- “With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.”
- —Game Description
Archer is a Disciple of War class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job Bard if he or she also has the pugilist class at level 15.
|Action||Icon||Level||TP Cost||Cast Time||Cooldown||Range||Radius||Description|
|Heavy Shot||1||50||Instant||2.5s||25y||0||Delivers an attack with a potency of 150.|
|Straight Shot||2||50||Instant||2.5s||25y||0|| Delivers an attack with a potency of 140. |
Additional Effect: Increases critical hit rate by 10% for 20s.
|Raging Strikes||4||0||Instant||180s||0||0||Increases damage dealt by 20% for 20s.|
|Venomous Bite||6||80||Instant||2.5s||25y||0|| Delivers an attack with a potency of 100. |
Additional Effect: Venom with potency of 40 for 9s (combined total potency of 220, 340 traited).
|Misery's End||8||0||Instant||12s||25y||0|| Delivers an attack with a potency of 190. |
Can only be executed when target's HP is below 20%.
|Shadowbind||10||0||Instant||40s||25y||0|| Binds target for 10s |
Cancels auto-attack upon execution.
Target becomes unbound if damage is taken.
|Bloodletter||12||0||Instant||15s||25y||0||Delivers an attack with a potency of 150.|
|Repelling Shot||15*||0||Instant||30s||5y||0|| Delivers an attack with a potency of 80. |
Additional Effect: 10y backstep.
Cannot be executed while bound.
|Quick Nock||18||140||Instant||2.5s||8y||8y||Delivers an attack with potency of 110 to all enemies in a cone in front of you.|
|Swiftsong||22||0||1||2.5s||0||20y||Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs.|
|Hawk's Eye||26||0||Instant||90s||0||0||Increases Dexterity by 15% and guarantees that all attacks land for 20s.|
|Windbite||30*||80||Instant||2.5s||25y||0|| Deals wind damage with a potency of 60. |
Additional Effect: Wind damage over time with potency of 50 for 18s (combined total potency of 360).
|Quelling Strikes||34||0||Instant||120s||0||0||Reduces enmity generated by each attack for 15s.|
|Barrage||38||0||Instant||90s||0||0||Multiplies the number of non-critical strikes for a single-target weaponskill by 2. Additional effects added only once. 10s duration.|
|Blunt Arrow||42||0||Instant||30s||25y||0|| Delivers an attack with a potency of 100. |
Additional Effect: Silence for 1s.
|Flaming Arrow||46||0||Instant||60s||25y||5y||Sets the ground ablaze, delivering damage with a potency of 40 to enemies that enter the flames for 30s (combined total potency of 400 per target).|
|Wide Volley||50||160||Instant||2.5s||25y||5y||Delivers an attack with a potency of 110 to target and enemies near it.|
- Ability is acquired through a class quest.
|Heavier Shot||8||Adds to Heavy Shot 20% chance that your next Straight Shot will deal critical damage.|
|Enhanced Dexterity||14||Increases Dexterity by 2.|
|Enhanced Dexterity II||16||Increases Dexterity by 4.|
|Increased Action Damage||20||Increases base action damage by 10%.|
|Enhanced Venomous Bite||24||Extends Venomous Bite duration to 18 seconds.|
|Enhanced Raging Strike||28||Shortens Raging Strike cooldown to 120 seconds.|
|Enhanced Dexterity III||32||Increases Dexterity by 6.|
|Enhanced Quick Knock||36||Extends Quick Knock range to 12 yards.|
|Increased Action Damage II||40||Increases base action damage by 20%.|
|Enhanced Barrage||44||Increases number of non-critical strikes per single-target weaponskill to three.|
|River of Blood||48||Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer.|
|Flash||8||Second Wind||8||Skull Sunder||4||Keen Flurry||6|
|Provoke||22||Internal Release||12||Bloodbath||8||Blood for Blood||34|
|Raise||12||Eye for an Eye||34|
|Arbor Call||3||Lay of the Land||3|
|Arbor Call II||6||Lay of the Land II||6|
|Truth of Forests||46||Truth of Mountains||46|
|Action||Icon||Description||Upgrade 1||Upgrade 2||Upgrade 3|
|Manasong||Restores 25% of maximum MP for all nearby party members.||Enhanced Manasong: Shortens recast time to 180 seconds.||Enhanced Manasong II: Increases MP recovery to 40%.|
|Farshot||Delivers a ranged attack with a potency of 170.
Potency is not affected by distance.
Additional Effect: Attack delivered with critical hit rate increased by 15%.
|Enhanced Farshot: Shortens recast time to 90 seconds.||Enhanced Farshot II: Increases potency to 200.||Enhanced Farshot III: Increases criticial hit rate by an additional 10%.|
|Blast Shot|| Delivers an attack with a potency of 150 to target and enemies near it.
Additional Effect: 10-yalm knockback to target.
|Enhanced Blast Shot: Shortens recast time to 150 seconds.||Enhanced Blast Shot II: Increases potency to 180.||Enhanced Blast Shot III: Increases knockback distance to 15 yalms.|
|Mana Draw||Restores 30% of maximum MP.||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.|
|Purify||Removes all detrimental effects. Can be used regardless of status affliction.||Enhanced Purify: Shortens recast time to 150 seconds.|
Classes and Jobs