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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1333963</id>
		<title>Dancing Mad (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1333963"/>
		<updated>2026-06-04T03:26:16Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = You find the wandering minstrel ruminating on the curious tale of a phantasmal harlequin. A vile and terrible fiend by any measure, yet the entertainer believes the two of them share at least one artistic quality─a flair for creative flourishes. With every telling of their stories, every rendition of their songs, there is new meaning to be found. Thus are no two performances ever the same. The minstrel&#039;s melody soon transports you to a battlefield in your mind&#039;s eye, but what creative liberties will you contribute to his masterpiece?&lt;br /&gt;
| image = Dancing Mad (Ultimate).png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 795&lt;br /&gt;
| ilvl-max-sync= true&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Sigmascape V4.0&lt;br /&gt;
| region = &lt;br /&gt;
| req-other = Talk to the [[Wandering Minstrel]] in [[Tuliyollal]] after completing {{questlink|raid|AAC Heavyweight M4 (Savage)|wrap=y}}&lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} The raid, which is abbreviated &#039;&#039;&#039;UMAD&#039;&#039;&#039; (short for Ultimate [Dancing] Mad), is based on the {{i|Omega (Raids)|alt=Omega}} raids from &#039;&#039;[[Stormblood]]&#039;&#039; and is the seventh ultimate raid to be added.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{i|AAC Heavyweight M4 (Savage)}}, speak with the [[Wandering Minstrel]] in [[Tuliyollal]] (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.&lt;br /&gt;
*Dancing Mad (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{i|AAC Heavyweight M4 (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*Having more than one of any [[job]] in the party will eliminate passive [[limit break]] generation&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Players may fall off the edge of the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics or being hit by avoidable AoEs will inflict a crippling -90% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes. If the player does not need to be immediately alive for a mechanic, they should incapacitate themself by jumping off the platform and then be resurrected to remove these debuffs, as the {{status effect|weakness}} [[Weakness]] debuff is only around a 25% damage loss that lasts for half the time.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: [[Kefka]]===&lt;br /&gt;
&lt;br /&gt;
===Phase 2: God Kefka===&lt;br /&gt;
If the party does not correctly resolve the three Graven Image mechanics in phase 1 in a certain way, the fight will end after clearing phase 2. The party will receive a short &amp;quot;duty completion&amp;quot; cutscene and a treasure coffer with nothing in it (and no achievement or totem) and will need to leave the instance.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Exdeath]] and [[Chaos]]===&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Mad Harlequin&#039;s Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing Dancing Mad (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in a future patch.&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.7 Y:13.5) for [[Palazzo Diamond Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design in a later patch.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Son of a...}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1 Part 1|A Battle Decisively}}&lt;br /&gt;
{{music table row|Phase 1 Part 2|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Phase 1 Part 3|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Phase 1 Part 4|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Phase 2|Dancing Mad - Movement IV}}&lt;br /&gt;
{{music table row|Phase 3|A Battle Decisively}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Dancing Mad Ultimate promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://pastebin.com/7fs57PyQ Common Party Finder strategies (Kefka Bin)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This ultimate raid is the second one themed on the [[Omega (Raids)|Omega]] raid series, after {{i|The Omega Protocol (Ultimate)}}, which only covered the final two fights in the raid series.&lt;br /&gt;
*Kefka has voiced dialogue in this raid. He is unvoiced on the original fights.&lt;br /&gt;
*This is the first ultimate raid to be added in an x.51 patch. As such, there will be no higher item level dungeon gear released later in the same expansion that will be new best-in-slot gear. Also, based on previous patches, no level 100 gear of item level 795 should be expected to be released in [[Evercold]]. Equipping level &amp;gt;100 gear will result in materia melds being ignored due to level sync, even if the item level is no more than 795.&lt;br /&gt;
*The name of the achievement refers to Kefka&#039;s [https://legendsoflocalization.com/comparisons/final-fantasy-vi/#son-of-a iconic &amp;quot;Son of a submariner!&amp;quot; line] in the original English localization of Final Fantasy VI, which was revised to &amp;quot;Son of a sandworm!&amp;quot; in later releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1332984</id>
		<title>Dancing Mad (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1332984"/>
		<updated>2026-06-02T23:10:28Z</updated>

		<summary type="html">&lt;p&gt;Alyko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = You find the wandering minstrel ruminating on the curious tale of a phantasmal harlequin. A vile and terrible fiend by any measure, yet the entertainer believes the two of them share at least one artistic quality─a flair for creative flourishes. With every telling of their stories, every rendition of their songs, there is new meaning to be found. Thus are no two performances ever the same. The minstrel&#039;s melody soon transports you to a battlefield in your mind&#039;s eye, but what creative liberties will you contribute to his masterpiece?&lt;br /&gt;
| image = Dancing Mad (Ultimate).png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 795&lt;br /&gt;
| ilvl-max-sync= true&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Sigmascape V4.0&lt;br /&gt;
| region = &lt;br /&gt;
| req-other = Talk to the [[Wandering Minstrel]] in [[Tuliyollal]] after completing {{questlink|raid|AAC Heavyweight M4 (Savage)|wrap=y}}&lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} The raid, which is abbreviated &#039;&#039;&#039;DMU&#039;&#039;&#039; or &#039;&#039;&#039;UMAD&#039;&#039;&#039; (short for Ultimate [Dancing] Mad), is based on the {{i|Sigmascape V4.0 (Savage)}} raid from &#039;&#039;[[Stormblood]]&#039;&#039; and is the seventh ultimate raid to be added.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{i|AAC Heavyweight M4 (Savage)}}, speak with the [[Wandering Minstrel]] in [[Tuliyollal]] (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.&lt;br /&gt;
*Dancing Mad (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{i|AAC Heavyweight M4 (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*Having more than one of any [[job]] in the party will eliminate passive [[limit break]] generation&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Mad Harlequin&#039;s Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing Dancing Mad (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in a future patch.&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.7 Y:13.5) for [[Palazzo Diamond Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design in a later patch.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Son of a...}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Dancing Mad Ultimate promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://pastebin.com/7fs57PyQ Common Party Finder strategies (Kefka Bin)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This ultimate raid is the second one themed on the [[Omega (Raids)|Omega]] raid series, after {{i|The Omega Protocol (Ultimate)}}, which only covered the final two fights in the raid series.&lt;br /&gt;
*Kefka has voiced dialogue in this raid. He is unvoiced on the original fights.&lt;br /&gt;
*This is the first ultimate raid to be added in an x.51 patch. As such, there will be no higher item level dungeon gear released later in the same expansion that will be new best-in-slot gear. Also, based on previous patches, no level 100 gear of item level 795 should be expected to be released in [[Evercold]]. Equipping level &amp;gt;100 gear will result in materia melds being ignored due to level sync, even if the item level is no more than 795.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stone,_Sky,_Sea&amp;diff=1329830</id>
		<title>Stone, Sky, Sea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stone,_Sky,_Sea&amp;diff=1329830"/>
		<updated>2026-06-01T16:14:15Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Trial List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stone sky sea4.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|Stone Sky Sea icon1.png|frame=none}} [[Stone, Sky, Sea]] is a type of solo combat duty first introduced with [[Patch 3.2]] of &#039;&#039;[[Heavensward]]&#039;&#039;. It offers [[#Trial List|trials]] tailored to various high-level duties, in which players will be tasked with destroying a [[Striking Dummy]]. The strength of the striking dummy varies depending on the difficulty selected, with all trials having a time limit of three minutes. By completing these challenges in the allotted time, players can gauge their ability to perform in the duties associated with each challenge.&lt;br /&gt;
&lt;br /&gt;
The available duties include the final [[Main Scenario Quest]] story-mode [[trial]] of the base expansion, [[Trials#Extreme Trials|extreme trials]], [[Raids#Normal Raids|normal raids]], [[Raids#Savage Raids|savage raids]], and [[Raids#Chaotic Alliance Raids|chaotic alliance raids]]. The story-mode trials and normal raids are included, even though the duties usually do not have enrage timers. Stone, Sky, Sea exercises are not available for [[Trials#Unreal Trials|unreal trials]], [[Raids#Ultimate Raids|ultimate raids]], high-difficulty [[Field Operations|field operations]], or [[Variant and Criterion Dungeons|criterion dungeons]], which are other forms of high-end content.&lt;br /&gt;
&lt;br /&gt;
Stone, Sky, Sea exercises are not subject to level or item level sync, with the exception of the &amp;quot;Level X0&amp;quot; exercises.&lt;br /&gt;
&lt;br /&gt;
This was the developers&#039; answer to player complaints over banning DPS meters in the Terms of Service. The training dummies allow players to indirectly gauge their DPS without the complication of avoiding boss mechanics. By clearing the dummy, players can have a rough idea if their gear and rotation are the bare minimum of sufficient.&lt;br /&gt;
&lt;br /&gt;
However, Stone, Sky, Sea is a highly imperfect measure of player potential in the relevant duty. Because the exercises are undertaken solo, it will only consider player damage in a vacuum, while in a party setting, buff usage and alignment are critical for optimizing damage. Next, because each exercise only has a 3 minute timer, random variations in damage (e.g., from critical hits) play a larger role than in a longer encounter. Each training dummy also has a health amount that reflects the developers&#039; perception of job balance but does not necessarily reflect actual job balance in the specific encounter. Perhaps most importantly, it does not gauge a player&#039;s ability to perform mechanics or appropriately use healing/mitigation while doing damage. This is especially true for healers.&lt;br /&gt;
&lt;br /&gt;
==Stone, Sky, Sea Locations==&lt;br /&gt;
Each Stone, Sky, Sea location is always in the overworld zone adjacent to the [[Minor City]] of the respective expansion. After unlocking each level category, players may talk to an NPC at the following locations to access it. The NPC is not marked on the map.&lt;br /&gt;
&lt;br /&gt;
*Level 60 - [[Goodly Adventurer]] in [[The Dravanian Hinterlands]] (X:18.4 Y:10.9)&lt;br /&gt;
*Level 70 - [[Starry-eyed Ala Mhigan]] in [[The Fringes]] (X:30.1 Y:11.4)&lt;br /&gt;
*Level 80 - [[Weary Dockworker]] in [[Kholusia]] (X:23.8, Y:37.8)&lt;br /&gt;
*Level 90 - [[Hardy-looking Radiant]] in [[Thavnair]] (X:29.8, Y:17.2)&lt;br /&gt;
*Level 100 - [[Eccentric Researcher]] in [[Heritage Found]] (X:16.6, Y:8.8)&lt;br /&gt;
&lt;br /&gt;
==Entry Requirements==&lt;br /&gt;
Complete the level 60 [[quest]] {{i|A Striking Opportunity}} by speaking to [[Boisterous Bruiser]] in [[Idyllshire]] (X:7.3 Y:6.0). Players must first complete the [[Main Scenario Quest]] {{i|Heavensward (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
After completing the quest A Striking Opportunity, speak with the [[Goodly Adventurer]] in [[The Dravanian Hinterlands]] (X:18.4 Y:10.9) and select from a list of trials to begin.&lt;br /&gt;
&lt;br /&gt;
==Trial List==&lt;br /&gt;
Trials available are based on the list of [[raids]] and [[trials]] you have unlocked.&lt;br /&gt;
&lt;br /&gt;
*[[Stone, Sky, Sea - Level 60]] &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;Has a level sync of 60 and an item level sync of 160. &amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Stone, Sky, Sea - Basic Training]] &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt; Stone, Sky, Sea - Basic Training is tailored to the trial [[The Singularity Reactor]].&lt;br /&gt;
The trials for [[Alexander: Gordias]], [[Alexander: Midas]], and [[Alexander: The Creator]] are applicable to all four areas of their respective normal mode encounters. Furthermore, the challenge for [[The Limitless Blue (Extreme)]] is applicable to [[Thok ast Thok (Extreme)]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Stone, Sky, Sea - The Limitless Blue (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: Gordias]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Fist of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Cuff of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Arm of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Burden of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: Midas]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Fist of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Cuff of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Arm of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Burden of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay P1T6 (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: The Creator]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Eyes of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Breath of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Heart of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Soul of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
===Footnotes===&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doing the Trial==&lt;br /&gt;
&#039;&#039;&#039;Starting the Trial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once summoned to your training ground, you will have a brief period in which to prepare. However, you may engage the striking dummy and commence your trial early should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending the Trial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trial will end when any of the following requirements are met:&lt;br /&gt;
&lt;br /&gt;
*The striking dummy is destroyed.&lt;br /&gt;
*Time runs out.&lt;br /&gt;
*You step outside of the ring for a certain period of time.&lt;br /&gt;
*You leave the area via teleporting.&lt;br /&gt;
&lt;br /&gt;
==The Circles of Answering==&lt;br /&gt;
[[The Circles of Answering]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Stormblood]]&#039;&#039; ([[Patch 4.0|4.0]]), covering level 70 duties.&lt;br /&gt;
&lt;br /&gt;
==The Lawns==&lt;br /&gt;
[[The Lawns]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Shadowbringers]]&#039;&#039; ([[Patch 5.0|5.0]]), covering level 80 duties.&lt;br /&gt;
&lt;br /&gt;
==The Burning Field==&lt;br /&gt;
[[The Burning Field]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Endwalker]]&#039;&#039; ([[Patch 6.0|6.0]]), covering level 90 duties.&lt;br /&gt;
&lt;br /&gt;
==The Spire of Trial==&lt;br /&gt;
[[The Spire of Trial]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Dawntrail]]&#039;&#039; ([[Patch 7.0|7.0]]), covering level 100 duties.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:stone sky sea1.jpg&lt;br /&gt;
file:stone sky sea2.jpg&lt;br /&gt;
file:stone sky sea3.jpg&lt;br /&gt;
file:Stone sky sea5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/stone sky sea|t}}&lt;br /&gt;
[[Category:Features]] [[Category:Patch 3.2 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stone,_Sky,_Sea&amp;diff=1329829</id>
		<title>Stone, Sky, Sea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stone,_Sky,_Sea&amp;diff=1329829"/>
		<updated>2026-06-01T16:13:30Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Trial List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stone sky sea4.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|Stone Sky Sea icon1.png|frame=none}} [[Stone, Sky, Sea]] is a type of solo combat duty first introduced with [[Patch 3.2]] of &#039;&#039;[[Heavensward]]&#039;&#039;. It offers [[#Trial List|trials]] tailored to various high-level duties, in which players will be tasked with destroying a [[Striking Dummy]]. The strength of the striking dummy varies depending on the difficulty selected, with all trials having a time limit of three minutes. By completing these challenges in the allotted time, players can gauge their ability to perform in the duties associated with each challenge.&lt;br /&gt;
&lt;br /&gt;
The available duties include the final [[Main Scenario Quest]] story-mode [[trial]] of the base expansion, [[Trials#Extreme Trials|extreme trials]], [[Raids#Normal Raids|normal raids]], [[Raids#Savage Raids|savage raids]], and [[Raids#Chaotic Alliance Raids|chaotic alliance raids]]. The story-mode trials and normal raids are included, even though the duties usually do not have enrage timers. Stone, Sky, Sea exercises are not available for [[Trials#Unreal Trials|unreal trials]], [[Raids#Ultimate Raids|ultimate raids]], high-difficulty [[Field Operations|field operations]], or [[Variant and Criterion Dungeons|criterion dungeons]], which are other forms of high-end content.&lt;br /&gt;
&lt;br /&gt;
Stone, Sky, Sea exercises are not subject to level or item level sync, with the exception of the &amp;quot;Level X0&amp;quot; exercises.&lt;br /&gt;
&lt;br /&gt;
This was the developers&#039; answer to player complaints over banning DPS meters in the Terms of Service. The training dummies allow players to indirectly gauge their DPS without the complication of avoiding boss mechanics. By clearing the dummy, players can have a rough idea if their gear and rotation are the bare minimum of sufficient.&lt;br /&gt;
&lt;br /&gt;
However, Stone, Sky, Sea is a highly imperfect measure of player potential in the relevant duty. Because the exercises are undertaken solo, it will only consider player damage in a vacuum, while in a party setting, buff usage and alignment are critical for optimizing damage. Next, because each exercise only has a 3 minute timer, random variations in damage (e.g., from critical hits) play a larger role than in a longer encounter. Each training dummy also has a health amount that reflects the developers&#039; perception of job balance but does not necessarily reflect actual job balance in the specific encounter. Perhaps most importantly, it does not gauge a player&#039;s ability to perform mechanics or appropriately use healing/mitigation while doing damage. This is especially true for healers.&lt;br /&gt;
&lt;br /&gt;
==Stone, Sky, Sea Locations==&lt;br /&gt;
Each Stone, Sky, Sea location is always in the overworld zone adjacent to the [[Minor City]] of the respective expansion. After unlocking each level category, players may talk to an NPC at the following locations to access it. The NPC is not marked on the map.&lt;br /&gt;
&lt;br /&gt;
*Level 60 - [[Goodly Adventurer]] in [[The Dravanian Hinterlands]] (X:18.4 Y:10.9)&lt;br /&gt;
*Level 70 - [[Starry-eyed Ala Mhigan]] in [[The Fringes]] (X:30.1 Y:11.4)&lt;br /&gt;
*Level 80 - [[Weary Dockworker]] in [[Kholusia]] (X:23.8, Y:37.8)&lt;br /&gt;
*Level 90 - [[Hardy-looking Radiant]] in [[Thavnair]] (X:29.8, Y:17.2)&lt;br /&gt;
*Level 100 - [[Eccentric Researcher]] in [[Heritage Found]] (X:16.6, Y:8.8)&lt;br /&gt;
&lt;br /&gt;
==Entry Requirements==&lt;br /&gt;
Complete the level 60 [[quest]] {{i|A Striking Opportunity}} by speaking to [[Boisterous Bruiser]] in [[Idyllshire]] (X:7.3 Y:6.0). Players must first complete the [[Main Scenario Quest]] {{i|Heavensward (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
After completing the quest A Striking Opportunity, speak with the [[Goodly Adventurer]] in [[The Dravanian Hinterlands]] (X:18.4 Y:10.9) and select from a list of trials to begin.&lt;br /&gt;
&lt;br /&gt;
==Trial List==&lt;br /&gt;
Trials available are based on the list of [[raids]] and [[trials]] you have unlocked.&lt;br /&gt;
&lt;br /&gt;
*[[Stone, Sky, Sea - Level 60]] &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;Has a level sync of 60 and an item level sync of 160. &amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Stone, Sky, Sea - Basic Training]] &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt; Stone, Sky, Sea - Basic Training is tailored to the trial [[The Singularity Reactor]].&lt;br /&gt;
The trials for [[Alexander: Gordias]], [[Alexander: Midas]], and [[Alexander: The Creator]] are applicable to all four areas of their respective normal mode encounters. Furthermore, the challenge for [[The Limitless Blue (Extreme)]] is applicable to [[Thok ast Thok (Extreme)]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Stone, Sky, Sea - The Limitless Blue (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: Gordias]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Fist of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Cuff of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Arm of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Burden of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: Midas]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Fist of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Cuff of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Arm of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Burden of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay P1T6 (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: The Creator]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Eyes of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Breath of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Heart of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Soul of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doing the Trial==&lt;br /&gt;
&#039;&#039;&#039;Starting the Trial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once summoned to your training ground, you will have a brief period in which to prepare. However, you may engage the striking dummy and commence your trial early should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending the Trial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trial will end when any of the following requirements are met:&lt;br /&gt;
&lt;br /&gt;
*The striking dummy is destroyed.&lt;br /&gt;
*Time runs out.&lt;br /&gt;
*You step outside of the ring for a certain period of time.&lt;br /&gt;
*You leave the area via teleporting.&lt;br /&gt;
&lt;br /&gt;
==The Circles of Answering==&lt;br /&gt;
[[The Circles of Answering]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Stormblood]]&#039;&#039; ([[Patch 4.0|4.0]]), covering level 70 duties.&lt;br /&gt;
&lt;br /&gt;
==The Lawns==&lt;br /&gt;
[[The Lawns]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Shadowbringers]]&#039;&#039; ([[Patch 5.0|5.0]]), covering level 80 duties.&lt;br /&gt;
&lt;br /&gt;
==The Burning Field==&lt;br /&gt;
[[The Burning Field]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Endwalker]]&#039;&#039; ([[Patch 6.0|6.0]]), covering level 90 duties.&lt;br /&gt;
&lt;br /&gt;
==The Spire of Trial==&lt;br /&gt;
[[The Spire of Trial]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Dawntrail]]&#039;&#039; ([[Patch 7.0|7.0]]), covering level 100 duties.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:stone sky sea1.jpg&lt;br /&gt;
file:stone sky sea2.jpg&lt;br /&gt;
file:stone sky sea3.jpg&lt;br /&gt;
file:Stone sky sea5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/stone sky sea|t}}&lt;br /&gt;
[[Category:Features]] [[Category:Patch 3.2 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stone,_Sky,_Sea&amp;diff=1329828</id>
		<title>Stone, Sky, Sea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stone,_Sky,_Sea&amp;diff=1329828"/>
		<updated>2026-06-01T16:12:59Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Trial List */ fix notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stone sky sea4.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|Stone Sky Sea icon1.png|frame=none}} [[Stone, Sky, Sea]] is a type of solo combat duty first introduced with [[Patch 3.2]] of &#039;&#039;[[Heavensward]]&#039;&#039;. It offers [[#Trial List|trials]] tailored to various high-level duties, in which players will be tasked with destroying a [[Striking Dummy]]. The strength of the striking dummy varies depending on the difficulty selected, with all trials having a time limit of three minutes. By completing these challenges in the allotted time, players can gauge their ability to perform in the duties associated with each challenge.&lt;br /&gt;
&lt;br /&gt;
The available duties include the final [[Main Scenario Quest]] story-mode [[trial]] of the base expansion, [[Trials#Extreme Trials|extreme trials]], [[Raids#Normal Raids|normal raids]], [[Raids#Savage Raids|savage raids]], and [[Raids#Chaotic Alliance Raids|chaotic alliance raids]]. The story-mode trials and normal raids are included, even though the duties usually do not have enrage timers. Stone, Sky, Sea exercises are not available for [[Trials#Unreal Trials|unreal trials]], [[Raids#Ultimate Raids|ultimate raids]], high-difficulty [[Field Operations|field operations]], or [[Variant and Criterion Dungeons|criterion dungeons]], which are other forms of high-end content.&lt;br /&gt;
&lt;br /&gt;
Stone, Sky, Sea exercises are not subject to level or item level sync, with the exception of the &amp;quot;Level X0&amp;quot; exercises.&lt;br /&gt;
&lt;br /&gt;
This was the developers&#039; answer to player complaints over banning DPS meters in the Terms of Service. The training dummies allow players to indirectly gauge their DPS without the complication of avoiding boss mechanics. By clearing the dummy, players can have a rough idea if their gear and rotation are the bare minimum of sufficient.&lt;br /&gt;
&lt;br /&gt;
However, Stone, Sky, Sea is a highly imperfect measure of player potential in the relevant duty. Because the exercises are undertaken solo, it will only consider player damage in a vacuum, while in a party setting, buff usage and alignment are critical for optimizing damage. Next, because each exercise only has a 3 minute timer, random variations in damage (e.g., from critical hits) play a larger role than in a longer encounter. Each training dummy also has a health amount that reflects the developers&#039; perception of job balance but does not necessarily reflect actual job balance in the specific encounter. Perhaps most importantly, it does not gauge a player&#039;s ability to perform mechanics or appropriately use healing/mitigation while doing damage. This is especially true for healers.&lt;br /&gt;
&lt;br /&gt;
==Stone, Sky, Sea Locations==&lt;br /&gt;
Each Stone, Sky, Sea location is always in the overworld zone adjacent to the [[Minor City]] of the respective expansion. After unlocking each level category, players may talk to an NPC at the following locations to access it. The NPC is not marked on the map.&lt;br /&gt;
&lt;br /&gt;
*Level 60 - [[Goodly Adventurer]] in [[The Dravanian Hinterlands]] (X:18.4 Y:10.9)&lt;br /&gt;
*Level 70 - [[Starry-eyed Ala Mhigan]] in [[The Fringes]] (X:30.1 Y:11.4)&lt;br /&gt;
*Level 80 - [[Weary Dockworker]] in [[Kholusia]] (X:23.8, Y:37.8)&lt;br /&gt;
*Level 90 - [[Hardy-looking Radiant]] in [[Thavnair]] (X:29.8, Y:17.2)&lt;br /&gt;
*Level 100 - [[Eccentric Researcher]] in [[Heritage Found]] (X:16.6, Y:8.8)&lt;br /&gt;
&lt;br /&gt;
==Entry Requirements==&lt;br /&gt;
Complete the level 60 [[quest]] {{i|A Striking Opportunity}} by speaking to [[Boisterous Bruiser]] in [[Idyllshire]] (X:7.3 Y:6.0). Players must first complete the [[Main Scenario Quest]] {{i|Heavensward (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
After completing the quest A Striking Opportunity, speak with the [[Goodly Adventurer]] in [[The Dravanian Hinterlands]] (X:18.4 Y:10.9) and select from a list of trials to begin.&lt;br /&gt;
&lt;br /&gt;
==Trial List==&lt;br /&gt;
Trials available are based on the list of [[raids]] and [[trials]] you have unlocked.&lt;br /&gt;
&lt;br /&gt;
*[[Stone, Sky, Sea - Level 60]] &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;Has a level sync of 60 and an item level sync of 160. &amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Stone, Sky, Sea - Basic Training]] &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt; Stone, Sky, Sea - Basic Training is tailored to the trial [[The Singularity Reactor]].&lt;br /&gt;
The trials for [[Alexander: Gordias]], [[Alexander: Midas]], and [[Alexander: The Creator]] are applicable to all four areas of their respective normal mode encounters. Furthermore, the challenge for [[The Limitless Blue (Extreme)]] is applicable to [[Thok ast Thok (Extreme)]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Stone, Sky, Sea - The Limitless Blue (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: Gordias]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Fist of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Cuff of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Arm of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Burden of the Father (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: Midas]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Fist of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Cuff of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Arm of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Burden of the Son (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay P1T6 (Extreme)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Alexander: The Creator]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Eyes of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Breath of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Heart of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - The Soul of the Creator (Savage)]]&lt;br /&gt;
*[[Stone, Sky, Sea - Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doing the Trial==&lt;br /&gt;
&#039;&#039;&#039;Starting the Trial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once summoned to your training ground, you will have a brief period in which to prepare. However, you may engage the striking dummy and commence your trial early should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending the Trial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trial will end when any of the following requirements are met:&lt;br /&gt;
&lt;br /&gt;
*The striking dummy is destroyed.&lt;br /&gt;
*Time runs out.&lt;br /&gt;
*You step outside of the ring for a certain period of time.&lt;br /&gt;
*You leave the area via teleporting.&lt;br /&gt;
&lt;br /&gt;
==The Circles of Answering==&lt;br /&gt;
[[The Circles of Answering]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Stormblood]]&#039;&#039; ([[Patch 4.0|4.0]]), covering level 70 duties.&lt;br /&gt;
&lt;br /&gt;
==The Lawns==&lt;br /&gt;
[[The Lawns]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Shadowbringers]]&#039;&#039; ([[Patch 5.0|5.0]]), covering level 80 duties.&lt;br /&gt;
&lt;br /&gt;
==The Burning Field==&lt;br /&gt;
[[The Burning Field]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Endwalker]]&#039;&#039; ([[Patch 6.0|6.0]]), covering level 90 duties.&lt;br /&gt;
&lt;br /&gt;
==The Spire of Trial==&lt;br /&gt;
[[The Spire of Trial]] is the expansion to [[Stone, Sky, Sea]] released in &#039;&#039;[[Dawntrail]]&#039;&#039; ([[Patch 7.0|7.0]]), covering level 100 duties.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:stone sky sea1.jpg&lt;br /&gt;
file:stone sky sea2.jpg&lt;br /&gt;
file:stone sky sea3.jpg&lt;br /&gt;
file:Stone sky sea5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/stone sky sea|t}}&lt;br /&gt;
[[Category:Features]] [[Category:Patch 3.2 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1326176</id>
		<title>Final Fantasy XIV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1326176"/>
		<updated>2026-05-28T03:36:01Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Free Trial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XIV&lt;br /&gt;
| cover = Final Fantasy XIV - A Realm Reborn.jpg&lt;br /&gt;
| developer = Square Enix Business Division 5&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Naoki Yoshida&lt;br /&gt;
| producer = Naoki Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&amp;lt;br&amp;gt;Akihiko Yoshida&amp;lt;br&amp;gt;Takeo Suzuki&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&amp;lt;br&amp;gt;Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation 3&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;PlayStation4&amp;lt;br&amp;gt;macOS&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 3, Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;August 27, 2013&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br&amp;gt;April 14. 2014&amp;lt;br&amp;gt;&#039;&#039;&#039;macOS&#039;&#039;&#039;&amp;lt;br&amp;gt;June 23, 2015&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 5&#039;&#039;&#039;&amp;lt;br&amp;gt;May 25, 2021&amp;lt;br&amp;gt;&#039;&#039;&#039;Xbox Series X/S&#039;&#039;&#039;&amp;lt;br&amp;gt;March 21, 2024&lt;br /&gt;
| genres = MMORPG&lt;br /&gt;
| mode = mutiplayer&lt;br /&gt;
}} It is the continuation of [[wikipedia:Final Fantasy XIV (2010 video game)|Final Fantasy XIV]] by [[Square Enix]], having [[Naoki Yoshida]] as producer and director. &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039; was released worldwide on August 27, 2013. It takes place in the fictional land of Eorzea, five years after the events of [[Patch 1.23b|the original release]]. At the conclusion of the &#039;&#039;&#039;Legacy&#039;&#039;&#039; version of Final Fantasy XIV, the primal dragon [[Bahamut]] escapes from his lunar prison within [[Dalamud]] which causes the [[Seventh Umbral Calamity]], an apocalyptic event that destroys much of [[Eorzea]]. Through the gods&#039; blessing, the player character escapes the devastation by time traveling five years into the future. As [[Eorzea]] recovers and rebuilds, the player must deal with the impending threat of invasion by the [[Garlean Empire]] from the north.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Quotation|A Realm Reborn, [http://na.finalfantasyxiv.com/ Official Website]|[[Hydaelyn]] &amp;amp;ndash; a vibrant planet blessed by the Light of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, there lies a realm embraced by the gods and forged by heroes. Her name [[Eorzea]]. It is here that your tale unfolds. Beckoned by the Mothercrystal &amp;amp;ndash; the source of all life &amp;amp;ndash; you must embark upon a quest to deliver the land from an eternity of Darkness.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
FFXIV: A Realm Reborn development planning started from scratch in January, 2011 &amp;amp;ndash; almost two years before the original game was closed (November 11, 2012) due to &amp;quot;[[wikipedia:Final Fantasy XIV (2010 video game)|flawed release and poor reception]]&amp;quot; &amp;amp;ndash; and saw fruition with [[Patch 1.23b|patch 1.18]] in July 2011. Yoshida and his team made major changes to the battle system, implemented auto-attack and instanced [[dungeons]], removed the controversial &amp;quot;fatigue&amp;quot; system, and introduced the [[Grand Company]] storyline which would supersede the original [[Main Scenario Quests|main scenario questline]].&lt;br /&gt;
&lt;br /&gt;
On the anniversary of the game&#039;s release, Yoichi Wada claimed that the initial launch of Final Fantasy XIV had &amp;quot;greatly damaged&amp;quot; the Final Fantasy brand. Thus, Wada and Yoshida announced the brand new version of Final Fantasy XIV in October 2011, code-named &amp;quot;[[Patch 2.0|Version 2.0]]&amp;quot;, which had been in development since January, along with a tentative roadmap for future progress for both PC and PlayStation 3.  In July 2012, Square Enix revealed that Version 2.0&#039;s official title would be &#039;&#039;Final Fantasy XIV: [[A Realm Reborn]]&#039;&#039;. This date served as the &amp;quot;grand finale&amp;quot; for the old game, culminating in a cinematic trailer for A Realm Reborn called &amp;quot;End of an Era&amp;quot;.&lt;br /&gt;
{{evt|service=youtube|id=39j5v8jlndM|dimensions=350|align=right|description=FINAL FANTASY XIV: A Realm Reborn - End of an Era}}&lt;br /&gt;
&lt;br /&gt;
== Testing and release ==&lt;br /&gt;
Testing phases, announcements, and game releases followed a series of events, chronologically:&lt;br /&gt;
* The alpha test for A Realm Reborn began shortly after the original release&#039;s finale and ended in late December 2012. Yoshida published an updated roadmap for the beta test through launch, indicating four phases of beta beginning in mid-February 2013. He claimed that the team is &amp;quot;adamant the game not be released until it is ready&amp;quot; and that launching too early &amp;quot;would be like at the level of destroying the company&amp;quot;.&lt;br /&gt;
* In May 2013, Square Enix announced the release date for the game, along with details about pre-order bonuses and the collector&#039;s edition.&lt;br /&gt;
* In June 2013, the company revealed a PlayStation 4 version was in development and due for release in 2014.&lt;br /&gt;
* Early access began on August 24, 2013, with players able to play continuously through to the August 27 launch. Players throughout this period noted continued server issues. Due to an &amp;quot;overwhelmingly positive response&amp;quot;, the servers could not handle the number of concurrent players, prompting Square Enix to temporarily suspend digital sales of the game. In light of these issues, Yoshida issued an apology to fans for the game&#039;s &amp;quot;rocky&amp;quot; launch and reassured them that fixes were in progress and new servers would be created. A week after launch, the game received a ten-hour maintenance and fresh patches, and all players were compensated with a week of free play time.&lt;br /&gt;
* A Steam version of the client was released on February 14, 2014.&lt;br /&gt;
* A beta for the PlayStation 4 version of Final Fantasy XIV: A Realm Reborn debuted on the same day as the Japanese release of the console, February 22, 2014. Owners of the PlayStation 3 client were able upgrade to the digital PlayStation 4 client for free.&lt;br /&gt;
* A two-week free trial version first became available for PC on July 31, 2014, with PlayStation 3 and 4 versions following in December.&lt;br /&gt;
* The macOS client debuted on June 23, 2015 to coincide with the release of the first expansion pack. The port was handled by TransGaming. Unlike console and Microsoft Windows PC versions of the expansion, the Mac release is only available in a two-in-one bundle containing the base game and the Heavensward expansion, titled Final Fantasy XIV Online.&lt;br /&gt;
* The two-week limitation was removed in March 2017; free trial players can access all content up to level 35 with no time restrictions.&lt;br /&gt;
* Beginning on August 5th 2020, the free trial was expanded to include all of A Realm Reborn and Heavensward, with the level restriction upped to 60. Social restrictions were put in place to address gil sellers and bots.&lt;br /&gt;
&lt;br /&gt;
=== Other countries ===&lt;br /&gt;
The game was released in other countries:&lt;br /&gt;
* The Chinese version, published and administrated by Shanda Games, premiered on August 29, 2014 featuring content through patch 2.16. It features separate servers from the other language versions of the game and a pay-per-hour micropayment billing system.&lt;br /&gt;
* The Korean version, distributed by Actoz Soft, launched in South Korea on August 14, 2015 with content from patch 2.2. This version carries a flexible subscription model with increments as low as 5 hours, similar to the Chinese release, up to 90 days, much like the traditional monthly payment plan.&lt;br /&gt;
&lt;br /&gt;
== Final Fantasy XIV editions ==&lt;br /&gt;
There are 4 editions of the game available, each can be purchased for the chosen OS:&lt;br /&gt;
* Final Fantasy XIV Online Starter Edition (equivalent to the content of the [[#Free Trial|Free Trial]])&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition Collector&#039;s Edition&lt;br /&gt;
* Final Fantasy XIV: Dawntrail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note:&#039;&#039;&#039; Notice that you can&#039;t use purchased game keys interchangeably between &#039;&#039;&#039;&#039;&#039;OS&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;retailer&#039;&#039;&#039;&#039;&#039;, i.e. if you purchase through Steam you can only upgrade it with keys sold by Steam, the same is true for operating systems: if you purchased game keys for PS4 you can only upgrade it with PS4-specific keys, not PC/MacOS ones.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|- &lt;br /&gt;
! Items&lt;br /&gt;
! Starter Edition&lt;br /&gt;
! Complete Edition&lt;br /&gt;
! Complete Edition CE **&lt;br /&gt;
! Dawntrail *&lt;br /&gt;
! Dawntrail CE *&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[A Realm Reborn]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Heavensward]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Stormblood]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Shadowbringers]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Endwalker]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Dawntrail]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Fat Chocobo}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Moogle}}&amp;lt;br&amp;gt;{{Item icon|Coeurl (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Baby Behemoth}}&amp;lt;br&amp;gt;{{Item icon|Helm of Light}}&amp;lt;br&amp;gt;{{Item icon|Behemoth Barding}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Griffin (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Kain}}&amp;lt;br&amp;gt;{{Item icon|Baron Helm}}&amp;lt;br&amp;gt;{{Item icon|Fantasia}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Syldra (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Bartz}}&amp;lt;br&amp;gt;{{Item icon|Chicken Knife}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Grani}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Fran}}&amp;lt;br&amp;gt;{{Item icon|Revolver}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Arion}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Porom}}&amp;lt;br&amp;gt;{{Item icon|Death Scythe}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Ark}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Garnet}}&amp;lt;br&amp;gt;{{Item icon|Chocobo Brush}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; Dawntrail requires the Starter Edition (base game) to be played.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; A specific expansion&#039;s Collector&#039;s Edition items can be purchased later as an upgrade from the [[Final Fantasy XIV Online Store]].&lt;br /&gt;
&lt;br /&gt;
=== Historical pre-order bonuses ===&lt;br /&gt;
Some items were only available as pre-order bonus items and can no longer be obtained.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- &lt;br /&gt;
! Game&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | A Realm Reborn&lt;br /&gt;
| {{bullet}}{{Item icon|Cait Sith Doll}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Moogle Cap}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavensward&lt;br /&gt;
| {{bullet}}{{Item icon|Chocobo Chick Courier}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Baron Circlet}} and {{Item icon|Baron Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Stormblood&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Red Mage}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Ala Mhigan Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Shadowbringers&lt;br /&gt;
| {{bullet}}{{Item icon|Baby Gremlin}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Aetheryte Earring}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Endwalker&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Palom}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Menphina&#039;s Earring}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Dawntrail&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Zidane}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Azeyma&#039;s Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{main|Character}}&lt;br /&gt;
&lt;br /&gt;
Selecting one of the available [[races]] determines the appearance of the character, and the [[starting attributes]], which gives a minuscule bit of advantage to that particular character early on. Other than that, races will not impact any other aspect, such as combat or story, the latter is mostly linear.&lt;br /&gt;
&lt;br /&gt;
Each character must choose a starting [[class]]. Classes are divided into combat roles, such as [[conjurer]] and [[marauder]], and crafting/gathering roles, such as [[carpenter]], [[alchemist]], and [[miner]]. During character creation, you can only choose a combat class. In Final Fantasy XIV players are able to level all classes available in the game with a single character, this makes it easy to have many options to play with. Unlike crafting/gathering classes, the combat classes evolve into [[job]]s, which gives a bigger arsenal of [[action]]s (skills) to use and greatly expand the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
Players can choose to play either [[PvE]], or [[PvP]], and both modes offer several solo and group play opportunities. The game is built to please both crowds: casual and hardcore. Additionally, within [[PvE]] it&#039;s possible to take part in mini-games such as [[The Gold Saucer]], and [[Seasonal Events]] which cycle yearly.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Final Fantasy XIV&#039;s combat is built upon the most common MMORPG structure: damage, tank, and healer. Damage is simply decreasing the enemy&#039;s health in a plethora of ways, tank is preventing the enemy from causing damage to allies, and healer&#039;s task is to keep other characters HP up, as well as removing debuffs. Each class/job has a predefined role, but some of them offer varying options to provide the party with additional utility.&lt;br /&gt;
&lt;br /&gt;
Combat is designed to be tactical; while most skills share a global cooldown, there are many skills which bear their own cooldown and make a substantial difference in a fight outcome. Tailored through [[action]]s &amp;amp;ndash; FFXIV term for skills &amp;amp;ndash; and passive [[trait]]s, players are free build their skillbar as they wish to try different rotations. However, at the highest levels of play, there is only one or two variations on a &amp;quot;correct&amp;quot; rotation, and anything else is a DPS loss. There is no customization to jobs or skills. No points to allocate, and you cannot &amp;quot;build&amp;quot; your character in any particular way.&lt;br /&gt;
&lt;br /&gt;
The consequence of this design philosophy is [[jobs]] that are all very well balanced, with the difference between &amp;quot;best&amp;quot; and &amp;quot;worst&amp;quot; jobs being at most a few percentage points. It also means there is effectively no &amp;quot;meta&amp;quot; and that all party compositions and jobs are capable of clearing all content. As long as a player is in adequate gear, they have everything they need to clear even the hardest content with enough practice.&lt;br /&gt;
&lt;br /&gt;
== Player versus Environment ==&lt;br /&gt;
{{main|Player versus Environment}}&lt;br /&gt;
&lt;br /&gt;
== Player versus Player ==&lt;br /&gt;
{{main|PvP}}&lt;br /&gt;
&lt;br /&gt;
==Free Trial==&lt;br /&gt;
[[File:Free trial banner1.png|center|link=http://freetrial.finalfantasyxiv.com/]]&lt;br /&gt;
As of [[Patch 7.5]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] now includes all content up to the end of [[Shadowbringers]] and level 80 (excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
&lt;br /&gt;
However, in order to combat spam and real-money-trading bots, the Free Trial includes a number of [https://support.na.square-enix.com/rule.php?id=5382&amp;amp;la=1&amp;amp;tag=freetrial Social Restrictions]. Among these are the inability to use the /shout, /yell, or /tell chat channels, the inability to start parties (but can still be invited to them or join parties in [[Party Finder]]), the inability to join [[Free Companies]] (but can join [[Linkshells]]), a {{gil|300000}} [[gil]] cap, the inability to use the [[Market Board]] or hire [[Retainers]]. The last three restrictions are very limiting on quality of life and inventory space. Lack of Market Board access or the ability to trade with others puts players at the mercy of RNG drops for anything that doesn&#039;t have a guaranteed source such as a quest. Players will need to craft or gather items themselves if they can otherwise be obtained from the Market Board.&lt;br /&gt;
&lt;br /&gt;
While not stated outright, Free Trial players are unable to acquire [[Player Housing|housing]], as the gil cap is not high enough to purchase any property (even an [[Apartments|apartment room]]).&lt;br /&gt;
&lt;br /&gt;
Free Trial players can also log into [https://na.finalfantasyxiv.com/lodestone/ the Lodestone] and view information about their character, although some functions of the site are restricted.&lt;br /&gt;
&lt;br /&gt;
Purchase of the Starter Edition includes all the same content as the Free Trial but removes the restrictions. Players will need to begin paying monthly subscription fees at that time. Note that conversion from Free Trial to Standard will not allow players to switch retailer on PC. Steam free trials need to upgrade to Steam, and Square Enix store trials to Square Enix store.&lt;br /&gt;
&lt;br /&gt;
It is not possible to &amp;quot;return&amp;quot; to the free trial on the same account after one purchases a subscription. If the subscription is not renewed, the account&#039;s characters will be locked until the subscription is renewed.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
* The 14-day restriction on playtime was removed on March 28th, 2017.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/78bccd2d347b88d8791c1a490ea85153eec45bbc Announcing the Removal of the 14-Day Limitation on the Free Trial]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 5.3]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] was expanded to include all content up to the end of [[Heavensward]] and level 60 &amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/a908f9e794360d2ddfc89b636df35a726855727d Changes to the FINAL FANTASY XIV Starter Edition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* PvP duties were disabled for free trial accounts on February 25th, 2021.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/aae705d4b111c011d917da13916bd640829c1ae9 Regarding PVP Restrictions for Free Trial Accounts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 6.5]], the free trial was expanded to include all content up to the end of [[Stormblood]] and level 70 (but excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
* In [[Patch 7.5]], the free trial was expanded to include all content up to the end of [[Shadowbringers]] and level 80 (but excluding [[PvP]] and [[ultimate raids]]). With this, free trial accounts also have access to [[Viera]] and [[Hrothgar]] (either gender).&lt;br /&gt;
&lt;br /&gt;
===Commemorative artwork===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:shadowbringers free trial commemorative artwork.jpg|Art commemorating Shadowbringers&#039; addition to the free trial.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://store.na.square-enix-games.com/en_US/hub/ffxiv-online Square-Enix FFXIV Store]&lt;br /&gt;
* [http://store.steampowered.com/app/39210/FINAL_FANTASY_XIV_Online/ Steam FFXIV Store]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy XIV|*]] [[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Guide&amp;diff=1325931</id>
		<title>PvP Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Guide&amp;diff=1325931"/>
		<updated>2026-05-27T15:40:38Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Helpful Macros */ fix tabber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{see also|Guides}}&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
[[PvP]] is a very reactive mode where you and other players may face a wide variety of combat scenarios; although similar situations may arise, it is very rare that there exists the optimal, one-size-fits-all solution. While this guide may give insight on common plays, it is important to note that you should improvise when needed.&amp;lt;p&amp;gt;&lt;br /&gt;
In a similar preface, you, as well as many other players, may struggle sometimes to find the ideal solution, resulting in losses. Although it may be frustrating in hindsight, it is normal for mistakes to happen and to take breaks as to not allow emotions to cloud your judgement and future matches – as much as PvP is a competitive mode, it is still important for you and your team to be cooperative (even with a lack of free chat in Crystalline Conflict). &amp;lt;p&amp;gt;&lt;br /&gt;
It is important to note that some factors cannot be controlled by you; your teammates. Because the game chooses at random on who goes on what team, you may have matches of extremes where you may face a sweeping loss, an easy win, matches ending as quickly as they started or prolonged. No matter the conditions of the match, it is still a good idea to take breaks when needed and to continue performing the best decisions possible at the time, as more practice will make you more experienced on how to make your plays.&lt;br /&gt;
&lt;br /&gt;
==PvP Modes==&lt;br /&gt;
There are three modes in PvP: a 5v5 mode in the form of [[Crystalline Conflict]], a 24v24 mode in the form of [[Rival Wings]], and finally, a 24v24v24 big-scale battle mode in the form of [[Frontline]]. It is very important to note that &#039;&#039;all jobs are balanced for  Crystalline Conflict&#039;&#039;. This means there will be disparities and less preferable jobs in the bigger-scale PvP modes, but all jobs are still viable, though may be harder to execute. &lt;br /&gt;
&lt;br /&gt;
==Job Identities==&lt;br /&gt;
&#039;&#039;This section is written in the lens of [[Crystalline Conflict]]. Although some concepts may apply to bigger scale PvP modes, it is important to note that the high density of players and thus viability of jobs will very greatly.&#039;&#039; &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike in PvE, job roles are not to be taken literally – while they do elude a bit to their general playstyle, all jobs will play differently compared to each other. It also not imperative that a group have {{Healer}} [[Healer|healers]] or {{Tank}} [[Tank|tanks]] to &#039;&#039;win&#039;&#039; matches. Below are sections giving a general playstyle on what to expect from each job, whether if you are playing as them or against them, going into Crystalline Conflict. &lt;br /&gt;
----&lt;br /&gt;
==={{Tank}} Tanks===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Paladin =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PLD|big=y}} [[Paladin]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Paladins are excellent frontliners, support, and utility. {{aicon|Shield Smite (PvP)|Shield Smite}} and {{aicon|Guardian (PvP)|Guardian}} are the highlights of their toolkit. Paladins, however, lack burst damage, and their damaging GCDs are locked behind {{aicon|Imperator (PvP)|Imperator}}. Their limit break, {{aicon|Phalanx (PvP)|Phalanx}} is an incredibly potent tool on a two-minute timer that makes them invincible and grants high damage reduction to allies.&lt;br /&gt;
* {{aicon|Holy Sheltron (PvP)|Holy Sheltron}} is able to grant mitigation or a huge damage and crowd-control AoE with a damage boost. &lt;br /&gt;
* {{aicon|Shield Smite (PvP)|Shield Smite}} allows them to be able to halve the defensive bonus of {{aicon|Guard (PvP)|Guard}}, allowing their group to continue focusing opponents or to force them out of play. &lt;br /&gt;
* {{aicon|Imperator (PvP)|Imperator}} allows them and their teammates to sustain better, as dealing damage to an enemy hit with Imperator allows them to recover some HP. &lt;br /&gt;
* {{aicon|Guardian (PvP)|Guardian}} is a gap-closer copy of {{aicon|Cover}}, allowing the paladin to take damage in place of an ally. As enemy cooldowns are typically nearly spent on the covered teammate, this action may save them from death, keeping control of the situation. Covered targets are also able to cast {{aicon|Standard-issue Elixir (PvP)|Elixir}} while covered. To read more on the extensive utility this action has, see its [[Guardian (PvP)|respective page]].&lt;br /&gt;
* {{aicon|Phalanx (PvP)|Phalanx}} is a personal invuln and a 33% damage mitigation for nearby teammates. This heavily increases pressure on opponents, if not forces them to retreat. {{aicon|Guardian (PvP)|Guardian}} is especially a potent action while invincible.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Warrior =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WAR|big=y}} [[Warrior]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Warriors are cooldown-reliant disruptors with the ability to reliably secure kills. {{aicon|Onslaught (PvP)|Onslaught}} with {{aicon|Blota (PvP)|Blota}} and {{aicon|Primal Rend (PvP)|Primal Rend}} are the highlights of their toolkit. Warriors are incredibly squishy tanks, and their ability to sustain both offensively and defensively are lacking, as they are reliant on cooldowns. Their limit break, {{aicon|Primal Scream (PvP)|Primal Scream}}, allows them to place immense pressure on opponents as it cancels the ability for them (and the warrior themselves) to use {{aicon|Guard (PvP)|Guard}} while being on a 90-second timer.&lt;br /&gt;
* {{aicon|Onslaught (PvP)|Onslaught}} is a gap-closer that makes the target take more damage. Its duration is equal to its cooldown, meaning its debuff can be placed on enemies indefinitely, making them high-priority targets. &lt;br /&gt;
* {{aicon|Blota (PvP)|Blota}} draws a single enemy in and makes them {{status effect|heavy}} [[heavy]]. This is potent in securing kills.&lt;br /&gt;
* {{aicon|Primal Rend (PvP)|Primal Rend}} is a gap-closer AoE {{status effect|stun}} [[stun]]. Its ability to massively disrupt opponents is further rewarded by cleaving multiple enemies.&lt;br /&gt;
* {{aicon|Primal Scream (PvP)|Primal Scream}} is a conal AoE that disables the ability for the warrior and opponents to use {{aicon|Guard (PvP)|Guard}}. This greatly disrupts opponents and forces them to retreat. Executing three GCDs will grant a usage of {{aicon|Primal Wrath (PvP)|Primal Wrath}}, a large point-blank AoE that {{status effect|bind}} [[bind|binds]] enemies to, hopefully, secure kills.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Dark Knight =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRK|big=y}} [[Dark Knight]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dark Knights are excellent frontliners that can group up opponents for the ability for teammate AoEs to cleave. Dark knights are rewarded on maintaining aggressive, but tactical strategies. {{aicon|Salted Earth (PvP)|Salted Earth}}, {{aicon|Plunge (PvP)|Plunge}}, and {{aicon|The Blackest Night (PvP)|The Blackest Night}} are the highlights of their toolkit. As dark knights are rewarded on tactical plays, they are a high-priority for opponents to disrupt. Their tactical style also requires more attentiveness to the battlefield, also increasing their skill floor. Their limit break, {{aicon|Eventide (PvP)|Eventide}}, allows them to deal excellent burst damage, while also being unable to be KO&#039;d for the duration. It is on a 2-minute timer.&lt;br /&gt;
* {{aicon|Salted Earth (PvP)|Salted Earth}} draws all nearby enemies into it, while also giving a potent regen and damage reduction to the dark knight. {{aicon|Salt and Darkness (PvP)|Salt and Darkness}} can be used to keep targets within the bubble, and potentially allow for allies to cleave them. &lt;br /&gt;
* Two charges of {{aicon|The Blackest Night (PvP)|The Blackest Night}} allows for party support and personal sustain. Upon gaining {{status effect|buff|File:Dark_Arts_Buff.png}} Dark Arts when the shield breaks, dark knights can use {{aicon|Shadowbringer (PvP)|Shadowbringer}} without consuming HP:&lt;br /&gt;
* {{aicon|Shadowbringer (PvP)|Shadowbringer}} is an oGCD that costs a significant amount of HP or {{status effect|buff|File:Dark_Arts_Buff.png}} Dark Arts. It grants the ability to use an attack within the {{aicon|Torcleaver (PvP)|Torcleaver}} combo, allowing for superb single-target DPS, especially at lower health.&lt;br /&gt;
* {{aicon|Plunge (PvP)|Plunge}} is a gap-closer that applies {{status effect|debuff|file:Sole_Survivor_debuff.png}} Sole Survivor. When the target afflicted with it is KO&#039;d, the recast timer of Plunge is reset, while also recovering HP and MP. It is imperative that dark knights properly execute this action to sustain longer in fights.&lt;br /&gt;
* {{aicon|Eventide (PvP)|Eventide}} deals more damage at high health in a line in front and behind. It can be used for a very high burst of damage after pulling enemies with {{aicon|Salted Earth (PvP)|Salted Earth}}. It also grants access to {{aicon|Disesteem (PvP)|Disesteem}}, another line AoE GCD.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Gunbreaker =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{GNB|big=y}} [[Gunbreaker]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Gunbreakers are excellent single-target bruisers with good sustain. They especially excel in disrupting backlining jobs, weakening a single target, and like with {{DRK}} [[dark knight]], excel in establishing a frontline. {{aicon|Fated Circle (PvP)|Fated Circle}} and their {{aicon|Continuation (PvP)|Continuation}} abilities are the highlights of their toolkit. Gunbreakers, while they can do good amounts of sustained damage, struggle with burst damage. Because of {{status effect|buff|File:Nebula_buff.png}} [[Fated Circle (PvP)|Nebula]], it is highly incentivized to not attack them. They are largely ignored as a result, and also lack crowd-control abilities. Their limit break, {{aicon|Relentless Rush (PvP)|Relentless Rush}}, allows them to maintain direct pressure by increasing damage opponents take, followed with a stun. It is on a 1-minute timer.&lt;br /&gt;
* Multiple charges of {{aicon|Rough Divide (PvP)|Rough Divide}} incentivizes gunbreakers to remain on enemies, while giving them a plethora of buffs to ensure they are hard to peel away. &lt;br /&gt;
* {{aicon|Fated Circle (PvP)|Fated Circle}} allows for a usage of {{aicon|Fated Brand (PvP)|Fated Brand}}, which grants a sizeable shield and applies {{status effect|heavy}} [[heavy]] to targets. They also counter enemy attacks through the buff {{status effect|buff|file:Nebula_buff.png}} Nebula, which discourages enemies to hit them. &lt;br /&gt;
* All abilities executed with {{aicon|Continuation (PvP)|Continuation}} grant a stacking shield to the gunbreaker. These shields make gunbreakers last longer, but does not last long, however. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==={{Healer}} Healers===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|White Mage =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WHM|big=y}} [[White Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
White Mages excel in raw power, whether it may be through healing or damage. {{aicon|Seraph Strike (PvP)|Seraph Strike}} and the actions it grants and {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} are the highlights of its toolkit. Their limit break, {{aicon|Afflatus Purgation (PvP)|Afflatus Purgation}}, is a line AoE that stuns and grants a regen to the party. It is on a 60-second timer.&lt;br /&gt;
* {{aicon|Seraph Strike (PvP)|Seraph Strike}} grants a damage reduction effect to nearby members, while also giving access to {{aicon|Glare IV (PvP)|Glare IV}} and {{aicon|Cure III (PvP)|Cure III}}, an incredibly powerful AoE healing action. &lt;br /&gt;
* {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} will severely enfeeble a target. If timed correctly, it can cancel enemy animations and attacks.&lt;br /&gt;
* {{aicon|Aquaveil (PvP)|Aquaveil}} grants a potent shield, and if it removes a cleanseable status effect on application, doubles its strength. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Scholar =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SCH|big=y}} [[Scholar]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Scholars engage in long term tactical plays, being able to heal over sustained periods of time while hindering opponents&#039; capabilities of healing. {{aicon|Deployment Tactics (PvP)|Deployment Tactics}}, {{aicon|Expedient (PvP)|Expedient}}, and {{aicon|Chain Stratagem (PvP)|Chain Stratagem}} are the highlights of their toolkit. While scholars excel in control and damage mitigation, they have less tools to facilitate burst healing. Their limit break, {{aicon|Seraphism (PvP)|Seraphism}}, allows them to deal AoE damage on the move and have access to one strong AoE burst heal. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Expedient (PvP)|Expedient}} is similar to its [[Expedient|PvE variant]], but also grants {{status effect|buff|file:Recitation_buff.png}} &#039;&#039;&#039;Recitation&#039;&#039;&#039;, which increases the potencies of {{aicon|Biolysis (PvP)|Biolysis}} and {{aicon|Adloquium (PvP)|Adloquium}}. &lt;br /&gt;
* {{aicon|Adloquium (PvP)|Adloquium}} is an instant-heal and shield that also grants a 10% damage reduction.&lt;br /&gt;
* {{aicon|Biolysis (PvP)|Biolysis}} is a DoT that also reduces the effectiveness of healing actions for opponents by 10%.&lt;br /&gt;
* {{aicon|Deployment Tactics (PvP)|Deployment Tactics}} allows the scholar to spread the effects of {{aicon|Biolysis (PvP)|Biolysis}} and {{aicon|Adloquium (PvP)|Adloquium}}. &lt;br /&gt;
* {{aicon|Chain Stratagem (PvP)|Chain Stratagem}} halves the effectiveness of {{aicon|Guard (PvP)|Guard}}. Unlike {{aicon|Shield Smite (PvP)|Shield Smite}}, it is an oGCD and is ranged, but single-target only. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Astrologian =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{AST|big=y}} [[Astrologian]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Astrologian is a mobile and powerful support healer, with very effective single-target burst and ability to sustain directly. {{aicon|Retrograde (PvP)|Retrograde}}, {{aicon|Macrocosmos (PvP)|Macrocosmos}}, {{aicon|Double Cast (PvP)|Double Cast}} and its interactions are the highlights of their toolkit. As astrologians are mainly intended for support, their overall damage is generally lacking. Their limit break, {{aicon|Celestial River (PvP)|Celestial River}}, allows them to heavy establish a frontline as it weakens melee-based jobs and massively increases damage dealt and healing received. It is on a 105-second timer.&lt;br /&gt;
* {{aicon|Retrograde (PvP)|Retrograde}} is similar to {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}}, in being that it dashes them forward while leaving a {{aicon|Retrograde (PvP)|Pole Star}}, which the astrologian can dash back to instantly similar to {{aicon|Regress (PvP)|Regress}}. This grants incredible survivability and mobility as it grants a shield, and can be placed to take advantage of LoS blockers, such as corners. &lt;br /&gt;
* {{aicon|Macrocosmos (PvP)|Macrocosmos}} is similar to its [[Macrocosmos|PvE variant]] in that it compiles damage taken into a heal. This allows for excellent party-wide sustain and burst-healing. &lt;br /&gt;
* Two charges of {{aicon|Aspected Benefic (PvP)|Aspected Benefic}} makes it a very powerful single-target burst heal, increasing in effectiveness the lower health their target is at. When casted with {{aicon|Double Cast (PvP)|Double Cast}}, it also grants a shield.  &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Sage =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SGE|big=y}} [[Sage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Sages are very mobile and offensive DPS-healers, being able to output a ton of damage and crowd-control, even surpassing DPS jobs in with their effectiveness. {{aicon|Phlegma III (PvP)|Phlegma III}}, {{aicon|Toxikon (PvP)|Toxikon}} and {{aicon|Toxikon II (PvP)|Toxikon II}}, and {{aicon|Icarus (PvP)|Icarus}} are the highlights of their toolkit. Sages are very high-priority targets as they are very fragile, even as a healer, and can be dangerous with their damage and crowd-control. Knowledge and execution of {{aicon|Kardia (PvP)|Kardia}} places them on a higher skill-floor, and may be difficult for beginners. Their limit break, {{aicon|Mesotes (PvP)|Mesotes}}, places a circle that grants invulnerability to any party member standing within – enemies must be within the circle to deal damage to anyone within the circle. It is on a two-minute timer.&lt;br /&gt;
* {{aicon|Phlegma III (PvP)|Phlegma III}} draws enemies into the initial target and {{status effect|bind}} [[bind|binds]] them. It also grants access to {{aicon|Psyche (PvP)|Psyche}}, which deals high AoE damage to grouped enemies. &lt;br /&gt;
* {{aicon|Kardia (PvP)|Kardia}} behaves similarly to its [[Kardia|PvE variant]], in that it heals when doing damage, albeit only with {{aicon|Dosis III (PvP)|Dosis III}}. It instead grants a shield with {{aicon|Eukrasian Dosis III (PvP)|Eukrasian Dosis III}}, which grants Addersting when broken, allowing access to {{aicon|Toxikon II (PvP)|Toxikon II}}:&lt;br /&gt;
* {{aicon|Toxikon (PvP)|Toxikon}} and {{aicon|Toxikon II (PvP)|Toxikon II}} increases damage enemies take. Toxikon II additionally deals greater damage, and does not require a stack of Toxikon to execute.&lt;br /&gt;
* {{aicon|Mesotes (PvP)|Mesotes}}, as stated before, grants invulnerability to any party member standing within. Enemies must enter the circle to damage party members, but standing within the circle makes enemies prone to additional crowd-control and take a very potent DoT. As such, this limit break establishes control in engagements.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{Melee DPS}} Melee DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Dragoon =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRG|big=y}} [[Dragoon]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dragoons deal excellent AoE burst damage at mid-range, while also posessing a powerful mitigation tool to help them engage or disengage. {{aicon|Geirskogul (PvP)|Geirskogul}} and the actions it grants access to, {{aicon|Elusive Jump (PvP)|Elusive Jump}}, and {{aicon|Horrid Roar (PvP)|Horrid Roar}} are the highlights of their toolkit. Dragoons struggle in crowd-control, as they have no access to such abilities, and take additional damage while under the effect of Life of the Dragon, making them especially vulnerable targets. One of their biggest hits, {{aicon|Wyrmwind Thrust (PvP)|Wyrmwind Thrust}}, is easily countered by close-range jobs. Outside of their bursts, dragoons deal pitiful amounts of sustained damage. Their limit break, {{aicon|Sky High (PvP)|Sky High}}, grants invulnerability, movement speed, and unrivalled AoE burst damage in conjunction with a potent shield when landing with {{aicon|Sky Shatter (PvP)|Sky Shatter}}. It is on a 90-second timer.&lt;br /&gt;
*{{aicon|Elusive Jump (PvP)|Elusive Jump}} is a backstep, being able to cleanse both {{status effect|bind}} [[bind]] and {{status effect|heavy}} [[heavy]] while also increasing movement speed. It also grants a usage of {{aicon|Wyrmwind Thrust (PvP)|Wyrmwind Thrust}}, one of dragoon&#039;s biggest hits whose damage scales based on range.&lt;br /&gt;
*{{aicon|Geirskogul (PvP)|Geirskogul}} increases &#039;&#039;all&#039;&#039; damage damage dealt and damage received, while also granting a usage of {{aicon|Starcross (PvP)|Starcross}}, a powerful AoE GCD. [[Geirskogul (PvP)|Life of the Dragon]] may be ended at any time with the execution of {{aicon|Nastrond (PvP)|Nastrond}}, an oGCD whose damage is increased the lower health the target is at. Due to the amount of damage dragoons may receive while under the effect of Life of the Dragon, further emphasing proper usage of {{aicon|Horrid Roar (PvP)|Horrid Roar}}:&lt;br /&gt;
*{{aicon|Horrid Roar (PvP)|Horrid Roar}} is an offensive mitigation ability, reducing the amount of damage opponents within range do to the dragoon, similar to {{aicon|Reprisal}}. &lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Monk =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MNK|big=y}} [[Monk]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Monks have unrivalled mobility, good sustain, and are good single-target sustained DPS, as they stick onto enemies while having the ability to soak great amounts of damage.  They can also shield their allies, if needed. {{aicon|Thunderclap (PvP)|Thunderclap}}, {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}, {{aicon|Riddle of Earth (PvP)|Riddle of Earth}}, and {{aicon|Phantom Rush (PvP)|Phantom Rush}} are the highlights of their toolkit. Monks struggle in AoE crowd control, as they have little access to crowd control abilities outside of their limit break, {{aicon|Meteodrive (PvP)|Meteodrive}}, which hard-stuns a target for an extended period of time while also dealing excellent damage and bypassing {{aicon|Guard (PvP)|Guard}}. It is on a 75-second timer. &lt;br /&gt;
* {{aicon|Thunderclap (PvP)|Thunderclap}} is a gap-closer to any target on a very low cooldown, while granting a shield to themselves or on allies if targeting them. &lt;br /&gt;
* {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}} grants movement speed, and {{status effect|debuff|file:Pressure__Point_debuff.png}} &#039;&#039;&#039;Pressure Point&#039;&#039;&#039; to targets, which deals additional damage when struck again. It also has a knockback, which may aid in allies also engaging the target if aimed correctly. &lt;br /&gt;
* {{aicon|Riddle of Earth (PvP)|Riddle of Earth}} allows for damage to be compiled. {{aicon|Earth&#039;s Reply (PvP)|Earth&#039;s Reply}} will heal the monk for half the compiled damage, while also dealing damage equal to quarter of the amount of damage they soaked. This allows for extended sustaining against encounters. &lt;br /&gt;
* {{aicon|Phantom Rush (PvP)|Phantom Rush}} is the final hit in their basic combo, as a reward for maintaining uptime and pressure. Its damage is buffed further through {{aicon|Rising Phoenix (PvP)|Rising Phoenix}}, which increases the damage of a subsequent weaponskill by 50%. &lt;br /&gt;
* If a combo is set up correctly with {{aicon|Meteodrive (PvP)|Meteodrive}}, monks can KO any target, including tanks. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Ninja =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{NIN|big=y}} [[Ninja]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Ninjas are excellent tactical DPS and have excellent single-target burst damage. They are unrivalled in finishing off opponents. Their entire toolkit is specifically tailored to a fitting situation at hand. As ninjas are better fit to capitalize on teammates&#039; success, they are relatively docile, especially if they must use their tools for their own recovery. Their limit break, {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}, allows them to instantly incapacitate any enemy whose HP is &#039;&#039;under&#039;&#039; 50%, and can be chained indefinitely if successful. It is on a 90-second timer.&lt;br /&gt;
* The {{aicon|Three Mudra (PvP)|Three Mudra}} ninjas have grants access to a multitude of actions. &lt;br /&gt;
:* Their {{aicon|Forked Raiju (PvP)|Raiju}} can allow access to two subsequent gap-closer stuns. These stuns are excellent in finishing, or helping allies to finish opponents.&lt;br /&gt;
:* {{aicon|Hyosho Ranyu (PvP)|Hyosho Ranryu}} deals excellent single-target burst damage.&lt;br /&gt;
:* {{aicon|Goka Mekkyaku (PvP)|Goka Mekkyaku}} is a very potent AoE dot with a big radius, helping to wittle opponents down.&lt;br /&gt;
:* {{aicon|Doton (PvP)|Doton}} grants damage reduction when standing in it, and is a DoT similar to its [[Doton|PvE variant]]. Enemies standing in the Doton also take additional damage from {{aicon|Hollow Nozuchi (PvP)|Hollow Nozuchi}} when a weaponskill or other select actions are executed.&lt;br /&gt;
:* {{aicon|Huton (PvP)|Huton}} grants a potent barrier, greatly increase movement speed, and a haste.&lt;br /&gt;
* {{aicon|Shukuchi (PvP)|Shukuchi}} allows ninjas to travel a good distance and become invisible for a limited time. This helps in them getting away, or, when used offensively to begin a burst, grants access to {{aicon|Assassinate (PvP)|Assassinate}} which ignores {{aicon|Guard (PvP)|Guard}}. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Samurai =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SAM|big=y}} [[Samurai]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Samurai are good frontliners, while also having the ability to deal excellent single-target damage. {{aicon|Hissatsu: Soten (PvP)|Hissatsu: Soten}}, {{aicon|Ogi Namikiri (PvP)|Ogi Namikiri}}, {{aicon|Meikyo Shisui (PvP)|Meikyo Shisui}} and {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}} are the highlights of their toolkit. Their limit break, {{aicon|Zantetsuken (PvP)|Zantetsuken}}, is a powerful AoE gap-closer that ignores {{aicon|Guard (PvP)|Guard}}, and if the target is afflicted with {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]], deals damage equal to their maximum health. It is on a 2-minute timer.&lt;br /&gt;
* Three charges of {{aicon|Hissatsu: Soten (PvP)|Hissatsu: Soten}} while on a very short cooldown provides a lot of offensive mobility, while also granting access to more powerful actions in the basic Kasha combo with {{status effect|buff|file:Kaiten_buff.png}} Kaiten. {{aicon|Hyosetsu (PvP)|Hyosetsu}}, which is {{aicon|Yukikaze (PvP)|Yukikaze}} buffed by Kaiten, is an AoE bind. &lt;br /&gt;
* {{aicon|Ogi Namikiri (PvP)|Ogi Namikiri}} and {{aicon|Kaeshi: Namikiri (PvP)|Kaeshi: Namikiri}} are powerful hits, and when hitting multiple targets, decreases its potency but grants powerful, but short-lasting barriers. &lt;br /&gt;
* {{aicon|Meikyo Shisui (PvP)|Meikyo Shisui}} increases healing received and pre-emptively nullifies cleanseable status effects, making it a powerful engagement tool. It also grants access to {{aicon|Tendo Setsugekka (PvP)|Tendo Setsugekka}} and {{aicon|Tendo Kaeshi Setsugekka (PvP)|Tendo Kaeshi Setsugekka}}, samurai&#039;s hardest single-target hits that also heals them.&lt;br /&gt;
* {{aicon|Mineuchi (PvP)|Mineuchi}} stuns a single target, while increasing damage dealt to them. If the target is inflicted with {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]] from {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}}, it increases the duration:&lt;br /&gt;
* {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}} is a short-lasting mitigation tool that applies {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]] to targets when struck, increasing the amount of damage the samurai deals to them, and counters. If the target is under the effect of Kuzushi, {{aicon|Zantetsuken (PvP)|Zantetsuken}} deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique]] damage equal to targets&#039; maximum HP that cannot be mitigated. Opponents at full HP with a barrier will survive, however.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Reaper =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RPR|big=y}} [[Reaper]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Reapers can soak good amounts of damage and are mobile, having the ability to constantly place crowd-control effects on their targets, while having a good ability to finish opponents. {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}}, {{aicon|Grim Swathe (PvP)|Grim Swathe}}, {{aicon|Arcane Crest (PvP)|Arcane Crest}} and {{aicon|Death Warrant (PvP)|Death Warrant}} are the highlights of their toolkit. Reapers are lacking in damage, only having the capability to deal very high burst damage through their limit break, {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}, while also giving them good sustain and is an AoE crowd-control. It is on a 75-second timer.&lt;br /&gt;
* {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}} is an excellent mobility tool that leaves a Hellsgate that can be teleported back to instantly through {{aicon|Regress (PvP)|Regress}}. If placed and executed properly, reapers can take advantage of corners to immediately break line-of-sight, appearing to go through walls.&lt;br /&gt;
* {{aicon|Arcane Crest (PvP)|Arcane Crest}} is a powerful and long-lasting shield that grants a very strong regen to themselves and party members when broken. &lt;br /&gt;
* {{aicon|Grim Swathe (PvP)|Grim Swathe}} that makes targets {{status effect|heavy}} [[heavy]], with a short cooldown. It also grants access to {{aicon|Executioner&#039;s Guillotine (PvP)|Executioner&#039;s Guillotine}}, a conal AoE that also strengthens the potency of {{aicon|Plentiful Harvest (PvP)|Plentiful Harvest}}:&lt;br /&gt;
* {{aicon|Plentiful Harvest (PvP)|Plentiful Harvest}} is heavy-hitting line AoE. Its potency is increased for every execution of {{aicon|Executioner&#039;s Guillotine (PvP)|Executioner&#039;s Guillotine}}, or every assist or KOs the reaper deals. It is on a very long cooldown, making its usage difficult. If the reaper is KO&#039;d, the potency of Plentiful Harvest is reset. &lt;br /&gt;
* {{aicon|Death Warrant (PvP)|Death Warrant}} compiles damage dealt by the reaper to a target. When the Death Warrant is served, it deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique]] damage that cannot be mitigated against, allowing for extremely high extra burst damage, especially through the GCDs of {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}:&lt;br /&gt;
* {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}} is a wide crowd-control that makes targets {{status effect|hysteria}} [[hysteria|run away from the reaper]], massively controlling the tempo and turning the tide against opponents. It [[Tenebrae Lemurum (PvP)|Enshrouds]] the reaper, granting them access to {{aicon|Lemure&#039;s Slice (PvP)|Lemure&#039;s Slice}}, a conal AoE ability that {{status effect|bind}} [[bind|binds]], and five (ideally four) usages of {{aicon|Void Reaping (PvP)|Void Reaping}} and {{aicon|Cross Reaping (PvP)|Cross Reaping}}, that also heals with half the damage dealt. Like its [[Communio|PvE variant]], {{aicon|Communio (PvP)|Communio}} ends Enshroud. It also grants access to {{aicon|Perfectio (PvP)|Perfectio}}, an AoE follow-up that incapacitates any target whose HP is under 25%.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Viper =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{VPR|big=y}} [[Viper]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Vipers are mobile and have notable sustain, while also having the capability of soaking damage and dealing very high AoE burst damage in the form of a parry. {{aicon|Snake Scales (PvP)|Snake Scales}} and {{aicon|Serpent&#039;s Tail (PvP)|Serpents Tail}} are the highlights of their toolkit. Vipers lack crowd control and burst damage, while also having a low skill-ceiling, further limiting their mileage. Their limit break, {{aicon|World-swallower (PvP)|World-swallower}}, allows them to deal very high sustained damage that can ignore {{aicon|Guard (PvP)|Guard}}. Their limit break is on a 90-second timer, but can be shortened through uptime.&lt;br /&gt;
* Every execution of {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}} ignores {{aicon|Guard (PvP)|Guard}} and adds three seconds to the limit gauge.&lt;br /&gt;
* {{aicon|Bloodcoil (PvP)|Bloodcoil}} and {{aicon|Sanguine Feast (PvP)|Sanguine Feast}} both recover HP while being on a very short cooldown. Both can be followed up with {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}}.&lt;br /&gt;
* Two charges of {{aicon|Slither (PvP)|Slither}} make viper very mobile, as it is a gap-closer on any target, while massively increasing movement speed for a short duration. This helps the viper stick onto their targets, or disengage. &lt;br /&gt;
* {{aicon|Snake Scales (PvP)|Snake Scales}} immobilizes the viper, but grants a shield, great damage resistance, and immunity to typical crowd-control actions. If the shield is broken during this time, the next execution of {{aicon|Backlash (PvP)|Backlash}} will deal increased damage with a greatly increased radius, while also having a potent lifesteal.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==={{Physical Ranged DPS}} Physical Ranged DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Bard =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BRD|big=y}} [[Bard]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Bards specialize in party-wide support and possess numerous crowd-control abilities, while also having AoE damage on most of their skills. {{aicon|The Warden&#039;s Paean (PvP)|The Warden&#039;s Paean}}, {{aicon|Apex Arrow (PvP)|Apex Arrow}}, and {{aicon|Silent Nocturne (PvP)|Silent Nocturne}} are the highlights of their toolkit. Their limit break, {{aicon|Final Fantasia (PvP)|Final Fantasia}}, greatly buffs teammates and increases the rate of which their limit gauge increases, while massively draining MP resources of enemies. It is on a 2-minute timer. All of these buffs and crowd-control abilities bards possess make them a very high-priority target, and if they are KO&#039;d while singing a song, their effects are nullified for their party members.&lt;br /&gt;
* {{aicon|The Warden&#039;s Paean (PvP)|The Warden&#039;s Paean}} pre-emptively or immediately nullifies a cleanseable status effect, while also decreasing damage taken and increase the amount of healing received. It can additionally placed on party members.&lt;br /&gt;
* {{aicon|Apex Arrow (PvP)|Apex Arrow}} grants a functionally permanent party buff that increases damage dealt, and giving a haste buff to the bard themselves. It also grants access to {{aicon|Blast Arrow (PvP)|Blast Arrow}}, which deals greater damage and knocks opponents back.&lt;br /&gt;
* {{aicon|Silent Nocturne (PvP)|Silent Nocturne}} is an oGCD that {{status effect|silence}} [[silence|silences]] a single target.&lt;br /&gt;
* {{aicon|Final Fantasia (PvP)|Final Fantasia}} further increases damage dealt, movement speed, and limit gauge of all party members. It also grants access to {{aicon|Encore of Light (PvP)|Encore of Light}}, an AoE that massively decreases the MP of opponents.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Machinist =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MCH|big=y}} [[Machinist]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Machinists possess high damage tools, with a bit of utility. {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}}, {{aicon|Wildfire (PvP)|Wildfire}}, {{aicon|Drill (PvP)|Drill}}, and {{aicon|Air Anchor (PvP)|Air Anchor}} are the highlights of their toolkit. Their limit break, {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}, is the single hardest-hitting ability in PvP. Because the current multitool is listed as a visible buff, and because the limit break can kill nearly any player instantly, machinists are very predictable to play against. Machinists are also the most fragile PvP job, possessing very few tools to aid in their survivability and have no mobility tools.&lt;br /&gt;
* {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}} places an autoturret that executes {{aicon|Aether Mortar (PvP)|Aether Mortar}} four times, dealing damage to enemies and shielding allies within its radius. &lt;br /&gt;
* {{aicon|Wildfire (PvP)|Wildfire}} is an AoE ability that deals no damage. Its damage is increased for every action the machinist executes on the target. This action further makes machinist more predictable, as opponents may disengage or {{aicon|Guard (PvP)|Guard}} against incoming burst damage. &lt;br /&gt;
* {{aicon|Analysis (PvP)|Analysis}} augments the machinist&#039;s multitool weaponskills. {{aicon|Drill (PvP)|Drill}} will deal double damage, {{aicon|Bioblaster (PvP)|Bioblaster}}&#039;s damage and DoT will be increased, {{aicon|Air Anchor (PvP)|Air Anchor}}&#039;s damage will be increased and {{status effect|stun}} [[stun]] the target, and {{aicon|Chain Saw (PvP)|Chain Saw}} will increase opponents&#039; damage taken. Drill and Air Anchor should always be augmented by Analysis. &lt;br /&gt;
* {{aicon|Drill (PvP)|Drill}} deals very high damage, while ignoring the effects of {{aicon|Guard (PvP)|Guard}}. &lt;br /&gt;
* {{aicon|Air Anchor (PvP)|Air Anchor}} deals respectable damage, while also stunning the target for on-demand crowd-control.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Dancer =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DNC|big=y}} [[Dancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dancers are mobile and provide powerful utility buffs to themselves and to their {{status effect|buff|file:Dance_Partner_buff.png}} [[Closed Position (PvP)|Dance Partner]], while occasionally joining in the frontline. The highlights of their toolkit are {{aicon|Honing Dance (PvP)|Honing Dance}} and {{aicon|Closed Position (PvP)|Closed Position}} with the utility it brings. Dancers, for a ranged job, are closer range opponents. In conjunction with giving powerful buffs, they are high priority targets and are somewhat fragile and lacking in personal damage. Furthermore, their success is tied to their partner&#039;s ability to place additional pressure when the opportunity shows itself. Their limit break, {{aicon|Contradance (PvP)|Contradance}}, is an AoE uncleansable crowd-control, with afflicted enemies being lured to the dancer. Enemies hit while seduced will be seduced for longer. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Honing Dance (PvP)|Honing Dance}} decreases damage taken and increases movement speed, while dealing constant point-blank AoE damage. {{aicon|Honing Ovation (PvP)|Honing Ovation}} is executed at the end of its duration or on demand, which deals AoE damage and granting a shield. Both effects are doubled within close range.&lt;br /&gt;
* {{aicon|Closed Position (PvP)|Closed Position}} allows dancers to massively buff themselves and one other party member. The following actions interact with the dancer and their {{status effect|buff|file:Dance_Partner_buff.png}} [[Closed Position (PvP)|Dance Partner]]:&lt;br /&gt;
:* {{aicon|Curing Waltz (PvP)|Curing Waltz}} is a potent AoE burst heal ability on both the dancer and their dance partner. Like its [[Curing Waltz|PvE variant]], the dancer and their partner can stack for increased burst healing.&lt;br /&gt;
:* {{aicon|Starfall Dance (PvP)|Starfall Dance}} is a potent line AoE weaponskill, while also increasing movement speed.&lt;br /&gt;
:* {{aicon|Fan Dance (PvP)|Fan Dance}} is a conal AoE that decreases damage taken. It is frequently paired with {{aicon|Honing Dance (PvP)|Honing Dance}} to further increase survivability. &lt;br /&gt;
:* {{aicon|Saber Dance (PvP)|Saber Dance}} increases damage dealt. If the dance partner (&#039;&#039;and not any other party member or the dancer themselves&#039;&#039;) KOs a target (&#039;&#039;KO, not an assist)&#039;&#039;, Saber Dance is upgraded to {{aicon|Dance of the Dawn (PvP)|Dance of the Dawn}}, which increases damage dealt by the same amount, but also increases both the dancer&#039;s and their dance partner&#039;s limit gauge.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{Magical Ranged DPS}} Magical Ranged DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Black Mage =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLM|big=y}} [[Black Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Black Mages deal extremely high amounts of sustained damage, while also having tools to make them surprisingly mobile while still doing damage, and sustain a little better while under attack. {{aicon|Elemental Weave (PvP)|Elemental Weave}} and {{aicon|Xenoglossy (PvP)|Xenoglossy}} are the highlights of their toolkit. Black Mages have less bursting potential compared to other jobs, but simply rely more on consistent and high pressure as a turret mage. Their limit break, {{aicon|Soul Resonance (PvP)|Soul Resonance}}, grants them access to even higher consistent sustained AoE damage. It is on a one-minute timer.&lt;br /&gt;
* {{aicon|Aetherial Manipulation (PvP)|Aetherial Manipulation}} allows for excellent mobility, as it is a gap-closer on any target while also being on a very low cooldown.&lt;br /&gt;
* {{aicon|Burst (PvP)|Burst}} is a potent point-blank AoE, while also granting a potent barrier. It is often paired with {{aicon|Aetherial Manipulation (PvP)|Aetherial Manipulation}}. &lt;br /&gt;
* {{aicon|Elemental Weave (PvP)|Elemental Weave}} grants damage reduction and counters damage when under Umbral Ice, or additional AoE damage that ignores {{aicon|Guard (PvP)|Guard}} when executing any spell under Astral Fire, including {{aicon|Burst (PvP)|Burst}} or {{aicon|Xenoglossy (PvP)|Xenoglossy}}:&lt;br /&gt;
* {{aicon|Xenoglossy (PvP)|Xenoglossy}} is an instant-cast spell that deals high damage at high health, or recovers HP when under 50% HP. &lt;br /&gt;
* {{aicon|Soul Resonance (PvP)|Soul Resonance}} grants access to five usages of {{aicon|Flare (PvP)|Flare}} or {{aicon|Freeze (PvP)|Freeze}}. It also grants access to {{aicon|Flare Star (PvP)|Flare Star}} or {{aicon|Frost Star (PvP)|Frost Star}}, with Flare Star dealing extremely high AoE damage while also inflicting a DoT, and Frost Star freezing opponents. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Summoner =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SMN|big=y}} [[Summoner]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Summoners combine both utility and generally high damage, while being very simple to play. {{aicon|Slipstream (PvP)|Slipstream}} and {{aicon|Crimson Strike (PvP)|Crimson Strike}} are the highlights of their toolkit. Even with their defensive moves, summoners are very fragile and are high priority targets to focus down. Their limit breaks, {{aicon|Summon Bahamut (PvP)|Summon Bahamut}} and {{aicon|Summon Phoenix (PvP)|Summon Phoenix}} are on a 90-second timer.&lt;br /&gt;
* {{aicon|Slipstream (PvP)|Slipstream}} increases movement speed of party members who are near the enemy hit with this action, while also inflicting a potent DoT to enemies. &lt;br /&gt;
* {{aicon|Crimson Cyclone (PvP)|Crimson Cyclone}} is a gap-closer AoE ability. It grants access {{aicon|Crimson Strike (PvP)|Crimson Strike}}, which is ranged and creates a knockback from the first target. &lt;br /&gt;
* {{aicon|Mountain Buster (PvP)|Mountain Buster}} is melee-range conal spell that {{status effect|stun}} [[stun|stuns]] targets and decreases damage taken to the summoner.&lt;br /&gt;
* {{aicon|Radiant Aegis (PvP)|Radiant Aegis}} is a powerful shielding spell that also decreases damage taken. It can also be placed on party members.&lt;br /&gt;
* {{aicon|Summon Bahamut (PvP)|Summon Bahamut}} is a very powerful and huge targetable AoE that forcefully establishes a frontline. It also Bahamut on the battlefield will repeatedly cast {{aicon|Wyrmwave (PvP)|Wyrmwave}}, a single-target attack. It will also grant access to {{aicon|Deathflare (PvP)|Deathflare}}, a potent AoE. &lt;br /&gt;
* {{aicon|Summon Phoenix (PvP)|Summon Phoenix}} maintains tempo, as it grants a party-wide regen and an {{aicon|Excog}}-like heal. Phoenix will cast {{aicon|Scarlet Flame (PvP)|Scarlet Flame}}, a DoT. It will also grant access to {{aicon|Brand of Purgatory (PvP)|Brand of Purgatory}}, an AoE which heavily decreases damage dealt by enemies while also inflicting a DoT.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Red Mage =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RDM|big=y}} [[Red Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Red Mages provide excellent supporting DPS and utilities, while being very mobile. They are also excellent in one-on-one engagements with their ability to sustain. {{aicon|Resolution (PvP)|Resolution}}, {{aicon|Embolden (PvP)|Embolden}} and their [[Enchanted Riposte (PvP)|enchanted blade combo]] are the highlights of their toolkit. Red mage bursts and rotations are very well known, making them somewhat predictable in engagements. Their limit break, {{aicon|Southern Cross (PvP)|Southern Cross}}, provides versatile AoE burst damage, while also healing allies within its mark. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Displacement (PvP)|Displacement}} is a backstep ability that increases the damage and healing (if applicable) of the next spell. {{aicon|Corps-a-corps (PvP)|Corps-a-corps}} is a gap-closer ability that increases the red mage&#039;s damage dealt to the afflicted target. &lt;br /&gt;
* {{aicon|Resolution (PvP)|Resolution}} is a line GCD {{status effect|silence}} [[silence|silences]] all targets hit. &lt;br /&gt;
* {{aicon|Embolden (PvP)|Embolden}} is a powerful engagement and support ability that increases all party members&#039; damage dealt and decreases damage taken. It also grants access to {{aicon|Prefulgence (PvP)|Prefulgence}}, an AoE spell that also heals all party members caught within its radius. &lt;br /&gt;
* Red mage&#039;s [[Enchanted Riposte (PvP)|enchanted blade combo]], while dealing low damage itself, ignores {{aicon|Guard (PvP)|Guard}} while granting a stacking shield to the red mage. When the three-part combo is complete, it grants access to {{aicon|Scorch (PvP)|Scorch}}, a powerful AoE spell that inflicts a DoT.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Pictomancer =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PCT|big=y}} [[Pictomancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Pictomancers have excellent amount of mobility, AoE crowd-control, AoE burst damage, and team utility, making them a vastly remarkable overall job. Nearly every cooldown within their aresenal plays a good role in bursting, crowd-control, or utility. Pictomancers may struggle with sustained damage, with being a turret mage their only option. Their limit break, {{aicon|Advent of Chocobastion (PvP)|Advent of Chocobastion}}, grants a powerful defensive area while also granting access to a powerful AoE heal and damage buff to allies, while also dealing very high AoE damage. It is on a 105-second timer.&lt;br /&gt;
* {{aicon|Subtractive Palette (PvP)|Subtractive Palette}} changes the pictomancer&#039;s basic combo to be mobile, or stronger with cast times, akin to {{BLM}} black mage&#039;s Umbral Ice and Astral Fire. More notably, it can change {{aicon|Holy in White (PvP)|Holy in White}}, a heal, to {{aicon|Comet in Black (PvP)|Comet in Black}}, a powerful AoE spell. Both actions deal delayed damage, which allows for {{aicon|Living Muse (PvP)|Living Muses}} to deal extra burst damage:&lt;br /&gt;
* {{aicon|Living Muse (PvP)|Living Muses}} grants buffs (if painting a {{aicon|Mog of the Ages (PvP)|Moogle}}, or debuffs to enemies (if painting a {{aicon|Madeen}}). Both the moogle and Madeen are line AoE spells, that {{status effect|silence}} [[silence|silences]] and {{status effect|stun}} [[stun|stuns]], respectively. &lt;br /&gt;
* {{aicon|Smudge (PvP)|Smudge}} is a dash that allows for the next {{aicon|Living Muse (PvP)|Living Muse}} to be {{aicon|Creature Motif (PvP)|instantly painted}}.&lt;br /&gt;
* {{aicon|Tempera Coat (PvP)|Tempera Coat}} is a powerful shield, whose cooldown is reduced if it is spent. Like its [[Tempera Coat|PvE variant]], the shield may be spread at a lower potency with {{aicon|Tempera Grassa (PvP)|Tempera Grassa}}. &lt;br /&gt;
* {{aicon|Advent of Chocobastion (PvP)|Advent of Chocobastion}} places an AoE that decreases damage taken and increases healing received of all party members. It also grants access to {{aicon|Star Prism (PvP)|Star Prism}}, which greatly increases damage dealt and heals all party members. This limit break has a lengthy initial animation, which makes the pictomancer a particularly vulnerable target.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Common PvP Actions, and How to Use Them==&lt;br /&gt;
Have {{aicon|Sprint (PvP)|Sprint}}, {{aicon|Recuperate (PvP)|Recuperate}}, {{aicon|Purify (PvP)|Purify}}, {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}, and {{aicon|Guard (PvP)|Guard}} on your hotbars. Each and every action are integral to PvP engagements. Below is general advice on where and how to use the actions:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{aicon|Sprint (PvP)|Sprint}}===&lt;br /&gt;
A general rule is to always be sprinting whenever out of combat or trying to disengage out of combat. Sprinting has no cooldown and has an infinite duration, but is cancelled whenever any action is executed. Furthermore, the execution of sprint itself will activate the global cooldown, preventing any actions on the global cooldown from being executed. As a result, sprinting in combat to try and catch up to an enemy is generally not very effective; enemies who are retreating should instead be crowd-controlled properly, if it is possible that they may be defeated. It is ill-advised to stick onto and follow enemies if KO&#039;ing them is unlikely, as they may lead you to their own allies which may result in your own defeat, or at the very least, leave your team at a numbers disadvantage for the next engagement. &lt;br /&gt;
&lt;br /&gt;
===MP – {{aicon|Recuperate (PvP)|Recuperate}} and {{aicon|Purify (PvP)|Purify}}===&lt;br /&gt;
{{aicon|Recuperate (PvP)|Recuperate}} is an oGCD heal. {{aicon|Purify (PvP)|Purify}} is an oGCD {{aicon|Esuna}}, only being able to nullify cleanseable status effects (marked with a blue line, similar to Esuna). Both actions consume MP, which is exclusively used for these actions, and are integral for sustaining within engagements. &amp;lt;p&amp;gt;&lt;br /&gt;
Considering your team&#039;s and the enemy team&#039;s MP resources is critical for gauging on where to proceed. If your entire team has less MP compared to the opponent&#039;s team, it may be a good idea retreating and regrouping to re-engage at full strength again after using {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}. If the enemy team has less MP, it may be a good idea pressuring them further in an attempt to secure some KOs, or if you are low, stay behind and use {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}} to join them at full-strength. Alternatively, if everyone is somewhat low on resources, everyone would benefit from retreating, regrouping, and using {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}, similar to the enemy team, to re-engage at full strength.&lt;br /&gt;
&lt;br /&gt;
==={{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}===&lt;br /&gt;
A 4.5 second-cast to completely replenish HP and MP. Any player running away while low on resources, especially MP, makes them a particularly vulnerable target to CC or finish off as they do not have any methods of healing more with {{aicon|Recuperate (PvP)|Recuperate}}, or cleansing status effects with {{aicon|Purify (PvP)|Purify}}. Because of the amount of time it takes to disengage, find cover, possibly peel enemies, and execute this action, it will leave your team at a numbers advantage. Consider the following circumstances that may take place when disengaging:&lt;br /&gt;
:* After the first engagement, where your team is at a resource disadvantage: it may be beneficial for everyone to disengage and execute this action. A negative feedback loop will occur if your team tries to secure the [[Tactical Crystal]] while having already lost the battle, especially if your teammates engage one at a time, and are picked off one at a time. &lt;br /&gt;
:* Did your team just win an engagement? The chances are the enemy team will disengage to recover, as stated above. You and your team should also recover, if possible, if there are no leftover opponents to interrupt this action. &lt;br /&gt;
:* How much cover do you, or will you have? Is it possible that you or other teammates will be flanked while casting this action? Depending on how much health or MP you have, enemies may overextend and interrupt your casting to keep you out of the battle for longer, or KO you if you are very low, or out of resources. Taking advantage of corners and other LOS blockers, or otherwise being way out of the line of fire will increase the odds you recover. Keep in mind of any enemy AoEs that may clip you if a teammate is near you, while you are around a corner. You should also keep in mind of any buffs from your party members that may not go through obstructions. &lt;br /&gt;
:* Do you even need to disengage? You should begin to consider disengaging while at half MP, or at the very least, act more cautious as you have less uses of {{aicon|Recuperate (PvP)|Recuperate}} and {{aicon|Purify (PvP)|Purify}} left. However, depending on the status of your team, it may be wise to either help in peeling off enemies from your teammates if they are trying to retreat, or to place additional pressure while the situation is in your team&#039;s favour. In the case of the latter situation, take care to not overextend.&lt;br /&gt;
:** Do you have any healers, buffs that may heal you, or other support? Healers, unsurprisingly, have healing and mitigation actions they may use on you. You may find less effectiveness with {{SGE}} sages and {{SCH}} scholars, if you are not taking ongoing damage or in {{aicon|Guard (PvP)|Guard}}. If you are a {{MNK}} monk, {{aicon|Earth&#039;s Reply (PvP)|Earth&#039;s Reply}} is a very potent heal, even if you need to allocate resources to it, assuming you have executed {{aicon|Riddle of Earth (PvP)|Riddle of Earth}} beforehand. If you have an {{AST}} astrologian on your team, consider how much damage you have taken since {{aicon|Macrocosmos (PvP)|Macrocosmos}} has been executed. It is important to note that the astrologian may not always execute {{aicon|Microcosmos (PvP)|Microcosmos}} in time, or appropriately for its healing. &amp;lt;p&amp;gt;&lt;br /&gt;
Some other factors to consider are the following before casting this action:&lt;br /&gt;
:* Are you affected with any debuffs? It is important to ensure that you will not be KO&#039;d due to any DoTs. Furthermore, some abilities may deal damage after a set amount of time, which may interrupt your cast. Some examples are {{aicon|Wildfire (PvP)|Wildfire}} and {{aicon|Death Warrant (PvP)|Death Warrant}} – {{aicon|Fate Sealed (PvP)|Fate Sealed}} will mark the Death Warrant being served. Both actions in particular may deal a great amount of damage if you have allowed a {{MCH}} machinist and {{RPR}} reaper, respectively, to contribute to these actions. If you must, and in the case that it is not already on cooldown, {{aicon|Guard (PvP)|Guard}} will protect you against the damage of {{aicon|Wildfire (PvP)|Wildfire}}, but &#039;&#039;not&#039;&#039; {{aicon|Death Warrant (PvP)|Death Warrant}}. &lt;br /&gt;
:* Has a {{PLD}} paladin covered you with {{aicon|Guardian (PvP)|Guardian}}? You may execute {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}} without interruption &#039;&#039;while being covered&#039;&#039; (i.e. with the tether visible); it is expected of you, or other covered allies or enemies to recover while covered. If ongoing pressure is too excessive on you to the point where the paladin is at risk of being KO&#039;d by covering you, you may not get covered. &lt;br /&gt;
&lt;br /&gt;
==={{aicon|Guard (PvP)|Guard}}===&lt;br /&gt;
Guard is the most important button in completely preventing and negating incoming bursts. It may require some foresight to know when a burst is imminent, or when the burst will deal the most amount of damage. It is as important to be proactive with Guard, as with being reactive with it; being proactive in knowing when bursts are possible in the form of enemy limit breaks, during the first battle, or after downtime where enemy cooldowns have likely recovered, will let you know when to react to Guard against cooldowns or limit breaks.&amp;lt;p&amp;gt;&lt;br /&gt;
It is important to note the possible actions or limit breaks that can bypass, prevent the use of, or weaken Guard, which can be found [[Guard (PvP)|on its respective page, here]]. Outside of coordinated bursts, some enemy actions may be Guarded against to severely limit their effectiveness as they may have a short animation delay before damage, or their debuffs, are dealt, some examples being {{aicon|Harmonic Arrow (PvP)|Harmonic Arrow}}, {{aicon|Wildfire (PvP)|Wildfire}}, {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}, or {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}. &amp;lt;p&amp;gt;While anyone can move while Guarding, it is a channelled ability wherein any action will end the use prematurely, intentional or not. {{Healer}} Healers may commonly heal or shield targets who are Guarding, to ensure they may disengage at a lower risk.&lt;br /&gt;
&lt;br /&gt;
==Rules of Engagement==&lt;br /&gt;
&#039;&#039;This section is written in the lens of [[Crystalline Conflict]]. Although some concepts may still apply to big-scale PvP modes, some sections may not apply entirely to those modes.&#039;&#039; &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As stated before, there are no one-size-fits-all solution, guide, or strategy on how to engage the enemy team, as there are a ton of individual factors that &#039;&#039;will&#039;&#039; affect how you and your team will engage. As such, take the following factors into consideration, before even the first encounter with the enemy team:&lt;br /&gt;
=== &#039;&#039;What rank bracket are you in? What are your teammates&#039; and opponents&#039; ranks?&#039;&#039; ===&lt;br /&gt;
:* At lower ranks, both teammates and opponents are less insightful on properly engaging, using the entirety of their toolkit with a purpose – or inversely dumping all of their cooldowns without a purpose, or on how to support teammates. Due to the potential lack of experience, some players may not know how certain jobs play, or what those jobs excel in. This may lead to some jobs being inherently better on lower ranking brackets due to the nature of the job itself, or the job being able to further capitalize on their strengths ({{GNB}} gunbreaker, {{MNK}} monk, {{VPR}} viper, {{SAM}} samurai, {{DRG}} dragoon, amongst other potential jobs). Inversely, some jobs that rely more on proper teamwork &#039;&#039;may&#039;&#039; struggle a bit more due to some teammates not being able to properly focus down a high-priority target, synergize with the utilities you may bring, or otherwise needing some form of teamwork to be see more effectiveness ({{NIN}} ninja, {{RDM}} red mage, {{SMN}} summoner, {{WAR}} warrior, {{SCH}} scholar, {{SGE}} sage, {{DNC}} dancer, {{BRD}} bard).&amp;lt;p&amp;gt;&lt;br /&gt;
:* At higher ranks, some jobs may lose some viability while some other jobs begin to excel further, simply due to more players generally knowing more about job mechanics, rotations, and predictability. This is to not say that some jobs become unviable, but instead requiring further knowledge on your own job, how to play around its weaknesses, and consider its potential interactions with other jobs. &amp;lt;br&amp;gt;&lt;br /&gt;
:*The following is an example with {{MCH}} machinist: machinists are incredibly fragile and predictable, due to their rotations literally being visible along with a high-threat limit break, while not possessing many mobility tools or survivability tools that aid with ongoing punishment, outside of {{aicon|Scattergun (PvP)|Scattergun}} and {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}}. A common combo for machinists is to use {{aicon|Wildfire (PvP)|Wildfire}} to build up a combo and finishing that combo with {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}:&lt;br /&gt;
:** Due to {{aicon|Wildfire (PvP)|Wildfire}} being a sign of an incoming single-target burst from a machinist, opponents familiar with this combo, typically seen at higher ranks, will be ready to, or even pre-emptively execute {{aicon|Guard (PvP)|Guard}} to nullify the combo. A clever machinist could bait their target into using {{aicon|Guard (PvP)|Guard}} with {{aicon|Wildfire (PvP)|Wildfire}}, but immediately execute {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}} after their target is out of Guard. This combo also is not considering that the target may Guard against the damage from the machinist and disengage, leaving them vulnerable targets if they choose to re-engage as Guard would be on cooldown, leaving them vulnerable to {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}} at any period of time.&lt;br /&gt;
:** At lower ranks instead, this combo may instead be executed on an unknowing frontliner, potentially without them even {{aicon|Guard (PvP)|Guarding}} against the damage entirely.&lt;br /&gt;
:*** Due to the potential damage bursts or forcing {{aicon|Guard (PvP)|Guard}} from machinists, players at the higher rank will take advantage of machinist&#039;s fragility, amongst other potentially squishy backliners, and choose to focus them instead of the frontline. It is very ill-advised to allow a machinist, or any backline job, to perform whatever strategies they wish. To counter this issue, the backliners may potentially focus down the offending frontliner (known as &amp;quot;rats&amp;quot;), or even ignore them entirely. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Who is playing as what job?&#039;&#039; ===&lt;br /&gt;
:* While it is not required to have a balanced team to win (i.e. having healers, tanks, frontline/backline jobs), it is undeniable they still contribute valuable tools to directly influence how you should engage, and how long you can engage for. In the same aspect, it is also important to consider what jobs the enemy team has, in addition to how much burst damage they can deal, if they have any crowd-control abilities, of if they can rat the backline on your team (see the next section on if you know any players). &lt;br /&gt;
:** If you are the only frontline job on your team, your team &#039;&#039;will&#039;&#039; depend on you tanking bursts as long as you can, with personal outgoing damage, while still important and helpful, may be less feasible, especially if you are a {{NIN}} ninja, for example. This means that, even with healers, you will be forced to disengage sooner to recover resources – your backlining jobs have some tools that aid in survivability to last a bit longer, as well. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Do you know any players on either team?&#039;&#039;===&lt;br /&gt;
:* Knowing how some players engage may give you an advantage, whether if they are on your team or not. If you know that a player is overly aggressive, but overextends, you may use that info to your knowledge and bring them to your team, or to support a teammate by peeling them off, if peeling is viable. In the aspect, if that same player is on your team, you could also overextend to help them KO a target, &#039;&#039;if&#039;&#039; it is possible that the target may be KO&#039;d in a short amount of time with your contributions. It may otherwise be wise to tell them to regroup. In another example, a player who is more &amp;quot;unexperienced&amp;quot; may be a more vulnerable target, allowing you and your team to focus them down, or to try and communicate more often if they are on your team. &amp;lt;p&amp;gt; &lt;br /&gt;
:* This same concept will also apply to you. If players learn what your playstyle is, they may consider how you play and how effective you are. If you typically play &amp;quot;effectually&amp;quot;, you may be targeted more often with crowd-control or bursted down quicker, or your teammates may listen to, or even coordinate their plays around yours, especially if you are a frontline job. &lt;br /&gt;
&lt;br /&gt;
==Engaging and Disengaging== &lt;br /&gt;
Unlike in PvE, the mantra to Always Be Casting (on the offence), while still important in PvP, is not as imperative; keeping your GCD rolling by constantly stagger-engaging when your entire team is KO&#039;d will only further hinder the pace of which you and your team can re-engage at full strength. Cooldowns, especially if they deal high burst damage, are also to be synchronized as much as possible with your team&#039;s bursts, or when finishing an enemy off, even if it means holding onto uses of it. &amp;lt;p&amp;gt;&lt;br /&gt;
===Stay with your team===&lt;br /&gt;
*Try to not be grouped up close enough for AoEs. AoE actions in PvP very rarely have damage drop-off as in PvE, meaning being clipped by an opponent&#039;s AoE will typically deal its full damage to you. AoE actions are also typically one yalm bigger, being six yalms instead of the usual five.&lt;br /&gt;
*When your team disengages, disengage with them. You will be a very vulnerable target if you are the only one left standing in the battlefield, when all of your allies have already left. You being KO&#039;d, or delaying the rate at which you disengage, will only delay the pace at which your team can re-engage. &lt;br /&gt;
** Take advantage of any speed boosts and LoS blockers such as corners and {{aicon|Guard (PvP)|Guard}}, if you must. &lt;br /&gt;
** In the case that you are being focused when your team is disengaging, leaving you alone, perhaps try to last for as long as you can before you are KO&#039;d, especially if you are on top of the [[Tactical Crystal]]. This will buy your teammates some time and safety to retreat and recover, even if they are left at a numbers advantage without you. &lt;br /&gt;
** If you notice an ally &#039;&#039;trying&#039;&#039; to retreat, try to heal them if you are a {{Healer}} Healer, or peel an enemy or two off with crowd-control abilities. &lt;br /&gt;
*** &#039;&#039;Do not save your teammate&#039;&#039; if it means &#039;&#039;you&#039;&#039; will also be KO&#039;d. You will only be delaying the rate at which your team can fully engage at full strength again.&lt;br /&gt;
&lt;br /&gt;
===Co-ordinate with your team===&lt;br /&gt;
* Look at your chat box. It is recommended for {{Melee DPS}} Melee DPS to make callouts using macros. This particularly benefits melee DPS whose bursts deal more damage like {{DRG}} dragoon, or melee DPS with tools and the capability to KO opponents like {{NIN}} ninja. &lt;br /&gt;
* &#039;&#039;Attack and crowd-control the [[File:Target_to_Attack1.png|32x32px]] symbol.&#039;&#039; It is at this point where you and your teammates should be spending their cooldown bursts on, and it can be for a multitude of reasons outside of KOing them very quickly:&lt;br /&gt;
** Assuming all five members on a team can burst a target down quickly enough without them {{aicon|Guard (PvP)|Guarding}} the damage or even using MP to {{aicon|Recuperate (PvP)|Recuperate}}, it will leave the opposing team at a numbers advantage and reduce the amount of damage they can deal to you and your teammates.&lt;br /&gt;
** The target is especially vulnerable. This can mean that they are in a vulnerable position (not near any LoS blockers), they are low on resources (HP and MP), or their {{aicon|Guard (PvP)|Guard}} is on cooldown. Do keep in mind to not overextend, or to get your teammates to overextend, as it can potentially leave your backline jobs in a vulnerable position or to be ratted and focused down by the leftover opponents.&lt;br /&gt;
&lt;br /&gt;
===Disengage only when needed===&lt;br /&gt;
* If your team&#039;s pressure is high, it may be a good idea to continue pressuring the opposing team as it may lead to them stagger-engaging. Do not overextend, as it can lead to you being in a vulnerable position to be bursted, changing the tempo of the engagement entirely. &lt;br /&gt;
&lt;br /&gt;
===Keep the pressure ongoing, but safely===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Maintain awareness===&lt;br /&gt;
* Be mindful of your resources. MP serves as a functional second HP bar due to {{aicon|Recuperate (PvP)|Recuperate}} healing you. Do not {{aicon|Purify (PvP)|Purify}} all status effects &#039;&#039;if not needed&#039;&#039;. Purifying may aid in further uptime, if needed for pressure, or the MP cleansing the status effect has the potential to be better used to Recuperate. For example, Purifying {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} is not needed if you have already nearly escaped, being chased by an overextending {{WHM}} white mage. Purifying Miracle of Nature could be needed if the white mage is also being supported by other opponents to focus you down.&lt;br /&gt;
* Check who, on either team, has their Limit Break ready. By checking who has a Limit Break available, it will help in determining how you should engage. It is not recommended to hold Limit Breaks to the point where usages over a match can be lost, especially if the Limit Break gauge has a lengthy two-minute timer for certain jobs. &lt;br /&gt;
** If most of your team has Limit Break available, while the enemy team does not have many Limit Breaks, play around your team&#039;s Limit Breaks, and burst whenever they do, or whenever they have an enemy CC&#039;d (i.e. with {{aicon|Meteodrive (PvP)|Meteodrive}}, {{aicon|Contradance (PvP)|Contradance}}).&lt;br /&gt;
** If the enemy team has some Limit Breaks available, remain wary of what their Limit Break can do, and adjust accordingly whenever it is executed:&lt;br /&gt;
:** If an ally is CC&#039;d by a Limit Break, make it a priority to try and mitigate the damage they may receive. This includes:&lt;br /&gt;
:*** Healing or shielding them, even if you are not a {{Healer}} healer (i.e. {{aicon|The Warden&#039;s Paean (PvP)|Warden&#039;s Paeon}}, {{aicon|Meisui (PvP)|Meisui}}). &lt;br /&gt;
:*** Attempting to peel or CC enemies that may be targeting the ally under pressure. This includes {{status effect|Stun}} [[stun|stunning]] them, or even potentially drawing some fire onto yourself by ratting (see glossary). Ratting is more viable on {{Melee DPS}} melee DPS or {{Tank}} tanks, some more than others. &lt;br /&gt;
:** Do try to not put yourself, or other allies in great danger when trying to save your ally – if there is a very high possibility they will be KO&#039;d, consider disengaging or repositioning with your group when needed. Depending on how long you or your team have been holding out against the enemy team&#039;s assault, it is possible that most of their Limit Breaks may be spent, depending on the ranking bracket you are in. Some Limit Breaks may even be invalidated entirely by disengaging properly (i.e. {{aicon|Celestial River (PvP)|Celestial River}}, {{aicon|Advent of Chocobastion (PvP)|Advent of Chocobastion}}, {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}). &lt;br /&gt;
** Limit Breaks may easily and greatly change the tempo and momentum of an engagement. This includes whether if the enemy CCs your entire party, of it you manage to CC their entire party. &lt;br /&gt;
** If both teams have Limit Breaks ready, consider the situation and positioning both teams are in. Some areas in maps may be more advantageous for you and your team, or disadvantageous (i.e. certain areas and corridors in {{i|The Palaistra}}). In certain scenarios, make it a priority to burst &#039;&#039;first&#039;&#039;. Remain wary of enemy LBs and what they can do to you while you are bursting (i.e. {{aicon|Meteodrive (PvP)|Meteodrive). &lt;br /&gt;
:** If the enemy team is grouped closely, potentially consider using your Limit Break and burst with your team (or hope that your team bursts with you).&lt;br /&gt;
* Maintain awareness of your surroundings. Always ensure that you are not being flanked. When chasing an enemy, try to steal medkits from them. &lt;br /&gt;
&lt;br /&gt;
==Helpful Macros==&lt;br /&gt;
Sound effects &amp;lt;se.#&amp;gt; are rarely used in macros in [[Crystalline Conflict]], as teammates should always be looking at the chat box for directions. Sound effects may be more useful in large-scale PvP modes, but it is important to not overuse them when not needed. It is also important to keep your macro message for large-scale PvP modes apt. &amp;lt;p&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
It is recommended for {{Melee DPS}} Melee DPS to make callouts on whom to target in Crystalline Conflict, especially since they are at higher risk of being targetted, must stay in melee range of five yalms, and may have tools or bursts that aid in focusing a target. It is especially recommended for {{NIN}} ninja and {{DRG}} dragoons to make callouts, as a majority of their success especially relies on the ability for their team to follow-up. Below are two macros that may help you communicate with your team on whom to target:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Attack your current target =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/merror off&lt;br /&gt;
/quickchat &amp;quot;Attacking Target&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
/mk attack2 &amp;lt;t&amp;gt;&lt;br /&gt;
/mk attack1 &amp;lt;t&amp;gt;&lt;br /&gt;
/micon &amp;quot;Target to Attack 1&amp;quot; enemysign&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Attack a specific target =&lt;br /&gt;
&#039;&#039;Replace # with the target on the party list; &amp;lt;e1&amp;gt; will target the first person in the enemy list, going downwards, &amp;lt;e2&amp;gt; will target the second enemy in the enemy list, etc.&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/merror off&lt;br /&gt;
/quickchat &amp;quot;Attacking Target&amp;quot; &amp;lt;e#&amp;gt;&lt;br /&gt;
/target &amp;lt;e#&amp;gt;&lt;br /&gt;
/mk attack2 &amp;lt;e#&amp;gt;&lt;br /&gt;
/mk attack1 &amp;lt;e#&amp;gt;&lt;br /&gt;
/micon &amp;quot;Target to Attack 1&amp;quot; enemysign&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-|Move quickly to a target (mouse only) =&lt;br /&gt;
&#039;&#039;This macro will allow you to gap-close to an applicable target by hovering your mouse over their playermodel, depending on the action. In this example, {{i|Thunderclap (PvP)|Thunderclap}} is used. Replace &amp;quot;Thunderclap&amp;quot; with your job&#039;s movement ability.&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/micon &amp;quot;Thunderclap&amp;quot;&lt;br /&gt;
/merror off&lt;br /&gt;
/pvpaction &amp;quot;Thunderclap&amp;quot; &amp;lt;mo&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common PvP Terms; Glossary ==&lt;br /&gt;
* CC (context-dependent):&lt;br /&gt;
:* Crowd-control. Also can be used as a verb – &amp;quot;I got CC&#039;d!&amp;quot;, &amp;quot;CC this player!&amp;quot;&lt;br /&gt;
:* [[Crystalline Conflict]].&lt;br /&gt;
* Cover: &lt;br /&gt;
:* {{aicon|Guardian (PvP)|Guardian}}, a party member gap-closer accessible to {{PLD}} paladin wherein the paladin takes all damage and status effect damage for you, assuming you remain close to them. Is called &amp;quot;cover&amp;quot; due to the similar PvE action, {{aicon|Cover}}. &lt;br /&gt;
* Backline, backliner:&lt;br /&gt;
:* A job, or jobs, that engage, or specialize in engaging as players who use distance and the players who are the first-most to tank for them, while they deal damage from afar. Jobs that specialize in backlining are typically higher in damage, though a bit more squishy in terms of survivability. In contract with frontline, or frontliner.&lt;br /&gt;
* Frontline, frontliner:&lt;br /&gt;
:* A job, or jobs, that engage, or specialize in engaging as the first possible players to be targeted by the enemy team, most likely to be targeted and bursted first. Jobs specializing in frontlining typically have more tools to aid in their survivability. In contract with backline, or backliners. &lt;br /&gt;
* LoS, line-of-sight:&lt;br /&gt;
:* Any obstacle or obstruction that prevents the targeting of a player. Rounding corners is an example of breaking line-of-sight so players cannot target and thus damage (or even heal) that player. Actions whose effects can bypass obstructions will say so in their tooltip (i.e. {{aicon|Star Prism (PvP)|Star Prism}}.&lt;br /&gt;
* Medkit:&lt;br /&gt;
:* [[Medkit|Medicine Kits]]. Placed on medkit nodes around arenas after a timer. When a player picks the medkit up, it will heal them for 50% of their maximum health. Overhealing is possible as medkits can be picked up at any HP value while not at full health, and is a tactic to &amp;quot;steal&amp;quot; medkits away from enemies. Do not steal medkits from allies if they need it more than you.&lt;br /&gt;
* Momentum: &lt;br /&gt;
:* The ongoing pressure of an advantaged team against the team with a disadvantage. &lt;br /&gt;
* Overextend:&lt;br /&gt;
:* To go ahead of your teammates to chase down an enemy (or enemies), or to establish a point of conflict far ahead of teammates. This may place the overextender at risk of being focused down by the enemy team. This also frequently places your team at a numbers advantage for engagements.&lt;br /&gt;
* Peel:&lt;br /&gt;
:* To get an enemy (or enemies) to stop following you, or a teammate. Crowd-control abilities aid in peeling the enemy off, and other tools that may aid in survivability may help. The opponent(s) may overextend, which means leading them to your teammates may help in focusing them down, instead. Some jobs are harder to peel off, such as {{GNB}} gunbreakers and {{MNK}} monks. &lt;br /&gt;
* Rat:&lt;br /&gt;
:* To disrupt the enemy team by being a nuisance to establish aggro. A common form of &amp;quot;ratting&amp;quot; is to disrupt and distract the enemy backline. {{GNB}} Gunbreakers and {{MNK}} monks especially excel in this role. This strategy may be less effective at higher ranks. &lt;br /&gt;
* Stagger (context dependent):&lt;br /&gt;
:* When a player(s) is defeated on either team, leading to an advantage for the team with the greater amount of players to maintain pressure and momentum. &lt;br /&gt;
:* Stagger engage: engaging in combat with one player at a time. Is generally considered poor practice outside of exceptional circumstances, as it is better to engage against a full team with a full team. May also apply to overextenders who arrive late to battle when at a numbers disadvantage.&lt;br /&gt;
* Tempo: &lt;br /&gt;
:* The ongoing pace of a match or (an imminent) engagement. Tempo will slow down after the conclusion of any engagement as a period to recover or respawn. Tempo will increase again during the initial execution and ongoing engagement. Both aforementioned examples are the extremes of tempo in a match.&lt;br /&gt;
==Official Lodestone links==&lt;br /&gt;
https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/&lt;br /&gt;
&lt;br /&gt;
https://na.finalfantasyxiv.com/jobguide/pvp/&lt;br /&gt;
{{PvP nav}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Experience&amp;diff=1324867</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Experience&amp;diff=1324867"/>
		<updated>2026-05-24T19:50:24Z</updated>

		<summary type="html">&lt;p&gt;Alyko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|normal [[PvE]] EXP|points {{Pvpexp}} earned in [[PvP]] to increase [[PvP rank]]|PvP EXP|points {{Eurekaexp}} earned in [[Eureka]] to increase Elemental level|Elemental EXP}}&lt;br /&gt;
{{Lead icon|Experience.png|frame=none}} &#039;&#039;&#039;Experience Points&#039;&#039;&#039;, or &#039;&#039;&#039;EXP&#039;&#039;&#039;, are a system that drives the advancement of players in the game. All [[Disciples of War]], [[Disciples of Magic|Magic]], [[Disciples of the Hand|the Hand]], and [[Disciples of the Land|the Land]] receive EXP for a wide variety of activities. Upon reaching a [[#Required EXP by Level|certain threshold]], players advance by one level. Upon reaching level 100 in a [[class]] (or in the cases of [[Blue Mage]] and [[Beastmaster]], level 80 and level 50 respectively), players will no longer earn further EXP from any activities. Various ways to boost EXP gain are also available to players, as well as several one-time sources of EXP.&lt;br /&gt;
&lt;br /&gt;
==Sources of EXP==&lt;br /&gt;
&lt;br /&gt;
===Disciples of War and Magic===&lt;br /&gt;
&lt;br /&gt;
Disciples of War and Magic earn their EXP primarily through combat activity, such as defeating enemies, participating in FATEs, and completing dungeons. The following is a non-exhaustive list in no particular order of activities that grant EXP to Disciples of War and Magic: &lt;br /&gt;
&lt;br /&gt;
* Defeating [[Enemies]]&lt;br /&gt;
** Note: as of [[Patch 6.0]], regular enemies inside dungeons no longer grant EXP. Instead, the equivalent EXP is granted upon defeating the [[bosses]].&lt;br /&gt;
* Completing {{i|Duty Roulette}}s once daily for the bonus.&lt;br /&gt;
* Participating in {{i|FATE}}s&lt;br /&gt;
* Participating in {{i|PvP}}&lt;br /&gt;
** This includes [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]], but excludes Custom Matches.&lt;br /&gt;
* Completing {{i|Main Scenario Quests}}, once per character&lt;br /&gt;
* Completing {{questlink|feature|Class Quests||Class}}, [[Job Quests|Job]], and [[Role Quests]], once per character&lt;br /&gt;
* Completing {{i|Side Quests}}, once per character&lt;br /&gt;
* Completing combat {{i|Allied Society Quests}}, 12 per day&lt;br /&gt;
* Completing certain {{i|Challenge Log}} entries, once per week&lt;br /&gt;
* Completing class {{i|Hunting Log}} entries, once per class&lt;br /&gt;
** Jobs introduced from &#039;&#039;[[Heavensward]]&#039;&#039; onward do not have a base class and therefore no Hunting Log.&lt;br /&gt;
* Completing [[The_Hunt#Mark_Bills|daily Mark Bills]] for [[File:The hunt mob icon1.png|20px|link=]] [[The Hunt]]; different sets for each [[expansion]].&lt;br /&gt;
* Completing {{i|Sightseeing Log}} entries, once per character&lt;br /&gt;
* Completing {{i|Deep Dungeon}}s&lt;br /&gt;
* Participating in {{i|Field Operations}} in {{questlink|bsf|Save the Queen: Blades of Gunnhildr||Bozja}}.&lt;br /&gt;
* Completing Battlecraft {{i|Levequests}}&lt;br /&gt;
* Completing {{i|Guildhests}}&lt;br /&gt;
** Most classes also earn a small, one-time EXP bonus when completing a Guildhest for the first time, with the exception of jobs introduced with &#039;&#039;[[Shadowbringers]]&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
===Disciples of the Hand and the Land===&lt;br /&gt;
&lt;br /&gt;
Disciples of the Hand and the Land earn their EXP through crafting and gathering activities respectively. The following is a non-exhaustive list in no particular order of activities that grant EXP to Disciples of the Hand and the Land:&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Synthesizing Recipes]] from the {{i|Crafting Log}}&lt;br /&gt;
** A one-time EXP bonus is awarded the first time a recipe is crafted (recipes in [[Master Recipe Tomes]] don&#039;t count).&lt;br /&gt;
* [[Gathering|Gathering Items]] from the {{i|Gathering Log}}&lt;br /&gt;
** A one-time EXP bonus is awarded the first time an item is gathered (items in [[Tomes of Regional Folklore]] don&#039;t count).&lt;br /&gt;
* Completing Tradecraft or Fieldcraft {{i|Levequests}}&lt;br /&gt;
* Completing crafting or gathering {{i|Allied Society Quests}}, 12 per day&lt;br /&gt;
* Completing [[Grand_Company#Supply_and_Provision_Missions|Grand Company Supply and Provision Missions]], 1 per [[class]] per day&lt;br /&gt;
* Completing {{i|Class Quests}}, once per character&lt;br /&gt;
** Completing [[File:crystarium deliveries icon1.png|20px|link=]] [[Crystarium Deliveries]], [[File:studium deliveries icon1.png|20px|link=]] [[Studium Deliveries]] and [[File:wachumeqimeqi deliveries icon1.png|20px|link=]] [[Wachumeqimeqi Deliveries]], once per character&lt;br /&gt;
* Completing certain {{i|Challenge Log}} entries, once per week&lt;br /&gt;
* Turning in {{collectable}} [[Collectables]]&lt;br /&gt;
** Completing [[File:Custom Delivery (map icon).png|20px|link=]] [[Custom Deliveries]], 12 items weekly&lt;br /&gt;
** Participating in the [[Ishgardian Restoration]]&lt;br /&gt;
*** EXP is lowered to {{exp|1000}} per turn-in after Level 80.&lt;br /&gt;
** Participating in [[File:cosmic_exploration_icon1.png|link=|20px]] [[Cosmic Exploration]]&lt;br /&gt;
* Participating in [[Ocean Fishing]] ({{FSH}} [[Fisher]] only).&lt;br /&gt;
&lt;br /&gt;
==Bonuses to EXP==&lt;br /&gt;
&lt;br /&gt;
Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.&lt;br /&gt;
&lt;br /&gt;
===Meals===&lt;br /&gt;
&lt;br /&gt;
[[Meals]] can be consumed to gain {{status effect|buff|well fed}} [[Well Fed]], which grants +3% bonus to EXP for 30 minutes in addition to the meal&#039;s specific effects. The duration can be extended to 60 minutes by consuming multiple servings of the same food. Only one meal bonus can be active at a time. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.&lt;br /&gt;
&lt;br /&gt;
Certain meals from special events will grant a +4% bonus to EXP instead. For example: {{item icon|Fat Choco Choco}}.&lt;br /&gt;
&lt;br /&gt;
====Other Consumables====&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Buff&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=center | &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Squadron Battle Manual}} || 120m || [[File:The heat of battle1.png|link=The Heat of Battle III]] [[The Heat of Battle III]] || +15% EXP earned from defeating enemies || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=center | &#039;&#039;&#039;Crafting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Engineering Manual}} || 180m || {{status effect|buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Engineering Manual II}} || 180m || {{status effect|buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Commercial Engineering Manual}} || 180m || {{status effect|buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 1,750,000). Effect halved after level 70. || Level 50/60 Crafter Class Quests, Purchased from a [[Scrip Exchange]] for {{scrip|purple crafter|30}} [[Purple Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Revised Engineering Manual}} || 180m || {{status effect|buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% EXP earned from synthesis (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|purple crafter|30}} [[Purple Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Squadron Engineering Manual}} || 120m || [[File:Helping hand1.png|link=Helping Hand III]] [[Helping Hand III]] || +20% EXP earned from synthesis || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=center | &#039;&#039;&#039;Gathering&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Survival Manual}} || 180m || {{status effect|buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Company-issue Survival Manual II}} || 180m || {{status effect|buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Commercial Survival Manual}} || 180m || {{status effect|buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 1,750,000). Effect halved after level 70. || Level 50/60 Gatherer Class Quests, Purchased from a [[Scrip Exchange]] for {{scrip|purple gatherer|30}} [[Purple Gatherers&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Revised Survival Manual}} || 180m || {{status effect|buff|gatherers grace}} [[Gatherer&#039;s Grace]] || +150% EXP earned from gathering (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|purple gatherer|30}} [[Purple Gatherers&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Squadron Survival Manual}} || 120m || {{status effect|buff|File:Earth and water1.png|link=Earth and Water III}} [[Earth and Water III]] || +20% EXP earned from gathering || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armoury Bonus===&lt;br /&gt;
&lt;br /&gt;
The Armoury Bonus is a bonus applied to EXP gained by combat classes when below the level of your highest class. The bonus is +100% for levels 1-{{#expr:{{levelcap}}-11}}, reducing to +50% for levels {{#expr:{{levelcap}}-10}}-{{levelcap}}. Despite what the in-game Active Help entry implies, this bonus does not otherwise change depending on the discrepancy between levels. &#039;&#039;&#039;This bonus only applies to defeating enemies and [[FATE]] rewards.&#039;&#039;&#039; Other sources of experience, such as completing [[Duty Roulette]]s, are not affected.&lt;br /&gt;
&lt;br /&gt;
Notably, the buffs {{status effect|buff|File:The heat of battle1.png|link=The Heat of Battle}} &amp;quot;[[The Heat of Battle]]&amp;quot; and &amp;quot;[[Squadron Battle Manual]]&amp;quot; are multiplicative with the Armoury Bonus, on top of its normal additive effects. For instance, a class with the Armoury Bonus and [[File:The Heat of Battle II Icon.png|24px]] &amp;quot;[[The Heat of Battle II]]&amp;quot; (10%) will earn 120% experience: 100% from the Armoury Bonus, 10% from The Heat of Battle II acting multiplicatively (as 10% of 100% is 10%), and 10% from The Heat of Battle II acting additively.&lt;br /&gt;
&lt;br /&gt;
===Rested EXP===&lt;br /&gt;
&lt;br /&gt;
Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an [[Aetheryte]] as well as in [[City#Major_Cities|major cities]] (such as [[Limsa Lominsa]], [[Gridania]], and [[Ul&#039;dah]]) and their [[Inn Rooms]]. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, completing [[FATEs]], synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.&lt;br /&gt;
&lt;br /&gt;
The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is a blue-green color, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=28px mode=packed&amp;gt;&lt;br /&gt;
File:OrangeRestedEXPBar.png|alt=Rested EXP Bar, showing an incomplete orange bar|Incomplete Rested EXP Bar&lt;br /&gt;
File:Rested EXP bar.png|alt=Rested EXP Bar, showing a completely filled blue bar|Complete Rested EXP Bar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Free Company Actions===&lt;br /&gt;
&lt;br /&gt;
[[Free Company]] [[Free Company Actions|Actions]] are buffs granted by a Free Company to its members for 24 hours, some of which can increase EXP gained. Up to two Free Company Actions can be active at any one time.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|buff align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
||[[The Heat of Battle]]||[[file:the heat of battle1.png]]||Increases EXP earned through battle by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heat of Battle II]]||[[file:the heat of battle1.png]]||Increases EXP earned through battle by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heat of Battle III]]||[[file:the heat of battle1.png]]||Increases EXP earned through battle by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]||[[file:helping hand1.png]]||Increases EXP earned through crafting by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand II]]||[[file:helping hand1.png]]||Increases EXP earned through crafting by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand III]]||[[file:helping hand1.png]]||Increases EXP earned through crafting by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water]]||[[file:earth and water1.png]]||Increases EXP earned through gathering by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water II]]||[[file:earth and water1.png]]||Increases EXP earned through gathering by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water III]]||[[file:earth and water1.png]]||Increases EXP earned through gathering by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Equipment===&lt;br /&gt;
&lt;br /&gt;
Certain [[Equipment]] provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Gear&lt;br /&gt;
! Bonus&lt;br /&gt;
! Min Level&lt;br /&gt;
! Max Level&lt;br /&gt;
! Classes&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{retired overlay|{{Item icon|Garlond Goggles}}}} ||align=center| +20% ||align=center| 1 ||align=center| 10 || All Classes || Pre-ordering the standard edition of the [[Legacy]] version of Final Fantasy XIV (no longer available)&lt;br /&gt;
|-&lt;br /&gt;
| {{retired overlay|{{Item icon|Moogle Cap}}}} ||align=center| +20% ||align=center| 1 ||align=center| 10 || All Classes || Pre-ordering [[A Realm Reborn]] (no longer available)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Helm of Light}} ||align=center| +20% ||align=center| 1 ||align=center| 10 || All Classes || [[A_Realm_Reborn#Collector.27s_Edition|A Realm Reborn - Collector&#039;s Edition]] &lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Friendship Circlet}} ||align=center| +20% ||align=center| 1 ||align=center| 25 || All Classes || [[Recruit a Friend Campaign]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Brand-new Ring}} ||align=center| +30% ||align=center| 1 ||align=center| 30 || Disciples of War and Magic || Complete all {{i|Hall of the Novice}} basic training exercises for a single role&lt;br /&gt;
|-&lt;br /&gt;
| {{retired overlay|{{Item icon|Ala Mhigan Earrings}}}} ||align=center| +30% ||align=center| 1 ||align=center| 50 || All Classes || Pre-ordering [[Stormblood]] (no longer available)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Neophyte&#039;s Ring}} ||align=center| +30% ||align=center| 1 ||align=center| 60 || Disciples of War and Magic || Complete all {{i|Hall of the Novice}} tactical training exercises&lt;br /&gt;
|-&lt;br /&gt;
| {{retired overlay|{{Item icon|Aetheryte Earring}}}} ||align=center| +30% ||align=center| 1 ||align=center| 70 || Disciples of War and Magic || Pre-ordering [[Shadowbringers]] (no longer available)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Bozjan Earring}} ||align=center| +10% ||align=center| 71 ||align=center| 80 || Disciples of War and Magic || {{item icon|Lost and Found IV}} - &amp;quot;Have 1,000 [[Lost Fragments|forgotten fragments]] appraised.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Menphina&#039;s Earring}} ||align=center| +30% ||align=center| 1 ||align=center| 80 || Disciples of War and Magic || Pre-ordering [[Endwalker]] (no longer available)&amp;lt;br&amp;gt;[[Final Fantasy XIV Online Store/Shop/Value Bundles#Adventurer&#039;s Supply Kit|Adventurer&#039;s Supply Kit]] for $10&lt;br /&gt;
|-&lt;br /&gt;
| {{retired overlay|{{Item icon|Azeyma&#039;s_Earrings}}}} ||align=center| +30% ||align=center| 1 ||align=center| 90 || Disciples of War and Magic || Pre-ordering [[Dawntrail]] (no longer available)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain armor sets from the [[Final Fantasy XIV Online Store]] will also give a 30% EXP bonus up to level 30, but only if the full armor set is worn. This means that sets which include hats cannot combine their EXP bonus with the standalone hats mentioned above.&lt;br /&gt;
&lt;br /&gt;
It is generally not recommended to use these armor sets for leveling, as they give a negligible amount of stats, negatively affecting performance in combat, crafting, and gathering. They are listed here only for completeness.&lt;br /&gt;
&lt;br /&gt;
* [[Far Eastern Garb for Men]] (no head piece)&lt;br /&gt;
* [[Far Eastern Garb for Women]] (no head piece)&lt;br /&gt;
* [[Far Eastern Attire for Men]]&lt;br /&gt;
* [[Far Eastern Attire for Women]]&lt;br /&gt;
* [[Fuga Garb]] (no head piece)&lt;br /&gt;
* [[Far Eastern Noble&#039;s Attire Set]]&lt;br /&gt;
* [[Far Eastern Beauty&#039;s Attire Set]] (female only)&lt;br /&gt;
* [[Far Eastern Gentleman&#039;s Attire Set]] (male only)&lt;br /&gt;
* [[Topaz Carbuncle Attire Set]]&lt;br /&gt;
* [[Emerald Carbuncle Attire Set]]&lt;br /&gt;
* [[Loyal Butler&#039;s Uniform]]&lt;br /&gt;
* [[Loyal Housemaid&#039;s Uniform]]&lt;br /&gt;
* [[Nezha Lord&#039;s Attire Set]]&lt;br /&gt;
* [[Nezha Lady&#039;s Attire Set]]&lt;br /&gt;
* [[Demonic Attire]]&lt;br /&gt;
* [[Angelic Attire]]&lt;br /&gt;
* [[Faerie Tale Princess&#039;s Attire Set]]&lt;br /&gt;
* [[Faerie Tale Prince&#039;s Attire Set]]&lt;br /&gt;
* [[High Summoner&#039;s Attire Set]] (no head piece) (female only)&lt;br /&gt;
* [[Abes Attire Set]] (no head piece) (male only)&lt;br /&gt;
* [[Far Eastern Schoolgirl&#039;s Uniform Set]] (female only)&lt;br /&gt;
* [[Far Eastern Schoolboy&#039;s Uniform Set]] (male only)&lt;br /&gt;
* [[Ruby Carbuncle Attire Set]]&lt;br /&gt;
&lt;br /&gt;
===The Road to 90===&lt;br /&gt;
Some [[Servers|Worlds]] with lower populations are occasionally designated as Preferred Worlds. This designation gives characters &#039;&#039;newly created on those worlds&#039;&#039; a passive buff called {{status effect|buff|the road to 90}} &#039;&#039;&#039;The Road to 90&#039;&#039;&#039;, which applies to any class below level 90. This buff is also granted to characters that [https://na.finalfantasyxiv.com/lodestone/playguide/option_service/world_transfer_service/ transfer] from a non-Preferred+ World to a Preferred+ World. Preferred+ worlds were formerly termed &amp;quot;New Worlds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The buff doubles the effectiveness of &#039;&#039;all&#039;&#039; EXP bonuses, and provides another +100% EXP bonus on top of that. This extra 100% applies to &#039;&#039;all&#039;&#039; sources of EXP, including reward exp that other bonuses would not affect (such as EXP from duty roulette bonuses, EXP from crafting and gathering turn-ins, EXP from quests, etc).&amp;lt;ref&amp;gt;[https://youtu.be/5aFX9KAdw9s?si=1BIGDVRiqzhXzBcm&amp;amp;t=238 &amp;quot;The Most EXP You Can Get At Once In Final Fantasy 14&amp;quot; (3:58 in video)] - ZenkoSolo - YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The buff will last for a minimum of 90 days after the character&#039;s creation or transfer, or as long as the server remains &amp;quot;Preferred&amp;quot; or &amp;quot;Preferred+&amp;quot; respectively, whichever is longer. The buff also temporarily disappears if the player has no classes unlocked that are below level 90, but it will return once one is unlocked.&lt;br /&gt;
&lt;br /&gt;
For more information about Preferred and Preferred+ Worlds, please refer to the Play Guide entry on [https://na.finalfantasyxiv.com/lodestone/playguide/option_service/world_transfer_service/population_balancing/ population balancing].&lt;br /&gt;
&lt;br /&gt;
The buff was added during the first day of early access for &#039;&#039;[[Stormblood]]&#039;&#039; ([[patch 4.0]]) as &#039;&#039;[[The Road to 60]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{status effect|buff|exp bonus}} [[EXP Bonus]]===&lt;br /&gt;
{{#lsth:Mentor System and Novice Network|Experience Point Bonus}}&lt;br /&gt;
&lt;br /&gt;
==Required EXP by Level==&lt;br /&gt;
The following tables apply to all classes, including [[Blue Mage]]. Values are current as of [[Patch 7.0]].&lt;br /&gt;
{| {{STDT|align-right}}&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[A Realm Reborn]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1&lt;br /&gt;
| 0 || &#039;&#039;0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2&lt;br /&gt;
| 300 || &#039;&#039;300&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  3&lt;br /&gt;
| 450|| &#039;&#039;750&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  4&lt;br /&gt;
| 630 || &#039;&#039;1,380&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  5&lt;br /&gt;
| 970 || &#039;&#039;2,350&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  6&lt;br /&gt;
| 1,440 || &#039;&#039;3,790&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  7&lt;br /&gt;
| 1,940 || &#039;&#039;5,730&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  8&lt;br /&gt;
| 3,000 || &#039;&#039;8,730&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  9&lt;br /&gt;
| 3,920 || &#039;&#039;12,650&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  10&lt;br /&gt;
| 4,970 || &#039;&#039;17,620&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  11&lt;br /&gt;
| 5,900 || &#039;&#039;23,520&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  12&lt;br /&gt;
| 7,430 || &#039;&#039;30,950&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  13&lt;br /&gt;
| 8,620 || &#039;&#039;39,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  14&lt;br /&gt;
| 10,200 || &#039;&#039;49,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  15&lt;br /&gt;
| 11,300 || &#039;&#039;61,070&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  16&lt;br /&gt;
| 13,100 || &#039;&#039;74,170&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  17&lt;br /&gt;
| 15,200 || &#039;&#039;89,370&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  18&lt;br /&gt;
| 17,400 || &#039;&#039;106,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  19&lt;br /&gt;
| 19,600 || &#039;&#039;126,370&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  20&lt;br /&gt;
| 21,900 || &#039;&#039;148,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  21&lt;br /&gt;
| 24,300 || &#039;&#039;172,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  22&lt;br /&gt;
| 27,400 || &#039;&#039;199,970&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  23&lt;br /&gt;
| 30,600 || &#039;&#039;230,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  24&lt;br /&gt;
| 33,900 || &#039;&#039;264,470&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  25&lt;br /&gt;
| 37,300 || &#039;&#039;301,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  26&lt;br /&gt;
| 40,800 || &#039;&#039;342,570&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  27&lt;br /&gt;
| 49,200 || &#039;&#039;391,770&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  28&lt;br /&gt;
| 54,600 || &#039;&#039;446,370&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  29&lt;br /&gt;
| 61,900 || &#039;&#039;508,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  30&lt;br /&gt;
| 65,600 || &#039;&#039;573,870&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  31&lt;br /&gt;
| 68,400 || &#039;&#039;642,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  32&lt;br /&gt;
| 74,000 || &#039;&#039;716,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  33&lt;br /&gt;
| 82,700 || &#039;&#039;798,970&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  34&lt;br /&gt;
| 88,700 || &#039;&#039;887,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  35&lt;br /&gt;
| 95,000 || &#039;&#039;982,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  36&lt;br /&gt;
| 102,000 || &#039;&#039;1,084,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  37&lt;br /&gt;
| 113,000 || &#039;&#039;1,197,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  38&lt;br /&gt;
| 121,000 || &#039;&#039;1,318,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  39&lt;br /&gt;
| 133,000 || &#039;&#039;1,451,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  40&lt;br /&gt;
| 142,000 || &#039;&#039;1,593,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  41&lt;br /&gt;
| 155,000 || &#039;&#039;1,748,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  42&lt;br /&gt;
| 163,000 || &#039;&#039;1,911,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  43&lt;br /&gt;
| 171,000 || &#039;&#039;2,082,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  44&lt;br /&gt;
| 179,000 || &#039;&#039;2,261,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  45&lt;br /&gt;
| 187,000 || &#039;&#039;2,448,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  46&lt;br /&gt;
| 195,000 || &#039;&#039;2,643,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  47&lt;br /&gt;
| 214,000 || &#039;&#039;2,857,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  48&lt;br /&gt;
| 229,000 || &#039;&#039;3,086,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  49&lt;br /&gt;
| 244,000 || &#039;&#039;3,330,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  50&lt;br /&gt;
| 259,000 || &#039;&#039;3,589,670&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Heavensward]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  51&lt;br /&gt;
| 421,000 || &#039;&#039;4,010,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  52&lt;br /&gt;
| 500,000 || &#039;&#039;4,510,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  53&lt;br /&gt;
| 580,000 || &#039;&#039;5,090,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  54&lt;br /&gt;
| 663,000 || &#039;&#039;5,753,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  55&lt;br /&gt;
| 749,000 || &#039;&#039;6,502,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  56&lt;br /&gt;
| 837,000 || &#039;&#039;7,339,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  57&lt;br /&gt;
| 927,000 || &#039;&#039;8,266,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  58&lt;br /&gt;
| 1,019,000 || &#039;&#039;9,285,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  59&lt;br /&gt;
| 1,114,000 || &#039;&#039;10,399,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  60&lt;br /&gt;
| 1,211,000 || &#039;&#039;11,610,670&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Stormblood]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  61&lt;br /&gt;
| 1,387,000 || &#039;&#039;12,997,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  62&lt;br /&gt;
| 1,456,000 || &#039;&#039;14,453,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  63&lt;br /&gt;
| 1,534,000 || &#039;&#039;15,987,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  64&lt;br /&gt;
| 1,621,000 || &#039;&#039;17,608,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  65&lt;br /&gt;
| 1,720,000 || &#039;&#039;19,328,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  66&lt;br /&gt;
| 1,834,000 || &#039;&#039;21,162,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  67&lt;br /&gt;
| 1,968,000 || &#039;&#039;23,130,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  68&lt;br /&gt;
| 2,126,000 || &#039;&#039;25,256,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  69&lt;br /&gt;
| 2,317,000 || &#039;&#039;27,573,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  70&lt;br /&gt;
| 2,550,000 || &#039;&#039;30,123,670&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Shadowbringers]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  71&lt;br /&gt;
| 2,923,000 || &#039;&#039;33,046,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  72&lt;br /&gt;
| 3,018,000 || &#039;&#039;36,064,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  73&lt;br /&gt;
| 3,153,000 || &#039;&#039;39,217,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  74&lt;br /&gt;
| 3,324,000 || &#039;&#039;42,541,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  75&lt;br /&gt;
| 3,532,000 || &#039;&#039;46,073,670&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  76&lt;br /&gt;
| 3,770,600 || &#039;&#039;49,844,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  77&lt;br /&gt;
| 4,066,000 || &#039;&#039;53,910,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  78&lt;br /&gt;
| 4,377,000 || &#039;&#039;58,287,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  79&lt;br /&gt;
| 4,777,000 || &#039;&#039;63,064,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  80&lt;br /&gt;
| 5,256,000 || &#039;&#039;68,320,270&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Endwalker]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  81&lt;br /&gt;
| 5,992,000 || &#039;&#039;74,312,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  82&lt;br /&gt;
| 6,171,000 || &#039;&#039;80,483,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  83&lt;br /&gt;
| 6,942,000 || &#039;&#039;87,425,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  84&lt;br /&gt;
| 7,205,000 || &#039;&#039;94,630,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  85&lt;br /&gt;
| 7,948,000 || &#039;&#039;102,578,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  86&lt;br /&gt;
| 8,287,000 || &#039;&#039;110,865,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  87&lt;br /&gt;
| 9,231,000 || &#039;&#039;120,096,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  88&lt;br /&gt;
| 9,529,000 || &#039;&#039;129,625,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  89&lt;br /&gt;
| 10,459,000 || &#039;&#039;140,084,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  90&lt;br /&gt;
| 10,838,000 || &#039;&#039;150,922,270&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dawntrail]] !! scope=&amp;quot;col&amp;quot; | EXP !! scope=&amp;quot;col&amp;quot; | Rolling Total&lt;br /&gt;
|+&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  91&lt;br /&gt;
| 13,278,000 || &#039;&#039;164,200,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  92&lt;br /&gt;
| 13,659,000 || &#039;&#039;177,859,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  93&lt;br /&gt;
| 15,348,000 || &#039;&#039;193,207,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  94&lt;br /&gt;
| 15,912,000 || &#039;&#039;209,119,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  95&lt;br /&gt;
| 17,534,000 || &#039;&#039;226,653,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  96&lt;br /&gt;
| 18,263,000 || &#039;&#039;244,916,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  97&lt;br /&gt;
| 20,322,000 || &#039;&#039;265,238,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  98&lt;br /&gt;
| 20,957,000 || &#039;&#039;286,195,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  99&lt;br /&gt;
| 22,979,000 || &#039;&#039;309,174,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |  100&lt;br /&gt;
| 23,789,000 || &#039;&#039;332,963,270&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Guide&amp;diff=1322562</id>
		<title>PvP Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Guide&amp;diff=1322562"/>
		<updated>2026-05-22T16:22:10Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Helpful Macros */ add quotes for abilities like Aetherial Manipulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{see also|Guides}}&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
[[PvP]] is a very reactive mode where you and other players may face a wide variety of combat scenarios; although similar situations may arise, it is very rare that there exists the optimal, one-size-fits-all solution. While this guide may give insight on common plays, it is important to note that you should improvise when needed.&amp;lt;p&amp;gt;&lt;br /&gt;
In a similar preface, you, as well as many other players, may struggle sometimes to find the ideal solution, resulting in losses. Although it may be frustrating in hindsight, it is normal for mistakes to happen and to take breaks as to not allow emotions to cloud your judgement and future matches – as much as PvP is a competitive mode, it is still important for you and your team to be cooperative (even with a lack of free chat in Crystalline Conflict). &amp;lt;p&amp;gt;&lt;br /&gt;
It is important to note that some factors cannot be controlled by you; your teammates. Because the game chooses at random on who goes on what team, you may have matches of extremes where you may face a sweeping loss, an easy win, matches ending as quickly as they started or prolonged. No matter the conditions of the match, it is still a good idea to take breaks when needed and to continue performing the best decisions possible at the time, as more practice will make you more experienced on how to make your plays.&lt;br /&gt;
&lt;br /&gt;
==PvP Modes==&lt;br /&gt;
There are three modes in PvP: a 5v5 mode in the form of [[Crystalline Conflict]], a 24v24 mode in the form of [[Rival Wings]], and finally, a 24v24v24 big-scale battle mode in the form of [[Frontline]]. It is very important to note that &#039;&#039;all jobs are balanced for  Crystalline Conflict&#039;&#039;. This means there will be disparities and less preferable jobs in the bigger-scale PvP modes, but all jobs are still viable, though may be harder to execute. &lt;br /&gt;
&lt;br /&gt;
==Job Identities==&lt;br /&gt;
&#039;&#039;This section is written in the lens of [[Crystalline Conflict]]. Although some concepts may apply to bigger scale PvP modes, it is important to note that the high density of players and thus viability of jobs will very greatly.&#039;&#039; &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike in PvE, job roles are not to be taken literally – while they do elude a bit to their general playstyle, all jobs will play differently compared to each other. It also not imperative that a group have {{Healer}} [[Healer|healers]] or {{Tank}} [[Tank|tanks]] to &#039;&#039;win&#039;&#039; matches. Below are sections giving a general playstyle on what to expect from each job, whether if you are playing as them or against them, going into Crystalline Conflict. &lt;br /&gt;
----&lt;br /&gt;
==={{Tank}} Tanks===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Paladin =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PLD|big=y}} [[Paladin]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Paladins are excellent frontliners, support, and utility. {{aicon|Shield Smite (PvP)|Shield Smite}} and {{aicon|Guardian (PvP)|Guardian}} are the highlights of their toolkit. Paladins, however, lack burst damage, and their damaging GCDs are locked behind {{aicon|Imperator (PvP)|Imperator}}. Their limit break, {{aicon|Phalanx (PvP)|Phalanx}} is an incredibly potent tool on a two-minute timer that makes them invincible and grants high damage reduction to allies.&lt;br /&gt;
* {{aicon|Holy Sheltron (PvP)|Holy Sheltron}} is able to grant mitigation or a huge damage and crowd-control AoE with a damage boost. &lt;br /&gt;
* {{aicon|Shield Smite (PvP)|Shield Smite}} allows them to be able to halve the defensive bonus of {{aicon|Guard (PvP)|Guard}}, allowing their group to continue focusing opponents or to force them out of play. &lt;br /&gt;
* {{aicon|Imperator (PvP)|Imperator}} allows them and their teammates to sustain better, as dealing damage to an enemy hit with Imperator allows them to recover some HP. &lt;br /&gt;
* {{aicon|Guardian (PvP)|Guardian}} is a gap-closer copy of {{aicon|Cover}}, allowing the paladin to take damage in place of an ally. As enemy cooldowns are typically nearly spent on the covered teammate, this action may save them from death, keeping control of the situation. Covered targets are also able to cast {{aicon|Standard-issue Elixir (PvP)|Elixir}} while covered. To read more on the extensive utility this action has, see its [[Guardian (PvP)|respective page]].&lt;br /&gt;
* {{aicon|Phalanx (PvP)|Phalanx}} is a personal invuln and a 33% damage mitigation for nearby teammates. This heavily increases pressure on opponents, if not forces them to retreat. {{aicon|Guardian (PvP)|Guardian}} is especially a potent action while invincible.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Warrior =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WAR|big=y}} [[Warrior]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Warriors are cooldown-reliant disruptors with the ability to reliably secure kills. {{aicon|Onslaught (PvP)|Onslaught}} with {{aicon|Blota (PvP)|Blota}} and {{aicon|Primal Rend (PvP)|Primal Rend}} are the highlights of their toolkit. Warriors are incredibly squishy tanks, and their ability to sustain both offensively and defensively are lacking, as they are reliant on cooldowns. Their limit break, {{aicon|Primal Scream (PvP)|Primal Scream}}, allows them to place immense pressure on opponents as it cancels the ability for them (and the warrior themselves) to use {{aicon|Guard (PvP)|Guard}} while being on a 90-second timer.&lt;br /&gt;
* {{aicon|Onslaught (PvP)|Onslaught}} is a gap-closer that makes the target take more damage. Its duration is equal to its cooldown, meaning its debuff can be placed on enemies indefinitely, making them high-priority targets. &lt;br /&gt;
* {{aicon|Blota (PvP)|Blota}} draws a single enemy in and makes them {{status effect|heavy}} [[heavy]]. This is potent in securing kills.&lt;br /&gt;
* {{aicon|Primal Rend (PvP)|Primal Rend}} is a gap-closer AoE {{status effect|stun}} [[stun]]. Its ability to massively disrupt opponents is further rewarded by cleaving multiple enemies.&lt;br /&gt;
* {{aicon|Primal Scream (PvP)|Primal Scream}} is a conal AoE that disables the ability for the warrior and opponents to use {{aicon|Guard (PvP)|Guard}}. This greatly disrupts opponents and forces them to retreat. Executing three GCDs will grant a usage of {{aicon|Primal Wrath (PvP)|Primal Wrath}}, a large point-blank AoE that {{status effect|bind}} [[bind|binds]] enemies to, hopefully, secure kills.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Dark Knight =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRK|big=y}} [[Dark Knight]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dark Knights are excellent frontliners that can group up opponents for the ability for teammate AoEs to cleave. Dark knights are rewarded on maintaining aggressive, but tactical strategies. {{aicon|Salted Earth (PvP)|Salted Earth}}, {{aicon|Plunge (PvP)|Plunge}}, and {{aicon|The Blackest Night (PvP)|The Blackest Night}} are the highlights of their toolkit. As dark knights are rewarded on tactical plays, they are a high-priority for opponents to disrupt. Their tactical style also requires more attentiveness to the battlefield, also increasing their skill floor. Their limit break, {{aicon|Eventide (PvP)|Eventide}}, allows them to deal excellent burst damage, while also being unable to be KO&#039;d for the duration. It is on a 2-minute timer.&lt;br /&gt;
* {{aicon|Salted Earth (PvP)|Salted Earth}} draws all nearby enemies into it, while also giving a potent regen and damage reduction to the dark knight. {{aicon|Salt and Darkness (PvP)|Salt and Darkness}} can be used to keep targets within the bubble, and potentially allow for allies to cleave them. &lt;br /&gt;
* Two charges of {{aicon|The Blackest Night (PvP)|The Blackest Night}} allows for party support and personal sustain. Upon gaining {{status effect|buff|File:Dark_Arts_Buff.png}} Dark Arts when the shield breaks, dark knights can use {{aicon|Shadowbringer (PvP)|Shadowbringer}} without consuming HP:&lt;br /&gt;
* {{aicon|Shadowbringer (PvP)|Shadowbringer}} is an oGCD that costs a significant amount of HP or {{status effect|buff|File:Dark_Arts_Buff.png}} Dark Arts. It grants the ability to use an attack within the {{aicon|Torcleaver (PvP)|Torcleaver}} combo, allowing for superb single-target DPS, especially at lower health.&lt;br /&gt;
* {{aicon|Plunge (PvP)|Plunge}} is a gap-closer that applies {{status effect|debuff|file:Sole_Survivor_debuff.png}} Sole Survivor. When the target afflicted with it is KO&#039;d, the recast timer of Plunge is reset, while also recovering HP and MP. It is imperative that dark knights properly execute this action to sustain longer in fights.&lt;br /&gt;
* {{aicon|Eventide (PvP)|Eventide}} deals more damage at high health in a line in front and behind. It can be used for a very high burst of damage after pulling enemies with {{aicon|Salted Earth (PvP)|Salted Earth}}. It also grants access to {{aicon|Disesteem (PvP)|Disesteem}}, another line AoE GCD.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Gunbreaker =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{GNB|big=y}} [[Gunbreaker]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Gunbreakers are excellent single-target bruisers with good sustain. They especially excel in disrupting backlining jobs, weakening a single target, and like with {{DRK}} [[dark knight]], excel in establishing a frontline. {{aicon|Fated Circle (PvP)|Fated Circle}} and their {{aicon|Continuation (PvP)|Continuation}} abilities are the highlights of their toolkit. Gunbreakers, while they can do good amounts of sustained damage, struggle with burst damage. Because of {{status effect|buff|File:Nebula_buff.png}} [[Fated Circle (PvP)|Nebula]], it is highly incentivized to not attack them. They are largely ignored as a result, and also lack crowd-control abilities. Their limit break, {{aicon|Relentless Rush (PvP)|Relentless Rush}}, allows them to maintain direct pressure by increasing damage opponents take, followed with a stun. It is on a 1-minute timer.&lt;br /&gt;
* Multiple charges of {{aicon|Rough Divide (PvP)|Rough Divide}} incentivizes gunbreakers to remain on enemies, while giving them a plethora of buffs to ensure they are hard to peel away. &lt;br /&gt;
* {{aicon|Fated Circle (PvP)|Fated Circle}} allows for a usage of {{aicon|Fated Brand (PvP)|Fated Brand}}, which grants a sizeable shield and applies {{status effect|heavy}} [[heavy]] to targets. They also counter enemy attacks through the buff {{status effect|buff|file:Nebula_buff.png}} Nebula, which discourages enemies to hit them. &lt;br /&gt;
* All abilities executed with {{aicon|Continuation (PvP)|Continuation}} grant a stacking shield to the gunbreaker. These shields make gunbreakers last longer, but does not last long, however. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==={{Healer}} Healers===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|White Mage =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WHM|big=y}} [[White Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
White Mages excel in raw power, whether it may be through healing or damage. {{aicon|Seraph Strike (PvP)|Seraph Strike}} and the actions it grants and {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} are the highlights of its toolkit. Their limit break, {{aicon|Afflatus Purgation (PvP)|Afflatus Purgation}}, is a line AoE that stuns and grants a regen to the party. It is on a 60-second timer.&lt;br /&gt;
* {{aicon|Seraph Strike (PvP)|Seraph Strike}} grants a damage reduction effect to nearby members, while also giving access to {{aicon|Glare IV (PvP)|Glare IV}} and {{aicon|Cure III (PvP)|Cure III}}, an incredibly powerful AoE healing action. &lt;br /&gt;
* {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} will severely enfeeble a target. If timed correctly, it can cancel enemy animations and attacks.&lt;br /&gt;
* {{aicon|Aquaveil (PvP)|Aquaveil}} grants a potent shield, and if it removes a cleanseable status effect on application, doubles its strength. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Scholar =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SCH|big=y}} [[Scholar]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Scholars engage in long term tactical plays, being able to heal over sustained periods of time while hindering opponents&#039; capabilities of healing. {{aicon|Deployment Tactics (PvP)|Deployment Tactics}}, {{aicon|Expedient (PvP)|Expedient}}, and {{aicon|Chain Stratagem (PvP)|Chain Stratagem}} are the highlights of their toolkit. While scholars excel in control and damage mitigation, they have less tools to facilitate burst healing. Their limit break, {{aicon|Seraphism (PvP)|Seraphism}}, allows them to deal AoE damage on the move and have access to one strong AoE burst heal. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Expedient (PvP)|Expedient}} is similar to its [[Expedient|PvE variant]], but also grants {{status effect|buff|file:Recitation_buff.png}} &#039;&#039;&#039;Recitation&#039;&#039;&#039;, which increases the potencies of {{aicon|Biolysis (PvP)|Biolysis}} and {{aicon|Adloquium (PvP)|Adloquium}}. &lt;br /&gt;
* {{aicon|Adloquium (PvP)|Adloquium}} is an instant-heal and shield that also grants a 10% damage reduction.&lt;br /&gt;
* {{aicon|Biolysis (PvP)|Biolysis}} is a DoT that also reduces the effectiveness of healing actions for opponents by 10%.&lt;br /&gt;
* {{aicon|Deployment Tactics (PvP)|Deployment Tactics}} allows the scholar to spread the effects of {{aicon|Biolysis (PvP)|Biolysis}} and {{aicon|Adloquium (PvP)|Adloquium}}. &lt;br /&gt;
* {{aicon|Chain Stratagem (PvP)|Chain Stratagem}} halves the effectiveness of {{aicon|Guard (PvP)|Guard}}. Unlike {{aicon|Shield Smite (PvP)|Shield Smite}}, it is an oGCD and is ranged, but single-target only. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Astrologian =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{AST|big=y}} [[Astrologian]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Astrologian is a mobile and powerful support healer, with very effective single-target burst and ability to sustain directly. {{aicon|Retrograde (PvP)|Retrograde}}, {{aicon|Macrocosmos (PvP)|Macrocosmos}}, {{aicon|Double Cast (PvP)|Double Cast}} and its interactions are the highlights of their toolkit. As astrologians are mainly intended for support, their overall damage is generally lacking. Their limit break, {{aicon|Celestial River (PvP)|Celestial River}}, allows them to heavy establish a frontline as it weakens melee-based jobs and massively increases damage dealt and healing received. It is on a 105-second timer.&lt;br /&gt;
* {{aicon|Retrograde (PvP)|Retrograde}} is similar to {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}}, in being that it dashes them forward while leaving a {{aicon|Retrograde (PvP)|Pole Star}}, which the astrologian can dash back to instantly similar to {{aicon|Regress (PvP)|Regress}}. This grants incredible survivability and mobility as it grants a shield, and can be placed to take advantage of LoS blockers, such as corners. &lt;br /&gt;
* {{aicon|Macrocosmos (PvP)|Macrocosmos}} is similar to its [[Macrocosmos|PvE variant]] in that it compiles damage taken into a heal. This allows for excellent party-wide sustain and burst-healing. &lt;br /&gt;
* Two charges of {{aicon|Aspected Benefic (PvP)|Aspected Benefic}} makes it a very powerful single-target burst heal, increasing in effectiveness the lower health their target is at. When casted with {{aicon|Double Cast (PvP)|Double Cast}}, it also grants a shield.  &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Sage =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SGE|big=y}} [[Sage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Sages are very mobile and offensive DPS-healers, being able to output a ton of damage and crowd-control, even surpassing DPS jobs in with their effectiveness. {{aicon|Phlegma III (PvP)|Phlegma III}}, {{aicon|Toxikon (PvP)|Toxikon}} and {{aicon|Toxikon II (PvP)|Toxikon II}}, and {{aicon|Icarus (PvP)|Icarus}} are the highlights of their toolkit. Sages are very high-priority targets as they are very fragile, even as a healer, and can be dangerous with their damage and crowd-control. Knowledge and execution of {{aicon|Kardia (PvP)|Kardia}} places them on a higher skill-floor, and may be difficult for beginners. Their limit break, {{aicon|Mesotes (PvP)|Mesotes}}, places a circle that grants invulnerability to any party member standing within – enemies must be within the circle to deal damage to anyone within the circle. It is on a two-minute timer.&lt;br /&gt;
* {{aicon|Phlegma III (PvP)|Phlegma III}} draws enemies into the initial target and {{status effect|bind}} [[bind|binds]] them. It also grants access to {{aicon|Psyche (PvP)|Psyche}}, which deals high AoE damage to grouped enemies. &lt;br /&gt;
* {{aicon|Kardia (PvP)|Kardia}} behaves similarly to its [[Kardia|PvE variant]], in that it heals when doing damage, albeit only with {{aicon|Dosis III (PvP)|Dosis III}}. It instead grants a shield with {{aicon|Eukrasian Dosis III (PvP)|Eukrasian Dosis III}}, which grants Addersting when broken, allowing access to {{aicon|Toxikon II (PvP)|Toxikon II}}:&lt;br /&gt;
* {{aicon|Toxikon (PvP)|Toxikon}} and {{aicon|Toxikon II (PvP)|Toxikon II}} increases damage enemies take. Toxikon II additionally deals greater damage, and does not require a stack of Toxikon to execute.&lt;br /&gt;
* {{aicon|Mesotes (PvP)|Mesotes}}, as stated before, grants invulnerability to any party member standing within. Enemies must enter the circle to damage party members, but standing within the circle makes enemies prone to additional crowd-control and take a very potent DoT. As such, this limit break establishes control in engagements.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{Melee DPS}} Melee DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Dragoon =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRG|big=y}} [[Dragoon]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dragoons deal excellent AoE burst damage at mid-range, while also posessing a powerful mitigation tool to help them engage or disengage. {{aicon|Geirskogul (PvP)|Geirskogul}} and the actions it grants access to, {{aicon|Elusive Jump (PvP)|Elusive Jump}}, and {{aicon|Horrid Roar (PvP)|Horrid Roar}} are the highlights of their toolkit. Dragoons struggle in crowd-control, as they have no access to such abilities, and take additional damage while under the effect of Life of the Dragon, making them especially vulnerable targets. One of their biggest hits, {{aicon|Wyrmwind Thrust (PvP)|Wyrmwind Thrust}}, is easily countered by close-range jobs. Outside of their bursts, dragoons deal pitiful amounts of sustained damage. Their limit break, {{aicon|Sky High (PvP)|Sky High}}, grants invulnerability, movement speed, and unrivalled AoE burst damage in conjunction with a potent shield when landing with {{aicon|Sky Shatter (PvP)|Sky Shatter}}. It is on a 90-second timer.&lt;br /&gt;
*{{aicon|Elusive Jump (PvP)|Elusive Jump}} is a backstep, being able to cleanse both {{status effect|bind}} [[bind]] and {{status effect|heavy}} [[heavy]] while also increasing movement speed. It also grants a usage of {{aicon|Wyrmwind Thrust (PvP)|Wyrmwind Thrust}}, one of dragoon&#039;s biggest hits whose damage scales based on range.&lt;br /&gt;
*{{aicon|Geirskogul (PvP)|Geirskogul}} increases &#039;&#039;all&#039;&#039; damage damage dealt and damage received, while also granting a usage of {{aicon|Starcross (PvP)|Starcross}}, a powerful AoE GCD. [[Geirskogul (PvP)|Life of the Dragon]] may be ended at any time with the execution of {{aicon|Nastrond (PvP)|Nastrond}}, an oGCD whose damage is increased the lower health the target is at. Due to the amount of damage dragoons may receive while under the effect of Life of the Dragon, further emphasing proper usage of {{aicon|Horrid Roar (PvP)|Horrid Roar}}:&lt;br /&gt;
*{{aicon|Horrid Roar (PvP)|Horrid Roar}} is an offensive mitigation ability, reducing the amount of damage opponents within range do to the dragoon, similar to {{aicon|Reprisal}}. &lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Monk =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MNK|big=y}} [[Monk]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Monks have unrivalled mobility, good sustain, and are good single-target sustained DPS, as they stick onto enemies while having the ability to soak great amounts of damage.  They can also shield their allies, if needed. {{aicon|Thunderclap (PvP)|Thunderclap}}, {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}, {{aicon|Riddle of Earth (PvP)|Riddle of Earth}}, and {{aicon|Phantom Rush (PvP)|Phantom Rush}} are the highlights of their toolkit. Monks struggle in AoE crowd control, as they have little access to crowd control abilities outside of their limit break, {{aicon|Meteodrive (PvP)|Meteodrive}}, which hard-stuns a target for an extended period of time while also dealing excellent damage and bypassing {{aicon|Guard (PvP)|Guard}}. It is on a 75-second timer. &lt;br /&gt;
* {{aicon|Thunderclap (PvP)|Thunderclap}} is a gap-closer to any target on a very low cooldown, while granting a shield to themselves or on allies if targeting them. &lt;br /&gt;
* {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}} grants movement speed, and {{status effect|debuff|file:Pressure__Point_debuff.png}} &#039;&#039;&#039;Pressure Point&#039;&#039;&#039; to targets, which deals additional damage when struck again. It also has a knockback, which may aid in allies also engaging the target if aimed correctly. &lt;br /&gt;
* {{aicon|Riddle of Earth (PvP)|Riddle of Earth}} allows for damage to be compiled. {{aicon|Earth&#039;s Reply (PvP)|Earth&#039;s Reply}} will heal the monk for half the compiled damage, while also dealing damage equal to quarter of the amount of damage they soaked. This allows for extended sustaining against encounters. &lt;br /&gt;
* {{aicon|Phantom Rush (PvP)|Phantom Rush}} is the final hit in their basic combo, as a reward for maintaining uptime and pressure. Its damage is buffed further through {{aicon|Rising Phoenix (PvP)|Rising Phoenix}}, which increases the damage of a subsequent weaponskill by 50%. &lt;br /&gt;
* If a combo is set up correctly with {{aicon|Meteodrive (PvP)|Meteodrive}}, monks can KO any target, including tanks. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Ninja =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{NIN|big=y}} [[Ninja]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Ninjas are excellent tactical DPS and have excellent single-target burst damage. They are unrivalled in finishing off opponents. Their entire toolkit is specifically tailored to a fitting situation at hand. As ninjas are better fit to capitalize on teammates&#039; success, they are relatively docile, especially if they must use their tools for their own recovery. Their limit break, {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}, allows them to instantly incapacitate any enemy whose HP is &#039;&#039;under&#039;&#039; 50%, and can be chained indefinitely if successful. It is on a 90-second timer.&lt;br /&gt;
* The {{aicon|Three Mudra (PvP)|Three Mudra}} ninjas have grants access to a multitude of actions. &lt;br /&gt;
:* Their {{aicon|Forked Raiju (PvP)|Raiju}} can allow access to two subsequent gap-closer stuns. These stuns are excellent in finishing, or helping allies to finish opponents.&lt;br /&gt;
:* {{aicon|Hyosho Ranyu (PvP)|Hyosho Ranryu}} deals excellent single-target burst damage.&lt;br /&gt;
:* {{aicon|Goka Mekkyaku (PvP)|Goka Mekkyaku}} is a very potent AoE dot with a big radius, helping to wittle opponents down.&lt;br /&gt;
:* {{aicon|Doton (PvP)|Doton}} grants damage reduction when standing in it, and is a DoT similar to its [[Doton|PvE variant]]. Enemies standing in the Doton also take additional damage from {{aicon|Hollow Nozuchi (PvP)|Hollow Nozuchi}} when a weaponskill or other select actions are executed.&lt;br /&gt;
:* {{aicon|Huton (PvP)|Huton}} grants a potent barrier, greatly increase movement speed, and a haste.&lt;br /&gt;
* {{aicon|Shukuchi (PvP)|Shukuchi}} allows ninjas to travel a good distance and become invisible for a limited time. This helps in them getting away, or, when used offensively to begin a burst, grants access to {{aicon|Assassinate (PvP)|Assassinate}} which ignores {{aicon|Guard (PvP)|Guard}}. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Samurai =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SAM|big=y}} [[Samurai]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Samurai are good frontliners, while also having the ability to deal excellent single-target damage. {{aicon|Hissatsu: Soten (PvP)|Hissatsu: Soten}}, {{aicon|Ogi Namikiri (PvP)|Ogi Namikiri}}, {{aicon|Meikyo Shisui (PvP)|Meikyo Shisui}} and {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}} are the highlights of their toolkit. Their limit break, {{aicon|Zantetsuken (PvP)|Zantetsuken}}, is a powerful AoE gap-closer that ignores {{aicon|Guard (PvP)|Guard}}, and if the target is afflicted with {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]], deals damage equal to their maximum health. It is on a 2-minute timer.&lt;br /&gt;
* Three charges of {{aicon|Hissatsu: Soten (PvP)|Hissatsu: Soten}} while on a very short cooldown provides a lot of offensive mobility, while also granting access to more powerful actions in the basic Kasha combo with {{status effect|buff|file:Kaiten_buff.png}} Kaiten. {{aicon|Hyosetsu (PvP)|Hyosetsu}}, which is {{aicon|Yukikaze (PvP)|Yukikaze}} buffed by Kaiten, is an AoE bind. &lt;br /&gt;
* {{aicon|Ogi Namikiri (PvP)|Ogi Namikiri}} and {{aicon|Kaeshi: Namikiri (PvP)|Kaeshi: Namikiri}} are powerful hits, and when hitting multiple targets, decreases its potency but grants powerful, but short-lasting barriers. &lt;br /&gt;
* {{aicon|Meikyo Shisui (PvP)|Meikyo Shisui}} increases healing received and pre-emptively nullifies cleanseable status effects, making it a powerful engagement tool. It also grants access to {{aicon|Tendo Setsugekka (PvP)|Tendo Setsugekka}} and {{aicon|Tendo Kaeshi Setsugekka (PvP)|Tendo Kaeshi Setsugekka}}, samurai&#039;s hardest single-target hits that also heals them.&lt;br /&gt;
* {{aicon|Mineuchi (PvP)|Mineuchi}} stuns a single target, while increasing damage dealt to them. If the target is inflicted with {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]] from {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}}, it increases the duration:&lt;br /&gt;
* {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}} is a short-lasting mitigation tool that applies {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]] to targets when struck, increasing the amount of damage the samurai deals to them, and counters. If the target is under the effect of Kuzushi, {{aicon|Zantetsuken (PvP)|Zantetsuken}} deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique]] damage equal to targets&#039; maximum HP that cannot be mitigated. Opponents at full HP with a barrier will survive, however.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Reaper =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RPR|big=y}} [[Reaper]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Reapers can soak good amounts of damage and are mobile, having the ability to constantly place crowd-control effects on their targets, while having a good ability to finish opponents. {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}}, {{aicon|Grim Swathe (PvP)|Grim Swathe}}, {{aicon|Arcane Crest (PvP)|Arcane Crest}} and {{aicon|Death Warrant (PvP)|Death Warrant}} are the highlights of their toolkit. Reapers are lacking in damage, only having the capability to deal very high burst damage through their limit break, {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}, while also giving them good sustain and is an AoE crowd-control. It is on a 75-second timer.&lt;br /&gt;
* {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}} is an excellent mobility tool that leaves a Hellsgate that can be teleported back to instantly through {{aicon|Regress (PvP)|Regress}}. If placed and executed properly, reapers can take advantage of corners to immediately break line-of-sight, appearing to go through walls.&lt;br /&gt;
* {{aicon|Arcane Crest (PvP)|Arcane Crest}} is a powerful and long-lasting shield that grants a very strong regen to themselves and party members when broken. &lt;br /&gt;
* {{aicon|Grim Swathe (PvP)|Grim Swathe}} that makes targets {{status effect|heavy}} [[heavy]], with a short cooldown. It also grants access to {{aicon|Executioner&#039;s Guillotine (PvP)|Executioner&#039;s Guillotine}}, a conal AoE that also strengthens the potency of {{aicon|Plentiful Harvest (PvP)|Plentiful Harvest}}:&lt;br /&gt;
* {{aicon|Plentiful Harvest (PvP)|Plentiful Harvest}} is heavy-hitting line AoE. Its potency is increased for every execution of {{aicon|Executioner&#039;s Guillotine (PvP)|Executioner&#039;s Guillotine}}, or every assist or KOs the reaper deals. It is on a very long cooldown, making its usage difficult. If the reaper is KO&#039;d, the potency of Plentiful Harvest is reset. &lt;br /&gt;
* {{aicon|Death Warrant (PvP)|Death Warrant}} compiles damage dealt by the reaper to a target. When the Death Warrant is served, it deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique]] damage that cannot be mitigated against, allowing for extremely high extra burst damage, especially through the GCDs of {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}:&lt;br /&gt;
* {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}} is a wide crowd-control that makes targets {{status effect|hysteria}} [[hysteria|run away from the reaper]], massively controlling the tempo and turning the tide against opponents. It [[Tenebrae Lemurum (PvP)|Enshrouds]] the reaper, granting them access to {{aicon|Lemure&#039;s Slice (PvP)|Lemure&#039;s Slice}}, a conal AoE ability that {{status effect|bind}} [[bind|binds]], and five (ideally four) usages of {{aicon|Void Reaping (PvP)|Void Reaping}} and {{aicon|Cross Reaping (PvP)|Cross Reaping}}, that also heals with half the damage dealt. Like its [[Communio|PvE variant]], {{aicon|Communio (PvP)|Communio}} ends Enshroud. It also grants access to {{aicon|Perfectio (PvP)|Perfectio}}, an AoE follow-up that incapacitates any target whose HP is under 25%.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Viper =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{VPR|big=y}} [[Viper]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Vipers are mobile and have notable sustain, while also having the capability of soaking damage and dealing very high AoE burst damage in the form of a parry. {{aicon|Snake Scales (PvP)|Snake Scales}} and {{aicon|Serpent&#039;s Tail (PvP)|Serpents Tail}} are the highlights of their toolkit. Vipers lack crowd control and burst damage, while also having a low skill-ceiling, further limiting their mileage. Their limit break, {{aicon|World-swallower (PvP)|World-swallower}}, allows them to deal very high sustained damage that can ignore {{aicon|Guard (PvP)|Guard}}. Their limit break is on a 90-second timer, but can be shortened through uptime.&lt;br /&gt;
* Every execution of {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}} ignores {{aicon|Guard (PvP)|Guard}} and adds three seconds to the limit gauge.&lt;br /&gt;
* {{aicon|Bloodcoil (PvP)|Bloodcoil}} and {{aicon|Sanguine Feast (PvP)|Sanguine Feast}} both recover HP while being on a very short cooldown. Both can be followed up with {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}}.&lt;br /&gt;
* Two charges of {{aicon|Slither (PvP)|Slither}} make viper very mobile, as it is a gap-closer on any target, while massively increasing movement speed for a short duration. This helps the viper stick onto their targets, or disengage. &lt;br /&gt;
* {{aicon|Snake Scales (PvP)|Snake Scales}} immobilizes the viper, but grants a shield, great damage resistance, and immunity to typical crowd-control actions. If the shield is broken during this time, the next execution of {{aicon|Backlash (PvP)|Backlash}} will deal increased damage with a greatly increased radius, while also having a potent lifesteal.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==={{Physical Ranged DPS}} Physical Ranged DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Bard =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BRD|big=y}} [[Bard]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Bards specialize in party-wide support and possess numerous crowd-control abilities, while also having AoE damage on most of their skills. {{aicon|The Warden&#039;s Paean (PvP)|The Warden&#039;s Paean}}, {{aicon|Apex Arrow (PvP)|Apex Arrow}}, and {{aicon|Silent Nocturne (PvP)|Silent Nocturne}} are the highlights of their toolkit. Their limit break, {{aicon|Final Fantasia (PvP)|Final Fantasia}}, greatly buffs teammates and increases the rate of which their limit gauge increases, while massively draining MP resources of enemies. It is on a 2-minute timer. All of these buffs and crowd-control abilities bards possess make them a very high-priority target, and if they are KO&#039;d while singing a song, their effects are nullified for their party members.&lt;br /&gt;
* {{aicon|The Warden&#039;s Paean (PvP)|The Warden&#039;s Paean}} pre-emptively or immediately nullifies a cleanseable status effect, while also decreasing damage taken and increase the amount of healing received. It can additionally placed on party members.&lt;br /&gt;
* {{aicon|Apex Arrow (PvP)|Apex Arrow}} grants a functionally permanent party buff that increases damage dealt, and giving a haste buff to the bard themselves. It also grants access to {{aicon|Blast Arrow (PvP)|Blast Arrow}}, which deals greater damage and knocks opponents back.&lt;br /&gt;
* {{aicon|Silent Nocturne (PvP)|Silent Nocturne}} is an oGCD that {{status effect|silence}} [[silence|silences]] a single target.&lt;br /&gt;
* {{aicon|Final Fantasia (PvP)|Final Fantasia}} further increases damage dealt, movement speed, and limit gauge of all party members. It also grants access to {{aicon|Encore of Light (PvP)|Encore of Light}}, an AoE that massively decreases the MP of opponents.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Machinist =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MCH|big=y}} [[Machinist]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Machinists possess high damage tools, with a bit of utility. {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}}, {{aicon|Wildfire (PvP)|Wildfire}}, {{aicon|Drill (PvP)|Drill}}, and {{aicon|Air Anchor (PvP)|Air Anchor}} are the highlights of their toolkit. Their limit break, {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}, is the single hardest-hitting ability in PvP. Because the current multitool is listed as a visible buff, and because the limit break can kill nearly any player instantly, machinists are very predictable to play against. Machinists are also the most fragile PvP job, possessing very few tools to aid in their survivability and have no mobility tools.&lt;br /&gt;
* {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}} places an autoturret that executes {{aicon|Aether Mortar (PvP)|Aether Mortar}} four times, dealing damage to enemies and shielding allies within its radius. &lt;br /&gt;
* {{aicon|Wildfire (PvP)|Wildfire}} is an AoE ability that deals no damage. Its damage is increased for every action the machinist executes on the target. This action further makes machinist more predictable, as opponents may disengage or {{aicon|Guard (PvP)|Guard}} against incoming burst damage. &lt;br /&gt;
* {{aicon|Analysis (PvP)|Analysis}} augments the machinist&#039;s multitool weaponskills. {{aicon|Drill (PvP)|Drill}} will deal double damage, {{aicon|Bioblaster (PvP)|Bioblaster}}&#039;s damage and DoT will be increased, {{aicon|Air Anchor (PvP)|Air Anchor}}&#039;s damage will be increased and {{status effect|stun}} [[stun]] the target, and {{aicon|Chain Saw (PvP)|Chain Saw}} will increase opponents&#039; damage taken. Drill and Air Anchor should always be augmented by Analysis. &lt;br /&gt;
* {{aicon|Drill (PvP)|Drill}} deals very high damage, while ignoring the effects of {{aicon|Guard (PvP)|Guard}}. &lt;br /&gt;
* {{aicon|Air Anchor (PvP)|Air Anchor}} deals respectable damage, while also stunning the target for on-demand crowd-control.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Dancer =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DNC|big=y}} [[Dancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dancers are mobile and provide powerful utility buffs to themselves and to their {{status effect|buff|file:Dance_Partner_buff.png}} [[Closed Position (PvP)|Dance Partner]], while occasionally joining in the frontline. The highlights of their toolkit are {{aicon|Honing Dance (PvP)|Honing Dance}} and {{aicon|Closed Position (PvP)|Closed Position}} with the utility it brings. Dancers, for a ranged job, are closer range opponents. In conjunction with giving powerful buffs, they are high priority targets and are somewhat fragile and lacking in personal damage. Furthermore, their success is tied to their partner&#039;s ability to place additional pressure when the opportunity shows itself. Their limit break, {{aicon|Contradance (PvP)|Contradance}}, is an AoE uncleansable crowd-control, with afflicted enemies being lured to the dancer. Enemies hit while seduced will be seduced for longer. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Honing Dance (PvP)|Honing Dance}} decreases damage taken and increases movement speed, while dealing constant point-blank AoE damage. {{aicon|Honing Ovation (PvP)|Honing Ovation}} is executed at the end of its duration or on demand, which deals AoE damage and granting a shield. Both effects are doubled within close range.&lt;br /&gt;
* {{aicon|Closed Position (PvP)|Closed Position}} allows dancers to massively buff themselves and one other party member. The following actions interact with the dancer and their {{status effect|buff|file:Dance_Partner_buff.png}} [[Closed Position (PvP)|Dance Partner]]:&lt;br /&gt;
:* {{aicon|Curing Waltz (PvP)|Curing Waltz}} is a potent AoE burst heal ability on both the dancer and their dance partner. Like its [[Curing Waltz|PvE variant]], the dancer and their partner can stack for increased burst healing.&lt;br /&gt;
:* {{aicon|Starfall Dance (PvP)|Starfall Dance}} is a potent line AoE weaponskill, while also increasing movement speed.&lt;br /&gt;
:* {{aicon|Fan Dance (PvP)|Fan Dance}} is a conal AoE that decreases damage taken. It is frequently paired with {{aicon|Honing Dance (PvP)|Honing Dance}} to further increase survivability. &lt;br /&gt;
:* {{aicon|Saber Dance (PvP)|Saber Dance}} increases damage dealt. If the dance partner (&#039;&#039;and not any other party member or the dancer themselves&#039;&#039;) KOs a target (&#039;&#039;KO, not an assist)&#039;&#039;, Saber Dance is upgraded to {{aicon|Dance of the Dawn (PvP)|Dance of the Dawn}}, which increases damage dealt by the same amount, but also increases both the dancer&#039;s and their dance partner&#039;s limit gauge.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{Magical Ranged DPS}} Magical Ranged DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Black Mage =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLM|big=y}} [[Black Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Black Mages deal extremely high amounts of sustained damage, while also having tools to make them surprisingly mobile while still doing damage, and sustain a little better while under attack. {{aicon|Elemental Weave (PvP)|Elemental Weave}} and {{aicon|Xenoglossy (PvP)|Xenoglossy}} are the highlights of their toolkit. Black Mages have less bursting potential compared to other jobs, but simply rely more on consistent and high pressure as a turret mage. Their limit break, {{aicon|Soul Resonance (PvP)|Soul Resonance}}, grants them access to even higher consistent sustained AoE damage. It is on a one-minute timer.&lt;br /&gt;
* {{aicon|Aetherial Manipulation (PvP)|Aetherial Manipulation}} allows for excellent mobility, as it is a gap-closer on any target while also being on a very low cooldown.&lt;br /&gt;
* {{aicon|Burst (PvP)|Burst}} is a potent point-blank AoE, while also granting a potent barrier. It is often paired with {{aicon|Aetherial Manipulation (PvP)|Aetherial Manipulation}}. &lt;br /&gt;
* {{aicon|Elemental Weave (PvP)|Elemental Weave}} grants damage reduction and counters damage when under Umbral Ice, or additional AoE damage that ignores {{aicon|Guard (PvP)|Guard}} when executing any spell under Astral Fire, including {{aicon|Burst (PvP)|Burst}} or {{aicon|Xenoglossy (PvP)|Xenoglossy}}:&lt;br /&gt;
* {{aicon|Xenoglossy (PvP)|Xenoglossy}} is an instant-cast spell that deals high damage at high health, or recovers HP when under 50% HP. &lt;br /&gt;
* {{aicon|Soul Resonance (PvP)|Soul Resonance}} grants access to five usages of {{aicon|Flare (PvP)|Flare}} or {{aicon|Freeze (PvP)|Freeze}}. It also grants access to {{aicon|Flare Star (PvP)|Flare Star}} or {{aicon|Frost Star (PvP)|Frost Star}}, with Flare Star dealing extremely high AoE damage while also inflicting a DoT, and Frost Star freezing opponents. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Summoner =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SMN|big=y}} [[Summoner]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Summoners combine both utility and generally high damage, while being very simple to play. {{aicon|Slipstream (PvP)|Slipstream}} and {{aicon|Crimson Strike (PvP)|Crimson Strike}} are the highlights of their toolkit. Even with their defensive moves, summoners are very fragile and are high priority targets to focus down. Their limit breaks, {{aicon|Summon Bahamut (PvP)|Summon Bahamut}} and {{aicon|Summon Phoenix (PvP)|Summon Phoenix}} are on a 90-second timer.&lt;br /&gt;
* {{aicon|Slipstream (PvP)|Slipstream}} increases movement speed of party members who are near the enemy hit with this action, while also inflicting a potent DoT to enemies. &lt;br /&gt;
* {{aicon|Crimson Cyclone (PvP)|Crimson Cyclone}} is a gap-closer AoE ability. It grants access {{aicon|Crimson Strike (PvP)|Crimson Strike}}, which is ranged and creates a knockback from the first target. &lt;br /&gt;
* {{aicon|Mountain Buster (PvP)|Mountain Buster}} is melee-range conal spell that {{status effect|stun}} [[stun|stuns]] targets and decreases damage taken to the summoner.&lt;br /&gt;
* {{aicon|Radiant Aegis (PvP)|Radiant Aegis}} is a powerful shielding spell that also decreases damage taken. It can also be placed on party members.&lt;br /&gt;
* {{aicon|Summon Bahamut (PvP)|Summon Bahamut}} is a very powerful and huge targetable AoE that forcefully establishes a frontline. It also Bahamut on the battlefield will repeatedly cast {{aicon|Wyrmwave (PvP)|Wyrmwave}}, a single-target attack. It will also grant access to {{aicon|Deathflare (PvP)|Deathflare}}, a potent AoE. &lt;br /&gt;
* {{aicon|Summon Phoenix (PvP)|Summon Phoenix}} maintains tempo, as it grants a party-wide regen and an {{aicon|Excog}}-like heal. Phoenix will cast {{aicon|Scarlet Flame (PvP)|Scarlet Flame}}, a DoT. It will also grant access to {{aicon|Brand of Purgatory (PvP)|Brand of Purgatory}}, an AoE which heavily decreases damage dealt by enemies while also inflicting a DoT.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Red Mage =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RDM|big=y}} [[Red Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Red Mages provide excellent supporting DPS and utilities, while being very mobile. They are also excellent in one-on-one engagements with their ability to sustain. {{aicon|Resolution (PvP)|Resolution}}, {{aicon|Embolden (PvP)|Embolden}} and their [[Enchanted Riposte (PvP)|enchanted blade combo]] are the highlights of their toolkit. Red mage bursts and rotations are very well known, making them somewhat predictable in engagements. Their limit break, {{aicon|Southern Cross (PvP)|Southern Cross}}, provides versatile AoE burst damage, while also healing allies within its mark. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Displacement (PvP)|Displacement}} is a backstep ability that increases the damage and healing (if applicable) of the next spell. {{aicon|Corps-a-corps (PvP)|Corps-a-corps}} is a gap-closer ability that increases the red mage&#039;s damage dealt to the afflicted target. &lt;br /&gt;
* {{aicon|Resolution (PvP)|Resolution}} is a line GCD {{status effect|silence}} [[silence|silences]] all targets hit. &lt;br /&gt;
* {{aicon|Embolden (PvP)|Embolden}} is a powerful engagement and support ability that increases all party members&#039; damage dealt and decreases damage taken. It also grants access to {{aicon|Prefulgence (PvP)|Prefulgence}}, an AoE spell that also heals all party members caught within its radius. &lt;br /&gt;
* Red mage&#039;s [[Enchanted Riposte (PvP)|enchanted blade combo]], while dealing low damage itself, ignores {{aicon|Guard (PvP)|Guard}} while granting a stacking shield to the red mage. When the three-part combo is complete, it grants access to {{aicon|Scorch (PvP)|Scorch}}, a powerful AoE spell that inflicts a DoT.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Pictomancer =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PCT|big=y}} [[Pictomancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Pictomancers have excellent amount of mobility, AoE crowd-control, AoE burst damage, and team utility, making them a vastly remarkable overall job. Nearly every cooldown within their aresenal plays a good role in bursting, crowd-control, or utility. Pictomancers may struggle with sustained damage, with being a turret mage their only option. Their limit break, {{aicon|Advent of Chocobastion (PvP)|Advent of Chocobastion}}, grants a powerful defensive area while also granting access to a powerful AoE heal and damage buff to allies, while also dealing very high AoE damage. It is on a 105-second timer.&lt;br /&gt;
* {{aicon|Subtractive Palette (PvP)|Subtractive Palette}} changes the pictomancer&#039;s basic combo to be mobile, or stronger with cast times, akin to {{BLM}} black mage&#039;s Umbral Ice and Astral Fire. More notably, it can change {{aicon|Holy in White (PvP)|Holy in White}}, a heal, to {{aicon|Comet in Black (PvP)|Comet in Black}}, a powerful AoE spell. Both actions deal delayed damage, which allows for {{aicon|Living Muse (PvP)|Living Muses}} to deal extra burst damage:&lt;br /&gt;
* {{aicon|Living Muse (PvP)|Living Muses}} grants buffs (if painting a {{aicon|Mog of the Ages (PvP)|Moogle}}, or debuffs to enemies (if painting a {{aicon|Madeen}}). Both the moogle and Madeen are line AoE spells, that {{status effect|silence}} [[silence|silences]] and {{status effect|stun}} [[stun|stuns]], respectively. &lt;br /&gt;
* {{aicon|Smudge (PvP)|Smudge}} is a dash that allows for the next {{aicon|Living Muse (PvP)|Living Muse}} to be {{aicon|Creature Motif (PvP)|instantly painted}}.&lt;br /&gt;
* {{aicon|Tempera Coat (PvP)|Tempera Coat}} is a powerful shield, whose cooldown is reduced if it is spent. Like its [[Tempera Coat|PvE variant]], the shield may be spread at a lower potency with {{aicon|Tempera Grassa (PvP)|Tempera Grassa}}. &lt;br /&gt;
* {{aicon|Advent of Chocobastion (PvP)|Advent of Chocobastion}} places an AoE that decreases damage taken and increases healing received of all party members. It also grants access to {{aicon|Star Prism (PvP)|Star Prism}}, which greatly increases damage dealt and heals all party members. This limit break has a lengthy initial animation, which makes the pictomancer a particularly vulnerable target.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Common PvP Actions, and How to Use Them==&lt;br /&gt;
Have {{aicon|Sprint (PvP)|Sprint}}, {{aicon|Recuperate (PvP)|Recuperate}}, {{aicon|Purify (PvP)|Purify}}, {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}, and {{aicon|Guard (PvP)|Guard}} on your hotbars. Each and every action are integral to PvP engagements. Below is general advice on where and how to use the actions:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{aicon|Sprint (PvP)|Sprint}}===&lt;br /&gt;
A general rule is to always be sprinting whenever out of combat or trying to disengage out of combat. Sprinting has no cooldown and has an infinite duration, but is cancelled whenever any action is executed. Furthermore, the execution of sprint itself will activate the global cooldown, preventing any actions on the global cooldown from being executed. As a result, sprinting in combat to try and catch up to an enemy is generally not very effective; enemies who are retreating should instead be crowd-controlled properly, if it is possible that they may be defeated. It is ill-advised to stick onto and follow enemies if KO&#039;ing them is unlikely, as they may lead you to their own allies which may result in your own defeat, or at the very least, leave your team at a numbers disadvantage for the next engagement. &lt;br /&gt;
&lt;br /&gt;
===MP – {{aicon|Recuperate (PvP)|Recuperate}} and {{aicon|Purify (PvP)|Purify}}===&lt;br /&gt;
{{aicon|Recuperate (PvP)|Recuperate}} is an oGCD heal. {{aicon|Purify (PvP)|Purify}} is an oGCD {{aicon|Esuna}}, only being able to nullify cleanseable status effects (marked with a blue line, similar to Esuna). Both actions consume MP, which is exclusively used for these actions, and are integral for sustaining within engagements. &amp;lt;p&amp;gt;&lt;br /&gt;
Considering your team&#039;s and the enemy team&#039;s MP resources is critical for gauging on where to proceed. If your entire team has less MP compared to the opponent&#039;s team, it may be a good idea retreating and regrouping to re-engage at full strength again after using {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}. If the enemy team has less MP, it may be a good idea pressuring them further in an attempt to secure some KOs, or if you are low, stay behind and use {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}} to join them at full-strength. Alternatively, if everyone is somewhat low on resources, everyone would benefit from retreating, regrouping, and using {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}, similar to the enemy team, to re-engage at full strength.&lt;br /&gt;
&lt;br /&gt;
==={{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}===&lt;br /&gt;
A 4.5 second-cast to completely replenish HP and MP. Any player running away while low on resources, especially MP, makes them a particularly vulnerable target to CC or finish off as they do not have any methods of healing more with {{aicon|Recuperate (PvP)|Recuperate}}, or cleansing status effects with {{aicon|Purify (PvP)|Purify}}. Because of the amount of time it takes to disengage, find cover, possibly peel enemies, and execute this action, it will leave your team at a numbers advantage. Consider the following circumstances that may take place when disengaging:&lt;br /&gt;
:* After the first engagement, where your team is at a resource disadvantage: it may be beneficial for everyone to disengage and execute this action. A negative feedback loop will occur if your team tries to secure the [[Tactical Crystal]] while having already lost the battle, especially if your teammates engage one at a time, and are picked off one at a time. &lt;br /&gt;
:* Did your team just win an engagement? The chances are the enemy team will disengage to recover, as stated above. You and your team should also recover, if possible, if there are no leftover opponents to interrupt this action. &lt;br /&gt;
:* How much cover do you, or will you have? Is it possible that you or other teammates will be flanked while casting this action? Depending on how much health or MP you have, enemies may overextend and interrupt your casting to keep you out of the battle for longer, or KO you if you are very low, or out of resources. Taking advantage of corners and other LOS blockers, or otherwise being way out of the line of fire will increase the odds you recover. Keep in mind of any enemy AoEs that may clip you if a teammate is near you, while you are around a corner. You should also keep in mind of any buffs from your party members that may not go through obstructions. &lt;br /&gt;
:* Do you even need to disengage? You should begin to consider disengaging while at half MP, or at the very least, act more cautious as you have less uses of {{aicon|Recuperate (PvP)|Recuperate}} and {{aicon|Purify (PvP)|Purify}} left. However, depending on the status of your team, it may be wise to either help in peeling off enemies from your teammates if they are trying to retreat, or to place additional pressure while the situation is in your team&#039;s favour. In the case of the latter situation, take care to not overextend.&lt;br /&gt;
:** Do you have any healers, buffs that may heal you, or other support? Healers, unsurprisingly, have healing and mitigation actions they may use on you. You may find less effectiveness with {{SGE}} sages and {{SCH}} scholars, if you are not taking ongoing damage or in {{aicon|Guard (PvP)|Guard}}. If you are a {{MNK}} monk, {{aicon|Earth&#039;s Reply (PvP)|Earth&#039;s Reply}} is a very potent heal, even if you need to allocate resources to it, assuming you have executed {{aicon|Riddle of Earth (PvP)|Riddle of Earth}} beforehand. If you have an {{AST}} astrologian on your team, consider how much damage you have taken since {{aicon|Macrocosmos (PvP)|Macrocosmos}} has been executed. It is important to note that the astrologian may not always execute {{aicon|Microcosmos (PvP)|Microcosmos}} in time, or appropriately for its healing. &amp;lt;p&amp;gt;&lt;br /&gt;
Some other factors to consider are the following before casting this action:&lt;br /&gt;
:* Are you affected with any debuffs? It is important to ensure that you will not be KO&#039;d due to any DoTs. Furthermore, some abilities may deal damage after a set amount of time, which may interrupt your cast. Some examples are {{aicon|Wildfire (PvP)|Wildfire}} and {{aicon|Death Warrant (PvP)|Death Warrant}} – {{aicon|Fate Sealed (PvP)|Fate Sealed}} will mark the Death Warrant being served. Both actions in particular may deal a great amount of damage if you have allowed a {{MCH}} machinist and {{RPR}} reaper, respectively, to contribute to these actions. If you must, and in the case that it is not already on cooldown, {{aicon|Guard (PvP)|Guard}} will protect you against the damage of {{aicon|Wildfire (PvP)|Wildfire}}, but &#039;&#039;not&#039;&#039; {{aicon|Death Warrant (PvP)|Death Warrant}}. &lt;br /&gt;
:* Has a {{PLD}} paladin covered you with {{aicon|Guardian (PvP)|Guardian}}? You may execute {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}} without interruption &#039;&#039;while being covered&#039;&#039; (i.e. with the tether visible); it is expected of you, or other covered allies or enemies to recover while covered. If ongoing pressure is too excessive on you to the point where the paladin is at risk of being KO&#039;d by covering you, you may not get covered. &lt;br /&gt;
&lt;br /&gt;
==={{aicon|Guard (PvP)|Guard}}===&lt;br /&gt;
Guard is the most important button in completely preventing and negating incoming bursts. It may require some foresight to know when a burst is imminent, or when the burst will deal the most amount of damage. It is as important to be proactive with Guard, as with being reactive with it; being proactive in knowing when bursts are possible in the form of enemy limit breaks, during the first battle, or after downtime where enemy cooldowns have likely recovered, will let you know when to react to Guard against cooldowns or limit breaks.&amp;lt;p&amp;gt;&lt;br /&gt;
It is important to note the possible actions or limit breaks that can bypass, prevent the use of, or weaken Guard, which can be found [[Guard (PvP)|on its respective page, here]]. Outside of coordinated bursts, some enemy actions may be Guarded against to severely limit their effectiveness as they may have a short animation delay before damage, or their debuffs, are dealt, some examples being {{aicon|Harmonic Arrow (PvP)|Harmonic Arrow}}, {{aicon|Wildfire (PvP)|Wildfire}}, {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}, or {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}. &amp;lt;p&amp;gt;While anyone can move while Guarding, it is a channelled ability wherein any action will end the use prematurely, intentional or not. {{Healer}} Healers may commonly heal or shield targets who are Guarding, to ensure they may disengage at a lower risk.&lt;br /&gt;
&lt;br /&gt;
==Rules of Engagement==&lt;br /&gt;
&#039;&#039;This section is written in the lens of [[Crystalline Conflict]]. Although some concepts may still apply to big-scale PvP modes, some sections may not apply entirely to those modes.&#039;&#039; &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As stated before, there are no one-size-fits-all solution, guide, or strategy on how to engage the enemy team, as there are a ton of individual factors that &#039;&#039;will&#039;&#039; affect how you and your team will engage. As such, take the following factors into consideration, before even the first encounter with the enemy team:&lt;br /&gt;
=== &#039;&#039;What rank bracket are you in? What are your teammates&#039; and opponents&#039; ranks?&#039;&#039; ===&lt;br /&gt;
:* At lower ranks, both teammates and opponents are less insightful on properly engaging, using the entirety of their toolkit with a purpose – or inversely dumping all of their cooldowns without a purpose, or on how to support teammates. Due to the potential lack of experience, some players may not know how certain jobs play, or what those jobs excel in. This may lead to some jobs being inherently better on lower ranking brackets due to the nature of the job itself, or the job being able to further capitalize on their strengths ({{GNB}} gunbreaker, {{MNK}} monk, {{VPR}} viper, {{SAM}} samurai, {{DRG}} dragoon, amongst other potential jobs). Inversely, some jobs that rely more on proper teamwork &#039;&#039;may&#039;&#039; struggle a bit more due to some teammates not being able to properly focus down a high-priority target, synergize with the utilities you may bring, or otherwise needing some form of teamwork to be see more effectiveness ({{NIN}} ninja, {{RDM}} red mage, {{SMN}} summoner, {{WAR}} warrior, {{SCH}} scholar, {{SGE}} sage, {{DNC}} dancer, {{BRD}} bard).&amp;lt;p&amp;gt;&lt;br /&gt;
:* At higher ranks, some jobs may lose some viability while some other jobs begin to excel further, simply due to more players generally knowing more about job mechanics, rotations, and predictability. This is to not say that some jobs become unviable, but instead requiring further knowledge on your own job, how to play around its weaknesses, and consider its potential interactions with other jobs. &amp;lt;br&amp;gt;&lt;br /&gt;
:*The following is an example with {{MCH}} machinist: machinists are incredibly fragile and predictable, due to their rotations literally being visible along with a high-threat limit break, while not possessing many mobility tools or survivability tools that aid with ongoing punishment, outside of {{aicon|Scattergun (PvP)|Scattergun}} and {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}}. A common combo for machinists is to use {{aicon|Wildfire (PvP)|Wildfire}} to build up a combo and finishing that combo with {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}:&lt;br /&gt;
:** Due to {{aicon|Wildfire (PvP)|Wildfire}} being a sign of an incoming single-target burst from a machinist, opponents familiar with this combo, typically seen at higher ranks, will be ready to, or even pre-emptively execute {{aicon|Guard (PvP)|Guard}} to nullify the combo. A clever machinist could bait their target into using {{aicon|Guard (PvP)|Guard}} with {{aicon|Wildfire (PvP)|Wildfire}}, but immediately execute {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}} after their target is out of Guard. This combo also is not considering that the target may Guard against the damage from the machinist and disengage, leaving them vulnerable targets if they choose to re-engage as Guard would be on cooldown, leaving them vulnerable to {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}} at any period of time.&lt;br /&gt;
:** At lower ranks instead, this combo may instead be executed on an unknowing frontliner, potentially without them even {{aicon|Guard (PvP)|Guarding}} against the damage entirely.&lt;br /&gt;
:*** Due to the potential damage bursts or forcing {{aicon|Guard (PvP)|Guard}} from machinists, players at the higher rank will take advantage of machinist&#039;s fragility, amongst other potentially squishy backliners, and choose to focus them instead of the frontline. It is very ill-advised to allow a machinist, or any backline job, to perform whatever strategies they wish. To counter this issue, the backliners may potentially focus down the offending frontliner (known as &amp;quot;rats&amp;quot;), or even ignore them entirely. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Who is playing as what job?&#039;&#039; ===&lt;br /&gt;
:* While it is not required to have a balanced team to win (i.e. having healers, tanks, frontline/backline jobs), it is undeniable they still contribute valuable tools to directly influence how you should engage, and how long you can engage for. In the same aspect, it is also important to consider what jobs the enemy team has, in addition to how much burst damage they can deal, if they have any crowd-control abilities, of if they can rat the backline on your team (see the next section on if you know any players). &lt;br /&gt;
:** If you are the only frontline job on your team, your team &#039;&#039;will&#039;&#039; depend on you tanking bursts as long as you can, with personal outgoing damage, while still important and helpful, may be less feasible, especially if you are a {{NIN}} ninja, for example. This means that, even with healers, you will be forced to disengage sooner to recover resources – your backlining jobs have some tools that aid in survivability to last a bit longer, as well. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Do you know any players on either team?&#039;&#039;===&lt;br /&gt;
:* Knowing how some players engage may give you an advantage, whether if they are on your team or not. If you know that a player is overly aggressive, but overextends, you may use that info to your knowledge and bring them to your team, or to support a teammate by peeling them off, if peeling is viable. In the aspect, if that same player is on your team, you could also overextend to help them KO a target, &#039;&#039;if&#039;&#039; it is possible that the target may be KO&#039;d in a short amount of time with your contributions. It may otherwise be wise to tell them to regroup. In another example, a player who is more &amp;quot;unexperienced&amp;quot; may be a more vulnerable target, allowing you and your team to focus them down, or to try and communicate more often if they are on your team. &amp;lt;p&amp;gt; &lt;br /&gt;
:* This same concept will also apply to you. If players learn what your playstyle is, they may consider how you play and how effective you are. If you typically play &amp;quot;effectually&amp;quot;, you may be targeted more often with crowd-control or bursted down quicker, or your teammates may listen to, or even coordinate their plays around yours, especially if you are a frontline job. &lt;br /&gt;
&lt;br /&gt;
==Engaging and Disengaging== &lt;br /&gt;
Unlike in PvE, the mantra to Always Be Casting (on the offence), while still important in PvP, is not as imperative; keeping your GCD rolling by constantly stagger-engaging when your entire team is KO&#039;d will only further hinder the pace of which you and your team can re-engage at full strength. Cooldowns, especially if they deal high burst damage, are also to be synchronized as much as possible with your team&#039;s bursts, or when finishing an enemy off, even if it means holding onto uses of it. &amp;lt;p&amp;gt;&lt;br /&gt;
===Stay with your team===&lt;br /&gt;
*Try to not be grouped up close enough for AoEs. AoE actions in PvP very rarely have damage drop-off as in PvE, meaning being clipped by an opponent&#039;s AoE will typically deal its full damage to you. AoE actions are also typically one yalm bigger, being six yalms instead of the usual five.&lt;br /&gt;
*When your team disengages, disengage with them. You will be a very vulnerable target if you are the only one left standing in the battlefield, when all of your allies have already left. You being KO&#039;d, or delaying the rate at which you disengage, will only delay the pace at which your team can re-engage. &lt;br /&gt;
** Take advantage of any speed boosts and LoS blockers such as corners and {{aicon|Guard (PvP)|Guard}}, if you must. &lt;br /&gt;
** In the case that you are being focused when your team is disengaging, leaving you alone, perhaps try to last for as long as you can before you are KO&#039;d, especially if you are on top of the [[Tactical Crystal]]. This will buy your teammates some time and safety to retreat and recover, even if they are left at a numbers advantage without you. &lt;br /&gt;
** If you notice an ally &#039;&#039;trying&#039;&#039; to retreat, try to heal them if you are a {{Healer}} Healer, or peel an enemy or two off with crowd-control abilities. &lt;br /&gt;
*** &#039;&#039;Do not save your teammate&#039;&#039; if it means &#039;&#039;you&#039;&#039; will also be KO&#039;d. You will only be delaying the rate at which your team can fully engage at full strength again.&lt;br /&gt;
&lt;br /&gt;
===Co-ordinate with your team===&lt;br /&gt;
* Look at your chat box. It is recommended for {{Melee DPS}} Melee DPS to make callouts using macros. This particularly benefits melee DPS whose bursts deal more damage like {{DRG}} dragoon, or melee DPS with tools and the capability to KO opponents like {{NIN}} ninja. &lt;br /&gt;
* &#039;&#039;Attack and crowd-control the [[File:Target_to_Attack1.png|32x32px]] symbol.&#039;&#039; It is at this point where you and your teammates should be spending their cooldown bursts on, and it can be for a multitude of reasons outside of KOing them very quickly:&lt;br /&gt;
** Assuming all five members on a team can burst a target down quickly enough without them {{aicon|Guard (PvP)|Guarding}} the damage or even using MP to {{aicon|Recuperate (PvP)|Recuperate}}, it will leave the opposing team at a numbers advantage and reduce the amount of damage they can deal to you and your teammates.&lt;br /&gt;
** The target is especially vulnerable. This can mean that they are in a vulnerable position (not near any LoS blockers), they are low on resources (HP and MP), or their {{aicon|Guard (PvP)|Guard}} is on cooldown. Do keep in mind to not overextend, or to get your teammates to overextend, as it can potentially leave your backline jobs in a vulnerable position or to be ratted and focused down by the leftover opponents.&lt;br /&gt;
&lt;br /&gt;
===Disengage only when needed===&lt;br /&gt;
* If your team&#039;s pressure is high, it may be a good idea to continue pressuring the opposing team as it may lead to them stagger-engaging. Do not overextend, as it can lead to you being in a vulnerable position to be bursted, changing the tempo of the engagement entirely. &lt;br /&gt;
&lt;br /&gt;
===Keep the pressure ongoing, but safely===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Maintain awareness===&lt;br /&gt;
* Be mindful of your resources. MP serves as a functional second HP bar due to {{aicon|Recuperate (PvP)|Recuperate}} healing you. Do not {{aicon|Purify (PvP)|Purify}} all status effects &#039;&#039;if not needed&#039;&#039;. Purifying may aid in further uptime, if needed for pressure, or the MP cleansing the status effect has the potential to be better used to Recuperate. For example, Purifying {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} is not needed if you have already nearly escaped, being chased by an overextending {{WHM}} white mage. Purifying Miracle of Nature could be needed if the white mage is also being supported by other opponents to focus you down.&lt;br /&gt;
&lt;br /&gt;
==Helpful Macros==&lt;br /&gt;
Sound effects &amp;lt;se.#&amp;gt; are rarely used in macros in [[Crystalline Conflict]], as teammates should always be looking at the chat box for directions. Sound effects may be more useful in large-scale PvP modes, but it is important to not overuse them when not needed. It is also important to keep your macro message for large-scale PvP modes apt. &amp;lt;p&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
It is recommended for {{Melee DPS}} Melee DPS to make callouts on whom to target in Crystalline Conflict. Below are two macros that may help you communicate with your team on whom to target:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Attack your current target =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/merror off&lt;br /&gt;
/quickchat &amp;quot;Attacking Target&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
/mk attack2 &amp;lt;t&amp;gt;&lt;br /&gt;
/mk attack1 &amp;lt;t&amp;gt;&lt;br /&gt;
/micon &amp;quot;Target to Attack 1&amp;quot; enemysign&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Attack a specific target =&lt;br /&gt;
&#039;&#039;Replace # with the target on the party list; &amp;lt;e1&amp;gt; will target the first person in the enemy list, going downwards, &amp;lt;e2&amp;gt; will target the second enemy in the enemy list, etc.&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/merror off&lt;br /&gt;
/quickchat &amp;quot;Attacking Target&amp;quot; &amp;lt;e#&amp;gt;&lt;br /&gt;
/target &amp;lt;e#&amp;gt;&lt;br /&gt;
/mk attack2 &amp;lt;e#&amp;gt;&lt;br /&gt;
/mk attack1 &amp;lt;e#&amp;gt;&lt;br /&gt;
/micon &amp;quot;Target to Attack 1&amp;quot; enemysign&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-|Move quickly to a target (mouse only) =&lt;br /&gt;
&#039;&#039;This macro will allow rushing to an ally, a foe, or either (depending on ability) that your mouse cursor is currently hovering over, skipping the need to click, and making engaging and disengaging easier. In this example, {{i|Thunderclap (PvP)|Thunderclap}} is used. Replace &amp;quot;Thunderclap&amp;quot; with your job&#039;s movement ability.&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/micon &amp;quot;Thunderclap&amp;quot;&lt;br /&gt;
/merror off&lt;br /&gt;
/pvpaction &amp;quot;Thunderclap&amp;quot; &amp;lt;mo&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common PvP Terms; Glossary ==&lt;br /&gt;
* CC (context-dependent):&lt;br /&gt;
:* Crowd-control. Also can be used as a verb – &amp;quot;I got CC&#039;d!&amp;quot;, &amp;quot;CC this player!&amp;quot;&lt;br /&gt;
:* [[Crystalline Conflict]].&lt;br /&gt;
* Cover: &lt;br /&gt;
:* {{aicon|Guardian (PvP)|Guardian}}, a party member gap-closer accessible to {{PLD}} paladin wherein the paladin takes all damage and status effect damage for you, assuming you remain close to them. Is called &amp;quot;cover&amp;quot; due to the similar PvE action, {{aicon|Cover}}. &lt;br /&gt;
* Backline, backliner:&lt;br /&gt;
:* A job, or jobs, that engage, or specialize in engaging as players who use distance and the players who are the first-most to tank for them, while they deal damage from afar. Jobs that specialize in backlining are typically higher in damage, though a bit more squishy in terms of survivability. In contract with frontline, or frontliner.&lt;br /&gt;
* Frontline, frontliner:&lt;br /&gt;
:* A job, or jobs, that engage, or specialize in engaging as the first possible players to be targeted by the enemy team, most likely to be targeted and bursted first. Jobs specializing in frontlining typically have more tools to aid in their survivability. In contract with backline, or backliners. &lt;br /&gt;
* LoS, line-of-sight:&lt;br /&gt;
:* Any obstacle or obstruction that prevents the targeting of a player. Rounding corners is an example of breaking line-of-sight so players cannot target and thus damage (or even heal) that player. Actions whose effects can bypass obstructions will say so in their tooltip (i.e. {{aicon|Star Prism (PvP)|Star Prism}}.&lt;br /&gt;
* Momentum: &lt;br /&gt;
:* The ongoing pressure of an advantaged team against the team with a disadvantage. &lt;br /&gt;
* Overextend:&lt;br /&gt;
:* To go ahead of your teammates to chase down an enemy (or enemies), or to establish a point of conflict far ahead of teammates. This may place the overextender at risk of being focused down by the enemy team. This also frequently places your team at a numbers advantage for engagements.&lt;br /&gt;
* Peel:&lt;br /&gt;
:* To get an enemy (or enemies) to stop following you, or a teammate. Crowd-control abilities aid in peeling the enemy off, and other tools that may aid in survivability may help. The opponent(s) may overextend, which means leading them to your teammates may help in focusing them down, instead. Some jobs are harder to peel off, such as {{GNB}} gunbreakers and {{MNK}} monks. &lt;br /&gt;
* Rat:&lt;br /&gt;
:* To disrupt the enemy team by being a nuisance to establish aggro. A common form of &amp;quot;ratting&amp;quot; is to disrupt and distract the enemy backline. {{GNB}} gunbreakers and {{MNK}} monks especially excel in this role. This strategy may be less effective at higher ranks. &lt;br /&gt;
* Stagger (context dependent):&lt;br /&gt;
:* When a player(s) is defeated on either team, leading to an advantage for the team with the greater amount of players to maintain pressure and momentum. &lt;br /&gt;
:* Stagger engage: engaging in combat with one player at a time. Is generally considered poor practice outside of exceptional circumstances, as it is better to engage against a full team with a full team. May also apply to overextenders who arrive late to battle when at a numbers disadvantage.&lt;br /&gt;
* Tempo: &lt;br /&gt;
:* The ongoing pace of a match or (an imminent) engagement. Tempo will slow down after the conclusion of any engagement as a period to recover or respawn. Tempo will increase again during the initial execution and ongoing engagement. Both aforementioned examples are the extremes of tempo in a match.&lt;br /&gt;
==Official Lodestone links==&lt;br /&gt;
https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/&lt;br /&gt;
&lt;br /&gt;
https://na.finalfantasyxiv.com/jobguide/pvp/&lt;br /&gt;
{{PvP nav}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Guide&amp;diff=1322561</id>
		<title>PvP Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Guide&amp;diff=1322561"/>
		<updated>2026-05-22T16:19:44Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Helpful Macros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{see also|Guides}}&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
[[PvP]] is a very reactive mode where you and other players may face a wide variety of combat scenarios; although similar situations may arise, it is very rare that there exists the optimal, one-size-fits-all solution. While this guide may give insight on common plays, it is important to note that you should improvise when needed.&amp;lt;p&amp;gt;&lt;br /&gt;
In a similar preface, you, as well as many other players, may struggle sometimes to find the ideal solution, resulting in losses. Although it may be frustrating in hindsight, it is normal for mistakes to happen and to take breaks as to not allow emotions to cloud your judgement and future matches – as much as PvP is a competitive mode, it is still important for you and your team to be cooperative (even with a lack of free chat in Crystalline Conflict). &amp;lt;p&amp;gt;&lt;br /&gt;
It is important to note that some factors cannot be controlled by you; your teammates. Because the game chooses at random on who goes on what team, you may have matches of extremes where you may face a sweeping loss, an easy win, matches ending as quickly as they started or prolonged. No matter the conditions of the match, it is still a good idea to take breaks when needed and to continue performing the best decisions possible at the time, as more practice will make you more experienced on how to make your plays.&lt;br /&gt;
&lt;br /&gt;
==PvP Modes==&lt;br /&gt;
There are three modes in PvP: a 5v5 mode in the form of [[Crystalline Conflict]], a 24v24 mode in the form of [[Rival Wings]], and finally, a 24v24v24 big-scale battle mode in the form of [[Frontline]]. It is very important to note that &#039;&#039;all jobs are balanced for  Crystalline Conflict&#039;&#039;. This means there will be disparities and less preferable jobs in the bigger-scale PvP modes, but all jobs are still viable, though may be harder to execute. &lt;br /&gt;
&lt;br /&gt;
==Job Identities==&lt;br /&gt;
&#039;&#039;This section is written in the lens of [[Crystalline Conflict]]. Although some concepts may apply to bigger scale PvP modes, it is important to note that the high density of players and thus viability of jobs will very greatly.&#039;&#039; &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike in PvE, job roles are not to be taken literally – while they do elude a bit to their general playstyle, all jobs will play differently compared to each other. It also not imperative that a group have {{Healer}} [[Healer|healers]] or {{Tank}} [[Tank|tanks]] to &#039;&#039;win&#039;&#039; matches. Below are sections giving a general playstyle on what to expect from each job, whether if you are playing as them or against them, going into Crystalline Conflict. &lt;br /&gt;
----&lt;br /&gt;
==={{Tank}} Tanks===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Paladin =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PLD|big=y}} [[Paladin]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Paladins are excellent frontliners, support, and utility. {{aicon|Shield Smite (PvP)|Shield Smite}} and {{aicon|Guardian (PvP)|Guardian}} are the highlights of their toolkit. Paladins, however, lack burst damage, and their damaging GCDs are locked behind {{aicon|Imperator (PvP)|Imperator}}. Their limit break, {{aicon|Phalanx (PvP)|Phalanx}} is an incredibly potent tool on a two-minute timer that makes them invincible and grants high damage reduction to allies.&lt;br /&gt;
* {{aicon|Holy Sheltron (PvP)|Holy Sheltron}} is able to grant mitigation or a huge damage and crowd-control AoE with a damage boost. &lt;br /&gt;
* {{aicon|Shield Smite (PvP)|Shield Smite}} allows them to be able to halve the defensive bonus of {{aicon|Guard (PvP)|Guard}}, allowing their group to continue focusing opponents or to force them out of play. &lt;br /&gt;
* {{aicon|Imperator (PvP)|Imperator}} allows them and their teammates to sustain better, as dealing damage to an enemy hit with Imperator allows them to recover some HP. &lt;br /&gt;
* {{aicon|Guardian (PvP)|Guardian}} is a gap-closer copy of {{aicon|Cover}}, allowing the paladin to take damage in place of an ally. As enemy cooldowns are typically nearly spent on the covered teammate, this action may save them from death, keeping control of the situation. Covered targets are also able to cast {{aicon|Standard-issue Elixir (PvP)|Elixir}} while covered. To read more on the extensive utility this action has, see its [[Guardian (PvP)|respective page]].&lt;br /&gt;
* {{aicon|Phalanx (PvP)|Phalanx}} is a personal invuln and a 33% damage mitigation for nearby teammates. This heavily increases pressure on opponents, if not forces them to retreat. {{aicon|Guardian (PvP)|Guardian}} is especially a potent action while invincible.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Warrior =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WAR|big=y}} [[Warrior]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Warriors are cooldown-reliant disruptors with the ability to reliably secure kills. {{aicon|Onslaught (PvP)|Onslaught}} with {{aicon|Blota (PvP)|Blota}} and {{aicon|Primal Rend (PvP)|Primal Rend}} are the highlights of their toolkit. Warriors are incredibly squishy tanks, and their ability to sustain both offensively and defensively are lacking, as they are reliant on cooldowns. Their limit break, {{aicon|Primal Scream (PvP)|Primal Scream}}, allows them to place immense pressure on opponents as it cancels the ability for them (and the warrior themselves) to use {{aicon|Guard (PvP)|Guard}} while being on a 90-second timer.&lt;br /&gt;
* {{aicon|Onslaught (PvP)|Onslaught}} is a gap-closer that makes the target take more damage. Its duration is equal to its cooldown, meaning its debuff can be placed on enemies indefinitely, making them high-priority targets. &lt;br /&gt;
* {{aicon|Blota (PvP)|Blota}} draws a single enemy in and makes them {{status effect|heavy}} [[heavy]]. This is potent in securing kills.&lt;br /&gt;
* {{aicon|Primal Rend (PvP)|Primal Rend}} is a gap-closer AoE {{status effect|stun}} [[stun]]. Its ability to massively disrupt opponents is further rewarded by cleaving multiple enemies.&lt;br /&gt;
* {{aicon|Primal Scream (PvP)|Primal Scream}} is a conal AoE that disables the ability for the warrior and opponents to use {{aicon|Guard (PvP)|Guard}}. This greatly disrupts opponents and forces them to retreat. Executing three GCDs will grant a usage of {{aicon|Primal Wrath (PvP)|Primal Wrath}}, a large point-blank AoE that {{status effect|bind}} [[bind|binds]] enemies to, hopefully, secure kills.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Dark Knight =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRK|big=y}} [[Dark Knight]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dark Knights are excellent frontliners that can group up opponents for the ability for teammate AoEs to cleave. Dark knights are rewarded on maintaining aggressive, but tactical strategies. {{aicon|Salted Earth (PvP)|Salted Earth}}, {{aicon|Plunge (PvP)|Plunge}}, and {{aicon|The Blackest Night (PvP)|The Blackest Night}} are the highlights of their toolkit. As dark knights are rewarded on tactical plays, they are a high-priority for opponents to disrupt. Their tactical style also requires more attentiveness to the battlefield, also increasing their skill floor. Their limit break, {{aicon|Eventide (PvP)|Eventide}}, allows them to deal excellent burst damage, while also being unable to be KO&#039;d for the duration. It is on a 2-minute timer.&lt;br /&gt;
* {{aicon|Salted Earth (PvP)|Salted Earth}} draws all nearby enemies into it, while also giving a potent regen and damage reduction to the dark knight. {{aicon|Salt and Darkness (PvP)|Salt and Darkness}} can be used to keep targets within the bubble, and potentially allow for allies to cleave them. &lt;br /&gt;
* Two charges of {{aicon|The Blackest Night (PvP)|The Blackest Night}} allows for party support and personal sustain. Upon gaining {{status effect|buff|File:Dark_Arts_Buff.png}} Dark Arts when the shield breaks, dark knights can use {{aicon|Shadowbringer (PvP)|Shadowbringer}} without consuming HP:&lt;br /&gt;
* {{aicon|Shadowbringer (PvP)|Shadowbringer}} is an oGCD that costs a significant amount of HP or {{status effect|buff|File:Dark_Arts_Buff.png}} Dark Arts. It grants the ability to use an attack within the {{aicon|Torcleaver (PvP)|Torcleaver}} combo, allowing for superb single-target DPS, especially at lower health.&lt;br /&gt;
* {{aicon|Plunge (PvP)|Plunge}} is a gap-closer that applies {{status effect|debuff|file:Sole_Survivor_debuff.png}} Sole Survivor. When the target afflicted with it is KO&#039;d, the recast timer of Plunge is reset, while also recovering HP and MP. It is imperative that dark knights properly execute this action to sustain longer in fights.&lt;br /&gt;
* {{aicon|Eventide (PvP)|Eventide}} deals more damage at high health in a line in front and behind. It can be used for a very high burst of damage after pulling enemies with {{aicon|Salted Earth (PvP)|Salted Earth}}. It also grants access to {{aicon|Disesteem (PvP)|Disesteem}}, another line AoE GCD.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-| Gunbreaker =&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{GNB|big=y}} [[Gunbreaker]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Gunbreakers are excellent single-target bruisers with good sustain. They especially excel in disrupting backlining jobs, weakening a single target, and like with {{DRK}} [[dark knight]], excel in establishing a frontline. {{aicon|Fated Circle (PvP)|Fated Circle}} and their {{aicon|Continuation (PvP)|Continuation}} abilities are the highlights of their toolkit. Gunbreakers, while they can do good amounts of sustained damage, struggle with burst damage. Because of {{status effect|buff|File:Nebula_buff.png}} [[Fated Circle (PvP)|Nebula]], it is highly incentivized to not attack them. They are largely ignored as a result, and also lack crowd-control abilities. Their limit break, {{aicon|Relentless Rush (PvP)|Relentless Rush}}, allows them to maintain direct pressure by increasing damage opponents take, followed with a stun. It is on a 1-minute timer.&lt;br /&gt;
* Multiple charges of {{aicon|Rough Divide (PvP)|Rough Divide}} incentivizes gunbreakers to remain on enemies, while giving them a plethora of buffs to ensure they are hard to peel away. &lt;br /&gt;
* {{aicon|Fated Circle (PvP)|Fated Circle}} allows for a usage of {{aicon|Fated Brand (PvP)|Fated Brand}}, which grants a sizeable shield and applies {{status effect|heavy}} [[heavy]] to targets. They also counter enemy attacks through the buff {{status effect|buff|file:Nebula_buff.png}} Nebula, which discourages enemies to hit them. &lt;br /&gt;
* All abilities executed with {{aicon|Continuation (PvP)|Continuation}} grant a stacking shield to the gunbreaker. These shields make gunbreakers last longer, but does not last long, however. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==={{Healer}} Healers===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|White Mage =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WHM|big=y}} [[White Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
White Mages excel in raw power, whether it may be through healing or damage. {{aicon|Seraph Strike (PvP)|Seraph Strike}} and the actions it grants and {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} are the highlights of its toolkit. Their limit break, {{aicon|Afflatus Purgation (PvP)|Afflatus Purgation}}, is a line AoE that stuns and grants a regen to the party. It is on a 60-second timer.&lt;br /&gt;
* {{aicon|Seraph Strike (PvP)|Seraph Strike}} grants a damage reduction effect to nearby members, while also giving access to {{aicon|Glare IV (PvP)|Glare IV}} and {{aicon|Cure III (PvP)|Cure III}}, an incredibly powerful AoE healing action. &lt;br /&gt;
* {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} will severely enfeeble a target. If timed correctly, it can cancel enemy animations and attacks.&lt;br /&gt;
* {{aicon|Aquaveil (PvP)|Aquaveil}} grants a potent shield, and if it removes a cleanseable status effect on application, doubles its strength. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Scholar =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SCH|big=y}} [[Scholar]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Scholars engage in long term tactical plays, being able to heal over sustained periods of time while hindering opponents&#039; capabilities of healing. {{aicon|Deployment Tactics (PvP)|Deployment Tactics}}, {{aicon|Expedient (PvP)|Expedient}}, and {{aicon|Chain Stratagem (PvP)|Chain Stratagem}} are the highlights of their toolkit. While scholars excel in control and damage mitigation, they have less tools to facilitate burst healing. Their limit break, {{aicon|Seraphism (PvP)|Seraphism}}, allows them to deal AoE damage on the move and have access to one strong AoE burst heal. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Expedient (PvP)|Expedient}} is similar to its [[Expedient|PvE variant]], but also grants {{status effect|buff|file:Recitation_buff.png}} &#039;&#039;&#039;Recitation&#039;&#039;&#039;, which increases the potencies of {{aicon|Biolysis (PvP)|Biolysis}} and {{aicon|Adloquium (PvP)|Adloquium}}. &lt;br /&gt;
* {{aicon|Adloquium (PvP)|Adloquium}} is an instant-heal and shield that also grants a 10% damage reduction.&lt;br /&gt;
* {{aicon|Biolysis (PvP)|Biolysis}} is a DoT that also reduces the effectiveness of healing actions for opponents by 10%.&lt;br /&gt;
* {{aicon|Deployment Tactics (PvP)|Deployment Tactics}} allows the scholar to spread the effects of {{aicon|Biolysis (PvP)|Biolysis}} and {{aicon|Adloquium (PvP)|Adloquium}}. &lt;br /&gt;
* {{aicon|Chain Stratagem (PvP)|Chain Stratagem}} halves the effectiveness of {{aicon|Guard (PvP)|Guard}}. Unlike {{aicon|Shield Smite (PvP)|Shield Smite}}, it is an oGCD and is ranged, but single-target only. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Astrologian =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{AST|big=y}} [[Astrologian]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Astrologian is a mobile and powerful support healer, with very effective single-target burst and ability to sustain directly. {{aicon|Retrograde (PvP)|Retrograde}}, {{aicon|Macrocosmos (PvP)|Macrocosmos}}, {{aicon|Double Cast (PvP)|Double Cast}} and its interactions are the highlights of their toolkit. As astrologians are mainly intended for support, their overall damage is generally lacking. Their limit break, {{aicon|Celestial River (PvP)|Celestial River}}, allows them to heavy establish a frontline as it weakens melee-based jobs and massively increases damage dealt and healing received. It is on a 105-second timer.&lt;br /&gt;
* {{aicon|Retrograde (PvP)|Retrograde}} is similar to {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}}, in being that it dashes them forward while leaving a {{aicon|Retrograde (PvP)|Pole Star}}, which the astrologian can dash back to instantly similar to {{aicon|Regress (PvP)|Regress}}. This grants incredible survivability and mobility as it grants a shield, and can be placed to take advantage of LoS blockers, such as corners. &lt;br /&gt;
* {{aicon|Macrocosmos (PvP)|Macrocosmos}} is similar to its [[Macrocosmos|PvE variant]] in that it compiles damage taken into a heal. This allows for excellent party-wide sustain and burst-healing. &lt;br /&gt;
* Two charges of {{aicon|Aspected Benefic (PvP)|Aspected Benefic}} makes it a very powerful single-target burst heal, increasing in effectiveness the lower health their target is at. When casted with {{aicon|Double Cast (PvP)|Double Cast}}, it also grants a shield.  &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Sage =&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SGE|big=y}} [[Sage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Sages are very mobile and offensive DPS-healers, being able to output a ton of damage and crowd-control, even surpassing DPS jobs in with their effectiveness. {{aicon|Phlegma III (PvP)|Phlegma III}}, {{aicon|Toxikon (PvP)|Toxikon}} and {{aicon|Toxikon II (PvP)|Toxikon II}}, and {{aicon|Icarus (PvP)|Icarus}} are the highlights of their toolkit. Sages are very high-priority targets as they are very fragile, even as a healer, and can be dangerous with their damage and crowd-control. Knowledge and execution of {{aicon|Kardia (PvP)|Kardia}} places them on a higher skill-floor, and may be difficult for beginners. Their limit break, {{aicon|Mesotes (PvP)|Mesotes}}, places a circle that grants invulnerability to any party member standing within – enemies must be within the circle to deal damage to anyone within the circle. It is on a two-minute timer.&lt;br /&gt;
* {{aicon|Phlegma III (PvP)|Phlegma III}} draws enemies into the initial target and {{status effect|bind}} [[bind|binds]] them. It also grants access to {{aicon|Psyche (PvP)|Psyche}}, which deals high AoE damage to grouped enemies. &lt;br /&gt;
* {{aicon|Kardia (PvP)|Kardia}} behaves similarly to its [[Kardia|PvE variant]], in that it heals when doing damage, albeit only with {{aicon|Dosis III (PvP)|Dosis III}}. It instead grants a shield with {{aicon|Eukrasian Dosis III (PvP)|Eukrasian Dosis III}}, which grants Addersting when broken, allowing access to {{aicon|Toxikon II (PvP)|Toxikon II}}:&lt;br /&gt;
* {{aicon|Toxikon (PvP)|Toxikon}} and {{aicon|Toxikon II (PvP)|Toxikon II}} increases damage enemies take. Toxikon II additionally deals greater damage, and does not require a stack of Toxikon to execute.&lt;br /&gt;
* {{aicon|Mesotes (PvP)|Mesotes}}, as stated before, grants invulnerability to any party member standing within. Enemies must enter the circle to damage party members, but standing within the circle makes enemies prone to additional crowd-control and take a very potent DoT. As such, this limit break establishes control in engagements.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{Melee DPS}} Melee DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Dragoon =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRG|big=y}} [[Dragoon]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dragoons deal excellent AoE burst damage at mid-range, while also posessing a powerful mitigation tool to help them engage or disengage. {{aicon|Geirskogul (PvP)|Geirskogul}} and the actions it grants access to, {{aicon|Elusive Jump (PvP)|Elusive Jump}}, and {{aicon|Horrid Roar (PvP)|Horrid Roar}} are the highlights of their toolkit. Dragoons struggle in crowd-control, as they have no access to such abilities, and take additional damage while under the effect of Life of the Dragon, making them especially vulnerable targets. One of their biggest hits, {{aicon|Wyrmwind Thrust (PvP)|Wyrmwind Thrust}}, is easily countered by close-range jobs. Outside of their bursts, dragoons deal pitiful amounts of sustained damage. Their limit break, {{aicon|Sky High (PvP)|Sky High}}, grants invulnerability, movement speed, and unrivalled AoE burst damage in conjunction with a potent shield when landing with {{aicon|Sky Shatter (PvP)|Sky Shatter}}. It is on a 90-second timer.&lt;br /&gt;
*{{aicon|Elusive Jump (PvP)|Elusive Jump}} is a backstep, being able to cleanse both {{status effect|bind}} [[bind]] and {{status effect|heavy}} [[heavy]] while also increasing movement speed. It also grants a usage of {{aicon|Wyrmwind Thrust (PvP)|Wyrmwind Thrust}}, one of dragoon&#039;s biggest hits whose damage scales based on range.&lt;br /&gt;
*{{aicon|Geirskogul (PvP)|Geirskogul}} increases &#039;&#039;all&#039;&#039; damage damage dealt and damage received, while also granting a usage of {{aicon|Starcross (PvP)|Starcross}}, a powerful AoE GCD. [[Geirskogul (PvP)|Life of the Dragon]] may be ended at any time with the execution of {{aicon|Nastrond (PvP)|Nastrond}}, an oGCD whose damage is increased the lower health the target is at. Due to the amount of damage dragoons may receive while under the effect of Life of the Dragon, further emphasing proper usage of {{aicon|Horrid Roar (PvP)|Horrid Roar}}:&lt;br /&gt;
*{{aicon|Horrid Roar (PvP)|Horrid Roar}} is an offensive mitigation ability, reducing the amount of damage opponents within range do to the dragoon, similar to {{aicon|Reprisal}}. &lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Monk =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MNK|big=y}} [[Monk]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Monks have unrivalled mobility, good sustain, and are good single-target sustained DPS, as they stick onto enemies while having the ability to soak great amounts of damage.  They can also shield their allies, if needed. {{aicon|Thunderclap (PvP)|Thunderclap}}, {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}, {{aicon|Riddle of Earth (PvP)|Riddle of Earth}}, and {{aicon|Phantom Rush (PvP)|Phantom Rush}} are the highlights of their toolkit. Monks struggle in AoE crowd control, as they have little access to crowd control abilities outside of their limit break, {{aicon|Meteodrive (PvP)|Meteodrive}}, which hard-stuns a target for an extended period of time while also dealing excellent damage and bypassing {{aicon|Guard (PvP)|Guard}}. It is on a 75-second timer. &lt;br /&gt;
* {{aicon|Thunderclap (PvP)|Thunderclap}} is a gap-closer to any target on a very low cooldown, while granting a shield to themselves or on allies if targeting them. &lt;br /&gt;
* {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}} grants movement speed, and {{status effect|debuff|file:Pressure__Point_debuff.png}} &#039;&#039;&#039;Pressure Point&#039;&#039;&#039; to targets, which deals additional damage when struck again. It also has a knockback, which may aid in allies also engaging the target if aimed correctly. &lt;br /&gt;
* {{aicon|Riddle of Earth (PvP)|Riddle of Earth}} allows for damage to be compiled. {{aicon|Earth&#039;s Reply (PvP)|Earth&#039;s Reply}} will heal the monk for half the compiled damage, while also dealing damage equal to quarter of the amount of damage they soaked. This allows for extended sustaining against encounters. &lt;br /&gt;
* {{aicon|Phantom Rush (PvP)|Phantom Rush}} is the final hit in their basic combo, as a reward for maintaining uptime and pressure. Its damage is buffed further through {{aicon|Rising Phoenix (PvP)|Rising Phoenix}}, which increases the damage of a subsequent weaponskill by 50%. &lt;br /&gt;
* If a combo is set up correctly with {{aicon|Meteodrive (PvP)|Meteodrive}}, monks can KO any target, including tanks. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Ninja =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{NIN|big=y}} [[Ninja]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Ninjas are excellent tactical DPS and have excellent single-target burst damage. They are unrivalled in finishing off opponents. Their entire toolkit is specifically tailored to a fitting situation at hand. As ninjas are better fit to capitalize on teammates&#039; success, they are relatively docile, especially if they must use their tools for their own recovery. Their limit break, {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}, allows them to instantly incapacitate any enemy whose HP is &#039;&#039;under&#039;&#039; 50%, and can be chained indefinitely if successful. It is on a 90-second timer.&lt;br /&gt;
* The {{aicon|Three Mudra (PvP)|Three Mudra}} ninjas have grants access to a multitude of actions. &lt;br /&gt;
:* Their {{aicon|Forked Raiju (PvP)|Raiju}} can allow access to two subsequent gap-closer stuns. These stuns are excellent in finishing, or helping allies to finish opponents.&lt;br /&gt;
:* {{aicon|Hyosho Ranyu (PvP)|Hyosho Ranryu}} deals excellent single-target burst damage.&lt;br /&gt;
:* {{aicon|Goka Mekkyaku (PvP)|Goka Mekkyaku}} is a very potent AoE dot with a big radius, helping to wittle opponents down.&lt;br /&gt;
:* {{aicon|Doton (PvP)|Doton}} grants damage reduction when standing in it, and is a DoT similar to its [[Doton|PvE variant]]. Enemies standing in the Doton also take additional damage from {{aicon|Hollow Nozuchi (PvP)|Hollow Nozuchi}} when a weaponskill or other select actions are executed.&lt;br /&gt;
:* {{aicon|Huton (PvP)|Huton}} grants a potent barrier, greatly increase movement speed, and a haste.&lt;br /&gt;
* {{aicon|Shukuchi (PvP)|Shukuchi}} allows ninjas to travel a good distance and become invisible for a limited time. This helps in them getting away, or, when used offensively to begin a burst, grants access to {{aicon|Assassinate (PvP)|Assassinate}} which ignores {{aicon|Guard (PvP)|Guard}}. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Samurai =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SAM|big=y}} [[Samurai]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Samurai are good frontliners, while also having the ability to deal excellent single-target damage. {{aicon|Hissatsu: Soten (PvP)|Hissatsu: Soten}}, {{aicon|Ogi Namikiri (PvP)|Ogi Namikiri}}, {{aicon|Meikyo Shisui (PvP)|Meikyo Shisui}} and {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}} are the highlights of their toolkit. Their limit break, {{aicon|Zantetsuken (PvP)|Zantetsuken}}, is a powerful AoE gap-closer that ignores {{aicon|Guard (PvP)|Guard}}, and if the target is afflicted with {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]], deals damage equal to their maximum health. It is on a 2-minute timer.&lt;br /&gt;
* Three charges of {{aicon|Hissatsu: Soten (PvP)|Hissatsu: Soten}} while on a very short cooldown provides a lot of offensive mobility, while also granting access to more powerful actions in the basic Kasha combo with {{status effect|buff|file:Kaiten_buff.png}} Kaiten. {{aicon|Hyosetsu (PvP)|Hyosetsu}}, which is {{aicon|Yukikaze (PvP)|Yukikaze}} buffed by Kaiten, is an AoE bind. &lt;br /&gt;
* {{aicon|Ogi Namikiri (PvP)|Ogi Namikiri}} and {{aicon|Kaeshi: Namikiri (PvP)|Kaeshi: Namikiri}} are powerful hits, and when hitting multiple targets, decreases its potency but grants powerful, but short-lasting barriers. &lt;br /&gt;
* {{aicon|Meikyo Shisui (PvP)|Meikyo Shisui}} increases healing received and pre-emptively nullifies cleanseable status effects, making it a powerful engagement tool. It also grants access to {{aicon|Tendo Setsugekka (PvP)|Tendo Setsugekka}} and {{aicon|Tendo Kaeshi Setsugekka (PvP)|Tendo Kaeshi Setsugekka}}, samurai&#039;s hardest single-target hits that also heals them.&lt;br /&gt;
* {{aicon|Mineuchi (PvP)|Mineuchi}} stuns a single target, while increasing damage dealt to them. If the target is inflicted with {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]] from {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}}, it increases the duration:&lt;br /&gt;
* {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}} is a short-lasting mitigation tool that applies {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]] to targets when struck, increasing the amount of damage the samurai deals to them, and counters. If the target is under the effect of Kuzushi, {{aicon|Zantetsuken (PvP)|Zantetsuken}} deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique]] damage equal to targets&#039; maximum HP that cannot be mitigated. Opponents at full HP with a barrier will survive, however.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Reaper =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RPR|big=y}} [[Reaper]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Reapers can soak good amounts of damage and are mobile, having the ability to constantly place crowd-control effects on their targets, while having a good ability to finish opponents. {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}}, {{aicon|Grim Swathe (PvP)|Grim Swathe}}, {{aicon|Arcane Crest (PvP)|Arcane Crest}} and {{aicon|Death Warrant (PvP)|Death Warrant}} are the highlights of their toolkit. Reapers are lacking in damage, only having the capability to deal very high burst damage through their limit break, {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}, while also giving them good sustain and is an AoE crowd-control. It is on a 75-second timer.&lt;br /&gt;
* {{aicon|Hell&#039;s Ingress (PvP)|Hell&#039;s Ingress}} is an excellent mobility tool that leaves a Hellsgate that can be teleported back to instantly through {{aicon|Regress (PvP)|Regress}}. If placed and executed properly, reapers can take advantage of corners to immediately break line-of-sight, appearing to go through walls.&lt;br /&gt;
* {{aicon|Arcane Crest (PvP)|Arcane Crest}} is a powerful and long-lasting shield that grants a very strong regen to themselves and party members when broken. &lt;br /&gt;
* {{aicon|Grim Swathe (PvP)|Grim Swathe}} that makes targets {{status effect|heavy}} [[heavy]], with a short cooldown. It also grants access to {{aicon|Executioner&#039;s Guillotine (PvP)|Executioner&#039;s Guillotine}}, a conal AoE that also strengthens the potency of {{aicon|Plentiful Harvest (PvP)|Plentiful Harvest}}:&lt;br /&gt;
* {{aicon|Plentiful Harvest (PvP)|Plentiful Harvest}} is heavy-hitting line AoE. Its potency is increased for every execution of {{aicon|Executioner&#039;s Guillotine (PvP)|Executioner&#039;s Guillotine}}, or every assist or KOs the reaper deals. It is on a very long cooldown, making its usage difficult. If the reaper is KO&#039;d, the potency of Plentiful Harvest is reset. &lt;br /&gt;
* {{aicon|Death Warrant (PvP)|Death Warrant}} compiles damage dealt by the reaper to a target. When the Death Warrant is served, it deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique]] damage that cannot be mitigated against, allowing for extremely high extra burst damage, especially through the GCDs of {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}:&lt;br /&gt;
* {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}} is a wide crowd-control that makes targets {{status effect|hysteria}} [[hysteria|run away from the reaper]], massively controlling the tempo and turning the tide against opponents. It [[Tenebrae Lemurum (PvP)|Enshrouds]] the reaper, granting them access to {{aicon|Lemure&#039;s Slice (PvP)|Lemure&#039;s Slice}}, a conal AoE ability that {{status effect|bind}} [[bind|binds]], and five (ideally four) usages of {{aicon|Void Reaping (PvP)|Void Reaping}} and {{aicon|Cross Reaping (PvP)|Cross Reaping}}, that also heals with half the damage dealt. Like its [[Communio|PvE variant]], {{aicon|Communio (PvP)|Communio}} ends Enshroud. It also grants access to {{aicon|Perfectio (PvP)|Perfectio}}, an AoE follow-up that incapacitates any target whose HP is under 25%.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Viper =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{VPR|big=y}} [[Viper]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Vipers are mobile and have notable sustain, while also having the capability of soaking damage and dealing very high AoE burst damage in the form of a parry. {{aicon|Snake Scales (PvP)|Snake Scales}} and {{aicon|Serpent&#039;s Tail (PvP)|Serpents Tail}} are the highlights of their toolkit. Vipers lack crowd control and burst damage, while also having a low skill-ceiling, further limiting their mileage. Their limit break, {{aicon|World-swallower (PvP)|World-swallower}}, allows them to deal very high sustained damage that can ignore {{aicon|Guard (PvP)|Guard}}. Their limit break is on a 90-second timer, but can be shortened through uptime.&lt;br /&gt;
* Every execution of {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}} ignores {{aicon|Guard (PvP)|Guard}} and adds three seconds to the limit gauge.&lt;br /&gt;
* {{aicon|Bloodcoil (PvP)|Bloodcoil}} and {{aicon|Sanguine Feast (PvP)|Sanguine Feast}} both recover HP while being on a very short cooldown. Both can be followed up with {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}}.&lt;br /&gt;
* Two charges of {{aicon|Slither (PvP)|Slither}} make viper very mobile, as it is a gap-closer on any target, while massively increasing movement speed for a short duration. This helps the viper stick onto their targets, or disengage. &lt;br /&gt;
* {{aicon|Snake Scales (PvP)|Snake Scales}} immobilizes the viper, but grants a shield, great damage resistance, and immunity to typical crowd-control actions. If the shield is broken during this time, the next execution of {{aicon|Backlash (PvP)|Backlash}} will deal increased damage with a greatly increased radius, while also having a potent lifesteal.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==={{Physical Ranged DPS}} Physical Ranged DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Bard =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BRD|big=y}} [[Bard]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Bards specialize in party-wide support and possess numerous crowd-control abilities, while also having AoE damage on most of their skills. {{aicon|The Warden&#039;s Paean (PvP)|The Warden&#039;s Paean}}, {{aicon|Apex Arrow (PvP)|Apex Arrow}}, and {{aicon|Silent Nocturne (PvP)|Silent Nocturne}} are the highlights of their toolkit. Their limit break, {{aicon|Final Fantasia (PvP)|Final Fantasia}}, greatly buffs teammates and increases the rate of which their limit gauge increases, while massively draining MP resources of enemies. It is on a 2-minute timer. All of these buffs and crowd-control abilities bards possess make them a very high-priority target, and if they are KO&#039;d while singing a song, their effects are nullified for their party members.&lt;br /&gt;
* {{aicon|The Warden&#039;s Paean (PvP)|The Warden&#039;s Paean}} pre-emptively or immediately nullifies a cleanseable status effect, while also decreasing damage taken and increase the amount of healing received. It can additionally placed on party members.&lt;br /&gt;
* {{aicon|Apex Arrow (PvP)|Apex Arrow}} grants a functionally permanent party buff that increases damage dealt, and giving a haste buff to the bard themselves. It also grants access to {{aicon|Blast Arrow (PvP)|Blast Arrow}}, which deals greater damage and knocks opponents back.&lt;br /&gt;
* {{aicon|Silent Nocturne (PvP)|Silent Nocturne}} is an oGCD that {{status effect|silence}} [[silence|silences]] a single target.&lt;br /&gt;
* {{aicon|Final Fantasia (PvP)|Final Fantasia}} further increases damage dealt, movement speed, and limit gauge of all party members. It also grants access to {{aicon|Encore of Light (PvP)|Encore of Light}}, an AoE that massively decreases the MP of opponents.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Machinist =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MCH|big=y}} [[Machinist]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Machinists possess high damage tools, with a bit of utility. {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}}, {{aicon|Wildfire (PvP)|Wildfire}}, {{aicon|Drill (PvP)|Drill}}, and {{aicon|Air Anchor (PvP)|Air Anchor}} are the highlights of their toolkit. Their limit break, {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}, is the single hardest-hitting ability in PvP. Because the current multitool is listed as a visible buff, and because the limit break can kill nearly any player instantly, machinists are very predictable to play against. Machinists are also the most fragile PvP job, possessing very few tools to aid in their survivability and have no mobility tools.&lt;br /&gt;
* {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}} places an autoturret that executes {{aicon|Aether Mortar (PvP)|Aether Mortar}} four times, dealing damage to enemies and shielding allies within its radius. &lt;br /&gt;
* {{aicon|Wildfire (PvP)|Wildfire}} is an AoE ability that deals no damage. Its damage is increased for every action the machinist executes on the target. This action further makes machinist more predictable, as opponents may disengage or {{aicon|Guard (PvP)|Guard}} against incoming burst damage. &lt;br /&gt;
* {{aicon|Analysis (PvP)|Analysis}} augments the machinist&#039;s multitool weaponskills. {{aicon|Drill (PvP)|Drill}} will deal double damage, {{aicon|Bioblaster (PvP)|Bioblaster}}&#039;s damage and DoT will be increased, {{aicon|Air Anchor (PvP)|Air Anchor}}&#039;s damage will be increased and {{status effect|stun}} [[stun]] the target, and {{aicon|Chain Saw (PvP)|Chain Saw}} will increase opponents&#039; damage taken. Drill and Air Anchor should always be augmented by Analysis. &lt;br /&gt;
* {{aicon|Drill (PvP)|Drill}} deals very high damage, while ignoring the effects of {{aicon|Guard (PvP)|Guard}}. &lt;br /&gt;
* {{aicon|Air Anchor (PvP)|Air Anchor}} deals respectable damage, while also stunning the target for on-demand crowd-control.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Dancer =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DNC|big=y}} [[Dancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dancers are mobile and provide powerful utility buffs to themselves and to their {{status effect|buff|file:Dance_Partner_buff.png}} [[Closed Position (PvP)|Dance Partner]], while occasionally joining in the frontline. The highlights of their toolkit are {{aicon|Honing Dance (PvP)|Honing Dance}} and {{aicon|Closed Position (PvP)|Closed Position}} with the utility it brings. Dancers, for a ranged job, are closer range opponents. In conjunction with giving powerful buffs, they are high priority targets and are somewhat fragile and lacking in personal damage. Furthermore, their success is tied to their partner&#039;s ability to place additional pressure when the opportunity shows itself. Their limit break, {{aicon|Contradance (PvP)|Contradance}}, is an AoE uncleansable crowd-control, with afflicted enemies being lured to the dancer. Enemies hit while seduced will be seduced for longer. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Honing Dance (PvP)|Honing Dance}} decreases damage taken and increases movement speed, while dealing constant point-blank AoE damage. {{aicon|Honing Ovation (PvP)|Honing Ovation}} is executed at the end of its duration or on demand, which deals AoE damage and granting a shield. Both effects are doubled within close range.&lt;br /&gt;
* {{aicon|Closed Position (PvP)|Closed Position}} allows dancers to massively buff themselves and one other party member. The following actions interact with the dancer and their {{status effect|buff|file:Dance_Partner_buff.png}} [[Closed Position (PvP)|Dance Partner]]:&lt;br /&gt;
:* {{aicon|Curing Waltz (PvP)|Curing Waltz}} is a potent AoE burst heal ability on both the dancer and their dance partner. Like its [[Curing Waltz|PvE variant]], the dancer and their partner can stack for increased burst healing.&lt;br /&gt;
:* {{aicon|Starfall Dance (PvP)|Starfall Dance}} is a potent line AoE weaponskill, while also increasing movement speed.&lt;br /&gt;
:* {{aicon|Fan Dance (PvP)|Fan Dance}} is a conal AoE that decreases damage taken. It is frequently paired with {{aicon|Honing Dance (PvP)|Honing Dance}} to further increase survivability. &lt;br /&gt;
:* {{aicon|Saber Dance (PvP)|Saber Dance}} increases damage dealt. If the dance partner (&#039;&#039;and not any other party member or the dancer themselves&#039;&#039;) KOs a target (&#039;&#039;KO, not an assist)&#039;&#039;, Saber Dance is upgraded to {{aicon|Dance of the Dawn (PvP)|Dance of the Dawn}}, which increases damage dealt by the same amount, but also increases both the dancer&#039;s and their dance partner&#039;s limit gauge.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{Magical Ranged DPS}} Magical Ranged DPS===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Black Mage =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLM|big=y}} [[Black Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Black Mages deal extremely high amounts of sustained damage, while also having tools to make them surprisingly mobile while still doing damage, and sustain a little better while under attack. {{aicon|Elemental Weave (PvP)|Elemental Weave}} and {{aicon|Xenoglossy (PvP)|Xenoglossy}} are the highlights of their toolkit. Black Mages have less bursting potential compared to other jobs, but simply rely more on consistent and high pressure as a turret mage. Their limit break, {{aicon|Soul Resonance (PvP)|Soul Resonance}}, grants them access to even higher consistent sustained AoE damage. It is on a one-minute timer.&lt;br /&gt;
* {{aicon|Aetherial Manipulation (PvP)|Aetherial Manipulation}} allows for excellent mobility, as it is a gap-closer on any target while also being on a very low cooldown.&lt;br /&gt;
* {{aicon|Burst (PvP)|Burst}} is a potent point-blank AoE, while also granting a potent barrier. It is often paired with {{aicon|Aetherial Manipulation (PvP)|Aetherial Manipulation}}. &lt;br /&gt;
* {{aicon|Elemental Weave (PvP)|Elemental Weave}} grants damage reduction and counters damage when under Umbral Ice, or additional AoE damage that ignores {{aicon|Guard (PvP)|Guard}} when executing any spell under Astral Fire, including {{aicon|Burst (PvP)|Burst}} or {{aicon|Xenoglossy (PvP)|Xenoglossy}}:&lt;br /&gt;
* {{aicon|Xenoglossy (PvP)|Xenoglossy}} is an instant-cast spell that deals high damage at high health, or recovers HP when under 50% HP. &lt;br /&gt;
* {{aicon|Soul Resonance (PvP)|Soul Resonance}} grants access to five usages of {{aicon|Flare (PvP)|Flare}} or {{aicon|Freeze (PvP)|Freeze}}. It also grants access to {{aicon|Flare Star (PvP)|Flare Star}} or {{aicon|Frost Star (PvP)|Frost Star}}, with Flare Star dealing extremely high AoE damage while also inflicting a DoT, and Frost Star freezing opponents. &lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Summoner =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SMN|big=y}} [[Summoner]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Summoners combine both utility and generally high damage, while being very simple to play. {{aicon|Slipstream (PvP)|Slipstream}} and {{aicon|Crimson Strike (PvP)|Crimson Strike}} are the highlights of their toolkit. Even with their defensive moves, summoners are very fragile and are high priority targets to focus down. Their limit breaks, {{aicon|Summon Bahamut (PvP)|Summon Bahamut}} and {{aicon|Summon Phoenix (PvP)|Summon Phoenix}} are on a 90-second timer.&lt;br /&gt;
* {{aicon|Slipstream (PvP)|Slipstream}} increases movement speed of party members who are near the enemy hit with this action, while also inflicting a potent DoT to enemies. &lt;br /&gt;
* {{aicon|Crimson Cyclone (PvP)|Crimson Cyclone}} is a gap-closer AoE ability. It grants access {{aicon|Crimson Strike (PvP)|Crimson Strike}}, which is ranged and creates a knockback from the first target. &lt;br /&gt;
* {{aicon|Mountain Buster (PvP)|Mountain Buster}} is melee-range conal spell that {{status effect|stun}} [[stun|stuns]] targets and decreases damage taken to the summoner.&lt;br /&gt;
* {{aicon|Radiant Aegis (PvP)|Radiant Aegis}} is a powerful shielding spell that also decreases damage taken. It can also be placed on party members.&lt;br /&gt;
* {{aicon|Summon Bahamut (PvP)|Summon Bahamut}} is a very powerful and huge targetable AoE that forcefully establishes a frontline. It also Bahamut on the battlefield will repeatedly cast {{aicon|Wyrmwave (PvP)|Wyrmwave}}, a single-target attack. It will also grant access to {{aicon|Deathflare (PvP)|Deathflare}}, a potent AoE. &lt;br /&gt;
* {{aicon|Summon Phoenix (PvP)|Summon Phoenix}} maintains tempo, as it grants a party-wide regen and an {{aicon|Excog}}-like heal. Phoenix will cast {{aicon|Scarlet Flame (PvP)|Scarlet Flame}}, a DoT. It will also grant access to {{aicon|Brand of Purgatory (PvP)|Brand of Purgatory}}, an AoE which heavily decreases damage dealt by enemies while also inflicting a DoT.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Red Mage =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RDM|big=y}} [[Red Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Red Mages provide excellent supporting DPS and utilities, while being very mobile. They are also excellent in one-on-one engagements with their ability to sustain. {{aicon|Resolution (PvP)|Resolution}}, {{aicon|Embolden (PvP)|Embolden}} and their [[Enchanted Riposte (PvP)|enchanted blade combo]] are the highlights of their toolkit. Red mage bursts and rotations are very well known, making them somewhat predictable in engagements. Their limit break, {{aicon|Southern Cross (PvP)|Southern Cross}}, provides versatile AoE burst damage, while also healing allies within its mark. It is on a 90-second timer.&lt;br /&gt;
* {{aicon|Displacement (PvP)|Displacement}} is a backstep ability that increases the damage and healing (if applicable) of the next spell. {{aicon|Corps-a-corps (PvP)|Corps-a-corps}} is a gap-closer ability that increases the red mage&#039;s damage dealt to the afflicted target. &lt;br /&gt;
* {{aicon|Resolution (PvP)|Resolution}} is a line GCD {{status effect|silence}} [[silence|silences]] all targets hit. &lt;br /&gt;
* {{aicon|Embolden (PvP)|Embolden}} is a powerful engagement and support ability that increases all party members&#039; damage dealt and decreases damage taken. It also grants access to {{aicon|Prefulgence (PvP)|Prefulgence}}, an AoE spell that also heals all party members caught within its radius. &lt;br /&gt;
* Red mage&#039;s [[Enchanted Riposte (PvP)|enchanted blade combo]], while dealing low damage itself, ignores {{aicon|Guard (PvP)|Guard}} while granting a stacking shield to the red mage. When the three-part combo is complete, it grants access to {{aicon|Scorch (PvP)|Scorch}}, a powerful AoE spell that inflicts a DoT.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
|-|Pictomancer =&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PCT|big=y}} [[Pictomancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Pictomancers have excellent amount of mobility, AoE crowd-control, AoE burst damage, and team utility, making them a vastly remarkable overall job. Nearly every cooldown within their aresenal plays a good role in bursting, crowd-control, or utility. Pictomancers may struggle with sustained damage, with being a turret mage their only option. Their limit break, {{aicon|Advent of Chocobastion (PvP)|Advent of Chocobastion}}, grants a powerful defensive area while also granting access to a powerful AoE heal and damage buff to allies, while also dealing very high AoE damage. It is on a 105-second timer.&lt;br /&gt;
* {{aicon|Subtractive Palette (PvP)|Subtractive Palette}} changes the pictomancer&#039;s basic combo to be mobile, or stronger with cast times, akin to {{BLM}} black mage&#039;s Umbral Ice and Astral Fire. More notably, it can change {{aicon|Holy in White (PvP)|Holy in White}}, a heal, to {{aicon|Comet in Black (PvP)|Comet in Black}}, a powerful AoE spell. Both actions deal delayed damage, which allows for {{aicon|Living Muse (PvP)|Living Muses}} to deal extra burst damage:&lt;br /&gt;
* {{aicon|Living Muse (PvP)|Living Muses}} grants buffs (if painting a {{aicon|Mog of the Ages (PvP)|Moogle}}, or debuffs to enemies (if painting a {{aicon|Madeen}}). Both the moogle and Madeen are line AoE spells, that {{status effect|silence}} [[silence|silences]] and {{status effect|stun}} [[stun|stuns]], respectively. &lt;br /&gt;
* {{aicon|Smudge (PvP)|Smudge}} is a dash that allows for the next {{aicon|Living Muse (PvP)|Living Muse}} to be {{aicon|Creature Motif (PvP)|instantly painted}}.&lt;br /&gt;
* {{aicon|Tempera Coat (PvP)|Tempera Coat}} is a powerful shield, whose cooldown is reduced if it is spent. Like its [[Tempera Coat|PvE variant]], the shield may be spread at a lower potency with {{aicon|Tempera Grassa (PvP)|Tempera Grassa}}. &lt;br /&gt;
* {{aicon|Advent of Chocobastion (PvP)|Advent of Chocobastion}} places an AoE that decreases damage taken and increases healing received of all party members. It also grants access to {{aicon|Star Prism (PvP)|Star Prism}}, which greatly increases damage dealt and heals all party members. This limit break has a lengthy initial animation, which makes the pictomancer a particularly vulnerable target.&lt;br /&gt;
&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Common PvP Actions, and How to Use Them==&lt;br /&gt;
Have {{aicon|Sprint (PvP)|Sprint}}, {{aicon|Recuperate (PvP)|Recuperate}}, {{aicon|Purify (PvP)|Purify}}, {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}, and {{aicon|Guard (PvP)|Guard}} on your hotbars. Each and every action are integral to PvP engagements. Below is general advice on where and how to use the actions:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==={{aicon|Sprint (PvP)|Sprint}}===&lt;br /&gt;
A general rule is to always be sprinting whenever out of combat or trying to disengage out of combat. Sprinting has no cooldown and has an infinite duration, but is cancelled whenever any action is executed. Furthermore, the execution of sprint itself will activate the global cooldown, preventing any actions on the global cooldown from being executed. As a result, sprinting in combat to try and catch up to an enemy is generally not very effective; enemies who are retreating should instead be crowd-controlled properly, if it is possible that they may be defeated. It is ill-advised to stick onto and follow enemies if KO&#039;ing them is unlikely, as they may lead you to their own allies which may result in your own defeat, or at the very least, leave your team at a numbers disadvantage for the next engagement. &lt;br /&gt;
&lt;br /&gt;
===MP – {{aicon|Recuperate (PvP)|Recuperate}} and {{aicon|Purify (PvP)|Purify}}===&lt;br /&gt;
{{aicon|Recuperate (PvP)|Recuperate}} is an oGCD heal. {{aicon|Purify (PvP)|Purify}} is an oGCD {{aicon|Esuna}}, only being able to nullify cleanseable status effects (marked with a blue line, similar to Esuna). Both actions consume MP, which is exclusively used for these actions, and are integral for sustaining within engagements. &amp;lt;p&amp;gt;&lt;br /&gt;
Considering your team&#039;s and the enemy team&#039;s MP resources is critical for gauging on where to proceed. If your entire team has less MP compared to the opponent&#039;s team, it may be a good idea retreating and regrouping to re-engage at full strength again after using {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}. If the enemy team has less MP, it may be a good idea pressuring them further in an attempt to secure some KOs, or if you are low, stay behind and use {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}} to join them at full-strength. Alternatively, if everyone is somewhat low on resources, everyone would benefit from retreating, regrouping, and using {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}, similar to the enemy team, to re-engage at full strength.&lt;br /&gt;
&lt;br /&gt;
==={{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}}===&lt;br /&gt;
A 4.5 second-cast to completely replenish HP and MP. Any player running away while low on resources, especially MP, makes them a particularly vulnerable target to CC or finish off as they do not have any methods of healing more with {{aicon|Recuperate (PvP)|Recuperate}}, or cleansing status effects with {{aicon|Purify (PvP)|Purify}}. Because of the amount of time it takes to disengage, find cover, possibly peel enemies, and execute this action, it will leave your team at a numbers advantage. Consider the following circumstances that may take place when disengaging:&lt;br /&gt;
:* After the first engagement, where your team is at a resource disadvantage: it may be beneficial for everyone to disengage and execute this action. A negative feedback loop will occur if your team tries to secure the [[Tactical Crystal]] while having already lost the battle, especially if your teammates engage one at a time, and are picked off one at a time. &lt;br /&gt;
:* Did your team just win an engagement? The chances are the enemy team will disengage to recover, as stated above. You and your team should also recover, if possible, if there are no leftover opponents to interrupt this action. &lt;br /&gt;
:* How much cover do you, or will you have? Is it possible that you or other teammates will be flanked while casting this action? Depending on how much health or MP you have, enemies may overextend and interrupt your casting to keep you out of the battle for longer, or KO you if you are very low, or out of resources. Taking advantage of corners and other LOS blockers, or otherwise being way out of the line of fire will increase the odds you recover. Keep in mind of any enemy AoEs that may clip you if a teammate is near you, while you are around a corner. You should also keep in mind of any buffs from your party members that may not go through obstructions. &lt;br /&gt;
:* Do you even need to disengage? You should begin to consider disengaging while at half MP, or at the very least, act more cautious as you have less uses of {{aicon|Recuperate (PvP)|Recuperate}} and {{aicon|Purify (PvP)|Purify}} left. However, depending on the status of your team, it may be wise to either help in peeling off enemies from your teammates if they are trying to retreat, or to place additional pressure while the situation is in your team&#039;s favour. In the case of the latter situation, take care to not overextend.&lt;br /&gt;
:** Do you have any healers, buffs that may heal you, or other support? Healers, unsurprisingly, have healing and mitigation actions they may use on you. You may find less effectiveness with {{SGE}} sages and {{SCH}} scholars, if you are not taking ongoing damage or in {{aicon|Guard (PvP)|Guard}}. If you are a {{MNK}} monk, {{aicon|Earth&#039;s Reply (PvP)|Earth&#039;s Reply}} is a very potent heal, even if you need to allocate resources to it, assuming you have executed {{aicon|Riddle of Earth (PvP)|Riddle of Earth}} beforehand. If you have an {{AST}} astrologian on your team, consider how much damage you have taken since {{aicon|Macrocosmos (PvP)|Macrocosmos}} has been executed. It is important to note that the astrologian may not always execute {{aicon|Microcosmos (PvP)|Microcosmos}} in time, or appropriately for its healing. &amp;lt;p&amp;gt;&lt;br /&gt;
Some other factors to consider are the following before casting this action:&lt;br /&gt;
:* Are you affected with any debuffs? It is important to ensure that you will not be KO&#039;d due to any DoTs. Furthermore, some abilities may deal damage after a set amount of time, which may interrupt your cast. Some examples are {{aicon|Wildfire (PvP)|Wildfire}} and {{aicon|Death Warrant (PvP)|Death Warrant}} – {{aicon|Fate Sealed (PvP)|Fate Sealed}} will mark the Death Warrant being served. Both actions in particular may deal a great amount of damage if you have allowed a {{MCH}} machinist and {{RPR}} reaper, respectively, to contribute to these actions. If you must, and in the case that it is not already on cooldown, {{aicon|Guard (PvP)|Guard}} will protect you against the damage of {{aicon|Wildfire (PvP)|Wildfire}}, but &#039;&#039;not&#039;&#039; {{aicon|Death Warrant (PvP)|Death Warrant}}. &lt;br /&gt;
:* Has a {{PLD}} paladin covered you with {{aicon|Guardian (PvP)|Guardian}}? You may execute {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}} without interruption &#039;&#039;while being covered&#039;&#039; (i.e. with the tether visible); it is expected of you, or other covered allies or enemies to recover while covered. If ongoing pressure is too excessive on you to the point where the paladin is at risk of being KO&#039;d by covering you, you may not get covered. &lt;br /&gt;
&lt;br /&gt;
==={{aicon|Guard (PvP)|Guard}}===&lt;br /&gt;
Guard is the most important button in completely preventing and negating incoming bursts. It may require some foresight to know when a burst is imminent, or when the burst will deal the most amount of damage. It is as important to be proactive with Guard, as with being reactive with it; being proactive in knowing when bursts are possible in the form of enemy limit breaks, during the first battle, or after downtime where enemy cooldowns have likely recovered, will let you know when to react to Guard against cooldowns or limit breaks.&amp;lt;p&amp;gt;&lt;br /&gt;
It is important to note the possible actions or limit breaks that can bypass, prevent the use of, or weaken Guard, which can be found [[Guard (PvP)|on its respective page, here]]. Outside of coordinated bursts, some enemy actions may be Guarded against to severely limit their effectiveness as they may have a short animation delay before damage, or their debuffs, are dealt, some examples being {{aicon|Harmonic Arrow (PvP)|Harmonic Arrow}}, {{aicon|Wildfire (PvP)|Wildfire}}, {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}, or {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}. &amp;lt;p&amp;gt;While anyone can move while Guarding, it is a channelled ability wherein any action will end the use prematurely, intentional or not. {{Healer}} Healers may commonly heal or shield targets who are Guarding, to ensure they may disengage at a lower risk.&lt;br /&gt;
&lt;br /&gt;
==Rules of Engagement==&lt;br /&gt;
&#039;&#039;This section is written in the lens of [[Crystalline Conflict]]. Although some concepts may still apply to big-scale PvP modes, some sections may not apply entirely to those modes.&#039;&#039; &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As stated before, there are no one-size-fits-all solution, guide, or strategy on how to engage the enemy team, as there are a ton of individual factors that &#039;&#039;will&#039;&#039; affect how you and your team will engage. As such, take the following factors into consideration, before even the first encounter with the enemy team:&lt;br /&gt;
=== &#039;&#039;What rank bracket are you in? What are your teammates&#039; and opponents&#039; ranks?&#039;&#039; ===&lt;br /&gt;
:* At lower ranks, both teammates and opponents are less insightful on properly engaging, using the entirety of their toolkit with a purpose – or inversely dumping all of their cooldowns without a purpose, or on how to support teammates. Due to the potential lack of experience, some players may not know how certain jobs play, or what those jobs excel in. This may lead to some jobs being inherently better on lower ranking brackets due to the nature of the job itself, or the job being able to further capitalize on their strengths ({{GNB}} gunbreaker, {{MNK}} monk, {{VPR}} viper, {{SAM}} samurai, {{DRG}} dragoon, amongst other potential jobs). Inversely, some jobs that rely more on proper teamwork &#039;&#039;may&#039;&#039; struggle a bit more due to some teammates not being able to properly focus down a high-priority target, synergize with the utilities you may bring, or otherwise needing some form of teamwork to be see more effectiveness ({{NIN}} ninja, {{RDM}} red mage, {{SMN}} summoner, {{WAR}} warrior, {{SCH}} scholar, {{SGE}} sage, {{DNC}} dancer, {{BRD}} bard).&amp;lt;p&amp;gt;&lt;br /&gt;
:* At higher ranks, some jobs may lose some viability while some other jobs begin to excel further, simply due to more players generally knowing more about job mechanics, rotations, and predictability. This is to not say that some jobs become unviable, but instead requiring further knowledge on your own job, how to play around its weaknesses, and consider its potential interactions with other jobs. &amp;lt;br&amp;gt;&lt;br /&gt;
:*The following is an example with {{MCH}} machinist: machinists are incredibly fragile and predictable, due to their rotations literally being visible along with a high-threat limit break, while not possessing many mobility tools or survivability tools that aid with ongoing punishment, outside of {{aicon|Scattergun (PvP)|Scattergun}} and {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}}. A common combo for machinists is to use {{aicon|Wildfire (PvP)|Wildfire}} to build up a combo and finishing that combo with {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}:&lt;br /&gt;
:** Due to {{aicon|Wildfire (PvP)|Wildfire}} being a sign of an incoming single-target burst from a machinist, opponents familiar with this combo, typically seen at higher ranks, will be ready to, or even pre-emptively execute {{aicon|Guard (PvP)|Guard}} to nullify the combo. A clever machinist could bait their target into using {{aicon|Guard (PvP)|Guard}} with {{aicon|Wildfire (PvP)|Wildfire}}, but immediately execute {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}} after their target is out of Guard. This combo also is not considering that the target may Guard against the damage from the machinist and disengage, leaving them vulnerable targets if they choose to re-engage as Guard would be on cooldown, leaving them vulnerable to {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}} at any period of time.&lt;br /&gt;
:** At lower ranks instead, this combo may instead be executed on an unknowing frontliner, potentially without them even {{aicon|Guard (PvP)|Guarding}} against the damage entirely.&lt;br /&gt;
:*** Due to the potential damage bursts or forcing {{aicon|Guard (PvP)|Guard}} from machinists, players at the higher rank will take advantage of machinist&#039;s fragility, amongst other potentially squishy backliners, and choose to focus them instead of the frontline. It is very ill-advised to allow a machinist, or any backline job, to perform whatever strategies they wish. To counter this issue, the backliners may potentially focus down the offending frontliner (known as &amp;quot;rats&amp;quot;), or even ignore them entirely. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Who is playing as what job?&#039;&#039; ===&lt;br /&gt;
:* While it is not required to have a balanced team to win (i.e. having healers, tanks, frontline/backline jobs), it is undeniable they still contribute valuable tools to directly influence how you should engage, and how long you can engage for. In the same aspect, it is also important to consider what jobs the enemy team has, in addition to how much burst damage they can deal, if they have any crowd-control abilities, of if they can rat the backline on your team (see the next section on if you know any players). &lt;br /&gt;
:** If you are the only frontline job on your team, your team &#039;&#039;will&#039;&#039; depend on you tanking bursts as long as you can, with personal outgoing damage, while still important and helpful, may be less feasible, especially if you are a {{NIN}} ninja, for example. This means that, even with healers, you will be forced to disengage sooner to recover resources – your backlining jobs have some tools that aid in survivability to last a bit longer, as well. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Do you know any players on either team?&#039;&#039;===&lt;br /&gt;
:* Knowing how some players engage may give you an advantage, whether if they are on your team or not. If you know that a player is overly aggressive, but overextends, you may use that info to your knowledge and bring them to your team, or to support a teammate by peeling them off, if peeling is viable. In the aspect, if that same player is on your team, you could also overextend to help them KO a target, &#039;&#039;if&#039;&#039; it is possible that the target may be KO&#039;d in a short amount of time with your contributions. It may otherwise be wise to tell them to regroup. In another example, a player who is more &amp;quot;unexperienced&amp;quot; may be a more vulnerable target, allowing you and your team to focus them down, or to try and communicate more often if they are on your team. &amp;lt;p&amp;gt; &lt;br /&gt;
:* This same concept will also apply to you. If players learn what your playstyle is, they may consider how you play and how effective you are. If you typically play &amp;quot;effectually&amp;quot;, you may be targeted more often with crowd-control or bursted down quicker, or your teammates may listen to, or even coordinate their plays around yours, especially if you are a frontline job. &lt;br /&gt;
&lt;br /&gt;
==Engaging and Disengaging== &lt;br /&gt;
Unlike in PvE, the mantra to Always Be Casting (on the offence), while still important in PvP, is not as imperative; keeping your GCD rolling by constantly stagger-engaging when your entire team is KO&#039;d will only further hinder the pace of which you and your team can re-engage at full strength. Cooldowns, especially if they deal high burst damage, are also to be synchronized as much as possible with your team&#039;s bursts, or when finishing an enemy off, even if it means holding onto uses of it. &amp;lt;p&amp;gt;&lt;br /&gt;
===Stay with your team===&lt;br /&gt;
*Try to not be grouped up close enough for AoEs. AoE actions in PvP very rarely have damage drop-off as in PvE, meaning being clipped by an opponent&#039;s AoE will typically deal its full damage to you. AoE actions are also typically one yalm bigger, being six yalms instead of the usual five.&lt;br /&gt;
*When your team disengages, disengage with them. You will be a very vulnerable target if you are the only one left standing in the battlefield, when all of your allies have already left. You being KO&#039;d, or delaying the rate at which you disengage, will only delay the pace at which your team can re-engage. &lt;br /&gt;
** Take advantage of any speed boosts and LoS blockers such as corners and {{aicon|Guard (PvP)|Guard}}, if you must. &lt;br /&gt;
** In the case that you are being focused when your team is disengaging, leaving you alone, perhaps try to last for as long as you can before you are KO&#039;d, especially if you are on top of the [[Tactical Crystal]]. This will buy your teammates some time and safety to retreat and recover, even if they are left at a numbers advantage without you. &lt;br /&gt;
** If you notice an ally &#039;&#039;trying&#039;&#039; to retreat, try to heal them if you are a {{Healer}} Healer, or peel an enemy or two off with crowd-control abilities. &lt;br /&gt;
*** &#039;&#039;Do not save your teammate&#039;&#039; if it means &#039;&#039;you&#039;&#039; will also be KO&#039;d. You will only be delaying the rate at which your team can fully engage at full strength again.&lt;br /&gt;
&lt;br /&gt;
===Co-ordinate with your team===&lt;br /&gt;
* Look at your chat box. It is recommended for {{Melee DPS}} Melee DPS to make callouts using macros. This particularly benefits melee DPS whose bursts deal more damage like {{DRG}} dragoon, or melee DPS with tools and the capability to KO opponents like {{NIN}} ninja. &lt;br /&gt;
* &#039;&#039;Attack and crowd-control the [[File:Target_to_Attack1.png|32x32px]] symbol.&#039;&#039; It is at this point where you and your teammates should be spending their cooldown bursts on, and it can be for a multitude of reasons outside of KOing them very quickly:&lt;br /&gt;
** Assuming all five members on a team can burst a target down quickly enough without them {{aicon|Guard (PvP)|Guarding}} the damage or even using MP to {{aicon|Recuperate (PvP)|Recuperate}}, it will leave the opposing team at a numbers advantage and reduce the amount of damage they can deal to you and your teammates.&lt;br /&gt;
** The target is especially vulnerable. This can mean that they are in a vulnerable position (not near any LoS blockers), they are low on resources (HP and MP), or their {{aicon|Guard (PvP)|Guard}} is on cooldown. Do keep in mind to not overextend, or to get your teammates to overextend, as it can potentially leave your backline jobs in a vulnerable position or to be ratted and focused down by the leftover opponents.&lt;br /&gt;
&lt;br /&gt;
===Disengage only when needed===&lt;br /&gt;
* If your team&#039;s pressure is high, it may be a good idea to continue pressuring the opposing team as it may lead to them stagger-engaging. Do not overextend, as it can lead to you being in a vulnerable position to be bursted, changing the tempo of the engagement entirely. &lt;br /&gt;
&lt;br /&gt;
===Keep the pressure ongoing, but safely===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Maintain awareness===&lt;br /&gt;
* Be mindful of your resources. MP serves as a functional second HP bar due to {{aicon|Recuperate (PvP)|Recuperate}} healing you. Do not {{aicon|Purify (PvP)|Purify}} all status effects &#039;&#039;if not needed&#039;&#039;. Purifying may aid in further uptime, if needed for pressure, or the MP cleansing the status effect has the potential to be better used to Recuperate. For example, Purifying {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} is not needed if you have already nearly escaped, being chased by an overextending {{WHM}} white mage. Purifying Miracle of Nature could be needed if the white mage is also being supported by other opponents to focus you down.&lt;br /&gt;
&lt;br /&gt;
==Helpful Macros==&lt;br /&gt;
Sound effects &amp;lt;se.#&amp;gt; are rarely used in macros in [[Crystalline Conflict]], as teammates should always be looking at the chat box for directions. Sound effects may be more useful in large-scale PvP modes, but it is important to not overuse them when not needed. It is also important to keep your macro message for large-scale PvP modes apt. &amp;lt;p&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
It is recommended for {{Melee DPS}} Melee DPS to make callouts on whom to target in Crystalline Conflict. Below are two macros that may help you communicate with your team on whom to target:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Attack your current target =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/merror off&lt;br /&gt;
/quickchat &amp;quot;Attacking Target&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
/mk attack2 &amp;lt;t&amp;gt;&lt;br /&gt;
/mk attack1 &amp;lt;t&amp;gt;&lt;br /&gt;
/micon &amp;quot;Target to Attack 1&amp;quot; enemysign&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Attack a specific target =&lt;br /&gt;
&#039;&#039;Replace # with the target on the party list; &amp;lt;e1&amp;gt; will target the first person in the enemy list, going downwards, &amp;lt;e2&amp;gt; will target the second enemy in the enemy list, etc.&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/merror off&lt;br /&gt;
/quickchat &amp;quot;Attacking Target&amp;quot; &amp;lt;e#&amp;gt;&lt;br /&gt;
/target &amp;lt;e#&amp;gt;&lt;br /&gt;
/mk attack2 &amp;lt;e#&amp;gt;&lt;br /&gt;
/mk attack1 &amp;lt;e#&amp;gt;&lt;br /&gt;
/micon &amp;quot;Target to Attack 1&amp;quot; enemysign&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-|Move quickly to a target (mouse only) =&lt;br /&gt;
&#039;&#039;This macro will allow rushing to an ally, a foe, or either (depending on ability) that your mouse cursor is currently hovering over, skipping the need to click, and making engaging and disengaging easier. In this example, {{i|Thunderclap (PvP)|Thunderclap}} is used. Replace &amp;quot;Thunderclap&amp;quot; with your job&#039;s movement ability.&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/micon Thunderclap&lt;br /&gt;
/merror off&lt;br /&gt;
/pvpaction Thunderclap &amp;lt;mo&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common PvP Terms; Glossary ==&lt;br /&gt;
* CC (context-dependent):&lt;br /&gt;
:* Crowd-control. Also can be used as a verb – &amp;quot;I got CC&#039;d!&amp;quot;, &amp;quot;CC this player!&amp;quot;&lt;br /&gt;
:* [[Crystalline Conflict]].&lt;br /&gt;
* Cover: &lt;br /&gt;
:* {{aicon|Guardian (PvP)|Guardian}}, a party member gap-closer accessible to {{PLD}} paladin wherein the paladin takes all damage and status effect damage for you, assuming you remain close to them. Is called &amp;quot;cover&amp;quot; due to the similar PvE action, {{aicon|Cover}}. &lt;br /&gt;
* Backline, backliner:&lt;br /&gt;
:* A job, or jobs, that engage, or specialize in engaging as players who use distance and the players who are the first-most to tank for them, while they deal damage from afar. Jobs that specialize in backlining are typically higher in damage, though a bit more squishy in terms of survivability. In contract with frontline, or frontliner.&lt;br /&gt;
* Frontline, frontliner:&lt;br /&gt;
:* A job, or jobs, that engage, or specialize in engaging as the first possible players to be targeted by the enemy team, most likely to be targeted and bursted first. Jobs specializing in frontlining typically have more tools to aid in their survivability. In contract with backline, or backliners. &lt;br /&gt;
* LoS, line-of-sight:&lt;br /&gt;
:* Any obstacle or obstruction that prevents the targeting of a player. Rounding corners is an example of breaking line-of-sight so players cannot target and thus damage (or even heal) that player. Actions whose effects can bypass obstructions will say so in their tooltip (i.e. {{aicon|Star Prism (PvP)|Star Prism}}.&lt;br /&gt;
* Momentum: &lt;br /&gt;
:* The ongoing pressure of an advantaged team against the team with a disadvantage. &lt;br /&gt;
* Overextend:&lt;br /&gt;
:* To go ahead of your teammates to chase down an enemy (or enemies), or to establish a point of conflict far ahead of teammates. This may place the overextender at risk of being focused down by the enemy team. This also frequently places your team at a numbers advantage for engagements.&lt;br /&gt;
* Peel:&lt;br /&gt;
:* To get an enemy (or enemies) to stop following you, or a teammate. Crowd-control abilities aid in peeling the enemy off, and other tools that may aid in survivability may help. The opponent(s) may overextend, which means leading them to your teammates may help in focusing them down, instead. Some jobs are harder to peel off, such as {{GNB}} gunbreakers and {{MNK}} monks. &lt;br /&gt;
* Rat:&lt;br /&gt;
:* To disrupt the enemy team by being a nuisance to establish aggro. A common form of &amp;quot;ratting&amp;quot; is to disrupt and distract the enemy backline. {{GNB}} gunbreakers and {{MNK}} monks especially excel in this role. This strategy may be less effective at higher ranks. &lt;br /&gt;
* Stagger (context dependent):&lt;br /&gt;
:* When a player(s) is defeated on either team, leading to an advantage for the team with the greater amount of players to maintain pressure and momentum. &lt;br /&gt;
:* Stagger engage: engaging in combat with one player at a time. Is generally considered poor practice outside of exceptional circumstances, as it is better to engage against a full team with a full team. May also apply to overextenders who arrive late to battle when at a numbers disadvantage.&lt;br /&gt;
* Tempo: &lt;br /&gt;
:* The ongoing pace of a match or (an imminent) engagement. Tempo will slow down after the conclusion of any engagement as a period to recover or respawn. Tempo will increase again during the initial execution and ongoing engagement. Both aforementioned examples are the extremes of tempo in a match.&lt;br /&gt;
==Official Lodestone links==&lt;br /&gt;
https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/&lt;br /&gt;
&lt;br /&gt;
https://na.finalfantasyxiv.com/jobguide/pvp/&lt;br /&gt;
{{PvP nav}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Common_Mechanics_nav&amp;diff=1321633</id>
		<title>Template:Common Mechanics nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Common_Mechanics_nav&amp;diff=1321633"/>
		<updated>2026-05-21T03:58:25Z</updated>

		<summary type="html">&lt;p&gt;Alyko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = Common Mechanics nav&lt;br /&gt;
| title = [[Common mechanics and markers|Common Mechanics and Markers]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
| group1 = [[Area of Effect]]&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
| group1 = Standard AoE&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Area of Effect#Simple Circle AoE|Simple Circle AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Donut AoE|Simple Donut AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Cone AoE|Simple Cone AoE]]&lt;br /&gt;
* [[Area of Effect#Cleave|Cleave]]&lt;br /&gt;
* [[Area of Effect#Puddle|Puddle]]&lt;br /&gt;
* [[Area of Effect#Landmine|Landmine]]&lt;br /&gt;
* [[Area of Effect#Homing AoE|Homing AoE]]&lt;br /&gt;
* [[Area of Effect#Moving AoE|Moving AoE]]&lt;br /&gt;
* [[Area of Effect#Radial Line AoE|Radial Line AoE]]&lt;br /&gt;
* [[Area of Effect#Line of Sight AoE|Line of Sight AoE]]&lt;br /&gt;
| group2 = Spread AoE&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Area of Effect#Spread Circle|Spread Circle]]&lt;br /&gt;
* [[Area of Effect#Spread Line or Cone|Spread Line/Cone]]&lt;br /&gt;
}}&lt;br /&gt;
|group2 = [[Stack_marker| Stack Marker]]&lt;br /&gt;
|list2 =&lt;br /&gt;
* [[Stack_marker#Circle stack|Circle Stack]]&lt;br /&gt;
* [[Stack_marker#Line stack|Line Stack]]&lt;br /&gt;
* [[Stack_marker#Multi-hit stack|Multi-hit Stack]]&lt;br /&gt;
* [[Stack_marker#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Stack_marker#Multi-Player Marker|Multi-Player Marker]]&lt;br /&gt;
* [[Stack_marker#Red Triangle Marker|Red Triangle Marker]]&lt;br /&gt;
* [[Stack_marker#Light and Dark Rings|Light and Dark Rings]]&lt;br /&gt;
* [[Stack_marker#Wild Charge|Wild Charge]]&lt;br /&gt;
|group3 = [[Tankbuster]]&lt;br /&gt;
|list3 =&lt;br /&gt;
* [[Tankbuster#Standard Tankbuster|Standard Tankbuster]]&lt;br /&gt;
* [[Tankbuster#AoE Tankbuster|AoE Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Caution Tankbuster|Caution Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Tank Tower|Tank Tower]]&lt;br /&gt;
|group4 = [[Tether_(mechanic)|Tether]]&lt;br /&gt;
|list4 =&lt;br /&gt;
* [[Tether_(mechanic)#Spread / Far Tether|Spread/Far Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Paired / Close Tether|Paired/Close Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Transferable Tether|Transferable Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Proximity Tether|Proximity Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Chase Tether|Chase Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Magnetic Tether|Magnetic Tether]]&lt;br /&gt;
|group5 = [[Tower]]&lt;br /&gt;
|list5 =&lt;br /&gt;
* [[Tower#Standard Tower|Standard Tower]]&lt;br /&gt;
* [[Tower#Tank Tower|Tank Tower]]&lt;br /&gt;
* [[Tower#Multi-Player Tower|Multi-Player Tower]]&lt;br /&gt;
* [[Tower#Summoning Circle|Summoning Circle]]&lt;br /&gt;
* [[Tower#Stack Tower|Stack Tower]]&lt;br /&gt;
|group6 = [[Knockback]]&lt;br /&gt;
|list6 =&lt;br /&gt;
* [[Knockback#Radial Knockback|Radial Knockback]]&lt;br /&gt;
* [[Knockback#Directional Knockback|Directional Knockback]]&lt;br /&gt;
* [[Knockback#Epicentral Knockback|Epicentral Knockback]]&lt;br /&gt;
* [[Knockback#Line Knockback|Line Knockback]]&lt;br /&gt;
* [[Knockback#Targeted Knockback|Targeted Knockback]]&lt;br /&gt;
* [[Knockback#Knock-up|Knock-up]]&lt;br /&gt;
* [[Knockback#Uppercut|Uppercut]]&lt;br /&gt;
|group7 = [[Other_Mechanics|Other]]&lt;br /&gt;
|list7 =&lt;br /&gt;
* [[Other_Mechanics#Proximity AoE|Proximity AoE]]&lt;br /&gt;
* [[Other_Mechanics#Flare Marker|Flare Marker]]&lt;br /&gt;
* [[Other_Mechanics#Gaze|Gaze]]&lt;br /&gt;
* [[Other_Mechanics#Red Light|Red Light]]&lt;br /&gt;
* [[Other_Mechanics#Green Light|Green Light]]&lt;br /&gt;
* [[Other_Mechanics#Number Markers|Number Markers]]&lt;br /&gt;
* [[Other_Mechanics#Rotating arrows|Rotating arrows]]&lt;br /&gt;
* [[Other_Mechanics#Analysis marker|Analysis marker]]&lt;br /&gt;
* [[Other_Mechanics#Yellow / orange / blue shape markers|Yellow / orange / blue shape markers]]&lt;br /&gt;
* [[Other_Mechanics#Diamond markers|Diamond markers]]&lt;br /&gt;
* [[Other_Mechanics#Playstation markers|Playstation markers]]&lt;br /&gt;
* [[Other_Mechanics#Ice Floor|Ice Floor]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1321632</id>
		<title>Knockback</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1321632"/>
		<updated>2026-05-21T03:57:43Z</updated>

		<summary type="html">&lt;p&gt;Alyko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Knockback&#039;&#039;&#039; attacks are attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves, but attempt to push players into potentially-lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback, or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}}&#039;s knockback immunity may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks, as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Radial Knockback Marker.png|A radial knockback emanating from the center of the arena.&lt;br /&gt;
File:Purple Radial Knockback Marker.png|A radial knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
[[File:Directional Knockback.png|alt=A directional knockback towards the north.|thumb|A knockback pushing players to the north.]]&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside— also ensuring they&#039;re not being pushed into danger.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AoE Knockback Marker.png|The epicenter of a knockback.&lt;br /&gt;
File:Purple AoE Knockback Marker.png|An Epicentral Knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Line Knockback ===&lt;br /&gt;
[[File:Line Knockback.jpg|thumb|Bi-directional line knockback]]&lt;br /&gt;
Similar to an epicentral knockback, but is bi-directional from a line AoE. The line AoE has a dark red telegraph, and standing inside this dark red area deals high-to-fatal damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Targeted Knockback===&lt;br /&gt;
[[File:Targeted Knockback.jpg|thumb|Targeted line knockback. The overhead timer indicates when the knockback will resolve.]]&lt;br /&gt;
A type of knockback that targets individual players and knocks them in the direction of the arrow telegraph, rather than the knockback originating from a point, circle, or line on the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Knock-up ===&lt;br /&gt;
[[File:Knock-up.jpg|thumb|A knock-up from the center.]]&lt;br /&gt;
An attack that launches players upwards, and can not be resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}. These attacks do not have a consistent visual marker, but newer duties indicated with arrows pointing skyward.&lt;br /&gt;
&lt;br /&gt;
In many cases, Knock-up occurs from failing to dodge a mechanic, and often causes the player to helplessly land onto a potentially lethal AoE.&lt;br /&gt;
&lt;br /&gt;
Other times, Knock-ups may be required to dodge otherwise unavoidable sweeping attacks.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Uppercut ===&lt;br /&gt;
A variant of a knock-up attack targeted at a single player. Indicated by a parabolic arc originating from the player with the other end showing where they will land. Players are expected to position the other end of the arc to land inside a safe zone. Examples of this type of attack are [[Prishe|Prishe&#039;s]] &#039;&#039;&#039;Auroral Uppercut&#039;&#039;&#039; and [[Black Cat|Black Cat&#039;s]] &#039;&#039;&#039;Elevate and Eviscerate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildfire_(PvP)&amp;diff=1306393</id>
		<title>Wildfire (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildfire_(PvP)&amp;diff=1306393"/>
		<updated>2026-05-12T04:57:56Z</updated>

		<summary type="html">&lt;p&gt;Alyko: add full metal field note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Covers target&#039;s body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. Deals damage to target and all enemies within 5 yalms when time expires or upon executing Detonator.&lt;br /&gt;
| facts = {{action fact|duration|8}}{{action fact|Potency is increased by 4,500 for each of your own attack actions you land prior to the end of the effect. Landing 4 attack actions will cause the slow-burning pitch to detonate immediately.}}&lt;br /&gt;
| acquired = machinist&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 24&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| actions = Detonator (PvP action)&lt;br /&gt;
| aoe-type = &lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Any attack from the machinist themselves will increase the potency of Wildfire. This includes any oGCD actions (like {{aicon|Eagle Eye Shot (PvP)|Eagle Eye Shot}}, if available), and {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}. None of the attacks executed by the {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}} will increase the potency of Wildfire.&amp;lt;p&amp;gt;&lt;br /&gt;
* More specifically, the &amp;quot;attack actions&amp;quot; listed in the help text are defined as any action executed directly by the machinist that results in the flying damage text being displayed. This means that {{aicon|Full Metal Field (PvP)|Full Metal Field}}, which strikes the primary target twice, will count as two out of the four attack actions required for immediate detonation.&lt;br /&gt;
* Wildfire will deal no damage if no actions contribute to its potency gain. As a result, machinists may execute wildfire on samurais to bait {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}}, but not deal damage to them.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|Potency increase for each attack prior to the end of Wildfire effect has been changed from 4,000 to 4,500.}}&lt;br /&gt;
*{{patch|7.11|&lt;br /&gt;
**The number of attack actions needed to cause the pitch to detonate immediately has been reduced from 5 to 4.&lt;br /&gt;
**Potency for each attack action landed has been increased from 3,000 to 4,000.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Added &amp;quot;Action is changed to Detonator for the duration of the effect.&amp;quot;&lt;br /&gt;
**Duration has been increased from 7 to 8 seconds.&lt;br /&gt;
**Recast time has been increased from 20 to 24 seconds.&lt;br /&gt;
**Potency per attack action has been reduced from 4,000 to 3,000.&lt;br /&gt;
**The number of attack actions needed to cause the pitch to detonate immediately has been increased from 3 to 5.}}&lt;br /&gt;
*{{patch|6.3|Fixed an issue wherein a counter effect would be triggered by this action.}}&lt;br /&gt;
*{{patch|6.11|&lt;br /&gt;
**Fixed an issue wherein this action counted the damage over time effect of Bioblaster as attack actions required for detonation.&lt;br /&gt;
**Fixed an issue where this action dealt more damage than intended under certain conditions.}}&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**Recast time has been reduced from 30 to 20 seconds.&lt;br /&gt;
**Now deals damage to target and all enemies nearby it when time expires.&lt;br /&gt;
**Duration has been increased from 6 to 7 seconds.&lt;br /&gt;
**The effect &amp;quot;33% of most damage you inflict upon the target is compiled&amp;quot; has been changed to &amp;quot;Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect&amp;quot;.&lt;br /&gt;
**Landing 3 weaponskills now causes the effect to detonate immediately.}}&lt;br /&gt;
*{{patch|5.3|Portion of damage compiled has been increased from 25% to 33%.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Portion of damage compiled has been reduced from 33% to 25%.&lt;br /&gt;
**Effect duration has been increased from 5 to 6 seconds.}}&lt;br /&gt;
*{{patch|4.25|Damage compiled from attacks has been reduced from 50% to 33%.}}&lt;br /&gt;
*{{patch|4.2|&lt;br /&gt;
**Damage compiled then dealt at the end of the effect&#039;s duration has been increased from 25% to 50%.&lt;br /&gt;
**Effect duration has been reduced from 7 to 5 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasia_(PvP)&amp;diff=1306378</id>
		<title>Final Fantasia (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasia_(PvP)&amp;diff=1306378"/>
		<updated>2026-05-12T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Notes */ rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Final Fantasia (PvP)&lt;br /&gt;
| description = Grants ``Final Fantasia``.&lt;br /&gt;
| facts = {{action fact|Final Fantasia Effect|Reduces your weaponskill cast time and recast time by 15%, while also increasing damage dealt by self and all party members within 30 yalms by 10%, and movement speed by 25%}}{{action fact|Effect also gradually fills the limit gauge when targets are in combat.}}{{action fact|duration|30}}{{action fact|Grants ``[[Encore of Light (PvP)|Encore of Light Ready]]``}}{{action fact|duration|30}}&lt;br /&gt;
| facts-2 = {{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|120s}}{{action fact|This action&#039;s effects extend through obstructions.}}&amp;lt;br&amp;gt;{{action fact|※Action changes to Encore of Light upon execution.}}&lt;br /&gt;
| acquired = bard&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 30&lt;br /&gt;
| actions = Encore of Light (PvP)&lt;br /&gt;
| targeting = self, party&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{status effect|buff|file:Final Fantasia buff.png}} &#039;&#039;&#039;Final Fantasia&#039;&#039;&#039; will decrease the time required to charge the limit gauge of party members within range by 15 seconds throughout its duration.&amp;lt;p&amp;gt;&lt;br /&gt;
* Because of this limit break&#039;s potent effects, opponents may choose to focus the singing bard, as when they are KO&#039;d, their party members will lose the effect of Final Fantasia.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|Reduction to weaponskill cast time and recast time from the Final Fantasia effect has been increased from 10% to 15%.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**The additional effect &amp;quot;Grants Encore of Light Ready&amp;quot; has been added with a duration of 30 seconds.&lt;br /&gt;
**Action now changes to Encore of Light upon execution.}}&lt;br /&gt;
*{{patch|6.3|Effect has been changed to apply to self and all party members within a radius of 30 yalms, instead of applying Heroes&#039; Fantasia to nearby party members.}}&lt;br /&gt;
*{{patch|6.11|Increase to damage dealt for nearby party members has been changed from 5% to 10%.}}&lt;br /&gt;
*{{patch|6.1|Added, replacing {{action icon|Terminal Velocity (PvP)}}.}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1298975</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1298975"/>
		<updated>2026-05-04T03:49:51Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Battle High */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*A [[Soul Crystal]] is required.&lt;br /&gt;
**Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class (requires {{i|Sylph-management}}), or to have unlocked an expansion [[Job]] on a base class, in order to obtain a Soul Crystal.&lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{i|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{i|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only two particular campaigns are available on a given day, but one currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
The currently active campaigns are &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
====Rotating====&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
*[[Worqor Chirteh (Triumph)]]&lt;br /&gt;
&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second {{status effect|buff|File:Invincibility icon1.png}} &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the {{status effect|debuff|File:Hoofing it icon.png}} &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow or helps knock down an opponent, they receive a Knockout or Assist, and gain a variable number of points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge according to the defeated player&#039;s Battle High rating.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Defeated Player&#039;s Battle High Rating&lt;br /&gt;
!Rating Gained from Knockouts&lt;br /&gt;
!Rating Gained from Assists&lt;br /&gt;
|-&lt;br /&gt;
| No Battle High || 6 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 12 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 14 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 16 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{i|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. As of [[Patch 7.5]], being incapacitated will no longer reduce a player&#039;s Battle High rating, although changing jobs will still completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1298972</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1298972"/>
		<updated>2026-05-04T03:49:16Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* KDA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*A [[Soul Crystal]] is required.&lt;br /&gt;
**Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class (requires {{i|Sylph-management}}), or to have unlocked an expansion [[Job]] on a base class, in order to obtain a Soul Crystal.&lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{i|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{i|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only two particular campaigns are available on a given day, but one currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
The currently active campaigns are &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
====Rotating====&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
*[[Worqor Chirteh (Triumph)]]&lt;br /&gt;
&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second {{status effect|buff|File:Invincibility icon1.png}} &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the {{status effect|debuff|File:Hoofing it icon.png}} &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow or helps knock down an opponent, they receive a Knockout or Assist, and gain a variable number of points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge according to the defeated player&#039;s Battle High rating.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Defeated Player&#039;s Battle High Rating&lt;br /&gt;
!Rating Gained from Knockouts&lt;br /&gt;
!Rating Gained from Assists&lt;br /&gt;
|-&lt;br /&gt;
| No Battle High || 6 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 12 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 14 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 16 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{i|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. As of [[Patch 7.5]], being incapacitated will no longer reduce a player&#039;s Battle High rating, although changing jobs will still completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match, as well as KOing a player with Battle High V.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1298958</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1298958"/>
		<updated>2026-05-04T03:42:19Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Battle High */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*A [[Soul Crystal]] is required.&lt;br /&gt;
**Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class (requires {{i|Sylph-management}}), or to have unlocked an expansion [[Job]] on a base class, in order to obtain a Soul Crystal.&lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{i|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{i|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only two particular campaigns are available on a given day, but one currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
The currently active campaigns are &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
====Rotating====&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
*[[Worqor Chirteh (Triumph)]]&lt;br /&gt;
&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second {{status effect|buff|File:Invincibility icon1.png}} &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the {{status effect|debuff|File:Hoofing it icon.png}} &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and gain 8 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 4 points to their Battle High Gauge. &lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{i|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. As of [[Patch 7.5]], being incapacitated will no longer reduce a player&#039;s Battle High rating, although changing jobs will still completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match, as well as KOing a player with Battle High V.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1291441</id>
		<title>Final Fantasy XIV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1291441"/>
		<updated>2026-04-30T11:29:57Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Final Fantasy XIV editions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XIV&lt;br /&gt;
| cover = Final Fantasy XIV - A Realm Reborn.jpg&lt;br /&gt;
| developer = Square Enix Business Division 5&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Naoki Yoshida&lt;br /&gt;
| producer = Naoki Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&amp;lt;br&amp;gt;Akihiko Yoshida&amp;lt;br&amp;gt;Takeo Suzuki&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&amp;lt;br&amp;gt;Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation 3&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;PlayStation4&amp;lt;br&amp;gt;macOS&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 3, Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;August 27, 2013&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br&amp;gt;April 14. 2014&amp;lt;br&amp;gt;&#039;&#039;&#039;macOS&#039;&#039;&#039;&amp;lt;br&amp;gt;June 23, 2015&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 5&#039;&#039;&#039;&amp;lt;br&amp;gt;May 25, 2021&amp;lt;br&amp;gt;&#039;&#039;&#039;Xbox Series X/S&#039;&#039;&#039;&amp;lt;br&amp;gt;March 21, 2024&lt;br /&gt;
| genres = MMORPG&lt;br /&gt;
| mode = mutiplayer&lt;br /&gt;
}} It is the continuation of [[wikipedia:Final Fantasy XIV (2010 video game)|Final Fantasy XIV]] by [[Square Enix]], having [[Naoki Yoshida]] as producer and director. &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039; was released worldwide on August 27, 2013. It takes place in the fictional land of Eorzea, five years after the events of [[Patch 1.23b|the original release]]. At the conclusion of the &#039;&#039;&#039;Legacy&#039;&#039;&#039; version of Final Fantasy XIV, the primal dragon [[Bahamut]] escapes from his lunar prison within [[Dalamud]] which causes the [[Seventh Umbral Calamity]], an apocalyptic event that destroys much of [[Eorzea]]. Through the gods&#039; blessing, the player character escapes the devastation by time traveling five years into the future. As [[Eorzea]] recovers and rebuilds, the player must deal with the impending threat of invasion by the [[Garlean Empire]] from the north.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Quotation|A Realm Reborn, [http://na.finalfantasyxiv.com/ Official Website]|[[Hydaelyn]] &amp;amp;ndash; a vibrant planet blessed by the Light of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, there lies a realm embraced by the gods and forged by heroes. Her name [[Eorzea]]. It is here that your tale unfolds. Beckoned by the Mothercrystal &amp;amp;ndash; the source of all life &amp;amp;ndash; you must embark upon a quest to deliver the land from an eternity of Darkness.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
FFXIV: A Realm Reborn development planning started from scratch in January, 2011 &amp;amp;ndash; almost two years before the original game was closed (November 11, 2012) due to &amp;quot;[[wikipedia:Final Fantasy XIV (2010 video game)|flawed release and poor reception]]&amp;quot; &amp;amp;ndash; and saw fruition with [[Patch 1.23b|patch 1.18]] in July 2011. Yoshida and his team made major changes to the battle system, implemented auto-attack and instanced [[dungeons]], removed the controversial &amp;quot;fatigue&amp;quot; system, and introduced the [[Grand Company]] storyline which would supersede the original [[Main Scenario Quests|main scenario questline]].&lt;br /&gt;
&lt;br /&gt;
On the anniversary of the game&#039;s release, Yoichi Wada claimed that the initial launch of Final Fantasy XIV had &amp;quot;greatly damaged&amp;quot; the Final Fantasy brand. Thus, Wada and Yoshida announced the brand new version of Final Fantasy XIV in October 2011, code-named &amp;quot;[[Patch 2.0|Version 2.0]]&amp;quot;, which had been in development since January, along with a tentative roadmap for future progress for both PC and PlayStation 3.  In July 2012, Square Enix revealed that Version 2.0&#039;s official title would be &#039;&#039;Final Fantasy XIV: [[A Realm Reborn]]&#039;&#039;. This date served as the &amp;quot;grand finale&amp;quot; for the old game, culminating in a cinematic trailer for A Realm Reborn called &amp;quot;End of an Era&amp;quot;.&lt;br /&gt;
{{evt|service=youtube|id=39j5v8jlndM|dimensions=350|align=right|description=FINAL FANTASY XIV: A Realm Reborn - End of an Era}}&lt;br /&gt;
&lt;br /&gt;
== Testing and release ==&lt;br /&gt;
Testing phases, announcements, and game releases followed a series of events, chronologically:&lt;br /&gt;
* The alpha test for A Realm Reborn began shortly after the original release&#039;s finale and ended in late December 2012. Yoshida published an updated roadmap for the beta test through launch, indicating four phases of beta beginning in mid-February 2013. He claimed that the team is &amp;quot;adamant the game not be released until it is ready&amp;quot; and that launching too early &amp;quot;would be like at the level of destroying the company&amp;quot;.&lt;br /&gt;
* In May 2013, Square Enix announced the release date for the game, along with details about pre-order bonuses and the collector&#039;s edition.&lt;br /&gt;
* In June 2013, the company revealed a PlayStation 4 version was in development and due for release in 2014.&lt;br /&gt;
* Early access began on August 24, 2013, with players able to play continuously through to the August 27 launch. Players throughout this period noted continued server issues. Due to an &amp;quot;overwhelmingly positive response&amp;quot;, the servers could not handle the number of concurrent players, prompting Square Enix to temporarily suspend digital sales of the game. In light of these issues, Yoshida issued an apology to fans for the game&#039;s &amp;quot;rocky&amp;quot; launch and reassured them that fixes were in progress and new servers would be created. A week after launch, the game received a ten-hour maintenance and fresh patches, and all players were compensated with a week of free play time.&lt;br /&gt;
* A Steam version of the client was released on February 14, 2014.&lt;br /&gt;
* A beta for the PlayStation 4 version of Final Fantasy XIV: A Realm Reborn debuted on the same day as the Japanese release of the console, February 22, 2014. Owners of the PlayStation 3 client were able upgrade to the digital PlayStation 4 client for free.&lt;br /&gt;
* A two-week free trial version first became available for PC on July 31, 2014, with PlayStation 3 and 4 versions following in December.&lt;br /&gt;
* The macOS client debuted on June 23, 2015 to coincide with the release of the first expansion pack. The port was handled by TransGaming. Unlike console and Microsoft Windows PC versions of the expansion, the Mac release is only available in a two-in-one bundle containing the base game and the Heavensward expansion, titled Final Fantasy XIV Online.&lt;br /&gt;
* The two-week limitation was removed in March 2017; free trial players can access all content up to level 35 with no time restrictions.&lt;br /&gt;
* Beginning on August 5th 2020, the free trial was expanded to include all of A Realm Reborn and Heavensward, with the level restriction upped to 60. Social restrictions were put in place to address gil sellers and bots.&lt;br /&gt;
&lt;br /&gt;
=== Other countries ===&lt;br /&gt;
The game was released in other countries:&lt;br /&gt;
* The Chinese version, published and administrated by Shanda Games, premiered on August 29, 2014 featuring content through patch 2.16. It features separate servers from the other language versions of the game and a pay-per-hour micropayment billing system.&lt;br /&gt;
* The Korean version, distributed by Actoz Soft, launched in South Korea on August 14, 2015 with content from patch 2.2. This version carries a flexible subscription model with increments as low as 5 hours, similar to the Chinese release, up to 90 days, much like the traditional monthly payment plan.&lt;br /&gt;
&lt;br /&gt;
== Final Fantasy XIV editions ==&lt;br /&gt;
There are 4 editions of the game available, each can be purchased for the chosen OS:&lt;br /&gt;
* Final Fantasy XIV Online Starter Edition (equivalent to the content of the [[#Free Trial|Free Trial]])&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition Collector&#039;s Edition&lt;br /&gt;
* Final Fantasy XIV: Dawntrail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note:&#039;&#039;&#039; Notice that you can&#039;t use purchased game keys interchangeably between &#039;&#039;&#039;&#039;&#039;OS&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;retailer&#039;&#039;&#039;&#039;&#039;, i.e. if you purchase through Steam you can only upgrade it with keys sold by Steam, the same is true for operating systems: if you purchased game keys for PS4 you can only upgrade it with PS4-specific keys, not PC/MacOS ones.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|- &lt;br /&gt;
! Items&lt;br /&gt;
! Starter Edition&lt;br /&gt;
! Complete Edition&lt;br /&gt;
! Complete Edition CE **&lt;br /&gt;
! Dawntrail *&lt;br /&gt;
! Dawntrail CE *&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[A Realm Reborn]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Heavensward]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Stormblood]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Shadowbringers]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Endwalker]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Dawntrail]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Fat Chocobo}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Moogle}}&amp;lt;br&amp;gt;{{Item icon|Coeurl (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Baby Behemoth}}&amp;lt;br&amp;gt;{{Item icon|Helm of Light}}&amp;lt;br&amp;gt;{{Item icon|Behemoth Barding}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Griffin (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Kain}}&amp;lt;br&amp;gt;{{Item icon|Baron Helm}}&amp;lt;br&amp;gt;{{Item icon|Fantasia}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Syldra (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Bartz}}&amp;lt;br&amp;gt;{{Item icon|Chicken Knife}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Grani}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Fran}}&amp;lt;br&amp;gt;{{Item icon|Revolver}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Arion}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Porom}}&amp;lt;br&amp;gt;{{Item icon|Death Scythe}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Ark}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Garnet}}&amp;lt;br&amp;gt;{{Item icon|Chocobo Brush}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; Dawntrail requires the Starter Edition (base game) to be played.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; A specific expansion&#039;s Collector&#039;s Edition items can be purchased later as an upgrade from the [[Final Fantasy XIV Online Store]].&lt;br /&gt;
&lt;br /&gt;
=== Historical pre-order bonuses ===&lt;br /&gt;
Some items were only available as pre-order bonus items and can no longer be obtained.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- &lt;br /&gt;
! Game&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | A Realm Reborn&lt;br /&gt;
| {{bullet}}{{Item icon|Cait Sith Doll}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Moogle Cap}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavensward&lt;br /&gt;
| {{bullet}}{{Item icon|Chocobo Chick Courier}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Baron Circlet}} and {{Item icon|Baron Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Stormblood&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Red Mage}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Ala Mhigan Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Shadowbringers&lt;br /&gt;
| {{bullet}}{{Item icon|Baby Gremlin}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Aetheryte Earring}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Endwalker&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Palom}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Menphina&#039;s Earring}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Dawntrail&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Zidane}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Azeyma&#039;s Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{main|Character}}&lt;br /&gt;
&lt;br /&gt;
Selecting one of the available [[races]] determines the appearance of the character, and the [[starting attributes]], which gives a minuscule bit of advantage to that particular character early on. Other than that, races will not impact any other aspect, such as combat or story, the latter is mostly linear.&lt;br /&gt;
&lt;br /&gt;
Each character must choose a starting [[class]]. Classes are divided into combat roles, such as [[conjurer]] and [[marauder]], and crafting/gathering roles, such as [[carpenter]], [[alchemist]], and [[miner]]. During character creation, you can only choose a combat class. In Final Fantasy XIV players are able to level all classes available in the game with a single character, this makes it easy to have many options to play with. Unlike crafting/gathering classes, the combat classes evolve into [[job]]s, which gives a bigger arsenal of [[action]]s (skills) to use and greatly expand the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
Players can choose to play either [[PvE]], or [[PvP]], and both modes offer several solo and group play opportunities. The game is built to please both crowds: casual and hardcore. Additionally, within [[PvE]] it&#039;s possible to take part in mini-games such as [[The Gold Saucer]], and [[Seasonal Events]] which cycle yearly.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Final Fantasy XIV&#039;s combat is built upon the most common MMORPG structure: damage, tank, and healer. Damage is simply decreasing the enemy&#039;s health in a plethora of ways, tank is preventing the enemy from causing damage to allies, and healer&#039;s task is to keep other characters HP up, as well as removing debuffs. Each class/job has a predefined role, but some of them offer varying options to provide the party with additional utility.&lt;br /&gt;
&lt;br /&gt;
Combat is designed to be tactical; while most skills share a global cooldown, there are many skills which bear their own cooldown and make a substantial difference in a fight outcome. Tailored through [[action]]s &amp;amp;ndash; FFXIV term for skills &amp;amp;ndash; and passive [[trait]]s, players are free build their skillbar as they wish to try different rotations. However, at the highest levels of play, there is only one or two variations on a &amp;quot;correct&amp;quot; rotation, and anything else is a DPS loss. There is no customization to jobs or skills. No points to allocate, and you cannot &amp;quot;build&amp;quot; your character in any particular way.&lt;br /&gt;
&lt;br /&gt;
The consequence of this design philosophy is [[jobs]] that are all very well balanced, with the difference between &amp;quot;best&amp;quot; and &amp;quot;worst&amp;quot; jobs being at most a few percentage points. It also means there is effectively no &amp;quot;meta&amp;quot; and that all party compositions and jobs are capable of clearing all content. As long as a player is in adequate gear, they have everything they need to clear even the hardest content with enough practice.&lt;br /&gt;
&lt;br /&gt;
== Player versus Environment ==&lt;br /&gt;
{{main|Player versus Environment}}&lt;br /&gt;
&lt;br /&gt;
== Player versus Player ==&lt;br /&gt;
{{main|PvP}}&lt;br /&gt;
&lt;br /&gt;
==Free Trial==&lt;br /&gt;
[[File:Free trial banner1.png|center|link=http://freetrial.finalfantasyxiv.com/]]&lt;br /&gt;
As of [[Patch 7.5]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] now includes all content up to the end of [[Shadowbringers]] and level 80 (excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
&lt;br /&gt;
However, in order to combat spam and real-money-trading bots, the Free Trial includes a number of [https://support.na.square-enix.com/rule.php?id=5382&amp;amp;la=1&amp;amp;tag=freetrial Social Restrictions]. Among these are the inability to use the /shout, /yell, or /tell chat channels, the inability to start parties (but can still be invited to them or join parties in [[Party Finder]]), the inability to join [[Free Companies]], a {{gil|300000}} [[gil]] cap, the inability to use the [[Market Board]] or hire [[Retainers]]. The last three restrictions are very limiting on quality of life and inventory space. Lack of Market Board access or the ability to trade with others puts players at the mercy of RNG drops for anything that doesn&#039;t have a guaranteed source such as a quest. Players will need to craft or gather items themselves if they can otherwise be obtained from the Market Board.&lt;br /&gt;
&lt;br /&gt;
While not stated outright, Free Trial players are unable to acquire [[Player Housing|housing]], as the gil cap is not high enough to purchase any property (even an [[Apartments|apartment room]]).&lt;br /&gt;
&lt;br /&gt;
Free Trial players can also log into [https://na.finalfantasyxiv.com/lodestone/ the Lodestone] and view information about their character, although some functions of the site are restricted.&lt;br /&gt;
&lt;br /&gt;
Purchase of the Starter Edition includes all the same content as the Free Trial but removes the restrictions. Players will need to begin paying monthly subscription fees at that time. Note that conversion from Free Trial to Standard will not allow players to switch retailer on PC. Steam free trials need to upgrade to Steam, and Square Enix store trials to Square Enix store.&lt;br /&gt;
&lt;br /&gt;
It is not possible to &amp;quot;return&amp;quot; to the free trial on the same account after one purchases a subscription. If the subscription is not renewed, the account&#039;s characters will be locked until the subscription is renewed.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
* The 14-day restriction on playtime was removed on March 28th, 2017.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/78bccd2d347b88d8791c1a490ea85153eec45bbc Announcing the Removal of the 14-Day Limitation on the Free Trial]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 5.3]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] was expanded to include all content up to the end of [[Heavensward]] and level 60 &amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/a908f9e794360d2ddfc89b636df35a726855727d Changes to the FINAL FANTASY XIV Starter Edition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* PvP duties were disabled for free trial accounts on February 25th, 2021.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/aae705d4b111c011d917da13916bd640829c1ae9 Regarding PVP Restrictions for Free Trial Accounts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 6.5]], the free trial was expanded to include all content up to the end of [[Stormblood]] and level 70 (but excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
* In [[Patch 7.5]], the free trial was expanded to include all content up to the end of [[Shadowbringers]] and level 80 (but excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://store.na.square-enix-games.com/en_US/hub/ffxiv-online Square-Enix FFXIV Store]&lt;br /&gt;
* [http://store.steampowered.com/app/39210/FINAL_FANTASY_XIV_Online/ Steam FFXIV Store]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy XIV|*]] [[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Aphorism&amp;diff=1273590</id>
		<title>Moogle Treasure Trove: The Hunt for Aphorism</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Aphorism&amp;diff=1273590"/>
		<updated>2026-03-31T17:55:52Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Farming Irregular Tomestones of Aphorism */ uncomment and adjust farming methods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eventspecial infobox&lt;br /&gt;
| name = Moogle Treasure Trove: The Hunt for Aphorism&lt;br /&gt;
| image = The_Hunt_for_Aphorism_Banner_Art.png&lt;br /&gt;
| description = It gives us great pleasure to announce the return of the Moogle Treasure Trove starting Tuesday, March 31, 2026!&lt;br /&gt;
&lt;br /&gt;
Collect irregular tomestones of aphorism by completing specific duties and exchange them with itinerant moogles for a host of treasures including accessories and mounts. Seek out those tomestones and reap the rewards!&lt;br /&gt;
&lt;br /&gt;
New to these exclusive offerings is the miner&#039;s earring. Chip away at challenges and boast the proof of your labors!&lt;br /&gt;
&lt;br /&gt;
| eventstart = March 31, 2026&lt;br /&gt;
| eventfinish = April 27, 2026&lt;br /&gt;
| eventpage = https://na.finalfantasyxiv.com/lodestone/special/mogmog-collection/202603/lba1j4i815&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
{{tomestone|irraphorism}} &#039;&#039;&#039;Irregular Tomestones of Aphorism&#039;&#039;&#039; will be awarded upon completion of specific activities. These include certain PvE and PvP combat [[duties]], [[GATE]]s, and [[Ocean Fishing]], among other activities. The list of available duties is viewable in the &#039;&#039;&#039;{{item icon|Mogpendium}}&#039;&#039;&#039;, which can be accessed from the main menu (Duty &amp;gt; Collection).&lt;br /&gt;
&lt;br /&gt;
*[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Important:&#039;&#039;&#039; If this is your first time participating in a Mogpendium event, you will need to talk to an [[Itinerant Moogle]] to receive the Mogpendium and be able to earn irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
There are four types of objectives in the Mogpendium:&lt;br /&gt;
*&#039;&#039;&#039;Standard Objectives:&#039;&#039;&#039; Can be completed repeatedly, similar to objectives in prior events. Duties associated with this event will feature a moogle icon in the [[Duty Finder]].&lt;br /&gt;
*&#039;&#039;&#039;Weekly Objectives:&#039;&#039;&#039; One random standard objective (with some exceptions) will be assigned as a weekly objective. Note that it is possible to be assigned a duty objective that you have not unlocked.&lt;br /&gt;
*&#039;&#039;&#039;Minimog Challenges:&#039;&#039;&#039; Two various objectives will be assigned as a weekly minimog challenge. Completing either one of the two will reward bonus irregular tomestones. You will not receive an additional bonus for completing both.&lt;br /&gt;
*&#039;&#039;&#039;Ultimog Challenges:&#039;&#039;&#039; These objectives can be completed once for the event period, resulting in a large bonus of irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
Weekly objectives are randomly assigned per player, while Minimog and Ultimog Challenges are shared.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*{{tomestone|irraphorism}} Irregular Tomestones will not be awarded when using adventurer squadrons, Duty Support system, or Trust system.&lt;br /&gt;
*Irregular tomestone rewards are only available to unrestricted parties if the &amp;quot;Level Sync&amp;quot; option is applied.&lt;br /&gt;
*Rewards for standard objectives will be claimed automatically upon duty completion. Rewards for weekly objectives, minimog challenges, and ultimog challenges must be manually claimed from the Mogpendium.&lt;br /&gt;
*Mogpendium rewards cannot be claimed after the release of [[patch 7.55]].&lt;br /&gt;
&lt;br /&gt;
==Standard/Weekly Objectives==&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Duty&lt;br /&gt;
! Duty Type&lt;br /&gt;
! Level&lt;br /&gt;
! Tomestones&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Haukke Manor (Hard)}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Lost City of Amdapor}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Castrum Meridianum}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Praetorium}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Neverreap}} || [[Dungeon]] || 60 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Sohm Al (Hard)}} || [[Dungeon]] || 60 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Temple of the Fist}} || [[Dungeon]] || 70 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Hells&#039; Lid}} || [[Dungeon]] || 70 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Twinning}} || [[Dungeon]] || 80 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Akadaemia Anyder}} || [[Dungeon]] || 80 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Smileton}} || [[Dungeon]] || 90 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Stigma Dreamscape}} || [[Dungeon]] || 90 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Royal City of Rabanastre}} || [[Alliance Raid]] || 60 || {{tomestone|irraphorism|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Ridorana Lighthouse}} || [[Alliance Raid]] || 60 || {{tomestone|irraphorism|8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Orbonne Monastery}} || [[Alliance Raid]] || 60 || {{tomestone|irraphorism|9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Fist of the Father}} || [[Raid]] || 70 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Cuff of the Father}} || [[Raid]] || 70 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Arm of the Father}} || [[Raid]] || 70 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Burden of the Father}} || [[Raid]] || 70 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Fist of the Son}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Cuff of the Son}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Arm of the Son}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Burden of the Son}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Eyes of the Creator}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Breath of the Creator}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Heart of the Creator}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Soul of the Creator}} || [[Raid]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Porta Decumana}} || [[Trial]] || 50 || {{tomestone|irraphorism|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Containment Bay S1T7}} || [[Trial]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Containment Bay P1T6}} || [[Trial]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Containment Bay Z1T9}} || [[Trial]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Kugane Ohashi}} || [[Trial]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Cinder Drift}} || [[Trial]] || 80 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Castrum Marinum}} || [[Trial]] || 80 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Cloud Deck}} || [[Trial]] || 80 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Borderland Ruins (Secure)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;PvP duties will reward 5 tomestones if the player&#039;s team wins or the match ends in a draw, or 3 tomestones if they lose.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Seal Rock (Seize)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Fields of Glory (Shatter)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Onsal Hakair (Danshig Naadam)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Worqor Chirteh (Triumph)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Hidden Gorge}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Cliffhanger}} || [[GATE]] || 1 || {{tomestone|irraphorism|1}} or {{tomestone|irraphorism|3}} &amp;lt;ref name=&amp;quot;cliffhanger&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 100 MGP and {{tomestone|irraphorism|3}} for 3000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Air Force One}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 4}} &amp;lt;ref name=&amp;quot;airforce&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|3}} for 1500 MGP, and {{tomestone|irraphorism|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Leap of Faith}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 4}} &amp;lt;ref name=&amp;quot;leap&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|3}} for 2000 MGP, and {{tomestone|irraphorism|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Any Way the Wind Blows}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 8}} &amp;lt;ref name=&amp;quot;wind&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|3}} for 1600 MGP, and {{tomestone|irraphorism|8}} for 7500 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Slice Is Right}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 10}} &amp;lt;ref name=&amp;quot;gate&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|5}} for 5750 MGP, {{tomestone|irraphorism|10}} for 12000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ocean Fishing]] (at least 2,000 points) || [[Gathering Forays|Gathering Foray]] || 1 || {{tomestone|irraphorism|5 - 10}} &amp;lt;ref name=&amp;quot;fishing&amp;quot;&amp;gt;Tomestones earned depend on the player&#039;s score: {{tomestone|irraphorism|5}} for 2,000 - 4,999 points, {{tomestone|irraphorism|8}} for 5,000 - 7,999 points, {{tomestone|irraphorism|10}} for 8,000 or more points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One random dungeon, raid, trial, or PvP objective above (excluding Hidden Gorge) will be selected as a &#039;&#039;&#039;weekly objective&#039;&#039;&#039;. Completing the weekly objective will reward 20 {{tomestone|irraphorism}} which needs to be manually claimed from the {{i|Mogpendium}}.&lt;br /&gt;
&lt;br /&gt;
==Minimog Challenges==&lt;br /&gt;
Two objectives are offered per week. Completing &#039;&#039;either&#039;&#039; will reward &#039;&#039;&#039;10&#039;&#039;&#039; {{tomestone|irraphorism}} to be manually claimed from the Mogpendium. Completing both will not yield any extra reward.&lt;br /&gt;
&lt;br /&gt;
===Week 1 (March 31 - April 6)===&lt;br /&gt;
[[File:Minimog 1.jpg|300px|right|thumb|FATE theme]]&lt;br /&gt;
*[[File:Fates icon1.png|26px|link=]] Complete 5 [[FATE]]s in [[Lakeland FATEs|Lakeland]] or [[Kholusia FATEs|Kholusia]].&lt;br /&gt;
** These are Shadowbringers zones, and thus require a certain amount of story progress to access.&lt;br /&gt;
*Play 1 match of [[Doman Mahjong|Doman mahjong]] with other players.&lt;br /&gt;
**NPC matches will not be counted.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Week 2 (April 7 - 13)===&lt;br /&gt;
*Collect 3 seals for {{i|Wondrous Tails}}.&lt;br /&gt;
*Complete 5 [[Grand Company Supply and Provisioning Missions|Grand Company supply and provisioning missions]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Week 3 (April 14 - 20)===&lt;br /&gt;
*Complete 1 critical encounter on {{i|the Occult Crescent: South Horn}}.&lt;br /&gt;
*Complete any {{i|Custom Deliveries|custom delivery}} 6 times.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Week 4 (April 21 - 27)===&lt;br /&gt;
[[File:Minimog 4.jpg|300px|right|thumb|Triple Triad theme]]&lt;br /&gt;
*Complete any set of 10 floors in {{i|Pilgrim&#039;s Traverse}}&lt;br /&gt;
*Win a game of [[Triple Triad]] against [[Marcechamp]] in [[The Dravanian Forelands]] {{coords|31.9, 22.9}} (requires level 52 MSQ {{i|Gifts for the Outcasts}}).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ultimog Challenge==&lt;br /&gt;
Enter a {{i|Treasure Dungeon|treasure dungeon}} via a teleportation portal 5 times.&lt;br /&gt;
*Treasure hunts abandoned midway through will not count toward the total.&lt;br /&gt;
*You do not actually need to complete the dungeon, just enter it and progress until you either complete it or are kicked out.&lt;br /&gt;
&lt;br /&gt;
==Item Exchange==&lt;br /&gt;
Exchange Irregular Tomestones of Aphorism with an [[Itinerant Moogle|itinerant moogle]] for various items.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Irregular Tomestones of Aphorism can only be obtained during the event period.&lt;br /&gt;
*Item exchanges will be available until the release of Patch 8.0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Moogle Locations&#039;&#039;&#039;&lt;br /&gt;
*[[Limsa Lominsa Lower Decks]] {{coords|9.4, 11.6}}&lt;br /&gt;
*[[New Gridania]] {{coords|12.4, 12.1}}&lt;br /&gt;
*[[Ul&#039;dah - Steps of Nald]] {{coords|9.6, 9.1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Itinerant Moogle Limsa Lominsa Lower Decks.jpg|Limsa Lominsa location&lt;br /&gt;
Itinerant Moogle New Gridania.jpg|New Gridania location&lt;br /&gt;
Itinerant Moogle Ul&#039;dah - Steps of Nald.jpg|Ul&#039;dah location&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Original Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Miner&#039;s Earring}}&#039;&#039;&#039; || {{tomestone|irraphorism|100}} || Exclusive to this event&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Fat Cat Parasol}}&#039;&#039;&#039; || {{tomestone|irraphorism|50}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Emerald Gwiber Trumpet}} || {{tomestone|irraphorism|50}} || Random drop from {{i|Castrum Marinum (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ixion Clarion}} || {{tomestone|irraphorism|50}} || Exchanged for {{i|Ixion Horn|qty=12}} from {{i|A Horse Outside}} (2 clears with gold rank)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Modern Aesthetics - Styled for Hire}} || {{tomestone|irraphorism|50}} || {{wolf mark|18000}} [[Wolf Mark]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ballroom Etiquette - Fear and Loathing}} || {{tomestone|irraphorism|50}} || {{Centurio seal|3000}} [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Blood on the Wind Orchestrion Roll}} || {{tomestone|irraphorism|50}} || {{Bozjan cluster|25}} [[Bozjan Cluster]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ironfrog Ambler}} || {{tomestone|irraphorism|30}} || {{item icon|Formidable Cog|qty=6}} from {{i|A Finale Most Formidable}} (1 clear with gold rank)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Craftsman&#039;s Coverall Top}} || {{tomestone|irraphorism|30}} || {{Skybuilders scrip|2200}} [[Skybuilders&#039; Scrip]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Craftsman&#039;s Singlet}} || {{tomestone|irraphorism|30}} || {{Skybuilders scrip|2200}} [[Skybuilders&#039; Scrip]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Craftsman&#039;s Coverall Bottoms}} || {{tomestone|irraphorism|30}} || {{Skybuilders scrip|2000}} [[Skybuilders&#039; Scrip]]s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|MGP Platinum Card}}&#039;&#039; || {{tomestone|irraphorism|30}} || Obtainable from {{i|Wondrous Tails}}&#039;s 2 line and 3 line rewards&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Bomb Palanquin Horn}} || {{tomestone|irraphorism|30}} || Purchased from [[Kobold Vendor]] after reaching {{reputation|kobold|trusted}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Direwolf Whistle}} || {{tomestone|irraphorism|30}} || Purchased from [[Ixali Vendor]] after reaching {{reputation|ixal|sworn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Lunar Kamuy Fife}} || {{tomestone|irraphorism|30}} || Random drop from {{i|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}} and purchasable for {{i|Lunar Totem|Lunar Totems|qty=99}} &lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Euphonious Kamuy Fife}} || {{tomestone|irraphorism|30}} || Random drop from {{i|Hells&#039; Kier (Extreme)}} and purchasable for {{i|Suzaku Totem|Suzaku Totems|qty=99}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Amaurotine Spire Chandelier}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ornamental Crystal Array}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Sweetfish Skewers}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Raised Wooden Deck}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Mummer&#039;s Shelf}} || {{tomestone|irraphorism|20}} || Purchased from [[Kasumi]] for {{gil|8800}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Ixal}} || {{tomestone|irraphorism|15}} || Purchased from [[Ixali Vendor]] after reaching {{reputation|ixal|sworn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Magic Bucket}} || {{tomestone|irraphorism|15}} || [[Fishing]] at [[Fishing Log: South Banepool]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Fending}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Maiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Striking}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Scouting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Aiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Tunic of Casting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Tunic of Healing}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Jacket of Fending}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Jacket of Maiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestpiece of Striking}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestpiece of Scouting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestpiece of Aiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestwrap of Casting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestwrap of Healing}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Seemingly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Ostensibly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Potentially Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Conceivably Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Middle La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{i|The Ultimate Weapon}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lower La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Eastern La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Western La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Upper La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Outer La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Namazu Card}} &amp;lt;ref name=&amp;quot;criminal phrenology&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{i|Criminal Phrenology}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|10}} || Random drop from beating [[Gyoei]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Kojin Card}} &amp;lt;ref name=&amp;quot;our most venerated ancestor&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{i|Our Most Venerated Ancestor}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|10}} || Random drop from beating [[Tsuzura]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Mist Dragon Card}} &amp;lt;ref name=&amp;quot;feel the burn&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{i|Feel the Burn}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|7}} || Random drop from final boss of {{i|The Burn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tioman Card}} &amp;lt;ref name=&amp;quot;mourn in passing&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{i|Mourn in Passing}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|7}} || Random drop from final boss of {{i|Sohm Al}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Diamond Weapon Card}} &amp;lt;ref name=&amp;quot;duty in the sky with diamond&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{i|Duty in the Sky with Diamond}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|7}} || Random drop from {{i|The Cloud Deck}} or {{i|The Cloud Deck (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Succubus}} || {{tomestone|irraphorism|7}} || {{Allied seal|500}} [[Allied Seal]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Hopl&#039;s Dropple Orchestrion Roll}} || {{tomestone|irraphorism|7}} || Purchased from [[Yuqurl Manl]] after reaching {{reputation|qitari|honored}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Abigail Barding}} || {{tomestone|irraphorism|5}} || Random drop from {{i|Silver-trimmed Sack}} or {{i|Gold-trimmed Sack}} from {{i|Palace of the Dead}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Magicked Prism (Job Mastery)}}&#039;&#039;&#039; x10 || {{tomestone|irraphorism|1}} || Purchasable every [[Moogle Treasure Trove]] event&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* Items in &#039;&#039;&#039;bold&#039;&#039;&#039; text can no longer be acquired from their original source, or are exclusive to this event.&lt;br /&gt;
* Items in &#039;&#039;italics&#039;&#039; have a low drop rate, require lots of grinding, require performing a difficult task, are expensive, or are otherwise difficult to acquire outside this event.&lt;br /&gt;
&lt;br /&gt;
==Farming Irregular Tomestones of Aphorism==&lt;br /&gt;
*Make sure to complete the weekly objective, weekly Minimog challenge, and Ultimog challenge for bonus tomestones.&lt;br /&gt;
*[[GATE]]s appear every 20 minutes and provide a consistent source of tomestones.&lt;br /&gt;
*An average {{i|Hidden Gorge}} match takes around 10 to 13 minutes to complete and provides 3 to 5 tomestones.&lt;br /&gt;
** Hidden Gorge matches also happen more often during this event, which is useful for players working on the [[Rival_Wings_Achievements|associated achievements]].&lt;br /&gt;
**During this event, {{item icon|Modern Aesthetics - Styled for Hire}} is available for {{tomestone|irraphorism|50}} tomestones, but is normally available for 18,000 {{wolf mark}}Wolf Marks. Hidden Gorge matches award 500 or 1000 {{wolf mark}}Wolf Marks, and also grant {{i|Challenge Log}} credit: up to an additional 2,000 {{wolf mark}}Wolf Marks from &amp;quot;Prepare to Dice&amp;quot; and &amp;quot;Luck Be a Lady Tonight&amp;quot;. &lt;br /&gt;
::Because of this, players can simply farm Hidden Gorge to earn the {{wolf mark}}Wolf Marks needed, allowing them to buy {{item icon|Modern Aesthetics - Styled for Hire}} without spending tomestones.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In recent years, demand from collectors and historians has led to a surge of adventurers seeking tomestones, those mysterious relics of the Allagan Empire made to record and keep its secrets. Some small number of the artifacts, unique for the peculiar sort of knowledge contained within, have piqued the interest of the eccentric─in particular, itinerant moogles, who come bearing rare goods of their own to exchange for these &amp;quot;irregular&amp;quot; tomestones.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/special/mogmog-collection/202603/lba1j4i815 Irregular tomestone lore]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [[File:FFXIV Collect Logo.png|30px]] [https://ffxivcollect.com/tomestones Track rewards via FFXIV Collect]&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auto-Translate&amp;diff=1272403</id>
		<title>Auto-Translate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auto-Translate&amp;diff=1272403"/>
		<updated>2026-03-29T04:09:57Z</updated>

		<summary type="html">&lt;p&gt;Alyko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|Guides|Special chat characters}}&lt;br /&gt;
[[Auto-Translate]] translates various phrases into the native language for the viewer. Auto-Translate has 4 languages: English, Japanese, French and German. the function can be accessed from the &#039;&#039;&#039;Auto Translator&#039;&#039;&#039;. Players can access the Auto Translator by pressing the TAB key while in chat window.&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
Once you hit &amp;quot;Tab&amp;quot; with the chat box active, you are presented with a list of options, numbered 1 to a maximum of 9. If more than 9 options are available, the remaining options will be listed on another &amp;quot;page&amp;quot;. If this happens, the list will start from 1 again.&lt;br /&gt;
&lt;br /&gt;
If there are more than 9 options in the current list of options, the options are grouped in &amp;quot;pages.&amp;quot; Using the &amp;quot;left&amp;quot; and &amp;quot;right&amp;quot; arrow keys, you can navigate to the next and previous page. Using the &amp;quot;down&amp;quot; and &amp;quot;up&amp;quot; arrows keys, you can navigate to the next and previous item in the list. You may also use the &amp;quot;pageup&amp;quot; and &amp;quot;pagedown&amp;quot; keys.&lt;br /&gt;
&lt;br /&gt;
Pressing the &amp;quot;enter&amp;quot; key will select the highlighted item. You can also use the number shown next to the item to select it directly, or use the mouse to select an item.&lt;br /&gt;
&lt;br /&gt;
If the selected item is shown in square brackets, you will be presented with a sublist. Otherwise, the item will be placed into the chat bar.&lt;br /&gt;
&lt;br /&gt;
If you are in a sublist, and you want to go back a level, press the &amp;quot;escape&amp;quot; key once per level.&lt;br /&gt;
&lt;br /&gt;
==List of Phrases==&lt;br /&gt;
===Languages===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Please use the auto-translate function.|| 定型文辞書を使ってください。 (Teikei bun jisho o tsukatte kudasai.*) || Utilisez la traduction automatique || Bitte benutze die Auto-Translate-Funktion.&lt;br /&gt;
|-&lt;br /&gt;
|Japanese language|| 日本語 (Nihongo) || Japonais || Japanische Sprache&lt;br /&gt;
|-&lt;br /&gt;
|English language|| 英語 (Eigo) || Anglais || Englische Sprache&lt;br /&gt;
|-&lt;br /&gt;
|French language|| フランス語 (&#039;&#039;France&#039;&#039;go) || Français || Französische Sprache&lt;br /&gt;
|-&lt;br /&gt;
|German language|| ドイツ語 (&#039;&#039;Deutsch&#039;&#039;go) || Allemand || Deutsche Sprache&lt;br /&gt;
|-&lt;br /&gt;
|Please listen.|| 聞いてください。(Kiite kudasai.) || Veuillez m&#039;écouter. || Hör bitte zu.&lt;br /&gt;
|-&lt;br /&gt;
|Can you hear me?|| 聞こえていますか？ (Kikoete imasu ka?) || M&#039;entendez-vous ? || Kannst du mich verstehen?&lt;br /&gt;
|-&lt;br /&gt;
|I can speak a little.|| 少し話せます。(Sukoshi hanasemasu.) || Je parle un peu. || Ich kann ein bisschen sprechen.&lt;br /&gt;
|-&lt;br /&gt;
|I can understand a little.|| 少しなら理解できます。 (Sukoshinara rikai dekimasu.*) || Je comprends un peu. || Ich kann ein wenig verstehen.&lt;br /&gt;
|-&lt;br /&gt;
|Please use simple words.|| 簡単な単語で話してください。 (Kantan&#039;na tango de hanashite kudasai.*) || Utilisez des mots simples. || Bitte verwende einfache Wörter.&lt;br /&gt;
|-&lt;br /&gt;
|Please do not abbreviate your words.|| 省略形ではなくフルスペルでお願いします。 (Shouryaku katachide wa naku &#039;&#039;full spell&#039;&#039; de onegaishimasu.*) || Évitez les abbréviations. || Bitte kürze deine Wörter nicht ab&lt;br /&gt;
|-&lt;br /&gt;
|I need some time to put together my answer.|| 返事するのでちょっと待ってください。 (Henji surunode chottomatte kudasai.*) || J&#039;ai besoin de temps pour répondre. || Ich brauche etwas Zeit, um meine Antwort zusammenzustellen.&lt;br /&gt;
|-&lt;br /&gt;
|What is your native language?|| 母国語は何ですか？ (Bokokugo wa nanidesu ka?*) || Quelle est votre langue maternelle? || Was ist deine Muttersprache?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak Japanese?|| 日本語は話せますか？ (Nihongo wa hanasemasu ka?) || Parlez-vous japonais ? || Kannst du japanisch sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak English?|| 英語は話せますか？ (Eigo wa hanasemasu ka?) || Parlez-vous anglais ? || Kannst du englische sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak French?|| フランス語は話せますか？ (&#039;&#039;France&#039;&#039;go wa hanasemasu ka?) || Parlez-vous français ? || Kannst du Französisch sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you speak German?|| ドイツ語は話せますか？ (&#039;&#039;Deutsch&#039;&#039;go wa hanasemasu ka?) || Parlez-vous allemand ? || Kannst du Deutsch sprechen?&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any Japanese.|| 私は日本語が話せません。 (Watashi wa nihongo ga hanasemasen.) || Je ne parle pas japonais. || Ich spreche kein Japanisch&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any English.|| 私は英語が話せません。 (Watashi wa eigo ga hanasemasen.) || Je ne parle pas anglais. || Ich spreche kein Englisch&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any French.|| 私はフランス語が話せません。 (Watashi wa &#039;&#039;France&#039;&#039;go ga hanasemasen.) || Je ne parle pas français. || Ich spreche kein Französisch.&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t speak any German.|| 私はドイツ語が話せません。 (Watashi wa &#039;&#039;Deutsch&#039;&#039;go ga hanasemasen.) || Je ne parle pas allemand. || Ich spreche kein deutsch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greetings===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Nice to meet you.|| はじめまして。 (Hajimemashite.) || Enchanté(e). || Freut mich, dich kennenzulernen.&lt;br /&gt;
|-&lt;br /&gt;
|Good morning!|| おはよう。 (Ohayou.) || Bonjour ! || Guten Morgen!&lt;br /&gt;
|-&lt;br /&gt;
|Hello!|| こんにちは。 (Konnichi wa.) || Salut ! || Hallo!&lt;br /&gt;
|-&lt;br /&gt;
|Good evening!|| こんばんは。 (Konban wa.) || Bonsoir ! || Guten Abend!&lt;br /&gt;
|-&lt;br /&gt;
|Good night!|| おやすみなさい。 (Oyasuminasai.) || Bonne nuit ! || Gute Nacht!&lt;br /&gt;
|-&lt;br /&gt;
|Good-bye.|| さようなら。 (Sayounara.) || Au revoir ! || Auf Wiedersehen.&lt;br /&gt;
|-&lt;br /&gt;
|I had fun today!|| 今日は楽しかったです。 (Kyou wa tanoshikatta desu.) || Je me suis bien amusé(e). || Ich hatte heute Spaß!&lt;br /&gt;
|-&lt;br /&gt;
|See you again!|| また会いましょう！ (Mata aimashou!) || À la prochaine ! || Wir sehen uns wieder!&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s play together again sometime!|| また遊びましょう。 (Mata asobimashou.) || Rejouons ensemble une prochaine fois. || Lass uns irgendwann wieder zusammen spielen!&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m back!|| ただいま。 (Tadaima.) || Je suis de retour. || Ich bin zurück!&lt;br /&gt;
|-&lt;br /&gt;
|Welcome back.|| おかえり。 (Okaeri.) || Ça fait plaisir de vous revoir. || Willkommen zurück!&lt;br /&gt;
|-&lt;br /&gt;
|Congratulations!|| おめでとう！ (Omedetou!) || Félicitations ! || Herzliche Glückwünsche!&lt;br /&gt;
|-&lt;br /&gt;
|Good job!|| よくやった！ (Yoku yatta!) || Bien joué ! || Gute Arbeit!&lt;br /&gt;
|-&lt;br /&gt;
|Good luck!|| がんばって！ (Ganbatte!) || Bon courage ! || Viel Glück!&lt;br /&gt;
|-&lt;br /&gt;
|All right!|| やったー！ (Yattaa!) || Super ! || Gut!/In Ordnung!&lt;br /&gt;
|-&lt;br /&gt;
|Thank you.|| ありがとう。 (Arigatou.) || Merci. || Dankeschön!/Danke!&lt;br /&gt;
|-&lt;br /&gt;
|You&#039;re welcome.|| どういたしまして。 (Douitashimashite.) || De rien. || Bitte.&lt;br /&gt;
|-&lt;br /&gt;
|Take care.|| 気を付けてください。 (Ki o tsukete kudasai.*) || Prenez soin de vous. || Pass auf.&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m sorry.|| ごめんなさい。 (Gomennasai.) || Je suis désolé. || Es tut mir leid!&lt;br /&gt;
|-&lt;br /&gt;
|Please forgive me.|| 許してください。(Yurushitekudasai.*) || Pardonnez-moi. || Bitte vergib mir!&lt;br /&gt;
|-&lt;br /&gt;
|That&#039;s too bad.|| 残念です。 (Zan&#039;nendesu.*) || C&#039;est dommage. || Das ist sehr schade.&lt;br /&gt;
|-&lt;br /&gt;
|Excuse me...|| ちょっといいですか？ (Chotto ii desu ka?) || Excusez-moi, vous avez un instant ? || Entschuldigen Sie...&lt;br /&gt;
|-&lt;br /&gt;
|Have a safe journey.|| それではよい旅を。 (Sore dewa yoi tabi wo.) || Bonne continuation ! || Gute Reise.&lt;br /&gt;
|-&lt;br /&gt;
|This is my first time here.|| ここに来るのは初めてです。 (Koko ni kuru no wa hajimete desu.) || C&#039;est la première fois que je viens ici. || Dies ist mein erstes Mal hier.&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m looking forward to it!|| 楽しみです！ (Tanoshimidesu!*) || J&#039;ai hâte ! || Ich freue mich darauf!&lt;br /&gt;
|-&lt;br /&gt;
|Good game!|| お疲れ様でした。 (Otsukaresamadeshita.) || C&#039;était génial ! || Gute Partie!&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s do it!|| よろしくお願いします！ (Yoroshiku onegaishimasu!) || Faisons de notre mieux ! || Machen wir das!&lt;br /&gt;
|-&lt;br /&gt;
|Thank you. I must now take my leave.|| ありがとうございました。これで失礼します。 (Arigatou gozaimashita. Kore de shitsureishimasu.*) || Merci pour tout, et à bientôt peut-être. || Ich muss mich jetzt verabschieden.&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s have some fun!|| 気楽にやりましょう！ (Kiraku ni yarimashou!*) || Allons nous amuser ! || Lass uns etwas Spaß haben!&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s give it our best shot!|| 一緒にがんばりましょう！ (Issho ni ganbarimashou!*) || On réussira ensemble ! || Geben wir unser Bestes!&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll do my best!|| がんばります！ (Ganbarimasu!) || Je ferai de mon mieux ! || Ich werde mein Bestes geben!&lt;br /&gt;
|-&lt;br /&gt;
|This should be fun!|| 楽しみましょう！ (Tanoshimimashou!) || On va bien s&#039;amuser ! || Das sollte Spaß machen!&lt;br /&gt;
|-&lt;br /&gt;
|If we stay cool, everything will be fine!|| 落ち着いていきましょう！ (Ochitsuite ikimashou!*) || Allons-y tranquillement, ça va aller ! || Wenn wir cool bleiben, wird alles gut!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Who?|| 誰ですか？ (Dare desu ka?) || Qui ? || Wer?&lt;br /&gt;
|-&lt;br /&gt;
|Which?|| どちらですか？ (Dochira desu ka?) || Lequel ? || Welche?&lt;br /&gt;
|-&lt;br /&gt;
|How?|| どうすればいいですか？ (Dou sureba ii desu ka?) || Comment faire ? || Wie?&lt;br /&gt;
|-&lt;br /&gt;
|What?|| 何ですか？ (Nani desu ka?) || Qu&#039;est-ce que c&#039;est ? || Was?&lt;br /&gt;
|-&lt;br /&gt;
|When?|| いつですか？(Itsu desu ka?) || Quand ? || Wann?&lt;br /&gt;
|-&lt;br /&gt;
|How many?|| いくつですか？ (Ikutsu desu ka?) || Combien ? || Wie viele?&lt;br /&gt;
|-&lt;br /&gt;
|Where?|| どこですか？ (Doko desu ka?) || Où ? || Wo?&lt;br /&gt;
|-&lt;br /&gt;
|Why?|| なぜですか？ (Naze desu ka?) || Pourquoi ? || Warum?&lt;br /&gt;
|-&lt;br /&gt;
|How come?|| どうしてですか？ (Doushite desu ka?) || Pour quelle raison ? || Woher?&lt;br /&gt;
|-&lt;br /&gt;
|Where shall we go?|| どこに行きますか？ (Doko ni ikimasu ka?) || Où allez-vous ? || Wohin sollen wir gehen?&lt;br /&gt;
|-&lt;br /&gt;
|Can you do it?|| できますか？ (Dekimasu ka?) || Pouvez-vous le faire ? || Kannst du es machen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you need any help?|| 助けはいりますか？ (Tasuke hairimasu ka?) || Avez-vous besoin d&#039;aide ? || Brauchst du Hilfe?&lt;br /&gt;
|-&lt;br /&gt;
|Which levequest shall we do?|| どのコンテンツをやりますか？ (Dono &#039;&#039;contents&#039;&#039; o yarimasu ka?*) || Quelle mission voulez-vous faire ? || Welche Level-Quest sollen wir tun?&lt;br /&gt;
|-&lt;br /&gt;
|Which duties can you do?|| どのコンテンツならできますか？ (Dono &#039;&#039;contents&#039;&#039; nara dekimasu ka?*) || Quelles missions pouvez-vous faire ? || Welche Aufgaben kannst du erledigen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you have it?|| 持っていますか？ (Motte imasu ka?*) || L&#039;avez-vous ? || Hast du es?&lt;br /&gt;
|-&lt;br /&gt;
|What weapons can you use?|| 今どんな武器を持っていますか？ (Ima donna buki o motte imasu ka?*) || Quelles armes possédez-vous ? || Welche Waffen kannst du benutzen?&lt;br /&gt;
|-&lt;br /&gt;
|What other classes can you use?|| 他にどのクラスができますか？ (Hoka ni dono &#039;&#039;class&#039;&#039; ga dekimasu ka?*) || Quelles autres classes pouvez-vous jouer ? || Welche anderen Klassen kannst du verwenden?&lt;br /&gt;
|-&lt;br /&gt;
|What other roles can you cover?|| 他にどのロールができますか？ (Hoka ni dono &#039;&#039;role&#039;&#039; ga dekimasu ka?*) || Quels autres rôles pouvez-vous jouer ? || Welche anderen Rollen kannst du übernehmen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you have it set?|| セットしていますか？ (&#039;&#039;Set&#039;&#039; shite imasu ka?) || Avez-vous enregistré toutes vos actions ? || Hast du es eingestellt?&lt;br /&gt;
|-&lt;br /&gt;
|What&#039;s the battle plan?|| どんな戦術でいきますか？ (Donna senjutsu de ikimasu ka?*) || Quel est le plan de bataille ? || Was ist der Schlachtplan?&lt;br /&gt;
|-&lt;br /&gt;
|Can I add you to my friend list?|| フレンドになってくれませんか？ (&#039;&#039;Friend&#039;&#039; ni natte kuremasen ka?*) || Puis-je t&#039;ajouter à ma liste d&#039;amis ? || Kann ich dich zu meiner Freundesliste hinzufügen?&lt;br /&gt;
|-&lt;br /&gt;
|Shall we take a break?|| 休憩しませんか？ (Kyuukei shimasen ka?*)  || Pouvons-nous faire une pause ? || Sollen wir eine Pause machen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want me to repair it?|| 修理しましょうか？ (Shuuri shimashou ka?*) || Voulez-vous que je le répare ? || Soll ich es reparieren?&lt;br /&gt;
|-&lt;br /&gt;
|Can you repair it for me?|| 修理してくれませんか？ (Shuuri shite kuremasen ka?*) || Pouvez-vous réparer quelquechose pour moi ? || Kannst du es für mich reparieren?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want me to meld materia to it?|| マテリア装着しましょうか？ (&#039;&#039;Materia&#039;&#039; souchaku shimashou ka?*) || Voulez-vous que je sertisse une materia ? || Soll ich Materia damit einsetzten?&lt;br /&gt;
|-&lt;br /&gt;
|Can you meld materia for me?|| マテリア装着してくれませんか？ (&#039;&#039;Materia&#039;&#039; souchaku shite kuremasen ka?*) || Pouvez-vous sertir une materia pour moi ? || Kannst du Materia für mich einsetzten?&lt;br /&gt;
|-&lt;br /&gt;
|Would you join my party?|| パーティに入りませんか？ (&#039;&#039;Party&#039;&#039; ni hairimasen ka?*) || Voulez-vous rejoindre mon équipe ? || Würdest du meiner Gruppe beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I join your party?|| パーティに入れてくれませんか？ (&#039;&#039;Party&#039;&#039; ni irete kuremasen ka?*) || Pourriez-vous m&#039;ajouter dans votre équipe ? || Kann ich mich deiner Gruppe anschließen?&lt;br /&gt;
|-&lt;br /&gt;
|Should we disband?|| パーティを解散しますか？ (&#039;&#039;Party&#039;&#039; o kaisan shimasu ka?*) || Est-ce qu&#039;on dissout l&#039;équipe ? || Sollen wir uns auflösen?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want to join my linkshell?|| リンクシェルに入りませんか？ (&#039;&#039;Linkshell&#039;&#039; ni hairimasen ka?*) || Voulez-vous rejoindre ma linkshell ? || Möchtest du meiner Kontaktkreis beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I join your linkshell?|| リンクシェルに入れてくれませんか？ (&#039;&#039;Linkshell&#039;&#039; ni irete kuremasen ka?*) || Puis-je rejoindre votre linkshell ? || Kann ich deinem Kontaktkreis beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want to join my free company?|| フリーカンパニーに入りませんか？ (&#039;&#039;Free company&#039;&#039; ni hairimasen ka?*) || Voulez-vous rejoindre ma compagnie libre ? || Möchtest du meiner freien Gesellschaft beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I join your free company?|| フリーカンパニーに入れてくれませんか？ (&#039;&#039;Free company&#039;&#039; ni irete kuremasen ka?*) || Puis-je rejoindre votre compagnie libre ? || Kann ich deiner freien Gesellschaft beitreten?&lt;br /&gt;
|-&lt;br /&gt;
|What are you doing?|| 何をしていますか？ (Nani o shite imasu ka?) || Que faites-vous ? || Was machst du?&lt;br /&gt;
|-&lt;br /&gt;
|How about a game of Triple Triad?|| カード対戦しませんか？ (&#039;&#039;Card&#039;&#039; taisen shimasen ka?*) ||Voulez-vous jouer à Triple Triade ? || Wie wäre es mit einer Partie Triple Triad?&lt;br /&gt;
|-&lt;br /&gt;
|Can we change the rules?|| ルールを変えませんか？ (&#039;&#039;Rule&#039;&#039; o kaemasen ka?) || Peut-on changer les règles ? || Können wir die Regeln ändern?&lt;br /&gt;
|-&lt;br /&gt;
|How about joining a Triple Triad tournament?|| 大会の対戦をしませんか？ (Taikai no taisen o shimasen ka?*) || Voulez-vous faire un match de tournoi ? || Wie wäre es mit einem Triple Triad-Turnier?&lt;br /&gt;
|-&lt;br /&gt;
|Do you have enough MP?|| MPは大丈夫ですか？ (&#039;&#039;MP&#039;&#039; wa daijoubudesuka?) || Avez-vous assez de PM ? || Hast du genug MP?&lt;br /&gt;
|-&lt;br /&gt;
|Is there anything you don&#039;t understand?|| わからないことはありますか？ (Wakaranai koto wa arimasu ka?) || Y a t-il quelque chose que vous voulez savoir ? || Gibt es etwas, das du nicht verstehst?&lt;br /&gt;
|-&lt;br /&gt;
|Did you see it?|| 見ましたか？ (Mimashita ka?) || Vous l&#039;avez vu(e) ? || Hast du es verstanden?&lt;br /&gt;
|-&lt;br /&gt;
|How should we handle this?|| 攻略方法はわかりますか？ (Kouryaku houhou wa wakarimasu ka?*) ||Quelle est la stratégie&amp;amp;nbsp;? || Wie sollen wir damit umgehen?&lt;br /&gt;
|-&lt;br /&gt;
|What&#039;s our strategy?|| 作戦を立てませんか？ (Sakusen o tatemasen ka?*) || Que penseriez-vous de mettre au point une strtatégie&amp;amp;nbsp;? || Was ist unsere Strategie?&lt;br /&gt;
|-&lt;br /&gt;
|Do you want to ride together?|| 相乗りしませんか？ (Ainori shimasen ka?*) || Vous pourriez monter avec moi, qu&#039;en dites-vous ? || Möchtest du zusammen fahren/reiten?&lt;br /&gt;
|-&lt;br /&gt;
|Can I ride with you?|| 相乗りさせてくれませんか？ (Ainori sasete kuremasen ka?*) || Pourrais-je monter avec vous ? || Kann ich es mit dir zusammen fahren/reiten?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Answers===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t understand.|| わかりません。 (Wakarimasen.) || Je ne comprends pas. || ????&lt;br /&gt;
|-&lt;br /&gt;
|No thanks.|| いりません。 (Irimasen.) || Non, merci. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Yes, please.|| はい。お願いします。 (Hai. onegaishimasu.) || Oui, s&#039;il vous plait. || ????&lt;br /&gt;
|-&lt;br /&gt;
|If you would be so kind.|| お願いします。 (Onegaishimasu.) || Je vous en prie, s&#039;il vous plait.  || ????&lt;br /&gt;
|-&lt;br /&gt;
|Understood.|| わかりました。 (Wakarimashita.) || Compris. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m sorry. I&#039;m busy now.|| 今忙しいので、後にしてください。 (Ima isogashiinode, Ato ni shite kudasai.*)  || Je regrette. Je suis occupé(e) pour l&#039;instant. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m playing solo right now.|| 今は独りで行動したいんです。 (Ima wa hitori de koudoushitaindesu.*) || Je veux jouer en solo pour l&#039;instant. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t know how to answer that question.|| 答えたいけど表現がわかりません。 (Kotaetai kedo hyougen ga wakarimasen.*) || Je ne sais pas répondre à cette question. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I see.|| なるほど。 (Naruhodo.) || Je vois. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thanks for the offer, but I&#039;ll have to pass.|| せっかくだけど遠慮します。 (Sekkaku dakedo enryo shimasu.*) || Merci de l&#039;offre, mais je dois refuser. || ????&lt;br /&gt;
|-&lt;br /&gt;
|That&#039;s interesting.|| へぇー。 (Hee~.) || C&#039;est intéressant. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Um...|| えーっと... (E~tto...) || Euh... || ????&lt;br /&gt;
|-&lt;br /&gt;
|Huh!?|| えっ！？ (E-!?) || Hein !? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Really?|| 本当に？ (Honto ni?) || Vraiment. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hmmm.|| むむむ。 (Mmm.) || Hmmm. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I have to go soon.|| もうすぐ別の予定があるんです。 (Mousugu betsu no yotei ga arundesu.*) || J&#039;ai quelque chose à faire bientôt. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;d like another match.|| 再戦を希望します。 (Saisen o kibō shimasu.*) || J&#039;aimerais refaire une partie. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s call it a day.|| 対戦を終わりにしましょう。 (Taisen o owari ni shimashou.*) || Arrêtons-nous là. || ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;d like to take a break.|| 一時中断させてください。 (Ichiji chūdan sasete kudasai.*) || J&#039;aimerais faire une pause. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Probably.|| そうかもしれません。 (Souka mo shiremasen.) || Peut-être. || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reasons===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Casting spell.|| 詠唱中です。(Eishouchuu desu*) ||Je lance un sort. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Time for work!|| 仕事の時間です。(Shigoto no jikan desu.*) ||C&#039;est l&#039;heure d&#039;aller au travail. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I have plans.|| 約束があるんです。(Yakusoku ga aru ndesu.*) ||J&#039;ai déjà quelque chose de prévu. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m sleepy.|| 眠くなりました。(Nemuku narimashita.*) ||J&#039;ai sommeil. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m tired.|| 疲れました。(Tsukaremashita.*) ||Je suis fatigué(e). ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Have stuff to do, gotta go!|| 用事があるので、これで。(Youji ga aru node, kore de.*) ||Désolé(e), mais je dois y aller. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t feel well.|| 体調が悪いんです。(Taichou ga waruindesu.*) ||Je ne me sens pas bien. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m not up for it.|| 気が向きません。(Ki ga mukimasen.*) ||Je n&#039;ai pas envie. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m interested.|| 興味があります。(Kyoumi ga arimasu.*) ||Ça m&#039;intéresse. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m bound by duty.|| コンテンツ中なんです。(&#039;&#039;Contents&#039;&#039; chuu nandesu.*) ||Je suis en pleine mission. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Fighting right now!|| 戦闘中なんです。(Sentou chuu nandesu.*) ||Je suis en plein combat. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I want to make money.|| お金を稼ぎたいです。(Okane o kasegitai desu.*) ||Je veux gagner de l&#039;argent. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t remember.|| 覚えてないんです。(Oboe tenai ndesu.*) ||Je ne me souviens pas. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t know.|| 知らないんです。(Shiranai ndesu.*) ||Je ne sais pas. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Just used it.|| 使ったばかりです。(Tsukatta bakari desu.*) ||Je viens de l&#039;utiliser. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I want experience points.|| 経験値が欲しいです。(Keikenchi ga hoshii desu.*) ||Je veux des points d&#039;expérience. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Oops!|| 間違えました。(Machigaemashita.*) ||Oups&amp;amp;nbsp;! J&#039;ai fait une erreur. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I already have an invite.|| すでに誘われています。(Sudeni sasowa rete imasu.*) ||On m&#039;a déjà invité(e). ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I already have one.|| すでに持っています。(Sudeni motte imasu.) ||J&#039;en ai déjà un(e). ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|No longer recruiting.|| 募集が終わりました。(Boshuu ga owarimashita.) ||Le recrutement est terminé. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m getting ready now.|| 準備をしています。(Junbi o shite imasu.*) ||Je suis en train de me préparer. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|My hands are full.|| 手が離せません。(Te ga hanasemasen.*) ||Je suis occupé(e). ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|We&#039;re chewing the fat.|| 雑談をしています。(Zatsudan o shite imasu.*) ||Je bavarde. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I seem to have misplaced my keyboard.|| キーボードを使っていません。(&#039;&#039;Keyboard&#039;&#039; o tsukatte imasen.*) ||Je n&#039;utilise pas de clavier. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m checking things out.|| 探索中です。(Tansaku chuudesu.*) ||Je vérifie quelque chose. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Can I have it?|| くれませんか？(Kuremasen ka?) ||Puis-je l&#039;avoir&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Can you do it for me?|| してくれませんか？(Shite kuremasen ka?) ||Pouvez-vous le faire pour moi&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Lower the price?|| 安くしてくれませんか？(Yasuku shite kuremasen ka?*) ||Pourriez-vous baisser le prix&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Buy?|| 買ってくれませんか？(Katte kuremasen ka?*) ||Pourriez-vous me l&#039;acheter&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Sell?|| 売ってくれませんか？(Utte kuremasen ka?*) ||Pourriez-vous me le vendre&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Trade?|| トレードしませんか？(&#039;&#039;Trade&#039;&#039; shimasen ka?) ||Pourriez-vous faire un échange&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Do you need it?|| いりませんか？(Irimasen ka?) ||En avez-vous besoin&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Can you make it?|| 製作できませんか？(Seisaku dekimasen ka?*) ||Pouvez-vous fabriquer&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Do you have it?|| 持っていませんか？(Motte imasen ka?*) ||En avez-vous&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|What materials are needed?|| 必要な素材は何ですか？(Hitsuyouna sozai wa nanidesu ka?*) ||Quels sont les matériaux&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t have any money.|| お金がありません。(Okane ga arimasen.) ||Je n&#039;ai pas d&#039;argent. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t have the item.|| アイテムがありません。(&#039;&#039;Item&#039;&#039; ga arimasen.) ||Je n&#039;ai pas cet objet. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I don&#039;t have anything to give you.|| あなたにあげられる物はなさそうです。(Anata ni age rareru mono wa na-sa-soudesu.) ||Je n&#039;ai rien à vous donner. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|You can have this.|| これをあなたにあげましょう。(Kore o anata ni agemashou.) ||Je vous donne ceci. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please.|| ください。(Kudasai.) ||S&#039;il vous plaît. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Reward:|| 報酬：(Houshuu:*) ||Récompense&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Price:|| 値段：(Nedan:*) ||Prix&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|delivery|| お届け物 (Otodokemono*) ||Colis ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Organize===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Looking for members.|| ???? ||Je cherche des équipiers. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Gather together.|| ???? ||Rassemblez-vous. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Team up?|| ???? ||Voulez-vous faire équipe&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Are you alone?|| ???? ||Êtes-vous seul(e)&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Any vacancies?|| ???? ||Reste-t-il de la place&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please invite me.|| ???? ||Invitez-moi, s&#039;il vous plaît. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please let me join.|| ???? ||Laissez-moi rejoindre l&#039;équipe. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Who is the leader?|| ???? ||Qui est le chef d&#039;équipe&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Just for a short time is fine.|| ???? ||Même une courte durée me va. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Our party&#039;s full.|| ???? ||Notre équipe est complète. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please assist.|| ???? ||Aidez-moi, s&#039;il vous plaît. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Disbanding party.|| ???? ||Je dissous l&#039;équipe. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Taking a break.|| ???? ||Je fais une pause. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Looking for party.|| ???? ||Je souhaite participer. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|light party|| ???? ||Petite équipe. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|full party|| ???? ||Équipe complète. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m inexperienced.|| ???? ||Je suis inexpérimenté(e). ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Should we find some replacements?|| ???? ||Que diriez-vous d&#039;ajouter des membres à l&#039;équipe&amp;amp;nbsp;? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Full attack!|| 全力で攻撃してください！(Zenryoku de kougeki shite kudasai!*) || Attaque maximum ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pull back.|| 少し下がって。(Sukoshi sagatte.*) || Reculez un peu. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Watch your aggro!|| 敵視に注意してください。(Tekishi ni chuui shite kudasai.*) || Attention à l&#039;inimitié. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Defeat this one first!|| これを先にやっつけて！(Kore o sakini yattsukete!) || Éliminez d&#039;abord celui-ci ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please don&#039;t attack.|| 攻撃しないでください。(Kougeki shinaide kudasai.*) || N&#039;attaquez pas. || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hold the target!|| 足止めしてください！(Ashidome shite kudasai!*) || Entravez la cible ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Please deactivate it.|| 無効化してください！(Mukouka shite kudasai!*) || Empêchez-le d&#039;agir ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heal!|| 回復してください！(Kaifuku shite kudasai!*) || Soignez ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast it!|| 掛けてください！(Kakete kudasai!*) || Lancez le sort ! || ????&lt;br /&gt;
|-&lt;br /&gt;
|Run away!|| 逃げて！(Nigete!*) ||Fuyez&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Help me out!|| 助けて！(Tasukete!*) ||À l&#039;aide&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Stop!|| 止まって！(Tomatte!*) ||Stop&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Standing by.|| 待機します。(Taiki shimasu.*) ||Je me tiens prêt(e). ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|None left.|| なくなりました。(Nakunarimashita.) ||Il n&#039;y en a plus. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t have it.|| ありません。(Arimasen.) ||Il n&#039;y en a pas. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please use it sparingly.|| 節約してください。(Setsuyaku shite kudasai.*) ||Ne gaspillez pas. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll use it sparingly.|| 節約します。(Setsuyaku shimasu.*) ||J&#039;économise. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|My gear is in poor condition.|| 装備品の耐久度が下がってきました。(Soubihin no taikyuudo ga sagatte kimashita.*)||Mon équipement est usé. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Ready!|| 準備完了！(Junbi kanryou*) ||Prêt. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please use it.|| 使ってください。(Tsukatte kudasai.*) ||Utilisez ça. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Pulling enemy over.|| 敵を連れてきます。(Teki o tsurete kimasu.*) ||Je vais conduire l&#039;ennemi ici. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Drawing enemy over.|| 敵を引きつけます。(Teki o hikitsukemasu.*) ||Je vais attirer l&#039;ennemi. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please draw enmity.|| 敵視を稼いでください。(Tekishi o kaseide kudasai.*) ||Accumulez de l&#039;inimité. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|The enemy is near!|| 敵が近づいてます！(Teki ga chikadzuitemasu!*) ||L&#039;ennemi approche&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t worry about it.|| 気にしないでください。(Kinishinaide kudasai.*) ||Ne vous en faites pas pour ça. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please ignore that.|| 無視してください。(Mushi shite kudasai.*) ||Ignorez ça. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Change with me.|| 交代してください！(Koutai shite kudasai!) ||Remplacez-moi&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll deal the first blow.|| 私が最初に攻撃します！(Watashi ga saisho ni kougeki shimasu!*) ||J&#039;attaque en premier&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Do it!|| 実行してください！(Jikkou shite kudasai!*) ||Allez-y&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Avoid the attack!|| 回避してください！(Kaihi shite kudasai!*) ||Évitez l&#039;attaque&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Turn away.|| 後ろを向いてください。(Ushiro o muite kudasai.*) ||Tournez le dos. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Get hit.|| ダメージを受けてください。(&#039;&#039;Damage&#039;&#039; o ukete kudasai.*) ||Encaissez les dégâts. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Pull the enemy away.|| 敵を離してください。(Teki o hanashite kudasai.*) ||Éloignez les ennemis. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Move away.|| 離れてください。(Hanarete kudasai.*) ||Éloignez-vous. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Come closer.|| 近づいてください。(Chikadzuite kudasai.*) ||Approchez-vous. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Carry it.|| 運んでください。(Hakonde kudasai.*) ||Transportez ça. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Cut the link!|| 切断してください！(Setsudan shite kudasai!*) ||Brisez le lien&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Keep it busy.|| 維持してください！(Iji shite kudasai!*) ||Gardez-le comme ça&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Take them down at the same time!|| 同時に倒しましょう！(Doujini taoshimashou!*) ||Vainquons-les en même temps&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Hide!|| 隠れて！(Kakurete!*) ||Cachez-vous&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Mounting machina!|| 搭乗します！(Toujou shimasu!*) ||Je vais manœuvrer une machine de guerre&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Mount the machina!|| 搭乗してください！(Toujou shite kudasai!*) ||Placez des signes. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please set enemy marks.|| マーカーを設定してください。(&#039;&#039;Marker&#039;&#039; o settei shite kudasai.*) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|○ (Type &#039;&#039;Circle&#039;&#039;)|| ○：まる(Maru) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|× (Type &#039;&#039;Cross&#039;&#039;)|| ×：ばつ(batsu)|| ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|△ (Type &#039;&#039;Triangle&#039;&#039;)|| △：さんかく(sankaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|□ (Type &#039;&#039;Square&#039;&#039;)|| □：しかく(shikaku) || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
| + (Type &#039;&#039;Plus&#039;&#039;) || +：プラス(purasu)|| ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s take it slow.|| ゆっくり進みましょう。(Yukkuri susumimashou.*) ||Allons-y doucement. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please follow.|| ついてきてください。(Tsuite kite kudasai.*) ||Suivez-moi s&#039;il vous plaît. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll follow you.|| ついていきます。(Tsuite ikimasu.*) ||Je vous suis. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Please check it.|| 調べてみてください。(Shirabete mite kudasai.*) ||Veuillez l&#039;examiner. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Found it!|| 見つけました！(Mitsukemashita!) ||Je l&#039;ai trouvé(e)&amp;amp;nbsp;! ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s rest for a while.|| 休憩しましょう。(Kyuukei shimashou.*) ||Reposons-nous un instant. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Wait, please.|| 待ってください。(Matte kudasai.*) ||Attendez s&#039;il vous plaît. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s meet there.|| 現地に集合しましょう。(Genchi ni shuugou shimashou.*) ||Retrouvons-nous sur place. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s move.|| 移動しましょう。(Idou shimashou.*) ||Déplaçons-nous. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Stay there.|| そこにいてください。(Soko ni ite kudasai.) ||Restez où vous êtes. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|On my way.|| これから向かいます。(Korekara mukaimasu.*) ||J&#039;arrive. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Will be right back.|| すぐ戻ります。(Sugu modorimasu.*) ||Je reviens tout de suite. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Roll for loot, please.|| ロットしてください。(&#039;&#039;Lot&#039;&#039; shite kudasai.) ||Jetez les dés. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Weakness:|| 弱点：(Jakuten:*) ||Point faible&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Beware of|| 注意：(Chui:*) ||Attention&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Recommended:|| おすすめ：(Osusume:) ||Recommandation&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Kill Order:|| 討伐順：(Toubatsu jun:*) ||Ordre d&#039;élimination&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|I want|| 欲しいもの：(Hoshiimono:*) ||Je voudrais&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Direction:|| 方向：(Houkou:*) ||Direction&amp;amp;nbsp;: ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|inner|| 内周(Naishuu*) ||intérieur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|outer|| 外周(Gaishuu*) ||extérieur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|clockwise|| 時計回り(Tokei mawari*) ||sens des aiguilles d&#039;une montre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|counterclockwise|| 反時計回り(Hantokeimawari*) ||sens inverse des aiguilles d&#039;une montre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|offensive stance|| 攻撃スタンス(Kougeki &#039;&#039;stance&#039;&#039;*) ||position offensive ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|defensive stance|| 防御スタンス(Bougyo &#039;&#039;stance&#039;&#039;*) ||position défensive ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|action indicator|| 予兆(Yochou*) ||signe précurseur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|gaze|| 視線(Shisen*) ||regard ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|circle|| 円形(Enkei*) ||en cercle ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|fan|| 扇状(Senjou*) ||en éventail ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|diagonal|| 対角線(Taikakusen*) ||diagonale ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|straight line|| 直線(Chokusen*) ||ligne droite ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|donut|| ドーナツ範囲(&#039;&#039;Donut&#039;&#039; han&#039;i*) ||en couronne ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|line|| 線(Sen*) ||ligne ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|sphere|| 球(Kyuu*) ||sphère ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|ground|| 地面(Jimen*) ||sol ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|wall|| 壁(Kabe*) ||mur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|pillar|| 柱(Hashira*) ||pilier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|boulder|| 岩(Iwa*) ||rocher ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|flame|| 炎(Honou*) ||feu (élément) ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|water|| 水(Mizu*) ||eau (élément) ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|ice|| 氷(Kouri*) ||glace (élément) ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|explosion|| 爆発(Bakuhatsu*) ||explosion ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|simultaneously|| 同時(Douji*) ||simultanément ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|one after the other|| 交互(Kougo*) ||alternativement ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|combine|| 合体(Gattai*) ||fusionnement ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|gather|| 集合(Shougou*) ||rassemblement ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|spread out|| 散開(Sankai*) ||dispersion ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|divided damage|| 頭割りダメージ(Atamawari &#039;&#039;damage&#039;&#039;*) ||dégâts partagés ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|reflected damage|| 反射ダメージ(Hansha &#039;&#039;damage&#039;&#039;*) ||dégâts réfléchis ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|damage over time|| 継続ダメージ(Keizoku &#039;&#039;damage&#039;&#039;*) ||dégâts périodiques ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;????&lt;br /&gt;
|&amp;amp;nbsp;????&lt;br /&gt;
|dégâts de proximité&lt;br /&gt;
|&amp;amp;nbsp;????&lt;br /&gt;
|-&lt;br /&gt;
|mode change|| モードチェンジ(&#039;&#039;Mode change&#039;&#039;) ||changement de mode ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|phase|| フェーズ(&#039;&#039;Phase&#039;&#039;) ||phase ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|stacked enhancement|| スタックバフ(&#039;&#039;Stack buff&#039;&#039;) ||effet bénéfique cumulé ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|stacked enfeeblement|| スタックデバフ(&#039;&#039;Stack debuff&#039;&#039;) ||effet néfaste cumulé ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|random target|| ランダムターゲット(&#039;&#039;Random target&#039;&#039;) ||cible aléatoire ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Switch.|| スイッチ(&#039;&#039;Switch&#039;&#039;) ||On change. ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|leader|| リーダー(&#039;&#039;Leader&#039;&#039;) ||Chef ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|master|| マスター(&#039;&#039;Master&#039;&#039;) ||Maître ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of War|| ファイター(&#039;&#039;Fighter&#039;&#039;) ||Disciples de la guerre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of Magic|| ソーサラー(&#039;&#039;Sorcerer&#039;&#039;) ||Disciples de la magie ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of the Land|| ギャザラー(&#039;&#039;Gatherer&#039;&#039;) ||Disciples de la terre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Disciples of the Hand|| クラフター(&#039;&#039;Crafter&#039;&#039;) ||Disciples de la main ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|tank|| タンク(&#039;&#039;Tank&#039;&#039;) ||Tank ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|healer|| ヒーラー(&#039;&#039;Healer&#039;&#039;) ||Soigneur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|DPS|| DPS ||DPS ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|melee|| 近接攻撃役(Kinsetsu kougeki yaku) ||Attaquant de mêlée ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|ranged|| 遠隔攻撃役(Enkaku kougeki yaku) ||Attaquant à distance ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|caster|| 魔法攻撃役(Mahou kougeki yaku) ||Attaquant magique ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|buffer|| 強化役(Kyouka yaku) ||Soutien ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|position|| 位置 (ichi*) ||Position ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|east|| 東 (azuma*) ||Est ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|west|| 西 (nishi*) ||Ouest ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|south|| 南 (minami*) ||Sud ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|north|| 北 (kita*) ||Nord ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|up|| 上 (jou*) ||Haut ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|down|| 下 (shita) ||Bas ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|left|| 左 (hidari) ||Gauche ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|right|| 右 (migi) ||Droite ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|front side|| 表 (hyou*) ||Avant ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|back|| 裏 (ura*) ||Arrière ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|front|| 正面 (shoumen*) ||Devant ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|flank|| 側面 (sokumen*) ||Flanc ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|rear|| 背面 (haimen*) ||Par derrière ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|side|| 横 (yoko*) ||Côté ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|inside|| 内側 (uchigawa*) ||À l&#039;intérieur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|outside|| 外側 (sotogawa*) ||Dehors ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|middle|| 中央 (chuuou*) ||Milieu ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|this way|| こっち (kocchi) ||Par ici ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|over there|| あっち (acchi) ||Là-bas ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|that way|| そっち (socchi) ||Par là ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|closer|| もっと近く (motto chikaku*) ||Plus près ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|farther|| もっと遠く (motto touku*) ||Plus loin ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|entrance|| 入口 (iriguchi*) ||Entrée ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|exit|| 出口 (deguchi*) ||Sortie ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|one o&#039;clock|| 1時 (1 ji) ||1h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|two o&#039;clock|| 2時 (2 ji) ||2h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|three o&#039;clock|| 3時 (3 ji) ||3h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|four o&#039;clock|| 4時 (4 ji) ||4h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|five o&#039;clock|| 5時 (5 ji) ||5h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|six o&#039;clock|| 6時 (6 ji) ||6h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|seven o&#039;clock|| 7時 (7 ji) ||7h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|eight o&#039;clock|| 8時 (8 ji) ||8h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|nine o&#039;clock|| 9時 (9 ji) ||9h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|ten o&#039;clock|| 10時 (10 ji) ||10h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|eleven o&#039;clock|| 11時 (11 ji) ||11h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|twelve o&#039;clock|| 12時 (12 ji) ||12h ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|today|| 今日 (kyou) ||Aujourd&#039;hui ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|yesterday|| 昨日 (kinou) ||Hier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|day before yesterday|| おととい (ototoi) ||Avant-hier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|tomorrow|| 明日 (ashita) ||Demain ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|day after tomorrow|| あさって (asatte) ||Après-demain ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|this week|| 今週 (konshuu) ||Cette semaine ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|last week|| 先週 (senshuu) ||La semaine dernière ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|next week|| 来週 (raishuu) ||La semaine prochaine ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|a.m.|| 午前 (gozen*) ||am ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|p.m.|| 午後 (gogo*) ||pm ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|morning|| 朝 (asa) ||Matin ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|afternoon|| 昼 (hiru) ||Après-midi ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|night|| 夜 (yoru) ||Nuit ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|day of the week|| 曜日 (youbi) ||Jour de la semaine ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Sunday|| 日曜日 (nichiyoubi) ||Dimanche ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Monday|| 月曜日 (getsuyoubi) ||Lundi ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday|| 火曜日 (kayoubi) ||Mardi ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday|| 水曜日 (suiyoubi) ||Mercredi ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Thursday|| 木曜日 (mokuyoubi) ||Jeudi ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Friday|| 金曜日 (kinyoubi) ||Vendredi ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Saturday|| 土曜日 (doyoubi) ||Samedi ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|holiday|| 休日 (kyuujitsu*) ||Jour férié ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|break|| 休み (yasumi*) ||Jour de repos ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|long time|| 長期 (chouki*) ||Longtemps ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|short time|| 短期 (tanki*) ||Pas longtemps ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|date|| 日付 (hidzuke*) ||Date ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|hour|| 時間 (jikan) ||Heure ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|year|| 年 (toshi) ||Année ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|month|| 月 (tsuki*) ||Mois ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|minute|| 分 (bun) ||Minute ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|second|| 秒 (byou*) ||Seconde ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|this month|| 今月 (kongetsu*) ||Ce mois ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|last month|| 先月 (sengetsu) ||Le mois dernier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|next month|| 来月 (raigetsu) ||Le mois prochain ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|this year|| 今年 (kotoshi*) ||Cette année ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|last year|| 去年 (kyounen*) ||L&#039;année dernière ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|next year|| 来年 (rainen*) ||L&#039;année prochaine ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|now|| 今 (ima) ||Maintenant ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|soon|| もうすぐ (mousoku) ||Bientôt ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|any time|| いつでも (itsudemo) ||N&#039;importe quand ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|before|| 直前 (choukuzen*) ||Juste avant ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|after|| 直後 (chokugo*) ||Juste après ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|first|| 最初 (saisho*) ||Premier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|last|| 最後 (saigo*) ||Dernier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|waiting time|| 待ち時間 (machi jikan*) ||Temps d&#039;attente ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|time remaining|| 残り時間 (nokori jikan*) ||Temps restant ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|end time|| 終了時間 (shuuryou jikan*) ||Heure de fin ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|January|| 1月 (1 gatsu) ||Janvier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|February|| 2月 (2 gatsu) ||Février ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|March|| 3月 (3 gatsu) ||Mars ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|April|| 4月 (4 gatsu) ||Avril ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|May|| 5月 (5 gatsu) ||Mai ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|June|| 6月 (6 gatsu) ||Juin ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|July|| 7月 (7 gatsu) ||Juillet ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|August|| 8月 (8 gatsu) ||Août ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|September|| 9月 (9 gatsu) ||Septembre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|October|| 10月 (10 gatsu) ||Octobre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|November|| 11月 (11 gatsu) ||Novembre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|December|| 12月 (12 gatsu) ||Décembre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Sixth Astral Era|| 第六星暦 (dairoku seireki*) ||6e ère astrale ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Seventh Umbral Era|| 第七霊災 (dainana reiwazawai*) ||7e ère ombrale ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Seventh Astral Era|| 第七星暦 (dainana seireki*) ||7e ère astrale ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|walk|| ???? ||Courir ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|run|| ???? ||Marcher ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|follow|| ???? ||Poursuite ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo|| ???? ||Chocobo ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|personal chocobo|| ???? ||Chocobo personnel ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|rental chocobo|| ???? ||Chocobo de location ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo porter|| ???? ||Chocobo de relais ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|mount|| ???? ||Monture ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Teleport|| ???? ||Téléportation ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Return|| ???? ||Rapatriement ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Aethernet|| ???? ||Réseau de transport urbain éthéré ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|airship|| ???? ||Aéronef ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Home Point|| ???? ||Point de retour ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|ferry|| ???? ||Transbordeur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|flying mount|| ???? ||Monture volante ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Facilities===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|aetheryte|| ???? ||Éthérite ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|city-state aetheryte|| ???? ||Éthérite urbaine ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Adventurers&#039; Guild|| ???? ||Guilde des aventuriers ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|guild|| ???? ||Guilde ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|shop|| ???? ||Échoppe ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo stop|| ???? ||Relais à chocobos ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|inn|| ???? ||Auberge ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|summoning bell|| ???? ||Sonnette ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary|| ???? ||Lieu de repos ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|levemete|| ???? ||Mandant ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|linkshell distributor|| ???? ||Reponsable des linkshells ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|market board|| ???? ||Tableau des ventes ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|retainer vocate|| ???? ||Comptoir d&#039;embauche des servants ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|armor mender|| ???? ||Réparateur ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|landing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|delivery moogle|| ???? ||Mog postier ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|docks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ferry docks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|airship landing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Maelstrom Command|| ???? ||Quartier général du Maelstrom ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|The Adders&#039; Nest|| ???? ||Quartier général des Deux Vipères ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|The Hall of Flames|| ???? ||Quartier général des Immortels ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|residential district|| ???? ||Quartier résidentiel ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|entry counter|| ???? ||Comptoir d&#039;enregistrement ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|Hunt board|| ???? ||Tableau des contrats de chasse ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|skywatcher|| ???? ||Météorologue ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|crystal bell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|subdivision|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|orchestrion|| ???? ||Orchestrion ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|striking dummy|| ???? ||Mannequin d&#039;entraînement ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|materia melder|| ???? ||Spécialiste ès matérias ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grand Company===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company|| ???? ||Grande compagnie || Staatliche Gesellschaft&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company rank|| ???? ||Rang de grande compagnie || Rang der Staatlichen Gesellschaften&lt;br /&gt;
|-&lt;br /&gt;
|supplies|| ???? ||Matériel || Liefereinsätze&lt;br /&gt;
|-&lt;br /&gt;
|provisions|| ???? ||Ressources || Staatstaler&lt;br /&gt;
|-&lt;br /&gt;
|high-quality supplies|| ???? ||Prises de guerre || hochwertige Lieferungen&lt;br /&gt;
|-&lt;br /&gt;
|Maelstrom|| ???? ||Maelstrom || Der Mahlstrom&lt;br /&gt;
|-&lt;br /&gt;
|Order of the Twin Adder|| ???? ||Ordre des Deux Vipères || Die Bruderschaft der Morgenviper&lt;br /&gt;
|-&lt;br /&gt;
|Immortal Flames|| ???? ||Immortels || Die Legion der Unsterblichen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Free Company===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|free company|| ???? ||Compagnie libre ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|signature|| ???? ||Signature ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|company board|| ???? ||Annonce de la compagnie ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|company chest|| ???? ||Coffre de la compagnie ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|company crest|| ???? ||Blason de la compagnie ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|company action|| ???? ||Bienfait de la compagnie ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|company crafting|| ???? ||projet de construction ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|company workshop|| ???? ||atelier de compagnie ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|exploratory voyage|| ???? ||&amp;amp;nbsp;???? ||  ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|class|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|class change|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|job|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|job change|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|soul crystal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|experience points|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|guardian|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|race|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|clan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|area|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armoury|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|item|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gear set|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rested bonus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|solo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mount|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|minion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|retainer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|crafting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gathering|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|durability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|spiritbond|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gear affinity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|treasure coffer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|lock on|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|focus target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|enemy sign|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|menu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|map|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|support desk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|screenshot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|log out|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|exit game|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|shutdown|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|auto-translation dictionary|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|emote|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|achievements|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|title|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|currency|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|trade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|examine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|auto-follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|alliance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|housing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|reputation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|reputation rank|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|commendation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of mythology|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of poetics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of philosophy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of soldiery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of poetics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of law|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of esoterics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of lore|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|vote dismiss|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|vote abandon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|waymark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ground target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|glamours|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of soldiery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|aesthetician|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|retainer ventures|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|atma|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Zodiac Weapon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|alexandrite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|animus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|novus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allied Seals|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mark bill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Frontline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Echo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo raising|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|weather report|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of poetics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quota points|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|company seals|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Marks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Zenith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nexus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Centurio Seal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of law|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of esoterics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Loot Rule: Lootmaster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Loot Rule: Greed Only|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Loot Rule: Normal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Anima Weapon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomestone of lore|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony of Eternal Bonding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|item level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quest sync|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|general action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|trait|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|job action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|additional action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|magic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|weaponskill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cast time|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|recast time|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|affinity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|link|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|pet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|companion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|enmity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|active|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|passive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|KO&#039;d|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|loot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|divvy loot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|lot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|resist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|acquire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|aggro|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|area of effect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|limit break|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|enemy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|monster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|notorious monster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|point allotment|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|EXP chain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armoury bonus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|level sync|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvP action|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|frontal area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rear area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|whole area of effect attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|outpost|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan Manors|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|stronghold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|standard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|occupied|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unoccupied|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Rating|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan Markets|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan Sun Temple|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|combo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adrenaline rush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|single target attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ballista|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Allagan tomelith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Claws|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fangs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|medal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Medal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Culling Time|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|offensive supplies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|defensive supplies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|medical supplies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adrenaline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|offense kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|defense kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|medicine kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adrenaline kit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|supply box|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|K - Knockout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|D - Down|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|A - Assist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Online Status===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Online|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Away|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Busy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Looking for Party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Looking to Meld Materia|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bound by Duty|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Offline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Recruiting Party Members|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|New Adventurer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvE Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvP Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Trade Mentor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|chat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Say|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Yell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|friend list|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blacklist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Player Search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|linkshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|moogle letter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lodestone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|forums|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ranking|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company ranking|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|free company ranking|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|alliance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|linkshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|free company|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Novice Network|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp;amp; Gathering===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|shard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|crystal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cluster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia creation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia craft|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|markets|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|market search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|HQ|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unique|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Untradable|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|material|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quick synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|high-quality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|highest-quality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|repair|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|repair materials|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gear dyeing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mature tree|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|logging|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|harvesting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mineral deposit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mining|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|quarrying|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fishing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|materia melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|advanced materia melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gardening|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|raising|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|harvesting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|master recipe book|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|desynthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|big fishing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|release|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unspoiled locations|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|collectable|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|specialist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|DoL favors|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tome of regional folklore|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|crafters&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gatherers&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|red crafters&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blue crafters&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|red gatherers&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|blue gatherers&#039; scrip|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Primals===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|primal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ifrit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Titan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Garuda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bahamut|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Moggle Mog XII|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|beastmen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Amalj&#039;aa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|sylphs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ixal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|kobolds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sahagin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leviathan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ramuh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shiva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Alexander (primal)|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ravana|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bismarck|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gnath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Vanu Vanu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|goblins|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|dragons|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|duty|| ???? || ???? || Missionen&lt;br /&gt;
|-&lt;br /&gt;
|quest|| ???? || ???? || Quest&lt;br /&gt;
|-&lt;br /&gt;
|main scenario quest|| ???? || ???? || Hauptszenario Quest&lt;br /&gt;
|-&lt;br /&gt;
|sidequest|| ???? || ???? || Nebenquest&lt;br /&gt;
|-&lt;br /&gt;
|class quest|| ???? || ???? || Klassenquest&lt;br /&gt;
|-&lt;br /&gt;
|job quest|| ???? || ???? || Job-Quest&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company quest|| ???? || ???? || Staatliche Gesellschaften &lt;br /&gt;
|-&lt;br /&gt;
|FATE|| ???? || ???? || FATE&lt;br /&gt;
|-&lt;br /&gt;
|guildleve|| ???? || ???? || Gildengeheiße&lt;br /&gt;
|-&lt;br /&gt;
|levequest|| ???? || ???? || Freibriefe&lt;br /&gt;
|-&lt;br /&gt;
|battlecraft leve|| ???? || ???? || Gefecht&lt;br /&gt;
|-&lt;br /&gt;
|fieldcraft leve|| ???? || ???? || Sammeln&lt;br /&gt;
|-&lt;br /&gt;
|tradecraft leve|| ???? || ???? || Fertigung&lt;br /&gt;
|-&lt;br /&gt;
|Grand Company leve|| ???? || ???? || Staatserlasse&lt;br /&gt;
|-&lt;br /&gt;
|leve link|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|leve allowance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|levequest difficulty|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|guildhest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|dungeon|| ???? || ???? || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|primal battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|hard primal battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|legatus battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|raid|| ???? || ???? || Raid&lt;br /&gt;
|-&lt;br /&gt;
|The Coliseum|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Thousand Maws of Toto-Rak|| ???? || ???? ||  Tausend Löcher von Toto-Rak &lt;br /&gt;
|-&lt;br /&gt;
|The Tam-Tara Deepcroft|| ???? || ???? ||  Totenacker Tam-Tara &lt;br /&gt;
|-&lt;br /&gt;
|Copperbell Mines|| ???? || ???? ||  Kupferglocken-Mine &lt;br /&gt;
|-&lt;br /&gt;
|Sastasha|| ???? || ???? || Sastasha&lt;br /&gt;
|-&lt;br /&gt;
|The Aurum Vale|| ???? || ???? || Goldklamm&lt;br /&gt;
|-&lt;br /&gt;
|Haukke Manor|| ???? || ???? ||  Haukke-Herrenhaus &lt;br /&gt;
|-&lt;br /&gt;
|Halatali|| ???? || ???? || Halatali&lt;br /&gt;
|-&lt;br /&gt;
|Brayflox&#039;s Longstop|| ???? || ???? ||  Brüllvolx&#039; Langrast &lt;br /&gt;
|-&lt;br /&gt;
|The Sunken Temple of Qarn|| ???? || ???? ||  Versunkener Tempel von Qarn &lt;br /&gt;
|-&lt;br /&gt;
|The Wanderer&#039;s Palace|| ???? || ???? ||  Palast des Wanderers &lt;br /&gt;
|-&lt;br /&gt;
|The Stone Vigil|| ???? || ???? ||  Steinerne Wacht &lt;br /&gt;
|-&lt;br /&gt;
|Cutter&#039;s Cry|| ???? || ???? || Sägerschrei&lt;br /&gt;
|-&lt;br /&gt;
|Dzemael Darkhold|| ???? || ???? ||  Die Feste Dzemael &lt;br /&gt;
|-&lt;br /&gt;
|Amdapor Keep|| ???? || ???? ||  Die Ruinen von Amdapor &lt;br /&gt;
|-&lt;br /&gt;
|Castrum Meridianum|| ???? || ???? ||  Castrum Meridianum - Außenbereich &lt;br /&gt;
|-&lt;br /&gt;
|The Praetorium|| ???? || ???? ||  Castrum Meridianum - Praetorium &lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Enemy Parties|| ???? || ???? ||  Einer für alle, alle für einen &lt;br /&gt;
|-&lt;br /&gt;
|Under the Armor|| ???? || ???? ||  Bockmanns Gefolge &lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Enemy Strongholds|| ???? || ???? || Sturmkommando&lt;br /&gt;
|-&lt;br /&gt;
|Hero on the Halfshell|| ???? || ???? ||  Gil oder Leben &lt;br /&gt;
|-&lt;br /&gt;
|Pulling Poison Posies|| ???? || ???? ||  Unkraut jäten &lt;br /&gt;
|-&lt;br /&gt;
|Stinging Back|| ???? || ???? ||  Ins Wespennest stechen &lt;br /&gt;
|-&lt;br /&gt;
|All&#039;s Well that Ends in the Well|| ???? || ???? ||  Briaxio ausschalten &lt;br /&gt;
|-&lt;br /&gt;
|Flicking Sticks and Taking Names|| ???? || ???? ||  Bombige Goblins &lt;br /&gt;
|-&lt;br /&gt;
|More than a Feeler|| ???? || ???? ||  Tödliches Rankenspiel &lt;br /&gt;
|-&lt;br /&gt;
|Annoy the Void|| ???? || ???? ||  Gefahr aus dem Nichts &lt;br /&gt;
|-&lt;br /&gt;
|Shadow and Claw|| ???? || ???? ||  Kampf gegen Schatten &lt;br /&gt;
|-&lt;br /&gt;
|Long Live the Queen|| ???? || ???? ||  Miss Bombastic &lt;br /&gt;
|-&lt;br /&gt;
|Ward Up|| ???? || ???? || Unzertrennlich&lt;br /&gt;
|-&lt;br /&gt;
|Solemn Trinity|| ???? || ???? ||  Wuchtige Dreifaltigkeit &lt;br /&gt;
|-&lt;br /&gt;
|The Bowl of Embers (Normal)|| ???? || ???? ||  Das Grab der Lohe &lt;br /&gt;
|-&lt;br /&gt;
|The Navel (Normal)|| ???? || ???? ||  Der Nabel &lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye (Normal)|| ???? || ???? ||  Das Tosende Auge &lt;br /&gt;
|-&lt;br /&gt;
|The Bowl of Embers (Hard)|| ???? || ???? ||  Götterdämmerung - Ifrit &lt;br /&gt;
|-&lt;br /&gt;
|The Navel (Hard)|| ???? || ???? ||  Götterdämmerung - Titan &lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye (Hard)|| ???? || ???? ||  Götterdämmerung - Garuda &lt;br /&gt;
|-&lt;br /&gt;
|Cape Westwind|| ???? || ???? ||  Kap Westwind &lt;br /&gt;
|-&lt;br /&gt;
|The Binding Coil of Bahamut|| ???? || ???? || Verschlungene Schatten&lt;br /&gt;
|-&lt;br /&gt;
|The Wolves&#039; Den|| ???? || ???? || Wolfshöhle&lt;br /&gt;
|-&lt;br /&gt;
|The Bowl of Embers (Extreme)|| ???? || ???? ||  Zenit der Götter - Ifrit &lt;br /&gt;
|-&lt;br /&gt;
|The Navel (Extreme)|| ???? || ???? ||  Zenit der Götter - Titan &lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye (Extreme)|| ???? || ???? ||  Zenit der Götter - Garuda &lt;br /&gt;
|-&lt;br /&gt;
|Thornmarch (Hard)|| ???? || ???? ||  Königliche Konfrontation (schwer) &lt;br /&gt;
|-&lt;br /&gt;
|The Minstrel&#039;s Ballad: Ultima&#039;s Bane|| ???? || ???? ||  Heldenlied von Ultima &lt;br /&gt;
|-&lt;br /&gt;
|Crystal Tower|| ???? || ???? || Kristallturm &lt;br /&gt;
|-&lt;br /&gt;
|The Binding Coil of Bahamut|| ???? || ???? || Verschlungene Schatten&lt;br /&gt;
|-&lt;br /&gt;
|Labyrinth of the Ancients|| ???? || ???? ||  Kristallturm - Das Labyrinth der Alten &lt;br /&gt;
|-&lt;br /&gt;
|Decipher|| ???? || ???? || Entziffern&lt;br /&gt;
|-&lt;br /&gt;
|hard mode|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Second Coil of Bahamut|| ???? || ???? || Verschlungene Schatten 2&lt;br /&gt;
|-&lt;br /&gt;
|Pharos Sirius|| ???? || ???? ||  Pharos Sirius &lt;br /&gt;
|-&lt;br /&gt;
|Thornmarch (Extreme)|| ???? || ???? ||  Königliche Konfrontation (extrem) &lt;br /&gt;
|-&lt;br /&gt;
|The Whorleater (Hard)|| ???? || ???? ||  Götterdämmerung - Leviathan &lt;br /&gt;
|-&lt;br /&gt;
|The Whorleater (Extreme)|| ???? || ???? ||  Zenit der Götter - Leviathan &lt;br /&gt;
|-&lt;br /&gt;
|A Relic Reborn: The Chimera|| ???? || ???? ||  Kampf gegen die Dhorme-Chimära &lt;br /&gt;
|-&lt;br /&gt;
|A Relic Reborn: The Hydra|| ???? || ???? ||  Kampf gegen die Hydra &lt;br /&gt;
|-&lt;br /&gt;
|Battle on the Big Bridge|| ???? || ???? ||  Duell auf der großen Brücke &lt;br /&gt;
|-&lt;br /&gt;
|PvP|| ???? || ???? || PvP&lt;br /&gt;
|-&lt;br /&gt;
|beast tribe quest|| ???? || ???? || Wilde Stämme&lt;br /&gt;
|-&lt;br /&gt;
|beast tribe sidequest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|beast tribe main quest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|side story quest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|treasure hunt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chronicles of a new era quest|| ???? || ???? ||  Chroniken der neuen Ära &lt;br /&gt;
|-&lt;br /&gt;
|seasonal event|| ???? || ???? ||  Saisonale Aufträge &lt;br /&gt;
|-&lt;br /&gt;
|The Lost City of Amdapor|| ???? || ???? ||  Historisches Amdapor &lt;br /&gt;
|-&lt;br /&gt;
|Trials of the Braves|| ???? || ???? ||  Die Ephemeriden &lt;br /&gt;
|-&lt;br /&gt;
|sphere scroll|| ???? || ???? || Sphärentafel &lt;br /&gt;
|-&lt;br /&gt;
|The Hunt|| ???? || ???? || Hohe Jagd&lt;br /&gt;
|-&lt;br /&gt;
|elite marks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Striking Tree (Hard)|| ???? || ???? ||   Götterdämmerung - Ramuh  &lt;br /&gt;
|-&lt;br /&gt;
|The Striking Tree (Extreme)|| ???? || ???? ||  Zenit der Götter - Ramuh &lt;br /&gt;
|-&lt;br /&gt;
|Syrcus Tower|| ???? || ???? ||  Kristallturm - Der Syrcus-Turm &lt;br /&gt;
|-&lt;br /&gt;
|The Second Coil of Bahamut (Savage)|| ???? || ???? || Verschlungene Schatten 2 (episch)&lt;br /&gt;
|-&lt;br /&gt;
|The Carteneau Flats|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hullbreaker Isle|| ???? || ???? || Schiffbrecher-Insel&lt;br /&gt;
|-&lt;br /&gt;
|Frontline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|low-level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|expert|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|high-level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Final Coil of Bahamut|| ???? || ???? || Verschlungene Schatten 3&lt;br /&gt;
|-&lt;br /&gt;
|The Akh Afah Amphitheatre (Hard)|| ???? || ???? ||  Götterdämmerung - Shiva &lt;br /&gt;
|-&lt;br /&gt;
|The Akh Afah Amphitheatre (Extreme)|| ???? || ???? ||  Zenit der Götter - Shiva &lt;br /&gt;
|-&lt;br /&gt;
|Snowcloak|| ???? || ???? ||  Das Schneekleid &lt;br /&gt;
|-&lt;br /&gt;
|The Dragon&#039;s Neck|| ???? || ???? ||  Das Drachenhals-Kolosseum &lt;br /&gt;
|-&lt;br /&gt;
|delivery quest|| ???? || ???? ||  Mogry-Post Quest&lt;br /&gt;
|-&lt;br /&gt;
|Urth&#039;s Fount (Hard)|| ???? || ???? ||  Jenseits Urths Quelle &lt;br /&gt;
|-&lt;br /&gt;
|The World of Darkness|| ???? || ???? ||  Die Welt der Dunkelheit &lt;br /&gt;
|-&lt;br /&gt;
|The Borderland Ruins|| ???? || ???? || Äußere Ruinen&lt;br /&gt;
|-&lt;br /&gt;
|(Secure)|| ???? || ???? || (Sicherung)&lt;br /&gt;
|-&lt;br /&gt;
|(Slaughter)|| ???? || ???? || ???? &lt;br /&gt;
|-&lt;br /&gt;
|The Keeper of the Lake|| ???? || ???? ||  Hüter des Sees &lt;br /&gt;
|-&lt;br /&gt;
|Battle in the Big Keep|| ???? || ???? ||  Revanche in den Ruinen &lt;br /&gt;
|-&lt;br /&gt;
|Ascian|| ???? || ???? || Ascian&lt;br /&gt;
|-&lt;br /&gt;
|the void|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Great Gubal Library|| ???? || ???? ||  Große Gubal-Bibliothek &lt;br /&gt;
|-&lt;br /&gt;
|Neverreap|| ???? || ???? || Nimmerreich&lt;br /&gt;
|-&lt;br /&gt;
|The Vault|| ???? || ???? || Erzbasilika&lt;br /&gt;
|-&lt;br /&gt;
|The Fractal Continuum|| ???? || ???? ||  Die Fraktal-Kontinuum &lt;br /&gt;
|-&lt;br /&gt;
|Dusk Vigil|| ???? || ???? ||  Abendrot-Wacht &lt;br /&gt;
|-&lt;br /&gt;
|Sohm Al|| ???? || ???? ||  Sohm Al &lt;br /&gt;
|-&lt;br /&gt;
|Aetherochemical Research Facility|| ???? || ???? ||  Ätherochemisches Forschungslabor &lt;br /&gt;
|-&lt;br /&gt;
|The Aery|| ???? || ???? ||  Nest des Drachen &lt;br /&gt;
|-&lt;br /&gt;
|Thok ast Thok (Hard)|| ???? || ???? ||  Götterdämmerung - Ravana &lt;br /&gt;
|-&lt;br /&gt;
|Thok ast Thok (Extreme)|| ???? || ???? ||  Zenit der Götter - Ravana &lt;br /&gt;
|-&lt;br /&gt;
|Limitless Blue (Hard)|| ???? || ???? ||  Götterdämmerung - Bismarck &lt;br /&gt;
|-&lt;br /&gt;
|Limitless Blue (Extreme)|| ???? || ???? ||  Zenit der Götter - Bismarck &lt;br /&gt;
|-&lt;br /&gt;
|Seal Rock|| ???? || ???? || Robbenholm &lt;br /&gt;
|-&lt;br /&gt;
|(Seize)|| ???? || ???? || (Eroberung)&lt;br /&gt;
|-&lt;br /&gt;
|Alexander|| ???? || ???? || Alexander&lt;br /&gt;
|-&lt;br /&gt;
|Alexander (Savage)|| ???? || ???? || Alexander (Episch)&lt;br /&gt;
|-&lt;br /&gt;
|Gordias|| ???? || ???? || Alexander - Gordias&lt;br /&gt;
|-&lt;br /&gt;
|The Chrysalis (Normal)|| ???? || ???? || Chrysalis&lt;br /&gt;
|-&lt;br /&gt;
|The Steps of Faith (Normal)|| ???? || ???? ||  Der Schicksalsweg &lt;br /&gt;
|-&lt;br /&gt;
|The Singularity Reactor (Normal)|| ???? || ???? ||  Singularitäts-Reaktor &lt;br /&gt;
|-&lt;br /&gt;
|Temple leve|| ???? || ???? || Freibriefe &lt;br /&gt;
|-&lt;br /&gt;
|Saint Mocianne&#039;s Arboretum|| ???? || ???? ||  Sankt Mocianne-Arboretum &lt;br /&gt;
|-&lt;br /&gt;
|The Shadow of Mhach|| ???? || ???? || Schatten von Mhach&lt;br /&gt;
|-&lt;br /&gt;
|The Void Ark|| ???? || ???? ||  Die Nichts-Arche &lt;br /&gt;
|-&lt;br /&gt;
|Hall of the Novice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Antitower|| ???? || ???? || Antiturm&lt;br /&gt;
|-&lt;br /&gt;
|Midas|| ???? || ???? || Alexander – Midas&lt;br /&gt;
|-&lt;br /&gt;
|Containment Bay S1T7 (Normal)|| ???? || ???? ||  Götterdämmerung - Sephirot &lt;br /&gt;
|-&lt;br /&gt;
|Containment Bay S1T7 (Extreme)|| ???? || ???? ||  Zenit der Götter - Sephirot &lt;br /&gt;
|-&lt;br /&gt;
|The Fold|| ???? || ???? || The Fold&lt;br /&gt;
|-&lt;br /&gt;
|The Feast|| ???? || ???? || The Feast&lt;br /&gt;
|-&lt;br /&gt;
|Stone, Sky, Sea|| ???? || ???? || Steinpuppen-Training&lt;br /&gt;
|-&lt;br /&gt;
|Sohr Khai|| ???? || ???? ||  Sohr Khai &lt;br /&gt;
|-&lt;br /&gt;
|The Weeping City of Mhach|| ???? || ???? ||  Die Stadt der Tränen &lt;br /&gt;
|-&lt;br /&gt;
|The Final Steps of Faith|| ???? || ???? ||  Der letzte Schicksalsweg &lt;br /&gt;
|-&lt;br /&gt;
|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage|| ???? || ???? ||  Das Lied von Nidhoggs letztem Ruf &lt;br /&gt;
|-&lt;br /&gt;
|The Fields of Glory|| ???? || ???? || Feld der Ehre&lt;br /&gt;
|-&lt;br /&gt;
|(Shatter)|| ???? || ???? || (Zersplitterung) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|company chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|goobbue|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|legacy chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|magitek armor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|coeurl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ahriman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unicorn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|behemoth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cavalry drake|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|laurel goobbue|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gilded magitek armor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|nightmare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fat chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cavalry elbst|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bomb palanquin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aithon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Xanthos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gullfaxi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enbarr|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|warlion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|warbear|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|draught chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|direwolf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|storm warsteed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|serpent warsteed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|flame warsteed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Markab|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ceremony chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sleipnir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Boreas|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|parade chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|black chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|adamantoise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kirin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|logistics system|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fenrir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Midgardsormr|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|amber draught chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|sanuwa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|griffin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|manacutter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|war panther|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gobwalker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Twintania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|witch&#039;s broom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|White Devil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Red Baron|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wyvern|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|kongamato|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|zu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bennu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|white lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rose lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|round lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|warring lanner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gloria-class airship|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|original fat chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Classes &amp;amp;amp; Jobs===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|gladiator|| 剣術士 (kenjutsu shi*) || gladiateur || Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|pugilist|| 格闘士 (kakutou shi*) || pugiliste || Faustkämpfer&lt;br /&gt;
|-&lt;br /&gt;
|marauder|| 斧術士 (onojutsu shi*) || maraudeur || Marodeur&lt;br /&gt;
|-&lt;br /&gt;
|lancer|| 槍術士 (soujutsu shi*) || maître d&#039;hast || Pikenier&lt;br /&gt;
|-&lt;br /&gt;
|archer|| 弓術士 (kyuujutsu shi*) || archer|| Waldläufer&lt;br /&gt;
|-&lt;br /&gt;
|conjurer|| 幻術士 (genjutsu shi*) || élémentaliste || Druide&lt;br /&gt;
|-&lt;br /&gt;
|thaumaturge|| 呪術士 (jujutsu shi*) || occultiste || Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|carpenter|| 木工師 (mokkou shi*) || menuisier || Zimmerer &lt;br /&gt;
|-&lt;br /&gt;
|blacksmith|| 鍛冶師 (tanyashi*) || forgeron || Grobschmied &lt;br /&gt;
|-&lt;br /&gt;
|armorer|| 甲冑師 (katchuushi*) || armurier || Plattner &lt;br /&gt;
|-&lt;br /&gt;
|goldsmith|| 彫金師 (choukinshi*) || orfèvre || Goldschmied&lt;br /&gt;
|-&lt;br /&gt;
|leatherworker|| 革細工師 (kawazaikushi*) || tanneur || Gerber&lt;br /&gt;
|-&lt;br /&gt;
|weaver|| 裁縫師 (saihoushi*) || couturier || Weber &lt;br /&gt;
|-&lt;br /&gt;
|alchemist|| 錬金術師 (renkinjutsu shi) || alchimiste || Alchemist&lt;br /&gt;
|-&lt;br /&gt;
|culinarian|| 調理師 (chouri shi*) || cuisinier || Gourmet &lt;br /&gt;
|-&lt;br /&gt;
|miner|| 採掘師 (saikutsu shi*) || mineur || Minenarbeiter&lt;br /&gt;
|-&lt;br /&gt;
|botanist|| 園芸師 (engeishi*) || botaniste || Gärtner&lt;br /&gt;
|-&lt;br /&gt;
|fisher|| 漁師 (ryoushi*) || pêcheur || Fischer&lt;br /&gt;
|-&lt;br /&gt;
|paladin|| ナイト (&#039;&#039;knight&#039;&#039;) || paladin || Paladin&lt;br /&gt;
|-&lt;br /&gt;
|monk|| モンク (&#039;&#039;monk&#039;&#039;) || moine || Mönch&lt;br /&gt;
|-&lt;br /&gt;
|warrior|| 戦士 (senshi) || guerrier || Krieger&lt;br /&gt;
|-&lt;br /&gt;
|dragoon|| 竜騎士 (ryuu kishi*) || chevalier dragon || Dragoon&lt;br /&gt;
|-&lt;br /&gt;
|bard|| 吟遊詩人 (ginyuushijin*) || barde || Barde&lt;br /&gt;
|-&lt;br /&gt;
|white mage|| 白魔道士 (shiro madoushi) || mage blanc || Weißmagier&lt;br /&gt;
|-&lt;br /&gt;
|black mage|| 黒魔道士 (kuro madoushi) || mage noir || Schwarzmagier&lt;br /&gt;
|-&lt;br /&gt;
|arcanist|| 巴術士 (tomoejutsu shi*) || arcaniste || Hermetiker&lt;br /&gt;
|-&lt;br /&gt;
|summoner|| 召喚士 (shoukan shi*) || invocateur || Beschwörer&lt;br /&gt;
|-&lt;br /&gt;
|scholar|| 学者 (gakusha*) || érudit || Gelehrter&lt;br /&gt;
|-&lt;br /&gt;
|rogue|| 双剣士 (soukenshi*) || surineur || Schurke&lt;br /&gt;
|-&lt;br /&gt;
|ninja|| 忍者 (ninja*) || ninja || Ninja&lt;br /&gt;
|-&lt;br /&gt;
|machinist|| 機工士 (kikoushi*) || machiniste || Maschinist&lt;br /&gt;
|-&lt;br /&gt;
|dark knight|| 暗黒騎士 (ankoku kishi*) || chevalier noir || Dunkelritter&lt;br /&gt;
|-&lt;br /&gt;
|astrologian|| 占星術師 (senseijutsu shi*) || astromancien || Astrologe&lt;br /&gt;
|-&lt;br /&gt;
|samurai|| 侍 (samurai) || samouraï || ????&lt;br /&gt;
|-&lt;br /&gt;
|red mage|| 赤魔道士 (aka madoushi) || mage rouge || ????&lt;br /&gt;
|-&lt;br /&gt;
|blue mage|| 青魔道士 (ao madoushi) || mage bleu || ????&lt;br /&gt;
|-&lt;br /&gt;
|gunbreaker|| ガンブレイカー (&#039;&#039;gunbreaker&#039;&#039;) || pistosabreur || ????&lt;br /&gt;
|-&lt;br /&gt;
|dancer|| 踊り子 (odoriko*) || danseur || ????&lt;br /&gt;
|-&lt;br /&gt;
| reaper || ???? || faucheur || ????&lt;br /&gt;
|-&lt;br /&gt;
| sage || ???? || sage || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Places===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Hydaelyn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eorzea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Black Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Coerthas|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mor Dhona|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limsa Lominsa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limsa Lominsa Upper Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limsa Lominsa Lower Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Middle La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lower La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eastern La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Western La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Upper La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sastasha|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brayflox&#039;s Longstop|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Wanderer&#039;s Palace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gridania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ul&#039;dah - Steps of Nald|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ul&#039;dah - Steps of Thal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Western Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Central Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eastern Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Southern Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Northern Thanalan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cutter&#039;s Cry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Copperbell Mines|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Halatali|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Sunken Temple of Qarn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ul&#039;dah|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|New Gridania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Old Gridania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Central Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|East Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|South Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|North Shroud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Tam-Tara Deepcroft|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Haukke Manor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Thousand Maws of Toto-Rak|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ishgard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Coerthas Central Highlands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dzemael Darkhold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aurum Vale|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mor Dhona|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bentbranch Meadows|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Hawthorne Hut|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Tranquil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quarrymill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fallgourd Float|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summerford Farms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Costa del Sol|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wineport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swiftperch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Overlook|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bronze Lake|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Horizon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Black Brush Station|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Drybone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Little Ala Mhigo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Forgotten Springs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Bluefog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ceruleum Processing Plant|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Moraby Drydocks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Outer La Noscea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bowl of Embers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wolves&#039; Den Pier|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Navel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thornmarch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Griffin Crossing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Dragonhead|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Weeping Saint|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steps of Faith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Revenant&#039;s Toll|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Lavender Beds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Goblet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Praetorium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Howling Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rhotano Sea|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Porta Decumana|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Abalathia&#039;s Spine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dravania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hall of the Bestiarii|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dalamud&#039;s Shadow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Outer Coil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Central Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Holocharts|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Main Bridge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Whorleater|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Striking Tree|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Carteneau Flats: Borderland Ruins|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Chrysalis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Akh Afah Amphitheatre|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-06 Central Decks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-06 Regeneration Grid|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-06 Main Bridge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Burning Heart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|IC-04 Main Bridge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Gold Saucer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chocobo Square|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fist of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Cuff of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Arm of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Burden of the Father|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Diadem|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Feast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Fist of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Cuff of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Arm of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Burden of the Son|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Dravanian Forelands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Dravanian Hinterlands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Churning Mists|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tailfeather|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Anyx Trine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Moghome|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Zenith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thok ast Thok|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Idyllshire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Sea of Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Azys Lla|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Camp Cloudtop|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ok&#039; Zundu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Helix|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Limitless Blue|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Void Ark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Coerthas Western Highlands|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&#039;s Nest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Containment Bay S1T7|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foundation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|The Pillars|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Hyur|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Elezen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lalafell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Miqo&#039;te|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Roegadyn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Au Ra|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clans===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Midlander|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Highlander|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wildwood|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duskwight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plainsfolk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dunesfolk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Seeker of the Sun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of the Moon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sea Wolf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hellsguard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Xaela|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guardians===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Halone, the Fury|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Menphina, the Lover|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thaliak, the Scholar|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nymeia, the Spinner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Llymlaen, the Navigator|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Oschon, the Wanderer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot, the Builder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rhalgr, the Destroyer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Azeyma, the Warden|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nald&#039;thal, the Traders|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nophica, the Matron|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Althyk, the Keeper|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Auto-attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sprint|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Desynthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Repair|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Teleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Return|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mount Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Minion Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Materia Melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Materia Melding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Materia Extraction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Target Forward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Target Back|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Set Down|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Decipher|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dig|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetherial Reduction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast Glamour|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flying Mount Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Glamour Plate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Action I|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Action II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action I|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action IV|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Action V|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Attack Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bind Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ignore Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Square Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Circle Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plus Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Triangle Target|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disciple of War &amp;amp;amp; Magic Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Fast Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rampart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Savage Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Convalescence|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Awareness|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Riot Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sentinel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Provoke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tempered Will|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fight or Flight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rage of Halone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Circle of Scorn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Lob|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Swipe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sword Oath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cover|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Oath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spirits Within|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed Ground|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Swing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foresight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fracture|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Skull Sunder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mercy Stroke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Maim|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Berserk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brutal Swing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thrill of Battle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Overpower|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm&#039;s Path|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Holmgang|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Vengeance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm&#039;s Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tomahawk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&#039;s Block|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Defiance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inner Beast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unchained|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steel Cyclone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Infuriate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bootshine|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|True Strike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Featherfoot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Snap Punch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Second Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Internal Release|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fists of Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Twin Snakes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arm of the Destroyer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fists of Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steel Peak|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mantra|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Demolish|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Howling Fist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Touch of Death|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Balance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rockbreaker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder Tackle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|One Ilm Punch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fists of Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|True Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Feint|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Keen Flurry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Vorpal Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Invigorate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Impulse Drive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leg Sweep|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Life Surge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Full Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood for Blood|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Doom Spike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disembowel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Thorns|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Talon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phlebotomize|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Power Surge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Elusive Jump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spineshatter Dive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfire Dive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Straight Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hawk&#039;s Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Venomous Bite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raging Strikes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Misery&#039;s End|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quelling Strikes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swiftsong|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quick Nock|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Barrage|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blunt Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bloodletter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wide Volley|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Repelling Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Windbite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mage&#039;s Ballad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foe Requiem|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Army&#039;s Paeon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rain of Death|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Battle Voice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cure|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aero|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cleric Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Protect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Medica|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Esuna|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stone II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Repose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shroud of Saints|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cure III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aero II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Medica II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fluid Aura|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cure II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Presence of Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Regen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Divine Seal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Holy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Benediction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Surecast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sleep|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Transpose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swiftcast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lethargy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetherial Manipulation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Scathe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manaward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Convert|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Freeze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Apocatastasis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manawall|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ruin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bio|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetherflow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Energy Drain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Miasma|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Virus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summon II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sustain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ruin II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bane|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eye for an Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rouse|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Miasma II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bio II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Flare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Summon III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fester|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tri-bind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spur|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enkindle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Adloquium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Succor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leeches|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Soil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lustrate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Physick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield Wall|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mighty Guard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Last Bastion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Braver|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bladedance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Final Heaven|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Skyshard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Starstorm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Meteor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Healing Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Breath of the Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pulse of Life|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Triangulate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arbor Call|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stealth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Preparation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Toil of the Pioneer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ageless Words|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brunt Force|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nophica&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Field Mastery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Field Mastery II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Truth of Forests|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Harvest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Harvest II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Turn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Turn II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Prospect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lay of the Land|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Toil of the Mountaineer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Solid Reason|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deep Vigor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nald&#039;thal&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Vision|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Menphina&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Vision II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Truth of Mountains|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Yield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Yield II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unearth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unearth II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steady Hand|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inner Quiet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Great Strides|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rumination|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ingenuity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manipulation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Waste Not|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steady Hand II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ingenuity II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Innovation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Waste Not II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Zone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reclaim|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bait|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arbor Call II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lay of the Land II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Llymlaen&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thaliak&#039;s Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Field Mastery III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Vision III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hook|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mooch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Release|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cast Light|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Edge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shade Shift|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gust Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kiss of the Wasp|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mutilate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Assassinate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Dagger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mug|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Goad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sneak Attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Edge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kiss of the Viper|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Death Blossom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aeolian Edge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jugulate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Fang|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Trick Attack|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ten|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ninjutsu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shukuchi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Kassatsu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fuma Shuriken|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Katon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raiton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hyoton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Huton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Doton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Suiton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rabbit Medium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rook Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bishop Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Split Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reload|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Slug Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lead Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spread Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Grenado Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hot Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clean Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Round|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heartbreak|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reassemble|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Leg Graze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wildfire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Quick Reload|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Barrel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rend Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Suppressive Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Foot Graze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hypercharge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Head Graze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dismantle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blank|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Promotion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ricochet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aegis Boon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raw Destruction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cometeor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Empyrean Rain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Turret Retrieval|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Goring Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Royal Authority|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Divine Veil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clemency|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sheltron|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tornado Kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Purification|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Elixir Field|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Meditation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Forbidden Chakra|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deliverance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fell Cleave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Decimate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Raw Intuition|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Equilibrium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood of the Dragon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fang and Claw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Geirskogul|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wheeling Thrust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Battle Litany|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Empyreal Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Wanderer&#039;s Minuet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaws|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Warden&#039;s Paean|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sidewinder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armor Crush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadewalker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Screen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dream Within a Dream|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duality|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stone III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Asylum|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tetragrammaton|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Assize|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aero III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ley Lines|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sharpcast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enochian|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard IV|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fire IV|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Painflare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ruin III|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tri-disaster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dreadwyrm Trance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deathflare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Indomitability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Broil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deployment Tactics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Tactics|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Charged Volley Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Charged Aether Mortar|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Draw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Royal Road|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spread|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Redraw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Benefic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aspected Benefic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Malefic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stella|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Malefic II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Combust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Helios|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aspected Helios|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Exalted Detriment|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ascend|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Diurnal Sect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nocturnal Sect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lightspeed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Luminiferous Aether|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Combust II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Disable|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Benefic II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Time Dilation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Synastry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Collective Unconscious|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Essential Dignity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gravity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Celestial Opposition|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hard Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadowskin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Scourge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unleash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Syphon Strike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Unmend|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood Weapon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reprisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Power Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Darkside|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Grit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Dance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blood Price|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Souleater|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Passenger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Arts|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Wall|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Delirium|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Living Dead|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Salted Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plunge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Abyssal Drain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sole Survivor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Carve and Spit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mana Capacitor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Muscle Activator|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clear Vision|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bountiful Yield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Collector&#039;s Glove|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Methodical Appraisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Instinctual Appraisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive Appraisal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Discerning Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Utmost Caution|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Deep Breath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Mountaineer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dredge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dredge II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Single Mind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Last Ditch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flora Mastery|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bountiful Harvest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Pioneer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Prune|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Prune II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Snagging|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Patience|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Powerful Hookset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chum|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fish Eyes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Patience II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Precision Hookset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Big Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Desperado|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Land Waker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dark Force|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dragonsong Dive|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chimatsuri|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarius Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Satellite Beam|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Teraflare|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Angel Feathers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Astral Stasis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Velocity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Form Shift|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Balance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Bole|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Arrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Spear|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Ewer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|the Spire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Collectable Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of the Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Ice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Lightning|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Name of Water|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disciple of the Hand Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Basic Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Basic Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s Mend|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Standard Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s Mend II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Standard Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Blessing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Observe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Fire|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Ice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Piece by Piece|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Earth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Careful Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Lightning|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Careful Synthesis II|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flawless Synthesis|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brand of Water|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tricks of the Trade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hasty Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Brow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Precise Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Muscle Memory|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Innovative Touch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Byregot&#039;s Miracle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nymeia&#039;s Wheel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Trained Hand|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Satisfaction|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Finishing Touches|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Maker&#039;s Mark|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Carpenter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Blacksmith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Armorer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Goldsmith|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Leatherworker|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Weaver|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Alchemist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heart of the Culinarian|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Whistle While You Work|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Companion Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Withdraw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Free Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Defender Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Attacker Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Healer Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pet Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Away|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Place|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stay|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Guard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Steady|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Obey|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gust|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Backdraft|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Downburst|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shining Emerald|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gouge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shining Topaz|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Curl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wind Blade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shockwave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Contagion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aerial Blast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rock Buster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Buster|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Earthen Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Landslide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Earthen Fury|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Cyclone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Burning Strike|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Radiant Shield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Crush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inferno|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Embrace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Whispering Dawn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Covenant|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Illumination|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Silent Dusk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Caress|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fey Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Clear Skies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fair Skies|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gales|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Showers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thunderstorms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Dust Storms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heat Waves|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Snow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blizzards|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gloom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tension|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Storm Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rough Seas|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Louring|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eruptions|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Irradiance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Core Radiation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shelf Clouds|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Oppression|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Umbral Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Umbral Static|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Smoke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Royal Levin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hyperelectricity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Multiplicity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Commands===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Stance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Character|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Actions &amp;amp;amp; Traits|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Journal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Timers|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Achievements|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gathering Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hunting Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Inventory|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Key Items|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Party Members|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Friend List|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blacklist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Player Search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Map|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Emotes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Signs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|System Configuration|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Keybind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|User Macros|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|HUD Layout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Log Out|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Exit Game|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Chest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Free Company|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Linkshells|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Active Help|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Recommendations|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Support Desk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Duty Finder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Character Configuration|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Teleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Return|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fish Guide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Companion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Housing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|PvP Profile|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Party Finder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Waymarks|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ready Check|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Challenge Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mount Guide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Minion Guide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sightseeing Log|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gold Saucer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Currency|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aether Currents|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Playguide|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Orchestrion List|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hall of the Novice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text Commands===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|/novice|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/beginner|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/say|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/tell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/party|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell1|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell2|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell3|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell4|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell5|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell6|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell7|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell8|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/freecompany|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/echo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/yell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/reply|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/alliance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/join|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/decline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/invite|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/leader|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/leave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/check|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/trade|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/automove|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/follow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/loot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/meldrequest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/character|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/journal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/dutyfinder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/armourychest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/huntinglog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/craftinglog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/gatheringlog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/fishinglog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/achievements|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/partycmd|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/friendlist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/blacklist|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/search|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/map|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/teleport|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/enemysign|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/marking|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/actionlist|| ???? || ???? || ????&lt;br /&gt;
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|/timers|| ???? || ???? || ????&lt;br /&gt;
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|/recommended|| ???? || ???? || ????&lt;br /&gt;
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|/inventory|| ???? || ???? || ????&lt;br /&gt;
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|/freecompanycmd|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkshellcmd|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/return|| ???? || ???? || ????&lt;br /&gt;
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|/emotelist|| ???? || ???? || ????&lt;br /&gt;
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|/activehelp|| ???? || ???? || ????&lt;br /&gt;
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|/supportdesk|| ???? || ???? || ????&lt;br /&gt;
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|/hudlayout|| ???? || ???? || ????&lt;br /&gt;
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|/logout|| ???? || ???? || ????&lt;br /&gt;
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|/shutdown|| ???? || ???? || ????&lt;br /&gt;
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|/hold|| ???? || ???? || ????&lt;br /&gt;
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|/notready|| ???? || ???? || ????&lt;br /&gt;
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|/fishguide|| ???? || ???? || ????&lt;br /&gt;
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|/housing|| ???? || ???? || ????&lt;br /&gt;
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|/minionguide|| ???? || ???? || ????&lt;br /&gt;
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|/mountguide|| ???? || ???? || ????&lt;br /&gt;
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|/partyfinder|| ???? || ???? || ????&lt;br /&gt;
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|/pvpprofile|| ???? || ???? || ????&lt;br /&gt;
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|/keyitem|| ???? || ???? || ????&lt;br /&gt;
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|/challengelog|| ???? || ???? || ????&lt;br /&gt;
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|/sightseeinglog|| ???? || ???? || ????&lt;br /&gt;
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|/goldsaucer|| ???? || ???? || ????&lt;br /&gt;
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|/currency|| ???? || ???? || ????&lt;br /&gt;
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|/aethercurrent|| ???? || ???? || ????&lt;br /&gt;
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|/logcolor|| ???? || ???? || ????&lt;br /&gt;
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|/playguide|| ???? || ???? || ????&lt;br /&gt;
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|/?|| ???? || ???? || ????&lt;br /&gt;
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|/wait|| ???? || ???? || ????&lt;br /&gt;
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|/legacymark|| ???? || ???? || ????&lt;br /&gt;
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|/macroicon|| ???? || ???? || ????&lt;br /&gt;
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|/recast|| ???? || ???? || ????&lt;br /&gt;
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|/gearset|| ???? || ???? || ????&lt;br /&gt;
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|/itemsort|| ???? || ???? || ????&lt;br /&gt;
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|/random|| ???? || ???? || ????&lt;br /&gt;
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|/cleartellhistory|| ???? || ???? || ????&lt;br /&gt;
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|/macrolock|| ???? || ???? || ????&lt;br /&gt;
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|/macroerror|| ???? || ???? || ????&lt;br /&gt;
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|/clearlog|| ???? || ???? || ????&lt;br /&gt;
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|/macrocancel|| ???? || ???? || ????&lt;br /&gt;
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|/playtime|| ???? || ???? || ????&lt;br /&gt;
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|/grouppose|| ???? || ???? || ????&lt;br /&gt;
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|/itemsearch|| ???? || ???? || ????&lt;br /&gt;
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|/idlingcamera|| ???? || ???? || ????&lt;br /&gt;
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|/busy|| ???? || ???? || ????&lt;br /&gt;
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|/away|| ???? || ???? || ????&lt;br /&gt;
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|/lookingforparty|| ???? || ???? || ????&lt;br /&gt;
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|/lookingtomeld|| ???? || ???? || ????&lt;br /&gt;
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|/lookingformeld|| ???? || ???? || ????&lt;br /&gt;
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|/searchcomment|| ???? || ???? || ????&lt;br /&gt;
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|/beginnerchannel|| ???? || ???? || ????&lt;br /&gt;
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|/action|| ???? || ???? || ????&lt;br /&gt;
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|/battlemode|| ???? || ???? || ????&lt;br /&gt;
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|/target|| ???? || ???? || ????&lt;br /&gt;
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|/targetpc|| ???? || ???? || ????&lt;br /&gt;
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|/targetnpc|| ???? || ???? || ????&lt;br /&gt;
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|/targetenemy|| ???? || ???? || ????&lt;br /&gt;
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|/battletarget|| ???? || ???? || ????&lt;br /&gt;
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|/assist|| ???? || ???? || ????&lt;br /&gt;
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|/facetarget|| ???? || ???? || ????&lt;br /&gt;
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|/nexttarget|| ???? || ???? || ????&lt;br /&gt;
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|/previoustarget|| ???? || ???? || ????&lt;br /&gt;
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|/targetlasttarget|| ???? || ???? || ????&lt;br /&gt;
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|/targetlastenemy|| ???? || ???? || ????&lt;br /&gt;
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|/lockon|| ???? || ???? || ????&lt;br /&gt;
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|/focustarget|| ???? || ???? || ????&lt;br /&gt;
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|/petaction|| ???? || ???? || ????&lt;br /&gt;
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|/companionaction|| ???? || ???? || ????&lt;br /&gt;
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|/facecamera|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/levelsync|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/mount|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/additionalaction|| ???? || ???? || ????&lt;br /&gt;
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|/generalaction|| ???? || ???? || ????&lt;br /&gt;
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|/minion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/statusoff|| ???? || ???? || ????&lt;br /&gt;
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|/addpvpaction|| ???? || ???? || ????&lt;br /&gt;
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|/autolockon|| ???? || ???? || ????&lt;br /&gt;
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|/autofacetarget|| ???? || ???? || ????&lt;br /&gt;
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|/targetring|| ???? || ???? || ????&lt;br /&gt;
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|/targetline|| ???? || ???? || ????&lt;br /&gt;
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|/aggroline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/linkline|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/autotarget|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/displayhead|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/displayarms|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/autosheathe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/targetself|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/groundclick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/chatlog|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/battleeffect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hotbar|| ???? || ???? || ????&lt;br /&gt;
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|/crosshotbar|| ???? || ???? || ????&lt;br /&gt;
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|/hudreset|| ???? || ???? || ????&lt;br /&gt;
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|/uireset|| ???? || ???? || ????&lt;br /&gt;
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|/uiscale|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/actionerror|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/recasterror|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/crosshotbartype|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/emote|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/surprised|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/angry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/furious|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/blush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/bow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/cheer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/clap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/beckon|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/comfort|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/cry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/dance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/doubt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/doze|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/fume|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/goodbye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/wave|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/huh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/joy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/kneel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/chuckle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/laugh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/lookout|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/me|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/no|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/deny|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/panic|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/point|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/poke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/congratulate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/psych|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/salute|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shocked|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shrug|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/rally|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/soothe|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stagger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stretch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sulk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/think|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/upset|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/welcome|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/yes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/thumbsup|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/examineself|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/pose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/blowkiss|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/grovel|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/happy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/lounge|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/airquotes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/gcsalute|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/pray|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/imperialsalute|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/visor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/straightface|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/smile|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/grin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/smirk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/taunt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/shuteyes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/scared|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/amazed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/ouch|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/annoyed|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/alert|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/worried|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/throw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/changepose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stepdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/harvestdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/balldance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/mandervilledance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/pet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/stroke|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/handover|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/bombdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/huzzah|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hurray|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/slap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hug|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/embrace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/hildibrand|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/fistbump|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/thavdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/golddance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sundropdance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/sundance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/battlestance|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/victorypose|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|/eureka|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PvP Actions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
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|-&lt;br /&gt;
|Testudo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Glory Slash|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mythril Tempest|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Thrill of War|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Full Swing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Axe Kick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Somersault|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fetter Ward|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Impulse Rush|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Skewer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Manasong|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Farshot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Blast Shot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Prism|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Divine Breath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Night Wing|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Dart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Misty Veil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Wither|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aura Blast|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Focalization|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Throw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enliven|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Aetheric Burst|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Equanimity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mana Draw|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Purify|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Attunement|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Detect|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Malmsight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Overwhelm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ill Wind|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Recouperate|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Between the Eyes|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Stun Gun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Report|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Retrogradation|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tar Pit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Carnal Chill|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Push Back|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Topaz Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ifrit-Egi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Titan-Egi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Garuda-Egi|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Selene|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Rook Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Bishop Autoturret|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minions===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|cherry bomb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #001|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wayward hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cait Sith doll|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby behemoth|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #003L|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #003G|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mammet #003U|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|storm hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|serpent hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|flame hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|morbol seedling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny rat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby bun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chigoe larva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bluebird|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wide-eyed fawn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|infant imp|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|coeurl kitten|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|black coeurl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up gentleman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gravel golem|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up tonberry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny tortoise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby raptor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby bat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny bulb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|dust bunny|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up dullahan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gigantpole|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|pudgy puk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|buffalo calf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|cactuar cutting|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|smallshell|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wolf pup|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|beady eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fledgling dodo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|coblyn larva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up aldgoat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fledgling apkallu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|goobbue sproutling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|bite-sized pudding|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|model vanguard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|demon brick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mini mole|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tender lamb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|slime puddle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|kidragora|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up goblin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up sylph|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up cursor|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up airship|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Qiqirn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|black chocobo chick|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Dalamud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|minute mindflayer|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tight-beaked parrot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Amalj&#039;aa|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Ixal|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up kobold|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Sahagin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up brickman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Shantotto|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Edvya|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up sun|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|plush cushion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Minion of Light|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up leader|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Merlwyb|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Kan-E|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Raubahn|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|princely hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Odin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Warrior of Light|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Bahamut|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up moogle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|baby opo-opo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|magic broom|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up succubus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|zu hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Nanamo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Gilgamesh|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Onion Prince|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Eggplant Knight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Garlic Jester|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tomato King|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mandragora Queen|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Y&#039;shtola|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up onion knight|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|treasure box|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tiny tapir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Nana bear|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|miniature minecart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|nutkin|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Minfilia|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Thancred|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|model magitek bit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|puff of darkness|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|naughty nanka|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|panda cub|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Ultros|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Hoary the Snowman|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|heavy hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Yda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Papalymo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Urianger|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fat cat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Littlefoot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|mummy&#039;s little mummy|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|model Enterprise|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up delivery moogle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|assassin fry|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|demon box|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|water imp|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Louisoix|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Midgardsormr|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Doman magpie|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Enkidu|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Violet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up founder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Dezul Qualan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up kobolder|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Sea Devil|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|chocobo chick courier|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Kain|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Alphinaud|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Alisaie|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Tataru|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Cid|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|unicolt|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Gundu warrior|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|atrophied Atomos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|owlet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ugly duckling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gaelikitten|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|clockwork barrow|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|lesser panda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|page 63|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|iron dwarf|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|griffin hatchling|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Iceheart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Gestahl|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|steam-powered gobwalker G-VII|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|behemoth heir|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|accompaniment node|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Yugiri|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Peridot Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Heliodor Carbuncle|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gold rush minecart|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|set of Primogs|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Gnath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|paissa brat|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Illuminatus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Butler|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Echidna|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Relm|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|hunting hawk|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|shalloweye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|penguin prince|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|clockwork Twintania|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|korpokkur kid|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Firion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Ifrit|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Garuda|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Titan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Leviathan|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Zundu warrior|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Haurchefant|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Nero tol Scaeva|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|wind-up Vath|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|faustlet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Calca|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Brina|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|morpho|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Poro Roggo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|spoony bard|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fenrir pup|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold Saucer===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|chocobo race|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|race chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|fledgling chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|retired chocobo|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|covering|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rating|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|pedigree level|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|course roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sagolii Road|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Tranquil Paths|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Triple Triad|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|card|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|card type|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rarity|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|match|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tournament|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tourney|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|points|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|rule variations|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|regional rules|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|match rules|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|tournament rules|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|All Open|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Three Open|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Same|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Sudden Death|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Plus|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Random|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Order|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Chaos|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Reverse|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Ace|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Ascension|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Descension|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Swap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Roulette|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|deck|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|desired rule|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|GATE|| GATE || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Cactpot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Jumbo Cactpot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Mini Cactpot|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|winning number|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Lord of Verminion|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Strengths|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Arcana Stone|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Verminion Gate|| ゲート || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Shield|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|Search Eye|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|critter|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|poppet|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|gadget|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|ability|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|trap|| ???? || ???? || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statuses===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
! French&lt;br /&gt;
! German&lt;br /&gt;
|-&lt;br /&gt;
|paralysis|| ???? || Paralysie (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|silence|| ???? || Silence (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|stun|| ???? || Etourdissement (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|sleep|| ???? || Sommeil (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|heavy|| ???? || Pesanteur (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|petrification|| ???? || Pétrification (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|charmed|| ???? || Envoûtement (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|drain|| ???? || Absorption (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|bind|| ???? || Attache (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|transfiguration|| ???? || Transformation (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|poison|| ???? || Poison (altération) || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== History ==&lt;br /&gt;
The Auto-Translator function is a feature originally introduced in &#039;&#039;Final Fantasy XI&#039;&#039;. Although it existed as an auto-complete function from the earliest days of FFXI&#039;s launch in Japan, the translator functionality was only added with the North American launch on October 28, 2003. Originally, translated words appeared as a slightly different color, making it difficult to tell at a glance what was being translated. The red and green brackets were added in a later update. &amp;lt;ref&amp;gt;[https://we-are-vanadiel.finalfantasyxi.com/history/?year=2003&amp;amp;lang=en We Are Vana&#039;diel 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Auto-Translator design, along with some of the most frequently used phrases, were kept for [[Patch 1.0]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Glossary]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264455</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264455"/>
		<updated>2026-03-25T22:04:26Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Standard Area of Effects (AoE) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
== Standard Area of Effects (AoE) ==&lt;br /&gt;
The most common type of attack, these attempt to damage players in an area of varying shapes and sizes. These are often indicated by bright orange highlights on the ground, but are sometimes indicated through cast names, enemy motions, or other visual warnings. &lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein unsurvivable damage is divided amongst party members into more manageable amounts, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake in {{i|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
=== Standard Stack Marker ===&lt;br /&gt;
An circular attack that divides its damage across all players grouped under the marker. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. The more players stand inside the ring around the marked player, the more the damage will be divided, making it much easier to survive and heal through.&lt;br /&gt;
&lt;br /&gt;
Starting in &#039;&#039;Heavensward&#039;&#039;&amp;lt;u&amp;gt;,&amp;lt;/u&amp;gt; multiple Stack Markers may appear simultaneously that inflict a form of {{Status effect|debuff|vulnerability up}} [[Vulnerability Up|&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;]] to those hit. In these situations, Stack Markers must be split apart and the party divided into groups, as the debuff prevents players from surviving a second hit.&lt;br /&gt;
&lt;br /&gt;
=== Line Stack Marker ===&lt;br /&gt;
A Stack Marker that divides its damage across a straight line rather than a small circle. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member or even within the marker, but merely within the line AoE.&lt;br /&gt;
*Blue line AoE stack markers will target a fixed location instead of being directed at a player.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Stack Marker ===&lt;br /&gt;
A Stack Marker attack that hits repeatedly in a short span of time. Identified by four orange inward-pointing arrows stacked on top of each other. Stand inside the ring to share the damage multiple times, staying in place until the attack ends completely. Healers will need to focus completely on repeatedly casting heals to keep themselves and the group alive.&lt;br /&gt;
&lt;br /&gt;
Commonly known as an &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;-style attack.&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{i|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
=== Numbered Stack ===&lt;br /&gt;
An attack that requires an exact number of players to group together or else face punishment. Indicated by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
This marker warns of an incredibly powerful attack. Typically, it targets the player with the most enmity, and because it deals tremendous damage, most non-tank jobs are unlikely to survive it. Should you be targeted, your defensive abilities can help keep you safe.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
The official name for these indicators are &amp;quot;Lethal attack markers&amp;quot;, but this term is rarely used colloquially.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type and are indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older duties do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbusters ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Blockable Tether ===&lt;br /&gt;
A tether from an enemy to its intended target. These tethers can be blocked by players standing in the way or placing objects inbetween. Letting the tether hit its intended target often leads to negative consequences.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Tether ===&lt;br /&gt;
A tether from an enemy to a player. These tethers can be transferred to other players, or even enemies, by having the recipient move through the tether. Once transferred, the tether will follow its new recipient instead.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take damage based on how close they are to the enemy. Tethers will often change appearance to indicate once a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Tether ===&lt;br /&gt;
A tether that immobilizes or stuns both attached players. Requires a third player to break the tether by running through it, freeing the two from their bindings.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
This tower usually combines the visual indicator for a [[Common mechanics and markers#Tankbusters|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multi-player Tower ===&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&lt;br /&gt;
&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&lt;br /&gt;
&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do tankbuster-level damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{status effect|debuff|deep freeze}} [[Deep Freeze]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in {{i|Holminster Switch}}.&lt;br /&gt;
&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264453</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264453"/>
		<updated>2026-03-25T21:57:14Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Rotating arrows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
== Standard Area of Effects (AoE) ==&lt;br /&gt;
The most common type of attack, these attempt to damage players in an area of varying shapes and sizes. These are often indicated by bright orange highlights on the ground, but are sometimes indicated through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes.&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein unsurvivable damage is divided amongst party members into more manageable amounts, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake in {{i|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
=== Standard Stack Marker ===&lt;br /&gt;
An circular attack that divides its damage across all players grouped under the marker. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. The more players stand inside the ring around the marked player, the more the damage will be divided, making it much easier to survive and heal through.&lt;br /&gt;
&lt;br /&gt;
Starting in &#039;&#039;Heavensward&#039;&#039;&amp;lt;u&amp;gt;,&amp;lt;/u&amp;gt; multiple Stack Markers may appear simultaneously that inflict a form of {{Status effect|debuff|vulnerability up}} [[Vulnerability Up|&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;]] to those hit. In these situations, Stack Markers must be split apart and the party divided into groups, as the debuff prevents players from surviving a second hit.&lt;br /&gt;
&lt;br /&gt;
=== Line Stack Marker ===&lt;br /&gt;
A Stack Marker that divides its damage across a straight line rather than a small circle. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member or even within the marker, but merely within the line AoE.&lt;br /&gt;
*Blue line AoE stack markers will target a fixed location instead of being directed at a player.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Stack Marker ===&lt;br /&gt;
A Stack Marker attack that hits repeatedly in a short span of time. Identified by four orange inward-pointing arrows stacked on top of each other. Stand inside the ring to share the damage multiple times, staying in place until the attack ends completely. Healers will need to focus completely on repeatedly casting heals to keep themselves and the group alive.&lt;br /&gt;
&lt;br /&gt;
Commonly known as an &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;-style attack.&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{i|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
=== Numbered Stack ===&lt;br /&gt;
An attack that requires an exact number of players to group together or else face punishment. Indicated by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
This marker warns of an incredibly powerful attack. Typically, it targets the player with the most enmity, and because it deals tremendous damage, most non-tank jobs are unlikely to survive it. Should you be targeted, your defensive abilities can help keep you safe.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
The official name for these indicators are &amp;quot;Lethal attack markers&amp;quot;, but this term is rarely used colloquially.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type and are indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older duties do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbusters ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Blockable Tether ===&lt;br /&gt;
A tether from an enemy to its intended target. These tethers can be blocked by players standing in the way or placing objects inbetween. Letting the tether hit its intended target often leads to negative consequences.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Tether ===&lt;br /&gt;
A tether from an enemy to a player. These tethers can be transferred to other players, or even enemies, by having the recipient move through the tether. Once transferred, the tether will follow its new recipient instead.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take damage based on how close they are to the enemy. Tethers will often change appearance to indicate once a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Tether ===&lt;br /&gt;
A tether that immobilizes or stuns both attached players. Requires a third player to break the tether by running through it, freeing the two from their bindings.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
This tower usually combines the visual indicator for a [[Common mechanics and markers#Tankbusters|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multi-player Tower ===&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&lt;br /&gt;
&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&lt;br /&gt;
&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do tankbuster-level damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{status effect|debuff|deep freeze}} [[Deep Freeze]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in {{i|Holminster Switch}}.&lt;br /&gt;
&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=1264451</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=1264451"/>
		<updated>2026-03-25T21:24:06Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* History */ wlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|The Determination of Being, Guillaurmand de Padellaint|In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|Class_Command.png}} &#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and grow into &#039;&#039;&#039;[[job]]s&#039;&#039;&#039;, which further diversifies the player experience.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[file:AkihikoYoshida-FinalFantasyXIV.webp|300px|thumb|right|The races and classes illustrated by Akihiko Yoshida.]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available. &#039;&#039;&#039; Deliberately playing a class instead of a job in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The class chosen at character creation determines in which of the three [[City|city-states]] the player starts the game.&lt;br /&gt;
&lt;br /&gt;
All adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] (DoW), focusing on physical actions, or a [[#Disciples of Magic|Disciple of Magic]] (DoM), focusing on magical actions. Early on players can take up other classes to diversify their skills, which level independently of each other. &#039;&#039;&#039;Players can level all classes and jobs on one character&#039;&#039;&#039;. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] (DoL), one who gathers the world&#039;s natural resources, or a [[#Disciples of the Hand|Disciple of the Hand]] (DoH), one who uses those resources to craft wares for profit or personal use. Most content in the game, including the [[Main Scenario Quests]], is intended for DoW or DoM combat classes, with crafting and gathering being side activities.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;Tanks&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies do not target healers or DPS. They have self-buffs to support in damage reduction and enmity generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;Healers&#039;&#039;&#039; are specialized in healing allies with heal-over-time spells, targeted spells, and area-of-effect spells. They can also [[Esuna|cleanse]] conditions from allies, cast restorative buffs on them, and [[resurrect]] fallen allies. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
{{Dps}} &#039;&#039;&#039;DPS&#039;&#039;&#039; (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Many DPS jobs also have buffs that can increase the damage the party deals. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS}} Melee DPS&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform close ranged attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS}} Physical Ranged DPS&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magical Ranged DPS}} Magical Ranged DPS&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks. Some magical ranged DPS jobs can also revive fallen allies.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
Players can start the game as any of these classes &#039;&#039;&#039;except Rogue&#039;&#039;&#039; (see note below).&lt;br /&gt;
&lt;br /&gt;
When a class reaches level 30 (and the level 20 [[Main Scenario Quest]] {{i|Sylph-management}} is completed) the class must transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is strongly recommended to equip the crystal as soon as possible because otherwise players will not get access to new abilities and will have lower stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note that equipping the crystal will give the player a prompt to copy over their class hotbars to the job&#039;s (with the exception of Scholar, which does not offer this prompt).&#039;&#039;&lt;br /&gt;
:Hotbars can also be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 1.23b|1.0]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || {{Uldah|name=yes}} || [[Gladiator&#039;s Arm|Swords]]+[[Shields]] || [[Armor#Fending|Fending]] || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || {{Limsa Lominsa|name=yes}} || [[Marauder&#039;s Arm|Greataxes]] || [[Armor#Fending|Fending]] || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || {{Gridania|name=yes}} || [[Lancer&#039;s Arm|Polearms]] || [[Armor#Maiming|Maiming]] || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Pugilist&#039;s Arm|Fist Weapons]] || [[Armor#Striking|Striking]]|| {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || {{Gridania|name=yes}} || [[Archer&#039;s Arm|Bows]] || [[Armor#Aiming|Aiming]] || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || [[Two-handed Thaumaturge&#039;s Arm|Staves]]&amp;lt;br&amp;gt;[[One-handed Thaumaturge&#039;s Arm|Scepters]]+[[Shields]]* || [[Armor#Casting|Casting]] || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || {{Gridania|name=yes}} || [[Two-handed Conjurer&#039;s Arm|Canes]]&amp;lt;br&amp;gt;[[One-handed Conjurer&#039;s Arm|Wands]]+[[Shields]]* || [[Armor#Healing|Healing]] || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ACN}} [[Arcanist]]** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Limsa Lominsa|name=yes}} || [[Arcanist&#039;s Grimoire|Books]] || [[Armor#Casting|Casting]]&amp;lt;br&amp;gt;[[Armor#Healing|Healing]] || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]*** || ROG || War || {{Melee DPS}} Melee DPS || {{Limsa Lominsa|name=yes}} || [[Rogue&#039;s Arm|Daggers]] || [[Armor#Scouting|Scouting]] || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield.&amp;lt;ref&amp;gt;This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to [[Gladiator]].&amp;lt;/ref&amp;gt; However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Arcanist starts as a magical ranged DPS class and can become both [[Summoner]] (magical ranged DPS) and [[Scholar]] (healer) at level 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; In order to unlock Rogue the player must have completed the level 10 class quest for at least one other [[Disciples of War]] or [[Disciples of Magic|Magic]] class.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Expansion Jobs====&lt;br /&gt;
{{main|Job}}&lt;br /&gt;
&lt;br /&gt;
Any job not listed above was released in an [[expansion]] and does not have a corresponding base class. &#039;&#039;&#039;You cannot begin the game on a job&#039;&#039;&#039;. [[Character creation|Characters must be created]] as a base class. Please see the [[job]] article for more information.&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Class !! Code !! Disciple of !! Role !! Guild Location !! Goods&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || CRP || Hand || Crafting || {{Gridania|name=yes}} || Wooden Weapons&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || BSM || Hand || Crafting || {{Limsa Lominsa|name=yes}} || Metal Weapons&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || ARM || Hand || Crafting || {{Limsa Lominsa|name=yes}} || Metal Armor&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || GSM || Hand || Crafting || {{Uldah|name=yes}} || [[Accessories]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || LTW || Hand || Crafting || {{Gridania|name=yes}} || Leather Armor &lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || WVR || Hand || Crafting || {{Uldah|name=yes}} || Cloth Armor&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || ALC || Hand || Crafting || {{Uldah|name=yes}} || [[Medicines|Potions]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || CUL || Hand || Crafting || {{Limsa Lominsa|name=yes}} || [[Meals|Food]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || MIN || Land || Gathering || {{Uldah|name=yes}} || [[Stone (Material)|Mineral]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || BTN || Land || Gathering || {{Gridania|name=yes}} || [[Lumber]], [[Ingredient]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || FSH || Land || Gathering || {{Limsa Lominsa|name=yes}} || [[seafood|Fish]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes. The [[Specialist System]] provides the [[Soul Crystal]] equivalent for crafters.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s and [[abilities]] as their primary offensive [[action]]s.&lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a tank class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, the gladiator must specialize to the [[paladin]] job.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is a melee DPS class that specializes in hand-to-hand combat. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, the pugilist must specialize to the [[monk]] job.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a tank class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. At level 30, the marauder must specialize to the [[warrior]] job.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a melee DPS class that specializes in the use of polearms. The Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, the lancer must specialize to the [[dragoon]] job.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a physical ranged DPS class that specializes in bows. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30, the archer must specialize to the [[bard]] job.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a melee DPS class that dual wields daggers and employs stealth attacks. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue. At level 30, the rogue must specialize to the [[ninja]] job.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and [[abilities]] as their primary [[action]]s. They use [[MP]] as their primary resource.&lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a healer class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, the conjurer must specialize to the [[white mage]] job.&lt;br /&gt;
&lt;br /&gt;
Conjurer is the only starting healer available.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a magical ranged DPS class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge must specialize to the [[black mage]] job.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a magical ranged DPS class with the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist must specialize to the [[summoner]] (DPS) and/or [[scholar]] (Healer) jobs.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[Class]]es were introduced with the launch of [[Patch 1.23b|FFXIV 1.0]]. Jobs were not added until [[Patch 1.23b|Patch 1.21]]. The intent was to have classes excel at open-world and solo content, while jobs would be better suited for dungeon and trial content with their job-specific actions. This meant that classes could set a much greater variety and number of [[Additional Actions|cross-class actions]] than their [[Job]] counterparts. This could, in theory, provide more flexibility. A [[Thaumaturge]] could cross-class {{action icon|Cure}} from [[Conjurer]], for example.&lt;br /&gt;
&lt;br /&gt;
In practice this worked poorly late-game; in the previous example, Cure scales off of [[Mind]], whereas [[Thaumaturge]] would be much stronger in [[Intelligence]] which is used for attack magic. The difficulties faced by [[Arcanist]] in gearing and melding for both [[Summoner]] and [[Scholar]] demonstrated that this approach was untenable.&lt;br /&gt;
&lt;br /&gt;
With the additional job-exclusive actions added in &#039;&#039;Heavensward&#039;&#039;, it was clear that jobs would be the preferred method of assigning player roles moving forward and the [[Role Actions]] overhaul with &#039;&#039;Stormblood&#039;&#039; removed any theoretical advantages classes had over jobs.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Gladiator Concept Art.jpg&lt;br /&gt;
File:Marauder concept art.jpg&lt;br /&gt;
File:Class - Lancer.jpg&lt;br /&gt;
File:Class - Pugilist.jpg&lt;br /&gt;
File:Class - Archer.jpg&lt;br /&gt;
File:Class - Thaumaturge.jpg&lt;br /&gt;
File:Conjurer Concept Art.jpg&lt;br /&gt;
File:Arcanist concept art 1.png&lt;br /&gt;
File:Rogue concept art.png&lt;br /&gt;
File:Carpenter arealmreborn1.png&lt;br /&gt;
File:Blacksmith arealmreborn1.png&lt;br /&gt;
File:Armorer arealmreborn1.png&lt;br /&gt;
File:Goldsmith arealmreborn1.png&lt;br /&gt;
File:Leatherworker arealmreborn1.png&lt;br /&gt;
File:Weaver arealmreborn1.png&lt;br /&gt;
File:Alchemist arealmreborn1.png&lt;br /&gt;
File:Culinarian arealmreborn1.png&lt;br /&gt;
File:Miner arealmreborn1.png&lt;br /&gt;
File:Botanist arealmreborn1.png&lt;br /&gt;
File:Fisher arealmreborn1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
[[Category:Classes|*]] [[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264364</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264364"/>
		<updated>2026-03-25T16:28:43Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Standard Area of Effects (AoE) */ homing AoE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
== Standard Area of Effects (AoE) ==&lt;br /&gt;
The most common type of attack, these attempt to damage players in an area of varying shapes and sizes. These are often indicated by bright orange highlights on the ground, but are sometimes indicated through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes.&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting circular AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein unsurvivable damage is divided amongst party members into more manageable amounts, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake in {{i|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
=== Standard Stack Marker ===&lt;br /&gt;
An circular attack that divides its damage across all players grouped under the marker. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. The more players stand inside the ring around the marked player, the more the damage will be divided, making it much easier to survive and heal through.&lt;br /&gt;
&lt;br /&gt;
Starting in &#039;&#039;Heavensward&#039;&#039;&amp;lt;u&amp;gt;,&amp;lt;/u&amp;gt; multiple Stack Markers may appear simultaneously that inflict a form of {{Status effect|debuff|vulnerability up}} [[Vulnerability Up|&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;]] to those hit. In these situations, Stack Markers must be split apart and the party divided into groups, as the debuff prevents players from surviving a second hit.&lt;br /&gt;
&lt;br /&gt;
=== Line Stack Marker ===&lt;br /&gt;
A Stack Marker that divides its damage across a straight line rather than a small circle. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member or even within the marker, but merely within the line AoE.&lt;br /&gt;
*Blue line AoE stack markers will target a fixed location instead of being directed at a player.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Stack Marker ===&lt;br /&gt;
A Stack Marker attack that hits repeatedly in a short span of time. Commonly known as an &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;-style attack. Identified by four orange inward-pointing arrows stacked on top of each other. Stand inside the ring to share the damage multiple times, staying in place until the attack ends completely. Healers will need to focus completely on repeatedly casting heals to keep themselves and the group alive.&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{i|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
=== Numbered Stack ===&lt;br /&gt;
An attack that requires an exact number of players to group together or else face punishment. Indicated by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
Tankbusters are extremely damaging attacks designed to be survivable only by tanks. Tanks are expected to use their mitigation abilities to reduce the incoming damage. The amount of HP lost varies, but more difficult duties will often send a tank into critical HP even with mitigations.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type and are indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older content do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbusters ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Blockable Tether ===&lt;br /&gt;
A tether from an enemy to its intended target. These tethers can be blocked by players standing in the way or placing objects inbetween. Letting the tether hit its intended target often leads to negative consequences.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Tether ===&lt;br /&gt;
A tether from an enemy to a player. These tethers can be transferred to other players, or even enemies, by having the recipient move through the tether. Once transferred, the tether will follow its new recipient instead.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take damage based on how close they are to the enemy. Tethers will often change appearance to indicate once a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Tether ===&lt;br /&gt;
A tether that immobilizes or stuns both attached players. Requires a third player to break the tether by running through it, freeing the two from their bindings.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
This tower usually combines the visual indicator for a [[Common mechanics and markers#Tankbusters|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multi-player Tower ===&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards. {{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&lt;br /&gt;
&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&lt;br /&gt;
&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Proximity Flare ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do tankbuster-level damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Avoid Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Overhead numbered dots ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264359</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264359"/>
		<updated>2026-03-25T16:13:18Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Knockbacks */ add cautionary note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
== Standard Area of Effects (AoE) ==&lt;br /&gt;
The most common type of attack, these attempt to damage players in an area of varying shapes and sizes. These are often indicated by bright orange highlights on the ground, but are sometimes indicated through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes.&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting circular AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein unsurvivable damage is divided amongst party members into more manageable amounts, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake in {{i|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
=== Standard Stack Marker ===&lt;br /&gt;
An circular attack that divides its damage across all players grouped under the marker. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. The more players stand inside the ring around the marked player, the more the damage will be divided, making it much easier to survive and heal through.&lt;br /&gt;
&lt;br /&gt;
Starting in &#039;&#039;Heavensward&#039;&#039;&amp;lt;u&amp;gt;,&amp;lt;/u&amp;gt; multiple Stack Markers may appear simultaneously that inflict a form of {{Status effect|debuff|vulnerability up}} [[Vulnerability Up|&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;]] to those hit. In these situations, Stack Markers must be split apart and the party divided into groups, as the debuff prevents players from surviving a second hit.&lt;br /&gt;
&lt;br /&gt;
=== Line Stack Marker ===&lt;br /&gt;
A Stack Marker that divides its damage across a straight line rather than a small circle. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member or even within the marker, but merely within the line AoE.&lt;br /&gt;
*Blue line AoE stack markers will target a fixed location instead of being directed at a player.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Stack Marker ===&lt;br /&gt;
A Stack Marker attack that hits repeatedly in a short span of time. Commonly known as an &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;-style attack. Identified by four orange inward-pointing arrows stacked on top of each other. Stand inside the ring to share the damage multiple times, staying in place until the attack ends completely. Healers will need to focus completely on repeatedly casting heals to keep themselves and the group alive.&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{i|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
=== Numbered Stack ===&lt;br /&gt;
An attack that requires an exact number of players to group together or else face punishment. Indicated by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
Tankbusters are extremely damaging attacks designed to be survivable only by tanks. Tanks are expected to use their mitigation abilities to reduce the incoming damage. The amount of HP lost varies, but more difficult duties will often send a tank into critical HP even with mitigations.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type and are indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older content do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbusters ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Blockable Tether ===&lt;br /&gt;
A tether from an enemy to its intended target. These tethers can be blocked by players standing in the way or placing objects inbetween. Letting the tether hit its intended target often leads to negative consequences.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Tether ===&lt;br /&gt;
A tether from an enemy to a player. These tethers can be transferred to other players, or even enemies, by having the recipient move through the tether. Once transferred, the tether will follow its new recipient instead.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take damage based on how close they are to the enemy. Tethers will often change appearance to indicate once a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Tether ===&lt;br /&gt;
A tether that immobilizes or stuns both attached players. Requires a third player to break the tether by running through it, freeing the two from their bindings.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
This tower usually combines the visual indicator for a [[Common mechanics and markers#Tankbusters|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multi-player Tower ===&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards. {{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&lt;br /&gt;
&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&lt;br /&gt;
&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Proximity Flare ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do tankbuster-level damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Avoid Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Overhead numbered dots ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264358</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1264358"/>
		<updated>2026-03-25T16:03:23Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Multi-Stack Marker */ akh morn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
== Standard Area of Effects (AoE) ==&lt;br /&gt;
The most common type of attack, these attempt to damage players in an area of varying shapes and sizes. These are often indicated by bright orange highlights on the ground, but are sometimes indicated through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes.&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting circular AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein unsurvivable damage is divided amongst party members into more manageable amounts, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake in {{i|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
=== Standard Stack Marker ===&lt;br /&gt;
An circular attack that divides its damage across all players grouped under the marker. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. The more players stand inside the ring around the marked player, the more the damage will be divided, making it much easier to survive and heal through.&lt;br /&gt;
&lt;br /&gt;
Starting in &#039;&#039;Heavensward&#039;&#039;&amp;lt;u&amp;gt;,&amp;lt;/u&amp;gt; multiple Stack Markers may appear simultaneously that inflict a form of {{Status effect|debuff|vulnerability up}} [[Vulnerability Up|&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;]] to those hit. In these situations, Stack Markers must be split apart and the party divided into groups, as the debuff prevents players from surviving a second hit.&lt;br /&gt;
&lt;br /&gt;
=== Line Stack Marker ===&lt;br /&gt;
A Stack Marker that divides its damage across a straight line rather than a small circle. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member or even within the marker, but merely within the line AoE.&lt;br /&gt;
*Blue line AoE stack markers will target a fixed location instead of being directed at a player.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Stack Marker ===&lt;br /&gt;
A Stack Marker attack that hits repeatedly in a short span of time. Commonly known as an &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;-style attack. Identified by four orange inward-pointing arrows stacked on top of each other. Stand inside the ring to share the damage multiple times, staying in place until the attack ends completely. Healers will need to focus completely on repeatedly casting heals to keep themselves and the group alive.&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{i|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
=== Numbered Stack ===&lt;br /&gt;
An attack that requires an exact number of players to group together or else face punishment. Indicated by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
Tankbusters are extremely damaging attacks designed to be survivable only by tanks. Tanks are expected to use their mitigation abilities to reduce the incoming damage. The amount of HP lost varies, but more difficult duties will often send a tank into critical HP even with mitigations.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type and are indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older content do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbusters ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Blockable Tether ===&lt;br /&gt;
A tether from an enemy to its intended target. These tethers can be blocked by players standing in the way or placing objects inbetween. Letting the tether hit its intended target often leads to negative consequences.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Tether ===&lt;br /&gt;
A tether from an enemy to a player. These tethers can be transferred to other players, or even enemies, by having the recipient move through the tether. Once transferred, the tether will follow its new recipient instead.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take damage based on how close they are to the enemy. Tethers will often change appearance to indicate once a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Tether ===&lt;br /&gt;
A tether that immobilizes or stuns both attached players. Requires a third player to break the tether by running through it, freeing the two from their bindings.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
This tower usually combines the visual indicator for a [[Common mechanics and markers#Tankbusters|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multi-player Tower ===&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&lt;br /&gt;
&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&lt;br /&gt;
&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Proximity Flare ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do tankbuster-level damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Avoid Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end content do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
=== Overhead numbered dots ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auroras&amp;diff=1262862</id>
		<title>Auroras</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auroras&amp;diff=1262862"/>
		<updated>2026-03-23T01:46:06Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Duties */ add worqor chirteh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lead icon|Auroras.png|frame=none|size=small}}&lt;br /&gt;
[[Auroras]] is a [[Weather#Special Weather Conditions|Special]] [[Weather|Weather Condition]].&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
*Description: Auroral activity &lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
* All areas during the fall of Dalamud, August-September 2012&lt;br /&gt;
* {{i|Worqor Chirteh (Triumph)}} in the second half of a match.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|dimensions=400&lt;br /&gt;
|id=www.youtube.com/watch?v=sUezOLsrqIg&amp;amp;t=338s&lt;br /&gt;
|alignment=center&lt;br /&gt;
|description=Final Fantasy 14 Dalamud (HD)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=1262857</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=1262857"/>
		<updated>2026-03-23T01:43:05Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Special Weather Conditions */ add worqor chirteh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; is an event that is present in every [[zone]] and [[duty]]. &lt;br /&gt;
&lt;br /&gt;
Major cities and some settlements have an NPC known as a [[Skywatcher]]. These NPCs will indicate the current and upcoming weather conditions for each zone. One can also see the current weather condition of the current zone by hovering over the icon in the top-right corner of the minimap. Normal weather conditions in overworld zones and cities may change at 12:00 am, 8:00 am, and 04:00 pm Eorzean Time (every eight Eorzean hours, i.e., 23 minutes and 20 seconds real time). &lt;br /&gt;
&lt;br /&gt;
Weather for a zone or a city is the same for all worlds at the same time. For example, the weather in Southern Thanalan on the World &amp;quot;Cactuar&amp;quot; at 1pm Eorzea Time will also be in Southern Thanalan on &amp;quot;Ultros&amp;quot; at 1pm Eorzea Time. Only special weather like {{game icon|Tension}} is world dependent. &lt;br /&gt;
&lt;br /&gt;
Weather typically remains the same in duties, although it may change at specific points in the duty. However, dungeons in &#039;&#039;A Realm Reborn&#039;&#039; will generally reflect the time and weather conditions outside of the dungeon, a remnant of FFXIV 1.0 design when dungeons were directly linked to the open world.&lt;br /&gt;
&lt;br /&gt;
Certain weather events will override the normal weather in the course of progressing the {{i|Main Scenario Quests}}. This condition is entirely localized to the player. A player at the beginning of &#039;&#039;Shadowbringers&#039;&#039;, for example, will see all of Norvrandt blanketed in {{game icon|Everlasting Light}} and will gradually restore normal weather in each zone. Players who have completed &#039;&#039;Shadowbringers&#039;&#039; will see normal weather in each zone.&lt;br /&gt;
&lt;br /&gt;
Several activities in the game depend on the weather conditions. These include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fishing Guide|Fishing]]&#039;&#039;&#039;: Several fish can only be caught during certain weather conditions and times of day. Examples include the {{item icon|Thunderbolt Sculpin}}, {{item icon|Raincaller}}, and {{item icon|Son of Levin}}. Some require very specific conditions, such as one weather type following a specific previous weather type. For example, {{item icon|Helicoprion}} can only be caught between 8 AM and 8 PM during a [[Heat Waves]] that follows [[clouds]] or [[fog]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sightseeing Log]]&#039;&#039;&#039;: Many of the sightseeing entries in &#039;&#039;A Realm Reborn&#039;&#039; areas require certain weather conditions and specific times of day. Sightseeing vistas added in later expansions do not have weather or time-of-day requirements.&lt;br /&gt;
*&#039;&#039;&#039;[[World bosses|World Boss FATES]]&#039;&#039;&#039;: Certain world bosses will herald their arrival under a certain weather condition. For example, [[Steel Reign|Odin&#039;s FATE]] will only spawn when the weather condition in [[The Black Shroud]] is listed as [[Tension]].&lt;br /&gt;
*&#039;&#039;&#039;[[Elite Marks]]&#039;&#039;&#039;: Certain Elite Marks will only spawn during certain weather events. For example, [[Kirlirger the Abhorrent]] will only spawn during Fog and a New Moon.&lt;br /&gt;
*&#039;&#039;&#039;[[The Diadem]]&#039;&#039;&#039;: Some materials in the Diadem require a weather condition to be present in order for these materials to be gathered.&lt;br /&gt;
*&#039;&#039;&#039;[[Cosmic Exploration]]&#039;&#039;&#039;: [[Red Alert]]s are associated with random weather conditions that occur randomly every few real-life hours.&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Sea Shanty}}&#039;&#039;&#039;: This action doubles its potency during [[rain]], [[showers]], and [[thunderstorms]].&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Weather (Phantom Job Action)}}&#039;&#039;&#039;: This {{phantom job|geomancer|name=y}} action in {{i|Occult Crescent}} turns into one of several different actions based on the current weather.&lt;br /&gt;
&lt;br /&gt;
[[File:SUNSHINE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Types of Weather Conditions==&lt;br /&gt;
===Normal Weather Conditions===&lt;br /&gt;
Normal weather conditions are always present in zones and will cycle at designated times in overworld zones and cities. Each zone has a set of possible weather conditions, and some weather is unique to a particular zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable lore align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Visibility&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Astromagnetic Storm]] || {{weather icon|astromagnetic storm}} || Poor || Astromagnetic&lt;br /&gt;
|-&lt;br /&gt;
|[[Blizzard (Weather)|Blizzards]] || {{weather icon|blizzards}} || Very Poor || Heavy Snow&lt;br /&gt;
|-&lt;br /&gt;
|[[Clear Skies]] || {{weather icon|clear skies}}  || Very Good || Clear&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouds]] || {{weather icon|clouds}}  || Good  || Overcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Dust Storms]] || {{weather icon|dust storms}} || Very Poor || Dusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Fair Skies]] || {{weather icon|fair skies}} || Very Good || Fair&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog]] || {{weather icon|fog}} || Very Poor || Foggy&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales (Weather)|Gales]] || {{weather icon|gales}} || Moderate || Gusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || {{weather icon|gloom}}  || Poor || Gloomy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Waves]] || {{weather icon|heat waves}}  || Good ||Blistering &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Dust]] || {{weather icon|moondust}} || ? || Regolithic&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain]] || {{weather icon|rain}}  || Moderate || Rainy&lt;br /&gt;
|-&lt;br /&gt;
|[[Showers]] ||{{weather icon|showers}}  || Reduced|| Showery&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow]] || {{weather icon|snow}} || Poor || Snowy&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder (Weather)|Thunder]] || {{weather icon|thunder}} || Moderate || Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderstorms]] || {{weather icon|thunderstorms}} || Poor  || Heavy Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Static]] ||{{weather icon|umbral static}} || Poor || Experiencing Umbral Static&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Wind]] || {{weather icon|umbral wind}} || Fair || Experiencing Umbral Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind]] ||{{weather icon|wind}} || Fair|| Windy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain weather conditions can only happen in certain zones (ie sandstorms in Thanalan, snow in Coerthas, so on.)&lt;br /&gt;
&lt;br /&gt;
===Special Weather Conditions===&lt;br /&gt;
There are also several special weather conditions, usually associated with a specific event or duty. Their names, mini-map descriptions and where they appear are as follows:&lt;br /&gt;
{| {{STDT|sortable lore align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Duties/Events&lt;br /&gt;
|-&lt;br /&gt;
|[[Annealing Winds]] || {{weather icon|annealing winds}} || [[Phaenna]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse (Weather)|Apocalypse]] || {{weather icon|apocalypse}} || [[Radz-at-Han]] and [[Thavnair]] from {{i|Skies Aflame}} to {{i|Endwalker (Quest)}}, [[Garlemald]] from {{i|As the Heavens Burn}} to {{i|Endwalker (Quest)}}, {{i|Vanaspati}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Atmospheric Phantasms]] || {{weather icon|atmospheric phantasms}} || {{i|The Occult Crescent: South Horn}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroral Mirages]] || {{weather icon|auroral mirages}} || {{i|The Occult Crescent: South Horn}} while {{i|The Forked Tower: Blood}} is recruiting players.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroras]] || {{weather icon|auroras}} || During the Fall of Dalamud, August - September 2012, {{i|Worqor Chirteh (Triumph)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Time]] || {{weather icon|beyond time}} || {{i|Alexander - The Soul of the Creator}}, {{i|Alexander - The Soul of the Creator (Savage)}}, {{i|The Epic of Alexander (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Brilliance (Weather)|Brilliance]] || {{weather icon|brilliance}} || {{i|The Crown of the Immaculate}}, {{i|The Crown of the Immaculate (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Bloom]] || {{weather icon|bubble bloom}} || [[Oizys]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Climactic]] || {{weather icon|climactic}} || {{i|The Seat of Sacrifice}}, {{i|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Concordance]] || {{weather icon|concordance}} || {{i|Containment Bay P1T6}}, {{i|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Core Radiation]] || {{weather icon|core radiation}} || {{i|The Final Coil of Bahamut - Turn 4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyclones]] || {{weather icon|cyclones}} || {{i|Alphascape V1.0}}, {{i|Alphascape V1.0 (Savage)}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (Weather)|Darkness]] || {{weather icon|darkness}} || {{i|The Thousand Maws of Toto-Rak}}, {{i|The Stone Vigil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delirium (Weather)|Delirium]] || {{weather icon|delirium}} || {{i|Memoria Misera (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonic Infinity]] || {{weather icon|demonic infinity}} || {{i|Containment Bay Z1T9}}, {{i|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimensional Disruption]] || {{weather icon|dimensional disruption}} || All [[Omega (Raids)|Omega]] raids, {{i|The Omega Protocol (Ultimate)}}, {{i|The Strayborough Deadwalk}}, All [[Echoes of Vana&#039;diel]] raids&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonstorms]] || {{weather icon|dragonstorms}} || {{i|The Final Steps of Faith}}, {{i|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage}}, {{i|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreams]] || {{weather icon|dreams}} || {{i|The Dancing Plague}}, {{i|The Dancing Plague (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dying Breath]] || {{weather icon|dying breath}} || {{i|The Ageless Necropolis}}, {{i|The Minstrel&#039;s Ballad: Necron&#039;s Embrace}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrostatic Dust]] || {{weather icon|electrostatic dust}} || {{i|Yuweyawata Field Station}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruptions]] || {{weather icon|eruptions}} || {{i|The Navel}}, {{i|The Navel (Hard)}}, {{i|The Navel (Extreme)}}, {{i|The Weapon&#039;s Refrain (Ultimate)}}, {{i|Eden&#039;s Gate: Sepulture}}, {{i|Eden&#039;s Gate: Sepulture (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Eternal Bliss]] || {{weather icon|eternal bliss}} || {{i|Emanation}}, {{i|Emanation (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Everlasting Light]] || {{weather icon|everlasting light}} || [[Norvrandt]] areas until {{i|Shadowbringers (Quest)}} or other Main Scenario Quests&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestorm]] || {{weather icon|firestorm}} || {{i|Eden&#039;s Verse: Furor}}, {{i|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flames]] || {{weather icon|flames}} || {{i|Alphascape V1.0}}, {{i|Alphascape V1.0 (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales (Weather)|Gales]] || {{weather icon|gales other}} || {{i|The Howling Eye}}, {{i|The Howling Eye (Hard)}}, {{i|The Howling Eye (Extreme)}}, {{i|The Weapon&#039;s Refrain (Ultimate)}}, {{i|Eden&#039;s Verse: Furor}}, {{i|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Geostorms]] || {{weather icon|geostorms}} || {{i|Alphascape V1.0}}, {{i|Alphascape V1.0 (Savage)}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Storms]] || {{weather icon|glass storms}} || [[Phaenna]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || {{weather icon|gloom other}} || {{i|Thornmarch (Hard)}}, {{i|Thornmarch (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravitational Flux]] || {{weather icon|gravitational flux}} || [[Oizys]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Waves]] || {{weather icon|heat waves other}} || {{i|The Bowl of Embers}}, {{i|The Bowl of Embers (Hard)}}, {{i|The Bowl of Embers (Extreme)}}, {{i|The Weapon&#039;s Refrain (Ultimate)}}, {{i|Eden&#039;s Verse: Furor}}, {{i|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Spells]] || {{weather icon|hot spells}} || Thanalan (1.0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperelectricity]] || {{weather icon|hyperelectricity}} || [[The Diadem/Old|The Diadem]] (Emergency Mission - no longer available) , {{i|Prey Online}} FATE in [[Azys Lla]], {{i|Dun Scaith}} (during and slightly before/after the [[Proto Ultima]] fight)&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusory Disturbances]] || {{weather icon|illusory disturbances}} || {{i|The Occult Crescent: South Horn}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Inevitability]] || {{weather icon|inevitability}} || {{i|The Dead Ends}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Irradiance]] || {{weather icon|irradiance}} || {{i|The Akh Afah Amphitheatre (Hard)}}, {{i|The Akh Afah Amphitheatre (Extreme)}}, {{i|Eden&#039;s Verse: Refulgence}}, {{i|Eden&#039;s Verse: Refulgence (Savage)}}, {{i|Futures Rewritten (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Liminality]] || {{weather icon|liminality}} || {{i|Everkeep}}, {{i|Everkeep (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Louring]] || {{weather icon|louring}} || {{i|The Porta Decumana}}, {{i|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}, {{i|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lyrical Catharsis]] || {{weather icon|lyrical catharsis}} || During {{i|The Path Infernal}} solo instance, part of the limited-time [[Final Fantasy XVI Collaboration: The Path Infernal|Final Fantasy XVI collaboration event]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteor Showers]] || {{weather icon|meteor showers}} || [[Sinus Ardorum]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]] || {{weather icon|moonlight}} || {{i|Castrum Fluminis}}, {{i|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiplicity]] || {{weather icon|multiplicity}} || {{i|Containment Bay S1T7}}, {{i|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oppression]] || {{weather icon|oppression}} || {{i|The Singularity Reactor}}, {{i|The Minstrel&#039;s Ballad: Thordan&#039;s Reign}}, {{i|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Clouds]] || {{weather icon|ominous clouds}} || [[Tuliyollal]] and [[Shaaloani]] from {{i|And the Land Would Tremble}} until {{i|The Protector and the Destroyer}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pandæmonium (Weather)|Pandæmonium]] || {{weather icon|pandaemonium}} || All [[Pandæmonium]] raids except for Anabaseios: The Ninth Circle&lt;br /&gt;
|-&lt;br /&gt;
|[[Polarization]] || {{weather icon|polarization}} || {{i|The Dark Inside}}, {{i|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}, {{i|The Mothercrystal}}, {{i|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Projection]] || {{weather icon|projection}} || {{i|The Stigma Dreamscape}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Projection (Dawntrail)]] || {{weather icon|projection dawntrail}} || {{i|Alexandria}}, {{i|The Interphos}}, {{i|The Minstrel&#039;s Ballad: Sphene&#039;s Burden}}, {{i|Recollection}}, {{i|Recollection (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicklevin]] || {{weather icon|quicklevin}} || {{i|A Horse Outside}} FATE in [[The Lochs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Revelstorms]] || {{weather icon|revelstorms}} || {{i|The Pool of Tribute}}, {{i|The Pool of Tribute (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Reminiscence]] || {{weather icon|reminiscence}} || [[Living Memory]] until completing {{i|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Rough Seas]] || {{weather icon|rough seas}} || {{i|The Whorleater (Hard)}}, {{i|The Whorleater (Extreme)}}, {{i|Eden&#039;s Gate: Inundation}}, {{i|Eden&#039;s Gate: Inundation (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Levin]] || {{weather icon|royal levin}} || {{i|Long Live the Coeurl}} FATE, {{i|Coeurls Chase Boys}} FATE and {{i|Coeurls Chase Boys Chase Coeurls}} FATE in [[The Dravanian Forelands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorms]] || {{weather icon|sandstorms}}  || Thanalan (1.0), {{i|The Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarlet (Weather)|Scarlet]] || {{weather icon|scarlet}} || {{i|Hells&#039; Kier}}, {{i|Hells&#039; Kier (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelf Clouds]] || {{weather icon|shelf clouds}} || {{i|The Limitless Blue (Hard)}}, {{i|The Limitless Blue (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]] || {{weather icon|smoke}} || {{i|Thok ast Thok (Hard)}}, {{i|Thok ast Thok (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Current]] || {{weather icon|spectral current}} || [[Ocean Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sporing Mist]] || {{weather icon|sporing mist}} || [[Sinus Ardorum]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Starshower]] || {{weather icon|starshower}} || All [[Norvrandt]] zones during {{i|The Converging Light}} and {{i|Hope&#039;s Confluence}}, {{i|The Heroes&#039; Gauntlet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Clouds]] || {{weather icon|storm clouds}} || {{i|The Striking Tree (Hard)}}, {{i|The Striking Tree (Extreme)}}, {{i|Eden&#039;s Verse: Fulmination}}, {{i|Eden&#039;s Verse: Fulmination (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tension]] || {{weather icon|tension}} || {{i|Steel Reign}} FATE in [[The Black Shroud]], {{i|Urth&#039;s Fount}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Termination]] || {{weather icon|termination}} || {{i|Amaurot}}, {{i|The Dying Gasp}}, {{i|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}, {{i|The Dead Ends}}, {{i|The Final Day}}, {{i|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendence]] || {{weather icon|transcendence}} || [[The Omphalos]], All [[Myths of the Realm]] raids&lt;br /&gt;
|-&lt;br /&gt;
|[[True Blue (Weather)|True Blue]] || {{weather icon|true blue}} || {{i|The Wreath of Snakes}}, {{i|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tsunamis]] || {{weather icon|tsunamis}} || {{i|Alphascape V1.0}}, {{i|Alphascape V1.0 (Savage)}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimania]] || {{weather icon|ultimania}} || {{i|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimatum (Weather)|Ultimatum]] || {{weather icon|ultimatum}} || {{i|Endwalker (Quest)}} solo instance&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Duststorm]] || {{weather icon|umbral duststorm}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Flare (Weather)|Umbral Flare]] || {{weather icon|umbral flare}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Levin]] || {{weather icon|umbral levin}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Tempest]] || {{weather icon|umbral tempest}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Turbulence]] || {{weather icon|umbral turbulence}} || {{i|I Don&#039;t Want to Believe}} FATE in {{i|The Forbidden Land, Eureka Hydatos}}, {{i|The Baldesion Arsenal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vacuity]] || {{weather icon|vacuity}} || {{i|The Fell Court of Troia (Duty)}}, [[Zero&#039;s Domain]], {{i|Storm&#039;s Crown}}, {{i|Storm&#039;s Crown (Extreme)}}, [[The Red Moon]], {{i|The Voidcast Dais}}, {{i|The Voidcast Dais (Extreme)}}, {{i|The Lunar Subterrane}}, {{i|The Abyssal Fracture}}, {{i|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[White Cyclones]] || {{weather icon|white cyclones}} || {{i|The Jade Stoa}}, {{i|The Jade Stoa (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrmstorms]] || {{weather icon|wyrmstorms}} || {{i|The Royal Menagerie}}, {{i|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Red Alert Weather ==&lt;br /&gt;
{| {{STDT|sortable lore align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Duties/Events&lt;br /&gt;
|-&lt;br /&gt;
|[[Annealing Winds]] || {{weather icon|annealing winds}} || [[Phaenna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Astromagnetic Storm]] || {{weather icon|astromagnetic storm}} || [[Sinus Ardorum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Bloom]] || {{weather icon|bubble bloom}} || [[Oizys]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales (Weather)|Gales]] || {{weather icon|gales}} || [[Oizys]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Storms]] || {{weather icon|glass storms}} || [[Phaenna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravitational Flux]] || {{weather icon|gravitational flux}} || [[Oizys]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteor Showers]] || {{weather icon|meteor showers}} || [[Sinus Ardorum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sporing Mist]] || {{weather icon|sporing mist}} || [[Sinus Ardorum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderstorms]] || {{weather icon|thunderstorms}} || [[Phaenna]]&lt;br /&gt;
|}&lt;br /&gt;
{{Weather Conditions}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1262852</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1262852"/>
		<updated>2026-03-23T01:39:53Z</updated>

		<summary type="html">&lt;p&gt;Alyko: use lead icon only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*A [[Soul Crystal]] is required.&lt;br /&gt;
**Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class (requires {{i|Sylph-management}}), or to have unlocked an expansion [[Job]] on a base class, in order to obtain a Soul Crystal.&lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{i|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{i|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only two particular campaigns are available on a given day, but one currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
The currently active campaigns are &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039; and &#039;&#039;&#039;[[Worqor Chirteh (Triumph)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
====Rotating====&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
====Always available====&lt;br /&gt;
*[[Worqor Chirteh (Triumph)]]&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and gain 8 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 4 points to their Battle High Gauge. &lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{i|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half. Changing jobs will completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match, as well as KOing a player with Battle High V.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1260033</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1260033"/>
		<updated>2026-03-20T18:12:38Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Prerequisites */ reword to take into account the fact you can unlock soul crystals with expansion jobs on base classes without sylph-management&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*A [[Soul Crystal]] is required.&lt;br /&gt;
**Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class (requires {{i|Sylph-management}}), or to have unlocked an expansion [[Job]] on a base class, in order to obtain a Soul Crystal.&lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{i|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{i|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only two particular campaigns are available on a given day, but one currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
The currently active campaigns are &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039; and &#039;&#039;&#039;[[Worqor Chirteh (Triumph)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
====Rotating====&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
====Always available====&lt;br /&gt;
*[[Worqor Chirteh (Triumph)]]&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and gain 8 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 4 points to their Battle High Gauge. &lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{i|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half. Changing jobs will completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match, as well as KOing a player with Battle High V.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{#set:Has game icon=File:PvP_icon1.png|Has game icon frame type=none}}&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Soul_Crystals&amp;diff=1260031</id>
		<title>Soul Crystals</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Soul_Crystals&amp;diff=1260031"/>
		<updated>2026-03-20T18:03:17Z</updated>

		<summary type="html">&lt;p&gt;Alyko: rewrite intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|[[Encyclopaedia Eorzea: Volume I]], page 217|Ever since the height of the Allagan Empire in the Third Astral Era, the practice of using crystals to store and impart knowledge has been prevalent in Eorzea. An adornment known as a “soul crystal&amp;quot; is worn close to the skin, where the uncommonly clear facets of the carefully cut shard catch and transcribe the ebb and Flow of a soul&#039;s aetherial composition-effectively capturing an imperfect echo of the wearer&#039;s memories. This arcane tool engraved with the myriad deeds of heroes from eras past was employed by many of the disciplines of yesteryear to preserve and pass on the skills of successive generations of masters.&lt;br /&gt;
&lt;br /&gt;
The wisdom contained in a soul crystal, however, is not so easily drawn forth-an untrained neophyte cannot simply pick up one of these gems and expect his mind to be flooded with the knowledge of advanced spellcraft or combat techniques. Without first attaining sufficient proficiency and tempering one&#039;s soul to mirror the maturity of the crystal&#039;s contributors, a prospective student will be denied even the slightest glimpse of enlightenment. Thus, as is the case with the more contemporary disciplines, the key to mastering the secrets of a soul crystal lies in diligent study and training.}}&lt;br /&gt;
{{see also|Accessories}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Soul Crystals&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;job stones&#039;&#039;&#039; by players, are equippable items that are needed to upgrade a [[Disciple of Magic]] or [[Disciple of War]] [[class]] to a [[job]], or to further enhance a [[Disciple of the Hand]] class. These are obtained at level 30 from [[Job Quests|job quests]]. When obtained, they cannot be discarded by any means. The level 20 [[Main Scenario Quest]] {{i|Sylph-management}} is required before any of the level 30 job quests will appear.&lt;br /&gt;
&lt;br /&gt;
Expansion [[Jobs]] do not have a corresponding class, and their job quests have different requirements:&lt;br /&gt;
* For Jobs added in {{HW}} &#039;&#039;[[Heavensward]]&#039;&#039;, the player must have access to [[Ishgard]], which is granted during the level 50 [[Main Scenario Quest]] {{i|Coming to Ishgard}}.&lt;br /&gt;
* For Jobs added in {{SB}} &#039;&#039;[[Stormblood]]&#039;&#039; and onwards, Main Scenario progress is not required (even {{i|Sylph-management}} is not required). Instead, the player only needs to reach a certain level for the job quest to become available.&lt;br /&gt;
* For {{BLU}} [[Blue Mage]], the level 50 [[Main Scenario Quest]] {{i|The Ultimate Weapon}} is required.&lt;br /&gt;
* For more details on unlock requirements, see the [[Job#Job_chart|Job chart]].&lt;br /&gt;
&lt;br /&gt;
For expansion jobs, since they do not have a corresponding class, the soul crystal will automatically equip if the player equips a weapon for the job. It is not possible to unequip the soul crystal on such a job.&lt;br /&gt;
==Jobs==&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{armor table header}}&lt;br /&gt;
{{armor table row|Soul of the Paladin}}&lt;br /&gt;
{{armor table row|Soul of the Warrior}}&lt;br /&gt;
{{armor table row|Soul of the Dark Knight}}&lt;br /&gt;
{{armor table row|Soul of the Gunbreaker}}&lt;br /&gt;
{{armor table row|Soul of the Dragoon}}&lt;br /&gt;
{{armor table row|Soul of the Reaper}}&lt;br /&gt;
{{armor table row|Soul of the Monk}}&lt;br /&gt;
{{armor table row|Soul of the Samurai}}&lt;br /&gt;
{{armor table row|Soul of the Ninja}}&lt;br /&gt;
{{armor table row|Soul of the Viper}}&lt;br /&gt;
{{armor table row|Soul of the Bard}}&lt;br /&gt;
{{armor table row|Soul of the Machinist}}&lt;br /&gt;
{{armor table row|Soul of the Dancer}}&lt;br /&gt;
{{armor table row|Soul of the Black Mage}}&lt;br /&gt;
{{armor table row|Soul of the Summoner}}&lt;br /&gt;
{{armor table row|Soul of the Red Mage}}&lt;br /&gt;
{{armor table row|Soul of the Pictomancer}}&lt;br /&gt;
{{armor table row|Soul of the White Mage}}&lt;br /&gt;
{{armor table row|Soul of the Scholar}}&lt;br /&gt;
{{armor table row|Soul of the Astrologian}}&lt;br /&gt;
{{armor table row|Soul of the Sage}}&lt;br /&gt;
{{armor table row|Soul of the Blue Mage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafters==&lt;br /&gt;
All crafter soul crystals require completion of {{i|Beloved of the Builder}} and cost one {{item icon|Soul of the Crafter}}. You may only possess 3 crafter soul crystals at a time; if you attempt to acquire a fourth you must first forfeit one already in your possession, and may do so only three times per week. Equipping a crafter soul crystal will unlock [[specialist]] perks for the corresponding class. Unlike combat [[jobs]], crafting specialization is entirely optional for progression.&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{armor table header}}&lt;br /&gt;
{{armor table row|Soul of the Carpenter}}&lt;br /&gt;
{{armor table row|Soul of the Blacksmith}}&lt;br /&gt;
{{armor table row|Soul of the Armorer}}&lt;br /&gt;
{{armor table row|Soul of the Goldsmith}}&lt;br /&gt;
{{armor table row|Soul of the Leatherworker}}&lt;br /&gt;
{{armor table row|Soul of the Weaver}}&lt;br /&gt;
{{armor table row|Soul of the Alchemist}}&lt;br /&gt;
{{armor table row|Soul of the Culinarian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Historical==&lt;br /&gt;
As a game mechanic, [[Soul Crystals]] are a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base classes were available in-game. After the change in development leadership in response to the poor release reception, the [[Job]] system was added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
{{Equipment}}&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rival_Wings&amp;diff=1259967</id>
		<title>Rival Wings</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rival_Wings&amp;diff=1259967"/>
		<updated>2026-03-20T17:00:42Z</updated>

		<summary type="html">&lt;p&gt;Alyko: + lead icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players may experience extremely long queue times for Rival Wings outside of [[Moogle Treasure Trove Events]] owing to its high player count requirement and its lack of a Daily Challenge similar to [[Duty Roulette#Daily Challenge: Frontline|Daily Challenge: Frontline]]. It is recommended to research out-of-game PvP community resources such as forums or Discord for any upcoming Rival Wings events.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}&lt;br /&gt;
[[File:rival wings1.jpg|400px|right]]&lt;br /&gt;
[[File:hidden gorge1.jpg|400px|right]]&lt;br /&gt;
[[File:hidden gorge2.jpg|400px|right]]&lt;br /&gt;
[[Rival Wings]] is a large-scale [[PvP]] battle involving up to 48 combatants. Participants are divided into two teams, the Falcons and the Ravens, comprised of six light parties each.&lt;br /&gt;
&lt;br /&gt;
It is conceptually similar to a [https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena MOBA], where a player must destroy towers in three lanes to advance on an enemy base.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
* {{i|Earning Your Wings}} from [[Softknox]] in [[Wolves&#039; Den Pier]] (X:5.7 Y:5.5)&lt;br /&gt;
&lt;br /&gt;
==Instances==&lt;br /&gt;
While there are two maps, only &#039;&#039;&#039;Hidden Gorge&#039;&#039;&#039; is currently available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hidden Gorge]]&#039;&#039;&#039; - During a Hidden Gorge campaign, teams vie for control of supplies delivered by ceruleum engines.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Astragalos]] (unavailable)&#039;&#039;&#039; - During an Astragalos campaign, each team attempts to destroy the core located on the opponent&#039;s base.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Rival Wings match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! Victory !! Defeat !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1250 || 750 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]] ||colspan = &amp;quot;2&amp;quot; | Based on level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rival Wings Achievements|Achievements]]===&lt;br /&gt;
By both participating in and winning Rival Wings campaigns, players can receive achievements that reward special mounts and titles.&lt;br /&gt;
{{:Rival Wings Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Role !! Damage Taken Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{tank}} [[Tank]] &amp;lt;br&amp;gt; {{Melee DPS}} Melee DPS ||align = &amp;quot;center&amp;quot;| -20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS &amp;lt;br&amp;gt; {{Magic Ranged DPS}} Magical Ranged DPS &amp;lt;br&amp;gt; {{Healer}} Healer ||align = &amp;quot;center&amp;quot;| -10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Rival Wings]] [[Category:Patch 4.1 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rival_Wings&amp;diff=1259966</id>
		<title>Rival Wings</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rival_Wings&amp;diff=1259966"/>
		<updated>2026-03-20T17:00:04Z</updated>

		<summary type="html">&lt;p&gt;Alyko: + lead icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players may experience extremely long queue times for Rival Wings outside of [[Moogle Treasure Trove Events]] owing to its high player count requirement and its lack of a Daily Challenge similar to [[Duty Roulette#Daily Challenge: Frontline|Daily Challenge: Frontline]]. It is recommended to research out-of-game PvP community resources such as forums or Discord for any upcoming Rival Wings events.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rival wings1.jpg|400px|right]]&lt;br /&gt;
[[File:hidden gorge1.jpg|400px|right]]&lt;br /&gt;
[[File:hidden gorge2.jpg|400px|right]]&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}[[Rival Wings]] is a large-scale [[PvP]] battle involving up to 48 combatants. Participants are divided into two teams, the Falcons and the Ravens, comprised of six light parties each.&lt;br /&gt;
&lt;br /&gt;
It is conceptually similar to a [https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena MOBA], where a player must destroy towers in three lanes to advance on an enemy base.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
* {{i|Earning Your Wings}} from [[Softknox]] in [[Wolves&#039; Den Pier]] (X:5.7 Y:5.5)&lt;br /&gt;
&lt;br /&gt;
==Instances==&lt;br /&gt;
While there are two maps, only &#039;&#039;&#039;Hidden Gorge&#039;&#039;&#039; is currently available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hidden Gorge]]&#039;&#039;&#039; - During a Hidden Gorge campaign, teams vie for control of supplies delivered by ceruleum engines.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Astragalos]] (unavailable)&#039;&#039;&#039; - During an Astragalos campaign, each team attempts to destroy the core located on the opponent&#039;s base.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Rival Wings match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! Victory !! Defeat !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1250 || 750 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]] ||colspan = &amp;quot;2&amp;quot; | Based on level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rival Wings Achievements|Achievements]]===&lt;br /&gt;
By both participating in and winning Rival Wings campaigns, players can receive achievements that reward special mounts and titles.&lt;br /&gt;
{{:Rival Wings Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Role !! Damage Taken Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{tank}} [[Tank]] &amp;lt;br&amp;gt; {{Melee DPS}} Melee DPS ||align = &amp;quot;center&amp;quot;| -20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS &amp;lt;br&amp;gt; {{Magic Ranged DPS}} Magical Ranged DPS &amp;lt;br&amp;gt; {{Healer}} Healer ||align = &amp;quot;center&amp;quot;| -10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Rival Wings]] [[Category:Patch 4.1 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1259965</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1259965"/>
		<updated>2026-03-20T16:59:32Z</updated>

		<summary type="html">&lt;p&gt;Alyko: + lead icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|pvp_icon1.png|frame=none}}[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*Players must have completed the Main Scenario Quest {{i|Sylph-management}}, which unlocks the ability to receive [[Soul Crystals]].&lt;br /&gt;
*Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class, or have already unlocked a [[Job]], in order to obtain a Soul Crystal. &lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{i|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{i|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only two particular campaigns are available on a given day, but one currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
The currently active campaigns are &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039; and &#039;&#039;&#039;[[Worqor Chirteh (Triumph)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
====Rotating====&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
====Always available====&lt;br /&gt;
*[[Worqor Chirteh (Triumph)]]&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and gain 8 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 4 points to their Battle High Gauge. &lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{i|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half. Changing jobs will completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match, as well as KOing a player with Battle High V.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{#set:Has game icon=File:PvP_icon1.png|Has game icon frame type=none}}&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Difficulty&amp;diff=1242896</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Difficulty&amp;diff=1242896"/>
		<updated>2026-03-13T20:39:45Z</updated>

		<summary type="html">&lt;p&gt;Alyko: add PvP, reword intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Difficulty&#039;&#039;&#039; is an attribute present within most activities in &#039;&#039;[[Final Fantasy XIV]]&#039;&#039; that represents the relative challenge required for successful completion.&lt;br /&gt;
&lt;br /&gt;
The difficulty of [[Duty|duties]] can roughly be divided in relatively easy &#039;&#039;&#039;story-mode duties&#039;&#039;&#039; (most content in the game) and difficult but optional &#039;&#039;&#039;high-end duties&#039;&#039;&#039;, aimed at skilled and experienced players.&lt;br /&gt;
&lt;br /&gt;
This distinction is relevant as long as duties are played &amp;quot;synced&amp;quot;, that is, without the option &amp;quot;[[Unrestricted Party]]&amp;quot; enabled in the [[Duty Finder]]. If that option is enabled, duties from past expansions designed for a lower maximal level can become trivially easy to clear or even alone by players with a maximum-level character. &lt;br /&gt;
&lt;br /&gt;
Moreover, lower-level duties are generally easier than duties designed for the current maximum level, because in lower-level duties players&#039; gear will almost always be at the maximum power allowed for by the level sync mechanics.&lt;br /&gt;
&lt;br /&gt;
In North American and European data centers, players can use Duty Finder matchmaking to complete story-mode duties. However, for all high-end duties (regardless of their level), players form temporary premade groups in [[Party Finder]] or more permanent raid groups (&amp;quot;statics&amp;quot;) that meet at scheduled times.&lt;br /&gt;
&lt;br /&gt;
==Story-mode difficulty==&lt;br /&gt;
Duties required to complete the {{i|Main Story Quests}} and therefore to advance in the game represent the easiest level of difficulty. These include normal {{i|Dungeons}} and {{i|Trials}} (including those misleadingly labeled &amp;quot;Hard&amp;quot;), as well as solo duties required by job or main story quests, and, at level 90, [[Variant and Criterion Dungeons|variant dungeons]]. These duties can be cleared easily &amp;quot;blind&amp;quot;, that is, without prior knowledge of the duty.&lt;br /&gt;
&lt;br /&gt;
The first two duties of the level 50 {{i|Alliance Raids}} are also very easy, as they were designed for significantly lower power levels than the ones available to players now.&lt;br /&gt;
&lt;br /&gt;
Higher-level normal {{i|Trials}}, normal {{i|Raids}} and {{i|Alliance Raids}}, most of which are associated with side story quests, are slightly more challenging but can still be completed blind, although there may be a few wipes if most of the party is new. These may include mechanics that have somewhat less obvious AoE telegraphs. For example, players may need to look at the boss&#039;s animation or cast bar to find the safe area for an attack, and the AoE indicator will only briefly appear before the attack resolves. Alliance raids may be somewhat easier than normal raids because the large number of players allows to compensate for mistakes more easily.&lt;br /&gt;
&lt;br /&gt;
Higher-level dungeons tend to be easier than dungeons below level 50, because of their streamlined layouts, stricter limits on the number of enemies that can be pulled at once, and the greater availability of healing and mitigation abilities for tanks and healers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; {{tank}} Tanks and {{healer}} healers should equip gear close to the character level for which the duty is intended, or there may be the occasional failure. {{dps}} DPS players should do likewise or enemies may take longer than necessary to kill. Generally, all players should equip the highest [[Item Level]] gear available to them. For duties at the current level cap, this may include the best craftable {{HQ}} [[High Quality|high-quality]] gear purchased from the [[Market Board]], or the gear available from the current weekly limited [[Allagan Tomestones|tomestone]] [[currency]]. More information can be found in the [[Endgame Gear Guide]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation required:&#039;&#039; None. (Consulting a guide beforehand may help somewhat, but can spoil the story.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumables required:&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
==High-end difficulty==&lt;br /&gt;
&lt;br /&gt;
The following duties are considered &amp;quot;[[endgame]]&amp;quot; content, representing increasing levels of difficulty, and are aimed at skilled and experienced players at varying levels. Their difficulty stems not only from the higher level of damage incurred by players, and by their increasingly complicated mechanics, but also from the following features (with some exceptions depending on the type of content):&lt;br /&gt;
* &#039;&#039;&#039;Lack of telegraphs.&#039;&#039;&#039; Many damaging effects will no longer be announced in advance by glowing areas on the ground and must be anticipated from visual cues or reading the cast bar to avoid them.&lt;br /&gt;
* &#039;&#039;&#039;Party coordination is required.&#039;&#039;&#039; Players must often take specific positions depending on their role. Such coordination can occur through external voice chat tools (e.g, Discord), but no encounter requires voice communication. In Party Finder, the party leader should mention the strategies used in the party description. The in-game [[Strategy Board]] feature may be used to assist with coordination.&lt;br /&gt;
:* In North American data centers, players will assign roles by positioning around [[waymarks]]. &lt;br /&gt;
:* In European data centers, the party leader will provide a slide deck in an external site (e.g. a &amp;quot;[https://raidplan.io/ffxiv raidplan]&amp;quot; or &amp;quot;[https://ff14.toolboxgaming.space/ toolbox]&amp;quot;).&lt;br /&gt;
:* In Japanese and European data centers, the leader will have a [[macro]] summarizing roles for each mechanic. In European data centers, each player will call their role in chat. Roles are MT (main tank), ST or OT (off tank), H1 (healer 1), H2 (healer 2), D1-D4 (DPS 1-4; this may also be given as M1-2 for melee DPS 1-2 and R1-2 for ranged DPS 1-2). In Japanese data centers, [https://kitten-erp-guides.moe/culture roles are predetermined based on job with deviations communicated in chat.]&lt;br /&gt;
* &#039;&#039;&#039;Enrage timer.&#039;&#039;&#039; If the boss is not killed in a given time - designed to correspond to the damage output of a competent party - it will &amp;quot;enrage&amp;quot; and kill the party. This can either be a &amp;quot;soft&amp;quot; enrage in the form of a damage up buff (for example in {{i|The Akh Afah Amphitheatre (Extreme)}}) that causes healing to become untenable over time, or a &amp;quot;hard&amp;quot; enrage with one attack designed to be impossible to survive.&lt;br /&gt;
* &#039;&#039;&#039;Low tolerance for error.&#039;&#039;&#039; The mechanics of these duties are often designed such that the entire party, or most of it, will be killed if only one player does not follow the mechanics correctly.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical knowledge required.&#039;&#039;&#039; For the above reasons, endgame duties require generally all players to have a good understanding of the entire fight and its mechanics. This is possible because the fights are &amp;quot;scripted&amp;quot;, in that the mechanics usually follow the same order, even though they will often contain a degree of random variation.&lt;br /&gt;
* &#039;&#039;&#039;Party mitigation required.&#039;&#039;&#039; While party mitigation is essentially optional (but highly recommended) for bosses in story-mode content, raidwide damage in high-end duties, especially later-floor savage raids and ultimate raids, will often kill DPS and healers in one hit unless if there is sufficient mitigation. &amp;quot;Tank buster&amp;quot; abilities will also kill tanks in one hit if they do not use enough mitigation or invulnerability cooldowns. For particularly challenging duties, it is common for groups to follow a spreadsheet or a macro containing a mitigation and cooldown usage plan.&lt;br /&gt;
&lt;br /&gt;
For these reasons, high-end duties are considered &amp;quot;prog&amp;quot; content, from &amp;quot;progression&amp;quot;: Players are not expected to clear a high-end duty on their first try, but will normally require many attempts, each of which ideally represents some amount of progress into the fight. In the [[Party Finder]], high-end duty &amp;quot;prog&amp;quot; parties are labeled with [Practice] and their description indicates the mechanic that all players have already experienced; this is the party&#039;s common &amp;quot;prog point&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is important to note that high-end difficulty encompasses a very large spectrum: for example, the first extreme trial released in an expansion is significantly easier, even at minimum item level, than the final savage raid, which itself is significantly easier than any recent ultimate raid.&lt;br /&gt;
&lt;br /&gt;
===8 players (full party)===&lt;br /&gt;
Full party duties consisting of 8 players are the most common form of high-end duties in the game.&lt;br /&gt;
&lt;br /&gt;
====Extreme and unreal trials====&lt;br /&gt;
{{i|Extreme trials}} are the endgame content most accessible to newer players. They are more difficult versions of the corresponding regular trial. The most current extreme trial will drop weapons that are more powerful than the ones otherwise accessible outside of savage raids. {{i|Unreal trials}} are older extreme trials that have been scaled up to the current level cap and have a strict item level sync, preventing players from out-gearing them.&lt;br /&gt;
&lt;br /&gt;
Extreme and unreal trials are usually 10-12 minutes long. The damage output requirements for extreme trials are relatively lenient: a typical party should not fail because of the enrage timer unless there are many deaths. Due to the item level sync, the DPS checks in unreal trials are usually tighter than for extreme trials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; All players should equip the highest item level gear available to them, enhanced with the best [[materia]] available. Gearing is less important for unreal trials due to the low item level sync.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation required:&#039;&#039; It is possible to beat an extreme or unreal trial &amp;quot;blind&amp;quot; (i.e., figure out the mechanics on your own without any outside assistance) with some trial and error, and blind progression in the Party Finder is usually possible. However, most players will prepare for the trial with a video guide, unless if the trial is brand new. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumables required:&#039;&#039; Players should consume the highest-level food that boosts the attributes required by their job.&lt;br /&gt;
&lt;br /&gt;
====Savage raids====&lt;br /&gt;
{{i|Savage raids}} represent a medium difficulty within the scope of endgame content. They are much more difficult versions of the corresponding normal raid. The most current savage raids will drop weapons and gear that are the most powerful available in the game, which are also often required to progress from one savage raid to the next. The level 50 [[The Coils of Bahamut|Coils of Bahamut]] raid series is of savage rather than story-mode difficulty, even though not labeled as such.&lt;br /&gt;
&lt;br /&gt;
Compared to extreme trials, savage raid mechanics place a greater emphasis on individual responsibility and have relatively few mechanics that can be resolved by following the rest of the party. There is also a greater emphasis on understanding different debuffs, which are usually specific to the fight. First to third-floor savage raids are similar in length to extreme trials but have higher DPS requirements, although these become more lenient with time due to better gear. The fourth floor of a savage raid tier is longer (either two 7-9 minute fights with a checkpoint in between, or a single 13-14 minute encounter), and with early gear usually contains the tightest DPS checks in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; All players should equip the highest item level gear available to them, enhanced with the best [[Materia]] available, and aiming for a &amp;quot;best in slot&amp;quot; setup consisting of a mix of tomestone and raid-dropped gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation required:&#039;&#039; Most players will prepare for the raid with video guides or annotated diagrams in order to clear in a timely manner, and blind progression groups are rarer. Blind savage progression usually requires a &amp;quot;static&amp;quot; and is not feasible in Party Finder outside of the first week the raid is released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumables required:&#039;&#039; Players should consume the highest-level [[Food]] that boosts the attributes required by their job. They should also consume [[Medicines]], commonly called &amp;quot;potions&amp;quot; or &amp;quot;pots&amp;quot; by players, (ex {{item icon|Grade 7 Tincture of Strength}}) as often as possible during the fight.&lt;br /&gt;
&lt;br /&gt;
====Ultimate raids====&lt;br /&gt;
{{i|Ultimate raids}} are exceptionally challenging duties, harder than savage raids. Their rewards are only cosmetic in nature.&lt;br /&gt;
&lt;br /&gt;
Ultimate raids are very long (14-20 minute) encounters against a gauntlet of bosses. Mechanics are more intricate than in savage raids and test the player&#039;s ability to react to random variation to a much greater extent. For example, a savage mechanic may require a player to know only one or two positions based on their role, but an ultimate mechanic may require them to know all 8 positions due to the mechanic not being role-restricted.&lt;br /&gt;
&lt;br /&gt;
DPS requirements for older ultimate raids are relatively lenient, comparable or even less than that of a current extreme trial. Ultimate raids in the current expansion have more notable DPS requirements, but these are usually more lenient compared to fourth-floor savage raids in low item level gear. Some phases in an encounter have much stricter DPS checks than others, requiring the party to budget their damage resources, while other phases may require the party to balance their DPS between multiple bosses. Individual mistakes are much more punishing compared to easier content, especially for the level 90 ultimate raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; For the newest ultimate raid in the current expansion, all players must equip &amp;quot;best in slot&amp;quot; gear at the highest level available in the game, obtained from savage raids. For ultimate raids that were released earlier in the expansion, players should use &amp;quot;best in slot&amp;quot; gear that matches the item level sync, so materia melds will be applicable. Specific gear sets are less important for ultimate raids released in previous expansions, and players can simply equip current item level gear which will sync down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation and consumables required:&#039;&#039; As per savage raids, above. Mechanics in ultimate raids can be exceptionally cryptic to solve, so the vast majority of groups will use guides, and &amp;quot;blind prog&amp;quot; groups are very rare, especially for older ultimate raids. In addition to guides, there are various online practice tools and simulators made by the playerbase which can be especially useful for practicing mechanics later in the encounter.&lt;br /&gt;
&lt;br /&gt;
===4 players (light party)===&lt;br /&gt;
====Later floors of deep dungeons====&lt;br /&gt;
The later floors of deep dungeons, such as floors 101+ of {{i|Palace of the Dead}}, and floors 31+ of {{i|Heaven-on-High}} / {{i|Eureka Orthos}} are designed as challenge modes for solo players to premade light parties. The main source of difficulty lies within navigating the dungeon and regular enemies, which are much more dangerous than in earlier floors and often have AoEs that will instantly kill anyone hit, in addition to heavy-hitting auto-attacks. Hidden traps can also quickly wipe unsuspecting parties. Notably, solo achievements for deep dungeons require completing the entire dungeon without dying. These feats require an in-depth understanding of each deep dungeon&#039;s mechanics and a judicious usage of &amp;quot;pomanders&amp;quot;, consumable items that grant various enhancements, to both survive and clear each set of floors before running out of time.&lt;br /&gt;
&lt;br /&gt;
Floors 31+ of {{i|Pilgrim&#039;s Traverse}} are available for matchmade parties. However, the later floors (71+) still feature many instant-kill mechanics from enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; Regular equipment is irrelevant for deep dungeons, but players should aim for as high of an aetherpool level for both their weapon and armor before tackling later floors. Maximum aetherpool levels are normally required for solo runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation and consumables required:&#039;&#039; Food should be used to increase survivability. Damage-increasing and HP restoring potions are usually required for solo runs, depending on the job. Each deep dungeon has a type of potion associated with it that grants a powerful HP regeneration effect, allowing non-tanks to handle the later floors solo.&lt;br /&gt;
&lt;br /&gt;
===={{i|The Final Verse (Quantum)}}====&lt;br /&gt;
The Final Verse (Quantum) is an experimental type of battle content that allows players to adjust the difficulty of the encounter based on the offerings they provide to enter. It is unlocked after clearing floor 100 of the {{i|Pilgrim&#039;s Traverse}} deep dungeon. There are five types of offerings, and up to a maximum of eight each can be provided. Players must provide a minimum of 15 offerings of any combination to enter the duty up to a maximum of 40 offerings (8 x 5). Each offering increases the boss&#039;s HP or the damage done by certain attacks, depending on the offering. In addition, new mechanics will appear based on the total number of offerings used. The rewards and difficulty of the encounter scale with offerings provided, ranging from extreme trial difficulty (15 offerings) to fourth-floor savage / ultimate raid difficulty (40 offerings).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; Regular equipment is irrelevant for deep dungeons, but players should have +99 for both their aetherpool arm and armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation and consumables required:&#039;&#039; Same as savage/ultimate raids. On later difficulties, {{item icon|Pilgrim&#039;s Potion|alt=Pilgrim&#039;s Potions}} are highly recommended to use due to the severe damage-over-time attacks.&lt;br /&gt;
&lt;br /&gt;
====Advanced variant dungeons====&lt;br /&gt;
{{i|Advanced variant dungeons}} are more difficult versions of [[variant dungeons]] that allow 2-4 players with no role restrictions and scale accordingly. Their mechanical difficulty is comparable to easier [[extreme trial]]s but do not require much coordination and can be completed blind via matchmaking. Similar to normal-difficulty variant dungeons, they allow for the use of variant actions to compensate for missing roles. As such, the bosses do not have enrages.&lt;br /&gt;
&lt;br /&gt;
Advanced variant dungeons consist entirely of the three main bosses in the corresponding normal-difficulty variant dungeon fought in any order the party decides. There are no &amp;quot;trash&amp;quot; enemies. After defeating each boss, the party may choose to leave the dungeon and receive rewards, but if they defeat all bosses, they will receive bonus loot. (Previously defeated bosses do not respawn if the party wipes in the same instance.)&lt;br /&gt;
&lt;br /&gt;
{{i|The Merchant&#039;s Tale (Advanced)}} (level 100) is the only advanced variant dungeon available and was introduced to bridge the gap between variant normal and criterion difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; IL 760+ gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation and consumables required:&#039;&#039; Recommended, but not required.&lt;br /&gt;
&lt;br /&gt;
====Criterion dungeons====&lt;br /&gt;
{{i|Criterion dungeons}} are high-end versions of [[variant dungeons]] but have a fixed layout. Their difficulty is comparable to [[extreme trial]]s or [[savage raids]]. Normal resurrection actions are disabled, but players are allowed to revive other party members with {{action icon|Variant Raise II}}. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes. Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.&lt;br /&gt;
&lt;br /&gt;
{{i|Another Merchant&#039;s Tale}} (level 100) consists only of the three bosses and does not have &amp;quot;trash&amp;quot; pulls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; As per savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation and consumables required:&#039;&#039; As per savage and ultimate raids.&lt;br /&gt;
&lt;br /&gt;
====Savage criterion dungeons====&lt;br /&gt;
Savage criterion dungeons are of a difficulty comparable to some [[ultimate raids]]. They have additional rules to make them harder than regular criterion dungeons: Revive abilities are disabled completely and no variant actions may be used. If the party wipes, all enemies will respawn and players must restart from the beginning. Players who disconnect from the game will be incapacitated upon reconnecting to the dungeon. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.&lt;br /&gt;
&lt;br /&gt;
Boss mechanics are identical to those in criterion dungeons, but all enemies have higher health and deal more damage (especially non-bosses). Many AoE indicators from non-boss enemies that were present in easier difficulties are removed or significantly shortened, and being hit by these avoidable attacks will usually deal lethal damage.&lt;br /&gt;
&lt;br /&gt;
Upon engaging the first enemy, a timer (~24 minutes) will begin, which can be seen next to the duty objectives. If the party does not complete the dungeon before the timer finishes, all enemies will receive the [[File:Sewer-dwelller icon1.png|link=]] &#039;&#039;&#039;Sewer-dweller&#039;&#039;&#039; or &#039;&#039;&#039;Powerful&#039;&#039;&#039; buff, greatly increasing their damage dealt while reducing their damage taken, which is essentially a dungeon-wide enrage. This timer will reset if the party wipes. Because of this global enrage, the party will need to budget their cooldowns considering the length of the dungeon. The duration of the dungeon and the degree of punishment for mistakes make savage criterion dungeons closer to ultimate-difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; As per ultimate raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation and consumables required:&#039;&#039; As per savage and ultimate raids.&lt;br /&gt;
&lt;br /&gt;
===Large-scale===&lt;br /&gt;
====Chaotic alliance raids====&lt;br /&gt;
{{i|Chaotic alliance raids}} are of a similar difficulty to extreme trials to first or second-floor 8-player savage raids. The party will fight a single boss (with adds) from a previous alliance raid.&lt;br /&gt;
&lt;br /&gt;
Mechanics have similar execution requirements to the above but will require the party to coordinate between 24 players, which poses unique challenges. Some mechanics will require all players to spread out across a very large arena, potentially making some players out of range from healing.&lt;br /&gt;
&lt;br /&gt;
Unlike large-scale high-end duties tied to field operations (see below section), there is a greater emphasis on group coordination and taking specific positions based on the player&#039;s party and role. Mistakes from individual players are likely to result in the deaths of others, similar to 8-player high-end duties. However, there are no restrictions on resurrection.&lt;br /&gt;
&lt;br /&gt;
There is currently only one chaotic alliance raid in the game, {{i|The Cloud of Darkness (Chaotic)}}, available at level 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; Same as savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation required:&#039;&#039; Same as savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumables required:&#039;&#039; Same as savage raids.&lt;br /&gt;
&lt;br /&gt;
====Field operation raids====&lt;br /&gt;
There are currently three large-scale high-end duties in the game tied to field operations: {{i|The Baldesion Arsenal}}, {{i|Delubrum Reginae (Savage)}}, and {{i|The Forked Tower: Blood}}, intended for up to 56, 48, and 48 players, respectively. Each of these are associated with a specific [[field operation]] series, each with their own unique mechanics. Similar to criterion dungeons, normal resurrection actions are disabled in these duties, but players can still be revived through more limited means (see individual pages for more details).&lt;br /&gt;
&lt;br /&gt;
Due to the high degree of coordination needed for successful runs, participation in most data centers is usually through various [https://docs.google.com/spreadsheets/d/10qnOxc4FsbMKNVaezwTBDlUXEjclXsFiScXvaJVQvDw/edit#gid=395886512 Discord servers]. In the Baldesion Arsenal, boss mechanics are comparable to normal raids/trials to extreme trials, while in Delubrum Reginae (Savage) and Forked Tower: Blood, mechanics are of extreme trial to savage raid difficulty.&lt;br /&gt;
&lt;br /&gt;
While coordination is needed, one impact of the large number of players participating is that there is more leeway for individual mistakes. Most boss mechanics can be dodged by listening to the raid leader&#039;s callouts, although Delubrum Reginae (Savage) features more individual responsibility mechanics where players need to solve their own debuffs. The Forked Tower: Blood has more single-point-of-failure mechanics where individual players can cause the entire raid to wipe. In all of these raids, certain key responsibilities are generally designated to more experienced players in Discord-organized runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; Typically no special requirements, although some gear can provide duty-specific bonuses. However, obtaining said gear may require completing the duty first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation and consumables required:&#039;&#039; Varies by duty, but food and potions should be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duty actions required:&#039;&#039; Appropriate [[Logos Actions]], [[Lost Actions]], and [[Phantom Jobs]] are required for the Baldesion Arsenal, Delubrum Reginae (Savage), and Forked Tower, respectively, depending on the raid organizer&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
==Crafting and gathering==&lt;br /&gt;
The vast majority of [[crafting]] and [[gathering]] content in the game is primarily grinding and numbers-driven, i.e. based on the player&#039;s stats provided by their equipped [[gear]], and does not require an in-depth understanding of crafting and gathering rotations to succeed, although having an understanding will increase efficiency.&lt;br /&gt;
&lt;br /&gt;
While crafting actions are relatively involved at higher levels, many players craft at all levels simply by following premade [[macros]] made by other players or generated by resources such as [https://www.raphael-xiv.com/ Raphael XIV].&lt;br /&gt;
&lt;br /&gt;
However, there exists high-end crafting and gathering content that requires an in-depth understanding of the underlying gameplay systems:&lt;br /&gt;
*{{ExpertRecipe}} [[Expert Recipes]] are difficult endgame crafting recipes that require players to dynamically react to random conditions to complete. Therefore, players generally must manually craft instead of following premade macros. &lt;br /&gt;
*[[Big Fishing]] involves catching rare fish that often have very limited spawn windows or other obscure requirements. While there are several community-made resources for this content, successfully catching these fish can be very challenging and requires luck regardless of the player&#039;s current gear.&lt;br /&gt;
*The most difficult missions in [[Cosmic Exploration]] contain challenging tasks such as completing multiple Expert Recipes or gathering collectables in a strict time limit. To achieve maximum rank in these missions, players need the latest endgame gear fully melded with materia, the ability to optimize their gameplay under the time limit, and a degree of luck.&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
&lt;br /&gt;
The difficulty of PvP matches can vary due to multiple factors, including the player&#039;s familiarity with their current set of [[PvP Actions]], the nature of the opponents encountered, and the cohesiveness of the player&#039;s team. However, in general, survival in PvP for newer players can be exceptionally difficult. Encounters are fast-paced and players are expected to heal themselves with {{i|Recuperate (PvP)|Recuperate}} and {{i|Purify (PvP)|Purify}}&lt;br /&gt;
&lt;br /&gt;
The successful PvP player will know several skills, including but not limited to:&lt;br /&gt;
* Situational awareness of the position of all team members and any enemies nearby.&lt;br /&gt;
* When to use defensive actions such as {{i|Guard (PvP)|Guard}} to mitigate burst damage.&lt;br /&gt;
* Coordination with their team by using their abilities to inflict burst damage after a certain action (for example, a [[Dark Knight]] performing {{i|Salted Earth (PvP)|Salted Earth}} in a group of enemies)&lt;br /&gt;
&lt;br /&gt;
Of the three PvP modes, {{i|Frontline}} and {{i|Rival Wings}} matches are generally more forgiving of newer players. {{i|Crystalline Conflict}}, especially ranked mode, can be considered relatively more difficult as mistakes made by individual players have a greater potential to adversely influence the outcome of a match.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gear required:&#039;&#039; A [[Weapons|weapon]] and a non-[[Limited Job]] [[Soul Crystal]] are required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preparation required:&#039;&#039; None. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumables required:&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Steel_Reign&amp;diff=1242873</id>
		<title>Steel Reign</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Steel_Reign&amp;diff=1242873"/>
		<updated>2026-03-13T19:59:48Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* 32px|link= The Dark Divinity: Odin */ remove redundant sentences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[FATE]] containing the [[Primal]] [[Odin]]|the [[trial]]|Urth&#039;s Fount}}&lt;br /&gt;
{{FATE infobox&lt;br /&gt;
| title = Steel Reign&lt;br /&gt;
| description = Atop his mighty steed, clad in armor darker than the void, the elder primal Odin has returned to Eorzea to exact his brutal judgment upon the realm.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = The Black Shroud&lt;br /&gt;
| location-x = &lt;br /&gt;
| location-y = &lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 50&lt;br /&gt;
| duration = 30&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 100&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 287&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Odin&lt;br /&gt;
| item-reward1 = 1 Uncut&lt;br /&gt;
| item-reward2 = 5 Odin&#039;s Mantle&lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 196&lt;br /&gt;
}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Central Shroud| 14,20 |50}}&lt;br /&gt;
{{NPC location info|Central Shroud| 14,21 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 23,30 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 26,24 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 26,21 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 16,33 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 18,23 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 20,20 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 33,23 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 25,24 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 22,22 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 16,27 |50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
odin_spawn_cental_shroud.png|[[Central Shroud]]&lt;br /&gt;
odin_spawn_east_shroud.png|[[East Shroud]]&lt;br /&gt;
odin_spawn_south_shroud.png|[[South Shroud]]&lt;br /&gt;
odin_spawn_north_shroud.png|[[North Shroud]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|32px|link=]] The Dark Divinity: [[Odin]]===&lt;br /&gt;
This FATE appears once every few days. The weather will be {{i|tension}} in all [[Black Shroud]] zones while the [[FATE]] is up. Note that the [[FATE]] icon will only be visible on the minimap and not on the main map of the area. Odin will take the appearance of the last person who has landed the killing blow on him.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Attacks&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039; - Circular AoE indicator appears on ground. Gungnir appears in the circle and all players inside of it are bound and are dealt damage over time. Odin is invulnerable to damage while performing the ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Einherjar&#039;&#039;&#039; - deals massive AoE damage to all players within the large circular indicator around Odin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Lead&#039;&#039;&#039; - {{status effect|slow}} &#039;&#039;&#039;[[Slow]]s&#039;&#039;&#039; all players around Odin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Stone&#039;&#039;&#039; - Deals the debuff {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; and {{status effect|Petrification}} &#039;&#039;&#039;[[Petrification]]&#039;&#039;&#039; to all players around Odin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valknut&#039;&#039;&#039; - Deals AoE damage to all players in a small circle around Odin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zantetsuken&#039;&#039;&#039; - Odin uses the ability towards the end of the battle at around 1 to 5% HP. Zantetsuken has 30 second cast time. At the end of casting all players participating in the Odin FATE will be killed instantly. Players should use all of their damage dealing cooldowns and [[Limit Break]]s on Odin when he begins to cast this.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rating is based on the total enmity produced by a person&#039;s party and can be difficult to obtain solo.&lt;br /&gt;
===Success===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! !! Gold !! Silver !! Bronze&lt;br /&gt;
|-&lt;br /&gt;
| {{company seal}} [[Company Seal]]s || 287 || 230 || ??&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Odin&#039;s Mantle}}s || 5 || 1 || ??&lt;br /&gt;
|-&lt;br /&gt;
| {{gil}} [[Gil]] || 100 || 80 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players completing this [[FATE]] with Gold completion for the first time will also earn the {{item icon|Uncut}} achievement.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! !! Gold !! Silver !! Bronze&lt;br /&gt;
|-&lt;br /&gt;
| {{company seal}} [[Company Seal]]s || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Odin&#039;s Mantle}}s || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| {{gil}} [[Gil]] || ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
{{vendor table|currency=Odin&#039;s Mantle|showCostText=true}}&lt;br /&gt;
&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
{{recipe list|Odin&#039;s Mantle}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Before being pulled, Odin will not have his helmet on and will take the appearance of the last player who killed him in this FATE. The player can be confirmed in the battle log, where it will say that &amp;quot;(playername) defeats Odin&amp;quot; or &amp;quot;You defeat Odin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;first&#039;&#039; time this FATE spawns in a newly created [[servers|world]] (server), he appears as a male [[Duskwight]] [[Elezen]]. Odin will also always have this appearance before he is pulled in {{i|Urth&#039;s Fount}}.&lt;br /&gt;
&lt;br /&gt;
==Historical==&lt;br /&gt;
Odin&#039;s level was fixed to 50 in [[patch 6.3]]. This was done to compensate for an unexpected increase in difficulty due to the [[patch 6.0]] [[stat squish]]. Prior to that Odin would increase in level whenever he was killed, up to level 60.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
odin concept.jpg&lt;br /&gt;
File:Odin concept2.png&lt;br /&gt;
odin1.jpg&lt;br /&gt;
odin2.jpg&lt;br /&gt;
Odin unmasked.jpg|Odin&#039;s original appearance without helmet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Special FATE nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Central Shroud FATEs]][[Category:North Shroud FATEs]][[Category:East Shroud FATEs]][[Category:South Shroud FATEs]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One-handed_Thaumaturge%27s_Arm&amp;diff=1216679</id>
		<title>One-handed Thaumaturge&#039;s Arm</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One-handed_Thaumaturge%27s_Arm&amp;diff=1216679"/>
		<updated>2026-03-04T15:35:40Z</updated>

		<summary type="html">&lt;p&gt;Alyko: add footnote about scepters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One-handed Thaumaturge&#039;s Arms&#039;&#039;&#039; are low-level [[weapons]] used by {{THM}} [[thaumaturge]]s and {{BLM}} [[black mage]]s. They consist of &#039;&#039;&#039;scepters&#039;&#039;&#039;.&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;Some two-handed thaumaturge arms are also called &amp;quot;scepters&amp;quot;. The correct weapon type can always be determined by the small text underneath the item&#039;s name in the help text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equipping a one-handed weapon allows Thaumaturges and Black Mages to use certain [[shield]]s. However, past level 50, all weapons for them are [[Two-handed Thaumaturge&#039;s Arm|two-handed]].&lt;br /&gt;
&lt;br /&gt;
Also see the [[One-handed Thaumaturge&#039;s Arm Gallery]] for screenshots of all of these weapons.&lt;br /&gt;
&lt;br /&gt;
==[[One-handed Thaumaturge&#039;s Arm/Level 1 - 10|Level 1 - 10]]==&lt;br /&gt;
{{:One-handed Thaumaturge&#039;s Arm/Level 1 - 10}}&lt;br /&gt;
&lt;br /&gt;
==[[One-handed Thaumaturge&#039;s Arm/Level 11 - 20|Level 11 - 20]]==&lt;br /&gt;
{{:One-handed Thaumaturge&#039;s Arm/Level 11 - 20}}&lt;br /&gt;
&lt;br /&gt;
==[[One-handed Thaumaturge&#039;s Arm/Level 21 - 30|Level 21 - 30]]==&lt;br /&gt;
{{:One-handed Thaumaturge&#039;s Arm/Level 21 - 30}}&lt;br /&gt;
&lt;br /&gt;
==[[One-handed Thaumaturge&#039;s Arm/Level 31 - 40|Level 31 - 40]]==&lt;br /&gt;
{{:One-handed Thaumaturge&#039;s Arm/Level 31 - 40}}&lt;br /&gt;
&lt;br /&gt;
==[[One-handed Thaumaturge&#039;s Arm/Level 41 - 50|Level 41 - 50]]==&lt;br /&gt;
{{:One-handed Thaumaturge&#039;s Arm/Level 41 - 50}}&lt;br /&gt;
&lt;br /&gt;
{{equipment}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group = &amp;quot;fn&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=1210657</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=1210657"/>
		<updated>2026-02-22T00:57:17Z</updated>

		<summary type="html">&lt;p&gt;Alyko: fmt Everlasting Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; is an event that is present in every [[zone]] and [[duty]]. &lt;br /&gt;
&lt;br /&gt;
Major cities and some settlements have an NPC known as a [[Skywatcher]]. These NPCs will indicate the current and upcoming weather conditions for each zone. One can also see the current weather condition of the current zone by hovering over the icon in the top-right corner of the minimap. Normal weather conditions in overworld zones and cities may change at 12:00 am, 8:00 am, and 04:00 pm Eorzean Time (every eight Eorzean hours, i.e., 23 minutes and 20 seconds real time). &lt;br /&gt;
&lt;br /&gt;
Weather for a zone or a city is the same for all worlds at the same time. For example, the weather in Southern Thanalan on the World &amp;quot;Cactuar&amp;quot; at 1pm Eorzea Time will also be in Southern Thanalan on &amp;quot;Ultros&amp;quot; at 1pm Eorzea Time. Only special weather like {{game icon|Tension}} is world dependent. &lt;br /&gt;
&lt;br /&gt;
Weather typically remains the same in duties, although it may change at specific points in the duty. However, dungeons in &#039;&#039;A Realm Reborn&#039;&#039; will generally reflect the time and weather conditions outside of the dungeon, a remnant of FFXIV 1.0 design when dungeons were directly linked to the open world.&lt;br /&gt;
&lt;br /&gt;
Certain weather events will override the normal weather in the course of progressing the {{questlink|main|Main Scenario Quests}}. This condition is entirely localized to the player. A player at the beginning of &#039;&#039;Shadowbringers&#039;&#039;, for example, will see all of Norvrandt blanketed in {{game icon|Everlasting Light}} and will gradually restore normal weather in each zone. Players who have completed &#039;&#039;Shadowbringers&#039;&#039; will see normal weather in each zone.&lt;br /&gt;
&lt;br /&gt;
Several activities in the game depend on the weather conditions. These include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fishing Guide|Fishing]]&#039;&#039;&#039;: Several fish can only be caught during certain weather conditions and times of day. Examples include the {{item icon|Thunderbolt Sculpin}}, {{item icon|Raincaller}}, and {{item icon|Son of Levin}}. Some require very specific conditions, such as one weather type following a specific previous weather type. For example, {{item icon|Helicoprion}} can only be caught between 8 AM and 8 PM during a [[Heat Waves]] that follows [[clouds]] or [[fog]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sightseeing Log]]&#039;&#039;&#039;: Many of the sightseeing entries in &#039;&#039;A Realm Reborn&#039;&#039; areas require certain weather conditions and specific times of day. Sightseeing vistas added in later expansions do not have weather or time-of-day requirements.&lt;br /&gt;
*&#039;&#039;&#039;[[World bosses|World Boss FATES]]&#039;&#039;&#039;: Certain world bosses will herald their arrival under a certain weather condition. For example, [[Steel Reign|Odin&#039;s FATE]] will only spawn when the weather condition in [[The Black Shroud]] is listed as [[Tension]].&lt;br /&gt;
*&#039;&#039;&#039;[[Elite Marks]]&#039;&#039;&#039;: Certain Elite Marks will only spawn during certain weather events. For example, [[Kirlirger the Abhorrent]] will only spawn during Fog and a New Moon.&lt;br /&gt;
*&#039;&#039;&#039;[[The Diadem]]&#039;&#039;&#039;: Some materials in the Diadem require a weather condition to be present in order for these materials to be gathered.&lt;br /&gt;
*&#039;&#039;&#039;[[Cosmic Exploration]]&#039;&#039;&#039;: [[Red Alert]]s are associated with random weather conditions that occur randomly every few real-life hours.&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Sea Shanty}}&#039;&#039;&#039;: This action doubles its potency during [[rain]], [[showers]], and [[thunderstorms]].&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Weather (Phantom Job Action)}}&#039;&#039;&#039;: This {{phantom job|geomancer|name=y}} action in {{questlink|oc|Occult Crescent}} turns into one of several different actions based on the current weather.&lt;br /&gt;
&lt;br /&gt;
[[File:SUNSHINE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Types of Weather Conditions==&lt;br /&gt;
===Normal Weather Conditions===&lt;br /&gt;
Normal weather conditions are always present in zones and will cycle at designated times in overworld zones and cities. Each zone has a set of possible weather conditions, and some weather is unique to a particular zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable lore align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Visibility&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Astromagnetic Storm]] || {{weather icon|astromagnetic storm}} || Poor || Astromagnetic&lt;br /&gt;
|-&lt;br /&gt;
|[[Blizzard (Weather)|Blizzards]] || {{weather icon|blizzards}} || Very Poor || Heavy Snow&lt;br /&gt;
|-&lt;br /&gt;
|[[Clear Skies]] || {{weather icon|clear skies}}  || Very Good || Clear&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouds]] || {{weather icon|clouds}}  || Good  || Overcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Dust Storms]] || {{weather icon|dust storms}} || Very Poor || Dusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Fair Skies]] || {{weather icon|fair skies}} || Very Good || Fair&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog]] || {{weather icon|fog}} || Very Poor || Foggy&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales (Weather)|Gales]] || {{weather icon|gales}} || Moderate || Gusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || {{weather icon|gloom}}  || Poor || Gloomy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Waves]] || {{weather icon|heat waves}}  || Good ||Blistering &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Dust]] || {{weather icon|moondust}} || ? || Regolithic&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain]] || {{weather icon|rain}}  || Moderate || Rainy&lt;br /&gt;
|-&lt;br /&gt;
|[[Showers]] ||{{weather icon|showers}}  || Reduced|| Showery&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow]] || {{weather icon|snow}} || Poor || Snowy&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder (Weather)|Thunder]] || {{weather icon|thunder}} || Moderate || Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderstorms]] || {{weather icon|thunderstorms}} || Poor  || Heavy Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Static]] ||{{weather icon|umbral static}} || Poor || Experiencing Umbral Static&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Wind]] || {{weather icon|umbral wind}} || Fair || Experiencing Umbral Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind]] ||{{weather icon|wind}} || Fair|| Windy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain weather conditions can only happen in certain zones (ie sandstorms in Thanalan, snow in Coerthas, so on.)&lt;br /&gt;
&lt;br /&gt;
===Special Weather Conditions===&lt;br /&gt;
There are also several special weather conditions, usually associated with a specific event or duty. Their names, mini-map descriptions and where they appear are as follows:&lt;br /&gt;
{| {{STDT|sortable lore align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Duties/Events&lt;br /&gt;
|-&lt;br /&gt;
|[[Annealing Winds]] || {{weather icon|annealing winds}} || [[Phaenna]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse (Weather)|Apocalypse]] || {{weather icon|apocalypse}} || [[Radz-at-Han]] and [[Thavnair]] from {{questlink|mainscenario|Skies Aflame}} to {{questlink|mainscenario|Endwalker}}, [[Garlemald]] from {{questlink|mainscenario|As the Heavens Burn}} to {{questlink|mainscenario|Endwalker}}, {{questlink|dungeon|Vanaspati}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Atmospheric Phantasms]] || {{weather icon|atmospheric phantasms}} || {{questlink|oc|The Occult Crescent: South Horn}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroral Mirages]] || {{weather icon|auroral mirages}} || {{questlink|oc|The Occult Crescent: South Horn}} while {{questlink|oc|The Forked Tower: Blood}} is recruiting players.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroras]] || {{weather icon|auroras}} || During the Fall of Dalamud, August - September 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Time]] || {{weather icon|beyond time}} || {{questlink|raid|Alexander - The Soul of the Creator}}, {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}, {{questlink|uraid|The Epic of Alexander (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Brilliance (Weather)|Brilliance]] || {{weather icon|brilliance}} || {{questlink|trial|The Crown of the Immaculate}}, {{questlink|trial|The Crown of the Immaculate (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Bloom]] || {{weather icon|bubble bloom}} || [[Oizys]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Climactic]] || {{weather icon|climactic}} || {{questlink|trial|The Seat of Sacrifice}}, {{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Concordance]] || {{weather icon|concordance}} || {{questlink|trial|Containment Bay P1T6}}, {{questlink|trial|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Core Radiation]] || {{weather icon|core radiation}} || {{questlink|raid|The Final Coil of Bahamut - Turn 4}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyclones]] || {{weather icon|cyclones}} || {{questlink|raid|Alphascape V1.0}}, {{questlink|raid|Alphascape V1.0 (Savage)}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (Weather)|Darkness]] || {{weather icon|darkness}} || {{questlink|dungeon|The Thousand Maws of Toto-Rak}}, {{questlink|dungeon|The Stone Vigil}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Delirium (Weather)|Delirium]] || {{weather icon|delirium}} || {{questlink|trial|Memoria Misera (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonic Infinity]] || {{weather icon|demonic infinity}} || {{questlink|trial|Containment Bay Z1T9}}, {{questlink|trial|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimensional Disruption]] || {{weather icon|dimensional disruption}} || All {{questlink|raid|Omega}} raids, {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, {{questlink|dungeon|The Strayborough Deadwalk}}, All {{questlink|raid|Echoes of Vana&#039;diel}} raids&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonstorms]] || {{weather icon|dragonstorms}} || {{questlink|trial|The Final Steps of Faith}}, {{questlink|trial|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage}}, {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreams]] || {{weather icon|dreams}} || {{questlink|trial|The Dancing Plague}}, {{questlink|trial|The Dancing Plague (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dying Breath]] || {{weather icon|dying breath}} || {{questlink|trial|The Ageless Necropolis}}, {{questlink|trial|The Minstrel&#039;s Ballad: Necron&#039;s Embrace}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrostatic Dust]] || {{weather icon|electrostatic dust}} || {{questlink|dungeon|Yuweyawata Field Station}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruptions]] || {{weather icon|eruptions}} || {{questlink|trial|The Navel}}, {{questlink|trial|The Navel (Hard)}}, {{questlink|trial|The Navel (Extreme)}}, {{questlink|uraid|The Weapon&#039;s Refrain (Ultimate)}}, {{questlink|raid|Eden&#039;s Gate: Sepulture}}, {{questlink|raid|Eden&#039;s Gate: Sepulture (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Eternal Bliss]] || {{weather icon|eternal bliss}} || {{questlink|trial|Emanation}}, {{questlink|trial|Emanation (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Everlasting Light]] || {{weather icon|everlasting light}} || [[Norvrandt]] areas until {{questlink|mainscenario|Shadowbringers}} or other Main Scenario Quests&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestorm]] || {{weather icon|firestorm}} || {{questlink|raid|Eden&#039;s Verse: Furor}}, {{questlink|raid|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flames]] || {{weather icon|flames}} || {{questlink|raid|Alphascape V1.0}}, {{questlink|raid|Alphascape V1.0 (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales (Weather)|Gales]] || {{weather icon|gales other}} || {{questlink|trial|The Howling Eye}}, {{questlink|trial|The Howling Eye (Hard)}}, {{questlink|trial|The Howling Eye (Extreme)}}, {{questlink|uraid|The Weapon&#039;s Refrain (Ultimate)}}, {{questlink|raid|Eden&#039;s Verse: Furor}}, {{questlink|raid|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Geostorms]] || {{weather icon|geostorms}} || {{questlink|raid|Alphascape V1.0}}, {{questlink|raid|Alphascape V1.0 (Savage)}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Storms]] || {{weather icon|glass storms}} || [[Phaenna]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || {{weather icon|gloom other}} || {{questlink|trial|Thornmarch (Hard)}}, {{questlink|trial|Thornmarch (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravitational Flux]] || {{weather icon|gravitational flux}} || [[Oizys]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Waves]] || {{weather icon|heat waves other}} || {{questlink|trial|The Bowl of Embers}}, {{questlink|trial|The Bowl of Embers (Hard)}}, {{questlink|trial|The Bowl of Embers (Extreme)}}, {{questlink|uraid|The Weapon&#039;s Refrain (Ultimate)}}, {{questlink|raid|Eden&#039;s Verse: Furor}}, {{questlink|raid|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Spells]] || {{weather icon|hot spells}} || Thanalan (1.0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperelectricity]] || {{weather icon|hyperelectricity}} || [[The Diadem/Old|The Diadem]] (Emergency Mission - no longer available) , {{questlink|fate-boss|Prey Online}} FATE in [[Azys Lla]], {{questlink|araid|Dun Scaith}} (during and slightly before/after the [[Proto Ultima]] fight)&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusory Disturbances]] || {{weather icon|illusory disturbances}} || {{questlink|oc|The Occult Crescent: South Horn}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Inevitability]] || {{weather icon|inevitability}} || {{questlink|dungeon|The Dead Ends}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Irradiance]] || {{weather icon|irradiance}} || {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}, {{questlink|trial|The Akh Afah Amphitheatre (Extreme)}}, {{questlink|raid|Eden&#039;s Verse: Refulgence}}, {{questlink|raid|Eden&#039;s Verse: Refulgence (Savage)}}, {{questlink|uraid|Futures Rewritten (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Liminality]] || {{weather icon|liminality}} || {{questlink|trial|Everkeep}}, {{questlink|trial|Everkeep (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Louring]] || {{weather icon|louring}} || {{questlink|trial|The Porta Decumana}}, {{questlink|trial|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}, {{questlink|uraid|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lyrical Catharsis]] || {{weather icon|lyrical catharsis}} || During {{questlink|questbattle|The Path Infernal}} solo instance, part of the limited-time [[Final Fantasy XVI Collaboration: The Path Infernal|Final Fantasy XVI collaboration event]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteor Showers]] || {{weather icon|meteor showers}} || [[Sinus Ardorum]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]] || {{weather icon|moonlight}} || {{questlink|trial|Castrum Fluminis}}, {{questlink|trial|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiplicity]] || {{weather icon|multiplicity}} || {{questlink|trial|Containment Bay S1T7}}, {{questlink|trial|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oppression]] || {{weather icon|oppression}} || {{questlink|trial|The Singularity Reactor}}, {{questlink|trial|The Minstrel&#039;s Ballad: Thordan&#039;s Reign}}, {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Clouds]] || {{weather icon|ominous clouds}} || [[Tuliyollal]] and [[Shaaloani]] from {{questlink|main|And the Land Would Tremble}} until {{questlink|main|The Protector and the Destroyer}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Pandæmonium (Weather)|Pandæmonium]] || {{weather icon|pandaemonium}} || All {{questlink|raid|Pandæmonium}} raids except for Anabaseios: The Ninth Circle&lt;br /&gt;
|-&lt;br /&gt;
|[[Polarization]] || {{weather icon|polarization}} || {{questlink|trial|The Dark Inside}}, {{questlink|trial|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}, {{questlink|trial|The Mothercrystal}}, {{questlink|trial|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Projection]] || {{weather icon|projection}} || {{questlink|dungeon|The Stigma Dreamscape}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Projection (Dawntrail)]] || {{weather icon|projection dawntrail}} || {{questlink|dungeon|Alexandria}}, {{questlink|trial|The Interphos}}, {{questlink|trial|The Minstrel&#039;s Ballad: Sphene&#039;s Burden}}, {{questlink|trial|Recollection}}, {{questlink|trial|Recollection (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicklevin]] || {{weather icon|quicklevin}} || {{questlink|fate-boss|A Horse Outside}} FATE in [[The Lochs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Revelstorms]] || {{weather icon|revelstorms}} || {{questlink|trial|The Pool of Tribute}}, {{questlink|trial|The Pool of Tribute (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Reminiscence]] || {{weather icon|reminiscence}} || [[Living Memory]] until completing {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Rough Seas]] || {{weather icon|rough seas}} || {{questlink|trial|The Whorleater (Hard)}}, {{questlink|trial|The Whorleater (Extreme)}}, {{questlink|raid|Eden&#039;s Gate: Inundation}}, {{questlink|raid|Eden&#039;s Gate: Inundation (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Levin]] || {{weather icon|royal levin}} || {{questlink|fate-boss|Long Live the Coeurl}} FATE, {{questlink|fate-boss|Coeurls Chase Boys}} FATE and {{questlink|fate-boss|Coeurls Chase Boys Chase Coeurls}} FATE in [[The Dravanian Forelands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorms]] || {{weather icon|sandstorms}}  || Thanalan (1.0), {{questlink|dungeon|The Burn}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarlet (Weather)|Scarlet]] || {{weather icon|scarlet}} || {{questlink|trial|Hells&#039; Kier}}, {{questlink|trial|Hells&#039; Kier (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelf Clouds]] || {{weather icon|shelf clouds}} || {{questlink|trial|The Limitless Blue (Hard)}}, {{questlink|trial|The Limitless Blue (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]] || {{weather icon|smoke}} || {{questlink|trial|Thok ast Thok (Hard)}}, {{questlink|trial|Thok ast Thok (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Current]] || {{weather icon|spectral current}} || [[Ocean Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sporing Mist]] || {{weather icon|sporing mist}} || [[Sinus Ardorum]] (Red Alert weather)&lt;br /&gt;
|-&lt;br /&gt;
|[[Starshower]] || {{weather icon|starshower}} || All [[Norvrandt]] zones during {{questlink|mainscenario|The Converging Light}} and {{questlink|mainscenario|Hope&#039;s Confluence}}, {{questlink|dungeon|The Heroes&#039; Gauntlet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Clouds]] || {{weather icon|storm clouds}} || {{questlink|trial|The Striking Tree (Hard)}}, {{questlink|trial|The Striking Tree (Extreme)}}, {{questlink|raid|Eden&#039;s Verse: Fulmination}}, {{questlink|raid|Eden&#039;s Verse: Fulmination (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tension]] || {{weather icon|tension}} || {{questlink|fate-boss|Steel Reign}} FATE in [[The Black Shroud]], {{questlink|trial|Urth&#039;s Fount}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Termination]] || {{weather icon|termination}} || {{questlink|dungeon|Amaurot}}, {{questlink|trial|The Dying Gasp}}, {{questlink|trial|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}, {{questlink|dungeon|The Dead Ends}}, {{questlink|trial|The Final Day}}, {{questlink|trial|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendence]] || {{weather icon|transcendence}} || [[The Omphalos]], All {{questlink|raid|Myths of the Realm}} raids&lt;br /&gt;
|-&lt;br /&gt;
|[[True Blue (Weather)|True Blue]] || {{weather icon|true blue}} || {{questlink|trial|The Wreath of Snakes}}, {{questlink|trial|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tsunamis]] || {{weather icon|tsunamis}} || {{questlink|raid|Alphascape V1.0}}, {{questlink|raid|Alphascape V1.0 (Savage)}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimania]] || {{weather icon|ultimania}} || {{questlink|uraid|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimatum (Weather)|Ultimatum]] || {{weather icon|ultimatum}} || {{questlink|mainscenario|Endwalker (Quest)}} solo instance&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Duststorm]] || {{weather icon|umbral duststorm}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Flare (Weather)|Umbral Flare]] || {{weather icon|umbral flare}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Levin]] || {{weather icon|umbral levin}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Tempest]] || {{weather icon|umbral tempest}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Turbulence]] || {{weather icon|umbral turbulence}} || {{questlink|eureka-nm|I Don&#039;t Want to Believe}} FATE in {{questlink|eureka|The Forbidden Land, Eureka Hydatos}}, {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vacuity]] || {{weather icon|vacuity}} || {{questlink|dungeon|The Fell Court of Troia}}, [[Zero&#039;s Domain]], {{questlink|trial|Storm&#039;s Crown}}, {{questlink|trial|Storm&#039;s Crown (Extreme)}}, [[The Red Moon]], {{questlink|trial|The Voidcast Dais}}, {{questlink|trial|The Voidcast Dais (Extreme)}}, {{questlink|dungeon|The Lunar Subterrane}}, {{questlink|trial|The Abyssal Fracture}}, {{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[White Cyclones]] || {{weather icon|white cyclones}} || {{questlink|trial|The Jade Stoa}}, {{questlink|trial|The Jade Stoa (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrmstorms]] || {{weather icon|wyrmstorms}} || {{questlink|trial|The Royal Menagerie}}, {{questlink|trial|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Advent_of_Chocobastion_(PvP)&amp;diff=1210655</id>
		<title>Advent of Chocobastion (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Advent_of_Chocobastion_(PvP)&amp;diff=1210655"/>
		<updated>2026-02-22T00:52:46Z</updated>

		<summary type="html">&lt;p&gt;Alyko: add caveat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Render a fat chocobo, knocking back all enemies within range 15 yalms.&lt;br /&gt;
| facts = {{action fact|additional|Creates a Chocobastion at your feet, reducing damage taken by 25% while increasing HP recovered by healing actions by 25% for self and all party members within the area}}{{action fact|duration|15}}{{action fact|additional|Grants Starstruck}}{{action fact|duration|15}}{{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|105s}}&amp;lt;br&amp;gt;{{action fact|※Action changes to Star Prism upon execution.}}&lt;br /&gt;
| acquired = Pictomancer&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = Limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = &lt;br /&gt;
| radius = 8&lt;br /&gt;
| actions = Star Prism (PvP)&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| pvp = yn&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Although the circular area of effect of this PvP action is visible to all alliance members, only those in the same party as the Pictomancer will gain the effect of &#039;&#039;&#039;Chocobastion&#039;&#039;&#039;.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|Effect range of knockback has been increased from 10 to 15 yalms.}}&lt;br /&gt;
*{{patch|7.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=1193477</id>
		<title>Duty Roulette</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=1193477"/>
		<updated>2026-01-23T00:38:19Z</updated>

		<summary type="html">&lt;p&gt;Alyko: Undo revision 1193470 by Alyko (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duty_finder_duty_roulette.png|400px|thumb|Duty Roulette in the [[Duty Finder]]]]&lt;br /&gt;
[[File:Duty roulette icon.png|left|40px|link=]] &#039;&#039;&#039;Duty Roulette&#039;&#039;&#039; is a feature for the [[Duty Finder]] first introduced in the [[patch 2.1]]. Duty Roulette allows the player to participate in a randomly selected [[duties|duty]] for additional daily rewards. Since patch 2.1, various additional roulette modes have been added or changed to reflect the changing state of the game.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette is divided into several categories:  [[#Duty Roulette: Expert|Expert]], [[#Duty Roulette: Level Cap Dungeons|Level Cap Dungeons]], [[#Duty Roulette: High-level Dungeons|High-level Dungeons]], [[#Duty Roulette: Leveling|Leveling]], [[#Duty Roulette: Trials|Trials]], [[#Duty Roulette: Main Scenario Roulette|Main Scenario]], [[#Duty Roulette: Guildhest|Guildhests]], [[#Duty Roulette: Normal Raids|Normal Raids]], [[#Duty Roulette: Alliance Raids|Alliance Raids]], [[#Duty Roulette: Mentor|Mentor]], and [[#Daily Challenge: Frontline|Frontline]]. &lt;br /&gt;
&lt;br /&gt;
Players must use the default Duty Finder settings to queue for a Duty Roulette, with the exception of &amp;quot;Join Party in Progress&amp;quot; and &amp;quot;Limited Leveling Roulette&amp;quot;, which are allowed to be enabled. If role requirements are met, Trials, Normal Raids and Alliance Raids roulettes allow one to eight players to queue as a group, and all other roulettes allow one to four players to queue as a group. Players must queue alone for Mentor roulette. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Rewards==&lt;br /&gt;
The Duty Roulette offers a daily reward that give the players a combination of [[experience]], [[Grand Company]] [[Company Seals|Seals]], [[Cracked Novacluster]]s, [[Cracked Prismaticluster]]s, and [[Gil]], depending on the type of duty, your job depending on what is currently needed, and the level of job when entering the queue. Even in-game, the amount of bonus experience is not determined until a duty is selected, but it is based on your current level and the level of the duty chosen. The type of [[Allagan Tomestones]] available for each roulette changes with even-numbered major patch (.0 .2 and .4).&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Poetics|Daily Poetics]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestones#Allagan Tomestone Currencies|Daily Uncapped]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestones#Allagan Tomestone Currencies|Daily Capped]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Gil|Daily Gil]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Company Seals|Daily Seals]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| &amp;quot;In Need&amp;quot; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=40|{{tomestone|capped|40}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level Cap Dungeons|Level Cap Dungeons]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=40|{{tomestone|capped|15}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_High-level Dungeons|High-level Dungeons]]&lt;br /&gt;
| data-sort-value=100|{{tomestone|Poetics|100}}&lt;br /&gt;
| data-sort-value=120|{{tomestone|uncapped|120}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|capped|-}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7,050}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=100|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=7770|{{Gil|7770}} &lt;br /&gt;
| data-sort-value=839|{{Company seal|839}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &amp;amp; {{Company seal|4200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=15|{{tomestone|capped|15}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=4320|{{Gil|4320}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty Roulette: Main Scenario|Main Scenario]]&lt;br /&gt;
| data-sort-value=350|{{tomestone|Poetics|350}}&lt;br /&gt;
| data-sort-value=100|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|capped|50}}&lt;br /&gt;
| data-sort-value=9000|{{Gil|9000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty Roulette: Guildhests|Guildhests]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|uncapped|-}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|capped|-}}&lt;br /&gt;
| data-sort-value=1120|{{Gil|1120}}&lt;br /&gt;
| data-sort-value=530|{{Company seal|530}}&lt;br /&gt;
| data-sort-value=1800|{{Gil|1800}} &amp;amp; {{Company seal|264}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Alliance_Raids|Alliance Raids]]&lt;br /&gt;
| data-sort-value=120|{{tomestone|Poetics|120}}&lt;br /&gt;
| data-sort-value=120|{{tomestone|uncapped|120}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|capped|50}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Normal_Raids|Normal Raids]]&lt;br /&gt;
| data-sort-value=80|{{tomestone|Poetics|80}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=1440|{{Gil|1440}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=30|{{tomestone|uncapped|30}}&lt;br /&gt;
| data-sort-value=10|{{tomestone|capped|10}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7050}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=5400|{{Gil|5400}} &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Daily Challenges&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Daily_Challenge:_Frontline|Frontline]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|uncapped|50}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=0|{{Gil|-}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The [[Reset#Daily Reset|daily reset]] is 3PM GMT. This is 10AM Eastern, 9AM Central, 8AM Mountain, and 7AM Pacific. During Daylight Savings Time, the reset occurs one hour later.&lt;br /&gt;
*End-game tomestone rewards are only given to players who are at the level cap.&lt;br /&gt;
*Clusters are only awarded if you are within 10 levels of the current level cap.&lt;br /&gt;
*The Gil amounts and Company Seals listed here are based on a level 90 class. Lower level players will receive a smaller bonus than those listed.&lt;br /&gt;
*The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus is given to the party role ({{tank}} Tank, {{healer}} Healer, or {{dps}} DPS) that is most needed for the [[Duties]] in that category. The bonus stacks with the daily rewards, and is received every time a player completes a roulette while meeting the requirements, even if they have already earned the daily reward.&lt;br /&gt;
**The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus role is locked in once the player queues. If it changes roles before the duty starts, the player will still receive the &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus.&lt;br /&gt;
*Daily Challenge: Frontline also awards 600 {{pvpexp}} [[PvP EXP|PvP Experience points]], 1,500 {{seriesexp}} [[Series Malmstones]] Experience points, and {{Wolf mark|1000}} [[Wolf Mark]]s once per day.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Expert==&lt;br /&gt;
[[File:Patch 3.5 green duty checkmark.png|right|thumb|Duty complete check mark (added in [[patch 3.5]])]]&lt;br /&gt;
Duty Roulette: Expert places the player into one of the newest [[Dungeons#Light_Party_.284_Players.29|light party dungeons]] that are at the current level cap. Dungeons are added and removed to this roulette as the game is updated; only dungeons released in the current patch and last major patch are in this roulette. There will always be at least two dungeons in total. This roulette will only become available after &#039;&#039;&#039;unlocking&#039;&#039;&#039; and &#039;&#039;&#039;completing&#039;&#039;&#039; all of the dungeons in the roulette. You can verify which duties have been completed with a green check mark at the top right of the duty image (see screenshot).&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 735 or greater to register. &lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Expert currently consists of the following dungeons:&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Meso Terminal}} || 100 || {{questlink|main|A Terminal Invitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Mistwake}} || 100 || {{questlink|main|Beyond the Mountains}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level Cap Dungeons==&lt;br /&gt;
Duty Roulette: Level Cap Dungeons will put the player into one of the dungeons at level 100 that have been rotated out of the Expert Roulette. Similar to Expert Roulette, Level Cap Dungeon Roulette only becomes available after unlocking all dungeons in the current roulette.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 705 or greater to register.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Level Cap Dungeons currently consists of the following dungeons:&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alexandria}} || 100 || {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Tender Valley}} || 100 || {{questlink|feature|It Belongs in a Museum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Strayborough Deadwalk}} || 100 || {{questlink|feature|Something Stray in the Neighborhood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Yuweyawata Field Station}} || 100 || {{questlink|main|In Search of the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Underkeep}} || 100 || {{questlink|main|Descent to the Foundation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: High-level Dungeons==&lt;br /&gt;
Duty Roulette: High-level Dungeons will put the player into a random level 50, level 60, level 70, level 80, or level 90 [[Dungeons#End Game|light party dungeon]]. These are dungeons at the level caps of previous expansions in FFXIV. As of [[patch 3.1]], experience is now also awarded on the defeat of bosses and for completion of the duty if the player is not at level cap, and with [[patch 4.0]], access to this Duty Roulette requires unlocking a minimum of 2 of the included dungeons.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 45 or greater to register.&lt;br /&gt;
&lt;br /&gt;
The following dungeons make up the High-level Dungeons Duty Roulette:&lt;br /&gt;
&lt;br /&gt;
===Level 50 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace}} || 50 || {{questlink|feature|Trauma Queen}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep}} || 50 || {{questlink|feature|Ghosts of Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius}} || 50 || {{questlink|feature|Sirius Business}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines (Hard)}} || 50 || {{questlink|feature|Out of Sight, Out of Mine}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor (Hard)}} || 50 || {{questlink|feature|Maniac Manor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor}} || 50 || {{questlink|feature|One Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali (Hard)}} || 50 || {{questlink|feature|This Time&#039;s for Fun}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}} || 50 || {{questlink|feature|Curds and Slay}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle}} || 50 || {{questlink|feature|King of the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} || 50 || {{questlink|feature|Corpse Groom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil (Hard)}} || 50 || {{questlink|feature|Blood for Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Snowcloak}} || 50 || {{questlink|main|The Path of the Righteous}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha (Hard)}} || 50 || {{questlink|feature|It&#039;s Definitely Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn (Hard)}} || 50 || {{questlink|feature|The Wrath of Qarn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Keeper of the Lake}} || 50 || {{questlink|main|The Rising Chorus}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}} || 50 || {{questlink|feature|Not Easy Being Green}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep (Hard)}} || 50 || {{questlink|feature|For Keep&#039;s Sake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 60 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherochemical Research Facility}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum}} || 60 || {{questlink|feature|Do It for Gilly}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Neverreap}} || 60 || {{questlink|feature|Reap What You Sow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum}} || 60 || {{questlink|feature|An Overgrown Ambition}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius (Hard)}} || 60 || {{questlink|feature|Things Are Getting Sirius}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Antitower}} || 60 || {{questlink|main|The Word of the Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor (Hard)}} || 60 || {{questlink|feature|One More Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohr Khai}} || 60 || {{questlink|main|Winning Over the Wyrm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle (Hard)}} || 60 || {{questlink|feature|Storming the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Xelphatol}} || 60 || {{questlink|main|Shadows of the First}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library (Hard)}} || 60 || {{questlink|feature|Let Me Gubal That for You}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Baelsar&#039;s Wall}} || 60 || {{questlink|main|Griffin, Griffin on the Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al (Hard)}} || 60 || {{questlink|feature|The Fires of Sohm Al}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 70 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ala Mhigo (Duty)}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Kugane Castle}} || 70 || {{questlink|feature|King of the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Temple of the Fist}} || 70 || {{questlink|feature|To Kill a Coeurl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Drowned City of Skalla}} || 70 || {{questlink|main|The Mad King&#039;s Trove}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hells&#039; Lid}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum (Hard)}} || 70 || {{questlink|feature|An Unwanted Truth}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Swallow&#039;s Compass}} || 70 || {{questlink|feature|Tortoise in Time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}} || 70 || {{questlink|feature|Secret of the Ooze}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Burn}} || 70 || {{questlink|main|Feel the Burn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Ghimlyt Dark}} || 70 || {{questlink|main|The Face of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 80 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amaurot}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Twinning}} || 80 || {{questlink|feature|By the Time You Hear This}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Akadaemia Anyder}} || 80 || {{questlink|feature|Akadaemia Anyder (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Grand Cosmos}} || 80 || {{questlink|main|A Grand Adventure}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Anamnesis Anyder}} || 80 || {{questlink|main|Beneath the Surface}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Heroes&#039; Gauntlet}} || 80 || {{questlink|main|The Converging Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Matoya&#039;s Relict}} || 80 || {{questlink|main|Like Master, Like Pupil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Paglth&#039;an}} || 80 || {{questlink|main|The Flames of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 90 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dead Ends}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Smileton}} || 90 || {{questlink|feature|Cutting the Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stigma Dreamscape}} || 90 || {{questlink|feature|Where No Loporrit Has Gone Before}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}} || 90 || {{questlink|main|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fell Court of Troia (Duty)}} || 90 || {{questlink|main|In Search of Azdaja}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Lapis Manalis}} || 90 || {{questlink|main|King of the Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherfont}} || 90 || {{questlink|main|Going Haam}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lunar Subterrane}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Leveling==&lt;br /&gt;
The Duty Roulette: Leveling will put the player into a random [[Dungeons#Light_Party_.284_Players.29|light party dungeon]] or [[Trials#A_Realm_Reborn_.28Level_1_-_50.29|light party trial]] that the player has unlocked which are not part of the current or a historical level cap (X0). Level 16 is the minimum level to use Duty Roulette: Leveling.&lt;br /&gt;
&lt;br /&gt;
To unlock Duty Roulette: Leveling players must have completed both [[Sastasha]] and [[The Tam-Tara Deepcroft]] dungeons in the A Realm Reborn Main Scenario.&lt;br /&gt;
&lt;br /&gt;
The daily reward for Duty Roulette depends on your character&#039;s level at the time of signing up. Players not at level cap will receive experience points along with [[Company Seals]] and [[Gil]]. These players will also receive additional experience based on the difference between their actual level and the level of the dungeon or trial completed, with a further amount given based on the character&#039;s actual level. &lt;br /&gt;
&lt;br /&gt;
Players who are at the level cap will receive a daily amount of [[Allagan Tomestones]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[patch 7.0]], the following dungeons and trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha}} || 15-18 || {{questlink|main|It&#039;s Probably Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft}} || 16-19 || {{questlink|main|Fire in the Gloom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines}} || 17-20 || {{questlink|main|Into a Copper Hell}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers}} || 20-22 || {{questlink|main|Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali}} || 20-23 || {{questlink|feature|Hallo Halatali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Thousand Maws of Toto-Rak}} || 24-27 || {{questlink|main|Into the Beast&#039;s Maw}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor}} || 28-31 || {{questlink|main|Skeletons in Her Closet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop}} || 32-34 || {{questlink|main|The Things We Do for Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel}} || 34-36 || {{questlink|main|Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn}} || 35-37 || {{questlink|feature|Braving New Depths}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Cutter&#039;s Cry}} || 38-40 || {{questlink|feature|Dishonor Before Death}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil}} || 41-43 || {{questlink|main|In Pursuit of the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye}} || 44-46 || {{questlink|main|Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dzemael Darkhold}} || 44-46 || {{questlink|feature|Fort of Fear}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aurum Vale}} || 47-49 || {{questlink|feature|Going for Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dusk Vigil}} || 51-52 || {{questlink|feature|For All the Nights to Come}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al}} || 53-54 || {{questlink|main|Mourn in Passing}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aery}} || 55-56 || {{questlink|main|Into the Aery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Vault}} || 57-58 || {{questlink|main|A Knight&#039;s Calling}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library}} || 59 || {{questlink|main|Forbidden Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sirensong Sea}} || 61-62 || {{questlink|main|Not without Incident}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Shisui of the Violet Tides}} || 63-64 || {{questlink|feature|The Palace of Lost Souls}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Bardam&#039;s Mettle}} || 65-66 || {{questlink|main|In the Footsteps of Bardam the Brave}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Doma Castle}} || 67-68 || {{questlink|main|The Die Is Cast}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Castrum Abania}} || 69 || {{questlink|main|The Price of Freedom}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Holminster Switch}} || 71-72 || {{questlink|main|The Lightwardens}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dohn Mheg}} || 73-74 || {{questlink|main|The Key to the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Qitana Ravel}} || 75-76 || {{questlink|main|The Burden of Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Malikah&#039;s Well}} || 77-78 || {{questlink|main|A Fresh Start}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Mt. Gulg}} || 79 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Zot}} || 81-82 || {{questlink|main|In the Dark of the Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Babil}} || 83-84 || {{questlink|main|Gateway of the Gods}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanaspati}} || 85-86 || {{questlink|main|Skies Aflame}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ktisis Hyperboreia}} || 87-88 || {{questlink|main|Caging the Messenger}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aitiascope}} || 89 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ihuykatumu}} || 91-92 || {{questlink|main|For All Turali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Worqor Zormor}} || 93-94 || {{questlink|main|The High Luminary}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Skydeep Cenote}} || 95-96 || {{questlink|main|Road to the Golden City}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanguard}} || 97-98 || {{questlink|main|All Aboard}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Origenics}} || 99 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Trials==&lt;br /&gt;
Duty Roulette: Trials will put the player into a random [[trial]] that they have unlocked. It is unlocked upon unlocking two or more trials in the roulette. &lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.4]], the following trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Trial !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers (Hard)}} || 50 || {{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye (Hard)}} || 50 || {{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel (Hard)}} || 50 || {{questlink|feature|In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thornmarch (Hard)}} || 50 || {{questlink|main|You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Chimera}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Hydra}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Whorleater (Hard)}} || 50 || {{questlink|main|Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle on the Big Bridge}} || 50 || {{questlink|feature|The Three Collectors}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Striking Tree (Hard)}} || 50 || {{questlink|main|Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Akh Afah Amphitheatre (Hard)}} || 50 || {{questlink|main|The Instruments of Our Deliverance}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dragon&#039;s Neck}} || 50 || {{questlink|feature|The Coliseum Conundrum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Chrysalis}} || 50 || {{questlink|main|An Uninvited Ascian}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle in the Big Keep}} || 50 || {{questlink|feature|Her Last Vow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thok ast Thok (Hard)}} || 53-54 || {{questlink|main|Lord of the Hive}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Limitless Blue (Hard)}} || 57-58 || {{questlink|main|Bolt, Chain, and Island}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Singularity Reactor}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Steps of Faith}} || 60 || {{questlink|main|An End to the Song}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay S1T7}} || 60 || {{questlink|feature|When the Bough Wakes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay P1T6}} || 60 || {{questlink|feature|Balance unto All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay Z1T9}} || 60 || {{questlink|feature|The Last Pillar to Fall}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Pool of Tribute}} || 63-64 || {{questlink|main|The Lord of the Revel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Emanation}} || 67-68 || {{questlink|main|The Lady of Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Royal Menagerie}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Jade Stoa}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Fluminis}} || 70 || {{questlink|main|The Primary Agreement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Great Hunt}} || 70 || {{questlink|feature|The New King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Hells&#039; Kier}} || 70 || {{questlink|feature|The Fire-bird Down Below}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Wreath of Snakes}} || 70 || {{questlink|feature|Surpassing the Samurai}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Kugane Ohashi}} || 70 || {{questlink|feature|The Past Is Never Past}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dancing Plague}} || 73-74 || {{questlink|main|Acht-la Ormh Inn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Crown of the Immaculate}} || 79-80 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dying Gasp}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Cinder Drift}} || 80 || {{questlink|feature|Ruby Doomsday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Seat of Sacrifice}} || 80 || {{questlink|main|Hope&#039;s Confluence}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Marinum}} || 80 || {{questlink|feature|Blood of Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Cloud Deck}} || 80 || {{questlink|feature|Duty in the Sky with Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dark Inside}} || 83-84 || {{questlink|main|The Martyr}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Mothercrystal}} || 89-90 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Day}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Storm&#039;s Crown}} || 90 || {{questlink|main|The Wind Rises}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Mount Ordeals}} || 90 || {{questlink|main|Desires Untold}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Voidcast Dais}} || 90 || {{questlink|main|Abyssal Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Abyssal Fracture}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Gilded Araya}} || 90 || {{questlink|feature|Gentlemen at Heart}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Worqor Lar Dor}} || 93-94 || {{questlink|main|The Skyruin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Everkeep}} || 99-100 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Interphos}} || 100 || {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Recollection}} || 100 || {{questlink|main|Descent to the Foundation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Ageless Necropolis}} || 100 || {{questlink|main|A Terminal Invitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Questlink|trial|The Windward Wilds}} || 100 || {{Questlink|feature|The White Wanderer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Questlink|trial|Hell on Rails}} || 100 || {{Questlink|main|Where We Call Home}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Main Scenario==&lt;br /&gt;
Duty Roulette: Main Scenario places players into one of three duties relating to the finale of &#039;&#039;A Realm Reborn&#039;&#039;:&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
&lt;br /&gt;
Unlocking all three duties is necessary to unlock this roulette. Characters must be level 50 and have an average item level of 42 to join. Most cutscenes (except for post-final boss cutscenes, and the intro cutscene of The Porta Decumana) cannot be skipped in these duties.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
&lt;br /&gt;
Despite what the &amp;quot;Main Scenario&amp;quot; name implies, this roulette exists solely as a result of historical Main Scenario Quest design choices in &#039;&#039;A Realm Reborn&#039;&#039;. At the time of the roulette&#039;s introduction in [[Patch 2.1]], Castrum Meridianum and The Praetorium were the only eight-player dungeons in the game.&lt;br /&gt;
Unlike later expansions, which separated the penultimate dungeon and trial into their own distinct duties, these dungeons combined multiple story elements into a single experience.&lt;br /&gt;
&lt;br /&gt;
Conflicts between players who wished to view all the cutscenes and players who wished to complete the duties as fast as possible led to the introduction of unskippable cutscenes for each duty in [[Patch 4.2]]. Due to the length of these duties, often exceeding 30 to 40 minutes, players began referring to this roulette as the &amp;quot;Netflix roulette.&amp;quot; Rewards were increased to compensate for the extended duty times. This also led to the side effect of being unable to [https://youtu.be/NpMOuInufFw?t=63 give a response to the Gaius speech], though Gaius&#039;s response remained the same. In [[Patch 6.3]], Gaius&#039;s response was changed to the one for the ellipses option, which removes his remark &amp;quot;how very glib!&amp;quot;, as that would imply the player had said a response.&lt;br /&gt;
&lt;br /&gt;
In [[Patch 6.1]], the following reworks to the dungeons in this roulette were done for quality of life purposes and [[Duty Support]] compatibility:&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|Castrum Meridianum}}:&lt;br /&gt;
* Castrum Meridianum was retooled into a 4-player dungeon.&lt;br /&gt;
* The dungeon was drastically shortened and simplified. &lt;br /&gt;
** Players no longer sabotage a ceruleum fuel line, avoid being spotted by spotlights, fight an enhanced Magitek Colossus with Cid, or down an imperial aircraft with anti-air cannons. Due to this, only one tower is destroyed on screen, as opposed to three.&lt;br /&gt;
** The final boss fight was completely reworked: the initial phase of destroying the boss&#039;s magitek armor mount with cannons was removed, the boss no longer summons adds, and the boss has several more moves, including AoEs, prioximity markers, an arena-wide attack, and a tankbuster.&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|The Praetorium}}:&lt;br /&gt;
* The Praetorium was retooled into a 4-player dungeon ending with the Gaius fight.&lt;br /&gt;
** The Gaius fight increased in difficulty with the addition of a DPS check, tankbuster, and charge meter.&lt;br /&gt;
* Several sections, mostly trash mob pulls, were removed.&lt;br /&gt;
** If the mounted section is not counted, then only three trash pulls remain in the entire dungeon, and all of them occur before the first boss.&lt;br /&gt;
&lt;br /&gt;
{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
* The Ultima Weapon was moved from The Praetorium to the newly created 4-player trial The Porta Decumana, and Lahabrea was made into a solo duty.&lt;br /&gt;
** Certain story elements in the Ultima Weapon fight (specifically, parts involving the primals&#039; essence in the first phase) were also adjusted to better align with lore introduced in later expansions.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Guildhests==&lt;br /&gt;
Duty Roulette: Guildhests places the player into a random [[guildhest]] the player has unlocked. Players can begin to participate in this Duty Roulette at level 10 or higher. The Roulette unlocks automatically when you unlock at least two Guildhests. &lt;br /&gt;
&amp;lt;br&amp;gt;Higher level guildhests are unlocked when players complete the previous set and are at least the same level as the next set, in increments of 5 levels until level 40.&lt;br /&gt;
&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Normal Raids==&lt;br /&gt;
Added in [[patch 4.3]], an 8-man normal-mode raid will be selected at random from among those you have unlocked.&amp;lt;br&amp;gt;&lt;br /&gt;
This notably does &#039;&#039;&#039;NOT&#039;&#039;&#039; include [[The Coils of Bahamut]], owing to its difficulty level closer to Savage-tier raids.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Alexander]] &lt;br /&gt;
! [[Omega]]&lt;br /&gt;
! [[Eden]] &lt;br /&gt;
! [[Pandæmonium]]&lt;br /&gt;
! [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
| {{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V4.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V2.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Furor}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Iconoclasm}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Eyes of the Creator}} &lt;br /&gt;
| {{questlink|raid|Alphascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Litany}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Eternity}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Alliance Raids==&lt;br /&gt;
Duty Roulette: Alliance Raids places the player into one of the 24-player [[Alliance Raid|alliance raids]]. It is available once at least two such raids have been unlocked. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Raid !! Level !! Unlocking Questline&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Labyrinth of the Ancients}} || rowspan=&amp;quot;3&amp;quot; | 50 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Crystal Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Syrcus Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The World of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|The Void Ark}} || rowspan=&amp;quot;3&amp;quot; | 60 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Shadow of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Weeping City of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Dun Scaith}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|The Royal City of Rabanastre}} || rowspan=&amp;quot;3&amp;quot; | 70 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Return to Ivalice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Ridorana Lighthouse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Orbonne Monastery}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|The Copied Factory}} || rowspan=&amp;quot;3&amp;quot; | 80 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|YoRHa: Dark Apocalypse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Puppets&#039; Bunker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|Aglaia}} || rowspan=&amp;quot;3&amp;quot; | 90 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Myths of the Realm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Thaleia}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|Jeuno: The First Walk}} || rowspan=&amp;quot;3&amp;quot; | 100 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Echoes of Vana&#039;diel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|San d&#039;Oria: The Second Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The minimum item level (IL) required to register is equal to the highest minimum IL of the alliance raids that the player has unlocked and can access via level. For example, if the player has unlocked {{questlink|araid|The Labyrinth of the Ancients}} (min IL 50), {{questlink|araid|Syrcus Tower}} (min IL 70), {{questlink|araid|The World of Darkness}} (min IL 90), and {{questlink|araid|The Royal City of Rabanastre}} (min IL 305), the minimum IL to queue is 305. If they queue with a job below level 70 (which would lock out The Royal City of Rabanastre), then the minimum IL becomes 90.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
Due to its lack of an [[Item Level|item level]] sync, the [[Crystal Tower]] series of [[alliance raids]] (the third to a lesser extent) have become tediously easy duties that are often completed quickly with little difficulty, to the point where mechanics on several bosses are ignored or skipped. As a result, guides include mechanics that players will normally not experience unless on Minimum Item Level mode. &lt;br /&gt;
&lt;br /&gt;
Clear times for Crystal Tower alliance raids are also significantly faster than those for later expansions, taking around 15-20 minutes as opposed to 30-50 minutes. Because of this, players often deliberately lowered their item level in the Alliance Raid Roulette so that later raids would be locked in order to ensure Crystal Tower would be selected.&lt;br /&gt;
&lt;br /&gt;
In response to this behavior, item level restrictions for the {{questlink|dutyroulette|Duty Roulette: Alliance Raids}} were introduced in [[Patch 6.5]] to increase the chances of selecting alliance raids from other expansions. These were originally based on the level of the player&#039;s current class when they queued:&lt;br /&gt;
&lt;br /&gt;
*Level 50-59: IL 70&lt;br /&gt;
*Level 60-69: IL 175&lt;br /&gt;
*Level 70-79: IL 305&lt;br /&gt;
*Level 80-89: IL 435&lt;br /&gt;
*Level 90: IL 565&lt;br /&gt;
&lt;br /&gt;
However, the Patch 6.5 system was flawed, as it still allowed locking out duties. A level 75 player with all three of the [[Return to Ivalice]] raids unlocked could lock out the latter two duties by wearing a combination of gear that ensured an item level between 305 (the minimum item level of [[The Royal City of Rabanastre]]) and 335 (the minimum item level of [[The Ridorana Lighthouse]]). Moreover, due to the abundance of EXP provided by the Main Scenario Quests and other activities, newer players may become &amp;quot;overleveled&amp;quot; and no longer meet the IL requirements for queuing for this roulette, even if they have yet to unlock higher-level raids.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.0]], the item level restrictions were changed so that players must match the highest minimum item level of any alliance raids that the player can enter in their current class or job at the time of queueing. Extending the previous example: if a level 70 player has only unlocked [[The Royal City of Rabanastre]] and not the latter two duties, then they need to queue with an item level of at least 305. If they have unlocked all three duties, then they need to queue with an item level of at least 365.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Mentor==&lt;br /&gt;
{{See also|Mentor System}}&lt;br /&gt;
Introduced in [[patch 3.2]], Mentor Roulette allows [[mentor]]s to join duties that are struggling to find members. &#039;&#039;This roulette does not necessarily prioritize matching with players who are new to a duty.&#039;&#039; Rather, it prioritizes queues that have been waiting the longest for a match. Players can earn exclusive [[achievements]] from clearing duties using this roulette.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.4]], players using this Roulette must be level 100 and have at least an average item level of 745. Similar to Duty Roulette: Expert, the required level and item level increase with the release of new content. Players also have to be qualified as Battle Mentors. Unlike other roulettes, Duty Roulette: Mentor only allows solo queuing. Players who queue into a duty through Duty Roulette: Mentor will have the Battle Mentor icon [[file:battle mentor status icon1.png|25px|link=Mentor System and Novice Network]] displayed next to their name even if they previously had it disabled.&lt;br /&gt;
&lt;br /&gt;
To access the roulette, players must clear the following content. This is essentially &#039;&#039;everything&#039;&#039; except (Extreme)s from the current expansion, (Savage)s, (Ultimate)s, and [[The Coils of Bahamut]]. In other words, everything that is listed in all the previous roulettes may appear, plus all (Extreme) trials from previous expansions.&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Sastasha}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines}}&lt;br /&gt;
*{{questlink|dungeon|Halatali}}&lt;br /&gt;
*{{questlink|dungeon|The Thousand Maws of Toto-Rak}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn}}&lt;br /&gt;
*{{questlink|dungeon|Cutter&#039;s Cry}}&lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Dzemael Darkhold}}&lt;br /&gt;
*{{questlink|dungeon|The Aurum Vale}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor}}&lt;br /&gt;
*{{questlink|dungeon|Halatali (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} &lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Snowcloak}}&lt;br /&gt;
*{{questlink|dungeon|Sastasha (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn (Hard)}}.&lt;br /&gt;
*{{questlink|dungeon|The Keeper of the Lake}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Dusk Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al}}&lt;br /&gt;
*{{questlink|dungeon|The Aery}}&lt;br /&gt;
*{{questlink|dungeon|The Vault}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherochemical Research Facility}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum}}&lt;br /&gt;
*{{questlink|dungeon|Neverreap}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Antitower}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Sohr Khai}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Xelphatol}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Baelsar&#039;s Wall}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sirensong Sea}}&lt;br /&gt;
*{{questlink|dungeon|Shisui of the Violet Tides}}&lt;br /&gt;
*{{questlink|dungeon|Bardam&#039;s Mettle}}&lt;br /&gt;
*{{questlink|dungeon|Doma Castle}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Abania}}&lt;br /&gt;
*{{questlink|dungeon|Ala Mhigo (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Kugane Castle}}&lt;br /&gt;
*{{questlink|dungeon|The Temple of the Fist}}&lt;br /&gt;
*{{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
*{{questlink|dungeon|Hells&#039; Lid}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Swallow&#039;s Compass}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Burn}}&lt;br /&gt;
*{{questlink|dungeon|The Ghimlyt Dark}}&lt;br /&gt;
*{{questlink|dungeon|Holminster Switch}}&lt;br /&gt;
*{{questlink|dungeon|Dohn Mheg}}&lt;br /&gt;
*{{questlink|dungeon|The Qitana Ravel}}&lt;br /&gt;
*{{questlink|dungeon|Malikah&#039;s Well}}&lt;br /&gt;
*{{questlink|dungeon|Mt. Gulg}}&lt;br /&gt;
*{{questlink|dungeon|Amaurot}}&lt;br /&gt;
*{{questlink|dungeon|The Twinning}}&lt;br /&gt;
*{{questlink|dungeon|Akadaemia Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
*{{questlink|dungeon|Anamnesis Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Heroes&#039; Gauntlet}}&lt;br /&gt;
*{{questlink|dungeon|Matoya&#039;s Relict}}&lt;br /&gt;
*{{questlink|dungeon|Paglth&#039;an}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Zot}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Babil}}&lt;br /&gt;
*{{questlink|dungeon|Vanaspati}}&lt;br /&gt;
*{{questlink|dungeon|Ktisis Hyperboreia}}&lt;br /&gt;
*{{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
*{{questlink|dungeon|The Dead Ends}}&lt;br /&gt;
*{{questlink|dungeon|Smileton}}&lt;br /&gt;
*{{questlink|dungeon|The Stigma Dreamscape}}&lt;br /&gt;
*{{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|The Fell Court of Troia (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Lapis Manalis}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherfont}}&lt;br /&gt;
*{{questlink|dungeon|The Lunar Subterrane}}&lt;br /&gt;
*{{questlink|dungeon|Ihuykatumu}}&lt;br /&gt;
*{{questlink|dungeon|Worqor Zormor}}&lt;br /&gt;
*{{questlink|dungeon|The Skydeep Cenote}}&lt;br /&gt;
*{{questlink|dungeon|Vanguard}}&lt;br /&gt;
*{{questlink|dungeon|Origenics}}&lt;br /&gt;
*{{questlink|dungeon|Alexandria}}&lt;br /&gt;
*{{questlink|dungeon|Tender Valley}}&lt;br /&gt;
*{{questlink|dungeon|The Strayborough Deadwalk}}&lt;br /&gt;
*{{questlink|dungeon|Yuweyawata Field Station}}&lt;br /&gt;
*{{questlink|dungeon|The Underkeep}}&lt;br /&gt;
*{{questlink|dungeon|The Meso Terminal}}&lt;br /&gt;
*{{questlink|dungeon|Mistwake}}&lt;br /&gt;
&lt;br /&gt;
===Guildhests===&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers}}&lt;br /&gt;
*{{questlink|trial|The Navel}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye}}&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
*{{questlink|trial|The Chrysalis}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Chimera}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Hydra}}&lt;br /&gt;
*{{questlink|trial|Battle on the Big Bridge}}&lt;br /&gt;
*{{questlink|trial|The Dragon&#039;s Neck}}&lt;br /&gt;
*{{questlink|trial|Battle in the Big Keep}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Hard)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Hard)}}&lt;br /&gt;
*{{questlink|trial|Urth&#039;s Fount}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Singularity Reactor}}&lt;br /&gt;
*{{questlink|trial|The Final Steps of Faith}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Thordan&#039;s Reign}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute}}&lt;br /&gt;
*{{questlink|trial|Emanation}}&lt;br /&gt;
*{{questlink|trial|The Royal Menagerie}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa}}&lt;br /&gt;
*{{questlink|trial|Castrum Fluminis}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes}}&lt;br /&gt;
*{{questlink|trial|Kugane Ohashi}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Emanation (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate}}&lt;br /&gt;
*{{questlink|trial|The Dying Gasp}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Memoria Misera (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dark Inside}}&lt;br /&gt;
*{{questlink|trial|The Mothercrystal}}&lt;br /&gt;
*{{questlink|trial|The Final Day}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture}}&lt;br /&gt;
*{{questlink|trial|The Gilded Araya}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Worqor Lar Dor}}&lt;br /&gt;
*{{questlink|trial|Everkeep}}&lt;br /&gt;
*{{questlink|trial|The Interphos}}&lt;br /&gt;
*{{questlink|trial|Recollection}}&lt;br /&gt;
*{{questlink|trial|The Ageless Necropolis}}&lt;br /&gt;
*{{Questlink|trial|The Windward Wilds}}&lt;br /&gt;
*{{Questlink|trial|Hell on Rails}}&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
*{{questlink|araid|The Labyrinth of the Ancients}}&lt;br /&gt;
*{{questlink|araid|Syrcus Tower}}&lt;br /&gt;
*{{questlink|araid|The World of Darkness}}&lt;br /&gt;
*{{questlink|araid|The Void Ark}}&lt;br /&gt;
*{{questlink|araid|The Weeping City of Mhach}}&lt;br /&gt;
*{{questlink|araid|Dun Scaith}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Eyes of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
*{{questlink|araid|The Royal City of Rabanastre}}&lt;br /&gt;
*{{questlink|araid|The Ridorana Lighthouse}}&lt;br /&gt;
*{{questlink|araid|The Orbonne Monastery}}&lt;br /&gt;
*{{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
*{{questlink|araid|The Copied Factory}}&lt;br /&gt;
*{{questlink|araid|The Puppets&#039; Bunker}}&lt;br /&gt;
*{{questlink|araid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Furor}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Iconoclasm}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Litany}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Eternity}}&lt;br /&gt;
*{{questlink|allianceraid|Aglaia}}&lt;br /&gt;
*{{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
*{{questlink|allianceraid|Thaleia}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
*{{questlink|raid|Jeuno: The First Walk}}&lt;br /&gt;
*{{questlink|raid|San d&#039;Oria: The Second Walk}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M4}}&lt;br /&gt;
&lt;br /&gt;
==Daily Challenge: Frontline==&lt;br /&gt;
&lt;br /&gt;
Daily Challenge: Frontline places the player into one of the Frontline PvP maps. &amp;lt;!--As there is only one Frontline map available each day, it is not truly a roulette, but grants daily rewards in a similar fashion.--&amp;gt; Players must be equipped with a [[Soul Crystal]] to enter this challenge.&lt;br /&gt;
&lt;br /&gt;
The current Frontline map is &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039; or {{questlink|pvp|Worqor Chirteh (Triumph)}}.&lt;br /&gt;
&lt;br /&gt;
One duty in this challenge rotates daily as follows, while Worqor Chirteh is always a possible option:&lt;br /&gt;
*{{questlink|pvp|The Borderland Ruins (Secure)}}&lt;br /&gt;
*{{questlink|pvp|Seal Rock (Seize)}}&lt;br /&gt;
*{{questlink|pvp|The Fields of Glory (Shatter)}}&lt;br /&gt;
*{{questlink|pvp|Onsal Hakair (Danshig Naadam)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]] [[Category:Patch 2.2 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1193476</id>
		<title>Template:Current Frontline map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1193476"/>
		<updated>2026-01-23T00:37:20Z</updated>

		<summary type="html">&lt;p&gt;Alyko: rv worqor addition, keep JST logic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{#expr:&lt;br /&gt;
  ( ( ( {{#time:U|now}} + 32400 ) div 86400 ) - 20406 ) mod 4&lt;br /&gt;
}}&lt;br /&gt;
 | 0 = The Borderland Ruins (Secure)&lt;br /&gt;
 | 1 = Seal Rock (Seize)&lt;br /&gt;
 | 2 = The Fields of Glory (Shatter)&lt;br /&gt;
 | 3 = Onsal Hakair (Danshig Naadam)&lt;br /&gt;
}}[{{fullurl:{{BASEPAGENAME}}|action=purge}} &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;(refresh)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Returns the current map in the Frontline Daily Challenge rotation.&lt;br /&gt;
&lt;br /&gt;
To update this template:&lt;br /&gt;
* Add the new map in the list, following the pattern. &amp;lt;pre&amp;gt;4 = Cool Map Name&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Adjust the &#039;&#039;&#039;mod&#039;&#039;&#039; number in the switch statement to be the &#039;&#039;&#039;total number of maps in the rotation&#039;&#039;&#039;&lt;br /&gt;
** If there are four maps in the rotation, use mod 4. If five maps, use mod 5.&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1193472</id>
		<title>Template:Current Frontline map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1193472"/>
		<updated>2026-01-22T23:27:38Z</updated>

		<summary type="html">&lt;p&gt;Alyko: adjust to JST midnight for proper change, also adjust date offset to account for Worqor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{#expr:&lt;br /&gt;
  ( ( ( {{#time:U|now}} + 32400 ) div 86400 ) - 20467 ) mod 5&lt;br /&gt;
}}&lt;br /&gt;
 | 0 = The Borderland Ruins (Secure)&lt;br /&gt;
 | 1 = Seal Rock (Seize)&lt;br /&gt;
 | 2 = The Fields of Glory (Shatter)&lt;br /&gt;
 | 3 = Onsal Hakair (Danshig Naadam)&lt;br /&gt;
 | 4 = Worqor Chirteh (Triumph)&lt;br /&gt;
}}[{{fullurl:{{BASEPAGENAME}}|action=purge}} &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;(refresh)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Returns the current map in the Frontline Daily Challenge rotation.&lt;br /&gt;
&lt;br /&gt;
To update this template:&lt;br /&gt;
* Add the new map in the list, following the pattern. &amp;lt;pre&amp;gt;4 = Cool Map Name&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Adjust the &#039;&#039;&#039;mod&#039;&#039;&#039; number in the switch statement to be the &#039;&#039;&#039;total number of maps in the rotation&#039;&#039;&#039;&lt;br /&gt;
** If there are four maps in the rotation, use mod 4. If five maps, use mod 5.&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=1193470</id>
		<title>Duty Roulette</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=1193470"/>
		<updated>2026-01-22T23:12:33Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Daily Challenge: Frontline */ worqor is a daily challenge map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duty_finder_duty_roulette.png|400px|thumb|Duty Roulette in the [[Duty Finder]]]]&lt;br /&gt;
[[File:Duty roulette icon.png|left|40px|link=]] &#039;&#039;&#039;Duty Roulette&#039;&#039;&#039; is a feature for the [[Duty Finder]] first introduced in the [[patch 2.1]]. Duty Roulette allows the player to participate in a randomly selected [[duties|duty]] for additional daily rewards. Since patch 2.1, various additional roulette modes have been added or changed to reflect the changing state of the game.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette is divided into several categories:  [[#Duty Roulette: Expert|Expert]], [[#Duty Roulette: Level Cap Dungeons|Level Cap Dungeons]], [[#Duty Roulette: High-level Dungeons|High-level Dungeons]], [[#Duty Roulette: Leveling|Leveling]], [[#Duty Roulette: Trials|Trials]], [[#Duty Roulette: Main Scenario Roulette|Main Scenario]], [[#Duty Roulette: Guildhest|Guildhests]], [[#Duty Roulette: Normal Raids|Normal Raids]], [[#Duty Roulette: Alliance Raids|Alliance Raids]], [[#Duty Roulette: Mentor|Mentor]], and [[#Daily Challenge: Frontline|Frontline]]. &lt;br /&gt;
&lt;br /&gt;
Players must use the default Duty Finder settings to queue for a Duty Roulette, with the exception of &amp;quot;Join Party in Progress&amp;quot; and &amp;quot;Limited Leveling Roulette&amp;quot;, which are allowed to be enabled. If role requirements are met, Trials, Normal Raids and Alliance Raids roulettes allow one to eight players to queue as a group, and all other roulettes allow one to four players to queue as a group. Players must queue alone for Mentor roulette. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Rewards==&lt;br /&gt;
The Duty Roulette offers a daily reward that give the players a combination of [[experience]], [[Grand Company]] [[Company Seals|Seals]], [[Cracked Novacluster]]s, [[Cracked Prismaticluster]]s, and [[Gil]], depending on the type of duty, your job depending on what is currently needed, and the level of job when entering the queue. Even in-game, the amount of bonus experience is not determined until a duty is selected, but it is based on your current level and the level of the duty chosen. The type of [[Allagan Tomestones]] available for each roulette changes with even-numbered major patch (.0 .2 and .4).&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Poetics|Daily Poetics]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestones#Allagan Tomestone Currencies|Daily Uncapped]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestones#Allagan Tomestone Currencies|Daily Capped]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Gil|Daily Gil]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Company Seals|Daily Seals]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| &amp;quot;In Need&amp;quot; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=40|{{tomestone|capped|40}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level Cap Dungeons|Level Cap Dungeons]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=40|{{tomestone|capped|15}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_High-level Dungeons|High-level Dungeons]]&lt;br /&gt;
| data-sort-value=100|{{tomestone|Poetics|100}}&lt;br /&gt;
| data-sort-value=120|{{tomestone|uncapped|120}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|capped|-}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7,050}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=100|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=7770|{{Gil|7770}} &lt;br /&gt;
| data-sort-value=839|{{Company seal|839}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &amp;amp; {{Company seal|4200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=15|{{tomestone|capped|15}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=4320|{{Gil|4320}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty Roulette: Main Scenario|Main Scenario]]&lt;br /&gt;
| data-sort-value=350|{{tomestone|Poetics|350}}&lt;br /&gt;
| data-sort-value=100|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|capped|50}}&lt;br /&gt;
| data-sort-value=9000|{{Gil|9000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty Roulette: Guildhests|Guildhests]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|uncapped|-}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|capped|-}}&lt;br /&gt;
| data-sort-value=1120|{{Gil|1120}}&lt;br /&gt;
| data-sort-value=530|{{Company seal|530}}&lt;br /&gt;
| data-sort-value=1800|{{Gil|1800}} &amp;amp; {{Company seal|264}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Alliance_Raids|Alliance Raids]]&lt;br /&gt;
| data-sort-value=120|{{tomestone|Poetics|120}}&lt;br /&gt;
| data-sort-value=120|{{tomestone|uncapped|120}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|capped|50}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Normal_Raids|Normal Raids]]&lt;br /&gt;
| data-sort-value=80|{{tomestone|Poetics|80}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=1440|{{Gil|1440}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=30|{{tomestone|uncapped|30}}&lt;br /&gt;
| data-sort-value=10|{{tomestone|capped|10}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7050}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=5400|{{Gil|5400}} &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Daily Challenges&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Daily_Challenge:_Frontline|Frontline]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|uncapped|50}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=0|{{Gil|-}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The [[Reset#Daily Reset|daily reset]] is 3PM GMT. This is 10AM Eastern, 9AM Central, 8AM Mountain, and 7AM Pacific. During Daylight Savings Time, the reset occurs one hour later.&lt;br /&gt;
*End-game tomestone rewards are only given to players who are at the level cap.&lt;br /&gt;
*Clusters are only awarded if you are within 10 levels of the current level cap.&lt;br /&gt;
*The Gil amounts and Company Seals listed here are based on a level 90 class. Lower level players will receive a smaller bonus than those listed.&lt;br /&gt;
*The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus is given to the party role ({{tank}} Tank, {{healer}} Healer, or {{dps}} DPS) that is most needed for the [[Duties]] in that category. The bonus stacks with the daily rewards, and is received every time a player completes a roulette while meeting the requirements, even if they have already earned the daily reward.&lt;br /&gt;
**The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus role is locked in once the player queues. If it changes roles before the duty starts, the player will still receive the &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus.&lt;br /&gt;
*Daily Challenge: Frontline also awards 600 {{pvpexp}} [[PvP EXP|PvP Experience points]], 1,500 {{seriesexp}} [[Series Malmstones]] Experience points, and {{Wolf mark|1000}} [[Wolf Mark]]s once per day.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Expert==&lt;br /&gt;
[[File:Patch 3.5 green duty checkmark.png|right|thumb|Duty complete check mark (added in [[patch 3.5]])]]&lt;br /&gt;
Duty Roulette: Expert places the player into one of the newest [[Dungeons#Light_Party_.284_Players.29|light party dungeons]] that are at the current level cap. Dungeons are added and removed to this roulette as the game is updated; only dungeons released in the current patch and last major patch are in this roulette. There will always be at least two dungeons in total. This roulette will only become available after &#039;&#039;&#039;unlocking&#039;&#039;&#039; and &#039;&#039;&#039;completing&#039;&#039;&#039; all of the dungeons in the roulette. You can verify which duties have been completed with a green check mark at the top right of the duty image (see screenshot).&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 735 or greater to register. &lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Expert currently consists of the following dungeons:&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Meso Terminal}} || 100 || {{questlink|main|A Terminal Invitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Mistwake}} || 100 || {{questlink|main|Beyond the Mountains}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level Cap Dungeons==&lt;br /&gt;
Duty Roulette: Level Cap Dungeons will put the player into one of the dungeons at level 100 that have been rotated out of the Expert Roulette. Similar to Expert Roulette, Level Cap Dungeon Roulette only becomes available after unlocking all dungeons in the current roulette.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 705 or greater to register.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Level Cap Dungeons currently consists of the following dungeons:&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alexandria}} || 100 || {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Tender Valley}} || 100 || {{questlink|feature|It Belongs in a Museum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Strayborough Deadwalk}} || 100 || {{questlink|feature|Something Stray in the Neighborhood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Yuweyawata Field Station}} || 100 || {{questlink|main|In Search of the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Underkeep}} || 100 || {{questlink|main|Descent to the Foundation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: High-level Dungeons==&lt;br /&gt;
Duty Roulette: High-level Dungeons will put the player into a random level 50, level 60, level 70, level 80, or level 90 [[Dungeons#End Game|light party dungeon]]. These are dungeons at the level caps of previous expansions in FFXIV. As of [[patch 3.1]], experience is now also awarded on the defeat of bosses and for completion of the duty if the player is not at level cap, and with [[patch 4.0]], access to this Duty Roulette requires unlocking a minimum of 2 of the included dungeons.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 45 or greater to register.&lt;br /&gt;
&lt;br /&gt;
The following dungeons make up the High-level Dungeons Duty Roulette:&lt;br /&gt;
&lt;br /&gt;
===Level 50 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace}} || 50 || {{questlink|feature|Trauma Queen}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep}} || 50 || {{questlink|feature|Ghosts of Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius}} || 50 || {{questlink|feature|Sirius Business}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines (Hard)}} || 50 || {{questlink|feature|Out of Sight, Out of Mine}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor (Hard)}} || 50 || {{questlink|feature|Maniac Manor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor}} || 50 || {{questlink|feature|One Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali (Hard)}} || 50 || {{questlink|feature|This Time&#039;s for Fun}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}} || 50 || {{questlink|feature|Curds and Slay}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle}} || 50 || {{questlink|feature|King of the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} || 50 || {{questlink|feature|Corpse Groom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil (Hard)}} || 50 || {{questlink|feature|Blood for Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Snowcloak}} || 50 || {{questlink|main|The Path of the Righteous}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha (Hard)}} || 50 || {{questlink|feature|It&#039;s Definitely Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn (Hard)}} || 50 || {{questlink|feature|The Wrath of Qarn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Keeper of the Lake}} || 50 || {{questlink|main|The Rising Chorus}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}} || 50 || {{questlink|feature|Not Easy Being Green}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep (Hard)}} || 50 || {{questlink|feature|For Keep&#039;s Sake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 60 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherochemical Research Facility}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum}} || 60 || {{questlink|feature|Do It for Gilly}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Neverreap}} || 60 || {{questlink|feature|Reap What You Sow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum}} || 60 || {{questlink|feature|An Overgrown Ambition}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius (Hard)}} || 60 || {{questlink|feature|Things Are Getting Sirius}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Antitower}} || 60 || {{questlink|main|The Word of the Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor (Hard)}} || 60 || {{questlink|feature|One More Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohr Khai}} || 60 || {{questlink|main|Winning Over the Wyrm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle (Hard)}} || 60 || {{questlink|feature|Storming the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Xelphatol}} || 60 || {{questlink|main|Shadows of the First}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library (Hard)}} || 60 || {{questlink|feature|Let Me Gubal That for You}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Baelsar&#039;s Wall}} || 60 || {{questlink|main|Griffin, Griffin on the Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al (Hard)}} || 60 || {{questlink|feature|The Fires of Sohm Al}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 70 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ala Mhigo (Duty)}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Kugane Castle}} || 70 || {{questlink|feature|King of the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Temple of the Fist}} || 70 || {{questlink|feature|To Kill a Coeurl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Drowned City of Skalla}} || 70 || {{questlink|main|The Mad King&#039;s Trove}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hells&#039; Lid}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum (Hard)}} || 70 || {{questlink|feature|An Unwanted Truth}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Swallow&#039;s Compass}} || 70 || {{questlink|feature|Tortoise in Time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}} || 70 || {{questlink|feature|Secret of the Ooze}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Burn}} || 70 || {{questlink|main|Feel the Burn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Ghimlyt Dark}} || 70 || {{questlink|main|The Face of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 80 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amaurot}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Twinning}} || 80 || {{questlink|feature|By the Time You Hear This}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Akadaemia Anyder}} || 80 || {{questlink|feature|Akadaemia Anyder (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Grand Cosmos}} || 80 || {{questlink|main|A Grand Adventure}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Anamnesis Anyder}} || 80 || {{questlink|main|Beneath the Surface}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Heroes&#039; Gauntlet}} || 80 || {{questlink|main|The Converging Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Matoya&#039;s Relict}} || 80 || {{questlink|main|Like Master, Like Pupil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Paglth&#039;an}} || 80 || {{questlink|main|The Flames of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 90 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dead Ends}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Smileton}} || 90 || {{questlink|feature|Cutting the Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stigma Dreamscape}} || 90 || {{questlink|feature|Where No Loporrit Has Gone Before}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}} || 90 || {{questlink|main|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fell Court of Troia (Duty)}} || 90 || {{questlink|main|In Search of Azdaja}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Lapis Manalis}} || 90 || {{questlink|main|King of the Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherfont}} || 90 || {{questlink|main|Going Haam}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lunar Subterrane}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Leveling==&lt;br /&gt;
The Duty Roulette: Leveling will put the player into a random [[Dungeons#Light_Party_.284_Players.29|light party dungeon]] or [[Trials#A_Realm_Reborn_.28Level_1_-_50.29|light party trial]] that the player has unlocked which are not part of the current or a historical level cap (X0). Level 16 is the minimum level to use Duty Roulette: Leveling.&lt;br /&gt;
&lt;br /&gt;
To unlock Duty Roulette: Leveling players must have completed both [[Sastasha]] and [[The Tam-Tara Deepcroft]] dungeons in the A Realm Reborn Main Scenario.&lt;br /&gt;
&lt;br /&gt;
The daily reward for Duty Roulette depends on your character&#039;s level at the time of signing up. Players not at level cap will receive experience points along with [[Company Seals]] and [[Gil]]. These players will also receive additional experience based on the difference between their actual level and the level of the dungeon or trial completed, with a further amount given based on the character&#039;s actual level. &lt;br /&gt;
&lt;br /&gt;
Players who are at the level cap will receive a daily amount of [[Allagan Tomestones]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[patch 7.0]], the following dungeons and trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha}} || 15-18 || {{questlink|main|It&#039;s Probably Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft}} || 16-19 || {{questlink|main|Fire in the Gloom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines}} || 17-20 || {{questlink|main|Into a Copper Hell}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers}} || 20-22 || {{questlink|main|Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali}} || 20-23 || {{questlink|feature|Hallo Halatali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Thousand Maws of Toto-Rak}} || 24-27 || {{questlink|main|Into the Beast&#039;s Maw}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor}} || 28-31 || {{questlink|main|Skeletons in Her Closet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop}} || 32-34 || {{questlink|main|The Things We Do for Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel}} || 34-36 || {{questlink|main|Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn}} || 35-37 || {{questlink|feature|Braving New Depths}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Cutter&#039;s Cry}} || 38-40 || {{questlink|feature|Dishonor Before Death}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil}} || 41-43 || {{questlink|main|In Pursuit of the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye}} || 44-46 || {{questlink|main|Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dzemael Darkhold}} || 44-46 || {{questlink|feature|Fort of Fear}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aurum Vale}} || 47-49 || {{questlink|feature|Going for Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dusk Vigil}} || 51-52 || {{questlink|feature|For All the Nights to Come}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al}} || 53-54 || {{questlink|main|Mourn in Passing}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aery}} || 55-56 || {{questlink|main|Into the Aery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Vault}} || 57-58 || {{questlink|main|A Knight&#039;s Calling}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library}} || 59 || {{questlink|main|Forbidden Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sirensong Sea}} || 61-62 || {{questlink|main|Not without Incident}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Shisui of the Violet Tides}} || 63-64 || {{questlink|feature|The Palace of Lost Souls}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Bardam&#039;s Mettle}} || 65-66 || {{questlink|main|In the Footsteps of Bardam the Brave}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Doma Castle}} || 67-68 || {{questlink|main|The Die Is Cast}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Castrum Abania}} || 69 || {{questlink|main|The Price of Freedom}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Holminster Switch}} || 71-72 || {{questlink|main|The Lightwardens}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dohn Mheg}} || 73-74 || {{questlink|main|The Key to the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Qitana Ravel}} || 75-76 || {{questlink|main|The Burden of Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Malikah&#039;s Well}} || 77-78 || {{questlink|main|A Fresh Start}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Mt. Gulg}} || 79 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Zot}} || 81-82 || {{questlink|main|In the Dark of the Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Babil}} || 83-84 || {{questlink|main|Gateway of the Gods}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanaspati}} || 85-86 || {{questlink|main|Skies Aflame}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ktisis Hyperboreia}} || 87-88 || {{questlink|main|Caging the Messenger}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aitiascope}} || 89 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ihuykatumu}} || 91-92 || {{questlink|main|For All Turali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Worqor Zormor}} || 93-94 || {{questlink|main|The High Luminary}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Skydeep Cenote}} || 95-96 || {{questlink|main|Road to the Golden City}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanguard}} || 97-98 || {{questlink|main|All Aboard}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Origenics}} || 99 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Trials==&lt;br /&gt;
Duty Roulette: Trials will put the player into a random [[trial]] that they have unlocked. It is unlocked upon unlocking two or more trials in the roulette. &lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.4]], the following trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Trial !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers (Hard)}} || 50 || {{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye (Hard)}} || 50 || {{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel (Hard)}} || 50 || {{questlink|feature|In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thornmarch (Hard)}} || 50 || {{questlink|main|You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Chimera}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Hydra}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Whorleater (Hard)}} || 50 || {{questlink|main|Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle on the Big Bridge}} || 50 || {{questlink|feature|The Three Collectors}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Striking Tree (Hard)}} || 50 || {{questlink|main|Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Akh Afah Amphitheatre (Hard)}} || 50 || {{questlink|main|The Instruments of Our Deliverance}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dragon&#039;s Neck}} || 50 || {{questlink|feature|The Coliseum Conundrum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Chrysalis}} || 50 || {{questlink|main|An Uninvited Ascian}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle in the Big Keep}} || 50 || {{questlink|feature|Her Last Vow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thok ast Thok (Hard)}} || 53-54 || {{questlink|main|Lord of the Hive}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Limitless Blue (Hard)}} || 57-58 || {{questlink|main|Bolt, Chain, and Island}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Singularity Reactor}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Steps of Faith}} || 60 || {{questlink|main|An End to the Song}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay S1T7}} || 60 || {{questlink|feature|When the Bough Wakes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay P1T6}} || 60 || {{questlink|feature|Balance unto All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay Z1T9}} || 60 || {{questlink|feature|The Last Pillar to Fall}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Pool of Tribute}} || 63-64 || {{questlink|main|The Lord of the Revel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Emanation}} || 67-68 || {{questlink|main|The Lady of Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Royal Menagerie}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Jade Stoa}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Fluminis}} || 70 || {{questlink|main|The Primary Agreement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Great Hunt}} || 70 || {{questlink|feature|The New King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Hells&#039; Kier}} || 70 || {{questlink|feature|The Fire-bird Down Below}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Wreath of Snakes}} || 70 || {{questlink|feature|Surpassing the Samurai}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Kugane Ohashi}} || 70 || {{questlink|feature|The Past Is Never Past}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dancing Plague}} || 73-74 || {{questlink|main|Acht-la Ormh Inn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Crown of the Immaculate}} || 79-80 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dying Gasp}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Cinder Drift}} || 80 || {{questlink|feature|Ruby Doomsday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Seat of Sacrifice}} || 80 || {{questlink|main|Hope&#039;s Confluence}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Marinum}} || 80 || {{questlink|feature|Blood of Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Cloud Deck}} || 80 || {{questlink|feature|Duty in the Sky with Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dark Inside}} || 83-84 || {{questlink|main|The Martyr}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Mothercrystal}} || 89-90 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Day}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Storm&#039;s Crown}} || 90 || {{questlink|main|The Wind Rises}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Mount Ordeals}} || 90 || {{questlink|main|Desires Untold}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Voidcast Dais}} || 90 || {{questlink|main|Abyssal Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Abyssal Fracture}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Gilded Araya}} || 90 || {{questlink|feature|Gentlemen at Heart}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Worqor Lar Dor}} || 93-94 || {{questlink|main|The Skyruin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Everkeep}} || 99-100 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Interphos}} || 100 || {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Recollection}} || 100 || {{questlink|main|Descent to the Foundation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Ageless Necropolis}} || 100 || {{questlink|main|A Terminal Invitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Questlink|trial|The Windward Wilds}} || 100 || {{Questlink|feature|The White Wanderer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Questlink|trial|Hell on Rails}} || 100 || {{Questlink|main|Where We Call Home}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Main Scenario==&lt;br /&gt;
Duty Roulette: Main Scenario places players into one of three duties relating to the finale of &#039;&#039;A Realm Reborn&#039;&#039;:&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
&lt;br /&gt;
Unlocking all three duties is necessary to unlock this roulette. Characters must be level 50 and have an average item level of 42 to join. Most cutscenes (except for post-final boss cutscenes, and the intro cutscene of The Porta Decumana) cannot be skipped in these duties.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
&lt;br /&gt;
Despite what the &amp;quot;Main Scenario&amp;quot; name implies, this roulette exists solely as a result of historical Main Scenario Quest design choices in &#039;&#039;A Realm Reborn&#039;&#039;. At the time of the roulette&#039;s introduction in [[Patch 2.1]], Castrum Meridianum and The Praetorium were the only eight-player dungeons in the game.&lt;br /&gt;
Unlike later expansions, which separated the penultimate dungeon and trial into their own distinct duties, these dungeons combined multiple story elements into a single experience.&lt;br /&gt;
&lt;br /&gt;
Conflicts between players who wished to view all the cutscenes and players who wished to complete the duties as fast as possible led to the introduction of unskippable cutscenes for each duty in [[Patch 4.2]]. Due to the length of these duties, often exceeding 30 to 40 minutes, players began referring to this roulette as the &amp;quot;Netflix roulette.&amp;quot; Rewards were increased to compensate for the extended duty times. This also led to the side effect of being unable to [https://youtu.be/NpMOuInufFw?t=63 give a response to the Gaius speech], though Gaius&#039;s response remained the same. In [[Patch 6.3]], Gaius&#039;s response was changed to the one for the ellipses option, which removes his remark &amp;quot;how very glib!&amp;quot;, as that would imply the player had said a response.&lt;br /&gt;
&lt;br /&gt;
In [[Patch 6.1]], the following reworks to the dungeons in this roulette were done for quality of life purposes and [[Duty Support]] compatibility:&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|Castrum Meridianum}}:&lt;br /&gt;
* Castrum Meridianum was retooled into a 4-player dungeon.&lt;br /&gt;
* The dungeon was drastically shortened and simplified. &lt;br /&gt;
** Players no longer sabotage a ceruleum fuel line, avoid being spotted by spotlights, fight an enhanced Magitek Colossus with Cid, or down an imperial aircraft with anti-air cannons. Due to this, only one tower is destroyed on screen, as opposed to three.&lt;br /&gt;
** The final boss fight was completely reworked: the initial phase of destroying the boss&#039;s magitek armor mount with cannons was removed, the boss no longer summons adds, and the boss has several more moves, including AoEs, prioximity markers, an arena-wide attack, and a tankbuster.&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|The Praetorium}}:&lt;br /&gt;
* The Praetorium was retooled into a 4-player dungeon ending with the Gaius fight.&lt;br /&gt;
** The Gaius fight increased in difficulty with the addition of a DPS check, tankbuster, and charge meter.&lt;br /&gt;
* Several sections, mostly trash mob pulls, were removed.&lt;br /&gt;
** If the mounted section is not counted, then only three trash pulls remain in the entire dungeon, and all of them occur before the first boss.&lt;br /&gt;
&lt;br /&gt;
{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
* The Ultima Weapon was moved from The Praetorium to the newly created 4-player trial The Porta Decumana, and Lahabrea was made into a solo duty.&lt;br /&gt;
** Certain story elements in the Ultima Weapon fight (specifically, parts involving the primals&#039; essence in the first phase) were also adjusted to better align with lore introduced in later expansions.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Guildhests==&lt;br /&gt;
Duty Roulette: Guildhests places the player into a random [[guildhest]] the player has unlocked. Players can begin to participate in this Duty Roulette at level 10 or higher. The Roulette unlocks automatically when you unlock at least two Guildhests. &lt;br /&gt;
&amp;lt;br&amp;gt;Higher level guildhests are unlocked when players complete the previous set and are at least the same level as the next set, in increments of 5 levels until level 40.&lt;br /&gt;
&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Normal Raids==&lt;br /&gt;
Added in [[patch 4.3]], an 8-man normal-mode raid will be selected at random from among those you have unlocked.&amp;lt;br&amp;gt;&lt;br /&gt;
This notably does &#039;&#039;&#039;NOT&#039;&#039;&#039; include [[The Coils of Bahamut]], owing to its difficulty level closer to Savage-tier raids.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Alexander]] &lt;br /&gt;
! [[Omega]]&lt;br /&gt;
! [[Eden]] &lt;br /&gt;
! [[Pandæmonium]]&lt;br /&gt;
! [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
| {{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V4.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V2.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Furor}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Iconoclasm}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Eyes of the Creator}} &lt;br /&gt;
| {{questlink|raid|Alphascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Litany}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Eternity}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Alliance Raids==&lt;br /&gt;
Duty Roulette: Alliance Raids places the player into one of the 24-player [[Alliance Raid|alliance raids]]. It is available once at least two such raids have been unlocked. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Raid !! Level !! Unlocking Questline&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Labyrinth of the Ancients}} || rowspan=&amp;quot;3&amp;quot; | 50 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Crystal Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Syrcus Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The World of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|The Void Ark}} || rowspan=&amp;quot;3&amp;quot; | 60 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Shadow of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Weeping City of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Dun Scaith}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|The Royal City of Rabanastre}} || rowspan=&amp;quot;3&amp;quot; | 70 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Return to Ivalice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Ridorana Lighthouse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Orbonne Monastery}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|The Copied Factory}} || rowspan=&amp;quot;3&amp;quot; | 80 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|YoRHa: Dark Apocalypse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Puppets&#039; Bunker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|Aglaia}} || rowspan=&amp;quot;3&amp;quot; | 90 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Myths of the Realm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Thaleia}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: 1px solid #aaaaaa;&amp;quot;| {{questlink|allianceraid|Jeuno: The First Walk}} || rowspan=&amp;quot;3&amp;quot; | 100 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Echoes of Vana&#039;diel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|San d&#039;Oria: The Second Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The minimum item level (IL) required to register is equal to the highest minimum IL of the alliance raids that the player has unlocked and can access via level. For example, if the player has unlocked {{questlink|araid|The Labyrinth of the Ancients}} (min IL 50), {{questlink|araid|Syrcus Tower}} (min IL 70), {{questlink|araid|The World of Darkness}} (min IL 90), and {{questlink|araid|The Royal City of Rabanastre}} (min IL 305), the minimum IL to queue is 305. If they queue with a job below level 70 (which would lock out The Royal City of Rabanastre), then the minimum IL becomes 90.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
Due to its lack of an [[Item Level|item level]] sync, the [[Crystal Tower]] series of [[alliance raids]] (the third to a lesser extent) have become tediously easy duties that are often completed quickly with little difficulty, to the point where mechanics on several bosses are ignored or skipped. As a result, guides include mechanics that players will normally not experience unless on Minimum Item Level mode. &lt;br /&gt;
&lt;br /&gt;
Clear times for Crystal Tower alliance raids are also significantly faster than those for later expansions, taking around 15-20 minutes as opposed to 30-50 minutes. Because of this, players often deliberately lowered their item level in the Alliance Raid Roulette so that later raids would be locked in order to ensure Crystal Tower would be selected.&lt;br /&gt;
&lt;br /&gt;
In response to this behavior, item level restrictions for the {{questlink|dutyroulette|Duty Roulette: Alliance Raids}} were introduced in [[Patch 6.5]] to increase the chances of selecting alliance raids from other expansions. These were originally based on the level of the player&#039;s current class when they queued:&lt;br /&gt;
&lt;br /&gt;
*Level 50-59: IL 70&lt;br /&gt;
*Level 60-69: IL 175&lt;br /&gt;
*Level 70-79: IL 305&lt;br /&gt;
*Level 80-89: IL 435&lt;br /&gt;
*Level 90: IL 565&lt;br /&gt;
&lt;br /&gt;
However, the Patch 6.5 system was flawed, as it still allowed locking out duties. A level 75 player with all three of the [[Return to Ivalice]] raids unlocked could lock out the latter two duties by wearing a combination of gear that ensured an item level between 305 (the minimum item level of [[The Royal City of Rabanastre]]) and 335 (the minimum item level of [[The Ridorana Lighthouse]]). Moreover, due to the abundance of EXP provided by the Main Scenario Quests and other activities, newer players may become &amp;quot;overleveled&amp;quot; and no longer meet the IL requirements for queuing for this roulette, even if they have yet to unlock higher-level raids.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.0]], the item level restrictions were changed so that players must match the highest minimum item level of any alliance raids that the player can enter in their current class or job at the time of queueing. Extending the previous example: if a level 70 player has only unlocked [[The Royal City of Rabanastre]] and not the latter two duties, then they need to queue with an item level of at least 305. If they have unlocked all three duties, then they need to queue with an item level of at least 365.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Mentor==&lt;br /&gt;
{{See also|Mentor System}}&lt;br /&gt;
Introduced in [[patch 3.2]], Mentor Roulette allows [[mentor]]s to join duties that are struggling to find members. &#039;&#039;This roulette does not necessarily prioritize matching with players who are new to a duty.&#039;&#039; Rather, it prioritizes queues that have been waiting the longest for a match. Players can earn exclusive [[achievements]] from clearing duties using this roulette.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.4]], players using this Roulette must be level 100 and have at least an average item level of 745. Similar to Duty Roulette: Expert, the required level and item level increase with the release of new content. Players also have to be qualified as Battle Mentors. Unlike other roulettes, Duty Roulette: Mentor only allows solo queuing. Players who queue into a duty through Duty Roulette: Mentor will have the Battle Mentor icon [[file:battle mentor status icon1.png|25px|link=Mentor System and Novice Network]] displayed next to their name even if they previously had it disabled.&lt;br /&gt;
&lt;br /&gt;
To access the roulette, players must clear the following content. This is essentially &#039;&#039;everything&#039;&#039; except (Extreme)s from the current expansion, (Savage)s, (Ultimate)s, and [[The Coils of Bahamut]]. In other words, everything that is listed in all the previous roulettes may appear, plus all (Extreme) trials from previous expansions.&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Sastasha}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines}}&lt;br /&gt;
*{{questlink|dungeon|Halatali}}&lt;br /&gt;
*{{questlink|dungeon|The Thousand Maws of Toto-Rak}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn}}&lt;br /&gt;
*{{questlink|dungeon|Cutter&#039;s Cry}}&lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Dzemael Darkhold}}&lt;br /&gt;
*{{questlink|dungeon|The Aurum Vale}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor}}&lt;br /&gt;
*{{questlink|dungeon|Halatali (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} &lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Snowcloak}}&lt;br /&gt;
*{{questlink|dungeon|Sastasha (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn (Hard)}}.&lt;br /&gt;
*{{questlink|dungeon|The Keeper of the Lake}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Dusk Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al}}&lt;br /&gt;
*{{questlink|dungeon|The Aery}}&lt;br /&gt;
*{{questlink|dungeon|The Vault}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherochemical Research Facility}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum}}&lt;br /&gt;
*{{questlink|dungeon|Neverreap}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Antitower}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Sohr Khai}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Xelphatol}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Baelsar&#039;s Wall}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sirensong Sea}}&lt;br /&gt;
*{{questlink|dungeon|Shisui of the Violet Tides}}&lt;br /&gt;
*{{questlink|dungeon|Bardam&#039;s Mettle}}&lt;br /&gt;
*{{questlink|dungeon|Doma Castle}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Abania}}&lt;br /&gt;
*{{questlink|dungeon|Ala Mhigo (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Kugane Castle}}&lt;br /&gt;
*{{questlink|dungeon|The Temple of the Fist}}&lt;br /&gt;
*{{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
*{{questlink|dungeon|Hells&#039; Lid}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Swallow&#039;s Compass}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Burn}}&lt;br /&gt;
*{{questlink|dungeon|The Ghimlyt Dark}}&lt;br /&gt;
*{{questlink|dungeon|Holminster Switch}}&lt;br /&gt;
*{{questlink|dungeon|Dohn Mheg}}&lt;br /&gt;
*{{questlink|dungeon|The Qitana Ravel}}&lt;br /&gt;
*{{questlink|dungeon|Malikah&#039;s Well}}&lt;br /&gt;
*{{questlink|dungeon|Mt. Gulg}}&lt;br /&gt;
*{{questlink|dungeon|Amaurot}}&lt;br /&gt;
*{{questlink|dungeon|The Twinning}}&lt;br /&gt;
*{{questlink|dungeon|Akadaemia Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
*{{questlink|dungeon|Anamnesis Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Heroes&#039; Gauntlet}}&lt;br /&gt;
*{{questlink|dungeon|Matoya&#039;s Relict}}&lt;br /&gt;
*{{questlink|dungeon|Paglth&#039;an}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Zot}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Babil}}&lt;br /&gt;
*{{questlink|dungeon|Vanaspati}}&lt;br /&gt;
*{{questlink|dungeon|Ktisis Hyperboreia}}&lt;br /&gt;
*{{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
*{{questlink|dungeon|The Dead Ends}}&lt;br /&gt;
*{{questlink|dungeon|Smileton}}&lt;br /&gt;
*{{questlink|dungeon|The Stigma Dreamscape}}&lt;br /&gt;
*{{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|The Fell Court of Troia (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Lapis Manalis}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherfont}}&lt;br /&gt;
*{{questlink|dungeon|The Lunar Subterrane}}&lt;br /&gt;
*{{questlink|dungeon|Ihuykatumu}}&lt;br /&gt;
*{{questlink|dungeon|Worqor Zormor}}&lt;br /&gt;
*{{questlink|dungeon|The Skydeep Cenote}}&lt;br /&gt;
*{{questlink|dungeon|Vanguard}}&lt;br /&gt;
*{{questlink|dungeon|Origenics}}&lt;br /&gt;
*{{questlink|dungeon|Alexandria}}&lt;br /&gt;
*{{questlink|dungeon|Tender Valley}}&lt;br /&gt;
*{{questlink|dungeon|The Strayborough Deadwalk}}&lt;br /&gt;
*{{questlink|dungeon|Yuweyawata Field Station}}&lt;br /&gt;
*{{questlink|dungeon|The Underkeep}}&lt;br /&gt;
*{{questlink|dungeon|The Meso Terminal}}&lt;br /&gt;
*{{questlink|dungeon|Mistwake}}&lt;br /&gt;
&lt;br /&gt;
===Guildhests===&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers}}&lt;br /&gt;
*{{questlink|trial|The Navel}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye}}&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
*{{questlink|trial|The Chrysalis}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Chimera}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Hydra}}&lt;br /&gt;
*{{questlink|trial|Battle on the Big Bridge}}&lt;br /&gt;
*{{questlink|trial|The Dragon&#039;s Neck}}&lt;br /&gt;
*{{questlink|trial|Battle in the Big Keep}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Hard)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Hard)}}&lt;br /&gt;
*{{questlink|trial|Urth&#039;s Fount}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Singularity Reactor}}&lt;br /&gt;
*{{questlink|trial|The Final Steps of Faith}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Thordan&#039;s Reign}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute}}&lt;br /&gt;
*{{questlink|trial|Emanation}}&lt;br /&gt;
*{{questlink|trial|The Royal Menagerie}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa}}&lt;br /&gt;
*{{questlink|trial|Castrum Fluminis}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes}}&lt;br /&gt;
*{{questlink|trial|Kugane Ohashi}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Emanation (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate}}&lt;br /&gt;
*{{questlink|trial|The Dying Gasp}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Memoria Misera (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dark Inside}}&lt;br /&gt;
*{{questlink|trial|The Mothercrystal}}&lt;br /&gt;
*{{questlink|trial|The Final Day}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture}}&lt;br /&gt;
*{{questlink|trial|The Gilded Araya}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Worqor Lar Dor}}&lt;br /&gt;
*{{questlink|trial|Everkeep}}&lt;br /&gt;
*{{questlink|trial|The Interphos}}&lt;br /&gt;
*{{questlink|trial|Recollection}}&lt;br /&gt;
*{{questlink|trial|The Ageless Necropolis}}&lt;br /&gt;
*{{Questlink|trial|The Windward Wilds}}&lt;br /&gt;
*{{Questlink|trial|Hell on Rails}}&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
*{{questlink|araid|The Labyrinth of the Ancients}}&lt;br /&gt;
*{{questlink|araid|Syrcus Tower}}&lt;br /&gt;
*{{questlink|araid|The World of Darkness}}&lt;br /&gt;
*{{questlink|araid|The Void Ark}}&lt;br /&gt;
*{{questlink|araid|The Weeping City of Mhach}}&lt;br /&gt;
*{{questlink|araid|Dun Scaith}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Eyes of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
*{{questlink|araid|The Royal City of Rabanastre}}&lt;br /&gt;
*{{questlink|araid|The Ridorana Lighthouse}}&lt;br /&gt;
*{{questlink|araid|The Orbonne Monastery}}&lt;br /&gt;
*{{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
*{{questlink|araid|The Copied Factory}}&lt;br /&gt;
*{{questlink|araid|The Puppets&#039; Bunker}}&lt;br /&gt;
*{{questlink|araid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Furor}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Iconoclasm}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Litany}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Eternity}}&lt;br /&gt;
*{{questlink|allianceraid|Aglaia}}&lt;br /&gt;
*{{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
*{{questlink|allianceraid|Thaleia}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
*{{questlink|raid|Jeuno: The First Walk}}&lt;br /&gt;
*{{questlink|raid|San d&#039;Oria: The Second Walk}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Heavyweight M4}}&lt;br /&gt;
&lt;br /&gt;
==Daily Challenge: Frontline==&lt;br /&gt;
&lt;br /&gt;
Daily Challenge: Frontline places the player into one of the Frontline PvP maps. &amp;lt;!--As there is only one Frontline map available each day, it is not truly a roulette, but grants daily rewards in a similar fashion.--&amp;gt; Players must be equipped with a [[Soul Crystal]] to enter this challenge.&lt;br /&gt;
&lt;br /&gt;
The current Frontline map is &#039;&#039;&#039;{{Current Frontline map}}&#039;&#039;&#039; and/or {{questlink|pvp|Worqor Chirteh (Triumph)}}.&lt;br /&gt;
&lt;br /&gt;
One duty in this challenge rotates daily as follows, while Worqor Chirteh is always a possible option:&lt;br /&gt;
*{{questlink|pvp|The Borderland Ruins (Secure)}}&lt;br /&gt;
*{{questlink|pvp|Seal Rock (Seize)}}&lt;br /&gt;
*{{questlink|pvp|The Fields of Glory (Shatter)}}&lt;br /&gt;
*{{questlink|pvp|Onsal Hakair (Danshig Naadam)}}&lt;br /&gt;
*{{questlink|pvp|Worqor Chirteh (Triumph)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]] [[Category:Patch 2.2 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lv_1&amp;diff=1183147</id>
		<title>Lv 1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lv_1&amp;diff=1183147"/>
		<updated>2025-12-29T16:58:50Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|The correct title of this article is &#039;&#039;&#039;&amp;amp;nbsp;&#039;&#039;&#039;. It appears incorrectly here due to [https://en.wikipedia.org/wiki/Wikipedia:Naming_conventions_(technical_restrictions) technical restrictions].}}&lt;br /&gt;
{{retired}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = &amp;amp;nbsp;&lt;br /&gt;
| description = Remember . Remember that&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;once lived.&lt;br /&gt;
| description-source = Unknown&lt;br /&gt;
| image = Unnamed Enemy 32-0 32-0.png&lt;br /&gt;
| location = Coerthas Western Highlands&lt;br /&gt;
| coordinates = 32,32&lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Beastkin&lt;br /&gt;
| clan = Antelope&lt;br /&gt;
| level = 1&lt;br /&gt;
| aggression = a1&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Coerthas Western Highlands|32,32|1}}{{NPC location info|Coerthas Western Highlands|29.2,32.4|1}}{{NPC location info|Coerthas Western Highlands|19.3,10.0|1}}{{NPC location info|Coerthas Western Highlands|18.1,8.3|1}}{{NPC location info|Coerthas Western Highlands|28.1,19.3|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Dubbed the &#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/1pq4lay/come_meet_the/ /u/TinySkald on /r/ffxiv: &amp;quot;come meet the .&amp;quot;]&amp;lt;/ref&amp;gt; due to emote log messages targeting it ending with an unpaired period (e.g. &amp;quot;Character Name gently pats the .&amp;quot;). Also known as &#039;&#039;&#039;Lv 1&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/1pq5rdi/im_in_coerthas_western_highlands_with_the_lv_1/ /u/ChronicallyKiki on /r/ffxiv: &amp;quot;I&#039;m in Coerthas Western Highlands with the Lv 1 .&amp;quot;]&amp;lt;/ref&amp;gt;, or simply &#039;&#039;&#039;unnamed enemy&#039;&#039;&#039;. It is referred to by the Japanese community as &#039;&#039;&#039;無&#039;&#039;&#039; (&#039;&#039;the nothing&#039;&#039;) or &#039;&#039;&#039;Lv.1の無&#039;&#039;&#039; (&#039;&#039;the Lv.1 nothing&#039;&#039;).&amp;lt;ref&amp;gt;https://automaton-media.com/articles/newsjp/ff14-20251219-380184/&amp;lt;/ref&amp;gt; It was also acknowledged by the official FFXIV English X account.&amp;lt;ref&amp;gt;https://x.com/FF_XIV_EN/status/2001668998233231773&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It shares a model with the [[Steinbock]], an enemy normally found in the same zone, as well as with several other [[:Category:Antelope|antelopes]] including the [[Antelope Doe (Mount)|Antelope Doe mount]].&lt;br /&gt;
&lt;br /&gt;
The reason for its appearance is unclear, but is regarded as a bug in the Known Issues section of the Patch 7.4 patch notes.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/06944d892fd98cc00b2a28ff77edbafa4f7eef54/#random-8d6913767bb2f02d5e7f30b66e23c46a9dbebb5e Patch 7.4 Notes: Known Issues]: &amp;quot;An issue with the Coerthas Western Highlands wherein certain enemies erroneously spawn.&amp;quot;&amp;lt;/ref&amp;gt; It was patched out in an emergency maintenance conducted on December 24th, 2025.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/be28165e0c1a738d51aa03e59c6d673905a2dce4 FINAL FANTASY XIV Updated (Dec. 24)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History ==&lt;br /&gt;
* &amp;lt;span style=&amp;quot;display:inline-block; min-width: 40px; text-align:center&amp;quot;&amp;gt;{{DT}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;[https://na.finalfantasyxiv.com/lodestone/news/detail/be28165e0c1a738d51aa03e59c6d673905a2dce4 Patch 7.4 Hotfix (2025-12-25)]&#039;&#039;&#039;: Removed.&lt;br /&gt;
* {{patch|7.4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Unnamed Enemy 32-0 32-0.png|The &amp;amp;nbsp; at {{coords|32|32}}&lt;br /&gt;
Unnamed Enemy 18-1 8-3.png|A pack of &amp;amp;nbsp; at {{coords|18.1|8.3}}, with gathered players riding [[Antelope Doe (Mount)|Antelope Doe mounts]]&lt;br /&gt;
Unnamed Enemy 19-3 10-0.png|Pack of &amp;amp;nbsp; at {{coords|19.3|10.0}}&lt;br /&gt;
Unnamed Enemy 28-1 19-3.png|Pack of &amp;amp;nbsp; at {{coords|28.1|19.3}} &lt;br /&gt;
Unnamed Enemy solo sighting.png|The &amp;amp;nbsp; at {{coords|29.2|32.4}}&lt;br /&gt;
Unnamed Enemy diabolos.png|A gathering of players on Diabolos paying respects to the soon-to-be patched .&lt;br /&gt;
Unnamed Enemy famfrit.png|A pack of wild &amp;amp;nbsp; near Dusk Vigil.&lt;br /&gt;
Unnamed Enemy zalera.png|A pack of &amp;amp;nbsp; being pelted by snowballs on Zalera&lt;br /&gt;
Unnamed Enemy send off.png|A group send off before maintenance&lt;br /&gt;
Unnamed Enemy Locations.png|Sighting locations&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/1pq5kj5/locations_for_the/ /u/_bunsnroses_ on /r/ffxiv: &amp;quot;Locations for the .&amp;quot;] &#039;&#039;(Map modified from original post to show additional spawn location.)&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
unnamed chat log.jpeg|Players gathered from far-off worlds to pay their respects to the .&lt;br /&gt;
File:Sacrifice for the .png|alt=A screenshot of a group of players in Coerthas. Most of them are dead. Two nameless lvl 1 mobs using the antelope deer model wander through the bodies.|thumb|A group of players sacrifice themselves to save the   before the hotfix.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Patch 7.4 Enemies]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1175770</id>
		<title>Worqor Chirteh (Triumph)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1175770"/>
		<updated>2025-12-26T05:46:14Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Weather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Worqor Chirteh (Triumph)&lt;br /&gt;
| description = Beyond the waters of the Indigo Deep, upon the continent of Tural, there rises a mighty peak whose name means “conqueror of snow”─Worqor Chirteh. Long ago in its shadow, a bloody battle was waged between Yok Huy tribes, and ages on from that struggle, the Grand Companies of Eorzea have secured access to this ancient battlefield that they might put their forces to the proof. Join the fray now beneath your chosen banner, and under the watchful gaze of the snow spirits, fight your way to victory and glory!&lt;br /&gt;
| type = PvP&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync =&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit =20&lt;br /&gt;
| roulette = frontline&lt;br /&gt;
| tomestones = 50 Poetics + 50 {{tomestone/uncapped-text-short}} + 20 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Like Civilized Men and Women&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
It is the fifth type of 24v24v24 [[Frontline]] battle currently available.&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
Worqor Chirteh (Triumph) is subject to general mechanics that are present in other Frontline campaigns. More information can be found [[Frontline|here]].&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
&#039;&#039;The following are transcribed from the [https://na.finalfantasyxiv.com/lodestone/topics/detail/004995239fcb959f206ebdc6c3fb7f81f701a10c Patch 7.4 notes]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Across the field of battle, there are points of tactical importance known as triumphs. By laying claim to these locations, players can increase their tactical rating over time. The first team to reach a rating of 1,400 will be declared the winner.&lt;br /&gt;
* If no team reaches a rating of 1,400 by the time limit, the team with the highest rating will be declared the winner.&lt;br /&gt;
&lt;br /&gt;
Remaining teams will be ranked according to their respective ratings.&lt;br /&gt;
&lt;br /&gt;
===Triumph States===&lt;br /&gt;
In the course of battle, triumphs will assume one of four states, in the following order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Inactive || [[File:Worqor Chirteh 6.png|300px]] || When inactive, a triumph cannot be claimed. All triumphs are inactive at the onset of battle, but as time passes, they will randomly begin activating.&lt;br /&gt;
|-&lt;br /&gt;
| Activating || [[File:Worqor Chirteh 7.png|300px]] || When a triumph begins activating, a symbol will appear above it indicating the time remaining before it becomes unclaimed. The symbol will gradually take shape until it becomes complete, rendering the triumph unclaimed.&lt;br /&gt;
|-&lt;br /&gt;
| Unclaimed || [[File:Worqor Chirteh 8.png|300px]] || When a triumph is unclaimed, several fields of triumph will appear around it. Once a single team secures all fields, they will claim the triumph for themselves.&lt;br /&gt;
|-&lt;br /&gt;
| Claimed || [[File:Worqor Chirteh 9.png|300px]] || When claimed, a triumph gradually increases a team&#039;s tactical rating. A triumph that has been claimed cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fields of Triumph===&lt;br /&gt;
Several fields of triumph will appear around an unclaimed triumph. The number of fields of triumph are determined by the vertices of the triumph; for example, triangles will have three fields of triumph and diamonds will have four fields of triumph. Only one player is required to stand in each field of triumph to capture it.&lt;br /&gt;
&lt;br /&gt;
Fields of triumph cannot be captured so long as a member of an opposing Grand Company is within the contested area. Capture progress of the current field of triumph is indicated by the &amp;quot;Frontline Campaign Info&amp;quot; HUD element.&lt;br /&gt;
&lt;br /&gt;
Triumphs located in the central gully are more challenging to capture as ranged jobs can easily attack from above.&lt;br /&gt;
&lt;br /&gt;
===Triumph Rank===&lt;br /&gt;
When a triumph begins activating, it will randomly be assigned a rank: B, A, or S, as indicated by the corresponding shape. While higher-ranked triumphs are rarer, they increase a teams tactical rating at a faster rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! B Rank !! A Rank !! S Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worqor Chirteh 10.png|300px]] || [[File:Worqor Chirteh 11.png|300px]] || [[File:Worqor Chirteh 12.png|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
The field will also be subject to changes in weather, which cause different effects depending on the conditions. Snow will always be the first weather condition at approximately 16:00 time remaining, while Auroras will always be the second weather condition. at approximately 9:00 time remaining.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Worqor Chirteh 13.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, snow may begin to fall on Worqor Chirteh. While snow is falling, snow spirits will appear around the arena to engage in a bout of mischief-making.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 14.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Snow Soldiers&#039;&#039;&#039;: When snow spirits appear, they will cast Soldiers of &#039;Fridgeration to create snow troops of various sizes around the arena. These snow soldiers form obstacles that can be used to turn the tide of battle in your favor.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 15.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Blessed Blast&#039;&#039;&#039;: When snow spirits are present, they will repeatedly cast Blessed Blast. The indicator for this ability is depicted as icy circle AoEs that are slowly filled in. Players caught in this blast will be protected by a barrier (&#039;&#039;&#039;Snow Fort&#039;&#039;&#039;) that nullifies damage. &lt;br /&gt;
&lt;br /&gt;
:The barrier is approximately 50% of maximum HP and lasts thirty seconds, and can be refreshed over itself. This ability can occur almost anywhere on the map, including triumph locations, and can be combined with other sources of damage mitigation. In particular, tanks can combine this with their damage mitigation abilities to push opposing teams off triumphs.&lt;br /&gt;
&lt;br /&gt;
===Auroras===&lt;br /&gt;
[[File:Worqor Chirteh 16.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, auroras may appear in the skies over Worqor Chirteh. This weather condition causes the following two effects:&lt;br /&gt;
*Increases the likelihood that triumphs will activate as a higher rank.&lt;br /&gt;
*Gradually fills the limit gauge of all players with the &#039;&#039;&#039;Sky&#039;s the Limit&#039;&#039;&#039; buff. This buff will stack with {{aicon|Final Fantasia (PvP)|Final Fantasia}} and the usual boost to the Limit Gauge according to a Grand Company&#039;s current ranking in the match.&lt;br /&gt;
&lt;br /&gt;
==Battle Log==&lt;br /&gt;
In Worqor Chirteh (Triumph), information regarding claimed triumphs and weather changes will be displayed in the battle log.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 17.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Worqor Chirteh 1.jpg&lt;br /&gt;
Worqor Chirteh 2.jpg&lt;br /&gt;
Worqor Chirteh 3.jpg&lt;br /&gt;
Worqor Chirteh 4.jpg&lt;br /&gt;
Worqor Chirteh 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Pre-match preparation|The War Room|roll=n}}&lt;br /&gt;
{{music table row|No party members are in combat|A Fine Air Forbiddeth}}&lt;br /&gt;
{{music table row|At least one party member is in combat|A Fierce Air Forceth}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although this duty is set in [[Urqopacha]], it does not require players achieve sufficient [[Main Scenario Quest]] progression into [[Dawntrail]] to unlock it.&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 7.4 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1173946</id>
		<title>Worqor Chirteh (Triumph)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1173946"/>
		<updated>2025-12-22T17:13:59Z</updated>

		<summary type="html">&lt;p&gt;Alyko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Worqor Chirteh (Triumph)&lt;br /&gt;
| description = Beyond the waters of the Indigo Deep, upon the continent of Tural, there rises a mighty peak whose name means “conqueror of snow”─Worqor Chirteh. Long ago in its shadow, a bloody battle was waged between Yok Huy tribes, and ages on from that struggle, the Grand Companies of Eorzea have secured access to this ancient battlefield that they might put their forces to the proof. Join the fray now beneath your chosen banner, and under the watchful gaze of the snow spirits, fight your way to victory and glory!&lt;br /&gt;
| type = PvP&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync =&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit =20&lt;br /&gt;
| roulette = frontline&lt;br /&gt;
| tomestones = 50 Poetics + 50 {{tomestone/uncapped-text-short}} + 20 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Like Civilized Men and Women&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
It is the fifth type of 24v24v24 [[Frontline]] battle currently available.&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
Worqor Chirteh (Triumph) is subject to general mechanics that are present in other Frontline campaigns. More information can be found [[Frontline|here]].&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
&#039;&#039;The following are transcribed from the [https://na.finalfantasyxiv.com/lodestone/topics/detail/004995239fcb959f206ebdc6c3fb7f81f701a10c Patch 7.4 notes]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Across the field of battle, there are points of tactical importance known as triumphs. By laying claim to these locations, players can increase their tactical rating over time. The first team to reach a rating of 1,400 will be declared the winner.&lt;br /&gt;
* If no team reaches a rating of 1,400 by the time limit, the team with the highest rating will be declared the winner.&lt;br /&gt;
&lt;br /&gt;
Remaining teams will be ranked according to their respective ratings.&lt;br /&gt;
&lt;br /&gt;
===Triumph States===&lt;br /&gt;
In the course of battle, triumphs will assume one of four states, in the following order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Inactive || [[File:Worqor Chirteh 6.png|300px]] || When inactive, a triumph cannot be claimed. All triumphs are inactive at the onset of battle, but as time passes, they will randomly begin activating.&lt;br /&gt;
|-&lt;br /&gt;
| Activating || [[File:Worqor Chirteh 7.png|300px]] || When a triumph begins activating, a symbol will appear above it indicating the time remaining before it becomes unclaimed. The symbol will gradually take shape until it becomes complete, rendering the triumph unclaimed.&lt;br /&gt;
|-&lt;br /&gt;
| Unclaimed || [[File:Worqor Chirteh 8.png|300px]] || When a triumph is unclaimed, several fields of triumph will appear around it. Once a single team secures all fields, they will claim the triumph for themselves.&lt;br /&gt;
|-&lt;br /&gt;
| Claimed || [[File:Worqor Chirteh 9.png|300px]] || When claimed, a triumph gradually increases a team&#039;s tactical rating. A triumph that has been claimed cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fields of Triumph===&lt;br /&gt;
Several fields of triumph will appear around an unclaimed triumph. The number of fields of triumph are determined by the vertices of the triumph; for example, triangles will have three fields of triumph and diamonds will have four fields of triumph. Only one player is required to stand in each field of triumph to capture it.&lt;br /&gt;
&lt;br /&gt;
Fields of triumph cannot be captured so long as a member of an opposing Grand Company is within the contested area. Capture progress of the current field of triumph is indicated by the &amp;quot;Frontline Campaign Info&amp;quot; HUD element.&lt;br /&gt;
&lt;br /&gt;
Triumphs located in the central gully are more challenging to capture as ranged jobs can easily attack from above.&lt;br /&gt;
&lt;br /&gt;
===Triumph Rank===&lt;br /&gt;
When a triumph begins activating, it will randomly be assigned a rank: B, A, or S, as indicated by the corresponding shape. While higher-ranked triumphs are rarer, they increase a teams tactical rating at a faster rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! B Rank !! A Rank !! S Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worqor Chirteh 10.png|300px]] || [[File:Worqor Chirteh 11.png|300px]] || [[File:Worqor Chirteh 12.png|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
The field will also be subject to changes in weather, which cause different effects depending on the conditions.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Worqor Chirteh 13.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, snow may begin to fall on Worqor Chirteh. While snow is falling, snow spirits will appear around the arena to engage in a bout of mischief-making.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 14.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Snow Soldiers&#039;&#039;&#039;: When snow spirits appear, they will cast Soldiers of &#039;Fridgeration to create snow troops of various sizes around the arena. These snow soldiers form obstacles that can be used to turn the tide of battle in your favor.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 15.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Blessed Blast&#039;&#039;&#039;: When snow spirits are present, they will repeatedly cast Blessed Blast. The indicator for this ability is depicted as icy circle AoEs that are slowly filled in. Players caught in this blast will be protected by a barrier (&#039;&#039;&#039;Snow Fort&#039;&#039;&#039;) that nullifies damage. &lt;br /&gt;
&lt;br /&gt;
:The barrier is approximately 50% of maximum HP and lasts thirty seconds, and can be refreshed over itself. This ability can occur almost anywhere on the map, including triumph locations, and can be combined with other sources of damage mitigation. In particular, tanks can combine this with their damage mitigation abilities to push opposing teams off triumphs.&lt;br /&gt;
&lt;br /&gt;
===Auroras===&lt;br /&gt;
[[File:Worqor Chirteh 16.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, auroras may appear in the skies over Worqor Chirteh. This weather condition causes the following two effects:&lt;br /&gt;
*Increases the likelihood that triumphs will activate as a higher rank.&lt;br /&gt;
*Gradually fills the limit gauge of all players.&lt;br /&gt;
&lt;br /&gt;
==Battle Log==&lt;br /&gt;
In Worqor Chirteh (Triumph), information regarding claimed triumphs and weather changes will be displayed in the battle log.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 17.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Worqor Chirteh 1.jpg&lt;br /&gt;
Worqor Chirteh 2.jpg&lt;br /&gt;
Worqor Chirteh 3.jpg&lt;br /&gt;
Worqor Chirteh 4.jpg&lt;br /&gt;
Worqor Chirteh 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Pre-match preparation|The War Room|roll=n}}&lt;br /&gt;
{{music table row|No party members are in combat|A Fine Air Forbiddeth}}&lt;br /&gt;
{{music table row|At least one party member is in combat|A Fierce Air Forceth}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although this duty is set in [[Urqopacha]], it does not require players achieve sufficient [[Main Scenario Quest]] progression into [[Dawntrail]] to unlock it.&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 7.4 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1173937</id>
		<title>Template:Current Frontline map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1173937"/>
		<updated>2025-12-22T14:25:32Z</updated>

		<summary type="html">&lt;p&gt;Alyko: Undo revision 1173934 by Alyko (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{#expr: ( ( {{#time:U|now|Asia/Tokyo}} div 86400 ) - 20405 ) mod 4 }}&lt;br /&gt;
 | 0 = The Borderland Ruins (Secure)&lt;br /&gt;
 | 1 = Seal Rock (Seize)&lt;br /&gt;
 | 2 = The Fields of Glory (Shatter)&lt;br /&gt;
 | 3 = Onsal Hakair (Danshig Naadam)&lt;br /&gt;
}}[{{fullurl:{{BASEPAGENAME}}|action=purge}} &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;(refresh)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Returns the current map in the Frontline Daily Challenge rotation.&lt;br /&gt;
&lt;br /&gt;
To update this template:&lt;br /&gt;
* Add the new map in the list, following the pattern. &amp;lt;pre&amp;gt;4 = Cool Map Name&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Adjust the &#039;&#039;&#039;mod&#039;&#039;&#039; number in the switch statement to be the &#039;&#039;&#039;total number of maps in the rotation&#039;&#039;&#039;&lt;br /&gt;
** If there are four maps in the rotation, use mod 4. If five maps, use mod 5.&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1173935</id>
		<title>Worqor Chirteh (Triumph)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1173935"/>
		<updated>2025-12-22T14:09:49Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Fields of Triumph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Worqor Chirteh (Triumph)&lt;br /&gt;
| description = Beyond the waters of the Indigo Deep, upon the continent of Tural, there rises a mighty peak whose name means “conqueror of snow”─Worqor Chirteh. Long ago in its shadow, a bloody battle was waged between Yok Huy tribes, and ages on from that struggle, the Grand Companies of Eorzea have secured access to this ancient battlefield that they might put their forces to the proof. Join the fray now beneath your chosen banner, and under the watchful gaze of the snow spirits, fight your way to victory and glory!&lt;br /&gt;
| type = PvP&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync =&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit =20&lt;br /&gt;
| roulette = frontline&lt;br /&gt;
| tomestones = 50 Poetics + 50 {{tomestone/uncapped-text-short}} + 20 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Like Civilized Men and Women&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
It is the fifth type of 24v24v24 [[Frontline]] battle currently available.&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
Worqor Chirteh (Triumph) is subject to general mechanics that are present in other Frontline campaigns. More information can be found [[Frontline|here]].&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
&#039;&#039;The following are transcribed from the [https://na.finalfantasyxiv.com/lodestone/topics/detail/004995239fcb959f206ebdc6c3fb7f81f701a10c Patch 7.4 notes]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Across the field of battle, there are points of tactical importance known as triumphs. By laying claim to these locations, players can increase their tactical rating over time. The first team to reach a rating of 1,400 will be declared the winner.&lt;br /&gt;
* If no team reaches a rating of 1,400 by the time limit, the team with the highest rating will be declared the winner.&lt;br /&gt;
&lt;br /&gt;
Remaining teams will be ranked according to their respective ratings.&lt;br /&gt;
&lt;br /&gt;
===Triumph States===&lt;br /&gt;
In the course of battle, triumphs will assume one of four states, in the following order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Inactive || [[File:Worqor Chirteh 6.png|300px]] || When inactive, a triumph cannot be claimed. All triumphs are inactive at the onset of battle, but as time passes, they will randomly begin activating.&lt;br /&gt;
|-&lt;br /&gt;
| Activating || [[File:Worqor Chirteh 7.png|300px]] || When a triumph begins activating, a symbol will appear above it indicating the time remaining before it becomes unclaimed. The symbol will gradually take shape until it becomes complete, rendering the triumph unclaimed.&lt;br /&gt;
|-&lt;br /&gt;
| Unclaimed || [[File:Worqor Chirteh 8.png|300px]] || When a triumph is unclaimed, several fields of triumph will appear around it. Once a single team secures all fields, they will claim the triumph for themselves.&lt;br /&gt;
|-&lt;br /&gt;
| Claimed || [[File:Worqor Chirteh 9.png|300px]] || When claimed, a triumph gradually increases a team&#039;s tactical rating. A triumph that has been claimed cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fields of Triumph===&lt;br /&gt;
Several fields of triumph will appear around an unclaimed triumph. The number of fields of triumph are determined by the vertices of the triumph; for example, triangles will have three fields of triumph and diamonds will have four fields of triumph. Only one player is required to stand in each field of triumph to capture it.&lt;br /&gt;
&lt;br /&gt;
Fields of triumph cannot be captured so long as a member of an opposing Grand Company is within the contested area. Capture progress of the current field of triumph is indicated by the &amp;quot;Frontline Campaign Info&amp;quot; HUD element.&lt;br /&gt;
&lt;br /&gt;
Triumphs located in the central gully are more challenging to capture as ranged jobs can easily attack from above.&lt;br /&gt;
&lt;br /&gt;
===Triumph Rank===&lt;br /&gt;
When a triumph begins activating, it will randomly be assigned a rank: B, A, or S, as indicated by the corresponding shape. While higher-ranked triumphs are rarer, they increase a teams tactical rating at a faster rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! B Rank !! A Rank !! S Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worqor Chirteh 10.png|300px]] || [[File:Worqor Chirteh 11.png|300px]] || [[File:Worqor Chirteh 12.png|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
The field will also be subject to changes in weather, which cause different effects depending on the conditions.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Worqor Chirteh 13.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, snow may begin to fall on Worqor Chirteh. While snow is falling, snow spirits will appear around the arena to engage in a bout of mischief-making.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 14.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Snow Soldiers&#039;&#039;&#039;: When snow spirits appear, they will cast Soldiers of &#039;Fridgeration to create snow troops of various sizes around the arena. These snow soldiers form obstacles that can be used to turn the tide of battle in your favor.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 15.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Blessed Blast&#039;&#039;&#039;: When snow spirits are present, they will repeatedly cast Blessed Blast. The indicator for this ability is depicted as icy circle AoEs that are slowly filled in. Players caught in this blast will be protected by a barrier (&#039;&#039;&#039;Snow Fort&#039;&#039;&#039;) that nullifies damage. &lt;br /&gt;
&lt;br /&gt;
:The barrier is approximately 50% of maximum HP and lasts thirty seconds, and can be refreshed over itself. This ability can occur almost anywhere on the map, including triumph locations, and can be combined with other sources of damage mitigation. In particular, tanks can combine this with their damage mitigation abilities to push opposing teams off triumphs.&lt;br /&gt;
&lt;br /&gt;
===Auroras===&lt;br /&gt;
[[File:Worqor Chirteh 16.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, auroras may appear in the skies over Worqor Chirteh. This weather condition causes the following two effects:&lt;br /&gt;
*Increases the likelihood that triumphs will activate as a higher rank.&lt;br /&gt;
*Gradually fills the limit gauge of all players.&lt;br /&gt;
&lt;br /&gt;
==Battle Log==&lt;br /&gt;
In Worqor Chirteh (Triumph), information regarding claimed triumphs and weather changes will be displayed in the battle log.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 17.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Worqor Chirteh 1.jpg&lt;br /&gt;
Worqor Chirteh 2.jpg&lt;br /&gt;
Worqor Chirteh 3.jpg&lt;br /&gt;
Worqor Chirteh 4.jpg&lt;br /&gt;
Worqor Chirteh 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although this duty is set in [[Urqopacha]], it does not require players achieve sufficient [[Main Scenario Quest]] progression into [[Dawntrail]] to unlock it.&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 7.4 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1173934</id>
		<title>Template:Current Frontline map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Current_Frontline_map&amp;diff=1173934"/>
		<updated>2025-12-22T14:04:40Z</updated>

		<summary type="html">&lt;p&gt;Alyko: shift timezone to align with JST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{#expr:&lt;br /&gt;
  ( ( ( {{#time:U|now}} - 50400 ) div 86400 ) - 20405 ) mod 4&lt;br /&gt;
}}&lt;br /&gt;
 | 0 = The Borderland Ruins (Secure)&lt;br /&gt;
 | 1 = Seal Rock (Seize)&lt;br /&gt;
 | 2 = The Fields of Glory (Shatter)&lt;br /&gt;
 | 3 = Onsal Hakair (Danshig Naadam)&lt;br /&gt;
}}[{{fullurl:{{BASEPAGENAME}}|action=purge}} &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;(refresh)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Returns the current map in the Frontline Daily Challenge rotation.&lt;br /&gt;
&lt;br /&gt;
To update this template:&lt;br /&gt;
* Add the new map in the list, following the pattern. &amp;lt;pre&amp;gt;4 = Cool Map Name&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Adjust the &#039;&#039;&#039;mod&#039;&#039;&#039; number in the switch statement to be the &#039;&#039;&#039;total number of maps in the rotation&#039;&#039;&#039;&lt;br /&gt;
** If there are four maps in the rotation, use mod 4. If five maps, use mod 5.&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1173753</id>
		<title>Worqor Chirteh (Triumph)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1173753"/>
		<updated>2025-12-22T04:48:05Z</updated>

		<summary type="html">&lt;p&gt;Alyko: /* Snow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Worqor Chirteh (Triumph)&lt;br /&gt;
| description = Beyond the waters of the Indigo Deep, upon the continent of Tural, there rises a mighty peak whose name means “conqueror of snow”─Worqor Chirteh. Long ago in its shadow, a bloody battle was waged between Yok Huy tribes, and ages on from that struggle, the Grand Companies of Eorzea have secured access to this ancient battlefield that they might put their forces to the proof. Join the fray now beneath your chosen banner, and under the watchful gaze of the snow spirits, fight your way to victory and glory!&lt;br /&gt;
| type = PvP&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync =&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit =20&lt;br /&gt;
| roulette = frontline&lt;br /&gt;
| tomestones = 50 Poetics + 50 {{tomestone/uncapped-text-short}} + 20 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Like Civilized Men and Women&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
It is the fifth type of 24v24v24 [[Frontline]] battle currently available.&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
Worqor Chirteh (Triumph) is subject to general mechanics that are present in other Frontline campaigns. More information can be found [[Frontline|here]].&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
&#039;&#039;The following are transcribed from the [https://na.finalfantasyxiv.com/lodestone/topics/detail/004995239fcb959f206ebdc6c3fb7f81f701a10c Patch 7.4 notes]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Across the field of battle, there are points of tactical importance known as triumphs. By laying claim to these locations, players can increase their tactical rating over time. The first team to reach a rating of 1,400 will be declared the winner.&lt;br /&gt;
* If no team reaches a rating of 1,400 by the time limit, the team with the highest rating will be declared the winner.&lt;br /&gt;
&lt;br /&gt;
Remaining teams will be ranked according to their respective ratings.&lt;br /&gt;
&lt;br /&gt;
===Triumph States===&lt;br /&gt;
In the course of battle, triumphs will assume one of four states, in the following order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Inactive || [[File:Worqor Chirteh 6.png|300px]] || When inactive, a triumph cannot be claimed. All triumphs are inactive at the onset of battle, but as time passes, they will randomly begin activating.&lt;br /&gt;
|-&lt;br /&gt;
| Activating || [[File:Worqor Chirteh 7.png|300px]] || When a triumph begins activating, a symbol will appear above it indicating the time remaining before it becomes unclaimed. The symbol will gradually take shape until it becomes complete, rendering the triumph unclaimed.&lt;br /&gt;
|-&lt;br /&gt;
| Unclaimed || [[File:Worqor Chirteh 8.png|300px]] || When a triumph is unclaimed, several fields of triumph will appear around it. Once a single team secures all fields, they will claim the triumph for themselves.&lt;br /&gt;
|-&lt;br /&gt;
| Claimed || [[File:Worqor Chirteh 9.png|300px]] || When claimed, a triumph gradually increases a team&#039;s tactical rating. A triumph that has been claimed cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fields of Triumph===&lt;br /&gt;
Several fields of triumph will appear around an unclaimed triumph. The number of fields of triumph are determined by the vertices of the triumph; triangles will have three fields of triumph and diamonds will have four fields of triumph. Only one player is required to stand in each field of triumph.&lt;br /&gt;
&lt;br /&gt;
Capture progress of the triumph is indicated by the &amp;quot;Frontline Campaign Info&amp;quot; HUD element.&lt;br /&gt;
&lt;br /&gt;
Triumphs located in the central gully are more challenging to capture as ranged jobs can easily attack from above.&lt;br /&gt;
&lt;br /&gt;
===Triumph Rank===&lt;br /&gt;
When a triumph begins activating, it will randomly be assigned a rank: B, A, or S, as indicated by the corresponding shape. While higher-ranked triumphs are rarer, they increase a teams tactical rating at a faster rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! B Rank !! A Rank !! S Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worqor Chirteh 10.png|300px]] || [[File:Worqor Chirteh 11.png|300px]] || [[File:Worqor Chirteh 12.png|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
The field will also be subject to changes in weather, which cause different effects depending on the conditions.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
[[File:Worqor Chirteh 13.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, snow may begin to fall on Worqor Chirteh. While snow is falling, snow spirits will appear around the arena to engage in a bout of mischief-making.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 14.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Snow Soldiers&#039;&#039;&#039;: When snow spirits appear, they will cast Soldiers of &#039;Fridgeration to create snow troops of various sizes around the arena. These snow soldiers form obstacles that can be used to turn the tide of battle in your favor.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 15.png|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Blessed Blast&#039;&#039;&#039;: When snow spirits are present, they will repeatedly cast Blessed Blast. The indicator for this ability is depicted as icy circle AoEs that are slowly filled in. Players caught in this blast will be protected by a barrier (&#039;&#039;&#039;Snow Fort&#039;&#039;&#039;) that nullifies damage. &lt;br /&gt;
&lt;br /&gt;
:The barrier is approximately 50% of maximum HP and lasts thirty seconds, and can be refreshed over itself. This ability can occur almost anywhere on the map, including triumph locations, and can be combined with other sources of damage mitigation. In particular, tanks can combine this with their damage mitigation abilities to push opposing teams off triumphs.&lt;br /&gt;
&lt;br /&gt;
===Auroras===&lt;br /&gt;
[[File:Worqor Chirteh 16.png|300px]]&lt;br /&gt;
&lt;br /&gt;
As time passes in a match, auroras may appear in the skies over Worqor Chirteh. This weather condition causes the following two effects:&lt;br /&gt;
*Increases the likelihood that triumphs will activate as a higher rank.&lt;br /&gt;
*Gradually fills the limit gauge of all players.&lt;br /&gt;
&lt;br /&gt;
==Battle Log==&lt;br /&gt;
In Worqor Chirteh (Triumph), information regarding claimed triumphs and weather changes will be displayed in the battle log.&lt;br /&gt;
&lt;br /&gt;
[[File:Worqor Chirteh 17.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Worqor Chirteh 1.jpg&lt;br /&gt;
Worqor Chirteh 2.jpg&lt;br /&gt;
Worqor Chirteh 3.jpg&lt;br /&gt;
Worqor Chirteh 4.jpg&lt;br /&gt;
Worqor Chirteh 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although this duty is set in [[Urqopacha]], it does not require players achieve sufficient [[Main Scenario Quest]] progression into [[Dawntrail]] to unlock it.&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 7.4 Features]]&lt;/div&gt;</summary>
		<author><name>Alyko</name></author>
	</entry>
</feed>