- “The lancer is a master of polearms—weapons which have evolved from humble hunting tools. In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. The lancer's weaponry has since expanded to include other lethal implements such as the halberd and trident.
While it is no easy task to wield a polearm as if it were an extension of one's body, those who master the lancing arts come to be as a raging storm before their enemies, capable of delivering a barrage of devastating thrusts and slashes.”
- —Game Description
Lancer is a Disciple of War class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer's Guild is in the forested city of Gridania. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job Dragoon if he or she also has the marauder class at level 15.
Lancer is a physical damage dealing class specialized in single target dps. The most important stat for lancer is strength, which increases attack power. Lancers utilize positioning and combinations to maximize their damage.
|Action||Icon||Level||TP Cost||Cast Time||Cooldown||Range||Radius||Description|
|True Thrust||1||70||Instant||2.5s||3y||0||Delivers an attack with a potency of 150.|
|Feint||2||80||Instant||2.5s||3y||0|| Delivers an attack with a potency of 120. |
Additional Effect: Slow +20% for 10s.
|Vorpal Thrust||4||60||Instant||2.5s||3y||0|| Delivers an attack with a potency of 100. |
Combo Action: True Thrust, Combo Potency: 200.
|Keen Flurry||6||0||Instant||90s||0||0||Increases parry rate by 40% for 20s.|
|Impulse Drive||8||70||Instant||2.5s||3y||0|| Delivers an attack with a potency of 100. |
180 when delivered from behind target.
|Leg Sweep||10||0||Instant||30s||3y||0|| Delivers an attack with a potency of 130. |
Additional Effect: Stun for 3s.
|Heavy Thrust||12||70||Instant||2.5s||3y||0|| Delivers an attack with a potency of 100. |
170 when delivered from a target's flank.
Flank Bonus: Increases damage dealt by 15% for 12s.
|Piercing Talon||15||130||Instant||2.5s||15y||0||Delivers a ranged attack with a potency of 120.|
|Life Surge||18||0||Instant||90s||0||0|| Ensures critical damage for first non-magic action used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP. |
Buff duration: 10s
|Invigorate||22||0||Instant||180s||0||0||Instantly restores 400 TP.|
|Full Thrust||26||60||Instant||2.5s||3y||0|| Delivers an attack with a potency of 100. |
Combo Action: Vorpal Thrust, Combo Potency: 330.
|Phlebotomize||30||90||Instant||2.5s||3y||0|| Delivers an attack with a potency of 170. |
Additional Effect: Damage over time with potency of 25 for 18s.
|Blood for Blood||34||0||Instant||80s||0||0||Increases damage dealt by 10% and damage suffered by 25% for 20s.|
|Disembowel||38||60||Instant||2.5s||3y||0|| Delivers an attack with a potency of 100. |
Combo Action: Impulse Drive, Combo Potency 220.
Combo Bonus: Reduces target's piercing resistance by 10% for 20s.
|Doom Spike||42||160||Instant||2.5s||10y||10y||Delivers an attack with a potency of 160 to all enemies in a straight line in front of you.|
|Ring of Thorns||46||120||Instant||2.5s||0||5y|| Delivers an attack with a potency of 100 to all nearby enemies. |
Combo Action: Heavy Thrust, Combo Potency: 150.
|Chaos Thrust||50||60||Instant||2.5s||3y||0|| Delivers an attack with a potency of 100. |
Combo Action: Disembowel, Combo Potency: 200.
Combo Bonus: Damage over time with potency of 30 for 30s.
|Enhanced Strength||8||Increases Strength by 2.|
|Enhanced Feint||14||Extends Slow duration inflicted by Feint to 20 seconds.|
|Enhanced Strength II||16||Increases Strength by 4.|
|Keener Flurry||20||Improves Keen Flurry parry rate increase to 80%.|
|Enhanced Strength II||24||Increases Strength by 6.|
|Enhanced Leg Sweep||28||Shortens Leg Sweep cooldown to 20 seconds.|
|Enhanced Life Surge||32||Shortens Life Surge cooldown to 60 seconds.|
|Exhilarate||36||Increases the TP restored by Invigorate to 500.|
|Heavier Thrust||40||Extends Heavy Thrust duration to 20 seconds.|
|Enhanced Blood for Blood||44||Improves Blood for Blood damage increase to 30%.|
|Exenterate||48||Extends Disembowel duration to 30 seconds.|
|Action||Icon||Description||Upgrade 1||Upgrade 2||Upgrade 3|
|Impulse Rush|| Delivers an attack with a potency of 200.
Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos for 15s.
|Enhanced Impulse Rush: Shortens recast time to 120 seconds.||Enhanced Impulse Rush II: Extends duration to 20 seconds.||Enhanced Impulse Rush III: Increases TP reduction to 50%.|
|Skewer|| Delivers an attack with a potency of 180.
Additional Effect: Reduces target's INT by 20% for 10s
|Enhanced Skewer: Shortens recast time to 60 seconds.||Enhanced Skewer II: Extends duration to 15 seconds.||Enhanced Skewer III: Increases INT reduction to 40%.|
|Fetter Ward||Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds.||Enhanced Fetter Ward: Shortens recast time to 120 seconds.||Enhanced Fetter Ward II: Extends duration to 12 seconds.|
|Weapon Throw|| Delivers a ranged attack with a potency of 50.
Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s.
Additional Effect: Removes Sprint effect when dealt from behind.
|Enhanced Weapon Throw: Shortens recast time to 60 seconds.||Enhanced Weapon Throw II: Extends duration to 9 seconds.||Enhanced Weapon Throw III: Increases effect potency to 40%.|
|Enliven||Instantly restores 50% TP.||Enhanced Enliven: Shortens recast time to 180 seconds.||Enhanced Enliven II: Increases TP recovery to 75%.|
|Purify||Removes all detrimental effects. Can be used regardless of status affliction.||Enhanced Purify: Shortens recast time to 150 seconds.|
Classes and Jobs