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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AndreaSnep</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AndreaSnep"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/AndreaSnep"/>
	<updated>2026-04-06T22:41:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Workshop_V&amp;diff=829800</id>
		<title>Workshop V</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Workshop_V&amp;diff=829800"/>
		<updated>2024-08-28T13:44:37Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: fixed description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Workshop V&lt;br /&gt;
| icon = workship v icon1.png&lt;br /&gt;
| description = &lt;br /&gt;
| type = Processing Facility&lt;br /&gt;
| island-sanctuary = y&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is the fourth upgrade of the [[Island Workshop|Workshop]] and unlocks at Sanctuary Rank 19.&lt;br /&gt;
&lt;br /&gt;
It is an upgrade for [[Workshop IV]].&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Crafting Recipe===&lt;br /&gt;
{{Recipe island sanctuary&lt;br /&gt;
| source = recipe sheet&lt;br /&gt;
| sheet = Facility Logboard&lt;br /&gt;
| type = Processing Facility&lt;br /&gt;
| rank = 19&lt;br /&gt;
| yield = 1&lt;br /&gt;
| ingredient1 = 15 Island Crystal Formation&lt;br /&gt;
| ingredient2 = 15 Island Yellow Copper Ore&lt;br /&gt;
| ingredient3 = 10 Island Mythril Ore&lt;br /&gt;
| ingredient4 = 10 Island Clay&lt;br /&gt;
| ingredient5 =  5 Raw Island Garnet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Hideaway Structures}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Anima_Weapons/Quest&amp;diff=464960</id>
		<title>Anima Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Anima_Weapons/Quest&amp;diff=464960"/>
		<updated>2022-09-20T09:22:50Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: updated &amp;quot;Beast Tribe&amp;quot; to &amp;quot;Tribal&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #000000; width:720px; background-color:#FFFFF0&amp;quot; &lt;br /&gt;
|- padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Awoken Weapons/Quest|Awoken &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 200]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Anima Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 210&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 3.15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Rowena]] - [[Idyllshire]], [[Idyllshire]]  (x5,y5)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Rowena]] - [[Idyllshire]], [[Idyllshire]]  (x5,y5)&amp;lt;br&amp;gt;[[Ardashir]] - [[Azys Lla]], [[Alpha Quadrant]] (x7,y11)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| {{questlink|type=repfeature|name=Coming into Its Own}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:almace icon1.png|link=Almace|Almace]] [[File:Ancile icon1.png|link=Ancile|Ancile]] [[File:Verethragna icon1.png|link=Verethragna|Verethragna]] [[File:Ukonvasara icon1.png|link=Ukonvasara|Ukonvasara]]  [[File:Rhongomiant icon1.png|link=Rhongomiant|Rhongomiant]]  [[File:Gandiva icon1.png|link=Gandiva|Gandiva]] [[File:Hvergelmir icon1.png|link=Hvergelmir|Hvergelmir]] [[File:Draconomicon icon1.png|link=Draconomicon|Draconomicon]] [[File:tetrabiblos icon1.png|link=Tetrabiblos|Tetrabiblos]] [[File:majestas icon1.png|link=Majestas|Majestas]] [[File:Kannagi icon1.png|link=Kannagi|Kannagi]] [[File:Nothung icon1.png|link=Nothung|Nothung]] [[File:deneb icon1.png|link=Deneb|Deneb]] [[File:Armageddon icon1.png|link=Armageddon|Armageddon]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Hyperconductive Anima Weapons/Quest|Hyperconductive &amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; iLvl 230]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{questlink|type=repfeature|name=Coming into Its Own|large=true}}==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Ardashir]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Alpha Quadrant]], [[Azys Lla]] (x7,y11)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
This is the long grind stage. You are required to collect 4 items for [[Gerolt]]. Each of these items themselves require other items to be traded in and are traded by speaking to [[Cristiana]] in [[Revenant&#039;s Toll]]. BOTH tokens are required.&lt;br /&gt;
#Speak to [[Ardashir]] (x7,y11) in [[Azys Lla]]. &lt;br /&gt;
#Travel to [[Mor Dhona]] to speak with [[Cristiana]] &amp;lt;br&amp;gt; NOTE: you only have to speak with her once; future anima weapons you can immediately trade with her. &lt;br /&gt;
#Trade tokens to Cristiana for Anima Weapon Materials. Each material requires 10 NQ Items each and 4 crafted items each.&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Animated Weapon Material&lt;br /&gt;
!Token 1 (10x)&lt;br /&gt;
!Token 2 (4x)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Enchanted Rubber}} || {{item icon|Unidentifiable Bone}} || {{item icon|Adamantite Francesca}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fast-drying Carboncoat}} || {{item icon|Unidentifiable Shell}} || {{item icon|Titanium Alloy Mirror}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Divine Water}} || {{item icon|Unidentifiable Ore}} || {{item icon|Dispelling Arrow|Dispelling Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fast-acting Allagan Catalyst}} || {{item icon|Unidentifiable Seeds}} || {{item icon|Kingcake|Kingcake}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The first set of NQ Tokens can be obtained numerous ways:&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Token 1&lt;br /&gt;
!Tomestones traded in to&amp;lt;br&amp;gt; [[Auriana]] in [[Mor Dhona]] (x22,y6)&amp;lt;br&amp;gt; or [[Hismena]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
!Trade in for [[Tribal Quests]] tokens&lt;br /&gt;
!Precision Alexander Gordias Drops traded in (set of 3) to&amp;lt;br&amp;gt; [[Sabina]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
!Allied Seals/Treasure Maps&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Unidentifiable Bone}} || {{currency|150|Allagan Tomestone of Poetics}} || 3 tokens from [[Amalj&#039;aa Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vanu Vanu Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vath Daily Quests]]&amp;lt;br&amp;gt;18 tokens from [[Moogle Daily Quests]] || 3 {{item icon|Precision Gordian Bolt}} from [[Alexander - The Fist of the Father|A1]] || {{allied seal|300}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Unidentifiable Shell}} || {{currency|150|Allagan Tomestone of Poetics}} || 3 tokens from [[Sahagin Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vanu Vanu Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vath Daily Quests]]&amp;lt;br&amp;gt;18 tokens from [[Moogle Daily Quests]] || 3 {{item icon|Precision Gordian Lens}} from [[Alexander - The Cuff of the Father|A2]] || {{item icon|Timeworn Wyvernskin  Map}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Unidentifiable Ore}} || {{currency|150|Allagan Tomestone of Poetics}} || 3 tokens from [[Kobold Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vanu Vanu Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vath Daily Quests]]&amp;lt;br&amp;gt;18 tokens from [[Moogle Daily Quests]] || 3 {{item icon|Precision Gordian Spring}} from [[Alexander - The Arm of the Father|A3]] || {{item icon|Timeworn Dragonskin Map}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Unidentifiable Seeds}} || {{currency|150|Allagan Tomestone of Poetics}} || 3 tokens from [[Sylph Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vanu Vanu Daily Quests]]&amp;lt;br&amp;gt;6 tokens from [[Vath Daily Quests]]&amp;lt;br&amp;gt;18 tokens from [[Moogle Daily Quests]] || 3 {{item icon|Precision Gordian Shaft}} from [[Alexander - The Burden of the Father|A4]] || {{allied seal|300}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The second set of Tokens are crafted with the following level 60★ recipes. As of [[patch 3.2]], these recipes no longer require specialization to craft, and as of [[patch 3.38]], these crafted items no longer have to be {{HQ}} HQ.&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Token 2&lt;br /&gt;
!Class&lt;br /&gt;
!Recipe&lt;br /&gt;
!Company Seals&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Adamantite Francesca|Adamantite Francesca}} || [[Blacksmith]] || 1 {{item icon|Pterodactyl Strap}}, 1 {{item icon|Adamantite Nugget}}, 1 {{item icon|Birch Lumber}} || {{company seal|5000}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Titanium Alloy Mirror}} || [[Alchemist]] || 1 {{item icon|Titanium Alloy Square}}, 1 {{item icon|Holy Water}}, 1 {{item icon|Hardsilver Sand}}, 1 {{item icon|Vitriol}} || {{company seal|5000}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dispelling Arrow}} || [[Carpenter]] || 1 {{item icon|Blessed Fletchings}}, 1 {{item icon|Hallowed Chestnut Lumber}}, 1 {{item icon|Hardsilver Nugget}} || {{company seal|5000}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Kingcake|Kingcake}} || [[Culinarian]] || 1 {{item icon|Moogle Miniature}}, 1 {{item icon|Highland Flour}}, 1 {{item icon|Yak Milk}}, 1 {{item icon|Okeanis Egg}}, 1 {{item icon|Birch Syrup}}, 1 {{item icon|Tiny Crown}}|| {{company seal|5000}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items below are materials that are required to make the items above.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Class&lt;br /&gt;
!Recipe&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pterodactyl Strap}} || [[Leatherworker]] || 1 {{item icon|Pterodactyl}}, 1 {{item icon|Dark Chestnut Log}}, 1 {{item icon|Dawnborne Aethersand}}, 2 {{item icon|Earth Cluster}}, 1 {{item icon|Wind Cluster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Titanium Alloy Square}} || [[Armorer]] || 2 {{item icon|Sphalerite}}, 1 {{item icon|Titanium Nugget}}, 1 {{item icon|Dawnborne Aethersand}}, 2 {{item icon|Ice Cluster}}, 1 {{item icon|Earth Cluster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blessed Fletchings}} || [[Weaver]] || 2 {{item icon|Royal Mistletoe}}, 1 {{item icon|Eagle Feather}}, 1 {{item icon|Dawnborne Aethersand}}, 2 {{item icon|Lightning Cluster}}, 1 {{item icon|Wind Cluster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Moogle Miniature}} || [[Goldsmith]] || 2 {{item icon|Cloud Cotton Boll}}, 1 {{item icon|Black Soil}}, 1 {{item icon|Dawnborne Aethersand}}, 2 {{item icon|Wind Cluster}}, 1 {{item icon|Fire Cluster}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Travel to [[Alpha Quadrant]] in [[Azys Lla]] to speak with [[Gerolt]] (x7,y11) with [[Enchanted Rubber]], [[Fast-drying Carboncoat]], [[Divine Water]], [[Fast-acting Allagan Catalyst]] and Weapon Awoken in inventory (quest is job-specific so you will need another weapon for the same job equipped).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* As with the &#039;&#039;&#039;Soul without Life&#039;&#039;&#039; phase, most of this phase can be completed as any class or job. Whilst relatively slow, completing Vanu Vanu and Vath Tribal Quests is a reliable way to bring in 1 token per day (slightly more if starting from minimum rank, due to bonus jobs from rank up) along with XP for any Lv50-59 class/job, or Tomestones of Poetics (from Vanu Vanu) for Lv60 classes/jobs.&lt;br /&gt;
* All of the tokens required (whether Unidentifiable Objects, or crafted/company seal items) can be acquired &#039;&#039;before&#039;&#039; this quest is actually available, though Cristiana will not appear until this quest has been started. Stockpiled Tomestones of Poetics are also useful. Running FATEs for the elemental crystals will generate a &#039;&#039;&#039;lot&#039;&#039;&#039; of company seals unless you are &#039;&#039;extremely&#039;&#039; lucky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Reward:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| {{gil|1512}} [[Gil]],  Anima Weapon&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
{{Anima Weapons Quests}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Helm_of_Golden_Antiquity&amp;diff=253949</id>
		<title>Helm of Golden Antiquity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Helm_of_Golden_Antiquity&amp;diff=253949"/>
		<updated>2020-08-31T21:48:22Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: editing infobox name to match item and page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Helm of Golden Antiquity&lt;br /&gt;
| icon = golden antiquity icon1.png&lt;br /&gt;
| description = A winged helmet forged by some ancient civilization, recovered from Eden&#039;s Verse.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two helms can be traded for special headgear.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:AndreaSnep&amp;diff=253948</id>
		<title>User:AndreaSnep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:AndreaSnep&amp;diff=253948"/>
		<updated>2020-08-31T21:03:36Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Away_with_the_Faerie&amp;diff=253943</id>
		<title>Away with the Faerie</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Away_with_the_Faerie&amp;diff=253943"/>
		<updated>2020-08-31T20:34:51Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: adding in-game quest description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Away with the Faerie&lt;br /&gt;
| description = Yalfort has arrived in Mord Souq bearing pertinent information.&lt;br /&gt;
| image = Away_with_the_Faerie_Image.JPG&lt;br /&gt;
| quest-giver = Yalfort&lt;br /&gt;
| location = Amh Araeng&lt;br /&gt;
| location-x = 26.7&lt;br /&gt;
| location-y = 16.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1752&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Next Piece of the Puzzle&lt;br /&gt;
| next-quest = Blood and Thunder&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Gaia.&lt;br /&gt;
&lt;br /&gt;
*Search for Gaia at the designated location.&lt;br /&gt;
&lt;br /&gt;
*Speak with Gaia.&lt;br /&gt;
&lt;br /&gt;
*Speak with Thancred near the Derrick.&lt;br /&gt;
&lt;br /&gt;
*Speak with Gaia in the Empty.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Yalfort has arrived in Mord Souq bearing pertinent information.&lt;br /&gt;
&lt;br /&gt;
*In the marketplace of Mord Souq, you are greeted by Yalfort, a member of the select few privy to the details surrounding the investigation being carried out in the Empty. After you are joined by Ryne and Urianger, Yalfort informs you that the girl who has been unconscious since leading the attack on Eden has awoken and is being escorted by Thancred to this very location. You learn that her name is Gaia and that she was originally a resident of Eulmore, although she has no memory of recent events. A short while later, she arrives with her newfound footman close behind, and it seems Thancred has been given the unenviable task of carrying her luggage. It soon becomes abundantly clear that she is incredibly impatient, and she demands that if the group insists on speaking at length, they should at least find somewhere to sit down first.&lt;br /&gt;
&lt;br /&gt;
*Gaia reveals that she has no memory whatsoever of your previous encounter, while Urianger inquires as to the true nature of her arcane abilities. She attributes these powers to a voice inside her head that she refers to as the faerie which bears an uncanny similarity to Ryne&#039;s relationship to Minfilia. Gaia comes to the conclusion that if it was the faerie&#039;s intention for her to make contact with Eden, that is where she must go, and in so doing find the answers to the questions surrounding her past. In spite of Ryne&#039;s and Urianger&#039;s warnings, Gaia rushes off into the desert, displaying a surprising turn of speed, prompting Thancred to lead the rest of the group in chasing after her.&lt;br /&gt;
&lt;br /&gt;
*You race in the direction of a distant scream, where you discover Gaia staring down an enormous vilekin. As you dash to her rescue, she casts a seemingly potent spell, although the dark aura quickly dissipates, leaving the creature entirely unscathed. As it lunges to strike, it is suddenly enveloped in swirling magicks that leave nary a trace of the chitin-plated beast behind, while Gaia herself is thankfully unharmed.&lt;br /&gt;
&lt;br /&gt;
*Shortly after arriving on the scene, Ryne tells Gaia that if she is determined to risk life and limb to see Eden, you should all travel together. Thancred and Urianger&#039;s attempts to talk her out of it are vehemently rebuffed, though her two mentors soon admit that it was merely a ploy to test her resolve. Once again, Gaia cuts the conversation short and leads the way to the Derrick, where your transportation to the Empty awaits.&lt;br /&gt;
&lt;br /&gt;
*Thancred has finished preparing the skyslipper for the long journey ahead. Although the craft was apparently designed to only seat four people, the addition of the petite Gaia as the fifth member of your group is unlikely to cause any problems. As Thancred suggests, Urianger could always be made to sit with the camping supplies should you be in need of space inside the vessel.&lt;br /&gt;
&lt;br /&gt;
*After arriving at the camp, you find Gaia gazing towards Eden as it floats silently above the lake. As she stands in quiet contemplation, your comrades prepare to restore the next element to the Empty.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Away_with_the_Faerie&amp;diff=253938</id>
		<title>Away with the Faerie</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Away_with_the_Faerie&amp;diff=253938"/>
		<updated>2020-08-31T20:30:46Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: editing to include patch number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Away with the Faerie&lt;br /&gt;
| description = &lt;br /&gt;
| image = Away_with_the_Faerie_Image.JPG&lt;br /&gt;
| quest-giver = Yalfort&lt;br /&gt;
| location = Amh Araeng&lt;br /&gt;
| location-x = 26.7&lt;br /&gt;
| location-y = 16.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1752&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Next Piece of the Puzzle&lt;br /&gt;
| next-quest = Blood and Thunder&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Gaia.&lt;br /&gt;
&lt;br /&gt;
*Search for Gaia at the designated location.&lt;br /&gt;
&lt;br /&gt;
*Speak with Gaia.&lt;br /&gt;
&lt;br /&gt;
*Speak with Thancred near the Derrick.&lt;br /&gt;
&lt;br /&gt;
*Speak with Gaia in the Empty.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Yalfort has arrived in Mord Souq bearing pertinent information.&lt;br /&gt;
&lt;br /&gt;
*In the marketplace of Mord Souq, you are greeted by Yalfort, a member of the select few privy to the details surrounding the investigation being carried out in the Empty. After you are joined by Ryne and Urianger, Yalfort informs you that the girl who has been unconscious since leading the attack on Eden has awoken and is being escorted by Thancred to this very location. You learn that her name is Gaia and that she was originally a resident of Eulmore, although she has no memory of recent events. A short while later, she arrives with her newfound footman close behind, and it seems Thancred has been given the unenviable task of carrying her luggage. It soon becomes abundantly clear that she is incredibly impatient, and she demands that if the group insists on speaking at length, they should at least find somewhere to sit down first.&lt;br /&gt;
&lt;br /&gt;
*Gaia reveals that she has no memory whatsoever of your previous encounter, while Urianger inquires as to the true nature of her arcane abilities. She attributes these powers to a voice inside her head that she refers to as the faerie which bears an uncanny similarity to Ryne&#039;s relationship to Minfilia. Gaia comes to the conclusion that if it was the faerie&#039;s intention for her to make contact with Eden, that is where she must go, and in so doing find the answers to the questions surrounding her past. In spite of Ryne&#039;s and Urianger&#039;s warnings, Gaia rushes off into the desert, displaying a surprising turn of speed, prompting Thancred to lead the rest of the group in chasing after her.&lt;br /&gt;
&lt;br /&gt;
*You race in the direction of a distant scream, where you discover Gaia staring down an enormous vilekin. As you dash to her rescue, she casts a seemingly potent spell, although the dark aura quickly dissipates, leaving the creature entirely unscathed. As it lunges to strike, it is suddenly enveloped in swirling magicks that leave nary a trace of the chitin-plated beast behind, while Gaia herself is thankfully unharmed.&lt;br /&gt;
&lt;br /&gt;
*Shortly after arriving on the scene, Ryne tells Gaia that if she is determined to risk life and limb to see Eden, you should all travel together. Thancred and Urianger&#039;s attempts to talk her out of it are vehemently rebuffed, though her two mentors soon admit that it was merely a ploy to test her resolve. Once again, Gaia cuts the conversation short and leads the way to the Derrick, where your transportation to the Empty awaits.&lt;br /&gt;
&lt;br /&gt;
*Thancred has finished preparing the skyslipper for the long journey ahead. Although the craft was apparently designed to only seat four people, the addition of the petite Gaia as the fifth member of your group is unlikely to cause any problems. As Thancred suggests, Urianger could always be made to sit with the camping supplies should you be in need of space inside the vessel.&lt;br /&gt;
&lt;br /&gt;
*After arriving at the camp, you find Gaia gazing towards Eden as it floats silently above the lake. As she stands in quiet contemplation, your comrades prepare to restore the next element to the Empty.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Descent&amp;diff=253870</id>
		<title>Eden&#039;s Gate: Descent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Descent&amp;diff=253870"/>
		<updated>2020-08-31T05:28:14Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: adding raid navigation as it is a raid instance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Gate|Eden&#039;s Gate: Descent (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Gate: Descent&lt;br /&gt;
| description = Having finally overcome Eden in a battle of wills, Ryne is now in control of the enormous sin eater, which now drifts high above the Empty. Your celebrations are short-lived, however, as Ryne detects the presence of unknown enemies making their way towards Eden&#039;s core. While Thancred and Urianger rush to intercept a swarm of foes approaching from inside, you head to the upper reaches to face the threat from the above.&lt;br /&gt;
| image = Eden&#039;s_Gate__Descent2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 425&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 phantasmagoria + 5 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| req-quest = One Fell Swoop&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Voidwalker&#039;s Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena and plummet to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ydso_xdFRJs|400|right|Eden&#039;s Gate E2N Guide}}&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Guillotine&#039;&#039;&#039; creates a massive straight line AoE directly through Voidwalker across the full length of the arena (relative to its current position and the direction it is facing). In short, the line will always be through the back/front of Voidwalker. After a brief delay, anyone standing in the reddish telegraph will sustain moderate damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will spawn along the &#039;&#039;&#039;Guillotine&#039;&#039;&#039; line, side-by-side, with each consecutive demon facing opposite directions. For example, if Voidwalker is in the centre of the arena (facing north) and &#039;&#039;&#039;Guillotine&#039;&#039;&#039; was cast through its north/south side, then &#039;&#039;&#039;Nyx&#039;&#039;&#039; will form in that line shortly afterwards, facing east, west, east, west, etc. After a brief delay, the demons will begin traversing in the direction they are facing until they leave the arena, inflicting damage and debuffs unto anyone caught in their path.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Slicer&#039;&#039;&#039; is a vicious donut AoE centred on Voidwalker. After a brief delay, anyone not standing directly in Voidwalker&#039;s hitbox will be sliced for moderate damage and debuffs. However, if Voidwalker is being tanked at the far end of the arena, there is usually enough space for players to avoid this simply by standing on the opposite side of the platform as well.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will once again spawn, only this time, they take on the shape of the donut AoE (ie. circular - one north, east, west and south of Voidwalker). After a brief delay, they will travel towards where the boss initially cast &#039;&#039;&#039;Doimvoid Slicer&#039;&#039;&#039;, inflicting damage and debuffs on anyone they collide with during their travel. Once they collide with each other, they will disperse.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Nyx Demons will always be summoned after each and every cast of &#039;&#039;&#039;Doomvoid Guillotine/Slicer&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadowflame&#039;&#039;&#039; is a vicious tank-buster that will hit both the main target and off-tank simultaneously. As a result, both tanks should be ready to mitigate whenever necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; places large AoE markers on four random players, forcing them to spread out to avoid damaging teammates with their incoming AoE damage. &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; is noticeable by the AoE circles (and icon above the victims head) taking on a reddish-pink hue. After a brief delay, &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; explodes, dealing high damage to its victims and anyone else caught in the blast(s).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039; places a stack-marker on a random player, forcing the team to group together in order to help absorb as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell In Waiting&#039;&#039;&#039; will now be showcased. When cast, the next ability used by Voidwalker will become delayed. Abilities delayed in this manner will gain a new marker - a circle containing the icon of the delayed spell - along with a clock-like aesthetic, as well as a ticking timer that counts down when the ability is about to detonate. As you can imagine, this will lead to various mechanic combos that may trick players into reacting too early. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire III (In Waiting)&#039;&#039;&#039; - casts the same pink-red AoE markers and icons onto four random players just like before, except this time, a clock-like animation displays that this spell is &#039;&#039;&#039;In Waiting&#039;&#039;&#039;. Rather than exploding after a brief delay like its original version, it will only explode when the &#039;&#039;&#039;In Waiting&#039;&#039;&#039; timer has completed, indicated by a 5-second countdown animation within the clock-like icon over each victims head. This first cast will not overlap with any other mechanics, essentially serving as a micro-tutorial of what to expect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unholy Darkness (In Waiting)&#039;&#039;&#039; - casts the stack-marker from earlier, except this time, it will be &#039;&#039;&#039;In Waiting&#039;&#039;&#039;, gaining the same clock-like icon. Instead of being executed after a brief delay, it will only detonate when the marked player&#039;s timer counts down. Just like the above &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039;, this delayed version of &#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039; will not overlap with any other mechanics - another mini-tutorial of what is to come.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire III (In Waiting) + Unholy Darkness (In Waiting)&#039;&#039;&#039; will now test the group. Voidwalker, after casting a delayed &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; (4x Pink-Red AoE markers), will also cast a &#039;&#039;delayed&#039;&#039; stack marker. For this first overlap, both spells will go off simultaneously, so players with the AoE marker should spread out away from the group, whereas anyone without an AoE marker should bunch up to help absorb the stack-marker.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entropy&#039;&#039;&#039; causes Voidwalker to unleash a vicious barrage of unavoidable raid-wide damage that should be healed or shielded through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; will now spawn at the eastern or western edge of the arena. After a moderate delay, the menacing hand will eventually hit the platform and knock people in the direction it is facing (as indicated by an arena-wide telegraph that displays arrows pointing in the knockback direction). All participants should move as close to the hand as possible (without falling off the platform) to avoid being punted over the edge to their doom. Additionally, knockback from the &#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; can also be avoided by utilizing &#039;&#039;knockback immunity&#039;&#039; cooldowns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Guillotine&#039;&#039;&#039; will once again be cast through Voidwalker in the direction it is facing - indicated by the massive straight-line AoE across the platform. Simply move out of the telegraph to avoid, though bear in mind, &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will be summoned along the line after it has detonated and must be avoided just like before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; will spawn at the same time as the &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039;, forcing players to avoid the flying creatures while navigating towards the &#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; to avoid being knocked off the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Slicer&#039;&#039;&#039; - the donut AoE from earlier - will be cast once more, forcing all participants to move into Voidwalkers hitbox. Bear in mind that &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will be spawned afterward and must be avoided, just like earlier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadowflame&#039;&#039;&#039; - the tank-buster against both tanks simultaneously - will be cast once more, followed by another &#039;&#039;&#039;Entropy&#039;&#039;&#039; (the unavoidable raid-wide AoE). Tanks and Healers, be ready!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; spawns multiple pulsating pools around the arena. Visually, you will eventually see objects floating from the sky towards each puddle, much like meteor mechanics. Once the objects touch the ground, any pool that isn&#039;t sealed (i.e. doesn&#039;t have a player standing within it) will emit unavoidable damage and inflict vicious debuffs upon the raid. However, standing within a pool will also inflict a nasty &#039;&#039;&#039;bleed&#039;&#039;&#039; for as long you remain inside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unholy Darkness (In Waiting)&#039;&#039;&#039; - casts the stack-marker from earlier with the &#039;&#039;&#039;In Waiting&#039;&#039;&#039; delay whilst the group is standing within &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; pools, baiting players into leaving too early in order to stack. Instead, the raid should wait until &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; has concluded before moving.&lt;br /&gt;
&lt;br /&gt;
*However, Voidwalker will then cast &#039;&#039;&#039;Dark Fire III (In Waiting)&#039;&#039;&#039; in an attempt dissuade players from stacking up for &#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039;. Do not be fooled! Instead, all participants should remain stacked until &#039;&#039;&#039;Unholy Darkness&#039;&#039;&#039; (stack) has been concluded, then move away from the group to avoid clipping teammates with the delayed &#039;&#039;&#039;Dark Fire III&#039;&#039;&#039; (AoE circles).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Erebos&#039;&#039;&#039; and &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; will be cast in unison, forcing players to move towards the hand (or utilize &#039;&#039;knockback immunity&#039;&#039;) to avoid being pushed off the platform, then scramble to stand within the pulsating pools and seal them before &#039;&#039;&#039;Punishing Ray&#039;&#039;&#039; concludes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entropy&#039;&#039;&#039; will once again blast the entire raid with unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Eye&#039;&#039;&#039; places a &#039;look away&#039; marker on a player, indicated by a purple icon in the shape of an open eye. Only those who are looking directly at the targeted player when the spell has been activated will be affected by its detrimental effects; thus players must ensure they have their back to the marked player when it goes off. Failure to look away from the target when it goes off will &#039;&#039;&#039;Petrify&#039;&#039;&#039; them, rendering them unable to move for a considerable amount of time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Eye (In Waiting)&#039;&#039;&#039; places the &#039;look away&#039; marker on another player along with the &#039;&#039;&#039;In Waiting&#039;&#039;&#039; timer. The raid must be ready to turn away from the effected player once the 5-second timer begins counting down. However, various mechanics will take place before &#039;&#039;&#039;Shadow Eye (In Waiting)&#039;&#039;&#039; is executed, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Guillotine&#039;&#039;&#039; - another straight line-AoE through Voidwalker in the direction it is facing, followed by the summoning of more &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; along the line after it has detonated, all of which must be avoided in the same manner as before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doomvoid Slicer&#039;&#039;&#039; - the donut AoE from earlier - will be cast once more, except this time, it will overlap with the upcoming &#039;&#039;&#039;Shadow Eye (In Waiting)&#039;&#039;&#039;, forcing all participants to move into Voidwalkers hitbox (or to the other end of the arena if Voidwalker is being tanked near the north or south edge, whilst also avoiding the gaze of the &#039;&#039;&#039;Shadow Eye&#039;&#039;&#039; target. Bear in mind that &#039;&#039;&#039;Nyx Demons&#039;&#039;&#039; will still be spawned and must be avoided.&lt;br /&gt;
&lt;br /&gt;
If you have gotten this far, all the previous mechanics will repeat on a loop until Voidwalker (or the raid) is slain.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
* [[File:helm of early antiquity icon1.png]]   &#039;&#039;&#039;[[Helm of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[File: armor of early antiquity icon1.png]] &#039;&#039;&#039;[[Armor of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[file: gauntlets of early antiquity icon1.png]] &#039;&#039;&#039;[[Gauntlets of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[file: belt of early antiquity icon1.png]] &#039;&#039;&#039;[[Belt of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[file: chausses of early antiquity icon1.png]] &#039;&#039;&#039;[[Chausses of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
* [[file: greaves of early antiquity icon1.png]] &#039;&#039;&#039;[[Greaves of Early Antiquity]]&#039;&#039;&#039;&lt;br /&gt;
*[[file: bangle of early antiquity icon1.png]] &#039;&#039;&#039;[[Bangle of Early Antiquity]]&#039;&#039;&#039; &amp;lt;big&amp;gt; x2&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_-_Turn_3&amp;diff=156845</id>
		<title>The Second Coil of Bahamut - Turn 3</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_-_Turn_3&amp;diff=156845"/>
		<updated>2018-07-25T07:23:42Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: update tomestones for patch 4.35&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{#ev:youtube|IeUiwRI6rqM|400|right|Turn 8 Video Guide}}&lt;br /&gt;
{{see also|The Second Coil of Bahamut}}&lt;br /&gt;
The Avatar is the boss of the 8th turn of coil. &lt;br /&gt;
&lt;br /&gt;
*Along with [[#Loot|loot]], players will obtain 20 [[Allagan Tomestone of Poetics]] for its completion.&lt;br /&gt;
==The Avatar Abilities==&lt;br /&gt;
===All Phases===&lt;br /&gt;
&#039;&#039;&#039;Diffusion Ray&#039;&#039;&#039; - large cone AOE that applies a DoT. This DoT ticks for 600 and can be cleansed with [[esuna]] and [[leeches]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaseous Bomb&#039;&#039;&#039; - marks a player with a non-transferable &amp;quot;satellite-like&amp;quot; icon. The target will be hit with an AOE for huge damage. Damage is split between all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homing Missile&#039;&#039;&#039; - draws a line between The Avatar and a random player (not MT). This line can be transferred by having another player intercept the line. The target will be hit with an AoE for a few thousand damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&#039;&#039;&#039;Brain Jack&#039;&#039;&#039; - causes MT to attack the nearest ally for x seconds. Brain Jack is casted every 30 seconds. Diffusion Ray always follows this move. (To prevent the boss from turning around, place a DPS within melee range of the tank. The DPS should not be in the front of The Avatar, at risk of being hit with Diffusion Ray).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; - binds 2 players in place, and summons a large or small circle around each. After a delay, 2 people must be in the small circle(s) and 3 people must be in the large circle(s). Otherwise everybody in the circles will die. (Assuming that everybody stacks behind the boss, there are 3 different possibilities).&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;&#039;Allagan Field&#039;&#039;&#039; - debuffs a player for 30 seconds. Time is 30 seconds on, 10 seconds off, repeat. If the player takes 100 damage during the debuff, the raid will be hit with 200 damage when the debuff wears off. If the player takes 500 damage, the raid is hit with 1000 damage. (Maintain [[Stoneskin]] and [[Adloquium]] on the debuffed target to minimize damage taken.) (If desired, activate Defensive Reaction towers when Allgan Field is not active).&lt;br /&gt;
&lt;br /&gt;
==Biotowers==&lt;br /&gt;
Biotowers are located at North, East, South, and West areas of the room. They activate in scripted sets of 2 or 3. They start with 1 charge and gain one charge every 15 seconds. After gaining 4 charges, the next charge will activate their special ability.&lt;br /&gt;
&lt;br /&gt;
If two towers charge at the same time with the same frequency, The Avatar gains a stack of 2 buffs. The buffs will (a) increase defense and (b) increase damage output.&lt;br /&gt;
&lt;br /&gt;
If towers are pushed/rushed properly, the boss will gain 0 stacks of these buffs.&lt;br /&gt;
&lt;br /&gt;
If two or more towers charge to maximum, Avatar will wipe the party.&lt;br /&gt;
&lt;br /&gt;
If a player steps into a tower, the tower gains one charge and the player is debuffed. This debuff increases the damage a player takes from a tower, and does not increase damage from other sources. It is not recommended that a player reach 2 stacks of the debuff. Debuff lasts for 90 seconds.&lt;br /&gt;
&lt;br /&gt;
There is a 20 second period between the last tower&#039;s natural activation (nobody running in to charge it) and when the next set of towers spawn. It&#039;s always 20 seconds, whether there are two or three towers.&lt;br /&gt;
&lt;br /&gt;
During two tower phases, it is an 80 second cycle (4x15s between natural charges + 20s before next towers spawn). The debuff you get for charging a tower manually lasts 90 seconds, so you have to plan accordingly.&lt;br /&gt;
&lt;br /&gt;
During three tower phases, it is a 100 seconds cycle (4x20s between natural charges + 20s before next towers spawn). Because it&#039;s longer than the 90s debuff, you can have the same people activate the towers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special abilities of the towers&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;North&#039;&#039;&#039; - summon 1 clockwork dreadnaught (Dread has conal aoe swipe, and will enrage if not killed fast enough, causing a wipe).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;East&#039;&#039;&#039; - spawn 3 landmines in random areas, but not near towers and not under the boss (Touching a mine causes knockback and ~2000 AOE damage. If any mine remains after 15 seconds, the raid will wipe).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;South&#039;&#039;&#039; - Defensive Reaction (Raidwide AOE damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;West&#039;&#039;&#039; - Defensive Reaction (Raidwide AOE damage).&lt;br /&gt;
&lt;br /&gt;
==The Avatar Strategy==&lt;br /&gt;
This fight has a 11m hard enrage timer. After 11 minutes The Avatar will wipe the raid. The Avatar stays in the center of the boss room. When the Main Tank moves out of the melee range of The Avatar, it will use heavy hitting lasers instead of auto-attacks. Fighting in the northeast corner of the boss (the back-left corner as you enter the room) is recommended because this gives you access to the two more important biotowers, and gives easy vision of the AOE biotowers to the healers.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: 0s - 2m40s===&lt;br /&gt;
Set 1 (Dread + West Tower): rush dread tower (send 2 DPS to dread tower). Tank grabs dread, and uses all cooldowns to survive.&lt;br /&gt;
&lt;br /&gt;
Set 2 (Mines + West Tower): rush mines tower. Assign 3 DPS for landmines, one for each landmine. Alternate strategy.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 2m40s - 7m or 45% HP===&lt;br /&gt;
With enough dps (pushing to 45% health), you can skip the Ballistic Missiles after the 5th tower set.&lt;br /&gt;
&lt;br /&gt;
If you push to 45% before ~6:00, Allagan Field comes early and the 5th set of towers doesn&#039;t appear. In other words, very high DPS allows you to skip as much as Phase 2 as you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
The Avatar always does Homing Missiles immediately after Brainjack ends. It makes sense for the same person to be responsible for tanking Brainjacks duty and Homing Missiles. IMO, Bard is the perfect candidate for this job since it comes at no compromise to their DPS output.&lt;br /&gt;
&lt;br /&gt;
The Avatar gains &#039;&#039;&#039;Brain Jack&#039;&#039;&#039; and &#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; abilities.&lt;br /&gt;
&lt;br /&gt;
Set 3 (Dread + West Tower): see above, for set 1.&lt;br /&gt;
&lt;br /&gt;
Set 4 (Mines + West Tower): see above, for set 2.&lt;br /&gt;
&lt;br /&gt;
Set 5 (Dread + Mines Tower): you can choose to rush dread or mines. Picking dread, you must deal with Ballistic Missile and mines at the same time. Picking mines, you must deal with Ballistic Missile and the dread at the same time.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: 7m - 11m or 45% to 0% HP===&lt;br /&gt;
3 towers now activate per wave. 3 players must push towers now. These people should not be debuffed; healers and tank(s) might need to get involved.&lt;br /&gt;
&lt;br /&gt;
The tower&#039;s automatic charge rate is now 20 seconds, instead of 15 seconds.&lt;br /&gt;
&lt;br /&gt;
The player with Allagan Field should not be pushing towers or hitting mines, period.&lt;br /&gt;
&lt;br /&gt;
The Avatar always casts Homing Missiles right after Allagan Field in this phase.&lt;br /&gt;
&lt;br /&gt;
The Avatar can no longer cast Brain Jack or Ballistic Missile.&lt;br /&gt;
&lt;br /&gt;
The Avatar gains the &#039;&#039;&#039;Allagan Field&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
Set 6 (Mines + West + South Tower): send 2 players to mines and 1 player to south. (Flexible strategy, based on group preference).&lt;br /&gt;
&lt;br /&gt;
Set 7 (Mines + Dread + South Tower): send 2 players to dread and 1 player to mines. (Flexible strategy, based on group preference).&lt;br /&gt;
&lt;br /&gt;
Set 8 (Mines + West + South Tower): see above, for set 6.&lt;br /&gt;
&lt;br /&gt;
==Strategies for Tower-Pushing==&lt;br /&gt;
&#039;&#039;&#039;Strategies for above&#039;&#039;&#039;&lt;br /&gt;
*Set 1: 2 dreadnaught&lt;br /&gt;
*Set 2: 2 mines&lt;br /&gt;
*Set 3: 2 dreadnaught&lt;br /&gt;
*Set 4: 2 mines&lt;br /&gt;
*Set 5: 2 mines&lt;br /&gt;
*Set 6: 2 mines, 1 AOE (can send tank to AOE if desired)&lt;br /&gt;
*Set 7: 2 dreadnaught, 1 mines&lt;br /&gt;
*Set 8: 2 mines, 1 AOE (can send tank to AOE if desired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate 1&#039;&#039;&#039;&lt;br /&gt;
*Set 1: 1 to AoE, 0 to Dread&lt;br /&gt;
*Set 2: 2 to Mines, 0 to AoE&lt;br /&gt;
*Set 3: 2 to AoE, 0 to Dread&lt;br /&gt;
*Set 4: 2 to Mines, 0 to AoE&lt;br /&gt;
*Set 5: 2 to Mines, 0 for Dread&lt;br /&gt;
*Set 6: 2 to AoE*, 1 to AoE, 0 to Mines. Tank triggers AoE early, when there is no active Allagan Field.&lt;br /&gt;
*Set 7: 2 to AoE, 1 to Mines, 0 to Dread. Kill boss before Dread spawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate 2&#039;&#039;&#039;&lt;br /&gt;
*Set 1: 2 to dreadnaught&lt;br /&gt;
*Set 2: 2 to mines&lt;br /&gt;
*Set 3: 2 to dreadnaught&lt;br /&gt;
*Set 4: 2 to mines&lt;br /&gt;
*Set 5: 2 to mines&lt;br /&gt;
*Set 6: 2 to AOE, 1 to AOE (push AOE during Allgan Field downtime)&lt;br /&gt;
*Set 7: 2 to dreadnaught, 1 to mines&lt;br /&gt;
*Set 8: 2 to AOE, 1 to AOE (push AOE during Allgan Field downtime)&lt;br /&gt;
==Loot==&lt;br /&gt;
{{main|The Second Coil of Bahamut Turn 3 Loot}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the avatar1.jpg|400px]]&lt;br /&gt;
==Lore==&lt;br /&gt;
Your party activates the coil&#039;s lift-like mechanism, and, at a depth of 3256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk.&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_-_Turn_4&amp;diff=156844</id>
		<title>The Second Coil of Bahamut - Turn 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_-_Turn_4&amp;diff=156844"/>
		<updated>2018-07-25T07:22:54Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: update tomestones for patch 4.35&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|K_lnPoQNu7w|400|right|Turn 9 Curse Video Guide}}&lt;br /&gt;
{{#ev:youtube|wb3MAb1wg5A|400|right|Order of the Blue Garter&#039;s World First Nael deus Damus kill on April 13, 2014}}&lt;br /&gt;
{{see also|The Second Coil of Bahamut}}&lt;br /&gt;
The Second Coil of Bahamut Turn 4 is also known as the Turn 9 of Coil, which pits the players against Nael Deus Darnus. As it the hardest instance on patch 2.2 of A Realm Reborn. The dungeon was first completed by the [[Free Company]] [[Order of the Blue Garter]] on [[Excalibur]] [[server]] on April 13, 2014.&lt;br /&gt;
&lt;br /&gt;
Reward: Along with [[#Loot|loot]], players will obtain 20 [[Allagan Tomestone of Poetics]] for its completion.&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{main|The Second Coil of Bahamut Turn 4 Loot}}&lt;br /&gt;
==Lore==&lt;br /&gt;
At a depth of 6329 yalms, your exhausted yet determined fellowship enters the hulk&#039;s operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict...&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=134600</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=134600"/>
		<updated>2017-07-30T14:03:25Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: /* Special Weather Conditions */ corrected Darkness link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; conditions can change in an instant in Eorzea and it&#039;s best to be prepared! Several activities in the game depend on the weather conditions. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fishing Guide|Fishing]]&#039;&#039;&#039;: Several fish can only be caught during certain weather conditions and times of day. Examples include the [[Thunderlord Sculpin]], [[Raincaller]] and [[Son of Levin]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sightseeing Log]]&#039;&#039;&#039;: Many of the sightseeing entries require certain weather conditions and specific times of day.&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039;: Odin&#039;s [[FATE]] will only spawn when the weather condition in [[The Black Shroud]] is listed as [[Tension]].&lt;br /&gt;
&lt;br /&gt;
[[Ul&#039;dah]], [[Limsa Lominsa]], [[Gridania]], [[Camp Dragonhead]] and [[Revenant&#039;s Toll]] each have an NPC known as a [[Skywatcher]]. These NPCs can tell you the current and upcoming weather conditions for each zone in the game. One can also see the current weather condition of your current zone by hovering over the icon in the top-right corner of the minimap. Weather conditions change at 12:00 am, 8:00 am, and 04:00 pm Eorzean Time.&lt;br /&gt;
&lt;br /&gt;
[[File:SUNSHINE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Types of Weather Conditions==&lt;br /&gt;
===Normal Weather Conditions===&lt;br /&gt;
There are several different types of weather conditions in the game, they are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Visibility&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Blizzard (Weather)|Blizzard]] || [[File:Blizzard.png|40px]] || Very Poor || Heavy Snow&lt;br /&gt;
|-&lt;br /&gt;
|[[Clear Skies]] ||[[File:Clearskies.png|Clearskies.png]]  || Very Good || Clear&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouds]] || [[File:Clouds.png|Clouds.png]]  || Good  || Overcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Dust Storms]] || [[File:Dust Storms.png|Dust Storms.png]] || Very Poor || Dusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Fair Skies]] || [[File:fair skies weather icon1.png]] || Very Good || Fair&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog]] || [[File:Fog.png|Fog.png]] || Very Poor || Foggy&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales]] || [[File:Gales.png|Gales.png]] || Moderate || Gusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || [[File:Gloom_icon.png|Gloom_icon.png]]  || Poor || Gloomy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Waves]] || [[File:Heat_Wave_icon.png|Heat_Wave_icon.png]]  || Good ||Blistering &lt;br /&gt;
|-&lt;br /&gt;
|[[Rain]] ||[[File:Rain.png|Rain.png]]  || Moderate || Rainy&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorms]] || [[File:Sandstorms.png|Sandstorms.png]]  || Very Poor || Sandy&lt;br /&gt;
|-&lt;br /&gt;
|[[Showers]] ||[[File:Showers.png|Showers.png]]  || Reduced|| Showery&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow]] || [[File:Snow.png|Snow.png]] || Poor || Snowy&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder (Weather)|Thunder]] || [[File:thunders.png|thunders.png]] || Moderate || Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderstorms]] || [[File:Thunderstorms.png|Thunderstorms.png]] || Poor  || Heavy Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Static]] ||[[File:Umbral Static.png|Umbral Static.png]] || Poor || Experiencing Umbral Static&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Wind]] || [[File:umbralwind.png|umbralwind.png]] ||  || Experiencing Umbral Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind]] ||[[File:Wind.png|Wind.png]] || Fair|| Windy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain weather conditions can only happen in certain zones (Sandstorms in Thanalan, Snow in Coerthas, so on.)&lt;br /&gt;
&lt;br /&gt;
===Special Weather Conditions===&lt;br /&gt;
There are also several special weather conditions, usually associated with a specific event or duty. Their names, mini-map descriptions and where they appear are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!Duties/Events&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroras]] || [[file:auroras.png]] || Experiencing auroral activity || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Core Radiation]] || [[file:CoreRadiation.png]] || Radioactive || [[The Binding Coil of Bahamut]], [[The Second Coil of Bahamut]], [[The Final Coil of Bahamut]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (Weather)|Darkness]] || [[file:Darkness.png]] || Dark || [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruptions]] || [[file:Eruptions.png]] || Erupting || [[The Navel]], [[The Navel (Hard)]], [[The Navel (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales]] || [[file:gales2.png]] || Gusty || [[The Howling Eye]], [[The Howling Eye (Hard)]], [[The Howling Eye (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || [[file:Gloom 2 icon1.png]] || Gloomy || [[Thornmarch (Hard)]], [[Thornmarch (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Wave]] || [[file:Heat Wave icon.png]] || Blistering || [[The Bowl of Embers]], [[The Bowl of Embers (Hard)]], [[The Bowl of Embers (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Spells]] || [[file:HotSpell.png]] || Hot || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperelectricity]] || [[File:Hyperelectricity.png|Hyperelectricity.png]] || Hyperelectric ||[[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Irradiance]] || [[file:Irradiance.png]] || Irradiant || [[Akh Afah Amphitheatre (Hard)]], [[Akh Afah Amphitheatre (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Louring]] || [[file:Louring.png]] || Loury || [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oppression]] || [[File:Oppression.png|Oppression.png]] || Oppressive || [[The Singularity Reactor]], [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rough Seas]] || [[file:RoughSeas.png]] || Experiencing rough seas || [[The Whorleater (Hard)]], [[The Whorleater (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Levin]] || [[File:royallevin.png|royallevin.png]] || Royal Levin || [[Coeurlregina]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelf Clouds]] || [[File:ShelfClouds.png|ShelfClouds.png]] || Unnaturally Cloudy || [[The Limitless Blue (Hard)]], [[The Limitless Blue (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]] || [[File:smoke.png|smoke.png]] || Smokey || [[Thok ast Thok (Hard)]], [[Thok ast Thok (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Clouds]] || [[file:Stormcloud.png]] || Threatened by rain || [[The Striking Tree (Hard)]], [[The Striking Tree (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tension]] || [[file:Tension.png]] || Crackling with tension || [[Odin (FATE)]] in [[The Black Shroud]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Praetorium&amp;diff=127467</id>
		<title>The Praetorium</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Praetorium&amp;diff=127467"/>
		<updated>2017-06-29T17:13:51Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: /* General Information */ update for 3.0?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid&#039;s airship, the &#039;&#039;Enterprise&#039;&#039;, will bear you to the stage of the final confrontation.|Game Description}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Praetorium is a level 50 [[dungeons|dungeon]]. It is located in [[Northern Thanalan]] (x15,y16)&lt;br /&gt;
*The Praetorium is unlocked through the main story quests.&lt;br /&gt;
*Players must have completed the quest [[The Ultimate Weapon]].&lt;br /&gt;
*Full Party (8 Players) (2 Tanks, 2 Healers, and 4 DPS)&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 20 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Imperial Identification Key: 0&lt;br /&gt;
# Secure the command chamber: 0/1&lt;br /&gt;
# Make for the Laboratorium Primum: 0/1&lt;br /&gt;
# Power and board magitek armor: 0/1&lt;br /&gt;
# Defeat Nero tol Scaeva: 0/1&lt;br /&gt;
# Defeat Gaius van Baelsar: 0/1&lt;br /&gt;
# Defeat the Ultima Weapon: 0/1&lt;br /&gt;
# Defeat Lahabrea: 0/1&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Eques]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Hoplomachus]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Laquearius]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Medicus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Primi Ordines]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Sagittarius]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Secutor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[1st Cohort Signifer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gaius Van Baelsar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lahabrea]] || &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Colossus]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Death Claw]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Dreadnaught]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Reaper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Vanguard]] || [[Garlean Steel Joint]], [[Garlean Steel Plate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Vanguard H-1]] || [[Garlean Steel Joint]], [[Garlean Steel Plate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark II Magitek Colossus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nero Tol Scaeva]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Proto-Ultima Arm Unit]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Weapon]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{#ev:youtube|elMzlbyXnsA|400|right|Heavensward All Roles Guide}}&lt;br /&gt;
{{#ev:youtube|6L5hKXmMXWk|400|right|The Praetorium Guide}}&lt;br /&gt;
====Mark II Magitek Colossus====&lt;br /&gt;
All non-tank players should be behind the boss. Players should avoid the Magitek Ray ability. This fight is a simple tank and spank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Grand Sword&#039;&#039;&#039; is an instant frontal attack that deals a moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Exhaust&#039;&#039;&#039; is an instant frontal attack that deals a small amount of damage and knocks its target back.&lt;br /&gt;
:&#039;&#039;&#039;Magitek Ray&#039;&#039;&#039; is a circular AoE attack that targets a random player. All players caught in the AoE will take moderate amount of damage and become inflicted with the debuff [[Burn]].&lt;br /&gt;
:&#039;&#039;&#039;Overheat&#039;&#039;&#039; is a buff that increases Mark II Magitek Colossus&#039; damage.&lt;br /&gt;
&lt;br /&gt;
====Nero tol Scaeva====&lt;br /&gt;
The boss room is surrounded by an electrical field. While in the electrical field, players will take damage over time. All non-tank players should not be in front of Nero tol Scaeva. Ranged damage dealers and healers should stay out of the melee range. Occasionally, Magitek Death Claw add will spawn. A purple line connects the claw to a random player. The targeted player should move away from the Death Claw while rest of the players should kill the claw as soon as possible. If the claw reaches the targeted player, the player will be knocked into the electrical field.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Spine Shatter&#039;&#039;&#039; is an instant melee attack that deals a small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Sideswing&#039;&#039;&#039; is an instant frontal attack that deals damage to all players in front of the Nero tol Scaeva.&lt;br /&gt;
:&#039;&#039;&#039;Wheel of Suffering&#039;&#039;&#039; is an instant attack that deals damage to all players near the boss.&lt;br /&gt;
:&#039;&#039;&#039;Iron Uprising&#039;&#039;&#039; is an instant frontal attack that deals a moderate amount of damage to all players in front of Nero tol Scaeva and knocks them back.&lt;br /&gt;
:&#039;&#039;&#039;Augmented Shatter&#039;&#039;&#039; is an instant attack that deals a moderate amount of damage to one random player. When performing this attack, Nero tol Scaeva leaps into air and strikes the ground with its hammer.&lt;br /&gt;
:&#039;&#039;&#039;Augmented Uprising&#039;&#039;&#039; is a frontal AoE attack that deals a moderate amount of damage and inflicts the debuff [[Heavy]] to all players hit. Additionally, this ability knocks all players backward.&lt;br /&gt;
:&#039;&#039;&#039;Augmented Suffering&#039;&#039;&#039; is an circular AoE attack that deals moderate amount of damage, inflicts the debuff Heavy and knocks back all players around the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Magitek Death Claw&#039;&#039;&#039; targets one player with a purple line. If the claw reaches the targeted player, that player will be knocked into the electrical field.&lt;br /&gt;
&lt;br /&gt;
*Targeted player should run away from the claw while rest of the players should kill it.&lt;br /&gt;
&lt;br /&gt;
====Gaius van Baelsar====&lt;br /&gt;
Players should spread out to avoid Gaius&#039; Hand of the Empire. Non-tank players should not be in front of the boss. At 3/4, 1/2 and 1/4 [[HP]], flaming blue circles will appear on the ground. Players should move and stay out of the circles because they do damage to anyone in them. Players should also avoid his Blue X ability called Terminus Est. When the flaming blue X appears, move out of its way. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Innocence&#039;&#039;&#039; is an instant frontal cleave attack that deals a moderate amount of damage to all players hit.&lt;br /&gt;
:&#039;&#039;&#039;Sentence&#039;&#039;&#039; is an instant attack that knocks back a random player.&lt;br /&gt;
:&#039;&#039;&#039;Heirsbane&#039;&#039;&#039; is an instant attack that deals a moderate amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Hand of the Empire&#039;&#039;&#039; is an instant attack that unleashes a blue ball of flame at a random player. That player and all players around will take small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Terminus Est&#039;&#039;&#039; is a blue, flaming X that appears. After a few seconds, a blast comes from the X dealing heavy amount of damage to all players in its path.&lt;br /&gt;
:&#039;&#039;&#039;Judgment&#039;&#039;&#039; stuns a random player and spawns a circular AoE ground indicator around him or her. After a few seconds all players within the ground indicator will take moderate amount of damage.&lt;br /&gt;
&lt;br /&gt;
====Ultima Weapon====&lt;br /&gt;
&lt;br /&gt;
====Lahabrea====&lt;br /&gt;
Lahabrea is a straight forward fight. Players should avoid the dark pools spawned by Sea of Pitch if possible. He will also cast Shadow Flare, which players can interrupt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dark Orb&#039;&#039;&#039; is an instant spell that deals a small amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Grip of Night&#039;&#039;&#039; is an instant ability that deals a small amount of damage to all players near Lahabrea.&lt;br /&gt;
:&#039;&#039;&#039;Sea of Pitch&#039;&#039;&#039; is an ability that spawns 4 dark circles in the boss room. Moving over the circles will cause an explosion that deals a moderate amount of damage to all players caught.&lt;br /&gt;
:&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039; is an ability that deals a moderate amount of damage to all players.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
There is no loot in this dungeon.&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Allagan_Tomestone_of_Esoterics&amp;diff=127464</id>
		<title>Allagan Tomestone of Esoterics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Allagan_Tomestone_of_Esoterics&amp;diff=127464"/>
		<updated>2017-06-29T16:46:23Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: Esoterics removed with Stormblood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Allagan Tomestones}}&lt;br /&gt;
[[File:esoterics gear1.png|350px|right]]&lt;br /&gt;
[[file:esoterics icon1.png]]Allagan Tomestone of Esoterics is a type of [[Allagan Tomestone]] introduced in patch 3.05. Esoterics were released 4 weeks after the release of [[Heavensward]]. To obtain these tomestones, players need to have at least 1 level 60 [[class]] or [[job]]. Allagan Tomestone of Esoterics do not have weekly caps. With the release of [[Stormblood]], these were removed from the game.&lt;br /&gt;
&lt;br /&gt;
The information below is out-of-date, but remains as a historical reference.&lt;br /&gt;
&lt;br /&gt;
Allagan Tomestone of Esoterics are used to purchase item level 200 [[#Item Level 200 Weapons|weapons]], [[#Item Level 200 Armor|armor]] and [[#Item Level 200 Accessories|accessories]] from [[Hismena]] in [[Idyllshire]] (x5,y5). Item level 200 gear can be upgraded into iLvl 210 version by speaking to [[Seika]] in [[Idyllshire]] (x6,y7) by selecting &amp;quot;Repairing Artifact Gear&amp;quot; and the appropriate Job.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Item Level 200 Weapons==&lt;br /&gt;
Item level 200 Weapons cost 490 [[file:esoterics icon1.png]]Allagan Tomestone of Esoterics. (Note: The Paladin Weapon costs 345 while the Shield costs 145.)&amp;lt;br /&amp;gt;&lt;br /&gt;
Upgrading to Item level 210 Weapons requires 1x[[file:Illuminati_gobdip_icon1.png]][[Illuminati Gobdip]] purchased from [[Sabina]] in [[Idyllshire]] (x5,y5) for 4 [[file:Gordian_manifesto_-_page_4_icon1.png]][[Gordian Manifesto - Page 4]].&lt;br /&gt;
{{:Item Level 200 Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Item Level 200 Armor==&lt;br /&gt;
Item level 200 Chest and Leg pieces cost 410 [[file:esoterics icon1.png]]Allagan Tomestone of Esoterics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Item level 200 Head, Hands and Feet pieces cost 245 [[file:esoterics icon1.png]]Allagan Tomestone of Esoterics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Item level 200 Waist pieces cost 185 [[file:esoterics icon1.png]]Allagan Tomestone of Esoterics.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{:Item Level 200 Armor}}&lt;br /&gt;
&lt;br /&gt;
==Item Level 200 Accessories==&lt;br /&gt;
Item level 200 Accessories cost 185 [[file:esoterics icon1.png]]Allagan Tomestone of Esoterics.&lt;br /&gt;
{{:Item Level 200 Accessories}}&lt;br /&gt;
&lt;br /&gt;
{{Allagan Tomestones}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Encrypted_Tomestone&amp;diff=127462</id>
		<title>Encrypted Tomestone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Encrypted_Tomestone&amp;diff=127462"/>
		<updated>2017-06-29T16:27:13Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: update for 4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item-B1&lt;br /&gt;
|Unique = Untradable&lt;br /&gt;
|Image = encrypted tomestone icon1.png&lt;br /&gt;
|Name = Encrypted Tomestone&lt;br /&gt;
|Type = Other&lt;br /&gt;
|Stack = &lt;br /&gt;
|Recast = &lt;br /&gt;
|Description = While Garlond Ironworks engineers insist tomestones contain reams of invaluable information gathered by the lost Allagan Empire, even they are at a loss how to decipher the content of this particular one.&lt;br /&gt;
|Exchange = &lt;br /&gt;
|ObjectType =Other&lt;br /&gt;
|Gil = 238&lt;br /&gt;
}}&lt;br /&gt;
[[Encrypted Tomestone]] is a [[Other (Other)|Other]] [[Item]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
Weekly quest [[The Gift of the Archmagus]]&lt;br /&gt;
&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
Purchased from [[Auriana]] in [[Mor Dhona]] (x22,y6) for 100 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
*[[The Final Coil of Bahamut Turn 2]]&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Used to Purchase===&lt;br /&gt;
{{:Ironworks Magitek Weapons}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rowena%27s_Token_(Poetics)&amp;diff=127461</id>
		<title>Rowena&#039;s Token (Poetics)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rowena%27s_Token_(Poetics)&amp;diff=127461"/>
		<updated>2017-06-29T16:26:38Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: update for 4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item-B1&lt;br /&gt;
|Unique = Untradable&lt;br /&gt;
|Image = rowenas token (poetics) icon1.png&lt;br /&gt;
|Name = Rowena&#039;s Token (Poetics)&lt;br /&gt;
|Type = Other&lt;br /&gt;
|Stack = &lt;br /&gt;
|Recast = &lt;br /&gt;
|Description = A note of promise received from Rowena for the delivery of Allagan tomestones of poetics.&lt;br /&gt;
|Exchange = &lt;br /&gt;
|ObjectType =Other&lt;br /&gt;
|Gil = 238&lt;br /&gt;
}}&lt;br /&gt;
[[Rowena&#039;s Token (Poetics)]] is a [[Other (Other)|Other]] [[Item]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
*Purchased from [[Auriana]] in [[Mor Dhona]] (x22,y6) for 40 [[Allagan Tomestone of Poetics]] each.&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Used to Purchase===&lt;br /&gt;
{{:Ironworks Magitek Weapons}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Meridianum&amp;diff=127460</id>
		<title>Castrum Meridianum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Meridianum&amp;diff=127460"/>
		<updated>2017-06-29T16:25:51Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: update for 3.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|So begins the third phase of Operation: Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar&#039;s seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison&#039;s eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.|Game Description}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Castrum Meridianum is a level 50 [[dungeons|dungeon]]. It is located in [[Northern Thanalan]] (x15,y16)&lt;br /&gt;
*Castrum Meridianum is unlocked through the main story quests.&lt;br /&gt;
*Full Party (8 Players) (2 Tanks, 2 Healers, and 4 DPS)&lt;br /&gt;
*Players must have completed the quest [[Rock the Castrum]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 20 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Darken the searchlight: 0/2&lt;br /&gt;
# Darken the searchlight: 0/1&lt;br /&gt;
# Obtain incendiary #37: 0/2&lt;br /&gt;
# Destroy the ceruleum pump: 0/2&lt;br /&gt;
# Destroy the field generator: 0/3&lt;br /&gt;
# Imperial identification Key: 0/2&lt;br /&gt;
# Darken the searchlight: 0/1&lt;br /&gt;
# Darken the searchlight: 0/2&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[7th Cohort Eques]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[7th Cohort Laquearius]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[7th Cohort Secutor]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Centurion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Eques]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Hoplomachus]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Laquearius]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Medicus]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Sagittarius]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Secutor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[8th Cohort Signifer]] || &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial War Hound]] || [[Wolf Fang]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Livia sas Junius]] ||  [[Allagan Tomestone of Mythology]] x20&lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Colossus]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Colossus Rubricatus]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Death Claw]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Dreadnaught]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Reaper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Vanguard]] || [[Garlean Steel Joint]], [[Garlean Steel Plate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Vanguard F-1]] || [[Garlean Steel Joint]], [[Garlean Steel Plate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magitek Vanguard H-1]] || [[Garlean Steel Joint]], [[Garlean Steel Plate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Black Eft]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{#ev:youtube|JDTgIox6mGg|300|right|Heavensward Healing &amp;amp; DPS Guide}}&lt;br /&gt;
{{#ev:youtube|_Zia8KxHbYo|300|right|Heavensward Tanking Guide}}&lt;br /&gt;
{{#ev:youtube|mhgqmPwNh2U|300|right|Castrum Meridianum Guide}}&lt;br /&gt;
====The Black Eft====&lt;br /&gt;
One tank should tank The Black Eft while another tank should get the attention of the adds spawning at the doors. Players should avoid the heavy hitting Magitek Cannon ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Photon Stream&#039;&#039;&#039; is an instant, frontal, ranged attack that does small to moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Magitek Cannon&#039;&#039;&#039; is a large circular AoE attack that targets a random player. It will do heavy damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Imperial War Hound&#039;&#039;&#039; has a frontal column AoE ability that should be avoided.&lt;br /&gt;
:&#039;&#039;&#039;8th Cohort Laquearius&#039;&#039;&#039; has a frontal cone AoE ability that should be avoided.&lt;br /&gt;
:&#039;&#039;&#039;Imperial Signifer&#039;&#039;&#039; is an add with spell casting abilities&lt;br /&gt;
&lt;br /&gt;
====Magitek Vanguard F-I====&lt;br /&gt;
One tank should tank Magitek Vanguard F-I while the second tank grabs adds that spawn at the doors. Non-tank players should avoid the front of the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cermet Drill&#039;&#039;&#039; is an instant, frontal melee attack that deals a moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Drill Cannons&#039;&#039;&#039; is a frontal column, AoE attack that deals a heavy amount of damage to all players hit.&lt;br /&gt;
:&#039;&#039;&#039;Overcharge&#039;&#039;&#039; is a frontal cone AoE attack that deals heavy amount of damage and inflicts the debuff [[Paralysis]] to all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;8th Cohort Signifer&#039;&#039;&#039; has a fire spell that should be avoided by moving out of the ground indicator.&lt;br /&gt;
:&#039;&#039;&#039;8th Cohort Sagittarius&#039;&#039;&#039; has ranged attacks that apply DoTs to its targets. &lt;br /&gt;
:&#039;&#039;&#039;Magitek Reaper&#039;&#039;&#039; has a large circular AoE ability that deals heavy damage to all targets get. Move out of the ground indicator immediately.&lt;br /&gt;
&lt;br /&gt;
====Magitek Colossus Rubricatus====&lt;br /&gt;
One tank should tank Magitek Colossus Rubricatus while the other tank tank the adds that spawn. Players should spread out to lessen the damage taken from Magitek Ray. Players should also avoid standing in front of the Magitek Vanguard H-1 adds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Grand Sword&#039;&#039;&#039; is an instant frontal cleave attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Exhaust&#039;&#039;&#039; is a frontal column AoE attack that does a moderate amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Magitek Ray&#039;&#039;&#039; is an instant attack that randomly targets a player and deals a moderate amount of damage to the player and nearby players.&lt;br /&gt;
:&#039;&#039;&#039;Magitek Field&#039;&#039;&#039; gives Magitek Colossus Rubricatus the buff Vulnerability Down, reducing the damage it takes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;8th Cohort Laquearius&#039;&#039;&#039; has a frontal AoE cone attack that moderately damages all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;8th Cohort Medicus&#039;&#039;&#039; has the [[Cure]] spell that heals its ally.&lt;br /&gt;
:&#039;&#039;&#039;Magitek Vanguard H-1&#039;&#039;&#039; has a frontal cone and column AoE attacks that deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
====Livia sas Junius====&lt;br /&gt;
&#039;&#039;&#039;Part 1&#039;&#039;&#039;&lt;br /&gt;
:In this fight, players have to defeat [[Livia sas Junius]] in her Magitek Armor. In the boss room, there are Mark XLIII Artillery Cannons with Magitek Missle piles near them. When players click on these cannons, Magitek Loaders will load the cannons with missiles. Players can fire the cannons to do 3000 damage to Livia. One of the tanks should fire the cannons because the act draws the aggro of the boss. Tanks should tank Livia in the center of the room, away from the cannons, because Livia&#039;s cleave attacks could damage and destroy them.&lt;br /&gt;
&lt;br /&gt;
:She will spawn adds throughout the fight. One of the tanks should take their aggro and prevent them from destroying the cannons.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
::&#039;&#039;Photon Stream&#039;&#039; is an instant frontal attack that deals a small amount of damage&lt;br /&gt;
::&#039;&#039;Magitek Cannon&#039;&#039; is a large circular AoE attack that targets a random player. It deals heavy damage to all players caught in the AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Part 2&#039;&#039;&#039;&lt;br /&gt;
:Livia sas Junius is now on foot, stripped of her Magitek Armor. She possesses a different set of abilities with greater damage potentials. Players should dodge her Stunning Sweep, circular AoE attack, and Angry Salamander, frontal column AoE attack. &lt;br /&gt;
&lt;br /&gt;
:At 3/4 and half [[HP]], Livia will spawn a group of 7th Cohort Secutor Adds. They will target all target one player. That player should stay still so rest of the party members can AoE down the adds. At quarter HP, Livia will spawn a Magitek Colossus along with a group of 7th Cohort Secutors. One of the tanks should take the aggro of the Colossus while the rest of the group AoE down the Secutors and burst down the boss.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Aglaia Bite&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage.&lt;br /&gt;
::&#039;&#039;&#039;Delta Trance&#039;&#039;&#039; is an instant melee attack that hits a target 5 times rapidly.&lt;br /&gt;
::&#039;&#039;&#039;Roundhouse&#039;&#039;&#039; is an instant attack that deals a small amount of damage to all players nearby.&lt;br /&gt;
::&#039;&#039;&#039;Stunning Sweep&#039;&#039;&#039; is a circular AoE attack deals a moderate amount of damage and inflicts the debuff [[Paralysis]] to all players hit.&lt;br /&gt;
::&#039;&#039;&#039;Angry Salamander&#039;&#039;&#039; is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
::&#039;&#039;&#039;Aglaia Climb&#039;&#039;&#039; is a frontal attack that hits targets very rapidly.&lt;br /&gt;
::&#039;&#039;&#039;Order to Attack&#039;&#039;&#039; summons 7th Cohort Secutors.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;7th Cohort Secutor&#039;&#039;&#039; is a melee damage dealer summoned by Livia in groups.&lt;br /&gt;
::&#039;&#039;&#039;Magitek Colossus&#039;&#039;&#039; has a frontal column AoE attack that deals moderate amount of damage to all targets caught. It also has an instant frontal cleave attack that should be avoided. Players should also spread out to lessen Magitek Ray damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Livia sas Junius Card]]&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sunken_Temple_of_Qarn&amp;diff=98715</id>
		<title>Sunken Temple of Qarn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sunken_Temple_of_Qarn&amp;diff=98715"/>
		<updated>2016-12-18T23:00:43Z</updated>

		<summary type="html">&lt;p&gt;AndreaSnep: Created page as redirect to &amp;#039;The Sunken Temple of Qarn&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Sunken Temple of Qarn]]&lt;/div&gt;</summary>
		<author><name>AndreaSnep</name></author>
	</entry>
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