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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pilgrim%27s_Traverse&amp;diff=1043724</id>
		<title>Pilgrim&#039;s Traverse</title>
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		<updated>2025-10-08T12:46:02Z</updated>

		<summary type="html">&lt;p&gt;Aerid: /* Deep Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Pilgrim&#039;s Traverse&lt;br /&gt;
| description = &lt;br /&gt;
| image = PT 1-10 Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 91&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| unsync = n&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = Il Mheg&lt;br /&gt;
| entrance-coordinates = 29.9, 6.0&lt;br /&gt;
| req-quest = Pilgrimage of Light&lt;br /&gt;
| patch = 7.35&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
All players will begin at level 91, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its expanses.&lt;br /&gt;
&lt;br /&gt;
Players who choose to leave and return later can continue playing from where they last saved.&lt;br /&gt;
* Pilgrim&#039;s Traverse save data is separate to data used for other Deep Dungeons. Two save data slots are available for Pilgrim&#039;s Traverse.&lt;br /&gt;
&lt;br /&gt;
Compared to previous deep dungeons, Pilgrim&#039;s Traverse has several changes and new systems that are designed to increase its appeal to more players, such as:&lt;br /&gt;
*The ability to participate in all floors instead of just the early floors with a matched party.&lt;br /&gt;
*An increase in the number of floors that players can start a run from, up to floor 71 out of 100.&lt;br /&gt;
*A &amp;quot;practice mode&amp;quot; for the floor 99 boss in a separate instance: [[The Final Verse]].&lt;br /&gt;
*A high-end, scalable difficulty version of the floor 99 boss in a separate instance: [[The Final Verse (Quantum)]].&lt;br /&gt;
*The addition of weekly [[Challenge Log]] objectives providing additional rewards.&lt;br /&gt;
&lt;br /&gt;
In Pilgrim&#039;s Traverse, floors are referred to as &amp;quot;stones.&amp;quot;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
Complete the quest {{questlink|feature|Pilgrimage of Light}}&lt;br /&gt;
*Disciple of War or Magic level 91&lt;br /&gt;
*Starting NPC: [[Bright-eyed Child]]&lt;br /&gt;
*NPC Location: [[The Crystarium]] (X:10.3 Y:10.7)&lt;br /&gt;
*Prerequisite: complete the main scenario quest {{questlink|mainscenario|Endwalker (Quest)}} and floor 50 of the {{questlink|ddungeon|Palace of the Dead}}.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Pilgrim&#039;s Traverse Quests}}&lt;br /&gt;
&lt;br /&gt;
==Entering Pilgrim&#039;s Traverse==&lt;br /&gt;
Players can enter Pilgrim&#039;s Traverse by speaking with [[Vanthau]] in [[Wolekdorf]], [[Il Mheg]] (X:29.9 Y:6.0). Similar to other deep dungeons, Pilgrim&#039;s Traverse has no role restrictions.&lt;br /&gt;
&lt;br /&gt;
===Fixed Parties===&lt;br /&gt;
To challenge Pilgrim&#039;s Traverse with a fixed party, all members must be in Il Mheg and the party leader must speak with Vanthau to enter. To challenge Pilgrim&#039;s Traverse solo, simply speak with Vanthau.&lt;br /&gt;
&lt;br /&gt;
All players in a fixed party must have uniform save data to resume play. Moreover, this save data can only be used with the party members and party composition chosen when first entering Pilgrim&#039;s Traverse.&lt;br /&gt;
* If any party member deletes their save data, the party will be unable to resume play.&lt;br /&gt;
&lt;br /&gt;
===Matched Parties===&lt;br /&gt;
Similar to the Duty Finder, players may choose to be randomly matched with other players in the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically.&lt;br /&gt;
&lt;br /&gt;
Players may enter with matched parties throughout the duration of Pilgrim&#039;s Traverse.&lt;br /&gt;
* While members may be added in the event that party composition falls below the minimum size, this functionality will be unavailable while challenging areas marked by stone 91 and beyond.&lt;br /&gt;
&lt;br /&gt;
Players will be matched to party members with the same dungeon progression recorded in their save data. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool gear must meet certain strength requirements depending on the area being challenged.&lt;br /&gt;
* Fixed parties are not subject to aetherpool gear strength requirements.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! Required Aetherpool&lt;br /&gt;
|-&lt;br /&gt;
| Stone 11 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Stone 21 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stone 31 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Stone 41 || 43&lt;br /&gt;
|-&lt;br /&gt;
| Stone 51 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Stone 61 || 81&lt;br /&gt;
|-&lt;br /&gt;
| Stone 71+ || 94&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering the dungeon midway===&lt;br /&gt;
Players will be given the option to start from stones 1, 21, 31, 51, or 71 in a new save file. To unlock this option, players must complete {{questlink|feature|Faerie Tale}}. Later floor starting points will be unlocked upon making sufficient progress in the dungeon. When starting from traverse stone 21 and beyond, players will be set to level 100 and their inventories will be cleared of pomanders and juniper incense.&lt;br /&gt;
* When entering from traverse stone 21 and beyond with a matched party, aetherpool gear strength must meet the requirements for the area being challenged.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once Eureka Orthos is unlocked, players may quickly travel to the Eight Sentinels area by talking to [[Burnel]] in Mor Dhona (X:21.8 Y8.1) who is located by the [[Revenant&#039;s Toll]] [[aetheryte]].&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Growth==&lt;br /&gt;
Players will start at level 91 regardless of their current class or job level. By defeating enemies that appear in the dungeon, players will be able to gain EXP and level their characters up to 100. Your Pilgrim&#039;s Traverse level is not directly related to your level outside of the dungeon.&lt;br /&gt;
&lt;br /&gt;
All enemies players encounter will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy.&lt;br /&gt;
* Rested experience and experience bonuses will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Actions obtained via class or job quests will be available for use regardless of quest completion status.&lt;br /&gt;
&lt;br /&gt;
==Illumed Aetherpool Gear==&lt;br /&gt;
[[File:Illumed Aetherpool Weapons.png|300px|right]]&lt;br /&gt;
Players will be restricted to the use of an illumed aetherpool arm and illumed aetherpool armor when inside Pilgrim&#039;s Traverse. By strengthening this gear, players can increase damage dealt and decrease damage taken. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Aetherpool gear may be strengthened by opening silver coffers, defeating boss enemies from stone 30 onwards, and reaching the end of Pilgrim&#039;s Traverse. Aetherpool gear can be enhanced to a maximum strength of +99.&lt;br /&gt;
&lt;br /&gt;
Note that illumed aetherpool armor will take the appearance of your current gear upon entering the instance.&lt;br /&gt;
* Normal gear has no effect on your character&#039;s attributes inside Pilgrim&#039;s Traverse. &lt;br /&gt;
* Aetherpool gear strength will not carry over from other deep dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Pilgrim&#039;s Traverse. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers may strengthen aetherpool gear or contain juniper incense. The success or failure of aetherpool gear enhancement, as well as which gear is strengthened and by how much, is decided randomly for each player. Occasionally, these coffers will trigger an explosion trap.&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a potion, a {{item icon|Illumed Aetherpool Glass}} or a {{item icon|Phoenix Down}}. Illumed aetherpool glass can be exchanged for special items with [[Ose Wyd]] in Il Mheg (X:29.9 Y:5.9).&lt;br /&gt;
&lt;br /&gt;
All three types can turn into Mimics depending on the floorset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pomanders==&lt;br /&gt;
Players will obtain pomanders from gold treasure coffers within Pilgrim&#039;s Traverse. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.&lt;br /&gt;
* Normal items such as potions can still be used independently of this shared inventory.&lt;br /&gt;
&lt;br /&gt;
Pomanders cannot be taken outside of Pilgrim&#039;s Traverse. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use. &lt;br /&gt;
&lt;br /&gt;
Some pomanders are exclusive to Pilgrim&#039;s Traverse and are not found in the other deep dungeons. These are &#039;&#039;&#039;bolded&#039;&#039;&#039; in the table below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&amp;lt;br&amp;gt;Useful for finding the exit quickly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&amp;lt;br&amp;gt;If solo, this pomander is required to survive fighting some enemies in higher floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. || Number of coffers is increased by 50%, rounded down.&amp;lt;br&amp;gt;Useful if low on important pomanders.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. || This also decreased the amount of kills needed to open the Pylon of Passage on the next floor.&amp;lt;br&amp;gt;Both the number of enemies per room and number of kills required are halved (rounded up).&amp;lt;br&amp;gt;Synergizes with Affluence (fewer enemies in the way of coffers) but anti-synergistic with Alteration (fewer enemies affected).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Accursed Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. || Useful for restoring pomander stocks and if planning to kill many enemies in the current floor (e.g. via juniper incense).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack, the damage of these autoattacks depend on what the enemy turns into: &lt;br /&gt;
*Imps: 60% base autoattack damage&lt;br /&gt;
*Chickens: 30% damage&lt;br /&gt;
*Frog: Negligible (&amp;lt;1%) damage&lt;br /&gt;
This effect generates a large amount of enmity for the user.&amp;lt;br&amp;gt;&lt;br /&gt;
Very useful as an emergency tool if a Luring Trap is triggered or a very strong enemy is accidentally aggroed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. || Use if current floor&#039;s enchantments cannot be handled and party does not have a Pomander of Petrification or juniper incense.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Haste.png|alt=Pomander of Haste|30px]] &#039;&#039;&#039;Pomander of Haste&#039;&#039;&#039; || Renders party able to swiftly execute weaponskills, spells, and auto-attacks. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purification.png|alt=Pomander of Purification|30px]] &#039;&#039;&#039;Pomander of Purification&#039;&#039;&#039; || Removes all curable status ailments from the party, and erects a barrier against the next status ailment suffered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactivate it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. || Useful if player is about to die during a solo run.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Devotion.png|alt=Pomander of Devotion|30px]] &#039;&#039;&#039;Pomander of Devotion&#039;&#039;&#039; || Guarantees a votive candelabra on the next floor. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Juniper Incenses==&lt;br /&gt;
Juniper Incenses are special items similar to magicite in Heaven-or-High or demiclone generators in Eureka Orthos. Using one will summon Feo Ul for powerful effects, such as instantly defeating all enemies on the current floor. There are three types of Juniper Incense, and the party may hold up to one of each. These are displayed in the shared party inventory beneath pomanders.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Juniper Incense&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mazeroot Incense.png|30px]] Mazeroot Incense || Juniper incense burned by the deceased in accordance with First Light funereal practices. Summons the faerie king to illuminate the path ahead. || Reveals the current floor&#039;s map and the location of all hidden traps.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barkbalm Incense.png|30px]] Barkbalm Incense || Juniper incense burned by the deceased in accordance with First Light funereal practices. Summons the faerie king for a blessing of rejuvenation. || Gives regen to all party members.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poisonfruit Incense.png|30px]] Poisonfruit Incense || Juniper incense burned by the deceased in accordance with First Light funereal practices. Summons the faerie king to sentence all foes to death. || Kills all enemies on the floor. On boss floors, deals a significant amount of damage to the boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms. Using a [[#Pomander|Pomander of Safety]] will remove all traps in the current floor.&lt;br /&gt;
&lt;br /&gt;
As a general rule, the best way to prevent accidentally stepping on traps is to hug the walls, but there are some room layouts that may have traps by the wall.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation decreases damage dealt by 20% and increases damage taken by 30% for 60 seconds. This cannot be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s and enemies are also affected by this. || These can be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Landmine || Causes approximately 80% of &#039;&#039;current&#039;&#039; HP damage to everything in range (including enemies) when stepped on. || Since this does damage depending on your &#039;&#039;current&#039;&#039; HP, this trap alone can never kill you, unlike the silver coffer trap which does damage of the player&#039;s &#039;&#039;max HP&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Owlet Trap.png|alt=Owlet Trap|100px]] Owlet Trap || Causes Owlet status for 20 seconds, transforming the player into an owlet. || Owlet debuff decreases your maximum HP by half and prevents you from taking any action; this includes using pet actions, and even opening treasure coffers.&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchantments==&lt;br /&gt;
There is a chance for some floors to have one or more special effects, known as enchantments. Most enchantments are detrimental, but some are beneficial. Using a Protomander of Purity will remove all enchantments from the current floor.&lt;br /&gt;
&lt;br /&gt;
Enchantments are divided in to three groups. It is possible to receive zero or one enchantment from each group upon spawning in a new floor, but not possible to receive more than one in the same group. Higher floors have a greater chance for more enchantments to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 1&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]] Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]] Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]] Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]] Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]] HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]] HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Enchantment.png|30px|Sprint]] Sprint || Movement speed of all party members is increased. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]] Auto-heal Penalty || HP regeneration for all party members is disabled. || Applies to out-of-combat passive HP regeneration. This also applies to HP regen of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense Penalty.png|30px|Incense Penalty]] Incense Penalty || Use of incense is prohibited for all party members. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]] Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]] Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Protomanders|Dreadnaught transformation]] no longer one-shots enemies with Rotosmash since that effect depends on the knockback.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]] Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. || Also removes the Jog status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]] Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Votive Candelabras==&lt;br /&gt;
[[File:Votive Candelabra map icon.png|40px|left]]&lt;br /&gt;
[[File:Votive Candelabra.png|300px|right]]&lt;br /&gt;
Votive candelabras are objects randomly found in the map. Interacting with one will trigger a random effect on the subsequent floor, such as:&lt;br /&gt;
&lt;br /&gt;
*Transforming players into powerful monsters&lt;br /&gt;
*Applying regen to all party members&lt;br /&gt;
*Hiding the map&lt;br /&gt;
*Increasing the number of traps&lt;br /&gt;
&lt;br /&gt;
At floor 30 or below, all votive effects will be beneficial only. However, votive effects may be beneficial or detrimental after that.&lt;br /&gt;
&lt;br /&gt;
==The Accursed Hoard==&lt;br /&gt;
[[File:Accursed Hoard PT.png|300px|right]]&lt;br /&gt;
While exploring Pilgrim&#039;s Traverse, players will, on occasion, discover hidden treasure known as the Accursed Hoard. While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.&lt;br /&gt;
&lt;br /&gt;
[[File:PT Intuition.png]]&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting Pilgrim&#039;s Traverse, players can take this treasure to [[Tyr Marn]] in Il Mheg (X:29.9 Y:5.9) to have it appraised and discover what lies within. Potential rewards include exclusive mounts and fashion accessories.&lt;br /&gt;
&lt;br /&gt;
=== Accursed Hoard Rewards ===&lt;br /&gt;
* {{item icon|Sack of Gilded Light}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The following rewards will be given based on the player&#039;s level and progress. Players will receive a reward each 10 traverse stones.&lt;br /&gt;
&lt;br /&gt;
===Level 100===&lt;br /&gt;
If your job or class is level 100 upon entering:&lt;br /&gt;
*{{tomestone|uncapped}} {{tomestone/uncapped-text}}, {{tomestone|capped}} {{tomestone/capped-text}}, and {{gil}} [[Gil]] will be rewarded based on progress.&lt;br /&gt;
====Stone 10====&lt;br /&gt;
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
*{{tomestone|uncapped|20}} {{tomestone/uncapped-text}}&lt;br /&gt;
*{{tomestone|capped|5}} {{tomestone/capped-text}}&lt;br /&gt;
*{{gil|1000}} [[Gil]]&lt;br /&gt;
&lt;br /&gt;
====Stone 20====&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
*{{tomestone|uncapped|40}} {{tomestone/uncapped-text}}&lt;br /&gt;
*{{tomestone|capped|10}} {{tomestone/capped-text}}&lt;br /&gt;
*{{gil|1500}} [[Gil]]&lt;br /&gt;
&lt;br /&gt;
====Stone 30 and beyond====&lt;br /&gt;
*{{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
*{{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
*{{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
*{{gil|2000}} [[Gil]]&lt;br /&gt;
&lt;br /&gt;
===Below the Level Cap===&lt;br /&gt;
If your job or class is between levels 91 and 100 upon entering:&lt;br /&gt;
&lt;br /&gt;
{{exp}} [[Experience|Experience points]], {{gil}} [[Gil]], and {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] will be rewarded based on progress.&lt;br /&gt;
* The Armoury bonus will be applied to these rewards.&lt;br /&gt;
&lt;br /&gt;
====Stone 10====&lt;br /&gt;
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
*{{exp}} [[Experience]]&lt;br /&gt;
*{{gil|1000}} [[Gil]]&lt;br /&gt;
&lt;br /&gt;
====Stone 20====&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
*{{exp}} [[Experience]]&lt;br /&gt;
*{{gil|1500}} [[Gil]]&lt;br /&gt;
&lt;br /&gt;
====Stone 30 and beyond====&lt;br /&gt;
*{{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
*{{exp}} [[Experience]]&lt;br /&gt;
*{{gil|2000}} [[Gil]]&lt;br /&gt;
&lt;br /&gt;
===Additional Rewards===&lt;br /&gt;
Each time you clear floor 30, 50, or 70, an {{item icon|Illumed Aetherpool Glass}} will be awarded. This item can be traded to [[Ose Wyd]] in Il Mheg (X:29.9 Y:5.9).&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Each time you clear floor 100, an {{item icon|Orthos Tomestone}} will be awarded. This item can also be traded to the Synthesis Node for various rewards, including four accessories (requiring 4 tomestones total). Upon obtaining all accessories, you may speak to [[Koh Rabntah]] in [[Mor Dhona]] (X:34.7 Y:19.3) to obtain an {{item icon|Aeturna Horn}}, unlocking the {{item icon|Aeturna}} mount.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Challenge Log===&lt;br /&gt;
{{main|Challenge Log}}&lt;br /&gt;
Unlike previous deep dungeons, new challenge log objectives exist specifically for Pilgrim&#039;s Traverse:&lt;br /&gt;
&lt;br /&gt;
===[[Deep Dungeons]]===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Description&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
| Take Me to Church I || Clear the area marked by stone 20 in {{questlink|ddungeon|Pilgrim&#039;s Traverse}}. || {{item icon|Luminous Oil|7}}&lt;br /&gt;
|-&lt;br /&gt;
| Take Me to Church II || Clear the area marked by stone 30 in {{questlink|ddungeon|Pilgrim&#039;s Traverse}}. || {{item icon|Sack of First Light|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Take Me to Church III || Clear the area marked by stone 50 in {{questlink|ddungeon|Pilgrim&#039;s Traverse}}. || {{item icon|Luminous Oil|8}}&lt;br /&gt;
|-&lt;br /&gt;
| Take Me to Church IV || Clear the area marked by stone 70 in {{questlink|ddungeon|Pilgrim&#039;s Traverse}}. || {{item icon|Sack of First Light|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Take Me to Church V || Clear the area marked by stone 100 in {{questlink|ddungeon|Pilgrim&#039;s Traverse}}. || {{item icon|Luminous Oil|10}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Luminous oil can be traded to Ose Wyd in Il Mheg (X:29.9 Y:5.9) for a variety of items.&lt;br /&gt;
&lt;br /&gt;
Pieces of the Blessed Hoard may be appraised by Tyr Marn in Il Mheg (X:29.9 Y:5.9) to receive items including First Light relics, which may then be traded to Ose Wyd.&lt;br /&gt;
&lt;br /&gt;
===Weapons of the First Light===&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{main|Weapons of the First Light}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--If you have strengthened your Orthos aetherpool arm and Orthos aetherpool armor to +10, in addition to clearing floor 30 of Eureka Orthos and completing the sidequest {{questlink|feature|Rage Extinguished}}, you can receive an {{item icon|Orthos Aetherpool Grip}}, 3 of which can be exchanged for a item level 620 weapon of your choosing by speaking with the [[Synthesis Node]] in [[Mor Dhona]] (X:34.9 Y:19.0). Each Orthos Aetherpool Grip reduces the current Orthos aetherpool arm and armor levels by 10.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sacramental Weapons===&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{main|Sacramental Weapons}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
After completing floor 100 of Eureka Orthos, upgraded Orthos Weapons that are item level 625 with special particle effects will be unlocked for purchase from the Synthesis Node. These require the corresponding Orthos Weapon and 6 {{item icon|Orthos Aetherpool Grip}}.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
When challenging certain floors or when the entire party is KO&#039;d, players will receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors.&lt;br /&gt;
&lt;br /&gt;
High scores can be confirmed by speaking with [[Vanthau]] in [[Il Mheg]] (X:29.9 Y:6.0).&lt;br /&gt;
&lt;br /&gt;
Scores from expeditions beyond floor 30 may also appear on the rankings page on the Lodestone. The rankings page will be updated daily.&lt;br /&gt;
&lt;br /&gt;
==List of Stones (Floors)==&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 1-10)|Stones 1-10]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 11-20)|Stones 11-20]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 21-30)|Stones 21-30]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 31-40)|Stones 31-40]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 41-50)|Stones 41-50]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 51-60)|Stones 51-60]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 61-70)|Stones 61-70]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 71-80)|Stones 71-80]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 81-90)|Stones 81-90]]&lt;br /&gt;
*[[Pilgrim&#039;s Traverse (Stones 91-100)|Stones 91-100]]&lt;br /&gt;
&lt;br /&gt;
==The Final Verse==&lt;br /&gt;
{{main|The Final Verse}}&lt;br /&gt;
The Final Verse is an isolated battle against the floor 99 boss, [[Eminent Grief]], that is unlocked upon reaching floor 99 in the deep dungeon. It serves primarily as a practice mode for the battle and does not count for deep dungeon completion. It can be accessed by speaking with Vanthau in Il Mheg (X:29.9 Y:6.0) and can be challenged by a fixed party of 1 to 4 players, or a matched party of 4 players. &lt;br /&gt;
&lt;br /&gt;
Clearing this instance will occasionally provide rewards such as {{item icon|Sack of First Light}}.&lt;br /&gt;
&lt;br /&gt;
==The Final Verse (Quantum)==&lt;br /&gt;
{{main|The Final Verse (Quantum)}}&lt;br /&gt;
The Final Verse (Quantum) is an isolated battle against stronger versions of Eminent Grief and is unlocked after clearing floor 100 in the deep dungeon. It can be accessed by speaking with an NPC and can be challenged by a party of 4 players only. [[Party Finder]] can be used for recruitment. Players&#039; aetherpool levels from Pilgrim&#039;s Traverse apply in this duty; there is no [[item level]] requirement.&amp;lt;ref&amp;gt;https://forum.square-enix.com/ffxiv/threads/520679-Quantum-boss-ilvl-requirement-or-not&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is an experimental type of battle content that allows players to adjust the difficulty of the encounter based on the &amp;quot;offerings&amp;quot; they provide to enter the instance. There are five types of offerings, and up to a maximum of eight each can be provided. Players must provide a minimum of 15 offerings of any combination to enter the duty up to a maximum of 40 offerings (8 x 5). Offerings can be obtained by completing a quest after reaching floor 100 (rewarding 40 offerings), as random drops from the Accursed Hoard in the deep dungeon, or purchased from the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
Each type of offering will increase the boss&#039;s difficulty in a certain way:&lt;br /&gt;
*Maximum HP&lt;br /&gt;
*Physical Damage&lt;br /&gt;
*Fire Damage&lt;br /&gt;
*Light Damage&lt;br /&gt;
*Dark Damage&lt;br /&gt;
&lt;br /&gt;
In addition to increased HP and damage, the boss will also use more difficult mechanics based on the total number of offerings used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offerings will not be consumed until the party clears the encounter and opens the treasure coffer afterwards&#039;&#039;&#039;. Thus, there is no significant cost for wiping, and players are free to experiment with the offering combinations until they find a difficulty that is suitable for them.&lt;br /&gt;
&lt;br /&gt;
At 40 offerings, the encounter is advertised to have comparable mechanical difficulty to [[ultimate raid]]s but is a shorter encounter (~10 minutes). Clearing the battle with 40 offerings will reward an achievement and title.&lt;br /&gt;
&lt;br /&gt;
Clearing this instance will provide {{item icon|Sack of First Light}} as guaranteed drops. The rewards will scale with the total number of offerings made.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Pilgrim&#039;s Traverse is associated with the following exclusive [[achievements]]:&lt;br /&gt;
 &lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Pilgrim&#039;s Progress I}}&lt;br /&gt;
{{achievement table row|Pilgrim&#039;s Progress II}}&lt;br /&gt;
{{achievement table row|Pilgrim&#039;s Progress III}}&lt;br /&gt;
{{achievement table row|Pilgrim&#039;s Progress IV}}&lt;br /&gt;
{{achievement table row|Pilgrim&#039;s Progress V}}&lt;br /&gt;
{{achievement table row|Pilgrim&#039;s Progress VI}}&lt;br /&gt;
{{achievement table row|Solo Traveler I}}&lt;br /&gt;
{{achievement table row|Solo Traveler II}}&lt;br /&gt;
{{achievement table row|Faerie Favors}}&lt;br /&gt;
{{achievement table row|No Longer Limp}}&lt;br /&gt;
{{achievement table row|That Wasn&#039;t Wine}}&lt;br /&gt;
{{achievement table row|Unholy Sacrament}}&lt;br /&gt;
{{achievement table row|Unholy Devotion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pilgrim&#039;s Traverse is also associated to the following non-exclusive achievements shared with most [[Deep Dungeon|Deep Dungeons]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|For the Hoard VI}}&lt;br /&gt;
{{achievement table row|For the Hoard VII}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Pilgrims traverse img1.JPG&lt;br /&gt;
File:Pilgrims traverse img2.JPG&lt;br /&gt;
File:Pilgrims traverse img3.JPG&lt;br /&gt;
File:Pilgrims traverse img4.JPG&lt;br /&gt;
File:Pilgrims traverse img5.jpg&lt;br /&gt;
File:Pilgrims traverse img6.jpg&lt;br /&gt;
File:Pilgrims traverse img7.jpg&lt;br /&gt;
File:Pilgrims traverse img8.jpg&lt;br /&gt;
File:Pilgrims traverse img9.jpg&lt;br /&gt;
File:Pilgrims traverse img10.jpg&lt;br /&gt;
File:Pilgrims traverse img11.jpg&lt;br /&gt;
File:Pilgrims traverse img12.jpg&lt;br /&gt;
File:Pilgrims traverse img13.jpg&lt;br /&gt;
File:Pilgrims traverse img14.jpg&lt;br /&gt;
File:Pilgrims traverse img15.jpg&lt;br /&gt;
File:Pilgrims traverse img16.jpg&lt;br /&gt;
File:Pilgrims traverse img17.jpg&lt;br /&gt;
File:Pilgrims traverse img18.jpg&lt;br /&gt;
File:Pilgrims traverse img19.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav|Pilgrim&#039;s Traverse}}&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Aerid</name></author>
	</entry>
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