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	<updated>2026-06-17T01:52:57Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814972</id>
		<title>Cenote Ja Ja Gural</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814972"/>
		<updated>2024-08-01T10:09:01Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: /* Potential Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cenote Ja Ja Gural1.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cenote Ja Ja Gural&#039;&#039;&#039;, released in [[patch 7.05]] of [[Dawntrail]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]], [[the Lost Canals of Uznair]], [[The Dungeons of Lyhe Ghiah]], and [[the Excitatron 6000]]. It can be accessed after finding and opening treasure coffers obtained from {{item icon|Timeworn Br&#039;aaxskin Map}}, after which there is a chance a portal to this instance will spawn. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 100&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: ???&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a treasure coffer in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. Occasionally, there will be rainbow arrows pointing towards the correct door after the chest has been opened. The door will also flash in different colours.&lt;br /&gt;
&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Heliometry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{gil|3000}} || {{tomestone|Heliometry|2}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{gil|5000}} || {{tomestone|Heliometry|4}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{gil|7500}} || {{tomestone|Heliometry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{gil|10000}} || {{tomestone|Heliometry|8}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{gil|100000}} || {{tomestone|Heliometry|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Potential Rewards==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{item icon|Mamonite}}&lt;br /&gt;
*{{item icon|Twilight Gemstone}}&lt;br /&gt;
*{{item icon|Honeysuckler}}&lt;br /&gt;
*{{item icon|Pathmaker Orchestrion Roll}}&lt;br /&gt;
*{{item icon|Ribboned Parasol}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Cracked Novacluster}}&lt;br /&gt;
*{{item icon|Wind Crystal}}&lt;br /&gt;
*{{item icon|Fire Crystal}}&lt;br /&gt;
*{{item icon|Water Crystal}}&lt;br /&gt;
*{{item icon|Ice Crystal}}&lt;br /&gt;
*{{item icon|Lightning Crystal}}&lt;br /&gt;
*{{item icon|Earth Crystal}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
*{{item icon|Fire Cluster}}&lt;br /&gt;
*{{item icon|Water Cluster}}&lt;br /&gt;
*{{item icon|Ice Cluster}}&lt;br /&gt;
*{{item icon|Lightning Cluster}}&lt;br /&gt;
*{{item icon|Earth Cluster}}&lt;br /&gt;
*{{item icon|Savage Aim Materia XI}}&lt;br /&gt;
*{{item icon|Savage Might Materia XI}}&lt;br /&gt;
*{{item icon|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
*{{item icon|Quicktongue Materia XI}}&lt;br /&gt;
*{{item icon|Quickarm Materia XI}}&lt;br /&gt;
*{{item icon|Battledance Materia XI}}&lt;br /&gt;
*{{item icon|Piety Materia XI}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia XI}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Command Materia XI}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guile Materia XI}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Grasp Materia XI}}&lt;br /&gt;
*{{item icon|Savage Aim Materia XII}}&lt;br /&gt;
*{{item icon|Savage Might Materia XII}}&lt;br /&gt;
*{{item icon|Quicktongue Materia XII}}&lt;br /&gt;
*{{item icon|Quickarm Materia XII}}&lt;br /&gt;
*{{item icon|Battledance Materia XII}}&lt;br /&gt;
*{{item icon|Piety Materia XII}}&lt;br /&gt;
*{{item icon|Kozama&#039;uka Chamomile}}&lt;br /&gt;
*{{item icon|Mountain Flax}}&lt;br /&gt;
*{{item icon|Acacia Bark}}&lt;br /&gt;
*{{item icon|Claro Walnut Log}}&lt;br /&gt;
*{{item icon|Acacia Log}}&lt;br /&gt;
*{{item icon|Acacia Lumber}}&lt;br /&gt;
*{{item icon|Ceiba Lumber}}&lt;br /&gt;
*{{item icon|Ginseng Lumber}}&lt;br /&gt;
*{{item icon|Magnesia Powder}}&lt;br /&gt;
*{{item icon|Black Star}}&lt;br /&gt;
*{{item icon|Sarcenet}}&lt;br /&gt;
*{{item icon|Cobalt Tungsten Ore}}&lt;br /&gt;
*{{item icon|Mountain Chromite Ore}}&lt;br /&gt;
*{{item icon|Titanium Gold Ore}}&lt;br /&gt;
*{{item icon|Mountain Chromite Ingot}}&lt;br /&gt;
*{{item icon|White Gold Ingot}}&lt;br /&gt;
*{{item icon|Raw Ihuykanite}}&lt;br /&gt;
*{{item icon|Raw Black Star}}&lt;br /&gt;
*{{item icon|Hammerhead Crocodile Skin}}&lt;br /&gt;
*{{item icon|Hammerhead Crocodile Leather}}&lt;br /&gt;
*{{item icon|Gomphotherium Leather}}&lt;br /&gt;
*{{item icon|Br&#039;aax Hide}}&lt;br /&gt;
*{{item icon|Silver Lobo Hide}}&lt;br /&gt;
*{{item icon|Gargantua Hide}}&lt;br /&gt;
*{{item icon|Snow Cotton}}&lt;br /&gt;
*{{item icon|Rroneek Fleece}}&lt;br /&gt;
*{{item icon|Mountain Linen}}&lt;br /&gt;
*{{item icon|Yak T&#039;el Spring Water}}&lt;br /&gt;
*{{item icon|Tungsten Ink}}&lt;br /&gt;
*{{item icon|Growth Formula Lambda}}&lt;br /&gt;
*{{item icon|Grade 1 Gemsap of Vitality}}&lt;br /&gt;
*{{item icon|Grade 1 Gemsap of Intelligence}}&lt;br /&gt;
*{{item icon|Grade 1 Gemsap of Mind}}&lt;br /&gt;
*{{item icon|Grade 1 Gemdraught of Strength}}&lt;br /&gt;
*{{item icon|Grade 1 Gemdraught of Intelligence}}&lt;br /&gt;
*{{item icon|Grade 1 Gemdraught of Mind}}&lt;br /&gt;
*{{item icon|Cunning Craftsman&#039;s Tisane}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure I}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure II}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure III}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure IV}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote I}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote II}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote III}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 7.0 Features]] [[Category:Dawntrail]]&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814961</id>
		<title>Cenote Ja Ja Gural</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814961"/>
		<updated>2024-08-01T09:50:51Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: /* Potential Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cenote Ja Ja Gural1.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cenote Ja Ja Gural&#039;&#039;&#039;, released in [[patch 7.05]] of [[Dawntrail]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]], [[the Lost Canals of Uznair]], [[The Dungeons of Lyhe Ghiah]], and [[the Excitatron 6000]]. It can be accessed after finding and opening treasure coffers obtained from {{item icon|Timeworn Br&#039;aaxskin Map}}, after which there is a chance a portal to this instance will spawn. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 100&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: ???&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a treasure coffer in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. Occasionally, there will be rainbow arrows pointing towards the correct door after the chest has been opened. The door will also flash in different colours.&lt;br /&gt;
&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Heliometry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{gil|3000}} || {{tomestone|Heliometry|2}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{gil|5000}} || {{tomestone|Heliometry|4}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{gil|7500}} || {{tomestone|Heliometry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{gil|10000}} || {{tomestone|Heliometry|8}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{gil|100000}} || {{tomestone|Heliometry|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Potential Rewards==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{item icon|Mamonite}}&lt;br /&gt;
*{{item icon|Twilight Gemstone}}&lt;br /&gt;
*{{item icon|Honeysuckler}}&lt;br /&gt;
*{{item icon|Pathmaker Orchestrion Roll}}&lt;br /&gt;
*{{item icon|Ribboned Parasol}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Cracked Novacluster}}&lt;br /&gt;
*{{item icon|Wind Crystal}}&lt;br /&gt;
*{{item icon|Fire Crystal}}&lt;br /&gt;
*{{item icon|Water Crystal}}&lt;br /&gt;
*{{item icon|Lightning Crystal}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
*{{item icon|Water Cluster}}&lt;br /&gt;
*{{item icon|Lightning Cluster}}&lt;br /&gt;
*{{item icon|Savage Might Materia XI}}&lt;br /&gt;
*{{item icon|Battledance Materia XI}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia XI}}&lt;br /&gt;
*{{item icon|Kozama&#039;uka Chamomile}}&lt;br /&gt;
*{{item icon|Acacia Bark}}&lt;br /&gt;
*{{item icon|Claro Walnut Log}}&lt;br /&gt;
*{{item icon|Ceiba Lumber}}&lt;br /&gt;
*{{item icon|Ginseng Lumber}}&lt;br /&gt;
*{{item icon|Cobalt Tungsten Ore}}&lt;br /&gt;
*{{item icon|Mountain Chromite Ore}}&lt;br /&gt;
*{{item icon|Mountain Chromite Ingot}}&lt;br /&gt;
*{{item icon|Raw Ihuykanite}}&lt;br /&gt;
*{{item icon|Hammerhead Crocodile Skin}}&lt;br /&gt;
*{{item icon|Hammerhead Crocodile Leather}}&lt;br /&gt;
*{{item icon|Br&#039;aax Hide}}&lt;br /&gt;
*{{item icon|Silver Lobo Hide}}&lt;br /&gt;
*{{item icon|Snow Cotton}}&lt;br /&gt;
*{{item icon|Mountain Linen}}&lt;br /&gt;
*{{item icon|Growth Formula Lambda}}&lt;br /&gt;
*{{item icon|Grade 1 Gemsap of Vitality}}&lt;br /&gt;
*{{item icon|Grade 1 Gemdraught of Intelligence}}&lt;br /&gt;
*{{item icon|Cunning Craftsman&#039;s Tisane}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure I}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure II}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure III}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure IV}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote I}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote II}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote III}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 7.0 Features]] [[Category:Dawntrail]]&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814935</id>
		<title>Cenote Ja Ja Gural</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814935"/>
		<updated>2024-08-01T09:42:28Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: /* Potential Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cenote Ja Ja Gural1.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cenote Ja Ja Gural&#039;&#039;&#039;, released in [[patch 7.05]] of [[Dawntrail]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]], [[the Lost Canals of Uznair]], [[The Dungeons of Lyhe Ghiah]], and [[the Excitatron 6000]]. It can be accessed after finding and opening treasure coffers obtained from {{item icon|Timeworn Br&#039;aaxskin Map}}, after which there is a chance a portal to this instance will spawn. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 100&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: ???&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a treasure coffer in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. Occasionally, there will be rainbow arrows pointing towards the correct door after the chest has been opened. The door will also flash in different colours.&lt;br /&gt;
&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Heliometry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{gil|3000}} || {{tomestone|Heliometry|2}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{gil|5000}} || {{tomestone|Heliometry|4}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{gil|7500}} || {{tomestone|Heliometry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{gil|10000}} || {{tomestone|Heliometry|8}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{gil|100000}} || {{tomestone|Heliometry|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Potential Rewards==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{item icon|Mamonite}}&lt;br /&gt;
*{{item icon|Twilight Gemstone}}&lt;br /&gt;
*{{item icon|Honeysuckler}}&lt;br /&gt;
*{{item icon|Pathmaker Orchestrion Roll}}&lt;br /&gt;
*{{item icon|Ribboned Parasol}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Cracked Novacluster}}&lt;br /&gt;
*{{item icon|Wind Crystal}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
*{{item icon|Water Cluster}}&lt;br /&gt;
*{{item icon|Battledance Materia XI}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia XI}}&lt;br /&gt;
*{{item icon|Kozama&#039;uka Chamomile}}&lt;br /&gt;
*{{item icon|Br&#039;aax Hide}}&lt;br /&gt;
*{{item icon|Acacia Bark}}&lt;br /&gt;
*{{item icon|Cobalt Tungsten Ore}}&lt;br /&gt;
*{{item icon|Ginseng Lumber}}&lt;br /&gt;
*{{item icon|Raw Ihuykanite}}&lt;br /&gt;
*{{item icon|Silver Lobo Hide}}&lt;br /&gt;
*{{item icon|Grade 1 Gemsap of Vitality}}&lt;br /&gt;
*{{item icon|Cunning Craftsman&#039;s Tisane}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure I}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure II}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure III}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure IV}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote I}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote II}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote III}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 7.0 Features]] [[Category:Dawntrail]]&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814934</id>
		<title>Cenote Ja Ja Gural</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814934"/>
		<updated>2024-08-01T09:38:28Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cenote Ja Ja Gural1.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cenote Ja Ja Gural&#039;&#039;&#039;, released in [[patch 7.05]] of [[Dawntrail]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]], [[the Lost Canals of Uznair]], [[The Dungeons of Lyhe Ghiah]], and [[the Excitatron 6000]]. It can be accessed after finding and opening treasure coffers obtained from {{item icon|Timeworn Br&#039;aaxskin Map}}, after which there is a chance a portal to this instance will spawn. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 100&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: ???&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a treasure coffer in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. Occasionally, there will be rainbow arrows pointing towards the correct door after the chest has been opened. The door will also flash in different colours.&lt;br /&gt;
&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Heliometry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{gil|3000}} || {{tomestone|Heliometry|2}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{gil|5000}} || {{tomestone|Heliometry|4}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{gil|7500}} || {{tomestone|Heliometry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{gil|10000}} || {{tomestone|Heliometry|8}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{gil|100000}} || {{tomestone|Heliometry|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Potential Rewards==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{item icon|Mamonite}}&lt;br /&gt;
*{{item icon|Twilight Gemstone}}&lt;br /&gt;
*{{item icon|Honeysuckler}}&lt;br /&gt;
*{{item icon|Pathmaker Orchestrion Roll}}&lt;br /&gt;
*{{item icon|Ribboned Parasol}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Cracked Novacluster}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia XI}}&lt;br /&gt;
*{{item icon|Kozama&#039;uka Chamomile}}&lt;br /&gt;
*{{item icon|Br&#039;aax Hide}}&lt;br /&gt;
*{{item icon|Acacia Bark}}&lt;br /&gt;
*{{item icon|Cobalt Tungsten Ore}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure I}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure II}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure III}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure IV}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote I}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote II}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote III}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 7.0 Features]] [[Category:Dawntrail]]&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814933</id>
		<title>Cenote Ja Ja Gural</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814933"/>
		<updated>2024-08-01T09:34:58Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: /* Potential Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cenote Ja Ja Gural1.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cenote Ja Ja Gural&#039;&#039;&#039;, released in [[patch 7.05]] of [[Dawntrail]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]], [[the Lost Canals of Uznair]], [[The Dungeons of Lyhe Ghiah]], and [[the Excitatron 6000]]. It can be accessed after finding and opening treasure coffers obtained from {{item icon|Timeworn Br&#039;aaxskin Map}}, after which there is a chance a portal to this instance will spawn. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 100&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: ???&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a treasure coffer in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. Occasionally, there will be rainbow arrows pointing towards the correct door after the chest has been opened. The door will also flash in different colours.&lt;br /&gt;
&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Heliometry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{gil|3000}} || {{tomestone|Heliometry|2}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{gil|5000}} || {{tomestone|Heliometry|4}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{gil|7500}} || {{tomestone|Heliometry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{gil|10000}} || {{tomestone|Heliometry|8}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{gil|100000}} || {{tomestone|Heliometry|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Potential Rewards==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{item icon|Mamonite}}&lt;br /&gt;
*{{item icon|Twilight Gemstone}}&lt;br /&gt;
*{{item icon|Honeysuckler}}&lt;br /&gt;
*{{item icon|Pathmaker Orchestrion Roll}}&lt;br /&gt;
*{{item icon|Ribboned Parasol}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Cracked Novacluster}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure I}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure II}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure III}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure IV}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote I}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote II}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote III}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 7.0 Features]] [[Category:Dawntrail]]&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814932</id>
		<title>Cenote Ja Ja Gural</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cenote_Ja_Ja_Gural&amp;diff=814932"/>
		<updated>2024-08-01T09:34:27Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: /* Potential Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cenote Ja Ja Gural1.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cenote Ja Ja Gural&#039;&#039;&#039;, released in [[patch 7.05]] of [[Dawntrail]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]], [[the Lost Canals of Uznair]], [[The Dungeons of Lyhe Ghiah]], and [[the Excitatron 6000]]. It can be accessed after finding and opening treasure coffers obtained from {{item icon|Timeworn Br&#039;aaxskin Map}}, after which there is a chance a portal to this instance will spawn. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 100&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: ???&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a treasure coffer in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. Occasionally, there will be rainbow arrows pointing towards the correct door after the chest has been opened. The door will also flash in different colours.&lt;br /&gt;
&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
* ??? - &lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Heliometry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{gil|3000}} || {{tomestone|Heliometry|2}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{gil|5000}} || {{tomestone|Heliometry|4}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{gil|7500}} || {{tomestone|Heliometry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{gil|10000}} || {{tomestone|Heliometry|8}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{gil|100000}} || {{tomestone|Heliometry|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Potential Rewards==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{item icon|Mamonite}}&lt;br /&gt;
*{{item icon|Twilight Gemstone}}&lt;br /&gt;
*{{item icon|Honeysuckler}}&lt;br /&gt;
*{{item icon|Pathmaker Orchestrion Roll}}&lt;br /&gt;
*{{item icon|Ribboned Parasol}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Cracked Novacluster}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure I}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure II}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure III}}&lt;br /&gt;
{{achievement table row|Legends of the Hidden Treasure IV}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote I}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote II}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote III}}&lt;br /&gt;
{{achievement table row|Stay Gold, Cenote IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 7.0 Features]] [[Category:Dawntrail]]&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:AnnyT&amp;diff=814931</id>
		<title>UserWiki:AnnyT</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:AnnyT&amp;diff=814931"/>
		<updated>2024-08-01T09:33:53Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:AnnyT|AnnyT]] ([[User talk:AnnyT|talk]]) 09:33, 1 August 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:AnnyT&amp;diff=814929</id>
		<title>UserWiki:AnnyT</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:AnnyT&amp;diff=814929"/>
		<updated>2024-08-01T09:33:31Z</updated>

		<summary type="html">&lt;p&gt;AnnyT: import user wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AnnyT</name></author>
	</entry>
</feed>