omega-F. All players must avoid the straight-line AoE&#039;s whilst also avoiding players marked with the AoE circles from &#039;&#039;&#039;Optimized Fire III&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Omega-M: Efficient Bladework&#039;&#039;&#039; - point-blank AoE centred on Omega-M&#039;s location.&lt;br /&gt;
&lt;br /&gt;
After executing various mechanical combos, Omega-M and Omega-F will teleport beside each other and unleash &#039;&#039;&#039;Cosmo Memory&#039;&#039;&#039; - inflicting massive raid-wide damage. From here on, &#039;&#039;&#039;Resonance&#039;&#039;&#039; will buff both forms if they are kept close to each other, thus tanks should be ready to separate both forms as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Having reached their maximum potential, both forms will begin to pepper the raid with &#039;&#039;&#039;Limit Breaks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omega-F: Meteor&#039;&#039;&#039; - an optimized Black Mage Limit Break 3 - marking both tanks with a proximity marker. After a brief delay, meteors will crash down at the location of both tanks, inflicting massive proximity-based damage upon the entire raid. Assuming both tanks are keeping Omega-M and Omega-F apart, the rest of the group should move towards the centre to minimize proximity damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omega-M: Sagittarius Arrow&#039;&#039;&#039; - an optimized Bard Limit Break 3 - spawning a massive straight-line AoE through Omega-M across the platform. After a brief delay, arrows will rain down upon anyone caught in the telegraph. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omega-M+F: Blade Dance&#039;&#039;&#039; - an optimized melee Limit Break 3 - causing both Omega-M and Omega-F to ravage their main target with a vicious LB3 tank-buster.&lt;br /&gt;
&lt;br /&gt;
After unleashing their limit-breaks, both Omega-M and Omega-F will begin to cycle more generic mechanics in combination before once again utilizing limit-breaks. This cycle will continue throughout the rest of the phase until both forms have been defeated, or the raid wipes.&lt;br /&gt;
&lt;br /&gt;
Once one form is defeated, the other will continuously chain-cast &#039;&#039;&#039;Laser Shower&#039;&#039;&#039; - the unavoidable raid-wide AoE damage - until it has been defeated (or the raid perishes).&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Omega Card}} (Drops at a fixed rate.)&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Crank}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Shaft}}&lt;br /&gt;
{{Drops table row|Alphascape Crank}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|OMG}}&lt;br /&gt;
{{Drops table row|Heartless Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Am the Alpha, I Am the Omega I}}&lt;br /&gt;
{{achievement table row|I Am the Alpha, I Am the Omega II}}&lt;br /&gt;
{{achievement table row|I Am the Alpha, I Am the Omega III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: I am the [[Omega]] and the Alpha. I will mimic your weakness to comprehend your strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Recalculating threat level...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Reconfiguring gender. Assessing influence of physical structure on combat effectiveness...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Omega-F configuration. Systems nominal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Adjusting equilibrium...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Generating additional weaponry. Minimal variation in combat effectiveness projected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Blade fabrication initiated...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Irrational behavior observed. Inefficient energy expenditure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Omega-M configuration. Systems nominal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Shield fabrication initiated...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Neutralizing target...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Limits of single combatant capability reached. Progress to party combat analysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Diverting energy to party member generation. Testing efficacy of combat role allocation...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Guard mode engaged. Initiating defense protocols...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Assault mode engaged. Rerouting power to maximize damage output...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega&#039;&#039;&#039;: Extensive damage sustained. Engaging repair functions. Combat testing to continue...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega&#039;&#039;&#039;: Extended incantation protocol aborted. Returning to standard assault mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Shield fabrication initiated...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Augment attack synergy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Acknowledged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Activating optical unit. Purpose: Replication of phenomena produced by mortals under extreme duress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Disengaging inhibitors to simulate improbable performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Evaluating necessity of vocalization component. TREMBLE BEFORE MY COSMO MEMORY!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;: Aether flows freely into the optical unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Recalibrating combat logic...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Reproducing vocalization. COSMO MEMORY!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: Reproducing vocalization. COSMO MEMORY!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Warning. Critical damage to Omega-F chassis. Initiating system shutdown...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: &amp;lt;blip&amp;gt; Warning. Calculations indicate increased probability of defeat. &amp;lt;bleep&amp;gt; Error. Further data analysis required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-M&#039;&#039;&#039;: Defeat imminent. Disengaging inhibitors...&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Arc367</name></author>
	</entry>
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