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	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-05-12T18:33:48Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Every_Anden_of_the_Rainbow&amp;diff=1306395</id>
		<title>Every Anden of the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Every_Anden_of_the_Rainbow&amp;diff=1306395"/>
		<updated>2026-05-12T05:09:16Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: Put conditional text in collapsibles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Every Anden of the Rainbow&lt;br /&gt;
| description = [[Anden]] is deep in thought...or so one may assume. His face remains inscrutably leafy. &lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Anden&lt;br /&gt;
| related-npcs = Eo Tyr; Feo Ul; Tellina&lt;br /&gt;
| location = Il Mheg&lt;br /&gt;
| location-x = 16.6&lt;br /&gt;
| location-y = 33.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Custom Deliveries&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Il Mheg Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = [[Custom Delivery]] level 5 with [[Anden]]&lt;br /&gt;
| exp = 112200&lt;br /&gt;
| gil = 1359&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Sideritis Cookie&lt;br /&gt;
| reward2 = 3 HQ Tsai tou Vounou&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = That&#039;s So Anden&lt;br /&gt;
| next-quest = A Labor of Leaf&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 2f5becb9a7e&lt;br /&gt;
| id-gt = 70252&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Anden]].&lt;br /&gt;
*Travel to [[Fanow]] and wait for Anden to arrive.&lt;br /&gt;
*Speak with Anden in [[Lydha Lran]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Anden]] is deep in thought...or so one may assume. His face remains inscrutably leafy.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Anden: You, [Forename], travel far and wide as Ardbert once did...&lt;br /&gt;
Anden: Tell me—what sort of encounter would leave one so forthright at a loss for words?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Meeting a talking shrub might do it.&lt;br /&gt;
Anden: That makes sense, given the circumstances. It&#039;s not every day one encounters a vocal leafman, or so I&#039;m told.&lt;br /&gt;
&amp;gt; One with a person all too like myself.&lt;br /&gt;
Anden: Oooh, yes, that would certainly warrant some shock. Can you imagine another me running around somewhere, folious head and all? &amp;amp;lt;shudder&amp;amp;gt;&lt;br /&gt;
Anden: Leafman hybrids notwithstanding, to meet your own reflection would be a rare experience indeed...&lt;br /&gt;
&amp;gt; If you mean to ask about Ardbert, why not consult Seto instead?&lt;br /&gt;
Anden: Seto? Where have I heard that na— Oh! Ardbert&#039;s amaro, was it?&lt;br /&gt;
Anden: Wait a moment... I recognize a certain irony in my asking, but are you suggesting that this amaro can &#039;&#039;speak&#039;&#039;?&lt;br /&gt;
Anden: That&#039;s highly unusual, to say the least! I daresay &#039;&#039;I&#039;&#039; would be the one in shock if we ever were to meet.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Anden: Hmm... Rare occurrences... Unexpected meetings...&lt;br /&gt;
Anden: ...OOOH! That&#039;s why none of Eo Tyr&#039;s glamours felt quite right.&lt;br /&gt;
Anden: [Forename]! Call the faerie king—I think I&#039;ve remembered who I am!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Feo Ul! My most beautiful and beloved branch, I need you!&lt;br /&gt;
&amp;gt; Work your magic, Feo Ul!&lt;br /&gt;
&amp;gt; I call upon thy power, O great faerie king!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Feo Ul: Oh, to be called so passionately by my sweetest sapling! My spirit is all song!&lt;br /&gt;
Feo Ul: Of course, of course! Your branch has come to offer up the full extent of their power, just as they promised.&lt;br /&gt;
Feo Ul: Leafman—heed me well. If these magicks are to fail, you will melt into the earth as naught but an amalgamation of soil and grime. Have you remembered your true form, marrow to soul?&lt;br /&gt;
&lt;br /&gt;
Anden: Y-Yes! Yes, I have. I think!&lt;br /&gt;
&lt;br /&gt;
Feo Ul: Very well, then. Let us see what you become!&lt;br /&gt;
&lt;br /&gt;
Anden: &#039;&#039;It worked&#039;&#039;! I&#039;m a person! A real person!&lt;br /&gt;
Anden: Just look at me! I haven&#039;t got roots or leaves or anything anymore! I&#039;m free!&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Ooooooh, Anden! &#039;&#039;True&#039;&#039; Anden! How I have missed you most of all Andens!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If the player is a male Viera&lt;br /&gt;
Anden: It makes sense, doesn&#039;t it? We men are hardly a common sight even amongst our own people. I&#039;m sure Ardbert never expected to meet one of us out here!&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Anden: It makes sense, doesn&#039;t it? Men such as I are hardly a common sight even amongst our own people. I&#039;m sure Ardbert never expected to meet one of us out here!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Anden: It&#039;s all coming back to me now... I left the Greatwood to explore the outside world, came to Voeburt, met my very first sheep...and the rest is history.&lt;br /&gt;
Anden: I was truly happy as a shepherd. If it were not for the Flood...&lt;br /&gt;
Anden: O-Of course—the Flood! My village, did it survive? I...I must go and see what became of it.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: You&#039;re leaving, Anden? But you&#039;ve never left...not even when those white beasties came to slurp you up and crunch your bones!&lt;br /&gt;
&lt;br /&gt;
Feo Ul: Leafless man—understand, we pixies are not wont to release the mortals we adore.&lt;br /&gt;
Feo Ul: As you yourself are one so favored by the fae, I grant you permission to remain in the Kingdom of Rainbows, if such is your wish. In your true and rightful form, of course.&lt;br /&gt;
Feo Ul: However, you are no longer bound to our land. You are free to travel the wide realm as does my brave sapling. Think carefully upon your decision, mortal, that you have no cause to regret it.&lt;br /&gt;
Feo Ul: Oh, I have so enjoyed this time with you, my adorable, dearest sapling. Let us meet again soon—yes, very soon!&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Foolish, foolish Anden! Oooh, I can&#039;t let him leave... I shan&#039;t!&lt;br /&gt;
&lt;br /&gt;
Anden: Have you ever been to the Rak&#039;tika Greatwood, [Forename]? I don&#039;t imagine you&#039;ve had cause to visit the Viis settlements there...&lt;br /&gt;
Anden: An ally of Ronka!? And you&#039;ve been to Fanow! Well, then...&lt;br /&gt;
Anden: My village is far deeper in the woods, but Fanow might well be a good place to start.&lt;br /&gt;
Anden: Would you be willing to accompany me that far? To be honest, I&#039;m not sure I could explain myself with any credibility, if questioned...&lt;br /&gt;
Anden: Thank you! Your presence is more reassuring than you know.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: No! No, no, no, no, &#039;&#039;no&#039;&#039;! How could you, Anden!?&lt;br /&gt;
Eo Tyr: After I tried so hard to keep you safe! After I told the others to give you leaves and roots so those awful monsters couldn&#039;t touch you! So you could live happily ever after with your precious sheep!&lt;br /&gt;
&lt;br /&gt;
Anden: Y-You—? You turned me into a leafman to protect me?&lt;br /&gt;
Anden: Oh, Eo Tyr...&lt;br /&gt;
Anden: ...My apologies, [Forename]. I think Eo Tyr and I need some time to speak alone. Go on ahead to Fanow, would you? I&#039;ll meet you there.&lt;br /&gt;
Anden: There&#039;s no need to fret, Eo Tyr. I&#039;m just going to visit, nothing more.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Oooh, I&#039;ve heard &#039;&#039;that&#039;&#039; one before! They say Fanow is filled with pretty, pretty Viis! Lady Viis! You&#039;re going to leave forever and forget all about me!&lt;br /&gt;
Eo Tyr: I forbid it! You mustn&#039;t go! Oooh, Anden, please don&#039;t go!&lt;br /&gt;
&lt;br /&gt;
Anden: There you are! I hope you weren&#039;t waiting overlong. It&#039;s been quite some time since I&#039;ve navigated these woods...or had legs...&lt;br /&gt;
&lt;br /&gt;
Tellina@Intimidating Voice: You, there! Halt!&lt;br /&gt;
Tellina@Intimidating Woman: ...An unidentified male blundering gracelessly through the trees like a child. You&#039;re lucky the scout thought to call me before anyone else.&lt;br /&gt;
Tellina@Intimidating Woman: But to think we would meet again, Gilltet...&lt;br /&gt;
&lt;br /&gt;
Anden: Gilltet...?&lt;br /&gt;
Anden: Ah, of course! Gilltet. Which makes you...Tellina?&lt;br /&gt;
Anden: Er, it just came back to me—“Anden” is an assumed name, you see. My birth name is “Gilltet,” and this person who looks quite a lot like me is...&lt;br /&gt;
&lt;br /&gt;
Tellina: Tellina. Gilltet&#039;s younger sister. &#039;Tis an honor to make your acquaintance, ally of Ronka.&lt;br /&gt;
Tellina: The forest spoke to me of your departure, but after the Flood... I had given up on ever seeing you again.&lt;br /&gt;
Tellina: And to willingly part with your name is one thing, but to forget it entirely... What did the outside world &#039;&#039;do&#039;&#039; to you, Brother?&lt;br /&gt;
&lt;br /&gt;
Anden: Er... I-I don&#039;t know how to explain...&lt;br /&gt;
&lt;br /&gt;
Tellina: I hardly believe what I&#039;m hearing, Gilltet.&lt;br /&gt;
Tellina: While &#039;&#039;we&#039;&#039; were fleeing immitigable disaster, &#039;&#039;you&#039;&#039; were too captivated with your sheep to so much as seek shelter. Spared certain death only by the caprice of the fae, you&#039;ve spent the intervening time as a leafman, blissfully unaware of your own existence...&lt;br /&gt;
&lt;br /&gt;
Anden: “Immitigable disaster”? So our village, it...&lt;br /&gt;
&lt;br /&gt;
Tellina: Painful though it was, abandoning the village when we did spared many a fate worse than death.&lt;br /&gt;
Tellina: ...Many, but not all. Some fell to sin eaters, while others have since left the woods as you did. You may not find many you recognize here, Gilltet.&lt;br /&gt;
Tellina: If you decide to return to the Greatwood even so, however, I would welcome you.&lt;br /&gt;
&lt;br /&gt;
Anden: I, er, had best return to Il Mheg. Someone needs to look after the sheep.&lt;br /&gt;
Anden: I also owe a great debt to someone there. The very same someone who transformed me, actually.&lt;br /&gt;
Anden: I too assumed that they had made me into a leafman on a whim, but that&#039;s not the case. It was all to ensure that I wouldn&#039;t become something far worse—that even part of the true me might safely live on.&lt;br /&gt;
Anden: To turn my back on them after that seems...gauche. But I would never abandon my little sister, either! Perhaps I can visit as my duties allow?&lt;br /&gt;
&lt;br /&gt;
Tellina: Unfettered yet honor-bound. Not even being changed into a bush could shake that from you, I see. Very well—come and visit when you have the chance. I&#039;m sure the other girls would be glad of it.&lt;br /&gt;
Tellina: Good Viis boys—or any Viis boys, for that matter—are in low supply these days, so I suggest you leave ere you find yourself swarmed by suitors. Unless that sounds like better fun than your sheep?&lt;br /&gt;
&amp;gt; If the player is a male Viera&lt;br /&gt;
Tellina: That goes for you as well, ally of Ronka. Between the two of you, I daresay you&#039;re the better catch.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Anden: Your sage guidance is noted, Sister! Truly, Tellina—I am glad to see you well. Let us speak again soon!&lt;br /&gt;
&lt;br /&gt;
Tellina: I had best return to the hunt...but you have my thanks.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: &amp;amp;lt;sniffle&amp;amp;gt; He came back... &amp;amp;lt;hic&amp;amp;gt; Anden came hooome! &amp;amp;lt;sob&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anden: I&#039;m glad we got out of there without any fuss. That smirk of Tellina&#039;s did not bode well for me...&lt;br /&gt;
Anden: I can&#039;t believe our village is gone...but I&#039;m grateful to have seen my sister again.&lt;br /&gt;
Anden: I even remembered my birth name! Always liked it, but when I left the forest I thought taking a local name would strengthen my resolve.&lt;br /&gt;
Anden: Thus, “Anden the shepherd” was born! A good, Voeburtite sheep-keep with a good, Voeburtite name.&lt;br /&gt;
Anden: And seeing as I am &#039;&#039;still&#039;&#039; a Voeburtite sheep-keep—or close enough to one, anyway—I think I&#039;ll stay Anden for the time being.&lt;br /&gt;
Anden: Oooh, my thoughts are finally clear! Finally, I feel like my own self, true and whole. Thank you for helping me, [Forename]—I simply couldn&#039;t have done it without you.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Oooh, I&#039;m so happy you came back, Anden! I was ready to throw you into a scary, sticky dream if you didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Anden: Just as I promised. I can&#039;t wait to get back to shepherding—and I have a debt or two to repay where you&#039;re concerned, Eo Tyr.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Tee hee hee! Silly Anden—you don&#039;t owe me anything at all.&lt;br /&gt;
Eo Tyr: Don&#039;t you remember? You used to leave out little offerings of sheep&#039;s milk and sweeties all the time. Say that you remember!&lt;br /&gt;
&lt;br /&gt;
Anden: Oooh, I did, didn&#039;t I! I had heard tales of pixies that lived in these parts, so I made a point to leave them little things I thought they might enjoy. Call it a force of habit from my days attending woodland spirits. But you don&#039;t mean to say...&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: I do, Anden! Long ago, this land was ruled by people, and those people never &#039;&#039;really&#039;&#039; believed we pixies were anything more than clever little stories. And why should they? We always kept ourselves snugly out of sight with glamours.&lt;br /&gt;
Eo Tyr: But &#039;&#039;you&#039;&#039; believed in us. Kind, sweet, trusting Anden would always leave us treats and milk. Oooh, I&#039;d never known such happiness.&lt;br /&gt;
Eo Tyr: So I watched over you always, Anden. Even when it was hard to—even when you were in such peril, but refused to leave your flock!&lt;br /&gt;
Eo Tyr: I couldn&#039;t watch you turn into one of those monsters. I had to do something to repay all your kind and generous gifts! &#039;&#039;That&#039;s&#039;&#039; why I turned you into a leafman. So you could stay safe and whole with the sheep you loved most.&lt;br /&gt;
Eo Tyr: But if you wish to thank me with bushels and bushels of adorable little things, Anden, I shan&#039;t say no. I can&#039;t say no! Not to you, my True and Lovely Anden!&lt;br /&gt;
&lt;br /&gt;
Anden: Oooh, that flattery of yours! But I can tell it would make you happy, and that rather makes &#039;&#039;me&#039;&#039; happy, so I&#039;ll prepare some milk and sweets for you again sometime.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Ahahaha! That&#039;s right, Anden! Dearest Anden! Let us live happily and together, forever and ever—and ever after and on!&lt;br /&gt;
&lt;br /&gt;
Anden: Well, the king said I should think carefully, and I believe I&#039;ve reached a decision that suits me well.&lt;br /&gt;
Anden: Better than ever, in fact—mortals are fine, I suppose, but I feel freer amongst these fae folk. And now that I can &#039;&#039;hold&#039;&#039; things again, I can craft and trade for whatever my flock might need.&lt;br /&gt;
Anden: ...The lurking leafmen iterations of my former colleagues—not to mention myself—are still rather unnerving, though!&lt;br /&gt;
Anden: Come to think of it, as long as I&#039;m here, I may as well serve as a sort of guide for any mortals who unwittingly stumble into Il Mheg.&lt;br /&gt;
Anden: It&#039;s been quite awhile since I&#039;ve had to consider such things, but...what &#039;&#039;are&#039;&#039; people wearing these days? No, wait—it may be best if you show me. If you find something that would make me look welcoming and approachable, I would be most happy to try it!&lt;br /&gt;
&lt;br /&gt;
System: Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time).&lt;br /&gt;
System: You may review the items currently in demand at any time by speaking with Anden and selecting &#039;&#039;&#039;Make a delivery&#039;&#039;&#039;.&lt;br /&gt;
System: Note that lovely boxes of pretty things, lovely knickknacks, and Il Lydhas will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.&lt;br /&gt;
System: Furthermore, Anden&#039;s appearance may now be altered through the use of glamours.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Every_Anden_of_the_Rainbow&amp;diff=1306392</id>
		<title>Every Anden of the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Every_Anden_of_the_Rainbow&amp;diff=1306392"/>
		<updated>2026-05-12T04:56:18Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: Put selection-specific text in collapsibles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Every Anden of the Rainbow&lt;br /&gt;
| description = [[Anden]] is deep in thought...or so one may assume. His face remains inscrutably leafy. &lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Anden&lt;br /&gt;
| related-npcs = Eo Tyr; Feo Ul; Tellina&lt;br /&gt;
| location = Il Mheg&lt;br /&gt;
| location-x = 16.6&lt;br /&gt;
| location-y = 33.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Custom Deliveries&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Il Mheg Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = [[Custom Delivery]] level 5 with [[Anden]]&lt;br /&gt;
| exp = 112200&lt;br /&gt;
| gil = 1359&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Sideritis Cookie&lt;br /&gt;
| reward2 = 3 HQ Tsai tou Vounou&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = That&#039;s So Anden&lt;br /&gt;
| next-quest = A Labor of Leaf&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 2f5becb9a7e&lt;br /&gt;
| id-gt = 70252&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Anden]].&lt;br /&gt;
*Travel to [[Fanow]] and wait for Anden to arrive.&lt;br /&gt;
*Speak with Anden in [[Lydha Lran]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Anden]] is deep in thought...or so one may assume. His face remains inscrutably leafy.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Anden: You, [Forename], travel far and wide as Ardbert once did...&lt;br /&gt;
Anden: Tell me—what sort of encounter would leave one so forthright at a loss for words?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Meeting a talking shrub might do it.&lt;br /&gt;
Anden: That makes sense, given the circumstances. It&#039;s not every day one encounters a vocal leafman, or so I&#039;m told.&lt;br /&gt;
&amp;gt; One with a person all too like myself.&lt;br /&gt;
Anden: Oooh, yes, that would certainly warrant some shock. Can you imagine another me running around somewhere, folious head and all? &amp;amp;lt;shudder&amp;amp;gt;&lt;br /&gt;
Anden: Leafman hybrids notwithstanding, to meet your own reflection would be a rare experience indeed...&lt;br /&gt;
&amp;gt; If you mean to ask about Ardbert, why not consult Seto instead?&lt;br /&gt;
Anden: Seto? Where have I heard that na— Oh! Ardbert&#039;s amaro, was it?&lt;br /&gt;
Anden: Wait a moment... I recognize a certain irony in my asking, but are you suggesting that this amaro can &#039;&#039;speak&#039;&#039;?&lt;br /&gt;
Anden: That&#039;s highly unusual, to say the least! I daresay &#039;&#039;I&#039;&#039; would be the one in shock if we ever were to meet.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Anden: Hmm... Rare occurrences... Unexpected meetings...&lt;br /&gt;
Anden: ...OOOH! That&#039;s why none of Eo Tyr&#039;s glamours felt quite right.&lt;br /&gt;
Anden: [Forename]! Call the faerie king—I think I&#039;ve remembered who I am!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Feo Ul! My most beautiful and beloved branch, I need you!&lt;br /&gt;
&amp;gt; Work your magic, Feo Ul!&lt;br /&gt;
&amp;gt; I call upon thy power, O great faerie king!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Feo Ul: Oh, to be called so passionately by my sweetest sapling! My spirit is all song!&lt;br /&gt;
Feo Ul: Of course, of course! Your branch has come to offer up the full extent of their power, just as they promised.&lt;br /&gt;
Feo Ul: Leafman—heed me well. If these magicks are to fail, you will melt into the earth as naught but an amalgamation of soil and grime. Have you remembered your true form, marrow to soul?&lt;br /&gt;
&lt;br /&gt;
Anden: Y-Yes! Yes, I have. I think!&lt;br /&gt;
&lt;br /&gt;
Feo Ul: Very well, then. Let us see what you become!&lt;br /&gt;
&lt;br /&gt;
Anden: &#039;&#039;It worked&#039;&#039;! I&#039;m a person! A real person!&lt;br /&gt;
Anden: Just look at me! I haven&#039;t got roots or leaves or anything anymore! I&#039;m free!&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Ooooooh, Anden! &#039;&#039;True&#039;&#039; Anden! How I have missed you most of all Andens!&lt;br /&gt;
&lt;br /&gt;
Anden: It makes sense, doesn&#039;t it? We men are hardly a common sight even amongst our own people. I&#039;m sure Ardbert never expected to meet one of us out here!&lt;br /&gt;
Anden: It makes sense, doesn&#039;t it? Men such as I are hardly a common sight even amongst our own people. I&#039;m sure Ardbert never expected to meet one of us out here!&lt;br /&gt;
Anden: It&#039;s all coming back to me now... I left the Greatwood to explore the outside world, came to Voeburt, met my very first sheep...and the rest is history.&lt;br /&gt;
Anden: I was truly happy as a shepherd. If it were not for the Flood...&lt;br /&gt;
Anden: O-Of course—the Flood! My village, did it survive? I...I must go and see what became of it.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: You&#039;re leaving, Anden? But you&#039;ve never left...not even when those white beasties came to slurp you up and crunch your bones!&lt;br /&gt;
&lt;br /&gt;
Feo Ul: Leafless man—understand, we pixies are not wont to release the mortals we adore.&lt;br /&gt;
Feo Ul: As you yourself are one so favored by the fae, I grant you permission to remain in the Kingdom of Rainbows, if such is your wish. In your true and rightful form, of course.&lt;br /&gt;
Feo Ul: However, you are no longer bound to our land. You are free to travel the wide realm as does my brave sapling. Think carefully upon your decision, mortal, that you have no cause to regret it.&lt;br /&gt;
Feo Ul: Oh, I have so enjoyed this time with you, my adorable, dearest sapling. Let us meet again soon—yes, very soon!&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Foolish, foolish Anden! Oooh, I can&#039;t let him leave... I shan&#039;t!&lt;br /&gt;
&lt;br /&gt;
Anden: Have you ever been to the Rak&#039;tika Greatwood, [Forename]? I don&#039;t imagine you&#039;ve had cause to visit the Viis settlements there...&lt;br /&gt;
Anden: An ally of Ronka!? And you&#039;ve been to Fanow! Well, then...&lt;br /&gt;
Anden: My village is far deeper in the woods, but Fanow might well be a good place to start.&lt;br /&gt;
Anden: Would you be willing to accompany me that far? To be honest, I&#039;m not sure I could explain myself with any credibility, if questioned...&lt;br /&gt;
Anden: Thank you! Your presence is more reassuring than you know.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: No! No, no, no, no, &#039;&#039;no&#039;&#039;! How could you, Anden!?&lt;br /&gt;
Eo Tyr: After I tried so hard to keep you safe! After I told the others to give you leaves and roots so those awful monsters couldn&#039;t touch you! So you could live happily ever after with your precious sheep!&lt;br /&gt;
&lt;br /&gt;
Anden: Y-You—? You turned me into a leafman to protect me?&lt;br /&gt;
Anden: Oh, Eo Tyr...&lt;br /&gt;
Anden: ...My apologies, [Forename]. I think Eo Tyr and I need some time to speak alone. Go on ahead to Fanow, would you? I&#039;ll meet you there.&lt;br /&gt;
Anden: There&#039;s no need to fret, Eo Tyr. I&#039;m just going to visit, nothing more.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Oooh, I&#039;ve heard &#039;&#039;that&#039;&#039; one before! They say Fanow is filled with pretty, pretty Viis! Lady Viis! You&#039;re going to leave forever and forget all about me!&lt;br /&gt;
Eo Tyr: I forbid it! You mustn&#039;t go! Oooh, Anden, please don&#039;t go!&lt;br /&gt;
&lt;br /&gt;
Anden: There you are! I hope you weren&#039;t waiting overlong. It&#039;s been quite some time since I&#039;ve navigated these woods...or had legs...&lt;br /&gt;
&lt;br /&gt;
Tellina@Intimidating Voice: You, there! Halt!&lt;br /&gt;
Tellina@Intimidating Woman: ...An unidentified male blundering gracelessly through the trees like a child. You&#039;re lucky the scout thought to call me before anyone else.&lt;br /&gt;
Tellina@Intimidating Woman: But to think we would meet again, Gilltet...&lt;br /&gt;
&lt;br /&gt;
Anden: Gilltet...?&lt;br /&gt;
Anden: Ah, of course! Gilltet. Which makes you...Tellina?&lt;br /&gt;
Anden: Er, it just came back to me—“Anden” is an assumed name, you see. My birth name is “Gilltet,” and this person who looks quite a lot like me is...&lt;br /&gt;
&lt;br /&gt;
Tellina: Tellina. Gilltet&#039;s younger sister. &#039;Tis an honor to make your acquaintance, ally of Ronka.&lt;br /&gt;
Tellina: The forest spoke to me of your departure, but after the Flood... I had given up on ever seeing you again.&lt;br /&gt;
Tellina: And to willingly part with your name is one thing, but to forget it entirely... What did the outside world &#039;&#039;do&#039;&#039; to you, Brother?&lt;br /&gt;
&lt;br /&gt;
Anden: Er... I-I don&#039;t know how to explain...&lt;br /&gt;
&lt;br /&gt;
Tellina: I hardly believe what I&#039;m hearing, Gilltet.&lt;br /&gt;
Tellina: While &#039;&#039;we&#039;&#039; were fleeing immitigable disaster, &#039;&#039;you&#039;&#039; were too captivated with your sheep to so much as seek shelter. Spared certain death only by the caprice of the fae, you&#039;ve spent the intervening time as a leafman, blissfully unaware of your own existence...&lt;br /&gt;
&lt;br /&gt;
Anden: “Immitigable disaster”? So our village, it...&lt;br /&gt;
&lt;br /&gt;
Tellina: Painful though it was, abandoning the village when we did spared many a fate worse than death.&lt;br /&gt;
Tellina: ...Many, but not all. Some fell to sin eaters, while others have since left the woods as you did. You may not find many you recognize here, Gilltet.&lt;br /&gt;
Tellina: If you decide to return to the Greatwood even so, however, I would welcome you.&lt;br /&gt;
&lt;br /&gt;
Anden: I, er, had best return to Il Mheg. Someone needs to look after the sheep.&lt;br /&gt;
Anden: I also owe a great debt to someone there. The very same someone who transformed me, actually.&lt;br /&gt;
Anden: I too assumed that they had made me into a leafman on a whim, but that&#039;s not the case. It was all to ensure that I wouldn&#039;t become something far worse—that even part of the true me might safely live on.&lt;br /&gt;
Anden: To turn my back on them after that seems...gauche. But I would never abandon my little sister, either! Perhaps I can visit as my duties allow?&lt;br /&gt;
&lt;br /&gt;
Tellina: Unfettered yet honor-bound. Not even being changed into a bush could shake that from you, I see. Very well—come and visit when you have the chance. I&#039;m sure the other girls would be glad of it.&lt;br /&gt;
Tellina: Good Viis boys—or any Viis boys, for that matter—are in low supply these days, so I suggest you leave ere you find yourself swarmed by suitors. Unless that sounds like better fun than your sheep?&lt;br /&gt;
Tellina: That goes for you as well, ally of Ronka. Between the two of you, I daresay you&#039;re the better catch.&lt;br /&gt;
&lt;br /&gt;
Anden: Your sage guidance is noted, Sister! Truly, Tellina—I am glad to see you well. Let us speak again soon!&lt;br /&gt;
&lt;br /&gt;
Tellina: I had best return to the hunt...but you have my thanks.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: &amp;amp;lt;sniffle&amp;amp;gt; He came back... &amp;amp;lt;hic&amp;amp;gt; Anden came hooome! &amp;amp;lt;sob&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anden: I&#039;m glad we got out of there without any fuss. That smirk of Tellina&#039;s did not bode well for me...&lt;br /&gt;
Anden: I can&#039;t believe our village is gone...but I&#039;m grateful to have seen my sister again.&lt;br /&gt;
Anden: I even remembered my birth name! Always liked it, but when I left the forest I thought taking a local name would strengthen my resolve.&lt;br /&gt;
Anden: Thus, “Anden the shepherd” was born! A good, Voeburtite sheep-keep with a good, Voeburtite name.&lt;br /&gt;
Anden: And seeing as I am &#039;&#039;still&#039;&#039; a Voeburtite sheep-keep—or close enough to one, anyway—I think I&#039;ll stay Anden for the time being.&lt;br /&gt;
Anden: Oooh, my thoughts are finally clear! Finally, I feel like my own self, true and whole. Thank you for helping me, [Forename]—I simply couldn&#039;t have done it without you.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Oooh, I&#039;m so happy you came back, Anden! I was ready to throw you into a scary, sticky dream if you didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Anden: Just as I promised. I can&#039;t wait to get back to shepherding—and I have a debt or two to repay where you&#039;re concerned, Eo Tyr.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Tee hee hee! Silly Anden—you don&#039;t owe me anything at all.&lt;br /&gt;
Eo Tyr: Don&#039;t you remember? You used to leave out little offerings of sheep&#039;s milk and sweeties all the time. Say that you remember!&lt;br /&gt;
&lt;br /&gt;
Anden: Oooh, I did, didn&#039;t I! I had heard tales of pixies that lived in these parts, so I made a point to leave them little things I thought they might enjoy. Call it a force of habit from my days attending woodland spirits. But you don&#039;t mean to say...&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: I do, Anden! Long ago, this land was ruled by people, and those people never &#039;&#039;really&#039;&#039; believed we pixies were anything more than clever little stories. And why should they? We always kept ourselves snugly out of sight with glamours.&lt;br /&gt;
Eo Tyr: But &#039;&#039;you&#039;&#039; believed in us. Kind, sweet, trusting Anden would always leave us treats and milk. Oooh, I&#039;d never known such happiness.&lt;br /&gt;
Eo Tyr: So I watched over you always, Anden. Even when it was hard to—even when you were in such peril, but refused to leave your flock!&lt;br /&gt;
Eo Tyr: I couldn&#039;t watch you turn into one of those monsters. I had to do something to repay all your kind and generous gifts! &#039;&#039;That&#039;s&#039;&#039; why I turned you into a leafman. So you could stay safe and whole with the sheep you loved most.&lt;br /&gt;
Eo Tyr: But if you wish to thank me with bushels and bushels of adorable little things, Anden, I shan&#039;t say no. I can&#039;t say no! Not to you, my True and Lovely Anden!&lt;br /&gt;
&lt;br /&gt;
Anden: Oooh, that flattery of yours! But I can tell it would make you happy, and that rather makes &#039;&#039;me&#039;&#039; happy, so I&#039;ll prepare some milk and sweets for you again sometime.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Ahahaha! That&#039;s right, Anden! Dearest Anden! Let us live happily and together, forever and ever—and ever after and on!&lt;br /&gt;
&lt;br /&gt;
Anden: Well, the king said I should think carefully, and I believe I&#039;ve reached a decision that suits me well.&lt;br /&gt;
Anden: Better than ever, in fact—mortals are fine, I suppose, but I feel freer amongst these fae folk. And now that I can &#039;&#039;hold&#039;&#039; things again, I can craft and trade for whatever my flock might need.&lt;br /&gt;
Anden: ...The lurking leafmen iterations of my former colleagues—not to mention myself—are still rather unnerving, though!&lt;br /&gt;
Anden: Come to think of it, as long as I&#039;m here, I may as well serve as a sort of guide for any mortals who unwittingly stumble into Il Mheg.&lt;br /&gt;
Anden: It&#039;s been quite awhile since I&#039;ve had to consider such things, but...what &#039;&#039;are&#039;&#039; people wearing these days? No, wait—it may be best if you show me. If you find something that would make me look welcoming and approachable, I would be most happy to try it!&lt;br /&gt;
&lt;br /&gt;
System: Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time).&lt;br /&gt;
System: You may review the items currently in demand at any time by speaking with Anden and selecting &#039;&#039;&#039;Make a delivery&#039;&#039;&#039;.&lt;br /&gt;
System: Note that lovely boxes of pretty things, lovely knickknacks, and Il Lydhas will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.&lt;br /&gt;
System: Furthermore, Anden&#039;s appearance may now be altered through the use of glamours.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=That%27s_So_Anden&amp;diff=1306391</id>
		<title>That&#039;s So Anden</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=That%27s_So_Anden&amp;diff=1306391"/>
		<updated>2026-05-12T04:55:08Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: Put selection-specific text in collapsibles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = That&#039;s So Anden&lt;br /&gt;
| description = [[Supplicant Sheep|This sheep]] looks eager to share something with you. &lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Supplicant Sheep&lt;br /&gt;
| related-npcs = Aenc Ose; Anden; Eo Tyr; Feo Ul; Loquacious Leafman; Lor Ul&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 9.3&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Custom Deliveries&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Lakeland Sidequests&lt;br /&gt;
| journal-genre = Crystarium Sidequests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Endwalker (Quest), Inscrutable Tastes&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = [[Disciples of the Land]] or [[Disciples of the Hand|Hand]]&lt;br /&gt;
| exp = 112200&lt;br /&gt;
| gil = 984&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Giant Haddock Dip&lt;br /&gt;
| reward2 = 3 HQ Yakow Moussaka&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ot Custom Deliveries (Anden)&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Every Anden of the Rainbow&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 8a83a2ad197&lt;br /&gt;
| id-gt = 70251&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Anden|loquacious leafman]].&lt;br /&gt;
*Speak with Anden.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Supplicant Sheep|This sheep]] looks eager to share something with you. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
SHEEP04715: Baa! Baa, baa! Baaaaaa!&lt;br /&gt;
SHEEP04715: &amp;amp;lt;rustle&amp;amp;gt; Baaaaaa!&lt;br /&gt;
&lt;br /&gt;
System: Having emphatically imparted its message, the sheep dashes off. You can only hope that this letter contains some manner of sheep-to-Vrandtic dictionary.&lt;br /&gt;
System: The script is comprised of several distinct hands, and a sweet, flowery fragrance lifts from the page. Your thoughts wander naturally to the pixies of Il Mheg.&lt;br /&gt;
&lt;br /&gt;
LETTER04715@Flowery Letter: Greetings, sapling of the king! If you are reading this, it means our precious fluffy has proven itself most admirably as a messenger sheep.&lt;br /&gt;
LETTER04715@Flowery Letter: We write you with some fascinating news—a talking leafman has appeared in Il Mheg!&lt;br /&gt;
LETTER04715@Flowery Letter: You remember our leafmen, don&#039;t you? Those dreary mortals we furbished into darling shrubbery? Well, they&#039;re not usually much for conversation on account of being topiary bushes, but this one simply jabbers on!&lt;br /&gt;
LETTER04715@Flowery Letter: Such an accomplished leafman must pique your interest, yes? Come and find us in Lydha Lran and we shall introduce you! &lt;br /&gt;
&lt;br /&gt;
Anden: Erm! Excuse me, {{alternatives|madam|sir}}. Might I have a word? ...If you can understand me, that is.&lt;br /&gt;
Anden: You can! Oh, what a relief. Please, help me! My mind is in a terrible haze at present, and these flittering, chittering &#039;&#039;children&#039;&#039; have done nothing but cackle and poke at me.&lt;br /&gt;
&lt;br /&gt;
Eo Tyr@Delighted Pixie: You came! I knew you would. The king&#039;s sapling would never pass up a wonder this delightful!&lt;br /&gt;
Eo Tyr: I am Eo Tyr, and this is Lor Ul and Aenc Ose. We wrote you that letter together!&lt;br /&gt;
&lt;br /&gt;
Anden: Sapling...?&lt;br /&gt;
Anden: W-Wait, are you a plant!? I thought you were a &#039;&#039;person&#039;&#039; come to help me. Oooh, please tell me you aren&#039;t some tree who simply &#039;&#039;looks&#039;&#039; like a person!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Don&#039;t worry—I&#039;m a sapling to some, but definitely a person.&lt;br /&gt;
Anden: Is that supposed to make sense!?&lt;br /&gt;
&amp;gt; I am Feo Ul&#039;s stalwart sapling!&lt;br /&gt;
Anden: S-So you&#039;re not a person after all? How— What— Oooh, I feel faint...&lt;br /&gt;
&amp;gt; Sapling, seedling, heavenspillar...tree metaphors seem to follow me.&lt;br /&gt;
Anden: Speak plainly, I beg of you—are you or aren&#039;t you made of wood!?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Tee hee hee! Why, you sound so distraught—as though you aren&#039;t the greenest and leafiest one here!&lt;br /&gt;
Eo Tyr: What marvelous fun this is. In exchange for making me laugh, I&#039;ll share with you both a little secret.&lt;br /&gt;
Eo Tyr: This chatty little bushling sprouted from none other than Anden, one of the leafmen inside these stables.&lt;br /&gt;
Eo Tyr: As for why...who knows? Maybe Anden&#039;s spirit is simply overflowing with life, or maybe all my pruning and wishing finally paid off. Or both!&lt;br /&gt;
Eo Tyr: Regardless, the two are connected by their roots, which means they are both undeniably Anden!&lt;br /&gt;
&lt;br /&gt;
Anden: So, my name is Anden... Is it!? My memories are so muddled, I can&#039;t tell if it feels familiar or not...&lt;br /&gt;
&lt;br /&gt;
Lor Ul: Oho! Why don&#039;t we &#039;&#039;muddle&#039;&#039; Anden back into his original form, then? That sounds like wonderful fun.&lt;br /&gt;
&lt;br /&gt;
Aenc Ose: Oh, how lovely. Let&#039;s change him back!&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: No! Absolutely not!&lt;br /&gt;
Eo Tyr: Everyone knows that trying to change a leafman back only ends in a mucky &#039;&#039;mud&#039;&#039;man. Anden won&#039;t be another attempt gone wrong—I won&#039;t allow it!&lt;br /&gt;
&lt;br /&gt;
Anden: Y-You mean to say that my choice is between remaining a bush or becoming...mud? That I shall never again assume personage!? Oooh, say it isn&#039;t so... Please!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Feo Ul, I need you.&lt;br /&gt;
&amp;gt; Help me, Feo Ul. You&#039;re this talking bush&#039;s only hope...&lt;br /&gt;
&amp;gt; King of the fae, hear my cry!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Feo Ul: Yes, yes! That&#039;s it, my precious sapling! You should have called upon me &#039;&#039;immediately&#039;&#039;, of course—but how could I be anything but delighted that you remembered me all on your own?&lt;br /&gt;
Feo Ul: Whatever your desire, your beautiful branch is at your service!&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Y-Your Majesty!&lt;br /&gt;
&lt;br /&gt;
Feo Ul: &#039;Tis true—none have yet returned a leafman to its original form. But let such improbabilities become mere trifles if such is my sapling&#039;s wish! In fact, it could be accomplished by none other.&lt;br /&gt;
Feo Ul: You and your friends possess the ability to heal those tainted by Light&#039;s corruption, do you not? Were that knowledge to be coupled with my strength as king, this leafman may yet return to his erstwhile self.&lt;br /&gt;
Feo Ul: However, such deeply transformative magicks are a far cry from simple pixie glamours. If you cannot hold the clearest image of your true form within your mind&#039;s eye, your fate as a mudman is all but sealed.&lt;br /&gt;
Feo Ul: You know what must be done, my darling sapling. Call for me again once your preparations are complete!&lt;br /&gt;
Feo Ul: I mustn&#039;t let Anden become a sloppy, slabby mudman! How can I help?&lt;br /&gt;
&lt;br /&gt;
Anden: Well, I take great comfort in knowing that I am not condemned to an eternity of muck or twigs, but recalling my true form feels like a daunting task indeed...&lt;br /&gt;
Anden: ...Speaking of true forms, what was the consensus on yours, then? Person? Tree? Honestly, I&#039;m more confused than ever after that last conversation.&lt;br /&gt;
Anden: Oooh, a nickname! That makes far more sense—you do &#039;&#039;look&#039;&#039; quite like a person. And you say your name is “[Forename]”? A pleasure to meet you.&lt;br /&gt;
Anden: Now, [Forename], I don&#039;t mean to impose, but seeing as I am shackled here by roots and surrounded by plant-harassing mischief-makers, you may be my only living ally in this world. Please, please help me remember who I truly am!&lt;br /&gt;
Anden: Oh, thank you! I will do my utmost to remember promptly.&lt;br /&gt;
Anden: Of course, simply &#039;&#039;trying&#039;&#039; to remember something you so utterly can&#039;t seems like a rather fruitless endeavor. There must be some reliable way of stirring up latent memories...&lt;br /&gt;
Anden: If I had hands, I&#039;d give myself a smart rap on the head to get the blood flowing. ...Or sap flowing, as it were.&lt;br /&gt;
Anden: But you have hands, [Forename]! Would you be so kind as to give me a good, solid smack in what might be my cranial region? Just to get the leafy matter engaged.&lt;br /&gt;
Anden: ...W-Wait! I just got a better look at your biceps, so perhaps not. &amp;amp;lt;shudder&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Anden, Anden, you mustn&#039;t beat upon the bush! I know I got a little carried away tugging at your leaves and all, but I&#039;m ready to help, now—and I know you better than anyone!&lt;br /&gt;
Eo Tyr: I&#039;ve even seen your true form before! But simply telling you what I know isn&#039;t going to help you &#039;&#039;truly&#039;&#039; remember who you were, and you must truly, &#039;&#039;truly&#039;&#039; remember your true form if you are truly to return safely!&lt;br /&gt;
&lt;br /&gt;
Anden: True... I must say, that is surprisingly thoughtful for someone who was tee-hee-ing at my distress not moments ago. But if you can&#039;t tell me anything, how do you intend to help?&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: Well, I never said I couldn&#039;t tell you &#039;&#039;anything&#039;&#039;—just nothing too important to be told!&lt;br /&gt;
Eo Tyr: I&#039;ll give you little hints and pieces, instead. Like this—do you remember being a shepherd, Anden? You so loved your fluffy white sheep.&lt;br /&gt;
Eo Tyr: You loved them so much, in fact, that even those scary sin eaters couldn&#039;t drive you away from your flock. You stayed and cared for them until the very end.&lt;br /&gt;
&lt;br /&gt;
Anden: Really!? I confess, I don&#039;t remember anything of the sort...&lt;br /&gt;
Anden: ...But if you speak the truth, perhaps seeing tools or materials a shepherd might use would induce further recollection!&lt;br /&gt;
Anden: Not much of a lead, but it&#039;s all we have at the moment. [Forename], would you be kind enough to procure me some items fit for a shepherd?&lt;br /&gt;
&lt;br /&gt;
Eo Tyr: We&#039;ll help too! Lor Ul and Aenc Ose love playing shop, so be sure to check their wares for both handy &#039;&#039;and&#039;&#039; dandy bits, bobs, and supplies.&lt;br /&gt;
Eo Tyr: Lately, Lor Ul has been fascinated with what you mortals call “scrips,” but sweet Aenc Ose will be happy to take your shiny coin just the same. Oh, what fun we shall have! I can hardly wait to get started.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo&amp;diff=1216145</id>
		<title>Chocobo</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo&amp;diff=1216145"/>
		<updated>2026-03-03T21:07:16Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the game mechanics regarding chocobos|the genus of enemy|Category:Chocobo}}&lt;br /&gt;
[[File:Chocobo render.png|right|400px]]&lt;br /&gt;
In &#039;&#039;[[A Realm Reborn]]&#039;&#039;, [[Chocobo]]s serve not only as a form of [[transportation]], but also as a [[companions|companion]] that will fight alongside you. Players can first acquire their own [[Company Chocobo|chocobo mount]] at level 20 in the [[Main Scenario Quests]]. At level 30 players can unlock the [[Companions|Companion]] feature that will allow the chocobo to fight alongside them. Players can customize the looks of their chocobo by equipping [[Chocobo Barding]], or by changing the [[Chocobo Colors|color]] of the chocobo&#039;s feathers. They can further improve and personalize their chocobo through [[Chocobo Raising]]. In [[The Gold Saucer]], players can partake in [[Chocobo Racing]] with different, special race-bred birds.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
=={{item icon|Company Chocobo|size=big}}==&lt;br /&gt;
To obtain your [[Company Chocobo]], you must be level 20+ and have progressed through the [[Main Scenario Quests|main story]] enough that you have joined a [[Grand Company]]. To unlock the mount, you need to complete the quest {{questlink|feature|My Little Chocobo}}. In the quest, you need to purchase a [[Chocobo Issuance]] from your [[Grand Company Quartermaster]] for {{company seal|200}} [[Company Seals]]. The game now gives you enough seals for the issuance directly from the [[Main Scenario]]. It is now required to complete {{questlink|feature|My Little Chocobo}} before you can begin the level 49 [[Main Scenario Quests|main story quest]] {{questlink|main|Operation Archon}}.&lt;br /&gt;
&lt;br /&gt;
Players can also obtain seals through [[FATE|FATEs]], [[Hunting Log#Grand Companies|Grand Company Hunting Log]]s, [[Guildleve#Grand Company Leves|Grand Company Leves]] and [[Grand Company#Missions|supply and provisions]] quests.&lt;br /&gt;
&lt;br /&gt;
Players can summon their [[mounts]] by dragging and activating the mount icon from Mounts Menu. You must first unlock the {{item icon|Company Chocobo}} before you can use any other mount you may already have (like from the [[Final Fantasy XIV Online Store]]).&lt;br /&gt;
&lt;br /&gt;
==[[Companions|Chocobo Companion]]==&lt;br /&gt;
[[Companions]] refers to the functionality that allows the {{item icon|Company Chocobo}} to fight alongside you. Players will not only be able to level up his or her Chocobo companion but also customize their looks and abilities. These aesthetic changes will be applied even while mounted. Players can specialize their personal Chocobos into tank, healer, or damage dealer by allocating their skill points into the Defender, Attacker or Healer skill trees.&lt;br /&gt;
&lt;br /&gt;
To unlock the Companion, players must have completed the level 30 quest {{questlink|feature|My Feisty Little Chocobo}}.&lt;br /&gt;
&lt;br /&gt;
==[[Chocobo Raising]]==&lt;br /&gt;
Chocobo Raising allows the player to train, improve and customize their {{item icon|Company Chocobo}} using a {{item icon|Chocobo Stable}}. This primarily is a passive means for Companion experience and a way to set their favorite food.&lt;br /&gt;
&lt;br /&gt;
===[[Chocobo Colors]]===&lt;br /&gt;
Chocobo Coloring allows the player to change the colors of their {{item icon|Company Chocobo}} while stabled.&lt;br /&gt;
&lt;br /&gt;
==[[Chocobo Barding]]==&lt;br /&gt;
Chocobo Bardings are customization items that can change the look of your chocobo. They do not give speed or stat bonuses. &lt;br /&gt;
&lt;br /&gt;
Note that Chocobo Barding will change the looks of both your Mount/Companion Chocobo and your Racing Chocobo.&lt;br /&gt;
&lt;br /&gt;
==Chocobo Porter==&lt;br /&gt;
[[File:Chocobo Porter img1.png|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/a_realm_reborn/system/game_system/ A Realm Reborn Promotional Website]|Known for their masks modeled after the ever faithful chocobo, Chocobokeeps can be found at outposts across Eorzea offering adventurers use of their chocobo porter service.&lt;br /&gt;
&lt;br /&gt;
Mounted on one of their specially bred chocobo, travel switfly and safely to one of several nearby stables. These chocobo have been trained to travel specific routes to their destinations, so relax, enjoy the view, and let these trustworthy taxis handle the rest.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt; The map icon for Chocobo Porters is: {{map icon|chocobokeep}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chocobo porters allow the player to travel between certain nearby locations for a small {{gil}} [[gil]] fee. Beginning in [[Heavensward]] areas, a flying [[Black Chocobo|black chocobo]] is used, while in [[Hingashi]] and [[Othard]] they ride [[falcon]]s. On [[the First]], [[Amaro]] are ridden, and on the far western continent of [[Yok Tural]], [[Alpaca (Mount)|Alpacas]] are the mount of choice. The northern new world continent of [[Xak Tural]] raises [[Rroneek (Mount)|Rroneek]] for riding duty.&lt;br /&gt;
&lt;br /&gt;
As the route map is very limited and travel is not instantaneous, this feature is much less convenient than using {{action icon|Teleport}} unless if one is severely strapped for gil or attempting to spawn [[Bone Crawler]].&lt;br /&gt;
Additionally, porters are not available in several locations in &#039;&#039;[[Endwalker]]&#039;&#039; and &#039;&#039;[[Dawntrail]]&#039;&#039; for lore reasons.&lt;br /&gt;
&lt;br /&gt;
==[[Chocobo Racing]]==&lt;br /&gt;
Chocobo Racing is a [[Gold Saucer]] mini-game introduced in [[patch 2.51]], allowing you to breed, train and race your own chocobo against other players in return for [[Manderville Gold Saucer Points]] and other rewards.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note that your Racing Chocobo is NOT the same as your Mount/Companion Chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The domestication of chocobos in Eorzea appears to date back to prehistory, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species—including those which have retained the capacity for flight-still thrive throughout forests nestled in the vastly unexplored valleys of Abalathia&#039;s Spine.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 284&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the emergence of airships, chocobos have retained their place as a traveler&#039;s best friend. Be it as bearers of a merchant&#039;s wares, steeds for battle-bound soldiers, or an adventurer&#039;s means of locomotion; the long-legged avian creatures are still very much a common sight.&lt;br /&gt;
&lt;br /&gt;
These flightless birds have sturdy legs with which to bear you across great distances swiftly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocobo&#039;&#039;&#039; is also a [[server]] in the Japanese &#039;&#039;&#039;Mana&#039;&#039;&#039; [[Data Center]].&lt;br /&gt;
&lt;br /&gt;
===Chocobo Breeds===&lt;br /&gt;
The chocobo’s long tenure as the uncontested mount of choice among Eorzeans has allowed ample time for breeding, resulting in the wide variety of chocobos seen today.&lt;br /&gt;
&lt;br /&gt;
====Rouncey====&lt;br /&gt;
The rouncey is Eorzea’s most popular breed. Rounceys are of middling size and extremely versatile, well suited to everything from pulling carriages to charging into battle. However, their willful temperament means they require extensive training before they can be handled.&lt;br /&gt;
&lt;br /&gt;
====Destrier====&lt;br /&gt;
Hulking chocobos bred for war, destriers can bear soldiers in full plate and withstand frontline clashes while leading a charge. Because their strength allows them to carry even heavy riders with ease, they are preferred by the bulky Roegadyn.&lt;br /&gt;
&lt;br /&gt;
====Belah’dian Jennet====&lt;br /&gt;
These diminutive chocobos were originally bred in Belah&#039;dia for Lalafellin riders. Their small size is evidently the result of extensive crossbreeding with Near Eastern chocobos, and they are both gentle and obedient.&lt;br /&gt;
&lt;br /&gt;
====Palfrey====&lt;br /&gt;
Palfrey, bred in Thanalan to thrive in arid climes, can travel great distances while consuming relatively little water. This has historically made them a popular choice for merchants and caravans traveling eastward. They are raised in great numbers in Ul’dah and Ala Mhigo today.&lt;br /&gt;
&lt;br /&gt;
====Flyer====&lt;br /&gt;
These Ishgardian chocobos are more often known as black chocobos, as their feathers&#039; inky coloration is their most memorable trait. Given the proper training, any chocobo of the flyer breed can take to the skies.&lt;br /&gt;
&lt;br /&gt;
====Percheron====&lt;br /&gt;
The percheron is a rare example of a new tameable breed resulting from once-domesticated chocobos—Ishgardian ones, in this case—becoming feral and reproducing in the wild. At almost twice the size of the rouncey, a percheron can seat multiple riders; however, the breed’s volatile temperament means taming one well enough that it will do so is no small feat.&lt;br /&gt;
&lt;br /&gt;
This peculiar stock is playfully referred to as “fat chocobos” among adventurers. They appear to be of a mixed breed, and unfailingly boast an insatiable appetite and a mass exceeding that of any destrier.&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Encyclopaedia Eorzea: Volume II]], page 194&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:chocobo caravan1.jpg&lt;br /&gt;
file:companions1.jpg|[[Companions|Chocobo Companion]]&lt;br /&gt;
File:chocobo raising1.jpg|[[Chocobo Raising]]&lt;br /&gt;
File:chocobo raising2.jpg|[[Chocobo Raising]]&lt;br /&gt;
File:eerie barding1.jpg|[[Chocobo Barding]]&lt;br /&gt;
File:chocobo racing1.jpg|[[Chocobo Racing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih&amp;diff=1212684</id>
		<title>Sil&#039;dih</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih&amp;diff=1212684"/>
		<updated>2026-02-28T00:47:17Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: small detail tweak on Sil&amp;#039;dih water supply per EE page 49&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub| reason=&amp;quot;bad formatting, needs update to reflect new lore from the subterrane in 6.25, and needs fact check against timeline. Some details seem off.&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;Sil&#039;dih&#039;&#039;&#039; was the sister nation to [[Ul&#039;dah]] following the division of [[Belah&#039;dia]] in year 969 of the [[Sixth Astral Era]]. The city was destroyed by it&#039;s Ul&#039;dahn besiegers in 1181. In 1270, Ul&#039;dah, then under the rulership of [[House Thorne]], would relocate it&#039;s capitol city to it&#039;s current location, atop the ruins of what was once Sil&#039;dih. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In 964, the ruling sultan of the Kingdom of Belah&#039;dia fell ill, sparking a civil war of succession between his twin sons, Sasagan and Sasawefu, over who would inherit the kingdom. A year later upon the sultan&#039;s death, the twins were still yet at war. In 969, the city-state of Belah&#039;dia formally divided it&#039;s territory into the two nations of Ul&#039;dah and Sil&#039;dih.&lt;br /&gt;
&lt;br /&gt;
The rulers of the new city-states, twin princes named &#039;&#039;&#039;[[Ul Dynasty#Sasagan Ul Sisigan|Sasagan Ul Sisigan]]&#039;&#039;&#039; of &#039;&#039;&#039;Ul&#039;dah&#039;&#039;&#039; and &#039;&#039;&#039;[[Sasawefu Ul Sisigan]]&#039;&#039;&#039; of &#039;&#039;&#039;Sil&#039;dih&#039;&#039;&#039;, entered into civil war with one another in a bid to claim the throne after their father &amp;quot;mysteriously&amp;quot; disappeared. Following the division of the city, The brothers begin employing sellswords from other nations to fight their battles for them in wars that last for decades. Following the passing of &#039;&#039;&#039;Sasawefu&#039;&#039;&#039;, his child Lalawefu Sil Tatawefu ascends to the throne, and begins working to ensure the financial superiority over &#039;&#039;&#039;Ul&#039;dah&#039;&#039;&#039;. To do this, he secured a stable water supply, earning him the name &#039;&#039;&#039;King of Springs&#039;&#039;&#039;, and the economic reform he imposed help stabilize &#039;&#039;&#039;Sil&#039;dih&#039;&#039;&#039;. However, what he failed to tell the people was that the water supply was created by diverting the upstream of the water supply of &#039;&#039;&#039;Ul&#039;dah&#039;&#039;&#039;, sparking further outrage from the &#039;&#039;&#039;Sultanate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Following the crippling drought that overtook [[Thanalan]], &#039;&#039;&#039;Sil&#039;dih&#039;&#039;&#039; entered into economic decline. Seeing this weakness, &#039;&#039;&#039;Ul&#039;dah&#039;&#039;&#039; attacks &#039;&#039;&#039;Sil&#039;dih&#039;&#039;&#039; to reclaim their water supply. Using the crisis to unify the people, a new war is waged between the sister cities, known as the [[War of the Sisters]]. Blows were traded back and forth, with the &#039;&#039;&#039;Sil&#039;dihns&#039;&#039;&#039; withstanding a unified attack from &#039;&#039;&#039;Ul&#039;dah&#039;&#039;&#039; and the [[Amalj&#039;aa]], driving them back. &lt;br /&gt;
&lt;br /&gt;
In what would be a final, decisive strike against &#039;&#039;&#039;Sil&#039;dih&#039;&#039;&#039;, &#039;&#039;&#039;Ul&#039;dahn&#039;&#039;&#039; mages develop the concoction &#039;&#039;&#039;Trader&#039;s Spurn&#039;&#039;&#039;, which allowed them to reanimate the dead. Using this dark power, &#039;&#039;&#039;Ul&#039;dah&#039;&#039;&#039; invades a final time and completely destroys &#039;&#039;&#039;Sil&#039;dih&#039;&#039;&#039;, razing it to the ground.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
ref: page 48, 49, 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/History]][[Category:City-states]][[Category:Ul&#039;dah]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=With_Heart_and_Steel&amp;diff=1199818</id>
		<title>With Heart and Steel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=With_Heart_and_Steel&amp;diff=1199818"/>
		<updated>2026-02-04T10:18:39Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: added alternate thaumaturges&amp;#039; guild dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = With Heart and Steel&lt;br /&gt;
| description = [[X&#039;rhun Tia|X&#039;rhun]] seeks the wisdom of the thaumaturges.&lt;br /&gt;
| image = RDM StB quest image2.png&lt;br /&gt;
| quest-giver = X&#039;rhun Tia&lt;br /&gt;
| location = The Pillars&lt;br /&gt;
| location-x = 10.8&lt;br /&gt;
| location-y = 10.4&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of Magic Job Quests&lt;br /&gt;
| journal-genre = Red Mage Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Red Mage&lt;br /&gt;
| level = 70&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 216000&lt;br /&gt;
| gil = 3500&lt;br /&gt;
| reward1 = 1 Duelist&#039;s Attire Coffer (IL 290)&lt;br /&gt;
| unlocks = ac Verholy, ach Red on Arrival II, ngp Red Mage - Part 2&lt;br /&gt;
| prev-quest = Child of Lilith&lt;br /&gt;
| next-quest = Succession of Steel&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-gt = 68123&lt;br /&gt;
| id-edb = b0bc78e2f74&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{see also|Artifact Armor}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[X&#039;rhun Tia|X&#039;rhun]] at the [[Thaumaturges&#039; Guild]].&lt;br /&gt;
*Speak with [[X&#039;rhun Tia]].&lt;br /&gt;
*Speak with [[Jessie]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
*Speak with [[Jessie]].&lt;br /&gt;
*Speak with [[X&#039;rhun Tia]].&lt;br /&gt;
*Speak with [[X&#039;rhun Tia]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*X&#039;rhun seeks the wisdom of the thaumaturges.&lt;br /&gt;
&lt;br /&gt;
*X&#039;rhun speaks of his own attempts to research voidsent possession, but admits that the subject is beyond his field of expertise. Reasoning that the Thaumaturges&#039; Guild will have far more familiarity with the practices and history of ancient Mhach, your mentor bids you accompany him to the Arrzaneth Ossuary in Ul&#039;dah.&lt;br /&gt;
&lt;br /&gt;
*You join X&#039;rhun as he explains Arya&#039;s predicament to Prelate Yayake, and the be-monocled thaumaturge agrees to consult some of the guild&#039;s forbidden tomes. After studying the lore at hand, Yayake provides you with not only the location for Lilith&#039;s ritual, but also a hint for surviving the coming confrontation─a ready supply of antidotes. X&#039;rhun then steps away to contact Jessie, and arrange an airship to carry you both to the ruined city in the middle of Yafaem&#039;s impassable swampland. Speak with him upon his return.&lt;br /&gt;
&lt;br /&gt;
*X&#039;rhun reports that Jessie is more than happy to provide transport after Arya&#039;s selfless assistance during that “assassination business.” Travel to Revenant&#039;s Toll, and speak with the Ironworks&#039; deputy president.&lt;br /&gt;
&lt;br /&gt;
*You meet with Jessie in Revenant&#039;s Toll, and it seems that the deputy president herself will be taking the helm of the Mhach-bound vessel. The plan is simple: cut through the ruins, find Lilith, and snatch Arya from the voidsent queen&#039;s dead claws. With Yayake&#039;s pointed order of “STOCK SOME ANTIDOTES” echoing in your mind, you prepare for combat, and set out to join Jessie on the northen bank of Silvertear Lake.&lt;br /&gt;
&lt;br /&gt;
*After a climactic battle with Lilith, you have succeeded in slaying the undulating voidsent and putting a stop to her unholy ritual. Escort Arya out of the ruins, and return to Mor Dhona.&lt;br /&gt;
&lt;br /&gt;
*Arya has been delivered from Lilith&#039;s tainted embrace, her blood cleansed and soul unharmed. Once more have you and your companions proven that the heart and steel of a red mage can conquer the most tyrannical of foes. Speak with X&#039;rhun on the banks of Silvertear Lake.&lt;br /&gt;
&lt;br /&gt;
*Your companions seek to express their gratitude to Jessie, but the deputy president dismisses her assistance as a mere balancing of the books. Jessie says her farewells, and you set off after your comrades as they head back to Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
*X&#039;rhun praises your phenomenal growth as a red mage, and declares that you have graduated from his lessons. On the other hand, however, Arya&#039;s liberation from Lilith&#039;s influence and subsequent loss of power means that she must relearn the arcane arts at the most fundamental level. Until she is once more ready to take the red, the Crimson Duelist means to hang up his mentor&#039;s mantle and return to his pilgrimage. But rather than mourn this separation, X&#039;rhun seems positive that the paths of you who defy the tides of destiny will one day cross again...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; [Forename], I&#039;ve decided we should go to the Thaumaturges&#039; Guild in Ul&#039;dah...for help with tracking down Arya, of course.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; I&#039;ve been doing some research into voidsent and possessions, and as I suspected, the process is not a simple one.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Even so, I doubt we have the time for me to become a fully fledged expert on the subject. We need one right now. &lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; The thaumaturges are one of the few organizations familiar with our quarry. Considering how they are also the modern successors to the arcane knowledge of Mhach, their shelves may even hold ancient lore that could tell us more about Lilith. Let us be away!&lt;br /&gt;
&lt;br /&gt;
====Optional, at the Thaumaturges&#039; Guild====&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; A most urgent and terrifying situation indeed...&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun at the Thaumaturges&#039; Guild===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Ah, [Forename], I&#039;ve just been explaining our woes to Prelate Yayake here.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(If WoL has not unlocked Thaumaturge)&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039;  Welcome to the Thaumaturges&#039; Guild. I shall do what I can to aid you.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(If WoL has not unlocked Black Mage?)&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; Well, well, when X&#039;rhun spoke of another colleague, I did not expect to be meeting one of our own thaumaturges!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(If WoL has not unlocked Thaumaturge)&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; Well, well, when X&#039;rhun spoke of another colleague, I did not expect to be meeting our very own avatar of devastation!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(All)&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; Now, then. The tomes with passages pertaining to the voidsent Lilith are all forbidden occult works─abhorrent volumes chained to the shelves in our deepest archives, never again to see the light of day. I&#039;ll just pop back there and grab one or two.&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; If you could wait over there for a moment...&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; ...By Thal, she&#039;s even more sinister than I imagined. With no mention of her presence in the past millennium I had thought Lilith destroyed, yet it would seem she is very much alive and exceedingly dangerous!&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; Her most fearsome aspect is the power to enslave a person&#039;s will. If we include all those with even a whisper of her essence within their veins, she has slithered inside the minds of a veritable army!&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; ...The sigil employed by this Lambard of yours is a secondhand manifestation of Lilith&#039;s ability. He would but need to coat a tool with his tainted blood, then engrave her name in the flesh of his victims to create the unthinking puppets you described.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; And that was but a faint echo of her true power?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; Correct. A power she will not hesitate to bring to bear on the mortals she so despises. Archmagus Calowise made doubly sure of that when he lured her into his trap.&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; As well as a talent for draining the life force of her prey, Lilith is also known for spitting venom. A truly hideous opponent...&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; But the archmagus came prepared with potent antidotes. Undone by her summoner&#039;s treachery and the limitations of her mortal host, Lilith found herself divested of her beloved rod and sealed inside a Mhachi sarcophagus.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; And thence spent the next thousand years plotting her escape...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; It is as you say. But mere freedom is not her endgame. Above all else, I imagine Lilith desires a form which allows her to manifest the fullness of her terrible power.&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; She means to reinvest her soul within the perfect vessel, and thus enhance the strength of her incarnation by an order of magnitude.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; The perfect vessel... Lilith carefully orchestrated Arya&#039;s conception over the span of centuries. If we do not oppose her now, I dread to think what havoc such a cunning and powerful fiend could wreak upon Eorzea.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Look what she has accomplished already. So subtle were her manipulations that not a single one of the Nightkin realized her plan or sought to destroy her...&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Well, this has all been very enlightening, but we are still no closer to finding Arya. Have you any ideas?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; In order to invest herself within a new host, Lilith will need to recreate the conditions of her original summoning as faithfully as possible─alignment of the stars, weather, location, that sort of thing.&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; The location I can tell you. Assuming the ground itself hasn&#039;t fallen into an abyss, Lilith will have taken your friend to a summoning circle in the ruined city of Mhach.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(If WoL has completed Alliance Raids in Heavensward)&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; ...So you&#039;ve been to the Weeping City? No getting there without an airship and a pilot, eh?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(If WoL has NOT completed Alliance Raids in Heavensward)&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039;  ...Does not the Weeping City lie in the swamps of Yafaem? No getting there without an airship and a pilot, eh?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(Both)&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Oh, but not to worry! We know the very person who can help us on that count─Deputy President Jessie of the Garlond Ironworks!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; I shall contact her immediately.&lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; I&#039;ve returned those occult works to their secure shelves. We don&#039;t want some ambitious apprentice summoning lords of the void or calling down plagues of poisonous frogs now, do we!?&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; I&#039;ve been in touch with Jessie. After that “assassination business” as she puts it, she was more than happy to lend us a company ship.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Prelate Yayake, you&#039;ve been an immense help! How can we repay you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; That won&#039;t be necessary─the guild was already richly compensated by a certain merchant. He requested we aid any “mages of the red” who might happen to seek our knowledge.&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; Are you acquainted with a Master Wilkin? It would seem he&#039;s been quite generous in spreading his wealth around Ul&#039;dah to ensure you encounter no refusals or inconveniences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Well, well. The gratitude of a wealthy merchant is a fine thing to have! Right, &#039;tis time we were off to Revenant&#039;s Toll. Jessie will be waiting.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yayake:&#039;&#039;&#039; Don&#039;t forget to STOCK SOME ANTIDOTES! I&#039;ll be terribly disappointed to hear you died to Lilith&#039;s venom after the tale I told you.&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue, in Revenant&#039;s Toll====&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Jessie seems determined to pilot the craft herself. We&#039;ll find the airship moored over by Silvertear Lake, apparently.&lt;br /&gt;
&lt;br /&gt;
===Speak with Jessie===&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; X&#039;rhun&#039;s told me the story, and I have an airship ready to fly.&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; I&#039;ll pilot you into the swamp myself. I said I&#039;d return the favor to Arya, and I don&#039;t go back on my promises!&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; Shall we go? I&#039;m moored on the northern bank of the lake.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; [Forename], the plan is simple: we cut through the ruins as quickly as we can, and unleash merry hells on the voidsent queen.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; The outcome of this battle will decide Arya&#039;s fate. Bring everything you have...and make sure that includes a vial or two of antidote!&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue, by the airship====&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Lilith and the Weeping City await! ...Not to sound like a nagging nanny, but you did bring an antidote, didn&#039;t you?&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Jessie herself will be taking the helm, so speak with her when you&#039;re ready to depart!&lt;br /&gt;
&lt;br /&gt;
===Speak with Jessie=== &lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; Ready, then? Got your gear? Emptied your bladder? We make straight for the ruins of Mhach.&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; All aboard, folks. I don&#039;t know much about this demon witch, but you send her back to the void! I want to see Arya safe and sound.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Lilith only has one chance at this ritual. But once she knows we&#039;re there to stop her, she may begin the ceremony anyway─conditions be damned.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; If that happens, then we &#039;&#039;must&#039;&#039; defeat the fiend ere she forces her soul into Arya&#039;s body. We will triumph over Lilith, and free our companion from her curse!&lt;br /&gt;
&lt;br /&gt;
====Solo Duty====&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; We must rescue Arya before it is too late!&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; Swift and sure! We&#039;ve no time for subtlety!&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; Cut through these pests!&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; I&#039;ve felt that insidious aura before... Lilith is here!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lilith:&#039;&#039;&#039; Meddlesome vermin! The vessel is mine! The alignment is not perfect...but it shall suffice.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; No! That light... She means to force the transference!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lilith:&#039;&#039;&#039; &amp;lt;hiss&amp;gt; Wretched mortals... I will sup upon the marrow of your souls!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; Do you feel that chill!? It was the same with Lambard...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lilith:&#039;&#039;&#039;For centuries have I planned this moment! Your skulls will adorn my throne!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; Our failure to perish appears to have upset her. Keep wearing her down!&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; [Forename]! Something wicked this way falls!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lilith:&#039;&#039;&#039; &amp;lt;hiss&amp;gt; You think me beaten? Infernal flames of the void! Consume these worms!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; She summons fiery spheres as did Lambard! No...this is worse. So much worse.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; Venom. Just as we anticipated. Now&#039;s the time to use that antidote!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lilith:&#039;&#039;&#039; Sniveling...pestilent...MAGGOTS! All the children of man shall suffer for mine imprisonment!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Deep Red X&#039;rhun Tia:&#039;&#039;&#039; Victory is in our grasp! Let us slay this monster and take Arya home!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 X&#039;rhun Tia: Arya! Lilith is slain! Come back to us now! ...Dammit, why won&#039;t she wake!?&lt;br /&gt;
&lt;br /&gt;
 Arya: Ugh... Where am I? Where is everyone?&lt;br /&gt;
 Arya: Ah, I see. This is...my own mind. I&#039;m being forced aside by that fiend...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; Yesss... Accept thy fate, child. Mine own form was destroyed, but within thy vessel has my soul taken refuge...&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; Once thy will hath diminished unto oblivion, mine essence shall transform this shell. I will rise anew, glorious and complete! And then shall I wreak my vengeance upon all the children of man!&lt;br /&gt;
 &#039;&#039;&#039;Lilith:&#039;&#039;&#039; Hm hm hm... Seek not to defy me, my darling creation. Surrender to the void... Surrender to me...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Lilith created me...&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I have to accept this fate─it was what I was always meant to be.&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Forgive me, [Forename]. There were so many more memories I&#039;d hoped to make.&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; ...Farewell.&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; No...this cannot be all there is! I want more! I want to live!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lilith:&#039;&#039;&#039; Do not torture thyself, child! Your will is forfeit. Thy fate is sealed!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; ...I decide my own fate!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Arya! Welcome back, my friend!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; X&#039;rhun? [Forename]? Look out! Lilith is still here!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; ...Your soul is safe now. Lilith is gone─you triumphed over her at the last.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; A chance I wouldn&#039;t have had if you&#039;d not destroyed her in the flesh!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; With a stout heart and the power of red magic, there is no foe we cannot overcome.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; ...As the two of you have so amply proven!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Now, let us put this dreary ruin behind us. But have a care for your surroundings─this old city is home to more than sinister voidsent!&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue, by the airship====&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; I was caught up in the moment when we set off, but I&#039;d sooner not steer a ship anywhere near that place again...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; You have my thanks, [Forename]. I would not be standing here now without you!&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; We did it, [Forename]! &#039;Twas a hard-won battle, but your heart and steel carried the day!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; And we must express our gratitude to Jessie for conveying us to the ruins in the first place!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; Nay, I was but returning the favor. Unlike certain presidents I could mention, I don&#039;t like to leave the books unbalanced.&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; Now I&#039;d best be getting this girl back to the company docks, so this is farewell for me.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Take care, Jessie, and thank you! Shall we head back to town, then?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Jessie:&#039;&#039;&#039; Hm? I&#039;m not flying you to the Toll, you lazy bugger. You&#039;ll have to walk!&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue, by the aetheryte====&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; When were we last in Revenant&#039;s Toll? It seems like a lifetime ago...&lt;br /&gt;
&lt;br /&gt;
===Turning in the Quest (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Ah, there&#039;s naught like a successful rescue attempt to put a smile on my face. &#039;Tis wonderful to have our companion back, safe and sound.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; It&#039;s wonderful to be back! I cannot wait to begin my training once more!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Arya... About your training. Surely you&#039;ve felt the change within yourself?&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Your proclivity for spellcasting was a property of Lilith&#039;s blood. Now that her corruption has faded from your veins, so too has your aptitude for the arcane.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Yes, I feel the difference. My aether is so weak now that I doubt I could cast even the simplest of magicks.&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I am! This way I get to study magic from scratch, and know that all my achievements will truly be mine!&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Of course, this means I&#039;ll have a lot more work to do before I can catch up to [Forename]...&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; But having such a distant goal will be what pushes me to endure the training ahead.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What Will you say?&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; I&#039;ll be waiting! &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Don&#039;t overdo it. &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; I&#039;ll be waiting! &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I&#039;ll get there one day!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Don&#039;t over do it. &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I promise I won&#039;t be running into danger! Not until I&#039;ve mastered a little more magic, at least!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Both &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; You&#039;ve the heart of a red mage, that&#039;s for certain.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Start yourself off with the basics of thaumaturgy and conjury. A foundation you&#039;ve built yourself will be far more stable than the instinctual power you possessed before. And when you&#039;ve grasped the fundamentals, I can start your training in red magic again.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039;I look forward to that day, X&#039;rhun!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; As for you, [Forename], you&#039;ve grown stronger than ever.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; You&#039;ve known for some time now that the magicks of a red mage are fueled by the caster&#039;s own aether. The potency of &#039;&#039;your&#039;&#039; spells is a reflection of your indomitable spirit.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; And I daresay that the soul crystal you bear will reward your dedication to the art by granting you new knowledge.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Thus concludes my stint as mentor for the now. [Forename], you have graduated from my lessons, and Arya, you must ready yourself to begin all over again!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(If WoL has NOT completed Stormblood)&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; You have flung yourself into revolution&#039;s smoldering ashes, and all throughout Ala Mhigo have new fires begun to flare. With you in the van, I have no doubt that my homeland will soon bask in the light of liberation.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(If WoL has completed Stormblood)&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; You have flung yourself into revolution&#039;s smoldering ashes, and reignited the fires of Ala Mhigo&#039;s glory. Remember the light you brought with that liberation when next you plunge ahead into darkness.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Aye, I must return to my pilgrimage. But fear not! Those who defy the tides of destiny are always drawn together...sooner or later.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; And so this is not farewell─merely a temporary parting of ways. Eagerly do I await the day our paths cross again, my friends!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; This concludes the red mage quests for FINAL FANTASY XIV: Stormblood. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; ※FINAL FANTASY XIV: Shadowbringers must be registered to your service account.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; ※You must have completed the main scenario quest “Shadowbringers.”&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; ※You must have completed the role quest “A Tearful Reunion.”&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Once you have done so, the next red mage quest will be available from Arya.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; X&#039;rhun may have left on his pilgrimage, but he sounded certain that we&#039;d all meet again someday!&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Rather than wait for destiny&#039;s intervention, however, I&#039;d be glad to have you visit from time to time. We can compare spells, and see how much further I&#039;ll need to go before I can finally catch up with you!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Traced_in_Blood&amp;diff=1199817</id>
		<title>Traced in Blood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Traced_in_Blood&amp;diff=1199817"/>
		<updated>2026-02-04T09:54:49Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Traced in Blood&lt;br /&gt;
| description = [[X&#039;rhun Tia|X&#039;rhun]] proposes a journey to the cradle of red magery.&lt;br /&gt;
| image = RDM StB quest image2.png&lt;br /&gt;
| quest-giver = X&#039;rhun Tia&lt;br /&gt;
| location = Idyllshire&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 5.3&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of Magic Job Quests&lt;br /&gt;
| journal-genre = Red Mage Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Red Mage&lt;br /&gt;
| level = 63&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 103000&lt;br /&gt;
| gil = 2903&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Color of Her Hair&lt;br /&gt;
| next-quest = Nightkin&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-gt = 68120&lt;br /&gt;
| id-edb = 7bbe8ab090b&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[X&#039;rhun Tia]] near the [[Ziggurat]].&lt;br /&gt;
*Obtain stone tablets.&lt;br /&gt;
*Hand the stone tablets to [[X&#039;rhun Tia]].&lt;br /&gt;
*Survey the area, and defeat an [[unbreakable urolith]] for its core.&lt;br /&gt;
*Deliver the massive urolith core to [[X&#039;rhun Tia]].&lt;br /&gt;
*Speak with [[Arya]] in [[Idyllshire]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*X&#039;rhun proposes a journey to the cradle of red magery.&lt;br /&gt;
&lt;br /&gt;
*X&#039;rhun proposes a journey to the mountains of Gyr Abania, where you will visit the Ziggurat built by the red mages of eld. Within that ancient edifice, your mentor hopes to uncover clues to treating Arya&#039;s condition─just as he once unearthed the secrets of red magic alongside Lambard long ago. Travel to the region of Gyr Abania, and join X&#039;rhun near the centuries-old monument.&lt;br /&gt;
&lt;br /&gt;
*You meet X&#039;rhun near the Ziggurat, and after a brief history lesson he sets you to work searching for records of Lambard&#039;s transformation ritual. Head into the ruins, and seek out any remaining stone tablets.&lt;br /&gt;
&lt;br /&gt;
*You have obtained three stone tablets in varying degrees of degradation. Deliver them to X&#039;rhun Tia.&lt;br /&gt;
&lt;br /&gt;
*X&#039;rhun glances over the tablets you have brought, and finds one that details a rite by which a mage would ingest the blood of a voidsent in exchange for supernatural power. The description of the hunger which befell such mages is uncannily similar to Arya&#039;s condition. Believing that the tonic explained on the same tablet should be effective in relieving your companion&#039;s suffering, X&#039;rhun bids you procure the concoction&#039;s main ingredient: a massive urolith&#039;s core. Make your way to the Sleeping Stones, and engage the largest specimen you can find.&lt;br /&gt;
&lt;br /&gt;
*You have defeated an unbreakable urolith, and liberated its pulsating core. Seek out X&#039;rhun Tia in the Gyr Abanian hamlet of Ala Gannha, and hand over the ingredient.&lt;br /&gt;
&lt;br /&gt;
*With the materials for the tonic in hand, X&#039;rhun appears eager to call upon the expertise of the alchemists of Ul&#039;dah. Whilst your mentor is busy having the concoction prepared, return to Idyllshire and apprise Arya of your progress.&lt;br /&gt;
&lt;br /&gt;
*Upon imbibing the alchemical mixture, Arya seems to recover almost immediately from her weakened state. X&#039;rhun is quick to remind her, however, that any arcane exertion could soon send her back into a state of mindless hunger. Continue to hone your own skills that you might better aid Arya in returning to her beloved journey along the path of the red mage.&lt;br /&gt;
**※The next red mage quest will be available from X&#039;rhun upon reaching level 65.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Are you ready to depart? The journey I have in mind will take us into the mountains of Gyr Abania, where we will visit the Ziggurat built by the red mages of eld.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Lambard and I once explored those ancient ruins, searching for knowledge of the first incarnation of red magic. That was long ago, before we met Curtis and joined the revolution...&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; ...Before I realized the manner of hidden wisdom for which Lambard had been truly seeking.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; The edifice itself has now been overrun by Qiqirn, but a thorough expedition could still unearth something of value─mayhap even the secrets behind Lambard&#039;s occult transformation.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Arya, my friend, I must ask that you remain here and continue your convalescence. And no spellcasting!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Not even a lick of flame to light a candle. In your weakened state, we know not how suddenly the hunger might return.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Yes, of course. Just the thought of what might happen is enough to make me feel ill...&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I&#039;ll be fine in my sickbed, but what of you two? Are you really going to travel all the way to Gyr Abania just for me?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; What would you do if the positions were reversed? If [Forename] were afflicted by a condition and you knew a cure might be found beyond the mountains? What then?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Why, I would be out the door in a moment!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say? &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Thank you, Arya. &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; You would...? &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Thank you, Arya. &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Ahahaha! That you would respond so emphatically is the reason we have no qualms about doing the same for you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; You would...? &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Ahahaha! Not the slightest hesitation! You&#039;ve even flustered [Forename] here.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; That you would respond so emphatically is the reason we have no qualms about doing the same for you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Both &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Arya&#039;s worked so hard to master her skills, and I imagine it will be hard to refrain from training for a while. But she must recover from her exhaustion first, before aught else.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Come, [Forename]─the Ziggurat awaits. Rest well, Arya. We shall return as swiftly as we are able.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I hate to be the cause of so much trouble...&lt;br /&gt;
 And I hate that I still feel so weak. I promise to stay in bed like a good girl until I&#039;m fully recovered.&lt;br /&gt;
&lt;br /&gt;
===Speak with [[X&#039;rhun Tia]] near the [[Ziggurat]]===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Let&#039;s begin our expedition, shall we? Be on the lookout for stone tablets bearing the histories of the red.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Did I mention that it was our forebears in the art who constructed the Ziggurat? It was built to suppress the unstable weather that was whipped up in the wake of that era&#039;s Calamity─a sort of dampening weight that slowed the land&#039;s raging currents of aether to a trickle.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; In time, however, the Ziggurat also became a library, where successive generations of red mages enshrined their stories and their secrets. &#039;Tis a shame that so many of these precious slates have since been lost to plunderers, or simply worn down by the ravages of time...&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; As such, I do not expect to find a fully intact record of Lambard&#039;s ghastly rite, but at the very least we should discover hints of what the transformation ritual entails. You take one way, and I&#039;ll take another, and we&#039;ll both take care not to fall prey to Qiqirn bandits!&lt;br /&gt;
&lt;br /&gt;
===Hand the stone tablets to [[X&#039;rhun Tia]]===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; How did you fare? I discovered a number of tablets myself which, while positively fascinating, offered little on the subject of occult rituals...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(WoL hands over the tablets...)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Oho! If I&#039;m reading this one correctly, you may have found exactly what we were looking for.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; It appears to be a record from a time before red magic was unified as a distinct discipline. The passage describes a rite by which one can make a pact with a voidsent, and ingest its blood in exchange for supernatural power!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Even amongst their kin, certain creatures of the void harbor a voracious appetite for living aether. Lambard must have acquired the ability to siphon his victims&#039; life force from one such fiend...&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; The practice in question is said to have started with a family of Mhachi sorcerers, who lived in the era preceding the Sixth Umbral Calamity. For red mages, whose arts draw so heavily upon their own aether, there is an obvious─if distasteful─advantage to stealing a foe&#039;s life energies.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; And if one can employ such energies to fortify and sustain one&#039;s own form, as Lambard did, then one can even wield magicks beyond the limitations of ordinary mortals.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Not surprisingly, however, its tendency to result in aether-starved madmen led to the rite being declared a forbidden art.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Hmmm. There&#039;s more... Some mention of an alchemical concoction that would serve to sate the hunger for aether when living prey was unavailable. And the helpful scribe has even included a method for its preparation!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Arya&#039;s transformation was strikingly similar to Lambard&#039;s. Surely this concoction would prove effective at curbing her condition as well!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Let&#039;s see here. It seems the main ingredient is a chunk of semi-crystallized aether. Such a substance could be drawn from the core of an urolith─and I&#039;m thinking the bigger the better.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; If I recall correctly, there are uroliths to be found to the east, in the vicinity of the Sleeping Stones. Pray find yourself one of the larger specimens and procure an aetherial core.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Once you have what we need, we can rendezvous in the hamlet of Ala Gannha. I shall busy myself collecting the other ingredients.&lt;br /&gt;
&lt;br /&gt;
===Deliver the massive urolith core to [[X&#039;rhun Tia]]===&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Were you able to procure a suitable core?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(WoL hands over the urolith core...)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Ah, yes, this will do nicely! Enough to create a decent-sized dose, at any rate.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; I&#039;ve gathered together the other ingredients, so all that&#039;s left to do is deliver them into the hands of an experienced alchemist.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Ah, but Arya must be wondering where we are. Why don&#039;t you go on ahead to Idyllshire and avail her of our progress. I&#039;ll meet you there as soon as I&#039;m finished haggling with the potion mixers in Ul&#039;dah!&lt;br /&gt;
&lt;br /&gt;
===Speak with [[Arya]] in [[Idyllshire]]===&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; A kind of potion? And it&#039;s supposed to help with the hunger? That will be one less worry, then...&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; Do you think X&#039;rhun will be back soon...?&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; I am returned!&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Arya, pray drink this concoction, and I shall tell you of our discoveries in Gyr Abania.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I... By the gods!&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; The taste was not exactly pleasant, but I already feel much recovered! It&#039;s as if a cool stream of water was poured on the fire in my chest... I don&#039;t know how to thank you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Your smile is the finest reward we could ask for. But I ask that you do not become complacent─that tonic is merely meant to help replenish your depleted aether. It will do naught to undo the underlying affliction.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I understand. If I exhaust my mana again, I&#039;ll be back where I was: a savage controlled by hunger. Which means I should still give up on training for now...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; ...For now.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; So, you think Lambard infused me with voidsent blood while I was held captive?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; According to what I found in the Yellowjackets&#039; incident records, the span of time that elapsed between your kidnapping and subsequent rescue was not terribly long.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; And for much of your ordeal you were shut inside a box. It seems unlikely that there was sufficient opportunity to perform a highly complicated and dangerous ritual. No, we must look elsewhere for the truth behind your condition.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; You must let me help you!&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; If it allows me to begin practicing magic again even one day earlier... It is torture watching the moments pass─wasting time I could be using to catch up to you.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say? &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; You&#039;ll get there! &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; You&#039;ll never catch me! &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; You&#039;ll get there! &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I&#039;ll certainly try! Though I&#039;m not sure what help I&#039;ll be...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; You&#039;ll never catch me! &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; Hah! No mercy from you, eh, [Forename]? But if you halted your progress for Arya, then she&#039;d have naught to aim for, would she!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Both &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; I think we&#039;ll have our suffering friend delve into the scrolls for us. The Sharlayans have left behind a veritable mountain of lore through which we can dig for answers.&lt;br /&gt;
 &#039;&#039;&#039;X&#039;rhun Tia:&#039;&#039;&#039; [Forename], I shall leave you to your training. After all, you must give Arya an ever-growing peak to look up to!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Arya:&#039;&#039;&#039; I&#039;m still not allowed to practice spellcasting, but at least I&#039;m feeling back to normal. I&#039;ll be helping X&#039;rhun search through as many scrolls and tomes as I can!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Icing_on_the_Cake&amp;diff=1199169</id>
		<title>The Icing on the Cake</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Icing_on_the_Cake&amp;diff=1199169"/>
		<updated>2026-02-02T08:37:39Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* Dialogue */ Put dialogue options properly in collapsibles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=February 2026}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = The Icing on the Cake&lt;br /&gt;
| description = Astrid&#039;s Valentione&#039;s Day plans have gone awry.&amp;lt;br&amp;gt;※This quest is available for a limited time only.&lt;br /&gt;
| image = the icing on the cake1.png&lt;br /&gt;
| quest-giver = Astrid&lt;br /&gt;
| related-npcs = Emilie;Kupka Kupp;Kupna Kuko&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 10.2&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Other Quests&lt;br /&gt;
| journal-category = Seasonal Events Quests&lt;br /&gt;
| journal-genre = Valentione&#039;s Day (2026)&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 15&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1202&lt;br /&gt;
| reward1 = 1 Rolanberry Valentione Cake&lt;br /&gt;
| reward2 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = It&#039;s Probably Pirates&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 70861&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
* Enter the pâtisserie.&lt;br /&gt;
* Speak with Astrid.&lt;br /&gt;
* Speak with Kupka Kupp.&lt;br /&gt;
* Search for Kupna Kuko.&lt;br /&gt;
* Speak with Astrid.&lt;br /&gt;
==Journal==&lt;br /&gt;
* Astrid&#039;s Valentione&#039;s Day plans have gone awry.&amp;lt;br&amp;gt;※This quest is available for a limited time only.&lt;br /&gt;
* Astrid and Emilie tell you of their plans to serve giant cakes to guests at the Valentione&#039;s Day celebrations. A plan that has apparently hit a snag in cake production. Emissaries of love were dispatched to assess the situation at the pâtisserie and should be returning ere long. To that end, Astrid and Emilie invite you to meet them at the entrance to Mih Khetto&#039;s Amphitheatre.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.&lt;br /&gt;
* Kupka Kupp recounts the run-in with rampaging mammets, hells-bent on preventing cake completion. Well-practiced as you are in tasks that require a certain physical prowess, you agree to head to the pâtisserie and quell the confectionery crisis.&lt;br /&gt;
* You leave the mammets defeated but unbroken as you emerge from the pâtisserie. Astrid will no doubt be thrilled to hear of your success.&lt;br /&gt;
* With the finished confectionery being transported to Mih Khetto&#039;s amphitheatre, the festivities can soon get underway. And yet, Astrid cannot help but wonder what possessed the mammets to turn their ire on the pâtissiers. It seems as though Kupka Kupp may have an inkling.&lt;br /&gt;
* Upon closer observation, Kupka Kupp noticed traces of moogle magicks upon the mammets. The only other moogle who entered the pâtisserie should have been Kupna Kuko, who helped procure the fruit for the cakes. Kupka suggests asking him for further information, with your intimidating presence to help loosen any hesitant tongues. Giving your assent, you begin the search for Kupna Kuko by the Lancers&#039; Guild.&lt;br /&gt;
* Kupna Kuko admits that the entire incident was a misguided attempt to help, with the moogle magicks intended to compel the mammets to work harder instead leading to dangerous malfunction. With the issue resolved─and Kupna Kuko suitably abashed─the group heads back to Mih Khetto&#039;s Amphitheatre to get the celebrations underway.&lt;br /&gt;
* Festivalgoers partake of the many giant Valentione&#039;s Day cakes with unconcealed delight. As people share a delicious treat with their loved ones and savor a moment of happiness, the celebration of ardor and affection is once more in full swing.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue needs review}}&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Emilie: Whatever shall we do...?&lt;br /&gt;
&lt;br /&gt;
Astrid: Oh! Well met, friend. I am Astrid, emissary of love and ardor. Though the Valentione&#039;s Day celebrations are underway, I&#039;m afraid that we are still preparing for the main event of the day.&lt;br /&gt;
Astrid: ...Why, if it isn&#039;t &#039;&#039;Forename&#039;&#039;! It is a pleasure to see you again.&lt;br /&gt;
&lt;br /&gt;
Emilie: And I am Emilie, aspiring emissary of love! Say, you have the air of an adventurer about you.&lt;br /&gt;
&lt;br /&gt;
Astrid: We&#039;re in dire need of assistance to see the festivities get underway, and an adventurer might be just what we&#039;re looking for. If it&#039;s not too much of an imposition, might I ask for your aid?&lt;br /&gt;
&lt;br /&gt;
Emilie: Oh, thank you! We&#039;ve been hard at work getting everything ready for today. I even designed this fetching new outfit! And everything was perfectly in hand until we ran into a spot of bother.&lt;br /&gt;
&lt;br /&gt;
Astrid: Allow me to explain: to celebrate Valentione&#039;s Day, we were to serve rather generously sized cakes to be shared with one and all. However, operations ground to a halt at the last minute, leaving our plans─and cakes─half-baked...&lt;br /&gt;
Astrid: The emissaries dispatched to assess the situation should be returning presently with further details. Would you mind joining us at the amphitheatre entrance to meet them?&lt;br /&gt;
Astrid: If you would join us at the entrance, it shouldn&#039;t be long before the emissaries arrive.&lt;br /&gt;
&lt;br /&gt;
Emilie: It&#039;s most heartening to have your aid. The giant cakes are the keystone of this Valentione&#039;s Day, you see!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Oh, it&#039;s bakery bedlam in there, kupo! Those pesky mammets should be creating confectionaries brimming with ardor and affection, but instead, they insist on being a nuisance and an obstruction. It was all too much for us to handle alone...&lt;br /&gt;
&lt;br /&gt;
Astrid: As I suspected, this may be best left to someone more skilled in the art of physical altercations...&lt;br /&gt;
Astrid: I&#039;m sure you remember Kupka Kupp, our moogle emissary of love, messenger of ardor and affection to lovelorn souls the realm over. This year, once again, he has been kind enough to pitch in with the festivities!&lt;br /&gt;
Astrid: This is Kupka Kupp, our moogle emissary of love who labors tirelessly to deliver missives of ardor and affection to lovelorn souls the realm over. He has been instrumental in the celebrations of many a Valentione&#039;s Day! &lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: How could I turn down a request for aid after hearing the plan for such lavish deliveries of love, kupo? Many paws make light work, as they say, so I collared a fellow mog and flew over posthaste to lend our aid to the pâtissiers of House Valentione!&lt;br /&gt;
&lt;br /&gt;
Astrid: These deliveries of love are nothing less than the cakes in question. Valentione&#039;s Day is a time to foster affection for one another, and how better to do so than by sharing a sweet treat?&lt;br /&gt;
Astrid: When we shared our vision with Kupka Kupp, we soon came to the realization that we would need a facility capable of baking confectionery of colossal proportions.&lt;br /&gt;
&lt;br /&gt;
Emilie: As luck would have it, there was an old manor on the outskirts of the Twelveswood...so House Valentione snapped it up and turned it into a grand pâtisserie! Everything was falling into place...&lt;br /&gt;
Emilie: ...until the bespoke mammet pâtissiers commissioned from the Goldsmiths&#039; Guild went on a rampage.&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: I would swear they had lost their minds had they any to begin with. Why, the little fiends took us for common cake thieves, kupo! They all but barred off the kitchen in their ceaseless frenzy!&lt;br /&gt;
Kupka Kupp: Though we have a whistle to stop the mammets in emergencies, they were upon us before my little lungs could fill with enough puff. I fear the situation may be beyond my power, kupo...&lt;br /&gt;
&lt;br /&gt;
Astrid: Even with the mammets behaving so, we cannot recklessly destroy such custom clockwork pieces. Which means...&lt;br /&gt;
Astrid: Please, &#039;&#039;Forename&#039;&#039;! You&#039;re our only hope! Will you dodge the malfunctioning mammets, decorate the cakes, and save Valentione&#039;s Day?&lt;br /&gt;
Astrid: For the sake of those eagerly awaiting the festival─I beg you!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It&#039;ll be a piece of cake!&lt;br /&gt;
&amp;gt; If you insist...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: You two no doubt have matters to attend to here, so allow me to accompany our brave adventurer friend and provide what support I can, kupo!&lt;br /&gt;
&lt;br /&gt;
Astrid: Thank you! I&#039;m sure that together, you will soon have matters in hand.&lt;br /&gt;
&lt;br /&gt;
System: You now have access to the pâtisserie seasonal instance.&lt;br /&gt;
System: To enter the pâtisserie, speak with the House Valentione pâtissier in Mih Khetto&#039;s Amphitheatre or the Acorn Orchard.&lt;br /&gt;
System: The pâtisserie is a light party instance for a party of one to four players. There are no class, job, or level requirements for participation.&lt;br /&gt;
System: Parties that register for the instance with less than four members can choose to enter with their current party, or choose to fill their party automatically via the matching system.&lt;br /&gt;
&lt;br /&gt;
Astrid: My thanks again for agreeing to see the first batch of cakes completed! If you speak to a House Valentione pâtissier, they will escort you to the pâtisserie.&lt;br /&gt;
&lt;br /&gt;
Emilie: Valentione&#039;s cakes are a classic way to celebrate, so we thought it would be fun to have special, enormous cakes, all lavishly decorated with love and care! The preparations have been quite a lot of work, truth be told...&lt;br /&gt;
Emilie: Still, Astrid has her reasons for deciding to serve such grand cakes to everyone. I&#039;ll do whatever I can to see her plan succeed─but for now, that success rests on your shoulders, &#039;&#039;Forename&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Allow me to express my thanks for your assistance, too─for I am most eager to deliver a freshly baked slice to a dear friend of mine, kupo.&lt;br /&gt;
Kupka Kupp: In preparation for the festivities, we used our moogle magicks to ripen an array of fruits─both seasonal and otherwise─which we brought along with other suitable decorations. Feel free to leave the recipe and design to me!&lt;br /&gt;
Kupka Kupp: We cannot allow this setback to stymie the celebrations─not when so many have worked so hard. Come, adventurer, and let us show these mammets the power of love!&lt;br /&gt;
&lt;br /&gt;
Emilie: Welcome back! I hear it was a resounding success!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Thanks again for your aid, kupo. What an honor it is to deliver such a grand missive of ardor and affection, in all its sugar-frosted glory!&lt;br /&gt;
Kupka Kupp: The usual missives, incidentally, have been entrusted to a reliable apprentice of mine. I&#039;m sure deliveries are underway as we speak, kupo!&lt;br /&gt;
&lt;br /&gt;
Astrid: I must offer my thanks again, &#039;&#039;Forename&#039;&#039;! I&#039;ve never seen such charming confectionery. Now, we can finally get the festivities underway...&lt;br /&gt;
Astrid: That said, with such a large-scale operation, we can hardly ask you to oversee the production of each and every cake. Would you be able to share the secret to your success?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Keep a keen eye on your surroundings.&lt;br /&gt;
Astrid: So, the key is to locate the required ingredients and identify the most suitable path to the cake. I&#039;ll send a request to the Adventurers&#039; Guild and ensure they include this sage advice!&lt;br /&gt;
&amp;gt; Let no mammet go unpunished, kupo.&lt;br /&gt;
Astrid: I see... It&#039;s important to make sure the mammets don&#039;t cause too many problems, which means carefully considering when to use the stop signal. I&#039;ll send a request to the Adventurers&#039; Guild and ensure they include this sage advice!&lt;br /&gt;
&amp;gt; Positive thinking!&lt;br /&gt;
Astrid: So, it&#039;s a case of using your finely honed physique and mental fortitude to push forward, boldly withstanding the heat of the kitchen... I&#039;ll send a request to the Adventurers&#039; Guild and ensure they include this sage advice!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Emilie: I&#039;ll see to the appropriate transportation to the amphitheatre, so we can get the cake served up!&lt;br /&gt;
&lt;br /&gt;
Astrid: Although I&#039;m glad the celebrations can finally begin, I can&#039;t help but wonder what drove the mammets to madness...&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: &amp;amp;lt;gulp&amp;amp;gt; It couldn&#039;t be, kupo...&lt;br /&gt;
&lt;br /&gt;
Astrid: Something on your mind, Kupka Kupp?&lt;br /&gt;
Astrid: Kupka Kupp seems to have noticed something. Perhaps we can get to the bottom of this!&lt;br /&gt;
&lt;br /&gt;
Emilie: Why would the mammets suddenly turn on us?&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: With you there to wrangle the mammets, I was able to observe them more closely. And what should I see, kupo, but traces of moogle magicks!&lt;br /&gt;
Kupka Kupp: And the only other mog who would have had the opportunity to cast magic in the vicinity would be Kupna Kuko, who helped prepare the fruit. Mayhap he knows something of this.&lt;br /&gt;
&lt;br /&gt;
Astrid: Well, it seems our next course of action is decided. We must find this Kupna Kuko and see what he knows!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: I didn&#039;t espy him in the pâtisserie, so I suspect he may be somewhere in Gridania. Though, in all likelihood, he would attempt a quick escape should I confront him alone. &#039;&#039;Forename&#039;&#039;, would you mind accompanying me as suitably intimidating backup?&lt;br /&gt;
&lt;br /&gt;
Astrid: Thank you! I&#039;ll join the search once I&#039;ve submitted a request to the Adventurers&#039; Guild for additional cake-decorating support.&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Kupna Kuko is fond of strolls by the waterwheel, so the nearby Lancers&#039; Guild seems as good a place as any to begin our search, kupo.&lt;br /&gt;
&lt;br /&gt;
Astrid: Thank you for agreeing to help look for this Kupna Kuko fellow! Once I&#039;ve submitted this request to the Adventurers&#039; Guild, I&#039;ll join the search.&lt;br /&gt;
&lt;br /&gt;
Emilie: I hope you find Kupna Kuko and get to the bottom of all this! For my part, I shall remain here and make sure there is cake enough for everyone.&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Kupopo! That&#039;s him─that&#039;s Kupna Kuko!&lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: Kupo-po-po! Oh, I can picture it now─dozens upon dozens of cakes being presented to the adoring public!&lt;br /&gt;
Kupna Kuko: For the mammets will be hard at work by now. Yes, everything moves according to my master plan!&lt;br /&gt;
Kupna Kuko: And all these confectionery delights will appear with neither man nor mog raising a paw! The commotion has been rather greater than expected, but surely &#039;tis naught but boisterous enthusiasm. Kupo-po-po-po!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Kupna Kuko...! I believe we&#039;ve found the mog to blame. Come, &#039;&#039;Forename&#039;&#039;─together, we shall deliver justice!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You&#039;re coming with us.&lt;br /&gt;
&amp;gt; Come quietly─or I&#039;ll pull off your pom.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: Kupopopo! Who in the name of Good King Moggle Mog XII─may His Mognificence remain unsummoned in his sovereign splendor─are you!?&lt;br /&gt;
Kupna Kuko: Oh, such murderous intent...! Spare me! Spare this cute, fluffy mog!!!&lt;br /&gt;
Kupna Kuko: Kupoooooo!!!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Ah, Astrid! Not only did Kupna Kuko know something of the matter, it turns out he&#039;s the very maker of the mischief!&lt;br /&gt;
&lt;br /&gt;
Astrid: What!? But you said he helped you prepare the fruit... Whatever could he have hoped to achieve by causing the mammets to malfunction?&lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: Malfunction!? Great kupo nuts, you say they&#039;re &#039;&#039;malfunctioning&#039;&#039;?&lt;br /&gt;
Kupna Kuko: Oh no... I had such fun helping with the cakes that I returned to the pâtisserie after delivering the fruit. But, Kupka Kupp was nowhere to be found─attending to another of his many duties, I suspect.&lt;br /&gt;
Kupna Kuko: Then, it struck me, kupo! If everyone was so busy, wouldn&#039;t it be better if the mammets could make the cakes all by themselves? And so, I cast a little moogle magick!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Which then caused the mammets to malfunction. Kupna Kuko, you must undo whatever spell you&#039;ve woven, kupo!&lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: W-Well... It may have been fairly easy to cast, but it&#039;s not so easily undone. Any attempt to dispel it is liable to end in exploded mammets.&lt;br /&gt;
&lt;br /&gt;
Astrid: That would be far too dangerous for the mammets and─perhaps, more importantly─the cake! For now, we have a team of eager adventurers helping decorate cakes and we&#039;ve ascertained that there was no intentional sabotage...&lt;br /&gt;
Astrid: Oh, what a fine mess you&#039;ve made. Why didn&#039;t you think to ask anyone else before deciding on this plan?&lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: &amp;amp;lt;sniffle&amp;amp;gt; I&#039;m sorry! I&#039;m sorry! I didn&#039;t mean to cause problems, I just...I just wanted everyone to have as much cake as their hearts desired, kupo...&lt;br /&gt;
&lt;br /&gt;
Astrid: Well...as an emissary of love, I&#039;m never one to turn away a helping hand. Any ideas you have, you can always bring them to me. Especially if they&#039;re about cake!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Listen well, Kupna! Whether delivering missives or lending aid, you must always see the task through for the intended recipient─with love!&lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: With love? Even though I&#039;m not an emissary...?&lt;br /&gt;
&lt;br /&gt;
Astrid: As long as one puts their heart into it, anyone can spread love and affection! Just look at &#039;&#039;Forename&#039;&#039;─thanks to her/him, the Valentione&#039;s Day festivities can go ahead. And I think it&#039;s past time we went and enjoyed them for ourselves!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: What a palaver, kupo! Though, I was most relieved to find Kupna Kuko harbored no ill intent.&lt;br /&gt;
Kupka Kupp: And with my dear friend Elyne partaking in the festivities, I couldn&#039;t be happier! &lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: What colossal cakes! And so many, kupo!&lt;br /&gt;
&lt;br /&gt;
Emilie: Just look at how many cakes we managed to prepare! And to see everyone sharing a joyous moment over a tasty treat─oh, it&#039;s wonderful to see the preparations pay off!&lt;br /&gt;
&lt;br /&gt;
Astrid: As you can see, the day&#039;s main event is well underway, and cake has been served to one and all! Once again, allow me to thank you for your assistance.&lt;br /&gt;
Astrid: The confectionery you contributed is here, in pride of place! And thanks to your advice, the adventurers who undertook the request to decorate additional cakes were wildly successful.&lt;br /&gt;
&lt;br /&gt;
Kupna Kuko: What a light and fluffy texture, kupo! It&#039;s simply divine!&lt;br /&gt;
Kupna Kuko: And everyone seems to be having such fun. Is that what being an emissary is? Seeing people bask in these warm feelings...? Why, this might even be worth doing the hard work myself, kupo!&lt;br /&gt;
&lt;br /&gt;
Kupka Kupp: Ohoho... At last, you see. This is ardor and affection! This is the essence of love!&lt;br /&gt;
&lt;br /&gt;
Astrid: It looks like everyone is having a good time!&lt;br /&gt;
Astrid: And it&#039;s thanks to your help that we made it this far.&lt;br /&gt;
&lt;br /&gt;
Emilie: To think we were this close to everything falling apart at the final step...&lt;br /&gt;
Emilie: I couldn&#039;t bear the thought, not after all the hard work Astrid put in to make this happen.&lt;br /&gt;
&lt;br /&gt;
Astrid: I&#039;ll not deny I had my heart set on it. Not so long ago, I came to realize that sharing food and sharing a moment of bliss together is but another form of love.&lt;br /&gt;
Astrid: While the gifting of chocolate is the traditional practice, a part of me hopes that what we&#039;ve created here today might become a new tradition.&lt;br /&gt;
Astrid: Sharing ardor and affection with loved ones and feeling their heart&#039;s answer in return... It is my most heartfelt wish that people across the realm are blessed with many such opportunities.&lt;br /&gt;
Astrid: And so, &#039;&#039;Forename&#039;&#039;, if you feel inclined to venture into the kitchen once more, we should gladly welcome additional cakes! Our celebration is just getting started, after all.&lt;br /&gt;
&lt;br /&gt;
Emilie: And I must insist that you partake as well, before you go rushing back to the pâtisserie! I&#039;ll get you a slice right away.&lt;br /&gt;
&lt;br /&gt;
Astrid: And I&#039;ll put the tea on! Won&#039;t you sit with us for a while? I think we&#039;ve earned this!&lt;br /&gt;
&lt;br /&gt;
System: You can now attempt the pâtisserie seasonal instance again by speaking with the House Valentione pâtissier in either Mih Khetto&#039;s Amphitheatre or the Acorn Orchard.&lt;br /&gt;
System: You may earn Valentione&#039;s Day chocolates by completing the pâtisserie.&lt;br /&gt;
System: Valentione&#039;s Day chocolates may be traded to the House Valentione maid in Mih Khetto&#039;s Amphitheatre for gear and items.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=We_Three_Kinderpunsch&amp;diff=1182619</id>
		<title>We Three Kinderpunsch</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=We_Three_Kinderpunsch&amp;diff=1182619"/>
		<updated>2025-12-28T08:18:05Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = We Three Kinderpunsch&lt;br /&gt;
| description = Amh Garanjy could use some help from an adventurer.&amp;lt;br&amp;gt;※ This quest is available for a limited time only.&lt;br /&gt;
| image = we three kinderpunsch1.png&lt;br /&gt;
| quest-giver = Amh Garanjy&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 10.2&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = quest&lt;br /&gt;
| journal-section = Other Quests&lt;br /&gt;
| journal-category = Seasonal Events Quests&lt;br /&gt;
| journal-genre = Starlight Celebration (2025)&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 15&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 353&lt;br /&gt;
| reward1 = 1 Ballroom Etiquette - Local Libations&lt;br /&gt;
| reward2 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 7.35&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 70767&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
* [[Has related NPC::Amh Garanjy]]&lt;br /&gt;
* [[Has related NPC::Bold Boy]]&lt;br /&gt;
* [[Has related NPC::Bright Girl]]&lt;br /&gt;
* [[Has related NPC::Joultain]]&lt;br /&gt;
* [[Has related NPC::Lominsan Chef]]&lt;br /&gt;
* [[Has related NPC::Mother Miounne]]&lt;br /&gt;
* [[Has related NPC::Quiet Girl]]&lt;br /&gt;
* [[Has related NPC::Ul&#039;dahn Lady]]&lt;br /&gt;
* [[Has related NPC::Ul&#039;dahn Merchant]]&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the Starlight Stalls guide.&lt;br /&gt;
* Speak with Amh Garanjy at the Starlight Stalls.&lt;br /&gt;
* Speak with visitors to Gridania near the markets.&lt;br /&gt;
* Speak with Amh Garanjy.&lt;br /&gt;
* Speak with children visiting the Starlight Stalls.&lt;br /&gt;
* Speak with the saturnine Starlight celebrant.&lt;br /&gt;
* Speak with Amh Garanjy at Mih Khetto&#039;s Amphitheatre.&lt;br /&gt;
==Journal==&lt;br /&gt;
* Amh Garanjy could use some help from an adventurer.&lt;br /&gt;
** ※ This quest is available for a limited time only.&lt;br /&gt;
* Strolling through the Starlight Celebration festivities in Gridania, you encounter Amh Garanjy, enthusiastic Starlight celebrant. The market at the Starlight Stalls is a roaring success─so much so, that the celebrants are too busy to attend to their planned provision of mulled punch. In need of a capable pair of hands, Amh Garanjy entreats your aid in ensuring the warm and festive beverages are available for the festivalgoers. Thankful for your willing assent, she bids you join her at the Starlight Stalls, which you may travel to by speaking with the Starlight Stalls guide at Mih Khetto&#039;s Amphitheatre. ※ Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.&lt;br /&gt;
* You have arrived at the Starlight Stalls, located on Gridania&#039;s outskirts, where you catch sight of Amh Garanjy. You make your way over to her to hear further details on the planned punch.※ In the event that you leave the Starlight Stalls, you may return by speaking with the Starlight Stalls guide at Mih Khetto&#039;s Amphitheatre.&lt;br /&gt;
* Speaking with Amh Garanjy and Mother Miounne, you learn of the plan to create three separate types of kinderpunsch to represent Gridania, Limsa Lominsa, and Ul&#039;dah─each to be served in an appropriately decorated festive mug. Miounne is still unsure of the best blends to encapsulate the other cities, but there are doubtless some experts on regional cuisine among the visitors to the Gridanian markets. Working your way around the stalls, you keep an eye out for anyone who may be able to furnish you with advice and inspiration for the mulled punch recipes. &lt;br /&gt;
* You have acquired some useful pointers from several visitors to Gridania, which you are eager to share with Amh Garanjy in Mih Khetto&#039;s Amphitheatre.&lt;br /&gt;
* Brimming with inspiration, Amh Garanjy sets about making arrangements to procure the required ingredients. In the meantime, she bids you speak to the children visiting the Starlight Stalls and inform them of the upcoming kinderpunsch on offer. She suggests you take note of any preferences they express, to better recommend a refreshment to their tastes.The Starlight Stalls guide in Mih Khetto’s Amphitheatre will show you to the stalls.&lt;br /&gt;
* With the children suitably informed and enthused, you make your way over to speak to the saturnine Starlight celebrant and assist in serving the kinderpunsch.&lt;br /&gt;
* All the children have been furnished with beverages and are pleased as punch. At the encouragement of the saturnine Starlight celebrant, who steps in to relieve you of your duties, you return to Mih Khetto&#039;s Amphitheatre to inform Amh Garanjy of the success at the stalls.&lt;br /&gt;
* While all the children enjoyed their drinks, it seems that Joultain─a young boy with a strong wanderlust─is particularly replete with festive cheer, thanks to the help of a certain adventurer.If, inspired by the spirit of Starlight, you wish to assist with the punch stall once more, you may speak to the saturnine Starlight celebrant at the Starlight Stalls.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Starlight Stalls Guide:&#039;&#039;&#039; Apologies, the stalls are somewhat overcrowded at present. I&#039;d be happy to escort you through shortly, once the situation is in hand.&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! If the Player has not completed a Starlight quest before !! If the Player has completed a Starlight quest before&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Happy Starlight, good adventurer! I am Amh Garanjy, Starlight celebrant. Might this be your first time partaking in the festivities? || &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; &#039;&#039;Forename&#039;&#039;! What a pleasure it is to see you again in this most festive of seasons. Allow me to reiterate my thanks for your contributions to Starlights past!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Inspired by an old Ishgardian tale, the Starlight Celebration is about granting the wishes of children. And this year, we are bringing back the festive market that offers joy and merriment to young and old alike: the Starlight Stalls! &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; The first time around, the Carline Canopy supplied us with kinderpunsch, a kind of mulled punch, which we provided to guests. It proved tremendously popular, so we are planning to provide it again─with a twist!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Alas, with all the celebrants busy attending to the preparation at the stalls, we haven&#039;t been able to get working on said twist... &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; If you are not otherwise occupied, might you be willing to lend us a hand?&lt;br /&gt;
&#039;&#039;The Player nods&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; I am truly grateful! Without further ado, please join me at the Carline Canopy stall at the market. There, I shall explain the particulars to you.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; When you are ready, the guide yonder will be glad to escort you through. I shall see you anon!&lt;br /&gt;
===Speak with Amh Garanjy at the Starlight Stalls.===&lt;br /&gt;
 &#039;&#039;&#039;Starlight Stalls Guide:&#039;&#039;&#039; Ah, so you are the adventurer who so kindly agreed to help us! If you would follow me, I shall take you to the Starlight Stalls.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;System Message:&#039;&#039;&lt;br /&gt;
 Head to the Starlight Stalls? [Y/N]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Starlight Celebrant:&#039;&#039;&#039; We’re currently preparing our new product range. Please come back later!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; My thanks again for assisting us. I&#039;ve asked Miounne to join me in explaining our punch plans. She should be along any moment now.&lt;br /&gt;
&#039;&#039;Cutscene Begins&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; Ah, so you&#039;re the adventurer who&#039;s been roped in to help.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! If the Player has not completed a Starlight quest before !! If the Player has completed a Starlight quest before&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Miounne:&#039;&#039;&#039; As Amh may have mentioned, at last year&#039;s festival, the Carline Canopy prepared kinderpunsch for the people.  This was distributed in mugs with a Gridanian design. || &#039;&#039;&#039;Miounne:&#039;&#039;&#039; An excellent choice, given the fine work you did distributing the punch last festival. It was a favorite among attendees, and the mugs had the desired effect of promoting the Carline Canopy.&lt;br /&gt;
|}&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; When I mentioned this to my guild counterparts in the other city-states, they were keen to have their homes represented on the mugs as well. And so we had these beauties made.&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; They bear local vistas and motifs, such as a galleon for Limsa Lominsa and a cactuar for Ul&#039;dah, with seasonal flourishes worked in for the festive touch.&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Since we have now three lovely mugs, we thought it would be fitting to serve up three varieties of kinderpunsch.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039;  In Gridania, punch is traditionally made by simmering the juice of locally grown apples with blood currants, cinnamon, and various herbs.&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; For the Lominsan and Ul&#039;dahn varieties, I&#039;m keen to incorporate ingredients found in their respective locales, but I haven&#039;t been able to decide on what...&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; And therein lies our request!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Lively Youth:&#039;&#039;&#039; Hello! Could we get some mulled punch, please?&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Lively Youth:&#039;&#039;&#039; Whoa, new mug designs!&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Lively Youth:&#039;&#039;&#039; Are the pictures of other cities? I wonder what they&#039;re like!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Ah, young Joultain! The punch isn&#039;t ready yet, but it shan&#039;t be long now. We are currently preparing two new varieties, you see, using ingredients from the cities shown on these mugs.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Hehe, it does me well to see the younglings&#039; curiosity for faraway lands.&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; It further motivates me to serve up kinderpunsch that will not disappoint─which brings me back to the task we have for you.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; We ask that you investigate what ingredients we should use to create punch that best captures each nation.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Gridania&#039;s market attracts many visitors from the realm over. An adventurer such as yourself should have no trouble identifying suitable individuals─and coaxing out the relevant information.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Your confidence is most assuring! I shall apprise the other celebrants of the situation, and then return to Mih Khetto&#039;s Amphitheatre. I look forward to your findings!&lt;br /&gt;
&#039;&#039;Cutscene Ends&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Speak with visitors to Gridania near the markets.===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; So you&#039;re an adventurer? That&#039;s so amazing!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; My thanks again for your kind assistance. I look forward to hearing what ingredients are suggested for our new varieties of kinderpunsch!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lominsan Chef:&#039;&#039;&#039; You want to make punch with a Lominsan twist? Then you&#039;ll want to use plenty of La Noscean oranges, lowland grapes, and lemons.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Lominsan Chef:&#039;&#039;&#039; La Noscean citrus is renowned far and wide. It&#039;s featured heavily in Lominsan cuisine ever since sailors started using it to ward off scurvy, and I always ensure that our restaurant has ample stock.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Lominsan Chef:&#039;&#039;&#039; I&#039;m in charge of procurement at the Bismarck, you see. If you&#039;re after quality citrus, I&#039;d be glad to introduce you to our suppliers!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Lominsan Chef:&#039;&#039;&#039; If you&#039;re making punch with a Lominsan twist, I guarantee you can&#039;t go wrong with La Noscean citrus!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ul’dahn Lady:&#039;&#039;&#039; What&#039;s that? Ingredients that are distinctly Ul&#039;dahn? Well, most of my countrymen would say nopal and spices...but that would be selling our cuisine short, for dining should be an adventure!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Ul’dahn Lady:&#039;&#039;&#039; The thrill of the unknown... The triumph of audacity... A dish should have all the drama of a championship bout at the Coliseum, oh yes!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Ul’dahn Lady:&#039;&#039;&#039; Such an experience may be a little stimulating for children, but we grown-ups can appreciate a little excitement. Wouldn&#039;t you agree?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ul’dahn Merchant:&#039;&#039;&#039; You wish to make a drink that represents Ul&#039;dah? Tea would be a good place to start. We Ul&#039;dahns can&#039;t get through the day without a good, strong brew!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Ul’dahn Merchant:&#039;&#039;&#039; It&#039;s served up anywhere you can get a feed─doesn&#039;t matter if it&#039;s a slap-up meal or just a sweet treat. I&#039;ve heard tell that the sultana takes hers with generous helpings of butter and honey.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Ul’dahn Merchant:&#039;&#039;&#039; Aside from tea, Thanalan has specialties like vanilla, cloves, black pepper, and pearl ginger. The finest stuff can cost as much as gemstones.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ul’dahn Merchant:&#039;&#039;&#039; If you&#039;re making a drink that represents Ul&#039;dah, it needs to have tea in it. Butter and spice would make good accents too!&lt;br /&gt;
&lt;br /&gt;
=== Speak with Amh Garanjy at Mih Khetto&#039;s Amphitheatre ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Oh, those ingredients seem representative of Limsa Lominsa and Ul&#039;dah indeed! We celebrants should be able to procure the items, so pray leave it to us!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Once the kinderpunsch has been prepared, we would be pleased if you would do the honors and serve it. When it is time, please present yourself to my colleague at the Starlight Stalls.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; And if you happen to have a moment now, might I trouble you to speak with the little ones from earlier?&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; I am hoping that you could learn which city holds the greatest interest for each of them. In so doing, you would be able to recommend varieties of punch that would be the most meaningful.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; Please find the little ones and learn what city holds the greatest interest for each of them. And when it is time to distribute the punch, my colleague at the Starlight Stalls will assist you.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Starlight Stalls Guide:&#039;&#039;&#039; The Starlight Stalls are in full swing!  Will you be heading there?&lt;br /&gt;
&lt;br /&gt;
=== Speak with children visiting the Starlight Stalls. ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; Rest assured our preparations are proceeding apace. One enthusiastic young man even offered to help.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Bright Girl:&#039;&#039;&#039; The punch is almost ready? I can&#039;t wait to have some!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Bright Girl:&#039;&#039;&#039; What do I like to eat? Hmmm...fruits! We have apples and berries here in the wood, but I&#039;d love to try fruits from other places too.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Bright Girl:&#039;&#039;&#039; I&#039;ll head over soon! I can&#039;t wait to see what kinds of punch there&#039;ll be. Something with fruits from other places, I hope!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; They&#039;re giving out hot drinks...? That sounds great!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; Um...I&#039;m visiting with my mum. It&#039;s my first time in Gridania...so I guess I want to learn more about everything here.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; It&#039;s my first time in Gridania...so I guess I want to learn more about everything here.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; Oh, you&#039;re the adventurer from before! The mulled punch is almost ready? Hooray!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; I want to learn about all new places, so it&#039;s hard to decide on a punch. There&#039;s no ocean in Gridania, so it&#039;s my dream to go sailing everywhere on a big ship!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; I want to learn about all new places. One day, I&#039;ll go sailing everywhere on a big ship!&lt;br /&gt;
&lt;br /&gt;
=== Speak with the saturnine Starlight celebrant. ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; Ah, excellent timing. We&#039;ve received the last of the ingredients and are now brewing the new varieties of kinderpunsch.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; We expect a throng of children will descend upon us as soon as we begin serving. Are you ready to attend to them?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Are you ready to serve the punch?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Never been readier.&lt;br /&gt;
 &amp;gt; Review the characteristics of each city and the punch it inspired.&lt;br /&gt;
 &amp;gt; No, not yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the Player chooses &#039;Review the characteristics of each city and the punch it inspired&#039;.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; Gridania is located in the Black Shroud, the dominion of the elementals. The Carline Canopy&#039;s kinderpunsch uses generous amounts of apple and cinnamon, and is a veritable bounty of the forest.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; Limsa Lominsa is a culinary cradle, where myriad cultures have come together courtesy of trade on the seas.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; The Lominsan kinderpunsch blends foreign spices with La Noscean citruses, to produce a fusion of flavor that reflects the mingling of peoples in the city.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; Ruled by the sultana Nanamo Ul Namo, the nation of Ul&#039;dah thrives on commerce. Its bazaars are lined with exotic wares brought in by caravans, while the Coliseum throngs with nobles who seek the thrill of gladiatorial combat.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; The Ul&#039;dahn kinderpunsch is made by simmering dried fruits and black pepper in a sweet butter tea. The result is a flavor that is royally rich as well as stimulating.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The following event cannot be skipped. You may wish to cancel any pending Duty Finder registrations.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Start serving the punch? [Y/N]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cutscene Begins&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;A boy approaches the stall.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Amiable Boy:&#039;&#039;&#039; A friend of mine used to live in Ul&#039;dah, and he tells me stories about it. I&#039;ve always wanted to know what it&#039;s like there...if you have something like that?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Q:&#039;&#039;&#039; What will you serve?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Gridanian punch.&lt;br /&gt;
 &amp;gt; Lominsan punch.&lt;br /&gt;
 &amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Gridanian punch.&lt;br /&gt;
 &#039;&#039;&#039;Amiable Boy:&#039;&#039;&#039; This is so good! But what makes it Ul&#039;dah…? I&#039;ll go find my friend, and I can ask him about it while we drink punch together!&lt;br /&gt;
&amp;gt; Lominsan punch.&lt;br /&gt;
 &#039;&#039;&#039;Amiable Boy:&#039;&#039;&#039; This is so good! But what makes it Ul&#039;dah…? I&#039;ll go find my friend, and I can ask him about it while we drink punch together!&lt;br /&gt;
&amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
 &#039;&#039;&#039;Amiable Boy:&#039;&#039;&#039; Wow, this is really good, like a sweet tea with spices! Is this what Ul&#039;dah smells like, I wonder... I&#039;m going to get my friend to come too!&lt;br /&gt;
&#039;&#039;The boy leaves the scene.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;A girl approaches the stall.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Bright Girl:&#039;&#039;&#039; I&#039;d love to see what fruits from other places taste like. Do you have a punch that&#039;s made with them?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Q:&#039;&#039;&#039; What will you serve?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Gridanian punch.&lt;br /&gt;
 &amp;gt; Lominsan punch.&lt;br /&gt;
 &amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Gridanian punch.&lt;br /&gt;
 &#039;&#039;&#039;Bright Girl:&#039;&#039;&#039; Yum, this punch is great! Come to think of it, I saw the next stall over sells orange juice. Maybe I&#039;ll come back and get some in a bit!&lt;br /&gt;
&amp;gt; Lominsan punch.&lt;br /&gt;
 &#039;&#039;&#039;Bright Girl:&#039;&#039;&#039; Oh, it&#039;s sour, but sweet! I love it! I had no idea they grew so many kinds of citruses in La Noscea.&lt;br /&gt;
&amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
 &#039;&#039;&#039;Bright Girl:&#039;&#039;&#039; Yum, this punch is great! Come to think of it, I saw the next stall over sells orange juice. Maybe I&#039;ll come back and get some in a bit!&lt;br /&gt;
&#039;&#039;The girl leaves the scene.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;[[Rissai]] and [[Rudy]] run by, distracting a girl approaching the stall. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;A boy approaches the stall, and notices the girl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Bold Boy:&#039;&#039;&#039; You here for punch too? Come on, let&#039;s go up together!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; A-Alright!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Bold Boy:&#039;&#039;&#039; I heard there&#039;s a place called the Coliseum where gladiators fight each other. I want a punch that&#039;ll make me feel like I&#039;m there!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Q:&#039;&#039;&#039; What will you serve?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Gridanian punch.&lt;br /&gt;
 &amp;gt; Lominsan punch.&lt;br /&gt;
 &amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Gridanian punch.&lt;br /&gt;
 &#039;&#039;&#039;Bold Boy:&#039;&#039;&#039; Oh yeah, these spices are getting me fired up! Time for my gladiator training regime!&lt;br /&gt;
&amp;gt; Lominsan punch.&lt;br /&gt;
 &#039;&#039;&#039;Bold Boy:&#039;&#039;&#039; Oh yeah, these spices are getting me fired up! Time for my gladiator training regime!&lt;br /&gt;
&amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
 &#039;&#039;&#039;Bold Boy:&#039;&#039;&#039; So the Coliseum is in Ul&#039;dah? I&#039;d love to see a fight there one day...but right now there&#039;s a fight in my own mouth! Whew, the spices in this punch sure pack a punch!&lt;br /&gt;
&#039;&#039;The camera pans to the girl.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; Oh, you&#039;re the nice lady/man from before…!Um… It&#039;s my first time here. What do you recommend?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Q:&#039;&#039;&#039; What will you serve?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Gridanian punch.&lt;br /&gt;
 &amp;gt; Lominsan punch.&lt;br /&gt;
 &amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Gridanian punch.&lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; Thank you! I love the apple flavor, and the mug is beautiful too! Oh, I hope I can meet some moogles while I&#039;m in Gridania!&lt;br /&gt;
&amp;gt; Lominsan punch.&lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; Thank you! It&#039;s so warm, and it tastes great. I&#039;m going to enjoy my trip and explore the rest of the Starlight Stalls!&lt;br /&gt;
&amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
 &#039;&#039;&#039;Quiet Girl:&#039;&#039;&#039; Thank you! It&#039;s so warm, and it tastes great. I&#039;m going to enjoy my trip and explore the rest of the Starlight Stalls!&lt;br /&gt;
&#039;&#039;The boy and girl leave the scene.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Joultain, who has been conversing with [[Godbert|the Saint of Nymeia]] in the background this whole time, approaches the stall.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; Hmmm, what to choose... I suppose I&#039;d like a punch that makes me feel like I&#039;m sailing somewhere far away!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Q:&#039;&#039;&#039; What will you serve?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Gridanian punch.&lt;br /&gt;
 &amp;gt; Lominsan punch.&lt;br /&gt;
 &amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Gridanian punch.&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; Wow, there are so many different flavors! I love it!Come to think of it, traders sell all kinds of goods from other nations in the markets, right? Next time I visit, I&#039;ll take a good look!&lt;br /&gt;
&amp;gt; Lominsan punch.&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; Wow, what a great blend of flavors! And I just love the design on the mug. It&#039;s ships like this that connect the whole world!&lt;br /&gt;
&amp;gt; Ul&#039;dahn punch.&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; Wow, there are so many different flavors! I love it!Come to think of it, traders sell all kinds of goods from other nations in the markets, right? Next time I visit, I&#039;ll take a good look!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; Thank you, miss/mister! I&#039;ve had a lot of fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Joultain leaves the stall.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Saturnine Starlight Celebrant approaches the stall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! If the Player picked fitting punch to the request !! If the Player did not pick fitting punch to the request&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; It seems the children really enjoyed their punch. You did well indeed with your selections. || &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; How lovely to see them enjoying the punch…mostly. Well, it looks like all the children who wanted some have had their fill for now.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; From hereon, we celebrants will tend to the punch distribution with your fine example as a guide. You need only report back to Amh Garanjy─she will be eager to know how we fare.&lt;br /&gt;
&#039;&#039;Cutscene Ends&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional Dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; Please leave the rest of the distribution to us, and report back to Amh Garanjy. She will be eager to know how we fare.&lt;br /&gt;
&lt;br /&gt;
===Speak with Amh Garanjy at Mih Khetto’s Amphitheatre.===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cutscene Begins&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; I&#039;ve just finished putting out a few proverbial fires at the guild, so I thought I&#039;d come by and see how you were getting on.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; The more the merrier, as I always say! And if you&#039;re here, my friend, may I assume that the kinderpunsch has been handed out to the little ones as planned?&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; We are truly in your debt. With your help, we have not only brought the children festive cheer, but also expanded their horizons.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; Of course, they&#039;re all more than welcome to return and try the other types of punch. The longer they enjoy themselves at the stalls, the better.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; There you are, adventurer! I wanted to thank you again─and Miss Garanjy and Miounne too!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; It was absolutely our pleasure. If you enjoyed the punch, then nothing would please us more.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; When I grow up, I want to be someone who knows lots about the world like you, miss/mister! I&#039;ll go and see what&#039;s out there for myself, and tell everyone all about it.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; And I want to tell everyone about Gridania too. The Starlight Stalls have reminded me just how much I love it here!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; That is a wonderful wish, and I&#039;ve no doubt that the Spinner Herself has heard it! &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; When the time comes, it&#039;ll be my pleasure to register you as an adventurer, young man. And I&#039;ll look forward to hearing your tales of courage and high adventure.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; That goes for you as well, of course.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; It seems you&#039;ve truly inspired young Joultain. And should you still have time to spare, you could potentially inspire even more souls─by helping us serve up more kinderpunsch!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; We&#039;d also be glad if you simply enjoyed the festivities hereon─it is entirely up to you. While the celebration continues, our guide will be pleased to show you to the stalls. My thanks again, Forename, and happy Starlight!&lt;br /&gt;
&#039;&#039;Cutscene Ends&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The vendors at the Starlight Stalls are now open for business!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You can speak to the saturnine Starlight celebrant at the Starlight Stalls if you wish to help serve more kinderpunsch.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; In so doing, you may well encounter some familiar faces!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; I hope you enjoy the Starlight Stalls to the fullest, &#039;&#039;forename&#039;&#039;!&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Amh Garanjy:&#039;&#039;&#039; I shall head there myself shortly to try the new varieties of punch.  At this time of year, few things are better than warming oneself up with a hot, delicious drink!&lt;br /&gt;
&lt;br /&gt;
===At the Starlight Stalls===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Optional dialogue:&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Joultain:&#039;&#039;&#039; It&#039;s so exciting thinking about all the new places out there! I&#039;ll never forget this feeling no matter how many places I see!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; Ah, you&#039;re back. The people can&#039;t get enough of our punch, and it&#039;s all I can do to keep mugs filled. I could use your help with the serving again, if you are willing?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; I should mention that a curious lady came by earlier. She spoke passionately about the “spirit of culinary adventure” before gifting us an array of unusual ingredients. Though I was skeptical at first, quite a few guests have enjoyed them in their beverage as an accent.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Saturnine Starlight Celebrant:&#039;&#039;&#039; So if you have the urge add a little something extra when you serve up a mug, I leave it at your discretion. I would just be glad for the break!&lt;br /&gt;
&lt;br /&gt;
System: You bring the pots of punch to a gentle simmer. The enticing aroma attracts someone to the stall!&lt;br /&gt;
&lt;br /&gt;
Who could it be?&lt;br /&gt;
* The owner of the Carline Canopy.&lt;br /&gt;
* The proprietor of the Drowned Wench.&lt;br /&gt;
* The proprietress of the Quicksand.&lt;br /&gt;
* One of the Seedseers.&lt;br /&gt;
* The lord commander of the Temple Knights.&lt;br /&gt;
* A representative of the East Aldenard Trading Company.&lt;br /&gt;
* The satrap of Radz-at-Han and a diminutive dragon.&lt;br /&gt;
* A world explorer in search of the unknown.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; &#039;&#039;The owner of the Carline Canopy.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; I thought I smelled a lovely aroma! I&#039;ve already sampled the new varieties, so may I please have a mug of Gridanian punch? It will be interesting to see how yours compares to the Canopy&#039;s house blend.&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Gridanian punch&lt;br /&gt;
** &#039;&#039;&#039;Miounne:&#039;&#039;&#039; That&#039;s very tasty indeed! Thank you─you&#039;ve been a great help.&lt;br /&gt;
** &#039;&#039;&#039;Miounne:&#039;&#039;&#039; The Starlight Stalls have earned quite a stellar reputation─pardon the pun─and there are noticeably more guests from outside Gridania this year.&lt;br /&gt;
** &#039;&#039;&#039;Miounne:&#039;&#039;&#039; From locals to visitors and children to grown-ups, the joy is plain to see on every face. Nothing could bring us stallholders more joy.&lt;br /&gt;
* Gridanian punch with chanterelle mushroom.&lt;br /&gt;
** &#039;&#039;&#039;Miounne:&#039;&#039;&#039; Is this grated chanterelle? Interesting. These fragrant mushrooms are sought after for culinary and medicinal purposes, but I&#039;d never imagined tasting it in a sweet drink.&lt;br /&gt;
** &#039;&#039;&#039;Miounne:&#039;&#039;&#039; While it might require a more mature palate, there&#039;s a depth to this punch that&#039;s quite enjoyable. I&#039;d be happy to have it again.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Miounne:&#039;&#039;&#039; Well, I should return to my duties. When you have a spare moment from your own, do come and relax at the Canopy.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;The proprietor of the Drowned Wench.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Baderon:&#039;&#039;&#039; I couldn&#039;t &#039;elp but come to see our Lominsan mugs bein&#039; used. An&#039; suffice it to say I&#039;d be much obliged fer some punch too.&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Lominsan punch.&lt;br /&gt;
** &#039;&#039;&#039;Baderon:&#039;&#039;&#039; Aye, the sourness o&#039; the citrus an&#039; the sting o&#039; the spice make fer a right fine drop.&lt;br /&gt;
** &#039;&#039;&#039;Baderon:&#039;&#039;&#039; We Lominsans ain&#039;t so keen on Gridania this time o&#039; year on account o&#039; the freezin&#039; cold, but a nice warm drink makes a world o&#039; difference. This&#039;ll keep me goin&#039; as I take in the sights &#039;neath the snow.&lt;br /&gt;
* &amp;quot;Sweet Tooth&amp;quot; Lominsan chocolate punch.&lt;br /&gt;
** &#039;&#039;&#039;Baderon:&#039;&#039;&#039; Bugger me, that&#039;s sweeter than a siren&#039;s kiss! Ye put chocolate in &#039;ere, did ye? An&#039; a whole bleedin&#039; sack o&#039; sugar too, by the taste of it.&lt;br /&gt;
** &#039;&#039;&#039;Baderon:&#039;&#039;&#039; Still, there&#039;s folk as like somethin&#039; a little unusual. An&#039; ye&#039;d be surprised &#039;ow many seadogs &#039;ave a sweet tooth, what with sugar bein&#039; used to preserve food on voyages. Aye, I reckon ye might be onto somethin&#039; &#039;ere.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Baderon:&#039;&#039;&#039; Anyroad, I&#039;d best be on me way. Thanks fer the &#039;ospitality─next time yer in Limsa, stop by the Wench and I&#039;ll return the gesture.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;The proprietress of the Quicksand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Momodi:&#039;&#039;&#039; Miounne invited me to Gridania for the Starlight Celebration, and I couldn&#039;t say no. Might I trouble you for a mug of Ul&#039;dahn punch?&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Ul&#039;dahn punch.&lt;br /&gt;
** &#039;&#039;&#039;Momodi:&#039;&#039;&#039; Oh my, what a lovely, full-bodied brew! You definitely didn&#039;t skimp on the butter.&lt;br /&gt;
** &#039;&#039;&#039;Momodi:&#039;&#039;&#039; It&#039;d go great with crumpets and would definitely be a hit in Ul&#039;dah. What do you say you come and brew it for me at the Quicksand sometime?&lt;br /&gt;
** &#039;&#039;&#039;Momodi:&#039;&#039;&#039; Hehe, I&#039;m just kiddin&#039;. Long as I&#039;ve been in the business of servin&#039; food and drink, it&#039;s a force of habit to consider the possibilities.&lt;br /&gt;
* Ul&#039;dahn punch with nopal pulp.&lt;br /&gt;
** &#039;&#039;&#039;Momodi:&#039;&#039;&#039; Well now, what a delicious drink! You&#039;ve added nopal─cactus flesh─unless I&#039;m mistaken?&lt;br /&gt;
** &#039;&#039;&#039;Momodi&#039;&#039;&#039;: Plenty of folk enjoy nopal roasted in savory dishes, but it works surprisingly well with sweet flavors too. I might have to try adding it to our menu...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Momodi:&#039;&#039;&#039; Thank you kindly! Whenever you&#039;re in Ul&#039;dah, be sure to stop by at the Quicksand, you hear?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;One of the Seedseers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; Mulled punch for the guests? What a delightful idea.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; Lest you wonder, my sister Kan-E is busy as is her wont, so I am attending the festivities in her stead. I shall have a Gridanian punch, if you would be so kind.&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Gridanian punch.&lt;br /&gt;
** &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; How fragrant and delicious! &#039;Tis a flavor that we can proudly call Gridanian to forestborn and visitors alike.&lt;br /&gt;
** &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; Might I ask for two more mugs of the same, for my brother and sister?&lt;br /&gt;
** &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; Wonderful, I shall have my attendants deliver these ere they grow cold. My gratitude for the drinks─and for your contribution to the celebration.&lt;br /&gt;
* &amp;quot;Moogle Pom Surprise&amp;quot; Gridanian punch.&lt;br /&gt;
** &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; Did you say “moogle pom”!?&lt;br /&gt;
** &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; ..So it is simply a confection made to resemble a pom? That is certainly a relief─and for my companions especially. Without further ado, then, I shall give it a taste.&lt;br /&gt;
** &#039;&#039;&#039;Raya-O-Senna:&#039;&#039;&#039; Well now, that is perfectly delicious! Just...try not to frighten the children overmuch, do you hear?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;The lord commander of the Temple Knights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; What a pleasant surprise to find you here, &#039;&#039;forename&#039;&#039;. &#039;Tis a great joy to spread cheer to the children during Starlight season—though, I must confess, this little helper finds himself in need of refreshment. Might I ask for a mug of the local Gridanian punch?&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Gridanian punch.&lt;br /&gt;
** &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Ahh, how exquisitely the cinnamon punctuates the sweetness. &#039;Tis the very taste of respite.&lt;br /&gt;
** &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; The Starlight Celebration has its roots in Ishgard. To see the warmth and cheer being spread in all corners of Eorzea makes me feel both proud and grateful.&lt;br /&gt;
* Gridanian punch with a generous dash of birch syrup.&lt;br /&gt;
** &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Well, now... While this punch tastes quintessentially Gridanian, there is no mistaking the Ishgardian accent. Might this be an acknowledgement of the Starlight Celebration&#039;s origins...?&lt;br /&gt;
** &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Yet regardless of the intent, the generous amount of birch syrup is a wonderful touch, and during this most special of seasons, I shall allow myself the indulgence.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; My thanks for the fine drink and company both. By your leave, I shall return to my duties—many children yet await their Starlight gifts, and &#039;twould not do to keep them!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;A representative of the East Aldenard Trading Company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hancock:&#039;&#039;&#039; Oh my, if it isn&#039;t &#039;&#039;forename&#039;&#039;! Having concluded some business discussions nearby, I thought to drop by the festivities. What a pleasant surprise to find your esteemed self manning a stand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hancock:&#039;&#039;&#039; You are serving punch to guests, it would seem, and far be it from me to turn it down. I should like a mug of the Ul&#039;dahn variety, if you&#039;d be so kind.&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Ul&#039;dahn punch.&lt;br /&gt;
** &#039;&#039;&#039;Hancock:&#039;&#039;&#039; Ah, what an unmistakably Ul&#039;dahn─and nostalgic─taste! And what a fine example this stall is of “omotenashi,” which, in Hingan, refers to the deep-seated practice of wholeheartedly caring for one&#039;s guests.&lt;br /&gt;
** &#039;&#039;&#039;Hancock:&#039;&#039;&#039; I am also impressed with the offering of three flavors─a wise business decision that encourages repeated patronage.&lt;br /&gt;
** &#039;&#039;&#039;Hancock:&#039;&#039;&#039; Indeed, the entire enterprise of the Starlight Stalls is inspired. And in offering the chance for children to experience other cultures, it has attracted my interest─as an individual and a representative as the East Aldenard Trading Company both!&lt;br /&gt;
* &amp;quot;Namazu Whisker Delight&amp;quot; Ul&#039;dahn punch.&lt;br /&gt;
** &#039;&#039;&#039;Hancock:&#039;&#039;&#039; I beg your pardon, did you say “Namazu whisker”? Come now, that is surely a jest. I assume you are referring to some manner of ingredient that appears as a whisker—a strand of spice, mayhap.&lt;br /&gt;
** &#039;&#039;&#039;Hancock:&#039;&#039;&#039; Goodness me, that is certainly...distinctive.&lt;br /&gt;
** &#039;&#039;&#039;Hancock:&#039;&#039;&#039; When seeking to introduce a new specialty, I suppose uniqueness is a way to pierce a crowded market... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hancock:&#039;&#039;&#039; Well, the drink has had quite an invigorating effect. So if you will excuse me, I shall continue to peruse the stalls.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;The satrap of Radz-at-Han and a diminutive dragon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; What fortune to meet you here, my friend. I had heard tell of the festivities while attending to some matters abroad, and decided to make a detour and tour the stalls.&lt;br /&gt;
  &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; I must say, I also smell some familiar fragrances... If you are serving beverages to guests, then &#039;twould be improper not to accept. May I trouble you for a mug?&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Lominsan punch.&lt;br /&gt;
** &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Ah, so you have used Hannish spices. It never fails to gladden me to see our produce being embraced in foreign lands.&lt;br /&gt;
** &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; And to see that, no matter where we hail from, we are united in the joy we find in festivals.&lt;br /&gt;
** &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Perhaps I shall try to incorporate some aspects of Eorzean celebrations into our own. Yes, I believe it would make a fine gift to my people.&lt;br /&gt;
* Extra hot &#039;n&#039; spicy Lominsan punch.&lt;br /&gt;
** &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; &amp;lt;chuckle&amp;gt; I see you have spared no spice in this drink, my friend. I was able to taste it even with this vessel.&lt;br /&gt;
** &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; ...I daresay Zero would enjoy it. They still serve her special curry at the meyhane on occasion. And when they do, it never fails to get lively.&lt;br /&gt;
** &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; But to return to the subject of the drink─do take care with the amount of spice. I expect the children here are no less inquisitive than those in Radz-at-Han, and may unknowingly bite off more than they can chew!&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &#039;&#039;A world explorer in search of the unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Erenville:&#039;&#039;&#039; I happened to have an urgent request nearby, so I thought I&#039;d visit the stalls...and who should I run into again but you. Well, seeing you serving punch is a new experience at least. I&#039;ll have an Ul&#039;dahn one please.&lt;br /&gt;
&lt;br /&gt;
What will you serve?&lt;br /&gt;
* Standard Ul&#039;dahn punch.&lt;br /&gt;
** &#039;&#039;&#039;Erenville:&#039;&#039;&#039; Not bad, not bad. It&#039;s interesting to note that while the flora of Thanalan and Yyasulani bear many similarities, their cuisines have evolved rather differently.&lt;br /&gt;
** &#039;&#039;&#039;Erenville:&#039;&#039;&#039; Though my work for the guildship took me to all manner of places, I rarely had time to enjoy proper meals. As an independent contractor, I can allow myself to take in not only the sights at my destinations, but the tastes as well.&lt;br /&gt;
** &#039;&#039;&#039;Erenville:&#039;&#039;&#039; My thanks for the drink. I think I&#039;ll take a look around the Starlight Stalls and then go on a stroll through the forest. There is much to see and do!&lt;br /&gt;
* Ul&#039;dahn punch with sabotender garnish.&lt;br /&gt;
** &#039;&#039;&#039;Erenville:&#039;&#039;&#039; By the Twelve...&lt;br /&gt;
** &#039;&#039;&#039;Erenville:&#039;&#039;&#039; This is sabotender, isn&#039;t it?&lt;br /&gt;
** &#039;&#039;&#039;Erenville:&#039;&#039;&#039; Not you too, &#039;&#039;Forename&#039;&#039;... They aren&#039;t entirely inedible, I concede, but putting them in a sweet drink? There are limits, for gods&#039; sake.&lt;br /&gt;
** &#039;&#039;&#039;Erenville:&#039;&#039;&#039; &amp;lt;sigh&amp;gt; When you travel the world, you truly encounter all kinds of things─and people. I suppose I owe you for that at least...&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:We Three Kinderpunsch new mugs.png&lt;br /&gt;
File:We Three Kinderpunsch the punch.png&lt;br /&gt;
File:Rudy &amp;amp; Squirrel Emperor cameo from 2021.png|Cameo appearance by [[Rudy]] and the [[Squirrel Emperor]] (Starlight Celebration 2021)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Punch-drinkers===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Amiable Boy with punch.png|Amiable Boy&lt;br /&gt;
File:Bright Girl with punch.png|Bright Girl&lt;br /&gt;
File:Bold Boy and Quiet Girl with punch.png|Quiet Girl and Bold Boy&lt;br /&gt;
File:Joultain with punch.png|Joultain&lt;br /&gt;
File:Miounne with punch.png|Miounne&lt;br /&gt;
File:Baderon with punch.png|Baderon&lt;br /&gt;
File:Momodi with punch.png|Momodi&lt;br /&gt;
File:Raya-O-Senna with punch.png|Raya-O-Senna&lt;br /&gt;
File:Aymeric with punch.png|Aymeric&lt;br /&gt;
File:Hancock with punch.png|Hancock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fool_Me_Twice_(Quest)&amp;diff=954726</id>
		<title>Fool Me Twice (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fool_Me_Twice_(Quest)&amp;diff=954726"/>
		<updated>2025-06-11T05:28:04Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: Added /salute dialogue for interacting in uniform and corrected /imperialsalute dialogue. Missing /salute dialogue for out of uniform.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 46 [[Main Scenario Quest]]|the level 25 [[Levequest]]|Fool Me Twice (Levequest)}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Fool Me Twice&lt;br /&gt;
| image = Fool Me Twice Image.png&lt;br /&gt;
| description = [[Glaumunt]] has finally devised a plan to appropriate a suit of magitek armor.&lt;br /&gt;
| quest-giver = Glaumunt&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 22.5&lt;br /&gt;
| location-y = 7.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Seventh Umbral Era Main Scenario Quests&lt;br /&gt;
| level = 46&lt;br /&gt;
| req-items = 1 Imperial Smoke Signal&lt;br /&gt;
| exp = 25300&lt;br /&gt;
| gil = 3313&lt;br /&gt;
| reward1 = 1 Level 45 Weapon Coffer&lt;br /&gt;
| prev-quest = Drowning Out the Voices, Dressed for Conquest&lt;br /&gt;
| next-quest = Every Little Thing She Does Is Magitek&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
| id-edb = dae2c0436ef&lt;br /&gt;
| id-gt = 66540&lt;br /&gt;
| msq-index = 153&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Greet the [[Imperial Centurion (NPC)|imperial centurion]] with an [[Imperial Salute|/imperialsalute]].&lt;br /&gt;
*Use the [[Imperial Smoke Signal|imperial smoke signal]] at the specified location.&lt;br /&gt;
*Report to [[Cid]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Glaumunt]] has finally devised a plan to appropriate a [[Magitek Armor|suit of magitek armor]].&lt;br /&gt;
&lt;br /&gt;
* In excited tones, [[Glaumunt]] reveals to you his cunning plan for appropriating a [[Magitek Reaper|magitek reaper]]. For the first step, seek out an imperial patrol outside [[Castrum Centri]], and alert them to the presence of enemy forces. Remember to greet your superiors with an [[Imperial Salute|/imperialsalute]].&lt;br /&gt;
&lt;br /&gt;
* You have alerted the imperial patrol to the enemy&#039;s presence. As [[Glaumunt]] forewarned, however, the soldiers seem hesitant to venture far beyond the sight of the castrum&#039;s walls. You will need to lure them out by using the [[Imperial Smoke Signal|imperial smoke signal]] at the specified location.&lt;br /&gt;
&lt;br /&gt;
* You have succeeded in acquiring a [[Magitek Reaper|magitek reaper]], though some repairs will be required before it can be put to use. [[Cid]] bids you meet him back at his workshop in [[Revenant&#039;s Toll]]. Speak with [[Slafborn]] at the front door to be admitted.&lt;br /&gt;
&lt;br /&gt;
* You arrive at [[Cid]]&#039;s workshop to find that [[Biggs]] and [[Wedge]] have already set about repairing the [[Magitek Reaper|magitek reaper]]. When their work is complete, it will finally be time to undertake the most dangerous phase of the mission: the rescue itself.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest===&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; Good work gettin&#039; them imperial duds. You&#039;ll be pleased to hear I ain&#039;t been idle myself. It took me long enough, but I&#039;ve finally hatched a plan to get us a suit o&#039; magitek armor.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; Now, from what I&#039;ve seen, Castrum Centri deploys a reaper for most of its patrols.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; Trouble is, the patrols &#039;emselves are &#039;&#039;irregular&#039;&#039;─meanin&#039; random routes an&#039; random deployments─an&#039; hardly any of &#039;em come anywhere near Revenant&#039;s Toll.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; So, hopin&#039; to coax the imperials out o&#039; their shells, I took the liberty o&#039; feedin&#039; &#039;em a bit o&#039; the old false intelligence─told &#039;em insurgents had designs on their stronghold.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; &#039;Tain&#039;t far from the truth, now I come to think of it. Anyroad, we should start seein&#039; more patrols than we have up till now.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; What you need to do is approach one o&#039; these patrols, dressed up in your shiny tin suit, an&#039; alert &#039;em to the enemy&#039;s presence.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; Havin&#039; done that, you&#039;ll want to lure &#039;em as near to Revenant&#039;s Toll as you can. Like as not, though, they&#039;ll be wary o&#039; venturin&#039; far from their own walls.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; If they &#039;&#039;do&#039;&#039; need a bit of extra encouragement, use this smoke signal here, filched fresh from an imperial scout. They&#039;ll come runnin&#039; when they see that. An&#039; when the cavalry arrives, you hit &#039;em hard an&#039; make off with their reaper─simple as that.&lt;br /&gt;
 &#039;&#039;&#039;Glaumunt:&#039;&#039;&#039; If I ain&#039;t mistaken, there&#039;s a patrol sweepin&#039; the perimeter right now, so run along, eh? Oh, an&#039; don&#039;t forget to salute! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speaking to imperial NPCs while wearing the disguise (Optional)===&lt;br /&gt;
 &#039;&#039;&#039;Amiable Imperial:&#039;&#039;&#039; My wife bore me a son not long after I was sent here. I can&#039;t wait to go home and meet him.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Careless Imperial:&#039;&#039;&#039; Did you hear about these insurgents? Apparently, they&#039;ve got their eye on the castrum. Personally, I&#039;d like to see them try to take it. It&#039;d serve to lift the tedium.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cross Imperial:&#039;&#039;&#039; Get moving, you lot! The quicker we march, the sooner this will be over!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Beleaguered Imperial:&#039;&#039;&#039; All the coin I make doing this goes to the wife in the country. If it turns out she&#039;s been squandering it on fancy clothes and gewgaws, I will &#039;&#039;not&#039;&#039; be amused.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Beguiled Imperial:&#039;&#039;&#039; They say it&#039;s our duty to bring civilization to these lands, but what if these lands don&#039;t want civilizing?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speaking to imperial NPCs while &#039;&#039;not&#039;&#039; wearing the disguise (Optional)===&lt;br /&gt;
 &#039;&#039;&#039;Amiable Imperial:&#039;&#039;&#039; One of our informers, I take it? &amp;lt;sigh&amp;gt; Do you have any idea what will happen if you&#039;re seen with us? The insurgents will have your head!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Careless Imperial:&#039;&#039;&#039; What do you want?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cross Imperial:&#039;&#039;&#039; You have no business being here! Begone or I will take you for an insurgent!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Beleaguered Imperial:&#039;&#039;&#039; Need...sleep... &amp;lt;snore&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Beguiled Imperial:&#039;&#039;&#039; Trespassers will be dealt with severely. You have been warned.&lt;br /&gt;
&lt;br /&gt;
===Greeting the imperial centurion out of uniform===&lt;br /&gt;
 &#039;&#039;&#039;(Talk without emoting)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; One of our covert operatives, I take it? In or out of uniform, you would do well to remember your courtesies.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;/imperialsalute&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; One of our covert operatives, are you? Carry on, soldier.&lt;br /&gt;
 ...Hm? Insurgents gathering to the east, you say?&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; Judging by your description, they are well beyond the perimeter...but I will not have it said that I was remiss. You, return to the scene and keep an eye on those insurgents. Should aught go awry, use your smoke signal to call us.&lt;br /&gt;
&lt;br /&gt;
===Greeting the imperial centurion in uniform===&lt;br /&gt;
 &#039;&#039;&#039;(Talk without emoting)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; From another patrol, are you? When next you see your commanding officer, tell him that he leads a sloppy unit. If any of my lot forgot to salute a superior officer, they would be on their arse faster than you can say “latrine duty.”&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;/salute&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; Give me strength... If that was your idea of a salute, you can wave good-bye to that promotion right now.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;/imperialsalute&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; Carry on, soldier.&lt;br /&gt;
 ...Hm? Insurgents gathering to the east, you say?&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; Judging by your description, they are well beyond the perimeter...but I will not have it said that I was remiss. You, return to the scene and keep an eye on those insurgents. Should aught go awry, use your smoke signal to call us.&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; Return to the scene and keep an eye on those insurgents. Should aught go awry, use your smoke signal to call us.&lt;br /&gt;
&lt;br /&gt;
===Using the smoke signal at the specified location (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; I hope you don&#039;t mind my joining. Seeing as we&#039;re seizing advanced weaponry, I thought it best to be on hand.&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Ah, there she is.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; This is the place...but where is the enemy?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Beleaguered Imperial:&#039;&#039;&#039; &amp;gt;&amp;gt; Sir, over there! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Centurion:&#039;&#039;&#039; &amp;gt;&amp;gt; Send in the reaper! Let us make an example of these insurgents! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Keep hitting the reaper till it stops moving!&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Put down all of the foot soldiers, then concentrate on the reaper! A few scratches can&#039;t be helped!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;5th Cohort Eques&#039;&#039;&#039; Hostiles detected! Engaging!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; It&#039;s not easy being an engineer...&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Damn it! The armor has gone into overdrive! If you value your life, stay out of its sights!&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Hah! That did the trick!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(If Cid gets knocked out)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Ugh... Out of my depth... Bloody...idiot.&lt;br /&gt;
&lt;br /&gt;
===Post duty Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; At last, our very own suit of magitek armor! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Hmmm... Not wishing to look a gift chocobo in the beak, it does seem rather the worse for wear, doesn&#039;t it? &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Biggs, Wedge─what&#039;s your honest assessment? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Biggs:&#039;&#039;&#039; Weeell...there&#039;s the fact that she&#039;s smoking, of course... But looking past that, I&#039;d say she was structurally sound. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Wedge:&#039;&#039;&#039; Hmmm...I don&#039;t like the way these legs are buckled. I hate to say this, but the servomechanism may be damaged. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Biggs:&#039;&#039;&#039; Eh? But aren&#039;t those things protected by ilm-thick armor plate? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Wedge:&#039;&#039;&#039; They are, yes... It&#039;s odd─the casing doesn&#039;t seem to have taken a blow. I suspect we&#039;re dealing with a faulty part. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Biggs:&#039;&#039;&#039; Well, whatever it is we&#039;re dealing with, we&#039;re not resting till it&#039;s fixed! Not one wink of sleep─you got that, Wedge? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Wedge:&#039;&#039;&#039; Oh... &amp;lt;mumble&amp;gt; &amp;lt;mumble&amp;gt; ...ing cart chocobo. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Biggs:&#039;&#039;&#039; &amp;gt;&amp;gt; I heard that! &amp;lt;&amp;lt;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; A hall has been set aside for our use in Revenant&#039;s Toll.&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; That&#039;s where we&#039;ll carry out the repairs. Look for us there, [Forename].&lt;br /&gt;
&lt;br /&gt;
===Entering Cid&#039;s Workshop===&lt;br /&gt;
 &#039;&#039;&#039;Slafborn:&#039;&#039;&#039; ...The magitek armor? Cid and the others took it inside. Go on in and join them.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt;Proceed to Cid&#039;s workshop?&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt;Yes&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt;No&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue in the Workshop===&lt;br /&gt;
 &#039;&#039;&#039;Wedge:&#039;&#039;&#039; What do you think, [Forename]? She&#039;s a beauty, isn&#039;t she?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Biggs:&#039;&#039;&#039; Ever seen an Ironworks engineer at work? Well, you&#039;re in for a treat, then! Stand back and enjoy the show!&lt;br /&gt;
&lt;br /&gt;
===Reporting to Cid===&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; We&#039;ve now had time to take a closer look at the reaper. Our preliminary diagnosis was correct─she&#039;s structurally sound, but her servomechanism is faulty.&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; You needn&#039;t worry, though─Biggs and Wedge will see her restored to her former glory in no time at all. Give those two something to mend, and they will think of naught else till the job&#039;s done. &#039;Tis a marvelous thing to behold─provided you remind them to visit the privy.&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Xaela&amp;diff=948851</id>
		<title>Xaela</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Xaela&amp;diff=948851"/>
		<updated>2025-06-01T22:31:11Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Au Ra xaela.png|300px|thumb|right|The Xaela tribes live a nomadic life on and around the western steppes of Othard.]]&lt;br /&gt;
The [[Xaela]] (ゼラ族, &amp;quot;Zēra Zoku,&amp;quot; meaning &amp;quot;Zela Group&amp;quot;) are said to be the children of the Dusk Mother [[Nhaama]], the moon goddess of [[Au Ra|Auri]] creation.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;&amp;gt;&#039;&#039;[[Encyclopædia Eorzea]]&#039;&#039; pg. 090-091&amp;lt;/ref&amp;gt; Unlike their sister clan, the [[Raen]], the Xaela are free spirits who roam the vast [[The Azim Steppe|western steppe]] of [[Othard]] in close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations.&amp;lt;ref name=&amp;quot;Lodestone&amp;quot;&amp;gt;[https://na.finalfantasyxiv.com/heavensward/ FINAL FANTASY XIV: Heavensward]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Au Ra|Auri]] creation myth tells of a world formed by the Dawn Father [[Azim]] and the Dusk Mother [[Nhaama]]. These two deities came to quarrel over which should rule the new world, and created mortals to serve in their war by proxy. These were the first Au Ra—the [[Raen]], children of the Dawn Father, and the Xaela, the chosen of the Dusk Mother.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though they waged a bitter struggle in the name of their creators, they eventually put aside their differences and learned to love one another, giving birth to a new generation. On seeing this, Azim and Nhaama returned to the heavens, leaving the world in the custody of their children.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Among the peoples of the Far East, it is believed that the Au Ra of the Azim Steppe were the first to keep livestock. They initially tamed horses to serve as mounts, and it was this achievement which led to the Au Ra&#039;s decisive rise to dominance over the plains. When the Raen subsequently departed their ancestral home, they took with them the knowledge of rearing and riding horses to the lands beyond the Steppe. After the horse, the Au Ra turned their hand to taming the [[Yol|yol]], and these new mounts saw them expand their dominion to the skies above the Steppe.&amp;lt;ref name=&amp;quot;Livestock&amp;quot;&amp;gt;&#039;&#039;[[Encyclopædia Eorzea II]]&#039;&#039; pg. 015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xaela have to this day not abandoned their ancestral home, living a nomadic life as hunters and gatherers on the vast [[The Azim Steppe|Azim Steppe]]. With suitable grazing land sparse, conflict between individual tribes is common, with tribes forming, disbanding, and dying off in a ceaseless cycle of war and bloodshed.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At last observation, Xaela tribes numbered fifty-one, though there is a high likelihood that recently splintered or merged tribes have rendered that count outdated.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt; Of late, rumors swirl of a swelling of tribes who pledge spiritual allegiance to the Dusk Mother, and the abductions that have followed.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea II&#039;&#039; pg. 025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all Xaela dwell upon the steppes, however. In 1557 of the [[Sixth Astral Era]], some among the Xaela who lived in frontier towns of Othard fell under subjugation of the Garlean Empire. When they arrived at last in [[Eorzea]] in the year 1562, they found themselves drawn to the plains of [[Coerthas]], and hoped to adopt the nomadic ways of their ancestors, only to be massacred by the people of [[Ishgard]].&amp;lt;ref name&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 239&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Attributes==&lt;br /&gt;
The [[Au Ra]] are unique among [[Eorzea|Eorzea&#039;s]] races in the extreme height disparity observed between genders. While male Au Ra can reach towering heights of over eighty ilms, females are short and slight, averaging no more than sixty. While their size and stature is almost identical to that of the [[Raen]], their physical strength, hardened by generations of war and conflict, far outstrips that of other races.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their hardened skin and scaled tails, too, distinguish them clearly from other races.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt; The ancestors of the Xaela believed their veins to run thick with the blood of [[Nhaama]]—their lustrous black scales and fiery wills serving as proof of this divine lineage.&amp;lt;ref name=&amp;quot;Lodestone&amp;quot;/&amp;gt; It is difficult for the tail or horns of an Au Ra to be removed, and they do not fall off periodically, instead growing continuously until they reach a certain size and length. If damaged, whether it be in a fall or in battle, the horns will regrow and repair themselves.&amp;lt;ref name=&amp;quot;Fernes&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=GAVjFzVXA60 Between Two Fernes | FINAL FANTASY XIV Fan Festival 2016]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Au Ra take great pride in the majestic horns that protrude from the sides of their head, which also serve to enhance their hearing and sense of spatial perception.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt; This does not make their hearing better than a [[Lalafell]], and their hearing is generally as good as the average [[Hyur]], but they hear and process sound differently, through the vibration of the air within their horns.&amp;lt;ref name=&amp;quot;Fernes&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
As nomads, a Xaela tribe is only as wealthy or prosperous as the size of its herd. From [[Horse|horses]] to [[Dzo|dzo]] to the great winged [[Yol|yol]], preferred breeds of livestock vary from tribe to tribe, but nonetheless the herd—both its quality and scope—symbolizes the strength and status of the tribe as a whole.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Livestock&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meat, fur, skin, bones—the Xaela let no part of any beast go to waste. In this way, the herd provides not only food and clothing, but even shelter from the elements in the form of the tents that serve as temporary housing.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xaela are known to consume not only the flesh of their animals, but their innards and blood as well. They are also known for their dairy products, including an alcoholic beverage made from beasts&#039; milk known as kumis. Those who have partaken of this drink beneath the yurt of a Xaela can take pride in knowing they have been accepted as a friend—at least for the moment.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fiercely tribal Xaela cling tenaciously to their nomadic way of life and largely shun relations with other races, even viewing strangers of their own kind as potential enemies. As such, they are typically regarded with suspicion and hostility. On the steppes which they call home, the Xaela speak the old Auri tongue to this day.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the final day of Tsagaan Sar—the Xaela lunar new year—the Xaela hold an annual ceremonial battle known as the [[Naadam]] to decide who will claim dominion over the vast [[The Azim Steppe|steppe]] for the coming year.&amp;lt;ref&amp;gt;[[A Season for War]]&amp;lt;/ref&amp;gt; This often also involves reigning on high from the [[The Dawn Throne|Dawn Throne]], though the victorious tribe is allowed to waive this right should they choose to.&amp;lt;ref&amp;gt;[[In Crimson They Walked]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To even qualify for participation in the Naadam, young Xaela must undertake a rite of passage at [[Bardam&#039;s Mettle]], running a gauntlet of fearsome foes to reach an ancient altar, the oldest in the land, and tame a [[Yol|yol]], a giant cloudkin. In so doing, one earns recognition as a warrior of the steppe and the chance to emerge from the battle as khagan.&amp;lt;ref&amp;gt;[[In the Footsteps of Bardam the Brave]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
Xaela names are relatively unorthodox, composed of a given name and tribal name. They are unique, however, in that they were passed down as sounds instead of letters, as the Xaela did not develop a written language until comparatively recent times. As such, upon coming in contact with lettered cultures, individual Xaela are forced to come up with spellings of their own devising, leading many to perceive their names as needlessly confusing and nigh unpronounceable.&amp;lt;ref name=&amp;quot;Xaela&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xaela, being nomadic, live lives that are one part solitary—when traveling as a clan—and one part community—when they interact with other clans they come across in their migrations. Because of this, similar names are used throughout the [[The Azim Steppe|Azim Steppe]], but they often feature slightly different spellings due to evolving separately in isolated clans. The male names &amp;quot;Jagadai,&amp;quot; &amp;quot;Chaghadai,&amp;quot; and &amp;quot;Tsagaday&amp;quot; are all, essentially, the same name. However, in Othard, they are considered unique.&amp;lt;ref name=&amp;quot;Naming&amp;quot;&amp;gt;[http://forum.square-enix.com/ffxiv/threads/63112-Race-Naming-Conventions?p=3039574&amp;amp;viewfull=1#post3039574 Race Naming Conventions]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xaela names are based on Mongolian words and names used around the 15th century.&amp;lt;ref name=&amp;quot;Naming&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Female Forename Examples====&lt;br /&gt;
Alagh, Alan, Alt, Altani, Altun, Alun, Anggir, Bagurchi, Barghujin, Baugurchi, Beki, Berude, Bodo, Boljigchi, Boragchin, Borogchin, Boroqcin, Borte, Botokhui, Caalun, Caur, Ceceyigen, Chabi, Chagur, Chakha, Chambui, Checheyigen, Cherbin, Chotan, Cirina, Cota, Cotan, Cotota, Dagasi, Doquz, Dorgene, Dorgono, Doyi, Ebegei, Eji, Eke, Emegen, Gergei, Ghoa, Gorbeljin, Gurbesu, Guua, Hoelun, Hogelun, Holuikhan, Hujaghur, Hujaur, Ibakha, Jaliqai, Khadagan, Khatun, Khogaghchin, Khojin, Khorchi, Khorijin, Khugurchin, Khulan, Koko, Maral, Mergen, Mide, Narengawa, Nigen, Nomolun, Ogelen, Oghul, Ogul, Oki, Orbei, Orghana, Qatun, Qoyar, Sadu, Samga, Sechen, Shar, Sokhatai, Sorkhaghtani, Sorocan, Surkukteni, Suvd, Tacchotan, Tarqun, Tegusken, Temulun, Togene, Toragana, Toregene, Tsenxer, Turakina, Ucugen, Ujin, Ulan, Yesuntei&lt;br /&gt;
&lt;br /&gt;
====Male Forename Examples====&lt;br /&gt;
Abaka, Achujim, Adarkidai, Adkiragh, Agasiletai, Agsaldai, Agujam, Alchigh, Alghu, Amasandji, Amasar, Ambaghai, Anarba, Arabuccha, Aragibal, Argasar, Arik, Arslang, Aruktai, Baatu, Baavgai, Bagaridai, Baidar, Baidur, Bardam, Batacaciqan, Batachikhan, Bayan, Bayar, Begugtei, Bucharan, Budjek, Bugunutei, Bujeg, Bujir, Bukidai, Bulqadar, Bultechu, Bultger, Bulugan, Buqatai, Buyantu, Caragai, Chaghadai, Chaghagan, Chanar, Charakha, Chidukhul, Chigu, Chilagun, Chiledu, Chilger, Chiluku, Chormagan, Chuacenur, Chulgetei, Daidukul, Delbeg, Dorbei, Emlig, Esugen, Guyug, Hooshal, Ilugei, Iturgen, Jagadai, Jamugha, Jebei, Jebke, Jelme, Jenkshi, Kaishan, Khaidai, Khal, Khalja, Khuchar, Kishiligh, Kuyuk, Kuzhuk, Ligdan, Luvsan, Maqali, Masgud, Mauci, Munglig, Ogodei, Ozbeg, Qoribucha, Shilugei, Shiramun, Sidurgu, Sukegei, Tamachag, Teleboge, Tordung, Tsagaday, Uchikin, Udutai, Yabuqa, Yerentai&lt;br /&gt;
&lt;br /&gt;
===Known Xaela Tribes===&lt;br /&gt;
&#039;&#039;&#039;{{Main|Xaela/Tribes}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notable Xaela==&lt;br /&gt;
*[[Cirina Mol]]&lt;br /&gt;
*[[Temulun Mol]]&lt;br /&gt;
*[[Magnai Oronir]]&lt;br /&gt;
*[[Sadu Dotharl]]&lt;br /&gt;
*[[Mide Hotgo]]&lt;br /&gt;
*[[Sidurgu Orl]]&lt;br /&gt;
*[[Dorgono Qerel]]&lt;br /&gt;
*[[Iturgen Qestir]]&lt;br /&gt;
*[[Daidukul Buduga]]&lt;br /&gt;
*[[Khalja Dataq]]&lt;br /&gt;
*[[Bardam]]&lt;br /&gt;
&lt;br /&gt;
==Notes and Trivia==&lt;br /&gt;
*Though it is entirely possible to create an [[Au Ra]] of either clan with a wide variety of skin colors, it appears that Xaela NPCs are more prone to uncommon skintones such as blues, greens, purples, and grays, whereas [[Raen]] NPCs tend to follow more natural skintones found in humans.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;br /&gt;
[[Category:Au Ra]][[Category:Xaela]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emet-Selch&amp;diff=809631</id>
		<title>Emet-Selch</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emet-Selch&amp;diff=809631"/>
		<updated>2024-07-24T23:46:10Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* Emet&amp;#039;s List of Wonders */ Added 7.0 spoiler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Emet-Selch&lt;br /&gt;
| description = &amp;quot;No lands must remain beyond our grasp. Go forth. Conquer. Rule.&amp;quot;&lt;br /&gt;
| image = Emet-Selch-Farrow.png&lt;br /&gt;
| location = The Rak&#039;tika Greatwood&lt;br /&gt;
| coordinates = 30.4,17.4&lt;br /&gt;
| title = The Third Seat&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Ascian&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Black Mage, Dark Knight&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = The Convocation of Fourteen&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| voiceJP = Hiroki Takahashi&lt;br /&gt;
| voiceEN = René Zagger&lt;br /&gt;
| voiceFR = Eilias Changuel&lt;br /&gt;
| voiceDE = Andreas Hofer&lt;br /&gt;
}}&lt;br /&gt;
As one of the three remaining unsundered Ascians, Emet-Selch is a primary antagonist of Final Fantasy XIV, and in particular he is the primary antagonist of [[Shadowbringers]]. Along with [[Lahabrea]] and [[Elidibus]], he is one of the driving forces behind the [[Rejoining|Rejoinings]] and hence the Calamities. His last incarnation was [[Solus zos Galvus]]; hence he is responsible for the [[Garlean Empire]]. He also had a significant hand in the development of the [[Allagan Empire]], though how deep his involvement reaches is unclear.&lt;br /&gt;
[[File:Solus zos Galvus concept art2.png|350px|thumb|right|[[Shadowbringers]] Concept Art]]&lt;br /&gt;
[[File:Emet-Selch2.jpg|thumb|right|250px|[[Endwalker]] appearance]]&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Their Greatest Contribution}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Prelude in Violet}}&lt;br /&gt;
{{quest list row|Seiryu&#039;s Wall}}&lt;br /&gt;
{{quest list row|The Wheel Turns}}&lt;br /&gt;
{{quest list row|A Party Soon Divided}}&lt;br /&gt;
{{quest list row|Into the Dark}}&lt;br /&gt;
{{quest list row|In Good Faith}}&lt;br /&gt;
{{quest list row|The Burden of Knowledge}}&lt;br /&gt;
{{quest list row|The Best Way Out}}&lt;br /&gt;
{{quest list row|Have a Heart}}&lt;br /&gt;
{{quest list row|Return to Eulmore}}&lt;br /&gt;
{{quest list row|The View from Above}}&lt;br /&gt;
{{quest list row|Extinguishing the Last Light}}&lt;br /&gt;
{{quest list row|Shadowbringers (Quest)}}&lt;br /&gt;
{{quest list row|Hope Upon a Flower}}&lt;br /&gt;
{{quest list row|In Search of Hermes}}&lt;br /&gt;
{{quest list row|Ponder, Warrant, Cherish, Welcome}}&lt;br /&gt;
{{quest list row|Verdict and Execution}}&lt;br /&gt;
{{quest list row|Travelers at the Crossroads}}&lt;br /&gt;
{{quest list row|A Flower Upon Your Return}}&lt;br /&gt;
{{quest list row|Hunger in the Garden}}&lt;br /&gt;
{{quest list row|Words Without Sound}}&lt;br /&gt;
{{quest list row|Follow, Wander, Stumble, Listen}}&lt;br /&gt;
{{quest list row|Caging the Messenger}}&lt;br /&gt;
{{quest list row|You&#039;re Not Alone}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Rak&#039;tika Greatwood| 30.4,17.4 |-}}&lt;br /&gt;
{{NPC location info|Elpis|  |87}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 183|&amp;quot;Our goal is to ensure that all is right in creation, that our star may know a brighter future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man who held the seat of Emet-Selch was a leading member of the [[Convocation of Fourteen]] during the [[Final Days]] of antiquity. He was known to his peers as Hades before assuming his role as steward of the aetherial realm—or &amp;quot;Underworld&amp;quot; as many then called it. No manner of magic was too difficult for him to comprehend, and he could manipulate aetherial energies so adroitly that the name Hades would become synonymous with the phrase &amp;quot;keeper of the Underworld&amp;quot; in the ancient tongue.&lt;br /&gt;
&lt;br /&gt;
Hades was not given to boasting, but his friendship with [[Azem]] saw the latter spread word of his abilities far and wide. Swayed by the recommendations of the Traveler and many others, it was not long before the Convocation selected the young man to join their esteemed ranks. While he affected an air of irritation when pressured to deal with complex matters, he was at his core a conscientious soul not given to leaving problems unsolved, and his interventions earned him the trust of his peers. After all creation was divided into fourteen shards, he and the others who had escaped the sundering sought to return the world to the halcyon days of yore. For this dream they fought, and for this dream they died.}}&lt;br /&gt;
&lt;br /&gt;
==MSQ Involvement==&lt;br /&gt;
===Before Post-Stormblood===&lt;br /&gt;
Emet-Selch is first mentioned as Solus Zos Galvus in either [[The Lominsan Envoy]], [[The Gridanian Envoy]], or [[The Ul&#039;dahn Envoy]], depending on which city-state the player starts in. There Raubahn describes Solus as being near death, with concerns of succession on the horizon. He is confirmed dead in [[The Mother of Exiles]], at which point Emet-Selch is removed from the story for some time.&lt;br /&gt;
&lt;br /&gt;
===Post-Stormblood===&lt;br /&gt;
Emet-Selch returns in [[Prelude in Violet]]. In the post-quest cutscene, Solus is seen once again alive, and gloating about the fact that he is an Ascian to his grandson [[Varis zos Galvus|Emperor Varis]]. This information is relayed in part to the Warrior of Light in [[Seiryu&#039;s Wall]]; there [[Gaius van Baelsar]] uses the name Emet-Selch for the first time to describe a mysterious third Ascian leader alongside Lahabrea and Elidibus. Varis then informs the [[Eorzean Alliance]] that Solus was an Ascian in a fit of rage during [[Parley on the Front Lines]], though this leaves open the question of whether Emet-Selch is in fact that Ascian.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
Before becoming a major player, Emet-Selch is seen briefly once more, watching over the battle as the [[The Scions of the Seventh Dawn|Scions]] flee Lakeland in [[The Oracle of Light]]. He finally makes a true appearance in [[The Wheel Turns]], where he greets the Scions openly in the Crystarium. He confirms that Emet-Selch and Solus are one and the same and blames the fact that the Rejoining of [[The First]] has thus far failed, due largely to the events of the [[Warrior of Darkness]] questline and in particular [[One Life for One World]]. Despite this, he informs the Scions that they do not yet know his true motives and offers a sort of cease fire and a chance to find common ground. When Urianger reveals that this Emet-Selch is only an illusion, he apologizes for the deception and departs, informing the group that they will meet again soon.&lt;br /&gt;
&lt;br /&gt;
This in fact occurs in the [[A Party Soon Divided|next quest]], where the Warrior of Light enters the Ocular to find the Scions and [[Crystal Exarch]] uneasily playing host to Emet-Selch. Emet informs the group that he would like to observe their quest to defeat the [[Lightwarden|Lightwardens]]. When he is refused a second time, he once again departs without issue. However, he is quick to return in [[Into the Dark]] as the party first ventures into [[The Rak&#039;tika Greatwood]]. He makes a show of his &amp;quot;Go forth. Conquer. Rule.&amp;quot; quote as Solus, citing a pang of nostalgia for his outburst. He claims that he will stay with the party this time, but quickly departs once again when the Scions are accosted by the Night&#039;s Blessed under the assumption that they are [[Sin Eaters]].&lt;br /&gt;
&lt;br /&gt;
Emet-Selch&#039;s next appearance is after being captured by the Viis of Fanow. Here he takes his first active role in the story by offering to pull [[Y&#039;shtola]] back from the [[Lifestream]], in the hopes that this might convince the Scions that his olive branch is a true offer. After he does this, the Scions finally agree to let him stay for the time being. He does not help with the combat in [[The Qitana Ravel]]; however, he is present for the cutscenes afterwards where he reveals the truth of [[Hydaelyn]], [[Zodiark]], and the [[Sundering]] to the Scions. He claims that the history of the Ascians &#039;&#039;is&#039;&#039; the history of the Star and of these two gods, and that the Ascians themselves are all that remains from the paradise lost after the Sundering. Finally he says that Hydaelyn and Zodiark are nothing more than primals, though they are worshipped as gods.&lt;br /&gt;
&lt;br /&gt;
(There is also an optional dialogue before the Qitana Ravel where Emet-Selch claims that he is the only Ascian on the First; though this would seem to contradict the presence of [[Mitron]] in the [[Eden]] raids, he also mentions Mitron and [[Loghrif]] by name and states that he believes them dead.)&lt;br /&gt;
&lt;br /&gt;
Emet-Selch is not present for the confrontation with Vauthry which ends in in [[When It Rains]] and [[Word from On High]]. He instead returns in the Crystarium afterwards; he spends some time mocking Thancred on the nature of Minfilia&#039;s relationship with the Oracle of Light, and in an optional dialogue confirms that he is in fact tempered by Zodiark. He does not follow the Scions to Amh Araeng; however, he is seen during this time having a private conversation with the Crystal Exarch, during which he implies that the two of them have had plenty of interactions that the Scions know nothing about. He returns again before the journey to Eulmore in [[Return to Eulmore]], and explains the way in which the souls of those in the reflections are divided amongst the reflections. The &#039;&#039;full&#039;&#039; soul is what existed before the Sundering, as an immortal being without the shortsightedness of the modern people. He confirms that only Lahabrea, Elidibus, and himself avoided being Sundered, and that turning the Thirteenth into [[The Void]] was a mistake that the Ascians made in their early attempts to regain the unsundered world.&lt;br /&gt;
&lt;br /&gt;
His next appearance is in [[The View from Above]], where he talks about the glory of Amaurot. He also asks whether you have seen what lies beneath the Crystal Exarch&#039;s cowl, and upon hearing your answer he once again departs. This is his last appearance before his inevitable betrayal. In [[Extinguishing the Last Light]], Emet-Selch interrupts the Crystal Exarch&#039;s monologue by shooting him in the back. He says that funneling all the light into the Warrior of Light is a sufficient way to bring about the Rejoining, that they will become a Sin Eater and destroy everyone remaining on the First. Having said this he departs with the Exarch in tow, claiming that he needs the information in the Exarch&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Emet-Selch is not seen again until [[Shadowbringers (Quest)|Shadowbringers]]; however, he is mentioned many times throughout Amaurot by the shades of the unsundered that he has summoned there. In particular, [[Hythlodaeus]] claims to know him well. When he does appear, it is in the final confrontation. He guides the Scions through the [[Amaurot]] dungeon, providing commentary on the horrors of the Final Days. At the end, he informs the Scions that he is not convinced of their ability to rule the star. In the ensuing conflict he defeats everyone except the Warrior of Light, who is too busy actively becoming a Sin Eater to fight. When [[Ardbert]] offers up his soul to restore the Warrior of Light&#039;s, their confrontation begins in [[The Dying Gasp]].&lt;br /&gt;
&lt;br /&gt;
{{quotation|Emet-Selch, [[Shadowbringers (Quest)]]|&amp;quot;Look at me! I have live a thousand &#039;&#039;thousand&#039;&#039; of your lives! I have broken bread with you, fought with you, grown ill, grown old! Sired children and yes, welcomed death&#039;s sweet embrace. For eons I have measured your worth and found you wanting! Too weak and feeble-minded to serve as the stewards of any star!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
After the trial, Emet-Selch makes one final bid for victory; however, with the return of the Scions with their white auracite, and the power of Ardbert&#039;s soul they are able to defeat him once and for all.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
This is not the end of Emet-Selch&#039;s presence in the storyline, however. With [[Elidibus]]&#039; help the Warrior of Light travels back in time to [[Elpis]], where he meets Emet-Selch and Hythlodaeous both as they visit the facility to offer [[Hermes]] to the seat of [[Fandaniel]]. Emet-Selch is distrustful of the unknown that the Warrior of Light represents, but at Hythlodaeus&#039; urging he accepts their company. When the Warrior of Light finally reveals that they are from the future and the history they have witnessed, Emet-Selch storms out, claiming that he would never do the things they had described of him. However, he cools off enough to return, meeting up with the Warrior of Light and [[Venat]] outside of Ktisis Hyperboreia. Together the party travels to the Hungering Gardens to find Hermes and [[Meteion]], and Emet-Selch becomes a companion during the ensuing chase. He is a possible [[Duty Support]] NPC in the [[Ktisis Hyperboreia]] dungeon. At the end of the dungeon, he sacrifices his memories in a bid to let Venat and the Warrior of Light escape with theirs. He is seen in a cutscene just after saying that he has no memory of the Warrior of Light&#039;s presence on Elpis at all.&lt;br /&gt;
&lt;br /&gt;
Emet-Selch is seen one last time, in [[You&#039;re Not Alone]], before the end of Endwalker. Here he appears as a &amp;quot;bit part&amp;quot;, summoned alongside Hythlodaeus by the Crystal of Azem in the face of despair. Together they return the Scions to physical existence and cause the Elpis flowers to bloom at the dungeon entrance. As they prepare to bid you farewell, Emet-Selch catches the Warrior of Light&#039;s eye. Seeing a moment of regret there, he bids them follow the legacy of Azem and see all the wonders of the world before their time is up. Of the places he mentioned, some have been added to the game in the Post-Endwalker patches; see below.&lt;br /&gt;
&lt;br /&gt;
{{quotation|Emet-Selch, [[You&#039;re Not Alone (Quest)]]|&amp;quot;Tell me, have you been to the ruins beneath the waters of the Bounty? Or the treasure islands beyond the frozen waters of Blindfrost, in Othard&#039;s north? The fabled golden cities of the New World? The sacred sites of the forgotten people of the south sea isles? What about Meracydia, the southern continent? Do you know aught of its present state of affairs?&lt;br /&gt;
&lt;br /&gt;
...I thought not. Even of your little Eorzea, you know precious little. The true identities of the Twelve, for instance. All of which is to say: expand your horizons. Go forth and seek discovery. Some of the civilizations in the reflections will surprise you. As the bearer of Azem&#039;s crystal, you may consider your duty to see at least that much. I certainly did.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|Hades|Solus zos Galvus}}&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
In all appearances, Emet-Selch is seen to be self-important, cynical, and disgruntled. By the time of the Seventh Astral Era he has long since lost faith in the Sundered peoples, and he regularly declares that they are unworthy in their current state. Even before the Sundering, his abrasive temperament remains, and he often needs to be cajoled into providing aid that he does not consider worthy of his time. However, beneath this he is shown to be a principled man with a good heart. He is intelligent and his plans are involved and successful. He refuses to live on the power of his enemy for more than a moment, but even still he stands for the beliefs of his civilization until the very end.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Emet-Selch is a powerful source of aether even amongst the Unsundered - Hythlodaeus claims that he knows &#039;&#039;no&#039;&#039; more powerful mages than Emet-Selch in The World Unsundered. Significant evidence of this can be seen both throughout his work in creating the Allagan empire and in the construction of a complete facsimile of Amaurot and the Final Days in [[The Tempest]].&lt;br /&gt;
&lt;br /&gt;
In [[Ktisis Hyperboreia]] he is available as a Duty Support ally, playing either [[Dark Knight]] or [[Black Mage]] as needed.&lt;br /&gt;
&lt;br /&gt;
For his abilities as a trial boss, see [[The Dying Gasp]] and [[The Minstrel&#039;s Ballad: Hades&#039;s Elegy]].&lt;br /&gt;
&lt;br /&gt;
===Emet&#039;s List of Wonders===&lt;br /&gt;
Several of the places that Emet-Selch mentions at the end of You&#039;re Not Alone have been included in the game. These are the following:&lt;br /&gt;
* &amp;quot;The ruins beneath the waters of the Bounty&amp;quot; - [[Alzadaal&#039;s Legacy]]&lt;br /&gt;
* &amp;quot;The sacred sites of the forgotten people of the south sea isles&amp;quot; - [[Aloalo Island]]&lt;br /&gt;
* &amp;quot;The true identities of the Twelve&amp;quot; - [[Myths of the Realm]]&lt;br /&gt;
* {{#spoiler:show=Patch 7.0 Spoiler (Click to Show)|hide=Click to Hide Spoiler|The &amp;quot;golden cities of the New World&amp;quot; - [[Living Memory]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 5.0 NPCs]] [[Category:Amaurotine]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stotram&amp;diff=750635</id>
		<title>Stotram</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stotram&amp;diff=750635"/>
		<updated>2024-06-22T22:36:03Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Stotram&lt;br /&gt;
| icon = Stotram.png&lt;br /&gt;
| description = Deals unaspected damage with a potency of 140 to all nearby enemies.&lt;br /&gt;
| facts = {{Action fact|Action effect changes, restoring own HP and the HP of all nearby party members when you are under the effect of ``[[Aetheric Mimicry: Healer]]``.}}{{Action fact|Cure Potency|300}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 85&lt;br /&gt;
| rank = 2&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 15&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Aetheric Mimicry&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
A paean to love favored by Lakshmi, this spell produces an explosion of light, the effect of which varies depending on the caster&#039;s mindset─a heart intent on harm will scorch foes caught in the blast, whilst a heart filled with mercy will mend the wounds of those held dear.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Lakshmi]] from [[Emanation]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*Stotram is used early on as a party wide unavoidable attack that damages the party and heals adds, so nothing needs to be done to make it be cast.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
*When not under Aetherial Mimicry: Healer, this action is the strongest AoE damage spell for blue mage with 4+ targets.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.45}}&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Complete_Anima_Weapons/Quest&amp;diff=749898</id>
		<title>Complete Anima Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Complete_Anima_Weapons/Quest&amp;diff=749898"/>
		<updated>2024-06-20T07:23:30Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: added alexander 5-8S, just verified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}} {{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Sharpened Anima Weapons/Quest|Sharpened Anima &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 260]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Complete Anima Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 270&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 3.5&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Ardashir]] - [[Alpha Quadrant]], [[Azys Lla]] (x7.4,y11.5)&amp;lt;br&amp;gt;[[Processing Node]] - [[Helix]], [[Azys Lla]] (x7.0,y11.4)&amp;lt;br&amp;gt;[[Automaton]] - [[Azys Lla]] (x7,y12)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{questlink|repfeature|Born Again Anima}}&amp;lt;br&amp;gt;{{questlink|repfeature|Some Assembly Required}}&amp;lt;br&amp;gt;{{questlink|feature|Body and Soul}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Aettir icon1.png|link=Aettir|Aettir]]  [[File:Priwen icon1.png|link=Priwen|Priwen]] [[File:Nyepel icon1.png|link=Nyepel|Nyepel]]  [[File:Minos icon1.png|link=Minos|Minos]]  [[File:Areadbhar icon1.png|link=Areadbhar|Areadbhar]]  [[File:Terpander icon1.png|link=Terpander|Terpander]] [[File:Kaladanda icon1.png|link=Kaladanda|Kaladanda]] [[File:Mimesis icon1.png|link=Mimesis|Mimesis]] [[File:Anabasis icon1.png|link=Anabasis|Anabasis]] [[File:Sindri icon1.png|link=Sindri|Sindri]] [[File:Sandung icon1.png|link=Sandung|Sandung]] [[File:Cronus icon1.png|link=Cronus|Cronus]] [[File:Canopus icon1.png|link=Canopus|Canopus]] [[File:Deathlocke icon1.png|link=Deathlocke|Deathlocke]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Lux Anima Weapons/Quest|Lux Anima &amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; iLvl 275]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before begin to create your [[Complete Anima Weapon]], you must:&lt;br /&gt;
* Obtain the corresponding [[Sharpened Anima Weapon]] from the quest {{questlink|type=repfeature|name=Future Proof}}.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|type=repfeature|name=Born Again Anima|large=true}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Ardashir]]&lt;br /&gt;
|location = [[Helix]], [[Azys Lla]] (x7.4,y11.5) &lt;br /&gt;
|steps = [[Ardashir]] sends you off to 3 dungeons, in hopes to understand how to further your anima relic. Unlike most dungeon steps, the Sharpened Anima may be equipped, but does not have to be, as long as it is in the armoury chest or inventory, &#039;&#039;&#039;but you must complete the dungeons as the same job of the Anima Weapon you are currently working for to complete the requirements.&#039;&#039;&#039;&lt;br /&gt;
* [[Sohm Al (Hard)]]&lt;br /&gt;
* [[The Great Gubal Library (Hard)]]&lt;br /&gt;
* [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
Once complete, [[Ardashir]] comes up with his strategy to improve the weapon, but it requires you transfer the soulstone of your current relic. This requires two tasks &amp;lt;b&amp;gt;which are not sequential, and can be started/completed simultaneously/separately&amp;lt;/b&amp;gt;:&lt;br /&gt;
* Speak to the [[Processing Node]] and complete {{questlink|type=repfeature|name=Some Assembly Required}}&lt;br /&gt;
* Speak to the [[Verification Node]] and gather aetheric density for your anima.&lt;br /&gt;
&lt;br /&gt;
===Density Collection===&lt;br /&gt;
Collecting Aetheric Density is very similar to [[Nexus_Zodiac_Weapons/Quest#Upgrading Novus to Nexus|Novus/Zeta light farming]], however density is rewarded from all Lv. 50 [[A Realm Reborn]] dungeons, and density is rewarded from [[Heavensward]] duties (all types of duties). Density is tracked through an item received called the [[Enhanced Anima Glass]], which shows the anima sprite surrounded by 10 glyphs. The 10 glyphs lightly glow at the start, as soon as enough density is collected the glyph will glow brighter and Aetheric Density is collected for the next following glyph. &lt;br /&gt;
&lt;br /&gt;
===Aetheric Density Chart===&lt;br /&gt;
{{section-stub|reason=Chart values need additional verification, see [[Talk:Complete Anima Weapons/Quest|Talk page]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: You need to have your [[Sharpened Anima Weapon]] equipped for the final boss of the duty in order to collect aetheric density.&lt;br /&gt;
&lt;br /&gt;
Various activities award a certain amount of Aetheric Density points, as indicated in the chart below.&lt;br /&gt;
&lt;br /&gt;
[[File:Aetheric density progress chat message.png|thumb|Receiving aetheric density points.]]&lt;br /&gt;
&lt;br /&gt;
Each time you complete an activity that grants aetheric density, you will receive a message in your chat log containing one of the words from the chart below to indicate the amount of growth, i.e. &amp;quot;The anima housed in the (weapon) grows &#039;&#039;&#039;robust&#039;&#039;&#039; from aetheric condensation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In addition, each time you complete an activity, there is a small chance that the activity will grant points a tier higher than normal, i.e. a Heavensward alliance raid can sometimes grant Hardened (96) instead of Sturdy (64). This is different from the time-based bonus windows of Anima light farming.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT|item align-left}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Growth Category !! Activities&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vague (4) {{!!}} Heavensward FATEs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Meager (8) {{!!}} [[The Limitless Blue (Hard)]] and [[The Limitless Blue (Extreme)|(Extreme)]], [[Thok ast Thok (Hard)]] and [[Thok ast Thok (Extreme)|(Extreme)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vigorous (16) {{!!}} [[Containment Bay S1T7 (Extreme)]], [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]], [[Alexander]] Raids (#1-#12)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Robust (32) {{!!}} Heavensward Dungeons, ARR lvl50 Dungeons (Excluding [[Castrum Meridianum]] and [[The Praetorium]]),&amp;lt;br&amp;gt; Alexander Raids (Savage) 1-4, [[Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sturdy (64) {{!!}} Heavensward [[Alliance Raids]], Alexander Raids (Savage) 5-8, Possible bonus from dungeons that grant Robust growth&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hardened (96) {{!!}} Alexander Raids (Savage) 9-12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Stalwart (128) {{!!}} Possible bonus from Alexander Raids (Savage) 9-12 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Nigh Unyielding (2000) {{!!}} On completion of the grind&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.reddit.com/r/ffxiv/comments/5ohni1/relic_informations/?sort=new&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.reddit.com/live/yaa1fmwibvkl&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Farming aetheric density ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: You need to have your [[Sharpened Anima Weapon]] equiped for the final boss of the duty in order to collect aetheric density.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most efficient way to farm aetheric density is run Alexander: {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}, also known as A9S, [[Unrestricted Party|unsynced]] (this method takes 21 clears). As of [[patch 6.3]], this can be easily and relatively quickly done solo at level 90 with around item level 610 gear.&lt;br /&gt;
&lt;br /&gt;
=== Tracking progress with Enhanced Anima Glass ===&lt;br /&gt;
&lt;br /&gt;
The quest will give you an {{item icon|Enhanced Anima Glass}}. It can be found in the &amp;quot;Key Items&amp;quot; tab of your inventory (different than with the {{item icon|Zodiac Glass}}). Each rune in the Enhanced Anima Glass represents 200 points. You need to farm around 2000 Aetheric Density points to complete the grind.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Enhanced Anma Glass progress.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
On the above image 3 last runes have to be filled and one prior is partially filled. You don&#039;t have to manually track your progress as when it&#039;s finished you will be notified on screen:&lt;br /&gt;
&lt;br /&gt;
[[File:Aetheric density completion message.jpg|350px]]&lt;br /&gt;
|reward = 615 Gil, Complete Anima Weapon depending on job&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{questlink|type=repfeature|name=Some Assembly Required|large=true}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Processing Node]]&lt;br /&gt;
|location = [[Helix]], [[Azys Lla]] (x7.0,y11.4)&lt;br /&gt;
|reward = {{item icon|Newborn Soulstone}}&lt;br /&gt;
|steps = Collect 15 {{item icon|Pneumite}}.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable align-center}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Method to obtain&lt;br /&gt;
! Location&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Purchase with {{tomestone|Poetics|100}} [[Allagan Tomestone of Poetics]] {{!!}} [[Hismena]] - [[Idyllshire]] (x5.8,y5.3)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Purchase with {{tomestone|Poetics|100}} [[Allagan Tomestone of Poetics]] {{!!}} [[Auriana]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (x22.7,y6.7)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Purchase with {{Storm seal|4000}} [[Storm Seals]]&amp;lt;br&amp;gt;{{Flame seal|4000}} [[Flame Seals]]&amp;lt;br&amp;gt;{{Serpent seal|4000}} [[Serpent Seals]] {{!!}} [[Storm Quartermaster]] - [[Limsa Lominsa Upper Decks]] (x12.7,y12.6)&amp;lt;br&amp;gt;[[Flame Quartermaster]] - [[Ul&#039;dah - Steps of Nald]] (x8.4,y9.1)&amp;lt;br&amp;gt;[[Serpent Quartermaster]] - [[New Gridania]] (x9.8,y11.0)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Random Drop from Chest {{!!}} {{item icon|Timeworn Archaeoskin Map}}&amp;lt;br&amp;gt;{{item icon|Timeworn Dragonskin Map}}&amp;lt;br&amp;gt;{{item icon|Timeworn Wyvernskin Map}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{questlink|type=feature|name=Body and Soul|large=true}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Automaton]]&lt;br /&gt;
|location = [[Azys Lla]] (x7,y12)&lt;br /&gt;
|reward = 1,559 Gil, {{item icon|Anima (Minion)}}, unlocks {{questlink|feature|Words of Wisdom}}&lt;br /&gt;
|steps = This is a simple, one-time quest that is unlocked after obtaining your first Complete Anima Weapon from {{questlink|repeatablefeature|Born Again Anima}}. Completing it is needed to proceed with the final upgrade to [[Lux Anima Weapons/Quest|Lux Anima Weapons]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reallocate Stats==&lt;br /&gt;
Stats may be reallocated the same way as [[Reconditioned Anima Weapons/Quest]]&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
{{Anima Weapons Quests}}&lt;br /&gt;
[[Category:Anima Weapons]]&lt;br /&gt;
[[Category:Relic Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind-up_Herois&amp;diff=732052</id>
		<title>Wind-up Herois</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind-up_Herois&amp;diff=732052"/>
		<updated>2024-04-29T07:50:57Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: added link to Venat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Minion infobox&lt;br /&gt;
| name = Wind-up Herois&lt;br /&gt;
| icon = wind-up herois icon2.png&lt;br /&gt;
| image = wind-up herois icon3.png&lt;br /&gt;
| behaviour = Obedient&lt;br /&gt;
| value = 0&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradeable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| description = Summon your wind-up herois minion. Come on, you know who this hero is.&lt;br /&gt;
| journal = There once was [[Venat|a woman]] who selflessly served her fellow man as Azem. Even after stepping down, she continued in this mission, and went on to become a divinity that hope may endure. This mammet was made in her honor.&lt;br /&gt;
| tooltip = &#039;Tis time for action.    - Ancient Hero&lt;br /&gt;
| type = Poppet&lt;br /&gt;
| hp = 550&lt;br /&gt;
| atk = 55&lt;br /&gt;
| def = 55&lt;br /&gt;
| spd = 3&lt;br /&gt;
| auto = Single-target&lt;br /&gt;
| cost = 25&lt;br /&gt;
| strengths = gates&lt;br /&gt;
| special = Persona&lt;br /&gt;
| special-type = Enfeeblement&lt;br /&gt;
| special-desc = Binds all enemies within range.&lt;br /&gt;
| special-dur = 5&lt;br /&gt;
| points = 30&lt;br /&gt;
| specialdeg = 120&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Endwalker (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:wind-up herois1.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Minion}}&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice&amp;diff=730215</id>
		<title>The Seat of Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice&amp;diff=730215"/>
		<updated>2024-04-24T09:05:45Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: given that the Azem page is a redirect to Venat and Azem, the player, does not have a page, it doesn&amp;#039;t make sense for this to link to the Azem (Venat) page when it&amp;#039;s referring to the player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 80 challenge-mode [[trial]]|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = “If you would usher in the end, then with my all shall I oppose you”─so spoke [[Elidibus]] as he took unto himself the power of champions from beyond the rift to arise as the self-proclaimed Warrior of Light incarnate. Yet as resolutely as your foe believes in his cause, so too do you believe in yours, and thus Light and Darkness must collide. Invoking the ancient magick imbued with the memories of Azem, the forgotten final member of the [[Convocation of Fourteen]], you summon the stars to your side and prepare to face your foe in a battle to steer the very course of the world.&lt;br /&gt;
| image = The Seat of Sacrifice.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 465&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| duty-finder = Trials (Shadowbringers)&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| location = The Seat of Sacrifice&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Hope&#039;s Confluence&lt;br /&gt;
| patch = 5.3&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|MLCopmT_6fk|350|right|The Seat of Sacrifice Trial Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Warrior of Light (Boss)|Warrior of Light]]: [[Elidibus]]===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If a DPS player uses a Limit Break on the Warrior of Light at any point during the fight, he will use &#039;&#039;&#039;Hallowed Ground&#039;&#039;&#039; to make himself &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; for 8 seconds, nullifying all damage and rendering the Limit Break worthless. This can be avoided by using the Limit Break while the boss is busy casting another ability.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Terror Unleashed&#039;&#039;&#039;: Reduces the entire party&#039;s HP to 1 and inflicts &#039;&#039;&#039;True Walking Dead&#039;&#039;&#039;, which will kill affected players when the debuff&#039;s timer runs out. The debuff must be removed by healing the player to full HP.&lt;br /&gt;
* &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039;: Four circle AoEs dropped below random players.&lt;br /&gt;
* &#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;: One of two attacks with differing effects:&lt;br /&gt;
** If the Warrior of Light has rings surrounding his sword, the attack is a ring AoE that leaves only the center of the his hitbox safe.&lt;br /&gt;
** If the Warrior of Light &#039;&#039;does not&#039;&#039; have rings around his sword, the attack is a circle AoE centered on him.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Fire III&#039;&#039;&#039;: Marks each player with a &amp;quot;pause&amp;quot; marker above their head. After the marker goes away, each player will take minor damage and be inflicted with &#039;&#039;&#039;Pyretic&#039;&#039;&#039; for 3 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Blizzard III&#039;&#039;&#039;: Marks each player with a &amp;quot;play&amp;quot; marker above their head. After the marker goes away, each player will take minor damage and be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; unless they are moving when the attack goes off.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Absolute Blizzard/Fire III&#039;&#039;&#039;: Imbues the Warrior of Light&#039;s next attack with an untelegraphed version of the listed spell.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscant&#039;&#039;&#039;: An imbued version of &#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;. Functions identically to how it previously did, but with the added effect of casting &#039;&#039;&#039;Absolute Blizzard III&#039;&#039;&#039; or &#039;&#039;&#039;Absolute Fire III&#039;&#039;&#039; at the same time.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039;: The room will darken and a sword of light will appear to cut a triangle into the floor. When the sword finishes, the interior of the triangle will deal extreme damage to anyone standing in it.&lt;br /&gt;
* &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039;: Summons a shadowy Bahamut on the north edge of the arena that will attack half of the arena with &#039;&#039;&#039;Dive Bomb&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Bitter End&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive&#039;&#039;&#039;: High damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Ascendance&#039;&#039;&#039;: Deals light damage and traps the entire party in &#039;&#039;&#039;Fetters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Teleport&#039;&#039;&#039;: Forcibly teleports the entire party into the Aetherial Rift.&lt;br /&gt;
&lt;br /&gt;
====Intermission====&lt;br /&gt;
* While inside the rift between worlds, players must perform an Active Time Maneuver to escape their fetters. To succeed, the players have 15 seconds to repeatedly click the button (or press any other button except from chat) and keep their &#039;&#039;&#039;Will of Defiance&#039;&#039;&#039; meter from dropping to 0. Note that the meter becomes easier to replenish when it is lower. So long as there&#039;s &#039;&#039;anything&#039;&#039; in the meter when the timer reaches zero, you succeed. &#039;&#039;&#039;If &#039;&#039;any&#039;&#039; player fails the event, the entire party wipes&#039;&#039;&#039;. If any players are dead when this phase starts, they will still participate and must successfully complete the Active Time Maneuver.&lt;br /&gt;
* The spirit of a &#039;&#039;&#039;Familiar Ascian&#039;&#039;&#039; appears before the Warrior of Light and returns the party to the arena as well as bestowing them three bars of Limit Break. In response, the Warrior of Light will call upon the &#039;&#039;&#039;Specters of Light&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039;: The Warrior of Light will gain a &#039;&#039;&#039;Level 4 Limit Break&#039;&#039;&#039; and unleash it upon the party. &#039;&#039;&#039;A Level 3 Tank Limit Break is required to survive this attack&#039;&#039;&#039;. This should be used when the system text on the screen says &amp;quot;Transcend your limits and weather the gathering storm!&amp;quot;&lt;br /&gt;
* If at least one person survives this attack and the boss is hit, the party will be given a checkpoint, so wiping will return the party to the start of Phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
* Note that the boss&#039;s health has fully restored.&lt;br /&gt;
* &#039;&#039;&#039;Specter of Light&#039;&#039;&#039;: The Warrior of Light summons untargetable Specters of Light to perform attacks.&lt;br /&gt;
** &#039;&#039;&#039;Spectral White Mage&#039;&#039;&#039; and &#039;&#039;&#039;Spectral Black Mage&#039;&#039;&#039; will both use &#039;&#039;&#039;Twincast&#039;&#039;&#039;  and four meteor circles will gradually appear in the arena. Two players are needed to stand in these circles to properly soak the damage, otherwise they inflict damage and {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; to the entire party.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Brimstone Earth&#039;&#039;&#039; to create two expanding circle AoEs in opposite corners of the arena. A &#039;&#039;&#039;Spectral Bard&#039;&#039;&#039; will use &#039;&#039;&#039;Deluge of Death&#039;&#039;&#039;, placing a targeted proximity marker on one random player. The Warrior of Light will use &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039; as the Dark Knight uses his ability, and then &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039; during the Bard&#039;s.&lt;br /&gt;
*** &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039;: Stack marker on a random player.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Ninja&#039;&#039;&#039; will use &#039;&#039;&#039;Suiton: San&#039;&#039;&#039; to cause a tidal wave to appear on one edge of the arena to push players toward the opposite edge. As the tidal wave casts, the Ninja will use &#039;&#039;&#039;Katon: San&#039;&#039;&#039;, a stack marker on a random player.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Summoner&#039;&#039;&#039; will summon four &#039;&#039;&#039;Spectral Egi&#039;&#039;&#039; Demi-Bahamuts that tether to random players as the Summoner casts &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;. When the cast ends, the four Spectral Egi will launch a wide cone in the direction of their tether.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Warrior&#039;&#039;&#039; will appear in the center of the arena and use &#039;&#039;&#039;Perfect Decimation&#039;&#039;&#039;, sending out two sets of four cone attacks from his position that, together, cover the entire arena. Remember which cones showed up first and wait for their attacks to go off.&lt;br /&gt;
* &#039;&#039;&#039;To the Limit&#039;&#039;&#039;: Gives the Warrior of Light Limit Break charges.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Braver&#039;&#039;&#039;: Level 1 Limit Break. Cone attacks directed at three random players, marked with a red arrow over their heads.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Desperado&#039;&#039;&#039;: Level 2 Limit Break. Line stack markers on both healers that resolve one after the other. Inflicts &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; to prevent stacking for more than one attack.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Meteor&#039;&#039;&#039;: Level 3 Limit Break. Extremely large circle AoEs targeted on four random players.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039;: Now summons two swords with the same effects.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Shadowbringers Warrior of Light Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Seat of Sacrifice NM.png&lt;br /&gt;
Seat of Sacrifice boss.png&lt;br /&gt;
Seat of Sacrifice (Extreme)2.jpg&lt;br /&gt;
Warrior of Light (Boss).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===&amp;lt;center&amp;gt;Abilities&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;gallery heights=250px mode=packed&amp;gt;&lt;br /&gt;
The Seat of Sacrifice Coruscant Saber 1.jpg|&#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;&amp;lt;br&amp;gt;Rings surrounding his sword&lt;br /&gt;
The Seat of Sacrifice Coruscant Saber 2.jpg|&#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;&amp;lt;br&amp;gt;No rings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kudagitsune&amp;diff=726184</id>
		<title>Kudagitsune</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kudagitsune&amp;diff=726184"/>
		<updated>2024-04-11T06:10:26Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Kudagitsune&lt;br /&gt;
| description = A friend of mine, Tamamo Gozen, once called this place home. Possessed of nine tails, her power far eclipsed my own. But one day she left to live amongst man. What became of her, I wonder...&lt;br /&gt;
| image = Kudagitsune.png&lt;br /&gt;
| location = Reisen Temple&lt;br /&gt;
| coordinates = 5.9,5.7&lt;br /&gt;
| title =&lt;br /&gt;
| gender = &lt;br /&gt;
| age =&lt;br /&gt;
| race = &lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Auspices&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|An Auspicious Encounter}}&lt;br /&gt;
{{quest list row|Surpassing the Samurai}}&lt;br /&gt;
{{quest list row|The Fifth Lord}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.2 NPCs]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.0&amp;diff=724063</id>
		<title>Patch 2.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.0&amp;diff=724063"/>
		<updated>2024-03-29T22:35:35Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* The Search for the Enterprise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.  Subpatch pages should redirect to the main patch page, i.e. [[Patch 5.45]] should redirect to [[Patch 5.4].&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other text directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Patch infobox&lt;br /&gt;
| patchnum = 2.0&lt;br /&gt;
| name = A Realm Reborn&lt;br /&gt;
| titlecard-image = PatchTitleCard-2-0.jpg&lt;br /&gt;
| expansion = A Realm Reborn&lt;br /&gt;
| releasedate-1 = 2.0 - 27 August 2013&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/a_realm_reborn/&lt;br /&gt;
| patchnotes-links = None&lt;br /&gt;
| prevpatch = 1.23b&lt;br /&gt;
| nextpatch = 2.1&lt;br /&gt;
}} [[File:A Realm Reborn (patch art).jpg|right|300px|Concept Art]] __TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039; is a complete reboot of [[Final Fantasy XIV]], created to replace the failed [[Patch 1.23b|original 1.x version]] of the game which was taken offline on November 11, 2012.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Total redesign and rebuild of the game from scratch, with a new engine&lt;br /&gt;
* PlayStation 3 support added (The original 1.x was PC only)&lt;br /&gt;
&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Seventh Umbral Era Quests]] (Level 1-50) (195 to 198 quests, later reduced to 163 to 164 in [[patch 5.3]])&lt;br /&gt;
* Fully redesigned world of Eorzea, including [[The Black Shroud]], [[Thanalan]], [[La Noscea]], [[Mor Dhona]], and [[Coerthas Central Highlands]]&lt;br /&gt;
* Combat Classes: {{GLA}}[[Gladiator]], {{MRD}}[[Marauder]], {{LNC}}[[Lancer]], {{PGL}}[[Pugilist]], {{ARC}}[[Archer]], {{THM}}[[Thaumaturge]], {{ACN}}[[Arcanist]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{CNJ}}[[Conjurer]]&lt;br /&gt;
* Jobs: {{PLD}}[[Paladin]], {{WAR}}[[Warrior]], {{DRG}}[[Dragoon]], {{MNK}}[[Monk]], {{BRD}}[[Bard]], {{BLM}}[[Black Mage]], {{SMN}}[[Summoner]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{WHM}}[[White Mage]], {{SCH}}[[Scholar]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Gathering and Crafting Classes: {{MIN}}[[Miner]], {{BTN}}[[Botanist]], {{FSH}}[[Fisher]], {{CRP}}[[Carpenter]], {{BSM}}[[Blacksmith]], {{ARM}}[[Armorer]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{GSM}}[[Goldsmith]], {{LTW}}[[Leatherworker]], {{WVR}}[[Weaver]], {{ALC}}[[Alchemist]], {{CUL}}[[Culinarian]]&lt;br /&gt;
* {{questlink|dungeon|Dungeons}}: [[Sastasha]], [[The Tam-Tara Deepcroft]], [[Copperbell Mines]], [[Halatali]], [[The Thousand Maws of Toto-Rak]], [[Haukke Manor]], [[Brayflox&#039;s Longstop]], [[The Sunken Temple of Qarn]], [[Cutter&#039;s Cry]], [[The Stone Vigil]], [[Dzemael Darkhold]], [[The Aurum Vale]], [[Castrum Meridianum]], [[The Praetorium]], [[The Wanderer&#039;s Palace]], [[Amdapor Keep]]&lt;br /&gt;
* {{questlink|trial|Trials}}: [[The Bowl of Embers]], [[The Navel]], [[The Howling Eye]], [[Cape Westwind (Duty)|Cape Westwind]], [[The Bowl of Embers (Hard)]], [[The Navel (Hard)]], [[The Howling Eye (Hard)]]&lt;br /&gt;
* {{questlink|raid|Raids}}: [[The Binding Coil of Bahamut]]&lt;br /&gt;
* {{questlink|guildhest|Guildhests}}&lt;br /&gt;
* {{questlink|FATE|Full Active Time Event}}s&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Only these classes and jobs are new for 2.0&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* {{questlink|levequest|Guildleve}}s overhauled.&lt;br /&gt;
* {{action icon|Dye (action)}}ing no longer affects a piece of [[equipment]]&#039;s [[attributes]].&lt;br /&gt;
* {{action icon|Teleport}} no longer requires anima (a rechargeable resource) as [[currency]], but instead a {{gil}} [[Gil]] fee is charged.&lt;br /&gt;
* New gender options for existing [[races]]: female [[Highlander]]s, male [[Miqo&#039;te]], and female [[Roegadyn]].&lt;br /&gt;
* {{map icon|market board}} [[Market Board]]s added.&lt;br /&gt;
** [[Retainers|Retainer]] functionality adjusted to accommodate.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|philosophy}}[[Allagan Tomestone of Philosophy|Allagan Tomestones of Philosophy]] and {{tomestone|mythology}}[[Allagan Tomestone of Mythology|Allagan Tomestones of Mythology]]&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Five years after the Seventh Umbral Calamity, the Warrior of Light experiences a vision where he is floating in the aether, and hears a voice calling out: &amp;quot;Hear... feel... think...&amp;quot; as a masked, dark robed figure appears before him.  The Warrior conjures up a weapon of light, based on his starting class, and strikes the dark figure down.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Gridania) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in the Black Shroud traveling to Gridania, accompanied by Alphinaud, Alisaie, and Bremondt, a traveling merchant.  The Warrior of Light encounters some moogles, who ask him if he&#039;s seen anything suspicious.  Later, the carriage is caught up in a skirmish between Gridanian forces and Ixal beastmen, but manages to escape unscathed.  The carriage then continues on and reaches Gridania, where the Warrior of Light registers with the Adventurer&#039;s Guild in Carline Canopy, performs odd jobs for the people of Gridania, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Ul&#039;dah) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in Thanalan traveling to Ul&#039;dah, accompanied by Alphinaud, Alisaie, and Brendt, a traveling merchant.  The carriage is stopped for inspection by corrupt Brass Blades, who &amp;quot;find&amp;quot; contraband herbs, but are ambushed by Amalj&#039;aa beastmen.  The carriage escapes and continues on to reach Ul&#039;dah, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Quicksand, performs odd jobs for the people of Ul&#039;dah, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Limsa Lominsa) ===&lt;br /&gt;
The Warrior of Light wakes up on a ship off the coast of La Noscea traveling to Limsa Lominsa, accompanied by Alphinaud, Alisaie, and Brennan, a traveling merchant.  The ship is later attacked by pirates, but is able to outrun them.  The ship then continues on and reaches Limsa Lominsa, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Drowning Wench, performs odd jobs for the people of Limsa Lominsa, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
The hero is hired by Summerford Farms to investigate alleged kidnappings, and pursues a lead to Seasong Grotto.  There he encounters a Miqo&#039;te woman wearing a strange device, but they are ambushed by an enraged goobue.  Afterward the hero discovers a blue crystal, and upon picking it up, collapses and witnesses another aethereal vision with a star shower, a giant towering crystal and the same voice &amp;quot;Hear... feel... think...&amp;quot;.  The voice calls out to the crystal-bearer identifies herself as Hydaelyn, issues a prophecy of light fading and darkness taking its place, presaging an end to life, and beseeches the hero to prevent this fate, and tasks him with gathering the Crystals of Light.  The hero wakes up, as the Miqo&#039;te woman has discovered a seafarer&#039;s knife in the goobue&#039;s back, and is convinced the kidnappings are the work of pirates.  The hero returns to Summerford farms to present his findings, where the taskmaster identifies the Miqo&#039;te woman as Y&#039;shtola, and assures the hero that she is unconnected to the kidnappings.&lt;br /&gt;
&lt;br /&gt;
The hero performs odd jobs around the farm, and has to deal with a particular scoundrel named Sevrin who has been causing trouble.  The hero is tasked with hunting Sevrin down, and finds him being beaten by two men whom he betrayed.  The hero moves to confront them, but is interrupted by a masked, black-robed man who summons a golem to attack.  The hero defeats the golem, and witnesses another vision.  After returning to the farm, Sevrin explains that he was a member of the Serpent Reavers - servents of the Sahagin - and deserted them.  He had planned to hand over his crewmates to save himself, and couldn&#039;t go through with it.  He headed off to confess and turn himself in to the Yellowjackets - Limsa Lominsa&#039;s law enforcement.  The hero returns to the Drowning Wench in Limsa Lominsa and asks Baderon the proprietor to put in a good word for Sevrin.&lt;br /&gt;
&lt;br /&gt;
The hero performs miscellaneous tasks, and is eventually tasked with guarding the under-construction &#039;&#039;Victory&#039;&#039; - Limsa Lominsa&#039;s first ship built since the Calamity - from sabotage.  Not long after, a band of pirates attacks and attempts to destroy the ship.  The hero fights them off and strikes down their leader, who turns out to be the foreman&#039;s estranged father.  On his body, a missive in an unknown language is discovered, and the hero takes it back to the Drowning Wench to have it interpreted.  It is found to be written in the Sahagin language, and it mentions a diversionary attack on Swiftperch, but Baderon has the intuition to realize that the attack on the &#039;&#039;Victory&#039;&#039; wasn&#039;t the primary objective - Swiftperch is the true target!&lt;br /&gt;
&lt;br /&gt;
The hero delivers the message to Commodore Reyner who considers how to respond, when s Yellowjacket bursts in and reports that the Sahagin are attacking South Tidegate.  Lacking the resources to defend both location, Commodore Reyner dispatches the troops to South Tidegate while sending the hero to protect Swiftperch.  The hero rushes to Swiftperch with all haste, and sure enough a band of Serpent Reavers attacks.  The defenders are able to defeat the attackers, but their leader summons a voidsent, whom the defenders also defeat.  As the defenders cheer their victory, the same masked, black-robed mage who summoned the golem confronts the hero and summons a more powerful voidsent, deeming the hero too dangerous to be allowed to live.  The hero is joined by Y&#039;shtola, and together they prevail over the masked mage and his voidsent.  As the masked man expires, Y&#039;shtola says the hero was blessed with a special gift, and identifies the masked mage as an Ascian, a Bringer of Chaos.  It is they who have been manipulating the beast tribes.  Thus the case of the kidnappings is brought to a close. In the words of Ryssfloh, &amp;quot;Those Reavers were the ones spiriting folk away in the dead of night, and this bastard here [the Ascian] was pulling all the strings.&amp;quot;  The hero reports back to Commodore Reyner, but not before noticing a dark crystal, which shatters before his eyes.&lt;br /&gt;
&lt;br /&gt;
Back in Limsa Lominsa, the hero is welcomed by Admiral Merlwyb Bloefhiswyn, who recognizes his deeds and invites him to a celebratory banquet - a great honor.  During the banquet Admiral Merlwyb gives her summation of recent events: The tattooed pirates call themselves Serpent Reavers, and have pledges themselves to the Sahagins&#039; god Leviathan, and sought to kidnap civilians to grow their numbers.  At that moment, the hero&#039;s crystal glows, and he shows it to Y&#039;shtola, who identifies it as one of the Crystals of Light.  The hero recalls his vision of the towering crystal after defeating the goobue, and Y&#039;shtola and Admiral Merlwyb come to the conclusion that the hero is vessel of a higher power, and identify the towering crystal as the Mothercrystal.  Admiral Merlwyb then tells the story of the Warriors of Light, heroes not of this land, who fought to protect it from the corruption of the primals, and from the Garlean Empire.  They fought and disappeared at the Battle of Carteneau.  They were remembered as great heroes, &lt;br /&gt;
but nobody can remember their names or faces, which is why they are simply remembered as the Warriors of Light.  Merlwyb believes the hero was chosen by Hydaelyn for a special reason, and admonishes him to keep his crystal safe.&lt;br /&gt;
&lt;br /&gt;
At that moment, the hero collapses and witness a vision of the final moments of the Battle of Carteneau.  The hero comes to, waking up in the Drowning Wench, and is summoned to Admiral Merlwyb&#039;s office.  Merlwyb names the hero her envoy, grants him authorization to travel by airship, and assigns him the task of delivering missives to the leaders of Ul&#039;dah and Gridania, to hold a memorial for the five-year anniversary of the Battle of Carteneau and the Seventh Umbral Calamity.  They agree, as the Garlean Empire is a grave threat to Eorzea. The XIVth Legion, led by Gaius van Baelsar, is deeply entranched in Eorzea, and seeks to resume its campaign of conquest.  The hero returns to the Drowning Wench to receive his next assignment...&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;It&#039;s Probably Pirates&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;Shadow of Darkness&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;All Good Things&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Binding Coil of Bahamut (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Every end marks a new beginning. So it was that Eorzea, in the five years following the Seventh Umbral Calamity, rose from the ashes to rebuild-as did their would-be imperial conquerors.&lt;br /&gt;
&lt;br /&gt;
===Tales from the Calamity===&lt;br /&gt;
There was much work to be done in the days following the events at Carteneau. Countless Eorzeans had been robbed of their homes and livelihoods, for Bahamut had managed to wreak untold destruction before he was defeated. In Ul&#039;dah rioters had taken to the streets, driven by madness and fear. It was only by the impassioned words of the Sultana Nanamo Ul Namo and the brave actions of her seven defenders that order was restored, and formal efforts to administer aid and succor to the people could begin. In Limsa Lominsa, Admiral Merlwyb Bloefhiswyn, who had lain in a state of torpor after suffering injuries during the Battle of Carteneau, awoke and set about establishing the Maelstrom&#039;s temporary command at the Moraby Drydocks, which had been sheltered from the worst of the great wave which had lain waste to Vylbrand&#039;s coast. And in Gridania, Kan-E-Senna&#039;s younger siblings Raya-O and A-Ruhn oversaw the recovery efforts while the Elder Seedseer remained in Carteneau for a time, seeking out what few survivors remained and saving those who could yet be saved.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, having watched the battle unfold from the deck of an imperial airship, Legatus Gaius van Baelsar, commander of the XIVth Legion, saw an opportunity. Upon withdrawing to Ala Mhigo with the remainder of his fleet, he sent troops to Mor Dhona’s Castrum Novum, with orders to execute the remnants of van Darnus’s VIIth Legion and secure the fortress for the XIVth. From there they dispatched cohorts to La Noscea, Thanalan, the Black Shroud, and Coerthas, and upon the lands they claimed were built many new castra.&lt;br /&gt;
&lt;br /&gt;
Although the Eorzean Alliance was not blind to the Empire’s aggression, they had not the strength to oppose them. When the 5th Cohort encroached upon Ul&#039;dahn interests in northern Thanalan, it was all General Raubahn and the Immortal Flames could do to hold the line. Once the two sides had retreated behind their fortifications, the Ul&#039;dahns could only look on helplessly as the Garleans commenced the construction of Castrum Meridianum—a dagger pointed at the very heart of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===A New Dawn===&lt;br /&gt;
Six months after the fall of Dalamud, in a quiet corner of Ul&#039;dah, the surviving members of the Circle of Knowing and the Path of the Twelve came together to discuss their shared future.&lt;br /&gt;
&lt;br /&gt;
The Path of the Twelve, formed in 1570, had ostensibly been an obscure religious sect devoted to the pursuit of spiritual knowledge. In truth, however, it had been a haven for &amp;quot;&#039;&#039;walkers&#039;&#039; of the path&amp;quot;-men and women blessed with the Echo, a power whose potential they were only beginning to understand, and its charismatic Antecedent, the Lady Minfilia, was herself among the strongest in this gift.&lt;br /&gt;
&lt;br /&gt;
Minfilia had awoken to her power at the age of seventeen, when she somehow found herself walking in the memories of another. Troubled and terrified by the experience, she confided in Thancred, an old friend and secret member of the Circle of Knowing-though this she did not know at the time. Recognizing the signs, Thancred introduced Minfilia to Louisoix Leveilleur, his master and mentor, who shared with her his knowledge of the Echo-a power said to have been bestowed upon individuals on the cusp of an Umbral Calamity-that they might stand against the coming darkness. The Echo, he claimed, was more than the stuff of legends, and the selfsame power Minfilia possessed. Though wary at first, she and the Archon became close friends, and it was with his enthusiastic encouragement that she would found the Path of the Twelve, and the two organizations would support each other in various endeavors over the coming years.&lt;br /&gt;
&lt;br /&gt;
On the eve of the Battle of Carteneau, Louisoix had come to her organization’s headquarters, the Waking Sands, to reveal to her his plans to forestall Eorzea’s destruction. The Archon would summon the Twelve using forbidden arts known only to him, and with their combined strength, prevent the fall of the lesser moon. Such strength, however, posed a threat in itself, for should Eorzea’s patron deities assume physical form, it seemed more than likely that they would be prone to the same appetites as the gods of the beastmen. Should that prove the case, their mere presence would bleed the land of life. And so Louisoix would instead call upon a fraction of the Twelve’s power—enough to stay Dalamud’s descent, and no more. Alas, to ensure all would come to pass as intended, he would need to take his own life in the midst of the ritual.&lt;br /&gt;
&lt;br /&gt;
However, Louisoix had come for another purpose than to discuss his impending death. He had seen in the Antecedent great potential, and during that meeting he told her the role he would have her play in the days to come. So it was that, six months after that fateful day, in accordance with Louisoix Leveilleur&#039;s wishes, the Circle of Knowing and the Path of the Twelve were merged to form the Scions of the Seventh Dawn, under the leadership of Minfilia.&lt;br /&gt;
&lt;br /&gt;
===A New Hero===&lt;br /&gt;
For many, the facts surrounding the Calamity remain a mystery to this day, as the memories of Bahamut’s rampage and miraculous defeat remain muddled and indistinct. A band of valiant adventurers is known to have been instrumental to this victory, yet despite all efforts, none can remember their names nor their faces. To try merely brings to mind silhouettes amidst a blinding glare, a shared image which has resulted in these forgotten heroes being dubbed, “The Warriors of Light.”&lt;br /&gt;
&lt;br /&gt;
Though it was widely believed that these heroes all perished in the fires of Carteneau, five years later, rumors of a survivor began to spread throughout Eorzea. This singular man (or woman, by some accounts) traveled far and wide, taking part in conflicts great and small, often standing for the weak and downtrodden. Eventually he came to the attention of the Scions of the Seventh Dawn, not only for his magnanimous deeds, but for his manifestation of the Echo, that great power to walk in the memories of others. Accordingly, Minfilia saw fit to extend this adventurer a formal invitation, that he might join in their ongoing fight against the primal menace.&lt;br /&gt;
&lt;br /&gt;
===The Lord of the Infero===&lt;br /&gt;
The adventurer was first tasked with investigating a series of kidnappings in Thanalan, which were eventually revealed to be the work of an Ul&#039;dahn merchant in league with the Amalj’aa. In a bid to learn the whereabouts of the abductees, the Immortal Flames devised a plan to seize the Amalj’aa responsible using the merchant as bait. Alas, a traitor in their ranks revealed all, resulting in the capture of the adventurer and his comrades, who were subsequently presented by the beastmen to their god, Ifrit, as offerings to be made his thralls.&lt;br /&gt;
&lt;br /&gt;
However, by the power of the Echo, that holy gift bestowed by Mother Hydaelyn Herself, the adventurer proved immune to Ifrit’s tempering, much to the primal’s chagrin. Flying into a rage, Ifrit attempted to slaughter the adventurer outright, only to find himself outmatched. Thus did the Lord of the Inferno fall.&lt;br /&gt;
&lt;br /&gt;
===The Paragons of the Darkness===&lt;br /&gt;
With the adventurer’s victory over the beastman god, the Immortal Flames’ Bloodsworn were free to secure the captives and return them safely to Ul&#039;dah. Word quickly spread of the valiant hero—the eikon-slayer—spurring others to seek to enlist his aid and that of the Scions of the Seventh Dawn.&lt;br /&gt;
&lt;br /&gt;
At the behest of the Order of the Twin Adder, the adventurer was dispatched to treat with the sylphs of Little Solace, whom they feared might summon Ramuh, the Lord of Levin. After undertaking many tasks to earn the trust of the diminutive beings, he discovered that, while the primal had indeed been summoned in the past, he was a guardian by nature, and Gridania need not fear sylphic aggression. However, a new threat soon revealed itself to the adventurer: Lahabrea of the Ascians, one of many mysterious masked beings said to have sown chaos and discord since time immemorial. Although the Ascians&#039; designs were anything but clear, the Scions knew better than to leave them to their own devices. The adventurer and his allies set about investigating the masked man, tracking him to Little Ala Mhigo, where he had convinced a group of desperate youths to attempt to summon Rhalgr, the Destroyer. From there the adventurer followed his trail to Haukke Manor, where he was confronted by two more Ascians, who sought to measure the hero’s strength for their master. These deeply troubling events served to confirm that the Ascians had bequeathed the knowledge of summoning to various peoples to further their own dark ends.&lt;br /&gt;
&lt;br /&gt;
===The Lord of Crags===&lt;br /&gt;
The Scions were soon forced to turn their attention to Vylbrand, where the kobolds were said to have once more summoned their patron god, Titan, to defend their land from Limsa Lominsa’s aggressive expansion. This was not the first time the Lord of Crags had been called forth from the aether, though, for twelve years earlier, in 1565, the famed Company of Heroes had been employed to rid the land of the primal menace. They succeeded, but at great cost, and in the wake of the Calamity, the mercenary group chose to disband. Bereft of other options, the Maelstrom turned to the Scions of the Seventh Dawn for aid.&lt;br /&gt;
&lt;br /&gt;
Y’shtola and the adventurer’s first course of action was to seek out the erstwhile members of the Company of Heroes, believing them to be possessed of invaluable tactical knowledge. After many trials and tribulations—the purpose of which was not entirely clear at the time—this supposition was proven true, and the Scions learned of an aetheryte which could be used to deliver forces directly into Titan’s sanctuary. And so, in a moment that shall forever be enshrined in the annals of Eorzean history, the adventurer slew the Lord of Crags and spared Limsa Lominsa his terrible vengeance. Alas, this triumph would be tempered by a terrible tragedy.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Waking Sands, the adventurer was greeted by a sight to make his blood run cold: the bodies of beloved allies—victims of a desperate struggle. Among them was Noraxia, a sylphic ally, and through her memories the adventurer learned that the carnage was the result of an imperial raid led by Livia sas Junius, a tribunus who served under Gaius van Baelsar. Having come for the eikon-slayer, they left instead with Minfilia and other senior Scions, but not before slaughtering countless others with impunity.&lt;br /&gt;
&lt;br /&gt;
===Friends Lost and Found===&lt;br /&gt;
With her dying breath, Noraxia implored the adventurer to seek shelter at the Church of Saint Adama Landama. Heeding her counsel, he sought out Father Iliud, who welcomed him with open arms. Here the adventurer was reunited with the engineer Cid nan Garlond, who had lost all memory of his past, but retained the advanced engineering skills from his former life. However, this brief respite came to an end when, one day, Alphinaud Leveilleur cast open the doors of the church.&lt;br /&gt;
&lt;br /&gt;
The young grandson of Archon Louisoix had crossed paths with the adventurer several times before, including at the remembrance services held to commemorate the Battle of Carteneau. A Sharlayan nobleman and graduate of the Studium, the youth of sixteen summers and his twin sister Alisaie had come to Eorzea against the wishes of his father, that they might join with the Scions of the Seventh Dawn and carry on their grandfather’s legacy to safeguard the realm. Having learned of a new primal threat following the attack on the Waking Sands, he had resolved to enlist the help of the surviving adventurer—and that of the famed Cid nan Garlond.&lt;br /&gt;
The Garlean engineer had fled the Empire fifteen years ago and come to Eorzea, where he founded the Garlond Ironworks, a company dedicated to the development and production of advanced magitek. He had shared his knowledge of Garlean technology with the people of Eorzea and served as a trusted advisor to the Alliance—and even gone so far as to take part in military operations, such as when he delivered a group of adventurers to Rivenroad to confront Nael van Darnus.&lt;br /&gt;
&lt;br /&gt;
Cid had vanished in the Calamity and was presumed by many to have died, but in truth the engineer had survived. Robbed of his memories by the tragic events of that day, he had wandered aimlessly until coming to the Church of Saint Adama Landama, where he was taken into the care of Father Iliud and given the name Marques.&lt;br /&gt;
&lt;br /&gt;
Though he was somewhat confused by Alphinaud’s claims, Cid sensed that the boy spoke the truth, and decided to assist him and the adventurer, in the hopes that it might help him to recover his memory.&lt;br /&gt;
&lt;br /&gt;
To combat Garlemald’s imperial ambitions, Cid nan Garlond shared many secrets of magitek technology with the Eorzean Alliance, including the ceruleum engine.&lt;br /&gt;
&lt;br /&gt;
===The Search for the Enterprise===&lt;br /&gt;
Alphinaud revealed that the Ixal of Gridania had summoned Garuda, a fearsome and bloodthirsty primal. Yet therein lied an opportunity, or so the youth believed, for if they somehow managed to defeat Garuda, it would serve as a warning to other beast tribes that even their mightiest gods could be felled. If they were to face their foe, however, they would need to circumvent the tempest which shielded her sanctuary—a feat only capable with the Enterprise, Cid’s missing airship. The search for the Enterprise led the trio to the Ishgardian territory of central Coerthas, a land as cold and unwelcoming as its people. However, with the aid of an eccentric knight of House Fortemps and a young nobleman of House Haillenarte, the party learned that the airship could be found in the Stone Vigil, an Ishgardian fortress which had been overrun by their Dravanian enemies years ago. Having no choice, they fought their way deep into the fallen fortress, until at last they came upon the Enterprise, and with it made their escape back to Gridania.&lt;br /&gt;
&lt;br /&gt;
Originally designed to serve as a line of defense against Horde incursions into western Coerthas, the Stone Vigil was repurposed before its fall to the Dravanians to house Ishgard&#039;s small, yet formidable fleet of aerial warships.&lt;br /&gt;
&lt;br /&gt;
===The Lady of the Vortex===&lt;br /&gt;
Years of neglect had taken its toll on the Enterprise, and in its condition the airship could not possibly withstand the tumultuous winds which encircled the Howling Eye, Garuda’s sanctuary. To safely breach the barrier, Cid devised a plan to harness the power of a corrupted crystal, that they might alter the elemental aspect of the aether comprising the primal’s defenses. Working closely with the esteemed Professor Lamberteint and his dedicated pupils, the adventurer obtained a corrupted crystal to power Cid’s newly fashioned elemental converter, and at long last the trio embarked upon their journey to confront Garuda.&lt;br /&gt;
Stirred by the familiar roar of the Enterprise’s engines, Cid endeavored to recall his past, but it was only with the aid of the adventurer’s Echo that he at last came to remember his name, his people, and his purpose.&lt;br /&gt;
&lt;br /&gt;
Amidst the whirling winds, the adventurer succeeded in striking down the Lady of the Vortex, only to see her rise once more, reinvigorated by the belief of her Ixali disciples. It was at this moment that Gaius van Baelsar then entered the fray, seemingly bent on goading the defeated primal into one final act of defiance. Garuda duly obliged, slaughtering her captive kobolds and Amalj’aa, whose cries of agony served to summon their own patron deities.&lt;br /&gt;
As Garuda prepared to consume the aether of her lesser brethren, the Black Wolf called forth the Ultima Weapon, an Allagan relic found buried deep beneath Gyr Abania and restored by Garlean magitek, which summarily dispatched and seemingly absorbed all three primals. Wholly unprepared to face this awe-inspiring new foe, the adventurer and his allies had no choice but to flee for their lives.&lt;br /&gt;
&lt;br /&gt;
===Reclaiming the Dawn&#039;s Light===&lt;br /&gt;
Alphinaud, Cid, and the adventurer sought refuge within the echoing halls of the Waking Sands, and there were reunited with the Scions Yda and Y’shtola. The pair had spent the days since the raid on their headquarters attempting to locate their missing comrades, and their inquiries had at last borne fruit.&lt;br /&gt;
Minfilia and the other high-ranking Scions were being held prisoner in Castrum Centri, an imperial stronghold in Mor Dhona. Recognizing that it would be no small task to free them, the adventurer and his comrades set about gathering more intelligence, and in the process were reunited with Biggs and Wedge, two Garlond Ironworks engineers who had been captured along with the other Scions, but had managed to escape during transport.&lt;br /&gt;
&lt;br /&gt;
After regrouping in Mor Dhona’s Revenant’s Toll, the engineers and the Scions hatched a plan to infiltrate Castrum Centri by impersonating Garlean soldiers. With the assistance of local adventurers, they obtained imperial uniforms and a magitek reaper, and with them managed to enter the castrum undetected and free Minfilia, Papalymo, Urianger, and Tataru. Reunited, the Scions narrowly escaped the wrath of Livia sas Junius by leaping aboard the Enterprise, but as they flew to safety, they spied Gaius van Baelsar standing beside the Ultima Weapon and the Ascian Lahabrea—who to the Scions’ dismay threw back his hood to reveal the face of Thancred, their friend and ally, whom the Ascian had been controlling for some time.&lt;br /&gt;
&lt;br /&gt;
===Operation Archon===&lt;br /&gt;
Surrender to the empire or share the fate of the false gods he had pledged to exterminate. Such was the ultimatum Gaius van Baelsar had issued to the Alliance leaders, spurring them to convene an emergency meeting in Ul&#039;dah. Though they balked at the legatus’s terms, they believed they had no choice, for the Scions of the Seventh Dawn were gone—or so they had believed until Minfilia and the others strode into the Fragrant Chamber. In urgent tones, she and Alphinaud implored them not to surrender, to place their faith once more in the Scions and stand together against van Baelsar and his Ultima Weapon.&lt;br /&gt;
Owing to this timely intervention, Eorzea’s leaders resolved to fight the Empire to the last, and at once turned their attentions to the matter of how best to coordinate their military might. So it was that Operation Archon was conceived—the largest single counteroffensive in the realm’s troubled history, in which the Alliance would strike at every imperial stronghold standing upon Eorzean soil.&lt;br /&gt;
&lt;br /&gt;
The first phase of Operation Archon saw the Alliance eliminate one of the Black Wolf’s most trusted lieutenants—Rhitahtyn sas Arvina. Acting on intelligence that he would be visiting Cape Westwind for a routine inspection, the Immortal Flames launched an assault on the imperial outpost. The adventurer then led a small unit into the innermost sector, and at the end of a fierce struggle, dealt the praefectus his death-blow.&lt;br /&gt;
&lt;br /&gt;
With Rhitahtyn’s demise, the forces garrisoned at Castrum Occidens were thrown into disarray, allowing the Alliance to commence the second phase of Operation Archon. The Maelstrom laid siege to the leaderless stronghold, and Admiral Merlwyb herself led the Crimson Fleet to blockade Castrum Marinum. Meanwhile, in the Twelveswood, the Order of the Twin Adder and a contingent of sylphs surrounded Castrum Oriens, thus completely severing Castrum Meridianum’s primary lines of supply.&lt;br /&gt;
&lt;br /&gt;
For the third phase of Operation Archon, the Order of the Twin Adder blockaded the railway connecting Centri and Meridianum, preventing the timely arrival of reinforcements from Mor Dhona. The Immortal Flames then marched against the stronghold with all their strength—though in truth this was but a feint.&lt;br /&gt;
&lt;br /&gt;
===The Assault on Castrum Meridianum===&lt;br /&gt;
Through a carefully coordinated series of attacks, the Eorzean Alliance had succeeded in isolating Castrum Meridianum. However, they could not lay siege to the fortress indefinitely, for imperial reinforcements would surely come from far and wide to its defense. In particular, the Garlean forces stationed in Ala Mhigo could easily be dispatched to Castrum Meridianum by airship, rendering the Alliance’s efforts for naught. Therefore, they would need to strike while the iron was hot.&lt;br /&gt;
&lt;br /&gt;
While the garrison’s eyes were drawn outwards by General Raubahn’s assault, the selfsame adventurer who slew Rhitahtyn sas Arvina once more took charge of an elite adventurer unit. They stole past the defenses of Castrum Meridianum and attempted to deactivate the magitek field which protected the Praetorium, the fortress within a fortress wherein the Ultima Weapon was housed.&lt;br /&gt;
&lt;br /&gt;
Yet again the adventurer and his allies emerged triumphant, successfully disabling the magitek field generator, as well as defeating Livia sas Junius into the bargain—the tribunus who had led the brutal raid on the Waking Sands.&lt;br /&gt;
&lt;br /&gt;
At last, the path to the Praetorium was open, and so it was that Cid nan Garlond delivered the adventurer and his comrades to the stage of the final confrontation with Gaius van Baelsar and the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
===The Ultima Weapon===&lt;br /&gt;
A relic of the Third Astral Era, the Ultima Weapon was a feat of Allagan technology—the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. After being employed to great effect on the southern continent of Meracydia, the mechanical juggernaut had been buried, and lain undisturbed for five thousand years. Upon its rediscovery, the XIVth Legion of the Imperial Garlean Army had refitted it to serve as a countermeasure against the ever-growing primal threat.&lt;br /&gt;
&lt;br /&gt;
However, it later came to light in a report delivered to the Eorzean Alliance by the Scions of the Seventh Dawn that, despite the fact they had managed to awaken the monstrosity—by harnessing the power of the Heart of Sabik, an ancient relic infused with vast quantities of aether.&lt;br /&gt;
There, within the Praetorium, the Ascian Lahabrea revealed his true intent to enemy and ally both: to harness the life force of the primals and quicken this core, that he might unleash Ultima, a spell of unimaginable destructive power contained therein.&lt;br /&gt;
&lt;br /&gt;
In an instant, the Praetorium was naught more than a smoking, crater. Yet by the grace of Mother Hydaelyn’s blessing, the adventurer was spared death, and as the fires raged all about, he laid low both Gaius van Baelsar and his Ultima Weapon. Thus did the conquest of the Black Wolf end in smoke and ashes.&lt;br /&gt;
The destruction wrought by Ultima was, according to eyewitness accounts, akin to a volcanic eruption. To this day, the precise nature and origins of the Heart of Sabik, the mysterious artifact Lahabrea used to invoke the ancient magick, remain unknown.&lt;br /&gt;
&lt;br /&gt;
===The Dawning of the Seventh Astral Era===&lt;br /&gt;
With the destruction of the Ultima Weapon, Operation Archon was proclaimed a resounding success. Their hearts swelling with pride and relief, the weary allies came together in the shadow of the Keeper of the Lake and there declared, to all and sundry, a definitive end—not only to their desperate struggle against van Baelsar’s XIVth Legion, but to the petty squabbles which had divided their nations for far too long.&lt;br /&gt;
&lt;br /&gt;
They were under no illusions. The realm was yet beset by countless problems, and the scars left by the Calamity would linger for generations to come. Nevertheless, they believed that their triumph at Castrum Meridianum marked a turning point, the first steps towards a united Eorzea, which could stand against the might of Garlemald.&lt;br /&gt;
&lt;br /&gt;
And so Chief Admiral Merlwyb Bloefhiswyn, Flame General Raubahn Aldynn, and Elder Seedseer Kan-E-Senna raised their voices as one and proclaimed that, on that day, by the light of the Crystal, the Seventh Astral Era had come, and the realm was at last truly reborn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 54-59&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.0&amp;diff=724062</id>
		<title>Patch 2.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.0&amp;diff=724062"/>
		<updated>2024-03-29T22:34:10Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* A New Dawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.  Subpatch pages should redirect to the main patch page, i.e. [[Patch 5.45]] should redirect to [[Patch 5.4].&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other text directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Patch infobox&lt;br /&gt;
| patchnum = 2.0&lt;br /&gt;
| name = A Realm Reborn&lt;br /&gt;
| titlecard-image = PatchTitleCard-2-0.jpg&lt;br /&gt;
| expansion = A Realm Reborn&lt;br /&gt;
| releasedate-1 = 2.0 - 27 August 2013&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/a_realm_reborn/&lt;br /&gt;
| patchnotes-links = None&lt;br /&gt;
| prevpatch = 1.23b&lt;br /&gt;
| nextpatch = 2.1&lt;br /&gt;
}} [[File:A Realm Reborn (patch art).jpg|right|300px|Concept Art]] __TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039; is a complete reboot of [[Final Fantasy XIV]], created to replace the failed [[Patch 1.23b|original 1.x version]] of the game which was taken offline on November 11, 2012.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Total redesign and rebuild of the game from scratch, with a new engine&lt;br /&gt;
* PlayStation 3 support added (The original 1.x was PC only)&lt;br /&gt;
&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Seventh Umbral Era Quests]] (Level 1-50) (195 to 198 quests, later reduced to 163 to 164 in [[patch 5.3]])&lt;br /&gt;
* Fully redesigned world of Eorzea, including [[The Black Shroud]], [[Thanalan]], [[La Noscea]], [[Mor Dhona]], and [[Coerthas Central Highlands]]&lt;br /&gt;
* Combat Classes: {{GLA}}[[Gladiator]], {{MRD}}[[Marauder]], {{LNC}}[[Lancer]], {{PGL}}[[Pugilist]], {{ARC}}[[Archer]], {{THM}}[[Thaumaturge]], {{ACN}}[[Arcanist]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{CNJ}}[[Conjurer]]&lt;br /&gt;
* Jobs: {{PLD}}[[Paladin]], {{WAR}}[[Warrior]], {{DRG}}[[Dragoon]], {{MNK}}[[Monk]], {{BRD}}[[Bard]], {{BLM}}[[Black Mage]], {{SMN}}[[Summoner]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{WHM}}[[White Mage]], {{SCH}}[[Scholar]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Gathering and Crafting Classes: {{MIN}}[[Miner]], {{BTN}}[[Botanist]], {{FSH}}[[Fisher]], {{CRP}}[[Carpenter]], {{BSM}}[[Blacksmith]], {{ARM}}[[Armorer]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{GSM}}[[Goldsmith]], {{LTW}}[[Leatherworker]], {{WVR}}[[Weaver]], {{ALC}}[[Alchemist]], {{CUL}}[[Culinarian]]&lt;br /&gt;
* {{questlink|dungeon|Dungeons}}: [[Sastasha]], [[The Tam-Tara Deepcroft]], [[Copperbell Mines]], [[Halatali]], [[The Thousand Maws of Toto-Rak]], [[Haukke Manor]], [[Brayflox&#039;s Longstop]], [[The Sunken Temple of Qarn]], [[Cutter&#039;s Cry]], [[The Stone Vigil]], [[Dzemael Darkhold]], [[The Aurum Vale]], [[Castrum Meridianum]], [[The Praetorium]], [[The Wanderer&#039;s Palace]], [[Amdapor Keep]]&lt;br /&gt;
* {{questlink|trial|Trials}}: [[The Bowl of Embers]], [[The Navel]], [[The Howling Eye]], [[Cape Westwind (Duty)|Cape Westwind]], [[The Bowl of Embers (Hard)]], [[The Navel (Hard)]], [[The Howling Eye (Hard)]]&lt;br /&gt;
* {{questlink|raid|Raids}}: [[The Binding Coil of Bahamut]]&lt;br /&gt;
* {{questlink|guildhest|Guildhests}}&lt;br /&gt;
* {{questlink|FATE|Full Active Time Event}}s&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Only these classes and jobs are new for 2.0&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* {{questlink|levequest|Guildleve}}s overhauled.&lt;br /&gt;
* {{action icon|Dye (action)}}ing no longer affects a piece of [[equipment]]&#039;s [[attributes]].&lt;br /&gt;
* {{action icon|Teleport}} no longer requires anima (a rechargeable resource) as [[currency]], but instead a {{gil}} [[Gil]] fee is charged.&lt;br /&gt;
* New gender options for existing [[races]]: female [[Highlander]]s, male [[Miqo&#039;te]], and female [[Roegadyn]].&lt;br /&gt;
* {{map icon|market board}} [[Market Board]]s added.&lt;br /&gt;
** [[Retainers|Retainer]] functionality adjusted to accommodate.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|philosophy}}[[Allagan Tomestone of Philosophy|Allagan Tomestones of Philosophy]] and {{tomestone|mythology}}[[Allagan Tomestone of Mythology|Allagan Tomestones of Mythology]]&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Five years after the Seventh Umbral Calamity, the Warrior of Light experiences a vision where he is floating in the aether, and hears a voice calling out: &amp;quot;Hear... feel... think...&amp;quot; as a masked, dark robed figure appears before him.  The Warrior conjures up a weapon of light, based on his starting class, and strikes the dark figure down.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Gridania) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in the Black Shroud traveling to Gridania, accompanied by Alphinaud, Alisaie, and Bremondt, a traveling merchant.  The Warrior of Light encounters some moogles, who ask him if he&#039;s seen anything suspicious.  Later, the carriage is caught up in a skirmish between Gridanian forces and Ixal beastmen, but manages to escape unscathed.  The carriage then continues on and reaches Gridania, where the Warrior of Light registers with the Adventurer&#039;s Guild in Carline Canopy, performs odd jobs for the people of Gridania, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Ul&#039;dah) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in Thanalan traveling to Ul&#039;dah, accompanied by Alphinaud, Alisaie, and Brendt, a traveling merchant.  The carriage is stopped for inspection by corrupt Brass Blades, who &amp;quot;find&amp;quot; contraband herbs, but are ambushed by Amalj&#039;aa beastmen.  The carriage escapes and continues on to reach Ul&#039;dah, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Quicksand, performs odd jobs for the people of Ul&#039;dah, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Limsa Lominsa) ===&lt;br /&gt;
The Warrior of Light wakes up on a ship off the coast of La Noscea traveling to Limsa Lominsa, accompanied by Alphinaud, Alisaie, and Brennan, a traveling merchant.  The ship is later attacked by pirates, but is able to outrun them.  The ship then continues on and reaches Limsa Lominsa, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Drowning Wench, performs odd jobs for the people of Limsa Lominsa, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
The hero is hired by Summerford Farms to investigate alleged kidnappings, and pursues a lead to Seasong Grotto.  There he encounters a Miqo&#039;te woman wearing a strange device, but they are ambushed by an enraged goobue.  Afterward the hero discovers a blue crystal, and upon picking it up, collapses and witnesses another aethereal vision with a star shower, a giant towering crystal and the same voice &amp;quot;Hear... feel... think...&amp;quot;.  The voice calls out to the crystal-bearer identifies herself as Hydaelyn, issues a prophecy of light fading and darkness taking its place, presaging an end to life, and beseeches the hero to prevent this fate, and tasks him with gathering the Crystals of Light.  The hero wakes up, as the Miqo&#039;te woman has discovered a seafarer&#039;s knife in the goobue&#039;s back, and is convinced the kidnappings are the work of pirates.  The hero returns to Summerford farms to present his findings, where the taskmaster identifies the Miqo&#039;te woman as Y&#039;shtola, and assures the hero that she is unconnected to the kidnappings.&lt;br /&gt;
&lt;br /&gt;
The hero performs odd jobs around the farm, and has to deal with a particular scoundrel named Sevrin who has been causing trouble.  The hero is tasked with hunting Sevrin down, and finds him being beaten by two men whom he betrayed.  The hero moves to confront them, but is interrupted by a masked, black-robed man who summons a golem to attack.  The hero defeats the golem, and witnesses another vision.  After returning to the farm, Sevrin explains that he was a member of the Serpent Reavers - servents of the Sahagin - and deserted them.  He had planned to hand over his crewmates to save himself, and couldn&#039;t go through with it.  He headed off to confess and turn himself in to the Yellowjackets - Limsa Lominsa&#039;s law enforcement.  The hero returns to the Drowning Wench in Limsa Lominsa and asks Baderon the proprietor to put in a good word for Sevrin.&lt;br /&gt;
&lt;br /&gt;
The hero performs miscellaneous tasks, and is eventually tasked with guarding the under-construction &#039;&#039;Victory&#039;&#039; - Limsa Lominsa&#039;s first ship built since the Calamity - from sabotage.  Not long after, a band of pirates attacks and attempts to destroy the ship.  The hero fights them off and strikes down their leader, who turns out to be the foreman&#039;s estranged father.  On his body, a missive in an unknown language is discovered, and the hero takes it back to the Drowning Wench to have it interpreted.  It is found to be written in the Sahagin language, and it mentions a diversionary attack on Swiftperch, but Baderon has the intuition to realize that the attack on the &#039;&#039;Victory&#039;&#039; wasn&#039;t the primary objective - Swiftperch is the true target!&lt;br /&gt;
&lt;br /&gt;
The hero delivers the message to Commodore Reyner who considers how to respond, when s Yellowjacket bursts in and reports that the Sahagin are attacking South Tidegate.  Lacking the resources to defend both location, Commodore Reyner dispatches the troops to South Tidegate while sending the hero to protect Swiftperch.  The hero rushes to Swiftperch with all haste, and sure enough a band of Serpent Reavers attacks.  The defenders are able to defeat the attackers, but their leader summons a voidsent, whom the defenders also defeat.  As the defenders cheer their victory, the same masked, black-robed mage who summoned the golem confronts the hero and summons a more powerful voidsent, deeming the hero too dangerous to be allowed to live.  The hero is joined by Y&#039;shtola, and together they prevail over the masked mage and his voidsent.  As the masked man expires, Y&#039;shtola says the hero was blessed with a special gift, and identifies the masked mage as an Ascian, a Bringer of Chaos.  It is they who have been manipulating the beast tribes.  Thus the case of the kidnappings is brought to a close. In the words of Ryssfloh, &amp;quot;Those Reavers were the ones spiriting folk away in the dead of night, and this bastard here [the Ascian] was pulling all the strings.&amp;quot;  The hero reports back to Commodore Reyner, but not before noticing a dark crystal, which shatters before his eyes.&lt;br /&gt;
&lt;br /&gt;
Back in Limsa Lominsa, the hero is welcomed by Admiral Merlwyb Bloefhiswyn, who recognizes his deeds and invites him to a celebratory banquet - a great honor.  During the banquet Admiral Merlwyb gives her summation of recent events: The tattooed pirates call themselves Serpent Reavers, and have pledges themselves to the Sahagins&#039; god Leviathan, and sought to kidnap civilians to grow their numbers.  At that moment, the hero&#039;s crystal glows, and he shows it to Y&#039;shtola, who identifies it as one of the Crystals of Light.  The hero recalls his vision of the towering crystal after defeating the goobue, and Y&#039;shtola and Admiral Merlwyb come to the conclusion that the hero is vessel of a higher power, and identify the towering crystal as the Mothercrystal.  Admiral Merlwyb then tells the story of the Warriors of Light, heroes not of this land, who fought to protect it from the corruption of the primals, and from the Garlean Empire.  They fought and disappeared at the Battle of Carteneau.  They were remembered as great heroes, &lt;br /&gt;
but nobody can remember their names or faces, which is why they are simply remembered as the Warriors of Light.  Merlwyb believes the hero was chosen by Hydaelyn for a special reason, and admonishes him to keep his crystal safe.&lt;br /&gt;
&lt;br /&gt;
At that moment, the hero collapses and witness a vision of the final moments of the Battle of Carteneau.  The hero comes to, waking up in the Drowning Wench, and is summoned to Admiral Merlwyb&#039;s office.  Merlwyb names the hero her envoy, grants him authorization to travel by airship, and assigns him the task of delivering missives to the leaders of Ul&#039;dah and Gridania, to hold a memorial for the five-year anniversary of the Battle of Carteneau and the Seventh Umbral Calamity.  They agree, as the Garlean Empire is a grave threat to Eorzea. The XIVth Legion, led by Gaius van Baelsar, is deeply entranched in Eorzea, and seeks to resume its campaign of conquest.  The hero returns to the Drowning Wench to receive his next assignment...&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;It&#039;s Probably Pirates&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;Shadow of Darkness&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;All Good Things&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Binding Coil of Bahamut (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Every end marks a new beginning. So it was that Eorzea, in the five years following the Seventh Umbral Calamity, rose from the ashes to rebuild-as did their would-be imperial conquerors.&lt;br /&gt;
&lt;br /&gt;
===Tales from the Calamity===&lt;br /&gt;
There was much work to be done in the days following the events at Carteneau. Countless Eorzeans had been robbed of their homes and livelihoods, for Bahamut had managed to wreak untold destruction before he was defeated. In Ul&#039;dah rioters had taken to the streets, driven by madness and fear. It was only by the impassioned words of the Sultana Nanamo Ul Namo and the brave actions of her seven defenders that order was restored, and formal efforts to administer aid and succor to the people could begin. In Limsa Lominsa, Admiral Merlwyb Bloefhiswyn, who had lain in a state of torpor after suffering injuries during the Battle of Carteneau, awoke and set about establishing the Maelstrom&#039;s temporary command at the Moraby Drydocks, which had been sheltered from the worst of the great wave which had lain waste to Vylbrand&#039;s coast. And in Gridania, Kan-E-Senna&#039;s younger siblings Raya-O and A-Ruhn oversaw the recovery efforts while the Elder Seedseer remained in Carteneau for a time, seeking out what few survivors remained and saving those who could yet be saved.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, having watched the battle unfold from the deck of an imperial airship, Legatus Gaius van Baelsar, commander of the XIVth Legion, saw an opportunity. Upon withdrawing to Ala Mhigo with the remainder of his fleet, he sent troops to Mor Dhona’s Castrum Novum, with orders to execute the remnants of van Darnus’s VIIth Legion and secure the fortress for the XIVth. From there they dispatched cohorts to La Noscea, Thanalan, the Black Shroud, and Coerthas, and upon the lands they claimed were built many new castra.&lt;br /&gt;
&lt;br /&gt;
Although the Eorzean Alliance was not blind to the Empire’s aggression, they had not the strength to oppose them. When the 5th Cohort encroached upon Ul&#039;dahn interests in northern Thanalan, it was all General Raubahn and the Immortal Flames could do to hold the line. Once the two sides had retreated behind their fortifications, the Ul&#039;dahns could only look on helplessly as the Garleans commenced the construction of Castrum Meridianum—a dagger pointed at the very heart of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===A New Dawn===&lt;br /&gt;
Six months after the fall of Dalamud, in a quiet corner of Ul&#039;dah, the surviving members of the Circle of Knowing and the Path of the Twelve came together to discuss their shared future.&lt;br /&gt;
&lt;br /&gt;
The Path of the Twelve, formed in 1570, had ostensibly been an obscure religious sect devoted to the pursuit of spiritual knowledge. In truth, however, it had been a haven for &amp;quot;&#039;&#039;walkers&#039;&#039; of the path&amp;quot;-men and women blessed with the Echo, a power whose potential they were only beginning to understand, and its charismatic Antecedent, the Lady Minfilia, was herself among the strongest in this gift.&lt;br /&gt;
&lt;br /&gt;
Minfilia had awoken to her power at the age of seventeen, when she somehow found herself walking in the memories of another. Troubled and terrified by the experience, she confided in Thancred, an old friend and secret member of the Circle of Knowing-though this she did not know at the time. Recognizing the signs, Thancred introduced Minfilia to Louisoix Leveilleur, his master and mentor, who shared with her his knowledge of the Echo-a power said to have been bestowed upon individuals on the cusp of an Umbral Calamity-that they might stand against the coming darkness. The Echo, he claimed, was more than the stuff of legends, and the selfsame power Minfilia possessed. Though wary at first, she and the Archon became close friends, and it was with his enthusiastic encouragement that she would found the Path of the Twelve, and the two organizations would support each other in various endeavors over the coming years.&lt;br /&gt;
&lt;br /&gt;
On the eve of the Battle of Carteneau, Louisoix had come to her organization’s headquarters, the Waking Sands, to reveal to her his plans to forestall Eorzea’s destruction. The Archon would summon the Twelve using forbidden arts known only to him, and with their combined strength, prevent the fall of the lesser moon. Such strength, however, posed a threat in itself, for should Eorzea’s patron deities assume physical form, it seemed more than likely that they would be prone to the same appetites as the gods of the beastmen. Should that prove the case, their mere presence would bleed the land of life. And so Louisoix would instead call upon a fraction of the Twelve’s power—enough to stay Dalamud’s descent, and no more. Alas, to ensure all would come to pass as intended, he would need to take his own life in the midst of the ritual.&lt;br /&gt;
&lt;br /&gt;
However, Louisoix had come for another purpose than to discuss his impending death. He had seen in the Antecedent great potential, and during that meeting he told her the role he would have her play in the days to come. So it was that, six months after that fateful day, in accordance with Louisoix Leveilleur&#039;s wishes, the Circle of Knowing and the Path of the Twelve were merged to form the Scions of the Seventh Dawn, under the leadership of Minfilia.&lt;br /&gt;
&lt;br /&gt;
===A New Hero===&lt;br /&gt;
For many, the facts surrounding the Calamity remain a mystery to this day, as the memories of Bahamut’s rampage and miraculous defeat remain muddled and indistinct. A band of valiant adventurers is known to have been instrumental to this victory, yet despite all efforts, none can remember their names nor their faces. To try merely brings to mind silhouettes amidst a blinding glare, a shared image which has resulted in these forgotten heroes being dubbed, “The Warriors of Light.”&lt;br /&gt;
&lt;br /&gt;
Though it was widely believed that these heroes all perished in the fires of Carteneau, five years later, rumors of a survivor began to spread throughout Eorzea. This singular man (or woman, by some accounts) traveled far and wide, taking part in conflicts great and small, often standing for the weak and downtrodden. Eventually he came to the attention of the Scions of the Seventh Dawn, not only for his magnanimous deeds, but for his manifestation of the Echo, that great power to walk in the memories of others. Accordingly, Minfilia saw fit to extend this adventurer a formal invitation, that he might join in their ongoing fight against the primal menace.&lt;br /&gt;
&lt;br /&gt;
===The Lord of the Infero===&lt;br /&gt;
The adventurer was first tasked with investigating a series of kidnappings in Thanalan, which were eventually revealed to be the work of an Ul&#039;dahn merchant in league with the Amalj’aa. In a bid to learn the whereabouts of the abductees, the Immortal Flames devised a plan to seize the Amalj’aa responsible using the merchant as bait. Alas, a traitor in their ranks revealed all, resulting in the capture of the adventurer and his comrades, who were subsequently presented by the beastmen to their god, Ifrit, as offerings to be made his thralls.&lt;br /&gt;
&lt;br /&gt;
However, by the power of the Echo, that holy gift bestowed by Mother Hydaelyn Herself, the adventurer proved immune to Ifrit’s tempering, much to the primal’s chagrin. Flying into a rage, Ifrit attempted to slaughter the adventurer outright, only to find himself outmatched. Thus did the Lord of the Inferno fall.&lt;br /&gt;
&lt;br /&gt;
===The Paragons of the Darkness===&lt;br /&gt;
With the adventurer’s victory over the beastman god, the Immortal Flames’ Bloodsworn were free to secure the captives and return them safely to Ul&#039;dah. Word quickly spread of the valiant hero—the eikon-slayer—spurring others to seek to enlist his aid and that of the Scions of the Seventh Dawn.&lt;br /&gt;
&lt;br /&gt;
At the behest of the Order of the Twin Adder, the adventurer was dispatched to treat with the sylphs of Little Solace, whom they feared might summon Ramuh, the Lord of Levin. After undertaking many tasks to earn the trust of the diminutive beings, he discovered that, while the primal had indeed been summoned in the past, he was a guardian by nature, and Gridania need not fear sylphic aggression. However, a new threat soon revealed itself to the adventurer: Lahabrea of the Ascians, one of many mysterious masked beings said to have sown chaos and discord since time immemorial. Although the Ascians&#039; designs were anything but clear, the Scions knew better than to leave them to their own devices. The adventurer and his allies set about investigating the masked man, tracking him to Little Ala Mhigo, where he had convinced a group of desperate youths to attempt to summon Rhalgr, the Destroyer. From there the adventurer followed his trail to Haukke Manor, where he was confronted by two more Ascians, who sought to measure the hero’s strength for their master. These deeply troubling events served to confirm that the Ascians had bequeathed the knowledge of summoning to various peoples to further their own dark ends.&lt;br /&gt;
&lt;br /&gt;
===The Lord of Crags===&lt;br /&gt;
The Scions were soon forced to turn their attention to Vylbrand, where the kobolds were said to have once more summoned their patron god, Titan, to defend their land from Limsa Lominsa’s aggressive expansion. This was not the first time the Lord of Crags had been called forth from the aether, though, for twelve years earlier, in 1565, the famed Company of Heroes had been employed to rid the land of the primal menace. They succeeded, but at great cost, and in the wake of the Calamity, the mercenary group chose to disband. Bereft of other options, the Maelstrom turned to the Scions of the Seventh Dawn for aid.&lt;br /&gt;
&lt;br /&gt;
Y’shtola and the adventurer’s first course of action was to seek out the erstwhile members of the Company of Heroes, believing them to be possessed of invaluable tactical knowledge. After many trials and tribulations—the purpose of which was not entirely clear at the time—this supposition was proven true, and the Scions learned of an aetheryte which could be used to deliver forces directly into Titan’s sanctuary. And so, in a moment that shall forever be enshrined in the annals of Eorzean history, the adventurer slew the Lord of Crags and spared Limsa Lominsa his terrible vengeance. Alas, this triumph would be tempered by a terrible tragedy.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Waking Sands, the adventurer was greeted by a sight to make his blood run cold: the bodies of beloved allies—victims of a desperate struggle. Among them was Noraxia, a sylphic ally, and through her memories the adventurer learned that the carnage was the result of an imperial raid led by Livia sas Junius, a tribunus who served under Gaius van Baelsar. Having come for the eikon-slayer, they left instead with Minfilia and other senior Scions, but not before slaughtering countless others with impunity.&lt;br /&gt;
&lt;br /&gt;
===Friends Lost and Found===&lt;br /&gt;
With her dying breath, Noraxia implored the adventurer to seek shelter at the Church of Saint Adama Landama. Heeding her counsel, he sought out Father Iliud, who welcomed him with open arms. Here the adventurer was reunited with the engineer Cid nan Garlond, who had lost all memory of his past, but retained the advanced engineering skills from his former life. However, this brief respite came to an end when, one day, Alphinaud Leveilleur cast open the doors of the church.&lt;br /&gt;
&lt;br /&gt;
The young grandson of Archon Louisoix had crossed paths with the adventurer several times before, including at the remembrance services held to commemorate the Battle of Carteneau. A Sharlayan nobleman and graduate of the Studium, the youth of sixteen summers and his twin sister Alisaie had come to Eorzea against the wishes of his father, that they might join with the Scions of the Seventh Dawn and carry on their grandfather’s legacy to safeguard the realm. Having learned of a new primal threat following the attack on the Waking Sands, he had resolved to enlist the help of the surviving adventurer—and that of the famed Cid nan Garlond.&lt;br /&gt;
The Garlean engineer had fled the Empire fifteen years ago and come to Eorzea, where he founded the Garlond Ironworks, a company dedicated to the development and production of advanced magitek. He had shared his knowledge of Garlean technology with the people of Eorzea and served as a trusted advisor to the Alliance—and even gone so far as to take part in military operations, such as when he delivered a group of adventurers to Rivenroad to confront Nael van Darnus.&lt;br /&gt;
&lt;br /&gt;
Cid had vanished in the Calamity and was presumed by many to have died, but in truth the engineer had survived. Robbed of his memories by the tragic events of that day, he had wandered aimlessly until coming to the Church of Saint Adama Landama, where he was taken into the care of Father Iliud and given the name Marques.&lt;br /&gt;
&lt;br /&gt;
Though he was somewhat confused by Alphinaud’s claims, Cid sensed that the boy spoke the truth, and decided to assist him and the adventurer, in the hopes that it might help him to recover his memory.&lt;br /&gt;
&lt;br /&gt;
To combat Garlemald’s imperial ambitions, Cid nan Garlond shared many secrets of magitek technology with the Eorzean Alliance, including the ceruleum engine.&lt;br /&gt;
&lt;br /&gt;
===The Search for the Enterprise===&lt;br /&gt;
Alphinaud revealed that the Ixal of Gridania had summoned Garuda, a fearsome and bloodthirsty primal. Yet therein lied an opportunity, or so the youth believed, for if they somehow managed to defeat Garuda, it would serve as a warning to other beast tribes that even their mightiest gods could be felled. If they were to face their foe, however, they would need to circumvent the tempest which shielded her sanctuary—a feat only capable with the Enterprise, Cid’s missing airship. The search for the Enterprise led the trio to the Ishgardian territory of central Coerthas, a land as cold and unwelcoming as its people. However, with the aid of an eccentric knight of House Fortemps and a young nobleman of House Haillenarte, the party learned that the airship could be found in the Stone Vigil, an Ishgardian fortress which had been overrun by their Dravanian enemies years ago. Having no choice, they fought their way deep into the fallen fortress, until at last they came upon the Enterprise, and with it made their escape back to Gridania.&lt;br /&gt;
&lt;br /&gt;
Originally designed to serve as a line of defec against Horde incursions into western Cor thas, the Stone Vigil was repurposed before its fall to the Dravanians to house Island&#039;s small, yer formale fleet of aerial warships.&lt;br /&gt;
&lt;br /&gt;
===The Lady of the Vortex===&lt;br /&gt;
Years of neglect had taken its toll on the Enterprise, and in its condition the airship could not possibly withstand the tumultuous winds which encircled the Howling Eye, Garuda’s sanctuary. To safely breach the barrier, Cid devised a plan to harness the power of a corrupted crystal, that they might alter the elemental aspect of the aether comprising the primal’s defenses. Working closely with the esteemed Professor Lamberteint and his dedicated pupils, the adventurer obtained a corrupted crystal to power Cid’s newly fashioned elemental converter, and at long last the trio embarked upon their journey to confront Garuda.&lt;br /&gt;
Stirred by the familiar roar of the Enterprise’s engines, Cid endeavored to recall his past, but it was only with the aid of the adventurer’s Echo that he at last came to remember his name, his people, and his purpose.&lt;br /&gt;
&lt;br /&gt;
Amidst the whirling winds, the adventurer succeeded in striking down the Lady of the Vortex, only to see her rise once more, reinvigorated by the belief of her Ixali disciples. It was at this moment that Gaius van Baelsar then entered the fray, seemingly bent on goading the defeated primal into one final act of defiance. Garuda duly obliged, slaughtering her captive kobolds and Amalj’aa, whose cries of agony served to summon their own patron deities.&lt;br /&gt;
As Garuda prepared to consume the aether of her lesser brethren, the Black Wolf called forth the Ultima Weapon, an Allagan relic found buried deep beneath Gyr Abania and restored by Garlean magitek, which summarily dispatched and seemingly absorbed all three primals. Wholly unprepared to face this awe-inspiring new foe, the adventurer and his allies had no choice but to flee for their lives.&lt;br /&gt;
&lt;br /&gt;
===Reclaiming the Dawn&#039;s Light===&lt;br /&gt;
Alphinaud, Cid, and the adventurer sought refuge within the echoing halls of the Waking Sands, and there were reunited with the Scions Yda and Y’shtola. The pair had spent the days since the raid on their headquarters attempting to locate their missing comrades, and their inquiries had at last borne fruit.&lt;br /&gt;
Minfilia and the other high-ranking Scions were being held prisoner in Castrum Centri, an imperial stronghold in Mor Dhona. Recognizing that it would be no small task to free them, the adventurer and his comrades set about gathering more intelligence, and in the process were reunited with Biggs and Wedge, two Garlond Ironworks engineers who had been captured along with the other Scions, but had managed to escape during transport.&lt;br /&gt;
&lt;br /&gt;
After regrouping in Mor Dhona’s Revenant’s Toll, the engineers and the Scions hatched a plan to infiltrate Castrum Centri by impersonating Garlean soldiers. With the assistance of local adventurers, they obtained imperial uniforms and a magitek reaper, and with them managed to enter the castrum undetected and free Minfilia, Papalymo, Urianger, and Tataru. Reunited, the Scions narrowly escaped the wrath of Livia sas Junius by leaping aboard the Enterprise, but as they flew to safety, they spied Gaius van Baelsar standing beside the Ultima Weapon and the Ascian Lahabrea—who to the Scions’ dismay threw back his hood to reveal the face of Thancred, their friend and ally, whom the Ascian had been controlling for some time.&lt;br /&gt;
&lt;br /&gt;
===Operation Archon===&lt;br /&gt;
Surrender to the empire or share the fate of the false gods he had pledged to exterminate. Such was the ultimatum Gaius van Baelsar had issued to the Alliance leaders, spurring them to convene an emergency meeting in Ul&#039;dah. Though they balked at the legatus’s terms, they believed they had no choice, for the Scions of the Seventh Dawn were gone—or so they had believed until Minfilia and the others strode into the Fragrant Chamber. In urgent tones, she and Alphinaud implored them not to surrender, to place their faith once more in the Scions and stand together against van Baelsar and his Ultima Weapon.&lt;br /&gt;
Owing to this timely intervention, Eorzea’s leaders resolved to fight the Empire to the last, and at once turned their attentions to the matter of how best to coordinate their military might. So it was that Operation Archon was conceived—the largest single counteroffensive in the realm’s troubled history, in which the Alliance would strike at every imperial stronghold standing upon Eorzean soil.&lt;br /&gt;
&lt;br /&gt;
The first phase of Operation Archon saw the Alliance eliminate one of the Black Wolf’s most trusted lieutenants—Rhitahtyn sas Arvina. Acting on intelligence that he would be visiting Cape Westwind for a routine inspection, the Immortal Flames launched an assault on the imperial outpost. The adventurer then led a small unit into the innermost sector, and at the end of a fierce struggle, dealt the praefectus his death-blow.&lt;br /&gt;
&lt;br /&gt;
With Rhitahtyn’s demise, the forces garrisoned at Castrum Occidens were thrown into disarray, allowing the Alliance to commence the second phase of Operation Archon. The Maelstrom laid siege to the leaderless stronghold, and Admiral Merlwyb herself led the Crimson Fleet to blockade Castrum Marinum. Meanwhile, in the Twelveswood, the Order of the Twin Adder and a contingent of sylphs surrounded Castrum Oriens, thus completely severing Castrum Meridianum’s primary lines of supply.&lt;br /&gt;
&lt;br /&gt;
For the third phase of Operation Archon, the Order of the Twin Adder blockaded the railway connecting Centri and Meridianum, preventing the timely arrival of reinforcements from Mor Dhona. The Immortal Flames then marched against the stronghold with all their strength—though in truth this was but a feint.&lt;br /&gt;
&lt;br /&gt;
===The Assault on Castrum Meridianum===&lt;br /&gt;
Through a carefully coordinated series of attacks, the Eorzean Alliance had succeeded in isolating Castrum Meridianum. However, they could not lay siege to the fortress indefinitely, for imperial reinforcements would surely come from far and wide to its defense. In particular, the Garlean forces stationed in Ala Mhigo could easily be dispatched to Castrum Meridianum by airship, rendering the Alliance’s efforts for naught. Therefore, they would need to strike while the iron was hot.&lt;br /&gt;
&lt;br /&gt;
While the garrison’s eyes were drawn outwards by General Raubahn’s assault, the selfsame adventurer who slew Rhitahtyn sas Arvina once more took charge of an elite adventurer unit. They stole past the defenses of Castrum Meridianum and attempted to deactivate the magitek field which protected the Praetorium, the fortress within a fortress wherein the Ultima Weapon was housed.&lt;br /&gt;
&lt;br /&gt;
Yet again the adventurer and his allies emerged triumphant, successfully disabling the magitek field generator, as well as defeating Livia sas Junius into the bargain—the tribunus who had led the brutal raid on the Waking Sands.&lt;br /&gt;
&lt;br /&gt;
At last, the path to the Praetorium was open, and so it was that Cid nan Garlond delivered the adventurer and his comrades to the stage of the final confrontation with Gaius van Baelsar and the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
===The Ultima Weapon===&lt;br /&gt;
A relic of the Third Astral Era, the Ultima Weapon was a feat of Allagan technology—the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. After being employed to great effect on the southern continent of Meracydia, the mechanical juggernaut had been buried, and lain undisturbed for five thousand years. Upon its rediscovery, the XIVth Legion of the Imperial Garlean Army had refitted it to serve as a countermeasure against the ever-growing primal threat.&lt;br /&gt;
&lt;br /&gt;
However, it later came to light in a report delivered to the Eorzean Alliance by the Scions of the Seventh Dawn that, despite the fact they had managed to awaken the monstrosity—by harnessing the power of the Heart of Sabik, an ancient relic infused with vast quantities of aether.&lt;br /&gt;
There, within the Praetorium, the Ascian Lahabrea revealed his true intent to enemy and ally both: to harness the life force of the primals and quicken this core, that he might unleash Ultima, a spell of unimaginable destructive power contained therein.&lt;br /&gt;
&lt;br /&gt;
In an instant, the Praetorium was naught more than a smoking, crater. Yet by the grace of Mother Hydaelyn’s blessing, the adventurer was spared death, and as the fires raged all about, he laid low both Gaius van Baelsar and his Ultima Weapon. Thus did the conquest of the Black Wolf end in smoke and ashes.&lt;br /&gt;
The destruction wrought by Ultima was, according to eyewitness accounts, akin to a volcanic eruption. To this day, the precise nature and origins of the Heart of Sabik, the mysterious artifact Lahabrea used to invoke the ancient magick, remain unknown.&lt;br /&gt;
&lt;br /&gt;
===The Dawning of the Seventh Astral Era===&lt;br /&gt;
With the destruction of the Ultima Weapon, Operation Archon was proclaimed a resounding success. Their hearts swelling with pride and relief, the weary allies came together in the shadow of the Keeper of the Lake and there declared, to all and sundry, a definitive end—not only to their desperate struggle against van Baelsar’s XIVth Legion, but to the petty squabbles which had divided their nations for far too long.&lt;br /&gt;
&lt;br /&gt;
They were under no illusions. The realm was yet beset by countless problems, and the scars left by the Calamity would linger for generations to come. Nevertheless, they believed that their triumph at Castrum Meridianum marked a turning point, the first steps towards a united Eorzea, which could stand against the might of Garlemald.&lt;br /&gt;
&lt;br /&gt;
And so Chief Admiral Merlwyb Bloefhiswyn, Flame General Raubahn Aldynn, and Elder Seedseer Kan-E-Senna raised their voices as one and proclaimed that, on that day, by the light of the Crystal, the Seventh Astral Era had come, and the realm was at last truly reborn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 54-59&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.0&amp;diff=724061</id>
		<title>Patch 2.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.0&amp;diff=724061"/>
		<updated>2024-03-29T22:33:49Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* A New Dawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.  Subpatch pages should redirect to the main patch page, i.e. [[Patch 5.45]] should redirect to [[Patch 5.4].&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other text directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Patch infobox&lt;br /&gt;
| patchnum = 2.0&lt;br /&gt;
| name = A Realm Reborn&lt;br /&gt;
| titlecard-image = PatchTitleCard-2-0.jpg&lt;br /&gt;
| expansion = A Realm Reborn&lt;br /&gt;
| releasedate-1 = 2.0 - 27 August 2013&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/a_realm_reborn/&lt;br /&gt;
| patchnotes-links = None&lt;br /&gt;
| prevpatch = 1.23b&lt;br /&gt;
| nextpatch = 2.1&lt;br /&gt;
}} [[File:A Realm Reborn (patch art).jpg|right|300px|Concept Art]] __TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039; is a complete reboot of [[Final Fantasy XIV]], created to replace the failed [[Patch 1.23b|original 1.x version]] of the game which was taken offline on November 11, 2012.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Total redesign and rebuild of the game from scratch, with a new engine&lt;br /&gt;
* PlayStation 3 support added (The original 1.x was PC only)&lt;br /&gt;
&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Seventh Umbral Era Quests]] (Level 1-50) (195 to 198 quests, later reduced to 163 to 164 in [[patch 5.3]])&lt;br /&gt;
* Fully redesigned world of Eorzea, including [[The Black Shroud]], [[Thanalan]], [[La Noscea]], [[Mor Dhona]], and [[Coerthas Central Highlands]]&lt;br /&gt;
* Combat Classes: {{GLA}}[[Gladiator]], {{MRD}}[[Marauder]], {{LNC}}[[Lancer]], {{PGL}}[[Pugilist]], {{ARC}}[[Archer]], {{THM}}[[Thaumaturge]], {{ACN}}[[Arcanist]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{CNJ}}[[Conjurer]]&lt;br /&gt;
* Jobs: {{PLD}}[[Paladin]], {{WAR}}[[Warrior]], {{DRG}}[[Dragoon]], {{MNK}}[[Monk]], {{BRD}}[[Bard]], {{BLM}}[[Black Mage]], {{SMN}}[[Summoner]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{WHM}}[[White Mage]], {{SCH}}[[Scholar]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Gathering and Crafting Classes: {{MIN}}[[Miner]], {{BTN}}[[Botanist]], {{FSH}}[[Fisher]], {{CRP}}[[Carpenter]], {{BSM}}[[Blacksmith]], {{ARM}}[[Armorer]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{GSM}}[[Goldsmith]], {{LTW}}[[Leatherworker]], {{WVR}}[[Weaver]], {{ALC}}[[Alchemist]], {{CUL}}[[Culinarian]]&lt;br /&gt;
* {{questlink|dungeon|Dungeons}}: [[Sastasha]], [[The Tam-Tara Deepcroft]], [[Copperbell Mines]], [[Halatali]], [[The Thousand Maws of Toto-Rak]], [[Haukke Manor]], [[Brayflox&#039;s Longstop]], [[The Sunken Temple of Qarn]], [[Cutter&#039;s Cry]], [[The Stone Vigil]], [[Dzemael Darkhold]], [[The Aurum Vale]], [[Castrum Meridianum]], [[The Praetorium]], [[The Wanderer&#039;s Palace]], [[Amdapor Keep]]&lt;br /&gt;
* {{questlink|trial|Trials}}: [[The Bowl of Embers]], [[The Navel]], [[The Howling Eye]], [[Cape Westwind (Duty)|Cape Westwind]], [[The Bowl of Embers (Hard)]], [[The Navel (Hard)]], [[The Howling Eye (Hard)]]&lt;br /&gt;
* {{questlink|raid|Raids}}: [[The Binding Coil of Bahamut]]&lt;br /&gt;
* {{questlink|guildhest|Guildhests}}&lt;br /&gt;
* {{questlink|FATE|Full Active Time Event}}s&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Only these classes and jobs are new for 2.0&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* {{questlink|levequest|Guildleve}}s overhauled.&lt;br /&gt;
* {{action icon|Dye (action)}}ing no longer affects a piece of [[equipment]]&#039;s [[attributes]].&lt;br /&gt;
* {{action icon|Teleport}} no longer requires anima (a rechargeable resource) as [[currency]], but instead a {{gil}} [[Gil]] fee is charged.&lt;br /&gt;
* New gender options for existing [[races]]: female [[Highlander]]s, male [[Miqo&#039;te]], and female [[Roegadyn]].&lt;br /&gt;
* {{map icon|market board}} [[Market Board]]s added.&lt;br /&gt;
** [[Retainers|Retainer]] functionality adjusted to accommodate.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|philosophy}}[[Allagan Tomestone of Philosophy|Allagan Tomestones of Philosophy]] and {{tomestone|mythology}}[[Allagan Tomestone of Mythology|Allagan Tomestones of Mythology]]&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Five years after the Seventh Umbral Calamity, the Warrior of Light experiences a vision where he is floating in the aether, and hears a voice calling out: &amp;quot;Hear... feel... think...&amp;quot; as a masked, dark robed figure appears before him.  The Warrior conjures up a weapon of light, based on his starting class, and strikes the dark figure down.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Gridania) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in the Black Shroud traveling to Gridania, accompanied by Alphinaud, Alisaie, and Bremondt, a traveling merchant.  The Warrior of Light encounters some moogles, who ask him if he&#039;s seen anything suspicious.  Later, the carriage is caught up in a skirmish between Gridanian forces and Ixal beastmen, but manages to escape unscathed.  The carriage then continues on and reaches Gridania, where the Warrior of Light registers with the Adventurer&#039;s Guild in Carline Canopy, performs odd jobs for the people of Gridania, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Ul&#039;dah) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in Thanalan traveling to Ul&#039;dah, accompanied by Alphinaud, Alisaie, and Brendt, a traveling merchant.  The carriage is stopped for inspection by corrupt Brass Blades, who &amp;quot;find&amp;quot; contraband herbs, but are ambushed by Amalj&#039;aa beastmen.  The carriage escapes and continues on to reach Ul&#039;dah, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Quicksand, performs odd jobs for the people of Ul&#039;dah, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Limsa Lominsa) ===&lt;br /&gt;
The Warrior of Light wakes up on a ship off the coast of La Noscea traveling to Limsa Lominsa, accompanied by Alphinaud, Alisaie, and Brennan, a traveling merchant.  The ship is later attacked by pirates, but is able to outrun them.  The ship then continues on and reaches Limsa Lominsa, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Drowning Wench, performs odd jobs for the people of Limsa Lominsa, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
The hero is hired by Summerford Farms to investigate alleged kidnappings, and pursues a lead to Seasong Grotto.  There he encounters a Miqo&#039;te woman wearing a strange device, but they are ambushed by an enraged goobue.  Afterward the hero discovers a blue crystal, and upon picking it up, collapses and witnesses another aethereal vision with a star shower, a giant towering crystal and the same voice &amp;quot;Hear... feel... think...&amp;quot;.  The voice calls out to the crystal-bearer identifies herself as Hydaelyn, issues a prophecy of light fading and darkness taking its place, presaging an end to life, and beseeches the hero to prevent this fate, and tasks him with gathering the Crystals of Light.  The hero wakes up, as the Miqo&#039;te woman has discovered a seafarer&#039;s knife in the goobue&#039;s back, and is convinced the kidnappings are the work of pirates.  The hero returns to Summerford farms to present his findings, where the taskmaster identifies the Miqo&#039;te woman as Y&#039;shtola, and assures the hero that she is unconnected to the kidnappings.&lt;br /&gt;
&lt;br /&gt;
The hero performs odd jobs around the farm, and has to deal with a particular scoundrel named Sevrin who has been causing trouble.  The hero is tasked with hunting Sevrin down, and finds him being beaten by two men whom he betrayed.  The hero moves to confront them, but is interrupted by a masked, black-robed man who summons a golem to attack.  The hero defeats the golem, and witnesses another vision.  After returning to the farm, Sevrin explains that he was a member of the Serpent Reavers - servents of the Sahagin - and deserted them.  He had planned to hand over his crewmates to save himself, and couldn&#039;t go through with it.  He headed off to confess and turn himself in to the Yellowjackets - Limsa Lominsa&#039;s law enforcement.  The hero returns to the Drowning Wench in Limsa Lominsa and asks Baderon the proprietor to put in a good word for Sevrin.&lt;br /&gt;
&lt;br /&gt;
The hero performs miscellaneous tasks, and is eventually tasked with guarding the under-construction &#039;&#039;Victory&#039;&#039; - Limsa Lominsa&#039;s first ship built since the Calamity - from sabotage.  Not long after, a band of pirates attacks and attempts to destroy the ship.  The hero fights them off and strikes down their leader, who turns out to be the foreman&#039;s estranged father.  On his body, a missive in an unknown language is discovered, and the hero takes it back to the Drowning Wench to have it interpreted.  It is found to be written in the Sahagin language, and it mentions a diversionary attack on Swiftperch, but Baderon has the intuition to realize that the attack on the &#039;&#039;Victory&#039;&#039; wasn&#039;t the primary objective - Swiftperch is the true target!&lt;br /&gt;
&lt;br /&gt;
The hero delivers the message to Commodore Reyner who considers how to respond, when s Yellowjacket bursts in and reports that the Sahagin are attacking South Tidegate.  Lacking the resources to defend both location, Commodore Reyner dispatches the troops to South Tidegate while sending the hero to protect Swiftperch.  The hero rushes to Swiftperch with all haste, and sure enough a band of Serpent Reavers attacks.  The defenders are able to defeat the attackers, but their leader summons a voidsent, whom the defenders also defeat.  As the defenders cheer their victory, the same masked, black-robed mage who summoned the golem confronts the hero and summons a more powerful voidsent, deeming the hero too dangerous to be allowed to live.  The hero is joined by Y&#039;shtola, and together they prevail over the masked mage and his voidsent.  As the masked man expires, Y&#039;shtola says the hero was blessed with a special gift, and identifies the masked mage as an Ascian, a Bringer of Chaos.  It is they who have been manipulating the beast tribes.  Thus the case of the kidnappings is brought to a close. In the words of Ryssfloh, &amp;quot;Those Reavers were the ones spiriting folk away in the dead of night, and this bastard here [the Ascian] was pulling all the strings.&amp;quot;  The hero reports back to Commodore Reyner, but not before noticing a dark crystal, which shatters before his eyes.&lt;br /&gt;
&lt;br /&gt;
Back in Limsa Lominsa, the hero is welcomed by Admiral Merlwyb Bloefhiswyn, who recognizes his deeds and invites him to a celebratory banquet - a great honor.  During the banquet Admiral Merlwyb gives her summation of recent events: The tattooed pirates call themselves Serpent Reavers, and have pledges themselves to the Sahagins&#039; god Leviathan, and sought to kidnap civilians to grow their numbers.  At that moment, the hero&#039;s crystal glows, and he shows it to Y&#039;shtola, who identifies it as one of the Crystals of Light.  The hero recalls his vision of the towering crystal after defeating the goobue, and Y&#039;shtola and Admiral Merlwyb come to the conclusion that the hero is vessel of a higher power, and identify the towering crystal as the Mothercrystal.  Admiral Merlwyb then tells the story of the Warriors of Light, heroes not of this land, who fought to protect it from the corruption of the primals, and from the Garlean Empire.  They fought and disappeared at the Battle of Carteneau.  They were remembered as great heroes, &lt;br /&gt;
but nobody can remember their names or faces, which is why they are simply remembered as the Warriors of Light.  Merlwyb believes the hero was chosen by Hydaelyn for a special reason, and admonishes him to keep his crystal safe.&lt;br /&gt;
&lt;br /&gt;
At that moment, the hero collapses and witness a vision of the final moments of the Battle of Carteneau.  The hero comes to, waking up in the Drowning Wench, and is summoned to Admiral Merlwyb&#039;s office.  Merlwyb names the hero her envoy, grants him authorization to travel by airship, and assigns him the task of delivering missives to the leaders of Ul&#039;dah and Gridania, to hold a memorial for the five-year anniversary of the Battle of Carteneau and the Seventh Umbral Calamity.  They agree, as the Garlean Empire is a grave threat to Eorzea. The XIVth Legion, led by Gaius van Baelsar, is deeply entranched in Eorzea, and seeks to resume its campaign of conquest.  The hero returns to the Drowning Wench to receive his next assignment...&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;It&#039;s Probably Pirates&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;Shadow of Darkness&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;All Good Things&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Binding Coil of Bahamut (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Every end marks a new beginning. So it was that Eorzea, in the five years following the Seventh Umbral Calamity, rose from the ashes to rebuild-as did their would-be imperial conquerors.&lt;br /&gt;
&lt;br /&gt;
===Tales from the Calamity===&lt;br /&gt;
There was much work to be done in the days following the events at Carteneau. Countless Eorzeans had been robbed of their homes and livelihoods, for Bahamut had managed to wreak untold destruction before he was defeated. In Ul&#039;dah rioters had taken to the streets, driven by madness and fear. It was only by the impassioned words of the Sultana Nanamo Ul Namo and the brave actions of her seven defenders that order was restored, and formal efforts to administer aid and succor to the people could begin. In Limsa Lominsa, Admiral Merlwyb Bloefhiswyn, who had lain in a state of torpor after suffering injuries during the Battle of Carteneau, awoke and set about establishing the Maelstrom&#039;s temporary command at the Moraby Drydocks, which had been sheltered from the worst of the great wave which had lain waste to Vylbrand&#039;s coast. And in Gridania, Kan-E-Senna&#039;s younger siblings Raya-O and A-Ruhn oversaw the recovery efforts while the Elder Seedseer remained in Carteneau for a time, seeking out what few survivors remained and saving those who could yet be saved.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, having watched the battle unfold from the deck of an imperial airship, Legatus Gaius van Baelsar, commander of the XIVth Legion, saw an opportunity. Upon withdrawing to Ala Mhigo with the remainder of his fleet, he sent troops to Mor Dhona’s Castrum Novum, with orders to execute the remnants of van Darnus’s VIIth Legion and secure the fortress for the XIVth. From there they dispatched cohorts to La Noscea, Thanalan, the Black Shroud, and Coerthas, and upon the lands they claimed were built many new castra.&lt;br /&gt;
&lt;br /&gt;
Although the Eorzean Alliance was not blind to the Empire’s aggression, they had not the strength to oppose them. When the 5th Cohort encroached upon Ul&#039;dahn interests in northern Thanalan, it was all General Raubahn and the Immortal Flames could do to hold the line. Once the two sides had retreated behind their fortifications, the Ul&#039;dahns could only look on helplessly as the Garleans commenced the construction of Castrum Meridianum—a dagger pointed at the very heart of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===A New Dawn===&lt;br /&gt;
Six months after the fall of Dalamud, in a quiet corner of Ul&#039;dah, the surviving members of the Circle of Knowing and the Path of the Twelve came together to discuss their shared future.&lt;br /&gt;
&lt;br /&gt;
The Path of the Twelve, formed in 1570, had ostensibly been an obscure religious sect devoted to the pursuit of spiritual knowledge. In truth, however, it had been a haven for &amp;quot;walkers&#039;&#039; of the path&amp;quot;-men and women blessed with the Echo, a power whose potential they were only beginning to understand, and its charismatic Antecedent, the Lady Minfilia, was herself among the strongest in this gift.&lt;br /&gt;
&lt;br /&gt;
Minfilia had awoken to her power at the age of seventeen, when she somehow found herself walking in the memories of another. Troubled and terrified by the experience, she confided in Thancred, an old friend and secret member of the Circle of Knowing-though this she did not know at the time. Recognizing the signs, Thancred introduced Minfilia to Louisoix Leveilleur, his master and mentor, who shared with her his knowledge of the Echo-a power said to have been bestowed upon individuals on the cusp of an Umbral Calamity-that they might stand against the coming darkness. The Echo, he claimed, was more than the stuff of legends, and the selfsame power Minfilia possessed. Though wary at first, she and the Archon became close friends, and it was with his enthusiastic encouragement that she would found the Path of the Twelve, and the two organizations would support each other in various endeavors over the coming years.&lt;br /&gt;
&lt;br /&gt;
On the eve of the Battle of Carteneau, Louisoix had come to her organization’s headquarters, the Waking Sands, to reveal to her his plans to forestall Eorzea’s destruction. The Archon would summon the Twelve using forbidden arts known only to him, and with their combined strength, prevent the fall of the lesser moon. Such strength, however, posed a threat in itself, for should Eorzea’s patron deities assume physical form, it seemed more than likely that they would be prone to the same appetites as the gods of the beastmen. Should that prove the case, their mere presence would bleed the land of life. And so Louisoix would instead call upon a fraction of the Twelve’s power—enough to stay Dalamud’s descent, and no more. Alas, to ensure all would come to pass as intended, he would need to take his own life in the midst of the ritual.&lt;br /&gt;
&lt;br /&gt;
However, Louisoix had come for another purpose than to discuss his impending death. He had seen in the Antecedent great potential, and during that meeting he told her the role he would have her play in the days to come. So it was that, six months after that fateful day, in accordance with Louisoix Leveilleur&#039;s wishes, the Circle of Knowing and the Path of the Twelve were merged to form the Scions of the Seventh Dawn, under the leadership of Minfilia.&lt;br /&gt;
&lt;br /&gt;
===A New Hero===&lt;br /&gt;
For many, the facts surrounding the Calamity remain a mystery to this day, as the memories of Bahamut’s rampage and miraculous defeat remain muddled and indistinct. A band of valiant adventurers is known to have been instrumental to this victory, yet despite all efforts, none can remember their names nor their faces. To try merely brings to mind silhouettes amidst a blinding glare, a shared image which has resulted in these forgotten heroes being dubbed, “The Warriors of Light.”&lt;br /&gt;
&lt;br /&gt;
Though it was widely believed that these heroes all perished in the fires of Carteneau, five years later, rumors of a survivor began to spread throughout Eorzea. This singular man (or woman, by some accounts) traveled far and wide, taking part in conflicts great and small, often standing for the weak and downtrodden. Eventually he came to the attention of the Scions of the Seventh Dawn, not only for his magnanimous deeds, but for his manifestation of the Echo, that great power to walk in the memories of others. Accordingly, Minfilia saw fit to extend this adventurer a formal invitation, that he might join in their ongoing fight against the primal menace.&lt;br /&gt;
&lt;br /&gt;
===The Lord of the Infero===&lt;br /&gt;
The adventurer was first tasked with investigating a series of kidnappings in Thanalan, which were eventually revealed to be the work of an Ul&#039;dahn merchant in league with the Amalj’aa. In a bid to learn the whereabouts of the abductees, the Immortal Flames devised a plan to seize the Amalj’aa responsible using the merchant as bait. Alas, a traitor in their ranks revealed all, resulting in the capture of the adventurer and his comrades, who were subsequently presented by the beastmen to their god, Ifrit, as offerings to be made his thralls.&lt;br /&gt;
&lt;br /&gt;
However, by the power of the Echo, that holy gift bestowed by Mother Hydaelyn Herself, the adventurer proved immune to Ifrit’s tempering, much to the primal’s chagrin. Flying into a rage, Ifrit attempted to slaughter the adventurer outright, only to find himself outmatched. Thus did the Lord of the Inferno fall.&lt;br /&gt;
&lt;br /&gt;
===The Paragons of the Darkness===&lt;br /&gt;
With the adventurer’s victory over the beastman god, the Immortal Flames’ Bloodsworn were free to secure the captives and return them safely to Ul&#039;dah. Word quickly spread of the valiant hero—the eikon-slayer—spurring others to seek to enlist his aid and that of the Scions of the Seventh Dawn.&lt;br /&gt;
&lt;br /&gt;
At the behest of the Order of the Twin Adder, the adventurer was dispatched to treat with the sylphs of Little Solace, whom they feared might summon Ramuh, the Lord of Levin. After undertaking many tasks to earn the trust of the diminutive beings, he discovered that, while the primal had indeed been summoned in the past, he was a guardian by nature, and Gridania need not fear sylphic aggression. However, a new threat soon revealed itself to the adventurer: Lahabrea of the Ascians, one of many mysterious masked beings said to have sown chaos and discord since time immemorial. Although the Ascians&#039; designs were anything but clear, the Scions knew better than to leave them to their own devices. The adventurer and his allies set about investigating the masked man, tracking him to Little Ala Mhigo, where he had convinced a group of desperate youths to attempt to summon Rhalgr, the Destroyer. From there the adventurer followed his trail to Haukke Manor, where he was confronted by two more Ascians, who sought to measure the hero’s strength for their master. These deeply troubling events served to confirm that the Ascians had bequeathed the knowledge of summoning to various peoples to further their own dark ends.&lt;br /&gt;
&lt;br /&gt;
===The Lord of Crags===&lt;br /&gt;
The Scions were soon forced to turn their attention to Vylbrand, where the kobolds were said to have once more summoned their patron god, Titan, to defend their land from Limsa Lominsa’s aggressive expansion. This was not the first time the Lord of Crags had been called forth from the aether, though, for twelve years earlier, in 1565, the famed Company of Heroes had been employed to rid the land of the primal menace. They succeeded, but at great cost, and in the wake of the Calamity, the mercenary group chose to disband. Bereft of other options, the Maelstrom turned to the Scions of the Seventh Dawn for aid.&lt;br /&gt;
&lt;br /&gt;
Y’shtola and the adventurer’s first course of action was to seek out the erstwhile members of the Company of Heroes, believing them to be possessed of invaluable tactical knowledge. After many trials and tribulations—the purpose of which was not entirely clear at the time—this supposition was proven true, and the Scions learned of an aetheryte which could be used to deliver forces directly into Titan’s sanctuary. And so, in a moment that shall forever be enshrined in the annals of Eorzean history, the adventurer slew the Lord of Crags and spared Limsa Lominsa his terrible vengeance. Alas, this triumph would be tempered by a terrible tragedy.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Waking Sands, the adventurer was greeted by a sight to make his blood run cold: the bodies of beloved allies—victims of a desperate struggle. Among them was Noraxia, a sylphic ally, and through her memories the adventurer learned that the carnage was the result of an imperial raid led by Livia sas Junius, a tribunus who served under Gaius van Baelsar. Having come for the eikon-slayer, they left instead with Minfilia and other senior Scions, but not before slaughtering countless others with impunity.&lt;br /&gt;
&lt;br /&gt;
===Friends Lost and Found===&lt;br /&gt;
With her dying breath, Noraxia implored the adventurer to seek shelter at the Church of Saint Adama Landama. Heeding her counsel, he sought out Father Iliud, who welcomed him with open arms. Here the adventurer was reunited with the engineer Cid nan Garlond, who had lost all memory of his past, but retained the advanced engineering skills from his former life. However, this brief respite came to an end when, one day, Alphinaud Leveilleur cast open the doors of the church.&lt;br /&gt;
&lt;br /&gt;
The young grandson of Archon Louisoix had crossed paths with the adventurer several times before, including at the remembrance services held to commemorate the Battle of Carteneau. A Sharlayan nobleman and graduate of the Studium, the youth of sixteen summers and his twin sister Alisaie had come to Eorzea against the wishes of his father, that they might join with the Scions of the Seventh Dawn and carry on their grandfather’s legacy to safeguard the realm. Having learned of a new primal threat following the attack on the Waking Sands, he had resolved to enlist the help of the surviving adventurer—and that of the famed Cid nan Garlond.&lt;br /&gt;
The Garlean engineer had fled the Empire fifteen years ago and come to Eorzea, where he founded the Garlond Ironworks, a company dedicated to the development and production of advanced magitek. He had shared his knowledge of Garlean technology with the people of Eorzea and served as a trusted advisor to the Alliance—and even gone so far as to take part in military operations, such as when he delivered a group of adventurers to Rivenroad to confront Nael van Darnus.&lt;br /&gt;
&lt;br /&gt;
Cid had vanished in the Calamity and was presumed by many to have died, but in truth the engineer had survived. Robbed of his memories by the tragic events of that day, he had wandered aimlessly until coming to the Church of Saint Adama Landama, where he was taken into the care of Father Iliud and given the name Marques.&lt;br /&gt;
&lt;br /&gt;
Though he was somewhat confused by Alphinaud’s claims, Cid sensed that the boy spoke the truth, and decided to assist him and the adventurer, in the hopes that it might help him to recover his memory.&lt;br /&gt;
&lt;br /&gt;
To combat Garlemald’s imperial ambitions, Cid nan Garlond shared many secrets of magitek technology with the Eorzean Alliance, including the ceruleum engine.&lt;br /&gt;
&lt;br /&gt;
===The Search for the Enterprise===&lt;br /&gt;
Alphinaud revealed that the Ixal of Gridania had summoned Garuda, a fearsome and bloodthirsty primal. Yet therein lied an opportunity, or so the youth believed, for if they somehow managed to defeat Garuda, it would serve as a warning to other beast tribes that even their mightiest gods could be felled. If they were to face their foe, however, they would need to circumvent the tempest which shielded her sanctuary—a feat only capable with the Enterprise, Cid’s missing airship. The search for the Enterprise led the trio to the Ishgardian territory of central Coerthas, a land as cold and unwelcoming as its people. However, with the aid of an eccentric knight of House Fortemps and a young nobleman of House Haillenarte, the party learned that the airship could be found in the Stone Vigil, an Ishgardian fortress which had been overrun by their Dravanian enemies years ago. Having no choice, they fought their way deep into the fallen fortress, until at last they came upon the Enterprise, and with it made their escape back to Gridania.&lt;br /&gt;
&lt;br /&gt;
Originally designed to serve as a line of defec against Horde incursions into western Cor thas, the Stone Vigil was repurposed before its fall to the Dravanians to house Island&#039;s small, yer formale fleet of aerial warships.&lt;br /&gt;
&lt;br /&gt;
===The Lady of the Vortex===&lt;br /&gt;
Years of neglect had taken its toll on the Enterprise, and in its condition the airship could not possibly withstand the tumultuous winds which encircled the Howling Eye, Garuda’s sanctuary. To safely breach the barrier, Cid devised a plan to harness the power of a corrupted crystal, that they might alter the elemental aspect of the aether comprising the primal’s defenses. Working closely with the esteemed Professor Lamberteint and his dedicated pupils, the adventurer obtained a corrupted crystal to power Cid’s newly fashioned elemental converter, and at long last the trio embarked upon their journey to confront Garuda.&lt;br /&gt;
Stirred by the familiar roar of the Enterprise’s engines, Cid endeavored to recall his past, but it was only with the aid of the adventurer’s Echo that he at last came to remember his name, his people, and his purpose.&lt;br /&gt;
&lt;br /&gt;
Amidst the whirling winds, the adventurer succeeded in striking down the Lady of the Vortex, only to see her rise once more, reinvigorated by the belief of her Ixali disciples. It was at this moment that Gaius van Baelsar then entered the fray, seemingly bent on goading the defeated primal into one final act of defiance. Garuda duly obliged, slaughtering her captive kobolds and Amalj’aa, whose cries of agony served to summon their own patron deities.&lt;br /&gt;
As Garuda prepared to consume the aether of her lesser brethren, the Black Wolf called forth the Ultima Weapon, an Allagan relic found buried deep beneath Gyr Abania and restored by Garlean magitek, which summarily dispatched and seemingly absorbed all three primals. Wholly unprepared to face this awe-inspiring new foe, the adventurer and his allies had no choice but to flee for their lives.&lt;br /&gt;
&lt;br /&gt;
===Reclaiming the Dawn&#039;s Light===&lt;br /&gt;
Alphinaud, Cid, and the adventurer sought refuge within the echoing halls of the Waking Sands, and there were reunited with the Scions Yda and Y’shtola. The pair had spent the days since the raid on their headquarters attempting to locate their missing comrades, and their inquiries had at last borne fruit.&lt;br /&gt;
Minfilia and the other high-ranking Scions were being held prisoner in Castrum Centri, an imperial stronghold in Mor Dhona. Recognizing that it would be no small task to free them, the adventurer and his comrades set about gathering more intelligence, and in the process were reunited with Biggs and Wedge, two Garlond Ironworks engineers who had been captured along with the other Scions, but had managed to escape during transport.&lt;br /&gt;
&lt;br /&gt;
After regrouping in Mor Dhona’s Revenant’s Toll, the engineers and the Scions hatched a plan to infiltrate Castrum Centri by impersonating Garlean soldiers. With the assistance of local adventurers, they obtained imperial uniforms and a magitek reaper, and with them managed to enter the castrum undetected and free Minfilia, Papalymo, Urianger, and Tataru. Reunited, the Scions narrowly escaped the wrath of Livia sas Junius by leaping aboard the Enterprise, but as they flew to safety, they spied Gaius van Baelsar standing beside the Ultima Weapon and the Ascian Lahabrea—who to the Scions’ dismay threw back his hood to reveal the face of Thancred, their friend and ally, whom the Ascian had been controlling for some time.&lt;br /&gt;
&lt;br /&gt;
===Operation Archon===&lt;br /&gt;
Surrender to the empire or share the fate of the false gods he had pledged to exterminate. Such was the ultimatum Gaius van Baelsar had issued to the Alliance leaders, spurring them to convene an emergency meeting in Ul&#039;dah. Though they balked at the legatus’s terms, they believed they had no choice, for the Scions of the Seventh Dawn were gone—or so they had believed until Minfilia and the others strode into the Fragrant Chamber. In urgent tones, she and Alphinaud implored them not to surrender, to place their faith once more in the Scions and stand together against van Baelsar and his Ultima Weapon.&lt;br /&gt;
Owing to this timely intervention, Eorzea’s leaders resolved to fight the Empire to the last, and at once turned their attentions to the matter of how best to coordinate their military might. So it was that Operation Archon was conceived—the largest single counteroffensive in the realm’s troubled history, in which the Alliance would strike at every imperial stronghold standing upon Eorzean soil.&lt;br /&gt;
&lt;br /&gt;
The first phase of Operation Archon saw the Alliance eliminate one of the Black Wolf’s most trusted lieutenants—Rhitahtyn sas Arvina. Acting on intelligence that he would be visiting Cape Westwind for a routine inspection, the Immortal Flames launched an assault on the imperial outpost. The adventurer then led a small unit into the innermost sector, and at the end of a fierce struggle, dealt the praefectus his death-blow.&lt;br /&gt;
&lt;br /&gt;
With Rhitahtyn’s demise, the forces garrisoned at Castrum Occidens were thrown into disarray, allowing the Alliance to commence the second phase of Operation Archon. The Maelstrom laid siege to the leaderless stronghold, and Admiral Merlwyb herself led the Crimson Fleet to blockade Castrum Marinum. Meanwhile, in the Twelveswood, the Order of the Twin Adder and a contingent of sylphs surrounded Castrum Oriens, thus completely severing Castrum Meridianum’s primary lines of supply.&lt;br /&gt;
&lt;br /&gt;
For the third phase of Operation Archon, the Order of the Twin Adder blockaded the railway connecting Centri and Meridianum, preventing the timely arrival of reinforcements from Mor Dhona. The Immortal Flames then marched against the stronghold with all their strength—though in truth this was but a feint.&lt;br /&gt;
&lt;br /&gt;
===The Assault on Castrum Meridianum===&lt;br /&gt;
Through a carefully coordinated series of attacks, the Eorzean Alliance had succeeded in isolating Castrum Meridianum. However, they could not lay siege to the fortress indefinitely, for imperial reinforcements would surely come from far and wide to its defense. In particular, the Garlean forces stationed in Ala Mhigo could easily be dispatched to Castrum Meridianum by airship, rendering the Alliance’s efforts for naught. Therefore, they would need to strike while the iron was hot.&lt;br /&gt;
&lt;br /&gt;
While the garrison’s eyes were drawn outwards by General Raubahn’s assault, the selfsame adventurer who slew Rhitahtyn sas Arvina once more took charge of an elite adventurer unit. They stole past the defenses of Castrum Meridianum and attempted to deactivate the magitek field which protected the Praetorium, the fortress within a fortress wherein the Ultima Weapon was housed.&lt;br /&gt;
&lt;br /&gt;
Yet again the adventurer and his allies emerged triumphant, successfully disabling the magitek field generator, as well as defeating Livia sas Junius into the bargain—the tribunus who had led the brutal raid on the Waking Sands.&lt;br /&gt;
&lt;br /&gt;
At last, the path to the Praetorium was open, and so it was that Cid nan Garlond delivered the adventurer and his comrades to the stage of the final confrontation with Gaius van Baelsar and the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
===The Ultima Weapon===&lt;br /&gt;
A relic of the Third Astral Era, the Ultima Weapon was a feat of Allagan technology—the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. After being employed to great effect on the southern continent of Meracydia, the mechanical juggernaut had been buried, and lain undisturbed for five thousand years. Upon its rediscovery, the XIVth Legion of the Imperial Garlean Army had refitted it to serve as a countermeasure against the ever-growing primal threat.&lt;br /&gt;
&lt;br /&gt;
However, it later came to light in a report delivered to the Eorzean Alliance by the Scions of the Seventh Dawn that, despite the fact they had managed to awaken the monstrosity—by harnessing the power of the Heart of Sabik, an ancient relic infused with vast quantities of aether.&lt;br /&gt;
There, within the Praetorium, the Ascian Lahabrea revealed his true intent to enemy and ally both: to harness the life force of the primals and quicken this core, that he might unleash Ultima, a spell of unimaginable destructive power contained therein.&lt;br /&gt;
&lt;br /&gt;
In an instant, the Praetorium was naught more than a smoking, crater. Yet by the grace of Mother Hydaelyn’s blessing, the adventurer was spared death, and as the fires raged all about, he laid low both Gaius van Baelsar and his Ultima Weapon. Thus did the conquest of the Black Wolf end in smoke and ashes.&lt;br /&gt;
The destruction wrought by Ultima was, according to eyewitness accounts, akin to a volcanic eruption. To this day, the precise nature and origins of the Heart of Sabik, the mysterious artifact Lahabrea used to invoke the ancient magick, remain unknown.&lt;br /&gt;
&lt;br /&gt;
===The Dawning of the Seventh Astral Era===&lt;br /&gt;
With the destruction of the Ultima Weapon, Operation Archon was proclaimed a resounding success. Their hearts swelling with pride and relief, the weary allies came together in the shadow of the Keeper of the Lake and there declared, to all and sundry, a definitive end—not only to their desperate struggle against van Baelsar’s XIVth Legion, but to the petty squabbles which had divided their nations for far too long.&lt;br /&gt;
&lt;br /&gt;
They were under no illusions. The realm was yet beset by countless problems, and the scars left by the Calamity would linger for generations to come. Nevertheless, they believed that their triumph at Castrum Meridianum marked a turning point, the first steps towards a united Eorzea, which could stand against the might of Garlemald.&lt;br /&gt;
&lt;br /&gt;
And so Chief Admiral Merlwyb Bloefhiswyn, Flame General Raubahn Aldynn, and Elder Seedseer Kan-E-Senna raised their voices as one and proclaimed that, on that day, by the light of the Crystal, the Seventh Astral Era had come, and the realm was at last truly reborn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 54-59&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.0&amp;diff=724059</id>
		<title>Patch 2.0</title>
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		<updated>2024-03-29T22:32:24Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: /* Tales from the Calamity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.  Subpatch pages should redirect to the main patch page, i.e. [[Patch 5.45]] should redirect to [[Patch 5.4].&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other text directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Patch infobox&lt;br /&gt;
| patchnum = 2.0&lt;br /&gt;
| name = A Realm Reborn&lt;br /&gt;
| titlecard-image = PatchTitleCard-2-0.jpg&lt;br /&gt;
| expansion = A Realm Reborn&lt;br /&gt;
| releasedate-1 = 2.0 - 27 August 2013&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/a_realm_reborn/&lt;br /&gt;
| patchnotes-links = None&lt;br /&gt;
| prevpatch = 1.23b&lt;br /&gt;
| nextpatch = 2.1&lt;br /&gt;
}} [[File:A Realm Reborn (patch art).jpg|right|300px|Concept Art]] __TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039; is a complete reboot of [[Final Fantasy XIV]], created to replace the failed [[Patch 1.23b|original 1.x version]] of the game which was taken offline on November 11, 2012.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Total redesign and rebuild of the game from scratch, with a new engine&lt;br /&gt;
* PlayStation 3 support added (The original 1.x was PC only)&lt;br /&gt;
&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Seventh Umbral Era Quests]] (Level 1-50) (195 to 198 quests, later reduced to 163 to 164 in [[patch 5.3]])&lt;br /&gt;
* Fully redesigned world of Eorzea, including [[The Black Shroud]], [[Thanalan]], [[La Noscea]], [[Mor Dhona]], and [[Coerthas Central Highlands]]&lt;br /&gt;
* Combat Classes: {{GLA}}[[Gladiator]], {{MRD}}[[Marauder]], {{LNC}}[[Lancer]], {{PGL}}[[Pugilist]], {{ARC}}[[Archer]], {{THM}}[[Thaumaturge]], {{ACN}}[[Arcanist]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{CNJ}}[[Conjurer]]&lt;br /&gt;
* Jobs: {{PLD}}[[Paladin]], {{WAR}}[[Warrior]], {{DRG}}[[Dragoon]], {{MNK}}[[Monk]], {{BRD}}[[Bard]], {{BLM}}[[Black Mage]], {{SMN}}[[Summoner]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{WHM}}[[White Mage]], {{SCH}}[[Scholar]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Gathering and Crafting Classes: {{MIN}}[[Miner]], {{BTN}}[[Botanist]], {{FSH}}[[Fisher]], {{CRP}}[[Carpenter]], {{BSM}}[[Blacksmith]], {{ARM}}[[Armorer]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, {{GSM}}[[Goldsmith]], {{LTW}}[[Leatherworker]], {{WVR}}[[Weaver]], {{ALC}}[[Alchemist]], {{CUL}}[[Culinarian]]&lt;br /&gt;
* {{questlink|dungeon|Dungeons}}: [[Sastasha]], [[The Tam-Tara Deepcroft]], [[Copperbell Mines]], [[Halatali]], [[The Thousand Maws of Toto-Rak]], [[Haukke Manor]], [[Brayflox&#039;s Longstop]], [[The Sunken Temple of Qarn]], [[Cutter&#039;s Cry]], [[The Stone Vigil]], [[Dzemael Darkhold]], [[The Aurum Vale]], [[Castrum Meridianum]], [[The Praetorium]], [[The Wanderer&#039;s Palace]], [[Amdapor Keep]]&lt;br /&gt;
* {{questlink|trial|Trials}}: [[The Bowl of Embers]], [[The Navel]], [[The Howling Eye]], [[Cape Westwind (Duty)|Cape Westwind]], [[The Bowl of Embers (Hard)]], [[The Navel (Hard)]], [[The Howling Eye (Hard)]]&lt;br /&gt;
* {{questlink|raid|Raids}}: [[The Binding Coil of Bahamut]]&lt;br /&gt;
* {{questlink|guildhest|Guildhests}}&lt;br /&gt;
* {{questlink|FATE|Full Active Time Event}}s&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Only these classes and jobs are new for 2.0&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* {{questlink|levequest|Guildleve}}s overhauled.&lt;br /&gt;
* {{action icon|Dye (action)}}ing no longer affects a piece of [[equipment]]&#039;s [[attributes]].&lt;br /&gt;
* {{action icon|Teleport}} no longer requires anima (a rechargeable resource) as [[currency]], but instead a {{gil}} [[Gil]] fee is charged.&lt;br /&gt;
* New gender options for existing [[races]]: female [[Highlander]]s, male [[Miqo&#039;te]], and female [[Roegadyn]].&lt;br /&gt;
* {{map icon|market board}} [[Market Board]]s added.&lt;br /&gt;
** [[Retainers|Retainer]] functionality adjusted to accommodate.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|philosophy}}[[Allagan Tomestone of Philosophy|Allagan Tomestones of Philosophy]] and {{tomestone|mythology}}[[Allagan Tomestone of Mythology|Allagan Tomestones of Mythology]]&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Five years after the Seventh Umbral Calamity, the Warrior of Light experiences a vision where he is floating in the aether, and hears a voice calling out: &amp;quot;Hear... feel... think...&amp;quot; as a masked, dark robed figure appears before him.  The Warrior conjures up a weapon of light, based on his starting class, and strikes the dark figure down.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Gridania) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in the Black Shroud traveling to Gridania, accompanied by Alphinaud, Alisaie, and Bremondt, a traveling merchant.  The Warrior of Light encounters some moogles, who ask him if he&#039;s seen anything suspicious.  Later, the carriage is caught up in a skirmish between Gridanian forces and Ixal beastmen, but manages to escape unscathed.  The carriage then continues on and reaches Gridania, where the Warrior of Light registers with the Adventurer&#039;s Guild in Carline Canopy, performs odd jobs for the people of Gridania, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Ul&#039;dah) ===&lt;br /&gt;
The Warrior of Light wakes up on a carriage in Thanalan traveling to Ul&#039;dah, accompanied by Alphinaud, Alisaie, and Brendt, a traveling merchant.  The carriage is stopped for inspection by corrupt Brass Blades, who &amp;quot;find&amp;quot; contraband herbs, but are ambushed by Amalj&#039;aa beastmen.  The carriage escapes and continues on to reach Ul&#039;dah, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Quicksand, performs odd jobs for the people of Ul&#039;dah, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 (Starting in Limsa Lominsa) ===&lt;br /&gt;
The Warrior of Light wakes up on a ship off the coast of La Noscea traveling to Limsa Lominsa, accompanied by Alphinaud, Alisaie, and Brennan, a traveling merchant.  The ship is later attacked by pirates, but is able to outrun them.  The ship then continues on and reaches Limsa Lominsa, where the Warrior of Light registers with the Adventurer&#039;s Guild in the Drowning Wench, performs odd jobs for the people of Limsa Lominsa, and learns the ways of his selected class.&lt;br /&gt;
&lt;br /&gt;
The hero is hired by Summerford Farms to investigate alleged kidnappings, and pursues a lead to Seasong Grotto.  There he encounters a Miqo&#039;te woman wearing a strange device, but they are ambushed by an enraged goobue.  Afterward the hero discovers a blue crystal, and upon picking it up, collapses and witnesses another aethereal vision with a star shower, a giant towering crystal and the same voice &amp;quot;Hear... feel... think...&amp;quot;.  The voice calls out to the crystal-bearer identifies herself as Hydaelyn, issues a prophecy of light fading and darkness taking its place, presaging an end to life, and beseeches the hero to prevent this fate, and tasks him with gathering the Crystals of Light.  The hero wakes up, as the Miqo&#039;te woman has discovered a seafarer&#039;s knife in the goobue&#039;s back, and is convinced the kidnappings are the work of pirates.  The hero returns to Summerford farms to present his findings, where the taskmaster identifies the Miqo&#039;te woman as Y&#039;shtola, and assures the hero that she is unconnected to the kidnappings.&lt;br /&gt;
&lt;br /&gt;
The hero performs odd jobs around the farm, and has to deal with a particular scoundrel named Sevrin who has been causing trouble.  The hero is tasked with hunting Sevrin down, and finds him being beaten by two men whom he betrayed.  The hero moves to confront them, but is interrupted by a masked, black-robed man who summons a golem to attack.  The hero defeats the golem, and witnesses another vision.  After returning to the farm, Sevrin explains that he was a member of the Serpent Reavers - servents of the Sahagin - and deserted them.  He had planned to hand over his crewmates to save himself, and couldn&#039;t go through with it.  He headed off to confess and turn himself in to the Yellowjackets - Limsa Lominsa&#039;s law enforcement.  The hero returns to the Drowning Wench in Limsa Lominsa and asks Baderon the proprietor to put in a good word for Sevrin.&lt;br /&gt;
&lt;br /&gt;
The hero performs miscellaneous tasks, and is eventually tasked with guarding the under-construction &#039;&#039;Victory&#039;&#039; - Limsa Lominsa&#039;s first ship built since the Calamity - from sabotage.  Not long after, a band of pirates attacks and attempts to destroy the ship.  The hero fights them off and strikes down their leader, who turns out to be the foreman&#039;s estranged father.  On his body, a missive in an unknown language is discovered, and the hero takes it back to the Drowning Wench to have it interpreted.  It is found to be written in the Sahagin language, and it mentions a diversionary attack on Swiftperch, but Baderon has the intuition to realize that the attack on the &#039;&#039;Victory&#039;&#039; wasn&#039;t the primary objective - Swiftperch is the true target!&lt;br /&gt;
&lt;br /&gt;
The hero delivers the message to Commodore Reyner who considers how to respond, when s Yellowjacket bursts in and reports that the Sahagin are attacking South Tidegate.  Lacking the resources to defend both location, Commodore Reyner dispatches the troops to South Tidegate while sending the hero to protect Swiftperch.  The hero rushes to Swiftperch with all haste, and sure enough a band of Serpent Reavers attacks.  The defenders are able to defeat the attackers, but their leader summons a voidsent, whom the defenders also defeat.  As the defenders cheer their victory, the same masked, black-robed mage who summoned the golem confronts the hero and summons a more powerful voidsent, deeming the hero too dangerous to be allowed to live.  The hero is joined by Y&#039;shtola, and together they prevail over the masked mage and his voidsent.  As the masked man expires, Y&#039;shtola says the hero was blessed with a special gift, and identifies the masked mage as an Ascian, a Bringer of Chaos.  It is they who have been manipulating the beast tribes.  Thus the case of the kidnappings is brought to a close. In the words of Ryssfloh, &amp;quot;Those Reavers were the ones spiriting folk away in the dead of night, and this bastard here [the Ascian] was pulling all the strings.&amp;quot;  The hero reports back to Commodore Reyner, but not before noticing a dark crystal, which shatters before his eyes.&lt;br /&gt;
&lt;br /&gt;
Back in Limsa Lominsa, the hero is welcomed by Admiral Merlwyb Bloefhiswyn, who recognizes his deeds and invites him to a celebratory banquet - a great honor.  During the banquet Admiral Merlwyb gives her summation of recent events: The tattooed pirates call themselves Serpent Reavers, and have pledges themselves to the Sahagins&#039; god Leviathan, and sought to kidnap civilians to grow their numbers.  At that moment, the hero&#039;s crystal glows, and he shows it to Y&#039;shtola, who identifies it as one of the Crystals of Light.  The hero recalls his vision of the towering crystal after defeating the goobue, and Y&#039;shtola and Admiral Merlwyb come to the conclusion that the hero is vessel of a higher power, and identify the towering crystal as the Mothercrystal.  Admiral Merlwyb then tells the story of the Warriors of Light, heroes not of this land, who fought to protect it from the corruption of the primals, and from the Garlean Empire.  They fought and disappeared at the Battle of Carteneau.  They were remembered as great heroes, &lt;br /&gt;
but nobody can remember their names or faces, which is why they are simply remembered as the Warriors of Light.  Merlwyb believes the hero was chosen by Hydaelyn for a special reason, and admonishes him to keep his crystal safe.&lt;br /&gt;
&lt;br /&gt;
At that moment, the hero collapses and witness a vision of the final moments of the Battle of Carteneau.  The hero comes to, waking up in the Drowning Wench, and is summoned to Admiral Merlwyb&#039;s office.  Merlwyb names the hero her envoy, grants him authorization to travel by airship, and assigns him the task of delivering missives to the leaders of Ul&#039;dah and Gridania, to hold a memorial for the five-year anniversary of the Battle of Carteneau and the Seventh Umbral Calamity.  They agree, as the Garlean Empire is a grave threat to Eorzea. The XIVth Legion, led by Gaius van Baelsar, is deeply entranched in Eorzea, and seeks to resume its campaign of conquest.  The hero returns to the Drowning Wench to receive his next assignment...&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;It&#039;s Probably Pirates&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;Shadow of Darkness&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&amp;lt;!-- Starting from the quest &amp;quot;All Good Things&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Binding Coil of Bahamut (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Every end marks a new beginning. So it was that Eorzea, in the five years following the Seventh Umbral Calamity, rose from the ashes to rebuild-as did their would-be imperial conquerors.&lt;br /&gt;
&lt;br /&gt;
===Tales from the Calamity===&lt;br /&gt;
There was much work to be done in the days following the events at Carteneau. Countless Eorzeans had been robbed of their homes and livelihoods, for Bahamut had managed to wreak untold destruction before he was defeated. In Ul&#039;dah rioters had taken to the streets, driven by madness and fear. It was only by the impassioned words of the Sultana Nanamo Ul Namo and the brave actions of her seven defenders that order was restored, and formal efforts to administer aid and succor to the people could begin. In Limsa Lominsa, Admiral Merlwyb Bloefhiswyn, who had lain in a state of torpor after suffering injuries during the Battle of Carteneau, awoke and set about establishing the Maelstrom&#039;s temporary command at the Moraby Drydocks, which had been sheltered from the worst of the great wave which had lain waste to Vylbrand&#039;s coast. And in Gridania, Kan-E-Senna&#039;s younger siblings Raya-O and A-Ruhn oversaw the recovery efforts while the Elder Seedseer remained in Carteneau for a time, seeking out what few survivors remained and saving those who could yet be saved.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, having watched the battle unfold from the deck of an imperial airship, Legatus Gaius van Baelsar, commander of the XIVth Legion, saw an opportunity. Upon withdrawing to Ala Mhigo with the remainder of his fleet, he sent troops to Mor Dhona’s Castrum Novum, with orders to execute the remnants of van Darnus’s VIIth Legion and secure the fortress for the XIVth. From there they dispatched cohorts to La Noscea, Thanalan, the Black Shroud, and Coerthas, and upon the lands they claimed were built many new castra.&lt;br /&gt;
&lt;br /&gt;
Although the Eorzean Alliance was not blind to the Empire’s aggression, they had not the strength to oppose them. When the 5th Cohort encroached upon Ul&#039;dahn interests in northern Thanalan, it was all General Raubahn and the Immortal Flames could do to hold the line. Once the two sides had retreated behind their fortifications, the Ul&#039;dahns could only look on helplessly as the Garleans commenced the construction of Castrum Meridianum—a dagger pointed at the very heart of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===A New Dawn===&lt;br /&gt;
Six months after the fall of Dalamud, in a quiet corner of Ul&#039;dah, the surviving members of the Circle of Knowing and the Path of the Twelve came together to discuss their shared future.&lt;br /&gt;
&lt;br /&gt;
The Path of the Twelve, formed in 1570, had ostensibly been an obscure religious sect devoted to the pursuit of spiritual knowledge. In truth, however, it had been a haven for &amp;quot;walkers&#039;&#039; of the path-men and women blessed with the Echo, a power whose potential they were only beginning to understand, and its charismatic Antecedent, the Lady Minfilia, was herself among the strongest in this gift.&lt;br /&gt;
&lt;br /&gt;
Minfilia had awoken to her power at the age of seventeen, when she somehow found herself walking in the memories of another. Troubled and terrified by the experience, she confided in Thancred, an old friend and secret member of the Circle of Knowing-though this she did not know at the time. Recognizing the signs, Thancred introduced Minfilia to Louisoix Leveilleur, his master and mentor, who shared with her his knowledge of the Echo-a power said to have been bestowed upon individuals on the cusp of an Umbral Calamity-that they might stand against the coming darkness. The Echo, he claimed, was more than the stuff of legends, and the selfsame power Minfilia possessed. Though wary at first, she and the Archon became close friends, and it was with his enthusiastic encouragement that she would found the Path of the Twelve, and the two organizations would support each other in various endeavors over the coming years.&lt;br /&gt;
&lt;br /&gt;
On the eve of the Battle of Carteneau, Louisoix had come to her organization’s headquarters, the Waking Sands, to reveal to her his plans to forestall Eorzea’s destruction. The Archon would summon the Twelve using forbidden arts known only to him, and with their combined strength, prevent the fall of the lesser moon. Such strength, however, posed a threat in itself, for should Eorzea’s patron deities assume physical form, it seemed more than likely that they would be prone to the same appetites as the gods of the beastmen. Should that prove the case, their mere presence would bleed the land of life. And so Louisoix would instead call upon a fraction of the Twelve’s power—enough to stay Dalamud’s descent, and no more. Alas, to ensure all would come to pass as intended, he would need to take his own life in the midst of the ritual.&lt;br /&gt;
&lt;br /&gt;
However, Louisoix had come for another purpose than to discuss his impending death. He had seen in the Antecedent great potential, and during that meeting he told her the role he would have her play in the days to come. So it was that, six months after that fateful day, in accordance with Louisoix Leveilleur&#039;s wishes, the Circle of Knowing and the Path of the Twelve were merged to form the Scions of the Seventh Dawn, under the leadership of Minfilia.&lt;br /&gt;
&lt;br /&gt;
===A New Hero===&lt;br /&gt;
For many, the facts surrounding the Calamity remain a mystery to this day, as the memories of Bahamut’s rampage and miraculous defeat remain muddled and indistinct. A band of valiant adventurers is known to have been instrumental to this victory, yet despite all efforts, none can remember their names nor their faces. To try merely brings to mind silhouettes amidst a blinding glare, a shared image which has resulted in these forgotten heroes being dubbed, “The Warriors of Light.”&lt;br /&gt;
&lt;br /&gt;
Though it was widely believed that these heroes all perished in the fires of Carteneau, five years later, rumors of a survivor began to spread throughout Eorzea. This singular man (or woman, by some accounts) traveled far and wide, taking part in conflicts great and small, often standing for the weak and downtrodden. Eventually he came to the attention of the Scions of the Seventh Dawn, not only for his magnanimous deeds, but for his manifestation of the Echo, that great power to walk in the memories of others. Accordingly, Minfilia saw fit to extend this adventurer a formal invitation, that he might join in their ongoing fight against the primal menace.&lt;br /&gt;
&lt;br /&gt;
===The Lord of the Infero===&lt;br /&gt;
The adventurer was first tasked with investigating a series of kidnappings in Thanalan, which were eventually revealed to be the work of an Ul&#039;dahn merchant in league with the Amalj’aa. In a bid to learn the whereabouts of the abductees, the Immortal Flames devised a plan to seize the Amalj’aa responsible using the merchant as bait. Alas, a traitor in their ranks revealed all, resulting in the capture of the adventurer and his comrades, who were subsequently presented by the beastmen to their god, Ifrit, as offerings to be made his thralls.&lt;br /&gt;
&lt;br /&gt;
However, by the power of the Echo, that holy gift bestowed by Mother Hydaelyn Herself, the adventurer proved immune to Ifrit’s tempering, much to the primal’s chagrin. Flying into a rage, Ifrit attempted to slaughter the adventurer outright, only to find himself outmatched. Thus did the Lord of the Inferno fall.&lt;br /&gt;
&lt;br /&gt;
===The Paragons of the Darkness===&lt;br /&gt;
With the adventurer’s victory over the beastman god, the Immortal Flames’ Bloodsworn were free to secure the captives and return them safely to Ul&#039;dah. Word quickly spread of the valiant hero—the eikon-slayer—spurring others to seek to enlist his aid and that of the Scions of the Seventh Dawn.&lt;br /&gt;
&lt;br /&gt;
At the behest of the Order of the Twin Adder, the adventurer was dispatched to treat with the sylphs of Little Solace, whom they feared might summon Ramuh, the Lord of Levin. After undertaking many tasks to earn the trust of the diminutive beings, he discovered that, while the primal had indeed been summoned in the past, he was a guardian by nature, and Gridania need not fear sylphic aggression. However, a new threat soon revealed itself to the adventurer: Lahabrea of the Ascians, one of many mysterious masked beings said to have sown chaos and discord since time immemorial. Although the Ascians&#039; designs were anything but clear, the Scions knew better than to leave them to their own devices. The adventurer and his allies set about investigating the masked man, tracking him to Little Ala Mhigo, where he had convinced a group of desperate youths to attempt to summon Rhalgr, the Destroyer. From there the adventurer followed his trail to Haukke Manor, where he was confronted by two more Ascians, who sought to measure the hero’s strength for their master. These deeply troubling events served to confirm that the Ascians had bequeathed the knowledge of summoning to various peoples to further their own dark ends.&lt;br /&gt;
&lt;br /&gt;
===The Lord of Crags===&lt;br /&gt;
The Scions were soon forced to turn their attention to Vylbrand, where the kobolds were said to have once more summoned their patron god, Titan, to defend their land from Limsa Lominsa’s aggressive expansion. This was not the first time the Lord of Crags had been called forth from the aether, though, for twelve years earlier, in 1565, the famed Company of Heroes had been employed to rid the land of the primal menace. They succeeded, but at great cost, and in the wake of the Calamity, the mercenary group chose to disband. Bereft of other options, the Maelstrom turned to the Scions of the Seventh Dawn for aid.&lt;br /&gt;
&lt;br /&gt;
Y’shtola and the adventurer’s first course of action was to seek out the erstwhile members of the Company of Heroes, believing them to be possessed of invaluable tactical knowledge. After many trials and tribulations—the purpose of which was not entirely clear at the time—this supposition was proven true, and the Scions learned of an aetheryte which could be used to deliver forces directly into Titan’s sanctuary. And so, in a moment that shall forever be enshrined in the annals of Eorzean history, the adventurer slew the Lord of Crags and spared Limsa Lominsa his terrible vengeance. Alas, this triumph would be tempered by a terrible tragedy.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the Waking Sands, the adventurer was greeted by a sight to make his blood run cold: the bodies of beloved allies—victims of a desperate struggle. Among them was Noraxia, a sylphic ally, and through her memories the adventurer learned that the carnage was the result of an imperial raid led by Livia sas Junius, a tribunus who served under Gaius van Baelsar. Having come for the eikon-slayer, they left instead with Minfilia and other senior Scions, but not before slaughtering countless others with impunity.&lt;br /&gt;
&lt;br /&gt;
===Friends Lost and Found===&lt;br /&gt;
With her dying breath, Noraxia implored the adventurer to seek shelter at the Church of Saint Adama Landama. Heeding her counsel, he sought out Father Iliud, who welcomed him with open arms. Here the adventurer was reunited with the engineer Cid nan Garlond, who had lost all memory of his past, but retained the advanced engineering skills from his former life. However, this brief respite came to an end when, one day, Alphinaud Leveilleur cast open the doors of the church.&lt;br /&gt;
&lt;br /&gt;
The young grandson of Archon Louisoix had crossed paths with the adventurer several times before, including at the remembrance services held to commemorate the Battle of Carteneau. A Sharlayan nobleman and graduate of the Studium, the youth of sixteen summers and his twin sister Alisaie had come to Eorzea against the wishes of his father, that they might join with the Scions of the Seventh Dawn and carry on their grandfather’s legacy to safeguard the realm. Having learned of a new primal threat following the attack on the Waking Sands, he had resolved to enlist the help of the surviving adventurer—and that of the famed Cid nan Garlond.&lt;br /&gt;
The Garlean engineer had fled the Empire fifteen years ago and come to Eorzea, where he founded the Garlond Ironworks, a company dedicated to the development and production of advanced magitek. He had shared his knowledge of Garlean technology with the people of Eorzea and served as a trusted advisor to the Alliance—and even gone so far as to take part in military operations, such as when he delivered a group of adventurers to Rivenroad to confront Nael van Darnus.&lt;br /&gt;
&lt;br /&gt;
Cid had vanished in the Calamity and was presumed by many to have died, but in truth the engineer had survived. Robbed of his memories by the tragic events of that day, he had wandered aimlessly until coming to the Church of Saint Adama Landama, where he was taken into the care of Father Iliud and given the name Marques.&lt;br /&gt;
&lt;br /&gt;
Though he was somewhat confused by Alphinaud’s claims, Cid sensed that the boy spoke the truth, and decided to assist him and the adventurer, in the hopes that it might help him to recover his memory.&lt;br /&gt;
&lt;br /&gt;
To combat Garlemald’s imperial ambitions, Cid nan Garlond shared many secrets of magitek technology with the Eorzean Alliance, including the ceruleum engine.&lt;br /&gt;
&lt;br /&gt;
===The Search for the Enterprise===&lt;br /&gt;
Alphinaud revealed that the Ixal of Gridania had summoned Garuda, a fearsome and bloodthirsty primal. Yet therein lied an opportunity, or so the youth believed, for if they somehow managed to defeat Garuda, it would serve as a warning to other beast tribes that even their mightiest gods could be felled. If they were to face their foe, however, they would need to circumvent the tempest which shielded her sanctuary—a feat only capable with the Enterprise, Cid’s missing airship. The search for the Enterprise led the trio to the Ishgardian territory of central Coerthas, a land as cold and unwelcoming as its people. However, with the aid of an eccentric knight of House Fortemps and a young nobleman of House Haillenarte, the party learned that the airship could be found in the Stone Vigil, an Ishgardian fortress which had been overrun by their Dravanian enemies years ago. Having no choice, they fought their way deep into the fallen fortress, until at last they came upon the Enterprise, and with it made their escape back to Gridania.&lt;br /&gt;
&lt;br /&gt;
Originally designed to serve as a line of defec against Horde incursions into western Cor thas, the Stone Vigil was repurposed before its fall to the Dravanians to house Island&#039;s small, yer formale fleet of aerial warships.&lt;br /&gt;
&lt;br /&gt;
===The Lady of the Vortex===&lt;br /&gt;
Years of neglect had taken its toll on the Enterprise, and in its condition the airship could not possibly withstand the tumultuous winds which encircled the Howling Eye, Garuda’s sanctuary. To safely breach the barrier, Cid devised a plan to harness the power of a corrupted crystal, that they might alter the elemental aspect of the aether comprising the primal’s defenses. Working closely with the esteemed Professor Lamberteint and his dedicated pupils, the adventurer obtained a corrupted crystal to power Cid’s newly fashioned elemental converter, and at long last the trio embarked upon their journey to confront Garuda.&lt;br /&gt;
Stirred by the familiar roar of the Enterprise’s engines, Cid endeavored to recall his past, but it was only with the aid of the adventurer’s Echo that he at last came to remember his name, his people, and his purpose.&lt;br /&gt;
&lt;br /&gt;
Amidst the whirling winds, the adventurer succeeded in striking down the Lady of the Vortex, only to see her rise once more, reinvigorated by the belief of her Ixali disciples. It was at this moment that Gaius van Baelsar then entered the fray, seemingly bent on goading the defeated primal into one final act of defiance. Garuda duly obliged, slaughtering her captive kobolds and Amalj’aa, whose cries of agony served to summon their own patron deities.&lt;br /&gt;
As Garuda prepared to consume the aether of her lesser brethren, the Black Wolf called forth the Ultima Weapon, an Allagan relic found buried deep beneath Gyr Abania and restored by Garlean magitek, which summarily dispatched and seemingly absorbed all three primals. Wholly unprepared to face this awe-inspiring new foe, the adventurer and his allies had no choice but to flee for their lives.&lt;br /&gt;
&lt;br /&gt;
===Reclaiming the Dawn&#039;s Light===&lt;br /&gt;
Alphinaud, Cid, and the adventurer sought refuge within the echoing halls of the Waking Sands, and there were reunited with the Scions Yda and Y’shtola. The pair had spent the days since the raid on their headquarters attempting to locate their missing comrades, and their inquiries had at last borne fruit.&lt;br /&gt;
Minfilia and the other high-ranking Scions were being held prisoner in Castrum Centri, an imperial stronghold in Mor Dhona. Recognizing that it would be no small task to free them, the adventurer and his comrades set about gathering more intelligence, and in the process were reunited with Biggs and Wedge, two Garlond Ironworks engineers who had been captured along with the other Scions, but had managed to escape during transport.&lt;br /&gt;
&lt;br /&gt;
After regrouping in Mor Dhona’s Revenant’s Toll, the engineers and the Scions hatched a plan to infiltrate Castrum Centri by impersonating Garlean soldiers. With the assistance of local adventurers, they obtained imperial uniforms and a magitek reaper, and with them managed to enter the castrum undetected and free Minfilia, Papalymo, Urianger, and Tataru. Reunited, the Scions narrowly escaped the wrath of Livia sas Junius by leaping aboard the Enterprise, but as they flew to safety, they spied Gaius van Baelsar standing beside the Ultima Weapon and the Ascian Lahabrea—who to the Scions’ dismay threw back his hood to reveal the face of Thancred, their friend and ally, whom the Ascian had been controlling for some time.&lt;br /&gt;
&lt;br /&gt;
===Operation Archon===&lt;br /&gt;
Surrender to the empire or share the fate of the false gods he had pledged to exterminate. Such was the ultimatum Gaius van Baelsar had issued to the Alliance leaders, spurring them to convene an emergency meeting in Ul&#039;dah. Though they balked at the legatus’s terms, they believed they had no choice, for the Scions of the Seventh Dawn were gone—or so they had believed until Minfilia and the others strode into the Fragrant Chamber. In urgent tones, she and Alphinaud implored them not to surrender, to place their faith once more in the Scions and stand together against van Baelsar and his Ultima Weapon.&lt;br /&gt;
Owing to this timely intervention, Eorzea’s leaders resolved to fight the Empire to the last, and at once turned their attentions to the matter of how best to coordinate their military might. So it was that Operation Archon was conceived—the largest single counteroffensive in the realm’s troubled history, in which the Alliance would strike at every imperial stronghold standing upon Eorzean soil.&lt;br /&gt;
&lt;br /&gt;
The first phase of Operation Archon saw the Alliance eliminate one of the Black Wolf’s most trusted lieutenants—Rhitahtyn sas Arvina. Acting on intelligence that he would be visiting Cape Westwind for a routine inspection, the Immortal Flames launched an assault on the imperial outpost. The adventurer then led a small unit into the innermost sector, and at the end of a fierce struggle, dealt the praefectus his death-blow.&lt;br /&gt;
&lt;br /&gt;
With Rhitahtyn’s demise, the forces garrisoned at Castrum Occidens were thrown into disarray, allowing the Alliance to commence the second phase of Operation Archon. The Maelstrom laid siege to the leaderless stronghold, and Admiral Merlwyb herself led the Crimson Fleet to blockade Castrum Marinum. Meanwhile, in the Twelveswood, the Order of the Twin Adder and a contingent of sylphs surrounded Castrum Oriens, thus completely severing Castrum Meridianum’s primary lines of supply.&lt;br /&gt;
&lt;br /&gt;
For the third phase of Operation Archon, the Order of the Twin Adder blockaded the railway connecting Centri and Meridianum, preventing the timely arrival of reinforcements from Mor Dhona. The Immortal Flames then marched against the stronghold with all their strength—though in truth this was but a feint.&lt;br /&gt;
&lt;br /&gt;
===The Assault on Castrum Meridianum===&lt;br /&gt;
Through a carefully coordinated series of attacks, the Eorzean Alliance had succeeded in isolating Castrum Meridianum. However, they could not lay siege to the fortress indefinitely, for imperial reinforcements would surely come from far and wide to its defense. In particular, the Garlean forces stationed in Ala Mhigo could easily be dispatched to Castrum Meridianum by airship, rendering the Alliance’s efforts for naught. Therefore, they would need to strike while the iron was hot.&lt;br /&gt;
&lt;br /&gt;
While the garrison’s eyes were drawn outwards by General Raubahn’s assault, the selfsame adventurer who slew Rhitahtyn sas Arvina once more took charge of an elite adventurer unit. They stole past the defenses of Castrum Meridianum and attempted to deactivate the magitek field which protected the Praetorium, the fortress within a fortress wherein the Ultima Weapon was housed.&lt;br /&gt;
&lt;br /&gt;
Yet again the adventurer and his allies emerged triumphant, successfully disabling the magitek field generator, as well as defeating Livia sas Junius into the bargain—the tribunus who had led the brutal raid on the Waking Sands.&lt;br /&gt;
&lt;br /&gt;
At last, the path to the Praetorium was open, and so it was that Cid nan Garlond delivered the adventurer and his comrades to the stage of the final confrontation with Gaius van Baelsar and the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
===The Ultima Weapon===&lt;br /&gt;
A relic of the Third Astral Era, the Ultima Weapon was a feat of Allagan technology—the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. After being employed to great effect on the southern continent of Meracydia, the mechanical juggernaut had been buried, and lain undisturbed for five thousand years. Upon its rediscovery, the XIVth Legion of the Imperial Garlean Army had refitted it to serve as a countermeasure against the ever-growing primal threat.&lt;br /&gt;
&lt;br /&gt;
However, it later came to light in a report delivered to the Eorzean Alliance by the Scions of the Seventh Dawn that, despite the fact they had managed to awaken the monstrosity—by harnessing the power of the Heart of Sabik, an ancient relic infused with vast quantities of aether.&lt;br /&gt;
There, within the Praetorium, the Ascian Lahabrea revealed his true intent to enemy and ally both: to harness the life force of the primals and quicken this core, that he might unleash Ultima, a spell of unimaginable destructive power contained therein.&lt;br /&gt;
&lt;br /&gt;
In an instant, the Praetorium was naught more than a smoking, crater. Yet by the grace of Mother Hydaelyn’s blessing, the adventurer was spared death, and as the fires raged all about, he laid low both Gaius van Baelsar and his Ultima Weapon. Thus did the conquest of the Black Wolf end in smoke and ashes.&lt;br /&gt;
The destruction wrought by Ultima was, according to eyewitness accounts, akin to a volcanic eruption. To this day, the precise nature and origins of the Heart of Sabik, the mysterious artifact Lahabrea used to invoke the ancient magick, remain unknown.&lt;br /&gt;
&lt;br /&gt;
===The Dawning of the Seventh Astral Era===&lt;br /&gt;
With the destruction of the Ultima Weapon, Operation Archon was proclaimed a resounding success. Their hearts swelling with pride and relief, the weary allies came together in the shadow of the Keeper of the Lake and there declared, to all and sundry, a definitive end—not only to their desperate struggle against van Baelsar’s XIVth Legion, but to the petty squabbles which had divided their nations for far too long.&lt;br /&gt;
&lt;br /&gt;
They were under no illusions. The realm was yet beset by countless problems, and the scars left by the Calamity would linger for generations to come. Nevertheless, they believed that their triumph at Castrum Meridianum marked a turning point, the first steps towards a united Eorzea, which could stand against the might of Garlemald.&lt;br /&gt;
&lt;br /&gt;
And so Chief Admiral Merlwyb Bloefhiswyn, Flame General Raubahn Aldynn, and Elder Seedseer Kan-E-Senna raised their voices as one and proclaimed that, on that day, by the light of the Crystal, the Seventh Astral Era had come, and the realm was at last truly reborn.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 54-59&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miqo%27te&amp;diff=719215</id>
		<title>Miqo&#039;te</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miqo%27te&amp;diff=719215"/>
		<updated>2024-03-07T15:55:07Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Race - Miqo&#039;te.png|500px|thumb|right|The Miqo&#039;te are nomadic hunters, and one of the less populous races in Eorzea.]]&lt;br /&gt;
&lt;br /&gt;
Though their presence in [[Eorzea]] is lesser than the other races, the [[Miqo&#039;te]] (ミコッテ, &amp;quot;Mikotte&amp;quot;) are easily distinguished by their large, projecting, feline ears and their restless, supple tails. Their ancestors made their way to the realm during the Age of Endless Frost in the [[Fifth Umbral Era]], traversing frozen seas in pursuit of wildlife. Territoriality causes many of them to lead solitary lives, and males in particular shy from contact with others.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/world/#!/races/content?miqo-te FINAL FANTASY XIV | RACES]&amp;lt;/ref&amp;gt; For reasons yet unclear, female Miqo&#039;te vastly outnumber males, a unique trait among Eorzea&#039;s races.&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 086-087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adaptation to a hunting lifestyle has fashioned them with a keen sense of smell and powerful legs, with their tail providing them exceptional balance.&amp;lt;ref&amp;gt;Character Creation: Miqo&#039;te&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On [[the First]], this race is known as the &#039;&#039;&#039;Mystel&#039;&#039;&#039;. Once, the race lived largely in [[Amh Araeng]], where they helped construct [[Talos]] and worked together with the [[Hrothgar|Ronso]] in mining operations. After the [[Flood of Light]], many Mystel moved to [[Eulmore]], though others are found in [[the Crystarium]] and [[the Rak&#039;tika Greatwood]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Miqo&#039;te are descendants of a hunting people, possibly originating from the southern continent of [[Meracydia]], though this is unclear. They are credited with introducing [[Sesame Seeds|sesame seeds]] to [[Eorzea]] during their migrations. It is believed by some scholars of [[Sharlayan]] that their ancient ancestors were the Mithra.&amp;lt;ref&amp;gt;[[Wind-up Mithra]]&amp;lt;/ref&amp;gt; During the reign of the [[Allagan Empire]], they were persecuted and driven from the realm to the far reaches of [[Ilsabard]], though some Miqo&#039;te—such as [[Desch]]—were still used as imperial conscripts.&amp;lt;ref name=&amp;quot;Desch&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 028-029&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the fall of Allag, the Miqo&#039;te returned to Eorzea during the Age of Endless Frost in the [[Fifth Umbral Era]], crossing great ice bridges in pursuit of wildlife to hunt. The frozen seas allowed them to move around the massive peaks of [[Gyr Abania]] that prevented their return during the [[Fourth Astral Era]]. While little awaited them upon arrival, their skill at hunting allowed them to survive until the frost melted. Not long after they returned, they learned of the new [[Eorzean Alphabet]]. Those of the [[Seekers of the Sun|Seeker of the Sun]] clan of Miqo&#039;te, whose twenty-six tribes were equal in number to the letters in the alphabet, declared this divine fate and each adopted a unique tribal name corresponding to each letter.&amp;lt;ref name=&amp;quot;Desch&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Miqo&#039;te of today still cleave to their old way of life. The Seekers of the Sun are largely spread out across the realm, with many finding a place as sailors and pirates in [[Limsa Lominsa]]. These Miqo&#039;te descend from women and men forced into service by pirate crews. Other Miqo&#039;te dwell in great numbers on the [[The Fringes|fringes]] and jagged [[The Peaks|peaks]] of [[Gyr Abania]], while a handful also live in the [[Sagolii Desert]] in [[Southern Thanalan|southern Thanalan]]. The Keepers of the Moon have earned a reputation as poachers in the [[Black Shroud]], but reconciled their differences with the forestborn in recent years. Today, many Keepers hunt in accordance with the [[Trappers&#039; League]] guidelines, yet some still face undue discrimination in [[Gridania]].&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
&lt;br /&gt;
[[file:miqote seekers of the sun.jpg|150px|thumb|right|The diurnal, patriarchal Seekers of the Sun are common to Vylbrand and Gyr Abania.]]&lt;br /&gt;
[[file:miqote keepers of the moon.jpg|150px|thumb|right|The Black Shroud is home to many of the nocturnal, matriarchal Keepers of the Moon.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Seekers of the Sun]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Keepers of the Moon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Miqo&#039;te are roughly divided into two clans: the patriarchal and diurnal [[Seekers of the Sun]], and the matriarchal and nocturnal [[Keepers of the Moon]]. The former hunt in the day, the latter at night, a difference believed to be due to the unique physical differences between the two.&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within each clan exist numerous tribes, with the Seekers boasting large tribes of numerous family groups and the Keepers possessing small, close-knit tribes of no more than two or three families, though more commonly of a single family unit. Each of these tribes have their own customs, cultures, and hunting methods, and so there is no common set of beliefs shared by all Miqo&#039;te.&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Even today, the Miqo&#039;te cling to their old, nomadic way of life and have largely accepted their status as one of Eorzea&#039;s less populous races. Fiercely territorial and proud of their traditions, some could consider them unsuited to life in the city-states. Their pride in their heritage as hunters is one of the few common traits among the Miqo&#039;te, who see themselves as part of the natural world and prize the freedom of the hunt above all. As natural-born hunters given to a nomadic lifestyle, many Miqo&#039;te have achieved success as [[Adventurer|adventurers]].&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Miqo&#039;te do not shun death when old age and illness render them incapable of participating in the hunt. That said, they have the means to treat injury, and often use the gel-like substance within [[Aloe|aloe]] leaves to treat severe burns. To the free-willed Miqo&#039;te, the other races&#039; tendency to flock together with their own kind, overrun nature to build cities, and seek safety and stability in laws and alliances seems strange.&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When choosing their attire, the Miqo&#039;te value freedom of movement, shunning unwieldy armor that might restrict their range of motion. Their legwear is perforated with a hole for their tail to dangle free, allowing them to maintain their unerring sense of balance.&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hunters of the Miqo&#039;te favor the shortbow, and have contributed to the art of [[Archer|archery]] as taught by the [[Archers&#039; Guild]].&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/war/content?war_05 FINAL FANTASY XIV | DISCIPLES OF WAR]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite their nomadic and solitary nature, the Miqo&#039;te adopted the common tongue of the [[Hyur]] early on to barter with the other races for materials with which to craft hunting tools and weapons. Remnants of the old Miqo&#039;te tongue can be seen in their distinctive &amp;quot;huntspeak&amp;quot;—a system of tongue-clicks and whistles used to communicate with companions while in pursuit of quarry.&amp;lt;ref name=&amp;quot;The Miqo&#039;te&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Class and Job renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Gladiator Concept Art.jpg&lt;br /&gt;
File:Gunbreaker af2.jpg&lt;br /&gt;
File:Monk A Realm Reborn.png&lt;br /&gt;
File:Rogue concept art.png&lt;br /&gt;
File:Rogue Model.png&lt;br /&gt;
File:Ninja7.png&lt;br /&gt;
File:Archer A Realm Reborn.png&lt;br /&gt;
File:Bard Concept Art.png&lt;br /&gt;
File:Machinist Concept Art.png&lt;br /&gt;
File:Machinist Model.png&lt;br /&gt;
File:Summoner3.jpg&lt;br /&gt;
File:Summoner5.png&lt;br /&gt;
File:Red Mage Concept Art.png&lt;br /&gt;
File:Conjurer Concept Art.jpg&lt;br /&gt;
File:Scholar6.jpg&lt;br /&gt;
File:Astrologian4.jpg&lt;br /&gt;
File:Carpenter stormblood1.png&lt;br /&gt;
File:Blacksmith heavensward1.jpg&lt;br /&gt;
File:Goldsmith arealmreborn1.png&lt;br /&gt;
File:Goldsmith endwalker1.jpg&lt;br /&gt;
File:Leatherworker shadowbringers1.png&lt;br /&gt;
File:Culinarian arealmreborn1.png&lt;br /&gt;
File:Culinarian stormblood1.png&lt;br /&gt;
File:Botanist shadowbringers1.png&lt;br /&gt;
File:Fisher endwalker1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor Set renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Demon Armor of Maiming.png|[[Demon Armor|Demon Armor of Maiming]]&lt;br /&gt;
File:Demon Armor of Striking.png|[[Demon Armor|Demon Armor of Striking]]&lt;br /&gt;
File:Prototype midan attire of casting1.jpg|[[Prototype Midan Armor|Prototype Midan Armor of Casting]]&lt;br /&gt;
File:Prototype midan attire of healing1.jpg|[[Prototype Midan Armor|Prototype Midan Armor of Healing]]&lt;br /&gt;
File:Torrent attire of scouting1.jpg|[[Eikonic Armor|Eikonic Armor of Scouting]]&lt;br /&gt;
File:Genji Armor of Aiming.png|[[Genji Armor|Genji Weapons and Armor of Aiming]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes &amp;amp; Trivia==&lt;br /&gt;
&lt;br /&gt;
*The word &amp;quot;Miqo&#039;te&amp;quot; is both singular and plural, as well as its own adjectival form.&lt;br /&gt;
*The Miqo&#039;te are based on the [https://finalfantasy.fandom.com/wiki/Mithra Mithra of &#039;&#039;Final Fantasy XI&#039;&#039;]. This is referenced by the [[Wind-up Mithra]] minion, which supposes that a version of the race once existed on [[Hydaelyn]] and that the Miqo&#039;te are their descendants.&lt;br /&gt;
*The [[Patch 1.23b|legacy version]] of &#039;&#039;Final Fantasy XIV&#039;&#039; did not include playable Miqo&#039;te males, as the Mithra were a female-only race in &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;br /&gt;
[[Category:Playable Races]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Petrified_Log&amp;diff=262734</id>
		<title>Petrified Log</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Petrified_Log&amp;diff=262734"/>
		<updated>2020-11-24T09:56:44Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item-B1&lt;br /&gt;
|Unique = &lt;br /&gt;
|Image = petrified log icon1.png&lt;br /&gt;
|Name = Petrified Log&lt;br /&gt;
|Type = Lumber&lt;br /&gt;
|Stack = 99&lt;br /&gt;
|Recast = &lt;br /&gt;
|Description = The passage of time has turned this log into stone.&lt;br /&gt;
|Exchange = &lt;br /&gt;
|ObjectType =Materials&lt;br /&gt;
|Gil = 8&lt;br /&gt;
}}&lt;br /&gt;
[[Petrified Log]]s are a [[Lumber]] [[Materials|material]] used to [[crafting|craft]] various [[items]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===Gathered===&lt;br /&gt;
===Purchased From===&lt;br /&gt;
* [[Ixali Vendor]] in [[North Shroud]] for 7 [[file:ixali oaknot icon1.png|link=Ixali Oaknot]]&lt;br /&gt;
* sold by the [[The_Maelstrom#Materiel|Maelstrom Quartermaster]] for 1,500 seals (requires Second Storm Lieutenant rank)&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
*[[Straight Stepping Stumps]] (Level 50 [[Carpenter]])&lt;br /&gt;
*[[Curved Stepping Stumps]] (Level 50 [[Carpenter]])&lt;br /&gt;
*[[Oriental Striking Dummy]] (Level 50 [[Carpenter]])&lt;br /&gt;
*[[Petrified Orb]] (Level 50 [[Carpenter]])&lt;br /&gt;
*[[Ancient Lumber]] (Level 50 [[Carpenter]])&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rosemary&amp;diff=262224</id>
		<title>Rosemary</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rosemary&amp;diff=262224"/>
		<updated>2020-11-13T20:08:30Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rosemary&lt;br /&gt;
| icon = rosemary icon1.png&lt;br /&gt;
| description = A savory herb treasured for its ability to enhance focus and concentration.&lt;br /&gt;
| effects = &lt;br /&gt;
| type = crafting material&lt;br /&gt;
| material-type = reagent&lt;br /&gt;
| value = 7&lt;br /&gt;
| rarity = white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Rosemary]] is a [[Reagent]] [[Materials|material]] used to [[crafting|craft]] various [[items]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===Gathered===&lt;br /&gt;
Level 50★★★ [[Unspoiled Botanist Nodes|Harvesting]] in [[East Shroud]] (x22,y30) at 5:00 PM Eorzean time.&lt;br /&gt;
* 450 [[Gathering (stat)|Gathering]] &amp;amp; 450 [[Perception]] is needed.&lt;br /&gt;
&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
*[[Cordial]] (Level 50 [[Alchemist]])&lt;br /&gt;
*[[Tinker&#039;s Calm]] (Level 50 [[Alchemist]])&lt;br /&gt;
*[[Oyster Confit]] (Level 60 [[Culinarian]])&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moonstone&amp;diff=262184</id>
		<title>Moonstone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moonstone&amp;diff=262184"/>
		<updated>2020-11-13T02:03:57Z</updated>

		<summary type="html">&lt;p&gt;Aeroblastt: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
|icon = moonstone icon1.png&lt;br /&gt;
|name = Moonstone&lt;br /&gt;
|type = Stone&lt;br /&gt;
|description = A type of mineral that, when polished, emits an eerie blue glow not unlike the moon while under the influence of Thaliak&lt;br /&gt;
|value = 1200&lt;br /&gt;
|untradable = y&lt;br /&gt;
}}&lt;br /&gt;
[[Moonstone]] is a [[Stone (Material)|Stone]] [[Materials|material]] used to [[crafting|craft]] various [[items]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
* sold by the [[The_Maelstrom#Materiel|Maelstrom Quartermaster]] for 4,000 seals (requires Second Storm Lieutenant rank)&lt;br /&gt;
* Also obtainable by finishing [[Beast Tribe Quests]].&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
*[[Deliverance]]&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
* 5 Moonstones can be converted to [[Crystal Sand]] for the Anima weapon quest [[A Dream Fulfilled]].&lt;br /&gt;
&lt;br /&gt;
* 20 Moonstones can be turned in to get [[Lucis Tools]] for Crafting &amp;amp; Gathering.&lt;/div&gt;</summary>
		<author><name>Aeroblastt</name></author>
	</entry>
</feed>